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Talk:Base Price

2,671 bytes added, 14:23, 28 July 2012
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I edited the cf value of the door lock value after testing it. I used a 50ql door lock to test whether the 0.10 value was correct and it wasn't, I noticed it was double the amount I got from the equation. If anybody else sees a problem go ahead and change it back, otherwise I believe it is correct now. --[[User:KyleBooze|KyleBooze]] 10:32, 17 March 2011 (UTC)
You're a mag priest? Mag priests seem to get twice the favor for saccing.I just verified the 0.1 with a vyn priest and it's definitly 0.1 which is in line with one favor for 5c get price. --[[User:Ago|Ago]] 11:37, 17 March 2011 (UTC) I removed the BS about copper units because QL has no unit at all. The different constants only reflect different scales. --[[User:Ago|Ago]] 23:04, 24 May 2011 (UTC):My point is factual and valid. The wiki is great, you can delete and I can put it back :) [[User:Joedobo|Joedobo]] 07:40, 25 May 2011 (UTC):: Your point is made up. It has nothing to do with copper units. It uses the same scale as copper units, thats true but nevertheless the incentive was not to make it match to copper units. If a unit is wanted it's usually iron or silver. --[[User:Ago|Ago]] 08:43, 25 May 2011 (UTC)::: c x Ql^2 = irons. Multiple that by 1c/100i to get coppers. Then, multiply that by 1 favor/ 5 coppers to get favor. If you take all those conversions and combine them down you'll find out that its equal to cf x (QL/10)^2. [[User:Joedobo|Joedobo]] 05:56, 26 May 2011 (UTC):::: I know. I think I've layed that out for you in the forum post a year ago showing that the formulas are equivalent. Since both variants can be transformed to each other none can be "the right one". --[[User:Ago|Ago]] 09:04, 26 May 2011 (UTC) So would this version be acceptable: ''favor = c * .2(QL/10)^2'' ? This would allow us to use the same constant for everything and make the numbers smaller. [[User:Joedobo|Joedobo]] 07:40, 25 May 2011 (UTC):Why are you so eager to use the same constant for everything? It's far easier to use 0.1 for door locks than going with 0.5 * 0.2. Or 2.75 * 0.2 in the case of necklaces. The numbers are derived from the same constant but it's useful to have the one for favor precalculated. Also this page has been in this state for almost half a year. Your favorite variant is on the page, my favorite is on the page. Just keep it that way. --[[User:Ago|Ago]] 08:43, 25 May 2011 (UTC):: I don't care how long its been here. Using one constant for everything creates conformity, and c is the most likely the constant the game uses anyway. I don't expect you to agree so we will see how this plays out. [[User:Joedobo|Joedobo]] 05:56, 26 May 2011 (UTC) Having an explanation on where things originated is important for player created formulas. The ''History for constants and formula'' section is based on facts and is informative. [[User:Joedobo|Joedobo]] 02:13, 27 May 2011 (UTC) It seems that the GetPrice for boat locks has changed. It's the same as the GetPrice for door locks now.We should check what else has changed. [[User:Tekari|Tekari]] ([[User talk:Tekari|talk]]) 16:23, 28 July 2012 (CDT)
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