Difference between revisions of "Diseased"

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m (Added Notes to indicate that Disease can be cures quickly since several players knew this fact in CA Help. Information should not be stored in people heads but in the wiki pages!!)
m (→‎Player: I removed information about over 100 power disease decreasing skillgain. i tested it with 3 alts. two of them did meditations with over 100 power and one alt did without disease at all and all got exactly the same skillgain ticks with meditation. Same 2 tiles used, same rug and nutritions under 50%. Nutrition 66% did increase skillgain by 1.597% which indicates nutrition was actually 59.97%)
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== Description ==
 
== Description ==
A ''disease'' can be caught by [[animal]]s being poorly treated and may pass to other animals or [[player]]s.
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A ''disease'' can be caught by [[creatures|animal]]s being poorly treated and may pass to other animals or [[player]]s.
  
 
== Animals ==
 
== Animals ==
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Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by [[examining]] it. Animals usually require grooming about every two real life days.
 
Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by [[examining]] it. Animals usually require grooming about every two real life days.
  
To slowly cure this status, make sure the animal is well-fed, put it in isolation, and use a [[grooming brush]] on it. Another option is to ask a [[Fo]] priest to cast [[Humid drizzle]]. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free animal in-game when this approach is taken).  
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To slowly cure this status, make sure the animal is well-fed, put it in isolation, and use a [[grooming brush]] on it. Another option is to ask a [[Fo]] priest to cast [[Humid drizzle|humid drizzle]]. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free animal in-game when this approach is taken).  
  
 
=== See also ===
 
=== See also ===
 
* [[animal husbandry|Animal Husbandry]].
 
* [[animal husbandry|Animal Husbandry]].
 
  
 
== Player ==
 
== Player ==
As a player, it is possible to catch a disease after contact with diseased animals. It is also possible to catch a disease from contact with many non-diseased animals or players. When the power of a disease is over 100, skill gain is impaired. It has been suggested that disease also lowers one's [[Combat rating | combat rating]].
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* As a player, it is possible to catch a disease after contact with diseased animals or players, when standing on the same tile as them.  
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** It is also possible to catch a disease from contact with many non-diseased animals or players.  
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** It's possible to catch a disease when multiple accounts are embarked on the same [[:Category:Vehicles|vehicle]].  
  
 
You will be notified with the following line in the [[event window]] in <font color=Chocolate>orange</font> text:
 
You will be notified with the following line in the [[event window]] in <font color=Chocolate>orange</font> text:
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:''<font color=Chocolate>You scratch yourself. What did you catch now?</font>''
 
:''<font color=Chocolate>You scratch yourself. What did you catch now?</font>''
  
To get rid of a disease, you have to keep your [[food bar]] above 90%. Otherwise, it will continue to decrease by 5 power every 30 minutes. The effects can be seen by looking at [[spell effects]]. Another option here is to have a [[Fo]] priest cast [[Heal]]. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free player in-game when this approach is taken)
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* The following actions will help you to get rid of a disease:
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** Keep your [[food bar]] above 90%. Otherwise, the disease will continue to increase by 5 power every 30 minutes. The effect can be seen by looking at [[spell effects]].
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** Stand on a tile with enchanted grass.
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** Have Humid Drizzle or Heal cast on you.
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** Death removes the disease, when you respawn.
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** Curing disease may require that players/animals are moved to separate tiles, even when using spells.
  
Once you lose the disease, you will be notified with the following line in the event window:
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* Once you lose the disease, you will be notified with the following line in the event window:
  
 
:''<font color=Chocolate>You feel a lot better now as your disease is gone.</font>''
 
:''<font color=Chocolate>You feel a lot better now as your disease is gone.</font>''

Revision as of 05:10, 29 January 2023

Main / Diseased

Description

A disease can be caught by animals being poorly treated and may pass to other animals or players.

Animals

A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one tile) or by catching it from another animal or player that is diseased. A disease causes an animal to lose fat faster and eventually die if left untreated. Pregnant animals seem to have a higher chance of miscarriage when diseased (when giving birth).

Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by examining it. Animals usually require grooming about every two real life days.

To slowly cure this status, make sure the animal is well-fed, put it in isolation, and use a grooming brush on it. Another option is to ask a Fo priest to cast humid drizzle. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free animal in-game when this approach is taken).

See also

Player

  • As a player, it is possible to catch a disease after contact with diseased animals or players, when standing on the same tile as them.
    • It is also possible to catch a disease from contact with many non-diseased animals or players.
    • It's possible to catch a disease when multiple accounts are embarked on the same vehicle.

You will be notified with the following line in the event window in orange text:

You scratch yourself. What did you catch now?
  • The following actions will help you to get rid of a disease:
    • Keep your food bar above 90%. Otherwise, the disease will continue to increase by 5 power every 30 minutes. The effect can be seen by looking at spell effects.
    • Stand on a tile with enchanted grass.
    • Have Humid Drizzle or Heal cast on you.
    • Death removes the disease, when you respawn.
    • Curing disease may require that players/animals are moved to separate tiles, even when using spells.
  • Once you lose the disease, you will be notified with the following line in the event window:
You feel a lot better now as your disease is gone.

Notes

  • It is possible for disease to be cured relatively quickly (14 minutes was observed by Petrius)