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	<updated>2026-06-04T19:28:45Z</updated>
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		<id>https://www.wurmpedia.com/index.php?title=Bridge&amp;diff=131122</id>
		<title>Bridge</title>
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		<updated>2026-01-02T04:10:57Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Bridges|Bridges]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A bridge is a player-made structure that spans an open space between two static points, allowing movement across said span. Once complete, a bridge allows for players, land vehicles, and creatures to move across. Bridges can be built between land masses and structures alike as well as in caves, over land, and over water. Bridges can be flat as well as built on a slope from one end to the other.&lt;br /&gt;
&lt;br /&gt;
== Survey ==&lt;br /&gt;
&lt;br /&gt;
Survey will give you information on where the other character is standing regarding distance, direction and height difference.&lt;br /&gt;
&lt;br /&gt;
To survey for a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]]. The lowest quality of the two items determines how long a bridge is that you can survey.'&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actual survey. Activate the dioptra, right click the player holding the range pole and select ''Survey'' from the menu. &lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 &amp;lt;other player&amp;gt; is &amp;lt;x&amp;gt; tiles &amp;lt;direction&amp;gt; of you. Also you appear to be &amp;lt;x&amp;gt; dirt higher than &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
To plan a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]].&lt;br /&gt;
&lt;br /&gt;
The tiles you stand on from one side to the other are the total count of the distance of the entire span of the bridge. It is not the tiles in between the person with the dioptra, and the person with the range pole.&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall bridge planning. Activate the dioptra, right click the player holding the range pole and select ''Plan bridge'' from the menu. Standing right in front of the other character will create a 1 tile wide bridge. Standing at an offset will create bridges multiple tiles wide.&lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 looks like bridge would be &amp;lt;'width'x'length'&amp;gt; (East-West)&lt;br /&gt;
 The tile border to your &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 The tile border to your helpers &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You check the heights of the plan ends.&lt;br /&gt;
 &amp;lt;Height difference&amp;gt;.&lt;br /&gt;
 You work out the orientation and width for the bridge.&lt;br /&gt;
 You check for clearance between the bridge ends.&lt;br /&gt;
 You check for protruding foliage.&lt;br /&gt;
 You check for nearby cave entrances and any lava.&lt;br /&gt;
 You check for any items in the way.&lt;br /&gt;
 You check that you have permissions to build the bridge.&lt;br /&gt;
 You check for any bridges that may interfere with this bridge.&lt;br /&gt;
 You check there would be no buildings under this bridge.&lt;br /&gt;
 You work out the styles of bridges that would fit.&lt;br /&gt;
 You start working out the bridge components required.&lt;br /&gt;
 Planned bridge area is &amp;lt;x&amp;gt; tiles long and &amp;lt;y&amp;gt; tile wide.&lt;br /&gt;
 (23:ESabFFFFFFFFFFFFFFFBASE)&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
When all requirements are met you are presented with list of possible bridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:bridgepane.jpg]]&lt;br /&gt;
&lt;br /&gt;
The selection depends on planned width, length, height difference and clearance below the planned bridge.&lt;br /&gt;
&lt;br /&gt;
If you have choosen a flat bridge that is longer than 5 tiles then you have the possibility to change the schematic of your bridge plan.&lt;br /&gt;
&lt;br /&gt;
When you have choosen a type of bridge you can name the planned bridge and select the steepness of the bridge if you've choosen an arched bridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Name_Steepness.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking ''Finalize'' a wooden frame for the bridge is constructed.&lt;br /&gt;
&lt;br /&gt;
For each tile of the bridge a bridge segment has to be completed in multiple stages. Those are 'abutments' for the out segments, 'bracing' and 'floating' for stone bridges and 'crown' for rope and wood bridges.&lt;br /&gt;
&lt;br /&gt;
Until the bridge has been completed no other bridge can be started by the character.&lt;br /&gt;
&lt;br /&gt;
'''It is also important to note that, with bridge permissions set accordingly, players other than the original planners of the bridge may work on and complete said bridge.'''&lt;br /&gt;
&lt;br /&gt;
== Bridge Warnings and Possible Solutions ==&lt;br /&gt;
'''Your end of the bridge is too close to the water level!'''&lt;br /&gt;
*Both ends of the bridge need to be 1 dirt or higher than water level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The quality of the [[dioptra]] makes it too hard to work out the distance.&amp;quot; or &amp;quot;You can't read the graduations on the [[range pole]] at this distance&amp;quot;.'''&lt;br /&gt;
*Improve both items. Note that the lowest QL of the two will determine the max length of bridge you can plan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that there is not enough clearance for a bridge to be built here.'''&lt;br /&gt;
*Remove trees, houses, fences at both end tiles where the bridge should have enough drop off.&lt;br /&gt;
*For bridges from a building, all walls under the bridge must be a solid wall type. Arched, windowed, barred, and doors will not provide enough support.&lt;br /&gt;
*Ground slope below bridge must be a minimum of 10&lt;br /&gt;
&lt;br /&gt;
'''There are some terrains nearby'''&lt;br /&gt;
*A cave entrance is one factor. Make sure to build the bridge at least 2 tiles away from the opening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The (East) tile border in front of you must be level.'''&lt;br /&gt;
*Level the tile borders where the bridge will connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Some terrain is in the way!'''&lt;br /&gt;
*Possible solution: lower any tiles that height-wise are near the span of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that the xx corner of the plan has changed height since the start of the planning phase.'''&lt;br /&gt;
*Possible solution: move any animals away from the tiles where the bridge will be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that the west bridge end does not butt all to same building all way along.'''&lt;br /&gt;
*Possible solution: In the diagram below try standing on the letter '''B''' for both planners. &lt;br /&gt;
&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
   |A   B|     |     |&lt;br /&gt;
   |  North Building |&lt;br /&gt;
   |C   D|     |     |&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
 W |     |     |     | E&lt;br /&gt;
 e |     |     |     | a&lt;br /&gt;
 s |     |     |     | s&lt;br /&gt;
 t +-----+-----+-----+ t&lt;br /&gt;
   |     |     |D   C|&lt;br /&gt;
   |  South Building |&lt;br /&gt;
   |     |     |B   A|&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
&lt;br /&gt;
== Height difference ==&lt;br /&gt;
Arched bridges have a limit on the maximum height difference between the start and end point, which is between 10 and 11.43 per tile.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Distance !! Start elevation !! Max elevation !! Difference !! Difference per tile&lt;br /&gt;
|-&lt;br /&gt;
|3 || 375 || 405 || 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
|4 || 375 || 415 || 40 || 10&lt;br /&gt;
|-&lt;br /&gt;
|5 || 375 || 432 || 57 || 11.4&lt;br /&gt;
|-&lt;br /&gt;
|6 || 375 || 440 || 65 || 10.83&lt;br /&gt;
|-&lt;br /&gt;
|7 || 375 || 455 || 80 || 11.43&lt;br /&gt;
|-&lt;br /&gt;
|8 || 375 || 465 || 90 || 11.25&lt;br /&gt;
|}&lt;br /&gt;
Note the difference per tile is a mean, not all tile have same slope&lt;br /&gt;
&lt;br /&gt;
== Skill Requirements ==&lt;br /&gt;
&lt;br /&gt;
'''Here is a table of the estimated required skill to plan bridges (by length and material). The person holding the dioptra requires this skill. These numbers are rough, whole-number estimates.''' '''You may require slightly more skill in practice.''' &lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Required skill by length (tiles) and material&lt;br /&gt;
|-&lt;br /&gt;
!Type/Length in tiles&lt;br /&gt;
!5 &lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
!36&lt;br /&gt;
!37&lt;br /&gt;
!38&lt;br /&gt;
|-&lt;br /&gt;
!Wood&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
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|50&lt;br /&gt;
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|62&lt;br /&gt;
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|-&lt;br /&gt;
!Rope&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
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|-&lt;br /&gt;
!Brick&lt;br /&gt;
|30&lt;br /&gt;
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|-&lt;br /&gt;
!Marble/Slate/Sandstone/Rendered&lt;br /&gt;
|40&lt;br /&gt;
|49&lt;br /&gt;
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!Arched Brick&lt;br /&gt;
|50&lt;br /&gt;
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!Arched Marble/Slate/Sandstone/Rendered&lt;br /&gt;
|60&lt;br /&gt;
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|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Note to build any bridge section, the skill requirement is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by material&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Skill&lt;br /&gt;
|-&lt;br /&gt;
|Wood&lt;br /&gt;
|10&lt;br /&gt;
|Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|10&lt;br /&gt;
|Ropemaking&lt;br /&gt;
|-&lt;br /&gt;
|Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Marble/Slate/Sandstone/Rounded Stone/Rendered&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Marble/Slate/Sandstone/Rendered&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When making the [[rope bridge]], how much they sag is based on your character strength with options ranging from 3% to 12% sag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rope Bridge sag (3%-12%)&lt;br /&gt;
!Body Strength||Sag %&lt;br /&gt;
|-&lt;br /&gt;
|1||12&lt;br /&gt;
|-&lt;br /&gt;
|10||11&lt;br /&gt;
|-&lt;br /&gt;
|20||10&lt;br /&gt;
|-&lt;br /&gt;
|30||9&lt;br /&gt;
|-&lt;br /&gt;
|40||8&lt;br /&gt;
|-&lt;br /&gt;
|50||7&lt;br /&gt;
|-&lt;br /&gt;
|60||6&lt;br /&gt;
|-&lt;br /&gt;
|70||5&lt;br /&gt;
|-&lt;br /&gt;
|80||4&lt;br /&gt;
|-&lt;br /&gt;
|90||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paving ==&lt;br /&gt;
&lt;br /&gt;
The surface of a bridge can be [[Paving|paved]] (Excluding [[Rope bridge|rope bridges]] and [[Wood bridge|wooden bridges]]).&lt;br /&gt;
&lt;br /&gt;
As with reinforced cave floors, this is accomplished first by activating [[mortar]] and using it to '''Prepare''' the surface of the bridge, then using the appropriate pavement material to pave the prepared tile. No diagonal (corner) paving is possible. &lt;br /&gt;
&lt;br /&gt;
[[Pavement]] can be removed from [[bridges]] at any time using a [[crowbar]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{spoiler|&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rope_bridge.jpg|link=Rope bridge|Rope bridge&lt;br /&gt;
File:Wood_bridge.jpg|link=Wood bridge|Wood bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Stone_bridge.jpg|link=Brick bridge|Brick bridge&lt;br /&gt;
File:Rounded_stone_bridge.jpg|link=Rounded stone bridge|Rounded stone bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rendered_bridge.jpg|link=Rendered bridge|Rendered bridge&lt;br /&gt;
File:Sandstone_bridge.jpg|link=Sandstone brick bridge|Sandstone brick bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Slate_bridge.jpg|link=Slate bridge|Slate bridge&lt;br /&gt;
File:Marble_bridge.jpg|link=Marble bridge|Marble bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Pottery_bridge.jpg|link=Pottery brick bridge|Pottery bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Bridges cannot be renamed after they are built by anyone but the player who originally created it.  Furthermore, the naming rights cannot be transferred to another player.&lt;br /&gt;
* Bridges can be 1-3 tiles wide, no matter the creator's skill, except for wood bridges which cannot exceed 2 tiles in width and rope bridges which are always 1 tile in width. &lt;br /&gt;
* Bridges and their components cannot be dyed.&lt;br /&gt;
* Bridge type is somewhat limited by wall type when connected to a building. Rope bridges can be built with any wall type, but a wood building will only give rope and wood options. Building types using masonry (stone, slate, etc) will give the option to build non-wood bridges using masonry components. &lt;br /&gt;
* The first level of a house is calculated at 33 dirt. Each additional level adds 30 dirt.&lt;br /&gt;
* Brick/marble/wood/slate/sandstone bridges require solid walls directly below, for at least two stories of the building. Example: 3-story house can have a door on the first floor, but must have solid walls for the next two floors on the side with a connecting bridge.&lt;br /&gt;
* Any bridges connected directly to a structure will disappear upon the structure being destroyed.&lt;br /&gt;
* Bridges will only begin to decay after a week of no use.&lt;br /&gt;
* Bridges max slope is 20 per bridge part.&lt;br /&gt;
* Modifying the terrain after planning a bridge will require re-planning the bridge.&lt;br /&gt;
* You can dig under bridges, with the exception of at the ends or next to supports.&lt;br /&gt;
* On neighboring tiles, bridges and buildings do not generally cause a conflict with one another. This is regardless of the order in which each is built.&lt;br /&gt;
* Bridges cannot be built over any tile that has a [[settlement token]] or any opening into a mine. These obstacles must be located 2 tiles away from any bridge component, at least, in order for successful bridge planning to take place. See image on [[rope bridge]] page for visual example (here the mine entrance is located just outside of the interference range).&lt;br /&gt;
*An approximation for the length of a bridge that can be planned is quality x 0.4, but as its almost impossible to stand on the tile borders its best to add 1-2 quality,  Note that the lowest QL  between the two tools ( [[dioptra]] or [[range pole]] ) will determine the max length of bridge you can plan.&lt;br /&gt;
*Flat Bridges over 5 tiles will require 1 or more support tiles added to the bridge plan&lt;br /&gt;
*Bridges must have at least a 10 slope below to have enough clearance.&lt;br /&gt;
*Bridges can be built from brick type support platforms but not wooden.&lt;br /&gt;
* '''Building Tip:''' Building 2 or more tile wide bridges can be difficult to plan. As the diagram shows below you must offset your two characters (the A and the B in the diagram) by how many tiles wide you want the bridge to be and make the two characters face each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
  |A    |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
  |     |     | &lt;br /&gt;
  |     |     | &lt;br /&gt;
  |     |     | &lt;br /&gt;
  +-----+-----+ &lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |    B|&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
&lt;br /&gt;
== Vessel clearance ==&lt;br /&gt;
*A wooden flat bridge at 15 above water can not be sailed under.&lt;br /&gt;
*A wooden flat bridge at 20 above water can be sailed under.&lt;br /&gt;
*A masonry flat bridge at 20 above water can not be sailed under.&lt;br /&gt;
*A masonry flat bridge at 30 above water can be sailed under.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * GM testing on Bridge Height requirements for ships to pass underneath https://forum.wurmonline.com/index.php?/topic/124030-community-bridge-project-in-southeast-deliverance/page/2/&amp;amp;tab=comments#comment-1279033 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bridge Types, Required Planning Tools ==&lt;br /&gt;
* [[Dioptra]]&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
* [[Rope bridge]]&lt;br /&gt;
* [[Wood bridge]]&lt;br /&gt;
* [[Brick bridge]]&lt;br /&gt;
* [[Marble bridge]]&lt;br /&gt;
* [[Pottery brick bridge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bridge&amp;diff=131121</id>
		<title>Bridge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bridge&amp;diff=131121"/>
		<updated>2026-01-02T04:07:38Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Bridge Warnings and Possible Solutions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Bridges|Bridges]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A bridge is a player-made structure that spans an open space between two static points, allowing movement across said span. Once complete, a bridge allows for players, land vehicles, and creatures to move across. Bridges can be built between land masses and structures alike as well as in caves, over land, and over water. Bridges can be flat as well as built on a slope from one end to the other.&lt;br /&gt;
&lt;br /&gt;
== Survey ==&lt;br /&gt;
&lt;br /&gt;
Survey will give you information on where the other character is standing regarding distance, direction and height difference.&lt;br /&gt;
&lt;br /&gt;
To survey for a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]]. The lowest quality of the two items determines how long a bridge is that you can survey.'&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actual survey. Activate the dioptra, right click the player holding the range pole and select ''Survey'' from the menu. &lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 &amp;lt;other player&amp;gt; is &amp;lt;x&amp;gt; tiles &amp;lt;direction&amp;gt; of you. Also you appear to be &amp;lt;x&amp;gt; dirt higher than &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
To plan a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]].&lt;br /&gt;
&lt;br /&gt;
The tiles you stand on from one side to the other are the total count of the distance of the entire span of the bridge. It is not the tiles in between the person with the dioptra, and the person with the range pole.&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall bridge planning. Activate the dioptra, right click the player holding the range pole and select ''Plan bridge'' from the menu. Standing right in front of the other character will create a 1 tile wide bridge. Standing at an offset will create bridges multiple tiles wide.&lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 looks like bridge would be &amp;lt;'width'x'length'&amp;gt; (East-West)&lt;br /&gt;
 The tile border to your &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 The tile border to your helpers &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You check the heights of the plan ends.&lt;br /&gt;
 &amp;lt;Height difference&amp;gt;.&lt;br /&gt;
 You work out the orientation and width for the bridge.&lt;br /&gt;
 You check for clearance between the bridge ends.&lt;br /&gt;
 You check for protruding foliage.&lt;br /&gt;
 You check for nearby cave entrances and any lava.&lt;br /&gt;
 You check for any items in the way.&lt;br /&gt;
 You check that you have permissions to build the bridge.&lt;br /&gt;
 You check for any bridges that may interfere with this bridge.&lt;br /&gt;
 You check there would be no buildings under this bridge.&lt;br /&gt;
 You work out the styles of bridges that would fit.&lt;br /&gt;
 You start working out the bridge components required.&lt;br /&gt;
 Planned bridge area is &amp;lt;x&amp;gt; tiles long and &amp;lt;y&amp;gt; tile wide.&lt;br /&gt;
 (23:ESabFFFFFFFFFFFFFFFBASE)&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
When all requirements are met you are presented with list of possible bridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:bridgepane.jpg]]&lt;br /&gt;
&lt;br /&gt;
The selection depends on planned width, length, height difference and clearance below the planned bridge.&lt;br /&gt;
&lt;br /&gt;
If you have choosen a flat bridge that is longer than 5 tiles then you have the possibility to change the schematic of your bridge plan.&lt;br /&gt;
&lt;br /&gt;
When you have choosen a type of bridge you can name the planned bridge and select the steepness of the bridge if you've choosen an arched bridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Name_Steepness.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking ''Finalize'' a wooden frame for the bridge is constructed.&lt;br /&gt;
&lt;br /&gt;
For each tile of the bridge a bridge segment has to be completed in multiple stages. Those are 'abutments' for the out segments, 'bracing' and 'floating' for stone bridges and 'crown' for rope and wood bridges.&lt;br /&gt;
&lt;br /&gt;
Until the bridge has been completed no other bridge can be started by the character.&lt;br /&gt;
&lt;br /&gt;
'''It is also important to note that, with bridge permissions set accordingly, players other than the original planners of the bridge may work on and complete said bridge.'''&lt;br /&gt;
&lt;br /&gt;
== Bridge Warnings and Possible Solutions ==&lt;br /&gt;
'''Your end of the bridge is too close to the water level!'''&lt;br /&gt;
*Both ends of the bridge need to be 1 dirt or higher than water level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The quality of the [[dioptra]] makes it too hard to work out the distance.&amp;quot; or &amp;quot;You can't read the graduations on the [[range pole]] at this distance&amp;quot;.'''&lt;br /&gt;
*Improve both items. Note that the lowest QL of the two will determine the max length of bridge you can plan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that there is not enough clearance for a bridge to be built here.'''&lt;br /&gt;
*Remove trees, houses, fences at both end tiles where the bridge should have enough drop off.&lt;br /&gt;
*For bridges from a building, all walls under the bridge must be a solid wall type. Arched, windowed, barred, and doors will not provide enough support.&lt;br /&gt;
*Ground slope below bridge must be a minimum of 10&lt;br /&gt;
&lt;br /&gt;
'''There are some terrains nearby'''&lt;br /&gt;
*A cave entrance is one factor. Make sure to build the bridge at least 2 tiles away from the opening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The (East) tile border in front of you must be level.'''&lt;br /&gt;
*Level the tile borders where the bridge will connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Some terrain is in the way!'''&lt;br /&gt;
*Possible solution: lower any tiles that height-wise are near the span of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that the xx corner of the plan has changed height since the start of the planning phase.'''&lt;br /&gt;
*Possible solution: move any animals away from the tiles where the bridge will be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that the west bridge end does not butt all to same building all way along.'''&lt;br /&gt;
*Possible solution: In the diagram below try standing on the letter '''B''' for both planners. &lt;br /&gt;
&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
   |A   B|     |     |&lt;br /&gt;
   |  North Building |&lt;br /&gt;
   |C   D|     |     |&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
 W |     |     |     | E&lt;br /&gt;
 e |     |     |     | a&lt;br /&gt;
 s |     |     |     | s&lt;br /&gt;
 t +-----+-----+-----+ t&lt;br /&gt;
   |     |     |D   C|&lt;br /&gt;
   |  South Building |&lt;br /&gt;
   |     |     |B   A|&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
&lt;br /&gt;
== Height difference ==&lt;br /&gt;
Arched bridges have a limit on the maximum height difference between the start and end point, which is between 10 and 11.43 per tile.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Distance !! Start elevation !! Max elevation !! Difference !! Difference per tile&lt;br /&gt;
|-&lt;br /&gt;
|3 || 375 || 405 || 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
|4 || 375 || 415 || 40 || 10&lt;br /&gt;
|-&lt;br /&gt;
|5 || 375 || 432 || 57 || 11.4&lt;br /&gt;
|-&lt;br /&gt;
|6 || 375 || 440 || 65 || 10.83&lt;br /&gt;
|-&lt;br /&gt;
|7 || 375 || 455 || 80 || 11.43&lt;br /&gt;
|-&lt;br /&gt;
|8 || 375 || 465 || 90 || 11.25&lt;br /&gt;
|}&lt;br /&gt;
Note the difference per tile is a mean, not all tile have same slope&lt;br /&gt;
&lt;br /&gt;
== Skill Requirements ==&lt;br /&gt;
&lt;br /&gt;
'''Here is a table of the estimated required skill to plan bridges (by length and material). The person holding the dioptra requires this skill. These numbers are rough, whole-number estimates.''' '''You may require slightly more skill in practice.''' &lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Required skill by length (tiles) and material&lt;br /&gt;
|-&lt;br /&gt;
!Type/Length in tiles&lt;br /&gt;
!5 &lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
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!Wood&lt;br /&gt;
|10&lt;br /&gt;
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|87&lt;br /&gt;
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|89&lt;br /&gt;
|90&lt;br /&gt;
|91&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Arched Marble/Slate/Sandstone/Rendered&lt;br /&gt;
|60&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|75&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|80&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|91&lt;br /&gt;
|92&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Note to build any bridge section, the skill requirement is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by material&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Skill&lt;br /&gt;
|-&lt;br /&gt;
|Wood&lt;br /&gt;
|10&lt;br /&gt;
|Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|10&lt;br /&gt;
|Ropemaking&lt;br /&gt;
|-&lt;br /&gt;
|Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Marble/Slate/Sandstone/Rounded Stone/Rendered&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Marble/Slate/Sandstone/Rendered&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When making the [[rope bridge]], how much they sag is based on your character strength with options ranging from 3% to 12% sag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rope Bridge sag (3%-12%)&lt;br /&gt;
!Body Strength||Sag %&lt;br /&gt;
|-&lt;br /&gt;
|1||12&lt;br /&gt;
|-&lt;br /&gt;
|10||11&lt;br /&gt;
|-&lt;br /&gt;
|20||10&lt;br /&gt;
|-&lt;br /&gt;
|30||9&lt;br /&gt;
|-&lt;br /&gt;
|40||8&lt;br /&gt;
|-&lt;br /&gt;
|50||7&lt;br /&gt;
|-&lt;br /&gt;
|60||6&lt;br /&gt;
|-&lt;br /&gt;
|70||5&lt;br /&gt;
|-&lt;br /&gt;
|80||4&lt;br /&gt;
|-&lt;br /&gt;
|90||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paving ==&lt;br /&gt;
&lt;br /&gt;
The surface of a bridge can be [[Paving|paved]] (Excluding [[Rope bridge|rope bridges]] and [[Wood bridge|wooden bridges]]).&lt;br /&gt;
&lt;br /&gt;
As with reinforced cave floors, this is accomplished first by activating [[mortar]] and using it to '''Prepare''' the surface of the bridge, then using the appropriate pavement material to pave the prepared tile. No diagonal (corner) paving is possible. &lt;br /&gt;
&lt;br /&gt;
[[Pavement]] can be removed from [[bridges]] at any time using a [[crowbar]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{spoiler|&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rope_bridge.jpg|link=Rope bridge|Rope bridge&lt;br /&gt;
File:Wood_bridge.jpg|link=Wood bridge|Wood bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Stone_bridge.jpg|link=Brick bridge|Brick bridge&lt;br /&gt;
File:Rounded_stone_bridge.jpg|link=Rounded stone bridge|Rounded stone bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rendered_bridge.jpg|link=Rendered bridge|Rendered bridge&lt;br /&gt;
File:Sandstone_bridge.jpg|link=Sandstone brick bridge|Sandstone brick bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Slate_bridge.jpg|link=Slate bridge|Slate bridge&lt;br /&gt;
File:Marble_bridge.jpg|link=Marble bridge|Marble bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Pottery_bridge.jpg|link=Pottery brick bridge|Pottery bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Bridges cannot be renamed after they are built by anyone but the player who originally created it.  Furthermore, the naming rights cannot be transferred to another player.&lt;br /&gt;
* Bridges can be 1-3 tiles wide, no matter the creator's skill, except for wood bridges which cannot exceed 2 tiles in width and rope bridges which are always 1 tile in width. &lt;br /&gt;
* Bridges and their components cannot be dyed.&lt;br /&gt;
* Bridge type is somewhat limited by wall type when connected to a building. Rope bridges can be built with any wall type, but a wood building will only give rope and wood options. Building types using masonry (stone, slate, etc) will give the option to build non-wood bridges using masonry components. &lt;br /&gt;
* The first level of a house is calculated at 33 dirt. Each additional level adds 30 dirt.&lt;br /&gt;
* Brick/marble/wood/slate/sandstone bridges require solid walls directly below, for at least two stories of the building. Example: 3-story house can have a door on the first floor, but must have solid walls for the next two floors on the side with a connecting bridge.&lt;br /&gt;
* Any bridges connected directly to a structure will disappear upon the structure being destroyed.&lt;br /&gt;
* Bridges will only begin to decay after a week of no use.&lt;br /&gt;
* Bridges max slope is 20 per bridge part.&lt;br /&gt;
* Modifying the terrain after planning a bridge will require re-planning the bridge.&lt;br /&gt;
* You can dig under bridges, with the exception of at the ends or next to supports.&lt;br /&gt;
* On neighboring tiles, bridges and buildings do not generally cause a conflict with one another. This is regardless of the order in which each is built.&lt;br /&gt;
* Bridges cannot be built over any tile that has a [[settlement token]] or any opening into a mine. These obstacles must be located 2 tiles away from any bridge component, at least, in order for successful bridge planning to take place. See image on [[rope bridge]] page for visual example (here the mine entrance is located just outside of the interference range).&lt;br /&gt;
*An approximation for the length of a bridge that can be planned is quality x 0.4, but as its almost impossible to stand on the tile borders its best to add 1-2 quality,  Note that the lowest QL  between the two tools ( [[dioptra]] or [[range pole]] ) will determine the max length of bridge you can plan.&lt;br /&gt;
*Flat Bridges over 5 tiles will require 1 or more support tiles added to the bridge plan&lt;br /&gt;
* '''Building Tip:''' Building 2 or more tile wide bridges can be difficult to plan. As the diagram shows below you must offset your two characters (the A and the B in the diagram) by how many tiles wide you want the bridge to be and make the two characters face each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
  |A    |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
  |     |     | &lt;br /&gt;
  |     |     | &lt;br /&gt;
  |     |     | &lt;br /&gt;
  +-----+-----+ &lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |    B|&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
&lt;br /&gt;
== Vessel clearance ==&lt;br /&gt;
*A wooden flat bridge at 15 above water can not be sailed under.&lt;br /&gt;
*A wooden flat bridge at 20 above water can be sailed under.&lt;br /&gt;
*A masonry flat bridge at 20 above water can not be sailed under.&lt;br /&gt;
*A masonry flat bridge at 30 above water can be sailed under.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * GM testing on Bridge Height requirements for ships to pass underneath https://forum.wurmonline.com/index.php?/topic/124030-community-bridge-project-in-southeast-deliverance/page/2/&amp;amp;tab=comments#comment-1279033 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bridge Types, Required Planning Tools ==&lt;br /&gt;
* [[Dioptra]]&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
* [[Rope bridge]]&lt;br /&gt;
* [[Wood bridge]]&lt;br /&gt;
* [[Brick bridge]]&lt;br /&gt;
* [[Marble bridge]]&lt;br /&gt;
* [[Pottery brick bridge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lava&amp;diff=130515</id>
		<title>Lava</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lava&amp;diff=130515"/>
		<updated>2025-09-23T17:26:08Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Damage from lava */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{terrain&lt;br /&gt;
|name=Lava&lt;br /&gt;
|speed=N/A&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Erupt ([[Path of Power]])&lt;br /&gt;
|material=&lt;br /&gt;
|method=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''lava''' [[tile]] comes from lava eruptions, which are extremely rare natural events and happen only on [[rock tile]]s, or when created by a follower of the [[Path of Power]]. Lava flows downhill, and its path can be changed by [[digging|terraforming]] in front of it.&lt;br /&gt;
&lt;br /&gt;
Lava is the most dangerous tile in [[Basic Knowledge|Wurm]]. It has the potential to [[Death|kill]] in seconds if stood on it. Stay away or expect [[damage]] and potential loss of items and [[corpse]]s!&lt;br /&gt;
&lt;br /&gt;
==Erupt==&lt;br /&gt;
* Follower of [[Path of Power]] level 7 receive the ability to erupt lava tiles and freeze back to rock tiles.&lt;br /&gt;
* Erupting a tile changes the rock tile to lava, and the rock/ore wall directly underneath into a lava wall. Freezing the above-ground lava tile will also freeze the lava wall beneath, changing it to rock, even if it was previously an ore tile.&lt;br /&gt;
* You can erupt stone tiles that are fully submerged in water. &lt;br /&gt;
* Cannot erupt on non-allied deed. When trying, you will see the message: {{event|inline|Some psychological issue stops you from spawning lava here.}}&lt;br /&gt;
* An erupted tile's northwest corner might become slightly raised by 4 slopes if that said corner isn't too high compared to the rest of the tiles corners. (Exact slope unknown  but won't function at 150)&lt;br /&gt;
* Erupt cannot be used on a tile next to a cave entrance, above an empty mine tile, or above a reinforced mine wall. Trying to do so will initially tell you &amp;quot;You start concentrating on the rock.&amp;quot;, but end up with &amp;quot;Nothing happens&amp;quot; - and this will not consume your daily usage of Erupt&lt;br /&gt;
* Nearby items such as altars and vehicles may prevent Erupt from working.&lt;br /&gt;
* Erupting requires that the tile is not in the domain of any god that isn't Magranon. In other words, it needs to be within Magranon's domain or no domain at all.&lt;br /&gt;
* A lava tile cannot be created on tiles adjacent to a settlement token.&lt;br /&gt;
&lt;br /&gt;
==Damage from lava==&lt;br /&gt;
* Lava will rapidly cause major fire damage wounds to any creature standing on it.&lt;br /&gt;
** The [[Path of Power]] ability &amp;quot;Elemental Immunity&amp;quot; will prevent this damage if active, as with other elemental damage.&lt;br /&gt;
** Priests of [[Magranon]] with 35 [[Faith|faith]] receive the ability to walk on lava tiles without taking damage.&lt;br /&gt;
* Lava tiles cause damage to items left on top of them.&lt;br /&gt;
** All items take 1.00 damage approximately every 15 minutes.&lt;br /&gt;
** Items inside containers on the tile will not take damage, unless the container is destroyed and spills the items directly onto the lava.&lt;br /&gt;
* Lava tiles cause damage to fences on their northern and western tile borders, taking 1 damage approximately every second.&lt;br /&gt;
* Lava walls in caves are not harmful if touched.&lt;br /&gt;
** Hitched animals may still take damage by clipping through the lava wall and onto the tile.&lt;br /&gt;
** Animals lead over lava will take damage rapidly.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Lava fiend]]s and [[lava spider]]s spawn on lava tiles.&lt;br /&gt;
* Over time, lava can freeze naturally, but has a smaller chance to spread to neighboring tiles instead.&lt;br /&gt;
** Spreading lava may affect non-rock tiles such as dirt, grass, bushes or even paved tiles, changing them to lava as well. When this lava freezes, the tile will become rock, effectively raising the rock layer on that tile.&lt;br /&gt;
* Enchanted trees will live forever and therefore block the lava spread forever. &lt;br /&gt;
* When spreading to nearby tiles, lava will only become a lava column beneath these tiles if the tile is not already mined out. &lt;br /&gt;
* Lava tiles consume anything on their north and west tile borders.&lt;br /&gt;
* Lava walls in caves act like solid walls and you cannot pass through them. Also, if you try to mine the wall it will give the message {{event|inline|The rock is too hard to mine.}}&lt;br /&gt;
* The following types of [[Resource nodes]] can spawn on Lava tiles: [[Rubble]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Felinicity&amp;diff=130252</id>
		<title>Settlement:Felinicity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Felinicity&amp;diff=130252"/>
		<updated>2025-08-03T23:18:38Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Felinicity&lt;br /&gt;
|established=1125&lt;br /&gt;
|motto=City of cats&lt;br /&gt;
|type=v&lt;br /&gt;
|size=50x&lt;br /&gt;
|location=Xanadu&lt;br /&gt;
|mayor=[[Player:Chewius|Chewius]]&lt;br /&gt;
|population=5&lt;br /&gt;
|allies=&lt;br /&gt;
(seat of the Newspring Alliance or NSA)&lt;br /&gt;
* [[Newspring Inn]]&lt;br /&gt;
|enemies=griefers and other looters&lt;br /&gt;
|status=v&lt;br /&gt;
}}&lt;br /&gt;
               {{extimage&lt;br /&gt;
|https://i.imgur.com/MZ4omS4.png&lt;br /&gt;
|Felinicity&lt;br /&gt;
}}&lt;br /&gt;
                  &lt;br /&gt;
== Count ==&lt;br /&gt;
* [[Player:Chewius|Chewius]] &lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
* [[Player:some alts|some alts]]&lt;br /&gt;
&lt;br /&gt;
== Livestock ==&lt;br /&gt;
* [[Player:many good horses|many good horses]]&lt;br /&gt;
* [[Player:a pair of champion wildcats|a pair of champion wildcats]]&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
* [[Newspring Inn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brief History ==&lt;br /&gt;
&lt;br /&gt;
Felinicity was founded by Chewius on the Day of Tears, in the third week of the Bear, 1125 on an island southwest of Xanadu. It started as a modest hall and stables near an old guard tower under a now extinct volcanoe. Much of the land was either rugged rock or flooded. Over time the ground was terraformed to make a flat coastal plain with a canal and farming fields. Most of the rock was chipped down and covered with dirt which eventually grew into oak woods. The deed eventually grew into an established village with an inn, expedition club, armoury, and other houses along with Calico Castle. More buildings and expansions are planned.&lt;br /&gt;
                      &lt;br /&gt;
== Felinicity ==&lt;br /&gt;
   &lt;br /&gt;
Founded by Chewius on the Day of Tears, in the third week of the Bear, 1125 on an island southwest of Xanadu. It started as a modest hall and stables near an old guard tower under a now extinct volcanoe. Much of the land was either rugged rock or flooded. Over time the ground was terraformed to make a flat coastal plain with a canal and farming fields. Most of the rock was chipped down and covered with dirt which eventually grew into oak woods. The deed eventually grew into an established village with an inn, expedition club, armoury, and other houses along with Calico Castle. More buildings and expansions are planned.&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/cYBwyuj.png&lt;br /&gt;
recent black dragon slayed&lt;br /&gt;
&lt;br /&gt;
==Key buildings and facilities==&lt;br /&gt;
&lt;br /&gt;
*First House - as named, the first building constructed. Hall and workshops.&lt;br /&gt;
&lt;br /&gt;
*Stables- pens and field for breeding horses.&lt;br /&gt;
&lt;br /&gt;
*Mine- under the extinct volcano. very rich in different veins.&lt;br /&gt;
&lt;br /&gt;
*Manor - The countess's domicile. &lt;br /&gt;
&lt;br /&gt;
*Black Cat Tavern - tavern and inn for visitors.&lt;br /&gt;
&lt;br /&gt;
*Expedition Club - house for expedition needs and shipbuilding.&lt;br /&gt;
&lt;br /&gt;
*Armoury - guest hall and fortress with guard tower. plans to expand. spirit castle.&lt;br /&gt;
&lt;br /&gt;
*Flats- multi unit shops and apartments.&lt;br /&gt;
&lt;br /&gt;
*Calico Castle - Count's palace&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
all vein types in mine with exception of slate, marble and lead found nearby.&lt;br /&gt;
&lt;br /&gt;
plenty of clay on site, tar pit as well.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
New bridge links island to nearby starter town with portal.&lt;br /&gt;
&lt;br /&gt;
==Recruiting, villagers and housing==&lt;br /&gt;
&lt;br /&gt;
Felinicity is a closed village but plans are being considered to welcome those to Newspring Inn, very close to portal.&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/t0gBKiY.png&lt;br /&gt;
&lt;br /&gt;
View from starfall shore&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Felinicity&amp;diff=130251</id>
		<title>Settlement:Felinicity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Felinicity&amp;diff=130251"/>
		<updated>2025-08-03T23:17:13Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Felinicity&lt;br /&gt;
|established=1125&lt;br /&gt;
|motto=City of cats&lt;br /&gt;
|type=v&lt;br /&gt;
|size=50x&lt;br /&gt;
|location=Xanadu&lt;br /&gt;
|count=[[Player:Chewius|Chewius]]&lt;br /&gt;
|population=5&lt;br /&gt;
|allies=&lt;br /&gt;
(seat of the Newspring Alliance or NSA)&lt;br /&gt;
* [[Newspring Inn]]&lt;br /&gt;
|enemies=griefers and other looters&lt;br /&gt;
|status=v&lt;br /&gt;
}}&lt;br /&gt;
               {{extimage&lt;br /&gt;
|https://i.imgur.com/MZ4omS4.png&lt;br /&gt;
|Felinicity&lt;br /&gt;
}}&lt;br /&gt;
                  &lt;br /&gt;
== Count ==&lt;br /&gt;
* [[Player:Chewius|Chewius]] &lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
* [[Player:some alts|some alts]]&lt;br /&gt;
&lt;br /&gt;
== Livestock ==&lt;br /&gt;
* [[Player:many good horses|many good horses]]&lt;br /&gt;
* [[Player:a pair of champion wildcats|a pair of champion wildcats]]&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
* [[Newspring Inn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brief History ==&lt;br /&gt;
&lt;br /&gt;
Felinicity was founded by Chewius on the Day of Tears, in the third week of the Bear, 1125 on an island southwest of Xanadu. It started as a modest hall and stables near an old guard tower under a now extinct volcanoe. Much of the land was either rugged rock or flooded. Over time the ground was terraformed to make a flat coastal plain with a canal and farming fields. Most of the rock was chipped down and covered with dirt which eventually grew into oak woods. The deed eventually grew into an established village with an inn, expedition club, armoury, and other houses along with Calico Castle. More buildings and expansions are planned.&lt;br /&gt;
                      &lt;br /&gt;
== Felinicity ==&lt;br /&gt;
   &lt;br /&gt;
Founded by Chewius on the Day of Tears, in the third week of the Bear, 1125 on an island southwest of Xanadu. It started as a modest hall and stables near an old guard tower under a now extinct volcanoe. Much of the land was either rugged rock or flooded. Over time the ground was terraformed to make a flat coastal plain with a canal and farming fields. Most of the rock was chipped down and covered with dirt which eventually grew into oak woods. The deed eventually grew into an established village with an inn, expedition club, armoury, and other houses along with Calico Castle. More buildings and expansions are planned.&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/cYBwyuj.png&lt;br /&gt;
recent black dragon slayed&lt;br /&gt;
&lt;br /&gt;
==Key buildings and facilities==&lt;br /&gt;
&lt;br /&gt;
*First House - as named, the first building constructed. Hall and workshops.&lt;br /&gt;
&lt;br /&gt;
*Stables- pens and field for breeding horses.&lt;br /&gt;
&lt;br /&gt;
*Mine- under the extinct volcano. very rich in different veins.&lt;br /&gt;
&lt;br /&gt;
*Manor - The countess's domicile. &lt;br /&gt;
&lt;br /&gt;
*Black Cat Tavern - tavern and inn for visitors.&lt;br /&gt;
&lt;br /&gt;
*Expedition Club - house for expedition needs and shipbuilding.&lt;br /&gt;
&lt;br /&gt;
*Armoury - guest hall and fortress with guard tower. plans to expand. spirit castle.&lt;br /&gt;
&lt;br /&gt;
*Flats- multi unit shops and apartments.&lt;br /&gt;
&lt;br /&gt;
*Calico Castle - Count's palace&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
all vein types in mine with exception of slate, marble and lead found nearby.&lt;br /&gt;
&lt;br /&gt;
plenty of clay on site, tar pit as well.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
New bridge links island to nearby starter town with portal.&lt;br /&gt;
&lt;br /&gt;
==Recruiting, villagers and housing==&lt;br /&gt;
&lt;br /&gt;
Felinicity is a closed village but plans are being considered to welcome those to Newspring Inn, very close to portal.&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/t0gBKiY.png&lt;br /&gt;
&lt;br /&gt;
View from starfall shore&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=130250</id>
		<title>Settlement:Byzantium</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=130250"/>
		<updated>2025-08-03T22:17:37Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Recruiting, villagers and housing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Byzantium&lt;br /&gt;
|established=1015&lt;br /&gt;
|motto=Gem of Crystal Canal&lt;br /&gt;
|type=v&lt;br /&gt;
|size=35x53&lt;br /&gt;
|location=Crystal Canal, south of Crystal Lake&lt;br /&gt;
|mayor=[[Player:Chewius|Chewius]]&lt;br /&gt;
|population=6+&lt;br /&gt;
|allies=&lt;br /&gt;
(neighbors)&lt;br /&gt;
* [[Bearshark Point]]&lt;br /&gt;
* [[Bearshark Overlook]]&lt;br /&gt;
* [[Avonaco]]&lt;br /&gt;
* [[Breckenridge]]&lt;br /&gt;
|enemies=thieves and griefers&lt;br /&gt;
|status=v&lt;br /&gt;
}}&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/ancientbyzantium.png&lt;br /&gt;
               {{extimage&lt;br /&gt;
|http://i1004.photobucket.com/albums/af169/chewius/byzflag.png&lt;br /&gt;
|Byzantium&lt;br /&gt;
}}                       &lt;br /&gt;
== Byzantium ==&lt;br /&gt;
   &lt;br /&gt;
Founded in 1015 by Chewius, and expatriot of Jenn Kellon on the east side of Crystal Canal. Like its historical namesake, Byzantium lies on an important waterway and is at the crossroads of important trade routes in southern central Freedom Isle. There is a templar to keep out criminals and tower consripts to fend of beasts, making it a safe place to live. The village has grown into the largest in the canal area.&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201108191748.jpg&lt;br /&gt;
view from Bearshark Overlook&lt;br /&gt;
&lt;br /&gt;
== Moonshine Bay ==&lt;br /&gt;
&lt;br /&gt;
The colonial outpost of Byzantium on Deliverance.&lt;br /&gt;
&lt;br /&gt;
==Key buildings and facilities==&lt;br /&gt;
&lt;br /&gt;
*Foundry - close to the mine ramp and place for metal smithing and other crafting, storage for bulk materials&lt;br /&gt;
&lt;br /&gt;
*Shipyard- on the bay beside the docks. A convenient place for building ships or offloading cargo.&lt;br /&gt;
&lt;br /&gt;
*Mines- main mine down ramp from the foundry has iron copper and lead veins. 2nd mine along the shore with lead.&lt;br /&gt;
&lt;br /&gt;
*The Barn - near the farmlands. Storage for food and materials, convenient location for crafting non metal items.&lt;br /&gt;
&lt;br /&gt;
*Stables - field for village horses and cows and other non aggressive creatures.&lt;br /&gt;
&lt;br /&gt;
*Cafe - house for cooking and food storage.&lt;br /&gt;
&lt;br /&gt;
*Bazaar- facility for merchants. (Now moved to the canal side) 1 so far, anyone is welcome.&lt;br /&gt;
&lt;br /&gt;
*Spirit cottage - at village plaza near the token (70) cast&lt;br /&gt;
&lt;br /&gt;
*Trader - on sight, may need to ask for access.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Important ores including iron and lead and copper are in on deed mine, we maintain tree farms and an almost completed &lt;br /&gt;
&lt;br /&gt;
island for controlled but open access to clay. We also have access to silver and tar. Growing cow and deer &lt;br /&gt;
&lt;br /&gt;
herds will provide meat and hides.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
By sea: Likely the easiest way to get to Byzantium for most people. From The Howel and Freedom Market via Freedom&lt;br /&gt;
&lt;br /&gt;
Harbor cross Crystal Lake southward to the canal. Can also be easily reached from the southern sea.&lt;br /&gt;
&lt;br /&gt;
By land: Road infrastructure in these parts is limited due to steep mountains across the canal though a main high &lt;br /&gt;
&lt;br /&gt;
way leads to Byzantium from Free Bears to the south and new roads are being made to connect with Avocano.&lt;br /&gt;
&lt;br /&gt;
==Recruiting, villagers and housing==&lt;br /&gt;
&lt;br /&gt;
We are welcoming any constructive players experienced or not. We just like to have a good time. You're welcome to &lt;br /&gt;
&lt;br /&gt;
help with village projects or do your own thing. There is good area for hunting nearby as well. While the village &lt;br /&gt;
&lt;br /&gt;
population grows there is plenty of room for individual housing if desired or room at the two inns if all you &lt;br /&gt;
&lt;br /&gt;
want is a bed and a chest.&lt;br /&gt;
&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201106271709.jpg&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Felinicity&amp;diff=130249</id>
		<title>Settlement:Felinicity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Felinicity&amp;diff=130249"/>
		<updated>2025-08-03T22:14:47Z</updated>

		<summary type="html">&lt;p&gt;Chewius: Created page with &amp;quot;{{Xanadu}}   {{settlement |name=Felinicity |motto=City of Cats |type=v |size=10 |mayor= Chewius |population=5 |allies= * Newspring Inn   |enemies= other...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Xanadu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Felinicity&lt;br /&gt;
|motto=City of Cats&lt;br /&gt;
|type=v&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=&lt;br /&gt;
[[Player:Chewius|Chewius]]&lt;br /&gt;
|population=5&lt;br /&gt;
|allies=&lt;br /&gt;
* [[Newspring Inn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|enemies=&lt;br /&gt;
other looters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Count ==&lt;br /&gt;
* [[Player:Chewius|Chewius]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
* [[Player:some alts|some alts]]&lt;br /&gt;
&lt;br /&gt;
== Livestock ==&lt;br /&gt;
* [[Player:many good horses|many good horses]]&lt;br /&gt;
* [[Player:a pair of champion wildcats|a pair of champion wildcats]]&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
* [[Newspring Inn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brief History ==&lt;br /&gt;
&lt;br /&gt;
Felinicity was founded by Chewius on the Day of Tears, in the third week of the Bear, 1125 on an island southwest of Xanadu. It started as a modest hall and stables near an old guard tower under a now extinct volcanoe. Much of the land was either rugged rock or flooded. Over time the ground was terraformed to make a flat coastal plain with a canal and farming fields. Most of the rock was chipped down and covered with dirt which eventually grew into oak woods. The deed eventually grew into an established village with an inn, expedition club, armoury, and other houses along with Calico Castle. More buildings and expansions are planned.&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Chewius&amp;diff=130248</id>
		<title>Player:Chewius</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Chewius&amp;diff=130248"/>
		<updated>2025-08-03T21:47:15Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Player: Chewius]]''': Formerly a [[Jenn-Kellon]] player arrived in what was [[Wilderness]] in the month of Fire, 1006&lt;br /&gt;
&lt;br /&gt;
More recently of [[Independence]], was recently resurrected, in the month of the Bear, 1124&lt;br /&gt;
&lt;br /&gt;
He had vanished into the woods of [[Deliverance]] after an unfortunate canoe trip with [[Ned Beaty]]. in the year, 1017.&lt;br /&gt;
&lt;br /&gt;
Originally a member of the village of [[New Eden]](the one on what was then [[Wilderness]]),&lt;br /&gt;
&lt;br /&gt;
Later, of [[Bear Bay]](Wilderness), founder of [[Silent Hill]](Wild) and [[Shangrila]](also Wild)&lt;br /&gt;
&lt;br /&gt;
and more recently, yet very long ago, the founder and mayor of [[Byzantium]](Independence), and [[Moonshine Bay]](Deliverance)&lt;br /&gt;
&lt;br /&gt;
Currently Mayor of [[Felinicity]](Xanadu), Recently founded.&lt;br /&gt;
&lt;br /&gt;
Some titles:&lt;br /&gt;
&lt;br /&gt;
Former Mayor of [[Silent Hill]] (on Wild/Chaos)&lt;br /&gt;
&lt;br /&gt;
Prior Wizard of [[Bear Bay]]&lt;br /&gt;
&lt;br /&gt;
[[Captain of the &amp;quot;Queen of Byzantium&amp;quot;]] lost at sea? hijacked by pirates?&lt;br /&gt;
&lt;br /&gt;
[[Mercenary]]&lt;br /&gt;
&lt;br /&gt;
[[Master Mason]]&lt;br /&gt;
&lt;br /&gt;
[[landshaper]]&lt;br /&gt;
&lt;br /&gt;
[[miner]]&lt;br /&gt;
&lt;br /&gt;
[[handyman]]&lt;br /&gt;
&lt;br /&gt;
[[carpenter]]&lt;br /&gt;
&lt;br /&gt;
[[trollslayer]]&lt;br /&gt;
&lt;br /&gt;
[[dragonslayer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Chewius&amp;diff=130247</id>
		<title>Player:Chewius</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Chewius&amp;diff=130247"/>
		<updated>2025-08-03T21:46:12Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Player: Chewius]]''': Formerly a [[Jenn-Kellon]] player arrived in what was [[Wilderness]] in the month of Fire, 1006&lt;br /&gt;
&lt;br /&gt;
More recently of [[Independence]], was recently resurrected, in the month of the Bear, 1124&lt;br /&gt;
&lt;br /&gt;
He had vanished into the woods of [[Deliverance]] after an unfortunate canoe trip with [[Ned Beaty]]. in the year, 1017.&lt;br /&gt;
&lt;br /&gt;
Originally a member of the village of [[New Eden]](the one on what was then [[Wilderness]]),&lt;br /&gt;
&lt;br /&gt;
Later, of [[Bear Bay]](Wilderness), founder of [[Silent Hill]](Wild) and [[Shangrila]](also Wild)&lt;br /&gt;
&lt;br /&gt;
and more recently, yet very long ago, the founder and mayor of [[Byzantium]](Independence), and [[Moonshine Bay]](Deliverance)&lt;br /&gt;
&lt;br /&gt;
Currently Mayor of [[Felinicity]](Xanadu), Recently founded.&lt;br /&gt;
&lt;br /&gt;
Some titles:&lt;br /&gt;
&lt;br /&gt;
Former Mayor of [[Silent Hill]]&lt;br /&gt;
&lt;br /&gt;
Prior Wizard of [[Bear Bay]]&lt;br /&gt;
&lt;br /&gt;
[[Captain of the &amp;quot;Queen of Byzantium&amp;quot;]] lost at sea? hijacked by pirates?&lt;br /&gt;
&lt;br /&gt;
[[Mercenary]]&lt;br /&gt;
&lt;br /&gt;
[[Master Mason]]&lt;br /&gt;
&lt;br /&gt;
[[landshaper]]&lt;br /&gt;
&lt;br /&gt;
[[miner]]&lt;br /&gt;
&lt;br /&gt;
[[handyman]]&lt;br /&gt;
&lt;br /&gt;
[[carpenter]]&lt;br /&gt;
&lt;br /&gt;
[[trollslayer]]&lt;br /&gt;
&lt;br /&gt;
[[dragonslayer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=130089</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=130089"/>
		<updated>2025-05-28T13:26:37Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Loadable Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 2 [[cotton sheet]]s&lt;br /&gt;
* 21 [[plank]]s &lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]s&lt;br /&gt;
* 2 [[small wheel axle]]s&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
|materialbreakdown=* 2 [[cotton sheet]]s&lt;br /&gt;
* 33 [[plank]]s &lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 14 [[shaft]]s&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|requiredskill=40}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large wagon designed to be dragged by four animals.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A wagon is a vehicle that requires 21 [[mind logic]] to command, and 23 [[body strength]] is needed to use the [[load cargo]] function. &lt;br /&gt;
*A wagon can carry one passenger, at the very back of the wagon. &lt;br /&gt;
*Can be secured with a small or large [[padlock]]. &lt;br /&gt;
*Can't be dragged (must have a minimum of 2 animals hitched to it to move), but can be [[haul]]ed.&lt;br /&gt;
&lt;br /&gt;
== Hitchable Creatures ==&lt;br /&gt;
Many of Wurm's creatures may be hitched to pull a wagon.  &lt;br /&gt;
{{Hitchable}}&lt;br /&gt;
&lt;br /&gt;
== Creation == &lt;br /&gt;
*At least 40 fine carpentry is required to create as well as to continue building a wagon. However, the quality of the materials (i.e. planks etc) also plays a large part in chance of success (higher ql = higher creation chance). The QL of additional components plays a major role in the attach chance, especially at lower fine carpentry skill levels.&lt;br /&gt;
*Last wood piece determines wood type.&lt;br /&gt;
&lt;br /&gt;
== Capacity ==&lt;br /&gt;
&lt;br /&gt;
A wagon normally holds the maximum of 100 items directly in the hold, however, the total capacity of a wagon can be increased by stacking other [[container]]s, such as [[large crate]]s, inside. &lt;br /&gt;
*Wagons can hold 20 [[small crate]]s (3000 items), or  27 [[raft]]s, or 12 [[large crate]]s (3600 items), or 16 10% reduced size runed[[large crate]]s (4800 items). &lt;br /&gt;
*Can hold 1 [[forge]] and 2 [[creature cage]]s.&lt;br /&gt;
*Can be loaded with ~65 felled trees, or up to around 75 when runed.&lt;br /&gt;
*A runed wagon can fit 1 [[bulk storage bin]] or 1 [[food storage bin]] plus 2 [[large crate]]s.&lt;br /&gt;
*A wagon can hold 9 [[bee hive]]s without being runed. &lt;br /&gt;
*See the [[Container]] page for more information.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==  &lt;br /&gt;
(Not an exhaustive list)&lt;br /&gt;
Note: You must be embarked as commander in order to be able to load things. Right click them and load them.&lt;br /&gt;
&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Beehive]]&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Oven]]&lt;br /&gt;
* [[Smelter]]&lt;br /&gt;
* [[Kiln]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
* [[Large barrel]]&lt;br /&gt;
* [[Large crate]]&lt;br /&gt;
* [[Small crate]]&lt;br /&gt;
* [[Ornate fountain]]&lt;br /&gt;
* [[Planter rack]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
* [[Armour stand]]&lt;br /&gt;
* [[Saddle rack]]&lt;br /&gt;
* [[Shield rack]]&lt;br /&gt;
* [[Hitching post]]&lt;br /&gt;
* [[Chicken coop]]&lt;br /&gt;
&lt;br /&gt;
'''When Runed Only'''&lt;br /&gt;
* [[Bulk storage bin]]&lt;br /&gt;
* [[Food storage bin]]&lt;br /&gt;
* [[large cart]] *Only on PVE servers&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*[[Bison]]s have a speed bonus when dragging wagons making them faster than [[horse]]s when hitched to a wagon.&lt;br /&gt;
*Ebony black draft [[horses]] have a slight pulling speed boost over other colors.&lt;br /&gt;
*The wood cannot be dyed with [[dye]], but it can be colored a random color with an adamantine [[rune]] of Jackal.&lt;br /&gt;
*Wagons created in the various [[kingdom]]s will display the colors specific to each kingdom similar to [[kingdom banner]]s, but the fabric itself cannot be dyed further.&lt;br /&gt;
*Can be [[load]]ed into all [[ship]]s larger than [[small sailing boat]] with the exception of a Cog.&lt;br /&gt;
*Requires the equivalent of approximately 39 large crates of space to be loaded.&lt;br /&gt;
*A vehicle’s quality helps offset the weight in a vehicle, this effect starts at above 30 quality and will reduce the weight penalty up to 3x at 100 quality.&lt;br /&gt;
&lt;br /&gt;
==Wagon Styles==&lt;br /&gt;
Wagons from PVP Kingdoms have different designs on the cloth portion and are sometimes considered collectors editions. If a kingdom changes their designs, current wagons will change to that new design. &lt;br /&gt;
{{Spoiler|&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:wagons.jpg]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Hauled_items]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Explorer_tent&amp;diff=129025</id>
		<title>Explorer tent</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Explorer_tent&amp;diff=129025"/>
		<updated>2024-05-25T18:15:15Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Explorer tent&lt;br /&gt;
|image=Explorer_tent.png&lt;br /&gt;
|active=[[shaft]] (1.00kg)&lt;br /&gt;
|passive=[[square piece of cloth]]&lt;br /&gt;
|group=Tents&lt;br /&gt;
|materials= * 9x [[square piece of cloth]]&lt;br /&gt;
* 6x [[peg]]s&lt;br /&gt;
* 9x [[shaft]]s&lt;br /&gt;
* 6x [[cordage rope]]s&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (3.50kg)&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A more robust version of the standard tent but without the item protection restrictions.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
An explorer tent can be used by players as a spawn point, as temporary storage, and as a hitching post for one animal. To place the tent, right-click it in your inventory and select &amp;quot;drop&amp;quot;. You will need at least a 2 x 2 area that is free of items for a successful placement.&lt;br /&gt;
&lt;br /&gt;
You can:&lt;br /&gt;
* [[Lockpicking|lockpick]] and pick up other players' tents on PVP servers&lt;br /&gt;
* Pick up other players' tents on PvE servers when they are unlocked&lt;br /&gt;
* They come pre-locked upon completion, however, can be locked with a [[small padlock|small]] or [[large padlock]]&lt;br /&gt;
* Use it as a container that holds 100 items.&lt;br /&gt;
* Place them in mines.&lt;br /&gt;
* Place them on a deed you are a citizen of. &lt;br /&gt;
&lt;br /&gt;
You cannot:&lt;br /&gt;
* [[Dye]] tents.&lt;br /&gt;
* Load them onto vehicles using the [[load cargo|load]] ability.&lt;br /&gt;
* Mend or repair tents.&lt;br /&gt;
* Drop them on someone else's deed or perimeter. Doing so will result in one of the following messages:&lt;br /&gt;
**{{event|inline|You are currently inside the settlement of &amp;lt;Settlement name&amp;gt;. You may not drop your tent in someone else's village or perimeter.}}&lt;br /&gt;
**{{event|inline|You are currently within the perimeter of &amp;lt;Settlement name&amp;gt;. You may not drop your tent in someone else's village or perimeter.}}&lt;br /&gt;
*Drop them on a tile below sea level.&lt;br /&gt;
**{{event|inline|The ground is too wet to drop your tent there. You'll need to drop it on higher ground.}}&lt;br /&gt;
* Drop them within a Rift.&lt;br /&gt;
**{{event|inline|The influence of the Rift prevents you from pitching your tent there.}}&lt;br /&gt;
*Use them to respawn on PVP server IF in territory of enemy influence.&lt;br /&gt;
&lt;br /&gt;
== How to Give a Tent to Another Player ==&lt;br /&gt;
* Take your tent lock off (with right-click). &lt;br /&gt;
* Trade the tent to another player/character.&lt;br /&gt;
* That player adds their own lock. &lt;br /&gt;
* The tent now belongs to the new player. &lt;br /&gt;
* Newbie tents cannot be traded.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The explorer tent comes pre-locked upon completion, however, the lock can be replaced with a [[small padlock|small]] or [[large padlock]].&lt;br /&gt;
* To use it as a [[respawn]] point on PvP servers, it must be placed in your kingdom's area of influence. On PvE servers, however, the tent will work as a [[respawn]] point from anywhere that it is placed on the ground.&lt;br /&gt;
* When finishing building it, the tent will drop on the ground, even on deed or deed perimeter.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Military tent]]&lt;br /&gt;
* [[Pavilion]]&lt;br /&gt;
* [[Starter tent]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tents]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Chewius&amp;diff=128845</id>
		<title>Player:Chewius</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Chewius&amp;diff=128845"/>
		<updated>2024-04-25T05:46:44Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Player: Chewius]]''': Formerly a [[Jenn-Kellon]] player arrived in what was [[Wilderness]] in the month of Fire, 1006&lt;br /&gt;
&lt;br /&gt;
More recently of [[Independence]], was recently resurrected, in the month of the Bear, 1124&lt;br /&gt;
&lt;br /&gt;
He had vanished into the woods of [[Deliverance]] after an unfortunate canoe trip with [[Ned Beaty]]. in the year, 1017.&lt;br /&gt;
&lt;br /&gt;
Originally a member of the village of [[New Eden]](the one on what was then [[Wilderness]]),&lt;br /&gt;
&lt;br /&gt;
Later, of [[Bear Bay]](Wilderness), founder of [[Silent Hill]](Wild) and [[Shangrila]](also Wild)&lt;br /&gt;
&lt;br /&gt;
and more recently, yet very long ago, the founder and mayor of [[Byzantium]](Independence), and [[Moonshine Bay]](Deliverance)&lt;br /&gt;
&lt;br /&gt;
Currently Mayor of [[Felinicity]](Xanadu), Recently founded.&lt;br /&gt;
&lt;br /&gt;
Some titles:&lt;br /&gt;
&lt;br /&gt;
Former Mayor of [[Silent Hill]]&lt;br /&gt;
&lt;br /&gt;
Prior Wizard of [[Bear Bay]]&lt;br /&gt;
&lt;br /&gt;
[[Captain of the &amp;quot;Queen of Byzantium&amp;quot;]] lost at sea? hijacked by pirates?&lt;br /&gt;
&lt;br /&gt;
[[Mercenary]]&lt;br /&gt;
&lt;br /&gt;
[[High Mason]]&lt;br /&gt;
&lt;br /&gt;
[[landshaper]]&lt;br /&gt;
&lt;br /&gt;
[[miner]]&lt;br /&gt;
&lt;br /&gt;
[[handyman]]&lt;br /&gt;
&lt;br /&gt;
[[carpenter]]&lt;br /&gt;
&lt;br /&gt;
[[trollslayer]]&lt;br /&gt;
&lt;br /&gt;
[[dragonslayer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Chewius&amp;diff=128660</id>
		<title>User:Chewius</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Chewius&amp;diff=128660"/>
		<updated>2024-02-01T03:01:33Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Player: Chewius]]''': Formerly a [[Jenn-Kellon]] player arrived in what was [[Wilderness]] in the month of Fire, 1006&lt;br /&gt;
&lt;br /&gt;
More recently of [[Independence]], was recently resurrected, in the month of the Bear, 1124&lt;br /&gt;
&lt;br /&gt;
He had vanished into the woods of [[Deliverance]] after an unfortunate canoe trip with [[Ned Beaty]]. in the year, 1017.&lt;br /&gt;
&lt;br /&gt;
Originally a member of the village of [[New Eden]](the one on what was then [[Wilderness]]),&lt;br /&gt;
&lt;br /&gt;
Later, of [[Bear Bay]](Wilderness), founder of [[Silent Hill]](Wild) and [[Shangrila]](also Wild)&lt;br /&gt;
&lt;br /&gt;
and more recently, yet very long ago, the founder and mayor of [[Byzantium]](Independence), and [[Moonshine Bay]](Deliverance)&lt;br /&gt;
&lt;br /&gt;
Some titles:&lt;br /&gt;
&lt;br /&gt;
Former Mayor of [[Silent Hill]]&lt;br /&gt;
&lt;br /&gt;
Prior Wizard of [[Bear Bay]]&lt;br /&gt;
&lt;br /&gt;
[[Captain of the &amp;quot;Queen of Byzantium&amp;quot;]] lost at sea? hijacked by pirates?&lt;br /&gt;
&lt;br /&gt;
[[Mercenary]]&lt;br /&gt;
&lt;br /&gt;
[[High Mason]]&lt;br /&gt;
&lt;br /&gt;
[[landshaper]]&lt;br /&gt;
&lt;br /&gt;
[[miner]]&lt;br /&gt;
&lt;br /&gt;
[[handyman]]&lt;br /&gt;
&lt;br /&gt;
[[carpenter]]&lt;br /&gt;
&lt;br /&gt;
[[trollslayer]]&lt;br /&gt;
&lt;br /&gt;
[[dragonslayer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Chewius&amp;diff=128659</id>
		<title>Player:Chewius</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Chewius&amp;diff=128659"/>
		<updated>2024-02-01T03:00:11Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Player: Chewius]]''': Formerly a [[Jenn-Kellon]] player arrived in what was [[Wilderness]] in the month of Fire, 1006&lt;br /&gt;
&lt;br /&gt;
More recently of [[Independence]], was recently resurrected, in the month of the Bear, 1124&lt;br /&gt;
&lt;br /&gt;
He had vanished into the woods of [[Deliverance]] after an unfortunate canoe trip with [[Ned Beaty]]. in the year, 1017.&lt;br /&gt;
&lt;br /&gt;
Originally a member of the village of [[New Eden]](the one on what was then [[Wilderness]]),&lt;br /&gt;
&lt;br /&gt;
Later, of [[Bear Bay]](Wilderness), founder of [[Silent Hill]](Wild) and [[Shangrila]](also Wild)&lt;br /&gt;
&lt;br /&gt;
and more recently, yet very long ago, the founder and mayor of [[Byzantium]](Independence), and [[Moonshine Bay]](Deliverance)&lt;br /&gt;
&lt;br /&gt;
Some titles:&lt;br /&gt;
&lt;br /&gt;
Former Mayor of [[Silent Hill]]&lt;br /&gt;
&lt;br /&gt;
Prior Wizard of [[Bear Bay]]&lt;br /&gt;
&lt;br /&gt;
[[Captain of the &amp;quot;Queen of Byzantium&amp;quot;]] lost at sea? hijacked by pirates?&lt;br /&gt;
&lt;br /&gt;
[[Mercenary]]&lt;br /&gt;
&lt;br /&gt;
[[High Mason]]&lt;br /&gt;
&lt;br /&gt;
[[landshaper]]&lt;br /&gt;
&lt;br /&gt;
[[miner]]&lt;br /&gt;
&lt;br /&gt;
[[handyman]]&lt;br /&gt;
&lt;br /&gt;
[[carpenter]]&lt;br /&gt;
&lt;br /&gt;
[[trollslayer]]&lt;br /&gt;
&lt;br /&gt;
[[dragonslayer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Chewius&amp;diff=128658</id>
		<title>User:Chewius</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Chewius&amp;diff=128658"/>
		<updated>2024-02-01T02:56:33Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Player: Chewius]]''': Formerly a [[Jenn-Kellon]] player arrived in what was [[Wilderness]] in the month of Fire, 1006&lt;br /&gt;
&lt;br /&gt;
More recently of [[Independence]], was recently resurrected, in the month of the Bear, 1124&lt;br /&gt;
&lt;br /&gt;
He had vanished into the woods of [[Deliverance]] after an unfortunate canoe trip with [[Ned Beaty]]. in the year, 1017.&lt;br /&gt;
&lt;br /&gt;
Originally a member of the village of [[New Eden]](the one on what was then [[Wilderness]]),&lt;br /&gt;
&lt;br /&gt;
Later, of [[Bear Bay]](Wilderness), founder of [[Silent Hill]](Wild) and [[Shangrila]](also Wild)&lt;br /&gt;
&lt;br /&gt;
and more recently, yet very long ago, the founder and mayor of [[Byzantium]](Independence), and [[Moonshine Bay]](Deliverance)&lt;br /&gt;
&lt;br /&gt;
Some titles:&lt;br /&gt;
&lt;br /&gt;
[[Captain of the &amp;quot;Queen of Byzantium&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Mercenary]]&lt;br /&gt;
&lt;br /&gt;
[[High Mason]]&lt;br /&gt;
&lt;br /&gt;
[[landshaper]]&lt;br /&gt;
&lt;br /&gt;
[[miner]]&lt;br /&gt;
&lt;br /&gt;
[[handyman]]&lt;br /&gt;
&lt;br /&gt;
[[carpenter]]&lt;br /&gt;
&lt;br /&gt;
[[trollslayer]]&lt;br /&gt;
&lt;br /&gt;
[[dragonslayer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Chewius&amp;diff=128656</id>
		<title>User:Chewius</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Chewius&amp;diff=128656"/>
		<updated>2024-01-29T04:17:00Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Player: Chewius]]''': Formerly a [[Jenn-Kellon]] player arrived in what was [[Wilderness]] in the month of Fire, 1006&lt;br /&gt;
&lt;br /&gt;
More recently of [[Independence]], was recently resurrected, in the month of the Bear, 1124&lt;br /&gt;
&lt;br /&gt;
He had vanished into the woods of [[Deliverance]] after an unfortunate canoe trip with [[Ned Beaty]]. in the year, 1017.&lt;br /&gt;
&lt;br /&gt;
Originally a member of the village of [[New Eden]](the one on what was then [[Wilderness]]),&lt;br /&gt;
&lt;br /&gt;
Later, of [[Bear Bay]](Wilderness), founder of [[Silent Hill]] and [[Shangrila]](also Wild)&lt;br /&gt;
&lt;br /&gt;
and more recently, yet very long ago, the founder and mayor of [[Byzantium]] (Independence, and [[Moonshine Bay]](Deliverance)&lt;br /&gt;
&lt;br /&gt;
Some titles:&lt;br /&gt;
&lt;br /&gt;
[[Captain of the &amp;quot;Queen of Byzantium&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Mercenary]]&lt;br /&gt;
&lt;br /&gt;
[[High Mason]]&lt;br /&gt;
&lt;br /&gt;
[[landshaper]]&lt;br /&gt;
&lt;br /&gt;
[[miner]]&lt;br /&gt;
&lt;br /&gt;
[[handyman]]&lt;br /&gt;
&lt;br /&gt;
[[carpenter]]&lt;br /&gt;
&lt;br /&gt;
[[trollslayer]]&lt;br /&gt;
&lt;br /&gt;
[[dragonslayer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Chewius&amp;diff=128655</id>
		<title>User:Chewius</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Chewius&amp;diff=128655"/>
		<updated>2024-01-29T03:46:14Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Player: Chewius]]''': Formerly a [[Jenn-Kellon]] player, more recently of [[Independence]], was recently resurrected, in the month of the Bear, 1124&lt;br /&gt;
&lt;br /&gt;
He had vanished into the woods of [[Deliverance]] after an unfortunate canoe trip with [[Ned Beaty]]. in the year, 1017.&lt;br /&gt;
&lt;br /&gt;
Originally a member of the village of [[New Eden]](the one on what was then [[Wilderness]]),&lt;br /&gt;
&lt;br /&gt;
Later, of [[Bear Bay]](the one on Wilderness), founder of [[Silent Hill]] and [[Shangrila]](also Wild)&lt;br /&gt;
&lt;br /&gt;
and more recently, yet very long ago, the founder and mayor of [[Byzantium]] (Independence, and [[Moonshine Bay]](Deliverance)&lt;br /&gt;
&lt;br /&gt;
Some titles:&lt;br /&gt;
&lt;br /&gt;
[[Captain of the &amp;quot;Queen of Byzantium&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Mercenary]]&lt;br /&gt;
&lt;br /&gt;
[[High Mason]]&lt;br /&gt;
&lt;br /&gt;
[[landshaper]]&lt;br /&gt;
&lt;br /&gt;
[[miner]]&lt;br /&gt;
&lt;br /&gt;
[[handyman]]&lt;br /&gt;
&lt;br /&gt;
[[carpenter]]&lt;br /&gt;
&lt;br /&gt;
[[trollslayer]]&lt;br /&gt;
&lt;br /&gt;
[[dragonslayer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Chewius&amp;diff=128654</id>
		<title>User:Chewius</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Chewius&amp;diff=128654"/>
		<updated>2024-01-29T02:20:31Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Player: Chewius]]''': Formerly a [[Jenn-Kellon]] player, more recently of [[Independence]], was recently resurrected.&lt;br /&gt;
&lt;br /&gt;
He found himself wandering the woods of [[Deliverance]] after an unfortunate canoe trip with [[Ned Beaty]].&lt;br /&gt;
&lt;br /&gt;
Originally a member of the village of [[New Eden]](the one on what was then [[Wilderness]]),&lt;br /&gt;
&lt;br /&gt;
Later, of [[Bear Bay]](the one on Wilderness), founder of [[Silent Hill]] and [[Shangrila]](also Wild)&lt;br /&gt;
&lt;br /&gt;
and more recently, yet very long ago, the founder and mayor of [[Byzantium]] (Independence, and [[Moonshine Bay]](Deliverance)&lt;br /&gt;
&lt;br /&gt;
Some titles:&lt;br /&gt;
&lt;br /&gt;
[[Captain of the &amp;quot;Queen of Byzantium&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Mercenary]]&lt;br /&gt;
&lt;br /&gt;
[[High Mason]]&lt;br /&gt;
&lt;br /&gt;
[[landshaper]]&lt;br /&gt;
&lt;br /&gt;
[[miner]]&lt;br /&gt;
&lt;br /&gt;
[[handyman]]&lt;br /&gt;
&lt;br /&gt;
[[carpenter]]&lt;br /&gt;
&lt;br /&gt;
[[trollslayer]]&lt;br /&gt;
&lt;br /&gt;
[[dragonslayer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Chewius&amp;diff=128653</id>
		<title>User:Chewius</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Chewius&amp;diff=128653"/>
		<updated>2024-01-29T02:10:57Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Player: Chewius]]''': Formerly a [[Jenn-Kellon]] player, more recently of [[Independence]], was recently resurrected.&lt;br /&gt;
&lt;br /&gt;
He found himself wandering the woods of [[Deliverance]] after an unfortunate canoe trip with [[Ned Beaty]].&lt;br /&gt;
&lt;br /&gt;
Originally a member of the village of [[New Eden]](the one on what was then [[Wilderness]]),&lt;br /&gt;
&lt;br /&gt;
Later, of [[Bear Bay]](the one on Wilderness), founder of [[Silent Hill]] and [[Shangrila]](also Wild)&lt;br /&gt;
&lt;br /&gt;
and more recently, yet very long ago, the founder and mayor of [[Byzantium]] (Independence, and [[Moonshine Bay]](Deliverance)&lt;br /&gt;
&lt;br /&gt;
Some titles:&lt;br /&gt;
&lt;br /&gt;
[[Captain of the &amp;quot;Queen of Byzantium&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[High Mason]]&lt;br /&gt;
&lt;br /&gt;
[[landshaper]]&lt;br /&gt;
&lt;br /&gt;
[[miner]]&lt;br /&gt;
&lt;br /&gt;
[[handyman]]&lt;br /&gt;
&lt;br /&gt;
[[carpenter]]&lt;br /&gt;
&lt;br /&gt;
[[trollslayer]]&lt;br /&gt;
&lt;br /&gt;
[[dragonslayer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Chewius&amp;diff=128652</id>
		<title>User:Chewius</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Chewius&amp;diff=128652"/>
		<updated>2024-01-29T01:57:32Z</updated>

		<summary type="html">&lt;p&gt;Chewius: Created page with &amp;quot;'''Chewius''' formerly a Jenn-Kellon player, more recently of Independence, was recently resurrected. He found himself wandering the woods of Deliverance after...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''[[Chewius]]''' formerly a [[Jenn-Kellon]] player, more recently of [[Independence]], was recently resurrected.&lt;br /&gt;
He found himself wandering the woods of [[Deliverance]] after an unfortunate canoe trip with Ned Beaty.&lt;br /&gt;
Once, the founder and mayor of [[Byzantium]] (Independence, and [[Moonshine Bay]] (Deliverance)&lt;br /&gt;
Also, founder of [[Shangrila]] and [[Silent Hill]] (both of [[Chaos]]) which was then [[Wilderness]].&lt;br /&gt;
&lt;br /&gt;
Some titles:&lt;br /&gt;
&lt;br /&gt;
[[Mason]]&lt;br /&gt;
&lt;br /&gt;
[[High Mason]]&lt;br /&gt;
&lt;br /&gt;
[[digger]]&lt;br /&gt;
&lt;br /&gt;
[[excavator]]&lt;br /&gt;
&lt;br /&gt;
[[landshaper]]&lt;br /&gt;
&lt;br /&gt;
[[miner]]&lt;br /&gt;
&lt;br /&gt;
[[handyman]]&lt;br /&gt;
&lt;br /&gt;
[[carpenter]]&lt;br /&gt;
&lt;br /&gt;
[[trollslayer]]&lt;br /&gt;
&lt;br /&gt;
[[dragonslayer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=67380</id>
		<title>Settlement:Byzantium</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=67380"/>
		<updated>2011-09-11T06:13:53Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Moonshine Bay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Byzantium&lt;br /&gt;
|established=1015&lt;br /&gt;
|motto=Gem of Crystal Canal&lt;br /&gt;
|type=v&lt;br /&gt;
|size=35x53&lt;br /&gt;
|location=Crystal Canal, south of Crystal Lake&lt;br /&gt;
|mayor=[[Player:Chewius|Chewius]]&lt;br /&gt;
|population=6+&lt;br /&gt;
|allies=&lt;br /&gt;
(neighbors)&lt;br /&gt;
* [[Bearshark Point]]&lt;br /&gt;
* [[Bearshark Overlook]]&lt;br /&gt;
* [[Avonaco]]&lt;br /&gt;
* [[Breckenridge]]&lt;br /&gt;
|enemies=thieves and griefers&lt;br /&gt;
|status=v&lt;br /&gt;
}}&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/ancientbyzantium.png&lt;br /&gt;
               {{extimage&lt;br /&gt;
|http://i1004.photobucket.com/albums/af169/chewius/byzflag.png&lt;br /&gt;
|Byzantium&lt;br /&gt;
}}                       &lt;br /&gt;
== Byzantium ==&lt;br /&gt;
   &lt;br /&gt;
Founded in 1015 by Chewius, and expatriot of Jenn Kellon on the east side of Crystal Canal. Like its historical namesake, Byzantium lies on an important waterway and is at the crossroads of important trade routes in southern central Freedom Isle. There is a templar to keep out criminals and tower consripts to fend of beasts, making it a safe place to live. The village has grown into the largest in the canal area.&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201108191748.jpg&lt;br /&gt;
view from Bearshark Overlook&lt;br /&gt;
&lt;br /&gt;
== Moonshine Bay ==&lt;br /&gt;
&lt;br /&gt;
The colonial outpost of Byzantium on Deliverance.&lt;br /&gt;
&lt;br /&gt;
==Key buildings and facilities==&lt;br /&gt;
&lt;br /&gt;
*Foundry - close to the mine ramp and place for metal smithing and other crafting, storage for bulk materials&lt;br /&gt;
&lt;br /&gt;
*Shipyard- on the bay beside the docks. A convenient place for building ships or offloading cargo.&lt;br /&gt;
&lt;br /&gt;
*Mines- main mine down ramp from the foundry has iron copper and lead veins. 2nd mine along the shore with lead.&lt;br /&gt;
&lt;br /&gt;
*The Barn - near the farmlands. Storage for food and materials, convenient location for crafting non metal items.&lt;br /&gt;
&lt;br /&gt;
*Stables - field for village horses and cows and other non aggressive creatures.&lt;br /&gt;
&lt;br /&gt;
*Cafe - house for cooking and food storage.&lt;br /&gt;
&lt;br /&gt;
*Bazaar- facility for merchants. (Now moved to the canal side) 1 so far, anyone is welcome.&lt;br /&gt;
&lt;br /&gt;
*Spirit cottage - at village plaza near the token (70) cast&lt;br /&gt;
&lt;br /&gt;
*Trader - on sight, may need to ask for access.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Important ores including iron and lead and copper are in on deed mine, we maintain tree farms and an almost completed &lt;br /&gt;
&lt;br /&gt;
island for controlled but open access to clay. We also have access to silver and tar. Growing cow and deer &lt;br /&gt;
&lt;br /&gt;
herds will provide meat and hides.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
By sea: Likely the easiest way to get to Byzantium for most people. From The Howel and Freedom Market via Freedom&lt;br /&gt;
&lt;br /&gt;
Harbor cross Crystal Lake southward to the canal. Can also be easily reached from the southern sea.&lt;br /&gt;
&lt;br /&gt;
By land: Road infrastructure in these parts is limited due to steep mountains across the canal though a main high &lt;br /&gt;
&lt;br /&gt;
way leads to Byzantium from Free Bears to the south and new roads are being made to connect with Avocano.&lt;br /&gt;
&lt;br /&gt;
==Recruiting, villagers and housing==&lt;br /&gt;
&lt;br /&gt;
We are welcoming any constructive players experienced or not. We just like to have a good time. You're welcome to &lt;br /&gt;
&lt;br /&gt;
help with village projects or do your own thing. There is good area for hunting nearby as well. While the village &lt;br /&gt;
&lt;br /&gt;
population grows there is plenty of room for individual housing if desired or room at the two inns if all you &lt;br /&gt;
&lt;br /&gt;
want is a bed and a chest.&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201106271709.jpg&lt;br /&gt;
founding&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=67379</id>
		<title>Settlement:Byzantium</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=67379"/>
		<updated>2011-09-11T06:13:38Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Byzantium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Byzantium&lt;br /&gt;
|established=1015&lt;br /&gt;
|motto=Gem of Crystal Canal&lt;br /&gt;
|type=v&lt;br /&gt;
|size=35x53&lt;br /&gt;
|location=Crystal Canal, south of Crystal Lake&lt;br /&gt;
|mayor=[[Player:Chewius|Chewius]]&lt;br /&gt;
|population=6+&lt;br /&gt;
|allies=&lt;br /&gt;
(neighbors)&lt;br /&gt;
* [[Bearshark Point]]&lt;br /&gt;
* [[Bearshark Overlook]]&lt;br /&gt;
* [[Avonaco]]&lt;br /&gt;
* [[Breckenridge]]&lt;br /&gt;
|enemies=thieves and griefers&lt;br /&gt;
|status=v&lt;br /&gt;
}}&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/ancientbyzantium.png&lt;br /&gt;
               {{extimage&lt;br /&gt;
|http://i1004.photobucket.com/albums/af169/chewius/byzflag.png&lt;br /&gt;
|Byzantium&lt;br /&gt;
}}                       &lt;br /&gt;
== Byzantium ==&lt;br /&gt;
   &lt;br /&gt;
Founded in 1015 by Chewius, and expatriot of Jenn Kellon on the east side of Crystal Canal. Like its historical namesake, Byzantium lies on an important waterway and is at the crossroads of important trade routes in southern central Freedom Isle. There is a templar to keep out criminals and tower consripts to fend of beasts, making it a safe place to live. The village has grown into the largest in the canal area.&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201108191748.jpg&lt;br /&gt;
view from Bearshark Overlook&lt;br /&gt;
&lt;br /&gt;
== Moonshine Bay ==&lt;br /&gt;
&lt;br /&gt;
The colonial outpost of Byzantium on Deliverance.&lt;br /&gt;
&lt;br /&gt;
== Moonshine Bay ==&lt;br /&gt;
&lt;br /&gt;
The colonial outpost of Byzantium on Deliverance&lt;br /&gt;
&lt;br /&gt;
==Key buildings and facilities==&lt;br /&gt;
&lt;br /&gt;
*Foundry - close to the mine ramp and place for metal smithing and other crafting, storage for bulk materials&lt;br /&gt;
&lt;br /&gt;
*Shipyard- on the bay beside the docks. A convenient place for building ships or offloading cargo.&lt;br /&gt;
&lt;br /&gt;
*Mines- main mine down ramp from the foundry has iron copper and lead veins. 2nd mine along the shore with lead.&lt;br /&gt;
&lt;br /&gt;
*The Barn - near the farmlands. Storage for food and materials, convenient location for crafting non metal items.&lt;br /&gt;
&lt;br /&gt;
*Stables - field for village horses and cows and other non aggressive creatures.&lt;br /&gt;
&lt;br /&gt;
*Cafe - house for cooking and food storage.&lt;br /&gt;
&lt;br /&gt;
*Bazaar- facility for merchants. (Now moved to the canal side) 1 so far, anyone is welcome.&lt;br /&gt;
&lt;br /&gt;
*Spirit cottage - at village plaza near the token (70) cast&lt;br /&gt;
&lt;br /&gt;
*Trader - on sight, may need to ask for access.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Important ores including iron and lead and copper are in on deed mine, we maintain tree farms and an almost completed &lt;br /&gt;
&lt;br /&gt;
island for controlled but open access to clay. We also have access to silver and tar. Growing cow and deer &lt;br /&gt;
&lt;br /&gt;
herds will provide meat and hides.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
By sea: Likely the easiest way to get to Byzantium for most people. From The Howel and Freedom Market via Freedom&lt;br /&gt;
&lt;br /&gt;
Harbor cross Crystal Lake southward to the canal. Can also be easily reached from the southern sea.&lt;br /&gt;
&lt;br /&gt;
By land: Road infrastructure in these parts is limited due to steep mountains across the canal though a main high &lt;br /&gt;
&lt;br /&gt;
way leads to Byzantium from Free Bears to the south and new roads are being made to connect with Avocano.&lt;br /&gt;
&lt;br /&gt;
==Recruiting, villagers and housing==&lt;br /&gt;
&lt;br /&gt;
We are welcoming any constructive players experienced or not. We just like to have a good time. You're welcome to &lt;br /&gt;
&lt;br /&gt;
help with village projects or do your own thing. There is good area for hunting nearby as well. While the village &lt;br /&gt;
&lt;br /&gt;
population grows there is plenty of room for individual housing if desired or room at the two inns if all you &lt;br /&gt;
&lt;br /&gt;
want is a bed and a chest.&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201106271709.jpg&lt;br /&gt;
founding&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=67378</id>
		<title>Settlement:Byzantium</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=67378"/>
		<updated>2011-09-11T06:12:41Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Byzantium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Byzantium&lt;br /&gt;
|established=1015&lt;br /&gt;
|motto=Gem of Crystal Canal&lt;br /&gt;
|type=v&lt;br /&gt;
|size=35x53&lt;br /&gt;
|location=Crystal Canal, south of Crystal Lake&lt;br /&gt;
|mayor=[[Player:Chewius|Chewius]]&lt;br /&gt;
|population=6+&lt;br /&gt;
|allies=&lt;br /&gt;
(neighbors)&lt;br /&gt;
* [[Bearshark Point]]&lt;br /&gt;
* [[Bearshark Overlook]]&lt;br /&gt;
* [[Avonaco]]&lt;br /&gt;
* [[Breckenridge]]&lt;br /&gt;
|enemies=thieves and griefers&lt;br /&gt;
|status=v&lt;br /&gt;
}}&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/ancientbyzantium.png&lt;br /&gt;
               {{extimage&lt;br /&gt;
|http://i1004.photobucket.com/albums/af169/chewius/byzflag.png&lt;br /&gt;
|Byzantium&lt;br /&gt;
}}                       &lt;br /&gt;
== Byzantium ==&lt;br /&gt;
   &lt;br /&gt;
Founded in 1015 by Chewius, and expatriot of Jenn Kellon on the east side of Crystal Canal. Like its historical namesake, Byzantium lies on an important waterway and is at the crossroads of important trade routes in southern central Freedom Isle. There is a templar to keep out criminals and tower consripts to fend of beasts, making it a safe place to live. The village has grown into the largest in the canal area.&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201108191748.jpg&lt;br /&gt;
view from Bearshark Overlook&lt;br /&gt;
&lt;br /&gt;
== Moonshine Bay ==&lt;br /&gt;
&lt;br /&gt;
The colonial outpost of Byzantium on Deliverance&lt;br /&gt;
&lt;br /&gt;
==Key buildings and facilities==&lt;br /&gt;
&lt;br /&gt;
*Foundry - close to the mine ramp and place for metal smithing and other crafting, storage for bulk materials&lt;br /&gt;
&lt;br /&gt;
*Shipyard- on the bay beside the docks. A convenient place for building ships or offloading cargo.&lt;br /&gt;
&lt;br /&gt;
*Mines- main mine down ramp from the foundry has iron copper and lead veins. 2nd mine along the shore with lead.&lt;br /&gt;
&lt;br /&gt;
*The Barn - near the farmlands. Storage for food and materials, convenient location for crafting non metal items.&lt;br /&gt;
&lt;br /&gt;
*Stables - field for village horses and cows and other non aggressive creatures.&lt;br /&gt;
&lt;br /&gt;
*Cafe - house for cooking and food storage.&lt;br /&gt;
&lt;br /&gt;
*Bazaar- facility for merchants. (Now moved to the canal side) 1 so far, anyone is welcome.&lt;br /&gt;
&lt;br /&gt;
*Spirit cottage - at village plaza near the token (70) cast&lt;br /&gt;
&lt;br /&gt;
*Trader - on sight, may need to ask for access.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Important ores including iron and lead and copper are in on deed mine, we maintain tree farms and an almost completed &lt;br /&gt;
&lt;br /&gt;
island for controlled but open access to clay. We also have access to silver and tar. Growing cow and deer &lt;br /&gt;
&lt;br /&gt;
herds will provide meat and hides.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
By sea: Likely the easiest way to get to Byzantium for most people. From The Howel and Freedom Market via Freedom&lt;br /&gt;
&lt;br /&gt;
Harbor cross Crystal Lake southward to the canal. Can also be easily reached from the southern sea.&lt;br /&gt;
&lt;br /&gt;
By land: Road infrastructure in these parts is limited due to steep mountains across the canal though a main high &lt;br /&gt;
&lt;br /&gt;
way leads to Byzantium from Free Bears to the south and new roads are being made to connect with Avocano.&lt;br /&gt;
&lt;br /&gt;
==Recruiting, villagers and housing==&lt;br /&gt;
&lt;br /&gt;
We are welcoming any constructive players experienced or not. We just like to have a good time. You're welcome to &lt;br /&gt;
&lt;br /&gt;
help with village projects or do your own thing. There is good area for hunting nearby as well. While the village &lt;br /&gt;
&lt;br /&gt;
population grows there is plenty of room for individual housing if desired or room at the two inns if all you &lt;br /&gt;
&lt;br /&gt;
want is a bed and a chest.&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201106271709.jpg&lt;br /&gt;
founding&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=67257</id>
		<title>Settlement:Byzantium</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=67257"/>
		<updated>2011-09-03T23:40:56Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Key buildings and facilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Byzantium&lt;br /&gt;
|established=1015&lt;br /&gt;
|motto=Gem of Crystal Canal&lt;br /&gt;
|type=v&lt;br /&gt;
|size=35x53&lt;br /&gt;
|location=Crystal Canal, south of Crystal Lake&lt;br /&gt;
|mayor=[[Player:Chewius|Chewius]]&lt;br /&gt;
|population=6+&lt;br /&gt;
|allies=&lt;br /&gt;
(neighbors)&lt;br /&gt;
* [[Bearshark Point]]&lt;br /&gt;
* [[Bearshark Overlook]]&lt;br /&gt;
* [[Avonaco]]&lt;br /&gt;
* [[Breckenridge]]&lt;br /&gt;
|enemies=thieves and griefers&lt;br /&gt;
|status=v&lt;br /&gt;
}}&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/ancientbyzantium.png&lt;br /&gt;
               {{extimage&lt;br /&gt;
|http://i1004.photobucket.com/albums/af169/chewius/byzflag.png&lt;br /&gt;
|Byzantium&lt;br /&gt;
}}                       &lt;br /&gt;
== Byzantium ==&lt;br /&gt;
   &lt;br /&gt;
Founded in 1015 by Chewius, and expatriot of Jenn Kellon on the east side of Crystal Canal. Like its historical namesake, Byzantium lies on an important waterway and is at the crossroads of important trade routes in southern central Freedom Isle. There is a templar to keep out criminals and tower consripts to fend of beasts, making it a safe place to live. The village has grown into the largest in the canal area.&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201108191748.jpg&lt;br /&gt;
view from Bearshark Overlook&lt;br /&gt;
&lt;br /&gt;
==Key buildings and facilities==&lt;br /&gt;
&lt;br /&gt;
*Foundry - close to the mine ramp and place for metal smithing and other crafting, storage for bulk materials&lt;br /&gt;
&lt;br /&gt;
*Shipyard- on the bay beside the docks. A convenient place for building ships or offloading cargo.&lt;br /&gt;
&lt;br /&gt;
*Mines- main mine down ramp from the foundry has iron copper and lead veins. 2nd mine along the shore with lead.&lt;br /&gt;
&lt;br /&gt;
*The Barn - near the farmlands. Storage for food and materials, convenient location for crafting non metal items.&lt;br /&gt;
&lt;br /&gt;
*Stables - field for village horses and cows and other non aggressive creatures.&lt;br /&gt;
&lt;br /&gt;
*Cafe - house for cooking and food storage.&lt;br /&gt;
&lt;br /&gt;
*Bazaar- facility for merchants. (Now moved to the canal side) 1 so far, anyone is welcome.&lt;br /&gt;
&lt;br /&gt;
*Spirit cottage - at village plaza near the token (70) cast&lt;br /&gt;
&lt;br /&gt;
*Trader - on sight, may need to ask for access.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Important ores including iron and lead and copper are in on deed mine, we maintain tree farms and an almost completed &lt;br /&gt;
&lt;br /&gt;
island for controlled but open access to clay. We also have access to silver and tar. Growing cow and deer &lt;br /&gt;
&lt;br /&gt;
herds will provide meat and hides.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
By sea: Likely the easiest way to get to Byzantium for most people. From The Howel and Freedom Market via Freedom&lt;br /&gt;
&lt;br /&gt;
Harbor cross Crystal Lake southward to the canal. Can also be easily reached from the southern sea.&lt;br /&gt;
&lt;br /&gt;
By land: Road infrastructure in these parts is limited due to steep mountains across the canal though a main high &lt;br /&gt;
&lt;br /&gt;
way leads to Byzantium from Free Bears to the south and new roads are being made to connect with Avocano.&lt;br /&gt;
&lt;br /&gt;
==Recruiting, villagers and housing==&lt;br /&gt;
&lt;br /&gt;
We are welcoming any constructive players experienced or not. We just like to have a good time. You're welcome to &lt;br /&gt;
&lt;br /&gt;
help with village projects or do your own thing. There is good area for hunting nearby as well. While the village &lt;br /&gt;
&lt;br /&gt;
population grows there is plenty of room for individual housing if desired or room at the two inns if all you &lt;br /&gt;
&lt;br /&gt;
want is a bed and a chest.&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201106271709.jpg&lt;br /&gt;
founding&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=67256</id>
		<title>Settlement:Byzantium</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=67256"/>
		<updated>2011-09-03T23:39:58Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Byzantium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Byzantium&lt;br /&gt;
|established=1015&lt;br /&gt;
|motto=Gem of Crystal Canal&lt;br /&gt;
|type=v&lt;br /&gt;
|size=35x53&lt;br /&gt;
|location=Crystal Canal, south of Crystal Lake&lt;br /&gt;
|mayor=[[Player:Chewius|Chewius]]&lt;br /&gt;
|population=6+&lt;br /&gt;
|allies=&lt;br /&gt;
(neighbors)&lt;br /&gt;
* [[Bearshark Point]]&lt;br /&gt;
* [[Bearshark Overlook]]&lt;br /&gt;
* [[Avonaco]]&lt;br /&gt;
* [[Breckenridge]]&lt;br /&gt;
|enemies=thieves and griefers&lt;br /&gt;
|status=v&lt;br /&gt;
}}&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/ancientbyzantium.png&lt;br /&gt;
               {{extimage&lt;br /&gt;
|http://i1004.photobucket.com/albums/af169/chewius/byzflag.png&lt;br /&gt;
|Byzantium&lt;br /&gt;
}}                       &lt;br /&gt;
== Byzantium ==&lt;br /&gt;
   &lt;br /&gt;
Founded in 1015 by Chewius, and expatriot of Jenn Kellon on the east side of Crystal Canal. Like its historical namesake, Byzantium lies on an important waterway and is at the crossroads of important trade routes in southern central Freedom Isle. There is a templar to keep out criminals and tower consripts to fend of beasts, making it a safe place to live. The village has grown into the largest in the canal area.&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201108191748.jpg&lt;br /&gt;
view from Bearshark Overlook&lt;br /&gt;
&lt;br /&gt;
==Key buildings and facilities==&lt;br /&gt;
&lt;br /&gt;
*Foundry - close to the mine ramp and place for metal smithing and other crafting, storage for bulk materials&lt;br /&gt;
&lt;br /&gt;
*Shipyard- on the bay beside the docks. A convenient place for building ships or offloading cargo.&lt;br /&gt;
&lt;br /&gt;
*Mines- main mine down ramp from the foundry has iron copper and lead veins. 2nd mine along the shore with lead.&lt;br /&gt;
&lt;br /&gt;
*The Barn - near the farmlands. Storage for food and materials, convenient location for crafting non metal items.&lt;br /&gt;
&lt;br /&gt;
*Stables - field for village horses and cows and other non aggressive creatures.&lt;br /&gt;
&lt;br /&gt;
*Cafe - house for cooking and food storage.&lt;br /&gt;
&lt;br /&gt;
*Bazaar- facility for merchants. 1 so far, anyone is welcome.&lt;br /&gt;
&lt;br /&gt;
*Spirit cottage - at village plaza near the token (70) cast&lt;br /&gt;
&lt;br /&gt;
*Trader - on sight, may need to ask for access.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Important ores including iron and lead and copper are in on deed mine, we maintain tree farms and an almost completed &lt;br /&gt;
&lt;br /&gt;
island for controlled but open access to clay. We also have access to silver and tar. Growing cow and deer &lt;br /&gt;
&lt;br /&gt;
herds will provide meat and hides.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
By sea: Likely the easiest way to get to Byzantium for most people. From The Howel and Freedom Market via Freedom&lt;br /&gt;
&lt;br /&gt;
Harbor cross Crystal Lake southward to the canal. Can also be easily reached from the southern sea.&lt;br /&gt;
&lt;br /&gt;
By land: Road infrastructure in these parts is limited due to steep mountains across the canal though a main high &lt;br /&gt;
&lt;br /&gt;
way leads to Byzantium from Free Bears to the south and new roads are being made to connect with Avocano.&lt;br /&gt;
&lt;br /&gt;
==Recruiting, villagers and housing==&lt;br /&gt;
&lt;br /&gt;
We are welcoming any constructive players experienced or not. We just like to have a good time. You're welcome to &lt;br /&gt;
&lt;br /&gt;
help with village projects or do your own thing. There is good area for hunting nearby as well. While the village &lt;br /&gt;
&lt;br /&gt;
population grows there is plenty of room for individual housing if desired or room at the two inns if all you &lt;br /&gt;
&lt;br /&gt;
want is a bed and a chest.&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201106271709.jpg&lt;br /&gt;
founding&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=67251</id>
		<title>Settlement:Byzantium</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=67251"/>
		<updated>2011-09-03T13:43:14Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Byzantium&lt;br /&gt;
|established=1015&lt;br /&gt;
|motto=Gem of Crystal Canal&lt;br /&gt;
|type=v&lt;br /&gt;
|size=35x53&lt;br /&gt;
|location=Crystal Canal, south of Crystal Lake&lt;br /&gt;
|mayor=[[Player:Chewius|Chewius]]&lt;br /&gt;
|population=6+&lt;br /&gt;
|allies=&lt;br /&gt;
(neighbors)&lt;br /&gt;
* [[Bearshark Point]]&lt;br /&gt;
* [[Bearshark Overlook]]&lt;br /&gt;
* [[Avonaco]]&lt;br /&gt;
* [[Breckenridge]]&lt;br /&gt;
|enemies=thieves and griefers&lt;br /&gt;
|status=v&lt;br /&gt;
}}&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/ancientbyzantium.png&lt;br /&gt;
               {{extimage&lt;br /&gt;
|http://i1004.photobucket.com/albums/af169/chewius/byzflag.png&lt;br /&gt;
|Byzantium&lt;br /&gt;
}}                       &lt;br /&gt;
== Byzantium ==&lt;br /&gt;
   &lt;br /&gt;
Founded in 1015 by Chewius, and expatriot of Jenn Kellon on the east side of Crystal Canal. Like its historical namesake, Byzantium lies on an important waterway and is at the crossroads of important trade routes in southern central Freedom Isle. There is no staff of guards needed in this peaceful village, we rely on volunteers to fend of hostile beasts. &lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201108191748.jpg&lt;br /&gt;
view from Bearshark Overlook&lt;br /&gt;
&lt;br /&gt;
==Key buildings and facilities==&lt;br /&gt;
&lt;br /&gt;
*Foundry - close to the mine ramp and place for metal smithing and other crafting, storage for bulk materials&lt;br /&gt;
&lt;br /&gt;
*Shipyard- on the bay beside the docks. A convenient place for building ships or offloading cargo.&lt;br /&gt;
&lt;br /&gt;
*Mines- main mine down ramp from the foundry has iron copper and lead veins. 2nd mine along the shore with lead.&lt;br /&gt;
&lt;br /&gt;
*The Barn - near the farmlands. Storage for food and materials, convenient location for crafting non metal items.&lt;br /&gt;
&lt;br /&gt;
*Stables - field for village horses and cows and other non aggressive creatures.&lt;br /&gt;
&lt;br /&gt;
*Cafe - house for cooking and food storage.&lt;br /&gt;
&lt;br /&gt;
*Bazaar- facility for merchants. 1 so far, anyone is welcome.&lt;br /&gt;
&lt;br /&gt;
*Spirit cottage - at village plaza near the token (70) cast&lt;br /&gt;
&lt;br /&gt;
*Trader - on sight, may need to ask for access.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Important ores including iron and lead and copper are in on deed mine, we maintain tree farms and an almost completed &lt;br /&gt;
&lt;br /&gt;
island for controlled but open access to clay. We also have access to silver and tar. Growing cow and deer &lt;br /&gt;
&lt;br /&gt;
herds will provide meat and hides.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
By sea: Likely the easiest way to get to Byzantium for most people. From The Howel and Freedom Market via Freedom&lt;br /&gt;
&lt;br /&gt;
Harbor cross Crystal Lake southward to the canal. Can also be easily reached from the southern sea.&lt;br /&gt;
&lt;br /&gt;
By land: Road infrastructure in these parts is limited due to steep mountains across the canal though a main high &lt;br /&gt;
&lt;br /&gt;
way leads to Byzantium from Free Bears to the south and new roads are being made to connect with Avocano.&lt;br /&gt;
&lt;br /&gt;
==Recruiting, villagers and housing==&lt;br /&gt;
&lt;br /&gt;
We are welcoming any constructive players experienced or not. We just like to have a good time. You're welcome to &lt;br /&gt;
&lt;br /&gt;
help with village projects or do your own thing. There is good area for hunting nearby as well. While the village &lt;br /&gt;
&lt;br /&gt;
population grows there is plenty of room for individual housing if desired or room at the two inns if all you &lt;br /&gt;
&lt;br /&gt;
want is a bed and a chest.&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201106271709.jpg&lt;br /&gt;
founding&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=67245</id>
		<title>Settlement:Byzantium</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=67245"/>
		<updated>2011-09-03T04:35:29Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Byzantium&lt;br /&gt;
|established=1015&lt;br /&gt;
|motto=Gem of Crystal Canal&lt;br /&gt;
|type=v&lt;br /&gt;
|size=35x53&lt;br /&gt;
|location=Crystal Canal, south of Crystal Lake&lt;br /&gt;
|mayor=[[Player:Chewius|Chewius]]&lt;br /&gt;
|population=6+&lt;br /&gt;
|allies=&lt;br /&gt;
(neighbors)&lt;br /&gt;
* [[Bearshark Point]]&lt;br /&gt;
* [[Bearshark Overlook]]&lt;br /&gt;
* [[Avonaco]]&lt;br /&gt;
* [[Breckenridge]]&lt;br /&gt;
|enemies=thieves and griefers&lt;br /&gt;
|status=v&lt;br /&gt;
}}&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/ancientbyzantium.png&lt;br /&gt;
                                      &lt;br /&gt;
== Byzantium ==     &lt;br /&gt;
Founded in 1015 by Chewius, and expatriot of Jenn Kellon on the east side of Crystal Canal. Like its historical namesake, Byzantium lies on an important waterway and is at the crossroads of important trade routes in southern central Freedom Isle. There is no staff of guards needed in this peaceful village, we rely on volunteers to fend of hostile beasts. &lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201108191748.jpg&lt;br /&gt;
view from Bearshark Overlook&lt;br /&gt;
&lt;br /&gt;
==Key buildings and facilities==&lt;br /&gt;
&lt;br /&gt;
*Foundry - close to the mine ramp and place for metal smithing and other crafting, storage for bulk materials&lt;br /&gt;
&lt;br /&gt;
*Shipyard- on the bay beside the docks. A convenient place for building ships or offloading cargo.&lt;br /&gt;
&lt;br /&gt;
*Mines- main mine down ramp from the foundry has iron copper and lead veins. 2nd mine along the shore with lead.&lt;br /&gt;
&lt;br /&gt;
*The Barn - near the farmlands. Storage for food and materials, convenient location for crafting non metal items.&lt;br /&gt;
&lt;br /&gt;
*Stables - field for village horses and cows and other non aggressive creatures.&lt;br /&gt;
&lt;br /&gt;
*Cafe - house for cooking and food storage.&lt;br /&gt;
&lt;br /&gt;
*Bazaar- facility for merchants. 1 so far, anyone is welcome.&lt;br /&gt;
&lt;br /&gt;
*Spirit cottage - at village plaza near the token (70) cast&lt;br /&gt;
&lt;br /&gt;
*Trader - on sight, may need to ask for access.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Important ores including iron and lead and copper are in on deed mine, we maintain tree farms and an almost completed &lt;br /&gt;
&lt;br /&gt;
island for controlled but open access to clay. We also have access to silver and tar. Growing cow and deer &lt;br /&gt;
&lt;br /&gt;
herds will provide meat and hides.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
By sea: Likely the easiest way to get to Byzantium for most people. From The Howel and Freedom Market via Freedom&lt;br /&gt;
&lt;br /&gt;
Harbor cross Crystal Lake southward to the canal. Can also be easily reached from the southern sea.&lt;br /&gt;
&lt;br /&gt;
By land: Road infrastructure in these parts is limited due to steep mountains across the canal though a main high &lt;br /&gt;
&lt;br /&gt;
way leads to Byzantium from Free Bears to the south and new roads are being made to connect with Avocano.&lt;br /&gt;
&lt;br /&gt;
==Recruiting, villagers and housing==&lt;br /&gt;
&lt;br /&gt;
We are welcoming any constructive players experienced or not. We just like to have a good time. You're welcome to &lt;br /&gt;
&lt;br /&gt;
help with village projects or do your own thing. There is good area for hunting nearby as well. While the village &lt;br /&gt;
&lt;br /&gt;
population grows there is plenty of room for individual housing if desired or room at the two inns if all you &lt;br /&gt;
&lt;br /&gt;
want is a bed and a chest.&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201106271709.jpg&lt;br /&gt;
founding&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=67244</id>
		<title>Settlement:Byzantium</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=67244"/>
		<updated>2011-09-03T04:26:57Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
[[Image:http://i1004.photobucket.com/albums/af169/chewius/byzflag.png|left]]&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Byzantium&lt;br /&gt;
|established=1015&lt;br /&gt;
|motto=Gem of Crystal Canal&lt;br /&gt;
|type=v&lt;br /&gt;
|size=35x53&lt;br /&gt;
|location=Crystal Canal, south of Crystal Lake&lt;br /&gt;
|mayor=[[Player:Chewius|Chewius]]&lt;br /&gt;
|population=6+&lt;br /&gt;
|allies=&lt;br /&gt;
(neighbors)&lt;br /&gt;
* [[Bearshark Point]]&lt;br /&gt;
* [[Bearshark Overlook]]&lt;br /&gt;
* [[Avonaco]]&lt;br /&gt;
* [[Breckenridge]]&lt;br /&gt;
|enemies=thieves and griefers&lt;br /&gt;
|status=v&lt;br /&gt;
}}&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/ancientbyzantium.png&lt;br /&gt;
== Byzantium ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1015 by Chewius, and expatriot of Jenn Kellon on the east side of Crystal Canal. Like its historical namesake, Byzantium lies on an important waterway and is at the crossroads of important trade routes in southern central Freedom Isle. There is no staff of guards needed in this peaceful village, we rely on volunteers to fend of hostile beasts. &lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201108191748.jpg&lt;br /&gt;
view from Bearshark Overlook&lt;br /&gt;
&lt;br /&gt;
==Key buildings and facilities==&lt;br /&gt;
&lt;br /&gt;
*Foundry - close to the mine ramp and place for metal smithing and other crafting, storage for bulk materials&lt;br /&gt;
&lt;br /&gt;
*Shipyard- on the bay beside the docks. A convenient place for building ships or offloading cargo.&lt;br /&gt;
&lt;br /&gt;
*Mines- main mine down ramp from the foundry has iron copper and lead veins. 2nd mine along the shore with lead.&lt;br /&gt;
&lt;br /&gt;
*The Barn - near the farmlands. Storage for food and materials, convenient location for crafting non metal items.&lt;br /&gt;
&lt;br /&gt;
*Stables - field for village horses and cows and other non aggressive creatures.&lt;br /&gt;
&lt;br /&gt;
*Cafe - house for cooking and food storage.&lt;br /&gt;
&lt;br /&gt;
*Bazaar- facility for merchants. 1 so far, anyone is welcome.&lt;br /&gt;
&lt;br /&gt;
*Spirit cottage - at village plaza near the token (70) cast&lt;br /&gt;
&lt;br /&gt;
*Trader - on sight, may need to ask for access.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Important ores including iron and lead and copper are in on deed mine, we maintain tree farms and an almost completed &lt;br /&gt;
&lt;br /&gt;
island for controlled but open access to clay. We also have access to silver and tar. Growing cow and deer &lt;br /&gt;
&lt;br /&gt;
herds will provide meat and hides.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
By sea: Likely the easiest way to get to Byzantium for most people. From The Howel and Freedom Market via Freedom&lt;br /&gt;
&lt;br /&gt;
Harbor cross Crystal Lake southward to the canal. Can also be easily reached from the southern sea.&lt;br /&gt;
&lt;br /&gt;
By land: Road infrastructure in these parts is limited due to steep mountains across the canal though a main high &lt;br /&gt;
&lt;br /&gt;
way leads to Byzantium from Free Bears to the south and new roads are being made to connect with Avocano.&lt;br /&gt;
&lt;br /&gt;
==Recruiting, villagers and housing==&lt;br /&gt;
&lt;br /&gt;
We are welcoming any constructive players experienced or not. We just like to have a good time. You're welcome to &lt;br /&gt;
&lt;br /&gt;
help with village projects or do your own thing. There is good area for hunting nearby as well. While the village &lt;br /&gt;
&lt;br /&gt;
population grows there is plenty of room for individual housing if desired or room at the two inns if all you &lt;br /&gt;
&lt;br /&gt;
want is a bed and a chest.&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201106271709.jpg&lt;br /&gt;
founding&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Squeal_like_a_pig&amp;diff=67235</id>
		<title>Settlement:Squeal like a pig</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Squeal_like_a_pig&amp;diff=67235"/>
		<updated>2011-09-02T03:35:05Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:S-Deliverance}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Settlement on Deliverance.&lt;br /&gt;
&lt;br /&gt;
Founded during the starfall of the Digging in the year of 1017 by a band of lost rowboaters, whose whereabouts are not yet known&lt;br /&gt;
&lt;br /&gt;
Current status of this outpost is unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://pwood33.files.wordpress.com/2008/06/deliverance.jpg&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Deliverance_server&amp;diff=67234</id>
		<title>Deliverance server</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Deliverance_server&amp;diff=67234"/>
		<updated>2011-09-02T03:32:15Z</updated>

		<summary type="html">&lt;p&gt;Chewius: Redirected page to Server types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Server types]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Deliverance_settlements&amp;diff=67233</id>
		<title>Category:Deliverance settlements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Deliverance_settlements&amp;diff=67233"/>
		<updated>2011-09-02T03:29:20Z</updated>

		<summary type="html">&lt;p&gt;Chewius: Created page with 'Main Page :: Settlements :: Deliverance  settlements  Category for settlements on the deliverance server.  To …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[:Category:Settlements|Settlements]] :: [[:Category:Deliverance settlements|Deliverance &lt;br /&gt;
settlements]]&lt;br /&gt;
&lt;br /&gt;
Category for settlements on the deliverance server.&lt;br /&gt;
&lt;br /&gt;
To add a settlement to the category, put &amp;lt;nowiki&amp;gt; {{s-deliverance}} &amp;lt;/nowiki&amp;gt; in the settlement's Wiki page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Settlements]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Squeal_like_a_pig&amp;diff=67232</id>
		<title>Settlement:Squeal like a pig</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Squeal_like_a_pig&amp;diff=67232"/>
		<updated>2011-09-02T03:18:54Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:S-Deliverance}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Settlement on Deliverance.&lt;br /&gt;
&lt;br /&gt;
Founded during the starfall of the Digging in the year of 1017 by a band of lost rowboaters, whose whereabouts are not yet known&lt;br /&gt;
&lt;br /&gt;
http://pwood33.files.wordpress.com/2008/06/deliverance.jpg&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Squeal_like_a_pig&amp;diff=67230</id>
		<title>Settlement:Squeal like a pig</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Squeal_like_a_pig&amp;diff=67230"/>
		<updated>2011-09-02T03:14:35Z</updated>

		<summary type="html">&lt;p&gt;Chewius: Created page with '{{Template:S-Deliverance}}  First Settlement on Deliverance.  Founded during the starfall of the Digging in the year of 1017 by a band of lost rowboaters, whose whereabouts are n…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:S-Deliverance}}&lt;br /&gt;
&lt;br /&gt;
First Settlement on Deliverance.&lt;br /&gt;
&lt;br /&gt;
Founded during the starfall of the Digging in the year of 1017 by a band of lost rowboaters, whose whereabouts are not yet known&lt;br /&gt;
&lt;br /&gt;
http://pwood33.files.wordpress.com/2008/06/deliverance.jpg&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template:S-Deliverance&amp;diff=67229</id>
		<title>Template:S-Deliverance</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template:S-Deliverance&amp;diff=67229"/>
		<updated>2011-09-02T03:12:56Z</updated>

		<summary type="html">&lt;p&gt;Chewius: Created page with '&amp;lt;div {{boxstyle|width=600px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt; http://i1004.photobucket.com/albums/af169/chewius/deliverancecrest-1.png '''[[:Category:Deliverance set…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div {{boxstyle|width=600px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/deliverancecrest-1.png&lt;br /&gt;
'''[[:Category:Deliverance settlements|Deliverance settlement]]''' &lt;br /&gt;
&lt;br /&gt;
This is a settlement on the [[Deliverance server]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
crest by Mystecore&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Deliverance settlements]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;See [[:Category:Deliverance settlements]] for a list of settlements using this template. [[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=67228</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=67228"/>
		<updated>2011-09-02T02:27:34Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Current Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Deliverance Server ====&lt;br /&gt;
(coming soon)&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server ====&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by DarkMalice - Updated 20th August, 2011 (updated weekly). [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate than the Project FRAM map, but up to date and mostly complete. http://tinyurl.com/36lfgeo (or http://bit.ly/Wurm_Map) is also a shorter link to the map. [http://noizeviolation.com/wurm/Freedom_mapx.png &amp;lt;br&amp;gt;Temporary Freedom Map] for the release of the new Deliverance server.&lt;br /&gt;
*[http://wurmwalker.110mb.com/ WurmWalker] by [http://wurmonline.com/forum/index.php?action=profile;u=8183 briwin] - updated February 4, 2011. Based off of the Community Map this map adds more locations as well as an index that is search-able via a browser find and takes you to the exact map location of an indexed site, it also has many other features.  For more information or if you want to help see the [http://wurmonline.com/forum/index.php?topic=48167.0 forum thread]. Largely outdated.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=66977</id>
		<title>Settlement:Byzantium</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=66977"/>
		<updated>2011-08-22T04:46:03Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Byzantium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Byzantium&lt;br /&gt;
|established=1015&lt;br /&gt;
|motto=Gem of Crystal Canal&lt;br /&gt;
|type=v&lt;br /&gt;
|size=35x53&lt;br /&gt;
|location=Crystal Canal, south of Crystal Lake&lt;br /&gt;
|mayor=[[Player:Chewius|Chewius]]&lt;br /&gt;
|population=6+&lt;br /&gt;
|allies=&lt;br /&gt;
(neighbors)&lt;br /&gt;
* [[Bearshark Point]]&lt;br /&gt;
* [[Bearshark Overlook]]&lt;br /&gt;
* [[Avonaco]]&lt;br /&gt;
* [[Breckenridge]]&lt;br /&gt;
|enemies=thieves and griefers&lt;br /&gt;
|status=v&lt;br /&gt;
}}&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/ancientbyzantium.png&lt;br /&gt;
== Byzantium ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1015 by Chewius, and expatriot of Jenn Kellon on the east side of Crystal Canal. Like its historical namesake, Byzantium lies on an important waterway and is at the crossroads of important trade routes in southern central Freedom Isle. There is no staff of guards needed in this peaceful village, we rely on volunteers to fend of hostile beasts. &lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201108191748.jpg&lt;br /&gt;
view from Bearshark Overlook&lt;br /&gt;
&lt;br /&gt;
==Key buildings and facilities==&lt;br /&gt;
&lt;br /&gt;
*Foundry - close to the mine ramp and place for metal smithing and other crafting, storage for bulk materials&lt;br /&gt;
&lt;br /&gt;
*Shipyard- on the bay beside the docks. A convenient place for building ships or offloading cargo.&lt;br /&gt;
&lt;br /&gt;
*Mines- main mine down ramp from the foundry has iron copper and lead veins. 2nd mine along the shore with lead.&lt;br /&gt;
&lt;br /&gt;
*The Barn - near the farmlands. Storage for food and materials, convenient location for crafting non metal items.&lt;br /&gt;
&lt;br /&gt;
*Stables - field for village horses and cows and other non aggressive creatures.&lt;br /&gt;
&lt;br /&gt;
*Cafe - house for cooking and food storage.&lt;br /&gt;
&lt;br /&gt;
*Bazaar- facility for merchants. 1 so far, anyone is welcome.&lt;br /&gt;
&lt;br /&gt;
*Spirit cottage - at village plaza near the token (70) cast&lt;br /&gt;
&lt;br /&gt;
*Trader - on sight, may need to ask for access.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Important ores including iron and lead and copper are in on deed mine, we maintain tree farms and an almost completed &lt;br /&gt;
&lt;br /&gt;
island for controlled but open access to clay. We also have access to silver and tar. Growing cow and deer &lt;br /&gt;
&lt;br /&gt;
herds will provide meat and hides.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
By sea: Likely the easiest way to get to Byzantium for most people. From The Howel and Freedom Market via Freedom&lt;br /&gt;
&lt;br /&gt;
Harbor cross Crystal Lake southward to the canal. Can also be easily reached from the southern sea.&lt;br /&gt;
&lt;br /&gt;
By land: Road infrastructure in these parts is limited due to steep mountains across the canal though a main high &lt;br /&gt;
&lt;br /&gt;
way leads to Byzantium from Free Bears to the south and new roads are being made to connect with Avocano.&lt;br /&gt;
&lt;br /&gt;
==Recruiting, villagers and housing==&lt;br /&gt;
&lt;br /&gt;
We are welcoming any constructive players experienced or not. We just like to have a good time. You're welcome to &lt;br /&gt;
&lt;br /&gt;
help with village projects or do your own thing. There is good area for hunting nearby as well. While the village &lt;br /&gt;
&lt;br /&gt;
population grows there is plenty of room for individual housing if desired or room at the two inns if all you &lt;br /&gt;
&lt;br /&gt;
want is a bed and a chest.&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201106271709.jpg&lt;br /&gt;
founding&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_door_(steel)&amp;diff=66913</id>
		<title>Mine door (steel)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_door_(steel)&amp;diff=66913"/>
		<updated>2011-08-19T01:10:29Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Steel mine door&lt;br /&gt;
|active=[[steel sheet]] (6.00 kg)&lt;br /&gt;
|passive=[[door lock]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 50 [[rivets]]&lt;br /&gt;
* 9 [[steel sheet]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (61 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An item used to limit access to a mine.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
*Activate the mine door, right click a mine tile border and select ''build door''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Right click on the door to manage the permissions.&lt;br /&gt;
*Need door lock.&lt;br /&gt;
*Needs a high blacksmithing skill with a high ql door lock.&lt;br /&gt;
*Very hard to start and continue.&lt;br /&gt;
*Strongest door available has almost double the resistance of a rock mine door.&lt;br /&gt;
*20ql lock gives ~6% chance at 70 blacksmithing, 86ql lock gives ~44% chance at 70 blacksmithing, steel sheet ql does not seem to affect chance.&lt;br /&gt;
*Failure to create does not destroy the lock but damages the steel sheet.&lt;br /&gt;
*Only the lock has to be hot to create.&lt;br /&gt;
*Improved with steel lump&lt;br /&gt;
&lt;br /&gt;
See also [[Mine door (rock)]], [[Mine door (wood)]] and [[Mine door (silver)]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]][[Category:Mine doors]]&lt;br /&gt;
&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/steeldoor.png&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_door_(steel)&amp;diff=66912</id>
		<title>Mine door (steel)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_door_(steel)&amp;diff=66912"/>
		<updated>2011-08-19T01:10:00Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Steel mine door&lt;br /&gt;
|active=[[steel sheet]] (6.00 kg)&lt;br /&gt;
|passive=[[door lock]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 50 [[rivets]]&lt;br /&gt;
* 9 [[steel sheet]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (61 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An item used to limit access to a mine.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
*Activate the mine door, right click a mine tile border and select ''build door''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Right click on the door to manage the permissions.&lt;br /&gt;
*Need door lock.&lt;br /&gt;
*Needs a high blacksmithing skill with a high ql door lock.&lt;br /&gt;
*Very hard to start and continue.&lt;br /&gt;
*Strongest door available has almost double the resistance of a rock mine door.&lt;br /&gt;
*20ql lock gives ~6% chance at 70 blacksmithing, 86ql lock gives ~44% chance at 70 blacksmithing, steel sheet ql does not seem to affect chance.&lt;br /&gt;
*Failure to create does not destroy the lock but damages the steel sheet.&lt;br /&gt;
*Only the lock has to be hot to create.&lt;br /&gt;
*Improved with steel lump&lt;br /&gt;
&lt;br /&gt;
See also [[Mine door (rock)]], [[Mine door (wood)]] and [[Mine door (silver)]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]][[Category:Mine doors]]&lt;br /&gt;
&lt;br /&gt;
[IMG]http://i1004.photobucket.com/albums/af169/chewius/steeldoor.png[/IMG]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=65698</id>
		<title>Settlement:Byzantium</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=65698"/>
		<updated>2011-07-28T16:24:52Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Key buildings and facilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Byzantium&lt;br /&gt;
|established=1015&lt;br /&gt;
|motto=Gem of Crystal Canal&lt;br /&gt;
|type=v&lt;br /&gt;
|size=35x53&lt;br /&gt;
|location=Crystal Canal, south of Crystal Lake&lt;br /&gt;
|mayor=[[Player:Chewius|Chewius]]&lt;br /&gt;
|population=6+&lt;br /&gt;
|allies=&lt;br /&gt;
(neighbors)&lt;br /&gt;
* [[Bearshark Point]]&lt;br /&gt;
* [[Bearshark Overlook]]&lt;br /&gt;
* [[Avonaco]]&lt;br /&gt;
* [[Breckenridge]]&lt;br /&gt;
|enemies=thieves and griefers&lt;br /&gt;
|status=v&lt;br /&gt;
}}&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/ancientbyzantium.png&lt;br /&gt;
== Byzantium ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1015 by Chewius, and expatriot of Jenn Kellon on the east side of Crystal Canal. Like its historical namesake, Byzantium lies on an important waterway and is at the crossroads of important trade routes in southern central Freedom Isle. There is no staff of guards needed in this peaceful village, we rely on volunteers to fend of hostile beasts. &lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201107241619.jpg&lt;br /&gt;
view from Bearshark Overlook&lt;br /&gt;
&lt;br /&gt;
==Key buildings and facilities==&lt;br /&gt;
&lt;br /&gt;
*Foundry - close to the mine ramp and place for metal smithing and other crafting, storage for bulk materials&lt;br /&gt;
&lt;br /&gt;
*Shipyard- on the bay beside the docks. A convenient place for building ships or offloading cargo.&lt;br /&gt;
&lt;br /&gt;
*Mines- main mine down ramp from the foundry has iron copper and lead veins. 2nd mine along the shore with lead.&lt;br /&gt;
&lt;br /&gt;
*The Barn - near the farmlands. Storage for food and materials, convenient location for crafting non metal items.&lt;br /&gt;
&lt;br /&gt;
*Stables - field for village horses and cows and other non aggressive creatures.&lt;br /&gt;
&lt;br /&gt;
*Cafe - house for cooking and food storage.&lt;br /&gt;
&lt;br /&gt;
*Bazaar- facility for merchants. 1 so far, anyone is welcome.&lt;br /&gt;
&lt;br /&gt;
*Spirit cottage - at village plaza near the token (70) cast&lt;br /&gt;
&lt;br /&gt;
*Trader - on sight, may need to ask for access.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Important ores including iron and lead and copper are in on deed mine, we maintain tree farms and an almost completed &lt;br /&gt;
&lt;br /&gt;
island for controlled but open access to clay. We also have access to silver and tar. Growing cow and deer &lt;br /&gt;
&lt;br /&gt;
herds will provide meat and hides.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
By sea: Likely the easiest way to get to Byzantium for most people. From The Howel and Freedom Market via Freedom&lt;br /&gt;
&lt;br /&gt;
Harbor cross Crystal Lake southward to the canal. Can also be easily reached from the southern sea.&lt;br /&gt;
&lt;br /&gt;
By land: Road infrastructure in these parts is limited due to steep mountains across the canal though a main high &lt;br /&gt;
&lt;br /&gt;
way leads to Byzantium from Free Bears to the south and new roads are being made to connect with Avocano.&lt;br /&gt;
&lt;br /&gt;
==Recruiting, villagers and housing==&lt;br /&gt;
&lt;br /&gt;
We are welcoming any constructive players experienced or not. We just like to have a good time. You're welcome to &lt;br /&gt;
&lt;br /&gt;
help with village projects or do your own thing. There is good area for hunting nearby as well. While the village &lt;br /&gt;
&lt;br /&gt;
population grows there is plenty of room for individual housing if desired or room at the two inns if all you &lt;br /&gt;
&lt;br /&gt;
want is a bed and a chest.&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201106271709.jpg&lt;br /&gt;
founding&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=65697</id>
		<title>Settlement:Byzantium</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=65697"/>
		<updated>2011-07-28T16:24:04Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Byzantium&lt;br /&gt;
|established=1015&lt;br /&gt;
|motto=Gem of Crystal Canal&lt;br /&gt;
|type=v&lt;br /&gt;
|size=35x53&lt;br /&gt;
|location=Crystal Canal, south of Crystal Lake&lt;br /&gt;
|mayor=[[Player:Chewius|Chewius]]&lt;br /&gt;
|population=6+&lt;br /&gt;
|allies=&lt;br /&gt;
(neighbors)&lt;br /&gt;
* [[Bearshark Point]]&lt;br /&gt;
* [[Bearshark Overlook]]&lt;br /&gt;
* [[Avonaco]]&lt;br /&gt;
* [[Breckenridge]]&lt;br /&gt;
|enemies=thieves and griefers&lt;br /&gt;
|status=v&lt;br /&gt;
}}&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/ancientbyzantium.png&lt;br /&gt;
== Byzantium ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1015 by Chewius, and expatriot of Jenn Kellon on the east side of Crystal Canal. Like its historical namesake, Byzantium lies on an important waterway and is at the crossroads of important trade routes in southern central Freedom Isle. There is no staff of guards needed in this peaceful village, we rely on volunteers to fend of hostile beasts. &lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201107241619.jpg&lt;br /&gt;
view from Bearshark Overlook&lt;br /&gt;
&lt;br /&gt;
==Key buildings and facilities==&lt;br /&gt;
&lt;br /&gt;
*Foundry - close to the mine ramp and place for metal smithing and other crafting, storage for bulk materials&lt;br /&gt;
&lt;br /&gt;
*Shipyard- on the bay beside the docks. A convenient place for building ships or offloading cargo.&lt;br /&gt;
&lt;br /&gt;
*Mines- main mine down ramp from the foundry has multiple iron and lead veins. 2nd mine along the shore with lead.&lt;br /&gt;
&lt;br /&gt;
*The Barn - near the farmlands. Storage for food and materials, convenient location for crafting non metal items.&lt;br /&gt;
&lt;br /&gt;
*Stables - field for village horses and cows and other non aggressive creatures.&lt;br /&gt;
&lt;br /&gt;
*Cafe - house for cooking and food storage.&lt;br /&gt;
&lt;br /&gt;
*Bazaar- facility for merchants. 1 so far, anyone is welcome.&lt;br /&gt;
&lt;br /&gt;
*Spirit cottage - at village plaza near the token (70) cast&lt;br /&gt;
&lt;br /&gt;
*Trader - on sight, may need to ask for access.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Important ores including iron and lead and copper are in on deed mine, we maintain tree farms and an almost completed &lt;br /&gt;
&lt;br /&gt;
island for controlled but open access to clay. We also have access to silver and tar. Growing cow and deer &lt;br /&gt;
&lt;br /&gt;
herds will provide meat and hides.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
By sea: Likely the easiest way to get to Byzantium for most people. From The Howel and Freedom Market via Freedom&lt;br /&gt;
&lt;br /&gt;
Harbor cross Crystal Lake southward to the canal. Can also be easily reached from the southern sea.&lt;br /&gt;
&lt;br /&gt;
By land: Road infrastructure in these parts is limited due to steep mountains across the canal though a main high &lt;br /&gt;
&lt;br /&gt;
way leads to Byzantium from Free Bears to the south and new roads are being made to connect with Avocano.&lt;br /&gt;
&lt;br /&gt;
==Recruiting, villagers and housing==&lt;br /&gt;
&lt;br /&gt;
We are welcoming any constructive players experienced or not. We just like to have a good time. You're welcome to &lt;br /&gt;
&lt;br /&gt;
help with village projects or do your own thing. There is good area for hunting nearby as well. While the village &lt;br /&gt;
&lt;br /&gt;
population grows there is plenty of room for individual housing if desired or room at the two inns if all you &lt;br /&gt;
&lt;br /&gt;
want is a bed and a chest.&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201106271709.jpg&lt;br /&gt;
founding&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=65690</id>
		<title>Settlement:Byzantium</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Byzantium&amp;diff=65690"/>
		<updated>2011-07-27T23:12:57Z</updated>

		<summary type="html">&lt;p&gt;Chewius: Created page with '{{s-freedom}}  {{settlement |name=Byzantium |established=1015 |motto=Gem of Crystal Canal |type=v |size=35x53 |location=Crystal Canal, south of Crystal Lake |mayor=[[Player:Chewi…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Byzantium&lt;br /&gt;
|established=1015&lt;br /&gt;
|motto=Gem of Crystal Canal&lt;br /&gt;
|type=v&lt;br /&gt;
|size=35x53&lt;br /&gt;
|location=Crystal Canal, south of Crystal Lake&lt;br /&gt;
|mayor=[[Player:Chewius|Chewius]]&lt;br /&gt;
|population=6+&lt;br /&gt;
|allies=&lt;br /&gt;
(neighbors)&lt;br /&gt;
* [[Bearshark Point]]&lt;br /&gt;
* [[Bearshark Overlook]]&lt;br /&gt;
* [[Avonaco]]&lt;br /&gt;
* [[Breckenridge]]&lt;br /&gt;
|enemies=thieves and griefers&lt;br /&gt;
|status=v&lt;br /&gt;
}}&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/ancientbyzantium.png&lt;br /&gt;
== Byzantium ==&lt;br /&gt;
&lt;br /&gt;
Founded in 1015 by Chewius, and expatriot of Jenn Kellon on the east side of Crystal Canal. Like its historical namesake, Byzantium lies on an important waterway and is at the crossroads of important trade routes in southern central Freedom Isle. There is no staff of guards needed in this peaceful village, we rely on volunteers to fend of hostile beasts. &lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201107241619.jpg&lt;br /&gt;
view from Bearshark Overlook&lt;br /&gt;
&lt;br /&gt;
==Key buildings and facilities==&lt;br /&gt;
&lt;br /&gt;
*Foundry - close to the mine ramp and place for metal smithing and other crafting, storage for bulk materials&lt;br /&gt;
&lt;br /&gt;
*Shipyard- on the bay beside the docks. A convenient place for building ships or offloading cargo.&lt;br /&gt;
&lt;br /&gt;
*Mines- main mine down ramp from the foundry has multiple iron and lead veins. 2nd mine along the shore with lead.&lt;br /&gt;
&lt;br /&gt;
*The Barn - near the farmlands. Storage for food and materials, convenient location for crafting non metal items.&lt;br /&gt;
&lt;br /&gt;
*Stables - field for village horses and cows and other non aggressive creatures.&lt;br /&gt;
&lt;br /&gt;
*Cafe - house for cooking and food storage.&lt;br /&gt;
&lt;br /&gt;
*Bazaar- facility for merchants. 1 so far, anyone is welcome.&lt;br /&gt;
&lt;br /&gt;
*Spirit cottage - at village plaza near the token (70) cast&lt;br /&gt;
&lt;br /&gt;
*Trader - on sight, may need to ask for access.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Important ores including iron and lead are on sight, we maintain tree farms and an almost completed island for &lt;br /&gt;
&lt;br /&gt;
controlled but open access to clay. We also have access to silver copper and tar. Growing cow and deer herds will &lt;br /&gt;
&lt;br /&gt;
provide meat and hides.&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
&lt;br /&gt;
By sea: Likely the easiest way to get to Byzantium for most people. From The Howel and Freedom Market via Freedom&lt;br /&gt;
&lt;br /&gt;
Harbor cross Crystal Lake southward to the canal. Can also be easily reached from the southern sea.&lt;br /&gt;
&lt;br /&gt;
By land: Road infrastructure in these parts is limited due to steep mountains across the canal though a main high &lt;br /&gt;
&lt;br /&gt;
way leads to Byzantium from Free Bears to the south and new roads are being made to connect with Avocano.&lt;br /&gt;
&lt;br /&gt;
==Recruiting, villagers and housing==&lt;br /&gt;
&lt;br /&gt;
We are welcoming any constructive players experienced or not. We just like to have a good time. You're welcome to &lt;br /&gt;
&lt;br /&gt;
help with village projects or do your own thing. There is good area for hunting nearby as well. While the village &lt;br /&gt;
&lt;br /&gt;
population grows there is plenty of room for individual housing if desired or room at the two inns if all you &lt;br /&gt;
&lt;br /&gt;
want is a bed and a chest.&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201106271709.jpg&lt;br /&gt;
founding&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_door_(steel)&amp;diff=65074</id>
		<title>Mine door (steel)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_door_(steel)&amp;diff=65074"/>
		<updated>2011-06-24T19:34:19Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Steel mine door&lt;br /&gt;
|active=[[steel sheet]] (6.00 kg)&lt;br /&gt;
|passive=[[door lock]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 50 [[rivets]]&lt;br /&gt;
* 9 [[steel sheet]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (61 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An item used to limit access to a mine.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
*Activate the mine door, right click a mine tile border and select ''build door''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Right click on the door to manage the permissions.&lt;br /&gt;
*Need door lock.&lt;br /&gt;
*Needs a high blacksmithing skill with a high ql door lock.&lt;br /&gt;
*Very hard to start and continue.&lt;br /&gt;
*Strongest door available has almost double the resistance of a rock mine door.&lt;br /&gt;
*20ql lock gives ~6% chance at 70 blacksmithing, 86ql lock gives ~44% chance at 70 blacksmithing, steel sheet ql does not seem to affect chance.&lt;br /&gt;
*Failure to create does not destroy the lock but damages the steel sheet.&lt;br /&gt;
*Only the lock has to be hot to create.&lt;br /&gt;
*Improved with steel lump&lt;br /&gt;
&lt;br /&gt;
See also [[Mine door (rock)]], [[Mine door (wood)]] and [[Mine door (silver)]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]][[Category:Mine doors]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_raft&amp;diff=65073</id>
		<title>Small raft</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_raft&amp;diff=65073"/>
		<updated>2011-06-24T19:22:35Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x 18kg [[log]]s&lt;br /&gt;
* 3x [[plank]]s&lt;br /&gt;
* 7x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (60.0 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Used to transport cargo over water, like masses of [[dirt]], [[rock shards]] and [[ore]]. Other things fit in too. Unlike a [[small cart]] it can be picked up when empty.Holds same volume as Small Cart. See [[containers]] for volume information for all containers.&lt;br /&gt;
&lt;br /&gt;
Requires 6.05 kg of [[dye]] to paint with colour.&lt;br /&gt;
&lt;br /&gt;
Can fit a total of 40 dirt, ore or shards (800kg)&lt;br /&gt;
&lt;br /&gt;
Often used in large carts or boats to increase cargo capacity&lt;br /&gt;
&lt;br /&gt;
== Creation Failure ==&lt;br /&gt;
&lt;br /&gt;
The plank and large nails will both take damage upon creation failure. The other 7 nails will also recieve a small amount of damage if you fail to add them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''': Rafts put a massive strain on [[stamina]] so it is not advisable to drag them over large distances since you can [[drown]] very quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=65072</id>
		<title>Knarr</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=65072"/>
		<updated>2011-06-24T19:19:32Z</updated>

		<summary type="html">&lt;p&gt;Chewius: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[square yard rig]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[Rivets]]&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 8x [[thick rope]]&lt;br /&gt;
* 400x [[hull plank]]s&lt;br /&gt;
* 100x [[tar]]s&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 80x [[deck board]]&lt;br /&gt;
* 3x [[keel section]]&lt;br /&gt;
* 4x [[mooring rope]]&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Knarr Wikipedia Entry]&lt;br /&gt;
&lt;br /&gt;
''It has a clinker-built hull assembled with iron rivets and one mast with a square yard sail. At insufficient wind it is rown with oars. The side rudder is on the starboard side.''&lt;br /&gt;
&lt;br /&gt;
The second largest ship possible to construct. Has permission management.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
*23 [[Mind_logic|Mind Logic]] is required to command &lt;br /&gt;
*You need 29 [[Body Strength]] to drag a Knarr.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 Captain + 10 crew.&lt;br /&gt;
*Maximum total crew: 11&lt;br /&gt;
*Maximum speed: 27 km/h (solo).&lt;br /&gt;
*Maximum speed: ? km/h (full crew).&lt;br /&gt;
*Hold Capacity: &amp;gt;20.000 kg&lt;br /&gt;
*Size: 4 tiles by 1 tiles&lt;br /&gt;
*Height: 8 dirt from water level to deck(?) &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
&lt;br /&gt;
One of the most difficult ships to build. Higher quality of parts being attached improves chance of success.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_door_(steel)&amp;diff=65071</id>
		<title>Mine door (steel)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_door_(steel)&amp;diff=65071"/>
		<updated>2011-06-24T19:13:08Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Steel mine door&lt;br /&gt;
|active=[[steel sheet]] (6.00 kg)&lt;br /&gt;
|passive=[[door lock]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 50 [[rivets]]&lt;br /&gt;
* 9 [[steel sheet]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (61 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An item used to limit access to a mine.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
*Activate the mine door, right click a mine tile border and select ''build door''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Right click on the door to manage the permissions.&lt;br /&gt;
*Need door lock.&lt;br /&gt;
*Needs a high blacksmithing skill with a high ql door lock.&lt;br /&gt;
*Very hard to start and continue.&lt;br /&gt;
*Strongest door available has almost double the resistance of a rock mine door.&lt;br /&gt;
*20ql lock gives ~6% chance at 70 blacksmithing, 86ql lock gives ~44% chance at 70 blacksmithing, steel sheet ql does not seem to affect chance.&lt;br /&gt;
*Failure to create does not destroy the lock but damages the steel sheet.&lt;br /&gt;
*Only the lock has to be hot to create.&lt;br /&gt;
&lt;br /&gt;
See also [[Mine door (rock)]], [[Mine door (wood)]] and [[Mine door (silver)]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]][[Category:Mine doors]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Chewius&amp;diff=61508</id>
		<title>Player:Chewius</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Chewius&amp;diff=61508"/>
		<updated>2011-01-03T06:31:17Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Titles:&lt;br /&gt;
&lt;br /&gt;
Mayor of [[SilentHill]]&lt;br /&gt;
&lt;br /&gt;
[[Mason]]&lt;br /&gt;
&lt;br /&gt;
[[High Mason]]&lt;br /&gt;
&lt;br /&gt;
[[digger]]&lt;br /&gt;
&lt;br /&gt;
[[excavator]]&lt;br /&gt;
&lt;br /&gt;
[[landshaper]]&lt;br /&gt;
&lt;br /&gt;
[[miner]]&lt;br /&gt;
&lt;br /&gt;
[[handyman]]&lt;br /&gt;
&lt;br /&gt;
[[trollslayer]]&lt;br /&gt;
&lt;br /&gt;
[[carpenter]]&lt;br /&gt;
&lt;br /&gt;
prior Wizard of [[Bear Bay]]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Bear_Bay&amp;diff=61507</id>
		<title>Settlement:Bear Bay</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Bear_Bay&amp;diff=61507"/>
		<updated>2011-01-03T06:09:31Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-abandoned}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Bear Bay&lt;br /&gt;
|motto=The Place of Bears&lt;br /&gt;
|type=v&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=&lt;br /&gt;
[[Player:Malimoo|Malimoo]]&lt;br /&gt;
|population=5&lt;br /&gt;
|allies=&lt;br /&gt;
* [[New Eden]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|enemies=&lt;br /&gt;
All Enemy Kingdoms&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
* [[Player:Malimoo|Malimoo]] &lt;br /&gt;
&lt;br /&gt;
== Elders ==&lt;br /&gt;
* [[Player:Jenuv|Jenuv]]&lt;br /&gt;
* [[Player:Zaramoth|Zaramoth]] &lt;br /&gt;
* [[Player:Chewius|Chewius]]&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
* [[Player:Fewtyl|Fewtyl]]&lt;br /&gt;
* [[Player:Venum|Venum]]&lt;br /&gt;
&lt;br /&gt;
== Alts ==&lt;br /&gt;
* [[Player:Elistremal|Elistremal]] &lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
* [[New Eden]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brief History ==&lt;br /&gt;
&lt;br /&gt;
Long before Bear Bay, it was Cunjuntic Virbius. a frontier JK outpost then, rebuilt to a similar layout and made use of extensive tunnels. It was settled by members of former New Eden which has since also disbanded. Despite being ontop of the mountain and hard to attack it was raided a few times by MR, never drained however and disbanded due to the continous strife. Bear Bay was the northwest edge of civilized Jenn Kellon on the edge of the former LO lands. the closest major MR settlement are Eden and Blackwoods.&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Silenthill&amp;diff=61505</id>
		<title>Settlement:Silenthill</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Silenthill&amp;diff=61505"/>
		<updated>2011-01-03T05:34:17Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-wild-jk}}&lt;br /&gt;
 &lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Silenthill&lt;br /&gt;
|motto=Enjoy the Silence&lt;br /&gt;
|type=v&lt;br /&gt;
|size=classified&lt;br /&gt;
|mayor=[[User:Chewius|Chewius]]&lt;br /&gt;
|population=classified&lt;br /&gt;
|allies=&lt;br /&gt;
* [[Kyara]]&lt;br /&gt;
* [[Vallhalla]]&lt;br /&gt;
* [[Tyre]]&lt;br /&gt;
* [[Blackhorse]]&lt;br /&gt;
* [[Our Wall]]&lt;br /&gt;
* [[Northern Lights]]&lt;br /&gt;
* [[Bone Mountain]]&lt;br /&gt;
|enemies=&lt;br /&gt;
* [[Blacklight]]&lt;br /&gt;
* [[Mol-Rehan]]&lt;br /&gt;
|status=&lt;br /&gt;
* At peace&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/shthumbnail.jpg&lt;br /&gt;
&lt;br /&gt;
== Silent Hill ==&lt;br /&gt;
&lt;br /&gt;
Recently founded just prior to the infamous uprooting of the [[White Light]] by treaterous Mohl-Rehan conspirators, Silent Hill is still in strategic location. Founded by remaining members of Bear Bay and New Eden before that, we are used to the nomadic lifestyle but have decided to form a permanent settlement. Numerous yet overall unsuccessful raids were conducted by Mohl-Rehan against Bear Bay in its later days. Yet not once was the token compromised or much damage been inflicted. However, the overstretched settlers were convinced to remigrate closer to friendly territory bringing yet more experience and riches to make their new home even better then prior. &lt;br /&gt;
*not associated with Silent Hill on Freedom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Recruiting]] ==&lt;br /&gt;
&lt;br /&gt;
We will be looking for members, experienced or not to add to our ranks. We encourage new people to pursue whatever skills they desire. Tools and help will be provided for those who are serious about sticking around. A short &amp;quot;probation&amp;quot; period may be required do to the recent influx of sabatours sent by our enemies but if you prove to be an asset you will be warmly welcomed. Please look for the upcoming recruiting post on the wild market forums. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
&lt;br /&gt;
We are a peaceful village and willing to support any fellow JK village or wandering nomad. Not quite on the frontier but still in an undeveloped region, at good hunting grounds yet near vital travel routes. Our location is guarded as there are no roads here yet. Resources are being prospected, yet we have numberous zinc as well as iron, clay, lead and gold. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== communications ==&lt;br /&gt;
&lt;br /&gt;
vent is up to you but i dont &amp;quot;make&amp;quot; you go on it. Also plan on having a village forum that will be up soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
*[[Chewius]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Elders ==&lt;br /&gt;
*[[Ethipi]]&lt;br /&gt;
*[[Venum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
*[[Lost]]&lt;br /&gt;
*[[Fel]]&lt;br /&gt;
*[[Edmind]]&lt;br /&gt;
*[[Degber]]&lt;br /&gt;
*[[Myrick]]&lt;br /&gt;
*[[Mannerius]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
ash production&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/wurm201101020252_1.jpg&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Silenthill&amp;diff=61504</id>
		<title>Settlement:Silenthill</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Silenthill&amp;diff=61504"/>
		<updated>2011-01-03T05:30:26Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-wild-jk}}&lt;br /&gt;
 &lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Silenthill&lt;br /&gt;
|motto=Enjoy the Silence&lt;br /&gt;
|type=v&lt;br /&gt;
|size=classified&lt;br /&gt;
|mayor=[[User:Chewius|Chewius]]&lt;br /&gt;
|population=classified&lt;br /&gt;
|allies=&lt;br /&gt;
* [[Kyara]]&lt;br /&gt;
* [[Vallhalla]]&lt;br /&gt;
* [[Tyre]]&lt;br /&gt;
* [[Blackhorse]]&lt;br /&gt;
* [[Our Wall]]&lt;br /&gt;
* [[Northern Lights]]&lt;br /&gt;
* [[Bone Mountain]]&lt;br /&gt;
|enemies=&lt;br /&gt;
* [[Blacklight]]&lt;br /&gt;
* [[Mol-Rehan]]&lt;br /&gt;
|status=&lt;br /&gt;
* At peace&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
http://i1004.photobucket.com/albums/af169/chewius/shthumbnail.jpg&lt;br /&gt;
&lt;br /&gt;
== Silent Hill ==&lt;br /&gt;
&lt;br /&gt;
Recently founded just prior to the infamous uprooting of the [[White Light]] by treaterous Mohl-Rehan conspirators, Silent Hill is still in strategic location. Founded by remaining members of Bear Bay and New Eden before that, we are used to the nomadic lifestyle but have decided to form a permanent settlement. Numerous yet overall unsuccessful raids were conducted by Mohl-Rehan against Bear Bay in its later days. Yet not once was the token compromised or much damage been inflicted. However, the overstretched settlers were convinced to remigrate closer to friendly territory bringing yet more experience and riches to make their new home even better then prior. &lt;br /&gt;
*not associated with Silent Hill on Freedom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Recruiting]] ==&lt;br /&gt;
&lt;br /&gt;
We will be looking for members, experienced or not to add to our ranks. We encourage new people to pursue whatever skills they desire. Tools and help will be provided for those who are serious about sticking around. A short &amp;quot;probation&amp;quot; period may be required do to the recent influx of sabatours sent by our enemies but if you prove to be an asset you will be warmly welcomed. Please look for the upcoming recruiting post on the wild market forums. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
&lt;br /&gt;
We are a peaceful village and willing to support any fellow JK village or wandering nomad. Not quite on the frontier but still in an undeveloped region, at good hunting grounds yet near vital travel routes. Our location is guarded as there are no roads here yet. Resources are being prospected, yet we have numberous zinc as well as iron, clay, lead and gold. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== communications ==&lt;br /&gt;
&lt;br /&gt;
vent is up to you but i dont &amp;quot;make&amp;quot; you go on it. Also plan on having a village forum that will be up soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
*[[Chewius]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Elders ==&lt;br /&gt;
*[[Ethipi]]&lt;br /&gt;
*[[Venum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
*[[Lost]]&lt;br /&gt;
*[[Fel]]&lt;br /&gt;
*[[Edmind]]&lt;br /&gt;
*[[Degber]]&lt;br /&gt;
*[[Myrick]]&lt;br /&gt;
*[[Mannerius]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
picturesque skyline&lt;br /&gt;
[IMG]http://i1004.photobucket.com/albums/af169/chewius/wurm201101020252_1.jpg[/IMG]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Silenthill&amp;diff=61503</id>
		<title>Settlement:Silenthill</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Silenthill&amp;diff=61503"/>
		<updated>2011-01-03T05:15:49Z</updated>

		<summary type="html">&lt;p&gt;Chewius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-wild-jk}}&lt;br /&gt;
 &lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Silenthill&lt;br /&gt;
|motto=Enjoy the Silence&lt;br /&gt;
|type=v&lt;br /&gt;
|size=classified&lt;br /&gt;
|mayor=[[User:Chewius|Chewius]]&lt;br /&gt;
|population=classified&lt;br /&gt;
|allies=&lt;br /&gt;
* [[Kyara]]&lt;br /&gt;
* [[Vallhalla]]&lt;br /&gt;
* [[Tyre]]&lt;br /&gt;
* [[Blackhorse]]&lt;br /&gt;
* [[Our Wall]]&lt;br /&gt;
* [[Northern Lights]]&lt;br /&gt;
* [[Bone Mountain]]&lt;br /&gt;
|enemies=&lt;br /&gt;
* [[Blacklight]]&lt;br /&gt;
* [[Mol-Rehan]]&lt;br /&gt;
|status=&lt;br /&gt;
* At peace&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silent Hill ==&lt;br /&gt;
&lt;br /&gt;
Recently founded just prior to the infamous uprooting of the [[White Light]] by treaterous Mohl-Rehan conspirators, Silent Hill is still in strategic location. Founded by remaining members of Bear Bay and New Eden before that, we are used to the nomadic lifestyle but have decided to form a permanent settlement. Numerous yet overall unsuccessful raids were conducted by Mohl-Rehan against Bear Bay in its later days. Yet not once was the token compromised or much damage been inflicted. However, the overstretched settlers were convinced to remigrate closer to friendly territory bringing yet more experience and riches to make their new home even better then prior. &lt;br /&gt;
*not associated with Silent Hill on Freedom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Recruiting]] ==&lt;br /&gt;
&lt;br /&gt;
We will be looking for members, experienced or not to add to our ranks. We encourage new people to pursue whatever skills they desire. Tools and help will be provided for those who are serious about sticking around. A short &amp;quot;probation&amp;quot; period may be required do to the recent influx of sabatours sent by our enemies but if you prove to be an asset you will be warmly welcomed. Please look for the upcoming recruiting post on the wild market forums. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
&lt;br /&gt;
We are a peaceful village and willing to support any fellow JK village or wandering nomad. Not quite on the frontier but still in an undeveloped region, at good hunting grounds yet near vital travel routes. Our location is guarded as there are no roads here yet. Resources are being prospected, yet we have numberous zinc as well as iron, clay, lead and gold. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== communications ==&lt;br /&gt;
&lt;br /&gt;
vent is up to you but i dont &amp;quot;make&amp;quot; you go on it. Also plan on having a village forum that will be up soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
*[[Chewius]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Elders ==&lt;br /&gt;
*[[Ethipi]]&lt;br /&gt;
*[[Venum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
*[[Lost]]&lt;br /&gt;
*[[Fel]]&lt;br /&gt;
*[[Edmind]]&lt;br /&gt;
*[[Degber]]&lt;br /&gt;
*[[Myrick]]&lt;br /&gt;
*[[Mannerius]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
picturesque skyline&lt;br /&gt;
[IMG]http://i1004.photobucket.com/albums/af169/chewius/wurm201101020252_1.jpg[/IMG]&lt;/div&gt;</summary>
		<author><name>Chewius</name></author>
		
	</entry>
</feed>