Search results

Jump to navigation Jump to search
  • ...th corpses (free kingdom), tower (free kingdom), wood fence and gate (with animation), terrain textures: grass, dirt, packed dirt, sand, rock, cliff, gravel, co ...,ready,attack), scorpian (improved walk, idle also added ready, and attack animation), troll, corpse, butchered also (improved: walk, idle, ready and attack), b
    29 KB (4,257 words) - 13:29, 28 July 2009
  • ...existing one. The campfire will appear glowing but does not show any fire animation or smoke, in order to reduce the strain on your graphics card.
    4 KB (625 words) - 09:01, 24 June 2020
  • ...ions</strong></em> are supported on models now. There already is a walking animation for the male character, and it will work as soon as the packs are updated.
    6 KB (994 words) - 06:02, 2 August 2011
  • ; firepillar : Creates a short flame animation on the player's current tile, similar to the [[Fire pillar]] spell, and cha
    16 KB (2,071 words) - 14:06, 4 August 2023
  • ;Animation Quality
    15 KB (2,338 words) - 13:47, 4 August 2023
  • *New: Mine door graphics have been improved and mine door animation has been added. :*The top border will need to be flat in order to have opening animation
    82 KB (13,390 words) - 15:42, 11 February 2018
  • *Bugfix: Fixed a bug which caused siege machines to play animation even if the firing was unsuccessful. ...: Animations of actions starting on floors will no longer use the building animation.
    53 KB (8,518 words) - 13:17, 21 December 2019
  • * Bugfix: Client crash on goblin 'ready' animation.
    25 KB (4,048 words) - 06:02, 2 August 2011
  • *Memory leak in collada animation system fixed
    31 KB (5,214 words) - 13:51, 27 September 2022
  • * Fixed a bug that prevented creatures from playing the dodge animation
    39 KB (6,477 words) - 02:35, 9 June 2015
  • *Most players should experience better overall performance. You can tweak animation settings in the options panel.
    41 KB (6,925 words) - 13:49, 27 September 2022
  • *Bugfix: Containers placed on objects will now display the close animation when the X is used to close the window. ...ix: All two handed weapons should now properly use the two handed fighting animation.
    119 KB (19,344 words) - 12:28, 28 December 2018