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	<updated>2026-06-03T23:17:46Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=50875</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=50875"/>
		<updated>2009-12-07T08:28:13Z</updated>

		<summary type="html">&lt;p&gt;Danar: /* Examine details */  Updated farming tooltip level to 30 (The tooltip displaying at 15 skill is listed as a bug)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers tending [[field]]s, sowing and [[harvest]]ing the crops. Crops can take several [[day]]s to grow, during which a farmer should farm the field [[tile]]s to remove weeds. This will improve the harvest. [[Quality]] and amount of the harvest increases when you have a high farming skill. Quality of the [[seed]] also effects the growth time of the fields.&lt;br /&gt;
&lt;br /&gt;
The seeds needed to start farming can be found while [[botanizing]] or from harvesting the crops. Harvested [[cotton]], [[wemp]] and [[pumpkin]] must be picked to recover seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero return. When a field reaches optimal height it will be the same height as a [[small barrel]], no taller, no shorter. The colour of the field is also possible marker, as it changes to a yellowish-green or golden when ripe.&lt;br /&gt;
&lt;br /&gt;
The [[maximum slope]] on which you can sow seeds is 8; attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. The slope '''does''' appear to effect growth speed, but crop quality is unknown.&lt;br /&gt;
&lt;br /&gt;
Sowing on a sloped tile takes into account its compound slope, however. That is, it's slope both North-South (NS) and East-West (EW). For example, the slope can be level EW and 8-steep NS. Or 4-steep EW, 4-steep NS etc.&lt;br /&gt;
&lt;br /&gt;
== Examine details ==&lt;br /&gt;
&lt;br /&gt;
Anyone can verify if a field needs tending. &amp;quot;The crops grow steadily&amp;quot; means the field is in order, while &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; means it must be tidied with a [[rake]]. If the description mentions &amp;quot;rotting old weeds&amp;quot;, the field is overgrown and can no longer be harvested.&lt;br /&gt;
&lt;br /&gt;
Level 10 farmers can determine which type of crop is growing in a field, except at the lowest growth level (&amp;quot;freshly sown&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Players with a farming skill of 30 or more can determine when a field is ready to harvest by activating a farming tool. The growth status of nearby tiles can be seen in the tool-tip when hovering over the tile.&lt;br /&gt;
&lt;br /&gt;
The stages displayed (in order) are:&lt;br /&gt;
# Freshly sown&lt;br /&gt;
# Sprouting&lt;br /&gt;
# Growing&lt;br /&gt;
# Halfway&lt;br /&gt;
# Almost ripe&lt;br /&gt;
# Ripe&lt;br /&gt;
# Only weeds&lt;br /&gt;
&lt;br /&gt;
Level 20 farmers can determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# '''The field is at full height and ready to harvest!''' (Used to be: The field is overaged, and some crop has been ruined.)&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
Level 60 farmers can determine the number of items they will get after a harvest when they examine the field. It should be noticed however that the number it shows it not very accurate but more of a minimum since luck and other factors change the final number.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] for farming&lt;br /&gt;
* [[Scythe]] for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* [[Small barrel]] to indicate perfect harvesting time; the crops will be the same height, or slightly higher than a small barrel when ready to harvest.&lt;br /&gt;
&lt;br /&gt;
== Farming Products ==&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Corn]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
* [[Oat]]&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
* [[Potato]]&lt;br /&gt;
* [[Pumpkin]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Wemp]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Farming Guide]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Dairy farming]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Danar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Peat&amp;diff=50017</id>
		<title>Talk:Peat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Peat&amp;diff=50017"/>
		<updated>2009-11-19T01:07:10Z</updated>

		<summary type="html">&lt;p&gt;Danar: Estimated size of peat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Only 45 peat fits in a coffin.&lt;br /&gt;
&lt;br /&gt;
Based on that, size of peat is estimated to be:&lt;br /&gt;
&lt;br /&gt;
10.869565217391304347826086956522 - 11.11111111... &lt;br /&gt;
&lt;br /&gt;
11 L sounds like a good estimate.&lt;br /&gt;
&lt;br /&gt;
-Danar (Nov 18 2009, 7:06 PM CST)&lt;/div&gt;</summary>
		<author><name>Danar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=49752</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=49752"/>
		<updated>2009-11-11T06:49:20Z</updated>

		<summary type="html">&lt;p&gt;Danar: Added Knowledge 6th Title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[:Category:Meditating rugs|meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain. Once you have 20 skill, skill-gain is limited to 5 times every 3 hours.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. Verified paths are: Knowledge, Power, Insanity and Love. There are also rumoured to be the Path of Honor.&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
How come some people are rich and some are poor?&lt;br /&gt;
&lt;br /&gt;
*It is natural&lt;br /&gt;
*Life is unfair&lt;br /&gt;
*Some people are unlucky&lt;br /&gt;
*There are not enough resources&lt;br /&gt;
*Who knows?&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;Too sane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You feel certain that this is right.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Initiate of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
Who has the most control of my fate?&lt;br /&gt;
&lt;br /&gt;
*I have&lt;br /&gt;
*People around me&lt;br /&gt;
*The stars&lt;br /&gt;
*Natural Laws&lt;br /&gt;
*The government&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You nod to yourself. Of course.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Disturbed of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
If I win the lottery, what determined it?&lt;br /&gt;
&lt;br /&gt;
*Number of the ticket&lt;br /&gt;
*Person who pulled the ticket&lt;br /&gt;
*Simple luck&lt;br /&gt;
*Events leading up to the draw&lt;br /&gt;
*World history?&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You try to pat yourself on the back.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Crazed of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
A horse slips and kills the rider. What happened?&lt;br /&gt;
&lt;br /&gt;
*World history lead to this&lt;br /&gt;
*Chance struck&lt;br /&gt;
*The situation called for it&lt;br /&gt;
*Nothing unusual&lt;br /&gt;
*Natural laws&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You silently nod at your findings.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Deranged of the path of insanity!&amp;quot; &lt;br /&gt;
&amp;quot;You find a new interest in cleaning dirty wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
Who of these are usually hiding something&lt;br /&gt;
&lt;br /&gt;
*A loud Person&lt;br /&gt;
*A hostile person&lt;br /&gt;
*A silent person&lt;br /&gt;
*A happy person&lt;br /&gt;
*A sad person&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;Yes, yes. The sly bastards!&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Sicko of the path of Insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''6th Question'''&lt;br /&gt;
&lt;br /&gt;
Do you have free will?&lt;br /&gt;
*Yes&lt;br /&gt;
*No&lt;br /&gt;
*Maybe&lt;br /&gt;
*I will answer another day&lt;br /&gt;
*I refuse to answer&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: Hmm. That's not insane.&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;The insight is appalling and fascinating.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Mental of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
What best constitutes a fact?&lt;br /&gt;
&lt;br /&gt;
*Experience&lt;br /&gt;
*Anything I accept as the truth&lt;br /&gt;
*Logically verified information&lt;br /&gt;
*I trust nothing&lt;br /&gt;
*What a lot of people say&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You feel that the answer contains holes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That must be it' Congratulations! You have now reached the level of Eager of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
Is there any absolute truth?&lt;br /&gt;
&lt;br /&gt;
*Everything we experience is true&lt;br /&gt;
*Only what I decide to see within me&lt;br /&gt;
*No&lt;br /&gt;
*It is a joke&lt;br /&gt;
*What people decide&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That makes sense' Congratulations! You have now reached the level of Explorer of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
How do I best prepare myself to learn things?&lt;br /&gt;
&lt;br /&gt;
*I accept nothing as fact&lt;br /&gt;
*I test facts the first time I encounter them&lt;br /&gt;
*I only accept facts from my own experiences&lt;br /&gt;
*I do not trust my senses but other sources of information&lt;br /&gt;
*I initially accept everything as fact and try to constantly verify it&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;That does not help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Probably yes' Congratulations! You have now reached the level of Sheetfolder of the path of knowledge! You have received deep insights in physiology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the most important product of knowledge?&lt;br /&gt;
&lt;br /&gt;
*Fearlessness&lt;br /&gt;
*Doubt&lt;br /&gt;
*Psychological strength&lt;br /&gt;
*Wealth&lt;br /&gt;
*Humility&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You suspect that there is something greater.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the corect answer you get the message: Congratulations! You have now reached the level of Desertmind of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''6th Question'''&lt;br /&gt;
&lt;br /&gt;
What constitutes a professional?&lt;br /&gt;
&lt;br /&gt;
*someone who knows alot&lt;br /&gt;
*someone who is paid&lt;br /&gt;
*someone who is extremely skillful&lt;br /&gt;
*someone who knows a bit more than avarage&lt;br /&gt;
*someone worthy of respect&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;Somehow, that doesn't seem powerful enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the corect answer you get the message: &amp;quot;???&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
''Confirmed to be found in high places.&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is the ultimate purpose of power?&lt;br /&gt;
&lt;br /&gt;
*To become insanely rich&lt;br /&gt;
*To dominate other creatures&lt;br /&gt;
*To get away with everything&lt;br /&gt;
*To enjoy the small things in life&lt;br /&gt;
*To achieve personal freedom&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You need something more clear to light the path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
What is money?&lt;br /&gt;
&lt;br /&gt;
*Money is mainly control&lt;br /&gt;
*You can buy everything with money&lt;br /&gt;
*Money is mainly oppression&lt;br /&gt;
*Money is mainly energy&lt;br /&gt;
*Money is only numbers&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;Hmm. You feel no revelation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I This must be the path'. Congratulations! You have now reached the level of Gatherer of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
In large amounts, what of these things is the most certain route to power for an unknown person?&lt;br /&gt;
&lt;br /&gt;
*Fear&lt;br /&gt;
*Money&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Love&lt;br /&gt;
*Cooperation &lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;There must be a safer route.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That makes sense' Congratulations! You have now reached the level of Greedy of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the main reason that people strive for power and money?&lt;br /&gt;
&lt;br /&gt;
*To push down their competitors&lt;br /&gt;
*To gain control over their lives&lt;br /&gt;
*To control others&lt;br /&gt;
*To become rich&lt;br /&gt;
*They act like animals&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Probably yes'. Congratulations! You have now reached the level of Strong of the path of power! &amp;lt;i&amp;gt;New power message needed&amp;lt;/i&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the safest way of getting rid of your enemy?&lt;br /&gt;
&lt;br /&gt;
*Infiltrating them&lt;br /&gt;
*Harassing them&lt;br /&gt;
*Buying them&lt;br /&gt;
*Conquer them&lt;br /&gt;
*Letting them destroy themselves&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Sounds about right'. Congratulations! You have now reached the level of Released of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''6th Question'''&lt;br /&gt;
&lt;br /&gt;
If power is a sword, what do i need to swing it?&lt;br /&gt;
&lt;br /&gt;
*Intelligence&lt;br /&gt;
*Faith&lt;br /&gt;
*Courage&lt;br /&gt;
*Hate&lt;br /&gt;
*Money&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Yes that probably is it'. Congratulations! You have now reached the level of Unafraid of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''?th Question'''&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;Congratulations! You have now reached the level of ??? of the path of power! You attune to the earth, and may spawn magma.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Love ===&lt;br /&gt;
''Usually found on flat tiles with many flowers, with water nearby.''&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is love?&lt;br /&gt;
*it is a spring.&lt;br /&gt;
*it is a hole&lt;br /&gt;
*it is a shackle&lt;br /&gt;
*it is fragile glass&lt;br /&gt;
*it is a sword.&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
Without which can love not survive?&lt;br /&gt;
*trust&lt;br /&gt;
*respect&lt;br /&gt;
*hate&lt;br /&gt;
*death&lt;br /&gt;
*beauty&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
Which of these negates love?&lt;br /&gt;
*Power&lt;br /&gt;
*Desire&lt;br /&gt;
*Hate&lt;br /&gt;
*Distrust&lt;br /&gt;
*Contempt&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
How do I love someone more?&lt;br /&gt;
*I hate&lt;br /&gt;
*I demand&lt;br /&gt;
*I accept&lt;br /&gt;
*I desire&lt;br /&gt;
*I pursue&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Probably yes' Congratulations! You have now reached the level of Warm of the path of knowledge! You may now refresh people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
What makes love grow most?&lt;br /&gt;
*Power&lt;br /&gt;
*Gifts&lt;br /&gt;
*Fear&lt;br /&gt;
*Time&lt;br /&gt;
*Kisses&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Path leaders ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you reach Level 4 your name appears on this list.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Path of Knowledge !! Path of Insanity !! Path of Power !! Path of Love&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 Meditation Skill || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || Eager || Disturbed || Gatherer || Nice&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || Explorer || Crazed || Greedy || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 6 Days || Sheetfolder || Deranged || Strong || Warm&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || Desertmind || Sicko || Released || Goodhearted&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || Observer || Mental || Unafraid || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| For weeks to come || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Path of Knowledge !! Path of Insanity !! Path of Power !! Path of Love&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 'Get Info' || 'Clean Wound' || 'Trap Immunity' || 'Refresh'&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ? || ? || Erupt || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Get Info ====&lt;br /&gt;
&lt;br /&gt;
You get the option on living creatures and characters. You seem to only be able to use this option once every 20 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You decide to classify the Adolescent fat Haltchaser using numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina level 65535, damage level 0.&amp;lt;br&amp;gt;&lt;br /&gt;
Hunger value 36001, fat level 126, nutrition level 90.0, thirst level 0, dominated by none, loyalty level 0.0.&amp;lt;br&amp;gt;&lt;br /&gt;
Kingdom is no known kingdom, leader is none, hitched to none&amp;lt;br&amp;gt;&lt;br /&gt;
Not busy doing anything.&amp;lt;br&amp;gt;&lt;br /&gt;
Adolescent fat Haltchaser targets none, and fights none&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Trap Immunity ====&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==== Refresh ====&lt;br /&gt;
&lt;br /&gt;
You get the option on other players. This will restore the players food/water 100% and give them 99.99 nutrition.&lt;br /&gt;
&lt;br /&gt;
==== Erupt ====&lt;br /&gt;
&lt;br /&gt;
You get the option on rock and cliff tiles. The tile is transformed into a lava tile. You don't need to be on the tile you want to transform, just next to it. The lava tile won't flow down a hill and will dry up after 5 days.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message. Note that you can still join a path after meditating even if you receive this message, so it can be safely ignored if you aren't looking for skill.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path. (no message on special tiles of the path of insanity)&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see above)&lt;br /&gt;
*You still need to let your progress sink in for several hours / days / more than a week&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. &lt;br /&gt;
*You gain no inspiration here for your own path.&lt;br /&gt;
If you meditate on a special tile that is on a path other than the one you have chosen you will receive this message.&lt;br /&gt;
*You should return here when you have become better at meditating.&lt;br /&gt;
You have found a &amp;quot;special tile&amp;quot; but do not have the required skill to start a path.&lt;br /&gt;
&lt;br /&gt;
'''Successful attempt'''&lt;br /&gt;
&lt;br /&gt;
You fall into a trance.&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You are beset by thouhts of demons.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Danar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drown&amp;diff=49603</id>
		<title>Drown</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drown&amp;diff=49603"/>
		<updated>2009-11-04T21:48:03Z</updated>

		<summary type="html">&lt;p&gt;Danar: Drowning wounds don't heal in the water&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
When a player reaches zero [[stamina]] while swimming (on [[Water tiles|water tile]]s) they will begin to drown. Drowning will incur a [[Wound:Light|light wound]] at random intervals upon the player's stomach while they continue to swim with zero stamina.&lt;br /&gt;
&lt;br /&gt;
Drowning damage is only incurred while the player is moving, standing still in water does not cause drowning wounds.&lt;br /&gt;
&lt;br /&gt;
Drowning wounds are untreatable, but they always disappear after a brief rest on land, regardless of [[Wounds|wound severity]]. Note that drowning wounds do not heal while in the water, and bad/severe wounds will get worse over time if you are stuck in the water.&lt;br /&gt;
&lt;br /&gt;
Currently, drowning damage is listed as fire damage. This will probably change in the future.&lt;br /&gt;
&lt;br /&gt;
''Please see the discussion tab for areas of further investigation.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Danar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_slabs&amp;diff=49493</id>
		<title>Stone slabs</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_slabs&amp;diff=49493"/>
		<updated>2009-10-27T05:10:31Z</updated>

		<summary type="html">&lt;p&gt;Danar: /* Destroying Stone slabs */  Changed Body Strength&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Stone slabs&lt;br /&gt;
|speed=17.3 km/h&lt;br /&gt;
|type=[[Pave]]ment&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Player made by paving [[packed dirt]] with [[slab|stone slabs]]&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Walking on Stone slabs is the fastest way of travelling (up to 17.3Km/h). Stone slabs can only be removed or terraformed by a player with a premium account. Stone slabs are usually very flat, much more so than normal grass tiles or even that of cobblestone. Paving with slabs is fairly difficult compared to other pavements due to the simple fact that it requires slabs. For these reasons, only roads of the highest quality, decorative tiles, flooring of structures, and courtyards are usually made of slabs.&lt;br /&gt;
&lt;br /&gt;
Slab tiles have a chance of decaying if they are not walked upon for 2 days. &lt;br /&gt;
&lt;br /&gt;
== Making Stone slabs ==&lt;br /&gt;
# Activate a [[slab]]&lt;br /&gt;
# Right-click a tile of [[packed dirt]] and select ''[[paving|Pave]]''.&lt;br /&gt;
&lt;br /&gt;
== Destroying Stone slabs ==&lt;br /&gt;
# Activate a [[shovel]]&lt;br /&gt;
# Right-click a tile of stone slabs and select ''Destroy Pavement''.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' 20 body strength is needed to destroy stone slabs.&lt;br /&gt;
&lt;br /&gt;
== Alternatives ==&lt;br /&gt;
&lt;br /&gt;
Alternative pavements include [[gravel]] and [[cobblestone]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Ingame Help]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Danar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Paving&amp;diff=49492</id>
		<title>Paving</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Paving&amp;diff=49492"/>
		<updated>2009-10-27T05:09:28Z</updated>

		<summary type="html">&lt;p&gt;Danar: /* Method */  Changed body strength&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / [[Paving]]&lt;br /&gt;
 &lt;br /&gt;
== Description ==&lt;br /&gt;
Paving is the skill needed to pave dirt for faster travel.  &lt;br /&gt;
&lt;br /&gt;
Road construction is very important in Wurm, it lets you go places - fast. On a paved road you can reach speeds up to 17.31km/h compared to the 11km/h on grass and less then half of that on sand. That in combination with finding your way around (which many seem to have trouble with in Wurm) makes it pretty obvious that roads are a good thing to have.&lt;br /&gt;
&lt;br /&gt;
== Items required ==&lt;br /&gt;
&lt;br /&gt;
* [[Rock Shards]] for making [[Terrain:Gravel|Gravel]]&lt;br /&gt;
* [[Stone Brick]] for making [[Terrain:Cobblestone|Cobblestone]]&lt;br /&gt;
* [[Slab]] for making [[Terrain:Stone slabs|Stone slabs]]&lt;br /&gt;
* [[Floor boards]] for making [[Terrain:Wooden planks|Wooden planks]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
Paving is done on [[Terrain:Packed dirt|Packed dirt]]. Simply activate the item you want to pave with, right-click the tile and choose 'pave'.&lt;br /&gt;
&lt;br /&gt;
Paved tiles can be converted back to [[Terrain:Dirt|Dirt]] by equiping a shovel and choosing 'destroy pavement'. [[Vynora]] frowns upon such actions, however. [[Body strength]] of 20 is needed for destroying pavement.&lt;br /&gt;
&lt;br /&gt;
== Levelling ==&lt;br /&gt;
&lt;br /&gt;
To make a road level to walk on (so does not slope to one side), stand on the higher of the two sides and examine the tile border that crosses the road to the lower side.  You will need to do some combination of [[digging]] the higher side and dropping dirt on the lower side to bring this to &amp;quot;this slope is level&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
In normal grassy areas, it may be possible to simply choose '[[flattening|flatten]]' on each tile as you walk along the road, but this often does not work because of rock, uneven numbers of dirt, lack of dirt in your inventory or low digging skill. A player with a higher [[digging]] skill may also flatten paved tiles of any type provided they're not too close to a building / wall or on deeded land where they do not have permission. The dig &amp;amp; dump method however will always work, unless there is a fence preventing dirt from being dropped.  It may also be possible that a road has to be placed near a 30+ slope, in that case, it's better to [[flattening|flat-raise]] to flatten your tile because any dirt dropped will slide down.&lt;br /&gt;
&lt;br /&gt;
When using flatten, one may find it handy to 'stop' the flatten action once the slope hits the desired value, instead of allowing the entire flatten to take place.  This can make evening out slopes along a hill much faster.&lt;br /&gt;
&lt;br /&gt;
== Slopes ==&lt;br /&gt;
&lt;br /&gt;
The optimal road slope is 20. Any slope greater than 20 may physically hurt you if you travel down the road at full speed.&lt;br /&gt;
&lt;br /&gt;
A road with a slope of 24+ is self-defeating and fairly useless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Roadbuilder at 50 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Danar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cobblestone&amp;diff=49491</id>
		<title>Cobblestone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cobblestone&amp;diff=49491"/>
		<updated>2009-10-27T05:09:07Z</updated>

		<summary type="html">&lt;p&gt;Danar: /* Destroying cobblestone */  Changed body strength blah blah blah&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{terrain&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|speed=17.3 km/h&lt;br /&gt;
|type=[[Pave]]ment&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Player made by paving [[packed dirt]] with [[stone bricks]]&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Walking on cobblestone is the fastest way of traveling on foot (up to 17.3Km/h on a flat tile). Cobblestone can only be removed or terraformed by a player with a premium account. Cobblestone is easier to create than [[stone slabs]], which has an identical travel speed. For these reasons, cobblestone is widely used when making permanent roads, paths, or courtyards. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cobblestone tiles have a chance of decaying if they are not walked upon for 2 days. &lt;br /&gt;
&lt;br /&gt;
== Making cobblestone ==&lt;br /&gt;
# Activate a [[Stone Brick]]&lt;br /&gt;
# Right-click a tile of [[packed dirt]] and select ''[[paving|Pave]]''.&lt;br /&gt;
&lt;br /&gt;
== Destroying cobblestone ==&lt;br /&gt;
# Activate a [[shovel]]&lt;br /&gt;
# Right-click a tile of cobblestone and select ''Destroy Pavement''.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' 20 body strength is needed to destroy cobblestone.&lt;br /&gt;
&lt;br /&gt;
== Alternatives ==&lt;br /&gt;
&lt;br /&gt;
Alternative pavements include [[gravel]] and [[stone slabs]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Danar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Caravel&amp;diff=49453</id>
		<title>Talk:Caravel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Caravel&amp;diff=49453"/>
		<updated>2009-10-25T01:03:36Z</updated>

		<summary type="html">&lt;p&gt;Danar: how much mind logic does a caravel need?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have 25 SB and i am using 2 ql 30 keels and i do not have an option for the caravel. Will update the page when i do get the option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
is it even possible to exceed the caravels carrying capacity? - [[Player:Fishybows|Fishybows]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
People in the forums have claimed that it only takes 24 Mind Logic to command. This would be more in line with what the other boats take. Is 30 actually the confirmed number?  -[[Player:Danar|Danar]]&lt;/div&gt;</summary>
		<author><name>Danar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drown&amp;diff=49307</id>
		<title>Drown</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drown&amp;diff=49307"/>
		<updated>2009-10-18T09:24:39Z</updated>

		<summary type="html">&lt;p&gt;Danar: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
When a player reaches zero [[stamina]] while swimming (on [[Water tiles|water tile]]s) they will begin to drown. Drowning will incur a [[Wound:Light|light wound]] at random intervals upon the player's stomach while they continue to swim with zero stamina.&lt;br /&gt;
&lt;br /&gt;
Drowning damage is only incurred while the player is moving, standing still in water does not cause drowning wounds.&lt;br /&gt;
&lt;br /&gt;
Drowning wounds are untreatable, but they heal very quickly and never get worse, regardless of [[Wounds|wound severity]].&lt;br /&gt;
&lt;br /&gt;
Currently, drowning damage is listed as fire damage. This will probably change in the future.&lt;br /&gt;
&lt;br /&gt;
''Please see the discussion tab for areas of further investigation.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Danar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Damage&amp;diff=49306</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Damage&amp;diff=49306"/>
		<updated>2009-10-18T09:07:52Z</updated>

		<summary type="html">&lt;p&gt;Danar: Medium wounds don't heal on their own&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Damage''' is used to illustrate the concepts of wear-and-tear on [[item]]s. Most items will accumulate damage when left outside, though this process can be slowed with the use of [[container]]s. Containers made from [[cedar]] trees are particularly good at protecting items.&lt;br /&gt;
&lt;br /&gt;
Some items are damageable through player actions as well. Most [[tool]]s will take damage and require [[repair]] from usage or failed [[improve]]ment. [[Wall]]s, [[fence]]s, and player structures can take damage from direct player [[attack]]s.&lt;br /&gt;
&lt;br /&gt;
Should your character sustain damage (being attacked by wildlife or other players, by falling etc.), any [[Wound:Medium|medium wounds]] (you can find your wounds on your body in your [[inventory]]) or worse are likely not to heal by themselves. You can heal them by casting healing [[spell]]s (See [[Religion]]) or by using [[rags]] as bandages, it's also possible to use [[healing cover]]s to heal.&lt;br /&gt;
&lt;br /&gt;
Damage reduces the effective [[QL]] of an item to '''QL * (1 - DMG/100)'''. Example: A QL 20.8 [[log]] with 26.0 damage will only give QL 15.4 [[kindling]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Danar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drown&amp;diff=49305</id>
		<title>Drown</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drown&amp;diff=49305"/>
		<updated>2009-10-18T09:06:24Z</updated>

		<summary type="html">&lt;p&gt;Danar: Added wound type, healing rate, and note about only drowning while moving&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
When a player reaches zero [[stamina]] while swimming (on [[Water tiles|water tile]]s) they will begin to drown. Drowning will incur a [[Wound:Light|light wound]] at random intervals upon the player's stomach while they continue to swim with zero stamina.&lt;br /&gt;
&lt;br /&gt;
Drowning damage is only incurred while the player is moving, standing still in water does not cause drowning wounds.&lt;br /&gt;
&lt;br /&gt;
Drowning wounds are untreatable, but they heal very quickly and never get worse, regardless of [[Category:Wounds|wound severity]].&lt;br /&gt;
&lt;br /&gt;
Currently, drowning damage is listed as fire damage. This will probably change in the future.&lt;br /&gt;
&lt;br /&gt;
''Please see the discussion tab for areas of further investigation.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Danar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Drown&amp;diff=49304</id>
		<title>Talk:Drown</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Drown&amp;diff=49304"/>
		<updated>2009-10-18T08:58:08Z</updated>

		<summary type="html">&lt;p&gt;Danar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questions for testing by Marni/[[User:Marni|purp]] 06:03, 21 May 2009 (CDT)&lt;br /&gt;
: Are the wounds always new or can they affect other wounds already on the stomach area?&lt;br /&gt;
: Do they, as some people say, heal faster than normal light wounds?&lt;br /&gt;
: Has anyone experienced the glitch where drowning could occur on land?&lt;br /&gt;
: Are animals affected by drowning?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battlepants:&lt;br /&gt;
Seems they are always a new drowning wound, I have had 15+ on my torso at once and they never stacked.&lt;br /&gt;
Also, it actually seemed like this heal slower to me. (not actually measured though, just a hunch)&lt;br /&gt;
&lt;br /&gt;
AvatarJTC:&lt;br /&gt;
Perhaps the healing was slower because you were out of stamina?&lt;br /&gt;
&lt;br /&gt;
AvatarJTC:  &lt;br /&gt;
I lead a tame dog while on a boat from Kinsaitos to a kilometer east of Samling.  &lt;br /&gt;
That journey was all on water, and the dog swam the entire time.  It is safe to say dogs are not affected by drowning.  &lt;br /&gt;
Further testing with bears and crocodiles will be required before we are certain animals don't drown.&lt;br /&gt;
This also could mean tame animals can't drown and wild animals can.&lt;br /&gt;
:Untame animals lead with a rope while sailing/rowing don't drown. Who thought of that anyway? ;) --[[User:Ulviirala|Ulviirala]] 07:22, 13 July 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Danar:&lt;br /&gt;
Drowning wounds are displayed as fire damage ATM, they seem to stack each other now but I am unsure if it stacks with FA damage or lava damage. The latter might be untestable since lava damage is applied to the feet and drowning is not. Also not sure if they never stack with regular wounds or if animals just don't normally target the wound.&lt;br /&gt;
03:52, 18 October 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Danar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Feature_Wishlist&amp;diff=49261</id>
		<title>Talk:Feature Wishlist</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Feature_Wishlist&amp;diff=49261"/>
		<updated>2009-10-15T20:20:33Z</updated>

		<summary type="html">&lt;p&gt;Danar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;what about the ability to pick being a bl or wl at start of character creation?&lt;br /&gt;
--[[User:Shemer|Shemer]] 3:26, 25 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Current method: At the moment I'm using the forum search function to see which topics are suggested the most. :)&lt;br /&gt;
--[[User:Lainiwakura|Lain Iwakura]] 09:38, 11 May 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
woops at me not paying attention (read: not seeing) the &amp;quot;don't edit directly&amp;quot; notice a while ago. rv if it tickles you. --[[User:Joshu|Joshu]] 05:50, 6 July 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
woops. me too. Altho I just listed a few more items for glass. Maybe you should move that to the top --[[User:Uzetaab|Uzetaab]] 11:34, 24 August 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* [http://www.wurmonline.com/forum/viewtopic.php?t=6379 Bridges thread]&lt;br /&gt;
:* [http://www.wurmonline.com/forum/viewtopic.php?t=6938 Diseases thread]&lt;br /&gt;
:* [http://www.wurmonline.com/forum/viewtopic.php?t=6303 Another Diseases thread]&lt;br /&gt;
:* [http://www.wurmonline.com/forum/viewtopic.php?t=6470 Splitting stacks]&lt;br /&gt;
&lt;br /&gt;
--[[User:Manny|Manny]]&lt;br /&gt;
&lt;br /&gt;
I don't mind if someone else maintains this article from now on, I don't have the time any more. {{smiley}}&amp;lt;small&amp;gt;--http://img86.imageshack.us/img86/8964/duckieta2.gif[[User:Lainiwakura|Lain Iwakura]] 03:56, 21 December 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given the number of times this has been suggested and agreed upon on the forums, I'm gonna go ahead and add structures in caves. Also gonna scour the forums for old, well-received ideas that aren't on this list yet. --[[User:Danar|Danar]] 15:17, 15 October 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Danar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Feature_Wishlist&amp;diff=49260</id>
		<title>Talk:Feature Wishlist</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Feature_Wishlist&amp;diff=49260"/>
		<updated>2009-10-15T20:19:21Z</updated>

		<summary type="html">&lt;p&gt;Danar: Gonna add cave structures to this list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;what about the ability to pick being a bl or wl at start of character creation?&lt;br /&gt;
--[[User:Shemer|Shemer]] 3:26, 25 June 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Current method: At the moment I'm using the forum search function to see which topics are suggested the most. :)&lt;br /&gt;
--[[User:Lainiwakura|Lain Iwakura]] 09:38, 11 May 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
woops at me not paying attention (read: not seeing) the &amp;quot;don't edit directly&amp;quot; notice a while ago. rv if it tickles you. --[[User:Joshu|Joshu]] 05:50, 6 July 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
woops. me too. Altho I just listed a few more items for glass. Maybe you should move that to the top --[[User:Uzetaab|Uzetaab]] 11:34, 24 August 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:* [http://www.wurmonline.com/forum/viewtopic.php?t=6379 Bridges thread]&lt;br /&gt;
:* [http://www.wurmonline.com/forum/viewtopic.php?t=6938 Diseases thread]&lt;br /&gt;
:* [http://www.wurmonline.com/forum/viewtopic.php?t=6303 Another Diseases thread]&lt;br /&gt;
:* [http://www.wurmonline.com/forum/viewtopic.php?t=6470 Splitting stacks]&lt;br /&gt;
&lt;br /&gt;
--[[User:Manny|Manny]]&lt;br /&gt;
&lt;br /&gt;
I don't mind if someone else maintains this article from now on, I don't have the time any more. {{smiley}}&amp;lt;small&amp;gt;--http://img86.imageshack.us/img86/8964/duckieta2.gif[[User:Lainiwakura|Lain Iwakura]] 03:56, 21 December 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given the number of times this has been suggested and agreed upon on the forums, I'm gonna go ahead and add structures in caves. --[[User:Danar|Danar]] 15:17, 15 October 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Danar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Console&amp;diff=48851</id>
		<title>Console</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Console&amp;diff=48851"/>
		<updated>2009-10-02T07:32:37Z</updated>

		<summary type="html">&lt;p&gt;Danar: Added unstable client's default console key&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Console]]&lt;br /&gt;
&lt;br /&gt;
The console is a window for entering text commands to the client. It can be opened using {{key|F1}} in the default key bindings. ({{key|F9}} in the current unstable client) Console commands are different from [[chat commands]], which are typed in the chat and sent directly to the server.&lt;br /&gt;
&lt;br /&gt;
== List of commands ==&lt;br /&gt;
&lt;br /&gt;
Console commands are small commands to use in the console, to change settings. These commands can also be used in [[Client Key Bindings|autorun.txt for defining key bindings]].&lt;br /&gt;
&lt;br /&gt;
; bind &amp;lt;key&amp;gt; &amp;lt;action&amp;gt; : Binds the key to the specified action. See the [[#Key binds|key section]] for &amp;lt;key&amp;gt; and &amp;lt;action&amp;gt; values.&lt;br /&gt;
; bind &amp;lt;key&amp;gt; &amp;quot;&amp;lt;text&amp;gt;&amp;quot; : Binds the key to a console command. Pressing the key will act as if you had typed the text into the console.&lt;br /&gt;
; cmd &amp;lt;num&amp;gt; : Raw fight commands, use with care.&lt;br /&gt;
; dump (debug | skills) : Saves the specified data to a file in the player's dumps directory.&lt;br /&gt;
; dump (binds | options) : Dumps the specified data to the console.&lt;br /&gt;
; exec &amp;lt;filename&amp;gt; : Executes each line in the file as a console command.&lt;br /&gt;
; fightmove&amp;lt;1-5&amp;gt; : Use fight special move 1-5. (No space in the command.)&lt;br /&gt;
; irc [server] [port] : Connects to the specified [[IRC]] network. Defaults are irc.heavenlyplace.net and 6667.&lt;br /&gt;
; ircsay &amp;lt;text&amp;gt; : Sends the text to the topmost IRC window.&lt;br /&gt;
; quit : Opens the quit dialog&lt;br /&gt;
; reallyquit : Quits the client without asking for confirmation&lt;br /&gt;
; refresh: Reloads the game graphics&lt;br /&gt;
; say &amp;lt;text&amp;gt; : Sends the specified text to the local chat window. (Access other chat windows using /tell, /shout, /village)&lt;br /&gt;
; screenshot : Creates a screenshot (in the player's screenshot directory)&lt;br /&gt;
; sensitivity &amp;lt;0-10&amp;gt; : Changes mouse sensitivity to the given value. Note that this only changes the senstivity when looking around.&lt;br /&gt;
; setoption &amp;lt;option_name&amp;gt; &amp;lt;option_value&amp;gt; : Changes a game option without restarting. Not all options can be changed while playing. Look in gamesettings.txt for option names and value hints.&lt;br /&gt;
; showbml &amp;lt;filename&amp;gt; : Parses the file as [[BML]] and displays it&lt;br /&gt;
; switchlight : toggles between old and new light code&lt;br /&gt;
; toggle (console | fightspam | fps | gui | healthbar | improve | inventory | keyboard_hints | skills | spelleffects | stats | target | wikisearch* | compass* | toolbelt*) : Toggles the specified feature. Most control display of [[HUD]] components.&lt;br /&gt;
; wiki &amp;lt;title&amp;gt; : Opens a window with the specified wiki page.&lt;br /&gt;
&lt;br /&gt;
Legend: &amp;lt;name&amp;gt; is a mandatory argument, [name] is an optional argument, (name|other) is an argument which requires one of the listed values.&lt;br /&gt;
&lt;br /&gt;
== Key binds ==&lt;br /&gt;
&lt;br /&gt;
The bind commands require special values as input.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;key&amp;gt; is based on Java key constants. Letters and numbers represent themselves. For other keys, search [http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/KeyEvent.html the full KeyEvent list] if you can't guess the correct name. Meta keys can also be specified, e.g. &amp;lt;tt&amp;gt;shift-tab&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;ctrl-alt-w&amp;lt;/tt&amp;gt;. Available meta keys are Ctrl, Shift and Alt. The &amp;quot;Alt Gr&amp;quot; key is treated as Alt (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;action&amp;gt; is based on an internal client list. The known values are based on autorun.txt. They are: &amp;lt;tt&amp;gt;NEXT_TAB, TOGGLE_CHAT, AUTORUN, CENTER_VIEW, TURN_DOWN, TURN_UP, TURN_LEFT, TURN_RIGHT, MOVE_FORWARD, MOVE_BACK, MOVE_LEFT, MOVE_RIGHT, STRAFE&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In November 2007, more &amp;quot;keys&amp;quot; were added: &amp;lt;tt&amp;gt;FIGHT_DEFENSIVE, FIGHT_NORMAL, FIGHT_AGGRESSIVELY, TOGGLE_CLIMB, TOGGLE_FAITHFUL, TOGGLE_LAWFUL, ACTIVATE_TOOL1, ACTIVATE_TOOL2, ACTIVATE_TOOL3, ACTIVATE_TOOL4, ACTIVATE_TOOL5&amp;lt;/tt&amp;gt; (there was no key option for spam mode)&lt;br /&gt;
&lt;br /&gt;
In March 2008, more &amp;quot;keys&amp;quot; were added: &amp;lt;tt&amp;gt;TOGGLE_FIGHT_SPAM, GLANCE_LEFT, GLANCE_RIGHT, NO_TARGET, PREVIOUS_TAB, NEXT_WINDOW, PREVIOUS_WINDOW, EXAMINE, TAKE, DROP&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Danar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Console&amp;diff=48850</id>
		<title>Console</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Console&amp;diff=48850"/>
		<updated>2009-10-02T07:31:47Z</updated>

		<summary type="html">&lt;p&gt;Danar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Console]]&lt;br /&gt;
&lt;br /&gt;
The console is a window for entering text commands to the client. It can be opened using {{key|F1}} in the default key bindings. ({{key|F9}} in the current unstable client. Console commands are different from [[chat commands]], which are typed in the chat and sent directly to the server.&lt;br /&gt;
&lt;br /&gt;
== List of commands ==&lt;br /&gt;
&lt;br /&gt;
Console commands are small commands to use in the console, to change settings. These commands can also be used in [[Client Key Bindings|autorun.txt for defining key bindings]].&lt;br /&gt;
&lt;br /&gt;
; bind &amp;lt;key&amp;gt; &amp;lt;action&amp;gt; : Binds the key to the specified action. See the [[#Key binds|key section]] for &amp;lt;key&amp;gt; and &amp;lt;action&amp;gt; values.&lt;br /&gt;
; bind &amp;lt;key&amp;gt; &amp;quot;&amp;lt;text&amp;gt;&amp;quot; : Binds the key to a console command. Pressing the key will act as if you had typed the text into the console.&lt;br /&gt;
; cmd &amp;lt;num&amp;gt; : Raw fight commands, use with care.&lt;br /&gt;
; dump (debug | skills) : Saves the specified data to a file in the player's dumps directory.&lt;br /&gt;
; dump (binds | options) : Dumps the specified data to the console.&lt;br /&gt;
; exec &amp;lt;filename&amp;gt; : Executes each line in the file as a console command.&lt;br /&gt;
; fightmove&amp;lt;1-5&amp;gt; : Use fight special move 1-5. (No space in the command.)&lt;br /&gt;
; irc [server] [port] : Connects to the specified [[IRC]] network. Defaults are irc.heavenlyplace.net and 6667.&lt;br /&gt;
; ircsay &amp;lt;text&amp;gt; : Sends the text to the topmost IRC window.&lt;br /&gt;
; quit : Opens the quit dialog&lt;br /&gt;
; reallyquit : Quits the client without asking for confirmation&lt;br /&gt;
; refresh: Reloads the game graphics&lt;br /&gt;
; say &amp;lt;text&amp;gt; : Sends the specified text to the local chat window. (Access other chat windows using /tell, /shout, /village)&lt;br /&gt;
; screenshot : Creates a screenshot (in the player's screenshot directory)&lt;br /&gt;
; sensitivity &amp;lt;0-10&amp;gt; : Changes mouse sensitivity to the given value. Note that this only changes the senstivity when looking around.&lt;br /&gt;
; setoption &amp;lt;option_name&amp;gt; &amp;lt;option_value&amp;gt; : Changes a game option without restarting. Not all options can be changed while playing. Look in gamesettings.txt for option names and value hints.&lt;br /&gt;
; showbml &amp;lt;filename&amp;gt; : Parses the file as [[BML]] and displays it&lt;br /&gt;
; switchlight : toggles between old and new light code&lt;br /&gt;
; toggle (console | fightspam | fps | gui | healthbar | improve | inventory | keyboard_hints | skills | spelleffects | stats | target | wikisearch* | compass* | toolbelt*) : Toggles the specified feature. Most control display of [[HUD]] components.&lt;br /&gt;
; wiki &amp;lt;title&amp;gt; : Opens a window with the specified wiki page.&lt;br /&gt;
&lt;br /&gt;
Legend: &amp;lt;name&amp;gt; is a mandatory argument, [name] is an optional argument, (name|other) is an argument which requires one of the listed values.&lt;br /&gt;
&lt;br /&gt;
== Key binds ==&lt;br /&gt;
&lt;br /&gt;
The bind commands require special values as input.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;key&amp;gt; is based on Java key constants. Letters and numbers represent themselves. For other keys, search [http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/KeyEvent.html the full KeyEvent list] if you can't guess the correct name. Meta keys can also be specified, e.g. &amp;lt;tt&amp;gt;shift-tab&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;ctrl-alt-w&amp;lt;/tt&amp;gt;. Available meta keys are Ctrl, Shift and Alt. The &amp;quot;Alt Gr&amp;quot; key is treated as Alt (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;action&amp;gt; is based on an internal client list. The known values are based on autorun.txt. They are: &amp;lt;tt&amp;gt;NEXT_TAB, TOGGLE_CHAT, AUTORUN, CENTER_VIEW, TURN_DOWN, TURN_UP, TURN_LEFT, TURN_RIGHT, MOVE_FORWARD, MOVE_BACK, MOVE_LEFT, MOVE_RIGHT, STRAFE&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In November 2007, more &amp;quot;keys&amp;quot; were added: &amp;lt;tt&amp;gt;FIGHT_DEFENSIVE, FIGHT_NORMAL, FIGHT_AGGRESSIVELY, TOGGLE_CLIMB, TOGGLE_FAITHFUL, TOGGLE_LAWFUL, ACTIVATE_TOOL1, ACTIVATE_TOOL2, ACTIVATE_TOOL3, ACTIVATE_TOOL4, ACTIVATE_TOOL5&amp;lt;/tt&amp;gt; (there was no key option for spam mode)&lt;br /&gt;
&lt;br /&gt;
In March 2008, more &amp;quot;keys&amp;quot; were added: &amp;lt;tt&amp;gt;TOGGLE_FIGHT_SPAM, GLANCE_LEFT, GLANCE_RIGHT, NO_TARGET, PREVIOUS_TAB, NEXT_WINDOW, PREVIOUS_WINDOW, EXAMINE, TAKE, DROP&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Danar</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forestry&amp;diff=42181</id>
		<title>Forestry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forestry&amp;diff=42181"/>
		<updated>2009-02-23T22:14:43Z</updated>

		<summary type="html">&lt;p&gt;Danar: Bulleted the description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''Forestry'''&lt;br /&gt;
&lt;br /&gt;
== Forestry ==&lt;br /&gt;
Save the world from being a barren wasteland!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Forestry is the skill used when:&lt;br /&gt;
* Cutting [[sprout|sprouts]] from bushes and [[tree|trees]]&lt;br /&gt;
* [[harvest|Harvesting]] from bushes and trees when they are in [[Seasons|season]] &lt;br /&gt;
* Picking [[flower|flowers]]. &lt;br /&gt;
* [[prune|Pruning]] overaged trees&lt;br /&gt;
&lt;br /&gt;
== How To Get Sprouts ==&lt;br /&gt;
Activate your [[Sickle]], get near a tree or bush, right click &amp;gt; Pick Sprout.  Some trees/bushes may not have any because they are too young or have already had their sprouts taken.&lt;br /&gt;
&lt;br /&gt;
To pick flowers, use right click &amp;gt; Nature &amp;gt; Pick flowers on a tile with a thick flower growth.&lt;br /&gt;
&lt;br /&gt;
== Using Sprouts ==&lt;br /&gt;
This is part of [[Gardening]].&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Forester at 50 skill&lt;br /&gt;
* Arboriculturist at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Danar</name></author>
		
	</entry>
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