Ship

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A ship is used to sail the seven seas.

Ships are made using ship building, usually started by combining two keel sections.

Most ships require some Mind logic (see Vessel Details)

Note: The small raft floats, but cannot be boarded, so does not even count as a boat.

Security

Without an attached boat lock anyone can use the ship. If the ship is not moored it can be dragged or pushed away.

The person who finishes the ship becomes the owner. This was changed in Summer 2011. Before that the last person who had the unfinished ship in the inventory became the owner. To prevent someone from stealing or finishing your unfinished boat make sure no one but you can get access by either building it in a locked cart or a small temporary house.

Ownership can be transferred by the owner in the vehicle management window.

The owner and any person with the Manage right can manage the usage permissions through a window available via the Manage vehicle menu option.

The permissions control drive (embarking as commander), mount (embarking as a passenger), accessing the inventory hold of the ship and managing the settings. Each of these rights can be granted or denied to all friends, all villagers and everyone. The owner always has all permissions. The settings only take affect if the ship is locked however.

The owner of the ship can attach a boat lock to it to enable permissions. The lock can be removed by everyone in posession of the key but only the owner can attach it again.

To secure a ship from drifting or being dragged or pushed away it's important to moor it with a mooring anchor. A ship can be moored by the commander and any passenger but only the commander can raise the anchor.

On Freedom ships can not be lockpicked. Trying so will result in the message Stealing boats is punished with death penalty here. You decide not to.

Notes

  • If you are building a ship larger than a small sailing boat inside a cart, it will become too heavy to drag. Make sure to move the cart next to water before it gets too heavy. See small cart to find out how much you can drag.
  • The person to attach the last piece to an unfinished ship becomes the owner when it is finished.
  • Currently there are no beneficial results from improving the quality of a ship.
  • Ships with a quality of less than 10 cannot be commanded.

Vessel Details

Vessel Mind Logic Total Occupants* Maximum Solo Speed (km/h) Commander Propulsion (km/h)*' Hold Capacity (Volume)*^ Hold Capacity (Rafts) Footprint Height** Draft** Minimum Passable Depth Weight (Kg)
Rowing Boat <19.5(?) 3 10.95 ~7.2 756 0 1x1 3 Dirt 5 Dirt ?? <140(?)
Small Sailing Boat 20.1 5 18.5 ~7.2 756 0 2x1 3 Dirt 5 Dirt 8 140
Corbita 21.05 7 28 ~1.4 ?? 75+ 5x2 25 Dirt ?? 21 1400
Cog 22 9 31.5 ~1.43 >=50,685 67 5x2 29 Dirt ?? 20 ~888
Knarr 23 11 27 ?? ?? 100 4x1 8 Dirt (?) ?? ?? ~2000 (?)
Caravel 24 14 28.5 ?? 75600 100 5x3 35 Dirt (?) ?? ?? 2450

*This includes the captain.
*'This is the amount a commander can influence the speed of a boat (in either forward or reverse) when it is otherwise un-crewed.
**Measured above water level to the main deck or below water level to the keel.
*^ To calculate how many of something fit inside, divide the ship's volume by the item's volume per unit. Stacking containers, an example is small barrels in rafts, will make room for more than 100 items.

For details regarding vessel construction you may also want to see the Ship Construction Details Table.

Images