Healing cover

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Healing cover
A Healing cover
Creation
Result
  • Healing cover
Skill and improvement
Notes
Cannot be combined, improved or stored in any bulk storage.

Main / Skills / Alchemy / Natural substances / Healing cover

Description

A bunch of interwoven grass mixed with various healing ingredients.

A healing cover is an alchemy item made from natural substances that consists of a poultice of various herbs and other components to be applied on a wound in order to assist healing. It can be applied in addition to a bandage or used on its own.

Usage

To apply a healing cover activate it, right click the wound and select treat. To view your wounds either open the character window by double clicking on your healthbar and select a highlighted body part or expand the body section of your inventory and drill down on each highlighted group.

  • The chance of success is affected by your first aid skill, the quality of the cover and severity of the wound.
  • Failure to apply a cover has a small chance to make the wound worse.
  • You may apply a stronger potency cover over a weaker one, but in reverse you are told that The wound already has a better cover. .

Potency

The strength of the cover is the potency value of the first ingredient, or substance, multiplied by that of the second:

substance1.potency * substance2.potency = cover.potency

For example, a cover made from garlic (2) and nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.

Potency Ingredient
5 Black mushroomGlandHeartUnicorn twisted horn
4 Green mushroomLovageRosemaryToothNutmeg
3 Blue mushroomCamelliaEyeHornLong hornNettlesSageYellow mushroom
2 AcornsBarleyBladderBrown mushroomGarlicHoofLavenderLemonMintPawSassafrasTailTurmeric
1 CornOnionPaprikaParsleyPumpkinReed plantsRoseWemp plantsWheat * Green coffee beans * Green tea leaves

The quality of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, examine it for one of the following event messages. The numbers in brackets are the strength based on the above formula.

A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-4)
A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (5-9)
A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)
A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)
A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)

Once the wound is treated, examining it will confirm the potency of the attached cover.

Healing

Half the potency of the cover is added to the healing rate of the wound. For example, a healing cover with a potency of 12 will add 6 more points of healing to the wound per healing tick (10 minutes). This adjustment is in addition to adjustments such as having high or low nutrition, worshiping Fo, and the wound being bandaged.

Wounds that are medium or worse may not heal on their own and may require one of the stronger healing covers to aid recovery. Some weaker covers may only prevent the wound from getting worse, rather than healing. Also consider using a bandage.

Notes

  • Higher quality healing covers have a higher chance of succeeding the treatment.
  • Some butchered items can provide more than one use in creating a cover.
  • Higher potency covers are more difficult to create, so may give more natural substances skill at high skill.
  • Making healing covers for natural substances skill grinding follows similar rules to mining: You only get a Natural Substances skill tick if the QL of the healing cover you created is under 40.00.
  • Both ingredients must be different, different color mushrooms are considered different items.