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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ago</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ago"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Ago"/>
	<updated>2026-06-04T03:20:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Egg&amp;diff=127690</id>
		<title>Egg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Egg&amp;diff=127690"/>
		<updated>2023-10-31T14:18:51Z</updated>

		<summary type="html">&lt;p&gt;Ago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|creation= Forage on a tile or laid by a hen.&lt;br /&gt;
|image=Egg.png&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|storage=fsb&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A white egg from a bird.''&lt;br /&gt;
&lt;br /&gt;
== Eggs ==&lt;br /&gt;
* Eggs [[decay]] similarly to other food items and can be used in numerous recipes.&lt;br /&gt;
* Eggs found through [[foraging]] vary in quality, depending on your foraging skill.&lt;br /&gt;
* Eggs also offer the unusual nondestructive ability to be &amp;quot;sucked&amp;quot;, as right-clicking on an egg gives the option to ''Suck Egg''. It will give you a weird feeling. This option is only available if you have no item active.&lt;br /&gt;
&lt;br /&gt;
== Fertile Eggs ==&lt;br /&gt;
* &amp;quot;Fertile eggs&amp;quot; offer a chance to hatch a baby chick; regular &amp;quot;eggs&amp;quot; do not.&lt;br /&gt;
* Fertile eggs can be found by foraging or can be produced by a hen in a [[chicken coop]] or outside of a chicken coop. Chances of producing fertile eggs are much higher in hens stored in a chicken coop.&lt;br /&gt;
* Roughly 10% - 20% of fertile eggs will hatch into chicks, though this percentage is believed to vary based on creature populations.&lt;br /&gt;
* To attempt to hatch an egg, lay a fertile egg on any tile and allow it to decay. When it eventually reaches 100 damage, the fertile egg will either hatch a baby chick or decay to dust without any hatchling being produced.&lt;br /&gt;
* Fertile eggs can be stored in a [[food storage bin]] but immediately turn to regular eggs which cannot be hatched.&lt;br /&gt;
* Renaming the fertile egg sets the name for the hatched chick if a chick does successfully hatch. However, it does not keep the name when it becomes a [[hen]] or [[rooster]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/E]]&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Foraged items]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cacao_beans&amp;diff=127689</id>
		<title>Cacao beans</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cacao_beans&amp;diff=127689"/>
		<updated>2023-10-31T12:44:53Z</updated>

		<summary type="html">&lt;p&gt;Ago: Added note to distinguish cocoa beans from cacao beans.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Foraging]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|creation=forage&lt;br /&gt;
|image=Cacaobeans.png&lt;br /&gt;
|improve=no&lt;br /&gt;
|storage=fsb&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''Unroasted raw beans from a theobroma cacao tree.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Used in [[cooking]].&lt;br /&gt;
* Can be planted in a [[pottery planter]] to grow a [[cacao pod]].&lt;br /&gt;
* Can be found via [[foraging]].&lt;br /&gt;
* Can be roasted in a [[roasting dish]] to create [[cocoa beans|roasted cocoa beans]]&lt;br /&gt;
* Before [[Wurm Server Release Notes 2022#220203 Patch Notes 03-Feb-2022|Feb 2022]] foraging would yield cocoa beans intead of cacao beans. Those behave like roasted cocoa beans and can not be planted.&lt;br /&gt;
&lt;br /&gt;
[[File:Cacao plant.png|200px|thumb|left|Cacao beans planted in a pottery planter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Foraged items]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Thinker&amp;diff=127620</id>
		<title>Thinker</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Thinker&amp;diff=127620"/>
		<updated>2023-10-21T00:43:25Z</updated>

		<summary type="html">&lt;p&gt;Ago: Redirected page to Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[titles]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Goldsniffer&amp;diff=127619</id>
		<title>Goldsniffer</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Goldsniffer&amp;diff=127619"/>
		<updated>2023-10-21T00:41:42Z</updated>

		<summary type="html">&lt;p&gt;Ago: Redirected page to Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[titles]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sergeant&amp;diff=127618</id>
		<title>Sergeant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sergeant&amp;diff=127618"/>
		<updated>2023-10-21T00:41:38Z</updated>

		<summary type="html">&lt;p&gt;Ago: Redirected page to Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[titles]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pruner&amp;diff=127617</id>
		<title>Pruner</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pruner&amp;diff=127617"/>
		<updated>2023-10-21T00:41:34Z</updated>

		<summary type="html">&lt;p&gt;Ago: Redirected page to Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[titles]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Knocker&amp;diff=127616</id>
		<title>Knocker</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Knocker&amp;diff=127616"/>
		<updated>2023-10-21T00:41:30Z</updated>

		<summary type="html">&lt;p&gt;Ago: Redirected page to Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[titles]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sturdy_Heavy_Defender&amp;diff=127615</id>
		<title>Sturdy Heavy Defender</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sturdy_Heavy_Defender&amp;diff=127615"/>
		<updated>2023-10-21T00:41:26Z</updated>

		<summary type="html">&lt;p&gt;Ago: Redirected page to Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[titles]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighter&amp;diff=127614</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighter&amp;diff=127614"/>
		<updated>2023-10-21T00:41:22Z</updated>

		<summary type="html">&lt;p&gt;Ago: Redirected page to Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[titles]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Long_Swordsman&amp;diff=127613</id>
		<title>Long Swordsman</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Long_Swordsman&amp;diff=127613"/>
		<updated>2023-10-21T00:41:17Z</updated>

		<summary type="html">&lt;p&gt;Ago: Redirected page to Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[titles]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Packer&amp;diff=127612</id>
		<title>Packer</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Packer&amp;diff=127612"/>
		<updated>2023-10-21T00:41:14Z</updated>

		<summary type="html">&lt;p&gt;Ago: Redirected page to Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[titles]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Ago&amp;diff=127611</id>
		<title>User:Ago</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Ago&amp;diff=127611"/>
		<updated>2023-10-21T00:39:54Z</updated>

		<summary type="html">&lt;p&gt;Ago: /* Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Characters =&lt;br /&gt;
== Ago ==&lt;br /&gt;
JOAT residing in [[Insanity Hills]] on [[Independence]].&lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
* [2009-03-01 02:54:19] You have just received the title '[[Titles#Special titles|Trollslayer]]'!&lt;br /&gt;
* [2009-03-12 17:31:56] You have just received the title '[[Carpenter]]'!&lt;br /&gt;
* [2009-05-22 22:58:24] You have just received the title '[[Handyman]]'!&lt;br /&gt;
* [2009-06-20 08:29:53] You have just received the title '[[Digger]]'!&lt;br /&gt;
* [2009-07-01 09:31:58] You have just received the title '[[Miner]]'!&lt;br /&gt;
* [2009-07-25 19:50:34] You have just received the title '[[Excavator]]'!&lt;br /&gt;
* [2009-09-11 20:08:21] You have just received the title '[[Renowned Carpenter]]'!&lt;br /&gt;
* [2009-11-25 23:31:08] You have just received the title '[[Prime Minester]]'!&lt;br /&gt;
* [2009-11-30 02:54:02] You have just received the title '[[Blacksmith]]'!&lt;br /&gt;
* [2009-12-02 14:40:43] You have just received the title '[[Fine Carpenter]]'!&lt;br /&gt;
* [2009-12-02 14:48:47] You have just received the title '[[Lumberjack]]'!&lt;br /&gt;
* [2009-12-11 15:03:36] You have just received the title '[[Farmer]]'!&lt;br /&gt;
* [2009-12-12 15:24:28] You have just received the title '[[Fletcher]]'!&lt;br /&gt;
* [2010-02-03 21:13:19] You have just received the title '[[Mason]]'!&lt;br /&gt;
* [2010-02-28 22:27:48] You have just received the title '[[Repairman]]'!&lt;br /&gt;
* [2010-04-09 22:31:58] You have just received the title '[[Smith]]'!&lt;br /&gt;
* [2010-04-10 21:08:31] You have just received the title '[[Caterer]]'!&lt;br /&gt;
* [2010-04-12 22:44:08] You have just received the title '[[Tim the Toolman]]'!&lt;br /&gt;
* [2010-04-14 23:21:31] You have just received the title '[[Soldier]]'!&lt;br /&gt;
* [2010-05-24 23:16:47] You have just received the title '[[Renowned Blacksmith]]'!&lt;br /&gt;
* [2010-07-14 21:33:32] You have just received the title '[[Prospector]]'!&lt;br /&gt;
* [2010-09-22 20:18:16] You have just received the title '[[Weaponsmith]]'!&lt;br /&gt;
* [2010-09-25 00:58:20] You have just received the title '[[Timberman]]'!&lt;br /&gt;
* [2010-09-25 14:45:17] You have just received the title '[[Coaler]]'!&lt;br /&gt;
* [2010-10-29 22:09:18] You have just received the title '[[Goldsmith]]'!&lt;br /&gt;
* [2010-12-05 03:18:17] You have just received the title '[[Body Builder]]'!&lt;br /&gt;
* [2011-01-02 15:01:29] You have just received the title '[[Mercenary]]'!&lt;br /&gt;
* [2011-03-15 05:41:30] You have just received the title '[[Guru]]'!&lt;br /&gt;
* [2011-04-17 03:25:19] You have just received the title '[[Mastermine]]'!&lt;br /&gt;
* [2011-05-09 16:07:07] You have just received the title '[[Gardener]]'!&lt;br /&gt;
* [2011-06-19 13:08:49] You have just received the title '[[Renowned Goldsmith]]'!&lt;br /&gt;
* [2011-07-01 01:16:08] You have just received the title '[[Forester]]'!&lt;br /&gt;
* [2011-07-13 01:08:40] You have just received the title '[[Platesmith]]'!&lt;br /&gt;
* [2011-07-17 15:45:40] You have just received the title '[[Swami]]'!&lt;br /&gt;
* [2011-07-25 00:23:14] You have just received the title '[[Stabber]]'!&lt;br /&gt;
* [2011-07-26 00:06:48] You have just received the title '[[Shieldsmith]]'!&lt;br /&gt;
* [2011-08-25 20:38:00] You have just received the title '[[Tinker]]'!&lt;br /&gt;
* [2011-09-03 12:06:36] You have just received the title '[[Iron Chef]]'!&lt;br /&gt;
* [2011-09-24 19:34:57] You have just received the title '[[Titles#Special titles|Dragonslayer]]'!&lt;br /&gt;
* [2011-12-22 09:38:56] You have just received the title '[[Swordsman]]'!&lt;br /&gt;
* [2012-04-10 17:59:11] You have just received the title '[[Drover]]'!&lt;br /&gt;
* [2012-06-01 21:57:15] You have just received the title '[[Knifer]]'!&lt;br /&gt;
* [2012-06-08 12:41:34] You have just received the title '[[Butcher]]'!&lt;br /&gt;
* [2012-08-03 16:04:02] You have just received the title '[[Crofter]]'!&lt;br /&gt;
* [2012-09-16 14:14:17] You have just received the title '[[Rama]]'!&lt;br /&gt;
* [2013-07-07 15:50:01] You have just received the title '[[Geologist]]'!&lt;br /&gt;
* [2014-04-01 17:59:31] You have just received the title '[[Mighty Fine Carpenter]]'!&lt;br /&gt;
* [2014-04-17 20:03:23] You have just received the title '[[Harbormaster]]'!&lt;br /&gt;
* [2014-04-19 13:06:01] You have just received the title '[[Master Carpenter]]'!&lt;br /&gt;
* [2014-11-02 15:50:28] You have just received the title '[[Shieldsman]]'!&lt;br /&gt;
* [2015-10-18 12:56:16] You have just received the title '[[Thinker]]'!&lt;br /&gt;
* [2017-10-12 13:18:58] You have just received the title '[[Sculptor]]'!&lt;br /&gt;
* [2018-10-30 09:16:28] You have just received the title '[[Logician]]'!&lt;br /&gt;
* [2018-10-30 09:16:28] You have just received the title '[[Robust]]'!&lt;br /&gt;
* [2018-10-30 09:16:28] You have just received the title '[[Shoveler]]'!&lt;br /&gt;
* [2018-10-30 09:16:28] You have just received the title '[[Packer]]'!&lt;br /&gt;
* [2018-10-30 09:16:28] You have just received the title '[[Woodsman]]'!&lt;br /&gt;
* [2018-10-30 09:16:28] You have just received the title '[[Cultivator]]'!&lt;br /&gt;
* [2018-10-30 09:16:28] You have just received the title '[[Long Swordsman]]'!&lt;br /&gt;
* [2018-10-30 09:16:28] You have just received the title '[[Fighter]]'!&lt;br /&gt;
* [2018-10-30 09:16:28] You have just received the title '[[Rockbreaker]]'!&lt;br /&gt;
* [2018-10-30 09:16:28] You have just received the title '[[Tunneller]]'!&lt;br /&gt;
* [2018-10-30 09:16:28] You have just received the title '[[Vein Destroyer]]'!&lt;br /&gt;
* [2018-10-30 09:16:28] You have just received the title '[[Sturdy Heavy Defender]]'!&lt;br /&gt;
* [2018-10-30 09:16:28] You have just received the title '[[Tapper]]'!&lt;br /&gt;
* [2018-10-30 09:16:28] You have just received the title '[[Knocker]]'!&lt;br /&gt;
* [2018-10-30 09:16:28] You have just received the title '[[Dissector]]'!&lt;br /&gt;
* [2018-10-30 09:16:28] You have just received the title '[[Pruner]]'!&lt;br /&gt;
* [2018-10-30 09:16:28] You have just received the title '[[Infantry]]'!&lt;br /&gt;
* [2018-10-30 09:16:28] You have just received the title '[[Sergeant]]'!&lt;br /&gt;
* [2019-01-04 13:02:39] You have just received the title '[[Educated]]'!&lt;br /&gt;
* [2023-10-20 14:55:39] You have just received the title '[[High Mason]]'!&lt;br /&gt;
* [2023-10-21 01:56:30] You have just received the title '[[Goldsniffer]]'!&lt;br /&gt;
&lt;br /&gt;
=== Meditation ranks ===&lt;br /&gt;
&lt;br /&gt;
* [2010-10-10 13:34:38] Congratulations! You have now reached the level of Initiate of the path of knowledge!&lt;br /&gt;
* [2010-10-11 14:55:17] Congratulations! You have now reached the level of Eager of the path of knowledge!&lt;br /&gt;
* [2010-10-14 15:21:46] Congratulations! You have now reached the level of Explorer of the path of knowledge!&lt;br /&gt;
* [2010-10-20 16:01:21] Congratulations! You have now reached the level of Sheetfolder of the path of knowledge!&lt;br /&gt;
* [2010-11-03 13:16:43] Congratulations! You have now reached the level of Desertmind of the path of knowledge!&lt;br /&gt;
* [2010-11-29 14:06:28] Congratulations! You have now reached the level of Observer of the path of knowledge!&lt;br /&gt;
* [2010-12-23 14:26:02] Congratulations! You have now reached the level of Bookkeeper of the path of knowledge!&lt;br /&gt;
* [2011-02-05 23:20:04] Congratulations! You have now reached the level of Mud-dweller of the path of knowledge!&lt;br /&gt;
* [2011-03-15 12:51:04] Congratulations! You have now reached the level of Thought Eater of the path of knowledge!&lt;br /&gt;
* [2011-05-11 21:49:50] Congratulations! You have now reached the level of Crooked of the path of knowledge!&lt;br /&gt;
* [2011-07-17 17:17:04] Congratulations! You have now reached the level of Enlightened of the path of knowledge!&lt;br /&gt;
* [2011-10-21 17:54:13] Congratulations! You have now reached the level of 12th Hierophant of the path of knowledge!&lt;br /&gt;
&lt;br /&gt;
== Xerus ==&lt;br /&gt;
[[Vynora]] priest with 99 [[faith]] residing in [[Insanity Hills]] on [[Independence]]. Mayor of Insanity Hill Mining Outpost on [[Independence]].&lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
* [2009-12-08 14:47:45] You have just received the title '[[Padre]]'!&lt;br /&gt;
* [2010-02-19 00:29:05] You have just received the title '[[Channeler]]'!&lt;br /&gt;
* [2010-03-25 19:33:03] You have just received the title '[[Devout]]'!&lt;br /&gt;
* [2010-04-12 20:27:23] You have just received the title '[[Fisherman]]'!&lt;br /&gt;
* [2011-01-05 19:33:43] You have just received the title '[[Conduit]]'!&lt;br /&gt;
* [2011-01-10 17:02:29] You have just received the title '[[Enlightened]]'!&lt;br /&gt;
* [2011-11-26 19:19:52] You have just received the title '[[Trollslayer]]'!&lt;br /&gt;
&lt;br /&gt;
== Jalina ==&lt;br /&gt;
[[Fo]] priestess with 100 faith residing in Insanity Hills Deliverance Outpost on [[Deliverance]].&lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
* [2010-07-19 22:05:50] You have just received the title '[[Norn]]'!&lt;br /&gt;
* [2010-11-09 17:16:09] You have just received the title '[[Mystic]]'!&lt;br /&gt;
* [2011-05-13 17:09:36] You have just received the title '[[Enlightened]]'!&lt;br /&gt;
* [2011-05-13 19:22:07] You have just received the title '[[Channeler]]'!&lt;br /&gt;
* [2011-11-20 13:22:34] You have just received the title '[[Caterer]]'!&lt;br /&gt;
* [2012-04-07 16:58:46] You have just received the title '[[Farmer]]'!&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
&lt;br /&gt;
'''Update 2014-04-12:''' All tools have been reuploaded with a new certificate which should last until 2019. The change requires a reinstall of the tools because Windows is pretty picky about the changed issuer certificate. It's also pretty picky about safety of the programs because I did not dare to shell out big bucks to buy a &amp;quot;trusted&amp;quot; certificate from Verisign and Co. There are lots of red warning signs how unsafe it is to run the programs. If you're in doubt you can get the source, verify it and compile yourself. Importing the [http://gotti.no-ip.org/wurm/Wurm_Online_Tools.crt certificate] may silence some warnings.&lt;br /&gt;
&lt;br /&gt;
== Wurm skill ratio ==&lt;br /&gt;
Checks wurm log files for events related to skill gains and respective actions and computes skill gain ratio and gain per hour.&lt;br /&gt;
&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio Web install] with automatic updates&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/miningratio.zip Binaries]&lt;br /&gt;
* [https://github.com/ago1024/WurmTools Source]&lt;br /&gt;
* Requirements: .NET Framework 3.5 Client profile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://gotti.no-ip.org/wurm/miningratio/miningratio.png&lt;br /&gt;
&lt;br /&gt;
Additional scripts for other skills can be added to the %LOCALAPPDATA%\WurmSkillRatio directory. &lt;br /&gt;
&lt;br /&gt;
The scripts are written in CS-Script which is essentially C#. All files with a *.cs extension are automaticly picked up. &lt;br /&gt;
They have to implement the isActionStart, isActionEnd, isSkillGain and getName methods.&lt;br /&gt;
&lt;br /&gt;
Example: ropemaking.cs (covering bow strings only)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Text.RegularExpressions;&lt;br /&gt;
&lt;br /&gt;
public class RopemakingMessageParser&lt;br /&gt;
{&lt;br /&gt;
    private Regex reStart = new Regex(&amp;quot;You start to work with the rope tool&amp;quot;);&lt;br /&gt;
    private Regex reEnd = new Regex(&amp;quot;You (almost made it, but the|create a) bow string&amp;quot;);&lt;br /&gt;
    private Regex reSkill = new Regex(&amp;quot;Ropemaking increased&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
    public bool isActionStart(String message)&lt;br /&gt;
    {&lt;br /&gt;
        return reStart.IsMatch(message);&lt;br /&gt;
    }&lt;br /&gt;
    public bool isActionEnd(String message)&lt;br /&gt;
    {&lt;br /&gt;
        return reEnd.IsMatch(message);&lt;br /&gt;
    }&lt;br /&gt;
    public bool isSkillGain(String message)&lt;br /&gt;
    {&lt;br /&gt;
        return reSkill.IsMatch(message);&lt;br /&gt;
    }&lt;br /&gt;
    public String getName()&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;Ropemaking&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Highlighters ===&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/blacksmithing.cs Blacksmithing]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/carpentry.cs Carpentry]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/coalmaking.cs Coalmaking]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/finecarpentry.cs Fine carpentry]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/grooming.cs Grooming]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/milling.cs Milling]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/prospecting.cs Prospecting]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/ropemaking.cs Ropemaking]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/weaponsmithing.cs Weapon smithing]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/woodcutting.cs Wood cutting]&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
'''1.1.5'''&lt;br /&gt;
*Support for marble and slate shards in the mining highlighter&lt;br /&gt;
*New ceritficate. The old expired.&lt;br /&gt;
&lt;br /&gt;
'''1.1.4'''&lt;br /&gt;
*Support unicode characters in player paths (\uxxxxx)&lt;br /&gt;
&lt;br /&gt;
== Wurmtimer ==&lt;br /&gt;
Simple application to keep track of various timers in Wurm. Also checks the log files for specific messages and starts timers automaticly.&lt;br /&gt;
&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/wurmtimer Web install] with automatic updates&lt;br /&gt;
* [https://github.com/ago1024/WurmTools Source]&lt;br /&gt;
* Requirements: .NET Framework 2.0&lt;br /&gt;
&lt;br /&gt;
http://gotti.no-ip.org/wurm/wurmtimer/wurmtimer.png&lt;br /&gt;
&lt;br /&gt;
WurmTimer will pick the character name and Wurm folder from the registry. If you are using multiple characters or the wurm folder is not picked correctly then save this configuration with the correct playername(s) to ''%LOCALAPPDATA%\WurmTimer.xml''. The easiest way to open the correct file is to enter ''notepad %LOCALAPPDATA%\WurmTimer.xml'' in the Windows run prompt (Windows+R).&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;WurmTimer&amp;gt;&lt;br /&gt;
	&amp;lt;Player name=&amp;quot;PLAYERNAME&amp;quot;/&amp;gt;	&lt;br /&gt;
	&amp;lt;!-- more entries like this for any character you want to have the log files checked --&amp;gt;&lt;br /&gt;
	&amp;lt;!-- a different wurm folder can be added in the wurmdir attribute  eg&lt;br /&gt;
        &amp;lt;Player name=&amp;quot;PLAYERNAME&amp;quot; wurmdir=&amp;quot;C:\Games\Wurm&amp;quot;/&amp;gt;&lt;br /&gt;
	--&amp;gt;&lt;br /&gt;
&amp;lt;/WurmTimer&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
'''1.5.8'''&lt;br /&gt;
*Support unicode characters in player paths (\uxxxxx)&lt;br /&gt;
*New certificate (old expired)&lt;br /&gt;
&lt;br /&gt;
'''1.5.7'''&lt;br /&gt;
*Fix escaped characters in player names&lt;br /&gt;
&lt;br /&gt;
'''1.5.6'''&lt;br /&gt;
*Added lock picking timer. &lt;br /&gt;
:Timer runs for 10 minutes after a lock picking skill gain.&lt;br /&gt;
&lt;br /&gt;
'''1.5.5'''&lt;br /&gt;
*Fix crash when adding a timer when minimized&lt;br /&gt;
&lt;br /&gt;
'''1.5.4'''&lt;br /&gt;
*Show playername in automatic timers&lt;br /&gt;
:If multiple player names are configured show the player name in automatic timers.&lt;br /&gt;
*Poll interval set to 5 seconds.&lt;br /&gt;
*Start with log file checking &lt;br /&gt;
&lt;br /&gt;
'''1.5.0'''&lt;br /&gt;
*Added logfile scanning to WurmTimer&lt;br /&gt;
&lt;br /&gt;
'''1.4.0'''&lt;br /&gt;
*Added Alignment and Sermon buttons&lt;br /&gt;
&lt;br /&gt;
'''1.3.0'''&lt;br /&gt;
*Flash application task bar if timer expires&lt;br /&gt;
&lt;br /&gt;
'''1.2.0'''&lt;br /&gt;
*New program icon&lt;br /&gt;
*Added tooltips&lt;br /&gt;
&lt;br /&gt;
== ImproveTool ==&lt;br /&gt;
Check logfiles for improve messages and display the required tool.&lt;br /&gt;
&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/improvetool Web install] with automatic updates&lt;br /&gt;
* [https://github.com/ago1024/WurmTools Source]&lt;br /&gt;
* Requirements: .NET Framework 2.0&lt;br /&gt;
&lt;br /&gt;
http://gotti.no-ip.org/wurm/improvetool/improvetool.png&lt;br /&gt;
&lt;br /&gt;
ImproveTool will pick the character name and Wurm folder from the registry. If you are using multiple characters or the wurm folder is not picked correctly then save this configuration with the correct playername(s) to ''%LOCALAPPDATA%\ImproveTool.xml''. The easiest way to open the correct file is to enter ''notepad %LOCALAPPDATA%\ImproveTool.xml'' in the Windows run prompt (Windows+R).&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;ImproveTool&amp;gt;&lt;br /&gt;
	&amp;lt;Player name=&amp;quot;PLAYERNAME&amp;quot;/&amp;gt;	&lt;br /&gt;
	&amp;lt;!-- more entries like this for any character you want to have the log files checked --&amp;gt;&lt;br /&gt;
	&amp;lt;!-- a different wurm folder can be added in the wurmdir attribute  eg&lt;br /&gt;
        &amp;lt;Player name=&amp;quot;PLAYERNAME&amp;quot; wurmdir=&amp;quot;C:\Games\Wurm&amp;quot;/&amp;gt;&lt;br /&gt;
	--&amp;gt;&lt;br /&gt;
&amp;lt;/ImproveTool&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
&lt;br /&gt;
'''1.1.0'''&lt;br /&gt;
* Cloth tailoring messages added&lt;br /&gt;
&lt;br /&gt;
'''1.0.0'''&lt;br /&gt;
* Initial revision&lt;br /&gt;
&lt;br /&gt;
== AnalyzeTool ==&lt;br /&gt;
Track analyze messages from logs and helps determining ore locations from them.&lt;br /&gt;
&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/analyzetool Web install] with automatic updates&lt;br /&gt;
* [https://github.com/ago1024/WurmTools Source]&lt;br /&gt;
* Requirements: .NET Framework 4.0&lt;br /&gt;
&lt;br /&gt;
http://gotti.no-ip.org/wurm/analyzetool/analyzetool.png&lt;br /&gt;
&lt;br /&gt;
AnalyzeTool will pick the character name and Wurm folder from the registry. If you are using multiple characters or the wurm folder is not picked correctly then save this configuration with the correct playername(s) to ''%LOCALAPPDATA%\AnalyzeTool.xml''. The easiest way to open the correct file is to enter ''notepad %LOCALAPPDATA%\AnalyzeTool.xml'' in the Windows run prompt (Windows+R).&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;AnalyzeTool&amp;gt;&lt;br /&gt;
	&amp;lt;Player name=&amp;quot;PLAYERNAME&amp;quot;/&amp;gt;	&lt;br /&gt;
	&amp;lt;!-- more entries like this for any character you want to have the log files checked --&amp;gt;&lt;br /&gt;
	&amp;lt;!-- a different wurm folder can be added in the wurmdir attribute  eg&lt;br /&gt;
        &amp;lt;Player name=&amp;quot;PLAYERNAME&amp;quot; wurmdir=&amp;quot;C:\Games\Wurm&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;!-- Wurmunlimited uses the test folder for logs --&amp;gt;&lt;br /&gt;
        &amp;lt;Player name=&amp;quot;PLAYERNAME&amp;quot; wurmdir=&amp;quot;D:\SteamApps\common\Wurm Unlimited\WurmLauncher\PlayerFiles&amp;quot; testserver=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
	--&amp;gt;&lt;br /&gt;
&amp;lt;/AnalyzeTool&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
&lt;br /&gt;
'''1.7.0'''&lt;br /&gt;
* First public version&lt;br /&gt;
* Added support for glimmersteel, adamantine, sandstone, rocksalt&lt;br /&gt;
* Adjusted parser for changed ore names in analyze output&lt;br /&gt;
&lt;br /&gt;
== fulldate.pl ==&lt;br /&gt;
Parses Wurm log files and expands the timestamp to include the date&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#!/usr/bin/perl&lt;br /&gt;
&lt;br /&gt;
use Posix;&lt;br /&gt;
&lt;br /&gt;
my $date;&lt;br /&gt;
my $lasttime;&lt;br /&gt;
while (&amp;lt;&amp;gt;) {&lt;br /&gt;
&lt;br /&gt;
    if (/^Logging started (....-..-..)/) &lt;br /&gt;
    {&lt;br /&gt;
        $date = $1;&lt;br /&gt;
        $lasttime = &amp;quot;&amp;quot;;&lt;br /&gt;
        print;&lt;br /&gt;
    } &lt;br /&gt;
    elsif (/^\[(\d\d:\d\d:\d\d)\] (.*)/) &lt;br /&gt;
    {&lt;br /&gt;
        my $time = $1;&lt;br /&gt;
        my $message = $2;&lt;br /&gt;
        if ($lasttime &amp;gt; $time) {&lt;br /&gt;
            my ($yyyy, $mm, $dd) = ($date =~ /(\d+)-(\d+)-(\d+)/);&lt;br /&gt;
            $date = POSIX::strftime(&amp;quot;%Y-%m-%d&amp;quot;, 0, 0, 0, $dd + 1, $mm - 1, $yyyy - 1900);&lt;br /&gt;
        }&lt;br /&gt;
        printf &amp;quot;[%s %s] %s\n&amp;quot;, $date, $time, $message;&lt;br /&gt;
        $lasttime = $time;&lt;br /&gt;
    } &lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        print;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lingonberry_bush&amp;diff=104381</id>
		<title>Lingonberry bush</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lingonberry_bush&amp;diff=104381"/>
		<updated>2017-10-12T13:07:47Z</updated>

		<summary type="html">&lt;p&gt;Ago: No more lingonberry sprouts as of Oct 12 2017&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Bushes|Bushes]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[File:Lingonberry bush.jpg|thumb|400px|right|A Lingonberry bush]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a green bush of small height. [[Lingonberry|Lingonberries]] can be harvested from this bush with a [[sickle]] during the appropriate [[season]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* Lingonberries can be used in some [[cooking]] recipes.&lt;br /&gt;
* The plant can be studied for an [[almanac]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*These bushes only occur naturally on [[tundra]] tiles. &lt;br /&gt;
&lt;br /&gt;
[[Category:Bushes]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Rose_seedling&amp;diff=104372</id>
		<title>Historical:Rose seedling</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Rose_seedling&amp;diff=104372"/>
		<updated>2017-10-08T11:58:10Z</updated>

		<summary type="html">&lt;p&gt;Ago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|does not exist in game anymore}}&lt;br /&gt;
&lt;br /&gt;
[[CDB| Main]] / [[:Category:Skills|Skills]] / [[Foraging]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Sprout.png&lt;br /&gt;
|creation=forage&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.05 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
|combine=no&lt;br /&gt;
|storage=bsb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A tiny rose seedling.''&lt;br /&gt;
&lt;br /&gt;
Obtained through [[foraging]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Can be used to create a [[rose trellis]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can not be planted.&lt;br /&gt;
* Not to be confused with a [[sprout]].&lt;br /&gt;
 &lt;br /&gt;
== Skills used== &lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Foraged items]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Grape_seedling&amp;diff=104371</id>
		<title>Historical:Grape seedling</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Grape_seedling&amp;diff=104371"/>
		<updated>2017-10-08T11:57:59Z</updated>

		<summary type="html">&lt;p&gt;Ago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|does not exist in game anymore}}&lt;br /&gt;
&lt;br /&gt;
[[CDB| Main]] / [[:Category:Skills|Skills]] / [[Foraging]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|creation=[[Foraging]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A tiny grape seedling.''&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Obtained through [[foraging]]. Cannot be planted, can be used in creation of [[grape trellis]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Not to be confused with a [[sprout]].&lt;br /&gt;
 &lt;br /&gt;
== Skills used== &lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Foraged items]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Foraging&amp;diff=104370</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Foraging&amp;diff=104370"/>
		<updated>2017-10-08T11:53:02Z</updated>

		<summary type="html">&lt;p&gt;Ago: /* Resources */ Rose and grape seedling do not exist (anymore)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / [[Foraging]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Foraging''' is the [[skill]] used when searching [[tile|a tile]] for [[vegetables]], [[berries]] and [[resources]]. &lt;br /&gt;
&lt;br /&gt;
Foraging is also used to find [[branch]]es on [[grass tile|grass]] or [[trees|trees]] and &amp;quot;Rummage&amp;quot; on [[Rock tile|rock]] or [[cliff]] tiles to find low quality [[iron rock]]s or [[rock shards]], which can be used to create low quality [[crude tools]].&lt;br /&gt;
&lt;br /&gt;
Higher skill reduces the action timer, increase the average QL of the items found, and increase the likelihood of finding more than a single resources in a single tile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Skill !!Unlock !!Comment &lt;br /&gt;
|-&lt;br /&gt;
| 1||forage on [[grass tile|grass]] and [[trees|trees]]||&lt;br /&gt;
|-&lt;br /&gt;
| 20||choose what to forage (Anything, Vegetables, Resources, and Berries)||&lt;br /&gt;
|-&lt;br /&gt;
| 23||forage on [[Steppe_tile|steppe]]||&lt;br /&gt;
|-&lt;br /&gt;
| 26||forage two items on [[grass tile|grass]]||one item on short grass&lt;br /&gt;
|-&lt;br /&gt;
| 33||forage on [[Tundra|tundra]]||&lt;br /&gt;
|-&lt;br /&gt;
| 43||forage on [[Marsh|marsh]]||&lt;br /&gt;
|-&lt;br /&gt;
| 53||forage three items on [[grass tile|grass]]||one item on short grass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* Right-click any grass or tree tile and select ''Nature &amp;gt; Forage'', or&lt;br /&gt;
* Right-click a rock or cliff tile and select ''Rummage''.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
===[[Vegetable]]s===&lt;br /&gt;
* [[Cabbage]]&lt;br /&gt;
* [[Carrot]]&lt;br /&gt;
* [[Corn]]&lt;br /&gt;
* [[Cucumber]]&lt;br /&gt;
* [[Lettuce]]&lt;br /&gt;
* [[Mushroom]]&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
* [[Pea pod]]&lt;br /&gt;
* [[Potato]]&lt;br /&gt;
* [[Pumpkin]]&lt;br /&gt;
* [[Rice]] (found mostly on grass near water and on marsh)&lt;br /&gt;
* [[Sugar beet]]&lt;br /&gt;
* [[Tomato]]&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===[[Berries]]===&lt;br /&gt;
* [[Blueberry]]&lt;br /&gt;
* [[Lingonberry]]&lt;br /&gt;
* [[Raspberries]]&lt;br /&gt;
* [[Strawberries]]&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===[[Resources]]===&lt;br /&gt;
* [[Branch]]&lt;br /&gt;
* [[Cocoa bean]]&lt;br /&gt;
* [[Egg]]&lt;br /&gt;
* [[Iron Rock]]&lt;br /&gt;
* [[Rock Shards]]&lt;br /&gt;
* [[Hazelnuts]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Wemp plants]]&lt;br /&gt;
* Sprouts for: [[Blueberry bush|Blueberry]], [[Hazelnut]], [[Orange]], [[Raspberry bush|Raspberry]]&lt;br /&gt;
* Seedlings: [[Ivy_seedling|Ivy]], [[Hops_seedling|Hops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eating foraged [[food]] directly, raw and uncooked, will solve [[starvation]], but they are more [[nutrition]]al when used in [[cooking]].&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; &amp;quot;This area looks picked clean.&amp;quot; : There is nothing to be found on the tile.&lt;br /&gt;
; &amp;quot;You find nothing edible.&amp;quot; : There is nothing to be foraged, but you will find something botanizing.&lt;br /&gt;
; &amp;quot;This area looks picked clean. New plants and herbs will grow over time so check back later&amp;quot; : There is nothing to be found on this tile at the moment.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* A tile can be foraged every 24 real [[hour]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. Yet tiles not foraged or botanized for a long time can still be empty.&lt;br /&gt;
* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.&lt;br /&gt;
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.&lt;br /&gt;
* It is possible to both forage and botanize on the same tile as these actions are on separate timers.&lt;br /&gt;
* Different tiles, player condition, and other possible variables affect the percentage of items that can be foraged.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*Forager at 50 skill&lt;br /&gt;
*Plant Gatherer at 70 skill&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rose_trellis&amp;diff=104369</id>
		<title>Rose trellis</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rose_trellis&amp;diff=104369"/>
		<updated>2017-10-08T11:52:10Z</updated>

		<summary type="html">&lt;p&gt;Ago: Made from sprouts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[sprout|Rose sprout]]&lt;br /&gt;
|passive=[[Shaft]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=* 1x [[sprout|Rose sprout]]&lt;br /&gt;
* 1x [[Small nails]]&lt;br /&gt;
* 6x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (5.00 kg)&lt;br /&gt;
|skill=Gardening&lt;br /&gt;
|improve=Carpentry&lt;br /&gt;
|decoration=yes&lt;br /&gt;
}} [[CDB|Main]] / [[Skills]] / [[Nature]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
''Some climbing roses growing up a sturdy wooden trellis.''&lt;br /&gt;
&lt;br /&gt;
A decorative [[trellis]] created out of a [[sprout|rose sprout]].&lt;br /&gt;
&lt;br /&gt;
It can be harvested when [[rose]] bushes are in season, using the [[Gardening]] skill and a [[sickle]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Grape trellis]]&lt;br /&gt;
* [[Hops trellis]]&lt;br /&gt;
* [[Ivy trellis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grape_trellis&amp;diff=104368</id>
		<title>Grape trellis</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grape_trellis&amp;diff=104368"/>
		<updated>2017-10-08T11:51:01Z</updated>

		<summary type="html">&lt;p&gt;Ago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[sprout|Grape sprout]]&lt;br /&gt;
|passive=[[Shaft]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=* 1x [[sprout|Grape sprout]]&lt;br /&gt;
* 1x [[Small nails]]&lt;br /&gt;
* 6x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (5.00 kg)&lt;br /&gt;
|skill=Gardening&lt;br /&gt;
|improve=Carpentry&lt;br /&gt;
|decoration=yes&lt;br /&gt;
}} &lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''Some grape vines growing up a sturdy wooden trellis.''&lt;br /&gt;
&lt;br /&gt;
A decorative [[trellis]] created out of a [[sprout|grape sprout]].&lt;br /&gt;
&lt;br /&gt;
It can be harvested when [[grapes|grape]] bushes are in [[season]], using the [[gardening]] skill and a [[sickle]].&lt;br /&gt;
&lt;br /&gt;
[[Grape seedling]]s can be picked from a '''{{PAGENAME}}'''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Trellises age &amp;amp; grow slower than bushes&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Hops trellis]]&lt;br /&gt;
* [[Ivy trellis]]&lt;br /&gt;
* [[Rose trellis]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grape_trellis&amp;diff=104367</id>
		<title>Grape trellis</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grape_trellis&amp;diff=104367"/>
		<updated>2017-10-08T11:50:04Z</updated>

		<summary type="html">&lt;p&gt;Ago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[Grape seedling]]&lt;br /&gt;
|passive=[[Shaft]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=* 1x [[Grape seedling]]&lt;br /&gt;
* 1x [[Small nails]]&lt;br /&gt;
* 6x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (5.00 kg)&lt;br /&gt;
|skill=Gardening&lt;br /&gt;
|improve=Carpentry&lt;br /&gt;
|decoration=yes&lt;br /&gt;
}} &lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''Some grape vines growing up a sturdy wooden trellis.''&lt;br /&gt;
&lt;br /&gt;
A decorative [[trellis]] created out of a [[sprout|grape sprout]].&lt;br /&gt;
&lt;br /&gt;
It can be harvested when [[grapes|grape]] bushes are in [[season]], using the [[gardening]] skill and a [[sickle]].&lt;br /&gt;
&lt;br /&gt;
[[Grape seedling]]s can be picked from a '''{{PAGENAME}}'''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Trellises age &amp;amp; grow slower than bushes&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Hops trellis]]&lt;br /&gt;
* [[Ivy trellis]]&lt;br /&gt;
* [[Rose trellis]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grape_trellis&amp;diff=104366</id>
		<title>Grape trellis</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grape_trellis&amp;diff=104366"/>
		<updated>2017-10-08T11:49:33Z</updated>

		<summary type="html">&lt;p&gt;Ago: Made from sprouts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[Grape seedling]]&lt;br /&gt;
|passive=[[Shaft]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=* 1x [[Grape seedling]]&lt;br /&gt;
* 1x [[Small nails]]&lt;br /&gt;
* 6x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (5.00 kg)&lt;br /&gt;
|skill=Gardening&lt;br /&gt;
|improve=Carpentry&lt;br /&gt;
|decoration=yes&lt;br /&gt;
}} &lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''Some grape vines growing up a sturdy wooden trellis.''&lt;br /&gt;
&lt;br /&gt;
A decorative [[trellis]] created out of a [[grape sprout|sprout]].&lt;br /&gt;
&lt;br /&gt;
It can be harvested when [[grapes|grape]] bushes are in [[season]], using the [[gardening]] skill and a [[sickle]].&lt;br /&gt;
&lt;br /&gt;
[[Grape seedling]]s can be picked from a '''{{PAGENAME}}'''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Trellises age &amp;amp; grow slower than bushes&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Hops trellis]]&lt;br /&gt;
* [[Ivy trellis]]&lt;br /&gt;
* [[Rose trellis]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Seedling&amp;diff=104365</id>
		<title>Seedling</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Seedling&amp;diff=104365"/>
		<updated>2017-10-08T11:46:56Z</updated>

		<summary type="html">&lt;p&gt;Ago: Grape and rose seedling do not exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
'''{{PAGENAME}}''' may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Hops seedling]]&lt;br /&gt;
* [[Ivy seedling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lingonberry_bush&amp;diff=104364</id>
		<title>Lingonberry bush</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lingonberry_bush&amp;diff=104364"/>
		<updated>2017-10-08T11:46:25Z</updated>

		<summary type="html">&lt;p&gt;Ago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Bushes|Bushes]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[File:Lingonberry bush.jpg|thumb|400px|right|A Lingonberry bush]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a green bush of small height. [[Lingonberry|Lingonberries]] can be harvested from this bush with a [[sickle]] during the appropriate [[season]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* Lingonberries can be used in some [[cooking]] recipes.&lt;br /&gt;
* The plant can be studied for an [[almanac]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*These bushes only occur naturally on [[tundra]] tiles. &lt;br /&gt;
*Sprouts can be harvested from mature, old, and very old plants.&lt;br /&gt;
*Planting a lingonberry sprout will create a lingonberry bush on a tundra tile.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bushes]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lingonberry_bush&amp;diff=104363</id>
		<title>Lingonberry bush</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lingonberry_bush&amp;diff=104363"/>
		<updated>2017-10-08T11:44:02Z</updated>

		<summary type="html">&lt;p&gt;Ago: Lingonberry bushes sprout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Bushes|Bushes]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[File:Lingonberry bush.jpg|thumb|400px|right|A Lingonberry bush]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a green bush of small height. [[Lingonberry|Lingonberries]] can be harvested from this bush with a [[sickle]] during the appropriate [[season]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* Lingonberries can be used in some [[cooking]] recipes.&lt;br /&gt;
* The plant can be studied for an [[almanac]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*These bushes only occur naturally on [[tundra]] tiles. &lt;br /&gt;
*Sprouts can be harvested from mature, old, and very old plants.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bushes]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Raspberries&amp;diff=104341</id>
		<title>Raspberries</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Raspberries&amp;diff=104341"/>
		<updated>2017-10-04T06:56:00Z</updated>

		<summary type="html">&lt;p&gt;Ago: Raspberries can be harvested from a bush as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Foraging]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Raspberries.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
|creation=forage&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''The edible fruit of a multitude of plant species in the genus Rubus of the rose family.''&lt;br /&gt;
&lt;br /&gt;
'''Raspberries''' are an item found by [[foraging]] and by harvesting a [[raspberry bush]]. They are used in [[cooking]], and cannot be planted.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Can be used in a variety of different [[cooking]] recipes.&lt;br /&gt;
* It can be eaten by itself to fill a tiny amount of the hunger bar.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Can be stored in a [[food storage bin]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Foraged items]]&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Raspberry_bush&amp;diff=104340</id>
		<title>Raspberry bush</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Raspberry_bush&amp;diff=104340"/>
		<updated>2017-10-04T06:54:28Z</updated>

		<summary type="html">&lt;p&gt;Ago: Sprouts can be foraged as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Bushes|Bushes]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[File:Raspberry bush.jpg|thumb|400px|right|A Raspberry bush]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a lush green bush of medium height. [[Raspberries]] can be harvested from this bush with a [[sickle]] during the appropriate [[season]].&lt;br /&gt;
&lt;br /&gt;
==Examine Message==&lt;br /&gt;
When the plant is not in season:&lt;br /&gt;
&lt;br /&gt;
*''You see a raspberry bush''&lt;br /&gt;
&lt;br /&gt;
When the Plant is in season:&lt;br /&gt;
&lt;br /&gt;
*''The bush has some juicy raspberries''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* [[Raspberries]] can be harvested from this bush when in season.&lt;br /&gt;
* Raspberries can be used in some [[cooking]] recipes.&lt;br /&gt;
* [[Sprouts]] can be harvested from mature, old, and very old plants and can be found by [[foraging]].&lt;br /&gt;
* The plant can be studied for an [[almanac]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Bushes]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blueberry_bush&amp;diff=104339</id>
		<title>Blueberry bush</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blueberry_bush&amp;diff=104339"/>
		<updated>2017-10-04T06:53:49Z</updated>

		<summary type="html">&lt;p&gt;Ago: Sprouts can be foraged as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Bushes|Bushes]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[File:Blueberry bush.png|thumb|400px|right|A Blueberry bush]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a lush green bush of medium height. [[Blueberry|Blueberries]] can be harvested from this bush with a [[sickle]] during the appropriate [[season]].&lt;br /&gt;
&lt;br /&gt;
==Examine Message==&lt;br /&gt;
When the plant is not in season:&lt;br /&gt;
&lt;br /&gt;
*''You see a blueberry bush''&lt;br /&gt;
&lt;br /&gt;
When the Plant is in season:&lt;br /&gt;
&lt;br /&gt;
*''The bush has some juicy blueberries''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* [[Blueberry|Blueberries]] can be harvested from this bush when in season.&lt;br /&gt;
* Blueberries can be used in some [[cooking]] recipes.&lt;br /&gt;
* [[Sprouts]] can be harvested from mature, old, and very old plants and can be found by [[foraging]].&lt;br /&gt;
* The plant can be studied for an [[almanac]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Bushes]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Foraging&amp;diff=104338</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Foraging&amp;diff=104338"/>
		<updated>2017-10-04T06:51:19Z</updated>

		<summary type="html">&lt;p&gt;Ago: /* Resources */ Blueberry and Raspberry sprouts are found through foraging too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / [[Foraging]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Foraging''' is the [[skill]] used when searching [[tile|a tile]] for [[vegetables]], [[berries]] and [[resources]]. &lt;br /&gt;
&lt;br /&gt;
Foraging is also used to find [[branch]]es on [[grass tile|grass]] or [[trees|trees]] and &amp;quot;Rummage&amp;quot; on [[Rock tile|rock]] or [[cliff]] tiles to find low quality [[iron rock]]s or [[rock shards]], which can be used to create low quality [[crude tools]].&lt;br /&gt;
&lt;br /&gt;
Higher skill reduces the action timer, increase the average QL of the items found, and increase the likelihood of finding more than a single resources in a single tile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Skill !!Unlock !!Comment &lt;br /&gt;
|-&lt;br /&gt;
| 1||forage on [[grass tile|grass]] and [[trees|trees]]||&lt;br /&gt;
|-&lt;br /&gt;
| 20||choose what to forage (Anything, Vegetables, Resources, and Berries)||&lt;br /&gt;
|-&lt;br /&gt;
| 23||forage on [[Steppe_tile|steppe]]||&lt;br /&gt;
|-&lt;br /&gt;
| 26||forage two items on [[grass tile|grass]]||one item on short grass&lt;br /&gt;
|-&lt;br /&gt;
| 33||forage on [[Tundra|tundra]]||&lt;br /&gt;
|-&lt;br /&gt;
| 43||forage on [[Marsh|marsh]]||&lt;br /&gt;
|-&lt;br /&gt;
| 53||forage three items on [[grass tile|grass]]||one item on short grass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* Right-click any grass or tree tile and select ''Nature &amp;gt; Forage'', or&lt;br /&gt;
* Right-click a rock or cliff tile and select ''Rummage''.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
===[[Vegetable]]s===&lt;br /&gt;
* [[Cabbage]]&lt;br /&gt;
* [[Carrot]]&lt;br /&gt;
* [[Corn]]&lt;br /&gt;
* [[Cucumber]]&lt;br /&gt;
* [[Lettuce]]&lt;br /&gt;
* [[Mushroom]]&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
* [[Pea pod]]&lt;br /&gt;
* [[Potato]]&lt;br /&gt;
* [[Pumpkin]]&lt;br /&gt;
* [[Rice]] (found mostly on grass near water and on marsh)&lt;br /&gt;
* [[Sugar beet]]&lt;br /&gt;
* [[Tomato]]&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===[[Berries]]===&lt;br /&gt;
* [[Blueberry]]&lt;br /&gt;
* [[Lingonberry]]&lt;br /&gt;
* [[Raspberries]]&lt;br /&gt;
* [[Strawberries]]&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===[[Resources]]===&lt;br /&gt;
* [[Branch]]&lt;br /&gt;
* [[Cocoa bean]]&lt;br /&gt;
* [[Egg]]&lt;br /&gt;
* [[Iron Rock]]&lt;br /&gt;
* [[Rock Shards]]&lt;br /&gt;
* [[Hazelnuts]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Wemp plants]]&lt;br /&gt;
* Sprouts for: [[Blueberry bush|Blueberry]], [[Hazelnut]], [[Orange]], [[Raspberry bush|Raspberry]]&lt;br /&gt;
* Seedlings: [[Grape_seedling|Grape]], [[Ivy_seedling|Ivy]], [[Rose_seedling|Rose]], [[Hops_seedling|Hops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Eating foraged [[food]] directly, raw and uncooked, will solve [[starvation]], but they are more [[nutrition]]al when used in [[cooking]].&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; &amp;quot;This area looks picked clean.&amp;quot; : There is nothing to be found on the tile.&lt;br /&gt;
; &amp;quot;You find nothing edible.&amp;quot; : There is nothing to be foraged, but you will find something botanizing.&lt;br /&gt;
; &amp;quot;This area looks picked clean. New plants and herbs will grow over time so check back later&amp;quot; : There is nothing to be found on this tile at the moment.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* A tile can be foraged every 24 real [[hour]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. Yet tiles not foraged or botanized for a long time can still be empty.&lt;br /&gt;
* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.&lt;br /&gt;
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.&lt;br /&gt;
* It is possible to both forage and botanize on the same tile as these actions are on separate timers.&lt;br /&gt;
* Different tiles, player condition, and other possible variables affect the percentage of items that can be foraged.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*Forager at 50 skill&lt;br /&gt;
*Plant Gatherer at 70 skill&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Seedling&amp;diff=104293</id>
		<title>Seedling</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Seedling&amp;diff=104293"/>
		<updated>2017-09-23T09:55:21Z</updated>

		<summary type="html">&lt;p&gt;Ago: Hops seedling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
'''{{PAGENAME}}''' may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Grape seedling]]&lt;br /&gt;
* [[Hops seedling]]&lt;br /&gt;
* [[Ivy seedling]]&lt;br /&gt;
* [[Rose seedling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Ago&amp;diff=104141</id>
		<title>User:Ago</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Ago&amp;diff=104141"/>
		<updated>2017-08-25T05:49:27Z</updated>

		<summary type="html">&lt;p&gt;Ago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Characters =&lt;br /&gt;
== Ago ==&lt;br /&gt;
JOAT residing in [[Insanity Hills]] on [[Independence]].&lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
* [2009-03-01 02:54:19] You have just received the title '[[Titles#Special titles|Trollslayer]]'!&lt;br /&gt;
* [2009-03-12 17:31:56] You have just received the title '[[Carpenter]]'!&lt;br /&gt;
* [2009-05-22 22:58:24] You have just received the title '[[Handyman]]'!&lt;br /&gt;
* [2009-06-20 08:29:53] You have just received the title '[[Digger]]'!&lt;br /&gt;
* [2009-07-01 09:31:58] You have just received the title '[[Miner]]'!&lt;br /&gt;
* [2009-07-25 19:50:34] You have just received the title '[[Excavator]]'!&lt;br /&gt;
* [2009-09-11 20:08:21] You have just received the title '[[Renowned Carpenter]]'!&lt;br /&gt;
* [2009-11-25 23:31:08] You have just received the title '[[Prime Minester]]'!&lt;br /&gt;
* [2009-11-30 02:54:02] You have just received the title '[[Blacksmith]]'!&lt;br /&gt;
* [2009-12-02 14:40:43] You have just received the title '[[Fine Carpenter]]'!&lt;br /&gt;
* [2009-12-02 14:48:47] You have just received the title '[[Lumberjack]]'!&lt;br /&gt;
* [2009-12-11 15:03:36] You have just received the title '[[Farmer]]'!&lt;br /&gt;
* [2009-12-12 15:24:28] You have just received the title '[[Fletcher]]'!&lt;br /&gt;
* [2010-02-03 21:13:19] You have just received the title '[[Mason]]'!&lt;br /&gt;
* [2010-02-28 22:27:48] You have just received the title '[[Repairman]]'!&lt;br /&gt;
* [2010-04-09 22:31:58] You have just received the title '[[Smith]]'!&lt;br /&gt;
* [2010-04-10 21:08:31] You have just received the title '[[Caterer]]'!&lt;br /&gt;
* [2010-04-12 22:44:08] You have just received the title '[[Tim the Toolman]]'!&lt;br /&gt;
* [2010-04-14 23:21:31] You have just received the title '[[Soldier]]'!&lt;br /&gt;
* [2010-05-24 23:16:47] You have just received the title '[[Renowned Blacksmith]]'!&lt;br /&gt;
* [2010-07-14 21:33:32] You have just received the title '[[Prospector]]'!&lt;br /&gt;
* [2010-09-22 20:18:16] You have just received the title '[[Weaponsmith]]'!&lt;br /&gt;
* [2010-09-25 00:58:20] You have just received the title '[[Timberman]]'!&lt;br /&gt;
* [2010-09-25 14:45:17] You have just received the title '[[Coaler]]'!&lt;br /&gt;
* [2010-10-29 22:09:18] You have just received the title '[[Goldsmith]]'!&lt;br /&gt;
* [2010-12-05 03:18:17] You have just received the title '[[Body Builder]]'!&lt;br /&gt;
* [2011-01-02 15:01:29] You have just received the title '[[Mercenary]]'!&lt;br /&gt;
* [2011-03-15 05:41:30] You have just received the title '[[Guru]]'!&lt;br /&gt;
* [2011-04-17 03:25:19] You have just received the title '[[Mastermine]]'!&lt;br /&gt;
* [2011-05-09 16:07:07] You have just received the title '[[Gardener]]'!&lt;br /&gt;
* [2011-06-19 13:08:49] You have just received the title '[[Renowned Goldsmith]]'!&lt;br /&gt;
* [2011-07-01 01:16:08] You have just received the title '[[Forester]]'!&lt;br /&gt;
* [2011-07-13 01:08:40] You have just received the title '[[Platesmith]]'!&lt;br /&gt;
* [2011-07-17 15:45:40] You have just received the title '[[Swami]]'!&lt;br /&gt;
* [2011-07-25 00:23:14] You have just received the title '[[Stabber]]'!&lt;br /&gt;
* [2011-07-26 00:06:48] You have just received the title '[[Shieldsmith]]'!&lt;br /&gt;
* [2011-08-25 20:38:00] You have just received the title '[[Tinker]]'!&lt;br /&gt;
* [2011-09-03 12:06:36] You have just received the title '[[Iron Chef]]'!&lt;br /&gt;
* [2011-09-24 19:34:57] You have just received the title '[[Titles#Special titles|Dragonslayer]]'!&lt;br /&gt;
* [2011-12-22 09:38:56] You have just received the title '[[Swordsman]]'!&lt;br /&gt;
* [2012-04-10 17:59:11] You have just received the title '[[Drover]]'!&lt;br /&gt;
* [2012-06-01 21:57:15] You have just received the title '[[Knifer]]'!&lt;br /&gt;
* [2012-06-08 12:41:34] You have just received the title '[[Butcher]]'!&lt;br /&gt;
* [2012-08-03 16:04:02] You have just received the title '[[Crofter]]'!&lt;br /&gt;
* [2012-09-16 14:14:17] You have just received the title '[[Rama]]'!&lt;br /&gt;
* [2013-07-07 15:50:01] You have just received the title '[[Geologist]]'!&lt;br /&gt;
* [2014-04-01 17:59:31] You have just received the title '[[Mighty Fine Carpenter]]'!&lt;br /&gt;
* [2014-04-17 20:03:23] You have just received the title '[[Harbormaster]]'!&lt;br /&gt;
* [2014-04-19 13:06:01] You have just received the title '[[Master Carpenter]]'!&lt;br /&gt;
&lt;br /&gt;
=== Meditation ranks ===&lt;br /&gt;
&lt;br /&gt;
* [2010-10-10 13:34:38] Congratulations! You have now reached the level of Initiate of the path of knowledge!&lt;br /&gt;
* [2010-10-11 14:55:17] Congratulations! You have now reached the level of Eager of the path of knowledge!&lt;br /&gt;
* [2010-10-14 15:21:46] Congratulations! You have now reached the level of Explorer of the path of knowledge!&lt;br /&gt;
* [2010-10-20 16:01:21] Congratulations! You have now reached the level of Sheetfolder of the path of knowledge!&lt;br /&gt;
* [2010-11-03 13:16:43] Congratulations! You have now reached the level of Desertmind of the path of knowledge!&lt;br /&gt;
* [2010-11-29 14:06:28] Congratulations! You have now reached the level of Observer of the path of knowledge!&lt;br /&gt;
* [2010-12-23 14:26:02] Congratulations! You have now reached the level of Bookkeeper of the path of knowledge!&lt;br /&gt;
* [2011-02-05 23:20:04] Congratulations! You have now reached the level of Mud-dweller of the path of knowledge!&lt;br /&gt;
* [2011-03-15 12:51:04] Congratulations! You have now reached the level of Thought Eater of the path of knowledge!&lt;br /&gt;
* [2011-05-11 21:49:50] Congratulations! You have now reached the level of Crooked of the path of knowledge!&lt;br /&gt;
* [2011-07-17 17:17:04] Congratulations! You have now reached the level of Enlightened of the path of knowledge!&lt;br /&gt;
* [2011-10-21 17:54:13] Congratulations! You have now reached the level of 12th Hierophant of the path of knowledge!&lt;br /&gt;
&lt;br /&gt;
== Xerus ==&lt;br /&gt;
[[Vynora]] priest with 99 [[faith]] residing in [[Insanity Hills]] on [[Independence]]. Mayor of Insanity Hill Mining Outpost on [[Independence]].&lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
* [2009-12-08 14:47:45] You have just received the title '[[Padre]]'!&lt;br /&gt;
* [2010-02-19 00:29:05] You have just received the title '[[Channeler]]'!&lt;br /&gt;
* [2010-03-25 19:33:03] You have just received the title '[[Devout]]'!&lt;br /&gt;
* [2010-04-12 20:27:23] You have just received the title '[[Fisherman]]'!&lt;br /&gt;
* [2011-01-05 19:33:43] You have just received the title '[[Conduit]]'!&lt;br /&gt;
* [2011-01-10 17:02:29] You have just received the title '[[Enlightened]]'!&lt;br /&gt;
* [2011-11-26 19:19:52] You have just received the title '[[Trollslayer]]'!&lt;br /&gt;
&lt;br /&gt;
== Jalina ==&lt;br /&gt;
[[Fo]] priestess with 100 faith residing in Insanity Hills Deliverance Outpost on [[Deliverance]].&lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
* [2010-07-19 22:05:50] You have just received the title '[[Norn]]'!&lt;br /&gt;
* [2010-11-09 17:16:09] You have just received the title '[[Mystic]]'!&lt;br /&gt;
* [2011-05-13 17:09:36] You have just received the title '[[Enlightened]]'!&lt;br /&gt;
* [2011-05-13 19:22:07] You have just received the title '[[Channeler]]'!&lt;br /&gt;
* [2011-11-20 13:22:34] You have just received the title '[[Caterer]]'!&lt;br /&gt;
* [2012-04-07 16:58:46] You have just received the title '[[Farmer]]'!&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
&lt;br /&gt;
'''Update 2014-04-12:''' All tools have been reuploaded with a new certificate which should last until 2019. The change requires a reinstall of the tools because Windows is pretty picky about the changed issuer certificate. It's also pretty picky about safety of the programs because I did not dare to shell out big bucks to buy a &amp;quot;trusted&amp;quot; certificate from Verisign and Co. There are lots of red warning signs how unsafe it is to run the programs. If you're in doubt you can get the source, verify it and compile yourself. Importing the [http://gotti.no-ip.org/wurm/Wurm_Online_Tools.crt certificate] may silence some warnings.&lt;br /&gt;
&lt;br /&gt;
== Wurm skill ratio ==&lt;br /&gt;
Checks wurm log files for events related to skill gains and respective actions and computes skill gain ratio and gain per hour.&lt;br /&gt;
&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio Web install] with automatic updates&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/miningratio.zip Binaries]&lt;br /&gt;
* [https://github.com/ago1024/WurmTools Source]&lt;br /&gt;
* Requirements: .NET Framework 3.5 Client profile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://gotti.no-ip.org/wurm/miningratio/miningratio.png&lt;br /&gt;
&lt;br /&gt;
Additional scripts for other skills can be added to the %LOCALAPPDATA%\WurmSkillRatio directory. &lt;br /&gt;
&lt;br /&gt;
The scripts are written in CS-Script which is essentially C#. All files with a *.cs extension are automaticly picked up. &lt;br /&gt;
They have to implement the isActionStart, isActionEnd, isSkillGain and getName methods.&lt;br /&gt;
&lt;br /&gt;
Example: ropemaking.cs (covering bow strings only)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Text.RegularExpressions;&lt;br /&gt;
&lt;br /&gt;
public class RopemakingMessageParser&lt;br /&gt;
{&lt;br /&gt;
    private Regex reStart = new Regex(&amp;quot;You start to work with the rope tool&amp;quot;);&lt;br /&gt;
    private Regex reEnd = new Regex(&amp;quot;You (almost made it, but the|create a) bow string&amp;quot;);&lt;br /&gt;
    private Regex reSkill = new Regex(&amp;quot;Ropemaking increased&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
    public bool isActionStart(String message)&lt;br /&gt;
    {&lt;br /&gt;
        return reStart.IsMatch(message);&lt;br /&gt;
    }&lt;br /&gt;
    public bool isActionEnd(String message)&lt;br /&gt;
    {&lt;br /&gt;
        return reEnd.IsMatch(message);&lt;br /&gt;
    }&lt;br /&gt;
    public bool isSkillGain(String message)&lt;br /&gt;
    {&lt;br /&gt;
        return reSkill.IsMatch(message);&lt;br /&gt;
    }&lt;br /&gt;
    public String getName()&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;Ropemaking&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Highlighters ===&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/blacksmithing.cs Blacksmithing]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/carpentry.cs Carpentry]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/coalmaking.cs Coalmaking]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/finecarpentry.cs Fine carpentry]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/grooming.cs Grooming]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/milling.cs Milling]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/prospecting.cs Prospecting]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/ropemaking.cs Ropemaking]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/weaponsmithing.cs Weapon smithing]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/woodcutting.cs Wood cutting]&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
'''1.1.5'''&lt;br /&gt;
*Support for marble and slate shards in the mining highlighter&lt;br /&gt;
*New ceritficate. The old expired.&lt;br /&gt;
&lt;br /&gt;
'''1.1.4'''&lt;br /&gt;
*Support unicode characters in player paths (\uxxxxx)&lt;br /&gt;
&lt;br /&gt;
== Wurmtimer ==&lt;br /&gt;
Simple application to keep track of various timers in Wurm. Also checks the log files for specific messages and starts timers automaticly.&lt;br /&gt;
&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/wurmtimer Web install] with automatic updates&lt;br /&gt;
* [https://github.com/ago1024/WurmTools Source]&lt;br /&gt;
* Requirements: .NET Framework 2.0&lt;br /&gt;
&lt;br /&gt;
http://gotti.no-ip.org/wurm/wurmtimer/wurmtimer.png&lt;br /&gt;
&lt;br /&gt;
WurmTimer will pick the character name and Wurm folder from the registry. If you are using multiple characters or the wurm folder is not picked correctly then save this configuration with the correct playername(s) to ''%LOCALAPPDATA%\WurmTimer.xml''. The easiest way to open the correct file is to enter ''notepad %LOCALAPPDATA%\WurmTimer.xml'' in the Windows run prompt (Windows+R).&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;WurmTimer&amp;gt;&lt;br /&gt;
	&amp;lt;Player name=&amp;quot;PLAYERNAME&amp;quot;/&amp;gt;	&lt;br /&gt;
	&amp;lt;!-- more entries like this for any character you want to have the log files checked --&amp;gt;&lt;br /&gt;
	&amp;lt;!-- a different wurm folder can be added in the wurmdir attribute  eg&lt;br /&gt;
        &amp;lt;Player name=&amp;quot;PLAYERNAME&amp;quot; wurmdir=&amp;quot;C:\Games\Wurm&amp;quot;/&amp;gt;&lt;br /&gt;
	--&amp;gt;&lt;br /&gt;
&amp;lt;/WurmTimer&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
'''1.5.8'''&lt;br /&gt;
*Support unicode characters in player paths (\uxxxxx)&lt;br /&gt;
*New certificate (old expired)&lt;br /&gt;
&lt;br /&gt;
'''1.5.7'''&lt;br /&gt;
*Fix escaped characters in player names&lt;br /&gt;
&lt;br /&gt;
'''1.5.6'''&lt;br /&gt;
*Added lock picking timer. &lt;br /&gt;
:Timer runs for 10 minutes after a lock picking skill gain.&lt;br /&gt;
&lt;br /&gt;
'''1.5.5'''&lt;br /&gt;
*Fix crash when adding a timer when minimized&lt;br /&gt;
&lt;br /&gt;
'''1.5.4'''&lt;br /&gt;
*Show playername in automatic timers&lt;br /&gt;
:If multiple player names are configured show the player name in automatic timers.&lt;br /&gt;
*Poll interval set to 5 seconds.&lt;br /&gt;
*Start with log file checking &lt;br /&gt;
&lt;br /&gt;
'''1.5.0'''&lt;br /&gt;
*Added logfile scanning to WurmTimer&lt;br /&gt;
&lt;br /&gt;
'''1.4.0'''&lt;br /&gt;
*Added Alignment and Sermon buttons&lt;br /&gt;
&lt;br /&gt;
'''1.3.0'''&lt;br /&gt;
*Flash application task bar if timer expires&lt;br /&gt;
&lt;br /&gt;
'''1.2.0'''&lt;br /&gt;
*New program icon&lt;br /&gt;
*Added tooltips&lt;br /&gt;
&lt;br /&gt;
== ImproveTool ==&lt;br /&gt;
Check logfiles for improve messages and display the required tool.&lt;br /&gt;
&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/improvetool Web install] with automatic updates&lt;br /&gt;
* [https://github.com/ago1024/WurmTools Source]&lt;br /&gt;
* Requirements: .NET Framework 2.0&lt;br /&gt;
&lt;br /&gt;
http://gotti.no-ip.org/wurm/improvetool/improvetool.png&lt;br /&gt;
&lt;br /&gt;
ImproveTool will pick the character name and Wurm folder from the registry. If you are using multiple characters or the wurm folder is not picked correctly then save this configuration with the correct playername(s) to ''%LOCALAPPDATA%\ImproveTool.xml''. The easiest way to open the correct file is to enter ''notepad %LOCALAPPDATA%\ImproveTool.xml'' in the Windows run prompt (Windows+R).&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;ImproveTool&amp;gt;&lt;br /&gt;
	&amp;lt;Player name=&amp;quot;PLAYERNAME&amp;quot;/&amp;gt;	&lt;br /&gt;
	&amp;lt;!-- more entries like this for any character you want to have the log files checked --&amp;gt;&lt;br /&gt;
	&amp;lt;!-- a different wurm folder can be added in the wurmdir attribute  eg&lt;br /&gt;
        &amp;lt;Player name=&amp;quot;PLAYERNAME&amp;quot; wurmdir=&amp;quot;C:\Games\Wurm&amp;quot;/&amp;gt;&lt;br /&gt;
	--&amp;gt;&lt;br /&gt;
&amp;lt;/ImproveTool&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
&lt;br /&gt;
'''1.1.0'''&lt;br /&gt;
* Cloth tailoring messages added&lt;br /&gt;
&lt;br /&gt;
'''1.0.0'''&lt;br /&gt;
* Initial revision&lt;br /&gt;
&lt;br /&gt;
== AnalyzeTool ==&lt;br /&gt;
Track analyze messages from logs and helps determining ore locations from them.&lt;br /&gt;
&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/analyzetool Web install] with automatic updates&lt;br /&gt;
* [https://github.com/ago1024/WurmTools Source]&lt;br /&gt;
* Requirements: .NET Framework 4.0&lt;br /&gt;
&lt;br /&gt;
http://gotti.no-ip.org/wurm/analyzetool/analyzetool.png&lt;br /&gt;
&lt;br /&gt;
AnalyzeTool will pick the character name and Wurm folder from the registry. If you are using multiple characters or the wurm folder is not picked correctly then save this configuration with the correct playername(s) to ''%LOCALAPPDATA%\AnalyzeTool.xml''. The easiest way to open the correct file is to enter ''notepad %LOCALAPPDATA%\AnalyzeTool.xml'' in the Windows run prompt (Windows+R).&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;AnalyzeTool&amp;gt;&lt;br /&gt;
	&amp;lt;Player name=&amp;quot;PLAYERNAME&amp;quot;/&amp;gt;	&lt;br /&gt;
	&amp;lt;!-- more entries like this for any character you want to have the log files checked --&amp;gt;&lt;br /&gt;
	&amp;lt;!-- a different wurm folder can be added in the wurmdir attribute  eg&lt;br /&gt;
        &amp;lt;Player name=&amp;quot;PLAYERNAME&amp;quot; wurmdir=&amp;quot;C:\Games\Wurm&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;!-- Wurmunlimited uses the test folder for logs --&amp;gt;&lt;br /&gt;
        &amp;lt;Player name=&amp;quot;PLAYERNAME&amp;quot; wurmdir=&amp;quot;D:\SteamApps\common\Wurm Unlimited\WurmLauncher\PlayerFiles&amp;quot; testserver=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
	--&amp;gt;&lt;br /&gt;
&amp;lt;/AnalyzeTool&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
&lt;br /&gt;
'''1.7.0'''&lt;br /&gt;
* First public version&lt;br /&gt;
* Added support for glimmersteel, adamantine, sandstone, rocksalt&lt;br /&gt;
* Adjusted parser for changed ore names in analyze output&lt;br /&gt;
&lt;br /&gt;
== fulldate.pl ==&lt;br /&gt;
Parses Wurm log files and expands the timestamp to include the date&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#!/usr/bin/perl&lt;br /&gt;
&lt;br /&gt;
use Posix;&lt;br /&gt;
&lt;br /&gt;
my $date;&lt;br /&gt;
my $lasttime;&lt;br /&gt;
while (&amp;lt;&amp;gt;) {&lt;br /&gt;
&lt;br /&gt;
    if (/^Logging started (....-..-..)/) &lt;br /&gt;
    {&lt;br /&gt;
        $date = $1;&lt;br /&gt;
        $lasttime = &amp;quot;&amp;quot;;&lt;br /&gt;
        print;&lt;br /&gt;
    } &lt;br /&gt;
    elsif (/^\[(\d\d:\d\d:\d\d)\] (.*)/) &lt;br /&gt;
    {&lt;br /&gt;
        my $time = $1;&lt;br /&gt;
        my $message = $2;&lt;br /&gt;
        if ($lasttime &amp;gt; $time) {&lt;br /&gt;
            my ($yyyy, $mm, $dd) = ($date =~ /(\d+)-(\d+)-(\d+)/);&lt;br /&gt;
            $date = POSIX::strftime(&amp;quot;%Y-%m-%d&amp;quot;, 0, 0, 0, $dd + 1, $mm - 1, $yyyy - 1900);&lt;br /&gt;
        }&lt;br /&gt;
        printf &amp;quot;[%s %s] %s\n&amp;quot;, $date, $time, $message;&lt;br /&gt;
        $lasttime = $time;&lt;br /&gt;
    } &lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        print;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Gifts&amp;diff=97113</id>
		<title>Category:Gifts</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Gifts&amp;diff=97113"/>
		<updated>2015-12-24T12:03:41Z</updated>

		<summary type="html">&lt;p&gt;Ago: Gifts are available starting Dec 24, 2015 christmas gift&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''This category page refers to the items provided by [[Santa Claus]] and other non-craftable items which may have been given by Code Club AB to players.  If you are looking for the historical player made gifts, see [[gift box]].''&lt;br /&gt;
&lt;br /&gt;
A [[gift]] is typically an item provided by Santa Claus or from a [[christmas tree]] on and around December 24th.  It may also refer to a loyalty item provided for consecutive [[premium]] payments.&lt;br /&gt;
&lt;br /&gt;
To open a gift, right-click it and select '''Open'''.&lt;br /&gt;
&lt;br /&gt;
== Seasonal gifts ==&lt;br /&gt;
* 2015: [[Yule reindeer]]&lt;br /&gt;
* 2015: [[Valentines]] pottery (February)&lt;br /&gt;
* 2014: [[Yule goat]]&lt;br /&gt;
* 2013: [[Snow lantern]]&lt;br /&gt;
* 2012: [[Soft cap]]&lt;br /&gt;
* 2011: [[Garden gnome]]&lt;br /&gt;
* 2010: [[Fireworks]]&lt;br /&gt;
* 2009: [[Transmutation liquid]]&lt;br /&gt;
* 2008: [[Sculpting wand]]&lt;br /&gt;
* 2007: [[Farwalker amulet]]&lt;br /&gt;
* 2006: [[Spyglass]]&lt;br /&gt;
* 2005: [[Bag of keeping]]&lt;br /&gt;
&lt;br /&gt;
== Loyalty gifts ==&lt;br /&gt;
* [[Yellow potion]]&lt;br /&gt;
* [[Spyglass]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Gifts&amp;diff=97112</id>
		<title>Category:Gifts</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Gifts&amp;diff=97112"/>
		<updated>2015-12-24T12:02:42Z</updated>

		<summary type="html">&lt;p&gt;Ago: Undo revision 97111 by Ago (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''This category page refers to the items provided by [[Santa Claus]] and other non-craftable items which may have been given by Code Club AB to players.  If you are looking for the historical player made gifts, see [[gift box]].''&lt;br /&gt;
&lt;br /&gt;
A [[gift]] is typically an item provided by Santa Claus or from a [[christmas tree]] on and around December 25th.  It may also refer to a loyalty item provided for consecutive [[premium]] payments.&lt;br /&gt;
&lt;br /&gt;
To open a gift, right-click it and select '''Open'''.&lt;br /&gt;
&lt;br /&gt;
== Seasonal gifts ==&lt;br /&gt;
* 2015: [[Valentines]] pottery (February)&lt;br /&gt;
* 2014: [[Yule goat]]&lt;br /&gt;
* 2013: [[Snow lantern]]&lt;br /&gt;
* 2012: [[Soft cap]]&lt;br /&gt;
* 2011: [[Garden gnome]]&lt;br /&gt;
* 2010: [[Fireworks]]&lt;br /&gt;
* 2009: [[Transmutation liquid]]&lt;br /&gt;
* 2008: [[Sculpting wand]]&lt;br /&gt;
* 2007: [[Farwalker amulet]]&lt;br /&gt;
* 2006: [[Spyglass]]&lt;br /&gt;
* 2005: [[Bag of keeping]]&lt;br /&gt;
&lt;br /&gt;
== Loyalty gifts ==&lt;br /&gt;
* [[Yellow potion]]&lt;br /&gt;
* [[Spyglass]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Gifts&amp;diff=97111</id>
		<title>Category:Gifts</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Gifts&amp;diff=97111"/>
		<updated>2015-12-24T11:09:51Z</updated>

		<summary type="html">&lt;p&gt;Ago: Gifts are available starting Dec 24&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''This category page refers to the items provided by Santa and other non-craftable items which may have been given by Code Club AB to players.  If you are looking for the historical player made gifts, see [[Gift box]].''&lt;br /&gt;
&lt;br /&gt;
A '''Gift''' is typically an item provided by the NPC [[Creature:Santa Claus|Santa Claus]] or from a [[Christmas tree]] on and around December 24th.  It may also refer to a Loyalty item provided for consecutive [[premium]] payments.&lt;br /&gt;
&lt;br /&gt;
To open a gift, right-click it and select '''Open'''.&lt;br /&gt;
&lt;br /&gt;
== December Gifts ==&lt;br /&gt;
* 2014: [[Yule goat]]&lt;br /&gt;
* 2013: [[Snow lantern]]&lt;br /&gt;
* 2012: [[Soft cap]]&lt;br /&gt;
* 2011: [[Garden gnome]]&lt;br /&gt;
* 2010: [[Fireworks]]&lt;br /&gt;
* 2009: [[Transmutation liquid]]&lt;br /&gt;
* 2008: [[Sculpting wand]]&lt;br /&gt;
* 2007: [[Farwalker amulet]]&lt;br /&gt;
* 2006: [[Spyglass]]&lt;br /&gt;
* 2005: [[Bag of keeping]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Water&amp;diff=96394</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Water&amp;diff=96394"/>
		<updated>2015-09-20T09:34:45Z</updated>

		<summary type="html">&lt;p&gt;Ago: Surface mining allows to mine 11 dirts deeper to -25&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A clear scentless liquid.''&lt;br /&gt;
&lt;br /&gt;
'''Water''' is found on [[Wurm]]'s coasts, lakes, and wherever the [[terrain]] is low enough. Other than a safe refuge from a variety of non-swimming [[animals]] and [[monster]]s, water has a number of practical uses and can be collected in [[containers]].&lt;br /&gt;
&lt;br /&gt;
Water can also be found at certain fixed locations by using a [[pendulum]] to perform [[water divining|divination]].  Water sources found in this manner must be accessed by placing a [[fountain]] or [[well]] on the spot.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To collect water, activate a portable container capable of holding [[liquid]], such as a [[pottery flask]], [[pottery jar]], [[water skin]], [[bucket]], [[small barrel]], etc, right-click a [[water tile]], and select &amp;quot;Fill&amp;quot;. The action is executed on the tile itself, so if it's too far away an [[event window]] message will show that &amp;quot;You are too far away&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once collected, water is used to:&lt;br /&gt;
&lt;br /&gt;
* [[Cooking|Cook]] with for [[gulasch]] and [[porridge]].&lt;br /&gt;
* [[Baking|Bake]] [[flour]] into [[dough]].&lt;br /&gt;
* Drink to regain [[stamina]] regeneration (can also be done directly on the tile)&lt;br /&gt;
** Drinking will refill the water bar at the rate of 4.5% for every 0.1 of water volume&lt;br /&gt;
* Mix with other items using [[alchemy]] to make [[dye]], [[lye]], etc.&lt;br /&gt;
* Temper [[smithing|metal smithing]] items&lt;br /&gt;
* Wash cloth items&lt;br /&gt;
* Water [[pottery]] items before hardening in a fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Note: Have in mind that &amp;quot;Rare Water&amp;quot; is a posible item. Its special features are still unknown.&lt;br /&gt;
&lt;br /&gt;
== Water level ==&lt;br /&gt;
Water at sea level is universally set throughout the whole of Wurm and is always the same. This also applies when [[mining]] tunnels. If mined deep enough sea level will be reached and create a submerged [[cave floor]] tile, which can also be used to collect water from, just like any other submerged tile.&lt;br /&gt;
&lt;br /&gt;
Water depth puts some restrictions on various actions:&lt;br /&gt;
* [[Paving]]: At water level (+/- 0)&lt;br /&gt;
* Passable by [[large cart]]s: Seven below water level (-7)&lt;br /&gt;
* [[Mining#Opening a mine|Tunneling]]: North-western corner at most 12 dirts below water level (-12)&lt;br /&gt;
* [[Digging]]: Up to seven dirts below water level (-7)&lt;br /&gt;
* [[Mining#Surface mining|Surface mining]]: Up to 25 dirts below water level (-25)&lt;br /&gt;
* [[Mining#Floor and ceiling mining|Floor mining]]: Up to twenty five dirts below water level (-25)&lt;br /&gt;
* [[Dredging]]: Up to 180 dirt, depending on your digging skill( -180)&lt;br /&gt;
&lt;br /&gt;
== Travelling on the waterways ==&lt;br /&gt;
It is possible to swim reasonable distances across water but if the [[player]]'s [[stamina]] falls too low while in the water it will start to [[drown]] and eventually [[die]] if the player does not make it back to land (or a [[boat]]). This makes crossing large bodies of water very difficult without a boat. While unladen and un[[armour]]ed, a player can swim at about 8km/h.&lt;br /&gt;
&lt;br /&gt;
A player is generally quite safe from [[animals]] while in the water, as most cannot swim; however, it should be noted, while in the water a player suffers a large [[combat rating]] (fighting) penalty, so it's not recommended fighting anything while swimming.&lt;br /&gt;
&lt;br /&gt;
A [[cart]] can't be dragged into water but a [[raft]] or a [[boat]] will work.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Item:Water]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Liquids]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=90222</id>
		<title>Key bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=90222"/>
		<updated>2015-01-30T21:13:44Z</updated>

		<summary type="html">&lt;p&gt;Ago: /* Default keybindings */ Added select_button_*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Game actions, toggles and chat or console commands may be bound to certain keys on the keyboard or buttons of a mouse to allow quick access to actions or commands.  These may be modified via the launcher settings under the '''Keybindings''' tab.  This page provides an overview of what each command does along with its alias for when setting manually via the console or in the textfile.  See the topic [[Key_bindings#Advanced_key_binding|advanced binding]] below for more information on manual changes.  It's advisable to always use the launcher settings for creating binds as a warning is presented when duplicate assignments are chosen so that none are unexpectedly overwritten, unless the action is not available in the settings.&lt;br /&gt;
&lt;br /&gt;
==Default keybindings==&lt;br /&gt;
&amp;lt;!---  Editors, I have set this table up to match the keybindings screen in the settings.  I find this order would be best for new players.  I've added the additional ones at the bottom in a new table - Marni ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed sortable&amp;quot;&lt;br /&gt;
! WIDTH=75 | '''Tab'''&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Movement&lt;br /&gt;
| ALIGN=LEFT | Move forwards&lt;br /&gt;
| ALIGN=CENTER | {{key|W}} / {{key|UP}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | MOVE_FORWARD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Moves the [[player]]/[[mount]]/[[:Category:Vehicles|vehicle]] forward&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Movement&lt;br /&gt;
| ALIGN=LEFT | Move backwards&lt;br /&gt;
| ALIGN=CENTER | {{key|S}} / {{key|DOWN}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | MOVE_BACK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Moves the [[player]]/[[mount]]/[[:Category:Vehicles|vehicle]] backwards&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Movement&lt;br /&gt;
| ALIGN=LEFT | Move left&lt;br /&gt;
| ALIGN=CENTER | {{key|A}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | MOVE_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Player strafe left or turn [[mount]]/[[:Category:Vehicles|vehicle]] left&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Movement&lt;br /&gt;
| ALIGN=LEFT | Move right&lt;br /&gt;
| ALIGN=CENTER | {{key|D}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | MOVE_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Player strafe right or turn [[mount]]/[[:Category:Vehicles|vehicle]] right&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Movement&lt;br /&gt;
| ALIGN=LEFT | Turn left&lt;br /&gt;
| ALIGN=CENTER | {{key|Q}} / {{key|LEFT}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | TURN_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turn the player and camera left&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Movement&lt;br /&gt;
| ALIGN=LEFT | Turn right&lt;br /&gt;
| ALIGN=CENTER | {{key|E}} / {{key|RIGHT}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | TURN_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turn the player and camera right&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Movement&lt;br /&gt;
| ALIGN=LEFT | Turn up&lt;br /&gt;
| ALIGN=CENTER | {{key|PAGE_UP}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | TURN_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turn the camera up&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Movement&lt;br /&gt;
| ALIGN=LEFT | Turn down&lt;br /&gt;
| ALIGN=CENTER | {{key|PAGE_DOWN}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | TURN_DOWN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turn the camera down&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | Movement&lt;br /&gt;
| ALIGN=LEFT | Glance left&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | GLANCE_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Glance/lookspring left – returns to neutral on release&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | Movement&lt;br /&gt;
| ALIGN=LEFT | Glance right&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | GLANCE_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Glance/lookspring right – returns to neutral on release&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | Movement&lt;br /&gt;
| ALIGN=LEFT | Autorun&lt;br /&gt;
| ALIGN=CENTER | {{key|X}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | AUTORUN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Automatically walks forward until pressed again&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Movement&lt;br /&gt;
| ALIGN=LEFT | Strafe&lt;br /&gt;
| ALIGN=CENTER | {{key|INSERT}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | STRAFE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Whilst held the TURN_ commands become MOVE_&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | Movement&lt;br /&gt;
| ALIGN=LEFT | Center view&lt;br /&gt;
| ALIGN=CENTER | {{key|V}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | CENTER_VIEW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Resets the camera vertically&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Toggle chat&lt;br /&gt;
| ALIGN=CENTER | {{key|ENTER}} / {{key|T}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CHAT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Enters the editbox for the focused [[chat]] window&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Next tab&lt;br /&gt;
| ALIGN=CENTER | {{key|TAB}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | NEXT_TAB&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to the next tab on the focused window&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Previous tab&lt;br /&gt;
| ALIGN=CENTER | {{key|SHIFT}}+{{key|TAB}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | PREVIOUS_TAB&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to the previous tab on the focused window&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Next window&lt;br /&gt;
| ALIGN=CENTER | {{key|CTRL}}+{{key|TAB}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | NEXT_WINDOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Set the focus to the next window ([[Interface#Chat_and_events|chat/event]])&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Previous window&lt;br /&gt;
| ALIGN=CENTER | {{key|CTRL}}+{{key|SHIFT}}+{{key|TAB}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | PREVIOUS_WINDOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Set the focus to the previous window ([[Interface#Chat_and_events|chat/event]])&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Main Menu&lt;br /&gt;
| ALIGN=CENTER | {{key|O}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | MAIN_MENU&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Open the in-game menu&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Stop or Main Menu&lt;br /&gt;
| ALIGN=CENTER | {{key|ESCAPE}}&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STOP_OR_MAIN_MENU&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stops current [[action]] from [[Action_queue|queue]] or opens the in-game menu if empty&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Select bar slot #&lt;br /&gt;
| ALIGN=CENTER | {{key|1}} – {{key|8}}&lt;br /&gt;
| ALIGN=CENTER | [[Select bar]]&lt;br /&gt;
| ALIGN=LEFT | SELECT_BUTTON_#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Perform the action in slot # of the [[select bar]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Activate toolbelt slot #&lt;br /&gt;
| ALIGN=CENTER | {{key|1}} – {{key|5}}&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | ACTIVATE_TOOL#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to [[toolbelt]] configuration of number #&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Load toolbelt arrangement #&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | LOAD_TOOLBELT#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Loads [[toolbelt]] arrangement # into active toolbelt&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Save current toolbelt arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | SAVE_TOOLBELT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Saves active [[toolbelt]] arrangement&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Save toolbelt arrangement #&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | SAVE_TOOLBELT#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Saves active [[toolbelt]] arrangement to #&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Next toolbelt arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | NEXT_TOOLBELT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to next [[toolbelt]] arrangement&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Previous toolbelt arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | PREV_TOOLBELT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to previous [[toolbelt]] arrangement&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Toggle climb&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CLIMB&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles [[climb]]ing mode&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Toggle faithful&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_FAITHFUL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles [[faith]] mode&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Toggle lawful&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Reputation]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_LAWFUL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles [[lawful]] mode&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Toggle fight spam&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_FIGHT_SPAM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles [[fighting]] spam text&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Toggle character window&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CHARACTER_WINDOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the the character display&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Toggle character&lt;br /&gt;
| ALIGN=CENTER | {{key|C}} / {{key|P}} / {{key|F9}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CHARACTER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Character_window|character equipment window]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Toggle map&lt;br /&gt;
| ALIGN=CENTER | {{key|M}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_MAP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[world map]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Toggle crafting window&lt;br /&gt;
| ALIGN=CENTER | {{key|B}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CRAFTING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[crafting window]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Toggle crafting recipes&lt;br /&gt;
| ALIGN=CENTER | {{key|N}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CRAFTING_RECIPES&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Crafting#Crafting_Recipes|crafting recipe window]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Toggle console&lt;br /&gt;
| ALIGN=CENTER | {{key|F1}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle console&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[console]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Toggle skills&lt;br /&gt;
| ALIGN=CENTER | {{key|F2}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle skills&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Interface#Skills|skill window]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Toggle inventory&lt;br /&gt;
| ALIGN=CENTER | {{key|F3}} / {{key|I}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle inventory&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Interface#Inventory|inventory window]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Toggle stats&lt;br /&gt;
| ALIGN=CENTER | {{key|F4}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle stats&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the client statistics window&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Check sleep&lt;br /&gt;
| ALIGN=CENTER | {{key|F5}}&lt;br /&gt;
| ALIGN=CENTER | [[Sleep bonus]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;say /sleep&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Chat&lt;br /&gt;
| ALIGN=LEFT | Display [[sleep bonus]] information in event window&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Check time&lt;br /&gt;
| ALIGN=CENTER | {{key|F6}}&lt;br /&gt;
| ALIGN=CENTER | [[Time]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;say /time&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Chat&lt;br /&gt;
| ALIGN=LEFT | Display [[time]] information in event window&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Toggle mission&lt;br /&gt;
| ALIGN=CENTER | {{key|F7}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;say /mission&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Chat&lt;br /&gt;
| ALIGN=LEFT | Displays a window showing [[mission]] or [[tutorial]] information&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Toggle GUI&lt;br /&gt;
| ALIGN=CENTER | {{key|F10}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle gui&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Interface|GUI]] on or off&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Screenshot&lt;br /&gt;
| ALIGN=CENTER | {{key|F11}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;screenshot&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Takes a screenshot&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | HUD&lt;br /&gt;
| ALIGN=LEFT | Quit&lt;br /&gt;
| ALIGN=CENTER | {{key|F12}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;quit&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Displays the quit dialogue&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | Action&lt;br /&gt;
| ALIGN=LEFT | Examine&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EXAMINE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Examine]]s the highlighted item, object etc&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Action&lt;br /&gt;
| ALIGN=LEFT | Equip&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EQUIP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Inventory#Equipping|Equip]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Action&lt;br /&gt;
| ALIGN=LEFT | Equip left&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EQUIP_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Inventory#Equipping|Equip]]s the highlighted item to the left side&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Action&lt;br /&gt;
| ALIGN=LEFT | Equip right&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EQUIP_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Inventory#Equipping|Equip]]s the highlighted item to the right side&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | Action&lt;br /&gt;
| ALIGN=LEFT | Unequip&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | UNEQUIP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Inventory#Equipping|Unequip]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Action&lt;br /&gt;
| ALIGN=LEFT | First aid&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | FIRSTAID&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Healing|Aids]] the highlighted wound&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Action&lt;br /&gt;
| ALIGN=LEFT | Treat&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TREAT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Healing|Treats]] the highlighted wound&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | Action&lt;br /&gt;
| ALIGN=LEFT | Absorb&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | ABSORB&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Absorbs the highlighted [[mycelium]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Action&lt;br /&gt;
| ALIGN=LEFT | Climb up&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | CLIMB_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Climb up ladders&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Action&lt;br /&gt;
| ALIGN=LEFT | Climb down&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | CLIMB_DOWN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Climb down ladders&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Action&lt;br /&gt;
| ALIGN=LEFT | Track&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TRACK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Track]] on the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Action&lt;br /&gt;
| ALIGN=LEFT | Fish&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | FISH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fish]] on the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Action&lt;br /&gt;
| ALIGN=LEFT | Stop&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STOP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stops current [[action]] from [[Action_queue|queue]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Action&lt;br /&gt;
| ALIGN=LEFT | Sell&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SELL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Sell]]s to the highlighted [[token]] or [[trader]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Crafting&lt;br /&gt;
| ALIGN=LEFT | Add to crafting window&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | ADD_TO_CRAFTING_WINDOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Adds highlighted item to the [[crafting window]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Crafting&lt;br /&gt;
| ALIGN=LEFT | Improve&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | IMPROVE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Improve]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Crafting&lt;br /&gt;
| ALIGN=LEFT | Repair&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | REPAIR&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Repair]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Crafting&lt;br /&gt;
| ALIGN=LEFT | Continue&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | CONTINUE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Continues creating the highlighted item which require more attachments&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Crafting&lt;br /&gt;
| ALIGN=LEFT | Finish&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | FINISH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Finish]]es the highlighted item (unfinished items only)&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Crafting&lt;br /&gt;
| ALIGN=LEFT | Plan building&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | PLAN_BUILDING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Plan a [[building]] on the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Crafting&lt;br /&gt;
| ALIGN=LEFT | Finalize building&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | FINALIZE_BUILDING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Finalizes a [[building]] on the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Item&lt;br /&gt;
| ALIGN=LEFT | Activate&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | ACTIVATE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Activate]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Item&lt;br /&gt;
| ALIGN=LEFT | Open&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | OPEN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Opens the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Item&lt;br /&gt;
| ALIGN=LEFT | Close&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | CLOSE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Closes the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Item&lt;br /&gt;
| ALIGN=LEFT | Take&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TAKE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Takes the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Item&lt;br /&gt;
| ALIGN=LEFT | Drop&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | DROP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Drops the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Item&lt;br /&gt;
| ALIGN=LEFT | Combine&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | COMBINE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Combine]]s the selected items&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Item&lt;br /&gt;
| ALIGN=LEFT | Lock&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | LOCK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Lock]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Item&lt;br /&gt;
| ALIGN=LEFT | Unlock&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | UNLOCK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Un[[locks]] the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Item&lt;br /&gt;
| ALIGN=LEFT | Drag&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | DRAG&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Drags the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Item&lt;br /&gt;
| ALIGN=LEFT | Stop dragging&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STOP_DRAGGING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stops dragging the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Item&lt;br /&gt;
| ALIGN=LEFT | Push&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | PUSH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pushes the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Item&lt;br /&gt;
| ALIGN=LEFT | Pull&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | PULL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pulls the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Item&lt;br /&gt;
| ALIGN=LEFT | Turn clockwise&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TURN_CLOCKWISE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turns the highlighted item clockwise&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | Item&lt;br /&gt;
| ALIGN=LEFT | Turn counterclockwise&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TURN_COUNTERCLOCKWISE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turns the highlighted item counter-clockwise&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Creature&lt;br /&gt;
| ALIGN=LEFT | Lead&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | LEAD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Rope|Leads]] the highlighted creature&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Creature&lt;br /&gt;
| ALIGN=LEFT | Stop leading&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STOP_LEADING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stops [[Rope|leading]] the highlighted creature&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Creature&lt;br /&gt;
| ALIGN=LEFT | Tame&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TAME&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Tame]]s the highlighted creature&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Creature&lt;br /&gt;
| ALIGN=LEFT | Feed&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | FEED&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Feeds the highlighted creature with the activated item&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Creature&lt;br /&gt;
| ALIGN=LEFT | Breed&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | BREED&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Breed]]s the highlighted [[creature]] with the led creature&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Creature&lt;br /&gt;
| ALIGN=LEFT | Groom&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | GROOM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Groom]]s the highlighted [[creature]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Creature&lt;br /&gt;
| ALIGN=LEFT | Butcher&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | BUTCHER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Butcher]]s the highlighted [[corpse]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | Creature&lt;br /&gt;
| ALIGN=LEFT | Bury&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | BURY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Bury]]s the highlighted [[creature]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Creature&lt;br /&gt;
| ALIGN=LEFT | Shear&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SHEAR&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shear [[wool]] of [[sheep]]s&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Terraform&lt;br /&gt;
| ALIGN=LEFT | Dig&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | DIG&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Digging|Digs]] on the current corner player is standing&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Terraform&lt;br /&gt;
| ALIGN=LEFT | Pack&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | PACK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Pack]]s the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Terraform&lt;br /&gt;
| ALIGN=LEFT | Dredge&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | DREDGE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Dredge]]s on the current corner player is standing&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Terraform&lt;br /&gt;
| ALIGN=LEFT | Level&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | LEVEL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Level]]s the highlighted [[tile]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Terraform&lt;br /&gt;
| ALIGN=LEFT | Flatten&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | FLATTEN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Flatten]]s the highlighted [[tile]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Terraform&lt;br /&gt;
| ALIGN=LEFT | Flatten border&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | FLATTEN_BORDER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Flatten]]s the highlighted [[tile border]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Terraform&lt;br /&gt;
| ALIGN=LEFT | Mine surface&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_SURFACE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Mine]]s the [[Rock|surface]] of the current corner player is standing&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Terraform&lt;br /&gt;
| ALIGN=LEFT | Tunnel&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_TUNNEL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Tunnel]]s into the [[rock]] face highlighted&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Terraform&lt;br /&gt;
| ALIGN=LEFT | Mine forward&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_FORWARD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Mine]]s flat into the cave tile highlighted&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Terraform&lt;br /&gt;
| ALIGN=LEFT | Mine down&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_DOWN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Mine]]s down into the cave tile highlighted&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Terraform&lt;br /&gt;
| ALIGN=LEFT | Mine up&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Mine]]s up into the cave tile highlighted&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Terraform&lt;br /&gt;
| ALIGN=LEFT | Prospect&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | PROSPECT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Prospect]]s the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Terraform&lt;br /&gt;
| ALIGN=LEFT | Analyse&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | ANALYSE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Analyse]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Harvest&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Farming]]&lt;br /&gt;
| ALIGN=LEFT | HARVEST&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Harvest]] the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Farm&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Farming]]&lt;br /&gt;
| ALIGN=LEFT | FARM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Farm]] the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Sow&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Farming]]&lt;br /&gt;
| ALIGN=LEFT | SOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Farming|Sow]] the activated item in the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Cultivate&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Farming]]&lt;br /&gt;
| ALIGN=LEFT | CULTIVATE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Cultivate]] the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Pick sprout&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Forestry]]&lt;br /&gt;
| ALIGN=LEFT | PICK_SPROUT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pick [[sprout]] from highlighted tree/plant&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Prune&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Forestry]]&lt;br /&gt;
| ALIGN=LEFT | PRUNE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Prune]] highlighted tree/plant&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Cut down&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Forestry]]&lt;br /&gt;
| ALIGN=LEFT | CUT_DOWN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Cut down highlighted [[tree]]/plant&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Chop up&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Forestry]]&lt;br /&gt;
| ALIGN=LEFT | CHOP_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Chop up highlighted [[felled tree]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Forage&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | FORAGE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Forage]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Forage vegetable&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | FORAGE_VEG&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Forage]] for [[vegetable]]s on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Forage resource&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | FORAGE_RESOURCE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Forage]] for resources on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Forage berries&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | FORAGE_BERRIES&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Forage]] for [[berries]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Botanize&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Botanize seeds&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE_SEEDS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] for [[seeds]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Botanize herbs&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE_HERBS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] for [[herbs]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Botanize resource&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE_RESOURCE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] for [[resources]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Pick flower&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | PICK_FLOWERS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pick [[flowers]] from highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Plant&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | PLANT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Plant [[Sprout]]s naturally&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Nature&lt;br /&gt;
| ALIGN=LEFT | Plant Center&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | PLANT_CENTER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Plant [[Sprout]]s in the center if tiles&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | N/A&lt;br /&gt;
| ALIGN=LEFT | Gather&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | GATHER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Gather [[grass]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | N/A&lt;br /&gt;
| ALIGN=LEFT | Trim&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | TRIM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Trim [[grass]] to [[lawn]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Target&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | TARGET&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Sets [[Fighting#Targeting|target]] as highlighted creature/player&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | No target&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | NO_TARGET&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Removes any [[Fighting#Targeting|target]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Fight defensive&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | FIGHT_DEFENSIVE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fight]] defensively&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Fight normal&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | FIGHT_NORMAL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fight]] normally&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Fight aggressively&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | FIGHT_AGGRESSIVELY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fight]] aggressively&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Aim upper left&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD7}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_UPPER_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for upper left part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Aim upper middle&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD8}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_UPPER_MIDDLE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for upper middle part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Aim upper right&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD9}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_UPPER_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for upper right part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Aim left&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD4}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for left part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Aim middle&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD5}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_MIDDLE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for middle part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Aim right&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD6}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for right part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Aim lower left&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD1}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_LOWER_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for lower left part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Aim lower middle&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD2}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_LOWER_MIDDLE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for lower middle part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Aim lower right&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD3}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_LOWER_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for lower right part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Defend left&lt;br /&gt;
| ALIGN=CENTER | {{key|DIVIDE}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | DEFEND_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your left parts&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Defend right&lt;br /&gt;
| ALIGN=CENTER | {{key|ADD}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | DEFEND_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your right parts&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Defend upper&lt;br /&gt;
| ALIGN=CENTER | {{key|MULTIPLY}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | DEFEND_UPPER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your upper parts&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Defend lower&lt;br /&gt;
| ALIGN=CENTER | {{key|SUBTRACT}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | DEFEND_LOWER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your lower parts&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Focus&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD0}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | FOCUS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Focus|Focus]] your [[fighting]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Shield bash&lt;br /&gt;
| ALIGN=CENTER | {{key|DECIMAL}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | SHIELD_BASH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Use your [[Shield_bashing|shield]] to stun the [[Fighting#Targeting|target]].&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Fighting&lt;br /&gt;
| ALIGN=LEFT | Special move #&lt;br /&gt;
| ALIGN=CENTER | {{key|6}} – {{key|0}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | SPECIAL_MOVE#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Perform [[special move]] number #&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Priest&lt;br /&gt;
| ALIGN=LEFT | Pray&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | PRAY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Pray]] at highlighted tile or item&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Priest&lt;br /&gt;
| ALIGN=LEFT | Preach&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | PREACH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Preaching|Preach]] at highlighted item or character&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Priest&lt;br /&gt;
| ALIGN=LEFT | Listen&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | LISTEN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Listen]] to highlighted character&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17 ALIGN=LEFT | Priest&lt;br /&gt;
| ALIGN=LEFT | Link&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | LINK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Link]] to highlighted character&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These keybinds are set as default in the client but cannot be directly modified in the settings.  Read the advanced section below for details on how to modify these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed sortable&amp;quot;&lt;br /&gt;
! WIDTH=75 | '''Tab'''&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | N/A&lt;br /&gt;
| ALIGN=LEFT | Check focus level&lt;br /&gt;
| ALIGN=CENTER | {{key|F8}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;say /fl&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Chat&lt;br /&gt;
| ALIGN=LEFT | Display [[Fighting#Focus|focus]] level information in event window&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=18 ALIGN=LEFT | N/A&lt;br /&gt;
| ALIGN=LEFT | Toggle Wikisearch&lt;br /&gt;
| ALIGN=CENTER | {{key|H}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle wikisearch&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the Wikisearch window&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced key binding==&lt;br /&gt;
There are more advanced methods to changing key binds and this section will attempt to explain these.  Do not attempt to modify key bindings manually without an understanding of the pitfalls and advice below.&lt;br /&gt;
: Overwriting a key bind may be done unintentionally and there is no ''undo'', the original will have to be re-added.&lt;br /&gt;
: Accidental binds on movement, camera or interface may cause undesired effects and could get the character into trouble, for example if movement keys are changed and they are attacked.&lt;br /&gt;
: If in doubt, back-up the &amp;lt;tt&amp;gt;keybindings.txt&amp;lt;/tt&amp;gt; file before making any changes via the console or in the file itself.&lt;br /&gt;
&lt;br /&gt;
=== Console ===&lt;br /&gt;
To access the console press the default keybind of {{key|F1}} to open the window.  From here the &amp;lt;tt&amp;gt;BIND&amp;lt;/tt&amp;gt; command may be used to assign keys to actions, chat or console commands.&lt;br /&gt;
 Usage: bind &amp;lt;key&amp;gt; [&amp;lt;action&amp;gt;|&amp;quot;&amp;lt;command&amp;gt;&amp;quot;]&lt;br /&gt;
There are three types of action or command which can be assigned to a key bind.  '''Action''', '''[[console]]''' and '''[[Chat_commands|chat]]'''.&lt;br /&gt;
:Actions are the '''Bind''' type entries listed in the tables above, such as &amp;lt;tt&amp;gt;MINE_FORWARD&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;PRAY&amp;lt;/tt&amp;gt;.  These cannot be used stand-alone and normally reference right-click in-game context menu actions.&lt;br /&gt;
 BIND UP MINE_FORWARD&lt;br /&gt;
:Console commands are '''[[Console]]''' type entries such as &amp;lt;tt&amp;gt;&amp;quot;toggle console&amp;quot;&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;&amp;quot;screenshot&amp;quot;&amp;lt;/tt&amp;gt;.  These must be added to the bind with the double quotes ({{key|&amp;quot;}}) surrounding them.  They may also be used stand-alone in the console without the quotations.&lt;br /&gt;
 BIND F1 &amp;quot;toggle console&amp;quot;&lt;br /&gt;
:Chat commands are '''[[Chat]]''' type entries, &amp;lt;tt&amp;gt;&amp;quot;say /time&amp;quot;&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;&amp;quot;say /sleep&amp;quot;&amp;lt;/tt&amp;gt;.  These must also be added to the bind with double quotes and can be used in the chat window without the quotes and without the prefix &amp;lt;tt&amp;gt;say&amp;lt;/tt&amp;gt;.&lt;br /&gt;
 BIND F5 &amp;quot;/say sleep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====In-game wiki====&lt;br /&gt;
The in-game wiki is an important tool for new players so this section describes how to re-bind the key should it ever become unbound.  Open the console using the default {{key|F1}}, if this has been unbound check in the keybindings setting.  Now enter the following to have it re-bound to {{key|H}}.&lt;br /&gt;
 bind h &amp;quot;toggle wikisearch&amp;quot;&lt;br /&gt;
Now when the player hits {{key|H}} the wiki box will appear so that in-game searches may be made.&lt;br /&gt;
&lt;br /&gt;
===keybindings.txt===&lt;br /&gt;
Editing the ''keybindings.txt'' file in the location specified under '''Keybindings source''' in the '''Game''' tab of the launcher settings will allow players to manually change, delete or add in, line by line, a list of keybindings as already discussed.  They are entered the in the same method as they would be typed into the console.  It's advisable that a backup is taken before any changes are made.&lt;br /&gt;
&lt;br /&gt;
===Console EXEC===&lt;br /&gt;
Key binds may also be combined with the Exec [[console]] command to enable a player to perform a wide range of tasks with only a few keys, swapping keybinds on the fly. See [[quickswitch hotkeys]] for more information and examples.&lt;br /&gt;
&lt;br /&gt;
==Special characters==&lt;br /&gt;
Some keys cannot be entered as typed on a keyboard and must be refereed to by their ''Java'' reference.&lt;br /&gt;
{| CLASS=&amp;quot;wikitable collapsible&amp;quot;&lt;br /&gt;
! WIDTH=125 ALIGN=CENTER | Java name&lt;br /&gt;
! WIDTH=125 ALIGN=CENTER | On QWERTY&lt;br /&gt;
! WIDTH=125 ALIGN=CENTER | On QWERTZ&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;SLASH&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|/}}&lt;br /&gt;
| ALIGN=CENTER | {{key|#}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;APOSTROPHE&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|'}}&lt;br /&gt;
| ALIGN=CENTER | {{key|ä}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;PERIOD&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|.}}&lt;br /&gt;
| ALIGN=CENTER | {{key|.}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;SEMICOLON&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key| ;}}&lt;br /&gt;
| ALIGN=CENTER | {{key|ü}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;EQUALS&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|=}}&lt;br /&gt;
| ALIGN=CENTER | {{key|*}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;COMMA&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|,}}&lt;br /&gt;
| ALIGN=CENTER | {{key|,}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;SUBTRACT&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|-}}&lt;br /&gt;
| ALIGN=CENTER | {{key|-}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;PLUS&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|+}}&lt;br /&gt;
| ALIGN=CENTER | {{key|;}} or {{key|NUMPAD +}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;GRAVE&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|`}}&lt;br /&gt;
| ALIGN=CENTER | {{key|ö}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;RBRACKET&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|]}}&lt;br /&gt;
| ALIGN=CENTER | {{key|´}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;LBRACKET&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|[}}&lt;br /&gt;
| ALIGN=CENTER | {{key|ß}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;BACKSLASH&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|\}}&lt;br /&gt;
| ALIGN=CENTER | {{key|^}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;DECIMAL&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD .}}&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD ,}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;divide&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD /}}&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD /}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;MULTIPLY&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD *}}&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD *}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;MOUSE2&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|MMB}}&lt;br /&gt;
| ALIGN=CENTER | {{key|MMB}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;MOUSE3&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|MB4}}&lt;br /&gt;
| ALIGN=CENTER | {{key|MB4}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;MOUSE4&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|MB5}}&lt;br /&gt;
| ALIGN=CENTER | {{key|MB5}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;AT&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|@}}&lt;br /&gt;
| ALIGN=CENTER | {{key|@}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;COLON&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key| :}}&lt;br /&gt;
| ALIGN=CENTER | {{key|:}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;CIRCUMFLEX&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|^}}&lt;br /&gt;
| ALIGN=CENTER | {{key|^}}&lt;br /&gt;
|}&lt;br /&gt;
Most mouse buttons will be detected by Java and the game may make them all available.  Simply increment the number at the end of &amp;lt;tt&amp;gt;MOUSE&amp;lt;/tt&amp;gt; to test if your buttons will accept binds. Java mouse button labels are: left, right, MOUSE2, MOUSE3, and MOUSE4. On windows this corresponds to buttons: left, right, middle or button3, button4, and button5.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* To reset  key bindings to their default state delete the keybindings.txt file at the location specified under '''Keybindings source''' in the '''Game''' tab of the launcher settings.  This will generate a new file on next load.&lt;br /&gt;
* To access the console, press {{key|F1}} (by default). It's also accessable via the '''Main Menu'''.&lt;br /&gt;
* Key modifiers may also be specified, e.g. &amp;lt;tt&amp;gt;SHIFT&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;CTRL+ALT&amp;lt;/tt&amp;gt;. Add these before the key you with to bind, e.g. &amp;lt;tt&amp;gt;SHIFT+D&amp;lt;/tt&amp;gt;. Available modifiers are:&lt;br /&gt;
:* shift&lt;br /&gt;
:* ctrl, ctrl+alt, ctrl+shift&lt;br /&gt;
:* alt, alt+shift&lt;br /&gt;
:* ctrl+alt+shift&lt;br /&gt;
* Numpad keys are not the same as the normal keys on the keyboard, ensure the correct assignment is used.&lt;br /&gt;
* It is possible to assign binds to mouse buttons, e.g. forward, back, middle-click.&lt;br /&gt;
* To see the current assignment via the console type &amp;lt;tt&amp;gt;bind &amp;lt;key&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
* To remove a key bind assignment type &amp;lt;tt&amp;gt;bind &amp;lt;key&amp;gt; &amp;quot;&amp;quot;&amp;lt;/tt&amp;gt;&lt;br /&gt;
* Chat messages may also be bound to keys:&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say guards!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /shout Hello kingdom people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /v Hello village people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /tell &amp;lt;name&amp;gt; Enemies in local run awayyyy!&amp;quot;&lt;br /&gt;
* All possible chat commands are available by typing &amp;lt;tt&amp;gt;/help&amp;lt;/tt&amp;gt; in a chat box.&lt;br /&gt;
* To list all key binds in the console type &amp;lt;tt&amp;gt;dump binds&amp;lt;/tt&amp;gt; in the console window.&lt;br /&gt;
* Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item or tile that will be the target of the action.  Some actions require an activated item to be available.&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
* [[Quickswitch hotkeys]]&lt;br /&gt;
* [http://forum.wurmonline.com/index.php?/topic/76025-darays-keyboard-guide/ Daray's Keyboard Guide].&lt;br /&gt;
* [http://docs.oracle.com/javase/7/docs/api/java/awt/event/KeyEvent.html Full Java KeyEvent list]&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=89968</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=89968"/>
		<updated>2015-01-01T22:13:16Z</updated>

		<summary type="html">&lt;p&gt;Ago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance and direction from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed and cannot be analysed again..  Also appears if part of the shards have been used to make something or used in improving.  &lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]].&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
===Distance===&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*'''&amp;quot;Traces&amp;quot;''' - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*'''&amp;quot;Slight traces&amp;quot;''' - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*'''&amp;quot;Faint traces&amp;quot;''' - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 35.&lt;br /&gt;
*'''&amp;quot;Minuscule traces&amp;quot;''' - Shows for ore that is 4 tiles away. Unlocked at prospecting level 54.&lt;br /&gt;
*'''&amp;quot;Vague traces&amp;quot;''' - Shows for ore that is 5 tiles away. Unlocked at prospecting level 70. (I saw this at 69.8+)&lt;br /&gt;
*'''&amp;quot;Indistinct traces&amp;quot;''' - Shows for ore that is 6 tiles away. Unlocked at prospecting level 85(?). (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 22&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 60 (Needs confirmation) (Required level is &amp;lt;41 and &amp;gt;26)&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 70 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 80 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''NOTE'''''&lt;br /&gt;
&lt;br /&gt;
By the most new experiments (''done at 20 skill in prospecting''), it looks like the more distance the ore is at, the more difficult is to determine what its.&lt;br /&gt;
A message like '''''[xx:xx:xx] You notice a slight trace of something, but cannot quite make it out.''''' would be shown then, as an example, for some ore in the 2nd tile radius, displaying the ore vein as unknown (even if the vein is exposed and you can see it).&lt;br /&gt;
&lt;br /&gt;
Anyway, such given message does not mean that there is an ore beyond that point (and if there is, at that lvl of skill its imposible to say), but that there is an ore in the given radius.&lt;br /&gt;
&lt;br /&gt;
It also looks like different kinds of ore have their own difficulty for being detected. So, since the message from above has been given at 20 prospecting skill and with a '''Silver Vein''', the message '''''[xx:xx:xx] You spot a slight trace of zinc ore'''.'' has been given with a Zinc Vein at 2 tiles away.&lt;br /&gt;
&lt;br /&gt;
So far, for now, '''Silver''' and '''Lead''' are not identificable at '''20 skill''' in Prospecting, but '''Zinc''' is when its beyond the 1st tile radius.&lt;br /&gt;
&lt;br /&gt;
===Direction===&lt;br /&gt;
&lt;br /&gt;
In addition to type, quality and distance of the [[vein]], a direction is available from the analyze messages if you have a [[compass]] in your [[inventory]]. The direction is given as one of 16 possible values:&lt;br /&gt;
&lt;br /&gt;
* the 4 cardinal directions ''north'', ''east'', ''south'' and ''west'' if the prospected ore is in a straight horizontal or vertical line on the grid&lt;br /&gt;
* the 4 intermediate directions  ''northeast'', ''southeast'', ''southwest'' and ''northwest'' if the prospected ore is in straight diagonal line on the grid&lt;br /&gt;
* all other locations fall into the 8 directions ''east/west of north'', ''north/south of east'', ''east/west of south'' and ''north/south of west''&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
 You start to analyse the shard.&lt;br /&gt;
 Lots of different sized rock shards.&lt;br /&gt;
 You notice a trace of silver ore (northeast).&lt;br /&gt;
 You take a closer look.&lt;br /&gt;
 You notice a slight trace of iron ore (south of west).&lt;br /&gt;
 You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This says that there's a [[silver ore]] vein right to the northeast from the tile from which the analysed rockshard was mined. The distance one is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
===Quick reference===&lt;br /&gt;
Below is a table showing the required prospecting skill to view ore type and quality by distance. This is the same information as provided above, just inserted into a table for quick reference. Numbers with question marks(?) are uncomfirmed.&lt;br /&gt;
{| border=1 style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Distance !! Ore type !! Ore quality&lt;br /&gt;
|-&lt;br /&gt;
|| Traces (1 tile) || 20 || 22&lt;br /&gt;
|-&lt;br /&gt;
|| Slight traces (2 tiles) || 20 || 27-41 ?&lt;br /&gt;
|-&lt;br /&gt;
|| Faint traces (3 tiles) || 35 || 70 ?&lt;br /&gt;
|-&lt;br /&gt;
|| Miniscule traces (4 tiles) || 54 || 80 ?&lt;br /&gt;
|-&lt;br /&gt;
|| Vague traces (5 tiles) || ~70 ? || 90 ?&lt;br /&gt;
|-&lt;br /&gt;
|| Indistinct traces (6 tiles) || 85 ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Facts===&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*You get more prospecting skill gain when you have lower stamina.&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed and be of same type, each on separate lines.&lt;br /&gt;
*Rock shard QL plays no part in how much information is given.&lt;br /&gt;
*[[Flint]] and [[salt]] detection is possible.&lt;br /&gt;
&lt;br /&gt;
===Uncertain knowledge===&lt;br /&gt;
*Rare rock shards do not appear to give any more information than normal rock shards. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Mining]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Bridge_Name_Steepness.png&amp;diff=89877</id>
		<title>File:Bridge Name Steepness.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Bridge_Name_Steepness.png&amp;diff=89877"/>
		<updated>2014-12-22T22:37:28Z</updated>

		<summary type="html">&lt;p&gt;Ago: Ago uploaded a new version of &amp;amp;quot;File:Bridge Name Steepness.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Bridge_Name_Steepness.png&amp;diff=89876</id>
		<title>File:Bridge Name Steepness.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Bridge_Name_Steepness.png&amp;diff=89876"/>
		<updated>2014-12-22T22:36:02Z</updated>

		<summary type="html">&lt;p&gt;Ago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Bridge_Choices.png&amp;diff=89875</id>
		<title>File:Bridge Choices.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Bridge_Choices.png&amp;diff=89875"/>
		<updated>2014-12-22T22:35:38Z</updated>

		<summary type="html">&lt;p&gt;Ago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=89874</id>
		<title>Bridges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=89874"/>
		<updated>2014-12-22T22:17:25Z</updated>

		<summary type="html">&lt;p&gt;Ago: Bridge construction as on test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solid objects built to safely cross rivers.&lt;br /&gt;
&lt;br /&gt;
The only bridge currently available for construction is the dirt bridge, also known as the &amp;quot;[[landbridges|landbridge]]&amp;quot;. It is built by dropping [[dirt]] in [[water]] to raise a strip of land above the water. In deep waters this process is very time consuming.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{notice|Test features|Bridges are currently tested on the Test server|The mechanics are described as observed on the test server and may change before going live}}&lt;br /&gt;
&lt;br /&gt;
To plan a bridge two characters are needed. One character must carry a [[Range Pole|range pole]], the other a [[dioptra]].&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall bridge planning. Activate the dioptra, right click the player holding the range pole and select ''Plan bridge'' from the menu. Standing right in front of the other character will create a 1 tile wide bridge. Standing at an offset will create bridges multiple tiles wide.&lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You look through the dioptra.&lt;br /&gt;
 You focus on the range pole.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 You check the heights of the plan ends.&lt;br /&gt;
 Both ends are the same height, Nice!&lt;br /&gt;
 You work out the orientation and width for the bridge.&lt;br /&gt;
 You check for clearance between the bridge ends.&lt;br /&gt;
 You check for protruding foliage.&lt;br /&gt;
 You check for nearby cave entrances.&lt;br /&gt;
 You check for any items in the way.&lt;br /&gt;
 You check that you have permissions to build the bridge.&lt;br /&gt;
 You check for any bridges that may interfere with this bridge.&lt;br /&gt;
 You check there would be no buildings under this bridge.&lt;br /&gt;
 You work out the styles of bridges that would fit.&lt;br /&gt;
 You start working out the bridge components required.&lt;br /&gt;
 Planned bridge area is 5 tiles long and 1 tile wide.&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
When all requirements are met you are presented with list of possible bridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Choices.png]]&lt;br /&gt;
&lt;br /&gt;
The selection depends on planned width, length, height difference and clearance below the planned bridge.&lt;br /&gt;
&lt;br /&gt;
When you have choosen a type of bridge you can name the planned bridge and select the steepness of the bridge if you've choosen an arched bridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Name_Steepness.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking ''Finalize'' a wooden frame for the bridge is constructed.&lt;br /&gt;
&lt;br /&gt;
For each tile of the bridge a bridge segment has to be completed in multiple stages. Those are 'abutments' for the out segments, 'bracing' and 'floating' for stone bridges and 'crown' for rope and wood bridges.&lt;br /&gt;
&lt;br /&gt;
Until the bridge has been completed no other bridge can be started by the character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Some Bridge info may be found in the week 43 news post here:  http://forum.wurmonline.com/index.php?/topic/112518-news-update-work-and-progress-week-43/&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rope Bridge]]&lt;br /&gt;
* [[Wood Bridge]]&lt;br /&gt;
* [[Brick Bridge]]&lt;br /&gt;
* [[Marble Bridge]]&lt;br /&gt;
* [[Landbridges|Landbridges]]&lt;br /&gt;
* [[Dioptra]]&lt;br /&gt;
* [[Range Pole]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rope_bridge_-_crown&amp;diff=89872</id>
		<title>Rope bridge - crown</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rope_bridge_-_crown&amp;diff=89872"/>
		<updated>2014-12-22T16:53:41Z</updated>

		<summary type="html">&lt;p&gt;Ago: Update numbers from test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''(NOTE: This item is not currently in game and description/function/use may change before implementation)'''&lt;br /&gt;
&lt;br /&gt;
{{BridgeSection&lt;br /&gt;
|name=Crown - Rope&lt;br /&gt;
|image=none&lt;br /&gt;
|group=Tools&lt;br /&gt;
|main=*2 [[Mooring rope]]&lt;br /&gt;
|foundation=no&lt;br /&gt;
|ballast=no&lt;br /&gt;
|filler=no&lt;br /&gt;
|roadway=*10 [[Planks]]&lt;br /&gt;
|wall=*4 [[Mooring rope]]&lt;br /&gt;
*4 [[Cordage rope]]&lt;br /&gt;
|keystone=no&lt;br /&gt;
|result=*Bridge Crown&lt;br /&gt;
|skill=ropemaking&lt;br /&gt;
|note=no&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
It is a bridge crown made of rope.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Rope Bridge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=89438</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=89438"/>
		<updated>2014-11-02T17:26:57Z</updated>

		<summary type="html">&lt;p&gt;Ago: Added direction information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance and direction from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed and cannot be analysed again..  Also appears if part of the shards have been used to make something or used in improving.  &lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]].&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
===Distance===&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*'''&amp;quot;Traces&amp;quot;''' - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*'''&amp;quot;Slight traces&amp;quot;''' - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*'''&amp;quot;Faint traces&amp;quot;''' - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 35.&lt;br /&gt;
*'''&amp;quot;Minuscule traces&amp;quot;''' - Shows for ore that is 4 tiles away. Unlocked at prospecting level 54.&lt;br /&gt;
*'''&amp;quot;Vague traces&amp;quot;''' - Shows for ore that is 5 tiles away. Unlocked at prospecting level 70. (I saw this at 69.8+)&lt;br /&gt;
*'''&amp;quot;Indistinct traces&amp;quot;''' - Shows for ore that is 6 tiles away. Unlocked at prospecting level 85(?). (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 22&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 60 (Needs confirmation) (Required level is &amp;lt;41 and &amp;gt;26)&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 70 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 80 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''NOTE'''''&lt;br /&gt;
&lt;br /&gt;
By the most new experiments (''done at 20 skill in prospecting''), it looks like the more distance the ore is at, the more difficult is to determine what its.&lt;br /&gt;
A message like '''''[xx:xx:xx] You notice a slight trace of something, but cannot quite make it out.''''' would be shown then, as an example, for some ore in the 2nd tile radius, displaying the ore vein as unknown (even if the vein is exposed and you can see it).&lt;br /&gt;
&lt;br /&gt;
Anyway, such given message does not mean that there is an ore beyond that point (and if there is, at that lvl of skill its imposible to say), but that there is an ore in the given radius.&lt;br /&gt;
&lt;br /&gt;
It also looks like different kinds of ore have their own difficulty for being detected. So, since the message from above has been given at 20 prospecting skill and with a '''Silver Vein''', the message '''''[xx:xx:xx] You spot a slight trace of zinc ore'''.'' has been given with a Zinc Vein at 2 tiles away.&lt;br /&gt;
&lt;br /&gt;
So far, for now, '''Silver''' and '''Lead''' are not identificable at '''20 skill''' in Prospecting, but '''Zinc''' is when its beyond the 1st tile radius.&lt;br /&gt;
&lt;br /&gt;
===Direction===&lt;br /&gt;
&lt;br /&gt;
In addition to type, quality and distance a direction is available from the analyze messages. The direction is given as one of 16 possible values:&lt;br /&gt;
&lt;br /&gt;
* the 4 cardinal directions ''north'', ''east'', ''south'' and ''west'' if the prospected ore is in a straight horizontal or vertical line on the grid&lt;br /&gt;
* the 4 intermediate directions  ''northeast'', ''southeast'', ''southwest'' and ''northwest'' if the prospected ore is in straight diagonal line on the grid&lt;br /&gt;
* all other locations fall into the 8 directions ''east/west of north'', ''north/south of east'', ''east/west of south'' and 'north/south of west''&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
 You start to analyse the shard.&lt;br /&gt;
 Lots of different sized rock shards.&lt;br /&gt;
 You notice a trace of silver ore (northeast).&lt;br /&gt;
 You take a closer look.&lt;br /&gt;
 You notice a slight trace of iron ore (south of west).&lt;br /&gt;
 You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This says that there's a [[silver ore]] vein right to the northeast from the tile from which the analysed rockshard was mined. The distance one is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
===Quick reference===&lt;br /&gt;
Below is a table showing the required prospecting skill to view ore type and quality by distance. This is the same information as provided above, just inserted into a table for quick reference. Numbers with question marks(?) are uncomfirmed.&lt;br /&gt;
{| border=1 style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Distance !! Ore type !! Ore quality&lt;br /&gt;
|-&lt;br /&gt;
|| Traces (1 tile) || 20 || 22&lt;br /&gt;
|-&lt;br /&gt;
|| Slight traces (2 tiles) || 20 || 27-41 ?&lt;br /&gt;
|-&lt;br /&gt;
|| Faint traces (3 tiles) || 35 || 70 ?&lt;br /&gt;
|-&lt;br /&gt;
|| Miniscule traces (4 tiles) || 54 || 80 ?&lt;br /&gt;
|-&lt;br /&gt;
|| Vague traces (5 tiles) || ~70 ? || 90 ?&lt;br /&gt;
|-&lt;br /&gt;
|| Indistinct traces (6 tiles) || 85 ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Facts===&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*You get more prospecting skill gain when you have lower stamina.&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed and be of same type, each on separate lines.&lt;br /&gt;
*Rock shard QL plays no part in how much information is given.&lt;br /&gt;
*[[Flint]] and [[salt]] detection is possible.&lt;br /&gt;
&lt;br /&gt;
===Uncertain knowledge===&lt;br /&gt;
*Rare rock shards do not appear to give any more information than normal rock shards. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Mining]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=89436</id>
		<title>Charcoal pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=89436"/>
		<updated>2014-11-01T19:33:17Z</updated>

		<summary type="html">&lt;p&gt;Ago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Charcoal pile.png&lt;br /&gt;
|active=[[kindling]] (1.50 kg)&lt;br /&gt;
|passive=[[log]] (24.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[kindling]] (see Usage)&lt;br /&gt;
* 20x [[log]] (17.00 kg)&lt;br /&gt;
* 2x [[pile of dirt]] (20.00 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Coal-making&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''&lt;br /&gt;
&lt;br /&gt;
'''Charcoal pile''' is a large structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burns, it slowly creates [[charcoal]], [[tar]] and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.&lt;br /&gt;
* The maximum quality of a coal pile is limited by the average quality of the raw materials. The [[coal-making]] skill however affects how much each added ingredient actually adds to the piles quality.&lt;br /&gt;
* It uses 1 kindling and 1 log to create. Using combined kindling will use the entire combined amount.&lt;br /&gt;
* Piles cannot be created or continued inside a [[House (general)|house]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* After finishing the pile, light it with your [[steel and flint]] and a kindling in your inventory. &lt;br /&gt;
* Once lit the pile will produce charcoal, tar and ash of the initial quality of the pile whenever a decay tick increases its damage. The pile products can be removed at any time without harm to further production.&lt;br /&gt;
* The pile will burn for one to six real life days until it reaches 100 damage. At this time the pile will disappear and all remaining products will form an item pile on the ground.&lt;br /&gt;
* The higher the quality, the longer the pile will burn and the more products it will produce:&lt;br /&gt;
&lt;br /&gt;
 Battlepants' test for the approximation of pile quality and number of produce.&lt;br /&gt;
 * 29.75ql birchpile produced 17 charcoals&lt;br /&gt;
 * 56.58ql birchpile produced 30 charcoals&lt;br /&gt;
 * 46.01ql walnutpile produced 25 charcoals&lt;br /&gt;
&lt;br /&gt;
* Light as soon as possible. Unlit piles will soon start to take &amp;quot;invisible&amp;quot; damage till lit, which is when the damage becomes apparent. Products are then produced with the effective quality of the pile at the time of lighting.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A single charcoal, ash, and tar is produced at each decay tick.&lt;br /&gt;
* Wood type affects production:&lt;br /&gt;
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as a non special wood type.&lt;br /&gt;
** Oakenwood piles produce more charcoal as they take less decay per tick and thus have more ticks.&lt;br /&gt;
** Walnut Piles give a 10% bonus on the quality of the items it produces.&lt;br /&gt;
** Other wood types have no effect on burn time or charcoal production.&lt;br /&gt;
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.&lt;br /&gt;
* Ash decays fast, even inside the pile as it burns.&lt;br /&gt;
* Making 31 piles from discovery without sleep bonus will net around 24 Coal-making Skill.&lt;br /&gt;
* It is possible to get a [[Rare item|rarity drumroll]] while continuing a [[charcoal pile]] which will produce a random number of rare [[charcoal]], [[ash]] and [[tar]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=89435</id>
		<title>Charcoal pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=89435"/>
		<updated>2014-11-01T19:32:14Z</updated>

		<summary type="html">&lt;p&gt;Ago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Charcoal pile.png&lt;br /&gt;
|active=[[kindling]] (1.50 kg)&lt;br /&gt;
|passive=[[log]] (24.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[kindling]] (see Usage)&lt;br /&gt;
* 20x [[log]] (17.00 kg)&lt;br /&gt;
* 2x [[pile of dirt]] (20.00 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Coal-making&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''&lt;br /&gt;
&lt;br /&gt;
'''Charcoal pile''' is a large structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burns, it slowly creates [[charcoal]], [[tar]] and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.&lt;br /&gt;
* The maximum quality of a coal pile is limited by the average quality of the raw materials. The [[coal-making]] skill however affects how much each added ingredient actually adds to the piles quality.&lt;br /&gt;
* It uses 1 kindling and 1 log to create. Using combined kindling will use the entire combined amount.&lt;br /&gt;
* Piles cannot be created or continued inside a [[House (general)|house]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* After finishing the pile, light it with your [[steel and flint]] and a kindling in your inventory. &lt;br /&gt;
* Once lit the pile will produce charcoal, tar and ash of the initial quality of the pile whenever a decay tick increases its damage. The pile products can be removed at any time without harm to further production.&lt;br /&gt;
* The pile will burn for one to six real life days until it reaches 100 damage. At this time the pile will disappear and all remaining products will form an item pile on the ground.&lt;br /&gt;
* The higher the quality, the longer the pile will burn and the more products it will produce. &lt;br /&gt;
&lt;br /&gt;
*Battlepants' test for the approximation of pile quality and number of produce.&lt;br /&gt;
*29.75ql birchpile produced 17 charcoals&lt;br /&gt;
*56.58ql birchpile produced 30 charcoals&lt;br /&gt;
*46.01ql walnutpile produced 25 charcoals&lt;br /&gt;
&lt;br /&gt;
* Light as soon as possible. Unlit piles will soon start to take &amp;quot;invisible&amp;quot; damage till lit, which is when the damage becomes apparent. Products are then produced with the effective quality of the pile at the time of lighting.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A single charcoal, ash, and tar is produced at each decay tick.&lt;br /&gt;
* Wood type affects production:&lt;br /&gt;
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as a non special wood type.&lt;br /&gt;
** Oakenwood piles produce more charcoal as they take less decay per tick and thus have more ticks.&lt;br /&gt;
** Walnut Piles give a 10% bonus on the quality of the items it produces.&lt;br /&gt;
** Other wood types have no effect on burn time or charcoal production.&lt;br /&gt;
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.&lt;br /&gt;
* Ash decays fast, even inside the pile as it burns.&lt;br /&gt;
* Making 31 piles from discovery without sleep bonus will net around 24 Coal-making Skill.&lt;br /&gt;
* It is possible to get a [[Rare item|rarity drumroll]] while continuing a [[charcoal pile]] which will produce a random number of rare [[charcoal]], [[ash]] and [[tar]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=89413</id>
		<title>Charcoal pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=89413"/>
		<updated>2014-10-31T10:55:06Z</updated>

		<summary type="html">&lt;p&gt;Ago: Cleanup, fixed wording about mat ql, skill and resulting ql, removed link to utterly wrong formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Charcoal pile.png&lt;br /&gt;
|active=[[kindling]] (1.50 kg)&lt;br /&gt;
|passive=[[log]] (24.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[kindling]] (see Usage)&lt;br /&gt;
* 20x [[log]] (17.00 kg)&lt;br /&gt;
* 2x [[pile of dirt]] (20.00 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Coal-making&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''&lt;br /&gt;
&lt;br /&gt;
'''Charcoal pile''' is a large structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burns, it slowly creates [[charcoal]], [[tar]] and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.&lt;br /&gt;
* The maximum quality of a coal pile is limited by the average quality of the raw materials. The [[coal-making]] skill however affects how much each added ingredient actually adds to the piles quality.&lt;br /&gt;
* It uses 1 kindling and 1 log to create. Using combined kindling will use the entire combined amount.&lt;br /&gt;
* Piles cannot be created or continued inside a [[House (general)|house]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* After finishing the pile, light it with your [[steel and flint]] and a kindling in your inventory. The pile will slowly damage and create charcoal, tar and ash. A pile will burn for one to six real life days, accumulating the products over time. The higher the quality, the longer the pile will burn and the more products it will produce. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Battlepants' test for the approximation of pile quality and number of produce.&lt;br /&gt;
*29.75ql birchpile produced 17 charcoals&lt;br /&gt;
*56.58ql birchpile produced 30 charcoals&lt;br /&gt;
*46.01ql walnutpile produced 25 charcoals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The pile products can be removed at any time without harm to further production. Damage on charcoal piles no longer reduces the quality of the items created as of 06 March 2014&lt;br /&gt;
* Light as soon as possible. Unlit piles will soon start to take &amp;quot;invisible&amp;quot; damage till lit, which is when the damage becomes apparent.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A single charcoal, ash, and tar is produced at each decay tick.&lt;br /&gt;
* Wood type affects production:&lt;br /&gt;
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as a non special wood type.&lt;br /&gt;
** Oakenwood piles produce more charcoal as they take less decay per tick and thus have more ticks.&lt;br /&gt;
** Walnut Piles give a 10% bonus on the quality of the items it produces.&lt;br /&gt;
** Other wood types have no effect on burn time or charcoal production.&lt;br /&gt;
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.&lt;br /&gt;
* Ash decays fast, even inside the pile as it burns.&lt;br /&gt;
* Making 31 piles from discovery without sleep bonus will net around 24 Coal-making Skill.&lt;br /&gt;
* It is possible to get a [[Rare item|rarity drumroll]] while continuing a [[charcoal pile]] which will produce a random number of rare [[charcoal]], [[ash]] and [[tar]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Water&amp;diff=87574</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Water&amp;diff=87574"/>
		<updated>2014-08-07T18:40:03Z</updated>

		<summary type="html">&lt;p&gt;Ago: /* Water level */ Removed leftover &amp;quot;three&amp;quot; for cart passage through water&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A clear scentless liquid.''&lt;br /&gt;
&lt;br /&gt;
'''Water''' is found on [[Wurm]]'s coasts, lakes, and wherever the [[terrain]] is low enough. Other than a safe refuge from a variety of non-swimming [[animals]] and [[monster]]s, water has a number of practical uses and can be collected in [[containers]].&lt;br /&gt;
&lt;br /&gt;
Water can also be found at certain fixed locations by using a [[pendulum]] to perform [[water divining|divination]].  Water sources found in this manner must be accessed by placing a [[fountain]] or [[well]] on the spot.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To collect water, activate a portable container capable of holding [[liquid]], such as a [[pottery flask]], [[pottery jar]], [[water skin]], [[bucket]], [[small barrel]], etc, right-click a [[water tile]], and select &amp;quot;Fill&amp;quot;. The action is executed on the tile itself, so if it's too far away an [[event window]] message will show that &amp;quot;You are too far away&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once collected, water is used to:&lt;br /&gt;
&lt;br /&gt;
* [[Cooking|Cook]] with for [[gulasch]] and [[porridge]].&lt;br /&gt;
* [[Baking|Bake]] [[flour]] into [[dough]].&lt;br /&gt;
* Drink to regain [[stamina]] regeneration (can also be done directly on the tile)&lt;br /&gt;
** Drinking will refill the water bar at the rate of 4.5% for every 0.1 of water volume&lt;br /&gt;
* Mix with other items using [[alchemy]] to make [[dye]], [[lye]], etc.&lt;br /&gt;
* Temper [[smithing|metal smithing]] items&lt;br /&gt;
* Wash cloth items&lt;br /&gt;
* Water [[pottery]] items before hardening in a fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Note: Have in mind that &amp;quot;Rare Water&amp;quot; is a posible item. Its special features are still unknown.&lt;br /&gt;
&lt;br /&gt;
== Water level ==&lt;br /&gt;
Water at sea level is universally set throughout the whole of Wurm and is always the same. This also applies when [[mining]] tunnels. If mined deep enough sea level will be reached and create a submerged [[cave floor]] tile, which can also be used to collect water from, just like any other submerged tile.&lt;br /&gt;
&lt;br /&gt;
Water depth puts some restrictions on various actions:&lt;br /&gt;
* [[Paving]]: At water level (+/- 0)&lt;br /&gt;
* Passable by [[large cart]]s: Seven below water level (-7)&lt;br /&gt;
* [[Mining#Opening a mine|Tunneling]]: North-western corner at most 12 dirts below water level (-12)&lt;br /&gt;
* [[Digging]]: Up to seven dirts below water level (-7)&lt;br /&gt;
* [[Mining#Surface mining|Surface mining]]: Up to 14 dirts below water level (-14)&lt;br /&gt;
* [[Mining#Floor and ceiling mining|Floor mining]]: Up to twenty five dirts below water level (-25)&lt;br /&gt;
* [[Dredging]]: ?&lt;br /&gt;
&lt;br /&gt;
== Travelling on the waterways ==&lt;br /&gt;
It is possible to swim reasonable distances across water but if the [[player]]'s [[stamina]] falls too low while in the water it will start to [[drown]] and eventually [[die]] if the player does not make it back to land (or a [[boat]]). This makes crossing large bodies of water very difficult without a boat. While unladen and un[[armour]]ed, a player can swim at about 8km/h.&lt;br /&gt;
&lt;br /&gt;
A player is generally quite safe from [[animals]] while in the water, as most cannot swim; however, it should be noted, while in the water a player suffers a large [[combat rating]] (fighting) penalty, so it's not recommended fighting anything while swimming.&lt;br /&gt;
&lt;br /&gt;
A [[cart]] can't be dragged into water but a [[raft]] or a [[boat]] will work.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Item:Water]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Liquids]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=86080</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=86080"/>
		<updated>2014-05-14T17:33:07Z</updated>

		<summary type="html">&lt;p&gt;Ago: Reworded the latest additions about founding and switching deeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact center.&lt;br /&gt;
&lt;br /&gt;
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/&lt;br /&gt;
&lt;br /&gt;
Placing, or trading an already placed settlement, requires [[Premium]] Time.  If premium time expires for the mayor, the mayor DOES NOT lose the deed or their role as mayor. &lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters (alts) can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Reduced [[decay]] on structures&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow them to be lead by villagers&lt;br /&gt;
* A productivity bonus to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
* An enchanting bonus similar to the productivity bonus&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement, you must first obtain a [[settlement form]]. Unlike [[Writ of Ownership|writs]], which are created by building a [[House (general)|house]], settlement forms must be purchased from an [[NPC]] [[trader]]. The price of a form is 10 silver.&lt;br /&gt;
&lt;br /&gt;
When you use your settlement form to found a deed, you will have a credit of 10 silver. 3 silver will always be reserved for upkeep.  The other 7 silver is used to cover your tile costs, and any left over will also go to your upkeep.  If your inital deed would cost more than 7 silver, you must have the extra amount in your bank account. One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed paper in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size, east-west and north-south&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
** You can rename a village in the resize option. This resets the productivity bonus of the village.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automticly leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*'''Free players cannot plant a deed, even though they may own one (via [[Account_Types#Premium|premium]] expiration).'''&lt;br /&gt;
*You need the writs for all buildings that fall within your new settlement area in your inventory to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own the writ, provided you do not touch a house wall with the actual deed area - ie leave a 2 tiles gap between deed edge and any house wall.''&lt;br /&gt;
**''You can expand a perimeter over houses you do not own - provided your deed tiles do not touch the building''&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*A Token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have the writ for that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he do not have the writ for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have the writ in his/her inventory to expand the deed over the house. &lt;br /&gt;
&lt;br /&gt;
The money needed to resize must be either on the person resizing or in their bank.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a Disband order, and the actual Disbanding of the deed.  Doing so may cause you to not receive the refund from the deed and the upkeep. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives settlement coffer money back, if the coffer is below 5s, then owner will recieve 5s instead . The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When a village disbands, all its [[gate]]s are unlocked. NOTE: This no longer appears to be true, disbanded a deed in May of 2011 and gates remained locked.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed makes the new owner of the deed the mayor. A player must have premium time, be a member of a settlement in order to be appointed as mayor, and must have been a member for at least 24 hours.&lt;br /&gt;
&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit Templars]]. Hiring or releasing Templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit Templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of Templars you can have is 1 per 49 tiles. Example: Number of Templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit Templars demand payment. Hiring each new Templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep, or 3 silver if the settlement is on an Epic server.&lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep ==&lt;br /&gt;
Upkeep money is taken from the village funds every month (one month being 28 days). If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. There is a minimum 1 silver cost for upkeep.&lt;br /&gt;
&lt;br /&gt;
'''only 10% of the upkeep money can be used to pay for deed expansion.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Wars are only possible on the wild server. &lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
Note: if playing on a pvp server, where [[Lawful]] can be disabled, a [[Spirit Templar]] is required to enforce the permissions set here&lt;br /&gt;
&lt;br /&gt;
=== Permission per Role ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences. &amp;lt;br&amp;gt; Also allows [[lockpicking]].&lt;br /&gt;
; [[Forestry]] : Chopping down young [[tree]]s, picking [[sprout]]s, planting sprouts, [[gardening]].&lt;br /&gt;
; Cut old trees: is required for cutting down old trees. This setting will not work on its own, so Forestry must still be enabled for a player with this permission to cut any trees at all.&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Players with this setting will get a large bonus to damage done, and will be able to quickly destroy structures. Allies with this setting will be able to destroy structures, but will not get the damage bonus. &amp;lt;br&amp;gt; Also allows lockpicking.&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields. &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]].&lt;br /&gt;
; Hire guards : Changing guard level.&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations. &amp;lt;br&amp;gt; Also allows disbanding the settlement.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Also allows pickup of items on the deed!&amp;lt;/b&amp;gt;&lt;br /&gt;
; Mine rock and ore: [[Mining]].&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten.&lt;br /&gt;
; Expand : Expand the settlement with a larger deed.&lt;br /&gt;
; Pass all fences : Passing through all fences, even locked ones.&lt;br /&gt;
; Lock fences : Locking fences.&lt;br /&gt;
; Attack citizen : Attacking citizens.&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens, disabling this will also keep players from attacking [[:wikipedia:Mob_(video_gaming)|mob's]] on the deed.&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace. '''Also can change settlement from a Dictatorship to a Democracy'''&lt;br /&gt;
; Fish : Allows fishing.&lt;br /&gt;
; Map : Allows ability to add and remove village annotations on the map.&lt;br /&gt;
; DELETE : This permission will delete the role if set.&lt;br /&gt;
''' Note that you cannot give specific permissions to solely a single player that is a non-citizen of the deed'''&lt;br /&gt;
&lt;br /&gt;
Be aware that even if you specifically put a player's name into the role field and the village that they are a part of in the village field, any permissions granted under that role name is allowed to any member of the village entered in the village field. For example, if Player1 was entered into the role field on VillageFunTime's settlement permissions, and was given the permission to terraform, and the village Player1 is a citizen of (say, VillageCoolBreeze) is entered into the village field, then if Player2 from the same village as Player1 came to VillageFunTime, then Player2 would be able to terraform even though their name was not specified in the role field. The town does not have to part of your alliance to be added in this manner.&lt;br /&gt;
&lt;br /&gt;
This has been tested as of 21/01/13 and is correct.&lt;br /&gt;
&lt;br /&gt;
=== Settings &amp;amp; Settlement permissions ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
These additional permissions are not linked to roles:&lt;br /&gt;
; Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
; Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
; Merchants: Allows placing of personal merchants.&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up items and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to pick up items, to let them tame animals this permission still needs to be checked.&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [http://wurmtools.com/calculators/deed Wurm Tools cost calculator]&lt;br /&gt;
* [http://wurmtoolbox.somee.com/DeedCalc.aspx Deed Calculator]&lt;br /&gt;
* (No longer working as of 15 July 2012) [http://sites.google.com/a/wurmonline.com/new-deed-system/cost-calculator New Deed system Cost calculator]&lt;br /&gt;
&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=85971</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=85971"/>
		<updated>2014-05-06T04:55:02Z</updated>

		<summary type="html">&lt;p&gt;Ago: /* Traits */ Bred in captivity showed up at 83 skill: http://forum.wurmonline.com/index.php?/topic/101179-the-new-animal-husbandry-trait/?p=1025416&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
*Both of the [[animals]] you wish to breed must be not hungry. One must be a male and the other one a female. Lead one of them with a [[rope]] (note that some animals must be [[animal taming|tamed]] to be led) and move it close to the other one. Right-click on the animal you are '''not''' leading and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
*Grooming also gives animal husbandry skill gains. Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. You can groom animals once per hour .&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Animals must be of the same species.&lt;br /&gt;
* If breeding fails, you will receive a message that the male &amp;quot;shys away and interrupts the action&amp;quot;.&lt;br /&gt;
* If breeding fails or is successful and you attempt to breed again, the male animal will show that he's &amp;quot;not in the mood&amp;quot; until 45 real life minutes pass.&lt;br /&gt;
* Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 more hours, after which breeding may resume.&lt;br /&gt;
* Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
* [[Age]] is a factor in breeding: [[calves]] or [[foal]]s will not breed, neither will young/early adolescent animals.&lt;br /&gt;
* Breeding increases a player's [[soul depth]].&lt;br /&gt;
* Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species. &lt;br /&gt;
* Examining the animal will show the remaining wurm weeks left until birth. eg. ''She will deliver in about 4''&lt;br /&gt;
* Animals can have miscarriages which can kill the mother with no child spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriages.&lt;br /&gt;
* If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
* Breeding female animals with [[animal conditions|conditions]] such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
* Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
* The name is determined at birth, the traits are determined at breeding (noticed on a server revert on 2011-03-01)&lt;br /&gt;
* The horse's color from birth is determined based on 1/3 by the mother, 1/3 by the father, and 1/3 by random.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Bred animals have a chance of having traits.(Enhancement/Deformity). Animals can have multiple traits. Traits are gained based on mechanics below:&lt;br /&gt;
* All traits are put into the gene pool.&lt;br /&gt;
* Parents' trait then add %chance that traits from parents will appear. if both parents have same trait, this %chance is even a lot higher.&lt;br /&gt;
* Inbreeding add %chance that bad traits will appear.&lt;br /&gt;
* Animal Husbandry is only partially on the Curve.  The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic).  But the actual value (numerical) is used for computing the number of traits you can breed.&lt;br /&gt;
* Lastly, breeder's Animal Husbandry affects the minimum and maximum number of traits that will appear in a horse. (Currently the maximum number of traits experienced on one animal in game is 9 at 90+ AH)&lt;br /&gt;
&lt;br /&gt;
Examining an animal will show traits, if one has the required skill level:&lt;br /&gt;
&lt;br /&gt;
[[Freedom]] Skill Level ([[Epic]] Skill [[Curve]] Level) 'skill': &amp;quot;Trait name&amp;quot; (Suspected function)&lt;br /&gt;
*  0 skill: Horse's color is considered a trait. (Although it DOES NOT go against the trait limit.)&lt;br /&gt;
* 20 (10.56) skill: &amp;quot;It will fight fiercely.&amp;quot; (Higher fighting skill?)&lt;br /&gt;
* 21 (11.12) skill: &amp;quot;It has fleeter movement than normal.&amp;quot; (Minor speed boost.)&lt;br /&gt;
* 22 (11.68) skill: &amp;quot;It is a tough bugger.&amp;quot; (Withstands more damage.)&lt;br /&gt;
* 23 (12.25) skill: &amp;quot;It has a strong body.&amp;quot; (Bonus to maintaining top speed.)&lt;br /&gt;
* 24 (12.82) skill: &amp;quot;It has lightning movement.&amp;quot; (Randomly increases speed for a short duration.)&lt;br /&gt;
* 25 (13.40) skill: &amp;quot;It can carry more than average.&amp;quot; (Less penalty to speed due to high load.)&lt;br /&gt;
* 26 (13.98) skill: &amp;quot;It has very strong leg muscles.&amp;quot; (Less penalty to speed due to slope? Does not currently do this.)&lt;br /&gt;
* 27 (14.56) skill: &amp;quot;It has keen senses.&amp;quot; (Increased aggression range, or possibly harder to tame?)&lt;br /&gt;
* 28 (15.15) skill: &amp;quot;It has malformed hindlegs.&amp;quot; (Minor speed penalty)*&lt;br /&gt;
* 29 (15.74) skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)*&lt;br /&gt;
* 30 (16.33) skill: &amp;quot;It seems overly aggressive.&amp;quot; (Goes into frenzy when attacked)*&lt;br /&gt;
* 31 (16.93) skill: &amp;quot;It looks very unmotivated.&amp;quot; (Seldom uses speed boosts?)*&lt;br /&gt;
* 32 (17.54) skill: &amp;quot;It is unusually strong willed.&amp;quot; (Will stop being led at random.)*&lt;br /&gt;
* 33 (18.15) skill: &amp;quot;It has some illness.&amp;quot; (Body strength will slowly reduce over time, which will eventually making the animal unrideable. Note: Genesis will cause it to slowly regain strength up to it's old level.)*&lt;br /&gt;
* 34 (18.76) skill: &amp;quot;It looks constantly hungry.&amp;quot; (is twice as fast to become hungry again.)*&lt;br /&gt;
* 39 (21.90) skill: &amp;quot;It looks feeble and unhealthy.&amp;quot; (Prone to catching a disease.)*&lt;br /&gt;
* 40 (22.54) skill: &amp;quot;It looks unusually strong and healthy.&amp;quot; (Has a higher resistance to disease.)&lt;br /&gt;
* 41 (23.19) skill: &amp;quot;It has a certain spark in its eyes.&amp;quot; (Affects breeding? &amp;lt;s&amp;gt;Will not die of old age?&amp;lt;/s&amp;gt; Disproved, see talk.)&lt;br /&gt;
* 83 (58.77) skill: &amp;quot;Bred in captivity.&amp;quot;&lt;br /&gt;
(All &amp;quot;?&amp;quot; are unconfirmed, traits with a * are removed by a [[Genesis]] cast)&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
&lt;br /&gt;
Inbreeding has a negative effect. It adds extra negative traits that don't count against the regular traits pool.&lt;br /&gt;
&lt;br /&gt;
Inbreeding is mating with the father or mother or when the two animals have the same father or mother. Basically if you only can find two horses you'll be ok in three generations. But it might be better to mate your horses with your neighbors horses.&lt;br /&gt;
&lt;br /&gt;
====Important to note====&lt;br /&gt;
&lt;br /&gt;
Players have observed that dead parents don't count towards the 'inbreeding' check:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have often used it as a method of breeding, to kill the old parents when I had too many horses that had a parent in common.  After the parents are dead, you can breed and get normal horses.  Leave the parents alive and you get lots of bad traited animals.&amp;quot; [http://forum.wurmonline.com/index.php?/topic/65441-split-off-from-animal-congestion-fix/page__st__20#entry643716 Source]&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
&lt;br /&gt;
To prolong venerable animals from dying of old age you can care for them. To start caring stand next to the animal, right click the animal and select ''Care for''. If you start caring for that animal you'll get the message:&lt;br /&gt;
 You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for 1 more creatures.&lt;br /&gt;
&lt;br /&gt;
The amount of animals you can care for is limited by the animal husbandry skill of the player. If you can't care for more animals you'll get the message&lt;br /&gt;
 You may not care for any more creatures right now. You are already caring for 1 creatures.&lt;br /&gt;
&lt;br /&gt;
You can care for 1 animal and 1 extra animal for every 10 skill in animal husbandry. So at 40 Animal husbandry skill you can care for 5 animals.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Non-premium players can only care for 1 animal.&lt;br /&gt;
&lt;br /&gt;
To stop caring for all cared animals type the command ''/stopcaring'' in the chat window. You'll get the message&lt;br /&gt;
 You no longer care for the one creature you used to.&lt;br /&gt;
&lt;br /&gt;
To stop caring for a specific animal, you will need to right click the animal and 'care for' again.&lt;br /&gt;
&lt;br /&gt;
You can get a list of all the animals you are currently caring for by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Common_bugs_and_solutions&amp;diff=85788</id>
		<title>Common bugs and solutions</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Common_bugs_and_solutions&amp;diff=85788"/>
		<updated>2014-04-20T21:22:15Z</updated>

		<summary type="html">&lt;p&gt;Ago: /* Other technical issues */ Added 64bit Java instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:LogicBug.jpg|50px|right|&amp;quot;It has been just so in all of my inventions. The first step is an intuition, and comes with a burst, then difficulties arise—this thing gives out and [it is] then that &amp;quot;Bugs&amp;quot;—as such little faults and difficulties are called—show themselves and months of intense watching, study and labor are requisite before commercial success or failure is certainly reached...&amp;quot; -Thomas Edison.]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This is made by the ''players'' of Wurm, not someone from the development team so there may be errors, don't just fully rely on this, just check this first, attempt it then post.&lt;br /&gt;
&lt;br /&gt;
Have a look at [[Client Log Messages]] for more common errors and solutions.&lt;br /&gt;
&lt;br /&gt;
== Problems before pressing the play button ==&lt;br /&gt;
&lt;br /&gt;
=== The game crashes before the login screen ===&lt;br /&gt;
&lt;br /&gt;
* Make sure you are running an up to date client version.&lt;br /&gt;
* Make sure your Java version is up to date.&lt;br /&gt;
&lt;br /&gt;
=== The play button is grayed out ===&lt;br /&gt;
&lt;br /&gt;
* Have you entered your character name correctly?&lt;br /&gt;
* Have you entered your password?&lt;br /&gt;
* Have you read and accepted the EULA?&lt;br /&gt;
* Has the pack update completed successfully?&lt;br /&gt;
&lt;br /&gt;
If the button remains greyed out, post a thread in the bug forum and ask for help.&lt;br /&gt;
&lt;br /&gt;
=== The pack update has failed ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(In version 2.7.0 or newer only)&amp;lt;/span&amp;gt; Press the 'show error log' button and post the log in the bug forum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Download-icon.gif]] ''Attempt to download the packs manually.''&lt;br /&gt;
&lt;br /&gt;
The packs can be downloaded using these links (Right click &amp;amp; then &amp;lt;tt&amp;gt;Save Target/Link As&amp;lt;/tt&amp;gt;):&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0;margin-right:50%;&amp;quot;&amp;gt;''&lt;br /&gt;
* [http://www.wurmonline.com/packs/graphics.jar http://www.wurmonline.com/packs/graphics.jar]&lt;br /&gt;
* [http://www.wurmonline.com/packs/sound.jar http://www.wurmonline.com/packs/sound.jar]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Then, place the downloaded .jar files in the wurm/packs/ folder.&lt;br /&gt;
&lt;br /&gt;
'''Do not attempt to unzip the files.'''&lt;br /&gt;
&lt;br /&gt;
Make sure ALL files are downloaded and installed.&lt;br /&gt;
&lt;br /&gt;
'''If it still doesn't work:'''&lt;br /&gt;
&lt;br /&gt;
Make a post in the bug forum and wait for dev or GM assistance.&lt;br /&gt;
&lt;br /&gt;
== Problems after pressing play, before actually playing ==&lt;br /&gt;
&lt;br /&gt;
=== Grey game window when using a Macintosh ===&lt;br /&gt;
&lt;br /&gt;
Make sure you are using the JOGL+AWT renderer in game settings.&lt;br /&gt;
&lt;br /&gt;
Turn on 'Use nanoTime' timer in the compatibility tab in the settings. &lt;br /&gt;
&lt;br /&gt;
=== The game crashes with a crash window ===&lt;br /&gt;
&lt;br /&gt;
Read the crash message at the top of the window (the part inside &amp;lt;brackets&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
* Check [[Client Log Messages]] if the message and a solution is listed.&lt;br /&gt;
&lt;br /&gt;
=== The game crashes without a crash window ===&lt;br /&gt;
&lt;br /&gt;
Locate the HS_ERR_PID crash log. It is usually on the desktop, but can be placed in other locations too.&lt;br /&gt;
&lt;br /&gt;
==== For Intel users ====&lt;br /&gt;
&lt;br /&gt;
* Disable VBO (compatibility tab)&lt;br /&gt;
* If it still crashes, disable multidraw (compatibility tab)&lt;br /&gt;
&lt;br /&gt;
==== For ATI users ====&lt;br /&gt;
&lt;br /&gt;
* Make sure you are using Catalyst 9.12 '''or newer'''.&lt;br /&gt;
** If your card is too old, use Catalyst 9.3 '''or older'''.&lt;br /&gt;
** Catalyst 9.4 through 9.11 have OpenGL memory leaks.&lt;br /&gt;
* Disable Catalyst AI&lt;br /&gt;
* Set antialiasing (AA) and anisotropic filtering (AF) to game-controlled.&lt;br /&gt;
&lt;br /&gt;
==== If it still fails ====&lt;br /&gt;
&lt;br /&gt;
Post your log file with description of the problem in the technical issues forums, and wait for developer, GM or other assistance.&lt;br /&gt;
&lt;br /&gt;
  Link : http://forum.wurmonline.com/index.php?/forum/26-technical-issues/&lt;br /&gt;
&lt;br /&gt;
Mention that you used this page, and that your problem wasn't listed.&lt;br /&gt;
&lt;br /&gt;
== Other technical issues ==&lt;br /&gt;
&lt;br /&gt;
=== 64bit Java ===&lt;br /&gt;
&lt;br /&gt;
If you're running a 64bit Windows you should run 64bit Java too. This will allow you to use more of the available system memory and it avoids certain crashes that may occur with 32bit Java.&lt;br /&gt;
&lt;br /&gt;
When you visit the Java download site with a 32bit web browser you will get the 32bit Java download by default. Visit the [http://java.com/en/download/manual.jsp Java download site] to download the 64bit version.&lt;br /&gt;
&lt;br /&gt;
If you don't need the 32bit version of Java you should uninstall Java completly and install only the 64bit version. This will prevent problems where the 32bit version is automaticly selected to run Wurm.&lt;br /&gt;
&lt;br /&gt;
Once you have the 64bit Java installed you can create a shortcut to start the Wurm client. Paste one of the following command lines as target for the shortcut. &lt;br /&gt;
&lt;br /&gt;
'''Stable client'''&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;%SystemRoot%\System32\javaws.exe&amp;quot; http://www.wurmonline.com/client/wurmclient.jnlp&lt;br /&gt;
&lt;br /&gt;
'''Unstable client'''&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;%SystemRoot%\System32\javaws.exe&amp;quot; http://www.wurmonline.com/client/wurmclient_unstable.jnlp&lt;br /&gt;
&lt;br /&gt;
=== Texture problems on turkish computers ===&lt;br /&gt;
&lt;br /&gt;
The turkish language settings performs upper and lowercase conversion of the letters ''i'' and ''I'' differently than most languages. As a consequence the client can't find some textures and models and just display a red &amp;quot;x&amp;quot; on white ground instead.&lt;br /&gt;
&lt;br /&gt;
You can either change the language setting of your computer to a different language (eg. english) [http://forum.wurmonline.com/index.php?/topic/72252-strange-texture-issues-since-3-months/#entry715617] or&lt;br /&gt;
start Wurm with an option to run with a different language setting [http://forum.wurmonline.com/index.php?/topic/93625-graphics-problem/#entry939516]:&lt;br /&gt;
&lt;br /&gt;
Create a shortcut with the following command or run the command from the command prompt (Windows+R):&lt;br /&gt;
&lt;br /&gt;
 C:\Windows\System32\javaws.exe -J-Duser.country=us -J-Duser.language=en http://www.wurmonline.com/client/wurmclient.jnlp&lt;br /&gt;
&lt;br /&gt;
=== Solutions in the forums ===&lt;br /&gt;
* Out of memory errors: [http://forum.wurmonline.com/index.php?/topic/75790-how-do-i-fix-this-problem/#entry749327]&lt;br /&gt;
* nVidia Optimus systems: [http://forum.wurmonline.com/index.php?/topic/71698-2fps-and-crashing/#entry708815]&lt;br /&gt;
&lt;br /&gt;
== Gameplay problems ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Ago&amp;diff=85767</id>
		<title>User:Ago</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Ago&amp;diff=85767"/>
		<updated>2014-04-19T11:08:17Z</updated>

		<summary type="html">&lt;p&gt;Ago: /* Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Characters =&lt;br /&gt;
== Ago ==&lt;br /&gt;
JOAT residing in [[Insanity Hills]] on [[Independence]].&lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
* [2009-03-01 02:54:19] You have just received the title '[[Titles#Special titles|Trollslayer]]'!&lt;br /&gt;
* [2009-03-12 17:31:56] You have just received the title '[[Carpenter]]'!&lt;br /&gt;
* [2009-05-22 22:58:24] You have just received the title '[[Handyman]]'!&lt;br /&gt;
* [2009-06-20 08:29:53] You have just received the title '[[Digger]]'!&lt;br /&gt;
* [2009-07-01 09:31:58] You have just received the title '[[Miner]]'!&lt;br /&gt;
* [2009-07-25 19:50:34] You have just received the title '[[Excavator]]'!&lt;br /&gt;
* [2009-09-11 20:08:21] You have just received the title '[[Renowned Carpenter]]'!&lt;br /&gt;
* [2009-11-25 23:31:08] You have just received the title '[[Prime Minester]]'!&lt;br /&gt;
* [2009-11-30 02:54:02] You have just received the title '[[Blacksmith]]'!&lt;br /&gt;
* [2009-12-02 14:40:43] You have just received the title '[[Fine Carpenter]]'!&lt;br /&gt;
* [2009-12-02 14:48:47] You have just received the title '[[Lumberjack]]'!&lt;br /&gt;
* [2009-12-11 15:03:36] You have just received the title '[[Farmer]]'!&lt;br /&gt;
* [2009-12-12 15:24:28] You have just received the title '[[Fletcher]]'!&lt;br /&gt;
* [2010-02-03 21:13:19] You have just received the title '[[Mason]]'!&lt;br /&gt;
* [2010-02-28 22:27:48] You have just received the title '[[Repairman]]'!&lt;br /&gt;
* [2010-04-09 22:31:58] You have just received the title '[[Smith]]'!&lt;br /&gt;
* [2010-04-10 21:08:31] You have just received the title '[[Caterer]]'!&lt;br /&gt;
* [2010-04-12 22:44:08] You have just received the title '[[Tim the Toolman]]'!&lt;br /&gt;
* [2010-04-14 23:21:31] You have just received the title '[[Soldier]]'!&lt;br /&gt;
* [2010-05-24 23:16:47] You have just received the title '[[Renowned Blacksmith]]'!&lt;br /&gt;
* [2010-07-14 21:33:32] You have just received the title '[[Prospector]]'!&lt;br /&gt;
* [2010-09-22 20:18:16] You have just received the title '[[Weaponsmith]]'!&lt;br /&gt;
* [2010-09-25 00:58:20] You have just received the title '[[Timberman]]'!&lt;br /&gt;
* [2010-09-25 14:45:17] You have just received the title '[[Coaler]]'!&lt;br /&gt;
* [2010-10-29 22:09:18] You have just received the title '[[Goldsmith]]'!&lt;br /&gt;
* [2010-12-05 03:18:17] You have just received the title '[[Body Builder]]'!&lt;br /&gt;
* [2011-01-02 15:01:29] You have just received the title '[[Mercenary]]'!&lt;br /&gt;
* [2011-03-15 05:41:30] You have just received the title '[[Guru]]'!&lt;br /&gt;
* [2011-04-17 03:25:19] You have just received the title '[[Mastermine]]'!&lt;br /&gt;
* [2011-05-09 16:07:07] You have just received the title '[[Gardener]]'!&lt;br /&gt;
* [2011-06-19 13:08:49] You have just received the title '[[Renowned Goldsmith]]'!&lt;br /&gt;
* [2011-07-01 01:16:08] You have just received the title '[[Forester]]'!&lt;br /&gt;
* [2011-07-13 01:08:40] You have just received the title '[[Platesmith]]'!&lt;br /&gt;
* [2011-07-17 15:45:40] You have just received the title '[[Swami]]'!&lt;br /&gt;
* [2011-07-25 00:23:14] You have just received the title '[[Stabber]]'!&lt;br /&gt;
* [2011-07-26 00:06:48] You have just received the title '[[Shieldsmith]]'!&lt;br /&gt;
* [2011-08-25 20:38:00] You have just received the title '[[Tinker]]'!&lt;br /&gt;
* [2011-09-03 12:06:36] You have just received the title '[[Iron Chef]]'!&lt;br /&gt;
* [2011-09-24 19:34:57] You have just received the title '[[Titles#Special titles|Dragonslayer]]'!&lt;br /&gt;
* [2011-12-22 09:38:56] You have just received the title '[[Swordsman]]'!&lt;br /&gt;
* [2012-04-10 17:59:11] You have just received the title '[[Drover]]'!&lt;br /&gt;
* [2012-06-01 21:57:15] You have just received the title '[[Knifer]]'!&lt;br /&gt;
* [2012-06-08 12:41:34] You have just received the title '[[Butcher]]'!&lt;br /&gt;
* [2012-08-03 16:04:02] You have just received the title '[[Crofter]]'!&lt;br /&gt;
* [2012-09-16 14:14:17] You have just received the title '[[Rama]]'!&lt;br /&gt;
* [2013-07-07 15:50:01] You have just received the title '[[Geologist]]'!&lt;br /&gt;
* [2014-04-01 17:59:31] You have just received the title '[[Mighty Fine Carpenter]]'!&lt;br /&gt;
* [2014-04-17 20:03:23] You have just received the title '[[Harbormaster]]'!&lt;br /&gt;
* [2014-04-19 13:06:01] You have just received the title '[[Master Carpenter]]'!&lt;br /&gt;
&lt;br /&gt;
=== Meditation ranks ===&lt;br /&gt;
&lt;br /&gt;
* [2010-10-10 13:34:38] Congratulations! You have now reached the level of Initiate of the path of knowledge!&lt;br /&gt;
* [2010-10-11 14:55:17] Congratulations! You have now reached the level of Eager of the path of knowledge!&lt;br /&gt;
* [2010-10-14 15:21:46] Congratulations! You have now reached the level of Explorer of the path of knowledge!&lt;br /&gt;
* [2010-10-20 16:01:21] Congratulations! You have now reached the level of Sheetfolder of the path of knowledge!&lt;br /&gt;
* [2010-11-03 13:16:43] Congratulations! You have now reached the level of Desertmind of the path of knowledge!&lt;br /&gt;
* [2010-11-29 14:06:28] Congratulations! You have now reached the level of Observer of the path of knowledge!&lt;br /&gt;
* [2010-12-23 14:26:02] Congratulations! You have now reached the level of Bookkeeper of the path of knowledge!&lt;br /&gt;
* [2011-02-05 23:20:04] Congratulations! You have now reached the level of Mud-dweller of the path of knowledge!&lt;br /&gt;
* [2011-03-15 12:51:04] Congratulations! You have now reached the level of Thought Eater of the path of knowledge!&lt;br /&gt;
* [2011-05-11 21:49:50] Congratulations! You have now reached the level of Crooked of the path of knowledge!&lt;br /&gt;
* [2011-07-17 17:17:04] Congratulations! You have now reached the level of Enlightened of the path of knowledge!&lt;br /&gt;
* [2011-10-21 17:54:13] Congratulations! You have now reached the level of 12th Hierophant of the path of knowledge!&lt;br /&gt;
&lt;br /&gt;
== Xerus ==&lt;br /&gt;
[[Vynora]] priest with 99 [[faith]] residing in [[Insanity Hills]] on [[Independence]]. Mayor of Insanity Hill Mining Outpost on [[Independence]].&lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
* [2009-12-08 14:47:45] You have just received the title '[[Padre]]'!&lt;br /&gt;
* [2010-02-19 00:29:05] You have just received the title '[[Channeler]]'!&lt;br /&gt;
* [2010-03-25 19:33:03] You have just received the title '[[Devout]]'!&lt;br /&gt;
* [2010-04-12 20:27:23] You have just received the title '[[Fisherman]]'!&lt;br /&gt;
* [2011-01-05 19:33:43] You have just received the title '[[Conduit]]'!&lt;br /&gt;
* [2011-01-10 17:02:29] You have just received the title '[[Enlightened]]'!&lt;br /&gt;
* [2011-11-26 19:19:52] You have just received the title '[[Trollslayer]]'!&lt;br /&gt;
&lt;br /&gt;
== Jalina ==&lt;br /&gt;
[[Fo]] priestess with 100 faith residing in Insanity Hills Deliverance Outpost on [[Deliverance]].&lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
* [2010-07-19 22:05:50] You have just received the title '[[Norn]]'!&lt;br /&gt;
* [2010-11-09 17:16:09] You have just received the title '[[Mystic]]'!&lt;br /&gt;
* [2011-05-13 17:09:36] You have just received the title '[[Enlightened]]'!&lt;br /&gt;
* [2011-05-13 19:22:07] You have just received the title '[[Channeler]]'!&lt;br /&gt;
* [2011-11-20 13:22:34] You have just received the title '[[Caterer]]'!&lt;br /&gt;
* [2012-04-07 16:58:46] You have just received the title '[[Farmer]]'!&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
&lt;br /&gt;
'''Update 2014-04-12:''' All tools have been reuploaded with a new certificate which should last until 2019. The change requires a reinstall of the tools because Windows is pretty picky about the changed issuer certificate. It's also pretty picky about safety of the programs because I did not dare to shell out big bucks to buy a &amp;quot;trusted&amp;quot; certificate from Verisign and Co. There are lots of red warning signs how unsafe it is to run the programs. If you're in doubt you can get the source, verify it and compile yourself. Importing the [http://gotti.no-ip.org/wurm/Wurm_Online_Tools.crt certificate] may silence some warnings.&lt;br /&gt;
&lt;br /&gt;
== Wurm skill ratio ==&lt;br /&gt;
Checks wurm log files for events related to skill gains and respective actions and computes skill gain ratio and gain per hour.&lt;br /&gt;
&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio Web install] with automatic updates&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/miningratio.zip Binaries]&lt;br /&gt;
* [https://github.com/ago1024/WurmTools Source]&lt;br /&gt;
* Requirements: .NET Framework 3.5 Client profile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://gotti.no-ip.org/wurm/miningratio/miningratio.png&lt;br /&gt;
&lt;br /&gt;
Additional scripts for other skills can be added to the %LOCALAPPDATA%\WurmSkillRatio directory. &lt;br /&gt;
&lt;br /&gt;
The scripts are written in CS-Script which is essentially C#. All files with a *.cs extension are automaticly picked up. &lt;br /&gt;
They have to implement the isActionStart, isActionEnd, isSkillGain and getName methods.&lt;br /&gt;
&lt;br /&gt;
Example: ropemaking.cs (covering bow strings only)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Text.RegularExpressions;&lt;br /&gt;
&lt;br /&gt;
public class RopemakingMessageParser&lt;br /&gt;
{&lt;br /&gt;
    private Regex reStart = new Regex(&amp;quot;You start to work with the rope tool&amp;quot;);&lt;br /&gt;
    private Regex reEnd = new Regex(&amp;quot;You (almost made it, but the|create a) bow string&amp;quot;);&lt;br /&gt;
    private Regex reSkill = new Regex(&amp;quot;Ropemaking increased&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
    public bool isActionStart(String message)&lt;br /&gt;
    {&lt;br /&gt;
        return reStart.IsMatch(message);&lt;br /&gt;
    }&lt;br /&gt;
    public bool isActionEnd(String message)&lt;br /&gt;
    {&lt;br /&gt;
        return reEnd.IsMatch(message);&lt;br /&gt;
    }&lt;br /&gt;
    public bool isSkillGain(String message)&lt;br /&gt;
    {&lt;br /&gt;
        return reSkill.IsMatch(message);&lt;br /&gt;
    }&lt;br /&gt;
    public String getName()&lt;br /&gt;
    {&lt;br /&gt;
        return &amp;quot;Ropemaking&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Highlighters ===&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/blacksmithing.cs Blacksmithing]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/carpentry.cs Carpentry]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/coalmaking.cs Coalmaking]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/finecarpentry.cs Fine carpentry]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/grooming.cs Grooming]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/milling.cs Milling]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/prospecting.cs Prospecting]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/ropemaking.cs Ropemaking]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/weaponsmithing.cs Weapon smithing]&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/miningratio/plugins/woodcutting.cs Wood cutting]&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
'''1.1.5'''&lt;br /&gt;
*Support for marble and slate shards in the mining highlighter&lt;br /&gt;
*New ceritficate. The old expired.&lt;br /&gt;
&lt;br /&gt;
'''1.1.4'''&lt;br /&gt;
*Support unicode characters in player paths (\uxxxxx)&lt;br /&gt;
&lt;br /&gt;
== Wurmtimer ==&lt;br /&gt;
Simple application to keep track of various timers in Wurm. Also checks the log files for specific messages and starts timers automaticly.&lt;br /&gt;
&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/wurmtimer Web install] with automatic updates&lt;br /&gt;
* [https://github.com/ago1024/WurmTools Source]&lt;br /&gt;
* Requirements: .NET Framework 2.0&lt;br /&gt;
&lt;br /&gt;
http://gotti.no-ip.org/wurm/wurmtimer/wurmtimer.png&lt;br /&gt;
&lt;br /&gt;
WurmTimer will pick the character name and Wurm folder from the registry. If you are using multiple characters or the wurm folder is not picked correctly then save this configuration with the correct playername(s) to ''%LOCALAPPDATA%\WurmTimer.xml''. The easiest way to open the correct file is to enter ''notepad %LOCALAPPDATA%\WurmTimer.xml'' in the Windows run prompt (Windows+R).&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;WurmTimer&amp;gt;&lt;br /&gt;
	&amp;lt;Player name=&amp;quot;PLAYERNAME&amp;quot;/&amp;gt;	&lt;br /&gt;
	&amp;lt;!-- more entries like this for any character you want to have the log files checked --&amp;gt;&lt;br /&gt;
	&amp;lt;!-- a different wurm folder can be added in the wurmdir attribute  eg&lt;br /&gt;
        &amp;lt;Player name=&amp;quot;PLAYERNAME&amp;quot; wurmdir=&amp;quot;C:\Games\Wurm&amp;quot;/&amp;gt;&lt;br /&gt;
	--&amp;gt;&lt;br /&gt;
&amp;lt;/WurmTimer&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
'''1.5.8'''&lt;br /&gt;
*Support unicode characters in player paths (\uxxxxx)&lt;br /&gt;
*New certificate (old expired)&lt;br /&gt;
&lt;br /&gt;
'''1.5.7'''&lt;br /&gt;
*Fix escaped characters in player names&lt;br /&gt;
&lt;br /&gt;
'''1.5.6'''&lt;br /&gt;
*Added lock picking timer. &lt;br /&gt;
:Timer runs for 10 minutes after a lock picking skill gain.&lt;br /&gt;
&lt;br /&gt;
'''1.5.5'''&lt;br /&gt;
*Fix crash when adding a timer when minimized&lt;br /&gt;
&lt;br /&gt;
'''1.5.4'''&lt;br /&gt;
*Show playername in automatic timers&lt;br /&gt;
:If multiple player names are configured show the player name in automatic timers.&lt;br /&gt;
*Poll interval set to 5 seconds.&lt;br /&gt;
*Start with log file checking &lt;br /&gt;
&lt;br /&gt;
'''1.5.0'''&lt;br /&gt;
*Added logfile scanning to WurmTimer&lt;br /&gt;
&lt;br /&gt;
'''1.4.0'''&lt;br /&gt;
*Added Alignment and Sermon buttons&lt;br /&gt;
&lt;br /&gt;
'''1.3.0'''&lt;br /&gt;
*Flash application task bar if timer expires&lt;br /&gt;
&lt;br /&gt;
'''1.2.0'''&lt;br /&gt;
*New program icon&lt;br /&gt;
*Added tooltips&lt;br /&gt;
&lt;br /&gt;
== ImproveTool ==&lt;br /&gt;
Check logfiles for improve messages and display the required tool.&lt;br /&gt;
&lt;br /&gt;
* [http://gotti.no-ip.org/wurm/improvetool Web install] with automatic updates&lt;br /&gt;
* [https://github.com/ago1024/WurmTools Source]&lt;br /&gt;
* Requirements: .NET Framework 2.0&lt;br /&gt;
&lt;br /&gt;
http://gotti.no-ip.org/wurm/improvetool/improvetool.png&lt;br /&gt;
&lt;br /&gt;
ImproveTool will pick the character name and Wurm folder from the registry. If you are using multiple characters or the wurm folder is not picked correctly then save this configuration with the correct playername(s) to ''%LOCALAPPDATA%\ImproveTool.xml''. The easiest way to open the correct file is to enter ''notepad %LOCALAPPDATA%\ImproveTool.xml'' in the Windows run prompt (Windows+R).&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;ImproveTool&amp;gt;&lt;br /&gt;
	&amp;lt;Player name=&amp;quot;PLAYERNAME&amp;quot;/&amp;gt;	&lt;br /&gt;
	&amp;lt;!-- more entries like this for any character you want to have the log files checked --&amp;gt;&lt;br /&gt;
	&amp;lt;!-- a different wurm folder can be added in the wurmdir attribute  eg&lt;br /&gt;
        &amp;lt;Player name=&amp;quot;PLAYERNAME&amp;quot; wurmdir=&amp;quot;C:\Games\Wurm&amp;quot;/&amp;gt;&lt;br /&gt;
	--&amp;gt;&lt;br /&gt;
&amp;lt;/ImproveTool&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Changelog ===&lt;br /&gt;
&lt;br /&gt;
'''1.1.0'''&lt;br /&gt;
* Cloth tailoring messages added&lt;br /&gt;
&lt;br /&gt;
'''1.0.0'''&lt;br /&gt;
* Initial revision&lt;br /&gt;
&lt;br /&gt;
== fulldate.pl ==&lt;br /&gt;
Parses Wurm log files and expands the timestamp to include the date&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#!/usr/bin/perl&lt;br /&gt;
&lt;br /&gt;
use Posix;&lt;br /&gt;
&lt;br /&gt;
my $date;&lt;br /&gt;
my $lasttime;&lt;br /&gt;
while (&amp;lt;&amp;gt;) {&lt;br /&gt;
&lt;br /&gt;
    if (/^Logging started (....-..-..)/) &lt;br /&gt;
    {&lt;br /&gt;
        $date = $1;&lt;br /&gt;
        $lasttime = &amp;quot;&amp;quot;;&lt;br /&gt;
        print;&lt;br /&gt;
    } &lt;br /&gt;
    elsif (/^\[(\d\d:\d\d:\d\d)\] (.*)/) &lt;br /&gt;
    {&lt;br /&gt;
        my $time = $1;&lt;br /&gt;
        my $message = $2;&lt;br /&gt;
        if ($lasttime &amp;gt; $time) {&lt;br /&gt;
            my ($yyyy, $mm, $dd) = ($date =~ /(\d+)-(\d+)-(\d+)/);&lt;br /&gt;
            $date = POSIX::strftime(&amp;quot;%Y-%m-%d&amp;quot;, 0, 0, 0, $dd + 1, $mm - 1, $yyyy - 1900);&lt;br /&gt;
        }&lt;br /&gt;
        printf &amp;quot;[%s %s] %s\n&amp;quot;, $date, $time, $message;&lt;br /&gt;
        $lasttime = $time;&lt;br /&gt;
    } &lt;br /&gt;
    else&lt;br /&gt;
    {&lt;br /&gt;
        print;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=85734</id>
		<title>Key bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=85734"/>
		<updated>2014-04-16T10:34:50Z</updated>

		<summary type="html">&lt;p&gt;Ago: toggle mouselook is a console command and is listed in Console#Commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Key bindings are defined in the ''keybindings.txt'' file, which is automatically updated if you rebind keys while playing. Binds in ''autorun.txt'' will be executed on startup and these will overwrite any in ''keybindings.txt''. These files can be found in the Wurm game directory under ''configs''. e.g. C:\Games\Wurm\configs\default&lt;br /&gt;
&lt;br /&gt;
Additionally, key binds can be combined with the Exec [[console]] command to enable a player to perform a wide range of tasks with only a few keys, swapping keybinds on the fly. See [[quickswitch hotkeys]] for more information and examples.&lt;br /&gt;
&lt;br /&gt;
To access the console, press {{key|F1}} (by default). You can also press {{key|ESC}} and then click on &amp;quot;Console.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Key binds ==&lt;br /&gt;
Key binds allow quick &amp;quot;hotkey&amp;quot; access to common [[command]]s and [[action]]s. The bind command requires special values as input.&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;lt;action&amp;gt;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;&amp;lt;[[Console#Commands|console command]]&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;key&amp;gt;''' is based on Java key constants. Letters and numbers represent themselves. For other keys, if you can't guess the correct name search [http://docs.oracle.com/javase/7/docs/api/java/awt/event/KeyEvent.html the full KeyEvent list]. Meta keys can also be specified, e.g. &amp;lt;tt&amp;gt;shift-tab&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;ctrl-alt-w&amp;lt;/tt&amp;gt;. Available meta keys are Ctrl, Shift, and Alt. The {{key|Alt Gr}} key is treated as {{key|Alt}} (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.&lt;br /&gt;
&lt;br /&gt;
(The numpad keys can be tricky, as they duplicate other keys on the main keyboard. They are: numpad[0-9], add, subtract, multiply, divide and decimal.)&lt;br /&gt;
&lt;br /&gt;
It is also possible to bind an action to the middle mouse button, Mouse2.&lt;br /&gt;
&lt;br /&gt;
NB: It's reported that mouse3 and mouse4 work for the &amp;quot;forward/back&amp;quot; buttons on a 5 button mouse.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;action&amp;gt;''' is a bindable action as listed in the table below. &lt;br /&gt;
&lt;br /&gt;
 bind M MINE_FORWARD&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;console command&amp;gt;''' can be any console command. The console command has to be in quotes.&lt;br /&gt;
&lt;br /&gt;
 bind F2 &amp;quot;toggle inventory&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To see the current key bind you can issue the command with only the key name&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To remove a key bind assign an empty command&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can bind keys to say things, in local chat and in other available chats.&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say guards!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /shout Hello kingdom people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /vil Hello village people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /t &amp;lt;name&amp;gt; Enemies in local run awayyyy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You may also choose to change certain chat-function-based bindings like /sleep to different keys&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /sleep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can view a list of most &amp;quot;say&amp;quot; bindings by saying /help in game.&lt;br /&gt;
&lt;br /&gt;
To list all key binds use the console command&lt;br /&gt;
 &lt;br /&gt;
 dump binds&lt;br /&gt;
&lt;br /&gt;
Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item in an [[inventory]] or highlighting an item on the ground (or a [[tile]] itself for other binds), and the &amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; bind key is pressed, that item will be taken. It is not necessary to left-click the mouse button in order to select an item first either; just hovering the mouse over something will allow the key bind to affect it.&lt;br /&gt;
&lt;br /&gt;
===Table===&lt;br /&gt;
This table lists actions only. For commands check the [[console]] and [[chat commands]] pages.&lt;br /&gt;
&amp;lt;table width=95%&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&amp;lt;td width=50%&amp;gt;&lt;br /&gt;
{| cellpadding=2 cellspacing=4 class=sortable&lt;br /&gt;
|+ Bindable actions&lt;br /&gt;
!Bind !!Category !!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CENTER_VIEW&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_LEFT&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_RIGHT&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_DOWN&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_UP&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AUTORUN&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_FORWARD&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_BACK&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STRAFE&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;CLIMB_UP&amp;lt;/tt&amp;gt; || [[Player]] movement || For ladders in multi-floor houses&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CLIMB_DOWN&amp;lt;/tt&amp;gt; || [[Player]] movement || For ladders in multi-floor houses&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_DEFENSIVE&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_NORMAL&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_AGGRESSIVELY&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NO_TARGET&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TARGET&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FOCUS &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;SHIELD_BASH &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_UPPER&amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_LOWER &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move1 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move2 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move3 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move4 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move5 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIRSTAID &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_TAB&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_TAB&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHAT&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHARACTER&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHARACTER_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE INVENTORY&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;EQUIP&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;EQUIP_LEFT&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;EQUIP_RIGHT&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;UNEQUIP&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_MAP&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CRAFTING&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ADD_TO_CRAFTING_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CRAFTING_RECIPES&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;SELL&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;Lock&amp;lt;/tt&amp;gt; || [[Interaction]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;UNLOCK&amp;lt;/tt&amp;gt; || [[Interaction]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PLAN_BUILDING&amp;lt;/tt&amp;gt; || [[Interaction]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FINALIZE_BUILDING&amp;lt;/tt&amp;gt; || [[Interaction]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUTCHER&amp;lt;/tt&amp;gt; || [[Interaction]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREACH&amp;lt;/tt&amp;gt; || [[Interaction]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LISTEN&amp;lt;/tt&amp;gt; || [[Interaction]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LINK&amp;lt;/tt&amp;gt; || [[Interaction]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TREAT&amp;lt;/tt&amp;gt; || [[Interaction]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CLIMB&amp;lt;/tt&amp;gt; || [[Climbing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_FAITHFUL&amp;lt;/tt&amp;gt; || [[Religion]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_LAWFUL&amp;lt;/tt&amp;gt; || Morality&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL1&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL2&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL3&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL4&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL5&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL6&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL7&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL8&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL9&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL10&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_FIGHT_SPAM&amp;lt;/tt&amp;gt; || [[Spam mode]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DRAG&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_DRAGGING&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PUSH&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_CLOCKWISE&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_COUNTERCLOCKWISE&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PULL&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;EXAMINE&amp;lt;/tt&amp;gt; || Item manipulation &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DROP&amp;lt;/tt&amp;gt; || Item manipulation || This also pours liquids.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;COMBINE&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;REPAIR&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;IMPROVE&amp;lt;/tt&amp;gt; || Item manipulation || Used when 'imping' items. Activate relevant tool, then use this command.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FINISH &amp;lt;/tt&amp;gt; || Item manipulation || Used when finishing 'unfinished' hammers, spindles, minedoors, etc. Activate relevant tool, then use this command.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CONTINUE &amp;lt;/tt&amp;gt; || Item manipulation || Used when attaching additional items to i.e. unfinished bsb's, ships, etc. Activate the needed item, then use this command. Does not work with house walls, house floors or fences where the item to be attached isn't activated.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DIG&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DREDGE&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FLATTEN&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FLATTEN_BORDER&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LEVEL&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PACK&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CULTIVATE&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BURY&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;SOW&amp;lt;/tt&amp;gt; || [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;HARVEST&amp;lt;/tt&amp;gt; || [[Farming]] || Also works for cutting [[grass]], [[reed]], and [[kelp]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FARM&amp;lt;/tt&amp;gt; || [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_FORWARD&amp;lt;/tt&amp;gt; || [[Mining]] || Also works for MINE_SURFACE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_UP&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_DOWN&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_SURFACE&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_TUNNEL&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PROSPECT&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ANALYSE&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PICK_SPROUT&amp;lt;/tt&amp;gt; || [[Forestry]] || This also works for PICK_FLOWERS&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PRUNE&amp;lt;/tt&amp;gt; || [[Forestry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CUT_DOWN&amp;lt;/tt&amp;gt; || [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CHOP_UP&amp;lt;/tt&amp;gt; || [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TAME&amp;lt;/tt&amp;gt; || [[Animal taming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LEAD&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_LEADING&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FEED&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ABSORB&amp;lt;/tt&amp;gt; || [[Mycelium]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BREED&amp;lt;/tt&amp;gt; || [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GROOM&amp;lt;/tt&amp;gt; || [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE&amp;lt;/tt&amp;gt; || [[Foraging]] || also works for [[Rummaging]] on [[rock]] tiles&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE_VEG&amp;lt;/tt&amp;gt; || [[Foraging]] || foraging filter for vegetables&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE_RESOURCE&amp;lt;/tt&amp;gt; || [[Foraging]] || foraging filter for resource items&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE_BERRIES&amp;lt;/tt&amp;gt; || [[Foraging]] || foraging filter for berries&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE&amp;lt;/tt&amp;gt; || [[Botanizing]] || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE_SEEDS&amp;lt;/tt&amp;gt; || [[Botanizing]] || botanizing filter for seeds&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE_HERBS&amp;lt;/tt&amp;gt; || [[Botanizing]] || botanizing filter for herbs&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE_RESOURCE&amp;lt;/tt&amp;gt; || [[Botanizing]] || botanizing filter for resource items&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PICK_FLOWERS&amp;lt;/tt&amp;gt; || [[Gardening]] || This also works for PICK_SPROUT&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FISH&amp;lt;/tt&amp;gt; || [[Fishing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TRACK&amp;lt;/tt&amp;gt; || [[Tracking]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;OPEN &amp;lt;/tt&amp;gt; ||[[Container]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CLOSE &amp;lt;/tt&amp;gt; ||[[Container]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_OR_MAIN_MENU &amp;lt;/tt&amp;gt; || Actions&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP&amp;lt;/tt&amp;gt; || Actions || Much more effective at stopping certain actions than STOP_OR_MAIN_MENU&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MAIN_MENU &amp;lt;/tt&amp;gt; || Actions&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PRAY &amp;lt;/tt&amp;gt; || [[Praying]] &lt;br /&gt;
&amp;lt;!-- Disabled commands&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_WALL &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_WINDOW &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_DOOR &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_STONE_WALL &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_TALL_STONE_WALL &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_PALISADE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_FENCE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_PALISADE_GATE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_FENCE_GATE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CONTINUE_BUILDING &amp;lt;/tt&amp;gt; || [[Fence]]s &lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:A note specifically about the in-game wiki.  This command is bound by default to the H key.  If you've managed to unbind it, you can put it back by using the bind command in your console with &amp;quot;toggle wikisearch&amp;quot; as your bound action.  So if you wanted to bind {{key|H}} to the wiki search, you would open your console and type in exactly as below:&lt;br /&gt;
 bind h &amp;quot;toggle wikisearch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Key names ===&lt;br /&gt;
In case you want to bind more keys than the regular keys&lt;br /&gt;
&amp;lt;table width=50%&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&amp;lt;td width=50%&amp;gt;&lt;br /&gt;
{| cellpadding=2 cellspacing=3 class=sortable&lt;br /&gt;
!&amp;lt;key&amp;gt; Name !!standard !!german keyboard&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;slash&amp;lt;/tt&amp;gt; || / || #&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;apostrophe&amp;lt;/tt&amp;gt; || ' || ä&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;period&amp;lt;/tt&amp;gt; || . || .&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;semicolon&amp;lt;/tt&amp;gt; || ; || ü&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;equals&amp;lt;/tt&amp;gt; || = || *&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;comma&amp;lt;/tt&amp;gt; || , || ,&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;subtract&amp;lt;/tt&amp;gt; || - || -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;plus&amp;lt;/tt&amp;gt; || + || ; (or numpad +)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;grave&amp;lt;/tt&amp;gt; || ` || ö&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;RBRACKET&amp;lt;/tt&amp;gt; || ] || ´&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LBRACKET&amp;lt;/tt&amp;gt; || [ || ß&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;backslash&amp;lt;/tt&amp;gt; || \ || ^&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;decimal&amp;lt;/tt&amp;gt; || (numpad) , || (numpad) ,&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;divide&amp;lt;/tt&amp;gt; || (numpad) / || (numpad) /&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;multiply&amp;lt;/tt&amp;gt; || (numpad) * || (numpad) *&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;mouse2&amp;lt;/tt&amp;gt; || ||&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;at&amp;lt;/tt&amp;gt; || @ ||&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;colon&amp;lt;/tt&amp;gt; || : || &lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;circumflex&amp;lt;/tt&amp;gt; || ^ ||  &lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
For examples of how key bindings can help you, see [[quickswitch hotkeys]] and this [http://forum.wurmonline.com/index.php?/topic/76025-darays-keyboard-guide/ forum thread].&lt;br /&gt;
&lt;br /&gt;
== Additional autorun.txt uses ==&lt;br /&gt;
&lt;br /&gt;
''autorun.txt'' can be used in several other useful ways.&lt;br /&gt;
&lt;br /&gt;
The following opens windows when the client loads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
toggle skills&lt;br /&gt;
toggle inventory&lt;br /&gt;
toggle stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stops kingdom chat from loading when the game starts, but sometimes someone gets in a message before it takes effect. Placing it at the top of the file may help.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /kchat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how much sleep bonus you have when you log in. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /sleep&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how long the server has been up. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /uptime&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Defaults ==&lt;br /&gt;
If you want to reset your key bindings to their default state simply delete the keybindings file. A new one will be created with the default values.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ago</name></author>
		
	</entry>
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