Difference between revisions of "Smite"

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(offensive spell category)
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A [[spell]] available to [[Magranon]] priests with more than 70 [[faith]]. Casting it takes 50 seconds. It costs 50 favor to cast, and it does not work on non aggressive creatures.
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[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''
  
It takes the enemy close to death. The spell itself will not kill the target, never. The spell will only take the target down to very very low health (Lower than 10% usually).
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{{Spell
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|faith=70
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|favor=50
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|difficulty=70
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|target=Creature
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|castingtime=30
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|god=[[Magranon]]
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}}
  
It's suspected to have the same effect as the [[Glass Orb of Doom]], but where the artifact is a weapon of mass destruction, Smite only affects the target of the spell.
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==Description==
[[Category:Magranon Spells]]
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Can be cast on both aggressive and non-aggressive creatures.
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Will take the target down to very low health (typically "dying" status), but never kill it, with damage based on cast power.
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It's suspected to have the same effect as the [[Orb of doom]], but where the artifact is a weapon of mass destruction, Smite only affects the target of the spell.
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{{Offensive spell resistance
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|minutes=5
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}}
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[[Category:Magranon spells]]
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[[Category:Offensive spells]]
 
[[Category:Spells]]
 
[[Category:Spells]]
 
[[Category:Religion]]
 
[[Category:Religion]]
[[Category:Offensive spells]]
 

Latest revision as of 02:44, 24 September 2023

Main / Religion / Spells / Smite


Smite
Smite
Stats

Faith: 70
Favor: 50
Difficulty: 70
Target: Creature
Casting time: 30 seconds

God

Only a Priest of Magranon can cast this spell



Description

Can be cast on both aggressive and non-aggressive creatures.

Will take the target down to very low health (typically "dying" status), but never kill it, with damage based on cast power.

It's suspected to have the same effect as the Orb of doom, but where the artifact is a weapon of mass destruction, Smite only affects the target of the spell.

Offensive spell resistance

Many offensive spells in the game now also have their own resistances. These function identically to the healing resistance above, but have much lower maximum duration for their resistance values. The duration of this effect is based on how much damage is done, and will reduce all further damage on the target from the same spell.

The maximum duration of resistance various depending on the spell, and the reduction scales linearly from that mark. For example, if you have 1 minute of resistance remaining and the spell has a maximum resistance duration of 2 minutes, you will receive 50% normal damage from a further cast of that spell.

Smite has a maximum resistance duration of 5 minutes.