Difference between revisions of "Server Types"

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Fully owned by the native kingdom. The entire server is automatically claimed as kingdom territory, so guard towers are not required to plant deeds.  
 
Fully owned by the native kingdom. The entire server is automatically claimed as kingdom territory, so guard towers are not required to plant deeds.  
  
[http://www.wurmonline.com/forum/viewtopic.php?t=7814 Theft, PVP, and other kinds of griefing] are frowned upon, and are bannable offences in many instances. In addition, stealing and PVP typically result in loss of [[reputation]]. As reputation drops, the player becomes an [[outlaw]] and eventually a [[blacklighter]]. At this point, the player is kicked off the server into the wild.
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Theft, PVP, and other kinds of griefing are frowned upon, and are bannable offences in many instances. In addition, stealing and PVP typically result in loss of [[reputation]]. As reputation drops, the player becomes an [[outlaw]] and eventually a [[blacklighter]]. At this point, the player is kicked off the server into the wild.
  
 
As an notable exception to the above, inter-settlement [[settlements#Wars|war]] is possible. However, both sides of the conflict are required to accept the declaration. It is not possible to wage war on a target who refuses to participate.
 
As an notable exception to the above, inter-settlement [[settlements#Wars|war]] is possible. However, both sides of the conflict are required to accept the declaration. It is not possible to wage war on a target who refuses to participate.

Revision as of 10:49, 6 June 2009

Main Page :: Server Types

Information icon.png
Disclaimer: This article is not an official document. It attempts to accurately describe current policy and statements made by the developers, but should not be taken as binding or otherwise limiting. If an authoritative statement is required, it should be requested directly from from staff or the development team.


Introduction

Wurm has three types of servers, entry, home and wild. Entry servers are where new accounts are created. Home servers are the home of a specific kingdom, while wild servers are battlegrounds existing between home servers. Currently there is a Golden Valley entry server, Jenn-Kellon home server (Jenn002), a Mol-Rehan home server (Molr001) and a wild server (Wild001). There is also a login server, Jenn001.

All servers share the same decay rate except for Golden Valley that currently decays 3 times faster than the other servers. It is impossible to chat across servers boundaries, even with fellow villagers or friends.

Major differences

A table summarising the features of the four servers.

Server type comparison
Feature JK Home MR Home Wild Golden Valley
Kingdom Native[1] only Native[1] only All MR and JK
Length 16,384m 16,384m 16,384m 4,096m
Resource caps Ore QL limited to 50 Ore QL limited to 50 None Limited by skill cap
Theft Limited (bannable) Limited (bannable) Yes[2] Limited (bannable)
PVP Yes[6] Yes[6] Yes[2] Limited (bannable)
Guard towers Optional Optional Needed to claim land for kingdom No
Deed placement Anywhere (entire server is kingdom) Anywhere (entire server is kingdom) Only land claimed by kingdom No[7]
GM activity High Medium Minimal High
JK Yes No Yes Yes
HoTS No No Yes Yes[3]
MR No Yes Yes Yes
Account Types Premium only[4], with exceptions Premium only Premium Only Basic only[5]
  • [1] E.g. on the Jenn-Kellon server, only Jenn-Kellon citizens are allowed. On the Mol-Rehan server, only Mol-Rehan citizens are allowed.
  • [2] This allows people to dispense their own justice instead.
  • [3] PAs, present to explain how HotS works to new players.
  • [4] At the moment, basic accounts can play on Jenn-Kellon Home but cannot be created there.
  • [5] Premium can be purchased but does not take effect until the player enters a different server.
  • [6] Enemy kingdoms on home servers have their CR lowered.
  • [7] As of 5th of June 2009 you can no longer buy deeds on GV.


"I see no reason to apply the cap to anything other than ore. However, we might add some resources that are only available on wild servers, and some that are only available on home server in the future. Actually, some might even be unique to a single server, to encourage trading." -- Notch

Note: Both JK Home and MR Home will be shut down shortly to be replaced by a new non PVP server called freedom. See this thread for more details.

Server specifics

Home server details

Fully owned by the native kingdom. The entire server is automatically claimed as kingdom territory, so guard towers are not required to plant deeds.

Theft, PVP, and other kinds of griefing are frowned upon, and are bannable offences in many instances. In addition, stealing and PVP typically result in loss of reputation. As reputation drops, the player becomes an outlaw and eventually a blacklighter. At this point, the player is kicked off the server into the wild.

As an notable exception to the above, inter-settlement war is possible. However, both sides of the conflict are required to accept the declaration. It is not possible to wage war on a target who refuses to participate.

GMs will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed.

To encourage people to visit the wild server home servers have a cap on ore QL, currently 50.

Wild server details

Wild servers are battlegrounds where different kingdoms clash together. There is no pre-owned land, it must be claimed by constructing guard towers. Deeds can only be placed within the territories claimed by the towers. Horde of the Summoned are only found on wild servers, having forsaken their original kingdom's home.

Full PVP is enabled between kingdoms, as well as internally within your own kingdom. The White Light and Black Light are found on the wild server.

GMs generally avoid intervening in wild server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate.

There are no resource limits on wild servers. Some monsters (notably huge spiders) are stronger, and the terrain is rougher.

Golden Valley server details

The Golden Valley server is where all new accounts are created. Both Jenn-Kellon and Mol-Rehan can exist on the server but there is no PvP. There is no limit to the number of times an account can be converted on this server.

Premium can be purchased on GV. It does not have any effect until the player is on a different server. There is a portal to both home servers which can only be entered with a premium account. They are one-way portals.

Because premium has no effect on this server most items are effectively capped at around 20 QL.

Note: You can no longer buy deeds on GV but existing deeds will be allowed to remain. News post here.