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	<updated>2026-06-03T23:19:31Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagoner&amp;diff=126538</id>
		<title>Wagoner</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagoner&amp;diff=126538"/>
		<updated>2023-07-25T14:28:34Z</updated>

		<summary type="html">&lt;p&gt;Dr3amt: more waystone links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*The wagoner provides a way of sending bulk items (anything that can fit in a large or small crate) to a particular person in a semi-automated way.&lt;br /&gt;
&lt;br /&gt;
*Wagoners operate a special wagon for their deliveries.  &lt;br /&gt;
&lt;br /&gt;
*When making a delivery, the wagoner will drive to the collection point, load their wagon, and drive to the destination, unload the goods and then return to home camp.&lt;br /&gt;
&lt;br /&gt;
*Wagoners will not start another delivery until they have gone back to their home camp. &lt;br /&gt;
&lt;br /&gt;
* The wagoner will then begin the delivery process again. &lt;br /&gt;
&lt;br /&gt;
* You may need to use multiple wagoners to efficiently move your freight&lt;br /&gt;
&lt;br /&gt;
==Wagoner camp==&lt;br /&gt;
* Upon placing a wagoner, they will spawn a camp; this consists of some furniture, a campfire and a place to park the wagoner’s wagon when the wagoner is not on deliveries. &lt;br /&gt;
&lt;br /&gt;
* While idle, the wagoner may be found sitting at his campfire or asleep on a straw bed in their tent.&lt;br /&gt;
&lt;br /&gt;
* The [[waystone]] becomes the wagoner’s ‘home’ [[waystone]], and the wagoner becomes a citizen of the deed (similar to [[traders]]).&lt;br /&gt;
&lt;br /&gt;
* The camp layout can not be changed and its rotation is determined by the link it has.&lt;br /&gt;
&lt;br /&gt;
==Sending items==&lt;br /&gt;
To set up a delivery, crates need to be placed into a [[wagoner container]] (which holds a maximum of 20 [[large crate|large crates]], 34 [[small crate|small crates]], or a combination).&lt;br /&gt;
&lt;br /&gt;
* Ensure that the wagoner container is planted next to the waystone. Any [[waystone]] connected to the highway system works, it does not have to be close to a wagoner.&lt;br /&gt;
* This can be done by activating the container and right clicking on the [[waystone]] and clicking plant.&lt;br /&gt;
* Select a receiving player for the delivery; that player will receive a notification that they have a delivery pending (similar to mail notifications).  &lt;br /&gt;
* The recipient needs to then accept the delivery by going to any [[waystone]] and right-clicking it and selecting &amp;quot;Accept Delivery.&amp;quot; &lt;br /&gt;
* Once the recipient has accepted the delivery, the job will be added to the wagoner's queue, and they will start working if they are not busy.&lt;br /&gt;
* The sender will then immediately get an event message confirming the shipment's acceptance by the recipient.&lt;br /&gt;
* The wagoner will drive to the collection container, load up their wagon and transport the crates to the destination waypoint, eventually unloading the crates at the destination.&lt;br /&gt;
* If the recipient does not accept the delivery within a set time, the delivery will time out (and the fees refunded if appropriate).( need a timeline in here for delivery acceptance)&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resizing a deed so their camp falls outside the deed boundaries will return the contract to the owner's inventory.&lt;br /&gt;
*Wagoners may be set to public or private availability, via their permissions (set by the owner), with options for deed and alliance members.&lt;br /&gt;
*You can obtain a wagoner contract from a trader for 10 [[Bank of Wurm|silver]] coins, allowing you to place your wagoner on your deed. &lt;br /&gt;
*This gives your deed (or alliance) their own wagoner to use for pickups and deliveries, which speeds up the time it takes for a delivery.&lt;br /&gt;
*Wagoners use the new highway system to navigate, so the origin and destination need to be connected via a network of [[waystone]]s and [[catseye]]s&lt;br /&gt;
*There may be a delay before the wagoner does the delivery, as will depend on how busy they are&lt;br /&gt;
*Delivery costs 1c per crate. And may also be set to C.O.D. (cash on delivery). Money is not credited to the sender's account until the recipient accepts.&lt;br /&gt;
*The sender can opt to pay the 1c/crate up front.&lt;br /&gt;
*20% of delivery costs (C.O.D. not included) will go to upkeep for the deed the wagoner is a citizen of.&lt;br /&gt;
*Contracts can cross servers as long as the wagoner is not planted.&lt;br /&gt;
&lt;br /&gt;
===Requirements for a camp===&lt;br /&gt;
&lt;br /&gt;
* The camp site is created by using a wagoner contract on a (dedicated) waystone, on deed.&lt;br /&gt;
* Wagoner's [[waystone]] must be placed around a cul-de-sac waypoint (only 1 catseye link, no waystones on the border of the camp). &lt;br /&gt;
* Wagoner's [[waystone]] and its camp must be on a flat 2×2 tile deeded area (all four tile borders that touch the tile corner the [[waystone]] is planted on has to be deeded).&lt;br /&gt;
* Above the water level.&lt;br /&gt;
&lt;br /&gt;
==Dismissal==&lt;br /&gt;
Wagoners can be dismissed either by the owner or when their camp falls outside of the village or their village disbands. &lt;br /&gt;
&lt;br /&gt;
In all these cases, the wagoner will: &lt;br /&gt;
* Complete any current delivery they are performing. &lt;br /&gt;
* Vanish and the contract will become available to be used again. &lt;br /&gt;
* Pending for accept deliveries which have the wagoner assigned will be auto-rejected.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Any containers that were sealed for the deliveries will stay sealed, but can be unsealed by the sender.&lt;br /&gt;
* Queued deliveries can be reassigned via the manage-deliveries menu if a wagoner is dismissed. Deliveries reassigned this way will not be refunded and will be carried out normally.&lt;br /&gt;
* Payment for delivery is taken from the recipient once they accept the delivery. From there, it is securely held at the [[waystone]] until the delivery is successfully physically made. At that time, it is then released to the sender.&lt;br /&gt;
&lt;br /&gt;
==Chat options==&lt;br /&gt;
When you setup a wagoner camp you will get the option to set how they chat. This is also available on the contract itself.&lt;br /&gt;
&amp;lt;gallery heights=200px widths=200px mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
file:Wagoner chat options.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Restrictions==&lt;br /&gt;
* Wagoners may have several deliveries queued - each simultaneously-active delivery requires its own wagoner container. The wagoner will work through the deliveries in order, returning to their home camp after each one.&lt;br /&gt;
* A maximum of one wagoner camp may be placed per waystone&lt;br /&gt;
* You may not select a wagoner camp as the target for a delivery&lt;br /&gt;
* When making a delivery, the crates are left at the delivery point, and will be sealed. Only the recipient may unseal them or load them into a vehicle&lt;br /&gt;
* Wagoners cannot cross server borders.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=500px widths=500px mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
file:wagoner.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Documents==&lt;br /&gt;
* https://docs.google.com/document/d/1TRk4AvTP0PFKKJbW-ndB0EvLQTJjRM04qDjee4PYsYI/edit#&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Dr3amt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagoner&amp;diff=126537</id>
		<title>Wagoner</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagoner&amp;diff=126537"/>
		<updated>2023-07-25T14:25:41Z</updated>

		<summary type="html">&lt;p&gt;Dr3amt: Made waystone links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*The wagoner provides a way of sending bulk items (anything that can fit in a large or small crate) to a particular person in a semi-automated way.&lt;br /&gt;
&lt;br /&gt;
*Wagoners operate a special wagon for their deliveries.  &lt;br /&gt;
&lt;br /&gt;
*When making a delivery, the wagoner will drive to the collection point, load their wagon, and drive to the destination, unload the goods and then return to home camp.&lt;br /&gt;
&lt;br /&gt;
*Wagoners will not start another delivery until they have gone back to their home camp. &lt;br /&gt;
&lt;br /&gt;
* The wagoner will then begin the delivery process again. &lt;br /&gt;
&lt;br /&gt;
* You may need to use multiple wagoners to efficiently move your freight&lt;br /&gt;
&lt;br /&gt;
==Wagoner camp==&lt;br /&gt;
* Upon placing a wagoner, they will spawn a camp; this consists of some furniture, a campfire and a place to park the wagoner’s wagon when the wagoner is not on deliveries. &lt;br /&gt;
&lt;br /&gt;
* While idle, the wagoner may be found sitting at his campfire or asleep on a straw bed in their tent.&lt;br /&gt;
&lt;br /&gt;
* The [[waystone]] becomes the wagoner’s ‘home’ [[waystone]], and the wagoner becomes a citizen of the deed (similar to [[traders]]).&lt;br /&gt;
&lt;br /&gt;
* The camp layout can not be changed and its rotation is determined by the link it has.&lt;br /&gt;
&lt;br /&gt;
==Sending items==&lt;br /&gt;
To set up a delivery, crates need to be placed into a [[wagoner container]] (which holds a maximum of 20 [[large crate|large crates]], 34 [[small crate|small crates]], or a combination).&lt;br /&gt;
&lt;br /&gt;
* Ensure that the wagoner container is planted next to the waystone. Any waystone connected to the highway system works, it does not have to be close to a wagoner.&lt;br /&gt;
* This can be done by activating the container and right clicking on the waystone and clicking plant.&lt;br /&gt;
* Select a receiving player for the delivery; that player will receive a notification that they have a delivery pending (similar to mail notifications).  &lt;br /&gt;
* The recipient needs to then accept the delivery by going to any waystone and right-clicking it and selecting &amp;quot;Accept Delivery.&amp;quot; &lt;br /&gt;
* Once the recipient has accepted the delivery, the job will be added to the wagoner's queue, and they will start working if they are not busy.&lt;br /&gt;
* The sender will then immediately get an event message confirming the shipment's acceptance by the recipient.&lt;br /&gt;
* The wagoner will drive to the collection container, load up their wagon and transport the crates to the destination waypoint, eventually unloading the crates at the destination.&lt;br /&gt;
* If the recipient does not accept the delivery within a set time, the delivery will time out (and the fees refunded if appropriate).( need a timeline in here for delivery acceptance)&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resizing a deed so their camp falls outside the deed boundaries will return the contract to the owner's inventory.&lt;br /&gt;
*Wagoners may be set to public or private availability, via their permissions (set by the owner), with options for deed and alliance members.&lt;br /&gt;
*You can obtain a wagoner contract from a trader for 10 [[Bank of Wurm|silver]] coins, allowing you to place your wagoner on your deed. &lt;br /&gt;
*This gives your deed (or alliance) their own wagoner to use for pickups and deliveries, which speeds up the time it takes for a delivery.&lt;br /&gt;
*Wagoners use the new highway system to navigate, so the origin and destination need to be connected via a network of [[waystone]]s and [[catseye]]s&lt;br /&gt;
*There may be a delay before the wagoner does the delivery, as will depend on how busy they are&lt;br /&gt;
*Delivery costs 1c per crate. And may also be set to C.O.D. (cash on delivery). Money is not credited to the sender's account until the recipient accepts.&lt;br /&gt;
*The sender can opt to pay the 1c/crate up front.&lt;br /&gt;
*20% of delivery costs (C.O.D. not included) will go to upkeep for the deed the wagoner is a citizen of.&lt;br /&gt;
*Contracts can cross servers as long as the wagoner is not planted.&lt;br /&gt;
&lt;br /&gt;
===Requirements for a camp===&lt;br /&gt;
&lt;br /&gt;
* The camp site is created by using a wagoner contract on a (dedicated) waystone, on deed.&lt;br /&gt;
* Wagoner's waystone must be placed around a cul-de-sac waypoint (only 1 catseye link, no waystones on the border of the camp). &lt;br /&gt;
* Wagoner's waystone and its camp must be on a flat 2×2 tile deeded area (all four tile borders that touch the tile corner the waystone is planted on has to be deeded).&lt;br /&gt;
* Above the water level.&lt;br /&gt;
&lt;br /&gt;
==Dismissal==&lt;br /&gt;
Wagoners can be dismissed either by the owner or when their camp falls outside of the village or their village disbands. &lt;br /&gt;
&lt;br /&gt;
In all these cases, the wagoner will: &lt;br /&gt;
* Complete any current delivery they are performing. &lt;br /&gt;
* Vanish and the contract will become available to be used again. &lt;br /&gt;
* Pending for accept deliveries which have the wagoner assigned will be auto-rejected.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Any containers that were sealed for the deliveries will stay sealed, but can be unsealed by the sender.&lt;br /&gt;
* Queued deliveries can be reassigned via the manage-deliveries menu if a wagoner is dismissed. Deliveries reassigned this way will not be refunded and will be carried out normally.&lt;br /&gt;
* Payment for delivery is taken from the recipient once they accept the delivery. From there, it is securely held at the waystone until the delivery is successfully physically made. At that time, it is then released to the sender.&lt;br /&gt;
&lt;br /&gt;
==Chat options==&lt;br /&gt;
When you setup a wagoner camp you will get the option to set how they chat. This is also available on the contract itself.&lt;br /&gt;
&amp;lt;gallery heights=200px widths=200px mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
file:Wagoner chat options.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Restrictions==&lt;br /&gt;
* Wagoners may have several deliveries queued - each simultaneously-active delivery requires its own wagoner container. The wagoner will work through the deliveries in order, returning to their home camp after each one.&lt;br /&gt;
* A maximum of one wagoner camp may be placed per waystone&lt;br /&gt;
* You may not select a wagoner camp as the target for a delivery&lt;br /&gt;
* When making a delivery, the crates are left at the delivery point, and will be sealed. Only the recipient may unseal them or load them into a vehicle&lt;br /&gt;
* Wagoners cannot cross server borders.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=500px widths=500px mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
file:wagoner.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Documents==&lt;br /&gt;
* https://docs.google.com/document/d/1TRk4AvTP0PFKKJbW-ndB0EvLQTJjRM04qDjee4PYsYI/edit#&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Dr3amt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Highway&amp;diff=126501</id>
		<title>Highway</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Highway&amp;diff=126501"/>
		<updated>2023-07-21T06:52:31Z</updated>

		<summary type="html">&lt;p&gt;Dr3amt: Catseye and waystone link words&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Highway|Highway]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:Highway_1.jpg|300px|thumb|right|A highway protected and linked by catseyes.]]&lt;br /&gt;
&lt;br /&gt;
A highway is a paved road that is at least 2 tiles wide, connecting two or more deeds.&lt;br /&gt;
&lt;br /&gt;
== Creating an Official Protected Highway ==&lt;br /&gt;
&lt;br /&gt;
* A road can be turned into an official highway if it is at least two tiles wide and connects a minimum of two deeds. The start of a highway is marked by a waystone on a deed. A second waystone on the second deed marks the end, or destination, of the highway. The highway is complete once both waystones are linked by catseyes. &lt;br /&gt;
&lt;br /&gt;
* Official protected highways use a marker at each tile corner which will protect all 4 tiles around them. These markers are called [[Catseye|Catseyes]] and [[Waystone|Waystones]]. Official highways are used by wagoners to transport goods as well as for general transportation purposes.&lt;br /&gt;
&lt;br /&gt;
* Slope for a highway must not exceed 20 straight or 14/14 diagonally.&lt;br /&gt;
 &lt;br /&gt;
*Highways cannot be established on PVP servers. &lt;br /&gt;
&lt;br /&gt;
*For additional information and troubleshooting topics on adding to existing highways, see [https://docs.google.com/document/d/1enAogVQhXsDvKrOT0DCna5zWh-z4RCsN9ABxMnDSmjw].&lt;br /&gt;
&lt;br /&gt;
== Additions and Maintenance ==&lt;br /&gt;
&lt;br /&gt;
* Highways can be illuminated by [[Bless|blessed]] lamps without the need of refueling. While they will shine without further work, they still may experience some decay. &lt;br /&gt;
&lt;br /&gt;
* Connected deeds can hire a [[Wagoner|wagoner]] to deliver bulk items to other connected deeds. &lt;br /&gt;
&lt;br /&gt;
* Bridges can be included on highways, if they fulfil general surface requirements. &lt;br /&gt;
&lt;br /&gt;
* Cave highways can be included if paved with reinforced and prepared floor.&lt;br /&gt;
&lt;br /&gt;
* Cave highways across bridges needs to have tile below each bridge ends reinforced.&lt;br /&gt;
&lt;br /&gt;
* Highways located on the deed perimeter are protected by the deed permissions. &lt;br /&gt;
&lt;br /&gt;
*Repaving a tile is possible without removing the [[catseye]] or a [[waystone]]:&lt;br /&gt;
** Activate the material needed for the [[pavement]] type, right-click a paved tile and select ''Re-pave'' &amp;gt; ''Tile'' or ''Nearest corner''&lt;br /&gt;
&lt;br /&gt;
[[File:Highway_2.jpg|300px|thumb|left|A junction with a waystone and a [[wagoner container]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Highway]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Dr3amt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Waystone&amp;diff=126500</id>
		<title>Waystone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Waystone&amp;diff=126500"/>
		<updated>2023-07-21T06:50:46Z</updated>

		<summary type="html">&lt;p&gt;Dr3amt: Highway word link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Paving]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[chisel]]&lt;br /&gt;
|passive=[[stone shards]] (5.50 kg)&lt;br /&gt;
|group=Highway&lt;br /&gt;
|materials=* 1x [[stone shards]]&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 1x [[compass]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (6.60 kg)&lt;br /&gt;
|skill=paving&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A marker to designate a junction in a highway.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* 21 paving skill is required to create, continue creating, and install a waystone.&lt;br /&gt;
* Must be above 10ql to plant on a highway.&lt;br /&gt;
* Waystones are removed from a [[highway]] with either a [[crowbar]] or via replacement with a [[catseye]]. If connected to a wagoner container that must be picked up before the waystone can be removed or changed. &lt;br /&gt;
* To replace a waystone with a catseye, activate the catseye in your inventory, right-click the waystone, and select &amp;quot;replace&amp;quot;. Note - you must be the person who planted the waystone in order to replace it in this way.&lt;br /&gt;
* Waystones can be picked up into the inventory after creation.&lt;br /&gt;
* If connected to a [[wagoner container]] that container must be picked up before the waystone can be removed or changed.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
* In addition to typical menu items, right-clicking a waystone will also bring up the options to '''view protection''', '''view links''', and '''find route''':&lt;br /&gt;
** '''View Protection:''' 30-second action that highlights protected, surrounding tiles in green. &lt;br /&gt;
** '''View Links:''' 30-second action that shows direction, with green arrows, to nearby waystones.&lt;br /&gt;
** '''Find Route:''' Brings up a dialogue box in which players can select a deed and then find directions to it. For this to work, the deed being searched must have a waystone in it and be a part of the common highway system (same-server only). The preferred route is the shortest distance in tiles, if the distance in tiles is the same between two points then the route with the least number of waystones on the way will be chosen.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Highway]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Dr3amt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mallet&amp;diff=126498</id>
		<title>Mallet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mallet&amp;diff=126498"/>
		<updated>2023-07-19T20:44:06Z</updated>

		<summary type="html">&lt;p&gt;Dr3amt: added note about the 5% log weight imp cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name=Mallet&lt;br /&gt;
|image=Mallet.png&lt;br /&gt;
|active=[[mallet head]] (0.20 kg)&lt;br /&gt;
|passive=[[shaft]] (1.00 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.20 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A hammer with a thick head made entirely from wood. Normally used to bonk other wooden things together.''&lt;br /&gt;
&lt;br /&gt;
'''Mallet''' is a wooden tool, generally used for pounding items together. Used in [[carpentry]] and [[leatherworking]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Improving items: Right-click on an item and select &amp;quot;Hammer&amp;quot;.&lt;br /&gt;
*Planning structures: Right-click on an empty tile to plan buildings, or right-click on any empty tile border to plan fences, gates, and walls.&lt;br /&gt;
*Viewing slope heights while hovering over a tile border when activated&lt;br /&gt;
*Modifying [[plain stone wall|plain stone walls]] into the trimmed, [[stone|stone wall]] variant.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*[[Shaft]] quality determines success rate.&lt;br /&gt;
*[[Mallet head]] quality determines max QL and wood type. It is quite possible that the mallet created has the same quality as your shafts had right off the bat.&lt;br /&gt;
*Mallets that are made out of [[oak]], like all other wooden tool items, will take less damage when used.&lt;br /&gt;
*Improving a mallet will require a second mallet at times.&lt;br /&gt;
*When improving a mallet with a log 0.06kg weight is removed from the log&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Dr3amt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cabbage&amp;diff=126492</id>
		<title>Cabbage</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cabbage&amp;diff=126492"/>
		<updated>2023-07-19T00:21:38Z</updated>

		<summary type="html">&lt;p&gt;Dr3amt: Added ref to 1kg like pumpkin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Cabbage.jpg&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|creation=farm&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A leafy green vegetable, grown for their dense leaved heads.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Used in many [[hot food cooking|cooking]] recipes. &lt;br /&gt;
* It can be found by [[foraging]] on a [[grass tile]] or [[steppe tile]].&lt;br /&gt;
* It can be [[farming|sown]], after picking for [[cabbage seed|seeds]].&lt;br /&gt;
* Can be used in cooking to make heavy meals as it adds 1kg of weight and is counted as a vegetable (Like [[pumpkin]])&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Vegetable]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Foraged items]]&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Farming items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Dr3amt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sassafras&amp;diff=126477</id>
		<title>Sassafras</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sassafras&amp;diff=126477"/>
		<updated>2023-07-17T18:09:39Z</updated>

		<summary type="html">&lt;p&gt;Dr3amt: Added &amp;quot;Cannot be planted&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Botanizing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Sassafras.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.05 kg)&lt;br /&gt;
|creation=botanize&lt;br /&gt;
|improve=no&lt;br /&gt;
|storage=fsb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Dum de da, Dum de Da, Dum de Da dill - I love to climb up Sassafras Hill.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Sassafras is obtained through [[botanizing]].&lt;br /&gt;
* Used in many [[hot food cooking|cooking]] recipes. &lt;br /&gt;
* It can be eaten by itself to fill a tiny amount of the hunger bar.&lt;br /&gt;
* When used in a [[healing cover]], it has a potency of 2.&lt;br /&gt;
* Cannot be planted.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Herb]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Botanized items]]&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Dr3amt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Breast_plate&amp;diff=117593</id>
		<title>Breast plate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Breast_plate&amp;diff=117593"/>
		<updated>2020-12-09T21:22:35Z</updated>

		<summary type="html">&lt;p&gt;Dr3amt: Added the req 10 skill to the notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[glowing]] [[lump]] (5.72 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* [[{{PAGENAME}}]] (5.20 kg)&lt;br /&gt;
|skill=plate armour smithing&lt;br /&gt;
|dyeamount=13&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] /  [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Plate armour smithing]] / [[{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A heavy and intricate set of metal plates, together covering the top of the body.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Armour for your torso.&lt;br /&gt;
* 10 [[Plate Armour Smithing]] is needed to craft this Breast Plate&lt;br /&gt;
* Plate armour is one of the strongest armours, but also the heaviest with larger [[walking]] speed penalties.&lt;br /&gt;
* Higher [[quality]] large anvils increase your creation chance.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Armour]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Plate armour]]&lt;br /&gt;
[[Category:Steel products]]&lt;br /&gt;
[[Category:Seryll products]]&lt;br /&gt;
[[Category:Glimmersteel products]]&lt;br /&gt;
[[Category:Adamantine products]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Dr3amt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=116196</id>
		<title>Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=116196"/>
		<updated>2020-08-19T13:01:31Z</updated>

		<summary type="html">&lt;p&gt;Dr3amt: Changed presentation of potency items to an uordered list (sorted by first letter) for easier readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|image=Healing_cover.png&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
|active=[[#Potency|healing cover ingredient]]&lt;br /&gt;
|passive=[[#Potency|healing cover ingredient]]&lt;br /&gt;
|materials=no&lt;br /&gt;
|groupM=Alchemy &amp;gt; Mix&lt;br /&gt;
|note=Cannot be combined, improved or stored in any bulk storage.&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
''A bunch of interwoven grass mixed with various healing ingredients.''&lt;br /&gt;
&lt;br /&gt;
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a poultice of various herbs and other components to be applied on a [[wound]] in order to assist healing. It can be applied in addition to a [[bandage]] or used on its own.&lt;br /&gt;
== Usage ==&lt;br /&gt;
To apply a healing cover '''activate''' it, '''right click''' the wound and select '''treat'''. To view your wounds either open the [[character window]] by double clicking on your [[healthbar]] and select a highlighted body part or expand the body section of your inventory and drill down on each highlighted group.&lt;br /&gt;
* The chance of success is affected by your [[first aid]] skill, the [[quality]] of the cover and severity of the wound.&lt;br /&gt;
* Failure to apply a cover has a small chance to make the wound worse.&lt;br /&gt;
* You may apply a stronger potency cover over a weaker one, but in reverse you are told that {{event|inline|The wound already has a better cover.}}.&lt;br /&gt;
== Creation ==&lt;br /&gt;
'''Activate''' the first of the two different ingredients and '''right-click''' the second, select '''Alchemy''' then '''Mix'''. To preview the strength of the potential cover select the '''Lore''' option instead of mix.&lt;br /&gt;
* There is no specific order required for activation.&lt;br /&gt;
* Apart from mushrooms, both ingredients must be different.&lt;br /&gt;
* Healing covers will vary in weight from  0.02 - 1.80 kg.&lt;br /&gt;
&lt;br /&gt;
== Potency ==&lt;br /&gt;
The strength of the cover is the potency value of the first ingredient, or substance, multiplied by that of the second:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;substance&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;.potency * substance&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.potency = cover.potency&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;72%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;10%&amp;quot; | Potency&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90%&amp;quot; | Ingredient&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#33CC33;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
* [[Black mushroom]] &lt;br /&gt;
* [[Gland]] &lt;br /&gt;
* [[Heart]] &lt;br /&gt;
* [[Unicorn twisted horn]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#79A526&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
* [[Green mushroom]] &lt;br /&gt;
* [[Lovage]] &lt;br /&gt;
* [[Nutmeg]]&lt;br /&gt;
* [[Rosemary]] &lt;br /&gt;
* [[Tooth]] &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#A28E1E;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
* [[Blue mushroom]] &lt;br /&gt;
* [[Bison horn]] &lt;br /&gt;
* [[Camellia]] &lt;br /&gt;
* [[Eye]] &lt;br /&gt;
* [[Long horn]] &lt;br /&gt;
* [[Nettles]] &lt;br /&gt;
* [[Sage]] &lt;br /&gt;
* [[Yellow mushroom]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#C87917;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
* [[Acorns]] &lt;br /&gt;
* [[Barley]] &lt;br /&gt;
* [[Bladder]] &lt;br /&gt;
* [[Brown mushroom]]&lt;br /&gt;
* [[Garlic]] &lt;br /&gt;
* [[Hoof]]  &lt;br /&gt;
* [[Lavender]]  &lt;br /&gt;
* [[Lemon]]  &lt;br /&gt;
* [[Mint]]  &lt;br /&gt;
* [[Paw]]  &lt;br /&gt;
* [[Sassafras]]  &lt;br /&gt;
* [[Tail]]  &lt;br /&gt;
* [[Turmeric]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#F95E0E;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
* [[Corn]]  &lt;br /&gt;
* [[Onion]]  &lt;br /&gt;
* [[Paprika]] &lt;br /&gt;
* [[Parsley]] &lt;br /&gt;
* [[Pumpkin]] &lt;br /&gt;
* [[Reed plants]] &lt;br /&gt;
* [[Rose]] &lt;br /&gt;
* [[Wemp plants]] &lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it for one of the following event messages.  The numbers in brackets are the strength based on the above formula.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-5)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (6-9)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)&amp;lt;br&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Once the wound is treated, examining it will confirm the potency of the attached cover.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
Half the potency of the cover is added to the healing rate of the wound. For example, a healing cover with a potency of 12 will add 6 more points of healing to the wound per healing tick (10 minutes). This adjustment is in addition to adjustments such as having high or low nutrition, worshiping Fo, and the wound being bandaged.&lt;br /&gt;
&lt;br /&gt;
[[Wounds]] that are medium or worse may not heal on their own and may require one of the stronger healing covers to aid recovery. Some weaker covers may only prevent the wound from getting worse, rather than healing.  Also consider using a [[bandage]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Higher quality healing covers have a higher chance of succeeding the treatment.&lt;br /&gt;
* Some [[:Category:Butchering items|butchered items]] can provide more than one use in creating a cover.&lt;br /&gt;
* Higher potency covers are more difficult to create, so may give more [[natural substances]] skill at high skill.&lt;br /&gt;
* Making healing covers for [[natural substances]] skill grinding follows similar rules to mining: You only get a Natural Substances skill tick if the QL of the healing cover you created is under 40.00.&lt;br /&gt;
&lt;br /&gt;
'''Read more''': [[Bandage]] | [[Farmer's salve]] | [[Healing Guide]] | [[Wound]] | [[Natural substances]] | [[Alchemy]]&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
If you are reading this through the in-game client, this section may be more readable.&lt;br /&gt;
&lt;br /&gt;
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.&lt;br /&gt;
&lt;br /&gt;
5 : Black Mushroom, Gland, Twisted Unicorn Horn, Heart&lt;br /&gt;
4 : Green Mushroom, Lovage, Rosemary, Tooth&lt;br /&gt;
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom&lt;br /&gt;
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail&lt;br /&gt;
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dr3amt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Plank&amp;diff=116044</id>
		<title>Plank</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Plank&amp;diff=116044"/>
		<updated>2020-08-14T00:29:52Z</updated>

		<summary type="html">&lt;p&gt;Dr3amt: Added information about what affects the quality of the planks. Fetched from the Skills:Saw page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Plank&lt;br /&gt;
|active=[[saw]]&lt;br /&gt;
|passive=[[log]] (4.00 kg)&lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials= no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
* 1 [[wood scrap]] (2.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A three steps long wooden plank that could be used to build something.''&lt;br /&gt;
&lt;br /&gt;
== Usage == &lt;br /&gt;
&lt;br /&gt;
Used to construct the walls of a house, or a fence. Also used in a great many other wooden structures such as [[Floor board|wooden floors]], barrels and chests.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* When creating, the saw's [[quality]] affects the success chance.&lt;br /&gt;
* Failing to create a plank has no effect on the log and no weight is lost from the log.&lt;br /&gt;
* Scrap is created only when a plank is successfully made.&lt;br /&gt;
* The maximum QL you can create for the plank is based on the QL of the log being used. i.e. You can not create a plank with better QL than what the log had.&lt;br /&gt;
* Planks cannot be stored in a chest or a barrel.&lt;br /&gt;
* Together with the carpentry skill, the [[Skills:Saw]] determines the quality of the planks you create.&lt;br /&gt;
&lt;br /&gt;
==Can be used for==&lt;br /&gt;
[[Shaft]]&lt;br /&gt;
* [[Stool]]&lt;br /&gt;
* [[Armchair]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Round table]]&lt;br /&gt;
* [[Small square table]]&lt;br /&gt;
* [[Fruit press]]&lt;br /&gt;
* [[Rope Tool]]&lt;br /&gt;
* [[Small wheel]]&lt;br /&gt;
* [[Ship helm]]&lt;br /&gt;
&lt;br /&gt;
[[Large nails]]&lt;br /&gt;
* [[Bed frame]]&lt;br /&gt;
* [[Small raft]]&lt;br /&gt;
* [[Floor board]]&lt;br /&gt;
* [[Leggat]]&lt;br /&gt;
&lt;br /&gt;
[[Small nails]]&lt;br /&gt;
* [[Large sign]]&lt;br /&gt;
* [[Small sign]]&lt;br /&gt;
* [[Shop sign]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
* [[Pointing sign]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Small bucket]]&lt;br /&gt;
* [[Small barrel]]&lt;br /&gt;
* [[Small chest]]&lt;br /&gt;
* [[Small wooden shield]]&lt;br /&gt;
* [[Head board]]&lt;br /&gt;
* [[Foot board]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Hull plank]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Dr3amt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spyglass&amp;diff=115614</id>
		<title>Spyglass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spyglass&amp;diff=115614"/>
		<updated>2020-08-07T17:44:01Z</updated>

		<summary type="html">&lt;p&gt;Dr3amt: Added information about how to obtain a Spyglass from the info in Item:Spyglass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=SpyglassCarried.png&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''A brass tube the length of your underarm. It has a small hole in one end covered by glass, and a similar but larger one on the other end.''&lt;br /&gt;
&lt;br /&gt;
A [[spyglass]] allows you to zoom in your view, increase your hover highlight distance, and providing you with a [[Wurm Universe|range measurement]]. It's useful for scouting the land, finding players or hunting targets, and measuring exact tile distances for archery. The maximum view range is 2000 metres (500 tiles).&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
[[Activate]] the spyglass and right-click on a tile or [[item]] like the spyglass itself, and select '''Spy'''. A 30 second timer will begin while you scout the land, hitting {{key|Esc}} ([[Keybinds#Default_keybindings|Stop command]]) or moving while on foot will cancel the action.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The spyglass is a special item which was originally given out at Christmas 2006 to premium players at Newtown, and both the [[white light|white]] and [[black light]] altars on the [[Server types|Chaos]] server. They were lost due to the [[Wurmageddon]] in April 2007, but were given back after the reset as trinkets regardless of whether you had one or not.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can not be [[nodrop|dropped]].&lt;br /&gt;
* Spyglasses are made out of [[brass]], but they cannot be created or improved by players.&lt;br /&gt;
* The 30 second action will not be canceled when embarked on a vehicle or animal, you have to use {{key|Esc}} (Stop command).&lt;br /&gt;
* The only way to obtain it at the moment is by being a premium player for 12+ consecutive months&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Gifts]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Dr3amt</name></author>
		
	</entry>
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