Difference between revisions of "Cooking"

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[[CDB|Main]] / [[Skills]] / '''Cooking'''
 
[[CDB|Main]] / [[Skills]] / '''Cooking'''
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== Description ==
 
== Description ==
Cooking involves the creation of food that has a higher nutrition value. This includes [[meal]], [[casserole]], [[gulasch]], [[soup]] and [[stew]], plus baking [[bread]] and cooking [[tea]].
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'''Cooking''' is the [[skill]] used to make [[food]] that has a higher nutritional value than raw foods, which includes [[butchering]], [[hot food cooking]], [[baking]], making [[beverages]] and [[oil]], and [[dairy food making]].
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Cooking creates recipes for a player’s personal recipe book, which is populated as a player discovers different combinations and food types for each recipe.
 +
 
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== Cookbook ==
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A cookbook is a player’s personal recipe storage containing all recipes known by the individual player. To open the cookbook, click the cooking button on the right side of the quickbar. You can also [[bind]] it to a key with “TOGGLE_COOKBOOK”.
 +
 
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*Recipes that are known to all players are green in the cookbook. As a player discovers new recipes, they are added to that player’s cookbook. Any variations to the recipe, such as whether the recipe can use any meat to be created, will be updated in the cookbook when discovered.
  
== Sub-Skills ==
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{{event|inline|[14:13:09] Recipe "fennel oil" added to your cookbook.}}
*[[Butchering]] - This skill is used to filet fish, meat and butcher animal or human corpses.
 
*[[Hot food cooking]] - This skill is used to create cooked food.
 
*[[Baking]] - This skill is used to make [[bread]].
 
*[[Dairy food making]] - So far, only known to be used to create [[cheese]] from [[milk]].
 
  
== Tools ==
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*Recipes in white represent those that were learned by creation.
*[[Pottery bowl]]
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*Recipes in red represent an unknown recipe, for which the product was used in a known recipe (for example, if the player was given that ingredient).
*[[Pottery jar]]
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*Recipes that a player has as a favorite are shown in gold.
*[[Pottery flask]]
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**You can favorite a recipe by ‘’right-clicking’’ on the recipe name and selecting ‘’mark as favorite’’. You can also add personal notes to the recipes.
*[[Frying pan]]
 
*[[Cauldron]]
 
*[[Sauce pan]]
 
  
== Items ==
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=== Recipes ===
See ''[[butchering]]'' And ''[[hot food cooking]]''.
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Recipes are acquired by creating different cooking products, adding a player-written recipe to the cookbook, or finding a recipe in a creature’s corpse. Recipes are stored in a player’s personal cookbook, which is populated as a player discovers different combinations and food types for each recipe.
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Recipes may have optional ingredients as well as required ingredients. The optional ingredients can increase the weight, difficulty, and/or nutritional value that the product has. Each optional ingredient will usually increase the difficulty by 5.
  
== Other ==
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==== Lootable Recipes ====
Also view the "[[Guide To Cooking]]"
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Trolls, goblins, and rift ogres have their own special foods, and therefore give a chance to find a recipe on the corpse. Each creature type has a basic, [[rarity system|rare]], supreme, and fantastic recipe available. These recipes cannot be created without it existing in the player’s cookbook.
  
== Skill Guide ==
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==== Nameable Recipes ====
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Some recipes exist that, when discovered, will be named with the first creator’s name in the title. A player can only have one recipe named after them. The recipe name will then be known as “(Player)’s (recipe name)”.
  
Here, hopefully will be a guide to what to cook at what level for fastest gain in Hot Food Cooking.
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==== Recipe Sharing ====
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Recipes can be transcribed from a player’s recipe book, allowing it to be traded. To do so, ‘’right-click’’ on the recipe, then ‘’options’’ > ‘’mark recipe to be written’’, fill a [[reed pen]] with ink or [[dye]], then ‘’right-click’’ on a paper or papyrus and select ‘’write recipe X’’. Note that if your recipe was made with potato but can be made with any vegetable, it will be written as potato.
 +
Basic recipes (marked in green) and rare or better recipes cannot be written down.
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To add a received recipe to the cookbook, ‘’right-click’’ on the recipe and select ‘’read recipe’’, then ‘’Add to cookbook’’.
  
'''Note:''' the skill gain from cooking is given to the person who adds the cooking container into the oven rather than the person who puts the goods into it.
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'''''Note''': Recipes must be in your inventory to be added to your cookbook. Adding from a container (like a backpack) will not work.''
  
If someone take the pot out and puts it back in then apparently they get the skill.
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== Lore ==
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Lore is a function activated by ‘’right-clicking’’ on the container holding ingredients and selecting ‘’lore’’, giving a player hints about which ingredients can be used. The hints are based on which ingredients are in the container, and will give hints toward creating a random recipe that can be made from the ingredients within. This random recipe will always be pointed toward with those same ingredients for the particular player; however, the same ingredients used by a different player may hint toward a different recipe, if available.
  
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Sample messages:
  
=== Tritus' Goulash (0-15) ===
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{{event|inline|Have you tried adding ground any spice?}} - part of a recipe
  
==== Required ====
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{{event|inline|You think this may well work when cooked.}} - complete recipe
  
#[[Stone Forge]] QL 10-35
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{{event|inline|The items inside do not make any known recipe.}} - no known recipe for that combination
#[[Sauce Pan]] Any QL, possibly slower if low QL
 
#[[Cauldron]] Any QL
 
#[[Water]]
 
#[[Fish]] or [[Meat]] or [[Fillet]] of either
 
  
Refer to the '''Quick'' cooking guides.
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{{event|inline|The Ingredients in the frying pan would make an omelette when cooked.}} - valid known recipe
  
==== Method ====
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{{event|inline|You think this may well work when cooked in a different cooker.}} - Valid ingredients incorrect cooker
  
#Put water in cauldron
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== Benefits ==
#Put cauldron in forge
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=== Nutrition & CCFP ===
#Put Sauce Pan in forge
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Every edible item has different nutritional values, as well as values for calories, carbs, fats, and proteins (CCFP). When items are combined to create a resulting item, the CCFP values are combined to give the result its own CCFP values.
#Put fish in forge
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*Calories – High bar reduces stamina drain
#Wait 20-90 mins according to QL of forge
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*Carbs – High bar reduces water usage
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*Fats – High bar increases favour regeneration, and reduces drain on [[sleep bonus]].
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*Proteins – High bar reduces food usage
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Note that when the player’s food bar is full, no more food can be eaten (with the exception of endurance sandwiches and sleep powder). The same goes for beverages when the thirst bar is full.
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The basic unitary consumption for a player per Wurm day are:
 +
*2000 calories
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*300 carbs
 +
*80 fats
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*50 proteins
  
When all items are '''Glowing With Heat'''
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Note that there is no penalty for not filling one or all elements of CCFP.
  
#Remove Sauce Pan
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You can control the display of the CCFP elements by right-clicking your health bar and selecting ''Toggle hover expand''.
#Put Fish or Meat or Fillet in Sauce Pan
 
#Fill Sauce Pan with Water from Cauldron
 
#Put Sauce Pan back in forge
 
#Wait 30-60 secs till Sauce Pan contains Goulash
 
  
Take Sauce Pan
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=== Temporary Affinities ===
Pour (empty) Goulash on to ground
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Some prepared foods consumption can result in a temporary [[affinity]], giving the player a 10% bonus skill gain to a specific skill for a short period of time. Different players get different affinities from the same meals, and the food item must be prepared identically to get the same affinity again.
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The amount of time the affinity will be effective is determined by the amount of the food that is consumed.
  
'''Repeat whole process'''
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=== Rarity ===
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Recipe-based foods have the ability to be created rare or better. Rare foods have higher CCFP values and give longer temporary affinities.
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*Rare – 10% improvement
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*Supreme – 40% improvement
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*Fantastic – 90% improvement
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Rare and better recipes also exist, and can be found on creature corpses. These recipes cannot be created without existing in the player’s cookbook, and cannot be written down to be given to another player.
  
'''Note:''' Goulash appears to have a consistent difficulty of 14 that can be increased by using a lower QL fire or forge. This trick should work until you have a skill of around 14.
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=== Wrapping Items ===
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*Fish and meat can be wrapped to allow them to be cooked directly in a cooker without a container.
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*Most other non-liquid foods can be wrapped with waxed paper to reduce decay.
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*Cheese can be wrapped with a wool or cotton cloth square to reduce decay.
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*Wrapped foods decay about 5 times slower than unwrapped.
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*Wrapping has more effect than salt for reducing decay, and overrides salt with decay prevention.
  
'''Tip:''' Make several [[Sauce Pan]]s and use the Goulash to feed your pigs or tamed pet in order to raise your [[Animal Taming]] skill at the same time.
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== Beverages ==
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'''NB: Alcohol may be found as part of [[treasure hunt|treasure chests]]. These have different properties from craftable alcohol.'''
  
If the animal is within 20 tiles of your cooking site then you can make 7-8 pans of goulash and use all of them to tame the animal and they will still be glowing hot when you get back tou your fire.
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Wine, and distilled spirits, increase in quality when it takes decay ticks, representing drinks aging. Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better).
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Wine containers must be sealed for the wine to age.
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Oak barrels have a slight bonus over other wood types.
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Note that for beverages which need to be fermented you must be online and on the same server when it completes to receive credit for any [[achievements]] and/or get the fermented recipe in your cookbook. The fermentation process will take approximately 5-7 RL days to complete.
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== Tools and Ingredients ==
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=== Containers ===
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* [[Baking stone]]
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* [[Cake tin]]
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* [[Cauldron]]
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* [[Frying pan]]
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* [[Open helm]]
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* [[Pie dish]]
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* [[Plate]]
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* [[Pottery bowl]]
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* [[Pottery flask]]
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* [[Pottery jar]]
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* [[Roasting dish]]
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* [[Sauce pan]]
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===Tools===
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* [[Cheese drill]]
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* [[Fork]]
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* [[Fruit press]]
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* [[Grindstone]]
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* [[Hand]]
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* [[Knife (cutlery)]]
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* [[Measuring jug]]
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* [[Mortar and pestle]]
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* [[Press]]
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* [[Spoon]]
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=== Ingredients ===
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Ingredients consist of liquids, meat, animal products, vegetables, herbs, and spices obtained through several other skills.
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* [[Baking]]
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* [[Beverages]]
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* [[Botanizing]]
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* [[Butchering]]
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* [[Dairy Food Making]]
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* [[Farming]]
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* [[Foraging]]
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* [[Forestry]]
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* [[Gardening]]
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== Storage ==
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* Ingredients can be stored in a [[food storage bin]]
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* Cooked items can be stored in a [[larder]]
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* Liquids can be stored in many containers.
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** Containers that can be sealed with [[wax sealing kit]]s to eliminate liquid decay while sealed include [[pottery jar]]s, [[small pottery amphora]]s, [[large pottery amphora]]s, [[pottery flask]]s, and [[waterskin]]s. 
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** [[Small barrel]]s and [[Small wine barrel]]s can be sealed with a [[peg]].
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** [[Small wine barrel]]s can be sealed using [[wood scrap]], and cannot be unsealed until the fermentation process is complete.
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==Skills & Characteristics==
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* Cooking
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* [[Mind]] > [[Mind logic]]
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* [[Soul]] > [[Soul depth]]
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=== Subskills ===
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* [[Baking]] - making bread, cakes
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* [[Beverages]] - making juice, [[olive oil]], [[cooking oil]], [[Alcohol|alcoholic beverages]] such as wine, distilled alcohol, and tea
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* [[Butchering]] - filleting fish and meat and [[butchering]] animal or human [[corpse|corpses]], dicing/mincing
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* [[Dairy food making]] - creating cheese, butter, and cream from [[milk]]
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* [[Hot food cooking]] - creating cooked food
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* [[Milling]] - grinding ingredients, making [[salt]] from [[rock salt]] (higher skill may give multiple [[salt|salts]] from a single [[rock salt]]). (It should be noted that milling is a related skill, not a subskill of the cooking parent skill.)
  
 
==[[Titles]]==
 
==[[Titles]]==
 
* Cook at 50 skill
 
* Cook at 50 skill
 
* Chef at 70 skill
 
* Chef at 70 skill
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* Master Chef at 90 skill
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* Chef de Cuisine  at 100 skill
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== See Also ==
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* [https://docs.google.com/document/d/1PhEhJkjNy-jl3_L5mdaQRVzyfdS7MfAt8_iNwSaHYYE/edit Cooking Update Guide]
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* [[:Category:Cooking]]
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* [[:Category:Cooking items]]
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* [[:Category:Cooking utensils]]
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* [[Cooking]]
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** [[Baking]]
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** [[Beverages]]
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** [[Butchering]]
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** [[Dairy food making]]
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** [[Hot food cooking]]
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* [[Milling]]
  
[[Category:Skills]][[Category:Babel/C]]
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[[Category:Skills]]
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[[Category:Babel/C]]

Latest revision as of 18:20, 13 April 2023

Main / Skills / Cooking

Description

Cooking is the skill used to make food that has a higher nutritional value than raw foods, which includes butchering, hot food cooking, baking, making beverages and oil, and dairy food making.

Cooking creates recipes for a player’s personal recipe book, which is populated as a player discovers different combinations and food types for each recipe.

Cookbook

A cookbook is a player’s personal recipe storage containing all recipes known by the individual player. To open the cookbook, click the cooking button on the right side of the quickbar. You can also bind it to a key with “TOGGLE_COOKBOOK”.

  • Recipes that are known to all players are green in the cookbook. As a player discovers new recipes, they are added to that player’s cookbook. Any variations to the recipe, such as whether the recipe can use any meat to be created, will be updated in the cookbook when discovered.

[14:13:09] Recipe "fennel oil" added to your cookbook.

  • Recipes in white represent those that were learned by creation.
  • Recipes in red represent an unknown recipe, for which the product was used in a known recipe (for example, if the player was given that ingredient).
  • Recipes that a player has as a favorite are shown in gold.
    • You can favorite a recipe by ‘’right-clicking’’ on the recipe name and selecting ‘’mark as favorite’’. You can also add personal notes to the recipes.

Recipes

Recipes are acquired by creating different cooking products, adding a player-written recipe to the cookbook, or finding a recipe in a creature’s corpse. Recipes are stored in a player’s personal cookbook, which is populated as a player discovers different combinations and food types for each recipe. Recipes may have optional ingredients as well as required ingredients. The optional ingredients can increase the weight, difficulty, and/or nutritional value that the product has. Each optional ingredient will usually increase the difficulty by 5.

Lootable Recipes

Trolls, goblins, and rift ogres have their own special foods, and therefore give a chance to find a recipe on the corpse. Each creature type has a basic, rare, supreme, and fantastic recipe available. These recipes cannot be created without it existing in the player’s cookbook.

Nameable Recipes

Some recipes exist that, when discovered, will be named with the first creator’s name in the title. A player can only have one recipe named after them. The recipe name will then be known as “(Player)’s (recipe name)”.

Recipe Sharing

Recipes can be transcribed from a player’s recipe book, allowing it to be traded. To do so, ‘’right-click’’ on the recipe, then ‘’options’’ > ‘’mark recipe to be written’’, fill a reed pen with ink or dye, then ‘’right-click’’ on a paper or papyrus and select ‘’write recipe X’’. Note that if your recipe was made with potato but can be made with any vegetable, it will be written as potato. Basic recipes (marked in green) and rare or better recipes cannot be written down. To add a received recipe to the cookbook, ‘’right-click’’ on the recipe and select ‘’read recipe’’, then ‘’Add to cookbook’’.

Note: Recipes must be in your inventory to be added to your cookbook. Adding from a container (like a backpack) will not work.

Lore

Lore is a function activated by ‘’right-clicking’’ on the container holding ingredients and selecting ‘’lore’’, giving a player hints about which ingredients can be used. The hints are based on which ingredients are in the container, and will give hints toward creating a random recipe that can be made from the ingredients within. This random recipe will always be pointed toward with those same ingredients for the particular player; however, the same ingredients used by a different player may hint toward a different recipe, if available.

Sample messages:

Have you tried adding ground any spice? - part of a recipe

You think this may well work when cooked. - complete recipe

The items inside do not make any known recipe. - no known recipe for that combination

The Ingredients in the frying pan would make an omelette when cooked. - valid known recipe

You think this may well work when cooked in a different cooker. - Valid ingredients incorrect cooker

Benefits

Nutrition & CCFP

Every edible item has different nutritional values, as well as values for calories, carbs, fats, and proteins (CCFP). When items are combined to create a resulting item, the CCFP values are combined to give the result its own CCFP values.

  • Calories – High bar reduces stamina drain
  • Carbs – High bar reduces water usage
  • Fats – High bar increases favour regeneration, and reduces drain on sleep bonus.
  • Proteins – High bar reduces food usage

Note that when the player’s food bar is full, no more food can be eaten (with the exception of endurance sandwiches and sleep powder). The same goes for beverages when the thirst bar is full. The basic unitary consumption for a player per Wurm day are:

  • 2000 calories
  • 300 carbs
  • 80 fats
  • 50 proteins

Note that there is no penalty for not filling one or all elements of CCFP.

You can control the display of the CCFP elements by right-clicking your health bar and selecting Toggle hover expand.

Temporary Affinities

Some prepared foods consumption can result in a temporary affinity, giving the player a 10% bonus skill gain to a specific skill for a short period of time. Different players get different affinities from the same meals, and the food item must be prepared identically to get the same affinity again. The amount of time the affinity will be effective is determined by the amount of the food that is consumed.

Rarity

Recipe-based foods have the ability to be created rare or better. Rare foods have higher CCFP values and give longer temporary affinities.

  • Rare – 10% improvement
  • Supreme – 40% improvement
  • Fantastic – 90% improvement

Rare and better recipes also exist, and can be found on creature corpses. These recipes cannot be created without existing in the player’s cookbook, and cannot be written down to be given to another player.

Wrapping Items

  • Fish and meat can be wrapped to allow them to be cooked directly in a cooker without a container.
  • Most other non-liquid foods can be wrapped with waxed paper to reduce decay.
  • Cheese can be wrapped with a wool or cotton cloth square to reduce decay.
  • Wrapped foods decay about 5 times slower than unwrapped.
  • Wrapping has more effect than salt for reducing decay, and overrides salt with decay prevention.

Beverages

NB: Alcohol may be found as part of treasure chests. These have different properties from craftable alcohol.

Wine, and distilled spirits, increase in quality when it takes decay ticks, representing drinks aging. Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better). Wine containers must be sealed for the wine to age. Oak barrels have a slight bonus over other wood types. Note that for beverages which need to be fermented you must be online and on the same server when it completes to receive credit for any achievements and/or get the fermented recipe in your cookbook. The fermentation process will take approximately 5-7 RL days to complete.

Tools and Ingredients

Containers

Tools

Ingredients

Ingredients consist of liquids, meat, animal products, vegetables, herbs, and spices obtained through several other skills.

Storage

Skills & Characteristics

Subskills

Titles

  • Cook at 50 skill
  • Chef at 70 skill
  • Master Chef at 90 skill
  • Chef de Cuisine at 100 skill

See Also