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		<id>https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=86384</id>
		<title>Guides:The Little Things</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=86384"/>
		<updated>2014-05-31T00:18:05Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them.  This article is to help you keep from getting so frustrated by these little things.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
First, hopefully before you get into combat, equip your character.  This should be the very first thing you do after logging in or reviving after dying.&lt;br /&gt;
&lt;br /&gt;
1) Open your inventory.&lt;br /&gt;
    &lt;br /&gt;
2) Open your character window.  You can do this by using the menu or by double clicking on your health/stamina/food/water bar.&lt;br /&gt;
&lt;br /&gt;
3) Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
4) Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
Now that your weapon and shield are equipped, you can enter combat.  [[fighting|Fighting]] covers this rather well.  This also points up the difference between equipping and activating (see &amp;quot;Activate a tool&amp;quot; further down)&lt;br /&gt;
&lt;br /&gt;
You can use right click - equip to wear armor and jewelry (when you get it).  If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.&lt;br /&gt;
&lt;br /&gt;
As a noob, there aren't many mobs you can kill - even rats can be too tough.  It is usually better to run, get the guards on it, then turn and fight.  But what can you kill, when your skills are so low?&lt;br /&gt;
&lt;br /&gt;
*[[Wild_cat|Wild cat]] as long as it is Young, Adolescent, or Mature.  Aged and Old may be possible, but those with [[Animal_conditions|conditions]] should be avoided.&lt;br /&gt;
&lt;br /&gt;
*[[Large_rat|Large Rat]] same as Wild cat.&lt;br /&gt;
&lt;br /&gt;
*[[Pheasant]], [[Rooster]], [[Hen]], [[Chicken]], and [[Pig]] are generally easier than Wild cats and Large rats, but watch for those conditions!  Also, make sure you are armed!  Even with good fight skill, they are tough opponents when unarmed and unarmored.&lt;br /&gt;
&lt;br /&gt;
*[[Foal]], [[Deer]], [[Calf]], and [[Cow]] are about the same as Large rats and Wild cats.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
After combat (with mobs or the terrain) you probably have some wounds.  Open your character window.  In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box).  This will bring up the wounds view, showing a skeleton.  If you are healthy, no wounds, the outline around the skeleton will be clear.  If you have wounds, it will be shaded in, according to how badly wounded you are.  Right click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.&lt;br /&gt;
&lt;br /&gt;
To heal a wound, you can:&lt;br /&gt;
&lt;br /&gt;
1) Bind it by using [[cotton]] on it, if you have any.  [[Rags]] work as well. These will sometimes lower the damage when they are applied, and will continue to help reduce the damage in small increments until the wound is healed.  It does not work as well on bruises or burns.&lt;br /&gt;
&lt;br /&gt;
2) Use a [[healing cover]] on it.  Healing covers won't give you a nice initial reduction in damage like cotton and rags will, but they will reduce the damage in larger increments.  There are several levels of potency.  Be sure to read up on them before making and using them.&lt;br /&gt;
&lt;br /&gt;
3) Use [[farmer's salve]] on it.  Farmer's salve only works on bruises, poison, and internal wounds.&lt;br /&gt;
&lt;br /&gt;
4) Get a priest to heal you.&lt;br /&gt;
&lt;br /&gt;
== Running for Cover ==&lt;br /&gt;
&lt;br /&gt;
As a noob, you'll have to run.  A lot.  So here are a few tips, most obvious saved for last:&lt;br /&gt;
&lt;br /&gt;
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type &amp;quot;help&amp;quot; in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance.  They'll even let you loot the corpse.  Isn't that special?  If it's on a hill, the 20 tile range may be extended.  &amp;quot;Help&amp;quot; or &amp;quot;Guards!&amp;quot; are good to quick-key.  '''Open the console (F1) and type ''bind 0 &amp;quot;say Guards!&amp;quot;''''' to bind saying guards in local chat to the number 0 key (you can use any key you want, not just 0 - but be sure you don't override a useful bind!).&lt;br /&gt;
&lt;br /&gt;
2) Deeded lands are great places to drag aggro trains to.  Especially if no players are there.  The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.&lt;br /&gt;
&lt;br /&gt;
   A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]&lt;br /&gt;
&lt;br /&gt;
When a mob is engaged by NPCs, you can run around it and attack it from behind.  Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log.  In this case, you should switch your attack stance from normal (sword) to aggressive (axe).  This way, you will earn fighting skill for aggressive without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Fence gates and gatehouses are great too, if they will open for you.  You can go in, and whatever is chasing you (usually) can't.  Trolls can, though, and they will even go through locked doors and gates.&lt;br /&gt;
&lt;br /&gt;
4) Water is a good place to lose most aggro.  Some swim though (like bears and crocodiles) and water doesn't work as well on them.&lt;br /&gt;
&lt;br /&gt;
5) Always carry water with you.  Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]].  Do your best to stay hydrated.  This will allow your stamina to regenerate quickly.  If possible, get [[juice]] or [[wine]].  They are a must for PVP, and can be very useful in PVE.&lt;br /&gt;
&lt;br /&gt;
6) Travel light.  If you forage, eat the berries and nuts as you go.  [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight.  Don't pick up [[meat]], either, unless you have a bowl or two to cook it in.  [[fur|Furs]] aren't worth much, either, unless you are building a bed.  [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy.  Leave them alone unless you are ready to make [[leather]].  Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them.  Cotton is better for healing, but you won't get much until your foraging skill goes above 10.  You have to decide whether to pick the seeds or keep it to use.&lt;br /&gt;
&lt;br /&gt;
7) Watch your [[stamina]].  Low stamina will get you killed even if you are an experienced fighter.  Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.&lt;br /&gt;
&lt;br /&gt;
== [[Backpack]] ==&lt;br /&gt;
&lt;br /&gt;
Equip your backpack to your torso.  You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip.  There!  Now you can carry more.  It doesn't do that much good until you equip it.  This wiki also covers other less intuitive uses of backpacks, mainly in crafting.  The status bar also shows your backpack (and quiver) if equipped.  You can open it from this icon as well (so you don't have to open the character sheet to access the backpack).  Otherwise, to get to items in the backpack, you have to open your character window and double click on the backpack icon.&lt;br /&gt;
&lt;br /&gt;
== [[Toolbelt]] ==&lt;br /&gt;
&lt;br /&gt;
Really useful once equipped to your waist (belt icon); right click - equip.  The slots available are dependent on its quality (quality/10 rounded down).  These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Activate a tool ==&lt;br /&gt;
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it.  Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]).  Items can also be activated the same way (see Storing Water below).&lt;br /&gt;
&lt;br /&gt;
After activating a tool, you can use it on multiple items at a time, by:&lt;br /&gt;
&lt;br /&gt;
* using it on a stack of items (that are material for the action)&lt;br /&gt;
* using it on a highlighted group of items (that are material for the action)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Double click a saw&lt;br /&gt;
Select a log&lt;br /&gt;
Shift select or ctrl select a second log (under the first, or the one after that, so two or three are selected)&lt;br /&gt;
Right click on the selection, choose &amp;quot;Create&amp;gt; Weapons&amp;gt; plank&amp;quot;  Or select the stack placeholder to automatically get the first 3 items in the stack.&lt;br /&gt;
&lt;br /&gt;
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gain after 30.  Watch your stamina though, some actions will use it up.  Stamina lowering actions also execute more slowly for subsequent actions due to lowered stamina from previous actions.&lt;br /&gt;
&lt;br /&gt;
== Butcher that corpse ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Carving knife]] and right click on the corpse - select &amp;quot;Butcher.&amp;quot;  The event window tells you what you got, and what you failed to get, from the corpse.  Right click the corpse and select &amp;quot;Open&amp;quot; to pick the items up.  A [[butchering knife]] does a better job, so make, beg, or buy one when you can.&lt;br /&gt;
&lt;br /&gt;
== Now, bury it ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Shovel]], right click the corpse, and select &amp;quot;Bury.&amp;quot;  This can be done on any corpse that is sitting on dirt.  A tree, bush, or grass tile is the same as dirt for burial.  If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).&lt;br /&gt;
&lt;br /&gt;
If you are really poor, the shovel can be used to butcher corpses too.&lt;br /&gt;
&lt;br /&gt;
== Combining Items ==&lt;br /&gt;
&lt;br /&gt;
Activate one of the items to be combined, then right click the second and choose combine.  Only basic item type matters - a scrap of pinewood q30.00 wt1.50  will combine with a scrap of olivewood q80.00 wt0.50.  Metals such as [[Iron lump]] need to be glowing hot for a combine to work.  Also, metals will only combine with the same type of metal except for [[metallurgy|alloys]].&lt;br /&gt;
&lt;br /&gt;
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine.  The activated one can be highlighted or not.&lt;br /&gt;
&lt;br /&gt;
Combining will average the item's quality, so avoid combining high quality materials with low quality!&lt;br /&gt;
&lt;br /&gt;
== Storing Water ==&lt;br /&gt;
&lt;br /&gt;
One of the first things recommended for any new player to do is to make (at least one) clay jar(s).  One is adequate and will hold enough water for personal use over a few game days.  First, though, you have to:&lt;br /&gt;
&lt;br /&gt;
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary.  At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.&lt;br /&gt;
&lt;br /&gt;
2) Make a [[Clay jar]].  You might as well make a [[Clay bowl]] too.  Using your character window (equipment page), activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window).  You will probably not be completely successful on the first try.  This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon.  If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.&lt;br /&gt;
&lt;br /&gt;
  2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).&lt;br /&gt;
     Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.&lt;br /&gt;
&lt;br /&gt;
  2.2) Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).&lt;br /&gt;
     Apply it by right clicking the [[Clay jar]] and selecting &amp;quot;Mold&amp;quot; or &amp;quot;Water&amp;quot; if the tool is water.&lt;br /&gt;
&lt;br /&gt;
  2.3) Repeat the process with the suggested tool until the item is no longer unfinished.&lt;br /&gt;
&lt;br /&gt;
3) You will need to start a [[campfire]] (or use a [[forge]]).  To start a campfire:&lt;br /&gt;
&lt;br /&gt;
  3.1) Cut down a tree (not a fruit tree, you won't get enough wood).&lt;br /&gt;
    Activate the hatchet, right click a tree tile, and select &amp;quot;Chop Down,&amp;quot; just like the tutorial.&lt;br /&gt;
    You will probably have to take several chops at it.&lt;br /&gt;
&lt;br /&gt;
  3.2) Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select &amp;quot;Chop up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  3.3) Make something from a log.  I suggest [[Planks]] as you will need more later.&lt;br /&gt;
    Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]&lt;br /&gt;
    (see &amp;quot;Activate a Tool&amp;quot; above).&lt;br /&gt;
&lt;br /&gt;
  3.4) Activate your [[steel and flint]].&lt;br /&gt;
     Right click one of the [[kindling]] you just made and select &amp;quot;Make Container &amp;gt; campfire.&amp;quot;&lt;br /&gt;
     If it fails, continue lighting [[kindling]] until you get a [[campfire]].&lt;br /&gt;
     You need at least 1.50 kindling to start a campfire, so make more if you need to.&lt;br /&gt;
     You can also combine kindling like you can wood scraps.&lt;br /&gt;
&lt;br /&gt;
4) Put a log in the campfire.  Activate the log you want to burn. Right click the campfire, select &amp;quot;Burn.&amp;quot;  You can also add some [[wood scraps]] too.&lt;br /&gt;
&lt;br /&gt;
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select &amp;quot;Open,&amp;quot; and drag the clay jars and bowls into it).  You can fire several at a time.&lt;br /&gt;
&lt;br /&gt;
6) Once they turn pinkish red (terra cotta) they are done.  If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire.  Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.&lt;br /&gt;
&lt;br /&gt;
7) Take the [[Pottery jar]](s) to a water source.&lt;br /&gt;
&lt;br /&gt;
8) Activate a [[Pottery jar]], right click the water source&lt;br /&gt;
&lt;br /&gt;
   8.1) For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.&lt;br /&gt;
&lt;br /&gt;
   8.2) If it is a [[well]], [[fountain]], or some other container you will have to &amp;quot;Open&amp;quot; it first.&lt;br /&gt;
     Right click on the water in the container and select '''Fill'''.  &lt;br /&gt;
&lt;br /&gt;
Voila!  A filled water jar!&lt;br /&gt;
&lt;br /&gt;
[[small barrel|Small barrels]] are also great for storing water, and useful for smithing.&lt;br /&gt;
&lt;br /&gt;
==Ride that horse!==&lt;br /&gt;
&lt;br /&gt;
Horses are great for getting around.  They are even better for fighting.  That irritating slowdown you get because you are hurting?  It doesn't affect you while on horseback.  That makes it easier for you to run off and heal up.&lt;br /&gt;
&lt;br /&gt;
The first thing you need for a horse is a place to keep it.  A fenced in area with trees or grass works fine.  4 tiles per horse is usually enough.&lt;br /&gt;
&lt;br /&gt;
Next, you will need a rope.  Ropes are easy to make, but require [[wemp fibre]].  If you don't have any, you will need to forage/grow some [[wemp]].  Then, you need to make a [[rope tool]] and make [[rope]]s.  Or, you could go to the nearest market and buy a couple.&lt;br /&gt;
&lt;br /&gt;
Now, you need to go horse hunting.  Horses spawn on steppe, so you will usually find some there.  They often migrate to forests, though, for the grass.  So, keep an eye out when you get close to steppe, and search nearby forests if you don't find any on the steppe.&lt;br /&gt;
&lt;br /&gt;
Try to find a mature or aged horse.  Old, venerable, and adolescent can also be ridden and hitched to carts, but are not so good for breeding.  Old and venerable because they are getting too old (venerable parents have a chance to give their offspring [[animal husbandry|deformities]].  Adolescent horses because they can't breed yet.&lt;br /&gt;
&lt;br /&gt;
Once you find a horse, activate the rope, right click on it, and select Lead.  If you BC (body control) is over 21, you can right click on it again and select Ride.  Repeat as necessary to use all your ropes (if you are riding, the rope you used to lead your mount is free to lead another animal).&lt;br /&gt;
&lt;br /&gt;
Now you've done it!  You've started your own horse farm!&lt;br /&gt;
&lt;br /&gt;
==Village Etiquette==&lt;br /&gt;
&lt;br /&gt;
Villages often have rules, especially for new members.  To those not familiar with how Wurm works, village rules may seem restrictive.  However, they are there to preserve the resources of the village, not to &amp;quot;test&amp;quot; new members nor because new members are not trusted.  Common rules and the reasons for them are:&lt;br /&gt;
&lt;br /&gt;
'''1) New members may only mine from designated ore veins.'''  The designated veins are often low quality ore.  This ore is suitable for new players since their skills are still low.  When mining ore, the miner's skill effectively caps the quality of the ore mined.  Nor does mining a high quality vein significantly increase the miner's skill; if skill is under 20, the best skill gain is actually on rock (cave walls).  Having ore available to new villagers is a necessity.  For their part, new villagers must realize their low mining skills sours quality ore.&lt;br /&gt;
&lt;br /&gt;
'''2) New members may only use designated Bulk Storage Bins (BSBs).'''  One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL).  Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL).  Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it.  Unfortunately, doing so degrades the QL of all the oak logs in the BSB.  If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.&lt;br /&gt;
&lt;br /&gt;
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.'''  This one is a bit onerus.  It may make you feel like a slave.  However, each of these improves the new player's basic characteristics (right click on a characteristic and choose What's This? at the bottom).  One may even notice that as they grind out these menial chores the quality of the resources improves.  Even dirt has a QL (how weird is that?).  Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)&lt;br /&gt;
&lt;br /&gt;
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.'''  You may not believe this, but this one is as much for your own protection as it is to protect village resources.  New players don't have much in the way of fight skills, weapon skills, or characteristics.  Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use).  Practice dolls are good for fight skills and weapon skills.  Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet).  Only deer and partridges can be called easy, and even they can kill you early on.  More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full.  Do try to get a [[Butchering knife]] before doing so.  [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
==Voice Chat Rules==&lt;br /&gt;
&lt;br /&gt;
Many villages and alliances that have voice chat also have some rules that go with using it.  Much like the village rules discussed above, villagers establish sets of rules because they work, not because they like making onerous rules.&lt;br /&gt;
&lt;br /&gt;
'''1) Chat has a designated speaker (usually in force during raids or PVP events).  Only that speaker should be talking in chat unless they ask you a direct question.'''  Comms discipline is very important on a raid.  Otherwise, voice tends to get chaotic, with several people yelling at each other at once.  The key is being able to trust your raid leader and the designated speaker (also called a &amp;quot;caller&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
''This is still a work in progress''&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=86383</id>
		<title>Guides:The Little Things</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=86383"/>
		<updated>2014-05-31T00:16:35Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them.  This article is to help you keep from getting so frustrated by these little things.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
First, hopefully before you get into combat, equip your character.  This should be the very first thing you do after logging in or reviving after dying.&lt;br /&gt;
&lt;br /&gt;
1) Open your inventory.&lt;br /&gt;
    &lt;br /&gt;
2) Open your character window.  You can do this by using the menu or by double clicking on your health/stamina/food/water bar.&lt;br /&gt;
&lt;br /&gt;
3) Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
4) Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
Now that your weapon and shield are equipped, you can enter combat.  [[fighting|Fighting]] covers this rather well.  This also points up the difference between equipping and activating (see &amp;quot;Activate a tool&amp;quot; further down)&lt;br /&gt;
&lt;br /&gt;
You can use right click - equip to wear armor and jewelry (when you get it).  If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.&lt;br /&gt;
&lt;br /&gt;
As a noob, there aren't many mobs you can kill - even rats can be too tough.  It is usually better to run, get the guards on it, then turn and fight.  But what can you take, when your skills are so low?&lt;br /&gt;
&lt;br /&gt;
[[Wild_cat|Wild cat]] as long as it is Young, Adolescent, or Mature.  Aged and Old may be possible, but those with [[Animal_conditions|conditions]] should be avoided.&lt;br /&gt;
&lt;br /&gt;
[[Large_rat|Large Rat]] same as Wild cat.&lt;br /&gt;
&lt;br /&gt;
[[Pheasant]], [[Rooster]], [[Hen]], [[Chicken]], and [[Pig]] are generally easier than Wild cats and Large rats, but watch for those conditions!  Also, make sure you are armed!  Even with good fight skill, they are tough opponents when unarmed and unarmored.&lt;br /&gt;
&lt;br /&gt;
[[Foal]], [[Deer]], [[Calf]], and [[Cow]] are about the same as Large rats and Wild cats.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
After combat (with mobs or the terrain) you probably have some wounds.  Open your character window.  In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box).  This will bring up the wounds view, showing a skeleton.  If you are healthy, no wounds, the outline around the skeleton will be clear.  If you have wounds, it will be shaded in, according to how badly wounded you are.  Right click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.&lt;br /&gt;
&lt;br /&gt;
To heal a wound, you can:&lt;br /&gt;
&lt;br /&gt;
1) Bind it by using [[cotton]] on it, if you have any.  [[Rags]] work as well. These will sometimes lower the damage when they are applied, and will continue to help reduce the damage in small increments until the wound is healed.  It does not work as well on bruises or burns.&lt;br /&gt;
&lt;br /&gt;
2) Use a [[healing cover]] on it.  Healing covers won't give you a nice initial reduction in damage like cotton and rags will, but they will reduce the damage in larger increments.  There are several levels of potency.  Be sure to read up on them before making and using them.&lt;br /&gt;
&lt;br /&gt;
3) Use [[farmer's salve]] on it.  Farmer's salve only works on bruises, poison, and internal wounds.&lt;br /&gt;
&lt;br /&gt;
4) Get a priest to heal you.&lt;br /&gt;
&lt;br /&gt;
== Running for Cover ==&lt;br /&gt;
&lt;br /&gt;
As a noob, you'll have to run.  A lot.  So here are a few tips, most obvious saved for last:&lt;br /&gt;
&lt;br /&gt;
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type &amp;quot;help&amp;quot; in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance.  They'll even let you loot the corpse.  Isn't that special?  If it's on a hill, the 20 tile range may be extended.  &amp;quot;Help&amp;quot; or &amp;quot;Guards!&amp;quot; are good to quick-key.  '''Open the console (F1) and type ''bind 0 &amp;quot;say Guards!&amp;quot;''''' to bind saying guards in local chat to the number 0 key (you can use any key you want, not just 0 - but be sure you don't override a useful bind!).&lt;br /&gt;
&lt;br /&gt;
2) Deeded lands are great places to drag aggro trains to.  Especially if no players are there.  The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.&lt;br /&gt;
&lt;br /&gt;
   A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]&lt;br /&gt;
&lt;br /&gt;
When a mob is engaged by NPCs, you can run around it and attack it from behind.  Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log.  In this case, you should switch your attack stance from normal (sword) to aggressive (axe).  This way, you will earn fighting skill for aggressive without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Fence gates and gatehouses are great too, if they will open for you.  You can go in, and whatever is chasing you (usually) can't.  Trolls can, though, and they will even go through locked doors and gates.&lt;br /&gt;
&lt;br /&gt;
4) Water is a good place to lose most aggro.  Some swim though (like bears and crocodiles) and water doesn't work as well on them.&lt;br /&gt;
&lt;br /&gt;
5) Always carry water with you.  Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]].  Do your best to stay hydrated.  This will allow your stamina to regenerate quickly.  If possible, get [[juice]] or [[wine]].  They are a must for PVP, and can be very useful in PVE.&lt;br /&gt;
&lt;br /&gt;
6) Travel light.  If you forage, eat the berries and nuts as you go.  [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight.  Don't pick up [[meat]], either, unless you have a bowl or two to cook it in.  [[fur|Furs]] aren't worth much, either, unless you are building a bed.  [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy.  Leave them alone unless you are ready to make [[leather]].  Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them.  Cotton is better for healing, but you won't get much until your foraging skill goes above 10.  You have to decide whether to pick the seeds or keep it to use.&lt;br /&gt;
&lt;br /&gt;
7) Watch your [[stamina]].  Low stamina will get you killed even if you are an experienced fighter.  Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.&lt;br /&gt;
&lt;br /&gt;
== [[Backpack]] ==&lt;br /&gt;
&lt;br /&gt;
Equip your backpack to your torso.  You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip.  There!  Now you can carry more.  It doesn't do that much good until you equip it.  This wiki also covers other less intuitive uses of backpacks, mainly in crafting.  The status bar also shows your backpack (and quiver) if equipped.  You can open it from this icon as well (so you don't have to open the character sheet to access the backpack).  Otherwise, to get to items in the backpack, you have to open your character window and double click on the backpack icon.&lt;br /&gt;
&lt;br /&gt;
== [[Toolbelt]] ==&lt;br /&gt;
&lt;br /&gt;
Really useful once equipped to your waist (belt icon); right click - equip.  The slots available are dependent on its quality (quality/10 rounded down).  These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Activate a tool ==&lt;br /&gt;
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it.  Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]).  Items can also be activated the same way (see Storing Water below).&lt;br /&gt;
&lt;br /&gt;
After activating a tool, you can use it on multiple items at a time, by:&lt;br /&gt;
&lt;br /&gt;
* using it on a stack of items (that are material for the action)&lt;br /&gt;
* using it on a highlighted group of items (that are material for the action)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Double click a saw&lt;br /&gt;
Select a log&lt;br /&gt;
Shift select or ctrl select a second log (under the first, or the one after that, so two or three are selected)&lt;br /&gt;
Right click on the selection, choose &amp;quot;Create&amp;gt; Weapons&amp;gt; plank&amp;quot;  Or select the stack placeholder to automatically get the first 3 items in the stack.&lt;br /&gt;
&lt;br /&gt;
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gain after 30.  Watch your stamina though, some actions will use it up.  Stamina lowering actions also execute more slowly for subsequent actions due to lowered stamina from previous actions.&lt;br /&gt;
&lt;br /&gt;
== Butcher that corpse ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Carving knife]] and right click on the corpse - select &amp;quot;Butcher.&amp;quot;  The event window tells you what you got, and what you failed to get, from the corpse.  Right click the corpse and select &amp;quot;Open&amp;quot; to pick the items up.  A [[butchering knife]] does a better job, so make, beg, or buy one when you can.&lt;br /&gt;
&lt;br /&gt;
== Now, bury it ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Shovel]], right click the corpse, and select &amp;quot;Bury.&amp;quot;  This can be done on any corpse that is sitting on dirt.  A tree, bush, or grass tile is the same as dirt for burial.  If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).&lt;br /&gt;
&lt;br /&gt;
If you are really poor, the shovel can be used to butcher corpses too.&lt;br /&gt;
&lt;br /&gt;
== Combining Items ==&lt;br /&gt;
&lt;br /&gt;
Activate one of the items to be combined, then right click the second and choose combine.  Only basic item type matters - a scrap of pinewood q30.00 wt1.50  will combine with a scrap of olivewood q80.00 wt0.50.  Metals such as [[Iron lump]] need to be glowing hot for a combine to work.  Also, metals will only combine with the same type of metal except for [[metallurgy|alloys]].&lt;br /&gt;
&lt;br /&gt;
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine.  The activated one can be highlighted or not.&lt;br /&gt;
&lt;br /&gt;
Combining will average the item's quality, so avoid combining high quality materials with low quality!&lt;br /&gt;
&lt;br /&gt;
== Storing Water ==&lt;br /&gt;
&lt;br /&gt;
One of the first things recommended for any new player to do is to make (at least one) clay jar(s).  One is adequate and will hold enough water for personal use over a few game days.  First, though, you have to:&lt;br /&gt;
&lt;br /&gt;
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary.  At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.&lt;br /&gt;
&lt;br /&gt;
2) Make a [[Clay jar]].  You might as well make a [[Clay bowl]] too.  Using your character window (equipment page), activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window).  You will probably not be completely successful on the first try.  This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon.  If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.&lt;br /&gt;
&lt;br /&gt;
  2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).&lt;br /&gt;
     Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.&lt;br /&gt;
&lt;br /&gt;
  2.2) Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).&lt;br /&gt;
     Apply it by right clicking the [[Clay jar]] and selecting &amp;quot;Mold&amp;quot; or &amp;quot;Water&amp;quot; if the tool is water.&lt;br /&gt;
&lt;br /&gt;
  2.3) Repeat the process with the suggested tool until the item is no longer unfinished.&lt;br /&gt;
&lt;br /&gt;
3) You will need to start a [[campfire]] (or use a [[forge]]).  To start a campfire:&lt;br /&gt;
&lt;br /&gt;
  3.1) Cut down a tree (not a fruit tree, you won't get enough wood).&lt;br /&gt;
    Activate the hatchet, right click a tree tile, and select &amp;quot;Chop Down,&amp;quot; just like the tutorial.&lt;br /&gt;
    You will probably have to take several chops at it.&lt;br /&gt;
&lt;br /&gt;
  3.2) Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select &amp;quot;Chop up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  3.3) Make something from a log.  I suggest [[Planks]] as you will need more later.&lt;br /&gt;
    Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]&lt;br /&gt;
    (see &amp;quot;Activate a Tool&amp;quot; above).&lt;br /&gt;
&lt;br /&gt;
  3.4) Activate your [[steel and flint]].&lt;br /&gt;
     Right click one of the [[kindling]] you just made and select &amp;quot;Make Container &amp;gt; campfire.&amp;quot;&lt;br /&gt;
     If it fails, continue lighting [[kindling]] until you get a [[campfire]].&lt;br /&gt;
     You need at least 1.50 kindling to start a campfire, so make more if you need to.&lt;br /&gt;
     You can also combine kindling like you can wood scraps.&lt;br /&gt;
&lt;br /&gt;
4) Put a log in the campfire.  Activate the log you want to burn. Right click the campfire, select &amp;quot;Burn.&amp;quot;  You can also add some [[wood scraps]] too.&lt;br /&gt;
&lt;br /&gt;
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select &amp;quot;Open,&amp;quot; and drag the clay jars and bowls into it).  You can fire several at a time.&lt;br /&gt;
&lt;br /&gt;
6) Once they turn pinkish red (terra cotta) they are done.  If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire.  Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.&lt;br /&gt;
&lt;br /&gt;
7) Take the [[Pottery jar]](s) to a water source.&lt;br /&gt;
&lt;br /&gt;
8) Activate a [[Pottery jar]], right click the water source&lt;br /&gt;
&lt;br /&gt;
   8.1) For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.&lt;br /&gt;
&lt;br /&gt;
   8.2) If it is a [[well]], [[fountain]], or some other container you will have to &amp;quot;Open&amp;quot; it first.&lt;br /&gt;
     Right click on the water in the container and select '''Fill'''.  &lt;br /&gt;
&lt;br /&gt;
Voila!  A filled water jar!&lt;br /&gt;
&lt;br /&gt;
[[small barrel|Small barrels]] are also great for storing water, and useful for smithing.&lt;br /&gt;
&lt;br /&gt;
==Ride that horse!==&lt;br /&gt;
&lt;br /&gt;
Horses are great for getting around.  They are even better for fighting.  That irritating slowdown you get because you are hurting?  It doesn't affect you while on horseback.  That makes it easier for you to run off and heal up.&lt;br /&gt;
&lt;br /&gt;
The first thing you need for a horse is a place to keep it.  A fenced in area with trees or grass works fine.  4 tiles per horse is usually enough.&lt;br /&gt;
&lt;br /&gt;
Next, you will need a rope.  Ropes are easy to make, but require [[wemp fibre]].  If you don't have any, you will need to forage/grow some [[wemp]].  Then, you need to make a [[rope tool]] and make [[rope]]s.  Or, you could go to the nearest market and buy a couple.&lt;br /&gt;
&lt;br /&gt;
Now, you need to go horse hunting.  Horses spawn on steppe, so you will usually find some there.  They often migrate to forests, though, for the grass.  So, keep an eye out when you get close to steppe, and search nearby forests if you don't find any on the steppe.&lt;br /&gt;
&lt;br /&gt;
Try to find a mature or aged horse.  Old, venerable, and adolescent can also be ridden and hitched to carts, but are not so good for breeding.  Old and venerable because they are getting too old (venerable parents have a chance to give their offspring [[animal husbandry|deformities]].  Adolescent horses because they can't breed yet.&lt;br /&gt;
&lt;br /&gt;
Once you find a horse, activate the rope, right click on it, and select Lead.  If you BC (body control) is over 21, you can right click on it again and select Ride.  Repeat as necessary to use all your ropes (if you are riding, the rope you used to lead your mount is free to lead another animal).&lt;br /&gt;
&lt;br /&gt;
Now you've done it!  You've started your own horse farm!&lt;br /&gt;
&lt;br /&gt;
==Village Etiquette==&lt;br /&gt;
&lt;br /&gt;
Villages often have rules, especially for new members.  To those not familiar with how Wurm works, village rules may seem restrictive.  However, they are there to preserve the resources of the village, not to &amp;quot;test&amp;quot; new members nor because new members are not trusted.  Common rules and the reasons for them are:&lt;br /&gt;
&lt;br /&gt;
'''1) New members may only mine from designated ore veins.'''  The designated veins are often low quality ore.  This ore is suitable for new players since their skills are still low.  When mining ore, the miner's skill effectively caps the quality of the ore mined.  Nor does mining a high quality vein significantly increase the miner's skill; if skill is under 20, the best skill gain is actually on rock (cave walls).  Having ore available to new villagers is a necessity.  For their part, new villagers must realize their low mining skills sours quality ore.&lt;br /&gt;
&lt;br /&gt;
'''2) New members may only use designated Bulk Storage Bins (BSBs).'''  One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL).  Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL).  Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it.  Unfortunately, doing so degrades the QL of all the oak logs in the BSB.  If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.&lt;br /&gt;
&lt;br /&gt;
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.'''  This one is a bit onerus.  It may make you feel like a slave.  However, each of these improves the new player's basic characteristics (right click on a characteristic and choose What's This? at the bottom).  One may even notice that as they grind out these menial chores the quality of the resources improves.  Even dirt has a QL (how weird is that?).  Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)&lt;br /&gt;
&lt;br /&gt;
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.'''  You may not believe this, but this one is as much for your own protection as it is to protect village resources.  New players don't have much in the way of fight skills, weapon skills, or characteristics.  Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use).  Practice dolls are good for fight skills and weapon skills.  Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet).  Only deer and partridges can be called easy, and even they can kill you early on.  More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full.  Do try to get a [[Butchering knife]] before doing so.  [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
==Voice Chat Rules==&lt;br /&gt;
&lt;br /&gt;
Many villages and alliances that have voice chat also have some rules that go with using it.  Much like the village rules discussed above, villagers establish sets of rules because they work, not because they like making onerous rules.&lt;br /&gt;
&lt;br /&gt;
'''1) Chat has a designated speaker (usually in force during raids or PVP events).  Only that speaker should be talking in chat unless they ask you a direct question.'''  Comms discipline is very important on a raid.  Otherwise, voice tends to get chaotic, with several people yelling at each other at once.  The key is being able to trust your raid leader and the designated speaker (also called a &amp;quot;caller&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
''This is still a work in progress''&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=83247</id>
		<title>Special move</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=83247"/>
		<updated>2014-01-02T03:30:08Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Mol-Rehan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Special moves are gained when you have enough skill in a specific weapon. You can only perform special moves with your primary weapon (a weapon equipped in your right hand), and in certain stances. &lt;br /&gt;
There are about 6 different moves in each class of weapons, in each kingdom. Special moves cost more stamina to use than regular attacks, but instead inflict more damage, multiple wounds or add some kind of effect. If you fail to perform the move it will cost you 1/10 of the original stamina cost. The chance to hit remains the same as you usually have. Special moves cannot be parried, glanced, or dodged. Special moves cannot be initiated if the opponent takes a protective stance that protects the area you are aiming at.  You will not be able to execute special moves in a fight until after you are into the fight and can focus.  Some moves require higher focus levels to activate, and doing so will lower your focus level.&lt;br /&gt;
&lt;br /&gt;
These classes are: &lt;br /&gt;
* [[Swords]] - special moves affect focus levels &lt;br /&gt;
* [[Axes]] - identical to swords&lt;br /&gt;
* [[Mauls]] - special moves affect food and water supply&lt;br /&gt;
* [[Knives]] - all moves cause stuns&lt;br /&gt;
&lt;br /&gt;
''Note that some tools also have special moves, but from one of these classes mentioned above.''&lt;br /&gt;
&lt;br /&gt;
Different kingdoms learn different  names for moves. &lt;br /&gt;
&lt;br /&gt;
[[Jenn-Kellon]]:&lt;br /&gt;
* slightly shorter timers with sword moves&lt;br /&gt;
* slightly longer timer with maul moves, and less maul moves.&lt;br /&gt;
&lt;br /&gt;
[[Horde of the Summoned]]:&lt;br /&gt;
* slightly faster timers with maul moves and more of them.&lt;br /&gt;
* slightly longer timer with swords&lt;br /&gt;
&lt;br /&gt;
[[Mol-Rehan]]:&lt;br /&gt;
* normal timers for swords.&lt;br /&gt;
* normal timers for mauls and more of them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Freedom]]:&lt;br /&gt;
* Average time to perform the move.&lt;br /&gt;
* Average damage wounds.&lt;br /&gt;
* Creates multiple wounds/drains stamina/breaks concentration.&lt;br /&gt;
&lt;br /&gt;
==Special moves==&lt;br /&gt;
&lt;br /&gt;
===Jenn-Kellon===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the Left arm twice, and target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent twice in the torso, and once in the left arm. Target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, and drains its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 Seconds&lt;br /&gt;
&lt;br /&gt;
Two very light hits one arm, and a medium hit on the other arm. Target loses concetration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Crayfish''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Right, Lower Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&lt;br /&gt;
Adds a wound with extra damage and stuns the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Mommys pearl''' (Gained at 50 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: ? seconds&lt;br /&gt;
&lt;br /&gt;
Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
'''Iron Hammer:'''&lt;br /&gt;
* '''Sour marmalade''' (Gained at ? skill)&lt;br /&gt;
Stances: Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the body, stamina drain, thorws up the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Right, Upper Center, Upper Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 secondss&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain, stunning attack.&lt;br /&gt;
&lt;br /&gt;
* '''Union of the snake''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center, Lower left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the head, stamina drain.&lt;br /&gt;
&lt;br /&gt;
'''Shovel:'''&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&lt;br /&gt;
Two light hits to the right arm, one hard hit to the left arm.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
* '''Twilfit twin'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Two hard hit to the legs, target looses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
===Horde of the Summoned===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Dark grace''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter, lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent three times and reduces its concentration (focus).&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Hurting scion''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Red wind''' (Gained at ? skill)&lt;br /&gt;
Stances: Center.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''True blood''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Wanderer''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Double impact''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dissolver''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Kiss goodnight''' (Gained at 30 skill (15 skill Epic))&lt;br /&gt;
Stances: Uppercenter, upper left and upper right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, drains some of its stamina and makes it throw up.&lt;br /&gt;
&lt;br /&gt;
In-game text:&lt;br /&gt;
  [22:34:35] You try a Kiss goodnight.&lt;br /&gt;
  [22:34:35] You pound Old troll pretty hard in the body and irritate it.&lt;br /&gt;
  [22:34:35] Old troll is drained of stamina and gasps for air.&lt;br /&gt;
  [22:34:35] Old troll throws up from the impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Squarepusher''' (Gained at 30 skill (Epic))&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Wanderer''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Mol-Rehan===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Upper Left, upper center, and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Faithpush''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Lower Left, Lower Center and Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Winged Fang''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
The target loses concentration&lt;br /&gt;
&lt;br /&gt;
* '''Bonebringer''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: Unknown&lt;br /&gt;
&lt;br /&gt;
Target loses concentration&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Upper Left, Upper Center, and Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Minimum focus level: 1 (You balance your feet and your soul)&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Triple Impact''' (Gained at 40 (small maul/ maul/ large maul) skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
Hits the target with a series of 3 hits.&lt;br /&gt;
&lt;br /&gt;
* '''Faithpush''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Lower Left, Lower Center and Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Minimum focus level: 1 (You balance your feet and your soul)&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
* '''Rotten Stomach''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Lower left, lower center, and lower right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Pain Thing''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and causes target to throw up.&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Freedom===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at &amp;lt;30 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Backbreaker''' (Gained at &amp;lt;40 skill)&lt;br /&gt;
Stances: Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Two hits to arms for small amount of damage. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Bloodscion''' (Gained at 40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Up to three hits to various parts of the body. Loses Concentration&lt;br /&gt;
&lt;br /&gt;
* '''Raktaktak''' (Gained at 50 skill)&lt;br /&gt;
Stances: Left, Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Small amount of damage to body. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Tattoo twice''' (Gained at &amp;gt;60? skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One hit to each arm. Loses concentration.&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Hammer Hand''' (Gained at ~40 skill)&lt;br /&gt;
Stances: Right, Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One medium hit to the torso, drains stamina (target gasps for air)&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Sleepwalker''' (Gained at 25 skill)&lt;br /&gt;
Stances: Upper center, upper left and upper right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 2 seconds, usually succeeds or fails in less than 2.&lt;br /&gt;
&amp;lt;br&amp;gt;One light hit to the body, drains some of its stamina (target gasps for air, then throws up)&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Eye Socket''' (Gained at ~45 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds, instant if success&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
* '''Sharp Twig''' (Gained at &amp;gt;30 skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns the opponent and inflicts one heavy blow to the torso.&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Snakebite''' (Gained at &amp;gt;40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the leg and stuns.&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once lightly in the body, drains stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=83246</id>
		<title>Special move</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=83246"/>
		<updated>2014-01-02T03:29:22Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Mol-Rehan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Special moves are gained when you have enough skill in a specific weapon. You can only perform special moves with your primary weapon (a weapon equipped in your right hand), and in certain stances. &lt;br /&gt;
There are about 6 different moves in each class of weapons, in each kingdom. Special moves cost more stamina to use than regular attacks, but instead inflict more damage, multiple wounds or add some kind of effect. If you fail to perform the move it will cost you 1/10 of the original stamina cost. The chance to hit remains the same as you usually have. Special moves cannot be parried, glanced, or dodged. Special moves cannot be initiated if the opponent takes a protective stance that protects the area you are aiming at.  You will not be able to execute special moves in a fight until after you are into the fight and can focus.  Some moves require higher focus levels to activate, and doing so will lower your focus level.&lt;br /&gt;
&lt;br /&gt;
These classes are: &lt;br /&gt;
* [[Swords]] - special moves affect focus levels &lt;br /&gt;
* [[Axes]] - identical to swords&lt;br /&gt;
* [[Mauls]] - special moves affect food and water supply&lt;br /&gt;
* [[Knives]] - all moves cause stuns&lt;br /&gt;
&lt;br /&gt;
''Note that some tools also have special moves, but from one of these classes mentioned above.''&lt;br /&gt;
&lt;br /&gt;
Different kingdoms learn different  names for moves. &lt;br /&gt;
&lt;br /&gt;
[[Jenn-Kellon]]:&lt;br /&gt;
* slightly shorter timers with sword moves&lt;br /&gt;
* slightly longer timer with maul moves, and less maul moves.&lt;br /&gt;
&lt;br /&gt;
[[Horde of the Summoned]]:&lt;br /&gt;
* slightly faster timers with maul moves and more of them.&lt;br /&gt;
* slightly longer timer with swords&lt;br /&gt;
&lt;br /&gt;
[[Mol-Rehan]]:&lt;br /&gt;
* normal timers for swords.&lt;br /&gt;
* normal timers for mauls and more of them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Freedom]]:&lt;br /&gt;
* Average time to perform the move.&lt;br /&gt;
* Average damage wounds.&lt;br /&gt;
* Creates multiple wounds/drains stamina/breaks concentration.&lt;br /&gt;
&lt;br /&gt;
==Special moves==&lt;br /&gt;
&lt;br /&gt;
===Jenn-Kellon===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the Left arm twice, and target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent twice in the torso, and once in the left arm. Target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, and drains its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 Seconds&lt;br /&gt;
&lt;br /&gt;
Two very light hits one arm, and a medium hit on the other arm. Target loses concetration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Crayfish''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Right, Lower Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&lt;br /&gt;
Adds a wound with extra damage and stuns the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Mommys pearl''' (Gained at 50 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: ? seconds&lt;br /&gt;
&lt;br /&gt;
Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
'''Iron Hammer:'''&lt;br /&gt;
* '''Sour marmalade''' (Gained at ? skill)&lt;br /&gt;
Stances: Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the body, stamina drain, thorws up the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Right, Upper Center, Upper Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 secondss&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain, stunning attack.&lt;br /&gt;
&lt;br /&gt;
* '''Union of the snake''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center, Lower left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the head, stamina drain.&lt;br /&gt;
&lt;br /&gt;
'''Shovel:'''&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&lt;br /&gt;
Two light hits to the right arm, one hard hit to the left arm.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
* '''Twilfit twin'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Two hard hit to the legs, target looses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
===Horde of the Summoned===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Dark grace''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter, lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent three times and reduces its concentration (focus).&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Hurting scion''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Red wind''' (Gained at ? skill)&lt;br /&gt;
Stances: Center.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''True blood''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Wanderer''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Double impact''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dissolver''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Kiss goodnight''' (Gained at 30 skill (15 skill Epic))&lt;br /&gt;
Stances: Uppercenter, upper left and upper right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, drains some of its stamina and makes it throw up.&lt;br /&gt;
&lt;br /&gt;
In-game text:&lt;br /&gt;
  [22:34:35] You try a Kiss goodnight.&lt;br /&gt;
  [22:34:35] You pound Old troll pretty hard in the body and irritate it.&lt;br /&gt;
  [22:34:35] Old troll is drained of stamina and gasps for air.&lt;br /&gt;
  [22:34:35] Old troll throws up from the impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Squarepusher''' (Gained at 30 skill (Epic))&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Wanderer''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Mol-Rehan===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Upper Left, upper center, and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Faithpush''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Lower Left, Lower Center and Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Winged Fang''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
The target loses concentration&lt;br /&gt;
&lt;br /&gt;
* '''Bonebringer''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: Unknown&lt;br /&gt;
&lt;br /&gt;
Target loses concentration&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Upper Left, Upper Center, and Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Minimum focus level: 1 (You balance your feet and your soul)&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Triple Impact''' (Gained at 40 (small maul/ maul/ large maul) skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
Hits the target with a series of 3 hits.&lt;br /&gt;
&lt;br /&gt;
* '''Faithpush''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Lower Left, Lower Center and Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Minimum focus level: 1 (You balance your feet and your soul)&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
* '''Rotten Stomach''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Lower left, lower center, and lower right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds*&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
 '''Pain Thing''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and causes target to throw up.&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Freedom===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at &amp;lt;30 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Backbreaker''' (Gained at &amp;lt;40 skill)&lt;br /&gt;
Stances: Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Two hits to arms for small amount of damage. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Bloodscion''' (Gained at 40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Up to three hits to various parts of the body. Loses Concentration&lt;br /&gt;
&lt;br /&gt;
* '''Raktaktak''' (Gained at 50 skill)&lt;br /&gt;
Stances: Left, Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Small amount of damage to body. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Tattoo twice''' (Gained at &amp;gt;60? skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One hit to each arm. Loses concentration.&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Hammer Hand''' (Gained at ~40 skill)&lt;br /&gt;
Stances: Right, Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One medium hit to the torso, drains stamina (target gasps for air)&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Sleepwalker''' (Gained at 25 skill)&lt;br /&gt;
Stances: Upper center, upper left and upper right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 2 seconds, usually succeeds or fails in less than 2.&lt;br /&gt;
&amp;lt;br&amp;gt;One light hit to the body, drains some of its stamina (target gasps for air, then throws up)&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Eye Socket''' (Gained at ~45 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds, instant if success&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
* '''Sharp Twig''' (Gained at &amp;gt;30 skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns the opponent and inflicts one heavy blow to the torso.&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Snakebite''' (Gained at &amp;gt;40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the leg and stuns.&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once lightly in the body, drains stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=83228</id>
		<title>Guides:The Little Things</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=83228"/>
		<updated>2013-12-31T23:31:46Z</updated>

		<summary type="html">&lt;p&gt;Delsten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them.  This article is to help you keep from getting so frustrated by these little things.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
First, hopefully before you get into combat, equip your character.  This should be the very first thing you do after logging in or reviving after dying.&lt;br /&gt;
&lt;br /&gt;
1) Open your inventory.&lt;br /&gt;
    &lt;br /&gt;
2) Open your character window.  You can do this by using the menu or by double clicking on your health/stamina/food/water bar.&lt;br /&gt;
&lt;br /&gt;
3) Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
4) Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
Now that your weapon and shield are equipped, you can enter combat.  [[fighting|Fighting]] covers this rather well.  This also points up the difference between equipping and activating (see &amp;quot;Activate a tool&amp;quot; further down)&lt;br /&gt;
&lt;br /&gt;
You can use right click - equip to wear armor and jewelry (when you get it).  If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
After combat (with mobs or the terrain) you probably have some wounds.  Open your character window.  In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box).  This will bring up the wounds view, showing a skeleton.  If you are healthy, no wounds, the outline around the skeleton will be clear.  If you have wounds, it will be shaded in, according to how badly wounded you are.  Right click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.&lt;br /&gt;
&lt;br /&gt;
To heal a wound, you can:&lt;br /&gt;
&lt;br /&gt;
1) Bind it by using [[cotton]] on it, if you have any.  [[Rags]] work as well. These will sometimes lower the damage when they are applied, and will continue to help reduce the damage in small increments until the wound is healed.  It does not work as well on bruises or burns.&lt;br /&gt;
&lt;br /&gt;
2) Use a [[healing cover]] on it.  Healing covers won't give you a nice initial reduction in damage like cotton and rags will, but they will reduce the damage in larger increments.  There are several levels of potency.  Be sure to read up on them before making and using them.&lt;br /&gt;
&lt;br /&gt;
3) Use [[farmer's salve]] on it.  Farmer's salve only works on bruises, poison, and internal wounds.&lt;br /&gt;
&lt;br /&gt;
4) Get a priest to heal you.&lt;br /&gt;
&lt;br /&gt;
== Running for Cover ==&lt;br /&gt;
&lt;br /&gt;
As a noob, you'll have to run.  A lot.  So here are a few tips, most obvious saved for last:&lt;br /&gt;
&lt;br /&gt;
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type &amp;quot;help&amp;quot; in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance.  They'll even let you loot the corpse.  Isn't that special?  If it's on a hill, the 20 tile range may be extended.  &amp;quot;Help&amp;quot; or &amp;quot;Guards!&amp;quot; are good to quick-key.  '''Open the console (F1) and type ''bind 0 &amp;quot;say Guards!&amp;quot;''''' to bind saying guards in local chat to the number 0 key (you can use any key you want, not just 0 - but be sure you don't override a useful bind!).&lt;br /&gt;
&lt;br /&gt;
2) Deeded lands are great places to drag aggro trains to.  Especially if no players are there.  The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.&lt;br /&gt;
&lt;br /&gt;
   A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]&lt;br /&gt;
&lt;br /&gt;
When a mob is engaged by NPCs, you can run around it and attack it from behind.  Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log.  In this case, you should switch your attack stance from normal (sword) to aggressive (axe).  This way, you will earn fighting skill for aggressive without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Fence gates and gatehouses are great too, if they will open for you.  You can go in, and whatever is chasing you (usually) can't.  Trolls can, though, and they will even go through locked doors and gates.&lt;br /&gt;
&lt;br /&gt;
4) Water is a good place to lose most aggro.  Some swim though (like bears and crocodiles) and water doesn't work as well on them.&lt;br /&gt;
&lt;br /&gt;
5) Always carry water with you.  Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]].  Do your best to stay hydrated.  This will allow your stamina to regenerate quickly.  If possible, get [[juice]] or [[wine]].  They are a must for PVP, and can be very useful in PVE.&lt;br /&gt;
&lt;br /&gt;
6) Travel light.  If you forage, eat the berries and nuts as you go.  [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight.  Don't pick up [[meat]], either, unless you have a bowl or two to cook it in.  [[fur|Furs]] aren't worth much, either, unless you are building a bed.  [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy.  Leave them alone unless you are ready to make [[leather]].  Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them.  Cotton is better for healing, but you won't get much until your foraging skill goes above 10.  You have to decide whether to pick the seeds or keep it to use.&lt;br /&gt;
&lt;br /&gt;
7) Watch your [[stamina]].  Low stamina will get you killed even if you are an experienced fighter.  Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.&lt;br /&gt;
&lt;br /&gt;
== [[Backpack]] ==&lt;br /&gt;
&lt;br /&gt;
Equip your backpack to your torso.  You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip.  There!  Now you can carry more.  It doesn't do that much good until you equip it.  This wiki also covers other less intuitive uses of backpacks, mainly in crafting.  The status bar also shows your backpack (and quiver) if equipped.  You can open it from this icon as well (so you don't have to open the character sheet to access the backpack).  Otherwise, to get to items in the backpack, you have to open your character window and double click on the backpack icon.&lt;br /&gt;
&lt;br /&gt;
== [[Toolbelt]] ==&lt;br /&gt;
&lt;br /&gt;
Really useful once equipped to your waist (belt icon); right click - equip.  The slots available are dependent on its quality (quality/10 rounded down).  These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Activate a tool ==&lt;br /&gt;
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it.  Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]).  Items can also be activated the same way (see Storing Water below).&lt;br /&gt;
&lt;br /&gt;
After activating a tool, you can use it on multiple items at a time, by:&lt;br /&gt;
&lt;br /&gt;
* using it on a stack of items (that are material for the action)&lt;br /&gt;
* using it on a highlighted group of items (that are material for the action)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Double click a saw&lt;br /&gt;
Select a log&lt;br /&gt;
Shift select or ctrl select a second log (under the first, or the one after that, so two or three are selected)&lt;br /&gt;
Right click on the selection, choose &amp;quot;Create&amp;gt; Weapons&amp;gt; plank&amp;quot;  Or select the stack placeholder to automatically get the first 3 items in the stack.&lt;br /&gt;
&lt;br /&gt;
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gain after 30.  Watch your stamina though, some actions will use it up.  Stamina lowering actions also execute more slowly for subsequent actions due to lowered stamina from previous actions.&lt;br /&gt;
&lt;br /&gt;
== Butcher that corpse ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Carving knife]] and right click on the corpse - select &amp;quot;Butcher.&amp;quot;  The event window tells you what you got, and what you failed to get, from the corpse.  Right click the corpse and select &amp;quot;Open&amp;quot; to pick the items up.  A [[butchering knife]] does a better job, so make, beg, or buy one when you can.&lt;br /&gt;
&lt;br /&gt;
== Now, bury it ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Shovel]], right click the corpse, and select &amp;quot;Bury.&amp;quot;  This can be done on any corpse that is sitting on dirt.  A tree, bush, or grass tile is the same as dirt for burial.  If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).&lt;br /&gt;
&lt;br /&gt;
If you are really poor, the shovel can be used to butcher corpses too.&lt;br /&gt;
&lt;br /&gt;
== Combining Items ==&lt;br /&gt;
&lt;br /&gt;
Activate one of the items to be combined, then right click the second and choose combine.  Only basic item type matters - a scrap of pinewood q30.00 wt1.50  will combine with a scrap of olivewood q80.00 wt0.50.  Metals such as [[Iron lump]] need to be glowing hot for a combine to work.  Also, metals will only combine with the same type of metal except for [[metallurgy|alloys]].&lt;br /&gt;
&lt;br /&gt;
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine.  The activated one can be highlighted or not.&lt;br /&gt;
&lt;br /&gt;
Combining will average the item's quality, so avoid combining high quality materials with low quality!&lt;br /&gt;
&lt;br /&gt;
== Storing Water ==&lt;br /&gt;
&lt;br /&gt;
One of the first things recommended for any new player to do is to make (at least one) clay jar(s).  One is adequate and will hold enough water for personal use over a few game days.  First, though, you have to:&lt;br /&gt;
&lt;br /&gt;
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary.  At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.&lt;br /&gt;
&lt;br /&gt;
2) Make a [[Clay jar]].  You might as well make a [[Clay bowl]] too.  Using your character window (equipment page), activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window).  You will probably not be completely successful on the first try.  This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon.  If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.&lt;br /&gt;
&lt;br /&gt;
  2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).&lt;br /&gt;
     Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.&lt;br /&gt;
&lt;br /&gt;
  2.2) Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).&lt;br /&gt;
     Apply it by right clicking the [[Clay jar]] and selecting &amp;quot;Mold&amp;quot; or &amp;quot;Water&amp;quot; if the tool is water.&lt;br /&gt;
&lt;br /&gt;
  2.3) Repeat the process with the suggested tool until the item is no longer unfinished.&lt;br /&gt;
&lt;br /&gt;
3) You will need to start a [[campfire]] (or use a [[forge]]).  To start a campfire:&lt;br /&gt;
&lt;br /&gt;
  3.1) Cut down a tree (not a fruit tree, you won't get enough wood).&lt;br /&gt;
    Activate the hatchet, right click a tree tile, and select &amp;quot;Chop Down,&amp;quot; just like the tutorial.&lt;br /&gt;
    You will probably have to take several chops at it.&lt;br /&gt;
&lt;br /&gt;
  3.2) Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select &amp;quot;Chop up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  3.3) Make something from a log.  I suggest [[Planks]] as you will need more later.&lt;br /&gt;
    Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]&lt;br /&gt;
    (see &amp;quot;Activate a Tool&amp;quot; above).&lt;br /&gt;
&lt;br /&gt;
  3.4) Activate your [[steel and flint]].&lt;br /&gt;
     Right click one of the [[kindling]] you just made and select &amp;quot;Make Container &amp;gt; campfire.&amp;quot;&lt;br /&gt;
     If it fails, continue lighting [[kindling]] until you get a [[campfire]].&lt;br /&gt;
     You need at least 1.50 kindling to start a campfire, so make more if you need to.&lt;br /&gt;
     You can also combine kindling like you can wood scraps.&lt;br /&gt;
&lt;br /&gt;
4) Put a log in the campfire.  Activate the log you want to burn. Right click the campfire, select &amp;quot;Burn.&amp;quot;  You can also add some [[wood scraps]] too.&lt;br /&gt;
&lt;br /&gt;
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select &amp;quot;Open,&amp;quot; and drag the clay jars and bowls into it).  You can fire several at a time.&lt;br /&gt;
&lt;br /&gt;
6) Once they turn pinkish red (terra cotta) they are done.  If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire.  Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.&lt;br /&gt;
&lt;br /&gt;
7) Take the [[Pottery jar]](s) to a water source.&lt;br /&gt;
&lt;br /&gt;
8) Activate a [[Pottery jar]], right click the water source&lt;br /&gt;
&lt;br /&gt;
   8.1) For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.&lt;br /&gt;
&lt;br /&gt;
   8.2) If it is a [[well]], [[fountain]], or some other container you will have to &amp;quot;Open&amp;quot; it first.&lt;br /&gt;
     Right click on the water in the container and select '''Fill'''.  &lt;br /&gt;
&lt;br /&gt;
Voila!  A filled water jar!&lt;br /&gt;
&lt;br /&gt;
[[small barrel|Small barrels]] are also great for storing water, and useful for smithing.&lt;br /&gt;
&lt;br /&gt;
==Ride that horse!==&lt;br /&gt;
&lt;br /&gt;
Horses are great for getting around.  They are even better for fighting.  That irritating slowdown you get because you are hurting?  It doesn't affect you while on horseback.  That makes it easier for you to run off and heal up.&lt;br /&gt;
&lt;br /&gt;
The first thing you need for a horse is a place to keep it.  A fenced in area with trees or grass works fine.  4 tiles per horse is usually enough.&lt;br /&gt;
&lt;br /&gt;
Next, you will need a rope.  Ropes are easy to make, but require [[wemp fibre]].  If you don't have any, you will need to forage/grow some [[wemp]].  Then, you need to make a [[rope tool]] and make [[rope]]s.  Or, you could go to the nearest market and buy a couple.&lt;br /&gt;
&lt;br /&gt;
Now, you need to go horse hunting.  Horses spawn on steppe, so you will usually find some there.  They often migrate to forests, though, for the grass.  So, keep an eye out when you get close to steppe, and search nearby forests if you don't find any on the steppe.&lt;br /&gt;
&lt;br /&gt;
Try to find a mature or aged horse.  Old, venerable, and adolescent can also be ridden and hitched to carts, but are not so good for breeding.  Old and venerable because they are getting too old (venerable parents have a chance to give their offspring [[animal husbandry|deformities]].  Adolescent horses because they can't breed yet.&lt;br /&gt;
&lt;br /&gt;
Once you find a horse, activate the rope, right click on it, and select Lead.  If you BC (body control) is over 21, you can right click on it again and select Ride.  Repeat as necessary to use all your ropes (if you are riding, the rope you used to lead your mount is free to lead another animal).&lt;br /&gt;
&lt;br /&gt;
Now you've done it!  You've started your own horse farm!&lt;br /&gt;
&lt;br /&gt;
==Village Etiquette==&lt;br /&gt;
&lt;br /&gt;
Villages often have rules, especially for new members.  To those not familiar with how Wurm works, village rules may seem restrictive.  However, they are there to preserve the resources of the village, not to &amp;quot;test&amp;quot; new members nor because new members are not trusted.  Common rules and the reasons for them are:&lt;br /&gt;
&lt;br /&gt;
'''1) New members may only mine from designated ore veins.'''  The designated veins are often low quality ore.  This ore is suitable for new players since their skills are still low.  When mining ore, the miner's skill effectively caps the quality of the ore mined.  Nor does mining a high quality vein significantly increase the miner's skill; if skill is under 20, the best skill gain is actually on rock (cave walls).  Having ore available to new villagers is a necessity.  For their part, new villagers must realize their low mining skills sours quality ore.&lt;br /&gt;
&lt;br /&gt;
'''2) New members may only use designated Bulk Storage Bins (BSBs).'''  One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL).  Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL).  Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it.  Unfortunately, doing so degrades the QL of all the oak logs in the BSB.  If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.&lt;br /&gt;
&lt;br /&gt;
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.'''  This one is a bit onerus.  It may make you feel like a slave.  However, each of these improves the new player's basic characteristics (right click on a characteristic and choose What's This? at the bottom).  One may even notice that as they grind out these menial chores the quality of the resources improves.  Even dirt has a QL (how weird is that?).  Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)&lt;br /&gt;
&lt;br /&gt;
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.'''  You may not believe this, but this one is as much for your own protection as it is to protect village resources.  New players don't have much in the way of fight skills, weapon skills, or characteristics.  Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use).  Practice dolls are good for fight skills and weapon skills.  Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet).  Only deer and partridges can be called easy, and even they can kill you early on.  More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full.  Do try to get a [[Butchering knife]] before doing so.  [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
==Voice Chat Rules==&lt;br /&gt;
&lt;br /&gt;
Many villages and alliances that have voice chat also have some rules that go with using it.  Much like the village rules discussed above, villagers establish sets of rules because they work, not because they like making onerous rules.&lt;br /&gt;
&lt;br /&gt;
'''1) Chat has a designated speaker (usually in force during raids or PVP events).  Only that speaker should be talking in chat unless they ask you a direct question.'''  Comms discipline is very important on a raid.  Otherwise, voice tends to get chaotic, with several people yelling at each other at once.  The key is being able to trust your raid leader and the designated speaker (also called a &amp;quot;caller&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
''This is still a work in progress''&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=83227</id>
		<title>Guides:The Little Things</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=83227"/>
		<updated>2013-12-31T23:12:12Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Ride that horse! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them.  This article is to help you keep from getting so frustrated by these little things.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
First, hopefully before you get into combat, equip your character.  This should be the very first thing you do after logging in or reviving after dying.&lt;br /&gt;
&lt;br /&gt;
1) Open your inventory.&lt;br /&gt;
    &lt;br /&gt;
2) Open your character window.  You can do this by using the menu or by double clicking on your health/stamina/food/water bar.&lt;br /&gt;
&lt;br /&gt;
3) Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
4) Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
Now that your weapon and shield are equipped, you can enter combat.  [[fighting|Fighting]] covers this rather well.  This also points up the difference between equipping and activating (see &amp;quot;Activate a tool&amp;quot; further down)&lt;br /&gt;
&lt;br /&gt;
You can use right click - equip to wear armor and jewelry (when you get it).  If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
After combat (with mobs or the terrain) you probably have some wounds.  Open your character window.  In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box).  This will bring up the wounds view, showing a skeleton.  If you are healthy, no wounds, the outline around the skeleton will be clear.  If you have wounds, it will be shaded in, according to how badly wounded you are.  Right click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.&lt;br /&gt;
&lt;br /&gt;
To heal a wound, you can:&lt;br /&gt;
&lt;br /&gt;
1) Bind it by using [[cotton]] on it, if you have any.  [[Rags]] work as well. These will sometimes lower the damage when they are applied, and will continue to help reduce the damage in small increments until the wound is healed.  It does not work as well on bruises or burns.&lt;br /&gt;
&lt;br /&gt;
2) Use a [[healing cover]] on it.  Healing covers won't give you a nice initial reduction in damage like cotton and rags will, but they will reduce the damage in larger increments.  There are several levels of potency.  Be sure to read up on them before making and using them.&lt;br /&gt;
&lt;br /&gt;
3) Use [[farmer's salve]] on it.  Farmer's salve only works on bruises, poison, and internal wounds.&lt;br /&gt;
&lt;br /&gt;
4) Get a priest to heal you.&lt;br /&gt;
&lt;br /&gt;
== Running for Cover ==&lt;br /&gt;
&lt;br /&gt;
As a noob, you'll have to run.  A lot.  So here are a few tips, most obvious saved for last:&lt;br /&gt;
&lt;br /&gt;
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type &amp;quot;help&amp;quot; in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance.  They'll even let you loot the corpse.  Isn't that special?  If it's on a hill, the 20 tile range may be extended.  &amp;quot;Help&amp;quot; or &amp;quot;Guards!&amp;quot; are good to quick-key.  '''Open the console (F1) and type ''bind 0 &amp;quot;say Guards!&amp;quot;''''' to bind saying guards in local chat to the number 0 key (you can use any key you want, not just 0 - but be sure you don't override a useful bind!).&lt;br /&gt;
&lt;br /&gt;
2) Deeded lands are great places to drag aggro trains to.  Especially if no players are there.  The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.&lt;br /&gt;
&lt;br /&gt;
   A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]&lt;br /&gt;
&lt;br /&gt;
When a mob is engaged by NPCs, you can run around it and attack it from behind.  Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log.  In this case, you should switch your attack stance from normal (sword) to aggressive (axe).  This way, you will earn fighting skill for aggressive without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Fence gates and gatehouses are great too, if they will open for you.  You can go in, and whatever is chasing you (usually) can't.  Trolls can, though, and they will even go through locked doors and gates.&lt;br /&gt;
&lt;br /&gt;
4) Water is a good place to lose most aggro.  Some swim though (like bears and crocodiles) and water doesn't work as well on them.&lt;br /&gt;
&lt;br /&gt;
5) Always carry water with you.  Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]].  Do your best to stay hydrated.  This will allow your stamina to regenerate quickly.  If possible, get [[juice]] or [[wine]].  They are a must for PVP, and can be very useful in PVE.&lt;br /&gt;
&lt;br /&gt;
6) Travel light.  If you forage, eat the berries and nuts as you go.  [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight.  Don't pick up [[meat]], either, unless you have a bowl or two to cook it in.  [[fur|Furs]] aren't worth much, either, unless you are building a bed.  [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy.  Leave them alone unless you are ready to make [[leather]].  Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them.  Cotton is better for healing, but you won't get much until your foraging skill goes above 10.  You have to decide whether to pick the seeds or keep it to use.&lt;br /&gt;
&lt;br /&gt;
7) Watch your [[stamina]].  Low stamina will get you killed even if you are an experienced fighter.  Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.&lt;br /&gt;
&lt;br /&gt;
== [[Backpack]] ==&lt;br /&gt;
&lt;br /&gt;
Equip your backpack to your torso.  You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip.  There!  Now you can carry more.  It doesn't do that much good until you equip it.  This wiki also covers other less intuitive uses of backpacks, mainly in crafting.  The status bar also shows your backpack (and quiver) if equipped.  You can open it from this icon as well (so you don't have to open the character sheet to access the backpack).  Otherwise, to get to items in the backpack, you have to open your character window and double click on the backpack icon.&lt;br /&gt;
&lt;br /&gt;
== [[Toolbelt]] ==&lt;br /&gt;
&lt;br /&gt;
Really useful once equipped to your waist (belt icon); right click - equip.  The slots available are dependent on its quality (quality/10 rounded down).  These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Activate a tool ==&lt;br /&gt;
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it.  Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]).  Items can also be activated the same way (see Storing Water below).&lt;br /&gt;
&lt;br /&gt;
After activating a tool, you can use it on multiple items at a time, by:&lt;br /&gt;
&lt;br /&gt;
* using it on a stack of items (that are material for the action)&lt;br /&gt;
* using it on a highlighted group of items (that are material for the action)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Double click a saw&lt;br /&gt;
Select a log&lt;br /&gt;
Shift select or ctrl select a second log (under the first, or the one after that, so two or three are selected)&lt;br /&gt;
Right click on the selection, choose &amp;quot;Create&amp;gt; Weapons&amp;gt; plank&amp;quot;  Or select the stack placeholder to automatically get the first 3 items in the stack.&lt;br /&gt;
&lt;br /&gt;
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gain after 30.  Watch your stamina though, some actions will use it up.  Stamina lowering actions also execute more slowly for subsequent actions due to lowered stamina from previous actions.&lt;br /&gt;
&lt;br /&gt;
== Butcher that corpse ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Carving knife]] and right click on the corpse - select &amp;quot;Butcher.&amp;quot;  The event window tells you what you got, and what you failed to get, from the corpse.  Right click the corpse and select &amp;quot;Open&amp;quot; to pick the items up.  A [[butchering knife]] does a better job, so make, beg, or buy one when you can.&lt;br /&gt;
&lt;br /&gt;
== Now, bury it ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Shovel]], right click the corpse, and select &amp;quot;Bury.&amp;quot;  This can be done on any corpse that is sitting on dirt.  A tree, bush, or grass tile is the same as dirt for burial.  If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).&lt;br /&gt;
&lt;br /&gt;
If you are really poor, the shovel can be used to butcher corpses too.&lt;br /&gt;
&lt;br /&gt;
== Combining Items ==&lt;br /&gt;
&lt;br /&gt;
Activate one of the items to be combined, then right click the second and choose combine.  Only basic item type matters - a scrap of pinewood q30.00 wt1.50  will combine with a scrap of olivewood q80.00 wt0.50.  Metals such as [[Iron lump]] need to be glowing hot for a combine to work.  Also, metals will only combine with the same type of metal except for [[metallurgy|alloys]].&lt;br /&gt;
&lt;br /&gt;
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine.  The activated one can be highlighted or not.&lt;br /&gt;
&lt;br /&gt;
Combining will average the item's quality, so avoid combining high quality materials with low quality!&lt;br /&gt;
&lt;br /&gt;
== Storing Water ==&lt;br /&gt;
&lt;br /&gt;
One of the first things recommended for any new player to do is to make (at least one) clay jar(s).  One is adequate and will hold enough water for personal use over a few game days.  First, though, you have to:&lt;br /&gt;
&lt;br /&gt;
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary.  At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.&lt;br /&gt;
&lt;br /&gt;
2) Make a [[Clay jar]].  You might as well make a [[Clay bowl]] too.  Using your character window (equipment page), activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window).  You will probably not be completely successful on the first try.  This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon.  If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.&lt;br /&gt;
&lt;br /&gt;
  2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).&lt;br /&gt;
     Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.&lt;br /&gt;
&lt;br /&gt;
  2.2) Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).&lt;br /&gt;
     Apply it by right clicking the [[Clay jar]] and selecting &amp;quot;Mold&amp;quot; or &amp;quot;Water&amp;quot; if the tool is water.&lt;br /&gt;
&lt;br /&gt;
  2.3) Repeat the process with the suggested tool until the item is no longer unfinished.&lt;br /&gt;
&lt;br /&gt;
3) You will need to start a [[campfire]] (or use a [[forge]]).  To start a campfire:&lt;br /&gt;
&lt;br /&gt;
  3.1) Cut down a tree (not a fruit tree, you won't get enough wood).&lt;br /&gt;
    Activate the hatchet, right click a tree tile, and select &amp;quot;Chop Down,&amp;quot; just like the tutorial.&lt;br /&gt;
    You will probably have to take several chops at it.&lt;br /&gt;
&lt;br /&gt;
  3.2) Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select &amp;quot;Chop up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  3.3) Make something from a log.  I suggest [[Planks]] as you will need more later.&lt;br /&gt;
    Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]&lt;br /&gt;
    (see &amp;quot;Activate a Tool&amp;quot; above).&lt;br /&gt;
&lt;br /&gt;
  3.4) Activate your [[steel and flint]].&lt;br /&gt;
     Right click one of the [[kindling]] you just made and select &amp;quot;Make Container &amp;gt; campfire.&amp;quot;&lt;br /&gt;
     If it fails, continue lighting [[kindling]] until you get a [[campfire]].&lt;br /&gt;
     You need at least 1.50 kindling to start a campfire, so make more if you need to.&lt;br /&gt;
     You can also combine kindling like you can wood scraps.&lt;br /&gt;
&lt;br /&gt;
4) Put a log in the campfire.  Activate the log you want to burn. Right click the campfire, select &amp;quot;Burn.&amp;quot;  You can also add some [[wood scraps]] too.&lt;br /&gt;
&lt;br /&gt;
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select &amp;quot;Open,&amp;quot; and drag the clay jars and bowls into it).  You can fire several at a time.&lt;br /&gt;
&lt;br /&gt;
6) Once they turn pinkish red (terra cotta) they are done.  If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire.  Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.&lt;br /&gt;
&lt;br /&gt;
7) Take the [[Pottery jar]](s) to a water source.&lt;br /&gt;
&lt;br /&gt;
8) Activate a [[Pottery jar]], right click the water source&lt;br /&gt;
&lt;br /&gt;
   8.1) For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.&lt;br /&gt;
&lt;br /&gt;
   8.2) If it is a [[well]], [[fountain]], or some other container you will have to &amp;quot;Open&amp;quot; it first.&lt;br /&gt;
     Right click on the water in the container and select '''Fill'''.  &lt;br /&gt;
&lt;br /&gt;
Voila!  A filled water jar!&lt;br /&gt;
&lt;br /&gt;
[[small barrel|Small barrels]] are also great for storing water, and useful for smithing.&lt;br /&gt;
&lt;br /&gt;
==Ride that horse!==&lt;br /&gt;
&lt;br /&gt;
Horses are great for getting around.  They are even better for fighting.  That irritating slowdown you get because you are hurting?  It doesn't affect you while on horseback.  That makes it easier for you to run off and heal up.&lt;br /&gt;
&lt;br /&gt;
The first thing you need for a horse is a place to keep it.  A fenced in area with trees or grass works fine.  4 tiles per horse is usually enough.&lt;br /&gt;
&lt;br /&gt;
Next, you will need a rope.  Ropes are easy to make, but require [[wemp fibre]].  If you don't have any, you will need to forage/grow some [[wemp]].  Then, you need to make a [[rope tool]] and make [[rope]]s.  Or, you could go to the nearest market and buy a couple.&lt;br /&gt;
&lt;br /&gt;
Now, you need to go horse hunting.  Horses spawn on steppe, so you will usually find some there.  They often migrate to forests, though, for the grass.  So, keep an eye out when you get close to steppe, and search nearby forests if you don't find any on the steppe.&lt;br /&gt;
&lt;br /&gt;
Try to find a mature or aged horse.  Old, venerable, and adolescent can also be ridden and hitched to carts, but are not so good for breeding.  Old and venerable because they are getting too old (venerable parents have a chance to give their offspring [[animal husbandry|deformities]].  Adolescent horses because they can't breed yet.&lt;br /&gt;
&lt;br /&gt;
Once you find a horse, activate the rope, right click on it, and select Lead.  If you BC (body control) is over 21, you can right click on it again and select Ride.  Repeat as necessary to use all your ropes (if you are riding, the rope you used to lead your mount is free to lead another animal).&lt;br /&gt;
&lt;br /&gt;
Now you've done it!  You've started your own horse farm!&lt;br /&gt;
&lt;br /&gt;
==Village Etiquette==&lt;br /&gt;
&lt;br /&gt;
Villages often have rules, especially for new members.  To those not familiar with how Wurm works, village rules may seem restrictive.  However, they are there to preserve the resources of the village, not to &amp;quot;test&amp;quot; new members nor because new members are not trusted.  Common rules and the reasons for them are:&lt;br /&gt;
&lt;br /&gt;
'''1) New members may only mine from designated ore veins.'''  The designated veins are often low quality ore.  This ore is suitable for new players since their skills are still low.  When mining ore, the miner's skill effectively caps the quality of the ore mined.  Nor does mining a high quality vein significantly increase the miner's skill; if skill is under 20, the best skill gain is actually on rock (cave walls).  Having ore available to new villagers is a necessity.  For their part, new villagers must realize their low mining skills sours quality ore.&lt;br /&gt;
&lt;br /&gt;
'''2) New members may only use designated Bulk Storage Bins (BSBs).'''  One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL).  Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL).  Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it.  Unfortunately, doing so degrades the QL of all the oak logs in the BSB.  If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.&lt;br /&gt;
&lt;br /&gt;
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.'''  This one is a bit onerus.  It may make you feel like a slave.  However, each of these improves the new player's basic characteristics (right click on a characteristic and choose What's This? at the bottom).  One may even notice that as they grind out these menial chores the quality of the resources improves.  Even dirt has a QL (how weird is that?).  Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)&lt;br /&gt;
&lt;br /&gt;
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.'''  You may not believe this, but this one is as much for your own protection as it is to protect village resources.  New players don't have much in the way of fight skills, weapon skills, or characteristics.  Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use).  Practice dolls are good for fight skills and weapon skills.  Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet).  Only deer and partridges can be called easy, and even they can kill you early on.  More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full.  Do try to get a [[Butchering knife]] before doing so.  [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=83226</id>
		<title>Guides:The Little Things</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=83226"/>
		<updated>2013-12-31T23:11:02Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Ride that horse! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them.  This article is to help you keep from getting so frustrated by these little things.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
First, hopefully before you get into combat, equip your character.  This should be the very first thing you do after logging in or reviving after dying.&lt;br /&gt;
&lt;br /&gt;
1) Open your inventory.&lt;br /&gt;
    &lt;br /&gt;
2) Open your character window.  You can do this by using the menu or by double clicking on your health/stamina/food/water bar.&lt;br /&gt;
&lt;br /&gt;
3) Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
4) Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
Now that your weapon and shield are equipped, you can enter combat.  [[fighting|Fighting]] covers this rather well.  This also points up the difference between equipping and activating (see &amp;quot;Activate a tool&amp;quot; further down)&lt;br /&gt;
&lt;br /&gt;
You can use right click - equip to wear armor and jewelry (when you get it).  If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
After combat (with mobs or the terrain) you probably have some wounds.  Open your character window.  In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box).  This will bring up the wounds view, showing a skeleton.  If you are healthy, no wounds, the outline around the skeleton will be clear.  If you have wounds, it will be shaded in, according to how badly wounded you are.  Right click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.&lt;br /&gt;
&lt;br /&gt;
To heal a wound, you can:&lt;br /&gt;
&lt;br /&gt;
1) Bind it by using [[cotton]] on it, if you have any.  [[Rags]] work as well. These will sometimes lower the damage when they are applied, and will continue to help reduce the damage in small increments until the wound is healed.  It does not work as well on bruises or burns.&lt;br /&gt;
&lt;br /&gt;
2) Use a [[healing cover]] on it.  Healing covers won't give you a nice initial reduction in damage like cotton and rags will, but they will reduce the damage in larger increments.  There are several levels of potency.  Be sure to read up on them before making and using them.&lt;br /&gt;
&lt;br /&gt;
3) Use [[farmer's salve]] on it.  Farmer's salve only works on bruises, poison, and internal wounds.&lt;br /&gt;
&lt;br /&gt;
4) Get a priest to heal you.&lt;br /&gt;
&lt;br /&gt;
== Running for Cover ==&lt;br /&gt;
&lt;br /&gt;
As a noob, you'll have to run.  A lot.  So here are a few tips, most obvious saved for last:&lt;br /&gt;
&lt;br /&gt;
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type &amp;quot;help&amp;quot; in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance.  They'll even let you loot the corpse.  Isn't that special?  If it's on a hill, the 20 tile range may be extended.  &amp;quot;Help&amp;quot; or &amp;quot;Guards!&amp;quot; are good to quick-key.  '''Open the console (F1) and type ''bind 0 &amp;quot;say Guards!&amp;quot;''''' to bind saying guards in local chat to the number 0 key (you can use any key you want, not just 0 - but be sure you don't override a useful bind!).&lt;br /&gt;
&lt;br /&gt;
2) Deeded lands are great places to drag aggro trains to.  Especially if no players are there.  The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.&lt;br /&gt;
&lt;br /&gt;
   A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]&lt;br /&gt;
&lt;br /&gt;
When a mob is engaged by NPCs, you can run around it and attack it from behind.  Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log.  In this case, you should switch your attack stance from normal (sword) to aggressive (axe).  This way, you will earn fighting skill for aggressive without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Fence gates and gatehouses are great too, if they will open for you.  You can go in, and whatever is chasing you (usually) can't.  Trolls can, though, and they will even go through locked doors and gates.&lt;br /&gt;
&lt;br /&gt;
4) Water is a good place to lose most aggro.  Some swim though (like bears and crocodiles) and water doesn't work as well on them.&lt;br /&gt;
&lt;br /&gt;
5) Always carry water with you.  Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]].  Do your best to stay hydrated.  This will allow your stamina to regenerate quickly.  If possible, get [[juice]] or [[wine]].  They are a must for PVP, and can be very useful in PVE.&lt;br /&gt;
&lt;br /&gt;
6) Travel light.  If you forage, eat the berries and nuts as you go.  [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight.  Don't pick up [[meat]], either, unless you have a bowl or two to cook it in.  [[fur|Furs]] aren't worth much, either, unless you are building a bed.  [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy.  Leave them alone unless you are ready to make [[leather]].  Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them.  Cotton is better for healing, but you won't get much until your foraging skill goes above 10.  You have to decide whether to pick the seeds or keep it to use.&lt;br /&gt;
&lt;br /&gt;
7) Watch your [[stamina]].  Low stamina will get you killed even if you are an experienced fighter.  Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.&lt;br /&gt;
&lt;br /&gt;
== [[Backpack]] ==&lt;br /&gt;
&lt;br /&gt;
Equip your backpack to your torso.  You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip.  There!  Now you can carry more.  It doesn't do that much good until you equip it.  This wiki also covers other less intuitive uses of backpacks, mainly in crafting.  The status bar also shows your backpack (and quiver) if equipped.  You can open it from this icon as well (so you don't have to open the character sheet to access the backpack).  Otherwise, to get to items in the backpack, you have to open your character window and double click on the backpack icon.&lt;br /&gt;
&lt;br /&gt;
== [[Toolbelt]] ==&lt;br /&gt;
&lt;br /&gt;
Really useful once equipped to your waist (belt icon); right click - equip.  The slots available are dependent on its quality (quality/10 rounded down).  These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Activate a tool ==&lt;br /&gt;
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it.  Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]).  Items can also be activated the same way (see Storing Water below).&lt;br /&gt;
&lt;br /&gt;
After activating a tool, you can use it on multiple items at a time, by:&lt;br /&gt;
&lt;br /&gt;
* using it on a stack of items (that are material for the action)&lt;br /&gt;
* using it on a highlighted group of items (that are material for the action)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Double click a saw&lt;br /&gt;
Select a log&lt;br /&gt;
Shift select or ctrl select a second log (under the first, or the one after that, so two or three are selected)&lt;br /&gt;
Right click on the selection, choose &amp;quot;Create&amp;gt; Weapons&amp;gt; plank&amp;quot;  Or select the stack placeholder to automatically get the first 3 items in the stack.&lt;br /&gt;
&lt;br /&gt;
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gain after 30.  Watch your stamina though, some actions will use it up.  Stamina lowering actions also execute more slowly for subsequent actions due to lowered stamina from previous actions.&lt;br /&gt;
&lt;br /&gt;
== Butcher that corpse ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Carving knife]] and right click on the corpse - select &amp;quot;Butcher.&amp;quot;  The event window tells you what you got, and what you failed to get, from the corpse.  Right click the corpse and select &amp;quot;Open&amp;quot; to pick the items up.  A [[butchering knife]] does a better job, so make, beg, or buy one when you can.&lt;br /&gt;
&lt;br /&gt;
== Now, bury it ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Shovel]], right click the corpse, and select &amp;quot;Bury.&amp;quot;  This can be done on any corpse that is sitting on dirt.  A tree, bush, or grass tile is the same as dirt for burial.  If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).&lt;br /&gt;
&lt;br /&gt;
If you are really poor, the shovel can be used to butcher corpses too.&lt;br /&gt;
&lt;br /&gt;
== Combining Items ==&lt;br /&gt;
&lt;br /&gt;
Activate one of the items to be combined, then right click the second and choose combine.  Only basic item type matters - a scrap of pinewood q30.00 wt1.50  will combine with a scrap of olivewood q80.00 wt0.50.  Metals such as [[Iron lump]] need to be glowing hot for a combine to work.  Also, metals will only combine with the same type of metal except for [[metallurgy|alloys]].&lt;br /&gt;
&lt;br /&gt;
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine.  The activated one can be highlighted or not.&lt;br /&gt;
&lt;br /&gt;
Combining will average the item's quality, so avoid combining high quality materials with low quality!&lt;br /&gt;
&lt;br /&gt;
== Storing Water ==&lt;br /&gt;
&lt;br /&gt;
One of the first things recommended for any new player to do is to make (at least one) clay jar(s).  One is adequate and will hold enough water for personal use over a few game days.  First, though, you have to:&lt;br /&gt;
&lt;br /&gt;
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary.  At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.&lt;br /&gt;
&lt;br /&gt;
2) Make a [[Clay jar]].  You might as well make a [[Clay bowl]] too.  Using your character window (equipment page), activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window).  You will probably not be completely successful on the first try.  This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon.  If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.&lt;br /&gt;
&lt;br /&gt;
  2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).&lt;br /&gt;
     Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.&lt;br /&gt;
&lt;br /&gt;
  2.2) Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).&lt;br /&gt;
     Apply it by right clicking the [[Clay jar]] and selecting &amp;quot;Mold&amp;quot; or &amp;quot;Water&amp;quot; if the tool is water.&lt;br /&gt;
&lt;br /&gt;
  2.3) Repeat the process with the suggested tool until the item is no longer unfinished.&lt;br /&gt;
&lt;br /&gt;
3) You will need to start a [[campfire]] (or use a [[forge]]).  To start a campfire:&lt;br /&gt;
&lt;br /&gt;
  3.1) Cut down a tree (not a fruit tree, you won't get enough wood).&lt;br /&gt;
    Activate the hatchet, right click a tree tile, and select &amp;quot;Chop Down,&amp;quot; just like the tutorial.&lt;br /&gt;
    You will probably have to take several chops at it.&lt;br /&gt;
&lt;br /&gt;
  3.2) Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select &amp;quot;Chop up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  3.3) Make something from a log.  I suggest [[Planks]] as you will need more later.&lt;br /&gt;
    Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]&lt;br /&gt;
    (see &amp;quot;Activate a Tool&amp;quot; above).&lt;br /&gt;
&lt;br /&gt;
  3.4) Activate your [[steel and flint]].&lt;br /&gt;
     Right click one of the [[kindling]] you just made and select &amp;quot;Make Container &amp;gt; campfire.&amp;quot;&lt;br /&gt;
     If it fails, continue lighting [[kindling]] until you get a [[campfire]].&lt;br /&gt;
     You need at least 1.50 kindling to start a campfire, so make more if you need to.&lt;br /&gt;
     You can also combine kindling like you can wood scraps.&lt;br /&gt;
&lt;br /&gt;
4) Put a log in the campfire.  Activate the log you want to burn. Right click the campfire, select &amp;quot;Burn.&amp;quot;  You can also add some [[wood scraps]] too.&lt;br /&gt;
&lt;br /&gt;
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select &amp;quot;Open,&amp;quot; and drag the clay jars and bowls into it).  You can fire several at a time.&lt;br /&gt;
&lt;br /&gt;
6) Once they turn pinkish red (terra cotta) they are done.  If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire.  Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.&lt;br /&gt;
&lt;br /&gt;
7) Take the [[Pottery jar]](s) to a water source.&lt;br /&gt;
&lt;br /&gt;
8) Activate a [[Pottery jar]], right click the water source&lt;br /&gt;
&lt;br /&gt;
   8.1) For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.&lt;br /&gt;
&lt;br /&gt;
   8.2) If it is a [[well]], [[fountain]], or some other container you will have to &amp;quot;Open&amp;quot; it first.&lt;br /&gt;
     Right click on the water in the container and select '''Fill'''.  &lt;br /&gt;
&lt;br /&gt;
Voila!  A filled water jar!&lt;br /&gt;
&lt;br /&gt;
[[small barrel|Small barrels]] are also great for storing water, and useful for smithing.&lt;br /&gt;
&lt;br /&gt;
==Ride that horse!==&lt;br /&gt;
&lt;br /&gt;
Horses are great for getting around.  They are even better for fighting.  That irritating slowdown you get because you are hurting?  It doesn't affect you while on horseback.  That makes it easier for you to run off and heal up.&lt;br /&gt;
&lt;br /&gt;
The first thing you need for a horse is a place to keep it.  A fenced in area with trees or grass works fine.  4 tiles per horse is usually enough.&lt;br /&gt;
&lt;br /&gt;
Next, you will need a rope.  Ropes are easy to make, but require [[wemp fibre]].  If you don't have any, you will need to forage/grow some.  Then, you need to make a [[rope tool]].  Or, you could go to the nearest market and buy a couple.&lt;br /&gt;
&lt;br /&gt;
Now, you need to go horse hunting.  Horses spawn on steppe, so you will usually find some there.  They often migrate to forests, though, for the grass.  So, keep an eye out when you get close to steppe, and search nearby forests if you don't find any on the steppe.&lt;br /&gt;
&lt;br /&gt;
Try to find a mature or aged horse.  Old, venerable, and adolescent can also be ridden and hitched to carts, but are not so good for breeding.  Old and venerable because they are getting too old (venerable parents have a chance to give their offspring [[animal husbandry|deformities]].  Adolescent horses because they can't breed yet.&lt;br /&gt;
&lt;br /&gt;
Once you find a horse, activate the rope, right click on it, and select Lead.  If you BC (body control) is over 21, you can right click on it again and select Ride.  Repeat as necessary to use all your ropes (if you are riding, the rope you used to lead your mount is free to lead another animal).&lt;br /&gt;
&lt;br /&gt;
Now you've done it!  You've started your own horse farm!&lt;br /&gt;
&lt;br /&gt;
==Village Etiquette==&lt;br /&gt;
&lt;br /&gt;
Villages often have rules, especially for new members.  To those not familiar with how Wurm works, village rules may seem restrictive.  However, they are there to preserve the resources of the village, not to &amp;quot;test&amp;quot; new members nor because new members are not trusted.  Common rules and the reasons for them are:&lt;br /&gt;
&lt;br /&gt;
'''1) New members may only mine from designated ore veins.'''  The designated veins are often low quality ore.  This ore is suitable for new players since their skills are still low.  When mining ore, the miner's skill effectively caps the quality of the ore mined.  Nor does mining a high quality vein significantly increase the miner's skill; if skill is under 20, the best skill gain is actually on rock (cave walls).  Having ore available to new villagers is a necessity.  For their part, new villagers must realize their low mining skills sours quality ore.&lt;br /&gt;
&lt;br /&gt;
'''2) New members may only use designated Bulk Storage Bins (BSBs).'''  One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL).  Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL).  Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it.  Unfortunately, doing so degrades the QL of all the oak logs in the BSB.  If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.&lt;br /&gt;
&lt;br /&gt;
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.'''  This one is a bit onerus.  It may make you feel like a slave.  However, each of these improves the new player's basic characteristics (right click on a characteristic and choose What's This? at the bottom).  One may even notice that as they grind out these menial chores the quality of the resources improves.  Even dirt has a QL (how weird is that?).  Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)&lt;br /&gt;
&lt;br /&gt;
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.'''  You may not believe this, but this one is as much for your own protection as it is to protect village resources.  New players don't have much in the way of fight skills, weapon skills, or characteristics.  Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use).  Practice dolls are good for fight skills and weapon skills.  Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet).  Only deer and partridges can be called easy, and even they can kill you early on.  More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full.  Do try to get a [[Butchering knife]] before doing so.  [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=83225</id>
		<title>Guides:The Little Things</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=83225"/>
		<updated>2013-12-31T23:04:22Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Ride that horse! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them.  This article is to help you keep from getting so frustrated by these little things.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
First, hopefully before you get into combat, equip your character.  This should be the very first thing you do after logging in or reviving after dying.&lt;br /&gt;
&lt;br /&gt;
1) Open your inventory.&lt;br /&gt;
    &lt;br /&gt;
2) Open your character window.  You can do this by using the menu or by double clicking on your health/stamina/food/water bar.&lt;br /&gt;
&lt;br /&gt;
3) Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
4) Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
Now that your weapon and shield are equipped, you can enter combat.  [[fighting|Fighting]] covers this rather well.  This also points up the difference between equipping and activating (see &amp;quot;Activate a tool&amp;quot; further down)&lt;br /&gt;
&lt;br /&gt;
You can use right click - equip to wear armor and jewelry (when you get it).  If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
After combat (with mobs or the terrain) you probably have some wounds.  Open your character window.  In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box).  This will bring up the wounds view, showing a skeleton.  If you are healthy, no wounds, the outline around the skeleton will be clear.  If you have wounds, it will be shaded in, according to how badly wounded you are.  Right click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.&lt;br /&gt;
&lt;br /&gt;
To heal a wound, you can:&lt;br /&gt;
&lt;br /&gt;
1) Bind it by using [[cotton]] on it, if you have any.  [[Rags]] work as well. These will sometimes lower the damage when they are applied, and will continue to help reduce the damage in small increments until the wound is healed.  It does not work as well on bruises or burns.&lt;br /&gt;
&lt;br /&gt;
2) Use a [[healing cover]] on it.  Healing covers won't give you a nice initial reduction in damage like cotton and rags will, but they will reduce the damage in larger increments.  There are several levels of potency.  Be sure to read up on them before making and using them.&lt;br /&gt;
&lt;br /&gt;
3) Use [[farmer's salve]] on it.  Farmer's salve only works on bruises, poison, and internal wounds.&lt;br /&gt;
&lt;br /&gt;
4) Get a priest to heal you.&lt;br /&gt;
&lt;br /&gt;
== Running for Cover ==&lt;br /&gt;
&lt;br /&gt;
As a noob, you'll have to run.  A lot.  So here are a few tips, most obvious saved for last:&lt;br /&gt;
&lt;br /&gt;
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type &amp;quot;help&amp;quot; in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance.  They'll even let you loot the corpse.  Isn't that special?  If it's on a hill, the 20 tile range may be extended.  &amp;quot;Help&amp;quot; or &amp;quot;Guards!&amp;quot; are good to quick-key.  '''Open the console (F1) and type ''bind 0 &amp;quot;say Guards!&amp;quot;''''' to bind saying guards in local chat to the number 0 key (you can use any key you want, not just 0 - but be sure you don't override a useful bind!).&lt;br /&gt;
&lt;br /&gt;
2) Deeded lands are great places to drag aggro trains to.  Especially if no players are there.  The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.&lt;br /&gt;
&lt;br /&gt;
   A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]&lt;br /&gt;
&lt;br /&gt;
When a mob is engaged by NPCs, you can run around it and attack it from behind.  Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log.  In this case, you should switch your attack stance from normal (sword) to aggressive (axe).  This way, you will earn fighting skill for aggressive without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Fence gates and gatehouses are great too, if they will open for you.  You can go in, and whatever is chasing you (usually) can't.  Trolls can, though, and they will even go through locked doors and gates.&lt;br /&gt;
&lt;br /&gt;
4) Water is a good place to lose most aggro.  Some swim though (like bears and crocodiles) and water doesn't work as well on them.&lt;br /&gt;
&lt;br /&gt;
5) Always carry water with you.  Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]].  Do your best to stay hydrated.  This will allow your stamina to regenerate quickly.  If possible, get [[juice]] or [[wine]].  They are a must for PVP, and can be very useful in PVE.&lt;br /&gt;
&lt;br /&gt;
6) Travel light.  If you forage, eat the berries and nuts as you go.  [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight.  Don't pick up [[meat]], either, unless you have a bowl or two to cook it in.  [[fur|Furs]] aren't worth much, either, unless you are building a bed.  [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy.  Leave them alone unless you are ready to make [[leather]].  Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them.  Cotton is better for healing, but you won't get much until your foraging skill goes above 10.  You have to decide whether to pick the seeds or keep it to use.&lt;br /&gt;
&lt;br /&gt;
7) Watch your [[stamina]].  Low stamina will get you killed even if you are an experienced fighter.  Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.&lt;br /&gt;
&lt;br /&gt;
== [[Backpack]] ==&lt;br /&gt;
&lt;br /&gt;
Equip your backpack to your torso.  You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip.  There!  Now you can carry more.  It doesn't do that much good until you equip it.  This wiki also covers other less intuitive uses of backpacks, mainly in crafting.  The status bar also shows your backpack (and quiver) if equipped.  You can open it from this icon as well (so you don't have to open the character sheet to access the backpack).  Otherwise, to get to items in the backpack, you have to open your character window and double click on the backpack icon.&lt;br /&gt;
&lt;br /&gt;
== [[Toolbelt]] ==&lt;br /&gt;
&lt;br /&gt;
Really useful once equipped to your waist (belt icon); right click - equip.  The slots available are dependent on its quality (quality/10 rounded down).  These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Activate a tool ==&lt;br /&gt;
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it.  Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]).  Items can also be activated the same way (see Storing Water below).&lt;br /&gt;
&lt;br /&gt;
After activating a tool, you can use it on multiple items at a time, by:&lt;br /&gt;
&lt;br /&gt;
* using it on a stack of items (that are material for the action)&lt;br /&gt;
* using it on a highlighted group of items (that are material for the action)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Double click a saw&lt;br /&gt;
Select a log&lt;br /&gt;
Shift select or ctrl select a second log (under the first, or the one after that, so two or three are selected)&lt;br /&gt;
Right click on the selection, choose &amp;quot;Create&amp;gt; Weapons&amp;gt; plank&amp;quot;  Or select the stack placeholder to automatically get the first 3 items in the stack.&lt;br /&gt;
&lt;br /&gt;
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gain after 30.  Watch your stamina though, some actions will use it up.  Stamina lowering actions also execute more slowly for subsequent actions due to lowered stamina from previous actions.&lt;br /&gt;
&lt;br /&gt;
== Butcher that corpse ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Carving knife]] and right click on the corpse - select &amp;quot;Butcher.&amp;quot;  The event window tells you what you got, and what you failed to get, from the corpse.  Right click the corpse and select &amp;quot;Open&amp;quot; to pick the items up.  A [[butchering knife]] does a better job, so make, beg, or buy one when you can.&lt;br /&gt;
&lt;br /&gt;
== Now, bury it ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Shovel]], right click the corpse, and select &amp;quot;Bury.&amp;quot;  This can be done on any corpse that is sitting on dirt.  A tree, bush, or grass tile is the same as dirt for burial.  If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).&lt;br /&gt;
&lt;br /&gt;
If you are really poor, the shovel can be used to butcher corpses too.&lt;br /&gt;
&lt;br /&gt;
== Combining Items ==&lt;br /&gt;
&lt;br /&gt;
Activate one of the items to be combined, then right click the second and choose combine.  Only basic item type matters - a scrap of pinewood q30.00 wt1.50  will combine with a scrap of olivewood q80.00 wt0.50.  Metals such as [[Iron lump]] need to be glowing hot for a combine to work.  Also, metals will only combine with the same type of metal except for [[metallurgy|alloys]].&lt;br /&gt;
&lt;br /&gt;
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine.  The activated one can be highlighted or not.&lt;br /&gt;
&lt;br /&gt;
Combining will average the item's quality, so avoid combining high quality materials with low quality!&lt;br /&gt;
&lt;br /&gt;
== Storing Water ==&lt;br /&gt;
&lt;br /&gt;
One of the first things recommended for any new player to do is to make (at least one) clay jar(s).  One is adequate and will hold enough water for personal use over a few game days.  First, though, you have to:&lt;br /&gt;
&lt;br /&gt;
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary.  At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.&lt;br /&gt;
&lt;br /&gt;
2) Make a [[Clay jar]].  You might as well make a [[Clay bowl]] too.  Using your character window (equipment page), activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window).  You will probably not be completely successful on the first try.  This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon.  If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.&lt;br /&gt;
&lt;br /&gt;
  2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).&lt;br /&gt;
     Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.&lt;br /&gt;
&lt;br /&gt;
  2.2) Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).&lt;br /&gt;
     Apply it by right clicking the [[Clay jar]] and selecting &amp;quot;Mold&amp;quot; or &amp;quot;Water&amp;quot; if the tool is water.&lt;br /&gt;
&lt;br /&gt;
  2.3) Repeat the process with the suggested tool until the item is no longer unfinished.&lt;br /&gt;
&lt;br /&gt;
3) You will need to start a [[campfire]] (or use a [[forge]]).  To start a campfire:&lt;br /&gt;
&lt;br /&gt;
  3.1) Cut down a tree (not a fruit tree, you won't get enough wood).&lt;br /&gt;
    Activate the hatchet, right click a tree tile, and select &amp;quot;Chop Down,&amp;quot; just like the tutorial.&lt;br /&gt;
    You will probably have to take several chops at it.&lt;br /&gt;
&lt;br /&gt;
  3.2) Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select &amp;quot;Chop up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  3.3) Make something from a log.  I suggest [[Planks]] as you will need more later.&lt;br /&gt;
    Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]&lt;br /&gt;
    (see &amp;quot;Activate a Tool&amp;quot; above).&lt;br /&gt;
&lt;br /&gt;
  3.4) Activate your [[steel and flint]].&lt;br /&gt;
     Right click one of the [[kindling]] you just made and select &amp;quot;Make Container &amp;gt; campfire.&amp;quot;&lt;br /&gt;
     If it fails, continue lighting [[kindling]] until you get a [[campfire]].&lt;br /&gt;
     You need at least 1.50 kindling to start a campfire, so make more if you need to.&lt;br /&gt;
     You can also combine kindling like you can wood scraps.&lt;br /&gt;
&lt;br /&gt;
4) Put a log in the campfire.  Activate the log you want to burn. Right click the campfire, select &amp;quot;Burn.&amp;quot;  You can also add some [[wood scraps]] too.&lt;br /&gt;
&lt;br /&gt;
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select &amp;quot;Open,&amp;quot; and drag the clay jars and bowls into it).  You can fire several at a time.&lt;br /&gt;
&lt;br /&gt;
6) Once they turn pinkish red (terra cotta) they are done.  If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire.  Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.&lt;br /&gt;
&lt;br /&gt;
7) Take the [[Pottery jar]](s) to a water source.&lt;br /&gt;
&lt;br /&gt;
8) Activate a [[Pottery jar]], right click the water source&lt;br /&gt;
&lt;br /&gt;
   8.1) For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.&lt;br /&gt;
&lt;br /&gt;
   8.2) If it is a [[well]], [[fountain]], or some other container you will have to &amp;quot;Open&amp;quot; it first.&lt;br /&gt;
     Right click on the water in the container and select '''Fill'''.  &lt;br /&gt;
&lt;br /&gt;
Voila!  A filled water jar!&lt;br /&gt;
&lt;br /&gt;
[[small barrel|Small barrels]] are also great for storing water, and useful for smithing.&lt;br /&gt;
&lt;br /&gt;
==Ride that horse!==&lt;br /&gt;
&lt;br /&gt;
Horses are great for getting around.  They are even better for fighting.  That irritating slowdown you get because you are hurting?  It doesn't affect you while on horseback.  That makes it easier for you to run off and heal up.&lt;br /&gt;
&lt;br /&gt;
The first thing you need for a horse is a place to keep it.  A fenced in area with trees or grass works fine.  4 tiles per horse is usually enough.&lt;br /&gt;
&lt;br /&gt;
Next, you will need a rope.  Ropes are easy to make, but require [[wemp fibers]].  If you don't have any, you will need to forage/grow some.  Then, you need to make a [[rope tool]].  Or, you could go to the nearest market and buy a couple.&lt;br /&gt;
&lt;br /&gt;
Now, you need to go horse hunting.  Horses spawn on steppe, so you will usually find some there.  They often migrate to forests, though, for the grass.  So, keep an eye out when you get close to steppe, and search nearby forests if you don't find any on the steppe.&lt;br /&gt;
&lt;br /&gt;
Try to find a mature or aged horse.  Old, venerable, and adolescent can also be ridden and hitched to carts, but are not so good for breeding.  Old and venerable because they are getting too old (venerable parents have a chance to give their offspring [[animal husbandry|deformities]].  Adolescent horses because they can't breed yet.&lt;br /&gt;
&lt;br /&gt;
Once you find a horse, activate the rope, right click on it, and select Lead.  If you BC (body control) is over 21, you can right click on it again and select Ride.  Repeat as necessary to use all your ropes (if you are riding, the rope you used to lead your mount is free to lead another animal).&lt;br /&gt;
&lt;br /&gt;
Now you've done it!  You've started your own horse farm!&lt;br /&gt;
&lt;br /&gt;
==Village Etiquette==&lt;br /&gt;
&lt;br /&gt;
Villages often have rules, especially for new members.  To those not familiar with how Wurm works, village rules may seem restrictive.  However, they are there to preserve the resources of the village, not to &amp;quot;test&amp;quot; new members nor because new members are not trusted.  Common rules and the reasons for them are:&lt;br /&gt;
&lt;br /&gt;
'''1) New members may only mine from designated ore veins.'''  The designated veins are often low quality ore.  This ore is suitable for new players since their skills are still low.  When mining ore, the miner's skill effectively caps the quality of the ore mined.  Nor does mining a high quality vein significantly increase the miner's skill; if skill is under 20, the best skill gain is actually on rock (cave walls).  Having ore available to new villagers is a necessity.  For their part, new villagers must realize their low mining skills sours quality ore.&lt;br /&gt;
&lt;br /&gt;
'''2) New members may only use designated Bulk Storage Bins (BSBs).'''  One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL).  Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL).  Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it.  Unfortunately, doing so degrades the QL of all the oak logs in the BSB.  If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.&lt;br /&gt;
&lt;br /&gt;
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.'''  This one is a bit onerus.  It may make you feel like a slave.  However, each of these improves the new player's basic characteristics (right click on a characteristic and choose What's This? at the bottom).  One may even notice that as they grind out these menial chores the quality of the resources improves.  Even dirt has a QL (how weird is that?).  Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)&lt;br /&gt;
&lt;br /&gt;
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.'''  You may not believe this, but this one is as much for your own protection as it is to protect village resources.  New players don't have much in the way of fight skills, weapon skills, or characteristics.  Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use).  Practice dolls are good for fight skills and weapon skills.  Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet).  Only deer and partridges can be called easy, and even they can kill you early on.  More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full.  Do try to get a [[Butchering knife]] before doing so.  [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=83224</id>
		<title>Guides:The Little Things</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=83224"/>
		<updated>2013-12-31T22:52:35Z</updated>

		<summary type="html">&lt;p&gt;Delsten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them.  This article is to help you keep from getting so frustrated by these little things.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
First, hopefully before you get into combat, equip your character.  This should be the very first thing you do after logging in or reviving after dying.&lt;br /&gt;
&lt;br /&gt;
1) Open your inventory.&lt;br /&gt;
    &lt;br /&gt;
2) Open your character window.  You can do this by using the menu or by double clicking on your health/stamina/food/water bar.&lt;br /&gt;
&lt;br /&gt;
3) Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
4) Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
Now that your weapon and shield are equipped, you can enter combat.  [[fighting|Fighting]] covers this rather well.  This also points up the difference between equipping and activating (see &amp;quot;Activate a tool&amp;quot; further down)&lt;br /&gt;
&lt;br /&gt;
You can use right click - equip to wear armor and jewelry (when you get it).  If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
After combat (with mobs or the terrain) you probably have some wounds.  Open your character window.  In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box).  This will bring up the wounds view, showing a skeleton.  If you are healthy, no wounds, the outline around the skeleton will be clear.  If you have wounds, it will be shaded in, according to how badly wounded you are.  Right click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.&lt;br /&gt;
&lt;br /&gt;
To heal a wound, you can:&lt;br /&gt;
&lt;br /&gt;
1) Bind it by using [[cotton]] on it, if you have any.  [[Rags]] work as well. These will sometimes lower the damage when they are applied, and will continue to help reduce the damage in small increments until the wound is healed.  It does not work as well on bruises or burns.&lt;br /&gt;
&lt;br /&gt;
2) Use a [[healing cover]] on it.  Healing covers won't give you a nice initial reduction in damage like cotton and rags will, but they will reduce the damage in larger increments.  There are several levels of potency.  Be sure to read up on them before making and using them.&lt;br /&gt;
&lt;br /&gt;
3) Use [[farmer's salve]] on it.  Farmer's salve only works on bruises, poison, and internal wounds.&lt;br /&gt;
&lt;br /&gt;
4) Get a priest to heal you.&lt;br /&gt;
&lt;br /&gt;
== Running for Cover ==&lt;br /&gt;
&lt;br /&gt;
As a noob, you'll have to run.  A lot.  So here are a few tips, most obvious saved for last:&lt;br /&gt;
&lt;br /&gt;
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type &amp;quot;help&amp;quot; in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance.  They'll even let you loot the corpse.  Isn't that special?  If it's on a hill, the 20 tile range may be extended.  &amp;quot;Help&amp;quot; or &amp;quot;Guards!&amp;quot; are good to quick-key.  '''Open the console (F1) and type ''bind 0 &amp;quot;say Guards!&amp;quot;''''' to bind saying guards in local chat to the number 0 key (you can use any key you want, not just 0 - but be sure you don't override a useful bind!).&lt;br /&gt;
&lt;br /&gt;
2) Deeded lands are great places to drag aggro trains to.  Especially if no players are there.  The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.&lt;br /&gt;
&lt;br /&gt;
   A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]&lt;br /&gt;
&lt;br /&gt;
When a mob is engaged by NPCs, you can run around it and attack it from behind.  Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log.  In this case, you should switch your attack stance from normal (sword) to aggressive (axe).  This way, you will earn fighting skill for aggressive without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Fence gates and gatehouses are great too, if they will open for you.  You can go in, and whatever is chasing you (usually) can't.  Trolls can, though, and they will even go through locked doors and gates.&lt;br /&gt;
&lt;br /&gt;
4) Water is a good place to lose most aggro.  Some swim though (like bears and crocodiles) and water doesn't work as well on them.&lt;br /&gt;
&lt;br /&gt;
5) Always carry water with you.  Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]].  Do your best to stay hydrated.  This will allow your stamina to regenerate quickly.  If possible, get [[juice]] or [[wine]].  They are a must for PVP, and can be very useful in PVE.&lt;br /&gt;
&lt;br /&gt;
6) Travel light.  If you forage, eat the berries and nuts as you go.  [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight.  Don't pick up [[meat]], either, unless you have a bowl or two to cook it in.  [[fur|Furs]] aren't worth much, either, unless you are building a bed.  [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy.  Leave them alone unless you are ready to make [[leather]].  Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them.  Cotton is better for healing, but you won't get much until your foraging skill goes above 10.  You have to decide whether to pick the seeds or keep it to use.&lt;br /&gt;
&lt;br /&gt;
7) Watch your [[stamina]].  Low stamina will get you killed even if you are an experienced fighter.  Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.&lt;br /&gt;
&lt;br /&gt;
== [[Backpack]] ==&lt;br /&gt;
&lt;br /&gt;
Equip your backpack to your torso.  You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip.  There!  Now you can carry more.  It doesn't do that much good until you equip it.  This wiki also covers other less intuitive uses of backpacks, mainly in crafting.  The status bar also shows your backpack (and quiver) if equipped.  You can open it from this icon as well (so you don't have to open the character sheet to access the backpack).  Otherwise, to get to items in the backpack, you have to open your character window and double click on the backpack icon.&lt;br /&gt;
&lt;br /&gt;
== [[Toolbelt]] ==&lt;br /&gt;
&lt;br /&gt;
Really useful once equipped to your waist (belt icon); right click - equip.  The slots available are dependent on its quality (quality/10 rounded down).  These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Activate a tool ==&lt;br /&gt;
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it.  Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]).  Items can also be activated the same way (see Storing Water below).&lt;br /&gt;
&lt;br /&gt;
After activating a tool, you can use it on multiple items at a time, by:&lt;br /&gt;
&lt;br /&gt;
* using it on a stack of items (that are material for the action)&lt;br /&gt;
* using it on a highlighted group of items (that are material for the action)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Double click a saw&lt;br /&gt;
Select a log&lt;br /&gt;
Shift select or ctrl select a second log (under the first, or the one after that, so two or three are selected)&lt;br /&gt;
Right click on the selection, choose &amp;quot;Create&amp;gt; Weapons&amp;gt; plank&amp;quot;  Or select the stack placeholder to automatically get the first 3 items in the stack.&lt;br /&gt;
&lt;br /&gt;
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gain after 30.  Watch your stamina though, some actions will use it up.  Stamina lowering actions also execute more slowly for subsequent actions due to lowered stamina from previous actions.&lt;br /&gt;
&lt;br /&gt;
== Butcher that corpse ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Carving knife]] and right click on the corpse - select &amp;quot;Butcher.&amp;quot;  The event window tells you what you got, and what you failed to get, from the corpse.  Right click the corpse and select &amp;quot;Open&amp;quot; to pick the items up.  A [[butchering knife]] does a better job, so make, beg, or buy one when you can.&lt;br /&gt;
&lt;br /&gt;
== Now, bury it ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Shovel]], right click the corpse, and select &amp;quot;Bury.&amp;quot;  This can be done on any corpse that is sitting on dirt.  A tree, bush, or grass tile is the same as dirt for burial.  If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).&lt;br /&gt;
&lt;br /&gt;
If you are really poor, the shovel can be used to butcher corpses too.&lt;br /&gt;
&lt;br /&gt;
== Combining Items ==&lt;br /&gt;
&lt;br /&gt;
Activate one of the items to be combined, then right click the second and choose combine.  Only basic item type matters - a scrap of pinewood q30.00 wt1.50  will combine with a scrap of olivewood q80.00 wt0.50.  Metals such as [[Iron lump]] need to be glowing hot for a combine to work.  Also, metals will only combine with the same type of metal except for [[metallurgy|alloys]].&lt;br /&gt;
&lt;br /&gt;
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine.  The activated one can be highlighted or not.&lt;br /&gt;
&lt;br /&gt;
Combining will average the item's quality, so avoid combining high quality materials with low quality!&lt;br /&gt;
&lt;br /&gt;
== Storing Water ==&lt;br /&gt;
&lt;br /&gt;
One of the first things recommended for any new player to do is to make (at least one) clay jar(s).  One is adequate and will hold enough water for personal use over a few game days.  First, though, you have to:&lt;br /&gt;
&lt;br /&gt;
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary.  At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.&lt;br /&gt;
&lt;br /&gt;
2) Make a [[Clay jar]].  You might as well make a [[Clay bowl]] too.  Using your character window (equipment page), activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window).  You will probably not be completely successful on the first try.  This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon.  If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.&lt;br /&gt;
&lt;br /&gt;
  2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).&lt;br /&gt;
     Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.&lt;br /&gt;
&lt;br /&gt;
  2.2) Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).&lt;br /&gt;
     Apply it by right clicking the [[Clay jar]] and selecting &amp;quot;Mold&amp;quot; or &amp;quot;Water&amp;quot; if the tool is water.&lt;br /&gt;
&lt;br /&gt;
  2.3) Repeat the process with the suggested tool until the item is no longer unfinished.&lt;br /&gt;
&lt;br /&gt;
3) You will need to start a [[campfire]] (or use a [[forge]]).  To start a campfire:&lt;br /&gt;
&lt;br /&gt;
  3.1) Cut down a tree (not a fruit tree, you won't get enough wood).&lt;br /&gt;
    Activate the hatchet, right click a tree tile, and select &amp;quot;Chop Down,&amp;quot; just like the tutorial.&lt;br /&gt;
    You will probably have to take several chops at it.&lt;br /&gt;
&lt;br /&gt;
  3.2) Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select &amp;quot;Chop up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  3.3) Make something from a log.  I suggest [[Planks]] as you will need more later.&lt;br /&gt;
    Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]&lt;br /&gt;
    (see &amp;quot;Activate a Tool&amp;quot; above).&lt;br /&gt;
&lt;br /&gt;
  3.4) Activate your [[steel and flint]].&lt;br /&gt;
     Right click one of the [[kindling]] you just made and select &amp;quot;Make Container &amp;gt; campfire.&amp;quot;&lt;br /&gt;
     If it fails, continue lighting [[kindling]] until you get a [[campfire]].&lt;br /&gt;
     You need at least 1.50 kindling to start a campfire, so make more if you need to.&lt;br /&gt;
     You can also combine kindling like you can wood scraps.&lt;br /&gt;
&lt;br /&gt;
4) Put a log in the campfire.  Activate the log you want to burn. Right click the campfire, select &amp;quot;Burn.&amp;quot;  You can also add some [[wood scraps]] too.&lt;br /&gt;
&lt;br /&gt;
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select &amp;quot;Open,&amp;quot; and drag the clay jars and bowls into it).  You can fire several at a time.&lt;br /&gt;
&lt;br /&gt;
6) Once they turn pinkish red (terra cotta) they are done.  If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire.  Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.&lt;br /&gt;
&lt;br /&gt;
7) Take the [[Pottery jar]](s) to a water source.&lt;br /&gt;
&lt;br /&gt;
8) Activate a [[Pottery jar]], right click the water source&lt;br /&gt;
&lt;br /&gt;
   8.1) For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.&lt;br /&gt;
&lt;br /&gt;
   8.2) If it is a [[well]], [[fountain]], or some other container you will have to &amp;quot;Open&amp;quot; it first.&lt;br /&gt;
     Right click on the water in the container and select '''Fill'''.  &lt;br /&gt;
&lt;br /&gt;
Voila!  A filled water jar!&lt;br /&gt;
&lt;br /&gt;
[[small barrel|Small barrels]] are also great for storing water, and useful for smithing.&lt;br /&gt;
&lt;br /&gt;
==Ride that horse!==&lt;br /&gt;
&lt;br /&gt;
Horses are great for getting around.  They are even better for fighting.  That irritating slowdown you get because you are hurting?  It doesn't affect you while on horseback.  That makes it easier for you to run off and heal up.&lt;br /&gt;
&lt;br /&gt;
The first thing you need for a horse is a place to keep it.  A fenced in area with trees or grass works fine.  4 tiles per horse is usually enough.&lt;br /&gt;
&lt;br /&gt;
Next, you will need a rope.  Ropes are easy to make, but require [[wemp fibers]].  If you don't have any, you will need to forage/grow some.  Then, you need to make a [[rope tool]].  Or, you could go to the nearest market and buy a couple.&lt;br /&gt;
&lt;br /&gt;
Now, you need to go horse hunting.  Horses spawn on steppe, so you will usually find some there.  They often migrate to forests, though, for the grass.  So, keep an eye out when you get close to steppe, and search nearby forests if you don't find any on the steppe.&lt;br /&gt;
&lt;br /&gt;
Try to find a mature or aged horse.  Old, venerable, and adolescent can also be ridden and hitched to carts, but are not so good for breeding.  Old and venerable because they are getting too old (venerable parents have a chance to give their offspring [[animal husbandry|deformities]].  Adolescent horses because they can't breed yet.&lt;br /&gt;
&lt;br /&gt;
Once you find a horse, activate the rope, right click on it, and select Lead.  If you BC (body control) is 21, you can right click on it again and select Ride.  Repeat as necessary to use all your ropes (if you are riding, the rope you used to lead your mount is free to lead another animal).&lt;br /&gt;
&lt;br /&gt;
Now you've done it!  You've started your own horse farm!&lt;br /&gt;
&lt;br /&gt;
==Village Etiquette==&lt;br /&gt;
&lt;br /&gt;
Villages often have rules, especially for new members.  To those not familiar with how Wurm works, village rules may seem restrictive.  However, they are there to preserve the resources of the village, not to &amp;quot;test&amp;quot; new members nor because new members are not trusted.  Common rules and the reasons for them are:&lt;br /&gt;
&lt;br /&gt;
'''1) New members may only mine from designated ore veins.'''  The designated veins are often low quality ore.  This ore is suitable for new players since their skills are still low.  When mining ore, the miner's skill effectively caps the quality of the ore mined.  Nor does mining a high quality vein significantly increase the miner's skill; if skill is under 20, the best skill gain is actually on rock (cave walls).  Having ore available to new villagers is a necessity.  For their part, new villagers must realize their low mining skills sours quality ore.&lt;br /&gt;
&lt;br /&gt;
'''2) New members may only use designated Bulk Storage Bins (BSBs).'''  One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL).  Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL).  Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it.  Unfortunately, doing so degrades the QL of all the oak logs in the BSB.  If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.&lt;br /&gt;
&lt;br /&gt;
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.'''  This one is a bit onerus.  It may make you feel like a slave.  However, each of these improves the new player's basic characteristics (right click on a characteristic and choose What's This? at the bottom).  One may even notice that as they grind out these menial chores the quality of the resources improves.  Even dirt has a QL (how weird is that?).  Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)&lt;br /&gt;
&lt;br /&gt;
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.'''  You may not believe this, but this one is as much for your own protection as it is to protect village resources.  New players don't have much in the way of fight skills, weapon skills, or characteristics.  Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use).  Practice dolls are good for fight skills and weapon skills.  Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet).  Only deer and partridges can be called easy, and even they can kill you early on.  More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full.  Do try to get a [[Butchering knife]] before doing so.  [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=83223</id>
		<title>Guides:The Little Things</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=83223"/>
		<updated>2013-12-31T22:30:35Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Village Etiquette */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them.  This article is to help you keep from getting so frustrated by these little things.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
First, hopefully before you get into combat, equip your character.  This should be the very first thing you do after logging in or reviving after dying.&lt;br /&gt;
&lt;br /&gt;
1) Open your inventory.&lt;br /&gt;
    &lt;br /&gt;
2) Open your character window.  You can do this by using the menu or by double clicking on your health/stamina/food/water bar.&lt;br /&gt;
&lt;br /&gt;
3) Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
4) Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
Now that your weapon and shield are equipped, you can enter combat.  [[fighting|Fighting]] covers this rather well.  This also points up the difference between equipping and activating (see &amp;quot;Activate a tool&amp;quot; further down)&lt;br /&gt;
&lt;br /&gt;
You can use right click - equip to wear armor and jewelry (when you get it).  If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
After combat (with mobs or the terrain) you probably have some wounds.  Open your character window.  In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box).  This will bring up the wounds view, showing a skeleton.  If you are healthy, no wounds, the outline around the skeleton will be clear.  If you have wounds, it will be shaded in, according to how badly wounded you are.  Right click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.&lt;br /&gt;
&lt;br /&gt;
To heal a wound, you can:&lt;br /&gt;
&lt;br /&gt;
1) Bind it by using [[cotton]] on it, if you have any.  [[Rags]] work as well. These will sometimes lower the damage when they are applied, and will continue to help reduce the damage in small increments until the wound is healed.  It does not work as well on bruises or burns.&lt;br /&gt;
&lt;br /&gt;
2) Use a [[healing cover]] on it.  Healing covers won't give you a nice initial reduction in damage like cotton and rags will, but they will reduce the damage in larger increments.  There are several levels of potency.  Be sure to read up on them before making and using them.&lt;br /&gt;
&lt;br /&gt;
3) Use [[farmer's salve]] on it.  Farmer's salve only works on bruises, poison, and internal wounds.&lt;br /&gt;
&lt;br /&gt;
4) Get a priest to heal you.&lt;br /&gt;
&lt;br /&gt;
== Running for Cover ==&lt;br /&gt;
&lt;br /&gt;
As a noob, you'll have to run.  A lot.  So here are a few tips, most obvious saved for last:&lt;br /&gt;
&lt;br /&gt;
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type &amp;quot;help&amp;quot; in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance.  They'll even let you loot the corpse.  Isn't that special?  If it's on a hill, the 20 tile range may be extended.  &amp;quot;Help&amp;quot; or &amp;quot;Guards!&amp;quot; are good to quick-key.  '''Open the console (F1) and type ''bind 0 &amp;quot;say Guards!&amp;quot;''''' to bind saying guards in local chat to the number 0 key (you can use any key you want, not just 0 - but be sure you don't override a useful bind!).&lt;br /&gt;
&lt;br /&gt;
2) Deeded lands are great places to drag aggro trains to.  Especially if no players are there.  The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.&lt;br /&gt;
&lt;br /&gt;
   A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]&lt;br /&gt;
&lt;br /&gt;
When a mob is engaged by NPCs, you can run around it and attack it from behind.  Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log.  In this case, you should switch your attack stance from normal (sword) to aggressive (axe).  This way, you will earn fighting skill for aggressive without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Fence gates and gatehouses are great too, if they will open for you.  You can go in, and whatever is chasing you (usually) can't.  Trolls can, though, and they will even go through locked doors and gates.&lt;br /&gt;
&lt;br /&gt;
4) Water is a good place to lose most aggro.  Some swim though (like bears and crocodiles) and water doesn't work as well on them.&lt;br /&gt;
&lt;br /&gt;
5) Always carry water with you.  Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]].  Do your best to stay hydrated.  This will allow your stamina to regenerate quickly.  If possible, get [[juice]] or [[wine]].  They are a must for PVP, and can be very useful in PVE.&lt;br /&gt;
&lt;br /&gt;
6) Travel light.  If you forage, eat the berries and nuts as you go.  [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight.  Don't pick up [[meat]], either, unless you have a bowl or two to cook it in.  [[fur|Furs]] aren't worth much, either, unless you are building a bed.  [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy.  Leave them alone unless you are ready to make [[leather]].  Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them.  Cotton is better for healing, but you won't get much until your foraging skill goes above 10.  You have to decide whether to pick the seeds or keep it to use.&lt;br /&gt;
&lt;br /&gt;
7) Watch your [[stamina]].  Low stamina will get you killed even if you are an experienced fighter.  Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.&lt;br /&gt;
&lt;br /&gt;
== [[Backpack]] ==&lt;br /&gt;
&lt;br /&gt;
Equip your backpack to your torso.  You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip.  There!  Now you can carry more.  It doesn't do that much good until you equip it.  This wiki also covers other less intuitive uses of backpacks, mainly in crafting.  The status bar also shows your backpack (and quiver) if equipped.  You can open it from this icon as well (so you don't have to open the character sheet to access the backpack).  Otherwise, to get to items in the backpack, you have to open your character window and double click on the backpack icon.&lt;br /&gt;
&lt;br /&gt;
== [[Toolbelt]] ==&lt;br /&gt;
&lt;br /&gt;
Really useful once equipped to your waist (belt icon); right click - equip.  The slots available are dependent on its quality (quality/10 rounded down).  These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Activate a tool ==&lt;br /&gt;
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it.  Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]).  Items can also be activated the same way (see Storing Water below).&lt;br /&gt;
&lt;br /&gt;
After activating a tool, you can use it on multiple items at a time, by:&lt;br /&gt;
&lt;br /&gt;
* using it on a stack of items (that are material for the action)&lt;br /&gt;
* using it on a highlighted group of items (that are material for the action)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Double click a saw&lt;br /&gt;
Select a log&lt;br /&gt;
Shift select or ctrl select a second log (under the first, or the one after that, so two or three are selected)&lt;br /&gt;
Right click on the selection, choose &amp;quot;Create&amp;gt; Weapons&amp;gt; plank&amp;quot;  Or select the stack placeholder to automatically get the first 3 items in the stack.&lt;br /&gt;
&lt;br /&gt;
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gain after 30.  Watch your stamina though, some actions will use it up.  Stamina lowering actions also execute more slowly for subsequent actions due to lowered stamina from previous actions.&lt;br /&gt;
&lt;br /&gt;
== Butcher that corpse ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Carving knife]] and right click on the corpse - select &amp;quot;Butcher.&amp;quot;  The event window tells you what you got, and what you failed to get, from the corpse.  Right click the corpse and select &amp;quot;Open&amp;quot; to pick the items up.  A [[butchering knife]] does a better job, so make, beg, or buy one when you can.&lt;br /&gt;
&lt;br /&gt;
== Now, bury it ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Shovel]], right click the corpse, and select &amp;quot;Bury.&amp;quot;  This can be done on any corpse that is sitting on dirt.  A tree, bush, or grass tile is the same as dirt for burial.  If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).&lt;br /&gt;
&lt;br /&gt;
If you are really poor, the shovel can be used to butcher corpses too.&lt;br /&gt;
&lt;br /&gt;
== Combining Items ==&lt;br /&gt;
&lt;br /&gt;
Activate one of the items to be combined, then right click the second and choose combine.  Only basic item type matters - a scrap of pinewood q30.00 wt1.50  will combine with a scrap of olivewood q80.00 wt0.50.  Metals such as [[Iron lump]] need to be glowing hot for a combine to work.  Also, metals will only combine with the same type of metal except for [[metallurgy|alloys]].&lt;br /&gt;
&lt;br /&gt;
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine.  The activated one can be highlighted or not.&lt;br /&gt;
&lt;br /&gt;
Combining will average the item's quality, so avoid combining high quality materials with low quality!&lt;br /&gt;
&lt;br /&gt;
== Storing Water ==&lt;br /&gt;
&lt;br /&gt;
One of the first things recommended for any new player to do is to make (at least one) clay jar(s).  One is adequate and will hold enough water for personal use over a few game days.  First, though, you have to:&lt;br /&gt;
&lt;br /&gt;
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary.  At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.&lt;br /&gt;
&lt;br /&gt;
2) Make a [[Clay jar]].  You might as well make a [[Clay bowl]] too.  Using your character window (equipment page), activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window).  You will probably not be completely successful on the first try.  This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon.  If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.&lt;br /&gt;
&lt;br /&gt;
  2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).&lt;br /&gt;
     Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.&lt;br /&gt;
&lt;br /&gt;
  2.2) Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).&lt;br /&gt;
     Apply it by right clicking the [[Clay jar]] and selecting &amp;quot;Mold&amp;quot; or &amp;quot;Water&amp;quot; if the tool is water.&lt;br /&gt;
&lt;br /&gt;
  2.3) Repeat the process with the suggested tool until the item is no longer unfinished.&lt;br /&gt;
&lt;br /&gt;
3) You will need to start a [[campfire]] (or use a [[forge]]).  To start a campfire:&lt;br /&gt;
&lt;br /&gt;
  3.1) Cut down a tree (not a fruit tree, you won't get enough wood).&lt;br /&gt;
    Activate the hatchet, right click a tree tile, and select &amp;quot;Chop Down,&amp;quot; just like the tutorial.&lt;br /&gt;
    You will probably have to take several chops at it.&lt;br /&gt;
&lt;br /&gt;
  3.2) Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select &amp;quot;Chop up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  3.3) Make something from a log.  I suggest [[Planks]] as you will need more later.&lt;br /&gt;
    Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]&lt;br /&gt;
    (see &amp;quot;Activate a Tool&amp;quot; above).&lt;br /&gt;
&lt;br /&gt;
  3.4) Activate your [[steel and flint]].&lt;br /&gt;
     Right click one of the [[kindling]] you just made and select &amp;quot;Make Container &amp;gt; campfire.&amp;quot;&lt;br /&gt;
     If it fails, continue lighting [[kindling]] until you get a [[campfire]].&lt;br /&gt;
     You need at least 1.50 kindling to start a campfire, so make more if you need to.&lt;br /&gt;
     You can also combine kindling like you can wood scraps.&lt;br /&gt;
&lt;br /&gt;
4) Put a log in the campfire.  Activate the log you want to burn. Right click the campfire, select &amp;quot;Burn.&amp;quot;  You can also add some [[wood scraps]] too.&lt;br /&gt;
&lt;br /&gt;
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select &amp;quot;Open,&amp;quot; and drag the clay jars and bowls into it).  You can fire several at a time.&lt;br /&gt;
&lt;br /&gt;
6) Once they turn pinkish red (terra cotta) they are done.  If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire.  Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.&lt;br /&gt;
&lt;br /&gt;
7) Take the [[Pottery jar]](s) to a water source.&lt;br /&gt;
&lt;br /&gt;
8) Activate a [[Pottery jar]], right click the water source&lt;br /&gt;
&lt;br /&gt;
   8.1) For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.&lt;br /&gt;
&lt;br /&gt;
   8.2) If it is a [[well]], [[fountain]], or some other container you will have to &amp;quot;Open&amp;quot; it first.&lt;br /&gt;
     Right click on the water in the container and select '''Fill'''.  &lt;br /&gt;
&lt;br /&gt;
Voila!  A filled water jar!&lt;br /&gt;
&lt;br /&gt;
[[small barrel|Small barrels]] are also great for storing water, and useful for smithing.&lt;br /&gt;
&lt;br /&gt;
==Village Etiquette==&lt;br /&gt;
&lt;br /&gt;
Villages often have rules, especially for new members.  To those not familiar with how Wurm works, village rules may seem restrictive.  However, they are there to preserve the resources of the village, not to &amp;quot;test&amp;quot; new members nor because new members are not trusted.  Common rules and the reasons for them are:&lt;br /&gt;
&lt;br /&gt;
'''1) New members may only mine from designated ore veins.'''  The designated veins are often low quality ore.  This ore is suitable for new players since their skills are still low.  When mining ore, the miner's skill effectively caps the quality of the ore mined.  Nor does mining a high quality vein significantly increase the miner's skill; if skill is under 20, the best skill gain is actually on rock (cave walls).  Having ore available to new villagers is a necessity.  For their part, new villagers must realize their low mining skills sours quality ore.&lt;br /&gt;
&lt;br /&gt;
'''2) New members may only use designated Bulk Storage Bins (BSBs).'''  One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL).  Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL).  Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it.  Unfortunately, doing so degrades the QL of all the oak logs in the BSB.  If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.&lt;br /&gt;
&lt;br /&gt;
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.'''  This one is a bit onerus.  It may make you feel like a slave.  However, each of these improves the new player's basic characteristics (right click on a characteristic and choose What's This? at the bottom).  One may even notice that as they grind out these menial chores the quality of the resources improves.  Even dirt has a QL (how weird is that?).  Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)&lt;br /&gt;
&lt;br /&gt;
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.'''  You may not believe this, but this one is as much for your own protection as it is to protect village resources.  New players don't have much in the way of fight skills, weapon skills, or characteristics.  Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use).  Practice dolls are good for fight skills and weapon skills.  Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet).  Only deer and partridges can be called easy, and even they can kill you early on.  More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full.  Do try to get a [[Butchering knife]] before doing so.  [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=83222</id>
		<title>Guides:The Little Things</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=83222"/>
		<updated>2013-12-31T22:27:59Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Combining Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them.  This article is to help you keep from getting so frustrated by these little things.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
First, hopefully before you get into combat, equip your character.  This should be the very first thing you do after logging in or reviving after dying.&lt;br /&gt;
&lt;br /&gt;
1) Open your inventory.&lt;br /&gt;
    &lt;br /&gt;
2) Open your character window.  You can do this by using the menu or by double clicking on your health/stamina/food/water bar.&lt;br /&gt;
&lt;br /&gt;
3) Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
4) Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
Now that your weapon and shield are equipped, you can enter combat.  [[fighting|Fighting]] covers this rather well.  This also points up the difference between equipping and activating (see &amp;quot;Activate a tool&amp;quot; further down)&lt;br /&gt;
&lt;br /&gt;
You can use right click - equip to wear armor and jewelry (when you get it).  If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
After combat (with mobs or the terrain) you probably have some wounds.  Open your character window.  In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box).  This will bring up the wounds view, showing a skeleton.  If you are healthy, no wounds, the outline around the skeleton will be clear.  If you have wounds, it will be shaded in, according to how badly wounded you are.  Right click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.&lt;br /&gt;
&lt;br /&gt;
To heal a wound, you can:&lt;br /&gt;
&lt;br /&gt;
1) Bind it by using [[cotton]] on it, if you have any.  [[Rags]] work as well. These will sometimes lower the damage when they are applied, and will continue to help reduce the damage in small increments until the wound is healed.  It does not work as well on bruises or burns.&lt;br /&gt;
&lt;br /&gt;
2) Use a [[healing cover]] on it.  Healing covers won't give you a nice initial reduction in damage like cotton and rags will, but they will reduce the damage in larger increments.  There are several levels of potency.  Be sure to read up on them before making and using them.&lt;br /&gt;
&lt;br /&gt;
3) Use [[farmer's salve]] on it.  Farmer's salve only works on bruises, poison, and internal wounds.&lt;br /&gt;
&lt;br /&gt;
4) Get a priest to heal you.&lt;br /&gt;
&lt;br /&gt;
== Running for Cover ==&lt;br /&gt;
&lt;br /&gt;
As a noob, you'll have to run.  A lot.  So here are a few tips, most obvious saved for last:&lt;br /&gt;
&lt;br /&gt;
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type &amp;quot;help&amp;quot; in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance.  They'll even let you loot the corpse.  Isn't that special?  If it's on a hill, the 20 tile range may be extended.  &amp;quot;Help&amp;quot; or &amp;quot;Guards!&amp;quot; are good to quick-key.  '''Open the console (F1) and type ''bind 0 &amp;quot;say Guards!&amp;quot;''''' to bind saying guards in local chat to the number 0 key (you can use any key you want, not just 0 - but be sure you don't override a useful bind!).&lt;br /&gt;
&lt;br /&gt;
2) Deeded lands are great places to drag aggro trains to.  Especially if no players are there.  The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.&lt;br /&gt;
&lt;br /&gt;
   A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]&lt;br /&gt;
&lt;br /&gt;
When a mob is engaged by NPCs, you can run around it and attack it from behind.  Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log.  In this case, you should switch your attack stance from normal (sword) to aggressive (axe).  This way, you will earn fighting skill for aggressive without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Fence gates and gatehouses are great too, if they will open for you.  You can go in, and whatever is chasing you (usually) can't.  Trolls can, though, and they will even go through locked doors and gates.&lt;br /&gt;
&lt;br /&gt;
4) Water is a good place to lose most aggro.  Some swim though (like bears and crocodiles) and water doesn't work as well on them.&lt;br /&gt;
&lt;br /&gt;
5) Always carry water with you.  Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]].  Do your best to stay hydrated.  This will allow your stamina to regenerate quickly.  If possible, get [[juice]] or [[wine]].  They are a must for PVP, and can be very useful in PVE.&lt;br /&gt;
&lt;br /&gt;
6) Travel light.  If you forage, eat the berries and nuts as you go.  [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight.  Don't pick up [[meat]], either, unless you have a bowl or two to cook it in.  [[fur|Furs]] aren't worth much, either, unless you are building a bed.  [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy.  Leave them alone unless you are ready to make [[leather]].  Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them.  Cotton is better for healing, but you won't get much until your foraging skill goes above 10.  You have to decide whether to pick the seeds or keep it to use.&lt;br /&gt;
&lt;br /&gt;
7) Watch your [[stamina]].  Low stamina will get you killed even if you are an experienced fighter.  Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.&lt;br /&gt;
&lt;br /&gt;
== [[Backpack]] ==&lt;br /&gt;
&lt;br /&gt;
Equip your backpack to your torso.  You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip.  There!  Now you can carry more.  It doesn't do that much good until you equip it.  This wiki also covers other less intuitive uses of backpacks, mainly in crafting.  The status bar also shows your backpack (and quiver) if equipped.  You can open it from this icon as well (so you don't have to open the character sheet to access the backpack).  Otherwise, to get to items in the backpack, you have to open your character window and double click on the backpack icon.&lt;br /&gt;
&lt;br /&gt;
== [[Toolbelt]] ==&lt;br /&gt;
&lt;br /&gt;
Really useful once equipped to your waist (belt icon); right click - equip.  The slots available are dependent on its quality (quality/10 rounded down).  These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Activate a tool ==&lt;br /&gt;
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it.  Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]).  Items can also be activated the same way (see Storing Water below).&lt;br /&gt;
&lt;br /&gt;
After activating a tool, you can use it on multiple items at a time, by:&lt;br /&gt;
&lt;br /&gt;
* using it on a stack of items (that are material for the action)&lt;br /&gt;
* using it on a highlighted group of items (that are material for the action)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Double click a saw&lt;br /&gt;
Select a log&lt;br /&gt;
Shift select or ctrl select a second log (under the first, or the one after that, so two or three are selected)&lt;br /&gt;
Right click on the selection, choose &amp;quot;Create&amp;gt; Weapons&amp;gt; plank&amp;quot;  Or select the stack placeholder to automatically get the first 3 items in the stack.&lt;br /&gt;
&lt;br /&gt;
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gain after 30.  Watch your stamina though, some actions will use it up.  Stamina lowering actions also execute more slowly for subsequent actions due to lowered stamina from previous actions.&lt;br /&gt;
&lt;br /&gt;
== Butcher that corpse ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Carving knife]] and right click on the corpse - select &amp;quot;Butcher.&amp;quot;  The event window tells you what you got, and what you failed to get, from the corpse.  Right click the corpse and select &amp;quot;Open&amp;quot; to pick the items up.  A [[butchering knife]] does a better job, so make, beg, or buy one when you can.&lt;br /&gt;
&lt;br /&gt;
== Now, bury it ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Shovel]], right click the corpse, and select &amp;quot;Bury.&amp;quot;  This can be done on any corpse that is sitting on dirt.  A tree, bush, or grass tile is the same as dirt for burial.  If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).&lt;br /&gt;
&lt;br /&gt;
If you are really poor, the shovel can be used to butcher corpses too.&lt;br /&gt;
&lt;br /&gt;
== Combining Items ==&lt;br /&gt;
&lt;br /&gt;
Activate one of the items to be combined, then right click the second and choose combine.  Only basic item type matters - a scrap of pinewood q30.00 wt1.50  will combine with a scrap of olivewood q80.00 wt0.50.  Metals such as [[Iron lump]] need to be glowing hot for a combine to work.  Also, metals will only combine with the same type of metal except for [[metallurgy|alloys]].&lt;br /&gt;
&lt;br /&gt;
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine.  The activated one can be highlighted or not.&lt;br /&gt;
&lt;br /&gt;
Combining will average the item's quality, so avoid combining high quality materials with low quality!&lt;br /&gt;
&lt;br /&gt;
== Storing Water ==&lt;br /&gt;
&lt;br /&gt;
One of the first things recommended for any new player to do is to make (at least one) clay jar(s).  One is adequate and will hold enough water for personal use over a few game days.  First, though, you have to:&lt;br /&gt;
&lt;br /&gt;
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary.  At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.&lt;br /&gt;
&lt;br /&gt;
2) Make a [[Clay jar]].  You might as well make a [[Clay bowl]] too.  Using your character window (equipment page), activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window).  You will probably not be completely successful on the first try.  This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon.  If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.&lt;br /&gt;
&lt;br /&gt;
  2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).&lt;br /&gt;
     Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.&lt;br /&gt;
&lt;br /&gt;
  2.2) Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).&lt;br /&gt;
     Apply it by right clicking the [[Clay jar]] and selecting &amp;quot;Mold&amp;quot; or &amp;quot;Water&amp;quot; if the tool is water.&lt;br /&gt;
&lt;br /&gt;
  2.3) Repeat the process with the suggested tool until the item is no longer unfinished.&lt;br /&gt;
&lt;br /&gt;
3) You will need to start a [[campfire]] (or use a [[forge]]).  To start a campfire:&lt;br /&gt;
&lt;br /&gt;
  3.1) Cut down a tree (not a fruit tree, you won't get enough wood).&lt;br /&gt;
    Activate the hatchet, right click a tree tile, and select &amp;quot;Chop Down,&amp;quot; just like the tutorial.&lt;br /&gt;
    You will probably have to take several chops at it.&lt;br /&gt;
&lt;br /&gt;
  3.2) Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select &amp;quot;Chop up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  3.3) Make something from a log.  I suggest [[Planks]] as you will need more later.&lt;br /&gt;
    Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]&lt;br /&gt;
    (see &amp;quot;Activate a Tool&amp;quot; above).&lt;br /&gt;
&lt;br /&gt;
  3.4) Activate your [[steel and flint]].&lt;br /&gt;
     Right click one of the [[kindling]] you just made and select &amp;quot;Make Container &amp;gt; campfire.&amp;quot;&lt;br /&gt;
     If it fails, continue lighting [[kindling]] until you get a [[campfire]].&lt;br /&gt;
     You need at least 1.50 kindling to start a campfire, so make more if you need to.&lt;br /&gt;
     You can also combine kindling like you can wood scraps.&lt;br /&gt;
&lt;br /&gt;
4) Put a log in the campfire.  Activate the log you want to burn. Right click the campfire, select &amp;quot;Burn.&amp;quot;  You can also add some [[wood scraps]] too.&lt;br /&gt;
&lt;br /&gt;
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select &amp;quot;Open,&amp;quot; and drag the clay jars and bowls into it).  You can fire several at a time.&lt;br /&gt;
&lt;br /&gt;
6) Once they turn pinkish red (terra cotta) they are done.  If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire.  Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.&lt;br /&gt;
&lt;br /&gt;
7) Take the [[Pottery jar]](s) to a water source.&lt;br /&gt;
&lt;br /&gt;
8) Activate a [[Pottery jar]], right click the water source&lt;br /&gt;
&lt;br /&gt;
   8.1) For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.&lt;br /&gt;
&lt;br /&gt;
   8.2) If it is a [[well]], [[fountain]], or some other container you will have to &amp;quot;Open&amp;quot; it first.&lt;br /&gt;
     Right click on the water in the container and select '''Fill'''.  &lt;br /&gt;
&lt;br /&gt;
Voila!  A filled water jar!&lt;br /&gt;
&lt;br /&gt;
[[small barrel|Small barrels]] are also great for storing water, and useful for smithing.&lt;br /&gt;
&lt;br /&gt;
==Village Etiquette==&lt;br /&gt;
&lt;br /&gt;
Villages often have rules, especially for new members.  To those not familiar with how Wurm works, village rules may seem restrictive.  However, they are there to preserve the resources of the village, not to &amp;quot;test&amp;quot; new members nor because new members are not trusted.  Common rules and the reasons for them are:&lt;br /&gt;
&lt;br /&gt;
'''1) New members may only mine from designated ore veins.'''  The designated veins are often low quality ore.  This ore is suitable for new players since their skills are still low.  When mining ore, the miner's skill effectively caps the quality of the ore mined.  Nor does mining a high quality vein significantly increase the miner's skill; if skill is under 20, the best skill gain is actually on rock (cave walls).  Having ore available to new villagers is a necessity.  For their part, new villagers must realize their low mining skills sours quality ore.&lt;br /&gt;
&lt;br /&gt;
'''2) New members may only use designated Bulk Storage Bins (BSBs).'''  One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL).  Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL).  Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it.  Unfortunately, doing so degrades the QL of all the oak logs in the BSB.  If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.&lt;br /&gt;
&lt;br /&gt;
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.'''  This one is a bit onerus.  It may make you feel like a slave.  However, each of these improves the new player's basic characteristics.  One may even notice that as they grind out these menial chores the quality of the resources improves.  Even dirt has a QL (how weird is that?).  Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)&lt;br /&gt;
&lt;br /&gt;
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.'''  You may not believe this, but this one is as much for your own protection as it is to protect village resources.  New players don't have much in the way of fight skills, weapon skills, or characteristics.  Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use).  Practice dolls are good for fight skills and weapon skills.  Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet).  Only deer and partridges can be called easy, and even they can kill you early on.  More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full.  Do try to get a [[Butchering knife]] before doing so.  [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=83221</id>
		<title>Guides:The Little Things</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=83221"/>
		<updated>2013-12-31T22:23:37Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Backpack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them.  This article is to help you keep from getting so frustrated by these little things.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
First, hopefully before you get into combat, equip your character.  This should be the very first thing you do after logging in or reviving after dying.&lt;br /&gt;
&lt;br /&gt;
1) Open your inventory.&lt;br /&gt;
    &lt;br /&gt;
2) Open your character window.  You can do this by using the menu or by double clicking on your health/stamina/food/water bar.&lt;br /&gt;
&lt;br /&gt;
3) Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
4) Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
Now that your weapon and shield are equipped, you can enter combat.  [[fighting|Fighting]] covers this rather well.  This also points up the difference between equipping and activating (see &amp;quot;Activate a tool&amp;quot; further down)&lt;br /&gt;
&lt;br /&gt;
You can use right click - equip to wear armor and jewelry (when you get it).  If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
After combat (with mobs or the terrain) you probably have some wounds.  Open your character window.  In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box).  This will bring up the wounds view, showing a skeleton.  If you are healthy, no wounds, the outline around the skeleton will be clear.  If you have wounds, it will be shaded in, according to how badly wounded you are.  Right click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.&lt;br /&gt;
&lt;br /&gt;
To heal a wound, you can:&lt;br /&gt;
&lt;br /&gt;
1) Bind it by using [[cotton]] on it, if you have any.  [[Rags]] work as well. These will sometimes lower the damage when they are applied, and will continue to help reduce the damage in small increments until the wound is healed.  It does not work as well on bruises or burns.&lt;br /&gt;
&lt;br /&gt;
2) Use a [[healing cover]] on it.  Healing covers won't give you a nice initial reduction in damage like cotton and rags will, but they will reduce the damage in larger increments.  There are several levels of potency.  Be sure to read up on them before making and using them.&lt;br /&gt;
&lt;br /&gt;
3) Use [[farmer's salve]] on it.  Farmer's salve only works on bruises, poison, and internal wounds.&lt;br /&gt;
&lt;br /&gt;
4) Get a priest to heal you.&lt;br /&gt;
&lt;br /&gt;
== Running for Cover ==&lt;br /&gt;
&lt;br /&gt;
As a noob, you'll have to run.  A lot.  So here are a few tips, most obvious saved for last:&lt;br /&gt;
&lt;br /&gt;
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type &amp;quot;help&amp;quot; in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance.  They'll even let you loot the corpse.  Isn't that special?  If it's on a hill, the 20 tile range may be extended.  &amp;quot;Help&amp;quot; or &amp;quot;Guards!&amp;quot; are good to quick-key.  '''Open the console (F1) and type ''bind 0 &amp;quot;say Guards!&amp;quot;''''' to bind saying guards in local chat to the number 0 key (you can use any key you want, not just 0 - but be sure you don't override a useful bind!).&lt;br /&gt;
&lt;br /&gt;
2) Deeded lands are great places to drag aggro trains to.  Especially if no players are there.  The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.&lt;br /&gt;
&lt;br /&gt;
   A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]&lt;br /&gt;
&lt;br /&gt;
When a mob is engaged by NPCs, you can run around it and attack it from behind.  Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log.  In this case, you should switch your attack stance from normal (sword) to aggressive (axe).  This way, you will earn fighting skill for aggressive without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Fence gates and gatehouses are great too, if they will open for you.  You can go in, and whatever is chasing you (usually) can't.  Trolls can, though, and they will even go through locked doors and gates.&lt;br /&gt;
&lt;br /&gt;
4) Water is a good place to lose most aggro.  Some swim though (like bears and crocodiles) and water doesn't work as well on them.&lt;br /&gt;
&lt;br /&gt;
5) Always carry water with you.  Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]].  Do your best to stay hydrated.  This will allow your stamina to regenerate quickly.  If possible, get [[juice]] or [[wine]].  They are a must for PVP, and can be very useful in PVE.&lt;br /&gt;
&lt;br /&gt;
6) Travel light.  If you forage, eat the berries and nuts as you go.  [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight.  Don't pick up [[meat]], either, unless you have a bowl or two to cook it in.  [[fur|Furs]] aren't worth much, either, unless you are building a bed.  [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy.  Leave them alone unless you are ready to make [[leather]].  Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them.  Cotton is better for healing, but you won't get much until your foraging skill goes above 10.  You have to decide whether to pick the seeds or keep it to use.&lt;br /&gt;
&lt;br /&gt;
7) Watch your [[stamina]].  Low stamina will get you killed even if you are an experienced fighter.  Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.&lt;br /&gt;
&lt;br /&gt;
== [[Backpack]] ==&lt;br /&gt;
&lt;br /&gt;
Equip your backpack to your torso.  You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip.  There!  Now you can carry more.  It doesn't do that much good until you equip it.  This wiki also covers other less intuitive uses of backpacks, mainly in crafting.  The status bar also shows your backpack (and quiver) if equipped.  You can open it from this icon as well (so you don't have to open the character sheet to access the backpack).  Otherwise, to get to items in the backpack, you have to open your character window and double click on the backpack icon.&lt;br /&gt;
&lt;br /&gt;
== [[Toolbelt]] ==&lt;br /&gt;
&lt;br /&gt;
Really useful once equipped to your waist (belt icon); right click - equip.  The slots available are dependent on its quality (quality/10 rounded down).  These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Activate a tool ==&lt;br /&gt;
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it.  Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]).  Items can also be activated the same way (see Storing Water below).&lt;br /&gt;
&lt;br /&gt;
After activating a tool, you can use it on multiple items at a time, by:&lt;br /&gt;
&lt;br /&gt;
* using it on a stack of items (that are material for the action)&lt;br /&gt;
* using it on a highlighted group of items (that are material for the action)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Double click a saw&lt;br /&gt;
Select a log&lt;br /&gt;
Shift select or ctrl select a second log (under the first, or the one after that, so two or three are selected)&lt;br /&gt;
Right click on the selection, choose &amp;quot;Create&amp;gt; Weapons&amp;gt; plank&amp;quot;  Or select the stack placeholder to automatically get the first 3 items in the stack.&lt;br /&gt;
&lt;br /&gt;
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gain after 30.  Watch your stamina though, some actions will use it up.  Stamina lowering actions also execute more slowly for subsequent actions due to lowered stamina from previous actions.&lt;br /&gt;
&lt;br /&gt;
== Butcher that corpse ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Carving knife]] and right click on the corpse - select &amp;quot;Butcher.&amp;quot;  The event window tells you what you got, and what you failed to get, from the corpse.  Right click the corpse and select &amp;quot;Open&amp;quot; to pick the items up.  A [[butchering knife]] does a better job, so make, beg, or buy one when you can.&lt;br /&gt;
&lt;br /&gt;
== Now, bury it ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Shovel]], right click the corpse, and select &amp;quot;Bury.&amp;quot;  This can be done on any corpse that is sitting on dirt.  A tree, bush, or grass tile is the same as dirt for burial.  If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).&lt;br /&gt;
&lt;br /&gt;
If you are really poor, the shovel can be used to butcher corpses too.&lt;br /&gt;
&lt;br /&gt;
== Combining Items ==&lt;br /&gt;
&lt;br /&gt;
Activate one of the items to be combined, then right click the second and choose combine.  Only basic item type matters - a scrap of pinewood q30.00 wt1.50  will combine with a scrap of olivewood q80.00 wt0.50.  Metals such as [[Iron lump]] need to be glowing hot for a combine to work.&lt;br /&gt;
&lt;br /&gt;
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine.  The activated one can be highlighted or not.&lt;br /&gt;
&lt;br /&gt;
Combining will average the item's quality, so avoid combining high quality materials with low quality!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Storing Water ==&lt;br /&gt;
&lt;br /&gt;
One of the first things recommended for any new player to do is to make (at least one) clay jar(s).  One is adequate and will hold enough water for personal use over a few game days.  First, though, you have to:&lt;br /&gt;
&lt;br /&gt;
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary.  At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.&lt;br /&gt;
&lt;br /&gt;
2) Make a [[Clay jar]].  You might as well make a [[Clay bowl]] too.  Using your character window (equipment page), activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window).  You will probably not be completely successful on the first try.  This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon.  If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.&lt;br /&gt;
&lt;br /&gt;
  2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).&lt;br /&gt;
     Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.&lt;br /&gt;
&lt;br /&gt;
  2.2) Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).&lt;br /&gt;
     Apply it by right clicking the [[Clay jar]] and selecting &amp;quot;Mold&amp;quot; or &amp;quot;Water&amp;quot; if the tool is water.&lt;br /&gt;
&lt;br /&gt;
  2.3) Repeat the process with the suggested tool until the item is no longer unfinished.&lt;br /&gt;
&lt;br /&gt;
3) You will need to start a [[campfire]] (or use a [[forge]]).  To start a campfire:&lt;br /&gt;
&lt;br /&gt;
  3.1) Cut down a tree (not a fruit tree, you won't get enough wood).&lt;br /&gt;
    Activate the hatchet, right click a tree tile, and select &amp;quot;Chop Down,&amp;quot; just like the tutorial.&lt;br /&gt;
    You will probably have to take several chops at it.&lt;br /&gt;
&lt;br /&gt;
  3.2) Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select &amp;quot;Chop up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  3.3) Make something from a log.  I suggest [[Planks]] as you will need more later.&lt;br /&gt;
    Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]&lt;br /&gt;
    (see &amp;quot;Activate a Tool&amp;quot; above).&lt;br /&gt;
&lt;br /&gt;
  3.4) Activate your [[steel and flint]].&lt;br /&gt;
     Right click one of the [[kindling]] you just made and select &amp;quot;Make Container &amp;gt; campfire.&amp;quot;&lt;br /&gt;
     If it fails, continue lighting [[kindling]] until you get a [[campfire]].&lt;br /&gt;
     You need at least 1.50 kindling to start a campfire, so make more if you need to.&lt;br /&gt;
     You can also combine kindling like you can wood scraps.&lt;br /&gt;
&lt;br /&gt;
4) Put a log in the campfire.  Activate the log you want to burn. Right click the campfire, select &amp;quot;Burn.&amp;quot;  You can also add some [[wood scraps]] too.&lt;br /&gt;
&lt;br /&gt;
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select &amp;quot;Open,&amp;quot; and drag the clay jars and bowls into it).  You can fire several at a time.&lt;br /&gt;
&lt;br /&gt;
6) Once they turn pinkish red (terra cotta) they are done.  If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire.  Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.&lt;br /&gt;
&lt;br /&gt;
7) Take the [[Pottery jar]](s) to a water source.&lt;br /&gt;
&lt;br /&gt;
8) Activate a [[Pottery jar]], right click the water source&lt;br /&gt;
&lt;br /&gt;
   8.1) For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.&lt;br /&gt;
&lt;br /&gt;
   8.2) If it is a [[well]], [[fountain]], or some other container you will have to &amp;quot;Open&amp;quot; it first.&lt;br /&gt;
     Right click on the water in the container and select '''Fill'''.  &lt;br /&gt;
&lt;br /&gt;
Voila!  A filled water jar!&lt;br /&gt;
&lt;br /&gt;
[[small barrel|Small barrels]] are also great for storing water, and useful for smithing.&lt;br /&gt;
&lt;br /&gt;
==Village Etiquette==&lt;br /&gt;
&lt;br /&gt;
Villages often have rules, especially for new members.  To those not familiar with how Wurm works, village rules may seem restrictive.  However, they are there to preserve the resources of the village, not to &amp;quot;test&amp;quot; new members nor because new members are not trusted.  Common rules and the reasons for them are:&lt;br /&gt;
&lt;br /&gt;
'''1) New members may only mine from designated ore veins.'''  The designated veins are often low quality ore.  This ore is suitable for new players since their skills are still low.  When mining ore, the miner's skill effectively caps the quality of the ore mined.  Nor does mining a high quality vein significantly increase the miner's skill; if skill is under 20, the best skill gain is actually on rock (cave walls).  Having ore available to new villagers is a necessity.  For their part, new villagers must realize their low mining skills sours quality ore.&lt;br /&gt;
&lt;br /&gt;
'''2) New members may only use designated Bulk Storage Bins (BSBs).'''  One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL).  Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL).  Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it.  Unfortunately, doing so degrades the QL of all the oak logs in the BSB.  If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.&lt;br /&gt;
&lt;br /&gt;
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.'''  This one is a bit onerus.  It may make you feel like a slave.  However, each of these improves the new player's basic characteristics.  One may even notice that as they grind out these menial chores the quality of the resources improves.  Even dirt has a QL (how weird is that?).  Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)&lt;br /&gt;
&lt;br /&gt;
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.'''  You may not believe this, but this one is as much for your own protection as it is to protect village resources.  New players don't have much in the way of fight skills, weapon skills, or characteristics.  Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use).  Practice dolls are good for fight skills and weapon skills.  Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet).  Only deer and partridges can be called easy, and even they can kill you early on.  More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full.  Do try to get a [[Butchering knife]] before doing so.  [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=83220</id>
		<title>Guides:The Little Things</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=83220"/>
		<updated>2013-12-31T22:21:27Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Running for Cover */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them.  This article is to help you keep from getting so frustrated by these little things.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
First, hopefully before you get into combat, equip your character.  This should be the very first thing you do after logging in or reviving after dying.&lt;br /&gt;
&lt;br /&gt;
1) Open your inventory.&lt;br /&gt;
    &lt;br /&gt;
2) Open your character window.  You can do this by using the menu or by double clicking on your health/stamina/food/water bar.&lt;br /&gt;
&lt;br /&gt;
3) Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
4) Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
Now that your weapon and shield are equipped, you can enter combat.  [[fighting|Fighting]] covers this rather well.  This also points up the difference between equipping and activating (see &amp;quot;Activate a tool&amp;quot; further down)&lt;br /&gt;
&lt;br /&gt;
You can use right click - equip to wear armor and jewelry (when you get it).  If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
After combat (with mobs or the terrain) you probably have some wounds.  Open your character window.  In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box).  This will bring up the wounds view, showing a skeleton.  If you are healthy, no wounds, the outline around the skeleton will be clear.  If you have wounds, it will be shaded in, according to how badly wounded you are.  Right click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.&lt;br /&gt;
&lt;br /&gt;
To heal a wound, you can:&lt;br /&gt;
&lt;br /&gt;
1) Bind it by using [[cotton]] on it, if you have any.  [[Rags]] work as well. These will sometimes lower the damage when they are applied, and will continue to help reduce the damage in small increments until the wound is healed.  It does not work as well on bruises or burns.&lt;br /&gt;
&lt;br /&gt;
2) Use a [[healing cover]] on it.  Healing covers won't give you a nice initial reduction in damage like cotton and rags will, but they will reduce the damage in larger increments.  There are several levels of potency.  Be sure to read up on them before making and using them.&lt;br /&gt;
&lt;br /&gt;
3) Use [[farmer's salve]] on it.  Farmer's salve only works on bruises, poison, and internal wounds.&lt;br /&gt;
&lt;br /&gt;
4) Get a priest to heal you.&lt;br /&gt;
&lt;br /&gt;
== Running for Cover ==&lt;br /&gt;
&lt;br /&gt;
As a noob, you'll have to run.  A lot.  So here are a few tips, most obvious saved for last:&lt;br /&gt;
&lt;br /&gt;
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type &amp;quot;help&amp;quot; in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance.  They'll even let you loot the corpse.  Isn't that special?  If it's on a hill, the 20 tile range may be extended.  &amp;quot;Help&amp;quot; or &amp;quot;Guards!&amp;quot; are good to quick-key.  '''Open the console (F1) and type ''bind 0 &amp;quot;say Guards!&amp;quot;''''' to bind saying guards in local chat to the number 0 key (you can use any key you want, not just 0 - but be sure you don't override a useful bind!).&lt;br /&gt;
&lt;br /&gt;
2) Deeded lands are great places to drag aggro trains to.  Especially if no players are there.  The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.&lt;br /&gt;
&lt;br /&gt;
   A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]&lt;br /&gt;
&lt;br /&gt;
When a mob is engaged by NPCs, you can run around it and attack it from behind.  Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log.  In this case, you should switch your attack stance from normal (sword) to aggressive (axe).  This way, you will earn fighting skill for aggressive without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Fence gates and gatehouses are great too, if they will open for you.  You can go in, and whatever is chasing you (usually) can't.  Trolls can, though, and they will even go through locked doors and gates.&lt;br /&gt;
&lt;br /&gt;
4) Water is a good place to lose most aggro.  Some swim though (like bears and crocodiles) and water doesn't work as well on them.&lt;br /&gt;
&lt;br /&gt;
5) Always carry water with you.  Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]].  Do your best to stay hydrated.  This will allow your stamina to regenerate quickly.  If possible, get [[juice]] or [[wine]].  They are a must for PVP, and can be very useful in PVE.&lt;br /&gt;
&lt;br /&gt;
6) Travel light.  If you forage, eat the berries and nuts as you go.  [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight.  Don't pick up [[meat]], either, unless you have a bowl or two to cook it in.  [[fur|Furs]] aren't worth much, either, unless you are building a bed.  [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy.  Leave them alone unless you are ready to make [[leather]].  Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them.  Cotton is better for healing, but you won't get much until your foraging skill goes above 10.  You have to decide whether to pick the seeds or keep it to use.&lt;br /&gt;
&lt;br /&gt;
7) Watch your [[stamina]].  Low stamina will get you killed even if you are an experienced fighter.  Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.&lt;br /&gt;
&lt;br /&gt;
== Backpack ==&lt;br /&gt;
&lt;br /&gt;
Equip your backpack to your torso.  You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip.  There!  Now you can carry more.  It doesn't do that much good until you equip it.  This wiki also covers other less intuitive uses of backpacks, mainly in crafting.  The status bar also shows your backpack (and quiver) if equipped.  You can open it from this icon as well (so you don't have to open the character sheet to access the backpack).  Otherwise, to get to items in the backpack, you have to open your character window and double click on the backpack icon.&lt;br /&gt;
&lt;br /&gt;
== [[Toolbelt]] ==&lt;br /&gt;
&lt;br /&gt;
Really useful once equipped to your waist (belt icon); right click - equip.  The slots available are dependent on its quality (quality/10 rounded down).  These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Activate a tool ==&lt;br /&gt;
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it.  Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]).  Items can also be activated the same way (see Storing Water below).&lt;br /&gt;
&lt;br /&gt;
After activating a tool, you can use it on multiple items at a time, by:&lt;br /&gt;
&lt;br /&gt;
* using it on a stack of items (that are material for the action)&lt;br /&gt;
* using it on a highlighted group of items (that are material for the action)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Double click a saw&lt;br /&gt;
Select a log&lt;br /&gt;
Shift select or ctrl select a second log (under the first, or the one after that, so two or three are selected)&lt;br /&gt;
Right click on the selection, choose &amp;quot;Create&amp;gt; Weapons&amp;gt; plank&amp;quot;  Or select the stack placeholder to automatically get the first 3 items in the stack.&lt;br /&gt;
&lt;br /&gt;
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gain after 30.  Watch your stamina though, some actions will use it up.  Stamina lowering actions also execute more slowly for subsequent actions due to lowered stamina from previous actions.&lt;br /&gt;
&lt;br /&gt;
== Butcher that corpse ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Carving knife]] and right click on the corpse - select &amp;quot;Butcher.&amp;quot;  The event window tells you what you got, and what you failed to get, from the corpse.  Right click the corpse and select &amp;quot;Open&amp;quot; to pick the items up.  A [[butchering knife]] does a better job, so make, beg, or buy one when you can.&lt;br /&gt;
&lt;br /&gt;
== Now, bury it ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Shovel]], right click the corpse, and select &amp;quot;Bury.&amp;quot;  This can be done on any corpse that is sitting on dirt.  A tree, bush, or grass tile is the same as dirt for burial.  If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).&lt;br /&gt;
&lt;br /&gt;
If you are really poor, the shovel can be used to butcher corpses too.&lt;br /&gt;
&lt;br /&gt;
== Combining Items ==&lt;br /&gt;
&lt;br /&gt;
Activate one of the items to be combined, then right click the second and choose combine.  Only basic item type matters - a scrap of pinewood q30.00 wt1.50  will combine with a scrap of olivewood q80.00 wt0.50.  Metals such as [[Iron lump]] need to be glowing hot for a combine to work.&lt;br /&gt;
&lt;br /&gt;
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine.  The activated one can be highlighted or not.&lt;br /&gt;
&lt;br /&gt;
Combining will average the item's quality, so avoid combining high quality materials with low quality!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Storing Water ==&lt;br /&gt;
&lt;br /&gt;
One of the first things recommended for any new player to do is to make (at least one) clay jar(s).  One is adequate and will hold enough water for personal use over a few game days.  First, though, you have to:&lt;br /&gt;
&lt;br /&gt;
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary.  At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.&lt;br /&gt;
&lt;br /&gt;
2) Make a [[Clay jar]].  You might as well make a [[Clay bowl]] too.  Using your character window (equipment page), activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window).  You will probably not be completely successful on the first try.  This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon.  If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.&lt;br /&gt;
&lt;br /&gt;
  2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).&lt;br /&gt;
     Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.&lt;br /&gt;
&lt;br /&gt;
  2.2) Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).&lt;br /&gt;
     Apply it by right clicking the [[Clay jar]] and selecting &amp;quot;Mold&amp;quot; or &amp;quot;Water&amp;quot; if the tool is water.&lt;br /&gt;
&lt;br /&gt;
  2.3) Repeat the process with the suggested tool until the item is no longer unfinished.&lt;br /&gt;
&lt;br /&gt;
3) You will need to start a [[campfire]] (or use a [[forge]]).  To start a campfire:&lt;br /&gt;
&lt;br /&gt;
  3.1) Cut down a tree (not a fruit tree, you won't get enough wood).&lt;br /&gt;
    Activate the hatchet, right click a tree tile, and select &amp;quot;Chop Down,&amp;quot; just like the tutorial.&lt;br /&gt;
    You will probably have to take several chops at it.&lt;br /&gt;
&lt;br /&gt;
  3.2) Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select &amp;quot;Chop up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  3.3) Make something from a log.  I suggest [[Planks]] as you will need more later.&lt;br /&gt;
    Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]&lt;br /&gt;
    (see &amp;quot;Activate a Tool&amp;quot; above).&lt;br /&gt;
&lt;br /&gt;
  3.4) Activate your [[steel and flint]].&lt;br /&gt;
     Right click one of the [[kindling]] you just made and select &amp;quot;Make Container &amp;gt; campfire.&amp;quot;&lt;br /&gt;
     If it fails, continue lighting [[kindling]] until you get a [[campfire]].&lt;br /&gt;
     You need at least 1.50 kindling to start a campfire, so make more if you need to.&lt;br /&gt;
     You can also combine kindling like you can wood scraps.&lt;br /&gt;
&lt;br /&gt;
4) Put a log in the campfire.  Activate the log you want to burn. Right click the campfire, select &amp;quot;Burn.&amp;quot;  You can also add some [[wood scraps]] too.&lt;br /&gt;
&lt;br /&gt;
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select &amp;quot;Open,&amp;quot; and drag the clay jars and bowls into it).  You can fire several at a time.&lt;br /&gt;
&lt;br /&gt;
6) Once they turn pinkish red (terra cotta) they are done.  If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire.  Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.&lt;br /&gt;
&lt;br /&gt;
7) Take the [[Pottery jar]](s) to a water source.&lt;br /&gt;
&lt;br /&gt;
8) Activate a [[Pottery jar]], right click the water source&lt;br /&gt;
&lt;br /&gt;
   8.1) For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.&lt;br /&gt;
&lt;br /&gt;
   8.2) If it is a [[well]], [[fountain]], or some other container you will have to &amp;quot;Open&amp;quot; it first.&lt;br /&gt;
     Right click on the water in the container and select '''Fill'''.  &lt;br /&gt;
&lt;br /&gt;
Voila!  A filled water jar!&lt;br /&gt;
&lt;br /&gt;
[[small barrel|Small barrels]] are also great for storing water, and useful for smithing.&lt;br /&gt;
&lt;br /&gt;
==Village Etiquette==&lt;br /&gt;
&lt;br /&gt;
Villages often have rules, especially for new members.  To those not familiar with how Wurm works, village rules may seem restrictive.  However, they are there to preserve the resources of the village, not to &amp;quot;test&amp;quot; new members nor because new members are not trusted.  Common rules and the reasons for them are:&lt;br /&gt;
&lt;br /&gt;
'''1) New members may only mine from designated ore veins.'''  The designated veins are often low quality ore.  This ore is suitable for new players since their skills are still low.  When mining ore, the miner's skill effectively caps the quality of the ore mined.  Nor does mining a high quality vein significantly increase the miner's skill; if skill is under 20, the best skill gain is actually on rock (cave walls).  Having ore available to new villagers is a necessity.  For their part, new villagers must realize their low mining skills sours quality ore.&lt;br /&gt;
&lt;br /&gt;
'''2) New members may only use designated Bulk Storage Bins (BSBs).'''  One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL).  Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL).  Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it.  Unfortunately, doing so degrades the QL of all the oak logs in the BSB.  If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.&lt;br /&gt;
&lt;br /&gt;
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.'''  This one is a bit onerus.  It may make you feel like a slave.  However, each of these improves the new player's basic characteristics.  One may even notice that as they grind out these menial chores the quality of the resources improves.  Even dirt has a QL (how weird is that?).  Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)&lt;br /&gt;
&lt;br /&gt;
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.'''  You may not believe this, but this one is as much for your own protection as it is to protect village resources.  New players don't have much in the way of fight skills, weapon skills, or characteristics.  Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use).  Practice dolls are good for fight skills and weapon skills.  Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet).  Only deer and partridges can be called easy, and even they can kill you early on.  More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full.  Do try to get a [[Butchering knife]] before doing so.  [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=83219</id>
		<title>Special move</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=83219"/>
		<updated>2013-12-31T22:16:10Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Mol-Rehan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Special moves are gained when you have enough skill in a specific weapon. You can only perform special moves with your primary weapon (a weapon equipped in your right hand), and in certain stances. &lt;br /&gt;
There are about 6 different moves in each class of weapons, in each kingdom. Special moves cost more stamina to use than regular attacks, but instead inflict more damage, multiple wounds or add some kind of effect. If you fail to perform the move it will cost you 1/10 of the original stamina cost. The chance to hit remains the same as you usually have. Special moves cannot be parried, glanced, or dodged. Special moves cannot be initiated if the opponent takes a protective stance that protects the area you are aiming at.  You will not be able to execute special moves in a fight until after you are into the fight and can focus.  Some moves require higher focus levels to activate, and doing so will lower your focus level.&lt;br /&gt;
&lt;br /&gt;
These classes are: &lt;br /&gt;
* [[Swords]] - special moves affect focus levels &lt;br /&gt;
* [[Axes]] - identical to swords&lt;br /&gt;
* [[Mauls]] - special moves affect food and water supply&lt;br /&gt;
* [[Knives]] - all moves cause stuns&lt;br /&gt;
&lt;br /&gt;
''Note that some tools also have special moves, but from one of these classes mentioned above.''&lt;br /&gt;
&lt;br /&gt;
Different kingdoms learn different  names for moves. &lt;br /&gt;
&lt;br /&gt;
[[Jenn-Kellon]]:&lt;br /&gt;
* slightly shorter timers with sword moves&lt;br /&gt;
* slightly longer timer with maul moves, and less maul moves.&lt;br /&gt;
&lt;br /&gt;
[[Horde of the Summoned]]:&lt;br /&gt;
* slightly faster timers with maul moves and more of them.&lt;br /&gt;
* slightly longer timer with swords&lt;br /&gt;
&lt;br /&gt;
[[Mol-Rehan]]:&lt;br /&gt;
* normal timers for swords.&lt;br /&gt;
* normal timers for mauls and more of them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Freedom]]:&lt;br /&gt;
* Average time to perform the move.&lt;br /&gt;
* Average damage wounds.&lt;br /&gt;
* Creates multiple wounds/drains stamina/breaks concentration.&lt;br /&gt;
&lt;br /&gt;
==Special moves==&lt;br /&gt;
&lt;br /&gt;
===Jenn-Kellon===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the Left arm twice, and target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent twice in the torso, and once in the left arm. Target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, and drains its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 Seconds&lt;br /&gt;
&lt;br /&gt;
Two very light hits one arm, and a medium hit on the other arm. Target loses concetration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Crayfish''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Right, Lower Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&lt;br /&gt;
Adds a wound with extra damage and stuns the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Mommys pearl''' (Gained at 50 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: ? seconds&lt;br /&gt;
&lt;br /&gt;
Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
'''Iron Hammer:'''&lt;br /&gt;
* '''Sour marmalade''' (Gained at ? skill)&lt;br /&gt;
Stances: Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the body, stamina drain, thorws up the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Right, Upper Center, Upper Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 secondss&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain, stunning attack.&lt;br /&gt;
&lt;br /&gt;
* '''Union of the snake''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center, Lower left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the head, stamina drain.&lt;br /&gt;
&lt;br /&gt;
'''Shovel:'''&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&lt;br /&gt;
Two light hits to the right arm, one hard hit to the left arm.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
* '''Twilfit twin'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Two hard hit to the legs, target looses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
===Horde of the Summoned===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Dark grace''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter, lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent three times and reduces its concentration (focus).&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Hurting scion''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Red wind''' (Gained at ? skill)&lt;br /&gt;
Stances: Center.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''True blood''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Wanderer''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Double impact''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dissolver''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Kiss goodnight''' (Gained at 30 skill (15 skill Epic))&lt;br /&gt;
Stances: Uppercenter, upper left and upper right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, drains some of its stamina and makes it throw up.&lt;br /&gt;
&lt;br /&gt;
In-game text:&lt;br /&gt;
  [22:34:35] You try a Kiss goodnight.&lt;br /&gt;
  [22:34:35] You pound Old troll pretty hard in the body and irritate it.&lt;br /&gt;
  [22:34:35] Old troll is drained of stamina and gasps for air.&lt;br /&gt;
  [22:34:35] Old troll throws up from the impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Squarepusher''' (Gained at 30 skill (Epic))&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Wanderer''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Mol-Rehan===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Upper Left, upper center, and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Faithpush''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Lower Left, Lower Center and Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Winged Fang''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
The target loses concentration&lt;br /&gt;
&lt;br /&gt;
* '''Bonebringer''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: Unknown&lt;br /&gt;
&lt;br /&gt;
Target loses concentration&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Upper Left, Upper Center, and Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Minimum focus level: 1 (You balance your feet and your soul)&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Triple Impact''' (Gained at 40 (small maul/ maul/ large maul) skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
Hits the target with a series of 3 hits.&lt;br /&gt;
&lt;br /&gt;
* '''Faithpush''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Lower Left, Lower Center and Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Minimum focus level: 1 (You balance your feet and your soul)&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
* '''Rotten Stomach''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Lower left, lower center, and lower right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Freedom===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at &amp;lt;30 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Backbreaker''' (Gained at &amp;lt;40 skill)&lt;br /&gt;
Stances: Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Two hits to arms for small amount of damage. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Bloodscion''' (Gained at 40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Up to three hits to various parts of the body. Loses Concentration&lt;br /&gt;
&lt;br /&gt;
* '''Raktaktak''' (Gained at 50 skill)&lt;br /&gt;
Stances: Left, Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Small amount of damage to body. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Tattoo twice''' (Gained at &amp;gt;60? skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One hit to each arm. Loses concentration.&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Hammer Hand''' (Gained at ~40 skill)&lt;br /&gt;
Stances: Right, Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One medium hit to the torso, drains stamina (target gasps for air)&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Sleepwalker''' (Gained at 25 skill)&lt;br /&gt;
Stances: Upper center, upper left and upper right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 2 seconds, usually succeeds or fails in less than 2.&lt;br /&gt;
&amp;lt;br&amp;gt;One light hit to the body, drains some of its stamina (target gasps for air, then throws up)&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Eye Socket''' (Gained at ~45 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds, instant if success&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
* '''Sharp Twig''' (Gained at &amp;gt;30 skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns the opponent and inflicts one heavy blow to the torso.&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Snakebite''' (Gained at &amp;gt;40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the leg and stuns.&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once lightly in the body, drains stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=83218</id>
		<title>Special move</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=83218"/>
		<updated>2013-12-31T22:12:54Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Mol-Rehan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Special moves are gained when you have enough skill in a specific weapon. You can only perform special moves with your primary weapon (a weapon equipped in your right hand), and in certain stances. &lt;br /&gt;
There are about 6 different moves in each class of weapons, in each kingdom. Special moves cost more stamina to use than regular attacks, but instead inflict more damage, multiple wounds or add some kind of effect. If you fail to perform the move it will cost you 1/10 of the original stamina cost. The chance to hit remains the same as you usually have. Special moves cannot be parried, glanced, or dodged. Special moves cannot be initiated if the opponent takes a protective stance that protects the area you are aiming at.  You will not be able to execute special moves in a fight until after you are into the fight and can focus.  Some moves require higher focus levels to activate, and doing so will lower your focus level.&lt;br /&gt;
&lt;br /&gt;
These classes are: &lt;br /&gt;
* [[Swords]] - special moves affect focus levels &lt;br /&gt;
* [[Axes]] - identical to swords&lt;br /&gt;
* [[Mauls]] - special moves affect food and water supply&lt;br /&gt;
* [[Knives]] - all moves cause stuns&lt;br /&gt;
&lt;br /&gt;
''Note that some tools also have special moves, but from one of these classes mentioned above.''&lt;br /&gt;
&lt;br /&gt;
Different kingdoms learn different  names for moves. &lt;br /&gt;
&lt;br /&gt;
[[Jenn-Kellon]]:&lt;br /&gt;
* slightly shorter timers with sword moves&lt;br /&gt;
* slightly longer timer with maul moves, and less maul moves.&lt;br /&gt;
&lt;br /&gt;
[[Horde of the Summoned]]:&lt;br /&gt;
* slightly faster timers with maul moves and more of them.&lt;br /&gt;
* slightly longer timer with swords&lt;br /&gt;
&lt;br /&gt;
[[Mol-Rehan]]:&lt;br /&gt;
* normal timers for swords.&lt;br /&gt;
* normal timers for mauls and more of them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Freedom]]:&lt;br /&gt;
* Average time to perform the move.&lt;br /&gt;
* Average damage wounds.&lt;br /&gt;
* Creates multiple wounds/drains stamina/breaks concentration.&lt;br /&gt;
&lt;br /&gt;
==Special moves==&lt;br /&gt;
&lt;br /&gt;
===Jenn-Kellon===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the Left arm twice, and target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent twice in the torso, and once in the left arm. Target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, and drains its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 Seconds&lt;br /&gt;
&lt;br /&gt;
Two very light hits one arm, and a medium hit on the other arm. Target loses concetration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Crayfish''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Right, Lower Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&lt;br /&gt;
Adds a wound with extra damage and stuns the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Mommys pearl''' (Gained at 50 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: ? seconds&lt;br /&gt;
&lt;br /&gt;
Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
'''Iron Hammer:'''&lt;br /&gt;
* '''Sour marmalade''' (Gained at ? skill)&lt;br /&gt;
Stances: Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the body, stamina drain, thorws up the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Right, Upper Center, Upper Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 secondss&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain, stunning attack.&lt;br /&gt;
&lt;br /&gt;
* '''Union of the snake''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center, Lower left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the head, stamina drain.&lt;br /&gt;
&lt;br /&gt;
'''Shovel:'''&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&lt;br /&gt;
Two light hits to the right arm, one hard hit to the left arm.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
* '''Twilfit twin'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Two hard hit to the legs, target looses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
===Horde of the Summoned===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Dark grace''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter, lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent three times and reduces its concentration (focus).&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Hurting scion''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Red wind''' (Gained at ? skill)&lt;br /&gt;
Stances: Center.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''True blood''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Wanderer''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Double impact''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dissolver''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Kiss goodnight''' (Gained at 30 skill (15 skill Epic))&lt;br /&gt;
Stances: Uppercenter, upper left and upper right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, drains some of its stamina and makes it throw up.&lt;br /&gt;
&lt;br /&gt;
In-game text:&lt;br /&gt;
  [22:34:35] You try a Kiss goodnight.&lt;br /&gt;
  [22:34:35] You pound Old troll pretty hard in the body and irritate it.&lt;br /&gt;
  [22:34:35] Old troll is drained of stamina and gasps for air.&lt;br /&gt;
  [22:34:35] Old troll throws up from the impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Squarepusher''' (Gained at 30 skill (Epic))&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Wanderer''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Mol-Rehan===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Upper Left, upper center, and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Faithpush''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Lower Left, Lower Center and Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Winged Fang''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
The target loses concentration&lt;br /&gt;
&lt;br /&gt;
* '''Bonebringer''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: Unknown&lt;br /&gt;
&lt;br /&gt;
Target loses concentration&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Upper Left, Upper Center, and Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Minimum focus level: 1 (You balance your feet and your soul)&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Triple Impact''' (Gained at 40 (small maul/ maul/ large maul) skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
Hits the target with a series of 3 hits.&lt;br /&gt;
&lt;br /&gt;
* '''Faithpush''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Lower Left, Lower Center and Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Minimum focus level: 1 (You balance your feet and your soul)&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
* '''Rotten Stomach''' (Gained at ? (20?) skill)&lt;br /&gt;
Stances: Lower left, lower center, and lower right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Freedom===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at &amp;lt;30 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Backbreaker''' (Gained at &amp;lt;40 skill)&lt;br /&gt;
Stances: Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Two hits to arms for small amount of damage. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Bloodscion''' (Gained at 40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Up to three hits to various parts of the body. Loses Concentration&lt;br /&gt;
&lt;br /&gt;
* '''Raktaktak''' (Gained at 50 skill)&lt;br /&gt;
Stances: Left, Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Small amount of damage to body. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Tattoo twice''' (Gained at &amp;gt;60? skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One hit to each arm. Loses concentration.&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Hammer Hand''' (Gained at ~40 skill)&lt;br /&gt;
Stances: Right, Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One medium hit to the torso, drains stamina (target gasps for air)&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Sleepwalker''' (Gained at 25 skill)&lt;br /&gt;
Stances: Upper center, upper left and upper right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 2 seconds, usually succeeds or fails in less than 2.&lt;br /&gt;
&amp;lt;br&amp;gt;One light hit to the body, drains some of its stamina (target gasps for air, then throws up)&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Eye Socket''' (Gained at ~45 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds, instant if success&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
* '''Sharp Twig''' (Gained at &amp;gt;30 skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns the opponent and inflicts one heavy blow to the torso.&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Snakebite''' (Gained at &amp;gt;40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the leg and stuns.&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once lightly in the body, drains stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83217</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83217"/>
		<updated>2013-12-31T22:03:13Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* more iron tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just  a shirt and pants, not even shoes!  Noobs start with a set of starting weapons and tools.  These can be lost, or thrown out.  Wurm allows that.  'It isn't easy', starting over in Wurm, 'but it is possible'.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
* Died and lost an essential item&lt;br /&gt;
* Lost everything to raiders on a PVP server&lt;br /&gt;
* Dropped your starter gear and lost it&lt;br /&gt;
* Or you just want a challenge, aka Wurm Hard Mode&lt;br /&gt;
then this is for you.  This is not for the faint of heart, even more so than Wurm normally is.  But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
==Make [[crude tools]]==&lt;br /&gt;
*[[crude knife]]&lt;br /&gt;
*[[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
Your first order of business is to find [[iron rock]] and [[branch|branches]]. Once you find a rock face, you need to rummage over it.  Rummaging is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
*find a large area of exposed rock, like a cliff or mountain, now rummage on a [[rock tile]] until you have&lt;br /&gt;
**at least 1 [[iron rock]]&lt;br /&gt;
**1 [[rock shards]]&lt;br /&gt;
*Forage in a forest until you have&lt;br /&gt;
**1 [[branch]]&lt;br /&gt;
Also keep any flint you find.&lt;br /&gt;
&lt;br /&gt;
*Use the [[iron rock]] on the [[rock shards]] to make a [[crude knife]]&lt;br /&gt;
*Use the [[crude knife]] on the [[branch]]es to make [[shaft]]s&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude shovel blade]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
''Tips for foraging:&lt;br /&gt;
*''keep all cotton (healing)&lt;br /&gt;
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)&lt;br /&gt;
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry)&lt;br /&gt;
*''save sprouts for fuel&lt;br /&gt;
*''drop acorns''&lt;br /&gt;
&lt;br /&gt;
==Smelting iron==&lt;br /&gt;
*[[mallet]]&lt;br /&gt;
*[[iron lumps]]&lt;br /&gt;
&lt;br /&gt;
Rummage again until you have:&lt;br /&gt;
*12 iron rock&lt;br /&gt;
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)&lt;br /&gt;
&lt;br /&gt;
Use your crude shovel to cut down a &amp;quot;mature tree&amp;quot;, an &amp;quot;old and shriveled tree&amp;quot;, or a &amp;quot;fruit tree&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a shortbow.  This will give you 2kg woodscrap.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a kindling.&lt;br /&gt;
&lt;br /&gt;
''Use the kindling on the woodscrap to make a campfire'' (you don't have to have steel and flint to start a campfire)&lt;br /&gt;
&lt;br /&gt;
Put the iron rocks in the fire.&lt;br /&gt;
&lt;br /&gt;
While the iron rocks are heating up, you need to forage 2 more branches and&lt;br /&gt;
cut them into shafts.&lt;br /&gt;
make a [[mallet]] and a [[handle]]&lt;br /&gt;
&lt;br /&gt;
==Steel and flint==&lt;br /&gt;
If you don't have a [[steel and flint]], making one is going to be a real tough proposition.  Until you do have one, you will be unable to use a forge or oven, or (most important) unable to make charcoal piles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steel and flint requires steel lumps.  To make steel, you need charcoal.  The easiest way to get charcoal is to build a [[charcoal pile]].  But, since you don't have a steel and flint, you can't light it!  What to do?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are at least two other sources of charcoal.  Lava spiders and lava fiends sometimes drop charcoal when killed.  Other than that, you may have to buy or (dare we say) steal it.  Until you have this valuable tool, you are going to be hampered by only being able to make poor little [[campfire]]s.  Unfortunately, campfires will limit the quality of items you make with them.  Hope you have decent fight skill!&lt;br /&gt;
&lt;br /&gt;
==Make iron carving knife and small anvil==&lt;br /&gt;
*[[small anvil]]&lt;br /&gt;
*[[carving knife]]&lt;br /&gt;
&lt;br /&gt;
*Combine all of the *hot* lumps into one big [[lump]].&lt;br /&gt;
*Use the mallet on the lump to make a [[small anvil]]&lt;br /&gt;
*use the remaining lump on the small anvil to make a [[carving knife blade]]&lt;br /&gt;
*use the knife on the shaft to make a handle&lt;br /&gt;
*attach the handle to the carving knife blade&lt;br /&gt;
&lt;br /&gt;
==Your Choice==&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
It is recommended that you search for [[clay]], and take 2 crude shovels, and 2 crude pickaxes (because they break, and cannot be repaired).&lt;br /&gt;
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes.  Once you find clay, they are also much easier to make.&lt;br /&gt;
&lt;br /&gt;
===more iron tools===&lt;br /&gt;
Put that [[small anvil]] to use and make more tools, nails, and locks.  A [[pickaxe]] is a good tool to have.  A [[stone chisel]] is another good tool to have handy, especially if you have [[steel and flint]].  With that and some clay, you can build a [[forge]].  With that, you will be pretty much even with any other beginning Wurmian.&lt;br /&gt;
&lt;br /&gt;
==Have Fun==&lt;br /&gt;
This should be enough to get you going. You will need to get more iron rock for a [[pickaxe]], [[hatchet]], [[large anvil]] and a [[shovel]], but now you can use the carving knife to make shafts, and the shovel to cut down trees (tip: only cut down mature trees, or fruit trees, you need a hatchet to chop up felled trees)&lt;br /&gt;
&lt;br /&gt;
Good luck in the lands of Wurm!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83216</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83216"/>
		<updated>2013-12-31T21:40:23Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* more iron tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just  a shirt and pants, not even shoes!  Noobs start with a set of starting weapons and tools.  These can be lost, or thrown out.  Wurm allows that.  'It isn't easy', starting over in Wurm, 'but it is possible'.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
* Died and lost an essential item&lt;br /&gt;
* Lost everything to raiders on a PVP server&lt;br /&gt;
* Dropped your starter gear and lost it&lt;br /&gt;
* Or you just want a challenge, aka Wurm Hard Mode&lt;br /&gt;
then this is for you.  This is not for the faint of heart, even more so than Wurm normally is.  But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
==Make [[crude tools]]==&lt;br /&gt;
*[[crude knife]]&lt;br /&gt;
*[[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
Your first order of business is to find [[iron rock]] and [[branch|branches]]. Once you find a rock face, you need to rummage over it.  Rummaging is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
*find a large area of exposed rock, like a cliff or mountain, now rummage on a [[rock tile]] until you have&lt;br /&gt;
**at least 1 [[iron rock]]&lt;br /&gt;
**1 [[rock shards]]&lt;br /&gt;
*Forage in a forest until you have&lt;br /&gt;
**1 [[branch]]&lt;br /&gt;
Also keep any flint you find.&lt;br /&gt;
&lt;br /&gt;
*Use the [[iron rock]] on the [[rock shards]] to make a [[crude knife]]&lt;br /&gt;
*Use the [[crude knife]] on the [[branch]]es to make [[shaft]]s&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude shovel blade]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
''Tips for foraging:&lt;br /&gt;
*''keep all cotton (healing)&lt;br /&gt;
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)&lt;br /&gt;
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry)&lt;br /&gt;
*''save sprouts for fuel&lt;br /&gt;
*''drop acorns''&lt;br /&gt;
&lt;br /&gt;
==Smelting iron==&lt;br /&gt;
*[[mallet]]&lt;br /&gt;
*[[iron lumps]]&lt;br /&gt;
&lt;br /&gt;
Rummage again until you have:&lt;br /&gt;
*12 iron rock&lt;br /&gt;
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)&lt;br /&gt;
&lt;br /&gt;
Use your crude shovel to cut down a &amp;quot;mature tree&amp;quot;, an &amp;quot;old and shriveled tree&amp;quot;, or a &amp;quot;fruit tree&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a shortbow.  This will give you 2kg woodscrap.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a kindling.&lt;br /&gt;
&lt;br /&gt;
''Use the kindling on the woodscrap to make a campfire'' (you don't have to have steel and flint to start a campfire)&lt;br /&gt;
&lt;br /&gt;
Put the iron rocks in the fire.&lt;br /&gt;
&lt;br /&gt;
While the iron rocks are heating up, you need to forage 2 more branches and&lt;br /&gt;
cut them into shafts.&lt;br /&gt;
make a [[mallet]] and a [[handle]]&lt;br /&gt;
&lt;br /&gt;
==Steel and flint==&lt;br /&gt;
If you don't have a [[steel and flint]], making one is going to be a real tough proposition.  Until you do have one, you will be unable to use a forge or oven, or (most important) unable to make charcoal piles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steel and flint requires steel lumps.  To make steel, you need charcoal.  The easiest way to get charcoal is to build a [[charcoal pile]].  But, since you don't have a steel and flint, you can't light it!  What to do?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are at least two other sources of charcoal.  Lava spiders and lava fiends sometimes drop charcoal when killed.  Other than that, you may have to buy or (dare we say) steal it.  Until you have this valuable tool, you are going to be hampered by only being able to make poor little [[campfire]]s.  Unfortunately, campfires will limit the quality of items you make with them.  Hope you have decent fight skill!&lt;br /&gt;
&lt;br /&gt;
==Make iron carving knife and small anvil==&lt;br /&gt;
*[[small anvil]]&lt;br /&gt;
*[[carving knife]]&lt;br /&gt;
&lt;br /&gt;
*Combine all of the *hot* lumps into one big [[lump]].&lt;br /&gt;
*Use the mallet on the lump to make a [[small anvil]]&lt;br /&gt;
*use the remaining lump on the small anvil to make a [[carving knife blade]]&lt;br /&gt;
*use the knife on the shaft to make a handle&lt;br /&gt;
*attach the handle to the carving knife blade&lt;br /&gt;
&lt;br /&gt;
==Your Choice==&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
It is recommended that you search for [[clay]], and take 2 crude shovels, and 2 crude pickaxes (because they break, and cannot be repaired).&lt;br /&gt;
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes.  Once you find clay, they are also much easier to make.&lt;br /&gt;
&lt;br /&gt;
===more iron tools===&lt;br /&gt;
Put that [[small anvil]] to use and make more tools, nails, and locks.  A [[stone chisel]] is another good tool to have handy, especially if you have [[steel and flint]].  With that and some clay, you can build a [[forge]].  With that, you will be pretty much even with any other beginning Wurmian.&lt;br /&gt;
&lt;br /&gt;
==Have Fun==&lt;br /&gt;
This should be enough to get you going. You will need to get more iron rock for a [[pickaxe]], [[hatchet]], [[large anvil]] and a [[shovel]], but now you can use the carving knife to make shafts, and the shovel to cut down trees (tip: only cut down mature trees, or fruit trees, you need a hatchet to chop up felled trees)&lt;br /&gt;
&lt;br /&gt;
Good luck in the lands of Wurm!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83215</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83215"/>
		<updated>2013-12-31T21:30:30Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* more iron tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just  a shirt and pants, not even shoes!  Noobs start with a set of starting weapons and tools.  These can be lost, or thrown out.  Wurm allows that.  'It isn't easy', starting over in Wurm, 'but it is possible'.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
* Died and lost an essential item&lt;br /&gt;
* Lost everything to raiders on a PVP server&lt;br /&gt;
* Dropped your starter gear and lost it&lt;br /&gt;
* Or you just want a challenge, aka Wurm Hard Mode&lt;br /&gt;
then this is for you.  This is not for the faint of heart, even more so than Wurm normally is.  But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
==Make [[crude tools]]==&lt;br /&gt;
*[[crude knife]]&lt;br /&gt;
*[[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
Your first order of business is to find [[iron rock]] and [[branch|branches]]. Once you find a rock face, you need to rummage over it.  Rummaging is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
*find a large area of exposed rock, like a cliff or mountain, now rummage on a [[rock tile]] until you have&lt;br /&gt;
**at least 1 [[iron rock]]&lt;br /&gt;
**1 [[rock shards]]&lt;br /&gt;
*Forage in a forest until you have&lt;br /&gt;
**1 [[branch]]&lt;br /&gt;
Also keep any flint you find.&lt;br /&gt;
&lt;br /&gt;
*Use the [[iron rock]] on the [[rock shards]] to make a [[crude knife]]&lt;br /&gt;
*Use the [[crude knife]] on the [[branch]]es to make [[shaft]]s&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude shovel blade]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
''Tips for foraging:&lt;br /&gt;
*''keep all cotton (healing)&lt;br /&gt;
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)&lt;br /&gt;
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry)&lt;br /&gt;
*''save sprouts for fuel&lt;br /&gt;
*''drop acorns''&lt;br /&gt;
&lt;br /&gt;
==Smelting iron==&lt;br /&gt;
*[[mallet]]&lt;br /&gt;
*[[iron lumps]]&lt;br /&gt;
&lt;br /&gt;
Rummage again until you have:&lt;br /&gt;
*12 iron rock&lt;br /&gt;
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)&lt;br /&gt;
&lt;br /&gt;
Use your crude shovel to cut down a &amp;quot;mature tree&amp;quot;, an &amp;quot;old and shriveled tree&amp;quot;, or a &amp;quot;fruit tree&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a shortbow.  This will give you 2kg woodscrap.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a kindling.&lt;br /&gt;
&lt;br /&gt;
''Use the kindling on the woodscrap to make a campfire'' (you don't have to have steel and flint to start a campfire)&lt;br /&gt;
&lt;br /&gt;
Put the iron rocks in the fire.&lt;br /&gt;
&lt;br /&gt;
While the iron rocks are heating up, you need to forage 2 more branches and&lt;br /&gt;
cut them into shafts.&lt;br /&gt;
make a [[mallet]] and a [[handle]]&lt;br /&gt;
&lt;br /&gt;
==Steel and flint==&lt;br /&gt;
If you don't have a [[steel and flint]], making one is going to be a real tough proposition.  Until you do have one, you will be unable to use a forge or oven, or (most important) unable to make charcoal piles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steel and flint requires steel lumps.  To make steel, you need charcoal.  The easiest way to get charcoal is to build a [[charcoal pile]].  But, since you don't have a steel and flint, you can't light it!  What to do?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are at least two other sources of charcoal.  Lava spiders and lava fiends sometimes drop charcoal when killed.  Other than that, you may have to buy or (dare we say) steal it.  Until you have this valuable tool, you are going to be hampered by only being able to make poor little [[campfire]]s.  Unfortunately, campfires will limit the quality of items you make with them.  Hope you have decent fight skill!&lt;br /&gt;
&lt;br /&gt;
==Make iron carving knife and small anvil==&lt;br /&gt;
*[[small anvil]]&lt;br /&gt;
*[[carving knife]]&lt;br /&gt;
&lt;br /&gt;
*Combine all of the *hot* lumps into one big [[lump]].&lt;br /&gt;
*Use the mallet on the lump to make a [[small anvil]]&lt;br /&gt;
*use the remaining lump on the small anvil to make a [[carving knife blade]]&lt;br /&gt;
*use the knife on the shaft to make a handle&lt;br /&gt;
*attach the handle to the carving knife blade&lt;br /&gt;
&lt;br /&gt;
==Your Choice==&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
It is recommended that you search for [[clay]], and take 2 crude shovels, and 2 crude pickaxes (because they break, and cannot be repaired).&lt;br /&gt;
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes.  Once you find clay, they are also much easier to make.&lt;br /&gt;
&lt;br /&gt;
===more iron tools===&lt;br /&gt;
Put that [[small anvil]] to use and make more tools, nails, and locks.  A [[stone chisel]] is another good tool to have handy, especially if you have [[steel and flint]].&lt;br /&gt;
&lt;br /&gt;
==Have Fun==&lt;br /&gt;
This should be enough to get you going. You will need to get more iron rock for a [[pickaxe]], [[hatchet]], [[large anvil]] and a [[shovel]], but now you can use the carving knife to make shafts, and the shovel to cut down trees (tip: only cut down mature trees, or fruit trees, you need a hatchet to chop up felled trees)&lt;br /&gt;
&lt;br /&gt;
Good luck in the lands of Wurm!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83214</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83214"/>
		<updated>2013-12-31T21:28:16Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Steel and flint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just  a shirt and pants, not even shoes!  Noobs start with a set of starting weapons and tools.  These can be lost, or thrown out.  Wurm allows that.  'It isn't easy', starting over in Wurm, 'but it is possible'.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
* Died and lost an essential item&lt;br /&gt;
* Lost everything to raiders on a PVP server&lt;br /&gt;
* Dropped your starter gear and lost it&lt;br /&gt;
* Or you just want a challenge, aka Wurm Hard Mode&lt;br /&gt;
then this is for you.  This is not for the faint of heart, even more so than Wurm normally is.  But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
==Make [[crude tools]]==&lt;br /&gt;
*[[crude knife]]&lt;br /&gt;
*[[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
Your first order of business is to find [[iron rock]] and [[branch|branches]]. Once you find a rock face, you need to rummage over it.  Rummaging is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
*find a large area of exposed rock, like a cliff or mountain, now rummage on a [[rock tile]] until you have&lt;br /&gt;
**at least 1 [[iron rock]]&lt;br /&gt;
**1 [[rock shards]]&lt;br /&gt;
*Forage in a forest until you have&lt;br /&gt;
**1 [[branch]]&lt;br /&gt;
Also keep any flint you find.&lt;br /&gt;
&lt;br /&gt;
*Use the [[iron rock]] on the [[rock shards]] to make a [[crude knife]]&lt;br /&gt;
*Use the [[crude knife]] on the [[branch]]es to make [[shaft]]s&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude shovel blade]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
''Tips for foraging:&lt;br /&gt;
*''keep all cotton (healing)&lt;br /&gt;
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)&lt;br /&gt;
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry)&lt;br /&gt;
*''save sprouts for fuel&lt;br /&gt;
*''drop acorns''&lt;br /&gt;
&lt;br /&gt;
==Smelting iron==&lt;br /&gt;
*[[mallet]]&lt;br /&gt;
*[[iron lumps]]&lt;br /&gt;
&lt;br /&gt;
Rummage again until you have:&lt;br /&gt;
*12 iron rock&lt;br /&gt;
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)&lt;br /&gt;
&lt;br /&gt;
Use your crude shovel to cut down a &amp;quot;mature tree&amp;quot;, an &amp;quot;old and shriveled tree&amp;quot;, or a &amp;quot;fruit tree&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a shortbow.  This will give you 2kg woodscrap.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a kindling.&lt;br /&gt;
&lt;br /&gt;
''Use the kindling on the woodscrap to make a campfire'' (you don't have to have steel and flint to start a campfire)&lt;br /&gt;
&lt;br /&gt;
Put the iron rocks in the fire.&lt;br /&gt;
&lt;br /&gt;
While the iron rocks are heating up, you need to forage 2 more branches and&lt;br /&gt;
cut them into shafts.&lt;br /&gt;
make a [[mallet]] and a [[handle]]&lt;br /&gt;
&lt;br /&gt;
==Steel and flint==&lt;br /&gt;
If you don't have a [[steel and flint]], making one is going to be a real tough proposition.  Until you do have one, you will be unable to use a forge or oven, or (most important) unable to make charcoal piles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steel and flint requires steel lumps.  To make steel, you need charcoal.  The easiest way to get charcoal is to build a [[charcoal pile]].  But, since you don't have a steel and flint, you can't light it!  What to do?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are at least two other sources of charcoal.  Lava spiders and lava fiends sometimes drop charcoal when killed.  Other than that, you may have to buy or (dare we say) steal it.  Until you have this valuable tool, you are going to be hampered by only being able to make poor little [[campfire]]s.  Unfortunately, campfires will limit the quality of items you make with them.  Hope you have decent fight skill!&lt;br /&gt;
&lt;br /&gt;
==Make iron carving knife and small anvil==&lt;br /&gt;
*[[small anvil]]&lt;br /&gt;
*[[carving knife]]&lt;br /&gt;
&lt;br /&gt;
*Combine all of the *hot* lumps into one big [[lump]].&lt;br /&gt;
*Use the mallet on the lump to make a [[small anvil]]&lt;br /&gt;
*use the remaining lump on the small anvil to make a [[carving knife blade]]&lt;br /&gt;
*use the knife on the shaft to make a handle&lt;br /&gt;
*attach the handle to the carving knife blade&lt;br /&gt;
&lt;br /&gt;
==Your Choice==&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
It is recommended that you search for [[clay]], and take 2 crude shovels, and 2 crude pickaxes (because they break, and cannot be repaired).&lt;br /&gt;
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes.  Once you find clay, they are also much easier to make.&lt;br /&gt;
&lt;br /&gt;
===more iron tools===&lt;br /&gt;
Put that [[small anvil]] to use and make more tools, nails, and locks.&lt;br /&gt;
&lt;br /&gt;
==Have Fun==&lt;br /&gt;
This should be enough to get you going. You will need to get more iron rock for a [[pickaxe]], [[hatchet]], [[large anvil]] and a [[shovel]], but now you can use the carving knife to make shafts, and the shovel to cut down trees (tip: only cut down mature trees, or fruit trees, you need a hatchet to chop up felled trees)&lt;br /&gt;
&lt;br /&gt;
Good luck in the lands of Wurm!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83213</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83213"/>
		<updated>2013-12-31T21:11:38Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Steel and flint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just  a shirt and pants, not even shoes!  Noobs start with a set of starting weapons and tools.  These can be lost, or thrown out.  Wurm allows that.  'It isn't easy', starting over in Wurm, 'but it is possible'.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
* Died and lost an essential item&lt;br /&gt;
* Lost everything to raiders on a PVP server&lt;br /&gt;
* Dropped your starter gear and lost it&lt;br /&gt;
* Or you just want a challenge, aka Wurm Hard Mode&lt;br /&gt;
then this is for you.  This is not for the faint of heart, even more so than Wurm normally is.  But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
==Make [[crude tools]]==&lt;br /&gt;
*[[crude knife]]&lt;br /&gt;
*[[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
Your first order of business is to find [[iron rock]] and [[branch|branches]]. Once you find a rock face, you need to rummage over it.  Rummaging is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
*find a large area of exposed rock, like a cliff or mountain, now rummage on a [[rock tile]] until you have&lt;br /&gt;
**at least 1 [[iron rock]]&lt;br /&gt;
**1 [[rock shards]]&lt;br /&gt;
*Forage in a forest until you have&lt;br /&gt;
**1 [[branch]]&lt;br /&gt;
Also keep any flint you find.&lt;br /&gt;
&lt;br /&gt;
*Use the [[iron rock]] on the [[rock shards]] to make a [[crude knife]]&lt;br /&gt;
*Use the [[crude knife]] on the [[branch]]es to make [[shaft]]s&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude shovel blade]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
''Tips for foraging:&lt;br /&gt;
*''keep all cotton (healing)&lt;br /&gt;
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)&lt;br /&gt;
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry)&lt;br /&gt;
*''save sprouts for fuel&lt;br /&gt;
*''drop acorns''&lt;br /&gt;
&lt;br /&gt;
==Smelting iron==&lt;br /&gt;
*[[mallet]]&lt;br /&gt;
*[[iron lumps]]&lt;br /&gt;
&lt;br /&gt;
Rummage again until you have:&lt;br /&gt;
*12 iron rock&lt;br /&gt;
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)&lt;br /&gt;
&lt;br /&gt;
Use your crude shovel to cut down a &amp;quot;mature tree&amp;quot;, an &amp;quot;old and shriveled tree&amp;quot;, or a &amp;quot;fruit tree&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a shortbow.  This will give you 2kg woodscrap.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a kindling.&lt;br /&gt;
&lt;br /&gt;
''Use the kindling on the woodscrap to make a campfire'' (you don't have to have steel and flint to start a campfire)&lt;br /&gt;
&lt;br /&gt;
Put the iron rocks in the fire.&lt;br /&gt;
&lt;br /&gt;
While the iron rocks are heating up, you need to forage 2 more branches and&lt;br /&gt;
cut them into shafts.&lt;br /&gt;
make a [[mallet]] and a [[handle]]&lt;br /&gt;
&lt;br /&gt;
==Steel and flint==&lt;br /&gt;
If you don't have a [[steel and flint]], making one is going to be a real tough proposition.  Until you do have one, you will be unable to use a forge or oven, or (most important) unable to make charcoal piles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steel and flint requires steel lumps.  To make steel, you need charcoal.  The easiest way to get charcoal is to build a [[charcoal pile]].  But, since you don't have a steel and flint, you can't light it!  What to do?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are at least two other sources of charcoal.  Lava spiders and lava fiends sometimes drop charcoal when killed.  Other than that, you may have to buy or (dare we say) steal it.  Until you have this valuable tool, you are going to be hampered by only being able to make poor little [[campfire]]s.  You'll need to get some to make better quality items.  Hope you have decent fight skill!&lt;br /&gt;
&lt;br /&gt;
==Make iron carving knife and small anvil==&lt;br /&gt;
*[[small anvil]]&lt;br /&gt;
*[[carving knife]]&lt;br /&gt;
&lt;br /&gt;
*Combine all of the *hot* lumps into one big [[lump]].&lt;br /&gt;
*Use the mallet on the lump to make a [[small anvil]]&lt;br /&gt;
*use the remaining lump on the small anvil to make a [[carving knife blade]]&lt;br /&gt;
*use the knife on the shaft to make a handle&lt;br /&gt;
*attach the handle to the carving knife blade&lt;br /&gt;
&lt;br /&gt;
==Your Choice==&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
It is recommended that you search for [[clay]], and take 2 crude shovels, and 2 crude pickaxes (because they break, and cannot be repaired).&lt;br /&gt;
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes.  Once you find clay, they are also much easier to make.&lt;br /&gt;
&lt;br /&gt;
===more iron tools===&lt;br /&gt;
Put that [[small anvil]] to use and make more tools, nails, and locks.&lt;br /&gt;
&lt;br /&gt;
==Have Fun==&lt;br /&gt;
This should be enough to get you going. You will need to get more iron rock for a [[pickaxe]], [[hatchet]], [[large anvil]] and a [[shovel]], but now you can use the carving knife to make shafts, and the shovel to cut down trees (tip: only cut down mature trees, or fruit trees, you need a hatchet to chop up felled trees)&lt;br /&gt;
&lt;br /&gt;
Good luck in the lands of Wurm!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83212</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83212"/>
		<updated>2013-12-31T21:07:51Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Steel and flint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just  a shirt and pants, not even shoes!  Noobs start with a set of starting weapons and tools.  These can be lost, or thrown out.  Wurm allows that.  'It isn't easy', starting over in Wurm, 'but it is possible'.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
* Died and lost an essential item&lt;br /&gt;
* Lost everything to raiders on a PVP server&lt;br /&gt;
* Dropped your starter gear and lost it&lt;br /&gt;
* Or you just want a challenge, aka Wurm Hard Mode&lt;br /&gt;
then this is for you.  This is not for the faint of heart, even more so than Wurm normally is.  But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
==Make [[crude tools]]==&lt;br /&gt;
*[[crude knife]]&lt;br /&gt;
*[[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
Your first order of business is to find [[iron rock]] and [[branch|branches]]. Once you find a rock face, you need to rummage over it.  Rummaging is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
*find a large area of exposed rock, like a cliff or mountain, now rummage on a [[rock tile]] until you have&lt;br /&gt;
**at least 1 [[iron rock]]&lt;br /&gt;
**1 [[rock shards]]&lt;br /&gt;
*Forage in a forest until you have&lt;br /&gt;
**1 [[branch]]&lt;br /&gt;
Also keep any flint you find.&lt;br /&gt;
&lt;br /&gt;
*Use the [[iron rock]] on the [[rock shards]] to make a [[crude knife]]&lt;br /&gt;
*Use the [[crude knife]] on the [[branch]]es to make [[shaft]]s&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude shovel blade]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
''Tips for foraging:&lt;br /&gt;
*''keep all cotton (healing)&lt;br /&gt;
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)&lt;br /&gt;
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry)&lt;br /&gt;
*''save sprouts for fuel&lt;br /&gt;
*''drop acorns''&lt;br /&gt;
&lt;br /&gt;
==Smelting iron==&lt;br /&gt;
*[[mallet]]&lt;br /&gt;
*[[iron lumps]]&lt;br /&gt;
&lt;br /&gt;
Rummage again until you have:&lt;br /&gt;
*12 iron rock&lt;br /&gt;
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)&lt;br /&gt;
&lt;br /&gt;
Use your crude shovel to cut down a &amp;quot;mature tree&amp;quot;, an &amp;quot;old and shriveled tree&amp;quot;, or a &amp;quot;fruit tree&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a shortbow.  This will give you 2kg woodscrap.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a kindling.&lt;br /&gt;
&lt;br /&gt;
''Use the kindling on the woodscrap to make a campfire'' (you don't have to have steel and flint to start a campfire)&lt;br /&gt;
&lt;br /&gt;
Put the iron rocks in the fire.&lt;br /&gt;
&lt;br /&gt;
While the iron rocks are heating up, you need to forage 2 more branches and&lt;br /&gt;
cut them into shafts.&lt;br /&gt;
make a [[mallet]] and a [[handle]]&lt;br /&gt;
&lt;br /&gt;
==Steel and flint==&lt;br /&gt;
If you don't have a [[steel and flint]], making one is going to be a real tough proposition.  Until you do have one, you will be unable to use a forge or oven, or (most important) unable to make charcoal piles.&lt;br /&gt;
&lt;br /&gt;
Steel and flint requires steel lumps.  To make steel, you need charcoal.  The easiest way to get charcoal is to build a [[charcoal pile]].  But, since you don't have a steel and flint, you can't light it!  What to do?&lt;br /&gt;
&lt;br /&gt;
There is are least two other sources of charcoal.  Lava spiders and lava fiends sometimes drop charcoal when killed.  Other than that, you may have to buy or (dare we say) steal it.  Hope you have decent fight skill!&lt;br /&gt;
&lt;br /&gt;
==Make iron carving knife and small anvil==&lt;br /&gt;
*[[small anvil]]&lt;br /&gt;
*[[carving knife]]&lt;br /&gt;
&lt;br /&gt;
*Combine all of the *hot* lumps into one big [[lump]].&lt;br /&gt;
*Use the mallet on the lump to make a [[small anvil]]&lt;br /&gt;
*use the remaining lump on the small anvil to make a [[carving knife blade]]&lt;br /&gt;
*use the knife on the shaft to make a handle&lt;br /&gt;
*attach the handle to the carving knife blade&lt;br /&gt;
&lt;br /&gt;
==Your Choice==&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
It is recommended that you search for [[clay]], and take 2 crude shovels, and 2 crude pickaxes (because they break, and cannot be repaired).&lt;br /&gt;
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes.  Once you find clay, they are also much easier to make.&lt;br /&gt;
&lt;br /&gt;
===more iron tools===&lt;br /&gt;
Put that [[small anvil]] to use and make more tools, nails, and locks.&lt;br /&gt;
&lt;br /&gt;
==Have Fun==&lt;br /&gt;
This should be enough to get you going. You will need to get more iron rock for a [[pickaxe]], [[hatchet]], [[large anvil]] and a [[shovel]], but now you can use the carving knife to make shafts, and the shovel to cut down trees (tip: only cut down mature trees, or fruit trees, you need a hatchet to chop up felled trees)&lt;br /&gt;
&lt;br /&gt;
Good luck in the lands of Wurm!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83211</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83211"/>
		<updated>2013-12-31T21:07:38Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Steel and flint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just  a shirt and pants, not even shoes!  Noobs start with a set of starting weapons and tools.  These can be lost, or thrown out.  Wurm allows that.  'It isn't easy', starting over in Wurm, 'but it is possible'.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
* Died and lost an essential item&lt;br /&gt;
* Lost everything to raiders on a PVP server&lt;br /&gt;
* Dropped your starter gear and lost it&lt;br /&gt;
* Or you just want a challenge, aka Wurm Hard Mode&lt;br /&gt;
then this is for you.  This is not for the faint of heart, even more so than Wurm normally is.  But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
==Make [[crude tools]]==&lt;br /&gt;
*[[crude knife]]&lt;br /&gt;
*[[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
Your first order of business is to find [[iron rock]] and [[branch|branches]]. Once you find a rock face, you need to rummage over it.  Rummaging is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
*find a large area of exposed rock, like a cliff or mountain, now rummage on a [[rock tile]] until you have&lt;br /&gt;
**at least 1 [[iron rock]]&lt;br /&gt;
**1 [[rock shards]]&lt;br /&gt;
*Forage in a forest until you have&lt;br /&gt;
**1 [[branch]]&lt;br /&gt;
Also keep any flint you find.&lt;br /&gt;
&lt;br /&gt;
*Use the [[iron rock]] on the [[rock shards]] to make a [[crude knife]]&lt;br /&gt;
*Use the [[crude knife]] on the [[branch]]es to make [[shaft]]s&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude shovel blade]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
''Tips for foraging:&lt;br /&gt;
*''keep all cotton (healing)&lt;br /&gt;
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)&lt;br /&gt;
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry)&lt;br /&gt;
*''save sprouts for fuel&lt;br /&gt;
*''drop acorns''&lt;br /&gt;
&lt;br /&gt;
==Smelting iron==&lt;br /&gt;
*[[mallet]]&lt;br /&gt;
*[[iron lumps]]&lt;br /&gt;
&lt;br /&gt;
Rummage again until you have:&lt;br /&gt;
*12 iron rock&lt;br /&gt;
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)&lt;br /&gt;
&lt;br /&gt;
Use your crude shovel to cut down a &amp;quot;mature tree&amp;quot;, an &amp;quot;old and shriveled tree&amp;quot;, or a &amp;quot;fruit tree&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a shortbow.  This will give you 2kg woodscrap.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a kindling.&lt;br /&gt;
&lt;br /&gt;
''Use the kindling on the woodscrap to make a campfire'' (you don't have to have steel and flint to start a campfire)&lt;br /&gt;
&lt;br /&gt;
Put the iron rocks in the fire.&lt;br /&gt;
&lt;br /&gt;
While the iron rocks are heating up, you need to forage 2 more branches and&lt;br /&gt;
cut them into shafts.&lt;br /&gt;
make a [[mallet]] and a [[handle]]&lt;br /&gt;
&lt;br /&gt;
==Steel and flint==&lt;br /&gt;
If you don't have a [steel and flint], making one is going to be a real tough proposition.  Until you do have one, you will be unable to use a forge or oven, or (most important) unable to make charcoal piles.&lt;br /&gt;
&lt;br /&gt;
Steel and flint requires steel lumps.  To make steel, you need charcoal.  The easiest way to get charcoal is to build a [[charcoal pile]].  But, since you don't have a steel and flint, you can't light it!  What to do?&lt;br /&gt;
&lt;br /&gt;
There is are least two other sources of charcoal.  Lava spiders and lava fiends sometimes drop charcoal when killed.  Other than that, you may have to buy or (dare we say) steal it.  Hope you have decent fight skill!&lt;br /&gt;
&lt;br /&gt;
==Make iron carving knife and small anvil==&lt;br /&gt;
*[[small anvil]]&lt;br /&gt;
*[[carving knife]]&lt;br /&gt;
&lt;br /&gt;
*Combine all of the *hot* lumps into one big [[lump]].&lt;br /&gt;
*Use the mallet on the lump to make a [[small anvil]]&lt;br /&gt;
*use the remaining lump on the small anvil to make a [[carving knife blade]]&lt;br /&gt;
*use the knife on the shaft to make a handle&lt;br /&gt;
*attach the handle to the carving knife blade&lt;br /&gt;
&lt;br /&gt;
==Your Choice==&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
It is recommended that you search for [[clay]], and take 2 crude shovels, and 2 crude pickaxes (because they break, and cannot be repaired).&lt;br /&gt;
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes.  Once you find clay, they are also much easier to make.&lt;br /&gt;
&lt;br /&gt;
===more iron tools===&lt;br /&gt;
Put that [[small anvil]] to use and make more tools, nails, and locks.&lt;br /&gt;
&lt;br /&gt;
==Have Fun==&lt;br /&gt;
This should be enough to get you going. You will need to get more iron rock for a [[pickaxe]], [[hatchet]], [[large anvil]] and a [[shovel]], but now you can use the carving knife to make shafts, and the shovel to cut down trees (tip: only cut down mature trees, or fruit trees, you need a hatchet to chop up felled trees)&lt;br /&gt;
&lt;br /&gt;
Good luck in the lands of Wurm!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83210</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83210"/>
		<updated>2013-12-31T21:06:44Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Steel and flint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just  a shirt and pants, not even shoes!  Noobs start with a set of starting weapons and tools.  These can be lost, or thrown out.  Wurm allows that.  'It isn't easy', starting over in Wurm, 'but it is possible'.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
* Died and lost an essential item&lt;br /&gt;
* Lost everything to raiders on a PVP server&lt;br /&gt;
* Dropped your starter gear and lost it&lt;br /&gt;
* Or you just want a challenge, aka Wurm Hard Mode&lt;br /&gt;
then this is for you.  This is not for the faint of heart, even more so than Wurm normally is.  But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
==Make [[crude tools]]==&lt;br /&gt;
*[[crude knife]]&lt;br /&gt;
*[[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
Your first order of business is to find [[iron rock]] and [[branch|branches]]. Once you find a rock face, you need to rummage over it.  Rummaging is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
*find a large area of exposed rock, like a cliff or mountain, now rummage on a [[rock tile]] until you have&lt;br /&gt;
**at least 1 [[iron rock]]&lt;br /&gt;
**1 [[rock shards]]&lt;br /&gt;
*Forage in a forest until you have&lt;br /&gt;
**1 [[branch]]&lt;br /&gt;
Also keep any flint you find.&lt;br /&gt;
&lt;br /&gt;
*Use the [[iron rock]] on the [[rock shards]] to make a [[crude knife]]&lt;br /&gt;
*Use the [[crude knife]] on the [[branch]]es to make [[shaft]]s&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude shovel blade]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
''Tips for foraging:&lt;br /&gt;
*''keep all cotton (healing)&lt;br /&gt;
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)&lt;br /&gt;
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry)&lt;br /&gt;
*''save sprouts for fuel&lt;br /&gt;
*''drop acorns''&lt;br /&gt;
&lt;br /&gt;
==Smelting iron==&lt;br /&gt;
*[[mallet]]&lt;br /&gt;
*[[iron lumps]]&lt;br /&gt;
&lt;br /&gt;
Rummage again until you have:&lt;br /&gt;
*12 iron rock&lt;br /&gt;
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)&lt;br /&gt;
&lt;br /&gt;
Use your crude shovel to cut down a &amp;quot;mature tree&amp;quot;, an &amp;quot;old and shriveled tree&amp;quot;, or a &amp;quot;fruit tree&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a shortbow.  This will give you 2kg woodscrap.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a kindling.&lt;br /&gt;
&lt;br /&gt;
''Use the kindling on the woodscrap to make a campfire'' (you don't have to have steel and flint to start a campfire)&lt;br /&gt;
&lt;br /&gt;
Put the iron rocks in the fire.&lt;br /&gt;
&lt;br /&gt;
While the iron rocks are heating up, you need to forage 2 more branches and&lt;br /&gt;
cut them into shafts.&lt;br /&gt;
make a [[mallet]] and a [[handle]]&lt;br /&gt;
&lt;br /&gt;
==Steel and flint==&lt;br /&gt;
If you don't have a steel and flint, making one is going to be a real tough proposition.  Until you do have one, you will be unable to use a forge or oven, or (most important) unable to make charcoal piles.&lt;br /&gt;
&lt;br /&gt;
Steel and flint requires steel lumps.  To make steel, you need charcoal.  The easiest way to get charcoal is to build a [[charcoal pile]].  But, since you don't have a steel and flint, you can't light it!  What to do?&lt;br /&gt;
&lt;br /&gt;
There is are least two other sources of charcoal.  Lava spiders and lava fiends sometimes drop charcoal when killed.  Other than that, you may have to buy or (dare we say) steal it.  Hope you have decent fight skill!&lt;br /&gt;
&lt;br /&gt;
==Make iron carving knife and small anvil==&lt;br /&gt;
*[[small anvil]]&lt;br /&gt;
*[[carving knife]]&lt;br /&gt;
&lt;br /&gt;
*Combine all of the *hot* lumps into one big [[lump]].&lt;br /&gt;
*Use the mallet on the lump to make a [[small anvil]]&lt;br /&gt;
*use the remaining lump on the small anvil to make a [[carving knife blade]]&lt;br /&gt;
*use the knife on the shaft to make a handle&lt;br /&gt;
*attach the handle to the carving knife blade&lt;br /&gt;
&lt;br /&gt;
==Your Choice==&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
It is recommended that you search for [[clay]], and take 2 crude shovels, and 2 crude pickaxes (because they break, and cannot be repaired).&lt;br /&gt;
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes.  Once you find clay, they are also much easier to make.&lt;br /&gt;
&lt;br /&gt;
===more iron tools===&lt;br /&gt;
Put that [[small anvil]] to use and make more tools, nails, and locks.&lt;br /&gt;
&lt;br /&gt;
==Have Fun==&lt;br /&gt;
This should be enough to get you going. You will need to get more iron rock for a [[pickaxe]], [[hatchet]], [[large anvil]] and a [[shovel]], but now you can use the carving knife to make shafts, and the shovel to cut down trees (tip: only cut down mature trees, or fruit trees, you need a hatchet to chop up felled trees)&lt;br /&gt;
&lt;br /&gt;
Good luck in the lands of Wurm!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83209</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83209"/>
		<updated>2013-12-31T21:03:26Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Smelting iron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just  a shirt and pants, not even shoes!  Noobs start with a set of starting weapons and tools.  These can be lost, or thrown out.  Wurm allows that.  'It isn't easy', starting over in Wurm, 'but it is possible'.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
* Died and lost an essential item&lt;br /&gt;
* Lost everything to raiders on a PVP server&lt;br /&gt;
* Dropped your starter gear and lost it&lt;br /&gt;
* Or you just want a challenge, aka Wurm Hard Mode&lt;br /&gt;
then this is for you.  This is not for the faint of heart, even more so than Wurm normally is.  But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
==Make [[crude tools]]==&lt;br /&gt;
*[[crude knife]]&lt;br /&gt;
*[[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
Your first order of business is to find [[iron rock]] and [[branch|branches]]. Once you find a rock face, you need to rummage over it.  Rummaging is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
*find a large area of exposed rock, like a cliff or mountain, now rummage on a [[rock tile]] until you have&lt;br /&gt;
**at least 1 [[iron rock]]&lt;br /&gt;
**1 [[rock shards]]&lt;br /&gt;
*Forage in a forest until you have&lt;br /&gt;
**1 [[branch]]&lt;br /&gt;
Also keep any flint you find.&lt;br /&gt;
&lt;br /&gt;
*Use the [[iron rock]] on the [[rock shards]] to make a [[crude knife]]&lt;br /&gt;
*Use the [[crude knife]] on the [[branch]]es to make [[shaft]]s&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude shovel blade]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
''Tips for foraging:&lt;br /&gt;
*''keep all cotton (healing)&lt;br /&gt;
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)&lt;br /&gt;
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry)&lt;br /&gt;
*''save sprouts for fuel&lt;br /&gt;
*''drop acorns''&lt;br /&gt;
&lt;br /&gt;
==Smelting iron==&lt;br /&gt;
*[[mallet]]&lt;br /&gt;
*[[iron lumps]]&lt;br /&gt;
&lt;br /&gt;
Rummage again until you have:&lt;br /&gt;
*12 iron rock&lt;br /&gt;
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)&lt;br /&gt;
&lt;br /&gt;
Use your crude shovel to cut down a &amp;quot;mature tree&amp;quot;, an &amp;quot;old and shriveled tree&amp;quot;, or a &amp;quot;fruit tree&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a shortbow.  This will give you 2kg woodscrap.&lt;br /&gt;
&lt;br /&gt;
Use your crude knife on the log and make a kindling.&lt;br /&gt;
&lt;br /&gt;
''Use the kindling on the woodscrap to make a campfire'' (you don't have to have steel and flint to start a campfire)&lt;br /&gt;
&lt;br /&gt;
Put the iron rocks in the fire.&lt;br /&gt;
&lt;br /&gt;
While the iron rocks are heating up, you need to forage 2 more branches and&lt;br /&gt;
cut them into shafts.&lt;br /&gt;
make a [[mallet]] and a [[handle]]&lt;br /&gt;
&lt;br /&gt;
==Steel and flint==&lt;br /&gt;
If you don't have a steel and flint, making one is going to be a real tough proposition.  Until you do have one, you will be unable to use a forge or oven, or (most important) unable to make charcoal files.&lt;br /&gt;
&lt;br /&gt;
Steel and flint requires steel lumps.  To make steel, you need charcoal.  The easiest way to get charcoal is to build a [[charcoal pile]].  But, since you don't have a steel and flint, you can't light it!  What to do?&lt;br /&gt;
&lt;br /&gt;
There is at least one other source of charcoal.  Lava spiders sometimes drop charcoal when killed.  Other than that, you may have to buy or (dare we say) steal it.&lt;br /&gt;
&lt;br /&gt;
==Make iron carving knife and small anvil==&lt;br /&gt;
*[[small anvil]]&lt;br /&gt;
*[[carving knife]]&lt;br /&gt;
&lt;br /&gt;
*Combine all of the *hot* lumps into one big [[lump]].&lt;br /&gt;
*Use the mallet on the lump to make a [[small anvil]]&lt;br /&gt;
*use the remaining lump on the small anvil to make a [[carving knife blade]]&lt;br /&gt;
*use the knife on the shaft to make a handle&lt;br /&gt;
*attach the handle to the carving knife blade&lt;br /&gt;
&lt;br /&gt;
==Your Choice==&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
It is recommended that you search for [[clay]], and take 2 crude shovels, and 2 crude pickaxes (because they break, and cannot be repaired).&lt;br /&gt;
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes.  Once you find clay, they are also much easier to make.&lt;br /&gt;
&lt;br /&gt;
===more iron tools===&lt;br /&gt;
Put that [[small anvil]] to use and make more tools, nails, and locks.&lt;br /&gt;
&lt;br /&gt;
==Have Fun==&lt;br /&gt;
This should be enough to get you going. You will need to get more iron rock for a [[pickaxe]], [[hatchet]], [[large anvil]] and a [[shovel]], but now you can use the carving knife to make shafts, and the shovel to cut down trees (tip: only cut down mature trees, or fruit trees, you need a hatchet to chop up felled trees)&lt;br /&gt;
&lt;br /&gt;
Good luck in the lands of Wurm!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83208</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83208"/>
		<updated>2013-12-31T21:02:39Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Smelting iron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just  a shirt and pants, not even shoes!  Noobs start with a set of starting weapons and tools.  These can be lost, or thrown out.  Wurm allows that.  'It isn't easy', starting over in Wurm, 'but it is possible'.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
* Died and lost an essential item&lt;br /&gt;
* Lost everything to raiders on a PVP server&lt;br /&gt;
* Dropped your starter gear and lost it&lt;br /&gt;
* Or you just want a challenge, aka Wurm Hard Mode&lt;br /&gt;
then this is for you.  This is not for the faint of heart, even more so than Wurm normally is.  But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
==Make [[crude tools]]==&lt;br /&gt;
*[[crude knife]]&lt;br /&gt;
*[[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
Your first order of business is to find [[iron rock]] and [[branch|branches]]. Once you find a rock face, you need to rummage over it.  Rummaging is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
*find a large area of exposed rock, like a cliff or mountain, now rummage on a [[rock tile]] until you have&lt;br /&gt;
**at least 1 [[iron rock]]&lt;br /&gt;
**1 [[rock shards]]&lt;br /&gt;
*Forage in a forest until you have&lt;br /&gt;
**1 [[branch]]&lt;br /&gt;
Also keep any flint you find.&lt;br /&gt;
&lt;br /&gt;
*Use the [[iron rock]] on the [[rock shards]] to make a [[crude knife]]&lt;br /&gt;
*Use the [[crude knife]] on the [[branch]]es to make [[shaft]]s&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude shovel blade]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
''Tips for foraging:&lt;br /&gt;
*''keep all cotton (healing)&lt;br /&gt;
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)&lt;br /&gt;
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry)&lt;br /&gt;
*''save sprouts for fuel&lt;br /&gt;
*''drop acorns''&lt;br /&gt;
&lt;br /&gt;
==Smelting iron==&lt;br /&gt;
*[[mallet]]&lt;br /&gt;
*[[iron lumps]]&lt;br /&gt;
&lt;br /&gt;
Rummage again until you have:&lt;br /&gt;
*12 iron rock&lt;br /&gt;
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)&lt;br /&gt;
&lt;br /&gt;
Use your crude shovel to cut down a &amp;quot;mature tree&amp;quot;, an &amp;quot;old and shriveled tree&amp;quot;, or a &amp;quot;fruit tree&amp;quot;.&lt;br /&gt;
Use your crude knife on the log and make a shortbow.  This will give you 2kg woodscrap.&lt;br /&gt;
Use your crude knife on the log and make a kindling.&lt;br /&gt;
''Use the kindling on the woodscrap to make a campfire'' (you don't have to have steel and flint to start a campfire)&lt;br /&gt;
put the iron rocks in the fire.&lt;br /&gt;
&lt;br /&gt;
While the iron rocks are heating up, you need to forage 2 more branches and&lt;br /&gt;
cut them into shafts.&lt;br /&gt;
make a [[mallet]] and a [[handle]]&lt;br /&gt;
&lt;br /&gt;
==Steel and flint==&lt;br /&gt;
If you don't have a steel and flint, making one is going to be a real tough proposition.  Until you do have one, you will be unable to use a forge or oven, or (most important) unable to make charcoal files.&lt;br /&gt;
&lt;br /&gt;
Steel and flint requires steel lumps.  To make steel, you need charcoal.  The easiest way to get charcoal is to build a [[charcoal pile]].  But, since you don't have a steel and flint, you can't light it!  What to do?&lt;br /&gt;
&lt;br /&gt;
There is at least one other source of charcoal.  Lava spiders sometimes drop charcoal when killed.  Other than that, you may have to buy or (dare we say) steal it.&lt;br /&gt;
&lt;br /&gt;
==Make iron carving knife and small anvil==&lt;br /&gt;
*[[small anvil]]&lt;br /&gt;
*[[carving knife]]&lt;br /&gt;
&lt;br /&gt;
*Combine all of the *hot* lumps into one big [[lump]].&lt;br /&gt;
*Use the mallet on the lump to make a [[small anvil]]&lt;br /&gt;
*use the remaining lump on the small anvil to make a [[carving knife blade]]&lt;br /&gt;
*use the knife on the shaft to make a handle&lt;br /&gt;
*attach the handle to the carving knife blade&lt;br /&gt;
&lt;br /&gt;
==Your Choice==&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
It is recommended that you search for [[clay]], and take 2 crude shovels, and 2 crude pickaxes (because they break, and cannot be repaired).&lt;br /&gt;
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes.  Once you find clay, they are also much easier to make.&lt;br /&gt;
&lt;br /&gt;
===more iron tools===&lt;br /&gt;
Put that [[small anvil]] to use and make more tools, nails, and locks.&lt;br /&gt;
&lt;br /&gt;
==Have Fun==&lt;br /&gt;
This should be enough to get you going. You will need to get more iron rock for a [[pickaxe]], [[hatchet]], [[large anvil]] and a [[shovel]], but now you can use the carving knife to make shafts, and the shovel to cut down trees (tip: only cut down mature trees, or fruit trees, you need a hatchet to chop up felled trees)&lt;br /&gt;
&lt;br /&gt;
Good luck in the lands of Wurm!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83207</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=83207"/>
		<updated>2013-12-31T21:00:34Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Make crude tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just  a shirt and pants, not even shoes!  Noobs start with a set of starting weapons and tools.  These can be lost, or thrown out.  Wurm allows that.  'It isn't easy', starting over in Wurm, 'but it is possible'.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
* Died and lost an essential item&lt;br /&gt;
* Lost everything to raiders on a PVP server&lt;br /&gt;
* Dropped your starter gear and lost it&lt;br /&gt;
* Or you just want a challenge, aka Wurm Hard Mode&lt;br /&gt;
then this is for you.  This is not for the faint of heart, even more so than Wurm normally is.  But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
==Make [[crude tools]]==&lt;br /&gt;
*[[crude knife]]&lt;br /&gt;
*[[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
Your first order of business is to find [[iron rock]] and [[branch|branches]]. Once you find a rock face, you need to rummage over it.  Rummaging is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
*find a large area of exposed rock, like a cliff or mountain, now rummage on a [[rock tile]] until you have&lt;br /&gt;
**at least 1 [[iron rock]]&lt;br /&gt;
**1 [[rock shards]]&lt;br /&gt;
*Forage in a forest until you have&lt;br /&gt;
**1 [[branch]]&lt;br /&gt;
Also keep any flint you find.&lt;br /&gt;
&lt;br /&gt;
*Use the [[iron rock]] on the [[rock shards]] to make a [[crude knife]]&lt;br /&gt;
*Use the [[crude knife]] on the [[branch]]es to make [[shaft]]s&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude shovel blade]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
''Tips for foraging:&lt;br /&gt;
*''keep all cotton (healing)&lt;br /&gt;
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)&lt;br /&gt;
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry)&lt;br /&gt;
*''save sprouts for fuel&lt;br /&gt;
*''drop acorns''&lt;br /&gt;
&lt;br /&gt;
==Smelting iron==&lt;br /&gt;
*[[mallet]]&lt;br /&gt;
*[[iron lumps]]&lt;br /&gt;
&lt;br /&gt;
Rummage again until you have:&lt;br /&gt;
*12 iron rock&lt;br /&gt;
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)&lt;br /&gt;
&lt;br /&gt;
Use your crude shovel to cut down a &amp;quot;mature tree&amp;quot;, an &amp;quot;old and shriveled tree&amp;quot;, or a &amp;quot;fruit tree&amp;quot;.&lt;br /&gt;
use your crude knife on the log and make a shortbow this will give you 2kg woodscrap&lt;br /&gt;
use your crude knife on the log and make a kindling.&lt;br /&gt;
''Use the kindling on the woodscrap to make a campfire''&lt;br /&gt;
put the iron rocks in the fire.&lt;br /&gt;
&lt;br /&gt;
While the iron rocks are heating up, you need to forage 2 more branches&lt;br /&gt;
cut them into shafts&lt;br /&gt;
make a [[mallet]] and a [[handle]]&lt;br /&gt;
&lt;br /&gt;
==Steel and flint==&lt;br /&gt;
If you don't have a steel and flint, making one is going to be a real tough proposition.  Until you do have one, you will be unable to use a forge or oven, or (most important) unable to make charcoal files.&lt;br /&gt;
&lt;br /&gt;
Steel and flint requires steel lumps.  To make steel, you need charcoal.  The easiest way to get charcoal is to build a [[charcoal pile]].  But, since you don't have a steel and flint, you can't light it!  What to do?&lt;br /&gt;
&lt;br /&gt;
There is at least one other source of charcoal.  Lava spiders sometimes drop charcoal when killed.  Other than that, you may have to buy or (dare we say) steal it.&lt;br /&gt;
&lt;br /&gt;
==Make iron carving knife and small anvil==&lt;br /&gt;
*[[small anvil]]&lt;br /&gt;
*[[carving knife]]&lt;br /&gt;
&lt;br /&gt;
*Combine all of the *hot* lumps into one big [[lump]].&lt;br /&gt;
*Use the mallet on the lump to make a [[small anvil]]&lt;br /&gt;
*use the remaining lump on the small anvil to make a [[carving knife blade]]&lt;br /&gt;
*use the knife on the shaft to make a handle&lt;br /&gt;
*attach the handle to the carving knife blade&lt;br /&gt;
&lt;br /&gt;
==Your Choice==&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
It is recommended that you search for [[clay]], and take 2 crude shovels, and 2 crude pickaxes (because they break, and cannot be repaired).&lt;br /&gt;
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes.  Once you find clay, they are also much easier to make.&lt;br /&gt;
&lt;br /&gt;
===more iron tools===&lt;br /&gt;
Put that [[small anvil]] to use and make more tools, nails, and locks.&lt;br /&gt;
&lt;br /&gt;
==Have Fun==&lt;br /&gt;
This should be enough to get you going. You will need to get more iron rock for a [[pickaxe]], [[hatchet]], [[large anvil]] and a [[shovel]], but now you can use the carving knife to make shafts, and the shovel to cut down trees (tip: only cut down mature trees, or fruit trees, you need a hatchet to chop up felled trees)&lt;br /&gt;
&lt;br /&gt;
Good luck in the lands of Wurm!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Kiro%27s_mining_guide&amp;diff=83027</id>
		<title>Guides:Kiro's mining guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Kiro%27s_mining_guide&amp;diff=83027"/>
		<updated>2013-12-22T00:38:52Z</updated>

		<summary type="html">&lt;p&gt;Delsten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Tutorials]] :: [[Kiro's mining guide]] (Finding Ore Veins)&lt;br /&gt;
&lt;br /&gt;
With this guide, you can find '''exactly''' where the vein is, in ~45 minutes.&lt;br /&gt;
You'll need to make a squared map of the [[Rock Tile|rock tiles]]. I've tried this technique one time, and it works!&lt;br /&gt;
&lt;br /&gt;
Sorry for my bad English, if you find a mistake, can you correct it please? =)&lt;br /&gt;
&lt;br /&gt;
== The map ==&lt;br /&gt;
&lt;br /&gt;
To make the map, you need an empty map. Download this one :&lt;br /&gt;
&lt;br /&gt;
http://img128.imageshack.us/img128/4193/mapvierge3vg.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prospecting ==&lt;br /&gt;
When you prospect a rock tile, it says if there is a vein in a range of 3 tiles around it.&lt;br /&gt;
And if it says that &amp;quot;there is only rock here&amp;quot;, it means that there is only [[Rock Shards|rock shard]] in a range of 3 tiles around this tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, now prospect '''every''' rock tile, and draw each tile on the map.&lt;br /&gt;
Use different colour for each prospected tile, depending of what you find while prospecting.&lt;br /&gt;
&lt;br /&gt;
For example, paint in grey the tile for which it says &amp;quot;There is iron ore nearby&amp;quot; when you prospect. In maroon the tile for which it says &amp;quot;There is only rock here&amp;quot;. Paint the grass tile in green, and the water in blue.&lt;br /&gt;
&lt;br /&gt;
After you prospected every rock tile, you should get something like this :&lt;br /&gt;
&lt;br /&gt;
http://img367.imageshack.us/img367/4126/before8dn.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eliminating the tile where there isn't vein ==&lt;br /&gt;
&lt;br /&gt;
Paint all the rock tile that are in a 7x7 square around the maroon tiles in black.&lt;br /&gt;
&lt;br /&gt;
A square like this:&lt;br /&gt;
&lt;br /&gt;
http://img149.imageshack.us/img149/1500/tileblack2jv.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example :&lt;br /&gt;
&lt;br /&gt;
Before :&lt;br /&gt;
&lt;br /&gt;
http://img367.imageshack.us/img367/4126/before8dn.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And after you painted all the rock tiles in a 7x7 square around the maroon square in black :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img313.imageshack.us/img313/734/tailleafterwithsize9ge.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can know exactly where the vein is now!&lt;br /&gt;
&lt;br /&gt;
http://img149.imageshack.us/img149/9031/afterwithmessage6jv.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
Mine on the &amp;quot;grey tile&amp;quot;! If it say that the rock is too hard to mine, then mine the tile at the right or at the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Others examples ==&lt;br /&gt;
This is the map of the rock tiles near my house, and that's '''exactly''' how I found the iron vein. They were exactly where I found them on the map.&lt;br /&gt;
&lt;br /&gt;
Before :&lt;br /&gt;
&lt;br /&gt;
http://img200.imageshack.us/img200/2690/coloredmap2ig.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After :&lt;br /&gt;
&lt;br /&gt;
http://img200.imageshack.us/img200/4102/mapcolorwithblacktile6zr.jpg&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Kiro%27s_mining_guide&amp;diff=83026</id>
		<title>Guides:Kiro's mining guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Kiro%27s_mining_guide&amp;diff=83026"/>
		<updated>2013-12-22T00:37:48Z</updated>

		<summary type="html">&lt;p&gt;Delsten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Tutorials]] :: [[Kiro's_mining_guide]]&lt;br /&gt;
&lt;br /&gt;
With this guide, you can find '''exactly''' where the vein is, in ~45 minutes.&lt;br /&gt;
You'll need to make a squared map of the [[Rock Tile|rock tiles]]. I've tried this technique one time, and it works!&lt;br /&gt;
&lt;br /&gt;
Sorry for my bad English, if you find a mistake, can you correct it please? =)&lt;br /&gt;
&lt;br /&gt;
== The map ==&lt;br /&gt;
&lt;br /&gt;
To make the map, you need an empty map. Download this one :&lt;br /&gt;
&lt;br /&gt;
http://img128.imageshack.us/img128/4193/mapvierge3vg.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prospecting ==&lt;br /&gt;
When you prospect a rock tile, it says if there is a vein in a range of 3 tiles around it.&lt;br /&gt;
And if it says that &amp;quot;there is only rock here&amp;quot;, it means that there is only [[Rock Shards|rock shard]] in a range of 3 tiles around this tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, now prospect '''every''' rock tile, and draw each tile on the map.&lt;br /&gt;
Use different colour for each prospected tile, depending of what you find while prospecting.&lt;br /&gt;
&lt;br /&gt;
For example, paint in grey the tile for which it says &amp;quot;There is iron ore nearby&amp;quot; when you prospect. In maroon the tile for which it says &amp;quot;There is only rock here&amp;quot;. Paint the grass tile in green, and the water in blue.&lt;br /&gt;
&lt;br /&gt;
After you prospected every rock tile, you should get something like this :&lt;br /&gt;
&lt;br /&gt;
http://img367.imageshack.us/img367/4126/before8dn.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eliminating the tile where there isn't vein ==&lt;br /&gt;
&lt;br /&gt;
Paint all the rock tile that are in a 7x7 square around the maroon tiles in black.&lt;br /&gt;
&lt;br /&gt;
A square like this:&lt;br /&gt;
&lt;br /&gt;
http://img149.imageshack.us/img149/1500/tileblack2jv.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example :&lt;br /&gt;
&lt;br /&gt;
Before :&lt;br /&gt;
&lt;br /&gt;
http://img367.imageshack.us/img367/4126/before8dn.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And after you painted all the rock tiles in a 7x7 square around the maroon square in black :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img313.imageshack.us/img313/734/tailleafterwithsize9ge.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can know exactly where the vein is now!&lt;br /&gt;
&lt;br /&gt;
http://img149.imageshack.us/img149/9031/afterwithmessage6jv.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
Mine on the &amp;quot;grey tile&amp;quot;! If it say that the rock is too hard to mine, then mine the tile at the right or at the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Others examples ==&lt;br /&gt;
This is the map of the rock tiles near my house, and that's '''exactly''' how I found the iron vein. They were exactly where I found them on the map.&lt;br /&gt;
&lt;br /&gt;
Before :&lt;br /&gt;
&lt;br /&gt;
http://img200.imageshack.us/img200/2690/coloredmap2ig.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After :&lt;br /&gt;
&lt;br /&gt;
http://img200.imageshack.us/img200/4102/mapcolorwithblacktile6zr.jpg&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Kiro%27s_mining_guide&amp;diff=83025</id>
		<title>Guides:Kiro's mining guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Kiro%27s_mining_guide&amp;diff=83025"/>
		<updated>2013-12-22T00:37:24Z</updated>

		<summary type="html">&lt;p&gt;Delsten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Tutorials]] :: [[Finding Ore Veins]]&lt;br /&gt;
&lt;br /&gt;
With this guide, you can find '''exactly''' where the vein is, in ~45 minutes.&lt;br /&gt;
You'll need to make a squared map of the [[Rock Tile|rock tiles]]. I've tried this technique one time, and it works!&lt;br /&gt;
&lt;br /&gt;
Sorry for my bad English, if you find a mistake, can you correct it please? =)&lt;br /&gt;
&lt;br /&gt;
== The map ==&lt;br /&gt;
&lt;br /&gt;
To make the map, you need an empty map. Download this one :&lt;br /&gt;
&lt;br /&gt;
http://img128.imageshack.us/img128/4193/mapvierge3vg.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prospecting ==&lt;br /&gt;
When you prospect a rock tile, it says if there is a vein in a range of 3 tiles around it.&lt;br /&gt;
And if it says that &amp;quot;there is only rock here&amp;quot;, it means that there is only [[Rock Shards|rock shard]] in a range of 3 tiles around this tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, now prospect '''every''' rock tile, and draw each tile on the map.&lt;br /&gt;
Use different colour for each prospected tile, depending of what you find while prospecting.&lt;br /&gt;
&lt;br /&gt;
For example, paint in grey the tile for which it says &amp;quot;There is iron ore nearby&amp;quot; when you prospect. In maroon the tile for which it says &amp;quot;There is only rock here&amp;quot;. Paint the grass tile in green, and the water in blue.&lt;br /&gt;
&lt;br /&gt;
After you prospected every rock tile, you should get something like this :&lt;br /&gt;
&lt;br /&gt;
http://img367.imageshack.us/img367/4126/before8dn.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eliminating the tile where there isn't vein ==&lt;br /&gt;
&lt;br /&gt;
Paint all the rock tile that are in a 7x7 square around the maroon tiles in black.&lt;br /&gt;
&lt;br /&gt;
A square like this:&lt;br /&gt;
&lt;br /&gt;
http://img149.imageshack.us/img149/1500/tileblack2jv.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example :&lt;br /&gt;
&lt;br /&gt;
Before :&lt;br /&gt;
&lt;br /&gt;
http://img367.imageshack.us/img367/4126/before8dn.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And after you painted all the rock tiles in a 7x7 square around the maroon square in black :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img313.imageshack.us/img313/734/tailleafterwithsize9ge.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can know exactly where the vein is now!&lt;br /&gt;
&lt;br /&gt;
http://img149.imageshack.us/img149/9031/afterwithmessage6jv.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
Mine on the &amp;quot;grey tile&amp;quot;! If it say that the rock is too hard to mine, then mine the tile at the right or at the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Others examples ==&lt;br /&gt;
This is the map of the rock tiles near my house, and that's '''exactly''' how I found the iron vein. They were exactly where I found them on the map.&lt;br /&gt;
&lt;br /&gt;
Before :&lt;br /&gt;
&lt;br /&gt;
http://img200.imageshack.us/img200/2690/coloredmap2ig.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After :&lt;br /&gt;
&lt;br /&gt;
http://img200.imageshack.us/img200/4102/mapcolorwithblacktile6zr.jpg&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=82990</id>
		<title>Guides:The Little Things</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=82990"/>
		<updated>2013-12-18T23:11:30Z</updated>

		<summary type="html">&lt;p&gt;Delsten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them.  This article is to help you keep from getting so frustrated by these little things.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
First, hopefully before you get into combat, equip your character.  This should be the very first thing you do after logging in or reviving after dying.&lt;br /&gt;
&lt;br /&gt;
1) Open your inventory.&lt;br /&gt;
    &lt;br /&gt;
2) Open your character window.  You can do this by using the menu or by double clicking on your health/stamina/food/water bar.&lt;br /&gt;
&lt;br /&gt;
3) Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
4) Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
Now that your weapon and shield are equipped, you can enter combat.  [[fighting|Fighting]] covers this rather well.  This also points up the difference between equipping and activating (see &amp;quot;Activate a tool&amp;quot; further down)&lt;br /&gt;
&lt;br /&gt;
You can use right click - equip to wear armor and jewelry (when you get it).  If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
After combat (with mobs or the terrain) you probably have some wounds.  Open your character window.  In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box).  This will bring up the wounds view, showing a skeleton.  If you are healthy, no wounds, the outline around the skeleton will be clear.  If you have wounds, it will be shaded in, according to how badly wounded you are.  Right click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.&lt;br /&gt;
&lt;br /&gt;
To heal a wound, you can:&lt;br /&gt;
&lt;br /&gt;
1) Bind it by using [[cotton]] on it, if you have any.  [[Rags]] work as well. These will sometimes lower the damage when they are applied, and will continue to help reduce the damage in small increments until the wound is healed.  It does not work as well on bruises or burns.&lt;br /&gt;
&lt;br /&gt;
2) Use a [[healing cover]] on it.  Healing covers won't give you a nice initial reduction in damage like cotton and rags will, but they will reduce the damage in larger increments.  There are several levels of potency.  Be sure to read up on them before making and using them.&lt;br /&gt;
&lt;br /&gt;
3) Use [[farmer's salve]] on it.  Farmer's salve only works on bruises, poison, and internal wounds.&lt;br /&gt;
&lt;br /&gt;
4) Get a priest to heal you.&lt;br /&gt;
&lt;br /&gt;
== Running for Cover ==&lt;br /&gt;
&lt;br /&gt;
As a noob, you'll have to run.  A lot.  So here are a few tips, most obvious saved for last:&lt;br /&gt;
&lt;br /&gt;
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type &amp;quot;help&amp;quot; in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance.  They'll even let you loot the corpse.  Isn't that special?  If it's on a hill, the 20 tile range may be extended.  &amp;quot;Help&amp;quot; or &amp;quot;Guards!&amp;quot; are good to quick-key.  Open the console (F1) and type ''bind 0 &amp;quot;say Guards!&amp;quot;'' to bind saying guards in local chat to the number 0 key (you can use any key you want, not just 0 - but be sure you don't override a useful bind!).&lt;br /&gt;
&lt;br /&gt;
2) Deeded lands are great places to drag aggro trains to.  Especially if no players are there.  The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.&lt;br /&gt;
&lt;br /&gt;
   A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]&lt;br /&gt;
&lt;br /&gt;
When a mob is engaged by NPCs, you can run around it and attack it from behind.  Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log.  In this case, you should switch your attack stance from normal (sword) to aggressive (axe).  This way, you will earn fighting skill for aggressive without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Fence gates and gatehouses are great too, if they will open for you.  You can go in, and whatever is chasing you (usually) can't.  Trolls can, though, and they will even go through locked doors and gates.&lt;br /&gt;
&lt;br /&gt;
4) Water is a good place to lose most aggro.  Some swim though (like bears and crocodiles) and water doesn't work as well on them.&lt;br /&gt;
&lt;br /&gt;
5) Always carry water with you.  Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]].  Do your best to stay hydrated.  This will allow your stamina to regenerate quickly.  If possible, get [[juice]] or [[wine]].  They are a must for PVP, and can be very useful in PVE.&lt;br /&gt;
&lt;br /&gt;
6) Travel light.  If you forage, eat the berries and nuts as you go.  [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight.  Don't pick up [[meat]], either, unless you have a bowl or two to cook it in.  [[fur|Furs]] aren't worth much, either, unless you are building a bed.  [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy.  Leave them alone unless you are ready to make [[leather]].  Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them.  Cotton is better for healing, but you won't get much until your foraging skill goes above 10.  You have to decide whether to pick the seeds or keep it to use.&lt;br /&gt;
&lt;br /&gt;
7) Watch your [[stamina]].  Low stamina will get you killed even if you are an experienced fighter.  Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.&lt;br /&gt;
&lt;br /&gt;
== Backpack ==&lt;br /&gt;
&lt;br /&gt;
Equip your backpack to your torso.  You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip.  There!  Now you can carry more.  It doesn't do that much good until you equip it.  This wiki also covers other less intuitive uses of backpacks, mainly in crafting.  The status bar also shows your backpack (and quiver) if equipped.  You can open it from this icon as well (so you don't have to open the character sheet to access the backpack).  Otherwise, to get to items in the backpack, you have to open your character window and double click on the backpack icon.&lt;br /&gt;
&lt;br /&gt;
== [[Toolbelt]] ==&lt;br /&gt;
&lt;br /&gt;
Really useful once equipped to your waist (belt icon); right click - equip.  The slots available are dependent on its quality (quality/10 rounded down).  These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Activate a tool ==&lt;br /&gt;
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it.  Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]).  Items can also be activated the same way (see Storing Water below).&lt;br /&gt;
&lt;br /&gt;
After activating a tool, you can use it on multiple items at a time, by:&lt;br /&gt;
&lt;br /&gt;
* using it on a stack of items (that are material for the action)&lt;br /&gt;
* using it on a highlighted group of items (that are material for the action)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Double click a saw&lt;br /&gt;
Select a log&lt;br /&gt;
Shift select or ctrl select a second log (under the first, or the one after that, so two or three are selected)&lt;br /&gt;
Right click on the selection, choose &amp;quot;Create&amp;gt; Weapons&amp;gt; plank&amp;quot;  Or select the stack placeholder to automatically get the first 3 items in the stack.&lt;br /&gt;
&lt;br /&gt;
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gain after 30.  Watch your stamina though, some actions will use it up.  Stamina lowering actions also execute more slowly for subsequent actions due to lowered stamina from previous actions.&lt;br /&gt;
&lt;br /&gt;
== Butcher that corpse ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Carving knife]] and right click on the corpse - select &amp;quot;Butcher.&amp;quot;  The event window tells you what you got, and what you failed to get, from the corpse.  Right click the corpse and select &amp;quot;Open&amp;quot; to pick the items up.  A [[butchering knife]] does a better job, so make, beg, or buy one when you can.&lt;br /&gt;
&lt;br /&gt;
== Now, bury it ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Shovel]], right click the corpse, and select &amp;quot;Bury.&amp;quot;  This can be done on any corpse that is sitting on dirt.  A tree, bush, or grass tile is the same as dirt for burial.  If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).&lt;br /&gt;
&lt;br /&gt;
If you are really poor, the shovel can be used to butcher corpses too.&lt;br /&gt;
&lt;br /&gt;
== Combining Items ==&lt;br /&gt;
&lt;br /&gt;
Activate one of the items to be combined, then right click the second and choose combine.  Only basic item type matters - a scrap of pinewood q30.00 wt1.50  will combine with a scrap of olivewood q80.00 wt0.50.  Metals such as [[Iron lump]] need to be glowing hot for a combine to work.&lt;br /&gt;
&lt;br /&gt;
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine.  The activated one can be highlighted or not.&lt;br /&gt;
&lt;br /&gt;
Combining will average the item's quality, so avoid combining high quality materials with low quality!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Storing Water ==&lt;br /&gt;
&lt;br /&gt;
One of the first things recommended for any new player to do is to make (at least one) clay jar(s).  One is adequate and will hold enough water for personal use over a few game days.  First, though, you have to:&lt;br /&gt;
&lt;br /&gt;
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary.  At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.&lt;br /&gt;
&lt;br /&gt;
2) Make a [[Clay jar]].  You might as well make a [[Clay bowl]] too.  Using your character window (equipment page), activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window).  You will probably not be completely successful on the first try.  This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon.  If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.&lt;br /&gt;
&lt;br /&gt;
  2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).&lt;br /&gt;
     Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.&lt;br /&gt;
&lt;br /&gt;
  2.2) Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).&lt;br /&gt;
     Apply it by right clicking the [[Clay jar]] and selecting &amp;quot;Mold&amp;quot; or &amp;quot;Water&amp;quot; if the tool is water.&lt;br /&gt;
&lt;br /&gt;
  2.3) Repeat the process with the suggested tool until the item is no longer unfinished.&lt;br /&gt;
&lt;br /&gt;
3) You will need to start a [[campfire]] (or use a [[forge]]).  To start a campfire:&lt;br /&gt;
&lt;br /&gt;
  3.1) Cut down a tree (not a fruit tree, you won't get enough wood).&lt;br /&gt;
    Activate the hatchet, right click a tree tile, and select &amp;quot;Chop Down,&amp;quot; just like the tutorial.&lt;br /&gt;
    You will probably have to take several chops at it.&lt;br /&gt;
&lt;br /&gt;
  3.2) Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select &amp;quot;Chop up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  3.3) Make something from a log.  I suggest [[Planks]] as you will need more later.&lt;br /&gt;
    Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]&lt;br /&gt;
    (see &amp;quot;Activate a Tool&amp;quot; above).&lt;br /&gt;
&lt;br /&gt;
  3.4) Activate your [[steel and flint]].&lt;br /&gt;
     Right click one of the [[kindling]] you just made and select &amp;quot;Make Container &amp;gt; campfire.&amp;quot;&lt;br /&gt;
     If it fails, continue lighting [[kindling]] until you get a [[campfire]].&lt;br /&gt;
     You need at least 1.50 kindling to start a campfire, so make more if you need to.&lt;br /&gt;
     You can also combine kindling like you can wood scraps.&lt;br /&gt;
&lt;br /&gt;
4) Put a log in the campfire.  Activate the log you want to burn. Right click the campfire, select &amp;quot;Burn.&amp;quot;  You can also add some [[wood scraps]] too.&lt;br /&gt;
&lt;br /&gt;
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select &amp;quot;Open,&amp;quot; and drag the clay jars and bowls into it).  You can fire several at a time.&lt;br /&gt;
&lt;br /&gt;
6) Once they turn pinkish red (terra cotta) they are done.  If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire.  Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.&lt;br /&gt;
&lt;br /&gt;
7) Take the [[Pottery jar]](s) to a water source.&lt;br /&gt;
&lt;br /&gt;
8) Activate a [[Pottery jar]], right click the water source&lt;br /&gt;
&lt;br /&gt;
   8.1) For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.&lt;br /&gt;
&lt;br /&gt;
   8.2) If it is a [[well]], [[fountain]], or some other container you will have to &amp;quot;Open&amp;quot; it first.&lt;br /&gt;
     Right click on the water in the container and select '''Fill'''.  &lt;br /&gt;
&lt;br /&gt;
Voila!  A filled water jar!&lt;br /&gt;
&lt;br /&gt;
[[small barrel|Small barrels]] are also great for storing water, and useful for smithing.&lt;br /&gt;
&lt;br /&gt;
==Village Etiquette==&lt;br /&gt;
&lt;br /&gt;
Villages often have rules, especially for new members.  To those not familiar with how Wurm works, village rules may seem restrictive.  However, they are there to preserve the resources of the village, not to &amp;quot;test&amp;quot; new members nor because new members are not trusted.  Common rules and the reasons for them are:&lt;br /&gt;
&lt;br /&gt;
'''1) New members may only mine from designated ore veins.'''  The designated veins are often low quality ore.  This ore is suitable for new players since their skills are still low.  When mining ore, the miner's skill effectively caps the quality of the ore mined.  Nor does mining a high quality vein significantly increase the miner's skill; if skill is under 20, the best skill gain is actually on rock (cave walls).  Having ore available to new villagers is a necessity.  For their part, new villagers must realize their low mining skills sours quality ore.&lt;br /&gt;
&lt;br /&gt;
'''2) New members may only use designated Bulk Storage Bins (BSBs).'''  One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL).  Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL).  Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it.  Unfortunately, doing so degrades the QL of all the oak logs in the BSB.  If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.&lt;br /&gt;
&lt;br /&gt;
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.'''  This one is a bit onerus.  It may make you feel like a slave.  However, each of these improves the new player's basic characteristics.  One may even notice that as they grind out these menial chores the quality of the resources improves.  Even dirt has a QL (how weird is that?).  Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)&lt;br /&gt;
&lt;br /&gt;
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.'''  You may not believe this, but this one is as much for your own protection as it is to protect village resources.  New players don't have much in the way of fight skills, weapon skills, or characteristics.  Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use).  Practice dolls are good for fight skills and weapon skills.  Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet).  Only deer and partridges can be called easy, and even they can kill you early on.  More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full.  Do try to get a [[Butchering knife]] before doing so.  [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=82989</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=82989"/>
		<updated>2013-12-18T22:29:42Z</updated>

		<summary type="html">&lt;p&gt;Delsten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just  a shirt and pants, not even shoes!  Noobs start with a set of starting weapons and tools.  These can be lost, or thrown out.  Wurm allows that.  'It isn't easy', starting over in Wurm, 'but it is possible'.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
* Died and lost an essential item&lt;br /&gt;
* Lost everything to raiders on a PVP server&lt;br /&gt;
* Dropped your starter gear and lost it&lt;br /&gt;
* Or you just want a challenge, aka Wurm Hard Mode&lt;br /&gt;
then this is for you.  This is not for the faint of heart, even more so than Wurm normally is.  But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
==Make [[crude tools]]==&lt;br /&gt;
*[[crude knife]]&lt;br /&gt;
*[[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
Your first order of business is to find [[iron rock]] and [[branch|branches]]. Once you find a rock face, you need to rummage over it.  Rummaging is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
*find a large area of exposed rock, like a cliff or mountain, now rummage on a [[rock tile]] until you have&lt;br /&gt;
**at least 1 [[iron rock]]&lt;br /&gt;
**1 [[rock shards]]&lt;br /&gt;
*Forage in a forest until you have&lt;br /&gt;
**1 [[branch]]&lt;br /&gt;
Also keep any flint you find.&lt;br /&gt;
&lt;br /&gt;
*Use the [[iron rock]] on the [[rock shards]] to make a [[crude knife]]&lt;br /&gt;
*Use the [[crude knife]] on the [[branch]]es to make [[shaft]]s&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude shovel blade]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
''Tips for foraging:&lt;br /&gt;
*''keep all cotton (healing)&lt;br /&gt;
*''crush all pumpkin into seeds&lt;br /&gt;
*''crush wemp into fiber for a rope&lt;br /&gt;
*''save sprouts for fuel&lt;br /&gt;
*''drop acorns''&lt;br /&gt;
&lt;br /&gt;
==Smelting iron==&lt;br /&gt;
*[[mallet]]&lt;br /&gt;
*[[iron lumps]]&lt;br /&gt;
&lt;br /&gt;
Rummage again until you have:&lt;br /&gt;
*12 iron rock&lt;br /&gt;
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)&lt;br /&gt;
&lt;br /&gt;
Use your crude shovel to cut down a &amp;quot;mature tree&amp;quot;, an &amp;quot;old and shriveled tree&amp;quot;, or a &amp;quot;fruit tree&amp;quot;.&lt;br /&gt;
use your crude knife on the log and make a shortbow this will give you 2kg woodscrap&lt;br /&gt;
use your crude knife on the log and make a kindling.&lt;br /&gt;
''Use the kindling on the woodscrap to make a campfire''&lt;br /&gt;
put the iron rocks in the fire.&lt;br /&gt;
&lt;br /&gt;
While the iron rocks are heating up, you need to forage 2 more branches&lt;br /&gt;
cut them into shafts&lt;br /&gt;
make a [[mallet]] and a [[handle]]&lt;br /&gt;
&lt;br /&gt;
==Steel and flint==&lt;br /&gt;
If you don't have a steel and flint, making one is going to be a real tough proposition.  Until you do have one, you will be unable to use a forge or oven, or (most important) unable to make charcoal files.&lt;br /&gt;
&lt;br /&gt;
Steel and flint requires steel lumps.  To make steel, you need charcoal.  The easiest way to get charcoal is to build a [[charcoal pile]].  But, since you don't have a steel and flint, you can't light it!  What to do?&lt;br /&gt;
&lt;br /&gt;
There is at least one other source of charcoal.  Lava spiders sometimes drop charcoal when killed.  Other than that, you may have to buy or (dare we say) steal it.&lt;br /&gt;
&lt;br /&gt;
==Make iron carving knife and small anvil==&lt;br /&gt;
*[[small anvil]]&lt;br /&gt;
*[[carving knife]]&lt;br /&gt;
&lt;br /&gt;
*Combine all of the *hot* lumps into one big [[lump]].&lt;br /&gt;
*Use the mallet on the lump to make a [[small anvil]]&lt;br /&gt;
*use the remaining lump on the small anvil to make a [[carving knife blade]]&lt;br /&gt;
*use the knife on the shaft to make a handle&lt;br /&gt;
*attach the handle to the carving knife blade&lt;br /&gt;
&lt;br /&gt;
==Your Choice==&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
It is recommended that you search for [[clay]], and take 2 crude shovels, and 2 crude pickaxes (because they break, and cannot be repaired).&lt;br /&gt;
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes.  Once you find clay, they are also much easier to make.&lt;br /&gt;
&lt;br /&gt;
===more iron tools===&lt;br /&gt;
Put that [[small anvil]] to use and make more tools, nails, and locks.&lt;br /&gt;
&lt;br /&gt;
==Have Fun==&lt;br /&gt;
This should be enough to get you going. You will need to get more iron rock for a [[pickaxe]], [[hatchet]], [[large anvil]] and a [[shovel]], but now you can use the carving knife to make shafts, and the shovel to cut down trees (tip: only cut down mature trees, or fruit trees, you need a hatchet to chop up felled trees)&lt;br /&gt;
&lt;br /&gt;
Good luck in the lands of Wurm!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=82912</id>
		<title>Special move</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=82912"/>
		<updated>2013-12-10T19:30:37Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Mol-Rehan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Special moves are gained when you have enough skill in a specific weapon. You can only perform special moves with your primary weapon (a weapon equipped in your right hand), and in certain stances. &lt;br /&gt;
There are about 6 different moves in each class of weapons, in each kingdom. Special moves cost more stamina to use than regular attacks, but instead inflict more damage, multiple wounds or add some kind of effect. If you fail to perform the move it will cost you 1/10 of the original stamina cost. The chance to hit remains the same as you usually have. Special moves cannot be parried, glanced, or dodged. Special moves cannot be initiated if the opponent takes a protective stance that protects the area you are aiming at.  You will not be able to execute special moves in a fight until after you are into the fight and can focus.  Some moves require higher focus levels to activate, and doing so will lower your focus level.&lt;br /&gt;
&lt;br /&gt;
These classes are: &lt;br /&gt;
* [[Swords]] - special moves affect focus levels &lt;br /&gt;
* [[Axes]] - identical to swords&lt;br /&gt;
* [[Mauls]] - special moves affect food and water supply&lt;br /&gt;
* [[Knives]] - all moves cause stuns&lt;br /&gt;
&lt;br /&gt;
''Note that some tools also have special moves, but from one of these classes mentioned above.''&lt;br /&gt;
&lt;br /&gt;
Different kingdoms learn different  names for moves. &lt;br /&gt;
&lt;br /&gt;
[[Jenn-Kellon]]:&lt;br /&gt;
* slightly shorter timers with sword moves&lt;br /&gt;
* slightly longer timer with maul moves, and less maul moves.&lt;br /&gt;
&lt;br /&gt;
[[Horde of the Summoned]]:&lt;br /&gt;
* slightly faster timers with maul moves and more of them.&lt;br /&gt;
* slightly longer timer with swords&lt;br /&gt;
&lt;br /&gt;
[[Mol-Rehan]]:&lt;br /&gt;
* normal timers for swords.&lt;br /&gt;
* normal timers for mauls and more of them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Freedom]]:&lt;br /&gt;
* Average time to perform the move.&lt;br /&gt;
* Average damage wounds.&lt;br /&gt;
* Creates multiple wounds/drains stamina/breaks concentration.&lt;br /&gt;
&lt;br /&gt;
==Special moves==&lt;br /&gt;
&lt;br /&gt;
===Jenn-Kellon===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the Left arm twice, and target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent twice in the torso, and once in the left arm. Target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, and drains its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 Seconds&lt;br /&gt;
&lt;br /&gt;
Two very light hits one arm, and a medium hit on the other arm. Target loses concetration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Crayfish''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Right, Lower Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&lt;br /&gt;
Adds a wound with extra damage and stuns the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Mommys pearl''' (Gained at 50 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: ? seconds&lt;br /&gt;
&lt;br /&gt;
Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
'''Iron Hammer:'''&lt;br /&gt;
* '''Sour marmalade''' (Gained at ? skill)&lt;br /&gt;
Stances: Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the body, stamina drain, thorws up the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Right, Upper Center, Upper Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 secondss&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain, stunning attack.&lt;br /&gt;
&lt;br /&gt;
* '''Union of the snake''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center, Lower left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the head, stamina drain.&lt;br /&gt;
&lt;br /&gt;
'''Shovel:'''&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&lt;br /&gt;
Two light hits to the right arm, one hard hit to the left arm.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
* '''Twilfit twin'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Two hard hit to the legs, target looses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
===Horde of the Summoned===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Dark grace''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter, lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent three times and reduces its concentration (focus).&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Hurting scion''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Red wind''' (Gained at ? skill)&lt;br /&gt;
Stances: Center.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''True blood''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Wanderer''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Double impact''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dissolver''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Kiss goodnight''' (Gained at 30 skill (15 skill Epic))&lt;br /&gt;
Stances: Uppercenter, upper left and upper right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, drains some of its stamina and makes it throw up.&lt;br /&gt;
&lt;br /&gt;
In-game text:&lt;br /&gt;
  [22:34:35] You try a Kiss goodnight.&lt;br /&gt;
  [22:34:35] You pound Old troll pretty hard in the body and irritate it.&lt;br /&gt;
  [22:34:35] Old troll is drained of stamina and gasps for air.&lt;br /&gt;
  [22:34:35] Old troll throws up from the impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Squarepusher''' (Gained at 30 skill (Epic))&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Wanderer''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Mol-Rehan===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Faithpush''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center and Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Winged Fang''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
The target loses concentration&lt;br /&gt;
&lt;br /&gt;
* '''Bonebringer''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: Unknown&lt;br /&gt;
&lt;br /&gt;
Target loses concentration&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? (&amp;lt;= 40) skill)&lt;br /&gt;
Stances: Upper Left, Upper Center, and Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Minimum focus level: 1 (You balance your feet and your soul)&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Triple Impact''' (Gained at ? (&amp;lt;= 40) skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
* '''Rotten Stomach''' (Gained at ? (&amp;lt;= 40) skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Freedom===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at &amp;lt;30 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Backbreaker''' (Gained at &amp;lt;40 skill)&lt;br /&gt;
Stances: Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Two hits to arms for small amount of damage. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Bloodscion''' (Gained at 40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Up to three hits to various parts of the body. Loses Concentration&lt;br /&gt;
&lt;br /&gt;
* '''Raktaktak''' (Gained at 50 skill)&lt;br /&gt;
Stances: Left, Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Small amount of damage to body. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Tattoo twice''' (Gained at &amp;gt;60? skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One hit to each arm. Loses concentration.&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Hammer Hand''' (Gained at ~40 skill)&lt;br /&gt;
Stances: Right, Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One medium hit to the torso, drains stamina (target gasps for air)&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Sleepwalker''' (Gained at 25 skill)&lt;br /&gt;
Stances: Upper center, upper left and upper right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 2 seconds, usually succeeds or fails in less than 2.&lt;br /&gt;
&amp;lt;br&amp;gt;One light hit to the body, drains some of its stamina (target gasps for air, then throws up)&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Eye Socket''' (Gained at ~45 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds, instant if success&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
* '''Sharp Twig''' (Gained at &amp;gt;30 skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns the opponent and inflicts one heavy blow to the torso.&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Snakebite''' (Gained at &amp;gt;40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the leg and stuns.&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once lightly in the body, drains stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=82911</id>
		<title>Special move</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=82911"/>
		<updated>2013-12-10T19:25:19Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Mol-Rehan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Special moves are gained when you have enough skill in a specific weapon. You can only perform special moves with your primary weapon (a weapon equipped in your right hand), and in certain stances. &lt;br /&gt;
There are about 6 different moves in each class of weapons, in each kingdom. Special moves cost more stamina to use than regular attacks, but instead inflict more damage, multiple wounds or add some kind of effect. If you fail to perform the move it will cost you 1/10 of the original stamina cost. The chance to hit remains the same as you usually have. Special moves cannot be parried, glanced, or dodged. Special moves cannot be initiated if the opponent takes a protective stance that protects the area you are aiming at.  You will not be able to execute special moves in a fight until after you are into the fight and can focus.  Some moves require higher focus levels to activate, and doing so will lower your focus level.&lt;br /&gt;
&lt;br /&gt;
These classes are: &lt;br /&gt;
* [[Swords]] - special moves affect focus levels &lt;br /&gt;
* [[Axes]] - identical to swords&lt;br /&gt;
* [[Mauls]] - special moves affect food and water supply&lt;br /&gt;
* [[Knives]] - all moves cause stuns&lt;br /&gt;
&lt;br /&gt;
''Note that some tools also have special moves, but from one of these classes mentioned above.''&lt;br /&gt;
&lt;br /&gt;
Different kingdoms learn different  names for moves. &lt;br /&gt;
&lt;br /&gt;
[[Jenn-Kellon]]:&lt;br /&gt;
* slightly shorter timers with sword moves&lt;br /&gt;
* slightly longer timer with maul moves, and less maul moves.&lt;br /&gt;
&lt;br /&gt;
[[Horde of the Summoned]]:&lt;br /&gt;
* slightly faster timers with maul moves and more of them.&lt;br /&gt;
* slightly longer timer with swords&lt;br /&gt;
&lt;br /&gt;
[[Mol-Rehan]]:&lt;br /&gt;
* normal timers for swords.&lt;br /&gt;
* normal timers for mauls and more of them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Freedom]]:&lt;br /&gt;
* Average time to perform the move.&lt;br /&gt;
* Average damage wounds.&lt;br /&gt;
* Creates multiple wounds/drains stamina/breaks concentration.&lt;br /&gt;
&lt;br /&gt;
==Special moves==&lt;br /&gt;
&lt;br /&gt;
===Jenn-Kellon===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the Left arm twice, and target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent twice in the torso, and once in the left arm. Target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, and drains its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 Seconds&lt;br /&gt;
&lt;br /&gt;
Two very light hits one arm, and a medium hit on the other arm. Target loses concetration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Crayfish''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Right, Lower Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&lt;br /&gt;
Adds a wound with extra damage and stuns the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Mommys pearl''' (Gained at 50 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: ? seconds&lt;br /&gt;
&lt;br /&gt;
Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
'''Iron Hammer:'''&lt;br /&gt;
* '''Sour marmalade''' (Gained at ? skill)&lt;br /&gt;
Stances: Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the body, stamina drain, thorws up the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Right, Upper Center, Upper Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 secondss&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain, stunning attack.&lt;br /&gt;
&lt;br /&gt;
* '''Union of the snake''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center, Lower left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the head, stamina drain.&lt;br /&gt;
&lt;br /&gt;
'''Shovel:'''&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&lt;br /&gt;
Two light hits to the right arm, one hard hit to the left arm.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
* '''Twilfit twin'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Two hard hit to the legs, target looses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
===Horde of the Summoned===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Dark grace''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter, lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent three times and reduces its concentration (focus).&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Hurting scion''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Red wind''' (Gained at ? skill)&lt;br /&gt;
Stances: Center.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''True blood''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Wanderer''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Double impact''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dissolver''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Kiss goodnight''' (Gained at 30 skill (15 skill Epic))&lt;br /&gt;
Stances: Uppercenter, upper left and upper right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, drains some of its stamina and makes it throw up.&lt;br /&gt;
&lt;br /&gt;
In-game text:&lt;br /&gt;
  [22:34:35] You try a Kiss goodnight.&lt;br /&gt;
  [22:34:35] You pound Old troll pretty hard in the body and irritate it.&lt;br /&gt;
  [22:34:35] Old troll is drained of stamina and gasps for air.&lt;br /&gt;
  [22:34:35] Old troll throws up from the impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Squarepusher''' (Gained at 30 skill (Epic))&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Wanderer''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Mol-Rehan===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Faithpush''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center and Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Winged Fang''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
The target loses concentration&lt;br /&gt;
&lt;br /&gt;
* '''Bonebringer''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: Unknown&lt;br /&gt;
&lt;br /&gt;
Target loses concentration&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? (&amp;lt;= 40) skill)&lt;br /&gt;
Stances: Upper Left, Upper Center, and Upper Right&lt;br /&gt;
Minimum focus level: 1 (You balance your feet and your soul)&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Triple Impact''' (Gained at ? (&amp;lt;= 40) skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
* '''Rotten Stomach''' (Gained at ? (&amp;lt;= 40) skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Freedom===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at &amp;lt;30 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Backbreaker''' (Gained at &amp;lt;40 skill)&lt;br /&gt;
Stances: Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Two hits to arms for small amount of damage. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Bloodscion''' (Gained at 40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Up to three hits to various parts of the body. Loses Concentration&lt;br /&gt;
&lt;br /&gt;
* '''Raktaktak''' (Gained at 50 skill)&lt;br /&gt;
Stances: Left, Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Small amount of damage to body. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Tattoo twice''' (Gained at &amp;gt;60? skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One hit to each arm. Loses concentration.&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Hammer Hand''' (Gained at ~40 skill)&lt;br /&gt;
Stances: Right, Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One medium hit to the torso, drains stamina (target gasps for air)&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Sleepwalker''' (Gained at 25 skill)&lt;br /&gt;
Stances: Upper center, upper left and upper right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 2 seconds, usually succeeds or fails in less than 2.&lt;br /&gt;
&amp;lt;br&amp;gt;One light hit to the body, drains some of its stamina (target gasps for air, then throws up)&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Eye Socket''' (Gained at ~45 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds, instant if success&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
* '''Sharp Twig''' (Gained at &amp;gt;30 skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns the opponent and inflicts one heavy blow to the torso.&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Snakebite''' (Gained at &amp;gt;40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the leg and stuns.&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once lightly in the body, drains stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=82910</id>
		<title>Special move</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=82910"/>
		<updated>2013-12-10T19:24:41Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Mol-Rehan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Special moves are gained when you have enough skill in a specific weapon. You can only perform special moves with your primary weapon (a weapon equipped in your right hand), and in certain stances. &lt;br /&gt;
There are about 6 different moves in each class of weapons, in each kingdom. Special moves cost more stamina to use than regular attacks, but instead inflict more damage, multiple wounds or add some kind of effect. If you fail to perform the move it will cost you 1/10 of the original stamina cost. The chance to hit remains the same as you usually have. Special moves cannot be parried, glanced, or dodged. Special moves cannot be initiated if the opponent takes a protective stance that protects the area you are aiming at.  You will not be able to execute special moves in a fight until after you are into the fight and can focus.  Some moves require higher focus levels to activate, and doing so will lower your focus level.&lt;br /&gt;
&lt;br /&gt;
These classes are: &lt;br /&gt;
* [[Swords]] - special moves affect focus levels &lt;br /&gt;
* [[Axes]] - identical to swords&lt;br /&gt;
* [[Mauls]] - special moves affect food and water supply&lt;br /&gt;
* [[Knives]] - all moves cause stuns&lt;br /&gt;
&lt;br /&gt;
''Note that some tools also have special moves, but from one of these classes mentioned above.''&lt;br /&gt;
&lt;br /&gt;
Different kingdoms learn different  names for moves. &lt;br /&gt;
&lt;br /&gt;
[[Jenn-Kellon]]:&lt;br /&gt;
* slightly shorter timers with sword moves&lt;br /&gt;
* slightly longer timer with maul moves, and less maul moves.&lt;br /&gt;
&lt;br /&gt;
[[Horde of the Summoned]]:&lt;br /&gt;
* slightly faster timers with maul moves and more of them.&lt;br /&gt;
* slightly longer timer with swords&lt;br /&gt;
&lt;br /&gt;
[[Mol-Rehan]]:&lt;br /&gt;
* normal timers for swords.&lt;br /&gt;
* normal timers for mauls and more of them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Freedom]]:&lt;br /&gt;
* Average time to perform the move.&lt;br /&gt;
* Average damage wounds.&lt;br /&gt;
* Creates multiple wounds/drains stamina/breaks concentration.&lt;br /&gt;
&lt;br /&gt;
==Special moves==&lt;br /&gt;
&lt;br /&gt;
===Jenn-Kellon===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the Left arm twice, and target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent twice in the torso, and once in the left arm. Target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, and drains its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 Seconds&lt;br /&gt;
&lt;br /&gt;
Two very light hits one arm, and a medium hit on the other arm. Target loses concetration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Crayfish''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Right, Lower Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&lt;br /&gt;
Adds a wound with extra damage and stuns the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Mommys pearl''' (Gained at 50 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: ? seconds&lt;br /&gt;
&lt;br /&gt;
Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
'''Iron Hammer:'''&lt;br /&gt;
* '''Sour marmalade''' (Gained at ? skill)&lt;br /&gt;
Stances: Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the body, stamina drain, thorws up the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Right, Upper Center, Upper Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 secondss&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain, stunning attack.&lt;br /&gt;
&lt;br /&gt;
* '''Union of the snake''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center, Lower left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the head, stamina drain.&lt;br /&gt;
&lt;br /&gt;
'''Shovel:'''&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&lt;br /&gt;
Two light hits to the right arm, one hard hit to the left arm.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
* '''Twilfit twin'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Two hard hit to the legs, target looses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
===Horde of the Summoned===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Dark grace''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter, lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent three times and reduces its concentration (focus).&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Hurting scion''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Red wind''' (Gained at ? skill)&lt;br /&gt;
Stances: Center.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''True blood''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Wanderer''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Double impact''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dissolver''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Kiss goodnight''' (Gained at 30 skill (15 skill Epic))&lt;br /&gt;
Stances: Uppercenter, upper left and upper right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, drains some of its stamina and makes it throw up.&lt;br /&gt;
&lt;br /&gt;
In-game text:&lt;br /&gt;
  [22:34:35] You try a Kiss goodnight.&lt;br /&gt;
  [22:34:35] You pound Old troll pretty hard in the body and irritate it.&lt;br /&gt;
  [22:34:35] Old troll is drained of stamina and gasps for air.&lt;br /&gt;
  [22:34:35] Old troll throws up from the impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Squarepusher''' (Gained at 30 skill (Epic))&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Wanderer''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Mol-Rehan===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Faithpush''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center and Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Winged Fang''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
The target loses concentration&lt;br /&gt;
&lt;br /&gt;
* '''Bonebringer''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: Unknown&lt;br /&gt;
&lt;br /&gt;
Target loses concentration&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? (&amp;lt;= 40) skill)&lt;br /&gt;
Stances: Upper Left, Upper Center, and Upper Right&lt;br /&gt;
Minimum focus level: 1 (You balance your feet and your soul)&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* ''Triple Impact''' (Gained at ? (&amp;lt;= 40) skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
* ''Rotten Stomach''' (Gained at ? (&amp;lt;= 40) skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Freedom===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at &amp;lt;30 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Backbreaker''' (Gained at &amp;lt;40 skill)&lt;br /&gt;
Stances: Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Two hits to arms for small amount of damage. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Bloodscion''' (Gained at 40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Up to three hits to various parts of the body. Loses Concentration&lt;br /&gt;
&lt;br /&gt;
* '''Raktaktak''' (Gained at 50 skill)&lt;br /&gt;
Stances: Left, Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Small amount of damage to body. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Tattoo twice''' (Gained at &amp;gt;60? skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One hit to each arm. Loses concentration.&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Hammer Hand''' (Gained at ~40 skill)&lt;br /&gt;
Stances: Right, Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One medium hit to the torso, drains stamina (target gasps for air)&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Sleepwalker''' (Gained at 25 skill)&lt;br /&gt;
Stances: Upper center, upper left and upper right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 2 seconds, usually succeeds or fails in less than 2.&lt;br /&gt;
&amp;lt;br&amp;gt;One light hit to the body, drains some of its stamina (target gasps for air, then throws up)&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Eye Socket''' (Gained at ~45 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds, instant if success&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
* '''Sharp Twig''' (Gained at &amp;gt;30 skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns the opponent and inflicts one heavy blow to the torso.&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Snakebite''' (Gained at &amp;gt;40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the leg and stuns.&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once lightly in the body, drains stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=82909</id>
		<title>Special move</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=82909"/>
		<updated>2013-12-10T19:24:13Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Mol-Rehan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Special moves are gained when you have enough skill in a specific weapon. You can only perform special moves with your primary weapon (a weapon equipped in your right hand), and in certain stances. &lt;br /&gt;
There are about 6 different moves in each class of weapons, in each kingdom. Special moves cost more stamina to use than regular attacks, but instead inflict more damage, multiple wounds or add some kind of effect. If you fail to perform the move it will cost you 1/10 of the original stamina cost. The chance to hit remains the same as you usually have. Special moves cannot be parried, glanced, or dodged. Special moves cannot be initiated if the opponent takes a protective stance that protects the area you are aiming at.  You will not be able to execute special moves in a fight until after you are into the fight and can focus.  Some moves require higher focus levels to activate, and doing so will lower your focus level.&lt;br /&gt;
&lt;br /&gt;
These classes are: &lt;br /&gt;
* [[Swords]] - special moves affect focus levels &lt;br /&gt;
* [[Axes]] - identical to swords&lt;br /&gt;
* [[Mauls]] - special moves affect food and water supply&lt;br /&gt;
* [[Knives]] - all moves cause stuns&lt;br /&gt;
&lt;br /&gt;
''Note that some tools also have special moves, but from one of these classes mentioned above.''&lt;br /&gt;
&lt;br /&gt;
Different kingdoms learn different  names for moves. &lt;br /&gt;
&lt;br /&gt;
[[Jenn-Kellon]]:&lt;br /&gt;
* slightly shorter timers with sword moves&lt;br /&gt;
* slightly longer timer with maul moves, and less maul moves.&lt;br /&gt;
&lt;br /&gt;
[[Horde of the Summoned]]:&lt;br /&gt;
* slightly faster timers with maul moves and more of them.&lt;br /&gt;
* slightly longer timer with swords&lt;br /&gt;
&lt;br /&gt;
[[Mol-Rehan]]:&lt;br /&gt;
* normal timers for swords.&lt;br /&gt;
* normal timers for mauls and more of them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Freedom]]:&lt;br /&gt;
* Average time to perform the move.&lt;br /&gt;
* Average damage wounds.&lt;br /&gt;
* Creates multiple wounds/drains stamina/breaks concentration.&lt;br /&gt;
&lt;br /&gt;
==Special moves==&lt;br /&gt;
&lt;br /&gt;
===Jenn-Kellon===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the Left arm twice, and target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent twice in the torso, and once in the left arm. Target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, and drains its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 Seconds&lt;br /&gt;
&lt;br /&gt;
Two very light hits one arm, and a medium hit on the other arm. Target loses concetration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Crayfish''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Right, Lower Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&lt;br /&gt;
Adds a wound with extra damage and stuns the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Mommys pearl''' (Gained at 50 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: ? seconds&lt;br /&gt;
&lt;br /&gt;
Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
'''Iron Hammer:'''&lt;br /&gt;
* '''Sour marmalade''' (Gained at ? skill)&lt;br /&gt;
Stances: Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the body, stamina drain, thorws up the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Right, Upper Center, Upper Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 secondss&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain, stunning attack.&lt;br /&gt;
&lt;br /&gt;
* '''Union of the snake''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center, Lower left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the head, stamina drain.&lt;br /&gt;
&lt;br /&gt;
'''Shovel:'''&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&lt;br /&gt;
Two light hits to the right arm, one hard hit to the left arm.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
* '''Twilfit twin'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Two hard hit to the legs, target looses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
===Horde of the Summoned===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Dark grace''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter, lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent three times and reduces its concentration (focus).&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Hurting scion''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Red wind''' (Gained at ? skill)&lt;br /&gt;
Stances: Center.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''True blood''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Wanderer''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Double impact''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dissolver''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Kiss goodnight''' (Gained at 30 skill (15 skill Epic))&lt;br /&gt;
Stances: Uppercenter, upper left and upper right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, drains some of its stamina and makes it throw up.&lt;br /&gt;
&lt;br /&gt;
In-game text:&lt;br /&gt;
  [22:34:35] You try a Kiss goodnight.&lt;br /&gt;
  [22:34:35] You pound Old troll pretty hard in the body and irritate it.&lt;br /&gt;
  [22:34:35] Old troll is drained of stamina and gasps for air.&lt;br /&gt;
  [22:34:35] Old troll throws up from the impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Squarepusher''' (Gained at 30 skill (Epic))&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Wanderer''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Mol-Rehan===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Faithpush''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center and Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Winged Fang''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
The target loses concentration&lt;br /&gt;
&lt;br /&gt;
* '''Bonebringer''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: Unknown&lt;br /&gt;
&lt;br /&gt;
Target loses concentration&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? (&amp;lt;= 40) skill)&lt;br /&gt;
Stances: Upper Left, Upper Center, and Upper Right&lt;br /&gt;
Minimum focus level: 1 (You balance your feet and your soul)&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* ''Triple Impact'' (Gained at ? (&amp;lt;= 40) skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
* ''Rotten Stomach'' (Gained at ? (&amp;lt;= 40) skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Freedom===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at &amp;lt;30 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Backbreaker''' (Gained at &amp;lt;40 skill)&lt;br /&gt;
Stances: Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Two hits to arms for small amount of damage. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Bloodscion''' (Gained at 40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Up to three hits to various parts of the body. Loses Concentration&lt;br /&gt;
&lt;br /&gt;
* '''Raktaktak''' (Gained at 50 skill)&lt;br /&gt;
Stances: Left, Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Small amount of damage to body. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Tattoo twice''' (Gained at &amp;gt;60? skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One hit to each arm. Loses concentration.&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Hammer Hand''' (Gained at ~40 skill)&lt;br /&gt;
Stances: Right, Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One medium hit to the torso, drains stamina (target gasps for air)&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Sleepwalker''' (Gained at 25 skill)&lt;br /&gt;
Stances: Upper center, upper left and upper right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 2 seconds, usually succeeds or fails in less than 2.&lt;br /&gt;
&amp;lt;br&amp;gt;One light hit to the body, drains some of its stamina (target gasps for air, then throws up)&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Eye Socket''' (Gained at ~45 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds, instant if success&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
* '''Sharp Twig''' (Gained at &amp;gt;30 skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns the opponent and inflicts one heavy blow to the torso.&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Snakebite''' (Gained at &amp;gt;40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the leg and stuns.&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once lightly in the body, drains stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=82908</id>
		<title>Special move</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=82908"/>
		<updated>2013-12-10T19:22:05Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Mol-Rehan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Special moves are gained when you have enough skill in a specific weapon. You can only perform special moves with your primary weapon (a weapon equipped in your right hand), and in certain stances. &lt;br /&gt;
There are about 6 different moves in each class of weapons, in each kingdom. Special moves cost more stamina to use than regular attacks, but instead inflict more damage, multiple wounds or add some kind of effect. If you fail to perform the move it will cost you 1/10 of the original stamina cost. The chance to hit remains the same as you usually have. Special moves cannot be parried, glanced, or dodged. Special moves cannot be initiated if the opponent takes a protective stance that protects the area you are aiming at.  You will not be able to execute special moves in a fight until after you are into the fight and can focus.  Some moves require higher focus levels to activate, and doing so will lower your focus level.&lt;br /&gt;
&lt;br /&gt;
These classes are: &lt;br /&gt;
* [[Swords]] - special moves affect focus levels &lt;br /&gt;
* [[Axes]] - identical to swords&lt;br /&gt;
* [[Mauls]] - special moves affect food and water supply&lt;br /&gt;
* [[Knives]] - all moves cause stuns&lt;br /&gt;
&lt;br /&gt;
''Note that some tools also have special moves, but from one of these classes mentioned above.''&lt;br /&gt;
&lt;br /&gt;
Different kingdoms learn different  names for moves. &lt;br /&gt;
&lt;br /&gt;
[[Jenn-Kellon]]:&lt;br /&gt;
* slightly shorter timers with sword moves&lt;br /&gt;
* slightly longer timer with maul moves, and less maul moves.&lt;br /&gt;
&lt;br /&gt;
[[Horde of the Summoned]]:&lt;br /&gt;
* slightly faster timers with maul moves and more of them.&lt;br /&gt;
* slightly longer timer with swords&lt;br /&gt;
&lt;br /&gt;
[[Mol-Rehan]]:&lt;br /&gt;
* normal timers for swords.&lt;br /&gt;
* normal timers for mauls and more of them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Freedom]]:&lt;br /&gt;
* Average time to perform the move.&lt;br /&gt;
* Average damage wounds.&lt;br /&gt;
* Creates multiple wounds/drains stamina/breaks concentration.&lt;br /&gt;
&lt;br /&gt;
==Special moves==&lt;br /&gt;
&lt;br /&gt;
===Jenn-Kellon===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the Left arm twice, and target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent twice in the torso, and once in the left arm. Target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, and drains its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 Seconds&lt;br /&gt;
&lt;br /&gt;
Two very light hits one arm, and a medium hit on the other arm. Target loses concetration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Crayfish''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Right, Lower Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&lt;br /&gt;
Adds a wound with extra damage and stuns the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Mommys pearl''' (Gained at 50 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: ? seconds&lt;br /&gt;
&lt;br /&gt;
Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
'''Iron Hammer:'''&lt;br /&gt;
* '''Sour marmalade''' (Gained at ? skill)&lt;br /&gt;
Stances: Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the body, stamina drain, thorws up the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Right, Upper Center, Upper Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 secondss&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain, stunning attack.&lt;br /&gt;
&lt;br /&gt;
* '''Union of the snake''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center, Lower left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the head, stamina drain.&lt;br /&gt;
&lt;br /&gt;
'''Shovel:'''&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&lt;br /&gt;
Two light hits to the right arm, one hard hit to the left arm.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
* '''Twilfit twin'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Two hard hit to the legs, target looses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
===Horde of the Summoned===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Dark grace''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter, lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent three times and reduces its concentration (focus).&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Hurting scion''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Red wind''' (Gained at ? skill)&lt;br /&gt;
Stances: Center.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''True blood''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Wanderer''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Double impact''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dissolver''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Kiss goodnight''' (Gained at 30 skill (15 skill Epic))&lt;br /&gt;
Stances: Uppercenter, upper left and upper right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, drains some of its stamina and makes it throw up.&lt;br /&gt;
&lt;br /&gt;
In-game text:&lt;br /&gt;
  [22:34:35] You try a Kiss goodnight.&lt;br /&gt;
  [22:34:35] You pound Old troll pretty hard in the body and irritate it.&lt;br /&gt;
  [22:34:35] Old troll is drained of stamina and gasps for air.&lt;br /&gt;
  [22:34:35] Old troll throws up from the impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Squarepusher''' (Gained at 30 skill (Epic))&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Wanderer''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Mol-Rehan===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Faithpush''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center and Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Winged Fang''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
The target loses concentration&lt;br /&gt;
&lt;br /&gt;
* '''Bonebringer''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: Unknown&lt;br /&gt;
&lt;br /&gt;
Target loses concentration&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? (&amp;lt;= 40) skill)&lt;br /&gt;
Stances: Upper Left, Upper Center, and Upper Right&lt;br /&gt;
&lt;br /&gt;
Minimum focus level: 1 (You balance your feet and your soul)&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Freedom===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at &amp;lt;30 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Backbreaker''' (Gained at &amp;lt;40 skill)&lt;br /&gt;
Stances: Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Two hits to arms for small amount of damage. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Bloodscion''' (Gained at 40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Up to three hits to various parts of the body. Loses Concentration&lt;br /&gt;
&lt;br /&gt;
* '''Raktaktak''' (Gained at 50 skill)&lt;br /&gt;
Stances: Left, Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Small amount of damage to body. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Tattoo twice''' (Gained at &amp;gt;60? skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One hit to each arm. Loses concentration.&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Hammer Hand''' (Gained at ~40 skill)&lt;br /&gt;
Stances: Right, Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One medium hit to the torso, drains stamina (target gasps for air)&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Sleepwalker''' (Gained at 25 skill)&lt;br /&gt;
Stances: Upper center, upper left and upper right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 2 seconds, usually succeeds or fails in less than 2.&lt;br /&gt;
&amp;lt;br&amp;gt;One light hit to the body, drains some of its stamina (target gasps for air, then throws up)&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Eye Socket''' (Gained at ~45 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds, instant if success&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
* '''Sharp Twig''' (Gained at &amp;gt;30 skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns the opponent and inflicts one heavy blow to the torso.&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Snakebite''' (Gained at &amp;gt;40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the leg and stuns.&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once lightly in the body, drains stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=82907</id>
		<title>Special move</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=82907"/>
		<updated>2013-12-10T19:21:32Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Mol-Rehan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Special moves are gained when you have enough skill in a specific weapon. You can only perform special moves with your primary weapon (a weapon equipped in your right hand), and in certain stances. &lt;br /&gt;
There are about 6 different moves in each class of weapons, in each kingdom. Special moves cost more stamina to use than regular attacks, but instead inflict more damage, multiple wounds or add some kind of effect. If you fail to perform the move it will cost you 1/10 of the original stamina cost. The chance to hit remains the same as you usually have. Special moves cannot be parried, glanced, or dodged. Special moves cannot be initiated if the opponent takes a protective stance that protects the area you are aiming at.  You will not be able to execute special moves in a fight until after you are into the fight and can focus.  Some moves require higher focus levels to activate, and doing so will lower your focus level.&lt;br /&gt;
&lt;br /&gt;
These classes are: &lt;br /&gt;
* [[Swords]] - special moves affect focus levels &lt;br /&gt;
* [[Axes]] - identical to swords&lt;br /&gt;
* [[Mauls]] - special moves affect food and water supply&lt;br /&gt;
* [[Knives]] - all moves cause stuns&lt;br /&gt;
&lt;br /&gt;
''Note that some tools also have special moves, but from one of these classes mentioned above.''&lt;br /&gt;
&lt;br /&gt;
Different kingdoms learn different  names for moves. &lt;br /&gt;
&lt;br /&gt;
[[Jenn-Kellon]]:&lt;br /&gt;
* slightly shorter timers with sword moves&lt;br /&gt;
* slightly longer timer with maul moves, and less maul moves.&lt;br /&gt;
&lt;br /&gt;
[[Horde of the Summoned]]:&lt;br /&gt;
* slightly faster timers with maul moves and more of them.&lt;br /&gt;
* slightly longer timer with swords&lt;br /&gt;
&lt;br /&gt;
[[Mol-Rehan]]:&lt;br /&gt;
* normal timers for swords.&lt;br /&gt;
* normal timers for mauls and more of them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Freedom]]:&lt;br /&gt;
* Average time to perform the move.&lt;br /&gt;
* Average damage wounds.&lt;br /&gt;
* Creates multiple wounds/drains stamina/breaks concentration.&lt;br /&gt;
&lt;br /&gt;
==Special moves==&lt;br /&gt;
&lt;br /&gt;
===Jenn-Kellon===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the Left arm twice, and target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent twice in the torso, and once in the left arm. Target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, and drains its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 Seconds&lt;br /&gt;
&lt;br /&gt;
Two very light hits one arm, and a medium hit on the other arm. Target loses concetration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Crayfish''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Right, Lower Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&lt;br /&gt;
Adds a wound with extra damage and stuns the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Mommys pearl''' (Gained at 50 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: ? seconds&lt;br /&gt;
&lt;br /&gt;
Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
'''Iron Hammer:'''&lt;br /&gt;
* '''Sour marmalade''' (Gained at ? skill)&lt;br /&gt;
Stances: Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the body, stamina drain, thorws up the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Right, Upper Center, Upper Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 secondss&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain, stunning attack.&lt;br /&gt;
&lt;br /&gt;
* '''Union of the snake''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center, Lower left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the head, stamina drain.&lt;br /&gt;
&lt;br /&gt;
'''Shovel:'''&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&lt;br /&gt;
Two light hits to the right arm, one hard hit to the left arm.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
* '''Twilfit twin'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Two hard hit to the legs, target looses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
===Horde of the Summoned===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Dark grace''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter, lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent three times and reduces its concentration (focus).&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Hurting scion''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Red wind''' (Gained at ? skill)&lt;br /&gt;
Stances: Center.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''True blood''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Wanderer''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Double impact''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dissolver''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Kiss goodnight''' (Gained at 30 skill (15 skill Epic))&lt;br /&gt;
Stances: Uppercenter, upper left and upper right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, drains some of its stamina and makes it throw up.&lt;br /&gt;
&lt;br /&gt;
In-game text:&lt;br /&gt;
  [22:34:35] You try a Kiss goodnight.&lt;br /&gt;
  [22:34:35] You pound Old troll pretty hard in the body and irritate it.&lt;br /&gt;
  [22:34:35] Old troll is drained of stamina and gasps for air.&lt;br /&gt;
  [22:34:35] Old troll throws up from the impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Squarepusher''' (Gained at 30 skill (Epic))&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Wanderer''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Mol-Rehan===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Faithpush''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center and Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Winged Fang''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
The target loses concentration&lt;br /&gt;
&lt;br /&gt;
* '''Bonebringer''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: Unknown&lt;br /&gt;
&lt;br /&gt;
Target loses concentration&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? (&amp;lt;= 40) skill)&lt;br /&gt;
Stances: Upper Left, Upper Center, and Upper Right&lt;br /&gt;
Minimum focus level: 1 (You balance your feet and your soul)&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Freedom===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at &amp;lt;30 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Backbreaker''' (Gained at &amp;lt;40 skill)&lt;br /&gt;
Stances: Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Two hits to arms for small amount of damage. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Bloodscion''' (Gained at 40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Up to three hits to various parts of the body. Loses Concentration&lt;br /&gt;
&lt;br /&gt;
* '''Raktaktak''' (Gained at 50 skill)&lt;br /&gt;
Stances: Left, Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Small amount of damage to body. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Tattoo twice''' (Gained at &amp;gt;60? skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One hit to each arm. Loses concentration.&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Hammer Hand''' (Gained at ~40 skill)&lt;br /&gt;
Stances: Right, Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One medium hit to the torso, drains stamina (target gasps for air)&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Sleepwalker''' (Gained at 25 skill)&lt;br /&gt;
Stances: Upper center, upper left and upper right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 2 seconds, usually succeeds or fails in less than 2.&lt;br /&gt;
&amp;lt;br&amp;gt;One light hit to the body, drains some of its stamina (target gasps for air, then throws up)&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Eye Socket''' (Gained at ~45 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds, instant if success&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
* '''Sharp Twig''' (Gained at &amp;gt;30 skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns the opponent and inflicts one heavy blow to the torso.&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Snakebite''' (Gained at &amp;gt;40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the leg and stuns.&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once lightly in the body, drains stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=82906</id>
		<title>Special move</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=82906"/>
		<updated>2013-12-10T19:20:00Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Special moves are gained when you have enough skill in a specific weapon. You can only perform special moves with your primary weapon (a weapon equipped in your right hand), and in certain stances. &lt;br /&gt;
There are about 6 different moves in each class of weapons, in each kingdom. Special moves cost more stamina to use than regular attacks, but instead inflict more damage, multiple wounds or add some kind of effect. If you fail to perform the move it will cost you 1/10 of the original stamina cost. The chance to hit remains the same as you usually have. Special moves cannot be parried, glanced, or dodged. Special moves cannot be initiated if the opponent takes a protective stance that protects the area you are aiming at.  You will not be able to execute special moves in a fight until after you are into the fight and can focus.  Some moves require higher focus levels to activate, and doing so will lower your focus level.&lt;br /&gt;
&lt;br /&gt;
These classes are: &lt;br /&gt;
* [[Swords]] - special moves affect focus levels &lt;br /&gt;
* [[Axes]] - identical to swords&lt;br /&gt;
* [[Mauls]] - special moves affect food and water supply&lt;br /&gt;
* [[Knives]] - all moves cause stuns&lt;br /&gt;
&lt;br /&gt;
''Note that some tools also have special moves, but from one of these classes mentioned above.''&lt;br /&gt;
&lt;br /&gt;
Different kingdoms learn different  names for moves. &lt;br /&gt;
&lt;br /&gt;
[[Jenn-Kellon]]:&lt;br /&gt;
* slightly shorter timers with sword moves&lt;br /&gt;
* slightly longer timer with maul moves, and less maul moves.&lt;br /&gt;
&lt;br /&gt;
[[Horde of the Summoned]]:&lt;br /&gt;
* slightly faster timers with maul moves and more of them.&lt;br /&gt;
* slightly longer timer with swords&lt;br /&gt;
&lt;br /&gt;
[[Mol-Rehan]]:&lt;br /&gt;
* normal timers for swords.&lt;br /&gt;
* normal timers for mauls and more of them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Freedom]]:&lt;br /&gt;
* Average time to perform the move.&lt;br /&gt;
* Average damage wounds.&lt;br /&gt;
* Creates multiple wounds/drains stamina/breaks concentration.&lt;br /&gt;
&lt;br /&gt;
==Special moves==&lt;br /&gt;
&lt;br /&gt;
===Jenn-Kellon===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the Left arm twice, and target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent twice in the torso, and once in the left arm. Target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, and drains its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 Seconds&lt;br /&gt;
&lt;br /&gt;
Two very light hits one arm, and a medium hit on the other arm. Target loses concetration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Crayfish''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Right, Lower Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&lt;br /&gt;
Adds a wound with extra damage and stuns the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Mommys pearl''' (Gained at 50 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: ? seconds&lt;br /&gt;
&lt;br /&gt;
Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
'''Iron Hammer:'''&lt;br /&gt;
* '''Sour marmalade''' (Gained at ? skill)&lt;br /&gt;
Stances: Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the body, stamina drain, thorws up the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Right, Upper Center, Upper Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 secondss&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain, stunning attack.&lt;br /&gt;
&lt;br /&gt;
* '''Union of the snake''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center, Lower left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the head, stamina drain.&lt;br /&gt;
&lt;br /&gt;
'''Shovel:'''&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&lt;br /&gt;
Two light hits to the right arm, one hard hit to the left arm.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
* '''Twilfit twin'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Two hard hit to the legs, target looses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
===Horde of the Summoned===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Dark grace''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter, lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent three times and reduces its concentration (focus).&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Hurting scion''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Red wind''' (Gained at ? skill)&lt;br /&gt;
Stances: Center.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''True blood''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Wanderer''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Double impact''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dissolver''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Kiss goodnight''' (Gained at 30 skill (15 skill Epic))&lt;br /&gt;
Stances: Uppercenter, upper left and upper right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, drains some of its stamina and makes it throw up.&lt;br /&gt;
&lt;br /&gt;
In-game text:&lt;br /&gt;
  [22:34:35] You try a Kiss goodnight.&lt;br /&gt;
  [22:34:35] You pound Old troll pretty hard in the body and irritate it.&lt;br /&gt;
  [22:34:35] Old troll is drained of stamina and gasps for air.&lt;br /&gt;
  [22:34:35] Old troll throws up from the impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Squarepusher''' (Gained at 30 skill (Epic))&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Wanderer''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Mol-Rehan===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Faithpush''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center and Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Winged Fang''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
The target loses concentration&lt;br /&gt;
&lt;br /&gt;
* '''Bonebringer''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: Unknown&lt;br /&gt;
&lt;br /&gt;
Target loses concentration&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? (&amp;lt;= 40) skill)&lt;br /&gt;
Stances: Upper Left, Upper Center, and Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Freedom===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at &amp;lt;30 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Backbreaker''' (Gained at &amp;lt;40 skill)&lt;br /&gt;
Stances: Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Two hits to arms for small amount of damage. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Bloodscion''' (Gained at 40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Up to three hits to various parts of the body. Loses Concentration&lt;br /&gt;
&lt;br /&gt;
* '''Raktaktak''' (Gained at 50 skill)&lt;br /&gt;
Stances: Left, Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Small amount of damage to body. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Tattoo twice''' (Gained at &amp;gt;60? skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One hit to each arm. Loses concentration.&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Hammer Hand''' (Gained at ~40 skill)&lt;br /&gt;
Stances: Right, Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One medium hit to the torso, drains stamina (target gasps for air)&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Sleepwalker''' (Gained at 25 skill)&lt;br /&gt;
Stances: Upper center, upper left and upper right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 2 seconds, usually succeeds or fails in less than 2.&lt;br /&gt;
&amp;lt;br&amp;gt;One light hit to the body, drains some of its stamina (target gasps for air, then throws up)&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Eye Socket''' (Gained at ~45 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds, instant if success&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
* '''Sharp Twig''' (Gained at &amp;gt;30 skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns the opponent and inflicts one heavy blow to the torso.&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Snakebite''' (Gained at &amp;gt;40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the leg and stuns.&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once lightly in the body, drains stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=82905</id>
		<title>Special move</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=82905"/>
		<updated>2013-12-10T19:08:45Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Mol-Rehan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Special moves are gained when you have enough skill in a specific weapon. You can only perform special moves with your primary weapon (a weapon equipped in your right hand), and in certain stances. &lt;br /&gt;
There are about 6 different moves in each class of weapons, in each kingdom. Special moves cost more stamina to use than regular attacks, but instead inflict more damage, multiple wounds or add some kind of effect. If you fail to perform the move it will cost you 1/10 of the original stamina cost. The chance to hit remains the same as you usually have. Special moves cannot be parried, glanced, or dodged. Special moves cannot be initiated if the opponent takes a protective stance that protects the area you are aiming at.&lt;br /&gt;
&lt;br /&gt;
These classes are: &lt;br /&gt;
* [[Swords]] - special moves affect focus levels &lt;br /&gt;
* [[Axes]] - identical to swords&lt;br /&gt;
* [[Mauls]] - special moves affect food and water supply&lt;br /&gt;
* [[Knives]] - all moves cause stuns&lt;br /&gt;
&lt;br /&gt;
''Note that some tools also have special moves, but from one of these classes mentioned above.''&lt;br /&gt;
&lt;br /&gt;
Different kingdoms learn different  names for moves. &lt;br /&gt;
&lt;br /&gt;
[[Jenn-Kellon]]:&lt;br /&gt;
* slightly shorter timers with sword moves&lt;br /&gt;
* slightly longer timer with maul moves, and less maul moves.&lt;br /&gt;
&lt;br /&gt;
[[Horde of the Summoned]]:&lt;br /&gt;
* slightly faster timers with maul moves and more of them.&lt;br /&gt;
* slightly longer timer with swords&lt;br /&gt;
&lt;br /&gt;
[[Mol-Rehan]]:&lt;br /&gt;
* normal timers for swords.&lt;br /&gt;
* normal timers for mauls and more of them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Freedom]]:&lt;br /&gt;
* Average time to perform the move.&lt;br /&gt;
* Average damage wounds.&lt;br /&gt;
* Creates multiple wounds/drains stamina/breaks concentration.&lt;br /&gt;
&lt;br /&gt;
==Special moves==&lt;br /&gt;
&lt;br /&gt;
===Jenn-Kellon===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the Left arm twice, and target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent twice in the torso, and once in the left arm. Target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, and drains its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 Seconds&lt;br /&gt;
&lt;br /&gt;
Two very light hits one arm, and a medium hit on the other arm. Target loses concetration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Crayfish''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Right, Lower Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&lt;br /&gt;
Adds a wound with extra damage and stuns the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Mommys pearl''' (Gained at 50 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: ? seconds&lt;br /&gt;
&lt;br /&gt;
Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
'''Iron Hammer:'''&lt;br /&gt;
* '''Sour marmalade''' (Gained at ? skill)&lt;br /&gt;
Stances: Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the body, stamina drain, thorws up the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Right, Upper Center, Upper Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 secondss&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain, stunning attack.&lt;br /&gt;
&lt;br /&gt;
* '''Union of the snake''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center, Lower left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the head, stamina drain.&lt;br /&gt;
&lt;br /&gt;
'''Shovel:'''&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&lt;br /&gt;
Two light hits to the right arm, one hard hit to the left arm.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
* '''Twilfit twin'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Two hard hit to the legs, target looses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
===Horde of the Summoned===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Dark grace''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter, lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent three times and reduces its concentration (focus).&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Hurting scion''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Red wind''' (Gained at ? skill)&lt;br /&gt;
Stances: Center.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''True blood''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Wanderer''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Double impact''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dissolver''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Kiss goodnight''' (Gained at 30 skill (15 skill Epic))&lt;br /&gt;
Stances: Uppercenter, upper left and upper right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, drains some of its stamina and makes it throw up.&lt;br /&gt;
&lt;br /&gt;
In-game text:&lt;br /&gt;
  [22:34:35] You try a Kiss goodnight.&lt;br /&gt;
  [22:34:35] You pound Old troll pretty hard in the body and irritate it.&lt;br /&gt;
  [22:34:35] Old troll is drained of stamina and gasps for air.&lt;br /&gt;
  [22:34:35] Old troll throws up from the impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Squarepusher''' (Gained at 30 skill (Epic))&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Wanderer''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Mol-Rehan===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Faithpush''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center and Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Winged Fang''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
The target loses concentration&lt;br /&gt;
&lt;br /&gt;
* '''Bonebringer''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: Unknown&lt;br /&gt;
&lt;br /&gt;
Target loses concentration&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? (&amp;lt;= 40) skill)&lt;br /&gt;
Stances: Upper Left, Upper Center, and Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Freedom===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at &amp;lt;30 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Backbreaker''' (Gained at &amp;lt;40 skill)&lt;br /&gt;
Stances: Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Two hits to arms for small amount of damage. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Bloodscion''' (Gained at 40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Up to three hits to various parts of the body. Loses Concentration&lt;br /&gt;
&lt;br /&gt;
* '''Raktaktak''' (Gained at 50 skill)&lt;br /&gt;
Stances: Left, Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Small amount of damage to body. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Tattoo twice''' (Gained at &amp;gt;60? skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One hit to each arm. Loses concentration.&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Hammer Hand''' (Gained at ~40 skill)&lt;br /&gt;
Stances: Right, Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;One medium hit to the torso, drains stamina (target gasps for air)&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Sleepwalker''' (Gained at 25 skill)&lt;br /&gt;
Stances: Upper center, upper left and upper right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 2 seconds, usually succeeds or fails in less than 2.&lt;br /&gt;
&amp;lt;br&amp;gt;One light hit to the body, drains some of its stamina (target gasps for air, then throws up)&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Eye Socket''' (Gained at ~45 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds, instant if success&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
* '''Sharp Twig''' (Gained at &amp;gt;30 skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns the opponent and inflicts one heavy blow to the torso.&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Snakebite''' (Gained at &amp;gt;40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the leg and stuns.&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at 20 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once lightly in the body, drains stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flour&amp;diff=81588</id>
		<title>Flour</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flour&amp;diff=81588"/>
		<updated>2013-09-24T04:31:58Z</updated>

		<summary type="html">&lt;p&gt;Delsten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Flour&lt;br /&gt;
|active=[[Grindstone]]&lt;br /&gt;
|passive=[[Grain]] (0.30 kg)&lt;br /&gt;
|group=Food&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
|skill=milling}}&lt;br /&gt;
&lt;br /&gt;
''Ground cereals.''&lt;br /&gt;
&lt;br /&gt;
'''Flour''' is made by [[milling]] [[grain]] like [[barley]], [[oat]], [[rye]] or [[wheat]] with a [[grindstone]].&lt;br /&gt;
&lt;br /&gt;
Failure results in no loss of grain, only causes decrease in the quality of the grain.&lt;br /&gt;
&lt;br /&gt;
It can be mixed with [[water]] to turn it into [[dough]] for baking into a [[bread]].&lt;br /&gt;
&lt;br /&gt;
Flour can be stored in a [[bulk storage bin]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Cordage_rope&amp;diff=81546</id>
		<title>Talk:Cordage rope</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Cordage_rope&amp;diff=81546"/>
		<updated>2013-09-22T05:20:38Z</updated>

		<summary type="html">&lt;p&gt;Delsten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can sum1 upload [http://img200.imageshack.us/img200/4750/wurm200905211959.png this]?&lt;br /&gt;
:Would it not be better to show the rope on a more suitable background? It's pretty hard to see that on the slab. --[[User:Marni|Marni]] 04:11, 22 May 2009 (CDT)&lt;br /&gt;
:: np. just make a suggestion. tar or peat maybe? [[User:Norill|Norill]]&lt;br /&gt;
:: How about a pile of cordage rope? :D [[User:Ulviirala|Ulviirala]] 02:41, 26 May 2009 (CDT)&lt;br /&gt;
::: [http://img14.imageshack.us/img14/2008/wurm200905250142.png here] you are. i noticed that models for rope, cordage rope, mooring rope and possibly for thick rope are the same [[User:Norill|Norill]]&lt;br /&gt;
I got the option to make cordage rope at 10 ropemaking skill, 6% with a 33.14 QL ropemaking tool.  I suggest changing the skill qualifier description from 20 ropemaking to 10 ropemaking.  [[User:Delsten]]&lt;br /&gt;
hmmm, sorry, must be the epic curve having its effect.  [[User:Delsten]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Cordage_rope&amp;diff=81539</id>
		<title>Talk:Cordage rope</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Cordage_rope&amp;diff=81539"/>
		<updated>2013-09-21T04:12:27Z</updated>

		<summary type="html">&lt;p&gt;Delsten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can sum1 upload [http://img200.imageshack.us/img200/4750/wurm200905211959.png this]?&lt;br /&gt;
:Would it not be better to show the rope on a more suitable background? It's pretty hard to see that on the slab. --[[User:Marni|Marni]] 04:11, 22 May 2009 (CDT)&lt;br /&gt;
:: np. just make a suggestion. tar or peat maybe? [[User:Norill|Norill]]&lt;br /&gt;
:: How about a pile of cordage rope? :D [[User:Ulviirala|Ulviirala]] 02:41, 26 May 2009 (CDT)&lt;br /&gt;
::: [http://img14.imageshack.us/img14/2008/wurm200905250142.png here] you are. i noticed that models for rope, cordage rope, mooring rope and possibly for thick rope are the same [[User:Norill|Norill]]&lt;br /&gt;
I got the option to make cordage rope at 10 ropemaking skill, 6% with a 33.14 QL ropemaking tool.  I suggest changing the skill qualifier description from 20 ropemaking to 10 ropemaking.  [[User:Delsten]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=81538</id>
		<title>Guides:The Little Things</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=81538"/>
		<updated>2013-09-21T03:52:48Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Storing Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them.  This article is to help you keep from getting so frustrated by these little things.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
First, hopefully before you get into combat, equip your character.  This should be the very first thing you do after logging in or reviving after dying.&lt;br /&gt;
&lt;br /&gt;
1) Open your inventory.&lt;br /&gt;
    &lt;br /&gt;
2) Open your character window.  You can do this by using the menu or by double clicking on your health/stamina/food/water bar.&lt;br /&gt;
&lt;br /&gt;
3) Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
4) Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
Now that your weapon and shield are equipped, you can enter combat.  [[fighting]] covers this rather well.  This also points up the difference between equipping and activating (see &amp;quot;Activate a tool&amp;quot; further down)&lt;br /&gt;
&lt;br /&gt;
You can use right click - equip to wear armor and jewelry (when you get it).  If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
After combat (with mobs or the terrain) you probably have some wounds.  Open your character window.  In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box).  This will bring up the wounds view, showing a skeleton.  If you are healthy, no wounds, the outline around the skeleton will be clear.  If you have wounds, it will be shaded in, according to how badly wounded you are.  Click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.&lt;br /&gt;
&lt;br /&gt;
To heal a wound, you can:&lt;br /&gt;
&lt;br /&gt;
1) Bind it by using [[cotton]] on it, if you have any.  [[Rags]] work as well. These will sometimes lower the damage when they are applied, and will continue to help reduce the damage in small increments until the wound is healed.  It does not work as well on bruises or burns.&lt;br /&gt;
&lt;br /&gt;
2) Use a [[healing cover]] on it.  Healing covers won't give you a nice initial reduction in damage like cotton and rags will, but they will reduce the damage in larger increments.  There are several levels of potency.  Be sure to read up on them before making and using them.&lt;br /&gt;
&lt;br /&gt;
3) Use [[farmer's salve]] on it.  Farmer's salve only works on bruises, poison, and internal wounds.&lt;br /&gt;
&lt;br /&gt;
4) Get a priest to heal you.&lt;br /&gt;
&lt;br /&gt;
== Running for Cover ==&lt;br /&gt;
&lt;br /&gt;
As a noob, you'll have to run.  A lot.  So here are a few tips, most obvious saved for last:&lt;br /&gt;
&lt;br /&gt;
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type &amp;quot;help&amp;quot; in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance.  They'll even let you loot the corpse.  Isn't that special?  If it's on a hill, the 20 tile range may be extended.&lt;br /&gt;
&lt;br /&gt;
2) Deeded lands are great places to drag aggro trains to.  Especially if no players are there.  The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.&lt;br /&gt;
&lt;br /&gt;
   A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]&lt;br /&gt;
&lt;br /&gt;
When a mob is engaged by NPCs, you can run around it and attack it from behind.  Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log.  In this case, you should switch your attack stance from normal (sword) to aggressive (axe).  This way, you will earn fighting skill for aggressive without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Fence gates and gatehouses are great too, if they will open for you.  You can go in, and whatever is chasing you (usually) can't.&lt;br /&gt;
&lt;br /&gt;
4) Water is a good place to lose most aggro.  Some swim though (like bears) and water doesn't work as well on them.&lt;br /&gt;
&lt;br /&gt;
5) Always carry water with you.  Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]].  Do your best to stay hydrated.  This will allow your stamina to regenerate quickly.  If possible, get [[juice]] or [[wine]].  They are a must for PVP, and can be very useful in PVE.&lt;br /&gt;
&lt;br /&gt;
6) Travel light.  If you forage, eat the berries and nuts as you go.  [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight.  Don't pick up [[meat]], either, unless you have a bowl or two to cook it in.  [[fur|Furs]] aren't worth much, either, unless you are building a bed.  [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy.  Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them.&lt;br /&gt;
&lt;br /&gt;
7) Watch your [[stamina]].  Low stamina will get you killed even if you are an experienced fighter.  Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.&lt;br /&gt;
&lt;br /&gt;
== Backpack ==&lt;br /&gt;
&lt;br /&gt;
Equip your backpack to your torso.  You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip.  There!  Now you can carry more.  It doesn't do that much good until you equip it.  This wiki also covers other less intuitive uses of backpacks, mainly in crafting.  The status bar also shows your backpack (and quiver) if equipped.  You can open it from this icon as well (so you don't have to open the character sheet to access the backpack).&lt;br /&gt;
&lt;br /&gt;
Note that to get to items in the backpack, you have to open your character window and double click on the backpack icon.&lt;br /&gt;
&lt;br /&gt;
== [[Toolbelt]] ==&lt;br /&gt;
&lt;br /&gt;
Really useful once equipped to your waist (belt icon).  The slots available are dependent on its quality (quality/10 rounded down).  These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Activate a tool ==&lt;br /&gt;
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it.  Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]).  Items can also be activated the same way (see Storing Water below).&lt;br /&gt;
&lt;br /&gt;
After activating a tool, you can use it on multiple items at a time, by:&lt;br /&gt;
&lt;br /&gt;
* using it on a stack of items (that are material for the action)&lt;br /&gt;
* using it on a highlighted group of items (that are material for the action)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Double click a saw&lt;br /&gt;
Select a log&lt;br /&gt;
Shift select a second log (under the first, or the one after that, so two or three are selected)&lt;br /&gt;
Right click on the selection, choose &amp;quot;Create&amp;gt; Weapons&amp;gt; plank&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gain.  Watch your stamina though, some actions will use it up.&lt;br /&gt;
&lt;br /&gt;
== Butcher that corpse ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Carving knife]] and right click on the corpse - select &amp;quot;Butcher.&amp;quot;  The event window tells you what you got, and what you failed to get, from the corpse.  Right click the corpse and select &amp;quot;Open&amp;quot; to pick the items up.  A [[butchering knife]] does a better job, so make, beg, or buy one when you can.&lt;br /&gt;
&lt;br /&gt;
== Now, bury it ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Shovel]], right click the corpse, and select &amp;quot;Bury.&amp;quot;  This can be done on any corpse that is sitting on dirt.  A tree, bush, or grass tile is the same as dirt for burial.  If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).&lt;br /&gt;
&lt;br /&gt;
If you are really poor, the shovel can be used to butcher corpses too.&lt;br /&gt;
&lt;br /&gt;
== Combining Items ==&lt;br /&gt;
&lt;br /&gt;
Activate one of the items to be combined, then right click the second and choose combine.  Only basic item type matters - a scrap of pinewood q30.00 wt1.50  will combine with a scrap of olivewood q80.00 wt0.50.  Metals such as [[Iron lump]] need to be glowing hot for a combine to work.&lt;br /&gt;
&lt;br /&gt;
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine.  The activated one can be highlighted or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Storing Water ==&lt;br /&gt;
&lt;br /&gt;
One of the first things recommended for any new player to do is to make (at least one) clay jar(s).  One is adequate and will hold enough water for personal use over a few game days.  First, though, you have to:&lt;br /&gt;
&lt;br /&gt;
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary.  At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.&lt;br /&gt;
&lt;br /&gt;
2) Make a [[Clay jar]].  You might as well make a [[Clay bowl]] too.  Using your character window, activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window).  You will probably not be completely successful on the first try.  This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon.  If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.&lt;br /&gt;
&lt;br /&gt;
  2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).&lt;br /&gt;
     Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.&lt;br /&gt;
&lt;br /&gt;
  2.2) Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).&lt;br /&gt;
     Apply it by right clicking the [[Clay jar]] and selecting &amp;quot;Mold&amp;quot; or &amp;quot;Water&amp;quot; if the tool is water.&lt;br /&gt;
&lt;br /&gt;
  2.3) Repeat the process with the suggested tool until the work is finished.&lt;br /&gt;
&lt;br /&gt;
3) You will need to start a [[campfire]] (or use a [[forge]]).  To start a campfire:&lt;br /&gt;
&lt;br /&gt;
  3.1) Cut down a tree (not a fruit tree, you won't get enough wood).&lt;br /&gt;
    Activate the hatchet, right click a tree tile, and select &amp;quot;Chop Down,&amp;quot; just like the tutorial.&lt;br /&gt;
    You will probably have to take several chops at it.&lt;br /&gt;
&lt;br /&gt;
  3.2) Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select &amp;quot;Chop up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  3.3) Make something from a log.  I suggest [[Planks]] as you will need more later.&lt;br /&gt;
    Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]&lt;br /&gt;
    (see &amp;quot;Activate a Tool&amp;quot; above).&lt;br /&gt;
&lt;br /&gt;
  3.4) Activate your [[flint and steel]].&lt;br /&gt;
     Right click one of the [[kindling]] you just made and select &amp;quot;Make Container &amp;gt; campfire.&amp;quot;&lt;br /&gt;
     If it fails, continue lighting [[kindling]] until you get a [[campfire]].&lt;br /&gt;
     You need at least 1.50 kindling to start a campfire, so make more if you need to.&lt;br /&gt;
     You can also combine kindling like you can wood scraps.&lt;br /&gt;
&lt;br /&gt;
4) Put a log in the campfire.  You can do this the tutorial way or right click the campfire, select &amp;quot;Open,&amp;quot; and drag a log into it (it will burn eventually).  You can also add some [[wood scraps]] too.&lt;br /&gt;
&lt;br /&gt;
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select &amp;quot;Open,&amp;quot; and drag the clay jars and bowls into it).  You can fire several at a time.&lt;br /&gt;
&lt;br /&gt;
6) Once they turn pinkish red (terra cotta) they are done.  If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire.  Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.&lt;br /&gt;
&lt;br /&gt;
7) Take the [[Pottery jar]](s) to a water source.&lt;br /&gt;
&lt;br /&gt;
8) Activate a [[Pottery jar]], right click the water source&lt;br /&gt;
&lt;br /&gt;
   8.1) For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.&lt;br /&gt;
&lt;br /&gt;
   8.2) If it is a [[well]], [[fountain]], or some other container you will have to &amp;quot;Open&amp;quot; it first.&lt;br /&gt;
     Right click on the water in the container and select '''Fill'''.  &lt;br /&gt;
&lt;br /&gt;
Voila!  A filled water jar!&lt;br /&gt;
&lt;br /&gt;
[[small barrel|Small barrels]] are also great for storing water, and useful for smithing.&lt;br /&gt;
&lt;br /&gt;
==Village Etiquette==&lt;br /&gt;
&lt;br /&gt;
Villages often have rules, especially for new members.  To those not familiar with how Wurm works, village rules may seem restrictive.  However, they are there to preserve the resources of the village, not to &amp;quot;test&amp;quot; new members nor because new members are not trusted.  Common rules and the reasons for them are:&lt;br /&gt;
&lt;br /&gt;
'''1) New members may only mine from designated ore veins.'''  The designated veins are often low quality ore.  This ore is suitable for new players since their skills are still low.  When mining ore, the miner's skill effectively caps the quality of the ore mined.  Nor does mining a high quality vein significantly increase the miner's skill; if skill is under 20, the best skill gain is actually on rock (cave walls).  Having ore available to new villagers is a necessity.  For their part, new villagers must realize their low mining skills sours quality ore.&lt;br /&gt;
&lt;br /&gt;
'''2) New members may only use designated Bulk Storage Bins (BSBs).'''  One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL).  Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL).  Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it.  Unfortunately, doing so degrades the QL of all the oak logs in the BSB.  If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.&lt;br /&gt;
&lt;br /&gt;
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.'''  This one is a bit onerus.  It may make you feel like a slave.  However, each of these improves the new player's basic characteristics.  One may even notice that as they grind out these menial chores the quality of the resources improves.  Even dirt has a QL (how weird is that?).  Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)&lt;br /&gt;
&lt;br /&gt;
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.'''  You may not believe this, but this one is as much for your own protection as it is to protect village resources.  New players don't have much in the way of fight skills, weapon skills, or characteristics.  Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use).  Practice dolls are good for fight skills and weapon skills.  Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet).  Only deer and partridges can be called easy, and even they can kill you early on.  More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full.  Do try to get a [[Butchering knife]] before doing so.  [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=81537</id>
		<title>Guides:The Little Things</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=81537"/>
		<updated>2013-09-21T03:52:19Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Storing Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them.  This article is to help you keep from getting so frustrated by these little things.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
First, hopefully before you get into combat, equip your character.  This should be the very first thing you do after logging in or reviving after dying.&lt;br /&gt;
&lt;br /&gt;
1) Open your inventory.&lt;br /&gt;
    &lt;br /&gt;
2) Open your character window.  You can do this by using the menu or by double clicking on your health/stamina/food/water bar.&lt;br /&gt;
&lt;br /&gt;
3) Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
4) Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
Now that your weapon and shield are equipped, you can enter combat.  [[fighting]] covers this rather well.  This also points up the difference between equipping and activating (see &amp;quot;Activate a tool&amp;quot; further down)&lt;br /&gt;
&lt;br /&gt;
You can use right click - equip to wear armor and jewelry (when you get it).  If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
After combat (with mobs or the terrain) you probably have some wounds.  Open your character window.  In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box).  This will bring up the wounds view, showing a skeleton.  If you are healthy, no wounds, the outline around the skeleton will be clear.  If you have wounds, it will be shaded in, according to how badly wounded you are.  Click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.&lt;br /&gt;
&lt;br /&gt;
To heal a wound, you can:&lt;br /&gt;
&lt;br /&gt;
1) Bind it by using [[cotton]] on it, if you have any.  [[Rags]] work as well. These will sometimes lower the damage when they are applied, and will continue to help reduce the damage in small increments until the wound is healed.  It does not work as well on bruises or burns.&lt;br /&gt;
&lt;br /&gt;
2) Use a [[healing cover]] on it.  Healing covers won't give you a nice initial reduction in damage like cotton and rags will, but they will reduce the damage in larger increments.  There are several levels of potency.  Be sure to read up on them before making and using them.&lt;br /&gt;
&lt;br /&gt;
3) Use [[farmer's salve]] on it.  Farmer's salve only works on bruises, poison, and internal wounds.&lt;br /&gt;
&lt;br /&gt;
4) Get a priest to heal you.&lt;br /&gt;
&lt;br /&gt;
== Running for Cover ==&lt;br /&gt;
&lt;br /&gt;
As a noob, you'll have to run.  A lot.  So here are a few tips, most obvious saved for last:&lt;br /&gt;
&lt;br /&gt;
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type &amp;quot;help&amp;quot; in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance.  They'll even let you loot the corpse.  Isn't that special?  If it's on a hill, the 20 tile range may be extended.&lt;br /&gt;
&lt;br /&gt;
2) Deeded lands are great places to drag aggro trains to.  Especially if no players are there.  The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.&lt;br /&gt;
&lt;br /&gt;
   A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]&lt;br /&gt;
&lt;br /&gt;
When a mob is engaged by NPCs, you can run around it and attack it from behind.  Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log.  In this case, you should switch your attack stance from normal (sword) to aggressive (axe).  This way, you will earn fighting skill for aggressive without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Fence gates and gatehouses are great too, if they will open for you.  You can go in, and whatever is chasing you (usually) can't.&lt;br /&gt;
&lt;br /&gt;
4) Water is a good place to lose most aggro.  Some swim though (like bears) and water doesn't work as well on them.&lt;br /&gt;
&lt;br /&gt;
5) Always carry water with you.  Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]].  Do your best to stay hydrated.  This will allow your stamina to regenerate quickly.  If possible, get [[juice]] or [[wine]].  They are a must for PVP, and can be very useful in PVE.&lt;br /&gt;
&lt;br /&gt;
6) Travel light.  If you forage, eat the berries and nuts as you go.  [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight.  Don't pick up [[meat]], either, unless you have a bowl or two to cook it in.  [[fur|Furs]] aren't worth much, either, unless you are building a bed.  [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy.  Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them.&lt;br /&gt;
&lt;br /&gt;
7) Watch your [[stamina]].  Low stamina will get you killed even if you are an experienced fighter.  Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.&lt;br /&gt;
&lt;br /&gt;
== Backpack ==&lt;br /&gt;
&lt;br /&gt;
Equip your backpack to your torso.  You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip.  There!  Now you can carry more.  It doesn't do that much good until you equip it.  This wiki also covers other less intuitive uses of backpacks, mainly in crafting.  The status bar also shows your backpack (and quiver) if equipped.  You can open it from this icon as well (so you don't have to open the character sheet to access the backpack).&lt;br /&gt;
&lt;br /&gt;
Note that to get to items in the backpack, you have to open your character window and double click on the backpack icon.&lt;br /&gt;
&lt;br /&gt;
== [[Toolbelt]] ==&lt;br /&gt;
&lt;br /&gt;
Really useful once equipped to your waist (belt icon).  The slots available are dependent on its quality (quality/10 rounded down).  These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Activate a tool ==&lt;br /&gt;
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it.  Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]).  Items can also be activated the same way (see Storing Water below).&lt;br /&gt;
&lt;br /&gt;
After activating a tool, you can use it on multiple items at a time, by:&lt;br /&gt;
&lt;br /&gt;
* using it on a stack of items (that are material for the action)&lt;br /&gt;
* using it on a highlighted group of items (that are material for the action)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Double click a saw&lt;br /&gt;
Select a log&lt;br /&gt;
Shift select a second log (under the first, or the one after that, so two or three are selected)&lt;br /&gt;
Right click on the selection, choose &amp;quot;Create&amp;gt; Weapons&amp;gt; plank&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gain.  Watch your stamina though, some actions will use it up.&lt;br /&gt;
&lt;br /&gt;
== Butcher that corpse ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Carving knife]] and right click on the corpse - select &amp;quot;Butcher.&amp;quot;  The event window tells you what you got, and what you failed to get, from the corpse.  Right click the corpse and select &amp;quot;Open&amp;quot; to pick the items up.  A [[butchering knife]] does a better job, so make, beg, or buy one when you can.&lt;br /&gt;
&lt;br /&gt;
== Now, bury it ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Shovel]], right click the corpse, and select &amp;quot;Bury.&amp;quot;  This can be done on any corpse that is sitting on dirt.  A tree, bush, or grass tile is the same as dirt for burial.  If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).&lt;br /&gt;
&lt;br /&gt;
If you are really poor, the shovel can be used to butcher corpses too.&lt;br /&gt;
&lt;br /&gt;
== Combining Items ==&lt;br /&gt;
&lt;br /&gt;
Activate one of the items to be combined, then right click the second and choose combine.  Only basic item type matters - a scrap of pinewood q30.00 wt1.50  will combine with a scrap of olivewood q80.00 wt0.50.  Metals such as [[Iron lump]] need to be glowing hot for a combine to work.&lt;br /&gt;
&lt;br /&gt;
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine.  The activated one can be highlighted or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Storing Water ==&lt;br /&gt;
&lt;br /&gt;
One of the first things recommended for any new player to do is to make (at least one) clay jar(s).  One is adequate and will hold enough water for personal use over a few game days.  First, though, you have to:&lt;br /&gt;
&lt;br /&gt;
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary.  At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.&lt;br /&gt;
&lt;br /&gt;
2) Make a [[Clay jar]].  You might as well make a [[Clay bowl]] too.  Using your character window, activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window).  You will probably not be completely successful on the first try.  This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon.  If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.&lt;br /&gt;
&lt;br /&gt;
  2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).&lt;br /&gt;
     Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.&lt;br /&gt;
&lt;br /&gt;
  2.2) Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).&lt;br /&gt;
     Apply it by right clicking the [[Clay jar]] and selecting &amp;quot;Mold&amp;quot; or &amp;quot;Water&amp;quot; if the tool is water.&lt;br /&gt;
&lt;br /&gt;
  2.3) Repeat the process with the suggested tool until the work is finished.&lt;br /&gt;
&lt;br /&gt;
3) You will need to start a [[campfire]] (or use a [[forge]]).  To start a campfire:&lt;br /&gt;
&lt;br /&gt;
  3.1) Cut down a tree (not a fruit tree, you won't get enough wood).&lt;br /&gt;
    Activate the hatchet, right click a tree tile, and select &amp;quot;Chop Down,&amp;quot; just like the tutorial.&lt;br /&gt;
    You will probably have to take several chops at it.&lt;br /&gt;
&lt;br /&gt;
  3.2) Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select &amp;quot;Chop up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  3.3) Make something from a log.  I suggest [[Planks]] as you will need more later.&lt;br /&gt;
    Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]&lt;br /&gt;
    (see &amp;quot;Activate a Tool&amp;quot; above).&lt;br /&gt;
&lt;br /&gt;
  3.4) Activate your [[flint and steel]].&lt;br /&gt;
     Right click one of the [[kindling]] you just made and select &amp;quot;Make Container &amp;gt; campfire.&amp;quot;&lt;br /&gt;
     If it fails, continue lighting [[kindling]] until you get a [[campfire]].&lt;br /&gt;
     You need at least 1.50 kindling to start a campfire, so make more if you need to.&lt;br /&gt;
     You can also combine kindling like you can wood scraps.&lt;br /&gt;
&lt;br /&gt;
4) Put a log in the campfire.  You can do this the tutorial way or right click the campfire, select &amp;quot;Open,&amp;quot; and drag a log into it (it will burn eventually).  You can also add some [[wood scraps]] too.&lt;br /&gt;
&lt;br /&gt;
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select &amp;quot;Open,&amp;quot; and drag the clay jars and bowls into it).  You can fire several at a time.&lt;br /&gt;
&lt;br /&gt;
6) Once they turn pinkish red (terra cotta) they are done.  If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire.  Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.&lt;br /&gt;
&lt;br /&gt;
7) Take the [[Pottery jar]](s) to a water source.&lt;br /&gt;
&lt;br /&gt;
8) Activate a [[Pottery jar]], right click the water source&lt;br /&gt;
&lt;br /&gt;
   8.1) For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.&lt;br /&gt;
&lt;br /&gt;
   8.2) If it is a [[well]], [[fountain]], or some other container you will have to &amp;quot;Open&amp;quot; it first.&lt;br /&gt;
     Right click on the water in the container and select '''Fill'''.  &lt;br /&gt;
&lt;br /&gt;
Voila!  A filled water jar!&lt;br /&gt;
&lt;br /&gt;
[[Small barrels|small barrel]] are also great for storing water, and useful for smithing.&lt;br /&gt;
&lt;br /&gt;
==Village Etiquette==&lt;br /&gt;
&lt;br /&gt;
Villages often have rules, especially for new members.  To those not familiar with how Wurm works, village rules may seem restrictive.  However, they are there to preserve the resources of the village, not to &amp;quot;test&amp;quot; new members nor because new members are not trusted.  Common rules and the reasons for them are:&lt;br /&gt;
&lt;br /&gt;
'''1) New members may only mine from designated ore veins.'''  The designated veins are often low quality ore.  This ore is suitable for new players since their skills are still low.  When mining ore, the miner's skill effectively caps the quality of the ore mined.  Nor does mining a high quality vein significantly increase the miner's skill; if skill is under 20, the best skill gain is actually on rock (cave walls).  Having ore available to new villagers is a necessity.  For their part, new villagers must realize their low mining skills sours quality ore.&lt;br /&gt;
&lt;br /&gt;
'''2) New members may only use designated Bulk Storage Bins (BSBs).'''  One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL).  Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL).  Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it.  Unfortunately, doing so degrades the QL of all the oak logs in the BSB.  If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.&lt;br /&gt;
&lt;br /&gt;
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.'''  This one is a bit onerus.  It may make you feel like a slave.  However, each of these improves the new player's basic characteristics.  One may even notice that as they grind out these menial chores the quality of the resources improves.  Even dirt has a QL (how weird is that?).  Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)&lt;br /&gt;
&lt;br /&gt;
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.'''  You may not believe this, but this one is as much for your own protection as it is to protect village resources.  New players don't have much in the way of fight skills, weapon skills, or characteristics.  Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use).  Practice dolls are good for fight skills and weapon skills.  Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet).  Only deer and partridges can be called easy, and even they can kill you early on.  More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full.  Do try to get a [[Butchering knife]] before doing so.  [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=81536</id>
		<title>Guides:The Little Things</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=81536"/>
		<updated>2013-09-21T03:51:47Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Storing Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them.  This article is to help you keep from getting so frustrated by these little things.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
First, hopefully before you get into combat, equip your character.  This should be the very first thing you do after logging in or reviving after dying.&lt;br /&gt;
&lt;br /&gt;
1) Open your inventory.&lt;br /&gt;
    &lt;br /&gt;
2) Open your character window.  You can do this by using the menu or by double clicking on your health/stamina/food/water bar.&lt;br /&gt;
&lt;br /&gt;
3) Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
4) Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
Now that your weapon and shield are equipped, you can enter combat.  [[fighting]] covers this rather well.  This also points up the difference between equipping and activating (see &amp;quot;Activate a tool&amp;quot; further down)&lt;br /&gt;
&lt;br /&gt;
You can use right click - equip to wear armor and jewelry (when you get it).  If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
After combat (with mobs or the terrain) you probably have some wounds.  Open your character window.  In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box).  This will bring up the wounds view, showing a skeleton.  If you are healthy, no wounds, the outline around the skeleton will be clear.  If you have wounds, it will be shaded in, according to how badly wounded you are.  Click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.&lt;br /&gt;
&lt;br /&gt;
To heal a wound, you can:&lt;br /&gt;
&lt;br /&gt;
1) Bind it by using [[cotton]] on it, if you have any.  [[Rags]] work as well. These will sometimes lower the damage when they are applied, and will continue to help reduce the damage in small increments until the wound is healed.  It does not work as well on bruises or burns.&lt;br /&gt;
&lt;br /&gt;
2) Use a [[healing cover]] on it.  Healing covers won't give you a nice initial reduction in damage like cotton and rags will, but they will reduce the damage in larger increments.  There are several levels of potency.  Be sure to read up on them before making and using them.&lt;br /&gt;
&lt;br /&gt;
3) Use [[farmer's salve]] on it.  Farmer's salve only works on bruises, poison, and internal wounds.&lt;br /&gt;
&lt;br /&gt;
4) Get a priest to heal you.&lt;br /&gt;
&lt;br /&gt;
== Running for Cover ==&lt;br /&gt;
&lt;br /&gt;
As a noob, you'll have to run.  A lot.  So here are a few tips, most obvious saved for last:&lt;br /&gt;
&lt;br /&gt;
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type &amp;quot;help&amp;quot; in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance.  They'll even let you loot the corpse.  Isn't that special?  If it's on a hill, the 20 tile range may be extended.&lt;br /&gt;
&lt;br /&gt;
2) Deeded lands are great places to drag aggro trains to.  Especially if no players are there.  The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.&lt;br /&gt;
&lt;br /&gt;
   A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]&lt;br /&gt;
&lt;br /&gt;
When a mob is engaged by NPCs, you can run around it and attack it from behind.  Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log.  In this case, you should switch your attack stance from normal (sword) to aggressive (axe).  This way, you will earn fighting skill for aggressive without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Fence gates and gatehouses are great too, if they will open for you.  You can go in, and whatever is chasing you (usually) can't.&lt;br /&gt;
&lt;br /&gt;
4) Water is a good place to lose most aggro.  Some swim though (like bears) and water doesn't work as well on them.&lt;br /&gt;
&lt;br /&gt;
5) Always carry water with you.  Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]].  Do your best to stay hydrated.  This will allow your stamina to regenerate quickly.  If possible, get [[juice]] or [[wine]].  They are a must for PVP, and can be very useful in PVE.&lt;br /&gt;
&lt;br /&gt;
6) Travel light.  If you forage, eat the berries and nuts as you go.  [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight.  Don't pick up [[meat]], either, unless you have a bowl or two to cook it in.  [[fur|Furs]] aren't worth much, either, unless you are building a bed.  [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy.  Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them.&lt;br /&gt;
&lt;br /&gt;
7) Watch your [[stamina]].  Low stamina will get you killed even if you are an experienced fighter.  Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.&lt;br /&gt;
&lt;br /&gt;
== Backpack ==&lt;br /&gt;
&lt;br /&gt;
Equip your backpack to your torso.  You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip.  There!  Now you can carry more.  It doesn't do that much good until you equip it.  This wiki also covers other less intuitive uses of backpacks, mainly in crafting.  The status bar also shows your backpack (and quiver) if equipped.  You can open it from this icon as well (so you don't have to open the character sheet to access the backpack).&lt;br /&gt;
&lt;br /&gt;
Note that to get to items in the backpack, you have to open your character window and double click on the backpack icon.&lt;br /&gt;
&lt;br /&gt;
== [[Toolbelt]] ==&lt;br /&gt;
&lt;br /&gt;
Really useful once equipped to your waist (belt icon).  The slots available are dependent on its quality (quality/10 rounded down).  These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Activate a tool ==&lt;br /&gt;
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it.  Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]).  Items can also be activated the same way (see Storing Water below).&lt;br /&gt;
&lt;br /&gt;
After activating a tool, you can use it on multiple items at a time, by:&lt;br /&gt;
&lt;br /&gt;
* using it on a stack of items (that are material for the action)&lt;br /&gt;
* using it on a highlighted group of items (that are material for the action)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Double click a saw&lt;br /&gt;
Select a log&lt;br /&gt;
Shift select a second log (under the first, or the one after that, so two or three are selected)&lt;br /&gt;
Right click on the selection, choose &amp;quot;Create&amp;gt; Weapons&amp;gt; plank&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gain.  Watch your stamina though, some actions will use it up.&lt;br /&gt;
&lt;br /&gt;
== Butcher that corpse ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Carving knife]] and right click on the corpse - select &amp;quot;Butcher.&amp;quot;  The event window tells you what you got, and what you failed to get, from the corpse.  Right click the corpse and select &amp;quot;Open&amp;quot; to pick the items up.  A [[butchering knife]] does a better job, so make, beg, or buy one when you can.&lt;br /&gt;
&lt;br /&gt;
== Now, bury it ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Shovel]], right click the corpse, and select &amp;quot;Bury.&amp;quot;  This can be done on any corpse that is sitting on dirt.  A tree, bush, or grass tile is the same as dirt for burial.  If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).&lt;br /&gt;
&lt;br /&gt;
If you are really poor, the shovel can be used to butcher corpses too.&lt;br /&gt;
&lt;br /&gt;
== Combining Items ==&lt;br /&gt;
&lt;br /&gt;
Activate one of the items to be combined, then right click the second and choose combine.  Only basic item type matters - a scrap of pinewood q30.00 wt1.50  will combine with a scrap of olivewood q80.00 wt0.50.  Metals such as [[Iron lump]] need to be glowing hot for a combine to work.&lt;br /&gt;
&lt;br /&gt;
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine.  The activated one can be highlighted or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Storing Water ==&lt;br /&gt;
&lt;br /&gt;
One of the first things recommended for any new player to do is to make (at least one) clay jar(s).  One is adequate and will hold enough water for personal use over a few game days.  First, though, you have to:&lt;br /&gt;
&lt;br /&gt;
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary.  At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.&lt;br /&gt;
&lt;br /&gt;
2) Make a [[Clay jar]].  You might as well make a [[Clay bowl]] too.  Using your character window, activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window).  You will probably not be completely successful on the first try.  This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon.  If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.&lt;br /&gt;
&lt;br /&gt;
  2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).&lt;br /&gt;
     Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.&lt;br /&gt;
&lt;br /&gt;
  2.2) Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).&lt;br /&gt;
     Apply it by right clicking the [[Clay jar]] and selecting &amp;quot;Mold&amp;quot; or &amp;quot;Water&amp;quot; if the tool is water.&lt;br /&gt;
&lt;br /&gt;
  2.3) Repeat the process with the suggested tool until the work is finished.&lt;br /&gt;
&lt;br /&gt;
3) You will need to start a [[campfire]] (or use a [[forge]]).  To start a campfire:&lt;br /&gt;
&lt;br /&gt;
  3.1) Cut down a tree (not a fruit tree, you won't get enough wood).&lt;br /&gt;
    Activate the hatchet, right click a tree tile, and select &amp;quot;Chop Down,&amp;quot; just like the tutorial.&lt;br /&gt;
    You will probably have to take several chops at it.&lt;br /&gt;
&lt;br /&gt;
  3.2) Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select &amp;quot;Chop up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  3.3) Make something from a log.  I suggest [[Planks]] as you will need more later.&lt;br /&gt;
    Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]&lt;br /&gt;
    (see &amp;quot;Activate a Tool&amp;quot; above).&lt;br /&gt;
&lt;br /&gt;
  3.4) Activate your [[flint and steel]].&lt;br /&gt;
     Right click one of the [[kindling]] you just made and select &amp;quot;Make Container &amp;gt; campfire.&amp;quot;&lt;br /&gt;
     If it fails, continue lighting [[kindling]] until you get a [[campfire]].&lt;br /&gt;
     You need at least 1.50 kindling to start a campfire, so make more if you need to.&lt;br /&gt;
     You can also combine kindling like you can wood scraps.&lt;br /&gt;
&lt;br /&gt;
4) Put a log in the campfire.  You can do this the tutorial way or right click the campfire, select &amp;quot;Open,&amp;quot; and drag a log into it (it will burn eventually).  You can also add some [[wood scraps]] too.&lt;br /&gt;
&lt;br /&gt;
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select &amp;quot;Open,&amp;quot; and drag the clay jars and bowls into it).  You can fire several at a time.&lt;br /&gt;
&lt;br /&gt;
6) Once they turn pinkish red (terra cotta) they are done.  If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire.  Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.&lt;br /&gt;
&lt;br /&gt;
7) Take the [[Pottery jar]](s) to a water source.&lt;br /&gt;
&lt;br /&gt;
8) Activate a [[Pottery jar]], right click the water source&lt;br /&gt;
&lt;br /&gt;
   8.1) For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.&lt;br /&gt;
&lt;br /&gt;
   8.2) If it is a [[well]], [[fountain]], or some other container you will have to &amp;quot;Open&amp;quot; it first.&lt;br /&gt;
     Right click on the water in the container and select '''Fill'''.  &lt;br /&gt;
&lt;br /&gt;
Voila!  A filled water jar!&lt;br /&gt;
&lt;br /&gt;
[[Small barrels]] are also great for storing water, and useful for smithing.&lt;br /&gt;
&lt;br /&gt;
==Village Etiquette==&lt;br /&gt;
&lt;br /&gt;
Villages often have rules, especially for new members.  To those not familiar with how Wurm works, village rules may seem restrictive.  However, they are there to preserve the resources of the village, not to &amp;quot;test&amp;quot; new members nor because new members are not trusted.  Common rules and the reasons for them are:&lt;br /&gt;
&lt;br /&gt;
'''1) New members may only mine from designated ore veins.'''  The designated veins are often low quality ore.  This ore is suitable for new players since their skills are still low.  When mining ore, the miner's skill effectively caps the quality of the ore mined.  Nor does mining a high quality vein significantly increase the miner's skill; if skill is under 20, the best skill gain is actually on rock (cave walls).  Having ore available to new villagers is a necessity.  For their part, new villagers must realize their low mining skills sours quality ore.&lt;br /&gt;
&lt;br /&gt;
'''2) New members may only use designated Bulk Storage Bins (BSBs).'''  One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL).  Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL).  Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it.  Unfortunately, doing so degrades the QL of all the oak logs in the BSB.  If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.&lt;br /&gt;
&lt;br /&gt;
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.'''  This one is a bit onerus.  It may make you feel like a slave.  However, each of these improves the new player's basic characteristics.  One may even notice that as they grind out these menial chores the quality of the resources improves.  Even dirt has a QL (how weird is that?).  Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)&lt;br /&gt;
&lt;br /&gt;
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.'''  You may not believe this, but this one is as much for your own protection as it is to protect village resources.  New players don't have much in the way of fight skills, weapon skills, or characteristics.  Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use).  Practice dolls are good for fight skills and weapon skills.  Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet).  Only deer and partridges can be called easy, and even they can kill you early on.  More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full.  Do try to get a [[Butchering knife]] before doing so.  [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=81535</id>
		<title>Guides:The Little Things</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=81535"/>
		<updated>2013-09-21T03:49:40Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Backpack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them.  This article is to help you keep from getting so frustrated by these little things.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
First, hopefully before you get into combat, equip your character.  This should be the very first thing you do after logging in or reviving after dying.&lt;br /&gt;
&lt;br /&gt;
1) Open your inventory.&lt;br /&gt;
    &lt;br /&gt;
2) Open your character window.  You can do this by using the menu or by double clicking on your health/stamina/food/water bar.&lt;br /&gt;
&lt;br /&gt;
3) Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
4) Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
Now that your weapon and shield are equipped, you can enter combat.  [[fighting]] covers this rather well.  This also points up the difference between equipping and activating (see &amp;quot;Activate a tool&amp;quot; further down)&lt;br /&gt;
&lt;br /&gt;
You can use right click - equip to wear armor and jewelry (when you get it).  If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
After combat (with mobs or the terrain) you probably have some wounds.  Open your character window.  In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box).  This will bring up the wounds view, showing a skeleton.  If you are healthy, no wounds, the outline around the skeleton will be clear.  If you have wounds, it will be shaded in, according to how badly wounded you are.  Click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.&lt;br /&gt;
&lt;br /&gt;
To heal a wound, you can:&lt;br /&gt;
&lt;br /&gt;
1) Bind it by using [[cotton]] on it, if you have any.  [[Rags]] work as well. These will sometimes lower the damage when they are applied, and will continue to help reduce the damage in small increments until the wound is healed.  It does not work as well on bruises or burns.&lt;br /&gt;
&lt;br /&gt;
2) Use a [[healing cover]] on it.  Healing covers won't give you a nice initial reduction in damage like cotton and rags will, but they will reduce the damage in larger increments.  There are several levels of potency.  Be sure to read up on them before making and using them.&lt;br /&gt;
&lt;br /&gt;
3) Use [[farmer's salve]] on it.  Farmer's salve only works on bruises, poison, and internal wounds.&lt;br /&gt;
&lt;br /&gt;
4) Get a priest to heal you.&lt;br /&gt;
&lt;br /&gt;
== Running for Cover ==&lt;br /&gt;
&lt;br /&gt;
As a noob, you'll have to run.  A lot.  So here are a few tips, most obvious saved for last:&lt;br /&gt;
&lt;br /&gt;
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type &amp;quot;help&amp;quot; in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance.  They'll even let you loot the corpse.  Isn't that special?  If it's on a hill, the 20 tile range may be extended.&lt;br /&gt;
&lt;br /&gt;
2) Deeded lands are great places to drag aggro trains to.  Especially if no players are there.  The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.&lt;br /&gt;
&lt;br /&gt;
   A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]&lt;br /&gt;
&lt;br /&gt;
When a mob is engaged by NPCs, you can run around it and attack it from behind.  Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log.  In this case, you should switch your attack stance from normal (sword) to aggressive (axe).  This way, you will earn fighting skill for aggressive without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Fence gates and gatehouses are great too, if they will open for you.  You can go in, and whatever is chasing you (usually) can't.&lt;br /&gt;
&lt;br /&gt;
4) Water is a good place to lose most aggro.  Some swim though (like bears) and water doesn't work as well on them.&lt;br /&gt;
&lt;br /&gt;
5) Always carry water with you.  Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]].  Do your best to stay hydrated.  This will allow your stamina to regenerate quickly.  If possible, get [[juice]] or [[wine]].  They are a must for PVP, and can be very useful in PVE.&lt;br /&gt;
&lt;br /&gt;
6) Travel light.  If you forage, eat the berries and nuts as you go.  [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight.  Don't pick up [[meat]], either, unless you have a bowl or two to cook it in.  [[fur|Furs]] aren't worth much, either, unless you are building a bed.  [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy.  Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them.&lt;br /&gt;
&lt;br /&gt;
7) Watch your [[stamina]].  Low stamina will get you killed even if you are an experienced fighter.  Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.&lt;br /&gt;
&lt;br /&gt;
== Backpack ==&lt;br /&gt;
&lt;br /&gt;
Equip your backpack to your torso.  You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip.  There!  Now you can carry more.  It doesn't do that much good until you equip it.  This wiki also covers other less intuitive uses of backpacks, mainly in crafting.  The status bar also shows your backpack (and quiver) if equipped.  You can open it from this icon as well (so you don't have to open the character sheet to access the backpack).&lt;br /&gt;
&lt;br /&gt;
Note that to get to items in the backpack, you have to open your character window and double click on the backpack icon.&lt;br /&gt;
&lt;br /&gt;
== [[Toolbelt]] ==&lt;br /&gt;
&lt;br /&gt;
Really useful once equipped to your waist (belt icon).  The slots available are dependent on its quality (quality/10 rounded down).  These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Activate a tool ==&lt;br /&gt;
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it.  Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]).  Items can also be activated the same way (see Storing Water below).&lt;br /&gt;
&lt;br /&gt;
After activating a tool, you can use it on multiple items at a time, by:&lt;br /&gt;
&lt;br /&gt;
* using it on a stack of items (that are material for the action)&lt;br /&gt;
* using it on a highlighted group of items (that are material for the action)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Double click a saw&lt;br /&gt;
Select a log&lt;br /&gt;
Shift select a second log (under the first, or the one after that, so two or three are selected)&lt;br /&gt;
Right click on the selection, choose &amp;quot;Create&amp;gt; Weapons&amp;gt; plank&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gain.  Watch your stamina though, some actions will use it up.&lt;br /&gt;
&lt;br /&gt;
== Butcher that corpse ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Carving knife]] and right click on the corpse - select &amp;quot;Butcher.&amp;quot;  The event window tells you what you got, and what you failed to get, from the corpse.  Right click the corpse and select &amp;quot;Open&amp;quot; to pick the items up.  A [[butchering knife]] does a better job, so make, beg, or buy one when you can.&lt;br /&gt;
&lt;br /&gt;
== Now, bury it ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Shovel]], right click the corpse, and select &amp;quot;Bury.&amp;quot;  This can be done on any corpse that is sitting on dirt.  A tree, bush, or grass tile is the same as dirt for burial.  If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).&lt;br /&gt;
&lt;br /&gt;
If you are really poor, the shovel can be used to butcher corpses too.&lt;br /&gt;
&lt;br /&gt;
== Combining Items ==&lt;br /&gt;
&lt;br /&gt;
Activate one of the items to be combined, then right click the second and choose combine.  Only basic item type matters - a scrap of pinewood q30.00 wt1.50  will combine with a scrap of olivewood q80.00 wt0.50.  Metals such as [[Iron lump]] need to be glowing hot for a combine to work.&lt;br /&gt;
&lt;br /&gt;
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine.  The activated one can be highlighted or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Storing Water ==&lt;br /&gt;
&lt;br /&gt;
One of the first things recommended for any new player to do is to make (at least one) clay jar(s).  One is adequate and will hold enough water for personal use over a few game days.  First, though, you have to:&lt;br /&gt;
&lt;br /&gt;
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary.  At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.&lt;br /&gt;
&lt;br /&gt;
2) Make a [[Clay jar]].  You might as well make a [[Clay bowl]] too.  Using your character window, activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window).  You will probably not be completely successful on the first try.  This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon.  If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.&lt;br /&gt;
&lt;br /&gt;
  2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).&lt;br /&gt;
     Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.&lt;br /&gt;
&lt;br /&gt;
  2.2) Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).&lt;br /&gt;
     Apply it by right clicking the [[Clay jar]] and selecting &amp;quot;Mold&amp;quot; or &amp;quot;Water&amp;quot; if the tool is water.&lt;br /&gt;
&lt;br /&gt;
  2.3) Repeat the process with the suggested tool until the work is finished.&lt;br /&gt;
&lt;br /&gt;
3) You will need to start a [[campfire]] (or use a [[forge]]).  To start a campfire:&lt;br /&gt;
&lt;br /&gt;
  3.1) Cut down a tree (not a fruit tree, you won't get enough wood).&lt;br /&gt;
    Activate the hatchet, right click a tree tile, and select &amp;quot;Chop Down,&amp;quot; just like the tutorial.&lt;br /&gt;
    You will probably have to take several chops at it.&lt;br /&gt;
&lt;br /&gt;
  3.2) Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select &amp;quot;Chop up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  3.3) Make something from a log.  I suggest [[Planks]] as you will need more later.&lt;br /&gt;
    Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]&lt;br /&gt;
    (see &amp;quot;Activate a Tool&amp;quot; above).&lt;br /&gt;
&lt;br /&gt;
  3.4) Activate your [[flint and steel]].&lt;br /&gt;
     Right click one of the [[kindling]] you just made and select &amp;quot;Make Container &amp;gt; campfire.&amp;quot;&lt;br /&gt;
     If it fails, continue lighting [[kindling]] until you get a [[campfire]].&lt;br /&gt;
     You need at least 1.50 kindling to start a campfire, so make more if you need to.&lt;br /&gt;
     You can also combine kindling like you can wood scraps.&lt;br /&gt;
&lt;br /&gt;
4) Put a log in the campfire.  You can do this the tutorial way or right click the campfire, select &amp;quot;Open,&amp;quot; and drag a log into it (it will burn eventually).  You can also add some [[wood scraps]] too.&lt;br /&gt;
&lt;br /&gt;
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select &amp;quot;Open,&amp;quot; and drag the clay jars and bowls into it).  You can fire several at a time.&lt;br /&gt;
&lt;br /&gt;
6) Once they turn pinkish red (terra cotta) they are done.  If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire.  Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.&lt;br /&gt;
&lt;br /&gt;
7) Take the [[Pottery jar]](s) to a water source.&lt;br /&gt;
&lt;br /&gt;
8) Activate a [[Pottery jar]], right click the water source&lt;br /&gt;
&lt;br /&gt;
   8.1) For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.&lt;br /&gt;
&lt;br /&gt;
   8.2) If it is a [[well]], [[fountain]], or some other container you will have to &amp;quot;Open&amp;quot; it first.&lt;br /&gt;
     Right click on the water in the container and select '''Fill'''.  &lt;br /&gt;
&lt;br /&gt;
Voila!  A filled water jar!&lt;br /&gt;
&lt;br /&gt;
==Village Etiquette==&lt;br /&gt;
&lt;br /&gt;
Villages often have rules, especially for new members.  To those not familiar with how Wurm works, village rules may seem restrictive.  However, they are there to preserve the resources of the village, not to &amp;quot;test&amp;quot; new members nor because new members are not trusted.  Common rules and the reasons for them are:&lt;br /&gt;
&lt;br /&gt;
'''1) New members may only mine from designated ore veins.'''  The designated veins are often low quality ore.  This ore is suitable for new players since their skills are still low.  When mining ore, the miner's skill effectively caps the quality of the ore mined.  Nor does mining a high quality vein significantly increase the miner's skill; if skill is under 20, the best skill gain is actually on rock (cave walls).  Having ore available to new villagers is a necessity.  For their part, new villagers must realize their low mining skills sours quality ore.&lt;br /&gt;
&lt;br /&gt;
'''2) New members may only use designated Bulk Storage Bins (BSBs).'''  One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL).  Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL).  Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it.  Unfortunately, doing so degrades the QL of all the oak logs in the BSB.  If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.&lt;br /&gt;
&lt;br /&gt;
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.'''  This one is a bit onerus.  It may make you feel like a slave.  However, each of these improves the new player's basic characteristics.  One may even notice that as they grind out these menial chores the quality of the resources improves.  Even dirt has a QL (how weird is that?).  Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)&lt;br /&gt;
&lt;br /&gt;
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.'''  You may not believe this, but this one is as much for your own protection as it is to protect village resources.  New players don't have much in the way of fight skills, weapon skills, or characteristics.  Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use).  Practice dolls are good for fight skills and weapon skills.  Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet).  Only deer and partridges can be called easy, and even they can kill you early on.  More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full.  Do try to get a [[Butchering knife]] before doing so.  [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=81534</id>
		<title>Guides:The Little Things</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:The_Little_Things&amp;diff=81534"/>
		<updated>2013-09-21T03:47:17Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Healing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knowing how to equip your character for combat, butcher and bury a corpse (including your own, burying it at least), use a toolbelt and backpack, these are the little things that can frustrate you until you see how to do them.  This article is to help you keep from getting so frustrated by these little things.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
First, hopefully before you get into combat, equip your character.  This should be the very first thing you do after logging in or reviving after dying.&lt;br /&gt;
&lt;br /&gt;
1) Open your inventory.&lt;br /&gt;
    &lt;br /&gt;
2) Open your character window.  You can do this by using the menu or by double clicking on your health/stamina/food/water bar.&lt;br /&gt;
&lt;br /&gt;
3) Drag your short sword to your right hand, or right click on the sword and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
4) Drag your shield to your left arm, or right click on the shield and choose '''Equip'''.&lt;br /&gt;
&lt;br /&gt;
Now that your weapon and shield are equipped, you can enter combat.  [[fighting]] covers this rather well.  This also points up the difference between equipping and activating (see &amp;quot;Activate a tool&amp;quot; further down)&lt;br /&gt;
&lt;br /&gt;
You can use right click - equip to wear armor and jewelry (when you get it).  If you have pairs (boots, gloves, sleeves, rings, etc) you can right click on the stack in your inventory, choose equip, and both will equip.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
After combat (with mobs or the terrain) you probably have some wounds.  Open your character window.  In the center, if it shows a picture of you and what you are wearing, click the drawing of the person on in the upper left corner (still inside the picture box).  This will bring up the wounds view, showing a skeleton.  If you are healthy, no wounds, the outline around the skeleton will be clear.  If you have wounds, it will be shaded in, according to how badly wounded you are.  Click on a shaded part to see what wounds you have and run the cursor on them to see how severe they are.&lt;br /&gt;
&lt;br /&gt;
To heal a wound, you can:&lt;br /&gt;
&lt;br /&gt;
1) Bind it by using [[cotton]] on it, if you have any.  [[Rags]] work as well. These will sometimes lower the damage when they are applied, and will continue to help reduce the damage in small increments until the wound is healed.  It does not work as well on bruises or burns.&lt;br /&gt;
&lt;br /&gt;
2) Use a [[healing cover]] on it.  Healing covers won't give you a nice initial reduction in damage like cotton and rags will, but they will reduce the damage in larger increments.  There are several levels of potency.  Be sure to read up on them before making and using them.&lt;br /&gt;
&lt;br /&gt;
3) Use [[farmer's salve]] on it.  Farmer's salve only works on bruises, poison, and internal wounds.&lt;br /&gt;
&lt;br /&gt;
4) Get a priest to heal you.&lt;br /&gt;
&lt;br /&gt;
== Running for Cover ==&lt;br /&gt;
&lt;br /&gt;
As a noob, you'll have to run.  A lot.  So here are a few tips, most obvious saved for last:&lt;br /&gt;
&lt;br /&gt;
1) If there is a [[guard tower]] nearby (less than 20 tiles) you can target an attacking mob (right click / Attack / Target) and type &amp;quot;help&amp;quot; in local chat, and the guards (who were probably standing around laughing at your incompetence in combat) will come running to your assistance.  They'll even let you loot the corpse.  Isn't that special?  If it's on a hill, the 20 tile range may be extended.&lt;br /&gt;
&lt;br /&gt;
2) Deeded lands are great places to drag aggro trains to.  Especially if no players are there.  The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.&lt;br /&gt;
&lt;br /&gt;
   A note about getting help from [[tower guard|guards]] and [[Creature: spirit templar|spirit templars]]&lt;br /&gt;
&lt;br /&gt;
When a mob is engaged by NPCs, you can run around it and attack it from behind.  Even if it appears to turn toward you, it may still be attacking an NPC; keep an eye on your combat log.  In this case, you should switch your attack stance from normal (sword) to aggressive (axe).  This way, you will earn fighting skill for aggressive without much risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Fence gates and gatehouses are great too, if they will open for you.  You can go in, and whatever is chasing you (usually) can't.&lt;br /&gt;
&lt;br /&gt;
4) Water is a good place to lose most aggro.  Some swim though (like bears) and water doesn't work as well on them.&lt;br /&gt;
&lt;br /&gt;
5) Always carry water with you.  Yeah, I know, you are a noob and you don't have a [[jar]] or [[water skin]].  Do your best to stay hydrated.  This will allow your stamina to regenerate quickly.  If possible, get [[juice]] or [[wine]].  They are a must for PVP, and can be very useful in PVE.&lt;br /&gt;
&lt;br /&gt;
6) Travel light.  If you forage, eat the berries and nuts as you go.  [[pelt|Pelts]] aren't worth much, leave them alone - they'll add weight.  Don't pick up [[meat]], either, unless you have a bowl or two to cook it in.  [[fur|Furs]] aren't worth much, either, unless you are building a bed.  [[hide|Hides]] may be useful, if you have a place to keep them, but they are heavy.  Make [[healing covers]] when you can, too - hopefully you will be able to run from aggro fast enough to use them.&lt;br /&gt;
&lt;br /&gt;
7) Watch your [[stamina]].  Low stamina will get you killed even if you are an experienced fighter.  Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.&lt;br /&gt;
&lt;br /&gt;
== Backpack ==&lt;br /&gt;
&lt;br /&gt;
Equip your backpack to your torso.  You can do this by pulling up you character window and dragging the backpack onto the back slot, or by right clicking and selecting Equip.  There!  Now you can carry more.  It doesn't do that much good until you equip it.  This wiki also covers other less intuitive uses of backpacks, mainly in crafting.&lt;br /&gt;
&lt;br /&gt;
Note that to get to items in the backpack, you have to open your character window and double click on the backpack icon.&lt;br /&gt;
&lt;br /&gt;
== [[Toolbelt]] ==&lt;br /&gt;
&lt;br /&gt;
Really useful once equipped to your waist (belt icon).  The slots available are dependent on its quality (quality/10 rounded down).  These slots correspond to your number keys, so placing a carving knife in the first slot will allow you to activate (or deactivate) by hitting &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Activate a tool ==&lt;br /&gt;
If not on the toolbelt, you can activate a tool (or any item in your inventory) by double clicking on it.  Once highlighted (in green text) it can be used on a workpiece/material (such as using a [[Carving knife]] on [[wood scraps]] of at least wt2.00 to get [[kindling]]).  Items can also be activated the same way (see Storing Water below).&lt;br /&gt;
&lt;br /&gt;
After activating a tool, you can use it on multiple items at a time, by:&lt;br /&gt;
&lt;br /&gt;
* using it on a stack of items (that are material for the action)&lt;br /&gt;
* using it on a highlighted group of items (that are material for the action)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Double click a saw&lt;br /&gt;
Select a log&lt;br /&gt;
Shift select a second log (under the first, or the one after that, so two or three are selected)&lt;br /&gt;
Right click on the selection, choose &amp;quot;Create&amp;gt; Weapons&amp;gt; plank&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How many items will be affected depends on your [[Mind logic]] skill. You start with 3 items and can work on 1 more item for each 10 Mind logic skill you gain.  Watch your stamina though, some actions will use it up.&lt;br /&gt;
&lt;br /&gt;
== Butcher that corpse ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Carving knife]] and right click on the corpse - select &amp;quot;Butcher.&amp;quot;  The event window tells you what you got, and what you failed to get, from the corpse.  Right click the corpse and select &amp;quot;Open&amp;quot; to pick the items up.  A [[butchering knife]] does a better job, so make, beg, or buy one when you can.&lt;br /&gt;
&lt;br /&gt;
== Now, bury it ==&lt;br /&gt;
&lt;br /&gt;
Activate the [[Shovel]], right click the corpse, and select &amp;quot;Bury.&amp;quot;  This can be done on any corpse that is sitting on dirt.  A tree, bush, or grass tile is the same as dirt for burial.  If not on dirt, you will have to take it to dirt or leave it and let it rot (many are too large to take).&lt;br /&gt;
&lt;br /&gt;
If you are really poor, the shovel can be used to butcher corpses too.&lt;br /&gt;
&lt;br /&gt;
== Combining Items ==&lt;br /&gt;
&lt;br /&gt;
Activate one of the items to be combined, then right click the second and choose combine.  Only basic item type matters - a scrap of pinewood q30.00 wt1.50  will combine with a scrap of olivewood q80.00 wt0.50.  Metals such as [[Iron lump]] need to be glowing hot for a combine to work.&lt;br /&gt;
&lt;br /&gt;
You can combine multiple items by activating one, highlighting the rest (shift click or control click) and selecting combine.  The activated one can be highlighted or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Storing Water ==&lt;br /&gt;
&lt;br /&gt;
One of the first things recommended for any new player to do is to make (at least one) clay jar(s).  One is adequate and will hold enough water for personal use over a few game days.  First, though, you have to:&lt;br /&gt;
&lt;br /&gt;
1) Find some clay - on Freedom Deliverance, where you enter the world at Green Dog, the closest I have found is south of The Sanctuary.  At the lake on the south border of The Sanctuary, on the far side of the land bridge (which is on the left/east side) is a deposit of both sand and clay.&lt;br /&gt;
&lt;br /&gt;
2) Make a [[Clay jar]].  You might as well make a [[Clay bowl]] too.  Using your character window, activate your hand as if it were a tool (double click on it - it is in the lower right corner of the character window).  You will probably not be completely successful on the first try.  This will result in an unfinished clay jar or bowl , and the icon is a darker grey than the clay icon.  If you do succeed, the icon for the clay jar or bowl will be the same color as the clay icon.&lt;br /&gt;
&lt;br /&gt;
  2.1) If it is unfinished, you will need to finish it by applying the suggested tool (or water if that was suggested).&lt;br /&gt;
     Make the tool required (you probably won't have it - check [[clay shaper]] or [[spatula]]) if you need to.&lt;br /&gt;
&lt;br /&gt;
  2.2) Activate the required tool ([[hand]], [[clay shaper]], [[spatula]], or [[water]]).&lt;br /&gt;
     Apply it by right clicking the [[Clay jar]] and selecting &amp;quot;Mold&amp;quot; or &amp;quot;Water&amp;quot; if the tool is water.&lt;br /&gt;
&lt;br /&gt;
  2.3) Repeat the process with the suggested tool until the work is finished.&lt;br /&gt;
&lt;br /&gt;
3) You will need to start a [[campfire]] (or use a [[forge]]).  To start a campfire:&lt;br /&gt;
&lt;br /&gt;
  3.1) Cut down a tree (not a fruit tree, you won't get enough wood).&lt;br /&gt;
    Activate the hatchet, right click a tree tile, and select &amp;quot;Chop Down,&amp;quot; just like the tutorial.&lt;br /&gt;
    You will probably have to take several chops at it.&lt;br /&gt;
&lt;br /&gt;
  3.2) Chop up the tree, again just like the tutorial; activate the hatchet, right click the downed tree, and select &amp;quot;Chop up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  3.3) Make something from a log.  I suggest [[Planks]] as you will need more later.&lt;br /&gt;
    Cut up the whole log - for the fire, we are needing the [[wood scraps]] to make [[kindling]]&lt;br /&gt;
    (see &amp;quot;Activate a Tool&amp;quot; above).&lt;br /&gt;
&lt;br /&gt;
  3.4) Activate your [[flint and steel]].&lt;br /&gt;
     Right click one of the [[kindling]] you just made and select &amp;quot;Make Container &amp;gt; campfire.&amp;quot;&lt;br /&gt;
     If it fails, continue lighting [[kindling]] until you get a [[campfire]].&lt;br /&gt;
     You need at least 1.50 kindling to start a campfire, so make more if you need to.&lt;br /&gt;
     You can also combine kindling like you can wood scraps.&lt;br /&gt;
&lt;br /&gt;
4) Put a log in the campfire.  You can do this the tutorial way or right click the campfire, select &amp;quot;Open,&amp;quot; and drag a log into it (it will burn eventually).  You can also add some [[wood scraps]] too.&lt;br /&gt;
&lt;br /&gt;
5) Put your [[Clay jar]] and [[Clay bowl]] in the campfire (right click the campfire, select &amp;quot;Open,&amp;quot; and drag the clay jars and bowls into it).  You can fire several at a time.&lt;br /&gt;
&lt;br /&gt;
6) Once they turn pinkish red (terra cotta) they are done.  If they do not and the fire goes out, you will need to fire them again - this time, put a few more [[wood scraps]] or another log on the fire.  Their description will be [[Pottery jar]] or [[Pottery bowl]] as well.&lt;br /&gt;
&lt;br /&gt;
7) Take the [[Pottery jar]](s) to a water source.&lt;br /&gt;
&lt;br /&gt;
8) Activate a [[Pottery jar]], right click the water source&lt;br /&gt;
&lt;br /&gt;
   8.1) For open water, like a harbor or in a cave, right click on a tile close by that has water and choose '''Fill'''.&lt;br /&gt;
&lt;br /&gt;
   8.2) If it is a [[well]], [[fountain]], or some other container you will have to &amp;quot;Open&amp;quot; it first.&lt;br /&gt;
     Right click on the water in the container and select '''Fill'''.  &lt;br /&gt;
&lt;br /&gt;
Voila!  A filled water jar!&lt;br /&gt;
&lt;br /&gt;
==Village Etiquette==&lt;br /&gt;
&lt;br /&gt;
Villages often have rules, especially for new members.  To those not familiar with how Wurm works, village rules may seem restrictive.  However, they are there to preserve the resources of the village, not to &amp;quot;test&amp;quot; new members nor because new members are not trusted.  Common rules and the reasons for them are:&lt;br /&gt;
&lt;br /&gt;
'''1) New members may only mine from designated ore veins.'''  The designated veins are often low quality ore.  This ore is suitable for new players since their skills are still low.  When mining ore, the miner's skill effectively caps the quality of the ore mined.  Nor does mining a high quality vein significantly increase the miner's skill; if skill is under 20, the best skill gain is actually on rock (cave walls).  Having ore available to new villagers is a necessity.  For their part, new villagers must realize their low mining skills sours quality ore.&lt;br /&gt;
&lt;br /&gt;
'''2) New members may only use designated Bulk Storage Bins (BSBs).'''  One of the properties of a BSB is that all items of the same type homogenize (change to become more alike) their Quality Level (QL).  Items new players acquire are generally of low quality (usually because of skill caps acquiring the items, much as mining skill caps ore QL).  Thus a new player could drop a QL 1 oak log into a BSB full of QL 50 oak logs and think nothing of it.  Unfortunately, doing so degrades the QL of all the oak logs in the BSB.  If the village were stockpiling them to build something (say, charcoal piles, or handles) this new villager would have just reduced the quality of anything made from the logs.&lt;br /&gt;
&lt;br /&gt;
'''3) New members must (dig/mine/groom/cut trees/make bricks) until otherwise requested.'''  This one is a bit onerus.  It may make you feel like a slave.  However, each of these improves the new player's basic characteristics.  One may even notice that as they grind out these menial chores the quality of the resources improves.  Even dirt has a QL (how weird is that?).  Additionally, they are freeing someone else with more skill to do something for the community (like build a wall from the bricks being made, flatraising with the dirt, fine carpentry with the wood, training and breeding with the animals, etc.)&lt;br /&gt;
&lt;br /&gt;
'''4) Practice dolls are to be used by new members and new members are not allowed to hunt in the immediate vicinity.'''  You may not believe this, but this one is as much for your own protection as it is to protect village resources.  New players don't have much in the way of fight skills, weapon skills, or characteristics.  Jobs such as those in rule 3 are good for characteristics (and cutting trees is good for axe or longsword/two handed sword skill, whichever you use).  Practice dolls are good for fight skills and weapon skills.  Until your fight and weapon skills are at 20, most things are a tough fight at best (even mounted - and as a new villager, you probably can't ride a horse yet).  Only deer and partridges can be called easy, and even they can kill you early on.  More skilled village members will often leave corpses unbutchered to allow newer members to skill up on butchering, especially when the Food Storage Bins (FSBs) are full.  Do try to get a [[Butchering knife]] before doing so.  [[Carving knife]] works okay, and even a [[Shovel]] will work, but the [[Butchering knife|butchering knife]] is the best.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=81313</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=81313"/>
		<updated>2013-09-08T20:56:18Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Masonry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Skillgain Guide General]]&lt;br /&gt;
&lt;br /&gt;
Typical rule of thumb for optimal overall [[skill]] gain is creating items with a chance of 50% (as shown on the item's menu), or improving items 10 [[quality]] (ql) higher than the related skill. &lt;br /&gt;
&lt;br /&gt;
In some skills and crafts there will be no actual displayed creation chance. [[Mining]] to cite one example.&lt;br /&gt;
&lt;br /&gt;
'''Improving''' - Having the best tools and raw materials (resources) you can get your claws on is best. In addition, finding the one item in the skill that uses the least amount of raw materials for improving is desirable.&lt;br /&gt;
&lt;br /&gt;
'''Creation''' - Having a creation chance around 50% seems to give the best skill gain. This chance is calculated based on a number of factors to varying degrees: skill, raw material ql, tool ql, and etc. The exact emphasis can differ from item to item. Typically the quality of the parts and tools have the most impact with skill playing a close second.&lt;br /&gt;
&lt;br /&gt;
'''Enchantments''' - [[Circle of Cunning]] (CoC) and [[Wind of Ages]] (WoA) are both extremely helpful, except where specifically noted otherwise.&lt;br /&gt;
&lt;br /&gt;
'''Altars''' - Working within the [[Religion#Domain_of_the_gods|domain]] of your [[Gods|god(dess)]] can add some bonus gain to certain skills. Most skills and crafts require one to be standing still, so it cannot hurt to have an [[altar]] nearby.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good QL tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore and/or are only working for skill, then your best bet is to create and improve needles.  They use .001 lump to create, use hardly anything to imp, and you can fit a hundred in a bowl or jar.&lt;br /&gt;
&lt;br /&gt;
Skill gain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
==Jewelry smithing==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
In order to practice jewelrysmithing you need the same tools as for any other smithing skill: whetstone, hammer, pelt, and water.  The higher the QL of your tools, the greater the chance to succeed when improving.  &lt;br /&gt;
&lt;br /&gt;
To train JSing it is best to begin with making bowls for initial skill.  Bowls can be made of any metal, resulting in high resource availability.  As with all skills involving improving, you should endeavor to improve each bowl (and all subsequent items) to your skill plus 10 for maximum skill gain.  Eventually, presuming access to silver or gold ore, you can progress to creating armrings.  These have a relatively high creation chance for low-skill Jewelrysmiths, and are worth a pretty penny to traders.  Their downside is that since they weigh 0.30 each, they consume a lot of gold lump per imp attempt.  You can endure this extra lump cost for a while if you have ready access to ore, but if not it is best to skip armrings entirely and proceed to the final item: rings.  While their creation chance is initially low, they only weigh 0.05, meaning that a 0.10 lump lasts for 30 uses.&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Carpentry Guide]]&lt;br /&gt;
&lt;br /&gt;
To raise [[carpentry]] the best way is building [[Wooden house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]], [[fletching]] and [[ship building]]. &lt;br /&gt;
&lt;br /&gt;
Don't use [[Wind of Ages]] on your [[mallet]] when you're building, as it results in reduced skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[Build House]] guide.&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
&lt;br /&gt;
To grind [[digging]] skill up, use a good [[Circle of Cunning]] [[shovel]]. Look for an area you want to [[Flattening|flatten]] or terraform, and then dig the areas needed and dump the [[Pile of dirt|dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
If there is only a small bit that needs terraforming then expand the area. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give A LOT more skill than simply digging. However its not  as productive to randomly flatten areas. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more information see the following guides [[Digging]] and [[Guides/FlatRaising]]&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp plants]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started you should start with a 10x10 field for maximum skill gain.  (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Fighting==&lt;br /&gt;
&lt;br /&gt;
copied to page [[Fighting Guide]]&lt;br /&gt;
&lt;br /&gt;
There's two ways to train fighting, the safe way and the dangerous way:&lt;br /&gt;
&lt;br /&gt;
I recommend using the safe way until around 10 fighting, then go off hunting.&lt;br /&gt;
&lt;br /&gt;
===Safe way===&lt;br /&gt;
&lt;br /&gt;
Create a [[practice doll]] and equip a shaft.  Then beat it senseless for a bit, keeping its damage below 20 at all times.  Never, EVER use a true weapon, especially a sword, on a practice doll.  It's a complete waste of a good weapon and destroys the practice doll in no time.  Not recommended. Equipping a shaft is a good weapon to use on a doll, or use a saw.&lt;br /&gt;
&lt;br /&gt;
===Dangerous (but a heck of a lot more fun) way===&lt;br /&gt;
&lt;br /&gt;
Go hunting.  That's it.  Just go hunting.  You first want to try hunting down simple farm animals such as pigs, pheasants, roosters, bulls, cows, etc.  Even wild cats work at the start.  At around 10 fighting you want to get some leg protection and hunt down wolves.  The wolves aim for the legs a lot, so leg protection will save you health in the end.  Pheasants in particular can make an excellent training enemy as they will not follow you when you back away from the fight, giving you time to heal and regain stamina if necessary, especially if fighting with very low QL weapons for the skill gain.&lt;br /&gt;
&lt;br /&gt;
==Melee weapons==&lt;br /&gt;
&lt;br /&gt;
Melee weapons can be safely trained up to 20 in that respective weapon. All melee weapons, including [[mauls]] and [[clubs]], can be used on [[practice doll|practice dolls]]. Additionally, Both [[axes]] and [[swords]] can be used to safely hack at trees for skill up to 20. Skill beyond 20 requires usage of these weapons in actual [[fighting]].&lt;br /&gt;
&lt;br /&gt;
The usage of weapons on dolls can inflict heavy damage on both doll and weapon. Practice dolls over 50ql are recomended.&lt;br /&gt;
&lt;br /&gt;
Using axes and mauls gives [[body strength]]. Swords give [[body control]].&lt;br /&gt;
&lt;br /&gt;
==Leatherworking==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Leatherworking Guide]]&lt;br /&gt;
&lt;br /&gt;
To leatherwork you will need; a needle, an awl, some leather, a leather knife and a mallet.&lt;br /&gt;
&lt;br /&gt;
The best way to begin your leatherworking career is to make a leather belt.  This is because leather belts use small amounts of leather when created and when improved.  Leather belts also have a high % chance to make at low skill which means you will not fail as often.  Once you have created your leather belt, get a piece of &amp;lt;strike&amp;gt;high-ish&amp;lt;/strike&amp;gt; 15+QL leather and improve the belt until you need another tool.  Keep improving it and you will gain skill (you still gain skill from fails but repairing will slow you down).  Once you have a higher % chance on other items, make lots of gloves and improve them all to 15QL.  Keep doing this with higher difficulty items keeping in mind that items with a 50% success rate will give you the biggest skill gain.  NOTE: Needle quality and leatherworking skill will determine the % chance to succeed when creating leather items.&lt;br /&gt;
&lt;br /&gt;
Once your skill reaches 10-15 (EDIT - I would have said 20-25 but this depends on if you like making rivets :Shweet), try and stud some of them.  It takes 0.2 kg of rivets to stud ALL leather items apart from leather pants which take 0.8 kg and leather jackets which take 0.4 kg.  If you fail to stud an item you will lose the item and the rivet.  Rivet ql and leatherworking skill will determine the % chance to succeed when riveting leather armour, not the ql of the leather item to be studded.  Tip; combine rivets before improving them.&lt;br /&gt;
&lt;br /&gt;
As your skill goes up you will need better quality tools as the quality of your tools will determine the failure rate when improving.  You leatherworking skill level limits the max improving quality.  You can improve with raw leather that has lower quality than the item you are improving you will however suffer from larger fail to improve rates.  The only item used that has its own skill is a mallet; the miscellaneous skill “hammer” will effect your ability to successfully improve with the mallet.&lt;br /&gt;
As with other skills you will gain the most skill by improving the item rather than creating them, and when the item quality is closer to your skill you will also gain the most skill.  Working on drake armour gives a greater skill gain than plain or studded leather armour.&lt;br /&gt;
&lt;br /&gt;
'''Creating leather.'''&lt;br /&gt;
Successful creation of leather is determined by your leatherworking skill and the quality of the lye used.  If successful the leather will be created at the quality of the hide, the higher your leatherworking skill the better chance you will have of creating leather at the maximum hide quality.  Higher quality hides are harder to turn into high quality leather and unless you have very good leatherworking skill and lye it will turn into lower quality leather.&lt;br /&gt;
&lt;br /&gt;
When making leather try to use the smallest amount of lye possible as the entire amount is used.  To do this, make the lye in a water skin then place 11 potatoes into a jar and then fill that jar with lye.  Using this method you will only use 0.08kg of lye on each hide.&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skill gain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Many towns don't allow [[statue]] spamming, as this contributes to lag, while [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s. Imping [[forge]]s and [[oven]]s is also great skill gain, but does add a large amount of clutter to an area.&lt;br /&gt;
&lt;br /&gt;
Another effective way (but not as fast) is to build a guard tower.  Once the guard tower is complete, you will have 30 or so masonry.  Improve the tower for even more skill gain.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill #.&lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (40 -50?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]].  You want to mine shard/ore about 1 half of your actual skill, so say you have 50 mining, you want to be mining 25ql rocks or ore. This means you have a 50% chance of mining a full ql (your mining skill) and failing (1ql). Try to not mine capped walls lower than your skill.&lt;br /&gt;
&lt;br /&gt;
Different ore veins have different difficulty. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
''Optimal Skill Gain''&lt;br /&gt;
&lt;br /&gt;
* Rock: 1-50&lt;br /&gt;
* [[Iron vein]]: 50-60&lt;br /&gt;
* [[Copper vein]]: 60-70&lt;br /&gt;
* [[Tin vein]] or [[lead vein]]: 70-85&lt;br /&gt;
* [[Silver vein]]: 90-99&lt;br /&gt;
&lt;br /&gt;
For the best skill gain, you will want to fail to mine the ore sometimes; about 10-15 failures (1QL) is the best skill gain. If you fail more, improve your [[pickaxe]] or downgrade an ore difficulty.&lt;br /&gt;
&lt;br /&gt;
Note that if the tile is capped at a QL much lower than your skill you won't be able to check average QL of the pile of ore/shards to see whether or not you have a decent success rate. The average QL of the pile is '''always''' based on your skill and not the tile itself, and the tile QL is therefore irrelevant to skillgain. A wider range in upper QL based on skill will get lost when translated to the tile capped with lower QL so it will look like more top QL gains but in reality they would've been higher in QL if the tile was. For example: If you have 70 mining and you mine a QL32 rock tile and get 1xQL1 and 49xQL32 you don't actually get 49xHighest possible quality - the tile just doesn't go any higher so the ones that would've been in the range between 32-70 are all translated down to 32 due to the cap. The skillgain from a QL32 and a QL70 rock tile is exactly the same.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;# There is actually some disagreement about this. Some people are of the opinion that the extra mining actions with a fast pick make up for the loss of skillgain due to short timers. There is also a 3rd camp which believes that it makes little difference which method you prefer &amp;amp; that skillgain will be about the same if you spend the same total amount of time mining. If this is the case, then how many shards (or how much ore) you want at the end of your mining session might be more important.)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon smithing==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
Do not care about Blades smithing and Weapon heads smithing skills, that skills you will get while making actual weapons over time. Best item to skill weaponsmithing to 40 are butchering knives, imping butchering knife takes only 0,06kg of iron. First make yourself about 150-200 butchering knife blades, don't care about failures, it will pass over time. Finish unfinished ones, do not imp blades it's a waste of time. For making blades use 1-20ql iron, anything over will be a waste. When you will make 150-200 blades also make same amount of wooden handles. Make first batch of butchering knives, use about half blades for making knives, finish unfinished butchering knives, set yourself a target ql (your actual skill in weapon smithing + 8-10 points. For example, having 10 weaponsmithing you will be able to make weapons with quality about 20). Improve all butchering knives you got to your target quality. After improving all butchering knives to certain ql you can check your skill again, set new target quality level, and proceed with improving them like 3 times. After improving all the butchering knives 3 times you should make another batch of butchering knives from the rest of the blades and wooden handles. You should notice a significant difference in success rate between two batches. Improve the second batch of butchering knives to average quality of the first batch. Then keep improving knives as your skill grows. after you gain about 30 skill in ws start thinking about making other weapons, be sure to have plenty of handles &lt;br /&gt;
&lt;br /&gt;
More tips: &lt;br /&gt;
&lt;br /&gt;
While you're Vynora follower be sure to have altar of Vynora nearby, it's highly possible that you get 10% more skill gain. Common sense... &lt;br /&gt;
&lt;br /&gt;
Use sleep bonus, after login light forge and logout, log in back when stuff in forge will be glowing from heat (for 50ql forge it takes about 10-20 minutes, ql dependent factor) &lt;br /&gt;
&lt;br /&gt;
For improving try using lumps/tools with ql at most 20ql higher than improved item! &lt;br /&gt;
&lt;br /&gt;
Coc/woa tools might also be a nice boost for your skilling curve... &lt;br /&gt;
&lt;br /&gt;
===Blades smithing===&lt;br /&gt;
&lt;br /&gt;
If you feel like improving blades smithing, create 10-20 carving or butchering knife blades, and imp the blades to your skill + 5.  Once you get this to about 25, there's really no point in going beyond, and start attaching them to handles and imping the tool.&lt;br /&gt;
&lt;br /&gt;
===Weapon heads smithing===&lt;br /&gt;
&lt;br /&gt;
If you want to improve your heads smithing skill, create 10-20 small axe heads and imp the blades to your heads smithing + 5.  Once you get this to about 25, there's no point in going further and start attaching them to shafts and imping the true tool.&lt;br /&gt;
&lt;br /&gt;
==Woodcutting==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Woodcutting Guide]]&lt;br /&gt;
&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses to raise your [[Repairing]] skill. A good idea is to go to an area that is not populated, or areas infested with unwanted tree types (i.e. fruit trees), and ask any locals before cutting down the trees; this helps to avoid angering people and the sharp pointy things they will stick into you ([[Wild]] servers). If possible, harvest [[sprout]]'s with a [[sickle]] and replant the trees.&lt;br /&gt;
&lt;br /&gt;
==Ropemaking==&lt;br /&gt;
Improving [[Cloth Net Trap|Net Traps]] is a possible way to grind this skill.&lt;br /&gt;
&lt;br /&gt;
==Ship Building==&lt;br /&gt;
See also: [[Ship Building Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=81312</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=81312"/>
		<updated>2013-09-08T20:31:07Z</updated>

		<summary type="html">&lt;p&gt;Delsten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wurm is unusual in sandbox games in that it allows you to start with nothing.  No weapons, no tools, just  a shirt and pants, no shoes even.  Noobs start with a set of starting weapons and tools.  These can be lost, or thrown out.  Wurm allows that.  It isn't easy, starting over in Wurm, but it is possible.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
&lt;br /&gt;
* Lost everything to raiders on a PVP server&lt;br /&gt;
&lt;br /&gt;
* Threw away your noob gear, then died and found yourself needing basic tools again&lt;br /&gt;
&lt;br /&gt;
* Want to try Wurm's hard mode&lt;br /&gt;
&lt;br /&gt;
then this is for you.  This is not for the faint of heart, even more so than Wurm normally is.  But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Make a crude knife==&lt;br /&gt;
&lt;br /&gt;
Your first order of business is to find a rock face, the bigger the better.  By all means, forage on the way to it (do NOT throw away branches, you will need a couple) but get to a rock face.  It is there that you will find what you need to make your first tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you find a rock face, you need to rummage over it.  Rummaging is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Decisions, decisions==&lt;br /&gt;
&lt;br /&gt;
Now that you have a crude knife, you can make either a [[crude pickaxe]] or a [[crude shovel]].  Personally, I find the pickaxe to be more useful, but either one can cut down a tree.  Before you start chopping though, be sure it is either a fruit tree or a mature tree.  Why?  Because you can't cut a felled tree into logs!  Not with any of these tools, anyway.  Still, you need to make a mallet, and you will need wood for a fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you made a crude pickaxe, you can get started prospecting for iron ore.  If you went with a crude shovel, you'll need to rummage for more iron rocks.  Either way, get your hands on some more iron (ore or rocks).  It's time to start making iron tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Make some new tools==&lt;br /&gt;
&lt;br /&gt;
From here on out, the only difference between hardcore and normal Wurm is the lack of weapons while you are building your own set of tools and weapons (and armor and whatever else you decide to build).  Being able to defend yourself is an undeniable advantage, but tools are far more important to you at this point.  Especially an [[anvil]], a [[pickaxe]], a [[hatchet]], and a [[carving knife]].&lt;br /&gt;
&lt;br /&gt;
Since the anvil must be made first, you need to make a [[mallet]].  This tool is only necessary to make the anvil to begin with, and once the anvil is made, its importance diminishes.  Fortunately, it is easy to make.&lt;br /&gt;
&lt;br /&gt;
The hatchet and carving knife seem to me to be the most important tools to make.  You do need to replace the crude pickaxe with a better one as soon as you can, though.  You also need to locate an iron vein to get better quality ore.  Iron rocks are always low QL.  Also, until you make a [[stone chisel]] and find some [[clay]], you will need to smelt your ore in a [[campfire]].  This is much slower than using a [[forge]], but until you have made some basic iron tools, it's all you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This should be enough to get you going.  Good luck in the lands of Wurm!&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=81311</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=81311"/>
		<updated>2013-09-08T20:30:25Z</updated>

		<summary type="html">&lt;p&gt;Delsten: /* Make some new tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wurm is unusual in sandbox games in that it allows you to start with nothing.  No weapons, no tools, just  a shirt and pants, no shoes even.  Noobs start with a set of starting weapons and tools.  These can be lost, or thrown out.  Wurm allows that.  It isn't easy, starting over in Wurm, but it is possible.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
&lt;br /&gt;
* Lost everything to raiders on a PVP server&lt;br /&gt;
&lt;br /&gt;
* Threw away your noob gear, then died and found yourself needing basic tools again&lt;br /&gt;
&lt;br /&gt;
* Want to try Wurm's hard mode&lt;br /&gt;
&lt;br /&gt;
then this is for you.  This is not for the faint of heart, even more so than Wurm normally is.  But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Make a crude knife==&lt;br /&gt;
&lt;br /&gt;
Your first order of business is to find a rock face, the bigger the better.  By all means, forage on the way to it (do NOT throw away branches, you will need a couple) but get to a rock face.  It is there that you will find what you need to make your first tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you find a rock face, you need to rummage over it.  Rummaging is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Decisions, decisions==&lt;br /&gt;
&lt;br /&gt;
Now that you have a crude knife, you can make either a [[crude pickaxe]] or a [[crude shovel]].  Personally, I find the pickaxe to be more useful, but either one can cut down a tree.  Before you start chopping though, be sure it is either a fruit tree or a mature tree.  Why?  Because you can't cut a felled tree into logs!  Not with any of these tools, anyway.  Still, you need to make a mallet, and you will need wood for a fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you made a crude pickaxe, you can get started prospecting for iron ore.  If you went with a crude shovel, you'll need to rummage for more iron rocks.  Either way, get your hands on some more iron (ore or rocks).  It's time to start making iron tools.&lt;br /&gt;
&lt;br /&gt;
==Make some new tools==&lt;br /&gt;
&lt;br /&gt;
From here on out, the only difference between hardcore and normal Wurm is the lack of weapons while you are building your own set of tools and weapons (and armor and whatever else you decide to build).  Being able to defend yourself is an undeniable advantage, but tools are far more important to you at this point.  Especially an [[anvil]], a [[pickaxe]], a [[hatchet]], and a [[carving knife]].&lt;br /&gt;
&lt;br /&gt;
Since the anvil must be made first, you need to make a [[mallet]].  This tool is only necessary to make the anvil to begin with, and once the anvil is made, its importance diminishes.  Fortunately, it is easy to make.&lt;br /&gt;
&lt;br /&gt;
The hatchet and carving knife seem to me to be the most important tools to make.  You do need to replace the crude pickaxe with a better one as soon as you can, though.  You also need to locate an iron vein to get better quality ore.  Iron rocks are always low QL.  Also, until you make a [[stone chisel]] and find some [[clay]], you will need to smelt your ore in a [[campfire]].  This is much slower than using a [[forge]], but until you have made some basic iron tools, it's all you have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This should be enough to get you going.  Good luck in the lands of Wurm!&lt;/div&gt;</summary>
		<author><name>Delsten</name></author>
		
	</entry>
</feed>