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  • [[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Cave tiles|Cave tiles]] / '''{{PAGENAME}}''' ''You see a reinforced cave floor which has been prepared ready for paving.''
    437 bytes (66 words) - 15:49, 30 October 2023
  • [[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Cave tiles|Cave tiles]] / '''{{PAGENAME}}''' ''You see a cave floor has been reinforced with thick wooden beams and metal bands.''
    609 bytes (92 words) - 07:01, 6 September 2023
  • [[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Cave tiles|Cave tiles]] /'''{{PAGENAME}}''' ''The cave wall has been reinforced with thick wooden beams and metal bands.''
    911 bytes (140 words) - 10:02, 5 May 2024
  • [[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Cave tiles|Cave tiles]] / '''{{PAGENAME}}''' *This page refers to the type of cave wall. For the house wall, see [[Slate brick wall]]
    580 bytes (80 words) - 09:22, 3 February 2022
  • [[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Cave tiles|Cave tiles]] / '''{{PAGENAME}}'''
    412 bytes (53 words) - 08:03, 29 January 2021
  • [[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Cave tiles|Cave tiles]] / '''{{PAGENAME}}'''
    412 bytes (53 words) - 08:05, 29 January 2021
  • [[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Cave tiles|Cave tiles]] / '''{{PAGENAME}}'''
    468 bytes (61 words) - 19:30, 29 January 2021
  • [[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Cave tiles|Cave tiles]] / '''{{PAGENAME}}'''
    483 bytes (61 words) - 19:30, 29 January 2021
  • [[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Cave tiles|Cave tiles]] / '''{{PAGENAME}}'''
    459 bytes (61 words) - 19:33, 29 January 2021
  • [[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Cave tiles|Cave tiles]] / '''{{PAGENAME}}'''
    469 bytes (61 words) - 13:53, 21 February 2021
  • [[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Cave tiles|Cave tiles]] / '''{{PAGENAME}}'''
    493 bytes (63 words) - 10:28, 3 February 2022
  • [[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Cave tiles|Cave tiles]] / '''{{PAGENAME}}'''
    495 bytes (63 words) - 08:01, 29 January 2021
  • ...orced cave wall to prevent collapse. Cave walls can be mined to extend the cave and find various ore veins. [[Prospecting]] will tell that rock can be mine ...the player to see under the terrain. This is useful for trying to connect cave tunnels.
    817 bytes (138 words) - 20:14, 6 December 2020
  • [[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Cave tiles|Cave tiles]] / [[:Category:Veins|Veins]] / '''{{PAGENAME}}'''
    546 bytes (70 words) - 19:26, 29 January 2021
  • [[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Cave tiles|Cave tiles]] / '''{{PAGENAME}}'''
    512 bytes (68 words) - 09:09, 3 February 2022
  • =Cave wall= ...orced cave wall to prevent collapse. Cave walls can be mined to extend the cave and find various ore veins. Prospecting will tell that rock can be mined he
    3 KB (435 words) - 13:56, 18 December 2023
  • === Cave === A cave canal is created by mining a uniform channel through an area of rock or mou
    1 KB (252 words) - 13:42, 4 July 2017
  • [[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}''' {{terrain
    2 KB (317 words) - 18:24, 18 December 2023
  • {{terrain [[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''
    4 KB (643 words) - 16:10, 18 December 2023
  • : Together with [[slab]]s these are the fastest type of terrain to walk on. This tile type is used primarily for roads or inside houses. ...cobblestone but are slower to travel upon. Gravel also appears as natural terrain in form of large gravel areas.
    5 KB (779 words) - 12:30, 19 July 2022
  • ; "cave detail"="2" : 1,2, or 3 (3 being the highest). ; "render_distant_terrain"="true" : Render the distant terrain or just local
    4 KB (540 words) - 14:05, 4 August 2023
  • ...command: "refresh". Rebuilds most display lists and textures. Use if your terrain starts looking weird. * Natural light from cave entrances
    4 KB (584 words) - 00:45, 12 August 2012
  • *''You cannot dig in such terrain.'' ...s against the deed border. Also can occur when trying to plan a house in a cave when the house is off deed.
    7 KB (1,322 words) - 15:38, 9 February 2021
  • ...offscreen rendering if FBO is not available. This makes it possible to use terrain and reflection textures larger than the window, should you want to. *Creatures are now rotating according to terrain slopes.
    4 KB (689 words) - 06:01, 2 August 2011
  • *When tuneling, entrance tile is limited by reinforced cave floor as any others (requires that all four corner of the entrance tile not ...l ever make a downgoing entrance 20 slope or more, even if there is a flat cave inside. Tunnel out from inside will only remove the rock walls without chan
    17 KB (2,853 words) - 10:05, 5 May 2024
  • ...lty of mining meteorites will be lower than mining an equivalent vein in a cave, leading to higher average quality of metals. *** Meteorites will not change terrain, and will avoid landing on highways, deeds, structures, and deep water.
    4 KB (697 words) - 12:43, 27 March 2023
  • ;Terrain Detail ...computer can't handle it. Settings medium and high also show rocks in the terrain.
    15 KB (2,338 words) - 13:47, 4 August 2023
  • You check for nearby cave entrances and any lava. *A cave entrance is one factor. Make sure to build the bridge at least 2 tiles away
    14 KB (2,032 words) - 21:52, 6 September 2023
  • ; You cannot dig in such terrain. ...pickaxe." However, it is possible to bury corpses on a rock tile and or a cave tile with a [[pickaxe]].
    10 KB (1,699 words) - 09:11, 17 January 2024
  • ..., terrain texture improvements (cave, copper, gold, iron, lead, reinforced cave, silver, tin, zinc, dirt, lava, cobble, grass, gravel, packed dirt, grass s ...ycelium, marsh, peat, enchanted grass, tar, lava, planks, cave, reinforced cave, copper vein, gold vein, iron vein, lead vein, tin vein, silver vein, zinc
    29 KB (4,257 words) - 13:29, 28 July 2009
  • ...lty of mining meteorites will be lower than mining an equivalent vein in a cave, leading to higher average quality of metals. *Meteorites will not change terrain, and will avoid landing on highways, deeds, structures, and deep water.
    5 KB (688 words) - 02:44, 24 September 2023
  • ...n no_terrain_render for people who have trouble playing. This option skips terrain rendering and just paints everything green instead. ...turn around just after logging in should be gone (but the general lag from terrain being loaded is still there)
    25 KB (4,048 words) - 06:02, 2 August 2011
  • * The bug with small carts getting stuck at cave entrances was fixed. * Fixed a bug where riding out from a cave sometimes didn't show the rider
    34 KB (5,892 words) - 02:42, 9 June 2015
  • After combat (with mobs or the terrain) you probably have some wounds. Open your character window. In the center :## For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.
    19 KB (3,436 words) - 10:40, 24 May 2022
  • ...nd a concealed opening in the rocky face that led into a large fairly open cave with with a portion of the ceiling collapsed letting daylight in. ...structure. Around the cave were still lit torches and on the floor of the cave more bodies.
    35 KB (6,267 words) - 18:20, 23 September 2022
  • * Cave openings should not slope upwards any longer. * Fixed a graphical bug with multiple models showing when leaving a cave by a gate.
    44 KB (7,450 words) - 13:52, 27 September 2022
  • == 131018 Cave levelling/flattening temporarily disabled == *You can no longer pave, harvest or pack surface tiles while inside a cave
    31 KB (5,214 words) - 13:51, 27 September 2022
  • * Rough terrain ([[Moss]], [[Clay]], [[Sand]], [[Peat]], [[Tar]]) If you get stuck in a large pit or cave, first try the [[Climbing]] toggle or <code>/stuck</code> command. If you d
    22 KB (3,658 words) - 12:43, 8 December 2023
  • *Bugfix: Fix for cave ceiling leveling messages. ...floor leveling error and message when trying to level a floor next to the cave entrance tile.
    73 KB (12,032 words) - 21:35, 16 June 2017
  • * The ability to raise cave and surface level rock using a rudimentary form of concrete has been invent * Mine tiles that share corners with 2 cave entrances can be mined now
    41 KB (6,925 words) - 13:49, 27 September 2022
  • * Rough terrain ([[Moss]], [[Clay]], [[Sand]], [[Peat]], [[Tar]]) If you get stuck in a large pit or cave, first try the [[Climbing]] toggle or <code>/stuck</code> command. If you d
    23 KB (3,039 words) - 07:03, 15 December 2020
  • ** Underground source springs that spawn upon breaking cave walls will now spawn more often. * Bugfix: When entering or leaving a cave creatures following will now always enter your layer and no longer get stuc
    77 KB (12,277 words) - 17:43, 23 September 2022
  • *Cave lighting has been corrected. *Bugfix: Fixed an issue where mining out a vein at a cave entrance could cause undesirable results.
    82 KB (13,390 words) - 15:42, 11 February 2018
  • Use the [[terrain]] to your advantage. ...st 4 tiles each connect them to make a drop shaft. Lure the enemy into the cave and down the drop shaft. Then exit through the door you made, leaving them
    29 KB (5,417 words) - 17:58, 23 September 2022
  • *Bugfix: Fixed a bug with getting teleported out of a cave when stuck in a cave wall *Bugfix: Fixed holes in terrain near cave entrances
    53 KB (8,518 words) - 13:17, 21 December 2019
  • *Stamina bonus now applies on tundra as well as other natural terrain. *Client bugfix: Fixed glitchy lighting on terrain decorations
    119 KB (19,344 words) - 12:28, 28 December 2018
  • * Bugfix: Cave exit tiles will now have the proper name and walking speed when reinforced * Bugfix: Fixed unfinished items teleporting item out of cave layer upon completion.
    45 KB (7,321 words) - 07:02, 18 January 2022
  • * Added Reinforced cave floors * Looping terrain fix
    39 KB (6,477 words) - 02:35, 9 June 2015