Difference between revisions of "Action"

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[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''
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== Description ==
 
== Description ==
  
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* [[Fighting]] is not considered an action (apart from activities such as [[focus]]ing or [[taunt]]ing).
 
* [[Fighting]] is not considered an action (apart from activities such as [[focus]]ing or [[taunt]]ing).
 
* The number of actions able to be [[Action queue|queued]] depends on [[mind logic]].
 
* The number of actions able to be [[Action queue|queued]] depends on [[mind logic]].
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* Actions take a certain amount of time, based on stamina level and the skill level relevant to the action. You can see how much time the action has left under the Event Window.
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== See Also ==
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* [[Action queue]]
  
 
[[Category:Babel/A]]
 
[[Category:Babel/A]]
[[Category:Misc]]
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[[Category:Game mechanics]]

Latest revision as of 18:18, 3 August 2023

Main / Game Mechanics / Action

Description

The art of doing something. Normally initiated by the right click interface.

Notes

  • Fighting is not considered an action (apart from activities such as focusing or taunting).
  • The number of actions able to be queued depends on mind logic.
  • Actions take a certain amount of time, based on stamina level and the skill level relevant to the action. You can see how much time the action has left under the Event Window.

See Also