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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arshiahf</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Arshiahf"/>
	<updated>2026-06-04T00:03:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_clay_amphora&amp;diff=131280</id>
		<title>Large clay amphora</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_clay_amphora&amp;diff=131280"/>
		<updated>2026-03-12T01:23:35Z</updated>

		<summary type="html">&lt;p&gt;Arshiahf: Updated minimum level to create&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Large clay amphora.png &lt;br /&gt;
|active=hand&lt;br /&gt;
|passive=lump of [[clay]] (12.00 kg)&lt;br /&gt;
|group=Pottery&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (12.00 kg)&lt;br /&gt;
|skill=pottery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large clay amphora that could be fired in a kiln.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Place into a [[kiln]] to turn it into a usable [[large pottery amphora]].&lt;br /&gt;
* Once hardened into a pottery amphora, it can no longer be improved. &lt;br /&gt;
* There is a 6% creation chance at 33 [[Pottery]] skill with a 58 QL [[clay]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Small clay amphora]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Arshiahf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=130110</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=130110"/>
		<updated>2025-06-09T04:05:24Z</updated>

		<summary type="html">&lt;p&gt;Arshiahf: Added clarification about a low QL piece making the wagon unable to be crafted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 2 [[cotton sheet]]s&lt;br /&gt;
* 21 [[plank]]s &lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]s&lt;br /&gt;
* 2 [[small wheel axle]]s&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
|materialbreakdown=* 2 [[cotton sheet]]s&lt;br /&gt;
* 33 [[plank]]s &lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 14 [[shaft]]s&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|requiredskill=40}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large wagon designed to be dragged by four animals.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A wagon is a vehicle that requires 21 [[mind logic]] to command, and 23 [[body strength]] is needed to use the [[load cargo]] function. &lt;br /&gt;
*A wagon can carry one passenger, at the very back of the wagon. &lt;br /&gt;
*Can be secured with a small or large [[padlock]]. &lt;br /&gt;
*Can't be dragged (must have a minimum of 2 animals hitched to it to move), but can be [[haul]]ed.&lt;br /&gt;
&lt;br /&gt;
== Hitchable Creatures ==&lt;br /&gt;
Many of Wurm's creatures may be hitched to pull a wagon.  &lt;br /&gt;
{{Hitchable}}&lt;br /&gt;
&lt;br /&gt;
== Creation == &lt;br /&gt;
*At least 40 fine carpentry is required to create as well as to continue building a wagon. However, the quality of the materials (i.e. planks etc) also plays a large part in chance of success (higher ql = higher creation chance). The QL of additional components plays a major role in the attach chance, especially at lower fine carpentry skill levels.&lt;br /&gt;
**Using starting components with too low QL may result in a wagon being uncraftable, even with sufficient [[Fine Carpentry]] level.&lt;br /&gt;
*Last wood piece determines wood type.&lt;br /&gt;
&lt;br /&gt;
== Capacity ==&lt;br /&gt;
&lt;br /&gt;
A wagon normally holds the maximum of 100 items directly in the hold, however, the total capacity of a wagon can be increased by stacking other [[container]]s, such as [[large crate]]s, inside. &lt;br /&gt;
*Wagons can hold 20 [[small crate]]s (3000 items), or  27 [[raft]]s, or 12 [[large crate]]s (3600 items), or 16 10% reduced size runed[[large crate]]s (4800 items). &lt;br /&gt;
*Can hold 1 [[forge]] and 2 [[creature cage]]s.&lt;br /&gt;
*Can be loaded with ~65 felled trees, or up to around 75 when runed.&lt;br /&gt;
*A runed wagon can fit 1 [[bulk storage bin]] or 1 [[food storage bin]] plus 2 [[large crate]]s.&lt;br /&gt;
*A wagon can hold 9 [[bee hive]]s without being runed. &lt;br /&gt;
*See the [[Container]] page for more information.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==  &lt;br /&gt;
(Not an exhaustive list)&lt;br /&gt;
Note: You must be embarked as commander in order to be able to load things. Right click them and load them.&lt;br /&gt;
&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Beehive]]&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Oven]]&lt;br /&gt;
* [[Smelter]]&lt;br /&gt;
* [[Kiln]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
* [[Large barrel]]&lt;br /&gt;
* [[Large crate]]&lt;br /&gt;
* [[Small crate]]&lt;br /&gt;
* [[Ornate fountain]]&lt;br /&gt;
* [[Planter rack]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
* [[Armour stand]]&lt;br /&gt;
* [[Saddle rack]]&lt;br /&gt;
* [[Shield rack]]&lt;br /&gt;
* [[Hitching post]]&lt;br /&gt;
* [[Chicken coop]]&lt;br /&gt;
&lt;br /&gt;
'''When Runed Only'''&lt;br /&gt;
* [[Bulk storage bin]]&lt;br /&gt;
* [[Food storage bin]]&lt;br /&gt;
* [[large cart]] *Only on PVE servers&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*[[Bison]]s have a speed bonus when dragging wagons making them faster than [[horse]]s when hitched to a wagon.&lt;br /&gt;
*Ebony black draft [[horses]] have a slight pulling speed boost over other colors.&lt;br /&gt;
*The wood cannot be dyed with [[dye]], but it can be colored a random color with an adamantine [[rune]] of Jackal.&lt;br /&gt;
*Wagons created in the various [[kingdom]]s will display the colors specific to each kingdom similar to [[kingdom banner]]s, but the fabric itself cannot be dyed further.&lt;br /&gt;
*Can be [[load]]ed into all [[ship]]s larger than [[small sailing boat]] with the exception of a Cog.&lt;br /&gt;
*Requires the equivalent of approximately 39 large crates of space to be loaded.&lt;br /&gt;
*A vehicle’s quality helps offset the weight in a vehicle, this effect starts at above 30 quality and will reduce the weight penalty up to 3x at 100 quality.&lt;br /&gt;
&lt;br /&gt;
==Wagon Styles==&lt;br /&gt;
Wagons from PVP Kingdoms have different designs on the cloth portion and are sometimes considered collectors editions. If a kingdom changes their designs, current wagons will change to that new design. &lt;br /&gt;
{{Spoiler|&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:wagons.jpg]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Hauled_items]]&lt;/div&gt;</summary>
		<author><name>Arshiahf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mind_logic&amp;diff=130109</id>
		<title>Mind logic</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mind_logic&amp;diff=130109"/>
		<updated>2025-06-09T02:49:09Z</updated>

		<summary type="html">&lt;p&gt;Arshiahf: Confirmed Fine Carpentry increased Mind Logic by getting a skill experience tick with only Fine Carpentry receiving experience in addition to Mind Logic. No Carpentry experience on tick to cause conflicting results.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Characteristics]] / [[Mind]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Mind logic''' is a [[characteristic]] that can be raised by [[skill]]s like [[carpentry]], [[digging]], and [[repairing]]; see list below.&lt;br /&gt;
&lt;br /&gt;
With 20 mind logic, you can [[Action queue|queue]] 2 actions, making a total of 3 actions since your first action command is carried out immediately and not placed in queue. For every 10 mind logic more, you can [[Action queue|queue]] one additional action. Trying to queue more will give you the message: &amp;quot;''You're too busy.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Most [[ship]]s also require some mind logic to command:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Vehicle || Mind Logic&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;| 20.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Ship transporter]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Wagon]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;| 21.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;| 21.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;| 22.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;| 23.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;| 24.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: A head [[wound]] can lower your effective mind logic until the wound has healed.&lt;br /&gt;
&lt;br /&gt;
== List of Skills that Raise Mind Logic ==&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
**[[Natural substances]]&lt;br /&gt;
*[[Archaeology]]&lt;br /&gt;
**[[Restoration]]&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
**[[Fine Carpentry]]&lt;br /&gt;
**[[Fletching]]&lt;br /&gt;
*[[Coal-making]]&lt;br /&gt;
*Cooking&lt;br /&gt;
**[[Beverages]]&lt;br /&gt;
**[[Butchering]]&lt;br /&gt;
**[[Dairy Food Making]]&lt;br /&gt;
**[[Hot food cooking]]&lt;br /&gt;
*[[Digging]]&lt;br /&gt;
*[[Firemaking]]&lt;br /&gt;
*Healing&lt;br /&gt;
**[[First aid]]&lt;br /&gt;
*[[Masonry]]&lt;br /&gt;
**[[Stone cutting]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*Miscellaneous items&lt;br /&gt;
**[[Repairing]]&lt;br /&gt;
*Nature&lt;br /&gt;
**[[Gardening]]&lt;br /&gt;
**[[Farming]]&lt;br /&gt;
**[[Forestry]]&lt;br /&gt;
*[[Pottery]]&lt;br /&gt;
*[[Smithing]]&lt;br /&gt;
*Tailoring&lt;br /&gt;
**[[Cloth tailoring]]&lt;br /&gt;
**[[Leatherworking]]&lt;br /&gt;
*[[Tracking]]&lt;br /&gt;
*[[War machines]]&lt;br /&gt;
*[[Thatching]]&lt;br /&gt;
&lt;br /&gt;
 NB: List continuously under construction and not complete yet.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Building [[House|wooden house]] walls is a very fast, if wasteful, way to raise Mind logic.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Logician at 50 skill&lt;br /&gt;
* Genius at 70 skill&lt;br /&gt;
* Smarty Pants at 90 skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Arshiahf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Smelter&amp;diff=130078</id>
		<title>Smelter</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Smelter&amp;diff=130078"/>
		<updated>2025-05-13T06:54:42Z</updated>

		<summary type="html">&lt;p&gt;Arshiahf: Replaced wooden item with a link to the fuel page for better clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|active=[[brick]]&lt;br /&gt;
|passive=[[brick]]&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=*50 [[brick]]s&lt;br /&gt;
*50 x 2.00 kg [[clay]] &lt;br /&gt;
*5 x 20.00 kg [[Sand]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A smelter made from bricks and clay, fits more ore than a forge.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Smelting [[:Category:Ores | metal ore]] into lumps&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To light the smelter, activate a [[steel and flint]] with a [[kindling]] in your inventory. To extend the burn time, fuel the smelter by activating any [[fuel]] item in inventory, right-click the smelter, and select '''Burn'''. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* At least 50 [[masonry]] skill is required to create and continue building a smelter. &lt;br /&gt;
* Only 20 kg of [[fuel]] can be used at a time. Adding more fuel is unnecessary until some time has passed. The quality of fuel used here does not affect burning time as does the quality of the smelter itself.&lt;br /&gt;
* A smelter will hold 100 uncombined ore.&lt;br /&gt;
* Loading requires a [[wagon]].&lt;br /&gt;
* Items can be placed onto it, if there is enough room, and will be heated if the smelter is hot. Wooden or otherwise flammable items placed on the smelter will be burned.&lt;br /&gt;
* Does not take damage on a [[settlement]] while the [[upkeep]] is greater than 30 days.&lt;br /&gt;
* A 56 Ql smelter stays lit for about 10 minutes with [[kindling]] only.&lt;br /&gt;
* After use, can be cleaned with a [[shovel]] to produce [[ash]].&lt;br /&gt;
* The rendered type requires one additional clay to be created. &lt;br /&gt;
[[File:Smelters.png|600px|thumb|center|Smelter material types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
[[Category:Large light sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Rendered items]]&lt;br /&gt;
[[Category:Rounded stone items]]&lt;br /&gt;
[[Category:Sandstone items]]&lt;br /&gt;
[[Category:Slate items]]&lt;br /&gt;
[[Category:Stone items]]&lt;/div&gt;</summary>
		<author><name>Arshiahf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forge&amp;diff=130077</id>
		<title>Forge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forge&amp;diff=130077"/>
		<updated>2025-05-13T06:53:58Z</updated>

		<summary type="html">&lt;p&gt;Arshiahf: Replaced wooden item with a link to the fuel page for better clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Forge&lt;br /&gt;
|image=Forge.png&lt;br /&gt;
|active=[[brick]]&lt;br /&gt;
|passive=[[clay]] (2.00 kg)&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=*11x [[brick]]s&lt;br /&gt;
*11x 2.00 kg [[clay]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
|dyeable=rune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A forge made from stone bricks and clay, intended for smelting and smithing.''&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Activate the [[brick]], right-click the [[clay]], and select ''Create &amp;gt; Containers &amp;gt; forge''. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or brick activated, and choose ''Continue building''.&lt;br /&gt;
&lt;br /&gt;
:* Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.&lt;br /&gt;
&lt;br /&gt;
To light the forge, activate a [[steel and flint]] with a [[kindling]] in your inventory, then right-click the forge and select '''Light'''. To then fuel the forge, activate any [[fuel]] item, right-click the forge and select '''Burn'''. Alternatively, the fuel can be placed inside the forge, letting the fire damage do the rest.&lt;br /&gt;
&lt;br /&gt;
== Burn time ==&lt;br /&gt;
&lt;br /&gt;
The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.&lt;br /&gt;
&lt;br /&gt;
A 74 quality forge will burn for roughly 2 hours 40 minutes with 20kg of [[fuel]].&lt;br /&gt;
&lt;br /&gt;
A 60 quality forge will burn for about 30 minutes with 1 kindling only. Enough time to allow cleaning for ash.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Smelting [[:Category:Ores | metal ore]] into lumps&lt;br /&gt;
*Heating up items&lt;br /&gt;
*Hardening items like [[pottery]] or [[key mould]]s&lt;br /&gt;
*[[Cooking]] - Note that forges add 10 difficulty to the recipe being cooked.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
&lt;br /&gt;
Forges with rare properties heat up contained items more quickly and stay lit longer than their regular counterparts.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Only 20 kg of [[fuel]] is needed at a time; any more is unnecessary. QL of fuel does not seem to affect burning time.&lt;br /&gt;
* Put items in [[cauldron|cauldrons]] or [[backpack|backpacks]] inside the forge to allow it to hold more items.&lt;br /&gt;
* A forge will hold 8 cauldrons.&lt;br /&gt;
* A forge will hold at most 28 ore.&lt;br /&gt;
* Items that can be [[Fuel|burned]] like [[tar]] or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.&lt;br /&gt;
* Items can be placed onto it (if there is enough room) and will be heated if the forge is hot. Wooden or otherwise flammable items placed on the forge will be burned.&lt;br /&gt;
* Any [[fuel]] source can be burned in the forge for [[fuel]]. This method is the same as Activating the [[fuel]] and selecting ''Burn'' in the actions menu.&lt;br /&gt;
* Can be loaded with a wagon or a large cart (runed with a zinc [[rune]] of Magranon). The forge takes up a little bit more space as 3 large crates.&lt;br /&gt;
* Planted forges will not take damage on deeds.&lt;br /&gt;
* Can be cleaned of [[ash]] with an activated [[shovel]].&lt;br /&gt;
* A rendered forge requires one extra clay to build.&lt;br /&gt;
[[File:Forges.png|600px|thumb|center|Forge material types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
[[Category:Large light sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Rendered items]]&lt;br /&gt;
[[Category:Rounded stone items]]&lt;br /&gt;
[[Category:Sandstone items]]&lt;br /&gt;
[[Category:Slate items]]&lt;br /&gt;
[[Category:Stone items]]&lt;/div&gt;</summary>
		<author><name>Arshiahf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Kiln&amp;diff=130076</id>
		<title>Kiln</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Kiln&amp;diff=130076"/>
		<updated>2025-05-13T06:50:59Z</updated>

		<summary type="html">&lt;p&gt;Arshiahf: Replaced wooden item with a link to the fuel page for better clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Kiln&lt;br /&gt;
|image=Kiln.jpg&lt;br /&gt;
|active=[[brick]]&lt;br /&gt;
|passive=[[brick]]&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=*20 [[brick]]s&lt;br /&gt;
*20 x 2.00 kg [[clay]]&lt;br /&gt;
*2 [[dirt]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improveItem=[[clay]] and a [[stone chisel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large kiln made from bricks with a clay inner lining and covered in dirt. The purpose is to fire clay items.''&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Activate the [[brick]], right-click the [[brick]], and select ''Create &amp;gt; Furnaces &amp;gt; kiln''. The unfinished kiln will drop in front of you on the ground. Right-click it with either another clay or stone brick activated, and choose ''Continue building''.&lt;br /&gt;
&lt;br /&gt;
:* Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.&lt;br /&gt;
&lt;br /&gt;
To light the kiln activate a [[steel and flint]] with a [[kindling]] in your inventory, then to fuel the kiln activate any [[fuel]] item, right click the kiln and select '''Burn'''.&lt;br /&gt;
&lt;br /&gt;
== Burn time ==&lt;br /&gt;
&lt;br /&gt;
The quality level of a kiln affects both how long it stays lit for and how long it takes to heat up items.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Heating up items&lt;br /&gt;
*Hardening items like [[pottery]] or [[key mould]]s&lt;br /&gt;
*The [[large pottery amphora]] must be put into a kiln as all other containers are too small.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*3 [[large pottery amphora]]s may be placed inside of a kiln.&lt;br /&gt;
*7 [[small pottery amphora]]s may be placed inside of a kiln.&lt;br /&gt;
* Some items may be placed on the kiln as decoration, but any wooden/flammable items will be burnt up.&lt;br /&gt;
* Does not take damage on a [[settlement]] while the [[upkeep]] is greater than 30 days.&lt;br /&gt;
* After use, can be cleaned with a [[shovel]] to produce [[ash]].&lt;br /&gt;
* Rendered kiln takes one additional clay to create.&lt;br /&gt;
* Loadable in [[wagon]]s.&lt;br /&gt;
[[File:Kilns.png|600px|thumb|center|Kiln material types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
[[Category:light sources]]&lt;br /&gt;
[[Category:Large light sources]]&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Rendered items]]&lt;br /&gt;
[[Category:Rounded stone items]]&lt;br /&gt;
[[Category:Sandstone items]]&lt;br /&gt;
[[Category:Slate items]]&lt;br /&gt;
[[Category:Stone items]]&lt;/div&gt;</summary>
		<author><name>Arshiahf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Brass_oil_lamp&amp;diff=129245</id>
		<title>Brass oil lamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Brass_oil_lamp&amp;diff=129245"/>
		<updated>2024-08-16T04:29:54Z</updated>

		<summary type="html">&lt;p&gt;Arshiahf: Spelling correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Brass oil lamp.jpg&lt;br /&gt;
|active=[[brass lump]] (0.30 kg)&lt;br /&gt;
|passive=[[large anvil]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
|skill=Blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
|dyeamount=20}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A brass lamp with a wick.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Is used as a personal light source.&lt;br /&gt;
* Fill it with 0.13 kg of [[olive oil]] or [[tar]], then light it with a [[steel and flint]].&lt;br /&gt;
* Brass oil lamps will burn indefinitely if on-deed.&lt;br /&gt;
* The lamp quality determines how far it can illuminate.&lt;br /&gt;
* Brass oil lamps have been shown to be marginally more fuel efficient compared to iron lanterns, and also decay much slower.&lt;br /&gt;
* Dye only affects the light given, not the appearance of the item.&lt;br /&gt;
&lt;br /&gt;
==Other personal lamp options==&lt;br /&gt;
* [[Lantern]]&lt;br /&gt;
* [[Carved pumpkin]]&lt;br /&gt;
* [[Torch]]&lt;br /&gt;
* [[Metal torch]]&lt;br /&gt;
* [[Candle]]&lt;br /&gt;
* Items with glow [[runes]] attached&lt;br /&gt;
&lt;br /&gt;
[[Category:Brass products]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Personal lights]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Arshiahf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Support_beam&amp;diff=127534</id>
		<title>Support beam</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Support_beam&amp;diff=127534"/>
		<updated>2023-10-01T05:17:18Z</updated>

		<summary type="html">&lt;p&gt;Arshiahf: Added clarification about removal of reinforcement for WU players.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Support Beam&lt;br /&gt;
|image=Support Beam.png&lt;br /&gt;
|active=[[Shaft]] (1kg)&lt;br /&gt;
|passive=[[Log]] (24kg)&lt;br /&gt;
|group=Mine doors and support beams&lt;br /&gt;
|materials=*4 [[Shaft]]s (1kg) &lt;br /&gt;
*2 [[Iron ribbon]]s&lt;br /&gt;
*2 [[Log]]s (18/24kg)&lt;br /&gt;
|result=*Unfinished support beam&lt;br /&gt;
*'''{{PAGENAME}}''' (60.0kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A wooden construction made from [[log]]s, [[plank]]s and [[ribbon|metal ribbon]]s intended to support walls in [[mine]]s.''&lt;br /&gt;
&lt;br /&gt;
Used to reinforce cave walls and floors in caves/[[mine]]s/tunnels.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Activate]] a support beam, right-click a [[cave wall]] or [[cave floor]], and select &amp;quot;Reinforce&amp;quot;.&lt;br /&gt;
* The quality of a support beam does not matter; a 9ql and a 90ql support beam will function in exactly the same way.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
* The first log used in creation must be 24kg, however, the second may be 18-24kg.&lt;br /&gt;
* When creating, the [[quality]] of the shaft affects your success chance.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* Reinforced floors can have subterranean [[paving]] added after the application of mortar to provide a speed bonus&lt;br /&gt;
* Reinforced walls can be [[clad]] to provide additional aesthetic options&lt;br /&gt;
* A support beam is required on ''every'' wall of a cave tile (both sides) to prevent the tile from collapsing.&lt;br /&gt;
* A reinforced wall can be removed by mining it out if it is on deed.&lt;br /&gt;
* A reinforced floor can be mined to remove beam reinforcement with 21 [[body strength]]. No shard is produced in this process, and the slope does not change.&lt;br /&gt;
** In Wurm Unlimited a crowbar is used to remove reinforcement.&lt;br /&gt;
* Finished support beams do not fit into a small cart, rowing boat, or small sailboat.&lt;br /&gt;
* Adding a reinforcement is considered [[paving]] for priests.&lt;br /&gt;
&lt;br /&gt;
[[Image:Reinforced_cave_wall.png|thumb|500px|Reinforced cave wall]]&lt;br /&gt;
[[Image:Reinforced_cave_floor.png|thumb|500px|Reinforced cave floor]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Strongwall]] - A spell which can reinforce cave walls.&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Mine doors and support beams]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Arshiahf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Improving_Guide&amp;diff=125026</id>
		<title>Improving Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Improving_Guide&amp;diff=125026"/>
		<updated>2023-02-03T21:53:00Z</updated>

		<summary type="html">&lt;p&gt;Arshiahf: Added a note about skill and tool QL when improving.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
Improving is the ability to increase an item's [[quality]] on success. However on failure you will damage the item and you must then [[Repairing|repair]] it to continue improving. The quality increases by small amounts with each success or decreases when you repair after damaging the item. As the item's [[quality]] reaches the maximum you are able to produce (based on skill and equipment) you will begin to fail more often than succeed.&lt;br /&gt;
&lt;br /&gt;
==Basic Tools==&lt;br /&gt;
This is a list of all the tools used for improving. Note that each skill area requires their own tools so, for example, lumps are used in smithing and chisels are used in masonry.&lt;br /&gt;
&lt;br /&gt;
*[[Plank]]&lt;br /&gt;
*[[Mallet]]&lt;br /&gt;
*[[Log]]&lt;br /&gt;
*[[Carving knife]]&lt;br /&gt;
*[[File|Iron file]]*&lt;br /&gt;
*[[Rock shards]]&lt;br /&gt;
*[[Iron stone chisel]]*&lt;br /&gt;
*[[Lump]]*&lt;br /&gt;
*[[Pelt]]*&lt;br /&gt;
*[[Iron hammer]]*&lt;br /&gt;
*[[Whetstone]]*&lt;br /&gt;
*[[Water]]&lt;br /&gt;
&lt;br /&gt;
Items noted with a &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; might take longer to make or find than some of the others.&lt;br /&gt;
&lt;br /&gt;
==Hints and tips==&lt;br /&gt;
*Look at the improvement column in your inventory to quickly see what you need to do next&lt;br /&gt;
&lt;br /&gt;
*Always use raw materials that are a higher quality than the item you want to improve.&lt;br /&gt;
&lt;br /&gt;
*If you start to fail a lot, and are losing quality, it is usually a good idea to stop and maybe try later with better quality tools and/or higher skill.&lt;br /&gt;
&lt;br /&gt;
*Your skill (and equipment) affects the maximum quality you can reach - don't try to push it too far!&lt;br /&gt;
**While you are able to improve things higher than the quality of your tools and your skill level, pushing it more than 5-10 beyond them can take quite some time.&lt;br /&gt;
&lt;br /&gt;
*Improving takes time, make sure you have enough food &amp;amp; water for how long you intend to improve.&lt;br /&gt;
&lt;br /&gt;
*Improving metal items (tools, weapons, shields etc) require the item you intend to improve to be glowing hot - Keep the item in the forge while improving.&lt;br /&gt;
&lt;br /&gt;
==How to improve==&lt;br /&gt;
To improve an items all you have to do is:&lt;br /&gt;
&lt;br /&gt;
#Examine the item you want to improve to see what is needed (EG:/ log, chisel etc...)&lt;br /&gt;
#Activate the improvement item or tool&lt;br /&gt;
#Repair your item if needed.&lt;br /&gt;
#Right click -&amp;gt; Improve&lt;br /&gt;
&lt;br /&gt;
==Improving Bonuses==&lt;br /&gt;
Usually when improving something, your skill will raise faster than with item creation.&lt;br /&gt;
&lt;br /&gt;
It is a good idea to concentrate on certain items for certain skills such as a [[Statue]] for [[Masonry]] or a [[Wooden fence]] for Carpentry&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/I]]&lt;br /&gt;
&lt;br /&gt;
==Hints and Tips==&lt;br /&gt;
*[[Wooden fences]] and walls can be improved with planks.&lt;br /&gt;
*You must use a higher ql item to improve an item. You can not improve a 20ql mallet with a 1ql [[log]].&lt;br /&gt;
*Fences can be improved with out having to repair them.&lt;br /&gt;
*Only raw materials must have a greater ql than the item your are repairing, tools do not need to be higher ql.&lt;br /&gt;
*Ask fellow players for a spare pelt when starting out. Be nice!&lt;/div&gt;</summary>
		<author><name>Arshiahf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=125011</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=125011"/>
		<updated>2023-01-30T05:52:42Z</updated>

		<summary type="html">&lt;p&gt;Arshiahf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[stone shards|stone shard]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance and direction from that tile.  The action is first unlocked at prospecting skill level 20, and requires a [[Account types|premium account]] to perform. To Analyse, right-click a stone shard or ore, and select &amp;quot;Analyse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You are unable to work out how to analyse the shard.}} - You are below prospecting skill level 20.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|It looks like someone has tampered with the stone shards and therefore you decide not to analyse it.}} - The shard has already been analysed and cannot be analysed again..  Also appears if part of the shards have been used to make something or used in improving.  &lt;br /&gt;
&lt;br /&gt;
{{event|inline|The stone shards looks too old for a decent analysis and therefore you decide not to analyse it.}} - Appears if you try to analyse a shard from a [[bulk storage bin]].&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
===Distance===&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The six different strengths:&lt;br /&gt;
*'''&amp;quot;Traces&amp;quot;''' - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*'''&amp;quot;Slight traces&amp;quot;''' - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*'''&amp;quot;Faint traces&amp;quot;''' - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 35.&lt;br /&gt;
*'''&amp;quot;Minuscule traces&amp;quot;''' - Shows for ore that is 4 tiles away. Unlocked at prospecting level 51.&lt;br /&gt;
*'''&amp;quot;Vague traces&amp;quot;''' - Shows for ore that is 5 tiles away. Unlocked at prospecting level 68.&lt;br /&gt;
*'''&amp;quot;Indistinct traces&amp;quot;''' - Shows for ore that is 6 tiles away. Unlocked at prospecting level 85.&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed stone shard/tile is referring to a square around the tile analysed, as shown in this picture:&lt;br /&gt;
&lt;br /&gt;
[[File:Analyze.png]]&lt;br /&gt;
&lt;br /&gt;
(white = 1 tile, blue = 2 tiles, cyan = 3 tiles, green = 4 tiles, orange = 5 tiles, pink = 6 tiles)&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 22&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 40 &lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 50&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 60&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''NOTE'''''&lt;br /&gt;
&lt;br /&gt;
By the most new experiments (''done at 20 skill in prospecting''), it looks like the more distance the ore is at, the more difficult is to determine what its.&lt;br /&gt;
A message like '''''[xx:xx:xx] You notice a slight trace of something, but cannot quite make it out.''''' would be shown then, as an example, for some ore in the 2nd tile radius, displaying the ore vein as unknown (even if the vein is exposed and you can see it).&lt;br /&gt;
&lt;br /&gt;
Anyway, such given message does not mean that there is an ore beyond that point (and if there is, at that lvl of skill its imposible to say), but that there is an ore in the given radius.&lt;br /&gt;
&lt;br /&gt;
It also looks like different kinds of ore have their own difficulty for being detected. So, since the message from above has been given at 20 prospecting skill and with a '''Silver Vein''', the message '''''[xx:xx:xx] You spot a slight trace of zinc ore'''.'' has been given with a Zinc Vein at 2 tiles away.&lt;br /&gt;
&lt;br /&gt;
So far, for now, '''Silver''' and '''Lead''' are not identificable at '''20 skill''' in Prospecting, but '''Zinc''' is when its beyond the 1st tile radius.&lt;br /&gt;
&lt;br /&gt;
===Direction===&lt;br /&gt;
&lt;br /&gt;
In addition to type, quality and distance of the [[vein]], a direction is available from the analyze messages if you have a [[compass]] in your [[inventory]]. The direction is given as one of 16 possible values:&lt;br /&gt;
&lt;br /&gt;
* the 4 cardinal directions ''north'', ''east'', ''south'' and ''west'' if the prospected ore is in a straight horizontal or vertical line on the grid&lt;br /&gt;
* the 4 intermediate directions  ''northeast'', ''southeast'', ''southwest'' and ''northwest'' if the prospected ore is in straight diagonal line on the grid&lt;br /&gt;
* all other locations fall into the 8 directions ''east/west of north'', ''north/south of east'', ''east/west of south'' and ''north/south of west''&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
 You start to analyse the shard.&lt;br /&gt;
 Lots of different sized stone shards.&lt;br /&gt;
 You notice a trace of silver ore (northeast).&lt;br /&gt;
 You take a closer look.&lt;br /&gt;
 You notice a slight trace of iron ore (south of west).&lt;br /&gt;
 You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This says that there's a [[silver ore]] vein right to the northeast from the tile from which the analysed stone shard was mined. The distance one is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
===Quick reference===&lt;br /&gt;
&lt;br /&gt;
Prospecting skill needed to view type and quality of ore : (fields with &amp;quot;?&amp;quot; are unconfirmed, &amp;quot;unknown&amp;quot; means you will see something like ''You notice a slight trace of something, but cannot quite make it out''.)&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! resource type !! unknown !! iron !! tin !! zinc !! lead !! copper !! slate !! silver !! marble !! gold !! rocksalt !! sandstone !! flint !! salt &lt;br /&gt;
|-&lt;br /&gt;
|| Traces (1 tile) || - || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 || ? || 20 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| Slight traces (2 tiles) || - || 20 || 20 || 20 || 21 || 22 || 24 || 25 || 26 || 27 || 20 || ? || 20 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| Faint traces (3 tiles) || 34 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || 43 || 44 || 35 || 47 || 37 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| Minuscule traces (4 tiles) || 51 || 52 || 53 || 54 || 55 || 56 || 58 || 59 || 60 || 61 || 52 || 64 || 54 || 57&lt;br /&gt;
|-&lt;br /&gt;
|| Vague traces (5 tiles) || 68 || 69 || 70 || 71 || 72 || 73 || 75 || 76 || 77 || 78 || 69 || 81 || 71 || 74&lt;br /&gt;
|-&lt;br /&gt;
|| Indistinct traces (6 tiles) || 85 || 86 || 87 || 88 || 89 || 90 || 92 || 93 || 94 || 95 || 86 || ? || 88 || 91&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed and be of same type, each on separate lines.&lt;br /&gt;
*Stone shard QL plays no part in how much information is given.&lt;br /&gt;
*[[Flint]] and [[salt]] detection is possible.&lt;br /&gt;
* Analysing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
*A visual representation of the messages can be found on this [https://forum.wurmonline.com/index.php?/topic/186608-a-visual-guide-to-prospecting-and-mining-directions/&amp;amp;tab=comments#comment-1876552 Guide for Analysing.]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>Arshiahf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Woodcutting_Guide&amp;diff=124731</id>
		<title>Guides:Woodcutting Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Woodcutting_Guide&amp;diff=124731"/>
		<updated>2022-12-01T06:44:51Z</updated>

		<summary type="html">&lt;p&gt;Arshiahf: /* Woodcutting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Woodcutting==&lt;br /&gt;
&lt;br /&gt;
The recommended way to grind [[woodcutting]]:&lt;br /&gt;
*Harvest [[sprout]]s with a [[sickle]].&lt;br /&gt;
*Plant several rows of a fast growing tree types (pine works well) and reguarly pick sprouts.&lt;br /&gt;
*Chop down only old, very old or preferably overaged trees as they take more hits to fell and gives more logs, then replant sprouts.&lt;br /&gt;
**Low (1-5) quality [[hatchet]] with high [[Circle of Cunning]] is ideal.&lt;br /&gt;
**The goal is to perform as many actions as possible cutting down and chopping up trees.&lt;br /&gt;
**The maximum QL of the felled tree and logs are dependent on Woodcutting skill AND Tool QL of the last action taken to fell the tree (Therefore it is best to perform all &amp;quot;chop_down&amp;quot; actions except for the very last hit with a low ql tool, then switch to a high ql tool for the last hit. This will increase your chances of receiving skill gain and a high ql felled tree.)&lt;br /&gt;
**Make sure you repair your hatchet or other tools regularly to avoid breaking them.&lt;br /&gt;
*Creating kindlings from the chopped up logs or any [[wood scraps]] will also increase woodcutting skill.&lt;br /&gt;
*Sharp edged weapon skills ([[small axe]], [[large axe]], [[huge axe]], [[long sword]] and [[two handed sword]] can be grinded to max 20 chopping down trees. Woodcutting skill will be gained in the process.&lt;br /&gt;
*Another option (but more complicated and dangerous due to monsters and the possibility of upsetting residents) is: Go to an area that is not populated, or areas infested with unwanted tree types (i.e. fruit trees), and ask any locals before cutting down the trees; this helps to avoid angering people and the sharp pointy things they will stick into you ([[Wild]] servers).&lt;br /&gt;
&lt;br /&gt;
*An additional option is to take a [[log]], split it into 6 [[plank]]s with a [[saw]], then take each plank and turn it into 8 [[wood shingle]]s with the saw. The planks grant [[Carpentry]] experience and the shingles grant [[Woodcutting]]. From a single 24 kg log you end up making 48 Woodcutting xp granting items.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Arshiahf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Woodcutting_Guide&amp;diff=124730</id>
		<title>Guides:Woodcutting Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Woodcutting_Guide&amp;diff=124730"/>
		<updated>2022-12-01T06:43:40Z</updated>

		<summary type="html">&lt;p&gt;Arshiahf: /* Woodcutting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Woodcutting==&lt;br /&gt;
&lt;br /&gt;
The recommended way to grind [[woodcutting]]:&lt;br /&gt;
*Harvest [[sprout]]s with a [[sickle]].&lt;br /&gt;
*Plant several rows of a fast growing tree types (pine works well) and reguarly pick sprouts.&lt;br /&gt;
*Chop down only old, very old or preferably overaged trees as they take more hits to fell and gives more logs, then replant sprouts.&lt;br /&gt;
**Low (1-5) quality [[hatchet]] with high [[Circle of Cunning]] is ideal.&lt;br /&gt;
**The goal is to perform as many actions as possible cutting down and chopping up trees.&lt;br /&gt;
**The maximum QL of the felled tree and logs are dependent on Woodcutting skill AND Tool QL of the last action taken to fell the tree (Therefore it is best to perform all &amp;quot;chop_down&amp;quot; actions except for the very last hit with a low ql tool, then switch to a high ql tool for the last hit. This will increase your chances of receiving skill gain and a high ql felled tree.)&lt;br /&gt;
**Make sure you repair your hatchet or other tools regularly to avoid breaking them.&lt;br /&gt;
*Creating kindlings from the chopped up logs or any [[wood scraps]] will also increase woodcutting skill.&lt;br /&gt;
*Sharp edged weapon skills ([[small axe]], [[large axe]], [[huge axe]], [[long sword]] and [[two handed sword]] can be grinded to max 20 chopping down trees. Woodcutting skill will be gained in the process.&lt;br /&gt;
*Another option (but more complicated and dangerous due to monsters and the possibility of upsetting residents) is: Go to an area that is not populated, or areas infested with unwanted tree types (i.e. fruit trees), and ask any locals before cutting down the trees; this helps to avoid angering people and the sharp pointy things they will stick into you ([[Wild]] servers).&lt;br /&gt;
&lt;br /&gt;
*An additional option is to take a [[log]], split it into 6 [[plank]]s with a [[saw]], then take each plank and turn it into 8 [[wood shingle]]s with the saw. The planks grant [[Carpentry]] experience and the shingles grant [[Woodcutting]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Arshiahf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Woodcutting_Guide&amp;diff=124729</id>
		<title>Guides:Woodcutting Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Woodcutting_Guide&amp;diff=124729"/>
		<updated>2022-12-01T06:43:14Z</updated>

		<summary type="html">&lt;p&gt;Arshiahf: /* Woodcutting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Woodcutting==&lt;br /&gt;
&lt;br /&gt;
The recommended way to grind [[woodcutting]]:&lt;br /&gt;
*Harvest [[sprout]]s with a [[sickle]].&lt;br /&gt;
*Plant several rows of a fast growing tree types (pine works well) and reguarly pick sprouts.&lt;br /&gt;
*Chop down only old, very old or preferably overaged trees as they take more hits to fell and gives more logs, then replant sprouts.&lt;br /&gt;
**Low (1-5) quality [[hatchet]] with high [[Circle of Cunning]] is ideal.&lt;br /&gt;
**The goal is to perform as many actions as possible cutting down and chopping up trees.&lt;br /&gt;
**The maximum QL of the felled tree and logs are dependent on Woodcutting skill AND Tool QL of the last action taken to fell the tree (Therefore it is best to perform all &amp;quot;chop_down&amp;quot; actions except for the very last hit with a low ql tool, then switch to a high ql tool for the last hit. This will increase your chances of receiving skill gain and a high ql felled tree.)&lt;br /&gt;
**Make sure you repair your hatchet or other tools regularly to avoid breaking them.&lt;br /&gt;
*Creating kindlings from the chopped up logs or any [[wood scraps]] will also increase woodcutting skill.&lt;br /&gt;
*Sharp edged weapon skills ([[small axe]], [[large axe]], [[huge axe]], [[long sword]] and [[two handed sword]] can be grinded to max 20 chopping down trees. Woodcutting skill will be gained in the process.&lt;br /&gt;
*Another option (but more complicated and dangerous due to monsters and the possibility of upsetting residents) is: Go to an area that is not populated, or areas infested with unwanted tree types (i.e. fruit trees), and ask any locals before cutting down the trees; this helps to avoid angering people and the sharp pointy things they will stick into you ([[Wild]] servers).&lt;br /&gt;
&lt;br /&gt;
*An additional option is to take a [[log]], split it into 6 [[plank]]s with a [[saw]], then take each plank and turn it into 8 [[shingle]]s with the saw. The planks grant [[Carpentry]] experience and the shingles grant [[Woodcutting]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Arshiahf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Woodcutting_Guide&amp;diff=124728</id>
		<title>Guides:Woodcutting Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Woodcutting_Guide&amp;diff=124728"/>
		<updated>2022-12-01T06:41:16Z</updated>

		<summary type="html">&lt;p&gt;Arshiahf: /* Woodcutting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Woodcutting==&lt;br /&gt;
&lt;br /&gt;
The recommended way to grind [[woodcutting]]:&lt;br /&gt;
*Harvest [[sprout]]s with a [[sickle]].&lt;br /&gt;
*Plant several rows of a fast growing tree types (pine works well) and reguarly pick sprouts.&lt;br /&gt;
*Chop down only old, very old or preferably overaged trees as they take more hits to fell and gives more logs, then replant sprouts.&lt;br /&gt;
**Low (1-5) quality [[hatchet]] with high [[Circle of Cunning]] is ideal.&lt;br /&gt;
**The goal is to perform as many actions as possible cutting down and chopping up trees.&lt;br /&gt;
**The maximum QL of the felled tree and logs are dependent on Woodcutting skill AND Tool QL of the last action taken to fell the tree (Therefore it is best to perform all &amp;quot;chop_down&amp;quot; actions except for the very last hit with a low ql tool, then switch to a high ql tool for the last hit. This will increase your chances of receiving skill gain and a high ql felled tree.)&lt;br /&gt;
**Make sure you repair your hatchet or other tools regularly to avoid breaking them.&lt;br /&gt;
*Creating kindlings from the chopped up logs or any [[wood scraps]] will also increase woodcutting skill.&lt;br /&gt;
*Sharp edged weapon skills ([[small axe]], [[large axe]], [[huge axe]], [[long sword]] and [[two handed sword]] can be grinded to max 20 chopping down trees. Woodcutting skill will be gained in the process.&lt;br /&gt;
*Another option (but more complicated and dangerous due to monsters and the possibility of upsetting residents) is: Go to an area that is not populated, or areas infested with unwanted tree types (i.e. fruit trees), and ask any locals before cutting down the trees; this helps to avoid angering people and the sharp pointy things they will stick into you ([[Wild]] servers).&lt;br /&gt;
&lt;br /&gt;
*An additional option is to take a log, split it into 6 planks with a saw, then take each plank and turn it into 8 shingles with the saw. The planks grant Carpentry experience and the shingles grant Woodcutting.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Arshiahf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Woodcutting_Guide&amp;diff=124727</id>
		<title>Guides:Woodcutting Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Woodcutting_Guide&amp;diff=124727"/>
		<updated>2022-12-01T06:41:02Z</updated>

		<summary type="html">&lt;p&gt;Arshiahf: /* Woodcutting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Woodcutting==&lt;br /&gt;
&lt;br /&gt;
The recommended way to grind [[woodcutting]]:&lt;br /&gt;
*Harvest [[sprout]]s with a [[sickle]].&lt;br /&gt;
*Plant several rows of a fast growing tree types (pine works well) and reguarly pick sprouts.&lt;br /&gt;
*Chop down only old, very old or preferably overaged trees as they take more hits to fell and gives more logs, then replant sprouts.&lt;br /&gt;
**Low (1-5) quality [[hatchet]] with high [[Circle of Cunning]] is ideal.&lt;br /&gt;
**The goal is to perform as many actions as possible cutting down and chopping up trees.&lt;br /&gt;
**The maximum QL of the felled tree and logs are dependent on Woodcutting skill AND Tool QL of the last action taken to fell the tree (Therefore it is best to perform all &amp;quot;chop_down&amp;quot; actions except for the very last hit with a low ql tool, then switch to a high ql tool for the last hit. This will increase your chances of receiving skill gain and a high ql felled tree.)&lt;br /&gt;
**Make sure you repair your hatchet or other tools regularly to avoid breaking them.&lt;br /&gt;
*Creating kindlings from the chopped up logs or any [[wood scraps]] will also increase woodcutting skill.&lt;br /&gt;
*Sharp edged weapon skills ([[small axe]], [[large axe]], [[huge axe]], [[long sword]] and [[two handed sword]] can be grinded to max 20 chopping down trees. Woodcutting skill will be gained in the process.&lt;br /&gt;
*Another option (but more complicated and dangerous due to monsters and the possibility of upsetting residents) is: Go to an area that is not populated, or areas infested with unwanted tree types (i.e. fruit trees), and ask any locals before cutting down the trees; this helps to avoid angering people and the sharp pointy things they will stick into you ([[Wild]] servers).&lt;br /&gt;
&lt;br /&gt;
*An additional option is to take a log, split it into 5 planks with a saw, then take each plank and turn it into 8 shingles with the saw. The planks grant Carpentry experience and the shingles grant Woodcutting.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Arshiahf</name></author>
		
	</entry>
</feed>