Difference between revisions of "Lockpicking"

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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Thievery]] / '''{{PAGENAME}}'''
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[[CDB|Main]] / [[Skills]] / [[Thievery]] / '''{{PAGENAME}}'''
  
 
==Description==
 
==Description==
 
Lockpicking is the skill used when picking locks with a [[lockpick]], such as [[large padlock|large]] and [[small padlock]]s on [[large chest|chests]], and [[gate lock]]s.  
 
Lockpicking is the skill used when picking locks with a [[lockpick]], such as [[large padlock|large]] and [[small padlock]]s on [[large chest|chests]], and [[gate lock]]s.  
  
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When you pick open a chest, you will receive the lock in your inventory (not the key) and the chest will be unlocked. When you pick open a house door, the lock stays attached to the door, but the house will be open for 10 minutes [[Time of Wurm|Wurm time]].
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Failing to pick a lock will either result either in damaging the lockpick or breaking it. Lockpicking skill and quality of the lockpick effect this.
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The success rate of lockpicking is effected by the quality of the lockpick, the lockpicking skill and for a minor degree it's parent skill [[thievery]].
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High quality locks will prevent any lockpicking attempt with low quality lockpicks.
  
 
==Notes==
 
==Notes==
 
* [[Locksmithing]] is the skill used to make lockpicks.
 
* [[Locksmithing]] is the skill used to make lockpicks.
* You can pick open a chest once.
 
* Doors and fences stay open for 10 minutes to allow one to leave the area.
 
 
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[[Category:Babel/L]]
 
[[Category:Babel/L]]
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 12:08, 18 February 2007

Main / Skills / Thievery / Lockpicking

Description

Lockpicking is the skill used when picking locks with a lockpick, such as large and small padlocks on chests, and gate locks.

When you pick open a chest, you will receive the lock in your inventory (not the key) and the chest will be unlocked. When you pick open a house door, the lock stays attached to the door, but the house will be open for 10 minutes Wurm time.

Failing to pick a lock will either result either in damaging the lockpick or breaking it. Lockpicking skill and quality of the lockpick effect this.

The success rate of lockpicking is effected by the quality of the lockpick, the lockpicking skill and for a minor degree it's parent skill thievery.

High quality locks will prevent any lockpicking attempt with low quality lockpicks.

Notes