Difference between revisions of "Diseased"

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(more detail on effects)
m (→‎Player: I removed information about over 100 power disease decreasing skillgain. i tested it with 3 alts. two of them did meditations with over 100 power and one alt did without disease at all and all got exactly the same skillgain ticks with meditation. Same 2 tiles used, same rug and nutritions under 50%. Nutrition 66% did increase skillgain by 1.597% which indicates nutrition was actually 59.97%)
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== Description ==
 
== Description ==
Diseases can be caught by animals being poorly treated and then they may pass to other animals or players.
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A ''disease'' can be caught by [[creatures|animal]]s being poorly treated and may pass to other animals or [[player]]s.
  
 
== Animals ==
 
== Animals ==
Animals may rarely catch a disease. Diseases arise mainly from two factors: large amounts of animals standing together in small spaces (three or more on one tile) or by catching it from another animal or player that is diseased. Diseases cause animals to lose [[fat]] faster and eventually die if left untreated. To remove a disease from an animal put it in isolation, keep it well fed, and [[groom]] it.
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A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one [[tile]]) or by catching it from another animal or player that is diseased. A disease causes an animal to lose [[fat]] faster and eventually die if left untreated. Pregnant animals seem to have a higher chance of miscarriage when diseased (when giving birth).
  
Diseases can be prevented by [[grooming]] an animal regularly. You can tell when a creature needs grooming by examining it. Animal usually require grooming about every two days.
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Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by [[examining]] it. Animals usually require grooming about every two real life days.
  
To cure this status feed the animal and use a [[grooming brush]] on it, see also [[Animal husbandry]]
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To slowly cure this status, make sure the animal is well-fed, put it in isolation, and use a [[grooming brush]] on it. Another option is to ask a [[Fo]] priest to cast [[Humid drizzle|humid drizzle]]. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free animal in-game when this approach is taken).
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=== See also ===
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* [[animal husbandry|Animal Husbandry]].
  
 
== Player ==
 
== Player ==
As a player it is possible to catch a disease after contact with diseased animals.
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* As a player, it is possible to catch a disease after contact with diseased animals or players, when standing on the same tile as them.  
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** It is also possible to catch a disease from contact with many non-diseased animals or players.
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** It's possible to catch a disease when multiple accounts are embarked on the same [[:Category:Vehicles|vehicle]].
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You will be notified with the following line in the [[event window]] in <font color=Chocolate>orange</font> text:
  
You will be notified with the following line in the event window (orange text):
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:''<font color=Chocolate>You scratch yourself. What did you catch now?</font>''
  
''You scratch yourself. What did you catch now?''
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* The following actions will help you to get rid of a disease:
  
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** Keep your [[food bar]] above 90%. Otherwise, the disease will continue to increase by 5 power every 30 minutes. The effect can be seen by looking at [[spell effects]].
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** Stand on a tile with enchanted grass.
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** Have Humid Drizzle or Heal cast on you.
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** Death removes the disease, when you respawn.
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** Curing disease may require that players/animals are moved to separate tiles, even when using spells.
  
To get rid of a disease you have to keep your food bar above a certain level for a while.
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* Once you lose the disease, you will be notified with the following line in the event window:
  
Once you lose the disease you will be notified with the following line in the event window (orange text):
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:''<font color=Chocolate>You feel a lot better now as your disease is gone.</font>''
  
''You feel a lot better now as your disease is gone.''
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== Notes ==
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* It is possible for disease to be cured relatively quickly (14 minutes was observed by Petrius)
  
 
[[Category:Babel/D]]
 
[[Category:Babel/D]]

Revision as of 05:10, 29 January 2023

Main / Diseased

Description

A disease can be caught by animals being poorly treated and may pass to other animals or players.

Animals

A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one tile) or by catching it from another animal or player that is diseased. A disease causes an animal to lose fat faster and eventually die if left untreated. Pregnant animals seem to have a higher chance of miscarriage when diseased (when giving birth).

Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by examining it. Animals usually require grooming about every two real life days.

To slowly cure this status, make sure the animal is well-fed, put it in isolation, and use a grooming brush on it. Another option is to ask a Fo priest to cast humid drizzle. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free animal in-game when this approach is taken).

See also

Player

  • As a player, it is possible to catch a disease after contact with diseased animals or players, when standing on the same tile as them.
    • It is also possible to catch a disease from contact with many non-diseased animals or players.
    • It's possible to catch a disease when multiple accounts are embarked on the same vehicle.

You will be notified with the following line in the event window in orange text:

You scratch yourself. What did you catch now?
  • The following actions will help you to get rid of a disease:
    • Keep your food bar above 90%. Otherwise, the disease will continue to increase by 5 power every 30 minutes. The effect can be seen by looking at spell effects.
    • Stand on a tile with enchanted grass.
    • Have Humid Drizzle or Heal cast on you.
    • Death removes the disease, when you respawn.
    • Curing disease may require that players/animals are moved to separate tiles, even when using spells.
  • Once you lose the disease, you will be notified with the following line in the event window:
You feel a lot better now as your disease is gone.

Notes

  • It is possible for disease to be cured relatively quickly (14 minutes was observed by Petrius)