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Category:Skills

1,684 bytes removed, 03:07, 16 February 2016
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Action time also affects skill gain. The longer the action, the more skill you gain for that action.
Nutrition also affects skill gain. Starting at 60% nutrition you receive a 1% bonus, continuing at 1% every 10% nutrition up to a 5% bonus at 99%. Below 40% you receive an inverse 1% penalty every 10% nutrition. ===Family skills===Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. ===Characteristics===Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic. For details on which skills increase which characteristics, see the [[characteristics]] page. === Skill loss ===There is no skill decay in Wurm. Skill gained can only be lost by [[death|dying]]. A PvE death is when you die fighting an NPC, creature, or when you use the /suicide command. You will lose 0.25 points from 5 random skills, 0.25 fighting skill, 0.01 body, and 0.01 body strength. The body strength only updates every second death unless you log out. If you die inside your homestead or village, the penalty is only 0.025 points instead. Having bad reputation with a deed and dying within the boarders of that deed may increase your skill loss. A PvP death is when you die fighting another player. You will lose 0.25 points from the main fighting skill only, along with the same body and body strength losses. You will also lose one level of a random affinity if your fight skill is above 20 and you are killed by an enemy. '''Read more''': [[Death#Death_penalty|Death penalty]] | [[PvP_(Combat)|PvP Combat]] | [[Fighting]] ===Titles===Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70, 90, and now even 100. See the [[titles]] page for more details.
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