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		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=54333</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=54333"/>
		<updated>2010-02-11T23:13:08Z</updated>

		<summary type="html">&lt;p&gt;Deeno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]] is an area of land owned by a player or group of players. A settlement is marked by a [[settlement token]] in the exact center of the settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Reduced [[decay]] on [[structure]]s&lt;br /&gt;
* Village chat&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at allied settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own [[deed]] or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25.&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* Setting reputations to keep out unwanted people&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* [[Champion player|Champion]]s suiciding on a deed get a 50% chance of not counting as a [[real death]]&lt;br /&gt;
* Less skill decay (see the token for how much)&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement you must first obtain a settlement form. Unlike [[Writ of Ownership|writs]], which are created by building a [[house]], settlement forms must be purchased from a [[NPC]] trader. The price of a [[form]] is 10 silver.&lt;br /&gt;
&lt;br /&gt;
Settlements can only be founded within your [[kingdom]]. On the [[wild server]], this might require building [[guard tower]]s.&lt;br /&gt;
&lt;br /&gt;
The settlement is usually centered on the settlement token, and covers its size in tiles in every direction. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10). This area includes the tile borders' &amp;quot;outside&amp;quot; the outermost tiles.&lt;br /&gt;
&lt;br /&gt;
If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it.&lt;br /&gt;
&lt;br /&gt;
Founding a settlement too close to water will fail. Each token must be placed a certain distance from tiles submersed in water. In the case of a size 5 deed, there must be no water tiles in a radius of 2 tiles from the center of the deed. This means that a 5x5 square should be at the center of where you plan to deed.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it.&lt;br /&gt;
&lt;br /&gt;
== Deed resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
* A deed may be disbanded. The owner receives half of the cost of the deed, and half of the remaining [[upkeep]] if manually disbanded. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King (reasonable since deed money goes to direct to the King).&lt;br /&gt;
* Only people with the ''manage roles'' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 hours.&lt;br /&gt;
* When villages disband, all the [[gate]]s are unlocked.&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many, with the exact number depending on the size. Making someone a citizen of a village requires the '''citizens' ''' permission. If the village is a dictatorship, the mayor can also remove citizens. Citizens can also leave on their own volition using ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed make the new owner of the deed, the mayor. Villages can elect a new mayor by a successful vote. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. (Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted.) Each citizen is allowed only one vote per election, and can only vote for another citizen (not for themselves). A vote can't be changed after it is cast. If a new mayor is elected, the deed transfers into their possession ''(not tested)''. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Possibly the mayor can only be changed once per week, regardless of the number of elections in a week? - investigating.''&lt;br /&gt;
&lt;br /&gt;
== Guards and upkeep ==&lt;br /&gt;
Settlements can be protected by heavy [[deed guards]]. Changing the guard settings requires the ''hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Guards will attack aggressive [[creature]]s that enter the settlement area, as well as any character with -30 or lower [[reputation]]. Negative reputation is automatically acquired when [[stealing]] and otherwise breaking the settlement rules. Citizens with the '''manage roles''' permission can also set reputations manually.&lt;br /&gt;
&lt;br /&gt;
The maximum number of guards you can have is 1 guard per 7x7 tiles area. Example: Guard amount of a 31x31 deed is 19.&lt;br /&gt;
&lt;br /&gt;
Guards demand payment. Hiring each new guard will cost 1 silver summoning cost. This is deducted immediately from the settlement upkeep, before they spawn. Each guard also adds 30 copper to the monthly settlement upkeep. &lt;br /&gt;
&lt;br /&gt;
Anyone can donate money to the upkeep fund, even non-citizens. If the upkeep fund is depleted the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep there is no decay at all.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild server, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days&lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal dsibands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
===Wars===&lt;br /&gt;
Wars in Wurm need to be accepted by both sides to come into effect. When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline.&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&lt;br /&gt;
=== Permission Roles ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences &amp;lt;br&amp;gt; Also allows [[lockpicking]]&lt;br /&gt;
; [[Forestry]] : Chopping down young [[tree]]s, picking [[sprout]]s, planting sprouts&lt;br /&gt;
; Cut old trees: is required for cutting down old trees&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Only works on citizens, not allies. &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]]&lt;br /&gt;
; Hire guards : Changing guard level&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations &amp;lt;br&amp;gt; Also allows disbanding the settlement&lt;br /&gt;
; Mine rock and ore: [[Mining]]&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten&lt;br /&gt;
; Expand : Expand the settlement with a larger deed&lt;br /&gt;
; Pass all fences : Passing through all fences, even locked ones&lt;br /&gt;
; Lock fences : Locking fences&lt;br /&gt;
; Attack citizen : Attacking citizens&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace&lt;br /&gt;
; Fish : Allows fishing&lt;br /&gt;
; DELETE : This permission will delete the role if set&lt;br /&gt;
&lt;br /&gt;
These additional permissions are not linked to roles:&lt;br /&gt;
; Politics: Marking this will make the settlement a democracy&lt;br /&gt;
&lt;br /&gt;
; Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
; Merchants: Allows placing of personal merchants&lt;br /&gt;
&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up [[item]]s and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to do this, unchecked or not.&lt;br /&gt;
&lt;br /&gt;
==Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows building structures and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, though they can share a perimeter border. On the wild server, the kingdom guards will hunt down any player that have less then -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time.&lt;br /&gt;
&lt;br /&gt;
== Pricing ==&lt;br /&gt;
* Deed tile cost: 2c&lt;br /&gt;
* Deed tile upkeep: 20i&lt;br /&gt;
* Extended perimeter tile cost: 50i&lt;br /&gt;
* Extended perimeter tile upkeep: 5i&lt;br /&gt;
* Guard summoning cost: 2 silver&lt;br /&gt;
* Guard upkeep cost: 1 silver&lt;br /&gt;
* Minimum deed upkeep: 1 silver&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Deeno</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=54330</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=54330"/>
		<updated>2010-02-11T21:26:13Z</updated>

		<summary type="html">&lt;p&gt;Deeno: /* Pricing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]] is an area of land owned by a player or group of players. A settlement is marked by a [[settlement token]] in the exact center of the settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Reduced [[decay]] on [[structure]]s&lt;br /&gt;
* Village chat&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at allied settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own [[deed]] or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25.&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* Setting reputations to keep out unwanted people&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* [[Champion player|Champion]]s suiciding on a deed get a 50% chance of not counting as a [[real death]]&lt;br /&gt;
* Less skill decay (see the token for how much)&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement you must first obtain a settlement form. Unlike [[Writ of Ownership|writs]], which are created by building a [[house]], settlement forms must be purchased from a [[NPC]] trader. The price of a [[form]] is 10 silver.&lt;br /&gt;
&lt;br /&gt;
Settlements can only be founded within your [[kingdom]]. On the [[wild server]], this might require building [[guard tower]]s.&lt;br /&gt;
&lt;br /&gt;
The settlement is usually centered on the settlement token, and covers its size in tiles in every direction. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10). This area includes the tile borders' &amp;quot;outside&amp;quot; the outermost tiles.&lt;br /&gt;
&lt;br /&gt;
If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it.&lt;br /&gt;
&lt;br /&gt;
Founding a settlement too close to water will fail. Each token must be placed a certain distance from tiles submersed in water. In the case of a size 5 deed, there must be no water tiles in a radius of 2 tiles from the center of the deed. This means that a 5x5 square should be at the center of where you plan to deed.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it.&lt;br /&gt;
&lt;br /&gt;
== Deed resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
* A deed may be disbanded. The owner receives half of the cost of the deed, and half of the remaining [[upkeep]] if manually disbanded. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King (reasonable since deed money goes to direct to the King).&lt;br /&gt;
* Only people with the ''manage roles'' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 hours.&lt;br /&gt;
* When villages disband, all the [[gate]]s are unlocked.&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many, with the exact number depending on the size. Making someone a citizen of a village requires the '''citizens' ''' permission. If the village is a dictatorship, the mayor can also remove citizens. Citizens can also leave on their own volition using ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed make the new owner of the deed, the mayor. Villages can elect a new mayor by a successful vote. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. (Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted.) Each citizen is allowed only one vote per election, and can only vote for another citizen (not for themselves). A vote can't be changed after it is cast. If a new mayor is elected, the deed transfers into their possession ''(not tested)''. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Possibly the mayor can only be changed once per week, regardless of the number of elections in a week? - investigating.''&lt;br /&gt;
&lt;br /&gt;
== Guards and upkeep ==&lt;br /&gt;
Settlements can be protected by heavy [[deed guards]]. Changing the guard settings requires the ''hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Guards will attack aggressive [[creature]]s that enter the settlement area, as well as any character with -30 or lower [[reputation]]. Negative reputation is automatically acquired when [[stealing]] and otherwise breaking the settlement rules. Citizens with the '''manage roles''' permission can also set reputations manually.&lt;br /&gt;
&lt;br /&gt;
The maximum number of guards you can have is 1 guard per 7x7 tiles area. Example: Guard amount of a 31x31 deed is 19.&lt;br /&gt;
&lt;br /&gt;
Guards demand payment. Hiring each new guard will cost 1 silver summoning cost. This is deducted immediately from the settlement upkeep, before they spawn. Each guard also adds 30 copper to the monthly settlement upkeep. &lt;br /&gt;
&lt;br /&gt;
Anyone can donate money to the upkeep fund, even non-citizens. If the upkeep fund is depleted the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep there is no decay at all.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild server, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days&lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal dsibands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
===Wars===&lt;br /&gt;
Wars in Wurm need to be accepted by both sides to come into effect. When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline.&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&lt;br /&gt;
=== Permission Roles ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences &amp;lt;br&amp;gt; Also allows [[lockpicking]]&lt;br /&gt;
; [[Forestry]] : Chopping down young [[tree]]s, picking [[sprout]]s, planting sprouts&lt;br /&gt;
; Cut old trees: is required for cutting down old trees&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Only works on citizens, not allies. &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]]&lt;br /&gt;
; Hire guards : Changing guard level&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations &amp;lt;br&amp;gt; Also allows disbanding the settlement&lt;br /&gt;
; Mine rock and ore: [[Mining]]&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten&lt;br /&gt;
; Expand : Expand the settlement with a larger deed&lt;br /&gt;
; Pass all fences : Passing through all fences, even locked ones&lt;br /&gt;
; Lock fences : Locking fences&lt;br /&gt;
; Attack citizen : Attacking citizens&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace&lt;br /&gt;
; Fish : Allows fishing&lt;br /&gt;
; DELETE : This permission will delete the role if set&lt;br /&gt;
&lt;br /&gt;
These additional permissions are not linked to roles:&lt;br /&gt;
; Politics: Marking this will make the settlement a democracy&lt;br /&gt;
&lt;br /&gt;
; Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
; Merchants: Allows placing of personal merchants&lt;br /&gt;
&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up [[item]]s and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to do this, unchecked or not.&lt;br /&gt;
&lt;br /&gt;
==Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows building structures and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, though they can share a perimeter border. On the wild server, the kingdom guards will hunt down any player that have less then -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time.&lt;br /&gt;
&lt;br /&gt;
== Pricing ==&lt;br /&gt;
* Deed tile cost: 2c&lt;br /&gt;
* Deed tile upkeep: 20i&lt;br /&gt;
* Extended perimeter tile cost: 50i&lt;br /&gt;
* Extended perimeter tile upkeep: 5i&lt;br /&gt;
* Guard summoning cost: 1 silver&lt;br /&gt;
* Guard upkeep cost: 50c&lt;br /&gt;
* Minimum deed upkeep: 1 silver&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Deeno</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wine&amp;diff=54232</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wine&amp;diff=54232"/>
		<updated>2010-02-05T05:09:03Z</updated>

		<summary type="html">&lt;p&gt;Deeno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Wine''' is a [[beverage]] made from [[maple syrup]] and [[juice|grape juice]]. Blue grapes make red wine, while green grapes make white wine.&lt;br /&gt;
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Unlike most other items, wine [[quality]] goes up over time. The least amount of wine creatable is 1.00 kg of maple syrup in a [[pottery jar]] (use [[Pottery flask|flask]]s to add up to 1.00 kg) and 0.36kg of grape juice.&lt;br /&gt;
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Wine has been shown to increase [[stamina]] as well as [[thirst]], with the effect multiplying in higher quality wine. Wine is being investigated as a valuable [[fighting]] tool, allowing one to recuperate stamina while fleeing from an [[enemy]].&lt;br /&gt;
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==Notes==&lt;br /&gt;
* If [[failing]] while creating, all of the maple syrup and grape juice is lost is lost.&lt;br /&gt;
* Maple syrup quality affects success chance.&lt;br /&gt;
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[[Category:Babel/W]]&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Beverages]]&lt;/div&gt;</summary>
		<author><name>Deeno</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blue_mushroom&amp;diff=54231</id>
		<title>Blue mushroom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blue_mushroom&amp;diff=54231"/>
		<updated>2010-02-05T04:58:47Z</updated>

		<summary type="html">&lt;p&gt;Deeno: &lt;/p&gt;
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&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Mushrooms|Mushrooms]] / '''{{PAGENAME}}'''&lt;br /&gt;
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''A weird mushroom with a blue shining thick and broad hat and a sturdy white foot.''&lt;br /&gt;
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Blue [[mushroom]]s are found growing in the grassy forests of Wurm.&lt;br /&gt;
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Can be used in [[healing cover]]s with a power of 3. A mushroom is only enough for one healing cover.&lt;br /&gt;
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[[Category:Mushrooms]]&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;/div&gt;</summary>
		<author><name>Deeno</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=FlatRaising&amp;diff=32144</id>
		<title>FlatRaising</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=FlatRaising&amp;diff=32144"/>
		<updated>2008-03-01T21:28:30Z</updated>

		<summary type="html">&lt;p&gt;Deeno: New page: == '''Definition''' ==       FlatRaising is a term used to describe the way to get slopes greater than 40 dirt (4 meters).     == '''Why It is Used''' ==       It is used because dirt &amp;quot;flo...&lt;/p&gt;
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&lt;div&gt;== '''Definition''' ==&lt;br /&gt;
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     FlatRaising is a term used to describe the way to get slopes greater than 40 dirt (4 meters). &lt;br /&gt;
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== '''Why It is Used''' ==&lt;br /&gt;
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     It is used because dirt &amp;quot;flows&amp;quot; when a slope gets to 40 (4 meters), what i mean by &amp;quot;Flow&amp;quot; is that the dirt will slide down the slope until it gets to a lesser slope.&lt;br /&gt;
     How to tell what a slope is.. Examine the tile border; dirt will also flow if the diagonal of the tile is over 4 meter slope. &lt;br /&gt;
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== '''Restrictions''' ==&lt;br /&gt;
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     The largest slope you can make is three times your skill. &lt;br /&gt;
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== '''How to do it''' ==&lt;br /&gt;
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   1. For this example I will assume that you start with a 4x4 (totally) flat area and want to raise the middle 2x2 area up high.&lt;br /&gt;
   2. First drop 40 dirt on each corner of the 2x2 area.&lt;br /&gt;
   3. Once the outer slopes are 40 dirt, start dropping dirt (batches of 10-20 dirt is good) in the center of the 2x2.&lt;br /&gt;
   4. Flatten one of the tiles (rotating the tile to flatten is a good idea, if not you had better flatten all the 4 tiles). Remember not to stand on the high point when flattening as you will get &amp;quot;Ouches&amp;quot;.&lt;br /&gt;
   5. Repeat until either you get the &amp;quot;Spire&amp;quot; to your desired height or to your skill height.&lt;br /&gt;
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== '''Notes''' ==&lt;br /&gt;
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Another option is to dig at the base of a slope to increase it, but this is not always possible (e.g. on land bridges or when doing a road along rock). &lt;br /&gt;
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== '''Tips''' ==&lt;br /&gt;
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    * Note that once the slope gets over 20 dirt, to get up/down from this 2x2 area will not be easy because you may need to climb. &lt;br /&gt;
    * A good advice is to make a pile for the dirt (using any object on you, its easier with different items as this will form a &amp;quot;pile of items&amp;quot;, which is easier to target) on the slope and then add the dirt (from your cart), and retrieve your items, repeat until your pile(s) have 100 dirt so you don't have to keep climbing up/down.&lt;/div&gt;</summary>
		<author><name>Deeno</name></author>
		
	</entry>
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