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Gold altar

204 bytes removed, 11:41, 14 March 2023
m
→‎Notes: Fixed a minor typo (Alter -> Altar)
==Description==
''A golden altar, with mystical carvings and inscriptions.''
 
== Skill and Creation Chances ==
 
Per prior studies, you have a:
 
 
8% chance to make a gold altar at 13.00 jewelry smithing using a 90Ql large anvil.
 
10% chance to make a gold altar at 20.00 jewelsmithing on a 46.22Ql Large Anvil.
 
11% chance to make a gold altar at 20.85 jewelsmithing on a 46.22Ql Large Anvil.
 
6% chance to make a gold altar at 13.42 jewelsmithing on a 67.59Ql Large Anvil.
 
19% chance to make a gold altar at 20.85 jewelsmithing on a 80.87Ql Large Anvil.
 
20% chance to make a gold altar at 21.35 jewelsmithing on a 80.87Ql Large Anvil (still 11% on a 46.22ql).
== Notes ==
* Failure to create the altar will use up 0.5 kg of gold
* Regardless of which god has domain over an area, any altar may be created in that area.
* Gold altars need to have the [[bless]] spell cast on them in order to be set to a specified deity. [[Stone altar|Stone]] and [[wooden altarsaltar]]s, on the other hand, do not have this requirement.
* Improvement of the altar requires the standard jewelsmithing or blacksmithing tools. The use of heat here to make the altar "glowing" is not necessary as it is in most other smithing and metal-works endeavors.
* Any items placed on the altar do not get sacrificed - only items placed inside the altar do.
* All altars can be pushed/pulled/placed once created. They cannot be loaded onto a vehicle or picked-up into inventory.
* For Benediction you will need anywhere from 13 to 20 some skill in Jewelry Smithing to make the altar with high ql Gold lumps and Large Anvil.
== Usage ==
2

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