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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dantius</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T02:22:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Creation_chance&amp;diff=127174</id>
		<title>Creation chance</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Creation_chance&amp;diff=127174"/>
		<updated>2023-08-31T14:26:08Z</updated>

		<summary type="html">&lt;p&gt;Dantius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Creation chance is the percentage of a chance a player has to craft an item. This can be based on [[skill]] level, [[tool]] [[quality]] and material [[quality]]. Some items have a hard [[skill]] requirement before an item can be made, but many do not.&lt;br /&gt;
&lt;br /&gt;
==On the Wurmpedia==&lt;br /&gt;
Creation chances from experimentation can be put in the Discussion section of each Wurmpedia page. Players can list their own experiences for use by CA help or other players looking for ideas. Creation percentages may vary wildly depending on the player's actions, so only hard limits should be listed on the main Wurmpedia pages.&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Basinet_helm&amp;diff=127173</id>
		<title>Basinet helm</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Basinet_helm&amp;diff=127173"/>
		<updated>2023-08-31T14:21:31Z</updated>

		<summary type="html">&lt;p&gt;Dantius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Basinet helm&lt;br /&gt;
|active=[[glowing]] [[lump]] (1.78 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* [[{{PAGENAME}}]] (1.70 kg)&lt;br /&gt;
|skill=plate armour smithing&lt;br /&gt;
|dyeamount=18&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] /  [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Plate armour smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''A shining basinet helm with a lift up visor.''&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Item skin token|Mastercrafted Basinet Helm]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Protects the head and face, the same as the [[open helm]] and [[great helm]].&lt;br /&gt;
* Higher [[quality]] large anvils increase your chance at creating.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armour]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Armour]]&lt;br /&gt;
[[Category:Plate armour]]&lt;br /&gt;
[[Category:Any-metal products]]&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Valrei_item&amp;diff=127169</id>
		<title>Valrei item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Valrei_item&amp;diff=127169"/>
		<updated>2023-08-30T16:50:32Z</updated>

		<summary type="html">&lt;p&gt;Dantius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Black_Crystal.jpg&lt;br /&gt;
|result=1 [[{{PAGENAME}}]] (0.10 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Epic]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''A weird item belonging on Valrei.''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
There are two types of [[Valrei]] items: &lt;br /&gt;
* Valrei mission items - An item used in [[Epic mission]]s (blue item in inventory).&lt;br /&gt;
* Valrei items - An item dropped from or butchered off of Valrei creatures (red icon inventory).&lt;br /&gt;
&lt;br /&gt;
In both cases, the items will have a randomly generated name. '''[[Valrei mission item]]s''' are found on the ground in the wilderness after being spawned by the [[gods]] as part of a [[Scenarios|scenario]] or mission. '''Valrei items''' are found after butchering a Valrei creature and cannot be used in a mission, even if they have the same name. You can tell a normal Valrei item and a mission item apart by dropping them into a container. An item acceptable to use in a mission will say {{event|inline|You drop a valrei mission item.}} while one that you cannot use for a mission will say {{event|inline|You drop a valrei item.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Sacrificing]] a [[Valrei]] item adds 0.2 to your [[village]]'s [[enchanting]] bonus and 2 seconds [[rarity system|rarity]] window bonus.&lt;br /&gt;
* Sacrificing it as part of a mission also grants a small amount of [[Karma]].&lt;br /&gt;
* Sacrificing creates a message in settlement history. (&amp;lt;playername&amp;gt; adds 0.2 to enchant faith bonus)&lt;br /&gt;
* They [[decay]] quickly and can be lit like a [[candle]].&lt;br /&gt;
* Names are generated randomly.&lt;br /&gt;
* They retain their name in [[personal merchant contract|personal merchants]].&lt;br /&gt;
* Mission items are not removed after a mission is done and may remain in the world until they decay. Only the Valrei items generated for the mission satisfy that mission requirement. &lt;br /&gt;
* May be found on the Freedom cluster as well as Epic.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
====Butchered from====&lt;br /&gt;
*[[Sol Demon]]&lt;br /&gt;
*[[Spawn of Uttacha]]&lt;br /&gt;
*[[Son of Nogump]]&lt;br /&gt;
*[[Deathcrawler]]&lt;br /&gt;
====Drop from====&lt;br /&gt;
*[[Avatars]]&lt;br /&gt;
*[[Eaglespirit]]&lt;br /&gt;
*[[Drakespirit]]&lt;br /&gt;
&lt;br /&gt;
===Names of Valrei items (not an exhaustive list)===&lt;br /&gt;
* Black Crystal&lt;br /&gt;
* Black Jewel&lt;br /&gt;
* Black Quill&lt;br /&gt;
* Black Totem&lt;br /&gt;
* Burning Diamond&lt;br /&gt;
* Burning Eye&lt;br /&gt;
* Charming Harp&lt;br /&gt;
* Charming Opal&lt;br /&gt;
* Charming Sceptre&lt;br /&gt;
* Deadly Circlet&lt;br /&gt;
* Deadly Orb&lt;br /&gt;
* Fire Fragment&lt;br /&gt;
* Frozen Token&lt;br /&gt;
* Glowing Band&lt;br /&gt;
* Glowing Jar&lt;br /&gt;
* Golden Circlet&lt;br /&gt;
* Golden Feather&lt;br /&gt;
* Golden Quill&lt;br /&gt;
* Golden Sceptre&lt;br /&gt;
* Holy Orb&lt;br /&gt;
* Holy Totem&lt;br /&gt;
* Lustrous Jewel&lt;br /&gt;
* Lustrous Quill&lt;br /&gt;
* Lustrous Shard&lt;br /&gt;
* Ornamented Band&lt;br /&gt;
* Ornamented Circlet&lt;br /&gt;
* Ornamented Crystal&lt;br /&gt;
* Ornamented Opal&lt;br /&gt;
* Ornamented Token&lt;br /&gt;
* Ornamented Totem&lt;br /&gt;
* Shadow Quill&lt;br /&gt;
* Shiny Shard&lt;br /&gt;
* Shiny Totem&lt;br /&gt;
* Silvery Circlet&lt;br /&gt;
* Silvery Totem&lt;br /&gt;
* Soulstruck Circlet&lt;br /&gt;
* Soulstruck Feather&lt;br /&gt;
* Soulstruck Spirit&lt;br /&gt;
* Soulstruck Strand&lt;br /&gt;
* Wild Opal&lt;br /&gt;
* Wild Quill&lt;br /&gt;
* Wild Sceptre&lt;br /&gt;
&lt;br /&gt;
[[Category: Babel/V]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dragon_scale_sleeve&amp;diff=126894</id>
		<title>Dragon scale sleeve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dragon_scale_sleeve&amp;diff=126894"/>
		<updated>2023-08-09T17:52:19Z</updated>

		<summary type="html">&lt;p&gt;Dantius: Breadcrumb correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[dragon scale]] (0.40 kg)&lt;br /&gt;
|passive=[[large anvil]] &lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*[[{{PAGENAME}}]] (0.40 kg)&lt;br /&gt;
|skill=plate armour smithing&lt;br /&gt;
|improve=Leatherworking&lt;br /&gt;
|dyeamount=5&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Plate armour smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
''Leather sewn into a cylinder to protect the arms and covered with thick red dragon scales.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Armour for your arms. You will need one for each arm. &lt;br /&gt;
* [[Dragon]] scale protects better than [[plate armour]] while being relatively lightweight.&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armour]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
[[Category:Armour]]&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Dragon scale armour]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=126893</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=126893"/>
		<updated>2023-08-09T17:51:10Z</updated>

		<summary type="html">&lt;p&gt;Dantius: Breadcrumbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[stone shards|stone shard]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance and direction from that tile.  The action is first unlocked at prospecting skill level 20, and requires a [[Account types|premium account]] to perform. To Analyse, right-click a stone shard or ore, and select &amp;quot;Analyse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You are unable to work out how to analyse the shard.}} - You are below prospecting skill level 20.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|It looks like someone has tampered with the stone shards and therefore you decide not to analyse it.}} - The shard has already been analysed and cannot be analysed again..  Also appears if part of the shards have been used to make something or used in improving.  &lt;br /&gt;
&lt;br /&gt;
{{event|inline|The stone shards looks too old for a decent analysis and therefore you decide not to analyse it.}} - Appears if you try to analyse a shard from a [[bulk storage bin]].&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
===Distance===&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The six different strengths:&lt;br /&gt;
*'''&amp;quot;Traces&amp;quot;''' - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*'''&amp;quot;Slight traces&amp;quot;''' - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*'''&amp;quot;Faint traces&amp;quot;''' - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 35.&lt;br /&gt;
*'''&amp;quot;Minuscule traces&amp;quot;''' - Shows for ore that is 4 tiles away. Unlocked at prospecting level 51.&lt;br /&gt;
*'''&amp;quot;Vague traces&amp;quot;''' - Shows for ore that is 5 tiles away. Unlocked at prospecting level 68.&lt;br /&gt;
*'''&amp;quot;Indistinct traces&amp;quot;''' - Shows for ore that is 6 tiles away. Unlocked at prospecting level 85.&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed stone shard/tile is referring to a square around the tile analysed, as shown in this picture:&lt;br /&gt;
&lt;br /&gt;
[[File:Analyze.png]]&lt;br /&gt;
&lt;br /&gt;
(white = 1 tile, blue = 2 tiles, cyan = 3 tiles, green = 4 tiles, orange = 5 tiles, pink = 6 tiles)&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 22&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 40 &lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 50&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 60&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''NOTE'''''&lt;br /&gt;
&lt;br /&gt;
By the most new experiments (''done at 20 skill in prospecting''), it looks like the more distance the ore is at, the more difficult is to determine what its.&lt;br /&gt;
A message like '''''[xx:xx:xx] You notice a slight trace of something, but cannot quite make it out.''''' would be shown then, as an example, for some ore in the 2nd tile radius, displaying the ore vein as unknown (even if the vein is exposed and you can see it).&lt;br /&gt;
&lt;br /&gt;
Anyway, such given message does not mean that there is an ore beyond that point (and if there is, at that lvl of skill its imposible to say), but that there is an ore in the given radius.&lt;br /&gt;
&lt;br /&gt;
It also looks like different kinds of ore have their own difficulty for being detected. So, since the message from above has been given at 20 prospecting skill and with a '''Silver Vein''', the message '''''[xx:xx:xx] You spot a slight trace of zinc ore'''.'' has been given with a Zinc Vein at 2 tiles away.&lt;br /&gt;
&lt;br /&gt;
So far, for now, '''Silver''' and '''Lead''' are not identificable at '''20 skill''' in Prospecting, but '''Zinc''' is when its beyond the 1st tile radius.&lt;br /&gt;
&lt;br /&gt;
===Direction===&lt;br /&gt;
&lt;br /&gt;
In addition to type, quality and distance of the [[vein]], a direction is available from the analyze messages if you have a [[compass]] in your [[inventory]]. The direction is given as one of 16 possible values:&lt;br /&gt;
&lt;br /&gt;
* the 4 cardinal directions ''north'', ''east'', ''south'' and ''west'' if the prospected ore is in a straight horizontal or vertical line on the grid&lt;br /&gt;
* the 4 intermediate directions  ''northeast'', ''southeast'', ''southwest'' and ''northwest'' if the prospected ore is in straight diagonal line on the grid&lt;br /&gt;
* all other locations fall into the 8 directions ''east/west of north'', ''north/south of east'', ''east/west of south'' and ''north/south of west''&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
 You start to analyse the shard.&lt;br /&gt;
 Lots of different sized stone shards.&lt;br /&gt;
 You notice a trace of silver ore (northeast).&lt;br /&gt;
 You take a closer look.&lt;br /&gt;
 You notice a slight trace of iron ore (south of west).&lt;br /&gt;
 You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This says that there's a [[silver ore]] vein right to the northeast from the tile from which the analysed stone shard was mined. The distance one is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
===Quick reference===&lt;br /&gt;
&lt;br /&gt;
Prospecting skill needed to view type and quality of ore : (fields with &amp;quot;?&amp;quot; are unconfirmed, &amp;quot;unknown&amp;quot; means you will see something like ''You notice a slight trace of something, but cannot quite make it out''.)&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! resource type !! unknown !! iron !! tin !! zinc !! lead !! copper !! slate !! silver !! marble !! gold !! rocksalt !! sandstone !! flint !! salt &lt;br /&gt;
|-&lt;br /&gt;
|| Traces (1 tile) || - || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 || ? || 20 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| Slight traces (2 tiles) || - || 20 || 20 || 20 || 21 || 22 || 24 || 25 || 26 || 27 || 20 || ? || 20 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| Faint traces (3 tiles) || 34 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || 43 || 44 || 35 || 47 || 37 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| Minuscule traces (4 tiles) || 51 || 52 || 53 || 54 || 55 || 56 || 58 || 59 || 60 || 61 || 52 || 64 || 54 || 57&lt;br /&gt;
|-&lt;br /&gt;
|| Vague traces (5 tiles) || 68 || 69 || 70 || 71 || 72 || 73 || 75 || 76 || 77 || 78 || 69 || 81 || 71 || 74&lt;br /&gt;
|-&lt;br /&gt;
|| Indistinct traces (6 tiles) || 85 || 86 || 87 || 88 || 89 || 90 || 92 || 93 || 94 || 95 || 86 || ? || 88 || 91&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed and be of same type, each on separate lines.&lt;br /&gt;
*Stone shard QL plays no part in how much information is given.&lt;br /&gt;
*[[Flint]] and [[salt]] detection is possible.&lt;br /&gt;
* Analysing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
*A visual representation of the messages can be found on this [https://forum.wurmonline.com/index.php?/topic/186608-a-visual-guide-to-prospecting-and-mining-directions/&amp;amp;tab=comments#comment-1876552 Guide for Analysing.]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=126892</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=126892"/>
		<updated>2023-08-09T17:49:00Z</updated>

		<summary type="html">&lt;p&gt;Dantius: Breadcrumb correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Prospecting''' is a skill used for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]] when on the surface, and for getting estimations of vein contents while inside a mine. To prospect, activate a [[pickaxe]], right-click a [[rock tile]] or vein, and select &amp;quot;Mining &amp;gt; Prospect&amp;quot;.  &lt;br /&gt;
== Layout for surface prospecting ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The area in which prospecting works is 7x7 with the player in the middle (the &amp;quot;o&amp;quot; represents the player).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ore veins can't be searched for by prospecting when inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected. For finding veins inside a cave, check out the [[Analyse|analysing]] page.&lt;br /&gt;
* [[Gem]]s appear randomly during all mining and cannot be prospected.&lt;br /&gt;
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
* You can use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.&lt;br /&gt;
* Prospecting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
==Skill levels ==&lt;br /&gt;
Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the [[The_curve|curve]] on [[Epic cluster|Epic]]):&lt;br /&gt;
&lt;br /&gt;
* 20 (10.56 on Epic): Estimate the [[quality]] of a vein or rock tile, and detect flint when present&lt;br /&gt;
** ''Note :  Free to play seem to not get get this bonus either when prospecting on a rock surface outside or inside the mines.''&lt;br /&gt;
* 40 (22.54 on Epic): Detect salt when present&lt;br /&gt;
* 60 (36.75 on Epic): Estimate the remaining amount of ore in a vein&lt;br /&gt;
* 80 (55.28 on Epic) Exact quality when prospecting a tile underground (overrides prospecting 20 message)&lt;br /&gt;
* 90 (68.38 on Epic) Exact remaining hits (overrides prospecting 60 message)&lt;br /&gt;
&lt;br /&gt;
The same abilities are available when prospecting the vein inside the mine.&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level.&lt;br /&gt;
&lt;br /&gt;
* Poor: 20-29 (can also prospect as &amp;quot;pretty bad&amp;quot;)&lt;br /&gt;
* Acceptable: 30-39&lt;br /&gt;
* Normal: 40-59&lt;br /&gt;
* Good: 60-79&lt;br /&gt;
* Very good: 80-94&lt;br /&gt;
* Utmost: 95-99&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
If your prospecting skill is over 60 (36.75 on Epic), prospecting an ore vein will give you an estimate of how much ore is left there. Having over 90 skill will tell you the exact number left.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;There is plenty of ore left&amp;quot; ''(more than 10000)''&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot; ''(between 5000 and 10000)''&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot; ''(between 3000 and 5000)''&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot; ''(between 1000 and 3000)''&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot; ''(between 100 and 1000)''&lt;br /&gt;
* &amp;quot;The ore will run out any hour&amp;quot; ''(1-100)''&lt;br /&gt;
&lt;br /&gt;
== Player-made Tools ==&lt;br /&gt;
{{External}}&lt;br /&gt;
&lt;br /&gt;
* http://www.pvv.org/~magnusrk/wurm/prospect.html&lt;br /&gt;
&lt;br /&gt;
* https://www.wurmnode.com/tool/shard_analyse&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ceilings, walls and floors all give the same skill gain.&lt;br /&gt;
* Quality of pickaxe (and rarity) are the only qualities which change the prospecting timer.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Prospecting&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Prospector at 50 skill&lt;br /&gt;
* Geologist at 70 skill&lt;br /&gt;
* Goldsniffer at 90 skill&lt;br /&gt;
* I am so Vein at 100 skill&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Tuning fork of metal detection]]&lt;br /&gt;
* [[Analyse|Analysing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=126891</id>
		<title>Special move</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=126891"/>
		<updated>2023-08-09T17:40:40Z</updated>

		<summary type="html">&lt;p&gt;Dantius: Breadcrumbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Fighting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Special moves are gained when you have enough skill in a specific weapon. You can only perform special moves with your primary weapon (a weapon equipped in your right hand), and in certain stances. &lt;br /&gt;
Each class of weapon has six special moves, two of which are generic and shared among all weapons in that kingdom. Special moves cost more stamina to use than regular attacks, but instead inflict unique effects on the opponent. Failing to perform the move will cost you 1/3 of the original stamina cost. The chance to hit is based on your primary weapon skill and the difficulty of the move. Special moves cannot be parried, blocked, or dodged. Special moves cannot be initiated if the opponent takes a protective stance that protects the area you are aiming at.  You will not be able to execute special moves in a fight until after you are into the fight and can focus.&lt;br /&gt;
&lt;br /&gt;
==Special moves==&lt;br /&gt;
&lt;br /&gt;
===Slash===&lt;br /&gt;
&lt;br /&gt;
Slash weapons specialize in dealing multiple wounds and temporarily reducing the opponent's [[combat rating]]. These weapons include [[swords]], [[axes]], and [[halberd|halberds]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Kingdom !! Name !! Stance !! Timer (seconds) !! Skill needed !! Difficulty !! Stamina cost !! Wounds !! CR debuff !! Stamina drain !! Stun (seconds)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | [[Jenn-Kellon]] || Carver || Left || 5 || 30 || 35 || 15,000 || 2 || 1 || || &lt;br /&gt;
|-&lt;br /&gt;
| Falcon || High left, high, high right || 7 || 30 || 25 || 16,000 || 1 ||  || 10,000 || &lt;br /&gt;
|-&lt;br /&gt;
| False props || Low left, low, low right || 7 || 40 || 35 || 15,000 || 3 || 1 || || &lt;br /&gt;
|-&lt;br /&gt;
| Flurry of pain || Left, right || 4 || 50 || 55 || 15,000 || 3 || 2 || || &lt;br /&gt;
|-&lt;br /&gt;
| Sludge || Low || 5 || 19 || 25 || 15,000 || 1 || || 2,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Twilfit twin || High left, high, high right || 8 || 60 || 50 || 16,000 || 2 || 3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | [[Mol-Rehan]] || Bonebringer || High left, left || 5 || 30 || 35 || 12,000 || 1 || 1 || || &lt;br /&gt;
|-&lt;br /&gt;
| Cricket || High left, high, high right || 5 || 19 || 25 || 8,000 || 1 ||  || 2,000 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Faithpush || Low left, low, low right || 5 || 25 || 27 || 6,000 || 1 ||  || 8,000 || &lt;br /&gt;
|-&lt;br /&gt;
| Firefangs || High left, high || 4 || 45 || 55 || 15,000 || 2 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Wild garden || Left, right || 5 || 50 || 55 || 14,000 || 2 || 1 || || &lt;br /&gt;
|-&lt;br /&gt;
| Winged fang || High left, high, high right || 6 || 35 || 40 || 15,000 || 3 || 1 || || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | [[Horde of the Summoned]] || Dark grace || Low left, low, low right || 9 || 40 || 45 || 15,000 || 3 || 1 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dragontail || Low || 7 || 19 || 25 || 14,000 || 1 ||  || 3,000 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Hurting scion || Left, right || 4 || 50 || 55 || 17,000 || 2 || 2 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Red wind || Right || 7 || 30 || 35 || 14,000 || 1 || 2 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| True blood || High left, high right || 8 || 55 || 60 || 17,000 || 2 || 2 ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || Low left, low right || 8 || 25 || 30 || 14,000 || 1 ||  || 13,000 || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | [[Freedom|Freedom Isles]] || Back breaker || Left || 5 || 30 || 35 || 15,000 || 2 || 1 || || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodscion || Low left, low, low right || 7 || 40 || 35 || 15,000 || 3 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Cold clouds || High left, high, high right || 7 || 25 || 30 || 16,000 || 1 || || 10,000 || &lt;br /&gt;
|-&lt;br /&gt;
| Low rider || Low || 5 || 19 || 25 || 15,000 || 1 || || 2,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Raktaktak || Left, right || 4 || 50 || 55 || 15,000 || 3 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tattoo twice || High left, high, high right || 8 || 60 || 50 || 16,000 || 2 || 3 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blunt===&lt;br /&gt;
&lt;br /&gt;
Blunt weapons specialize in draining the opponent's [[stamina]] and making them throw up, which reduces their [[food]] and [[thirst|water]] bars. These weapons include [[mauls]], [[steel staff|staves]], and [[huge club|clubs]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Kingdom !! Name !! Stance !! Timer (seconds) !! Skill needed !! Difficulty !! Stamina cost !! Stamina drain !! Puke !! Stun (seconds)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | [[Jenn-Kellon]] || Falcon || High left, high, high right || 7 || 30 || 25 || 16,000 || 10,000 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Golem roar || High right || 9 || 60 || 65 || 15,000 || 25,000 || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Minikill || High left, high right || 7 || 50 || 55 || 14,000 || 15,000 || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Sludge || Low || 5 || 19 || 25 || 15,000 || 2,000 || || 5&lt;br /&gt;
|-&lt;br /&gt;
| Sour marmalade || Right || 6 || 40 || 30 || 15,000 || 10,000 || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Union of the snake || Low left, low, low right || 5 || 30 || 35 || 13,000 || 5,000 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | [[Mol-Rehan]] || Bonker || Low left, low, low right || 5 || 25 || 30 || 14,000 || 5,000 || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Cricket || High left, high, high right || 5 || 19 || 25 || 8,000 || 2,000 || || 4&lt;br /&gt;
|-&lt;br /&gt;
| Faithpush || Low left, low, low right || 5 || 25 || 27 || 6,000 || 8,000 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Pain thing || Left, low left || 9 || 40 || 45 || 15,000 || 20,000 || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Rotten stomach || High right, right || 4 || 30 || 35 || 9,000 || 5,000 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Triple impact || High left, high right || 6 || 50 || 55 || 12,000 || 20,000 || ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | [[Horde of the Summoned]] || Dissolver || High left || 9 || 60 || 60 || 15,000 || 30,000 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Double impact || High left, high right || 4 || 50 || 55 || 14,000 || 15,000 || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Dragontail || Low || 7 || 19 || 25 || 14,000 || 3,000 || || 7&lt;br /&gt;
|-&lt;br /&gt;
| Kiss goodnight || High left, high, high right || 4 || 25 || 30 || 13,000 || 5,000 || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Squarepusher || Right || 7 || 40 || 45 || 14,000 || 10,000 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || Low left, low right || 8 || 25 || 30 || 14,000 || 13,000 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | [[Freedom|Freedom Isles]] || Cold clouds || High left, high, high right || 7 || 25 || 30 || 16,000 || 10,000 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Echo pain || High left, high right || 4 || 50 || 55 || 14,000 || 15,000 || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Hammerhand || Right || 7 || 40 || 45 || 10,000 || 14,000 || ||&lt;br /&gt;
|-&lt;br /&gt;
| High number|| High right || 9 || 60 || 60 || 15,000 || 30,000 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Low rider || Low || 5 || 19 || 25 || 15,000 || 2,000 ||  || 5&lt;br /&gt;
|-&lt;br /&gt;
| Sleepwalker || High left, high, high right || 4 || 25 || 30 || 13,000 || 5,000 || Yes ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pierce===&lt;br /&gt;
Pierce weapons specialize in stunning the opponent. These weapons include [[knives]] and [[spear|spears]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Kingdom !! Name !! Target !! Timer (seconds) !! Skill needed !! Difficulty !! Stamina cost !! Stamina drain !! Stun (seconds)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | [[Jenn-Kellon]] || Crayfish || Low left, low, low right || 7 || 40 || 45 || 15,000 || || 4&lt;br /&gt;
|-&lt;br /&gt;
| Falcon || High left, high, high right || 7 || 30 || 25 || 16,000 || 10,000 ||&lt;br /&gt;
|-&lt;br /&gt;
| Mommy's pearl || High || 4 || 50 || 55 || 18,000 || || 7&lt;br /&gt;
|-&lt;br /&gt;
| Motley visions || Low || 8 || 60 || 50 || 16,000 || || 8&lt;br /&gt;
|-&lt;br /&gt;
| Narrower || Left || 8 || 30 || 35 || 15,000 || || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sludge || Low || 5 || 19 || 25 || 15,000 || 2,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | [[Mol-Rehan]] || Burning swamp || Low left, low, low right || 7 || 40 || 43 || 12,000 || || 5&lt;br /&gt;
|-&lt;br /&gt;
| Cricket || High left, high, high right || 5 || 19 || 25 || 8,000 || 2,000 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Faithpush || Low left, low, low right || 5 || 25 || 27 || 6,000 || 8,000 ||&lt;br /&gt;
|-&lt;br /&gt;
| Prod || Low || 3 || 60 || 55 || 15,000 || || 6&lt;br /&gt;
|-&lt;br /&gt;
| Rampant delusion || Left, right || 4 || 30 || 33 || 8,000 || || 6&lt;br /&gt;
|-&lt;br /&gt;
| Sensitive warden || High || 4 || 45 || 50 || 15,000 || || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | [[Horde of the Summoned]] || Dragontail || Low || 7 || 19 || 25 || 14,000 || 3,000 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Horse's ass || Left, right || 7 || 30 || 35 || 12,000 || || 6&lt;br /&gt;
|-&lt;br /&gt;
| Mask of defiance || High || 8 || 60 || 65 || 15,000 || || 9&lt;br /&gt;
|-&lt;br /&gt;
| Moist hind || High || 6 || 50 || 55 || 15,000 || || 8&lt;br /&gt;
|-&lt;br /&gt;
| Slow scorpio || Low left, low, low right || 9 || 40 || 45 || 14,000 || || 7&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || Low left, low right || 8 || 25 || 30 || 14,000 || 13,000 ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | [[Freedom|Freedom Isles]] || Cold clouds || High left, high, high right || 7 || 25 || 30 || 16,000 || 10,000 ||&lt;br /&gt;
|-&lt;br /&gt;
| Eyesocket || High || 4 || 45 || 50 || 15,000 || || 4&lt;br /&gt;
|-&lt;br /&gt;
| Low rider || Low || 5 || 19 || 25 || 15,000 || 2,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Red flood || Low || 3 || 60 || 55 || 15,000 || || 6&lt;br /&gt;
|-&lt;br /&gt;
| Sharp twig || Left, right || 4 || 30 || 33 || 8,000 || || 6&lt;br /&gt;
|-&lt;br /&gt;
| Snakebite || Low left, low, low right || 7 || 40 || 43 || 12,000 || || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sword_of_Magranon&amp;diff=126890</id>
		<title>Sword of Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sword_of_Magranon&amp;diff=126890"/>
		<updated>2023-08-09T17:38:52Z</updated>

		<summary type="html">&lt;p&gt;Dantius: Breadcrumb correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Artifact|Artifact]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Sword of Magranon.jpg&lt;br /&gt;
|result={{PAGENAME}}&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|group=artifacts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A heavy two-handed sword of incredible quality made from steel and with a comfortable hilt of leather bound silver filigran.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Artifact|altar=[[White Light]]}}&lt;br /&gt;
* [[Flaming aura]] effect.&lt;br /&gt;
* Can not be enchanted.&lt;br /&gt;
&lt;br /&gt;
[[Category:Swords]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lamb&amp;diff=126889</id>
		<title>Lamb</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lamb&amp;diff=126889"/>
		<updated>2023-08-09T17:34:52Z</updated>

		<summary type="html">&lt;p&gt;Dantius: Breadcrumb correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=Lamb.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[eye]], [[bladder]]&lt;br /&gt;
|meattype=Lamb&lt;br /&gt;
|eats=[[Herbivore]], [[grazer]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Offspring of adult sheep&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small cuddly ball of fluff.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* A lamb is a baby [[sheep]], which is the result of [[breeding]] adult sheep. &lt;br /&gt;
* A young lamb will grow into an [[adolescent]] lamb in about one week (real time), and then into a full-grown sheep or ram after about one more week.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=180px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Black and White Lamb.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=PvP_(Combat)&amp;diff=126888</id>
		<title>PvP (Combat)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=PvP_(Combat)&amp;diff=126888"/>
		<updated>2023-08-09T17:33:48Z</updated>

		<summary type="html">&lt;p&gt;Dantius: Breadcrumbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Fighting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
PvP, or player versus player combat, is a feature of Wurm where two or more players are pitted against each other in combat. PvP also extended to kingdom wide disputes, and the conquest of land and building of structures throughout the world of Wurm. Currently, the [[Epic cluster|Epic]] and [[Server types|Chaos]] servers are Wurm's PvP servers, while the rest of the Freedom servers are PvE (player versus environment.)&lt;br /&gt;
&lt;br /&gt;
On the Epic servers, players enjoy the benefits of both 2x skillgain and &amp;quot;the curve,&amp;quot; which increases skill effectiveness. Together, both of the benefits make Epic PvP have more fast-paced combat. Chaos on the other hand is the oldest map in Wurm, and the start of war there dates back to 2007. PvP is much more slow paced across a larger map and requires years of work to truly succeed on the server. Chaos is also still connected directly to the Freedom cluster (meaning that you can transfer items and skills,) whereas Epic is on a separate cluster that does not allow skill or item transfer. Both PvP servers offer separate experiences.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In Wurm there are three kingdoms which actively participate in player versus player combat. These are Mol-Rehan, Jenn-Kellon, and The Horde of the Summoned. While all kingdoms are considered to be at war, the lore of Wurm suggest that members of the White Light religions should be at odds with the those of the Black Lighter religions more frequently. Throughout the history of Wurm there has been several alliances created between the different kingdoms, mainly between Mol-Rehan / Jenn-Kellon and Horde of the Summoned. Although members of different kingdoms are naturally aggressive towards each other, players are not forced to enter combat with each other, and different kingdoms can work in unison if the individual members choose to do so. PvP can happen within kingdoms as well, as there are no rules against, or mechanics preventing, combat between members of the same kingdom. On Wild there are no restrictions to PvP. The only downside to attacking members of your own kingdom is the procuring of a bed reputation, which will most likely be crippling in the long run. Wurm's PvP acts like all combat, and relies on both player stats, and player ability. Different conditions will change your likeliness to succeed in PvP, including how powerful your in game character is, and how well you execute plans and work as a team. Communication in Wurm PvP is vital, and in organized PvP, it is strongly advised that players have some means of quickly relaying information to each other. Above all, tactics and know how are the diving factors in PvP, and substantial odds can be outweighed with the proper gear, preparation, and teamwork.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PvP Related Skills ==&lt;br /&gt;
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Many factors can be considered when one enter PvP in Wurm. All combat skills are used while PvPing, and these including your shield skill, weapon skill, fight skill, fighting stance skill, bow skill, archery skill, and player characteristics. Having higher in any of these can attribute to your success, however it is generally advised to be trained in at least one shield skill, weapon skill, and fighting stance of your choice. Overall fight skill is considered to be the most important skill in PvP, as it adds greatly to your overall combat rating. Having higher fight skill will allow the player to hit more, but so will having greater weapon and fighting sub skills. Having a higher shield skill is important to block both blows in up close pvp, and arrows for long ranged. Fighting stances are another choice the player must make. Currently, they can choose between Defensive, Aggressive, and Normal fighting modes, which all have their specific advantages and disadvantages. In long ranged combat, both bow and archery skill are considered important. Most frequently players use Long Bows, although Medium and Short Bows are considered to have their tactical advantages and lower ranges. &lt;br /&gt;
&lt;br /&gt;
Beyond skills the other major character attribute that effects PvP are the player characteristics. Body Strength, Body Stamina, Body Control, Mind Speed, Soul Strength, and Soul Depth all have some effect on PvP. Having higher body strength will allow you to hit harder, while having higher body stamina will increase your stamina. The over all body skill increases a player's &amp;quot;toughness&amp;quot;, and therefor is also considered important, although it levels on its own with your other skills. Body control is believed to increase the players chance dodge and perform critical strikes. While the effects of Mind Speed lets you cast more spells before becoming overheated, it is considered to make focusing easier, and perhaps increase chance to hit, aim, and perform special moves. Soul Strength and Soul Depth factor into spell resistance and ability to cast spells. For priest, having a high Soul Depth and Soul Strength means the ability to cast stronger spells, while for normal players it will improve their resistance to said spells, as well as to the effects of the Orb of Doom. Because of characteristics important roll in PvP, crafters who decide to fight have a notable advantage in combat, assuming they train their skills to certain standards.&lt;br /&gt;
&lt;br /&gt;
== Player Death ==&lt;br /&gt;
&lt;br /&gt;
If you die in PvP you do not lose skills as you usually would. Instead, you take a .25 hit to your fight skill, as well as a small loss in body strength. If a resurrection stone is not active, or the player is not a 70+ faith Magranon priest, all items are dropped on death, and can be picked up by the opposing faction and looted. PvP can be very high risk, because losing all of your items, including valuable scale and drake, is a possibility. Players may also lose an affinity on death, and it is transferred to an opponent who damaged the player. If you kill a player on PvP, or are apart of a kill, you can gain a few possible things. All kills on players with above 10~ fight skill will give fight skill gains. A seventy fight skill player will give roughly .25 at 70 fs. This scales as you or the enemy gains or loses in fight skill. If you get a hit on an enemy, you may also receive their affinity. There is no limit to the number of affinities a player can have other than a max of 5 in any one skill, and all players receive one upon start up. If they lose their last affinity they will receive another after a set period of time. Finally, upon killing a player or dying, a player gains or loses rank. All players start with 1000 rank, and give progressively less as they died. Contrarily, if a player with very high rank dies to one with a very low rank, the amount lost from the player is increased greatly. While you may find yourself gaining only one rank from a group kill, when you die you may lose twenty or more, as your rank has been spread across all of the players that killed you. Likewise, killing an opponent in solo combat will increase the amount of rank you gain, as there are no other players to spread the rank to. The same can be applied to fight skill.&lt;br /&gt;
&lt;br /&gt;
== Armour ==&lt;br /&gt;
&lt;br /&gt;
The current most common armour in PvP is a set of chain or leather armour with [[web armour]] enchant. Other armours are used less frequently, sometimes due to rarity, and sometimes because they are not useful in combat. Below is a list of armours, their frequency of use in PvP, and their individual advantages and disadvantages. &lt;br /&gt;
&lt;br /&gt;
'''Cloth:''' Rarely used in PvP. It is considered too weak for combat, however is a decent choice in a 1v1 scenario due to it's high dodge chance.&lt;br /&gt;
&lt;br /&gt;
'''Leather:''' Leather is often used due to it offering decent protection while still giving the 30 % increase to [[Archery]] and [[Spells]]&lt;br /&gt;
&lt;br /&gt;
'''Studded:''' Studded armour is rarely seen in PvP do to its weakness against piercing attacks. This makes the wearer highly susceptible to damage from swords, and pierces can often prove fatal. It has a better dodge rate than chain, and is considered to be more practical against blunt weapons. It also weighs much less than a full chain set, and is much less cumbersome to move speed.  &lt;br /&gt;
&lt;br /&gt;
'''Chain:''' It is easy to make, and its supplies are in abundance in the land of Wurm. It provided a decent amount of armour while not being too restricting to speed. The glance rate is higher than that of studded, and being hit results in lighter wounds.&lt;br /&gt;
&lt;br /&gt;
'''Plate:''' Plate armour is extremely cumbersome to the player. While it does slow the player down immensely, it has an extremely high glance rate, and damage done the player is greatly reduced. The weight of an entire plate set is over 20kgs, and as such, decreases the overall amount a player can hold.&lt;br /&gt;
&lt;br /&gt;
'''Drake:''' It is made from the hides of dragon hatchlings. Its glance rate is considered to be higher than that of chain, and it has a considerably higher dodge rate. The entire drake set decreases a players movement only slightly more than the great helm alone. While your chances of dying are reduced in drake, the loss is much greater than if one were to lose chain. Drake is expensive when compared the other armour sets, and cannot be as easily replaced. &lt;br /&gt;
&lt;br /&gt;
'''Scale:''' Scale is the strongest armour available to players. It offers nearly no movement penalty, and has an extremely high (higher than plate) glance rate. The dodge rate is greater than that of drake, and weighs only slightly more than the drake set. Scale is very rare, and only a few players are seen PvPing in it. Wearing scale gives the player a substantial advantage in PvP.&lt;br /&gt;
&lt;br /&gt;
Armour, especially the higher tier armours, are often enchanted with [[Aura of shared pain]] or [[web armour]] to give an additional advantage to the player. AOSP returns a portion of the damage done to the player, and, just as vitally, adds the hurting status to the enemy. Web armour greatly reduced the movement speed of a player, and allows the person who was hit to retreat or call in their allies to go in for the kill. What enchant one gets on their armour is a matter of preference, although it is easier for BL to get web armour, and WL to get AOSP.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
Like armour, weapons are also a matter of preference in PvP. Some are very rarely used, while others are much more common. It is rare to see duel wielding in PvP.&lt;br /&gt;
&lt;br /&gt;
'''Short Sword:''' The short sword is rarely seen in PvP. It is does low amounts of damage, but has a high swing rate and is very accurate. It is one handed, and thus can be used with a shield.&lt;br /&gt;
&lt;br /&gt;
'''Longsword:''' The longsword is one of the more commonly seen weapons in PvP. It has a high parry rate, a four second swing timer, and is fairly accurate. It is considered to be the most standard of all weapons, and used to be one of the only ones used in combat. A longsword is a one handed weapon, and thus can be used with a shield. &lt;br /&gt;
&lt;br /&gt;
'''Two Handed Sword:''' The two handed sword is occasionally seen in PvP. It hits very hard, but is slower and less accurate than the longsword. It is two handed, and cannot be used with a shield. That being said it has a fair parry rate, and is considered to be the most defensive of the heavier weapons.&lt;br /&gt;
&lt;br /&gt;
'''Small Mauls:''' Small mauls do slightly less damage than long swords, but hit faster and are more accurate. They also benefit from a higher parry rate. A small maul is a one handed weapon, and thus can be used with a shield.&lt;br /&gt;
&lt;br /&gt;
'''Medium Mauls:''' Medium mauls deal much more damage than long swords, parry marginally less, and are about the same in terms of accuracy. A medium maul is a one handed weapon, and thus can be used with a shield. &lt;br /&gt;
&lt;br /&gt;
'''Large Mauls:''' Large mauls are extremely powerful, and can cause massive damage upon hit. They are not frequently seen in PvP, but some into occasional use. They parry less than two handed swords, but deal considerable damage. They are two handed weapons.&lt;br /&gt;
&lt;br /&gt;
'''Small Axes:''' Rarely used. Low/Medium damage. Low swing timer. One handed.&lt;br /&gt;
&lt;br /&gt;
'''Large Axes:''' Medium/High damage. Average swing timer. One handed. Has smaller chance to parry than both swords and mauls. &lt;br /&gt;
&lt;br /&gt;
'''Huge Axes:''' Very high damage. High swing timer. Two handed. Very frequently used in PvP as it is the most hard hitting weapon in the game and an excellent choice if you are not targeted. &lt;br /&gt;
&lt;br /&gt;
'''Polearms:''' Often used. A hard hitting weapon that's frequently used in PvP to take down your opponents horses in which the [[Spear]] excels at but [[Huge axe]] are often preferred against players since they do more damage.&lt;br /&gt;
&lt;br /&gt;
== Weapon Enchants ==&lt;br /&gt;
&lt;br /&gt;
A high caliber PvP weapon will have around three to four, high power enchants, although they can be quite difficult to obtain. Here are the most commonly used:&lt;br /&gt;
&lt;br /&gt;
'''Humans Demise:''' Increased chance to hit against humanoids (players). Most frequently found on PvP weapons. Has no cast power, just passive effect.&lt;br /&gt;
&lt;br /&gt;
'''Wind of Ages/Blessings of the Dark:''' Recent changes have made high power cast of this less necessary. Having over 50 will assure maximum swing timer. Blessing of the Dark also gives increase to weapon skill gained, although this itself is not necessary for PvP. &lt;br /&gt;
&lt;br /&gt;
'''Flaming Aura:''' Deals an additional fire wound to players equal to (power/3)% of the hit. (99/3 = 33%) (30 damage gives +10 damage burn wound). &lt;br /&gt;
&lt;br /&gt;
'''Frost Brand:''' The Vynora equivalent of Flaming Aura but causes a frost wound.&lt;br /&gt;
&lt;br /&gt;
'''Rotting Touch:''' Causes infection wounds that get worse over time, and need special care to be healed. Higher power generates increasingly dire wounds. Instead of adding more wounds Rotting Touch increases the damage of for example the cut done by a sword.&lt;br /&gt;
&lt;br /&gt;
'''Life Transfer:''' Used many time in PvP. Does no extra damage, but heals the player when they strike another player or creature. The quantity of wounds being healed depends on damage done.&lt;br /&gt;
&lt;br /&gt;
'''Venom:''' Causes poison wounds that can only be healed with farmer's salves. Ignoring these wounds can result in instant death. Striking with a Weapon with [[Venom]] also can not glance.&lt;br /&gt;
&lt;br /&gt;
'''Salve:''' Converts the entire wound that you cause to a single element wound and can be buffed with [[Glacial]] to further increase its damage.&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
&lt;br /&gt;
Tactics are the core of PvP. Different sides will develop their own tactics, and individual players will develop their own fighting styles and preferences. Decision making is a key part of PvP, and weighs heavily on the success of the players involved. There are a few things that are commonly agreed upon, such as taking height advantage, and focusing in one x one encounters. Different parts of the body are often aimed at to cripple or impair the enemy, and opponents are singled out based on their strength and current position in combat. PvP is often a group effort, and so organized tactics are often developed. Below is a list of things that are often considered in one on one combat. &lt;br /&gt;
&lt;br /&gt;
'''Height Advantage:''' Being a significant distance above the player gives you height advantage. This adds to your combat rating, and thus increases your chance to hit and your general effectiveness in combat. Falling into a pit can be deadly, as a player must climb out with the enemy on them, while suffering from decreased combat rating do to moving, poor footing, and being beneath their enemy. Height advantage can also be gained by riding a horse, although engaging an enemy with a horse that is unequipped with barding could prove fatal to the animal.&lt;br /&gt;
&lt;br /&gt;
'''Movement:''' Most likely players will be moving frequently when engaged in one on one combat. They will be seeking height advantage, and attempting to get behind the other player. Moving increases your chance to be hit, so this too must be considered while fighting.&lt;br /&gt;
&lt;br /&gt;
'''Flanking Bonus (for being behind players):''' If you are behind a player, you have a greatly increased chance to hit. If it is possible, it is advised to be behind your enemy as much as possible. This is sometimes too difficult to do however, and can be considered an opportunity more than a tactic. &lt;br /&gt;
&lt;br /&gt;
'''Pets:''' Having a pet in combat (usually a troll or crocodile) will give you what is known as 'gank bonus'. This greatly increases your chance to hit, and the chance of your pet hitting. &lt;br /&gt;
&lt;br /&gt;
'''Aiming:''' Aiming for any spot besides the torso decreases your chance to hit the player, however the torso is also the most resistant of all body parts. While you may land more hits, they will each do considerably less damage than hits to anywhere else on the body. When chasing someone down, people generally aim for the feet/calves, which will cause the greatest slow down in movement speed. If the player is not wearing a helm, the head is often aimed for, as a single powerful shot may kill them if it hits their unprotected face. When no obvious weak spots are present, players will normally aim for whatever piece of armour they think is weakest. &lt;br /&gt;
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&lt;br /&gt;
'''Focusing:''' Each level of focus grants a +1 bonus to CR. This is the equivalent of 5 levels of fight skill in PvP. In one on one combat, it is highly recommended that you focus, in order to gain the upper hand in the fight. If one player gets to high focus, whoever gets the first hit in will often be the victor, as the they will immediately be in a position of power. Focusing takes four seconds, and the player is more vulnerable during this time. If you out focus your enemy, it is arguable that the disadvantage is made up for by the levels of focus already gained.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fighting]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Age&amp;diff=126777</id>
		<title>Age</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Age&amp;diff=126777"/>
		<updated>2023-08-04T01:19:39Z</updated>

		<summary type="html">&lt;p&gt;Dantius: Breadcrumbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Age''' plays an important role in two parts of [[Basic Knowledge|Wurm]]:&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
When it comes to [[tree]]s, age plays an important role in the yield of wood you will get from it. Tree and bush stages are: young, young, young, mature, mature, mature, mature-sprouting, old, old-sprouting, old, old-sprouting, very old, very old-sprouting, overaged, shriveled. To examine the age of a tree, right-click the [[tile]] the tree is on and examine it. The age will show up in the event window. The stage within each age will not show up. For example, a tree will only show Young in any of the three Young grown stages, not further information.&lt;br /&gt;
&lt;br /&gt;
Cutting down a young, mature, or old and shriveled tree will yield a very low amount of [[wood]] and will be a waste of a tree. The optimum time to cut down a tree is when is is old, very old, or overaged, with overaged yielding the most wood. Some overaged trees can be pruned to return them to very old status but still yield a high amount of wood. Shriveled trees are lost and will yield very low useful wood and cannot be pruned to maintain a useful age. Size of the log or felled tree yielded will vary depending on the exact stage the tree is in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Age&lt;br /&gt;
! Yield (Lumber or nut tree)&lt;br /&gt;
! Yield (Fruit tree)&lt;br /&gt;
! Sprout?&lt;br /&gt;
! Harvestable&lt;br /&gt;
|-&lt;br /&gt;
|  Young || 1.60, 3.20, or 4.80 kg log || [[Wood scrap]] || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Mature || 11.20 kg log || 2.00 or 2.40 kg log || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Mature, sprouting || 11.20 kg log || 2.00 or 2.40 kg log || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
|  Old || 106.67kg or 133.33 kg or [[felled tree]] || 3.20 kg or 4.00 kg log|| No || Yes&lt;br /&gt;
|-&lt;br /&gt;
|  Old, sprouting || 120kg or 146.67 kg [[felled tree]] || 3.60 kg|| Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Very old || 160.00 kg [[felled tree]] ||  4.80 kg log || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Very old, sprouting || 173.33 kg [[felled tree]] ||  5.20 kg log || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Overaged || 186.67 kg [[felled tree]] || 5.60 kg log || No || No &amp;lt;ref name=&amp;quot;harvest&amp;quot;&amp;gt;Prune the Overaged tree back to Very old to harvest it, during the right harvesting season.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  Shriveled || 4.80 kg log || [[Wood scrap]] || No || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
When it comes to the ages of [[creatures]], the ages are: young, adolescent, mature, aged, old, and venerable. Creatures take several Wurm [[month]]s to reach the venerable stage. They will eventually die of old age, but most species have extremely long lifespans. One [[huge spider]] was observed alive after over six months of real time.&lt;br /&gt;
&lt;br /&gt;
The following table shows a good estimate of each stage's duration, [http://forum.wurmonline.com/index.php?/topic/120560-length-of-time-for-each-horse-age/ based on some research and testing] for horses, but could well be applicable for all creature types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Age&lt;br /&gt;
! Real life days&lt;br /&gt;
! Wurm weeks&lt;br /&gt;
! Wurm months&lt;br /&gt;
|-&lt;br /&gt;
| Young ([[foal]]) || 3 days || 4 weeks || 1 months&lt;br /&gt;
|-&lt;br /&gt;
| Adolescent ([[foal]]) || 10.5 days || 12 weeks || 3 months&lt;br /&gt;
|-&lt;br /&gt;
| Young || 7 days || 8 weeks || 2 months&lt;br /&gt;
|-&lt;br /&gt;
| Adolescent || 17.5 days || 20 weeks || 5 months&lt;br /&gt;
|-&lt;br /&gt;
| Mature || 14 days || 16 weeks || 4 months&lt;br /&gt;
|-&lt;br /&gt;
| Aged || 63 days || 72 weeks || 18 months&lt;br /&gt;
|-&lt;br /&gt;
| Old || 35 days || 40 weeks || 10 months&lt;br /&gt;
|-&lt;br /&gt;
| Venerable || 48-365 days || 350-2920 weeks || 80-671 months&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creature age affects its size and running speed, and older animals will have increased [[fighting]] capabilities. Aged animals have been reported to be the fastest around, especially aged huge spiders; anything younger or older will be slower than aged.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* [[Wurm_Server_Release_Notes_2015#150626 Repair in Creation Window, Breeding changes on PvP|Foals on PvP servers age a lot faster]]&lt;br /&gt;
* A [[Animal husbandry#Caring|cared-for]] animal will live longer (indefinitely) on its final age stage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Farming]] (ages and stages in crop growth)&lt;br /&gt;
* [[Animal husbandry]] (provides info on care-for mechanic)&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Affinity&amp;diff=126776</id>
		<title>Affinity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Affinity&amp;diff=126776"/>
		<updated>2023-08-04T01:19:07Z</updated>

		<summary type="html">&lt;p&gt;Dantius: Breadcrumbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An '''affinity''' is a bonus to skill gain in a given [[skill]] or [[characteristic]].&lt;br /&gt;
&lt;br /&gt;
Each character is created with one random affinity. Skills for which you have an affinity can be seen by an asterisk symbol (*) next to their name in the skills window. (Note that players that have not been [[premium]] will not see the asterisk indicating their affinity).&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
The effect on experience gain is 10% per affinity, stacking up to 5 times.&lt;br /&gt;
&lt;br /&gt;
== Cooking Affinities ==&lt;br /&gt;
Eating prepared foods give temporary affinities, from a few seconds to many minutes, depending on the difficulty and quality of the dish. The skill the affinity is for varies for each meal and for each player.&lt;br /&gt;
&lt;br /&gt;
Rare meals will give +10% longer affinities, supreme +40%, and fantastic +90%.&lt;br /&gt;
&lt;br /&gt;
See [[cooking]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Acquiring New Affinities==&lt;br /&gt;
If you lose all your affinities, you will get a new one in a random skill in a undetermined amount of time ranging from a day to several months.&lt;br /&gt;
&lt;br /&gt;
Through the methods below, it is possible to gain up to five affinities for each skill.&lt;br /&gt;
&lt;br /&gt;
===PvP Gained Affinities===&lt;br /&gt;
Killing other players in combat has the chance to award an affinity, providing the following conditions are met:&lt;br /&gt;
* The opponent must have an affinity&lt;br /&gt;
* The opponent must have at least 20 [[fighting]] skill after death&lt;br /&gt;
* Both players involved must be [[premium]]&lt;br /&gt;
* Both players involved must be members of rival [[kingdom|kingdoms]]&lt;br /&gt;
* Affinity will go to random attacker instead of the &amp;quot;max attacker&amp;quot;. If the chosen attacker already has at least 2 more affinities in the chosen skill than the killed player (before the affinity is lost), they will only have a 50% chance to gain the affinity. If they do not gain the affinity, another random attacker will get the chance instead. If no permanent affinity is gained, a week long timed affinity will be awarded to a random attacker instead. The killed player still loses the affinity.&lt;br /&gt;
* All other attackers will gain a timed affinity (1-2 days duration) in the skill of the lost affinity.&lt;br /&gt;
* [[Champion_player|Champions]] will now lose an affinity on death even if it is their only affinity.&lt;br /&gt;
* If a killed player doesn't drop an affinity (due to only having one, or none as a [[Champion_player|champion]], a random timed affinity between 3-6 hours will be given to all attackers.&lt;br /&gt;
&lt;br /&gt;
===Randomly Gained Affinities ===&lt;br /&gt;
*When using a skill premium characters will have a chance to gain an affinity in that skill upon a successful skill check. &lt;br /&gt;
*On average once every 2 hours, a character will open a 15s window of time where every successful skill check will have a chance to gain an affinity in that skill. (e.g if you are mining during this window, you could gain an affinity in mining, pickaxe, miscellaneous items, body stamina, body strength, soul strength, mind logic, mind, soul, or body)&lt;br /&gt;
*The chance to gain an affinity is 1/500 if you have no affinities in that skill, 1/1000 if you have one affinity, 1/1500 if you have two affinities, 1/2000 if you have 3 affinities and 1/2500 if you have 4 affinities.&lt;br /&gt;
*If an affinity is successfully gained during the 15s window, the window will reset and no more will be able to be gained until the next window on that character.&lt;br /&gt;
*This window will remain open and check every skill tick until an affinity is gained or the 15 seconds is up.&lt;br /&gt;
*There is a slightly higher chance to get a skill affinity over characteristics.&lt;br /&gt;
&lt;br /&gt;
===Random Affinities from the Marks Shop===&lt;br /&gt;
* A random affinity can be purchased from the [[Marks shop]] for 10000 marks. This gives you an untradeable affinity token. &lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Action&amp;diff=126775</id>
		<title>Action</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Action&amp;diff=126775"/>
		<updated>2023-08-04T01:18:43Z</updated>

		<summary type="html">&lt;p&gt;Dantius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The art of ''doing something''. Normally initiated by the right click interface.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Fighting]] is not considered an action (apart from activities such as [[focus]]ing or [[taunt]]ing).&lt;br /&gt;
* The number of actions able to be [[Action queue|queued]] depends on [[mind logic]].&lt;br /&gt;
* Actions take a certain amount of time, based on stamina level and the skill level relevant to the action. You can see how much time the action has left under the Event Window.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Action queue]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=126774</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=126774"/>
		<updated>2023-08-04T01:17:02Z</updated>

		<summary type="html">&lt;p&gt;Dantius: Breadcrumbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Hud settings&amp;quot;, then click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || [[Fasting]].&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Item || You created an adamantine item. || Silver || Create an item out of [[adamantine]]&lt;br /&gt;
|-&lt;br /&gt;
| Adulterator || You like wine || Silver || Make 100 liters of [[wine]] &lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Almost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a mature or older tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Ambitious || You're not fooling around. You're doing things! || Gold || 100,000 actions performed (in total, not one play session).&lt;br /&gt;
|-&lt;br /&gt;
| Angry Sailor || Beware the Angry Sailor and his Belaying Pin || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed any animal.&lt;br /&gt;
|-&lt;br /&gt;
| Arachnophile || You hate spiders || Silver || Kill lots of spiders (exact number unknown).&lt;br /&gt;
|-&lt;br /&gt;
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a [[lava]] tile.&lt;br /&gt;
|-&lt;br /&gt;
| Backstabber || What's with everyone turning towards you all the time? || Silver || Defeat an opponent in combat while they face away from you (requires conformation). &lt;br /&gt;
|-&lt;br /&gt;
| Baker || You should wear a white cap || silver || Bake 100 bread.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Embark different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed an angry creature. || Silver|| Kill a angry creature. ||&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar.&lt;br /&gt;
|-&lt;br /&gt;
| Berry Pie || Berry nice! || Silver || Bake a berry pie.&lt;br /&gt;
|-&lt;br /&gt;
| Black Forest Gateau || I want to get lost in this forest! || Silver || Make a Black Forest Gateau.&lt;br /&gt;
|-&lt;br /&gt;
| Bodhisattva || Meditating cleans the mind and elevates your soul. || Gold || [[meditating|Meditate]] 2000 times.&lt;br /&gt;
|-&lt;br /&gt;
| Brass Item || You created a brass item || Silver || Craft an item from [[brass]]&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake bread&lt;br /&gt;
|-&lt;br /&gt;
| Brilliant! || You've mined a brilliant gem || Gold || Mine a 90QL gem.&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Item || You created a bronze item. || Silver || Create an item from bronze&lt;br /&gt;
|-&lt;br /&gt;
| Brother In Spars || You're quite popular to spar against. || Silver || Participate in (?) spars.&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achievement was fixed.&lt;br /&gt;
|-&lt;br /&gt;
| Bumble Bee || Are you in it for the honey, Honey? || Gold || Plant 500 [[flowers]]&lt;br /&gt;
|-&lt;br /&gt;
| Burglar || They can't keep you out! || Silver || Pick 5 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Cap'n || Aye aye, Cap'n || Silver || Embark all the different types of [[boat]]s as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Careful Identifier || Care and attention to detail let you identify ancient items. || Silver || Completely clean and identify 50 fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Mate || Yarr Matey || Silver || Embark a boat x times&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Cleanup Operation || You are recycling things. Good. || Silver || Let 100 items 'decay' in a [[trash heap]] &lt;br /&gt;
|-&lt;br /&gt;
| Cleptomaniac ||Just... one... more... || Silver || Pick 50 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy || Try to be more gentle when climbing || Silver || Fall down 125 times and take some damage.&lt;br /&gt;
|-&lt;br /&gt;
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning&lt;br /&gt;
|-&lt;br /&gt;
| Cowboy || Bovine is your thing. || Silver || Lead 3 [[bull]]s while riding a horse.&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.&lt;br /&gt;
|-&lt;br /&gt;
| Death from above || Oops!! That must have hurt! || Silver || Hit by flying debris (i.e. from a catapult)&lt;br /&gt;
|- &lt;br /&gt;
| Debt Collector || That's your money! || Silver || Drain a deed&lt;br /&gt;
|-&lt;br /&gt;
| Decay Removal Services || You could do this for a living. Unless you already are. || Gold || Repair 1250 fences, floors or walls. &lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || You have destroyed the holy altar || Diamond || Destroy the whitelight&lt;br /&gt;
|-&lt;br /&gt;
| Deforestation || There is something with you and trees || Silver || Cut down 1000 trees&lt;br /&gt;
|- &lt;br /&gt;
| Die by the Rift || You died in the Rift Area || Silver || Die inside the rift area. &lt;br /&gt;
|-&lt;br /&gt;
| Dough Hands || Ignorance and error are necessary to life, like bread and water. || Gold || Bake 500 bread(?)&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Sailor || What shall we do with you? || Silver || Pilot a boat while drunk&lt;br /&gt;
|-&lt;br /&gt;
| Environment Improval Engineer || You take pride in repairing structures || Silver || Repair 250 fences, floors, or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Enviromental Hero || You're a hero! You keep the world alive! || Diamond || Put 10000 items into a trash bin.&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission.&lt;br /&gt;
|-&lt;br /&gt;
| Epic Finalizer || You managed to finish that mission. Good job! || Silver || Complete a mission.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from under 50.00ql to above 50.00ql&lt;br /&gt;
|- &lt;br /&gt;
| Experienced || You have been premium for 9 months. || Silver || Have a total of 9 months of premium. &lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill a certain (unknown) number of lava spiders.&lt;br /&gt;
|-&lt;br /&gt;
| Flirtatious || Your smiles can melt ice || Silver || [[emote|flirt]] with 10 players. (Must be unique accounts)&lt;br /&gt;
|-&lt;br /&gt;
| Fo's Favorite || You start to become popular with the gods of nature || Silver || Plant 1000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Foundation Pillar || You've been premium for 36 months || Diamond || Be premium for 36 months.&lt;br /&gt;
|-&lt;br /&gt;
| Fragmental || The ancients apparently used these tools too, who knew? || Silver || Recreate a tool from fragments&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Giant Fish || You caught the rare one || Gold || Catch a very heavy and high-quality shark &lt;br /&gt;
|-&lt;br /&gt;
| Ghost || Others only notice a slight movement of the air but choose to look the other way || Silver || Successfully stealth 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Ghost of the Rift Warmasters || You're scaring the Rift Warmasters || Gold || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Glittered || You've been premium for 20 months || Gold || Be premium for 20 months&lt;br /&gt;
|-&lt;br /&gt;
| Gold Digger || Found the Gold. Now - what to do with it? || Silver || Mine gold.&lt;br /&gt;
|-&lt;br /&gt;
| Gollum || It came to me, my own, my love... my... preciousss. || Silver || [[Stealth|Stealthing]] in a cave (with an equipped ring?)&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill.&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Drag a cart 250 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Hedgehog || You are a one for hedges. || Silver || Plant 200 hedges or flowerbeds.&lt;br /&gt;
|-&lt;br /&gt;
| Hexer || Are you addicted to potions? || Silver || Drink 20 potions.&lt;br /&gt;
|-&lt;br /&gt;
| Highly Illuminated || You've been premium for 26 months || Gold || Premium for 26 months.&lt;br /&gt;
|-&lt;br /&gt;
| Hippie || Flower power! || Silver || Plant 100 [[flower]]s&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| In The Name of Magranon || Making those swords pleases certain deities  || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Investigating the Rift || What's up there? || Silver || Cross the center tile of a rift area, before it opens. &lt;br /&gt;
|-&lt;br /&gt;
| If Looks Could Kill || Supposedly if you dye them red, you'll move faster || Silver || Dye a piece of armour.&lt;br /&gt;
|-&lt;br /&gt;
| Irresponsible Driving || Haven't you heard? Don't drink and drive! || Silver || Embark a cart as driver while drunk.&lt;br /&gt;
|-&lt;br /&gt;
| Janitor || You keep the place in good order || Silver || Repair 50 fences, floors, or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]].&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Appleseed || You have to check your skin for bark complexion. || Gold || Plant 5,000 trees&lt;br /&gt;
|-&lt;br /&gt;
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger 4000 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Knarr sailor || Look, it floats! || Silver || Command a [[knarr]]&lt;br /&gt;
|-&lt;br /&gt;
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.&lt;br /&gt;
|-&lt;br /&gt;
| Landed || You have been premium for 1 month || Silver || Have one month of used premium playtime.&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
|Longterm Attachments || ? || Gold || &lt;br /&gt;
|-&lt;br /&gt;
| Marble Bridge Maker || You finished a Marble Bridge || Silver || Complete a marble bridge.&lt;br /&gt;
|-&lt;br /&gt;
| Master Bridgebuilder || People should come to you for bridges || Gold || Complete one bridge of each material type&lt;br /&gt;
|-&lt;br /&gt;
| Master Winemaker || Winemaking is an art, and you're an expert at it! || Diamond || Make 5000 liters of wine.&lt;br /&gt;
|-&lt;br /&gt;
| Maskter of Recreation || People really wore these things? || Gold || Recreate a mask from fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Master of Recreation || Just like pieces of a puzzle || Gold || Recreate xx items through archaeology?&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|- &lt;br /&gt;
| Moved a Mountain || You know how to drag a cart || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Miner on Strike || Better not to underestimate a miner and his pickaxe || Silver || Kill another player using a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
| Myth Or Legend? || You have been premium for 80 months || Diamond || Be premium for 80 months.&lt;br /&gt;
|-&lt;br /&gt;
| Nomad || Are you restless? || Gold || Travel a really long distance (10x 'Wanderer')&lt;br /&gt;
|-&lt;br /&gt;
| Nancy the Tavern Wench || Let's danec! || Silver || [[emote|Dance]] with 10 unique players.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the Way to the Moon || There's no limit! No, no, no limit! || Silver || Go even higher than &amp;quot;Thin Air&amp;quot; (This is possibly only achieved by climbing to the top of Dragon fang)&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Ouch that Hurt || ??? || Silver || Fall from a height?&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s. Spike barriers also work.&lt;br /&gt;
|-&lt;br /&gt;
| Own the Rift || You've defeated an insane amount of Rift Creatures || Diamond || Unknown amount of rift creatures&lt;br /&gt;
|-&lt;br /&gt;
| Owning || You've been premium 12 months || Gold || &lt;br /&gt;
|-&lt;br /&gt;
| Patron Of The Net || You have been premium for 60 months || Diamond || &lt;br /&gt;
|-&lt;br /&gt;
| Peace of Mind || You are getting in to not getting in to things. || Silver || Meditate 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Paul Bunyan || You can measure yourself with the greatest of lumberjacks. || Silver || Cut down 5000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Peasant Winemaker || You really like wine! || Silver || Make 500 liters of [[wine]]&lt;br /&gt;
|-&lt;br /&gt;
| Perfection || Few have mastered item creation like you.  There's little room for improving an item more than this! || Diamond || 99.00Ql Item&lt;br /&gt;
|-&lt;br /&gt;
| Pizza Master || Pizza is amazing; even if you are in the middle of eating a pizza, you wish you were eating pizza. || Silver || Make an unknown (huge) amount of pizza. &lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add 50 people to friends&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Rarity Discovered || You have no trouble finding the best secrets of the past. || Silver || Find a rare fragment.&lt;br /&gt;
|-&lt;br /&gt;
| Really rare || You've manufactured a really rare item || Silver || Creating rare items.&lt;br /&gt;
|-&lt;br /&gt;
| Revered one || You have been premium for 48 months || Diamond || Being premium for 48 consecutive months. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Specialist || You've defeated all sorts of Rift creatures. || Gold || Kill some Rift creatures. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Opener || You sacrificed at the Rift Altar || Silver || Sacrifice a Rift heart at the Rift altar. &lt;br /&gt;
|-&lt;br /&gt;
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance (approx. 16km.) on horse (within 1 hour of logging in - without logouts. Logging out for /lotime fully resets the counter).&lt;br /&gt;
|-&lt;br /&gt;
| Rope Bridge Maker || You finished a Rope Bridge || Silver || Complete a Rope Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation or Chaos.&lt;br /&gt;
|-&lt;br /&gt;
| Sandwich Maker || As the Sandwich-Islander believes that the strength and valor of the enemy he kills passes into himself, so we gain the strength of the temptations we resist || Silver || Make a [[sandwich]].&lt;br /&gt;
|-&lt;br /&gt;
| Scouted || You have been premium for 6 months. || Silver || You have been premium for 6 months.&lt;br /&gt;
|-&lt;br /&gt;
| Settlement assault || You've killed an enemy spirit guard || Silver ||&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Shadow || Hiding in the shadows is becoming one of your favorite pastimes. || Silver || Successfully [[stealth|sneak]] 50 times.&lt;br /&gt;
|-&lt;br /&gt;
| Shaking the Foundations of the Earth || Shake them orbs! || Silver || Collapse 5 mine entrances using shaker orbs.&lt;br /&gt;
|-&lt;br /&gt;
| Shutting Down || You were there when the Rift was shut || Silver || Participate in a rift and be online when it closes. &lt;br /&gt;
|- &lt;br /&gt;
| Slacker || You're just standing there! || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky || Sometimes it is best not to be seen by others. || Silver || Successfully sneak 10 times.&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sisyphus Says Hello || Is this boring yet? || Diamond || Repair 6250 fences, floors, or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Skilled || Skill points. Can't have too many of them || Silver || Certain amount of skill points? (500 total?)&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || ? || Silver || Kill a greenish creature.&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Speed Fighter || You've killed an alert creature || Silver || Kill an alert creature.&lt;br /&gt;
|-&lt;br /&gt;
| Statue Bro? || A really big puzzle with a lot of pieces - easy. || Gold || Recreate a statue from fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Stone Bridge Maker || You finished a Stone Bridge || Silver || Complete a stone bridge.&lt;br /&gt;
|-&lt;br /&gt;
| Supreme being || You've created a supreme item || Gold || Create a supreme item.&lt;br /&gt;
|-&lt;br /&gt;
| Survived || You have been premium for 3 months || Silver || Stay premium for 3 months in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Talented Investigator || The ancient world cannot hide any secrets from you! || Silver || Investigate and find 50 fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Tastes Like Chicken || You know how to get crocodile meat || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server.&lt;br /&gt;
|-&lt;br /&gt;
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.&lt;br /&gt;
|-&lt;br /&gt;
| The Path of Vynora || You and fishing are one || Gold || Catch 1,000 fish.&lt;br /&gt;
|-&lt;br /&gt;
| The Smell of Freshly Baked Bread || If you have two loaves of bread, sell one and buy a lily. || Silver || Bake 100 Bread&lt;br /&gt;
|-&lt;br /&gt;
| Thin Air || How high can you reach? || Silver || Go higher than &amp;quot;Mountain Goat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tradesman || You're seeing the world! || Silver || Travel between servers (?)&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Successfully plant 200 [[sprout]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Truffle Pig || You like them mushies || Silver || Pick 20 [[mushroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Under the Influence || You like them potion || Silver || Drink 5 [[potion]].&lt;br /&gt;
|-&lt;br /&gt;
| Up The Drain || You've got expenses like everyone else! || Silver || Drain a deed 2 days in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Vigneron || Creating wine is your thing. || Gold || Make 1000 liters of wine.&lt;br /&gt;
|-&lt;br /&gt;
| Vynora commands you || The fish bring secrets from the deep || Silver || Catch 200 fish.&lt;br /&gt;
|-&lt;br /&gt;
| Waller || You weaved the source and created a wall || Silver || Summon a magical wall.&lt;br /&gt;
|-.&lt;br /&gt;
| Wanderer || You know how to move around || Silver || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || You're getting a reputation for being a successful fighter. || Gold || Reach 1100 [[Battle Rank]].&lt;br /&gt;
|-&lt;br /&gt;
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a [[well]] on the right spot (a water source).&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|-&lt;br /&gt;
| Won The Game || You achieved all your personal goals in these lands and may feel closure || Diamond || Finish all of your personal goals.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Bridge Maker || You finished a Wooden Bridge || Silver || Complete a wooden bridge.&lt;br /&gt;
|-&lt;br /&gt;
| You Beauty || You like to dress up. || Silver || Wear a ring, a necklace, and a bracelet at the same time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill one of each hell mob. [[Hell scorpious]],[[hell horse]], and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Arachnophile || You hate spider || Silver || Kill 100 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Axe Kill || Count of players killed with any type of axe || Silver || Kill a player with any type of axe.&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Braaains || Zombies stand no chance || Silver || Kill 10 [[Zombie]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Crocodile Dundee || It was the croc and not you this time || Gold || Kill a large amount of [[crocodile]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Dances with Wolves || You know how to kill wolves now || Silver || Kill 100 [[black wolf|wolves]].&lt;br /&gt;
|-&lt;br /&gt;
| Death comes Crawling || You've killed the Deathcrawler || Silver || Kill a [[Deathcrawler minion]]&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear || Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Demons || You've killed the demon || Silver || Kill a [[Sol Demon]].&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red, green, black, white or blue [[dragon]] when it dies.&lt;br /&gt;
|-&lt;br /&gt;
| Drakeslayer || You've killed a Drake || Gold || Be engaged in combat with the black, green, blue, red or white [[dragon]]hatchling when it dies.&lt;br /&gt;
|-&lt;br /&gt;
| Drake Spirits || You've killed the Drake Spirit || Silver || Kill a [[Drakespirit]].&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Honey, guess what's for dinner! || Too many spiders! || Gold || Kill 1000 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| How many Sons? || You've killed the Son of Nogump || Silver || Kill a [[Son of Nogump]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Incarnated To Hell || You've vanquished the Incarnation of Libila || Gold || Kill an Avatar of Libila.&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || Kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom.&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a lava fiend.&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Moby Dick || You've killed the Huge Shark || Silver || Kill a Huge [[Shark]]&lt;br /&gt;
|- &lt;br /&gt;
| My furry eight-legged friends || What's up with these spiders everywhere? || Diamond || Kill 2000 [[Spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| No Fuel for the Flame of Udun || || Gold || Kill 100 [[lava fiend]]s.&lt;br /&gt;
|-&lt;br /&gt;
| No Son of a Troll || You don't fancy trolls || Gold || Kill 1000 [[troll]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| One Eyed Snake || You've killed the Kyklops || Gold||  Be engaged in combat with the [[Kyklops]] when it dies.&lt;br /&gt;
|-&lt;br /&gt;
| Out, out, brief candle! || It appears scaring hens to death is your favorite pasttime. || Silver||  Kill ten hens.&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rift Beasts || You've vanquished a Rift Beast || Silver || Kill a Rift Beast.&lt;br /&gt;
|-&lt;br /&gt;
| Rift Jackals || You've vanquished a Rift Jackal! || Silver || Kill a Rift Jackal.&lt;br /&gt;
|-&lt;br /&gt;
| Rift Ogre || You've vanquished a Rift Ogre || Silver || Kill a Rift Ogre. &lt;br /&gt;
|- &lt;br /&gt;
| Rift Warmaster || You've vanquished a Rift Warmaster || Silver || Kill a Rift Warmaster. &lt;br /&gt;
|- &lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Sea Mastership || You've killed the Sea Serpent || Silver || Kill a [[sea serpent]].&lt;br /&gt;
|-&lt;br /&gt;
| Settlement Assault || You've killed an enemy spirit guard || Silver || Kill an enemy kingdom [[Spirit templar]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| Tears of the Unicorn || You are a slayer of beauty || Silver || Kill 100 [[unicorn]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Troll King Assassination || You've killed the Troll King || Gold ||  Be engaged in combat with the [[Troll King]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Unicorns Killed || You've slain the Unicorn || Silver || Kill a [[unicorn]].&lt;br /&gt;
|-&lt;br /&gt;
| Uttacha Spawn Slayer || You've killed the Uttacha Spawn || Silver || Kill a [[Spawn of Uttacha]].&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|-&lt;br /&gt;
| You Cannot Pass || You have defeated many Lava Fiends || Silver || Kill 20 lava fiends.&lt;br /&gt;
|-&lt;br /&gt;
| Zombies killed  || Zombie! Zombie! || Silver || Kill a [[zombie]].&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Hunter || Apparently It's you or zombies || Gold || kill 50 [[zombie]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|- &lt;br /&gt;
| Independence Tourist || You've toured the sights of Independence! || Iron || Complete the Independence Sightseeing Race. &lt;br /&gt;
|- &lt;br /&gt;
| Gopher for the Gods || You finished the May 2016 Scavenger hunt... Either that or you're a rodent of some sort. One of the two anyhow || Iron || Complete the Independence May 2016 Treasure Hunt.&lt;br /&gt;
|-&lt;br /&gt;
| Geographer of the Isles || You have successfully pieced together the locations to a treasure map || Iron || Complete the Pristine April 2016 event. &lt;br /&gt;
|- &lt;br /&gt;
| I survived the Labyrinth. || Granted for completing the 2015 Labyrinth on Xanadu || Iron || Complete the famous Xanadu Labyrinth. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Cooking Achievements=== &lt;br /&gt;
(Hidden so it's not ruined for anyone)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Beer || Homebrew.|| Silver || Brewing some beer.&lt;br /&gt;
|-&lt;br /&gt;
| Berry Pie || Berry nice! || Silver || [[Baking]] a berry pie.&lt;br /&gt;
|-&lt;br /&gt;
| Black Forest Gateau || I want to get lost in this forest!  || Silver || [[Baking]] a Black Forest Gateau.&lt;br /&gt;
|-&lt;br /&gt;
| Chocoholic || um, chocolate!  || Silver || [[Baking]] a chocolate cake&lt;br /&gt;
|-&lt;br /&gt;
| Cookies || You say cookie, I say biscuit, lets om-nom-nom  || Silver || [[Baking]] cookies.&lt;br /&gt;
|-&lt;br /&gt;
| Cottage Pie || Just like my grandmother used to make!  || Silver || [[Baking]] a cottage pie.&lt;br /&gt;
|-&lt;br /&gt;
| Custard Creams || When only the cream de la cream will do!  || Silver || [[Baking]] some custard creams.&lt;br /&gt;
|-&lt;br /&gt;
| Custard Pie || Phanton flam flinger  || Silver || [[Baking]] a custard pie.&lt;br /&gt;
|-&lt;br /&gt;
| Fish pie || You made that, sounds a bit fishy to me!|| Silver || Brewing some beer.&lt;br /&gt;
|-&lt;br /&gt;
| Fruit Pie || Berry nice! || Silver || [[Baking]] a berry pie.&lt;br /&gt;
|-&lt;br /&gt;
| Gin || As drunk on fine floating palaces everywhere.  || Silver || Distilling gin.&lt;br /&gt;
|-&lt;br /&gt;
| Gruel || Please sir, can I have some more? || Silver || [[Cooking]] gruel.&lt;br /&gt;
|-&lt;br /&gt;
| Insect Stew || You begin to feel the speed of 6 legs come upon you.  || Silver || [[Cooking]] an insect stew.&lt;br /&gt;
|- &lt;br /&gt;
| Meat pie || Meat and gravy all in a pie!|| Silver || [[Baking]] a meat pie.&lt;br /&gt;
|-&lt;br /&gt;
| Pasta Maker || Life is a combination of magic and pasta || Silver || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Pie-Maker || When you die, if you get a choice between going to regular heaven and pie heaven, choose pie heaven. It might be a trick, but if it's not, mmmmmm, boy. || Silver || Make one of each: Cottage, fish, raspberry, fruit, berry, custard, steak and ale, pork and meat.&lt;br /&gt;
|-&lt;br /&gt;
| Pizza Maker || Making the world a better place, one tomato-laden delight at a time.  || Silver || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Pork pie || Come here, piggy!  || Silver || [[Baking]] a Pork pie. &lt;br /&gt;
|-&lt;br /&gt;
| Raspberry Pi || The code for this was intense!  || Silver || [[Baking]] a Raspberry Pi.&lt;br /&gt;
|-&lt;br /&gt;
| Simple pasta || I make a pasta!  || Silver || [[Cooking]] a Simple pasta.&lt;br /&gt;
|-&lt;br /&gt;
| Steak and ale pie || um, beer!  || Silver || [[Baking]] a Steak and ale pie&lt;br /&gt;
|-&lt;br /&gt;
| Sushi Maker || Teach a man to fish, but not cook, and he'll make sushi.|| Silver || Make some sushi.&lt;br /&gt;
|-&lt;br /&gt;
| Vodka || At least one letter away from water. || Silver || Distill some vodka. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Goals==&lt;br /&gt;
Goals were added with the Steam client.The Goals tab in the [[Interface_and_controls#Main_Menu|main menu]] shows these in game or they can be viewed in Steam.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! How to unlock&lt;br /&gt;
|-&lt;br /&gt;
|Wurmian ||Finish the tutorial&lt;br /&gt;
|-&lt;br /&gt;
|Trollslayer ||Slay a troll&lt;br /&gt;
|-&lt;br /&gt;
|Dragonslayer ||Help with slaying a Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Can you dig it? ||Create a tunnel in a rock face&lt;br /&gt;
|-&lt;br /&gt;
|Architect ||Plan a structure&lt;br /&gt;
|-&lt;br /&gt;
|Builder ||Complete a house&lt;br /&gt;
|-&lt;br /&gt;
|Town Planner ||Complete 10 houses&lt;br /&gt;
|-&lt;br /&gt;
|For the greater good ||Slay any creature&lt;br /&gt;
|-&lt;br /&gt;
|Ecological disaster underway ||Slay 100 creatures&lt;br /&gt;
|-&lt;br /&gt;
|Surface scratched ||Raise a skill to 20&lt;br /&gt;
|-&lt;br /&gt;
|Going strong ||Raise a skill to 50&lt;br /&gt;
|-&lt;br /&gt;
|Really getting stuck in ||Raise a skill to 70&lt;br /&gt;
|-&lt;br /&gt;
|Halfway There ||Raise a skill to 90&lt;br /&gt;
|-&lt;br /&gt;
|Wildlife? I've seen some... ||Raise Fighting skill to 70&lt;br /&gt;
|-&lt;br /&gt;
|Bug squisher ||Slay a huge spider&lt;br /&gt;
|-&lt;br /&gt;
|A really slow chase ||Slay a slow creature&lt;br /&gt;
|-&lt;br /&gt;
|You're not so green ||Slay a greenish creature&lt;br /&gt;
|-&lt;br /&gt;
|Champion amongst creatures ||Slay a champion creature&lt;br /&gt;
|-&lt;br /&gt;
|Incoming! ||Slay a creature using a catapult&lt;br /&gt;
|-&lt;br /&gt;
|Man's best friend ||Tame a creature&lt;br /&gt;
|-&lt;br /&gt;
|Blackest heart in the land ||Slay a unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Bringing home the bacon ||Slay a pig&lt;br /&gt;
|-&lt;br /&gt;
|They don't like it up 'em! ||Taunt a creature in combat&lt;br /&gt;
|-&lt;br /&gt;
|Brave knight ||Ride a horse&lt;br /&gt;
|-&lt;br /&gt;
|Faux knight ||Ride a cow&lt;br /&gt;
|-&lt;br /&gt;
|Really brave knight ||Ride a brown bear&lt;br /&gt;
|-&lt;br /&gt;
|Ploughing the ocean waves ||Pilot a boat. Or a ship!&lt;br /&gt;
|-&lt;br /&gt;
|Building communities ||Join a village&lt;br /&gt;
|-&lt;br /&gt;
|Don't make me turn this wagon around! ||Win a spar against another player&lt;br /&gt;
|-&lt;br /&gt;
|I'm not as think as you drunk I am! ||Get really drunk&lt;br /&gt;
|-&lt;br /&gt;
|Forestry department? We don't need no stinking forestry department! ||Cut down 100 trees&lt;br /&gt;
|-&lt;br /&gt;
|Undertaker ||Bury 100 corpses&lt;br /&gt;
|-&lt;br /&gt;
|Forestry department recruit ||Plant 100 trees&lt;br /&gt;
|-&lt;br /&gt;
|...is my hand supposed to glow as well? ||Equip an enchanted weapon&lt;br /&gt;
|-&lt;br /&gt;
|Celestial trash compactor|| Sacrifice 50 items&lt;br /&gt;
|-&lt;br /&gt;
|Burrowing varmint! ||Destroy a cave wall&lt;br /&gt;
|-&lt;br /&gt;
|Charlie Mops ||Brew some beer&lt;br /&gt;
|-&lt;br /&gt;
|Hangover is now in pre-production ||Make some wine&lt;br /&gt;
|-&lt;br /&gt;
|Heard a higher calling ||Become a follower of a deity&lt;br /&gt;
|-&lt;br /&gt;
|Are you sure that's what animal husbandry means? ||Breed a creature&lt;br /&gt;
|-&lt;br /&gt;
|Much bigger pockets ||Create a small cart&lt;br /&gt;
|-&lt;br /&gt;
|Portable handbag ||Create a large cart&lt;br /&gt;
|-&lt;br /&gt;
|Rower with boat, seeks stream for merriness ||Create a rowing boat&lt;br /&gt;
|-&lt;br /&gt;
|All the colours of the rainbow ||Dye any item&lt;br /&gt;
|-&lt;br /&gt;
|If looks could kill ||Dye a piece of armor&lt;br /&gt;
|-&lt;br /&gt;
|Red goes faster ||Paint a vehicle&lt;br /&gt;
|-&lt;br /&gt;
|Siesta ||Sleep in a bed&lt;br /&gt;
|-&lt;br /&gt;
|Waiting game ||Plant a crop&lt;br /&gt;
|-&lt;br /&gt;
|Quick, trouble the waters! ||Plan a bridge&lt;br /&gt;
|-&lt;br /&gt;
|It takes a village ||Participate in a mission&lt;br /&gt;
|-&lt;br /&gt;
|Now we're cooking with tar! ||Learn 250 cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
|Born to rune! ||Use a rune&lt;br /&gt;
|-&lt;br /&gt;
|Every day, in every way... ||Improve items 1000 times&lt;br /&gt;
|-&lt;br /&gt;
|Dude, sweeeeeeet! ||Collect some honey&lt;br /&gt;
|-&lt;br /&gt;
|Eating for at least a day ||Catch a fish&lt;br /&gt;
|-&lt;br /&gt;
|Absolutely divine! ||Find an underground source of water using a pendulum&lt;br /&gt;
|-&lt;br /&gt;
|Pucker up! ||Kiss someone&lt;br /&gt;
|-&lt;br /&gt;
|Bee whisperer ||Open a beehive&lt;br /&gt;
|-&lt;br /&gt;
|Goblin slayer ||Make a skull cup&lt;br /&gt;
|-&lt;br /&gt;
|Puppeteer ||Hold a puppet show&lt;br /&gt;
|-&lt;br /&gt;
|Yo ho ho and a bottle of whatever this is ||Make some rum&lt;br /&gt;
|-&lt;br /&gt;
|World famous author ||Write a book&lt;br /&gt;
|-&lt;br /&gt;
|Beary good! ||Create a bear rug&lt;br /&gt;
|-&lt;br /&gt;
|When life gives you lemons... ||Make some lemonade&lt;br /&gt;
|-&lt;br /&gt;
|No archeologists inside ||Create a larder&lt;br /&gt;
|-&lt;br /&gt;
|Lounge Lizard ||Create a royal lounge chaise&lt;br /&gt;
|-&lt;br /&gt;
|Forest dweller ||Pick a mushroom&lt;br /&gt;
|-&lt;br /&gt;
|Ratalicious! ||Cook a rat-on-a-stick&lt;br /&gt;
|-&lt;br /&gt;
|Treasures of the sea ||Find a pearl&lt;br /&gt;
|-&lt;br /&gt;
|Jaws ||Slay a shark&lt;br /&gt;
|-&lt;br /&gt;
|I scream, you scream ||Make some ice cream&lt;br /&gt;
|-&lt;br /&gt;
|It will only hurt for a little while... ||Brand an animal&lt;br /&gt;
|-&lt;br /&gt;
|Early bird catches the wurm ||Search for a wurm&lt;br /&gt;
|-&lt;br /&gt;
|Snowball fight! ||Throw a snowball&lt;br /&gt;
|-&lt;br /&gt;
|Some Unique Blood ||Get the blood of a unique creature&lt;br /&gt;
|-&lt;br /&gt;
|Rift Master ||Participate in a rift&lt;br /&gt;
|-&lt;br /&gt;
|Ting-A-Ling ||Ring a Bell&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood_pulp&amp;diff=126773</id>
		<title>Wood pulp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood_pulp&amp;diff=126773"/>
		<updated>2023-08-04T01:14:27Z</updated>

		<summary type="html">&lt;p&gt;Dantius: Breadcrumbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Papyrusmaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Wood pulp.jpg&lt;br /&gt;
|active=[[Water]] (1.50 kg)&lt;br /&gt;
|passive=[[Wood scrap]] (1.50 kg)&lt;br /&gt;
|materials=no&lt;br /&gt;
|group=Writing&lt;br /&gt;
|result=* '''Wood pulp''' (3.00kg)&lt;br /&gt;
|skill=Papyrusmaking&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''Wood fibre reduced chemically to pulp and used in the manufacture of paper.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Used with a [[press]] to create [[paper sheet]].&lt;br /&gt;
* The quality of the wood pulp is the average quality of the wood scrap and the water.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Paper sheet]]&lt;br /&gt;
*[[Reed fibre]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Elevation&amp;diff=126772</id>
		<title>Elevation</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Elevation&amp;diff=126772"/>
		<updated>2023-08-03T23:38:37Z</updated>

		<summary type="html">&lt;p&gt;Dantius: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Server types]] / [[Epic]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{server&lt;br /&gt;
|image=Elevation.png&lt;br /&gt;
|type=pvp&lt;br /&gt;
|cluster=epic&lt;br /&gt;
|date=July 11th, 2019&lt;br /&gt;
|size=2048x2048&lt;br /&gt;
|twitter=epicserv1&lt;br /&gt;
|mrtg-name=elevation&lt;br /&gt;
|forum-url=http://forum.wurmonline.com/index.php?/forum/220-epic/&lt;br /&gt;
|start-towns=New Hope (JK), Ignis (MR), Doomspine (HOTS)&lt;br /&gt;
|theft=yes&lt;br /&gt;
|deeds=influence&lt;br /&gt;
|guard-towers=yes&lt;br /&gt;
|champions=no&lt;br /&gt;
|artifacts=yes&lt;br /&gt;
|spy-prevention=yes&lt;br /&gt;
|account-types=premium&lt;br /&gt;
|curve=yes&lt;br /&gt;
|skillgain=Double&lt;br /&gt;
|scenarios=yes&lt;br /&gt;
|faiths=Vynora, Fo, Magranon, Libila&lt;br /&gt;
|kingdoms=[[Mol-Rehan]], [[Jenn-Kellon]], [[Horde of the Summoned]], [[Player Made Kingdoms]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Elevation was reset on July 11th, 2019. Before that Elevation was the largest Epic server after having been reset on April 15th, 2015. The former Elevation server ran from November 1, 2011 until being taken down on April 13th, 2015 to prepare for the relaunch.&lt;br /&gt;
&lt;br /&gt;
==Spawn settlements==&lt;br /&gt;
* New Hope (JK)&lt;br /&gt;
* Ignis (MR)&lt;br /&gt;
* Doomspine (HOTS)&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
This island may be reached by sailing east from [[Desertion]], north from [[Affliction]], and west from [[Serenity]].&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
* Non-premium accounts cannot travel to the Elevation server.&lt;br /&gt;
&lt;br /&gt;
== Elevation Rule Set ==&lt;br /&gt;
A special rule set applies to Elevation:&lt;br /&gt;
&lt;br /&gt;
* Maximum digging slope has been reduced to 150.&lt;br /&gt;
* Maximum surface mining / tunneling slope has been reduced to 60.&lt;br /&gt;
* There now needs to be a minimum of 3 tiles between mine doors.&lt;br /&gt;
* A deed will disband automatically after five chained deed drains.&lt;br /&gt;
* Meditation abilities over level 9 have been disabled.&lt;br /&gt;
* Hate Damage Bonus Now Increases lockpicking chance.&lt;br /&gt;
* Element Immunity now only lasts 5 minutes down from 30.&lt;br /&gt;
* Characteristics and Fighting related skills receive less combat bonus in the higher levels(scaling).&lt;br /&gt;
* Removed rare bonus from boats(No replacement for now).&lt;br /&gt;
* Rare horse gear now takes less damage instead of granting a speed bonus.&lt;br /&gt;
* Horses give birth faster.&lt;br /&gt;
* Trader contracts will not be purchasable and traders cannot be placed.&lt;br /&gt;
** Traders will only sell Res Stones/Large Magic Chests/Sleep Powder/Shaker Orbs and can only be found in your starter town.&lt;br /&gt;
* Increased cooldowns on Truestrike, Stoneskin and Continuum.&lt;br /&gt;
* Physical damage resistance and penalty effects from sorcery items changed to fall damage.&lt;br /&gt;
* Karma home teleport has been disabled.&lt;br /&gt;
* No new champions, current champions will be dechamped without the stat loss and will be given 70 faith.&lt;br /&gt;
* Hell horses and Unicorns cannot be hitched or ridden.&lt;br /&gt;
* The chest drop table has also been edited to include flint and steels and compasses.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[https://drive.google.com/drive/folders/0B6J_aGQ6URL8SHlvVG5FV3U3SU0 Elevation Map]&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Serverstats |address=elevation.wurmonline.com}}&lt;br /&gt;
[[Category:Servers]][[Category:Babel/E]]&lt;br /&gt;
[[Category:PVP]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Clay_shingle&amp;diff=126681</id>
		<title>Clay shingle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Clay_shingle&amp;diff=126681"/>
		<updated>2023-08-02T14:24:08Z</updated>

		<summary type="html">&lt;p&gt;Dantius: Breadcrumbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Clay_shingle.jpg&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[hand]]&lt;br /&gt;
|passive=[[clay]] (2.0 kg)&lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2.0 kg)&lt;br /&gt;
|skill=pottery&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''Clay shaped into a flat shingle.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Heat to glowing hot to harden it into a [[pottery shingle]]. They can be fired in a [[campfire]], [[oven]], [[forge]], or [[kiln]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Combat_rating&amp;diff=126680</id>
		<title>Combat rating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Combat_rating&amp;diff=126680"/>
		<updated>2023-08-02T14:05:51Z</updated>

		<summary type="html">&lt;p&gt;Dantius: Breadcrumbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Combat rating is the system in wurm, which decides how often you miss and get missed in combat. It is a numerical value calculated from a variety of factors. A higher combat rating makes you hit your opponent more, while making your opponent hit you less.&lt;br /&gt;
&lt;br /&gt;
== The system ==&lt;br /&gt;
&lt;br /&gt;
When two players do battle, combat rating is used to decide how large a percentage chance each player has to hit their opponent.&lt;br /&gt;
&lt;br /&gt;
Combat rating is a value derived from many variables. &lt;br /&gt;
It can be affected by the environment.&lt;br /&gt;
&lt;br /&gt;
'''Combat Rating system info from Rolf:&lt;br /&gt;
&lt;br /&gt;
''First of all, the bonus is applied to something that is called Combat Rating or CR for short in the system. Every creature has one. It is very similar to the concept of levels in other games, just that it fluctuates a lot more in wurm. It is the basis for calculating the chance to hit another creature. Players have a base combat rating of 4.&lt;br /&gt;
&lt;br /&gt;
''If the troll I am fighting has CR 10 and I have CR 4 I have about 4/(10+4) chance to hit the troll, or 29% every attack. The troll on the other hand has 10/14 so it'll hit me 71% of his attacks.&lt;br /&gt;
''Very simplified. There are parry bonuses and covers involved in that specific algorithm. Also your basic fighting skill is added 1 per 10 in skill, so if you have fighting 59 you have a CR of 4+5.9=9.9 in base CR. Monsters have their type modifying base CR, making Champion creatures have maybe double the figure of the standard type.&lt;br /&gt;
&lt;br /&gt;
''A lot of things also affect the combat rating before that algorithm. Things such as footing, if you are prone, certain combat moves affect it negatively, being flanked, height distance to target, focusing, being drunk.. things like that. And also the kingdom bonus.&lt;br /&gt;
&lt;br /&gt;
''Now, in Player versus Player combat the base fighting skill is added 1 point per 5 in skill instead, so a player with 99 fighting skill would have like 23.98 in base CR and one with 50 fighting skill would have CR 14.&lt;br /&gt;
&lt;br /&gt;
''So how much is the kingdom bonus?&lt;br /&gt;
''The kingdom bonus is 2 if your kingdom has less than 10% of the server population. It is 1 if the kingdom has 20% or less of the population.&lt;br /&gt;
&lt;br /&gt;
Source: http://forum.wurmonline.com/index.php?/topic/2099-comment-on-the-kingdom-bonus-bug/&lt;br /&gt;
&lt;br /&gt;
== Acquiring combat rating ==&lt;br /&gt;
&lt;br /&gt;
Every player in wurm and every creature has assigned a specific combat rating at all times. However, it is a large bundle of variables, not only determined by your skill, but also by your location and your kingdom population.&lt;br /&gt;
&lt;br /&gt;
'''Confirmed variables to effect your combat rating:'''&lt;br /&gt;
&lt;br /&gt;
''[[Fighting]] skill.'' One of the basic ways of acquiring a high combat rating is, of course, to get a high fighting skill. Your fighting skill gives different combat rating depending on whether you are fighting an NPC creature, or you're fighting in PvP combat.&lt;br /&gt;
&lt;br /&gt;
''[[Normal fighting]] (fighting subskill).'' &amp;quot;Max combat rating bonus for normal fighting was raised to 2.5&amp;quot; -Release notes July 12, 2011&lt;br /&gt;
&lt;br /&gt;
''Kingdom bonus.'' An Elevation- and Chaos-only feature, there are two steps to this kingdom bonus. If your kingdom has less than 20% of the server online, you receive an extra 1 combat rating. If your kingdom constitutes less than 10% of the server population, you gain another point of combat rating, for a total of 2 extra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Suspected variables to effect your combat rating:'''&lt;br /&gt;
&lt;br /&gt;
*Flanking&lt;br /&gt;
*Footing&lt;br /&gt;
*Height advantage&lt;br /&gt;
*Distance to target&lt;br /&gt;
*High-faith bonuses from [[Magranon]] , [[Libila]] and [[Vynora]]&lt;br /&gt;
*Combat bonuses from being near an altar of your deity&lt;br /&gt;
*Ruler bonus&lt;br /&gt;
*Appointed assassin, executioner or avenger bonus&lt;br /&gt;
*Champion bonus&lt;br /&gt;
*Focus levels&lt;br /&gt;
*Potions&lt;br /&gt;
*Boats&lt;br /&gt;
*Water&lt;br /&gt;
*Riding [[horses]] and carts&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Seeds&amp;diff=126679</id>
		<title>Seeds</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Seeds&amp;diff=126679"/>
		<updated>2023-08-02T14:00:04Z</updated>

		<summary type="html">&lt;p&gt;Dantius: Breadcrumbs added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Seeds''' are found by [[botanizing]] or [[foraging]] and by right-clicking on a veggie or resource and selecting '''pick seeds'''. They can be [[farming|sown]] in [[dirt tile|dirt]]. Seeds can be used to [[Animal taming|tame]] [[deer]], [[pheasant]]s, [[hen]]s, [[chicken]]s, [[rooster]]s, and [[unicorn]]s. Some seeds can also be eaten.&lt;br /&gt;
&lt;br /&gt;
While some herbs do produce seeds, only seeds that can be planted in the ground (not planters) count as seeds for taming and animal feeding purposes. &lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Seed !!Use !![[Food|Edible]]!!Finding Method&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Barley]]'''&amp;lt;ref name=&amp;quot;cereal&amp;quot;&amp;gt;Needs to be harvested using a [[scythe]]. Also considered a cereal in Wurm.&amp;lt;/ref&amp;gt; || [[flour]], [[healing cover]] (potency 2) ||  [[File:green-check.png|center|middle|20px]] || [[botanizing]] &lt;br /&gt;
|-&lt;br /&gt;
|'''[[Cabbage seeds]]''' || [[cabbage]] ||  [[File:green-check.png|center|middle|20px]] || Pick seeds&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Carrot seeds]]''' || [[carrot]] ||  [[File:green-check.png|center|middle|20px]] || Pick seeds&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Corn]]'''&amp;lt;ref name=&amp;quot;veggie&amp;quot;&amp;gt;Considered a [[vegetable]] in Wurm.&amp;lt;/ref&amp;gt;|| [[cooking]], [[cooking oil]], healing cover (potency 1) ||  [[File:green-check.png|center|middle|20px]] || [[foraging]] &lt;br /&gt;
|-&lt;br /&gt;
|'''[[Cotton seeds]]''' || [[cotton]], [[cooking oil]] || no || Pick seeds&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Cucumber seeds]]''' || [[cucumber]] ||  [[File:green-check.png|center|middle|20px]] || Pick seeds&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Lettuce seeds]]''' || [[Lettuce]] || [[File:green-check.png|center|middle|20px]] || Pick seeds&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Oats]]'''&amp;lt;ref name=&amp;quot;cereal&amp;quot;/&amp;gt; || [[flour]] ||  [[File:green-check.png|center|middle|20px]] || [[botanizing]] &lt;br /&gt;
|-&lt;br /&gt;
|'''[[Onion]]'''&amp;lt;ref name=&amp;quot;veggie&amp;quot;/&amp;gt; || [[cooking]] ||  [[File:green-check.png|center|middle|20px]] || foraging&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Paprika seeds]]'''||[[cooking]] ||  [[File:green-check.png|center|middle|20px]] || Pick seeds&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Peas]]'''&amp;lt;ref name=&amp;quot;veggie&amp;quot;/&amp;gt;  || [[pea pod]], [[cooking]] ||  [[File:green-check.png|center|middle|20px]] || Pick seeds&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Potato]]'''&amp;lt;ref name=&amp;quot;veggie&amp;quot;/&amp;gt;  || [[cooking]] ||  [[File:green-check.png|center|middle|20px]] || foraging &lt;br /&gt;
|-&lt;br /&gt;
|'''[[Pumpkin seeds]]''' || [[pumpkin]] || [[File:green-check.png|center|middle|20px]] || Pick seeds&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Reed seeds]]''' || [[Reed plants]] || No || Pick seeds&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Rice]]''' || [[Rice]] ||  [[File:green-check.png|center|middle|20px]] || [[Farming]], foraging&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Rye]]'''&amp;lt;ref name=&amp;quot;cereal&amp;quot;/&amp;gt; || [[flour]] ||  [[File:green-check.png|center|middle|20px]] || [[botanizing]] &lt;br /&gt;
|-&lt;br /&gt;
|'''[[Strawberry seeds]]''' || [[strawberries]] || [[File:green-check.png|center|middle|20px]] || Pick seeds&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Sugar beet seeds]]''' || [[sugar beet]] || [[File:green-check.png|center|middle|20px]]  || Pick seeds&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Tomato seeds]]''' || [[tomato]] ||  [[File:green-check.png|center|middle|20px]] || Pick seeds&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Turmeric seeds]]''' ||  [[cooking]] ||  [[File:green-check.png|center|middle|20px]] || Pick seeds&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Wemp seeds]]''' || [[wemp plants]] ([[rope]]s and [[bow string]]) || no || Pick seeds&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Wheat]]'''&amp;lt;ref name=&amp;quot;cereal&amp;quot;/&amp;gt; || [[flour]], healing cover (potency 1) ||  [[File:green-check.png|center|middle|20px]] || [[botanizing]] &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Berry]]&lt;br /&gt;
* [[Cereals]]&lt;br /&gt;
* [[Fruit]]&lt;br /&gt;
* [[Herb]]&lt;br /&gt;
* [[Mushroom]]&lt;br /&gt;
* [[Nut]]&lt;br /&gt;
* [[Spices]]&lt;br /&gt;
* [[Vegetable]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Botanized items]]&lt;br /&gt;
[[Category:Foraged items]]&lt;br /&gt;
[[Category:Farming items]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_resonator&amp;diff=126675</id>
		<title>Small resonator</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_resonator&amp;diff=126675"/>
		<updated>2023-08-01T17:55:09Z</updated>

		<summary type="html">&lt;p&gt;Dantius: Capitalization edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Small Resonator&lt;br /&gt;
|image=Small Resonator.jpg&lt;br /&gt;
|active=[[glowing]] [[metal lump]](0.40 kg)&lt;br /&gt;
|passive=[[Small anvil]]&lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''Small resonator''' (0.40 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''The resonator of small hand held bell. It still needs a clapper.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Used together with a [[tiny clapper]] to create a [[small bell]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Brass products]]&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Any-metal products]]&lt;/div&gt;</summary>
		<author><name>Dantius</name></author>
		
	</entry>
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