Scorn of Libila

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Main / Religion / Spells / Scorn of Libila


Scorn of Libila
Scorn of Libila
Stats

Faith: 40
Favor: 40
Difficulty: 50
Target: Tile
Casting time: ? seconds

God

Only a Priest of Libila can cast this spell



Contents

Description

Damages enemies within an area between 7x7 tiles and 11x11 tiles in size, depending on casting power, and heals allied players.

Heals up to 3 wounds per target, and a minimum of 3 wounds total even if no damage is dealt. Each additional target damaged allows an additional 3 total wounds to be healed.

Healing resistance

Healing spells and enchantments grant the healed player a healing resistance effect. This effect is applied based on how much health is healed, and will reduce all further healing on the target from any healing spells or enchantments. This includes healing spells as well as weapon enchantments that heal the player, such as Life transfer.

The maximum duration of healing resistance is approximately 20 minutes, and the reduction scales linearly from that mark. For example, if you have 10 minutes of healing resistance remaining, you will receive heals at 50% normal effectiveness.

Offensive spell resistance

Many offensive spells in the game now also have their own resistances. These function identically to the healing resistance above, but have much lower maximum duration for their resistance values. The duration of this effect is based on how much damage is done, and will reduce all further damage on the target from the same spell.

The maximum duration of resistance various depending on the spell, and the reduction scales linearly from that mark. For example, if you have 1 minute of resistance remaining and the spell has a maximum resistance duration of 2 minutes, you will receive 50% normal damage from a further cast of that spell.

Scorn of Libila has a maximum resistance duration of 5 minutes. This resistance timer is used for the damaging effect only; the healing effect is resisted by healing resistance, as described above.

Notes

  • This spell will have a chance to heal any passives within it's range instead of the player.