A clear scentless liquid.
Water is found on Wurm's coasts, lakes, and wherever the terrain is low enough. Other than a safe refuge from a variety of non-swimming animals and monsters, water has a number of practical uses and can be collected in containers.
To collect water, activate a portable container capable of holding liquid, such as a pottery flask, pottery jar, water skin, bucket, small barrel, etc, right-click a water tile, and select "Fill". The action is executed on the tile itself, so if it's too far away an event window message will show that "You are too far away".
Once collected, water is used to:
- Cook with for gulasch and porridge.
- Bake flour into dough.
- Drink to regain stamina regeneration (can also be done directly on the tile)
- Drinking will refill the water bar at the rate of 4.5% for every 0.1 of water volume
- Mix with other items using alchemy to make dye, lye, etc.
- Temper metal smithing items
- Wash cloth items
- Water pottery items before hardening in a fire
- Can be used to treat acid wounds similar to healing covers which also turns it into a burn wound
- Note: Have in mind that "Rare Water" is a possible item. Its special features are still unknown.
Water at sea level is universally set throughout the whole of Wurm and is always the same. This also applies when mining tunnels. If mined deep enough sea level will be reached and create a submerged cave floor tile, which can also be used to collect water from, just like any other submerged tile.
Water depth puts some restrictions on various actions:
- Paving: At water level (+/- 0)
- Passable by large carts: Seven below water level (-7)
- Tunneling: North-western corner at most 12 dirts below water level (-12)
- Digging: Up to seven dirts below water level (-7)
- Surface mining: Up to 25 dirts below water level (-25)
- Floor mining: Up to twenty five dirts below water level (-25)
- Dredging: Up to 180 dirt, depending on your digging skill (-180)
Travelling on the waterways
It is possible to swim reasonable distances across water but if the player's stamina falls too low while in the water it will start to drown and eventually die if the player does not make it back to land (or a boat). This makes crossing large bodies of water very difficult without a boat. While unladen and unarmoured, a player can swim at about 8km/h.
A player is generally quite safe from animals while in the water, as most cannot swim; however, it should be noted, while in the water a player suffers a large combat rating (fighting) penalty, so it's not recommended fighting anything while swimming.