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	<updated>2026-06-04T16:28:32Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Armour&amp;diff=80066</id>
		<title>Armour</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Armour&amp;diff=80066"/>
		<updated>2013-06-27T16:43:22Z</updated>

		<summary type="html">&lt;p&gt;Draulius: drakehide does protect better than plate, tested and proven in test server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armour is equipment worn to protect against damage, at the cost of attack speed and mobility. Different types of armor are effective against different attack types.&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! Armour type&lt;br /&gt;
! Base protection&lt;br /&gt;
! Speed on [[Cobblestone|cobble]] (km/h)&lt;br /&gt;
! Percent of unarmored speed&lt;br /&gt;
! Weight (kg)&lt;br /&gt;
|-&lt;br /&gt;
! Unarmoured&lt;br /&gt;
| None || 17.30 || 100% || 0.00 &lt;br /&gt;
|-&lt;br /&gt;
! [[Cloth armour|Cloth with jacket]]&lt;br /&gt;
| Very low || 16.74 || 96.75% || 1.80 &lt;br /&gt;
|-&lt;br /&gt;
! [[Leather armour|Leather]]&lt;br /&gt;
| Low || 15.40 || 89.02% || 3.20&lt;br /&gt;
|-&lt;br /&gt;
! [[Studded leather armour|Studded leather]]&lt;br /&gt;
| Moderate || 14.77 || 85.38% || 4.90&lt;br /&gt;
|-&lt;br /&gt;
! [[Chain armour smithing|Chain]]&lt;br /&gt;
| Moderate || 13.90 || 80.35% || 8.20&lt;br /&gt;
|-&lt;br /&gt;
! [[Plate armour|Plate with great helm]]&lt;br /&gt;
| High || 10.90 || 63.01% || 20.5&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Drake hide armour|Drake hide]]&lt;br /&gt;
| High || 16.97 || 98.09% || 3.20&lt;br /&gt;
|-&lt;br /&gt;
! [[Dragon scale armour|Dragon scale]]&lt;br /&gt;
| Very High || 14.95 || 86.42% || 5.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also [[:Category:Armour]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Armour|*]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=75816</id>
		<title>Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=75816"/>
		<updated>2012-11-27T07:54:21Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Bulk storage bin.png&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 24x [[plank]]&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A storage bin made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
Bulk storage bins are useful for many reasons.&lt;br /&gt;
*You can fit more than 100 objects into them. &lt;br /&gt;
*They stop all decay of objects put into them. (Although items receive a 5% reduction in volume every month)&lt;br /&gt;
*They allow players to average the QL for items. This is not normally possible other way.&lt;br /&gt;
*They allow players to combine items it is not normally possible to combine, such as logs, and split up large combined items into smaller ones, such as lumps, cotton and woodscraps.&lt;br /&gt;
*It allows players to remove damage from unrepairable items without the [[Mend]] spell at the cost of having their quality reduced by a percent equal to the damage.&lt;br /&gt;
&lt;br /&gt;
There are three major downsides. Averaging the quality of the items put in is not always a good thing, such as when high quality materials are required for improving. In addition, 5% of the stored items are lost every 30 days. Finally, any [[enchant]]s, renames, [[rare item]] status, and other &amp;quot;special&amp;quot; characteristics on items put in are lost.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The last plank built onto the bin determines the type (cedar, pinewood, etc.).&lt;br /&gt;
* Finished bulk storage bins can only be picked up if they are empty, but can always be pushed, pulled, and turned like forges and ovens&lt;br /&gt;
* They can be planted to prevent pickup when they are empty.&lt;br /&gt;
* Can be secured like a [[large chest]] with a [[large padlock]].&lt;br /&gt;
* The 'Weight' column of the bin is actually the volume. A single bin can hold 16000.&lt;br /&gt;
* The model for bins will change when being half full to reflect its contents exceeding 8000 in volume.&lt;br /&gt;
* Items can be dragged directly from a container to the storage bin.&lt;br /&gt;
* Volume and Weight are not in the same proportion for different items, so some items store more efficiently in bulk storage bins than others.&lt;br /&gt;
* When you remove the last whole item, any remaining material of that type is lost.&lt;br /&gt;
* Destruction is possible for the BSB's creator or the holder of the key locking it, absent of deed restrictions. &lt;br /&gt;
* When a BSB is destroyed, all of the items inside of it are destroyed as well.&lt;br /&gt;
* The BSB will increase in size the more items you put into it. The only time this happens is when 450 items are in the BSB, another crate and sack appear. If the contents then drop down below this amount, it will revert to its original appearance.&lt;br /&gt;
&lt;br /&gt;
==Items that fit in:==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Item&lt;br /&gt;
! Volume&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Volume&lt;br /&gt;
! Max Units&lt;br /&gt;
per BSB&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorns]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal fat]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour chains]] || 0.050 || 0.100 || 2.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| Arrow heads([[Hunting arrow head|Hunting]], [[War arrow head|War]]) || 0.030 || 0.040 || 1.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| Arrows([[Hunting arrow|Hunting]], [[War arrow|War]], [[Arrow shaft]]) || 0.040 || 0.140 || 3.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ash]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.300 || 0.500 || 1.667 || 53,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow string]] || 0.001 || 0.010 || 10.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Branch]] || 2.100 || 2.000 || 0.952 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal]] || 0.125 || 0.500 || 4.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cochineal]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Colossus brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cordage rope]] || 2.000 || 0.500 || 0.250 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 8.000 || 1.000 || 0.125 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton sheet]] || 0.125 || 1.500 || 12.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]] || 1.500 || 4.000 || 2.667 || 10,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Pile of dirt|Dirt(pile of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Dredge scraping lip]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] || 0.064 || 0.100 || 1.563 || 250,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Floor boards]] || 756.000 || 42.000 || 0.056 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Flowers]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Handle]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 6.000 || 8.000 || 1.333 || 2,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron fence bars]] || 2.000 || 6.000 || 2.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 420.000 || 60.000 || 0.143 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Kindling]] || 4.000 || 1.500 || 0.375 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large nails]] || 0.040 || 0.300 || 7.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large tackle]] || 4.000 || 10.000 || 2.500 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender|Lavender flower]] || 0.050 || 0.050 || 1.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather pieces]] || 0.500 || 0.400 || 0.800 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 80.000 || 24.000 || 0.300 || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze lump|Lump(Bronze)]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold lump|Lump(Gold)]] || 0.090 || 0.100 || 1.111 || 177,777&lt;br /&gt;
|-&lt;br /&gt;
| Lump([[Iron lump|Iron]], [[Copper lump|Copper]], [[Lead lump|Lead]]) || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver lump|Lump(Silver)]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel lump|Lump(Steel)]] || 0.027 || 0.400 || 14.815 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin lump|Lump(Tin)]] || 1.000 || 0.500 || 0.500 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
|-[[Metal scrap]] || 0.125 || 0.800 || 6.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal sheet]] (steel, silver or gold) || 2.000 || 6.000 || 3.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine door (wood)]] || 63.000 || 42.000 || 0.667 || 253&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring anchor]] || 42.000 || 20.500 || 0.488 || 380&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring rope]] || 4.500 || 0.500 || 0.111 || 3,555&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortar]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss]] || 1.000 || 0.300 || 0.300 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 9.500 || 5.000 || 0.526 || 1,684&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat]] || 11.250 || 10.000 || 0.889 || 1,422&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 3.000 || 2.000 || 0.667 || 5,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Rags]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon]] || 0.200 || 3.000 || 15.000 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.016 || 0.200 || 12.500 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock shards]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] || 0.200 || 0.500 || 2.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose flower]] || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| [[heap of sand|Sand(heap of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaft]] || 2.100 || 1.000 || 0.476 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Small nails]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Small tackle]] || 0.500 || 5.000 || 10.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Square piece of cloth]] || 0.125 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[String of cloth]] || 0.001 || 0.100 || 100.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Support beam]] || 756.000 || 60.000 || 0.079 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 0.150 || 1.000 || 6.667 || 106,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Thick rope]] || 12.000 || 5.500 || 0.458 || 1,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Torch]](wood) || 0.750 || 0.200 || 0.267 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp fibre]] || 0.180 || 0.500 || 2.778 || 88,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]] || 0.500 || 0.700 || 1.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Woad]] || 0.027 || 0.050 || 1.852 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood scrap]] || 0.120 || 1.500 || 12.500 || 133,333&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=75801</id>
		<title>Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=75801"/>
		<updated>2012-11-26T11:22:02Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Bulk storage bin.png&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 24x [[plank]]&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A storage bin made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
Bulk storage bins are useful for many reasons.&lt;br /&gt;
*You can fit more than 100 objects into them. &lt;br /&gt;
*They stop all decay of objects put into them. (Although items receive a 5% reduction in volume every month)&lt;br /&gt;
*They allow players to average the QL for items. This is not normally possible other way.&lt;br /&gt;
*They allow players to combine items it is not normally possible to combine, such as logs, and split up large combined items into smaller ones, such as lumps, cotton and woodscraps.&lt;br /&gt;
*It allows players to remove damage from unrepairable items without the [[Mend]] spell at the cost of having their quality reduced by a percent equal to the damage.&lt;br /&gt;
&lt;br /&gt;
There are three major downsides. Averaging the quality of the items put in is not always a good thing, such as when high quality materials are required for improving. In addition, 5% of the stored items are lost every 30 days. Finally, any [[enchant]]s, renames, [[rare item]] status, and other &amp;quot;special&amp;quot; characteristics on items put in are lost.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The last plank built onto the bin determines the type (cedar, pinewood, etc.).&lt;br /&gt;
* Finished bulk storage bins can only be picked up if they are empty, but can always be pushed, pulled, and turned like forges and ovens&lt;br /&gt;
* They can be planted to prevent pickup when they are empty.&lt;br /&gt;
* Can be secured like a [[large chest]] with a [[large padlock]].&lt;br /&gt;
* The 'Weight' column of the bin is actually the volume. A single bin can hold 16000.&lt;br /&gt;
* The model for bins will change when being half full to reflect its contents exceeding 8000 in volume.&lt;br /&gt;
* Items can be dragged directly from a container to the storage bin.&lt;br /&gt;
* Volume and Weight are not in the same proportion for different items, so some items store more efficiently in bulk storage bins than others.&lt;br /&gt;
* When you remove the last whole item, any remaining material of that type is lost.&lt;br /&gt;
* Destruction is possible for the BSB's creator or the holder of the key locking it, absent of deed restrictions. &lt;br /&gt;
* When a BSB is destroyed, all of the items inside of it are destroyed as well.&lt;br /&gt;
* The BSB will increase in size the more items you put into it. The only time this happens is when 450 items are in the BSB, another crate and sack appear.&lt;br /&gt;
&lt;br /&gt;
==Items that fit in:==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Item&lt;br /&gt;
! Volume&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Volume&lt;br /&gt;
! Max Units&lt;br /&gt;
per BSB&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorns]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal fat]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour chains]] || 0.050 || 0.100 || 2.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| Arrow heads([[Hunting arrow head|Hunting]], [[War arrow head|War]]) || 0.030 || 0.040 || 1.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| Arrows([[Hunting arrow|Hunting]], [[War arrow|War]], [[Arrow shaft]]) || 0.040 || 0.140 || 3.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ash]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.300 || 0.500 || 1.667 || 53,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow string]] || 0.001 || 0.010 || 10.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Branch]] || 2.100 || 2.000 || 0.952 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal]] || 0.125 || 0.500 || 4.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cochineal]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Colossus brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cordage rope]] || 2.000 || 0.500 || 0.250 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 8.000 || 1.000 || 0.125 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton sheet]] || 0.125 || 1.500 || 12.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]] || 1.500 || 4.000 || 2.667 || 10,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Pile of dirt|Dirt(pile of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Dredge scraping lip]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] || 0.064 || 0.100 || 1.563 || 250,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Floor boards]] || 756.000 || 42.000 || 0.056 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Flowers]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Handle]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 6.000 || 8.000 || 1.333 || 2,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron fence bars]] || 2.000 || 6.000 || 2.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 420.000 || 60.000 || 0.143 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Kindling]] || 4.000 || 1.500 || 0.375 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large nails]] || 0.040 || 0.300 || 7.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large tackle]] || 4.000 || 10.000 || 2.500 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender|Lavender flower]] || 0.050 || 0.050 || 1.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather pieces]] || 0.500 || 0.400 || 0.800 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 80.000 || 24.000 || 0.300 || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze lump|Lump(Bronze)]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold lump|Lump(Gold)]] || 0.090 || 0.100 || 1.111 || 177,777&lt;br /&gt;
|-&lt;br /&gt;
| Lump([[Iron lump|Iron]], [[Copper lump|Copper]], [[Lead lump|Lead]]) || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver lump|Lump(Silver)]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel lump|Lump(Steel)]] || 0.027 || 0.400 || 14.815 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin lump|Lump(Tin)]] || 1.000 || 0.500 || 0.500 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
|-[[Metal scrap]] || 0.125 || 0.800 || 6.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal sheet]] (steel, silver or gold) || 2.000 || 6.000 || 3.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine door (wood)]] || 63.000 || 42.000 || 0.667 || 253&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring anchor]] || 42.000 || 20.500 || 0.488 || 380&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring rope]] || 4.500 || 0.500 || 0.111 || 3,555&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortar]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss]] || 1.000 || 0.300 || 0.300 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 9.500 || 5.000 || 0.526 || 1,684&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat]] || 11.250 || 10.000 || 0.889 || 1,422&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 3.000 || 2.000 || 0.667 || 5,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Rags]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon]] || 0.200 || 3.000 || 15.000 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.016 || 0.200 || 12.500 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock shards]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] || 0.200 || 0.500 || 2.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose flower]] || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| [[heap of sand|Sand(heap of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaft]] || 2.100 || 1.000 || 0.476 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Small nails]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Small tackle]] || 0.500 || 5.000 || 10.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Square piece of cloth]] || 0.125 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[String of cloth]] || 0.001 || 0.100 || 100.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Support beam]] || 756.000 || 60.000 || 0.079 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 0.150 || 1.000 || 6.667 || 106,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Thick rope]] || 12.000 || 5.500 || 0.458 || 1,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Torch]](wood) || 0.750 || 0.200 || 0.267 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp fibre]] || 0.180 || 0.500 || 2.778 || 88,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]] || 0.500 || 0.700 || 1.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Woad]] || 0.027 || 0.050 || 1.852 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood scrap]] || 0.120 || 1.500 || 12.500 || 133,333&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=75702</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=75702"/>
		<updated>2012-11-15T17:48:50Z</updated>

		<summary type="html">&lt;p&gt;Draulius: priests can create items actually&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In the Freedom Isles, a priest with 40 faith can convert a player with 30 faith to priesthood. Alternately, on the Chaos server at 30 [[faith]] you can go to the [[Altar of Three]] and choose &amp;quot;Become a priest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the Epic Cluster, at 30 [[faith]] you can go to the [[Altar of Three]] or the [[Bone Altar]] on Elevation and choose to become a priest.&lt;br /&gt;
&lt;br /&gt;
==Altar Text==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;You may chose to become a priest of &amp;lt;your god&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You will however by very limited in what you can do.&lt;br /&gt;
&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, improve items, or use alchemy.&lt;br /&gt;
&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&lt;br /&gt;
&lt;br /&gt;
If you later decide to become a [[Champion player|Champion]] of &amp;lt;your god&amp;gt; these restrictions will be lifted.&lt;br /&gt;
&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br/&amp;gt; After that your life ends permanently.&lt;br /&gt;
&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&lt;br /&gt;
&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
* Priests cannot improve. They can finish unfinished items that do not need items added to them. &lt;br /&gt;
* Priests cannot continue on or repair walls or structures. They can plan them. &lt;br /&gt;
* Priests cannot [[digging|dig]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[Woodcutting|cut wood]]. (Exception: [[Vynora]] and [[Libila]])&lt;br /&gt;
* Priests cannot use [[Alchemy|alchemy]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot use bows (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot mine (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot pack dirt or pave (Exception: [[Vynora]])&lt;br /&gt;
* Priests cannot make [[healing cover]]s (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures. (Exception:[[Libila]])&lt;br /&gt;
* Libila priests cannot use [[farming]], [[gardening]] or [[taming]] skill.&lt;br /&gt;
&lt;br /&gt;
===Comparison Table===&lt;br /&gt;
&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
|-&lt;br /&gt;
|| || [[Digging]] || [[Wood Cutting]] || [[Alchemy]] || [[Bows]] || [[Mining]] || [[Pave]] || Make [[Healing Cover]]s || Steal, Lockpick, Destroy Structures || [[Farming]], [[Gardening]], [[Taming]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fo]] || bgcolor=&amp;quot;#00FF00&amp;quot;|* ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Libila]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● &lt;br /&gt;
|-&lt;br /&gt;
|| [[Magranon]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Vynora]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Losing priesthood ==&lt;br /&gt;
&lt;br /&gt;
You can remove your priesthood by going unfaithful, and doing actions your god does not like. When you go below 30 faith, you will lose your priesthood, and your faith will be set down to 20. You may also convert to another god and your faith will go down to 1 and you will lose priesthood.&lt;br /&gt;
&lt;br /&gt;
== Losing Premium ==&lt;br /&gt;
Upon losing premium your favor is capped at 20 but your faith stays at last premium level. Faith gain beyond 30 is not possible for free accounts.&lt;br /&gt;
&lt;br /&gt;
== Preparing to Become a Priest ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic or Premium? ===&lt;br /&gt;
&lt;br /&gt;
You must have Premium time to be a priest.  It is by far the best option to start your priest as a premium character from the outset, the reason being that all your characteristics will then be rising the whole time you are raising your Faith.&lt;br /&gt;
&lt;br /&gt;
You will return to being a follower when you lose premium but getting it again will re-priest you as long as you don't do anything that will change your faith points.&lt;br /&gt;
&lt;br /&gt;
=== Become a Follower ===&lt;br /&gt;
&lt;br /&gt;
# Research each religion's priests abilities and penalties to find which will suit you.&lt;br /&gt;
# See [[Fo]], [[Libila]], [[Magranon]], [[Vynora]]&lt;br /&gt;
# Raise your Faith to 30.&lt;br /&gt;
# As a [[follower]] you cannot raise your Faith beyond 30.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
# Nature skills should probably be kept as low as possible if you are on a basic account, since they generally affect soul characteristics which, in turn, improve spell casting abilities. Keeping them low at the start in that case should help you raise soul faster if you become premium.&lt;br /&gt;
# Support skills such as [[blacksmithing]], [[carpentry]], [[cloth tailoring]], [[masonry]], [[pottery]], [[stone cutting]] and [[woodcutting]] should all be raised to at least 20, and probably 30, so that you will not be left mostly unable to help yourself or your village in other ways after you become a priest.&lt;br /&gt;
# You should strongly consider raising [[Mind logic]] to 20.1 and [[Body control]] to 21 for the ability to command sailing boats and to ride horses. These characteristics are much harder to gain without crafting.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
&lt;br /&gt;
Assuming that you start as a premium character or that you intend to become premium around the time you become a priest, it is important to raise your Strength characteristic to at least 21 before you become a priest, since most priest penalties affect skills that raise strength well.&lt;br /&gt;
&lt;br /&gt;
When you become a priest you must raise your soul strength/depth in order to improve the outcome of your spells. Libilian and Magranon priests must raise [[soul strength]], Fo and Vynoran Priests must raise [[soul depth]].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Priest Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Priest Guide Sincor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wine&amp;diff=75617</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wine&amp;diff=75617"/>
		<updated>2012-11-09T01:12:44Z</updated>

		<summary type="html">&lt;p&gt;Draulius: fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Wine is a [[beverage]] made from [[maple syrup]] and [[juice|grapes juice]]. Blue [[grapes]] make red wine, while green grapes make white wine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The least amount of wine creatable is 1.00kg made from 0.50kg of [[maple syrup]] and 0.50kg [[Juice|grape juice]].&lt;br /&gt;
&lt;br /&gt;
Maple syrup quality affects success chance, failing reduces both maple syrup and grape juice by 0.10kg.&lt;br /&gt;
&lt;br /&gt;
Unlike most other items, wine [[quality]] goes up over time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wine has been shown to increase [[stamina]] as well as [[thirst]], with the effect multiplying in higher quality wine.&lt;br /&gt;
&lt;br /&gt;
Wine is being investigated as a valuable [[fighting]] tool, allowing one to recuperate stamina while fleeing from an [[enemy]].&lt;br /&gt;
&lt;br /&gt;
It is also rumoured that drinking 'too much' wine increases [[body strength]] for a short time.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Always use containers that can fit more than is being mixed to avoid &amp;quot;spillovers&amp;quot; - the wine created will appear in the container that contained the maple syrup.&lt;br /&gt;
** A good way to get the least amount for creation is to put 17 onions in a jar, the remaining volume will be exactly 0.25 for either wine or syrup&lt;br /&gt;
**Another good way is to measure 1 flask worth of liquid (juice or syrup) and add to the container used (jar is reccomended) then measure 1 flask worth of the other liquid, and mix in the jar.&lt;br /&gt;
* Use low [[ql]] [[barrel]]s outside of [[House (general)|house]]s. Anything to promote &amp;quot;[[decay]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Working ratios==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Maple syrup !! Grape juice !! resulting weight&lt;br /&gt;
|-&lt;br /&gt;
| 0,50 || 0,50 || 0,80&lt;br /&gt;
|-&lt;br /&gt;
| 1,00 || 1,00 || 1,60&lt;br /&gt;
|-&lt;br /&gt;
| 2,00 || 2,00 || 3,20&lt;br /&gt;
|-&lt;br /&gt;
| 4,00 || 4,00 || 6,40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Beverages]]&lt;br /&gt;
[[Category:Beverages items]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wine&amp;diff=75616</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wine&amp;diff=75616"/>
		<updated>2012-11-09T01:11:39Z</updated>

		<summary type="html">&lt;p&gt;Draulius: tips for even lesser amount of creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Wine is a [[beverage]] made from [[maple syrup]] and [[juice|grapes juice]]. Blue [[grapes]] make red wine, while green grapes make white wine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The least amount of wine creatable is 1.00kg made from 0.50kg of [[maple syrup]] and 0.50kg [[Juice|grape juice]].&lt;br /&gt;
&lt;br /&gt;
Maple syrup quality affects success chance, failing reduces both maple syrup and grape juice by 0.10kg.&lt;br /&gt;
&lt;br /&gt;
Unlike most other items, wine [[quality]] goes up over time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wine has been shown to increase [[stamina]] as well as [[thirst]], with the effect multiplying in higher quality wine.&lt;br /&gt;
&lt;br /&gt;
Wine is being investigated as a valuable [[fighting]] tool, allowing one to recuperate stamina while fleeing from an [[enemy]].&lt;br /&gt;
&lt;br /&gt;
It is also rumoured that drinking 'too much' wine increases [[body strength]] for a short time.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Always use containers that can fit more than is being mixed to avoid &amp;quot;spillovers&amp;quot; - the wine created will appear in the container that contained the maple syrup.&lt;br /&gt;
** A good way to get the least amount for creation is to put 17 onions in a jar, the remaining volume will be exactly 0.50 for either wine or syrup&lt;br /&gt;
**Another good way is to measure 1 flask worth of liquid (juice or syrup) and add to the container used (jar is reccomended) then measure 1 flask worth of the other liquid, and mix in the jar.&lt;br /&gt;
* Use low [[ql]] [[barrel]]s outside of [[House (general)|house]]s. Anything to promote &amp;quot;[[decay]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Working ratios==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Maple syrup !! Grape juice !! resulting weight&lt;br /&gt;
|-&lt;br /&gt;
| 0,50 || 0,50 || 0,80&lt;br /&gt;
|-&lt;br /&gt;
| 1,00 || 1,00 || 1,60&lt;br /&gt;
|-&lt;br /&gt;
| 2,00 || 2,00 || 3,20&lt;br /&gt;
|-&lt;br /&gt;
| 4,00 || 4,00 || 6,40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Beverages]]&lt;br /&gt;
[[Category:Beverages items]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tree&amp;diff=75603</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tree&amp;diff=75603"/>
		<updated>2012-11-08T05:30:39Z</updated>

		<summary type="html">&lt;p&gt;Draulius: fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
There are tiles in Wurm where a tree or bush grows. Trees can be cut down and chopped up by using a [[hatchet]]. This uses the [[woodcutting]] skill. You can also use a myriad of other tools for cutting a tree down, but this will be far less effective. The amount of [[wood]] produced depends on the age of the tree and the type of tree. See [[woodcutting]] for more information on cutting down trees. &lt;br /&gt;
&lt;br /&gt;
Trees can be categorised in 3 types: lumber trees, fruit trees, and bushes. Fruit trees will produce extremely little wood when cut down, and bushes produce no wood, but these two types can be harvested while they are in their harvest [[season]].&lt;br /&gt;
&lt;br /&gt;
[[Sprouts]] can be picked from a tree by using a [[sickle]] on it. This uses the [[forestry]] skill. These sprouts can then be used to plant new trees. Planting a sprout uses the [[gardening]] skill. Removing the sprout from a tree reduces the age of the tree slightly. &lt;br /&gt;
&lt;br /&gt;
Very old trees with sprouts and overaged trees can be pruned with a sickle. This reduces their age and delays the 'old and shriveled' stage.&lt;br /&gt;
&lt;br /&gt;
==Tree Types==&lt;br /&gt;
===Lumber Trees===&lt;br /&gt;
Lumber trees give large amounts of [[wood]] when chopped at an old age. Most types of wood also have special properties.&lt;br /&gt;
&lt;br /&gt;
* [[Birch]] - Less wood is needed to reach the maximum burntime of a fire.&lt;br /&gt;
* [[Cedar]] - Items made out of cedar decay slower. Arrows made out of cedar are easier to improve. Cedar [[charcoal pile]]s will burn longer but produce less [[charcoal]].&lt;br /&gt;
* [[Maple]] - Maple trees is a lumber tree that can be harvested for [[maple sap]] with a bucket (while it's in [[season]]). Arrows made out of maple take less damage. &lt;br /&gt;
* [[Oak]] - Rare tree. Oak tools take less damage when used. An oak will kill other trees within 2 tiles. Oak [[charcoal pile]]s will burn longer and produce more [[charcoal]]&lt;br /&gt;
* [[Pine]] - Pinewood has no special properties, but pines are abundant and grow fast.&lt;br /&gt;
* [[Willow]] - Rare tree. Willow wood is good for [[bow]]s and [[fishing rod]]s. A willow will kill other trees within 2 tiles.&lt;br /&gt;
&lt;br /&gt;
===Fruit Trees===&lt;br /&gt;
[[Fruit]] trees have fruits which can be harvested during harvest season, but they give very little wood. They are also notorious for spreading incredibly fast and removing potential growth locations for other trees with more utility.&lt;br /&gt;
&lt;br /&gt;
* [[Apple]] - apples&lt;br /&gt;
* [[Cherry]] - cherries&lt;br /&gt;
* [[Lemon]] - lemons&lt;br /&gt;
* [[Olive]] - olives&lt;br /&gt;
&lt;br /&gt;
===Bushes===&lt;br /&gt;
Bushes don't give any wood at all when chopped down. Like fruit trees, they can also be harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Camellia]] - camellia&lt;br /&gt;
* [[Grape]] - grapes&lt;br /&gt;
* [[Lavender]] - lavender&lt;br /&gt;
* [[Oleander]] - oleander&lt;br /&gt;
* [[Rose]] - rose petals&lt;br /&gt;
* [[Thorn]] - not harvestable, dangerous&lt;br /&gt;
&lt;br /&gt;
==Tree/Bush Ages==&lt;br /&gt;
* '''Young''' &lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 1.60, 3.20 or 4.80 kg [[log]]; Fruit trees and very young lumber trees yield a [[wood scrap]]&lt;br /&gt;
* '''Mature'''&lt;br /&gt;
** Harvestable &lt;br /&gt;
** Lumber trees yield one 11.20 kg log; Fruit trees yield one 2.00 kg or 2.40 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Old'''&lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree, weights: 106,67kg, 120kg (with sprout), 133.33kg or 146.67kg (with sprout); Fruit trees yield one 3.20 kg, 3.60 kg (with a sprout) or 4.00 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Very Old''' &lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 160.00 kg if they do not have a sprout, 173,33 kg if they do; Fruit trees yield one 4.80 kg or 5.20 kg (with a sprout) log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old when they are close to growing to the next level of overaged&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Overaged'''&lt;br /&gt;
** Not harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 186.67 kg; Fruit trees yield one 5.60 kg log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old (so that they can be harvested if in season)&lt;br /&gt;
* '''Old and Shriveled'''&lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 4.80 kg log; Fruit trees yield a woodscrap&lt;br /&gt;
** Will replant itself after it dies.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Trees generally take several real weeks to grow to &amp;quot;old&amp;quot;, &amp;quot;very old&amp;quot; or &amp;quot;overaged&amp;quot;, which are the prime types for cutting. Oak is known to take several months to reach old age.&lt;br /&gt;
* Trees infected by [[mycelium]] do not produce fruit.&lt;br /&gt;
* Sprout quality does not determine tree quality.&lt;br /&gt;
&lt;br /&gt;
==See Also ==&lt;br /&gt;
* [[Enchanted tree]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[category:trees|Trees]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tree&amp;diff=75602</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tree&amp;diff=75602"/>
		<updated>2012-11-08T05:30:14Z</updated>

		<summary type="html">&lt;p&gt;Draulius: you can only harvest maple sap with a bucket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
There are tiles in Wurm where a tree or bush grows. Trees can be cut down and chopped up by using a [[hatchet]]. This uses the [[woodcutting]] skill. You can also use a myriad of other tools for cutting a tree down, but this will be far less effective. The amount of [[wood]] produced depends on the age of the tree and the type of tree. See [[woodcutting]] for more information on cutting down trees. &lt;br /&gt;
&lt;br /&gt;
Trees can be categorised in 3 types: lumber trees, fruit trees, and bushes. Fruit trees will produce extremely little wood when cut down, and bushes produce no wood, but these two types can be harvested while they are in their harvest [[season]].&lt;br /&gt;
&lt;br /&gt;
[[Sprouts]] can be picked from a tree by using a [[sickle]] on it. This uses the [[forestry]] skill. These sprouts can then be used to plant new trees. Planting a sprout uses the [[gardening]] skill. Removing the sprout from a tree reduces the age of the tree slightly. &lt;br /&gt;
&lt;br /&gt;
Very old trees with sprouts and overaged trees can be pruned with a sickle. This reduces their age and delays the 'old and shriveled' stage.&lt;br /&gt;
&lt;br /&gt;
==Tree Types==&lt;br /&gt;
===Lumber Trees===&lt;br /&gt;
Lumber trees give large amounts of [[wood]] when chopped at an old age. Most types of wood also have special properties.&lt;br /&gt;
&lt;br /&gt;
* [[Birch]] - Less wood is needed to reach the maximum burntime of a fire.&lt;br /&gt;
* [[Cedar]] - Items made out of cedar decay slower. Arrows made out of cedar are easier to improve. Cedar [[charcoal pile]]s will burn longer but produce less [[charcoal]].&lt;br /&gt;
* [[Maple]] - Maple trees is a lumber tree that can be harvested for [[maple sap]] with a bucket (while it's in [[season]]. Arrows made out of maple take less damage. &lt;br /&gt;
* [[Oak]] - Rare tree. Oak tools take less damage when used. An oak will kill other trees within 2 tiles. Oak [[charcoal pile]]s will burn longer and produce more [[charcoal]]&lt;br /&gt;
* [[Pine]] - Pinewood has no special properties, but pines are abundant and grow fast.&lt;br /&gt;
* [[Willow]] - Rare tree. Willow wood is good for [[bow]]s and [[fishing rod]]s. A willow will kill other trees within 2 tiles.&lt;br /&gt;
&lt;br /&gt;
===Fruit Trees===&lt;br /&gt;
[[Fruit]] trees have fruits which can be harvested during harvest season, but they give very little wood. They are also notorious for spreading incredibly fast and removing potential growth locations for other trees with more utility.&lt;br /&gt;
&lt;br /&gt;
* [[Apple]] - apples&lt;br /&gt;
* [[Cherry]] - cherries&lt;br /&gt;
* [[Lemon]] - lemons&lt;br /&gt;
* [[Olive]] - olives&lt;br /&gt;
&lt;br /&gt;
===Bushes===&lt;br /&gt;
Bushes don't give any wood at all when chopped down. Like fruit trees, they can also be harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Camellia]] - camellia&lt;br /&gt;
* [[Grape]] - grapes&lt;br /&gt;
* [[Lavender]] - lavender&lt;br /&gt;
* [[Oleander]] - oleander&lt;br /&gt;
* [[Rose]] - rose petals&lt;br /&gt;
* [[Thorn]] - not harvestable, dangerous&lt;br /&gt;
&lt;br /&gt;
==Tree/Bush Ages==&lt;br /&gt;
* '''Young''' &lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 1.60, 3.20 or 4.80 kg [[log]]; Fruit trees and very young lumber trees yield a [[wood scrap]]&lt;br /&gt;
* '''Mature'''&lt;br /&gt;
** Harvestable &lt;br /&gt;
** Lumber trees yield one 11.20 kg log; Fruit trees yield one 2.00 kg or 2.40 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Old'''&lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree, weights: 106,67kg, 120kg (with sprout), 133.33kg or 146.67kg (with sprout); Fruit trees yield one 3.20 kg, 3.60 kg (with a sprout) or 4.00 kg log&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Very Old''' &lt;br /&gt;
** Harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 160.00 kg if they do not have a sprout, 173,33 kg if they do; Fruit trees yield one 4.80 kg or 5.20 kg (with a sprout) log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old when they are close to growing to the next level of overaged&lt;br /&gt;
** Will produce sprouts&lt;br /&gt;
* '''Overaged'''&lt;br /&gt;
** Not harvestable&lt;br /&gt;
** Lumber Trees yield a fallen tree with a weight of 186.67 kg; Fruit trees yield one 5.60 kg log&lt;br /&gt;
** Can be pruned back to the beginning stages of very old (so that they can be harvested if in season)&lt;br /&gt;
* '''Old and Shriveled'''&lt;br /&gt;
** Not harvestable &lt;br /&gt;
** Lumber Trees yield one 4.80 kg log; Fruit trees yield a woodscrap&lt;br /&gt;
** Will replant itself after it dies.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Trees generally take several real weeks to grow to &amp;quot;old&amp;quot;, &amp;quot;very old&amp;quot; or &amp;quot;overaged&amp;quot;, which are the prime types for cutting. Oak is known to take several months to reach old age.&lt;br /&gt;
* Trees infected by [[mycelium]] do not produce fruit.&lt;br /&gt;
* Sprout quality does not determine tree quality.&lt;br /&gt;
&lt;br /&gt;
==See Also ==&lt;br /&gt;
* [[Enchanted tree]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[category:trees|Trees]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hell_hound&amp;diff=75579</id>
		<title>Hell hound</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hell_hound&amp;diff=75579"/>
		<updated>2012-11-04T23:26:36Z</updated>

		<summary type="html">&lt;p&gt;Draulius: extra info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Hell hound.jpg&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=unknown&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''The hell hound is said to be (one of the) spies and assassins for the demons of Sol.''&lt;br /&gt;
&lt;br /&gt;
The Hell Hound has an extremely large aggro range, estimated at 10-20 tiles. One should have at least 40 Fight Skill and 50QL+ armor and weapons to take one on with the possibility of only medium wounds. Hell Hounds will walk in shallow water, but do not swim. They are known to target the head for maximum damage.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Although the flames like lava spider and fiends , they do Cut damage from their claws and no burn damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
[15:11:34] Young hell hound claws you hard in the stomach and hurts it.&amp;lt;br/&amp;gt;&lt;br /&gt;
[15:11:35] Young hell hound claws you very hard in the left thigh and hurts it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are Fast healers but do not regenerate like trolls (see Discussions)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Troll&amp;diff=75577</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Troll&amp;diff=75577"/>
		<updated>2012-11-04T20:53:05Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Troll.png&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[gland]], [[tooth]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Troll mound]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Troll]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A dark green stinking troll. Always hungry. Always deadly.''&lt;br /&gt;
&lt;br /&gt;
A '''Troll''' is a very dangerous huntable [[Animals|creature]]. It can cause large wounds with its [[Huge shod club|club]], as well as bite with strong jaws. It can bash down walls and also regenerate health quickly.&lt;br /&gt;
&lt;br /&gt;
*Can climb anything.&lt;br /&gt;
*Can bash down walls.&lt;br /&gt;
*Moves very quickly.&lt;br /&gt;
*Very dangerous. Can deal 50+ damage wounds on an unprotected person.&lt;br /&gt;
*Minimum 60 fighting skill with good equipment recommended to fight one alone.&lt;br /&gt;
*If killed, gives the [[title]] 'Trollslayer'. (note: You need to get 1 hit on it before it is killed to get the title.)&lt;br /&gt;
*When [[dominate]]d, cannot destroy fences/stone/house walls.&lt;br /&gt;
*Can pull carts.&lt;br /&gt;
*Drops a 45ql, 15kg [[huge shod club]], which can not be repaired but can be mended.&lt;br /&gt;
&lt;br /&gt;
== Fighting tips == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trolls are extremely dangerous and should only be approached once you're certain you can kill one. They have a huge attack range so if in doubt its best to stay far from one unless examining from in water. In order to be absolutely sure you can kill a troll, make sure you have at least 60 fighting skill and some good studded armour. A lucky troll can best even the most seasoned fighters, so make sure to bring lots of healing items. It is highly recommended to ride a horse when fighting them. Without a horse, it is a good idea to lead the troll near water so you can easily retreat if needed. Trolls can give a deadly mauling wound which tops up over 50 damage. This sort of wound should be healed '''immediately!'''&lt;br /&gt;
&lt;br /&gt;
When in the 30-40 fighting skill range, these creatures are the best to train on with a group of three or more.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Troll.png|thumb|left|250px|A troll]] &lt;br /&gt;
&lt;br /&gt;
Young Champion Troll&lt;br /&gt;
&amp;lt;br&amp;gt;http://i.imgur.com/Mdvgel.jpg[http://i.imgur.com/Mdvge.jpg]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
You can take a [[huge shod club]] from a [[dominate]]d [[Troll]] inventory but not put it back on.&lt;br /&gt;
&lt;br /&gt;
A shod club less troll claws&lt;br /&gt;
''[20:17:41] Adolescent greenish troll claws Aged huge spider extremely hard in the stomach and damages it.''&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Troll&amp;diff=75576</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Troll&amp;diff=75576"/>
		<updated>2012-11-04T20:52:14Z</updated>

		<summary type="html">&lt;p&gt;Draulius: extra tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Troll.png&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[gland]], [[tooth]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Troll mound]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Troll]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A dark green stinking troll. Always hungry. Always deadly.''&lt;br /&gt;
&lt;br /&gt;
A '''Troll''' is a very dangerous huntable [[Animals|creature]]. It can cause large wounds with its [[Huge shod club|club]], as well as bite with strong jaws. It can bash down walls and also regenerate health quickly.&lt;br /&gt;
&lt;br /&gt;
*Can climb anything.&lt;br /&gt;
*Can bash down walls.&lt;br /&gt;
*Moves very quickly.&lt;br /&gt;
*Very dangerous. Can deal 50+ damage wounds on an unprotected person.&lt;br /&gt;
*Minimum 60 fighting skill with good equipment recommended to fight one alone.&lt;br /&gt;
*If killed, gives the [[title]] 'Trollslayer'. (note: You need to get 1 hit on it before it is killed to get the title.)&lt;br /&gt;
*When [[dominate]]d, cannot destroy fences/stone/house walls.&lt;br /&gt;
*Can pull carts.&lt;br /&gt;
*Drops a 45ql, 15kg [[huge shod club]], which can not be repaired but can be mended.&lt;br /&gt;
&lt;br /&gt;
== Fighting tips == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trolls are extremely dangerous and should only be approached once you're certain you can kill one. They have a huge attack range so if in doubt its best to stay far from one unless examining from in water. In order to be absolutely sure you can kill a troll, make sure you have at least 60 fighting skill and some good studded armour. A lucky troll can best even the most seasoned fighters, so also make sure to bring lots of healing items. It is highly recommended to ride a horse when fighting them. Without a horse, it is a good idea to lead the troll near water so you can easily retreat if needed. Trolls can give a deadly mauling wound which tops up over 50 damage. This sort of wound should be healed '''immediately!'''&lt;br /&gt;
&lt;br /&gt;
When in the 30-40 fighting skill range, these creatures are the best to train on with a group of three or more.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Troll.png|thumb|left|250px|A troll]] &lt;br /&gt;
&lt;br /&gt;
Young Champion Troll&lt;br /&gt;
&amp;lt;br&amp;gt;http://i.imgur.com/Mdvgel.jpg[http://i.imgur.com/Mdvge.jpg]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
You can take a [[huge shod club]] from a [[dominate]]d [[Troll]] inventory but not put it back on.&lt;br /&gt;
&lt;br /&gt;
A shod club less troll claws&lt;br /&gt;
''[20:17:41] Adolescent greenish troll claws Aged huge spider extremely hard in the stomach and damages it.''&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Troll&amp;diff=75575</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Troll&amp;diff=75575"/>
		<updated>2012-11-04T20:50:09Z</updated>

		<summary type="html">&lt;p&gt;Draulius: minor rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Troll.png&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[gland]], [[tooth]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Troll mound]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Troll]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A dark green stinking troll. Always hungry. Always deadly.''&lt;br /&gt;
&lt;br /&gt;
A '''Troll''' is a very dangerous huntable [[Animals|creature]]. It can cause large wounds with its [[Huge shod club|club]], as well as bite with strong jaws. It can bash down walls and also regenerate health quickly.&lt;br /&gt;
&lt;br /&gt;
*Can climb anything.&lt;br /&gt;
*Can bash down walls.&lt;br /&gt;
*Moves very quickly.&lt;br /&gt;
*Very dangerous. Can deal 50+ damage wounds on an unprotected person.&lt;br /&gt;
*Minimum 60 fighting skill with good equipment recommended to fight one alone.&lt;br /&gt;
*If killed, gives the [[title]] 'Trollslayer'. (note: You need to get 1 hit on it before it is killed to get the title.)&lt;br /&gt;
*When [[dominate]]d, cannot destroy fences/stone/house walls.&lt;br /&gt;
*Can pull carts.&lt;br /&gt;
*Drops a 45ql, 15kg [[huge shod club]], which can not be repaired but can be mended.&lt;br /&gt;
&lt;br /&gt;
== Fighting tips == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trolls are extremely dangerous and should only be approached once you're certain you can kill one. They have a huge attack range so if in doubt its best to stay far from one unless examining from in water. In order to be absolutely sure you can kill a troll, make sure you have at least 60 fighting skill and some good studded armour. It is highly recommended to ride a horse when fighting them. Without a horse, it is a good idea to lead the troll near water so you can easily retreat if needed. Trolls can give a deadly mauling wound which tops up over 50 damage. This sort of wound should be healed '''immediately!'''&lt;br /&gt;
&lt;br /&gt;
When in the 30-40 fighting skill range, these creatures are the best to train on with a group of three or more.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Troll.png|thumb|left|250px|A troll]] &lt;br /&gt;
&lt;br /&gt;
Young Champion Troll&lt;br /&gt;
&amp;lt;br&amp;gt;http://i.imgur.com/Mdvgel.jpg[http://i.imgur.com/Mdvge.jpg]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
You can take a [[huge shod club]] from a [[dominate]]d [[Troll]] inventory but not put it back on.&lt;br /&gt;
&lt;br /&gt;
A shod club less troll claws&lt;br /&gt;
''[20:17:41] Adolescent greenish troll claws Aged huge spider extremely hard in the stomach and damages it.''&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75569</id>
		<title>Path of Insanity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75569"/>
		<updated>2012-11-03T19:36:59Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Insanity''' is one of the paths you can join by [[meditating]].   Some followers have admitted to seeing strange hallucinations, or have been seen to interact with nothing there.&lt;br /&gt;
Followers may get the event message &amp;quot;''You feel strange and out of time.''&amp;quot; off and on, regardless of meditation level and rank.  It is unknown whether this is triggered by something or completely random.&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity tiles ==&lt;br /&gt;
Insanity path tiles are usually found on flat tiles inside mines.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own insanity path tile by flattening tiles in a mine, then testing them.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Fill ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will fill your foodbar to 99% and move your nutrition somewhere between 30% and 60%. You can Fill once per day.&lt;br /&gt;
&lt;br /&gt;
It seems that 'fill' works in a similar way to fasting. The message displayed is &lt;br /&gt;
&lt;br /&gt;
* You relax and forget about your hunger.&lt;br /&gt;
&lt;br /&gt;
==== Teleport ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will teleport you to a &amp;lt;i&amp;gt;totally random&amp;lt;/i&amp;gt; tile on the server (including water tiles, cliffs, fenced areas, and lava). Can be used once every hour. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly.&lt;br /&gt;
&lt;br /&gt;
==== Shield of the Gone ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
[[Player:Wurzel|Wurzel]] (who first reached the level of Gone) had a chat with [[Rolf]] who said it's a ''constant'' buff that ''reduces damage and healing by 50%''.&lt;br /&gt;
See [[Talk:Path of Insanity#Shield of the Gone|discussion]] for more details. &lt;br /&gt;
&lt;br /&gt;
[[Rolf]] later said that the exact amount of damage reduction varies for different wounds. [[Rolf]] did not disclose further details.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Insanity|here]].&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity Quirks ==&lt;br /&gt;
A large part of following The Path of Insanity is the player's character going crazy.  This adds some fun roleplaying quirks that have no true effect on gameplay.  Insane characters will occasionally see oddly named monsters that aren't really there.  Also, randomly they may occasionally see the following message in their event window: '''You feel strange and out of time.'''  This seemingly out of place message is actually the insane character performing involuntary, often disturbing emotes that other players see in their event window.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
Sometimes, insane characters see mobs that are invisible to everybody but themselves.  These can be noted from a distance as they always have unusual names.  They can't be interacted with, tamed, or killed.  Reported names and creatures follow:&lt;br /&gt;
*A crocodile named 'Terror', another named 'Sickness'.&lt;br /&gt;
*A bear named 'Terror'.&lt;br /&gt;
*A small goblin named 'Watcher'.&lt;br /&gt;
*A black dragon named 'Scorn', another named 'Silent Death'.&lt;br /&gt;
*A troll named 'Scorn', another named 'Watcher', another named 'Rotten Blood', another named 'Pus'.&lt;br /&gt;
*A lava fiend named 'Silent Death' that gave off no light, another named 'Pus'.&lt;br /&gt;
*A white dragon named, 'Sickness'.&lt;br /&gt;
*A colossal brown dragon, towering even the red dragon, named 'The Wurm'.&lt;br /&gt;
&lt;br /&gt;
=== You feel strange and out of time ===&lt;br /&gt;
Nearby players may see the following emotes in their event window when an insane character receives the 'Out of Time' message:&lt;br /&gt;
*(Player) suddenly whimpers.&lt;br /&gt;
*(Player) suddenly coughs and looks nervously around.&lt;br /&gt;
*(Player) spits and froths disgustingly.&lt;br /&gt;
*(Player) stares at you with black eyes.&lt;br /&gt;
*(Player) drools a bit.&lt;br /&gt;
*(Player) shows (his/her) teeth and snarls at you.&lt;br /&gt;
*(Player) gives you a scared look.&lt;br /&gt;
*(Player) scratches (his/her) skin wildly for a few seconds.&lt;br /&gt;
*(Player) curses loudly.&lt;br /&gt;
*(Player) makes some erratic twitching moves.&lt;br /&gt;
*(Player) stares at his palm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75568</id>
		<title>Path of Insanity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75568"/>
		<updated>2012-11-03T19:35:54Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Insanity''' is one of the paths you can join by [[meditating]].   Some followers have admitted to seeing strange hallucinations, or have been seen to interact with nothing there.&lt;br /&gt;
Followers may get the event message &amp;quot;''You feel strange and out of time.''&amp;quot; off and on, regardless of meditation level and rank.  It is unknown whether this is triggered by something or completely random.&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity tiles ==&lt;br /&gt;
Insanity path tiles are usually found on flat tiles inside mines.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own insanity path tile by flattening tiles in a mine, then testing them.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Fill ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will fill your foodbar to 99% and move your nutrition somewhere between 30% and 60%. You can Fill once per day.&lt;br /&gt;
&lt;br /&gt;
It seems that 'fill' works in a similar way to fasting. The message displayed is &lt;br /&gt;
&lt;br /&gt;
* You relax and forget about your hunger.&lt;br /&gt;
&lt;br /&gt;
==== Teleport ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will teleport you to a &amp;lt;i&amp;gt;totally random&amp;lt;/i&amp;gt; tile on the server (including water tiles, cliffs, fenced areas, and lava). However, the chance of landing on a deadly tile is improbable. Can be used once every hour. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly.&lt;br /&gt;
&lt;br /&gt;
==== Shield of the Gone ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
[[Player:Wurzel|Wurzel]] (who first reached the level of Gone) had a chat with [[Rolf]] who said it's a ''constant'' buff that ''reduces damage and healing by 50%''.&lt;br /&gt;
See [[Talk:Path of Insanity#Shield of the Gone|discussion]] for more details. &lt;br /&gt;
&lt;br /&gt;
[[Rolf]] later said that the exact amount of damage reduction varies for different wounds. [[Rolf]] did not disclose further details.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Insanity|here]].&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity Quirks ==&lt;br /&gt;
A large part of following The Path of Insanity is the player's character going crazy.  This adds some fun roleplaying quirks that have no true effect on gameplay.  Insane characters will occasionally see oddly named monsters that aren't really there.  Also, randomly they may occasionally see the following message in their event window: '''You feel strange and out of time.'''  This seemingly out of place message is actually the insane character performing involuntary, often disturbing emotes that other players see in their event window.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
Sometimes, insane characters see mobs that are invisible to everybody but themselves.  These can be noted from a distance as they always have unusual names.  They can't be interacted with, tamed, or killed.  Reported names and creatures follow:&lt;br /&gt;
*A crocodile named 'Terror', another named 'Sickness'.&lt;br /&gt;
*A bear named 'Terror'.&lt;br /&gt;
*A small goblin named 'Watcher'.&lt;br /&gt;
*A black dragon named 'Scorn', another named 'Silent Death'.&lt;br /&gt;
*A troll named 'Scorn', another named 'Watcher', another named 'Rotten Blood', another named 'Pus'.&lt;br /&gt;
*A lava fiend named 'Silent Death' that gave off no light, another named 'Pus'.&lt;br /&gt;
*A white dragon named, 'Sickness'.&lt;br /&gt;
*A colossal brown dragon, towering even the red dragon, named 'The Wurm'.&lt;br /&gt;
&lt;br /&gt;
=== You feel strange and out of time ===&lt;br /&gt;
Nearby players may see the following emotes in their event window when an insane character receives the 'Out of Time' message:&lt;br /&gt;
*(Player) suddenly whimpers.&lt;br /&gt;
*(Player) suddenly coughs and looks nervously around.&lt;br /&gt;
*(Player) spits and froths disgustingly.&lt;br /&gt;
*(Player) stares at you with black eyes.&lt;br /&gt;
*(Player) drools a bit.&lt;br /&gt;
*(Player) shows (his/her) teeth and snarls at you.&lt;br /&gt;
*(Player) gives you a scared look.&lt;br /&gt;
*(Player) scratches (his/her) skin wildly for a few seconds.&lt;br /&gt;
*(Player) curses loudly.&lt;br /&gt;
*(Player) makes some erratic twitching moves.&lt;br /&gt;
*(Player) stares at his palm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75567</id>
		<title>Path of Insanity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75567"/>
		<updated>2012-11-03T19:27:26Z</updated>

		<summary type="html">&lt;p&gt;Draulius: minor rewording for teleport&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Insanity''' is one of the paths you can join by [[meditating]].   Some followers have admitted to seeing strange hallucinations, or have been seen to interact with nothing there.&lt;br /&gt;
Followers may get the event message &amp;quot;''You feel strange and out of time.''&amp;quot; off and on, regardless of meditation level and rank.  It is unknown whether this is triggered by something or completely random.&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity tiles ==&lt;br /&gt;
Insanity path tiles are usually found on flat tiles inside mines.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own insanity path tile by flattening tiles in a mine, then testing them.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Fill ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will fill your foodbar to 99% and move your nutrition somewhere between 30% and 60%. You can Fill once per day.&lt;br /&gt;
&lt;br /&gt;
It seems that 'fill' works in a similar way to fasting. The message displayed is &lt;br /&gt;
&lt;br /&gt;
* You relax and forget about your hunger.&lt;br /&gt;
&lt;br /&gt;
==== Teleport ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will teleport you to a &amp;lt;i&amp;gt;totally random&amp;lt;/i&amp;gt; tile on the server (including water tiles, cliffs, fenced areas, and lava). Can be used once every hour. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly.&lt;br /&gt;
&lt;br /&gt;
==== Shield of the Gone ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
[[Player:Wurzel|Wurzel]] (who first reached the level of Gone) had a chat with [[Rolf]] who said it's a ''constant'' buff that ''reduces damage and healing by 50%''.&lt;br /&gt;
See [[Talk:Path of Insanity#Shield of the Gone|discussion]] for more details. &lt;br /&gt;
&lt;br /&gt;
[[Rolf]] later said that the exact amount of damage reduction varies for different wounds. [[Rolf]] did not disclose further details.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Insanity|here]].&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity Quirks ==&lt;br /&gt;
A large part of following The Path of Insanity is the player's character going crazy.  This adds some fun roleplaying quirks that have no true effect on gameplay.  Insane characters will occasionally see oddly named monsters that aren't really there.  Also, randomly they may occasionally see the following message in their event window: '''You feel strange and out of time.'''  This seemingly out of place message is actually the insane character performing involuntary, often disturbing emotes that other players see in their event window.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
Sometimes, insane characters see mobs that are invisible to everybody but themselves.  These can be noted from a distance as they always have unusual names.  They can't be interacted with, tamed, or killed.  Reported names and creatures follow:&lt;br /&gt;
*A crocodile named 'Terror', another named 'Sickness'.&lt;br /&gt;
*A bear named 'Terror'.&lt;br /&gt;
*A small goblin named 'Watcher'.&lt;br /&gt;
*A black dragon named 'Scorn', another named 'Silent Death'.&lt;br /&gt;
*A troll named 'Scorn', another named 'Watcher', another named 'Rotten Blood', another named 'Pus'.&lt;br /&gt;
*A lava fiend named 'Silent Death' that gave off no light, another named 'Pus'.&lt;br /&gt;
*A white dragon named, 'Sickness'.&lt;br /&gt;
*A colossal brown dragon, towering even the red dragon, named 'The Wurm'.&lt;br /&gt;
&lt;br /&gt;
=== You feel strange and out of time ===&lt;br /&gt;
Nearby players may see the following emotes in their event window when an insane character receives the 'Out of Time' message:&lt;br /&gt;
*(Player) suddenly whimpers.&lt;br /&gt;
*(Player) suddenly coughs and looks nervously around.&lt;br /&gt;
*(Player) spits and froths disgustingly.&lt;br /&gt;
*(Player) stares at you with black eyes.&lt;br /&gt;
*(Player) drools a bit.&lt;br /&gt;
*(Player) shows (his/her) teeth and snarls at you.&lt;br /&gt;
*(Player) gives you a scared look.&lt;br /&gt;
*(Player) scratches (his/her) skin wildly for a few seconds.&lt;br /&gt;
*(Player) curses loudly.&lt;br /&gt;
*(Player) makes some erratic twitching moves.&lt;br /&gt;
*(Player) stares at his palm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75565</id>
		<title>Path of Insanity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75565"/>
		<updated>2012-11-03T19:17:16Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Insanity''' is one of the paths you can join by [[meditating]].   Some followers have admitted to seeing strange hallucinations, or have been seen to interact with nothing there.&lt;br /&gt;
Followers may get the event message &amp;quot;''You feel strange and out of time.''&amp;quot; off and on, regardless of meditation level and rank.  It is unknown whether this is triggered by something or completely random.&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity tiles ==&lt;br /&gt;
Insanity path tiles are usually found on flat tiles inside mines.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own insanity path tile by flattening tiles in a mine, then testing them.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Fill ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will fill your foodbar to 99% and move your nutrition somewhere between 30% and 60%. You can Fill once per day.&lt;br /&gt;
&lt;br /&gt;
It seems that 'fill' works in a similar way to fasting. The message displayed is &lt;br /&gt;
&lt;br /&gt;
* You relax and forget about your hunger.&lt;br /&gt;
&lt;br /&gt;
==== Teleport ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will teleport you to a &amp;lt;i&amp;gt;totally random&amp;lt;/i&amp;gt; tile on the server (including water tiles, cliffs, locked areas, and probably lava). Can be used once every hour. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly.&lt;br /&gt;
&lt;br /&gt;
==== Shield of the Gone ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
[[Player:Wurzel|Wurzel]] (who first reached the level of Gone) had a chat with [[Rolf]] who said it's a ''constant'' buff that ''reduces damage and healing by 50%''.&lt;br /&gt;
See [[Talk:Path of Insanity#Shield of the Gone|discussion]] for more details. &lt;br /&gt;
&lt;br /&gt;
[[Rolf]] later said that the exact amount of damage reduction varies for different wounds. [[Rolf]] did not disclose further details.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Insanity|here]].&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity Quirks ==&lt;br /&gt;
A large part of following The Path of Insanity is the player's character going crazy.  This adds some fun roleplaying quirks that have no true effect on gameplay.  Insane characters will occasionally see oddly named monsters that aren't really there.  Also, randomly they may occasionally see the following message in their event window: '''You feel strange and out of time.'''  This seemingly out of place message is actually the insane character performing involuntary, often disturbing emotes that other players see in their event window.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
Sometimes, insane characters see mobs that are invisible to everybody but themselves.  These can be noted from a distance as they always have unusual names.  They can't be interacted with, tamed, or killed.  Reported names and creatures follow:&lt;br /&gt;
*A crocodile named 'Terror', another named 'Sickness'.&lt;br /&gt;
*A bear named 'Terror'.&lt;br /&gt;
*A small goblin named 'Watcher'.&lt;br /&gt;
*A black dragon named 'Scorn', another named 'Silent Death'.&lt;br /&gt;
*A troll named 'Scorn', another named 'Watcher', another named 'Rotten Blood', another named 'Pus'.&lt;br /&gt;
*A lava fiend named 'Silent Death' that gave off no light, another named 'Pus'.&lt;br /&gt;
*A white dragon named, 'Sickness'.&lt;br /&gt;
*A colossal brown dragon, towering even the red dragon, named 'The Wurm'.&lt;br /&gt;
&lt;br /&gt;
=== You feel strange and out of time ===&lt;br /&gt;
Nearby players may see the following emotes in their event window when an insane character receives the 'Out of Time' message:&lt;br /&gt;
*(Player) suddenly whimpers.&lt;br /&gt;
*(Player) suddenly coughs and looks nervously around.&lt;br /&gt;
*(Player) spits and froths disgustingly.&lt;br /&gt;
*(Player) stares at you with black eyes.&lt;br /&gt;
*(Player) drools a bit.&lt;br /&gt;
*(Player) shows (his/her) teeth and snarls at you.&lt;br /&gt;
*(Player) gives you a scared look.&lt;br /&gt;
*(Player) scratches (his/her) skin wildly for a few seconds.&lt;br /&gt;
*(Player) curses loudly.&lt;br /&gt;
*(Player) makes some erratic twitching moves.&lt;br /&gt;
*(Player) stares at his palm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=75559</id>
		<title>Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=75559"/>
		<updated>2012-11-01T11:41:47Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Bulk storage bin.png&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 24x [[plank]]&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A storage bin made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
Bulk storage bins are useful for many reasons.&lt;br /&gt;
*You can fit more than 100 objects into them. &lt;br /&gt;
*They stop all decay of objects put into them. (Although items receive a 5% reduction in volume every month)&lt;br /&gt;
*They allow players to average the QL for items. This is not normally possible other way.&lt;br /&gt;
*They allow players to combine items it is not normally possible to combine, such as logs, and split up large combined items into smaller ones, such as lumps, cotton and woodscraps.&lt;br /&gt;
*It allows players to remove damage from unrepairable items without the [[Mend]] spell at the cost of having their quality reduced by a percent equal to the damage.&lt;br /&gt;
&lt;br /&gt;
There are three major downsides. Averaging the quality of the items put in is not always a good thing, such as when high quality materials are required for improving. In addition, 5% of the stored items are lost every 30 days. Finally, any [[enchant]]s, renames, [[rare item]] status, and other &amp;quot;special&amp;quot; characteristics on items put in are lost.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The last plank built onto the bin determines the type (cedar, pinewood, etc.).&lt;br /&gt;
* Finished bulk storage bins can only be picked up if they are empty, but can always be pushed, pulled, and turned like forges and ovens&lt;br /&gt;
* They can be planted to prevent pickup when they are empty.&lt;br /&gt;
* Can be secured like a [[large chest]] with a [[large padlock]].&lt;br /&gt;
* The 'Weight' column of the bin is actually the volume. A single bin can hold 16000.&lt;br /&gt;
* The model for bins will change when being half full to reflect its contents exceeding 8000 in volume.&lt;br /&gt;
* Items can be dragged directly from a container to the storage bin.&lt;br /&gt;
* Volume and Weight are not in the same proportion for different items, so some items store more efficiently in bulk storage bins than others.&lt;br /&gt;
* When you remove the last whole item, any remaining material of that type is lost.&lt;br /&gt;
* Destruction is possible for the BSB's creator or the holder of the key locking it, absent of deed restrictions. &lt;br /&gt;
* When a BSB is destroyed, all of the items inside of it are destroyed as well.&lt;br /&gt;
* The BSB will increase in size the more items you put into it. The first time this happens is when 450 items are in the BSB, another crate and sack appears.&lt;br /&gt;
&lt;br /&gt;
==Items that fit in:==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Item&lt;br /&gt;
! Volume&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Volume&lt;br /&gt;
! Max Units&lt;br /&gt;
per BSB&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorns]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal fat]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour chains]] || 0.050 || 0.100 || 2.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| Arrow heads([[Hunting arrow head|Hunting]], [[War arrow head|War]]) || 0.030 || 0.040 || 1.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| Arrows([[Hunting arrow|Hunting]], [[War arrow|War]], [[Arrow shaft]]) || 0.040 || 0.140 || 3.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ash]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.300 || 0.500 || 1.667 || 53,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow string]] || 0.001 || 0.010 || 10.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Branch]] || 2.100 || 2.000 || 0.952 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal]] || 0.125 || 0.500 || 4.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cochineal]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Colossus brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cordage rope]] || 2.000 || 0.500 || 0.250 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 8.000 || 1.000 || 0.125 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton sheet]] || 0.125 || 1.500 || 12.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]] || 1.500 || 4.000 || 2.667 || 10,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Pile of dirt|Dirt(pile of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Dredge scraping lip]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] || 0.064 || 0.100 || 1.563 || 250,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Floor boards]] || 756.000 || 42.000 || 0.056 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Flowers]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Handle]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 6.000 || 8.000 || 1.333 || 2,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron fence bars]] || 2.000 || 6.000 || 2.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 420.000 || 60.000 || 0.143 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Kindling]] || 4.000 || 1.500 || 0.375 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large nails]] || 0.040 || 0.300 || 7.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large tackle]] || 4.000 || 10.000 || 2.500 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender|Lavender flower]] || 0.050 || 0.050 || 1.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather pieces]] || 0.500 || 0.400 || 0.800 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 80.000 || 24.000 || 0.300 || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze lump|Lump(Bronze)]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold lump|Lump(Gold)]] || 0.090 || 0.100 || 1.111 || 177,777&lt;br /&gt;
|-&lt;br /&gt;
| Lump([[Iron lump|Iron]], [[Copper lump|Copper]], [[Lead lump|Lead]]) || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver lump|Lump(Silver)]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel lump|Lump(Steel)]] || 0.027 || 0.400 || 14.815 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin lump|Lump(Tin)]] || 1.000 || 0.500 || 0.500 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
|-[[Metal scrap]] || 0.125 || 0.800 || 6.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal sheet]] (steel, silver or gold) || 2.000 || 6.000 || 3.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine door (wood)]] || 63.000 || 42.000 || 0.667 || 253&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring anchor]] || 42.000 || 20.500 || 0.488 || 380&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring rope]] || 4.500 || 0.500 || 0.111 || 3,555&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortar]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss]] || 1.000 || 0.300 || 0.300 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 9.500 || 5.000 || 0.526 || 1,684&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat]] || 11.250 || 10.000 || 0.889 || 1,422&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 3.000 || 2.000 || 0.667 || 5,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Rags]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon]] || 0.200 || 3.000 || 15.000 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.016 || 0.200 || 12.500 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock shards]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] || 0.200 || 0.500 || 2.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose flower]] || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| [[heap of sand|Sand(heap of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaft]] || 2.100 || 1.000 || 0.476 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Small nails]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Small tackle]] || 0.500 || 5.000 || 10.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Square piece of cloth]] || 0.125 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[String of cloth]] || 0.001 || 0.100 || 100.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Support beam]] || 756.000 || 60.000 || 0.079 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 0.150 || 1.000 || 6.667 || 106,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Thick rope]] || 12.000 || 5.500 || 0.458 || 1,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Torch]](wood) || 0.750 || 0.200 || 0.267 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp fibre]] || 0.180 || 0.500 || 2.778 || 88,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]] || 0.500 || 0.700 || 1.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Woad]] || 0.027 || 0.050 || 1.852 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood scrap]] || 0.120 || 1.500 || 12.500 || 133,333&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=75558</id>
		<title>Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=75558"/>
		<updated>2012-11-01T11:40:07Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Bulk storage bin.png&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 24x [[plank]]&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A storage bin made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
Bulk storage bins are useful for many reasons.&lt;br /&gt;
*You can fit more than 100 objects into them. &lt;br /&gt;
*They stop all decay of objects put into them. (Although items receive a 5% reduction in volume every month)&lt;br /&gt;
*They allow players to average the QL for items. This is not normally possible other way.&lt;br /&gt;
*They allow players to combine items it is not normally possible to combine, such as logs, and split up large combined items into smaller ones, such as lumps, cotton and woodscraps.&lt;br /&gt;
*It allows players to remove damage from unrepairable items without the [[Mend]] spell at the cost of having their quality reduced by a percent equal to the damage.&lt;br /&gt;
&lt;br /&gt;
There are three major downsides. Averaging the quality of the items put in is not always a good thing, such as when high quality materials are required for improving. In addition, 5% of the stored items are lost every 30 days. Finally, any [[enchant]]s, renames, [[rare item]] status, and other &amp;quot;special&amp;quot; characteristics on items put in are lost.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The last plank built onto the bin determines the type (cedar, pinewood, etc.).&lt;br /&gt;
* Finished bulk storage bins can only be picked up if they are empty, but can always be pushed, pulled, and turned like forges and ovens&lt;br /&gt;
* They can be planted to prevent pickup when they are empty.&lt;br /&gt;
* Can be secured like a [[large chest]] with a [[large padlock]].&lt;br /&gt;
* The 'Weight' column of the bin is actually the volume. A single bin can hold 16000.&lt;br /&gt;
* The model for bins will change when being half full to reflect its contents exceeding 8000 in volume.&lt;br /&gt;
* Items can be dragged directly from a container to the storage bin.&lt;br /&gt;
* Volume and Weight are not in the same proportion for different items, so some items store more efficiently in bulk storage bins than others.&lt;br /&gt;
* When you remove the last whole item, any remaining material of that type is lost.&lt;br /&gt;
* Destruction is possible for the BSB's creator or the holder of the key locking it, absent of deed restrictions. &lt;br /&gt;
* When a BSB is destroyed, all of the items inside of it are destroyed as well.&lt;br /&gt;
*The BSB will increase in size the more items you put into it. The first time this happens is when 450 items are in the BSB, then another crate and sack appear.&lt;br /&gt;
&lt;br /&gt;
==Items that fit in:==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Item&lt;br /&gt;
! Volume&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Volume&lt;br /&gt;
! Max Units&lt;br /&gt;
per BSB&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorns]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal fat]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour chains]] || 0.050 || 0.100 || 2.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| Arrow heads([[Hunting arrow head|Hunting]], [[War arrow head|War]]) || 0.030 || 0.040 || 1.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| Arrows([[Hunting arrow|Hunting]], [[War arrow|War]], [[Arrow shaft]]) || 0.040 || 0.140 || 3.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ash]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.300 || 0.500 || 1.667 || 53,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow string]] || 0.001 || 0.010 || 10.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Branch]] || 2.100 || 2.000 || 0.952 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal]] || 0.125 || 0.500 || 4.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cochineal]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Colossus brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cordage rope]] || 2.000 || 0.500 || 0.250 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 8.000 || 1.000 || 0.125 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton sheet]] || 0.125 || 1.500 || 12.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]] || 1.500 || 4.000 || 2.667 || 10,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Pile of dirt|Dirt(pile of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Dredge scraping lip]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] || 0.064 || 0.100 || 1.563 || 250,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Floor boards]] || 756.000 || 42.000 || 0.056 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Flowers]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Handle]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 6.000 || 8.000 || 1.333 || 2,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron fence bars]] || 2.000 || 6.000 || 2.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 420.000 || 60.000 || 0.143 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Kindling]] || 4.000 || 1.500 || 0.375 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large nails]] || 0.040 || 0.300 || 7.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large tackle]] || 4.000 || 10.000 || 2.500 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender|Lavender flower]] || 0.050 || 0.050 || 1.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather pieces]] || 0.500 || 0.400 || 0.800 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 80.000 || 24.000 || 0.300 || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze lump|Lump(Bronze)]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold lump|Lump(Gold)]] || 0.090 || 0.100 || 1.111 || 177,777&lt;br /&gt;
|-&lt;br /&gt;
| Lump([[Iron lump|Iron]], [[Copper lump|Copper]], [[Lead lump|Lead]]) || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver lump|Lump(Silver)]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel lump|Lump(Steel)]] || 0.027 || 0.400 || 14.815 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin lump|Lump(Tin)]] || 1.000 || 0.500 || 0.500 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
|-[[Metal scrap]] || 0.125 || 0.800 || 6.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal sheet]] (steel, silver or gold) || 2.000 || 6.000 || 3.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine door (wood)]] || 63.000 || 42.000 || 0.667 || 253&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring anchor]] || 42.000 || 20.500 || 0.488 || 380&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring rope]] || 4.500 || 0.500 || 0.111 || 3,555&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortar]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss]] || 1.000 || 0.300 || 0.300 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 9.500 || 5.000 || 0.526 || 1,684&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat]] || 11.250 || 10.000 || 0.889 || 1,422&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 3.000 || 2.000 || 0.667 || 5,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Rags]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon]] || 0.200 || 3.000 || 15.000 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.016 || 0.200 || 12.500 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock shards]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] || 0.200 || 0.500 || 2.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose flower]] || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| [[heap of sand|Sand(heap of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaft]] || 2.100 || 1.000 || 0.476 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Small nails]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Small tackle]] || 0.500 || 5.000 || 10.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Square piece of cloth]] || 0.125 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[String of cloth]] || 0.001 || 0.100 || 100.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Support beam]] || 756.000 || 60.000 || 0.079 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 0.150 || 1.000 || 6.667 || 106,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Thick rope]] || 12.000 || 5.500 || 0.458 || 1,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Torch]](wood) || 0.750 || 0.200 || 0.267 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp fibre]] || 0.180 || 0.500 || 2.778 || 88,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]] || 0.500 || 0.700 || 1.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Woad]] || 0.027 || 0.050 || 1.852 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood scrap]] || 0.120 || 1.500 || 12.500 || 133,333&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75534</id>
		<title>Path of Insanity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75534"/>
		<updated>2012-10-29T23:19:26Z</updated>

		<summary type="html">&lt;p&gt;Draulius: more minor rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Insanity''' is one of the paths you can join by [[meditating]].   Some followers have admitted to seeing strange hallucinations, or have been seen to interact with nothing there.&lt;br /&gt;
Followers may get the event message &amp;quot;''You feel strange and out of time.''&amp;quot; off and on, regardless of meditation level and rank.  It is unknown whether this is triggered by something or completely random.&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity tiles ==&lt;br /&gt;
Insanity path tiles are usually found on flat tiles inside mines.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own insanity path tile by flattening tiles in a mine, then testing them.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Fill ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will fill your foodbar to 99% and move your nutrition somewhere between 30% and 60%. You can Fill once per day.&lt;br /&gt;
&lt;br /&gt;
It seems that 'fill' works in a similar way to fasting. The message displayed is &lt;br /&gt;
&lt;br /&gt;
* You relax and forget about your hunger.&lt;br /&gt;
&lt;br /&gt;
==== Teleport ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will teleport you to a &amp;lt;i&amp;gt;totally random&amp;lt;/i&amp;gt; tile on the server (including water tiles, cliffs and probably lava). Can be used once every hour. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly.&lt;br /&gt;
&lt;br /&gt;
==== Shield of the Gone ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
[[Player:Wurzel|Wurzel]] (who first reached the level of Gone) had a chat with [[Rolf]] who said it's a ''constant'' buff that ''reduces damage and healing by 50%''.&lt;br /&gt;
See [[Talk:Path of Insanity#Shield of the Gone|discussion]] for more details. &lt;br /&gt;
&lt;br /&gt;
[[Rolf]] later said that the exact amount of damage reduction varies for different wounds. [[Rolf]] did not disclose further details.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Insanity|here]].&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity Quirks ==&lt;br /&gt;
A large part of following The Path of Insanity is the player's character going crazy.  This adds some fun roleplaying quirks that have no true effect on gameplay.  Insane characters will occasionally see oddly named monsters that aren't really there.  Also, randomly they may occasionally see the following message in their event window: '''You feel strange and out of time.'''  This seemingly out of place message is actually the insane character performing involuntary, often disturbing emotes that other players see in their event window.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
Sometimes, insane characters see mobs that are invisible to everybody but themselves.  These can be noted from a distance as they always have unusual names.  They can't be interacted with, tamed, or killed.  Reported names and creatures follow:&lt;br /&gt;
*A crocodile named 'Terror', another named 'Sickness'.&lt;br /&gt;
*A bear named 'Terror'.&lt;br /&gt;
*A small goblin named 'Watcher'.&lt;br /&gt;
*A black dragon named 'Scorn', another named 'Silent Death'.&lt;br /&gt;
*A troll named 'Scorn', another named 'Watcher', another named 'Rotten Blood', another named 'Pus'.&lt;br /&gt;
*A lava fiend named 'Silent Death' that gave off no light, another named 'Pus'.&lt;br /&gt;
*A white dragon named, 'Sickness'.&lt;br /&gt;
*A colossal brown dragon, towering even the red dragon, named 'The Wurm'.&lt;br /&gt;
&lt;br /&gt;
=== You feel strange and out of time ===&lt;br /&gt;
Nearby players may see the following emotes in their event window when an insane character receives the 'Out of Time' message:&lt;br /&gt;
*(Player) suddenly whimpers.&lt;br /&gt;
*(Player) suddenly coughs and looks nervously around.&lt;br /&gt;
*(Player) spits and froths disgustingly.&lt;br /&gt;
*(Player) stares at you with black eyes.&lt;br /&gt;
*(Player) drools a bit.&lt;br /&gt;
*(Player) shows (his/her) teeth and snarls at you.&lt;br /&gt;
*(Player) gives you a scared look.&lt;br /&gt;
*(Player) scratches (his/her) skin wildly for a few seconds.&lt;br /&gt;
*(Player) curses loudly.&lt;br /&gt;
*(Player) makes some erratic twitching moves.&lt;br /&gt;
*(Player) stares at his palm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75533</id>
		<title>Path of Insanity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75533"/>
		<updated>2012-10-29T23:13:29Z</updated>

		<summary type="html">&lt;p&gt;Draulius: minor rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Insanity''' is one of the paths you can join by [[meditating]].   Some followers have admitted to seeing strange hallucinations, or have been seen to interact with nothing there.&lt;br /&gt;
Followers may get the event message &amp;quot;''You feel strange and out of time.''&amp;quot; off and on, regardless of meditation level and rank.  It is unknown whether this is triggered by something or completely random.&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity tiles ==&lt;br /&gt;
Insanity path tiles are usually found on flat tiles inside mines.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own insanity path tile by flattening tiles in a mine, then testing them.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Fill ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will fill your foodbar to 99% and move your nutrition somewhere between 30% and 60%. You can Fill once per day.&lt;br /&gt;
&lt;br /&gt;
It seems that 'fill' works in a similar way to fasting. The message displayed is &lt;br /&gt;
&lt;br /&gt;
* You relax and forget about your hunger.&lt;br /&gt;
&lt;br /&gt;
==== Teleport ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will teleport you to a &amp;lt;i&amp;gt;totally random&amp;lt;/i&amp;gt; tile on the server (including water tiles, cliffs and probably lava). Can be used once every hour. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly.&lt;br /&gt;
&lt;br /&gt;
==== Shield of the Gone ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
[[Player:Wurzel|Wurzel]] (who first reached the level of Gone) had a chat with [[Rolf]] who said it's a ''constant'' buff that ''reduces damage and healing by 50%''.&lt;br /&gt;
See [[Talk:Path of Insanity#Shield of the Gone|discussion]] for more details. &lt;br /&gt;
&lt;br /&gt;
[[Rolf]] later said that the exact amount of damage reduction varies for different wounds. [[Rolf]] did not disclose further details.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Insanity|here]].&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity Quirks ==&lt;br /&gt;
A large part of following The Path of Insanity is the player's character going crazy.  This adds some fun roleplaying quirks that have no true effect on gameplay.  Insane characters will occasionally see oddly named monsters that aren't really there.  Also, randomly they may occasionally see the following message in their event window: '''You feel strange and out of time.'''  This seemingly out of place message is actually the insane character performing involuntary, often disturbing emotes that other players see in their event window.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
Sometimes, insane characters see mobs that are invisible to everybody but themselves.  These can be noted from a distance as they always have unusual names.  They can't be interacted with, tamed, or killed.  Reported names and creatures follow:&lt;br /&gt;
*A crocodile named 'Terror', another named 'Sickness'.&lt;br /&gt;
*A bear named 'Terror'.&lt;br /&gt;
*A small goblin named 'Watcher'.&lt;br /&gt;
*A black dragon named 'Scorn', another named 'Silent Death'.&lt;br /&gt;
*A troll named 'Scorn', another named 'Watcher', another named 'Rotten Blood', another named 'Pus'.&lt;br /&gt;
*A lava fiend named 'Silent Death' that gave off no light, another named 'Pus'.&lt;br /&gt;
*A white dragon named, 'Sickness'.&lt;br /&gt;
*A colossal brown dragon, even larger than a red dragon, named 'The Wurm'.&lt;br /&gt;
&lt;br /&gt;
=== You feel strange and out of time ===&lt;br /&gt;
Nearby players may see the following emotes in their event window when an insane character receives the 'Out of Time' message:&lt;br /&gt;
*(Player) suddenly whimpers.&lt;br /&gt;
*(Player) suddenly coughs and looks nervously around.&lt;br /&gt;
*(Player) spits and froths disgustingly.&lt;br /&gt;
*(Player) stares at you with black eyes.&lt;br /&gt;
*(Player) drools a bit.&lt;br /&gt;
*(Player) shows (his/her) teeth and snarls at you.&lt;br /&gt;
*(Player) gives you a scared look.&lt;br /&gt;
*(Player) scratches (his/her) skin wildly for a few seconds.&lt;br /&gt;
*(Player) curses loudly.&lt;br /&gt;
*(Player) makes some erratic twitching moves.&lt;br /&gt;
*(Player) stares at his palm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75532</id>
		<title>Path of Insanity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75532"/>
		<updated>2012-10-29T14:56:52Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Insanity''' is one of the paths you can join by [[meditating]].   Some followers have admitted to seeing strange hallucinations, or have been seen to interact with nothing there.&lt;br /&gt;
Followers may get the event message &amp;quot;''You feel strange and out of time.''&amp;quot; off and on, regardless of meditation level and rank.  It is unknown whether this is triggered by something or completely random.&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity tiles ==&lt;br /&gt;
Insanity path tiles are usually found on flat tiles inside mines.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own insanity path tile by flattening tiles in a mine, then testing them.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Fill ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will fill your foodbar to 99% and move your nutrition somewhere between 30% and 60%. You can Fill once per day.&lt;br /&gt;
&lt;br /&gt;
It seems that 'fill' works in a similar way to fasting. The message displayed is &lt;br /&gt;
&lt;br /&gt;
* You relax and forget about your hunger.&lt;br /&gt;
&lt;br /&gt;
==== Teleport ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will teleport you to a &amp;lt;i&amp;gt;totally random&amp;lt;/i&amp;gt; tile on the server (including water tiles, cliffs and probably lava). Can be used once every hour. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly.&lt;br /&gt;
&lt;br /&gt;
==== Shield of the Gone ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
[[Player:Wurzel|Wurzel]] (who first reached the level of Gone) had a chat with [[Rolf]] who said it's a ''constant'' buff that ''reduces damage and healing by 50%''.&lt;br /&gt;
See [[Talk:Path of Insanity#Shield of the Gone|discussion]] for more details. &lt;br /&gt;
&lt;br /&gt;
[[Rolf]] later said that the exact amount of damage reduction varies for different wounds. [[Rolf]] did not disclose further details.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Insanity|here]].&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity Quirks ==&lt;br /&gt;
A large part of following The Path of Insanity is the player's character going crazy.  This adds some fun roleplaying quirks that have no true effect on gameplay.  Insane characters will occasionally see oddly named monsters that aren't really there.  Also, randomly they may occasionally see the following message in their event window: '''You feel strange and out of time.'''  This seemingly out of place message is actually the insane character performing involuntary, often disturbing emotes that other players see in their event window.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
Sometimes, insane characters see mobs that are invisible to everybody but themselves.  These can be noted from a distance as they always have unusual names.  They can't be interacted with, tamed, or killed.  Reported names and creatures follow:&lt;br /&gt;
*A crocodile named 'Terror', another named 'Sickness'.&lt;br /&gt;
*A bear named 'Terror'.&lt;br /&gt;
*A small goblin named 'Watcher'.&lt;br /&gt;
*A black dragon named 'Scorn', another named 'Silent Death'.&lt;br /&gt;
*A troll named 'Scorn', another named 'Watcher', another named 'Rotten Blood', another named 'Pus'.&lt;br /&gt;
*A lava fiend named 'Silent Death' that gave off no light, another named 'Pus'.&lt;br /&gt;
*A white dragon named, 'Sickness'.&lt;br /&gt;
*A giant brown dragon, even larger than a red dragon, named &amp;quot;The Wurm&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== You feel strange and out of time ===&lt;br /&gt;
Nearby players may see the following emotes in their event window when an insane character receives the 'Out of Time' message:&lt;br /&gt;
*(Player) suddenly whimpers.&lt;br /&gt;
*(Player) suddenly coughs and looks nervously around.&lt;br /&gt;
*(Player) spits and froths disgustingly.&lt;br /&gt;
*(Player) stares at you with black eyes.&lt;br /&gt;
*(Player) drools a bit.&lt;br /&gt;
*(Player) shows (his/her) teeth and snarls at you.&lt;br /&gt;
*(Player) gives you a scared look.&lt;br /&gt;
*(Player) scratches (his/her) skin wildly for a few seconds.&lt;br /&gt;
*(Player) curses loudly.&lt;br /&gt;
*(Player) makes some erratic twitching moves.&lt;br /&gt;
*(Player) stares at his palm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75531</id>
		<title>Path of Insanity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75531"/>
		<updated>2012-10-29T13:33:16Z</updated>

		<summary type="html">&lt;p&gt;Draulius: new hallucination&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Insanity''' is one of the paths you can join by [[meditating]].   Some followers have admitted to seeing strange hallucinations, or have been seen to interact with nothing there.&lt;br /&gt;
Followers may get the event message &amp;quot;''You feel strange and out of time.''&amp;quot; off and on, regardless of meditation level and rank.  It is unknown whether this is triggered by something or completely random.&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity tiles ==&lt;br /&gt;
Insanity path tiles are usually found on flat tiles inside mines.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own insanity path tile by flattening tiles in a mine, then testing them.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Fill ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will fill your foodbar to 99% and move your nutrition somewhere between 30% and 60%. You can Fill once per day.&lt;br /&gt;
&lt;br /&gt;
It seems that 'fill' works in a similar way to fasting. The message displayed is &lt;br /&gt;
&lt;br /&gt;
* You relax and forget about your hunger.&lt;br /&gt;
&lt;br /&gt;
==== Teleport ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will teleport you to a &amp;lt;i&amp;gt;totally random&amp;lt;/i&amp;gt; tile on the server (including water tiles, cliffs and probably lava). Can be used once every hour. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly.&lt;br /&gt;
&lt;br /&gt;
==== Shield of the Gone ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
[[Player:Wurzel|Wurzel]] (who first reached the level of Gone) had a chat with [[Rolf]] who said it's a ''constant'' buff that ''reduces damage and healing by 50%''.&lt;br /&gt;
See [[Talk:Path of Insanity#Shield of the Gone|discussion]] for more details. &lt;br /&gt;
&lt;br /&gt;
[[Rolf]] later said that the exact amount of damage reduction varies for different wounds. [[Rolf]] did not disclose further details.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Insanity|here]].&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity Quirks ==&lt;br /&gt;
A large part of following The Path of Insanity is the player's character going crazy.  This adds some fun roleplaying quirks that have no true effect on gameplay.  Insane characters will occasionally see oddly named monsters that aren't really there.  Also, randomly they may occasionally see the following message in their event window: '''You feel strange and out of time.'''  This seemingly out of place message is actually the insane character performing involuntary, often disturbing emotes that other players see in their event window.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
Sometimes, insane characters see mobs that are invisible to everybody but themselves.  These can be noted from a distance as they always have unusual names.  They can't be interacted with, tamed, or killed.  Reported names and creatures follow:&lt;br /&gt;
*A crocodile named 'Terror', another named 'Sickness'.&lt;br /&gt;
*A bear named 'Terror'.&lt;br /&gt;
*A small goblin named 'Watcher'.&lt;br /&gt;
*A black dragon named 'Scorn', another named 'Silent Death'.&lt;br /&gt;
*A troll named 'Scorn', another named 'Watcher', another named 'Rotten Blood', another named 'Pus'.&lt;br /&gt;
*A lava fiend named 'Silent Death' that gave off no light, another named 'Pus'.&lt;br /&gt;
*A white dragon named, 'Sickness'.&lt;br /&gt;
*A giant brown dragon, larger than a red dragon, named &amp;quot;The Wurm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== You feel strange and out of time ===&lt;br /&gt;
Nearby players may see the following emotes in their event window when an insane character receives the 'Out of Time' message:&lt;br /&gt;
*(Player) suddenly whimpers.&lt;br /&gt;
*(Player) suddenly coughs and looks nervously around.&lt;br /&gt;
*(Player) spits and froths disgustingly.&lt;br /&gt;
*(Player) stares at you with black eyes.&lt;br /&gt;
*(Player) drools a bit.&lt;br /&gt;
*(Player) shows (his/her) teeth and snarls at you.&lt;br /&gt;
*(Player) gives you a scared look.&lt;br /&gt;
*(Player) scratches (his/her) skin wildly for a few seconds.&lt;br /&gt;
*(Player) curses loudly.&lt;br /&gt;
*(Player) makes some erratic twitching moves.&lt;br /&gt;
*(Player) stares at his palm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Troll&amp;diff=75476</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Troll&amp;diff=75476"/>
		<updated>2012-10-24T06:47:53Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Troll.png&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[gland]], [[tooth]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Troll mound]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Troll]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A dark green stinking troll. Always hungry. Always deadly.''&lt;br /&gt;
&lt;br /&gt;
A '''Troll''' is a very dangerous huntable [[Animals|creature]]. It can cause large wounds with its [[Huge shod club|club]], as well as bite with strong jaws. It can bash down walls and also regenerate health quickly.&lt;br /&gt;
&lt;br /&gt;
*Can climb anything.&lt;br /&gt;
*Can bash down walls.&lt;br /&gt;
*Moves very quickly.&lt;br /&gt;
*Very dangerous. Can deal 50+ damage wounds on an unprotected person.&lt;br /&gt;
*Minimum 55-60 fighting skill with good equipment recommended to fight one.&lt;br /&gt;
*If killed, gives the [[title]] 'Trollslayer'. (note: You need to get 1 hit on it before it is killed to get the title.)&lt;br /&gt;
*When [[dominate]]d, cannot destroy fences/stone/house walls.&lt;br /&gt;
*Can pull carts.&lt;br /&gt;
*Drops a 45ql, 15kg [[huge shod club]], which can not be repaired but can be mended.&lt;br /&gt;
&lt;br /&gt;
== Fighting tips == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trolls are extremely dangerous and should only be approached once you're certain you can kill one. They have a huge attack range so if in doubt its best to stay far from one unless examining from in water. In order to be absolutely sure you can kill a troll, make sure you have approximately 55-60 fighting skill and some good studded armour. It is highly recommended to ride a horse when fighting them. Without a horse, it is a good idea to lead the troll near water so you can easily retreat if needed. Trolls can give a deadly mauling wound which tops up over 50 damage. This sort of wound should be healed '''immediately!'''&lt;br /&gt;
&lt;br /&gt;
When in the 30-40 fighting skill range, these creatures are the best to train on with a group of three or more.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Troll.png|thumb|left|250px|A troll]] &lt;br /&gt;
&lt;br /&gt;
Young Champion Troll&lt;br /&gt;
&amp;lt;br&amp;gt;http://i.imgur.com/Mdvgel.jpg[http://i.imgur.com/Mdvge.jpg]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
You can take a [[huge shod club]] from a [[dominate]]d [[Troll]] inventory but not put it back on.&lt;br /&gt;
&lt;br /&gt;
A shod club less troll claws&lt;br /&gt;
''[20:17:41] Adolescent greenish troll claws Aged huge spider extremely hard in the stomach and damages it.''&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Troll&amp;diff=75475</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Troll&amp;diff=75475"/>
		<updated>2012-10-24T06:46:14Z</updated>

		<summary type="html">&lt;p&gt;Draulius: minor rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Troll.png&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[gland]], [[tooth]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Troll mound]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Troll]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A dark green stinking troll. Always hungry. Always deadly.''&lt;br /&gt;
&lt;br /&gt;
A '''Troll''' is a very dangerous huntable [[Animals|creature]]. It can cause large wounds with its [[Huge shod club|club]], as well as bite with strong jaws. It can bash down walls and also regenerate health quickly.&lt;br /&gt;
&lt;br /&gt;
*Can climb anything.&lt;br /&gt;
*Can bash down walls.&lt;br /&gt;
*Moves very quickly.&lt;br /&gt;
*Very dangerous. Can deal 50+ damage wounds on an unprotected person.&lt;br /&gt;
*Minimum 55-60 fighting skill with good equipment recommended to fight one.&lt;br /&gt;
*If killed, gives the [[title]] 'Trollslayer'. (note: You need to get 1 hit on it before it is killed to get the title.)&lt;br /&gt;
*When [[dominate]]d, cannot destroy fences/stone/house walls.&lt;br /&gt;
*Can pull carts.&lt;br /&gt;
*Drops a 45ql, 15kg [[huge shod club]], which can not be repaired but can be mended.&lt;br /&gt;
&lt;br /&gt;
== Fighting tips == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trolls are extremely dangerous and should only be approached once you're certain you can kill one. They have a huge attack range so if in doubt its best to stay far from one unless examining from in water. In order to be absolutely sure you can kill a troll, make sure you have approximately 55-60 fighting skill and some good studded armour. It is highly recommended to ride a horse when fighting them. A good idea is to lead the troll near water so you can easily retreat if needed. Trolls can give a deadly mauling wound which tops up over 50 damage. This sort of wound should be healed '''immediately!'''&lt;br /&gt;
&lt;br /&gt;
When in the 30-40 fighting skill range, these creatures are the best to train on with a group of three or more.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Troll.png|thumb|left|250px|A troll]] &lt;br /&gt;
&lt;br /&gt;
Young Champion Troll&lt;br /&gt;
&amp;lt;br&amp;gt;http://i.imgur.com/Mdvgel.jpg[http://i.imgur.com/Mdvge.jpg]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
You can take a [[huge shod club]] from a [[dominate]]d [[Troll]] inventory but not put it back on.&lt;br /&gt;
&lt;br /&gt;
A shod club less troll claws&lt;br /&gt;
''[20:17:41] Adolescent greenish troll claws Aged huge spider extremely hard in the stomach and damages it.''&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=75464</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=75464"/>
		<updated>2012-10-23T22:17:30Z</updated>

		<summary type="html">&lt;p&gt;Draulius: Repairing as a priest does not tarnish faith or favor, this is only the case with walls and structures.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In the Freedom Isles, a priest with 40 faith can convert a player with 30 faith to priesthood. Alternately, on the Chaos server at 30 [[faith]] you can go to the [[Altar of Three]] and choose &amp;quot;Become a priest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the Epic Cluster, at 30 [[faith]] you can go to the [[Altar of Three]] or the [[Bone Altar]] on Elevation and choose to become a priest.&lt;br /&gt;
&lt;br /&gt;
==Altar Text==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;You may chose to become a priest of &amp;lt;your god&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You will however by very limited in what you can do.&lt;br /&gt;
&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, create, improve items, or use alchemy.&lt;br /&gt;
&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&lt;br /&gt;
&lt;br /&gt;
If you later decide to become a [[Champion player|Champion]] of &amp;lt;your god&amp;gt; these restrictions will be lifted.&lt;br /&gt;
&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br/&amp;gt; After that your life ends permanently.&lt;br /&gt;
&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&lt;br /&gt;
&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
* Priests cannot improve. They can finish unfinished items that do not need items added to them. &lt;br /&gt;
* Priests cannot continue on or repair walls or structures. They can plan them. &lt;br /&gt;
* Priests cannot [[digging|dig]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[Woodcutting|cut wood]]. (Exception: [[Vynora]] and [[Libila]])&lt;br /&gt;
* Priests cannot use [[Alchemy|alchemy]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot use bows (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot mine (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot pack dirt or pave (Exception: [[Vynora]])&lt;br /&gt;
* Priests cannot make [[healing cover]]s (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures. (Exception:[[Libila]])&lt;br /&gt;
* Libila priests cannot use [[farming]], [[gardening]] or [[taming]] skill.&lt;br /&gt;
&lt;br /&gt;
===Comparison Table===&lt;br /&gt;
&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
|-&lt;br /&gt;
|| || [[Digging]] || [[Wood Cutting]] || [[Alchemy]] || [[Bows]] || [[Mining]] || [[Pave]] || Make [[Healing Cover]]s || Steal, Lockpick, Destroy Structures || [[Farming]], [[Gardening]], [[Taming]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fo]] || bgcolor=&amp;quot;#00FF00&amp;quot;|* ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Libila]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● &lt;br /&gt;
|-&lt;br /&gt;
|| [[Magranon]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Vynora]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Losing priesthood ==&lt;br /&gt;
&lt;br /&gt;
You can remove your priesthood by going unfaithful, and doing actions your god does not like. When you go below 30 faith, you will lose your priesthood, and your faith will be set down to 20. You may also convert to another god and your faith will go down to 1 and you will lose priesthood.&lt;br /&gt;
&lt;br /&gt;
== Losing Premium ==&lt;br /&gt;
Upon losing premium your favor is capped at 20 but your faith stays at last premium level. Faith gain beyond 30 is not possible for free accounts.&lt;br /&gt;
&lt;br /&gt;
== Preparing to Become a Priest ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic or Premium? ===&lt;br /&gt;
&lt;br /&gt;
You must have Premium time to be a priest.  It is by far the best option to start your priest as a premium character from the outset, the reason being that all your characteristics will then be rising the whole time you are raising your Faith.&lt;br /&gt;
&lt;br /&gt;
You will return to being a follower when you lose premium but getting it again will re-priest you as long as you don't do anything that will change your faith points.&lt;br /&gt;
&lt;br /&gt;
=== Become a Follower ===&lt;br /&gt;
&lt;br /&gt;
# Research each religion's priests abilities and penalties to find which will suit you.&lt;br /&gt;
# See [[Fo]], [[Libila]], [[Magranon]], [[Vynora]]&lt;br /&gt;
# Raise your Faith to 30.&lt;br /&gt;
# As a [[follower]] you cannot raise your Faith beyond 30.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
# Nature skills should probably be kept as low as possible if you are on a basic account, since they generally affect soul characteristics which, in turn, improve spell casting abilities. Keeping them low at the start in that case should help you raise soul faster if you become premium.&lt;br /&gt;
# Support skills such as [[blacksmithing]], [[carpentry]], [[cloth tailoring]], [[masonry]], [[pottery]], [[stone cutting]] and [[woodcutting]] should all be raised to at least 20, and probably 30, so that you will not be left mostly unable to help yourself or your village in other ways after you become a priest.&lt;br /&gt;
# You should strongly consider raising [[Mind logic]] to 20.1 and [[Body control]] to 21 for the ability to command sailing boats and to ride horses. These characteristics are much harder to gain without crafting.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
&lt;br /&gt;
Assuming that you start as a premium character or that you intend to become premium around the time you become a priest, it is important to raise your Strength characteristic to at least 21 before you become a priest, since most priest penalties affect skills that raise strength well.&lt;br /&gt;
&lt;br /&gt;
When you become a priest you must raise your soul strength/depth in order to improve the outcome of your spells. Libilian and Magranon priests must raise [[soul strength]], Fo and Vynoran Priests must raise [[soul depth]].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Priest Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Priest Guide Sincor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Statuette_of_Vynora&amp;diff=75437</id>
		<title>Statuette of Vynora</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Statuette_of_Vynora&amp;diff=75437"/>
		<updated>2012-10-21T02:27:00Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry Smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Statuette_of_Vynora.jpg&lt;br /&gt;
|active=[[glowing]] [[gold lump]] or [[silver lump]] (1.00 kg)&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A statuette resembling the artists interpretation of the deity Vynora.'' &lt;br /&gt;
&lt;br /&gt;
'''Statuette of Vynora''' is made of gold or silver, using [[jewelry smithing]]. It is used to channel spells by [[Vynora]] priests.&lt;br /&gt;
It can also be used for decoration or for selling to a [[trader]] for money.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Statuette QL seems to have negligible effect on casting.&lt;br /&gt;
* [[Circle of Cunning]] on a statuette will not increase your Channeling skill&lt;br /&gt;
* [[Wind of Ages]] on a statuette will not increase your Channeling speed.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Statuette]]&lt;br /&gt;
* [[Statuette of Fo]]&lt;br /&gt;
* [[Statuette of Libila]]&lt;br /&gt;
* [[Statuette of Magranon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Silver products]]&lt;br /&gt;
[[Category:Gold products]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Statuette_of_Magranon&amp;diff=75436</id>
		<title>Statuette of Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Statuette_of_Magranon&amp;diff=75436"/>
		<updated>2012-10-21T02:26:52Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry Smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Statuette of Magranon.png&lt;br /&gt;
|active=[[glowing]] [[gold lump]] or [[silver lump]] (1.00 kg)&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A statuette resembling the artists interpretation of the deity Magranon.'' &lt;br /&gt;
&lt;br /&gt;
'''Statuette of Magranon''' is made of gold or silver, using [[jewelry smithing]]. It is used to channel spells by [[Magranon]] priests.&lt;br /&gt;
It can also be used for decoration or for selling to a [[trader]] for money.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Statuette QL seems to have negligible effect on casting.&lt;br /&gt;
* [[Circle of Cunning]] on a statuette will not increase your Channeling skill&lt;br /&gt;
* [[Wind of Ages]] on a statuette will not increase your Channeling speed.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Statuette]]&lt;br /&gt;
* [[Statuette of Fo]]&lt;br /&gt;
* [[Statuette of Libila]]&lt;br /&gt;
* [[Statuette of Vynora]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Silver products]]&lt;br /&gt;
[[Category:Gold products]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Statuette_of_Libila&amp;diff=75435</id>
		<title>Statuette of Libila</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Statuette_of_Libila&amp;diff=75435"/>
		<updated>2012-10-21T02:26:43Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry Smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Statuette of Libila.jpg&lt;br /&gt;
|active=[[glowing]] [[gold lump]] or [[silver lump]] (1.00 kg)&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A statuette resembling the artists interpretation of the deity Libila.'' &lt;br /&gt;
&lt;br /&gt;
'''Statuette of Libila''' is made of gold or silver, using [[jewelry smithing]]. It is used to channel spells by [[Libila]] priests.&lt;br /&gt;
It can also be used for decoration or for selling to a [[trader]] for money.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Statuette QL seems to have negligible effect on casting.&lt;br /&gt;
* [[Circle of Cunning]] on a statuette will not increase your Channeling skill&lt;br /&gt;
* [[Wind of Ages]] on a statuette will not increase your Channeling speed.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Statuette]]&lt;br /&gt;
* [[Statuette of Fo]]&lt;br /&gt;
* [[Statuette of Magranon]]&lt;br /&gt;
* [[Statuette of Vynora]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Silver products]]&lt;br /&gt;
[[Category:Gold products]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Statuette_of_Fo&amp;diff=75434</id>
		<title>Statuette of Fo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Statuette_of_Fo&amp;diff=75434"/>
		<updated>2012-10-21T02:26:19Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry Smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Statuette of Fo.jpg&lt;br /&gt;
|active=[[glowing]] [[gold lump]] or [[silver lump]] (1.00 kg)&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A statuette resembling the artists interpretation of the deity Fo.'' &lt;br /&gt;
&lt;br /&gt;
'''Statuette of Fo''' is made of gold or silver, using [[jewelry smithing]]. It is used to channel spells by [[Fo]] priests.&lt;br /&gt;
It can also be used for decoration or for selling to a [[trader]] for money.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Statuette QL seems to have negligible effect on casting.&lt;br /&gt;
* [[Circle of Cunning]] on a statuette will not increase your Channeling skill&lt;br /&gt;
* [[Wind of Ages]] on a statuette will not increase your Channeling speed.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Statuette]]&lt;br /&gt;
* [[Statuette of Libila]]&lt;br /&gt;
* [[Statuette of Magranon]]&lt;br /&gt;
* [[Statuette of Vynora]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Silver products]]&lt;br /&gt;
[[Category:Gold products]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dragon&amp;diff=75401</id>
		<title>Dragon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dragon&amp;diff=75401"/>
		<updated>2012-10-18T11:32:05Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Red dragon1.png&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[meat]], [[Dragon Scale|scales]] (for red dragons), [[Drake hide|drake hide]] (for white, green and black dragons), a [[tooth]] and an [[eye]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=Yes, when dominated&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Unique]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''The dragon hatchling is not as large as a full-grown dragon and unable to fly.''&lt;br /&gt;
&lt;br /&gt;
'''Dragons''' are unique [[creatures]] that do not normally [[spawn]]. There is usually only one dragon of each type per [[map]], unless they are hatched from [[huge egg]]s. On Freedom, only the White hatchling of Independence remains.&lt;br /&gt;
=== Types ===&lt;br /&gt;
* Red: strongest&lt;br /&gt;
* Black: middle (hatchling)&lt;br /&gt;
* White: weak (hatchling)&lt;br /&gt;
* Green: weakest (hatchling)&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Can swim.&lt;br /&gt;
* Can climb everything.&lt;br /&gt;
* Cannot fly.&lt;br /&gt;
* The aggro range of the dragon depends on what type. It is highly unpredictable and will change every time you run from it.&lt;br /&gt;
* Cannot be [[Taming|tamed]].&lt;br /&gt;
* Can be [[dominate]]d. However without use of an [[artifact]] it is nearly impossible.&lt;br /&gt;
* Female dragons rarely lay [[huge egg]]s (when they are very well fed and fat).&lt;br /&gt;
* Has Bashing, slashing, biting, hitting, and tail whip attacks.&lt;br /&gt;
* Hits very quickly.&lt;br /&gt;
* Can bash down or damage [[wall]]s or [[fence]]s as well as break [[cave wall]]s. - ''Note: Dragons can instantly bash down any walls at any QL. They are not known to bash house walls but have been known to 'walk through' them.''&lt;br /&gt;
* Cannot run out of [[stamina]].&lt;br /&gt;
* Moves quite fast, but can be outrun by a [[player]] running on [[cobblestone]].&lt;br /&gt;
* When killed, gives every attacker the title [[Titles#Special titles|Dragonslayer]].&lt;br /&gt;
* Black dragons are known to throw [[player]]s. This can be in any direction and varies from about 5 to 20 tiles. - ''Note: Players can be thrown over walls. If you are thrown while inside a [[cave]], then you are teleported to the surface.''&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Red dragon1.png | A red dragon&lt;br /&gt;
Image:Green Dragon.jpg| A green dragon&lt;br /&gt;
Image:White Dragon.jpg | A white dragon&lt;br /&gt;
Image:Black Dragon.jpg | A black dragon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Note: The pictures of the green, white and black dragons are of old models no longer used in Wurm. The green, white and black dragon hatchlings use different models now. The picture of the red dragon however is the current model used.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:dragon|Dragon]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Unique creatures]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dragon&amp;diff=75400</id>
		<title>Dragon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dragon&amp;diff=75400"/>
		<updated>2012-10-18T11:31:20Z</updated>

		<summary type="html">&lt;p&gt;Draulius: explaining which dragons are left on freedom, correct me if i am mistaken&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Red dragon1.png&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[meat]], [[Dragon Scale|scales]] (for red dragons), [[Drake hide|drake hide]] (for white, green and black dragons), a [[tooth]] and an [[eye]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=Yes, when dominated&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Unique]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''The dragon hatchling is not as large as a full-grown dragon and unable to fly.''&lt;br /&gt;
&lt;br /&gt;
'''Dragons''' are unique [[creatures]] that do not normally [[spawn]]. There is usually only one dragon of each type per [[map]], unless they are hatched from [[huge egg]]s. On Freedom, only the White hatchling remains.&lt;br /&gt;
=== Types ===&lt;br /&gt;
* Red: strongest&lt;br /&gt;
* Black: middle (hatchling)&lt;br /&gt;
* White: weak (hatchling)&lt;br /&gt;
* Green: weakest (hatchling)&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Can swim.&lt;br /&gt;
* Can climb everything.&lt;br /&gt;
* Cannot fly.&lt;br /&gt;
* The aggro range of the dragon depends on what type. It is highly unpredictable and will change every time you run from it.&lt;br /&gt;
* Cannot be [[Taming|tamed]].&lt;br /&gt;
* Can be [[dominate]]d. However without use of an [[artifact]] it is nearly impossible.&lt;br /&gt;
* Female dragons rarely lay [[huge egg]]s (when they are very well fed and fat).&lt;br /&gt;
* Has Bashing, slashing, biting, hitting, and tail whip attacks.&lt;br /&gt;
* Hits very quickly.&lt;br /&gt;
* Can bash down or damage [[wall]]s or [[fence]]s as well as break [[cave wall]]s. - ''Note: Dragons can instantly bash down any walls at any QL. They are not known to bash house walls but have been known to 'walk through' them.''&lt;br /&gt;
* Cannot run out of [[stamina]].&lt;br /&gt;
* Moves quite fast, but can be outrun by a [[player]] running on [[cobblestone]].&lt;br /&gt;
* When killed, gives every attacker the title [[Titles#Special titles|Dragonslayer]].&lt;br /&gt;
* Black dragons are known to throw [[player]]s. This can be in any direction and varies from about 5 to 20 tiles. - ''Note: Players can be thrown over walls. If you are thrown while inside a [[cave]], then you are teleported to the surface.''&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Red dragon1.png | A red dragon&lt;br /&gt;
Image:Green Dragon.jpg| A green dragon&lt;br /&gt;
Image:White Dragon.jpg | A white dragon&lt;br /&gt;
Image:Black Dragon.jpg | A black dragon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Note: The pictures of the green, white and black dragons are of old models no longer used in Wurm. The green, white and black dragon hatchlings use different models now. The picture of the red dragon however is the current model used.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:dragon|Dragon]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Unique creatures]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dragon&amp;diff=71895</id>
		<title>Dragon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dragon&amp;diff=71895"/>
		<updated>2012-05-10T12:36:18Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Red dragon1.png&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[meat]], [[Dragon Scale|scales]] (for red dragons), [[Drake hide|drake hide]] (for white, green and black dragons), a [[tooth]] and an [[eye]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=Yes, when dominated&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Unique]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''The dragon hatchling is not as large as a full-grown dragon and unable to fly.''&lt;br /&gt;
&lt;br /&gt;
'''Dragons''' are unique [[creatures]] that do not normally [[spawn]]. There is usually only one dragon of each type per [[map]], unless they are hatched from [[huge egg]]s. The only known dragons left on the [[Freedom]] servers is the White dragon hatchling on the [[Independence]] server and the Black dragon hatchling on the [[Deliverance]] server.&lt;br /&gt;
=== Types ===&lt;br /&gt;
* Red: strongest&lt;br /&gt;
* Black: middle (hatchling)&lt;br /&gt;
* White: weak (hatchling)&lt;br /&gt;
* Green: weakest (hatchling)&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Can swim.&lt;br /&gt;
* Can climb everything.&lt;br /&gt;
* Cannot fly.&lt;br /&gt;
* The aggro range of the dragon depends on what type. It is highly unpredictable and will change every time you run from it.&lt;br /&gt;
* Cannot be [[Taming|tamed]].&lt;br /&gt;
* Can be [[dominate]]d. However without use of an [[artifact]] it is nearly impossible.&lt;br /&gt;
* Female dragons rarely lay [[huge egg]]s (when they are very well fed and fat).&lt;br /&gt;
* Has Bashing, slashing, biting, hitting, and tail whip attacks.&lt;br /&gt;
* Hits very quickly.&lt;br /&gt;
* Can bash down or damage [[wall]]s or [[fence]]s as well as break [[cave wall]]s. - ''Note: Dragons can instantly bash down any walls at any QL. They are not known to bash house walls but have been known to 'walk through' them.''&lt;br /&gt;
* Cannot run out of [[stamina]].&lt;br /&gt;
* Moves quite fast, but can be outrun by a [[player]] running on [[cobblestone]].&lt;br /&gt;
* When killed, gives every attacker the title [[Titles#Special titles|Dragonslayer]].&lt;br /&gt;
* Black dragons are known to throw [[player]]s. This can be in any direction and varies from about 5 to 20 tiles. - ''Note: Players can be thrown over walls. If you are thrown while inside a [[cave]], then you are teleported to the surface.''&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
{{multiple image&lt;br /&gt;
&amp;lt;!-- Essential parameters --&amp;gt;&lt;br /&gt;
| align     = none&amp;lt;!-- left/right/center/none --&amp;gt; &lt;br /&gt;
| direction = horizontal&amp;lt;!-- horizontal/vertical --&amp;gt;&lt;br /&gt;
| width     = 100 &amp;lt;!-- Digits only; no &amp;quot;px&amp;quot; suffix, please --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Image 1 --&amp;gt;&lt;br /&gt;
| image1    = Red dragon1.png&amp;lt;!-- Filename only; no &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix, please --&amp;gt;&lt;br /&gt;
| width1    = &lt;br /&gt;
| alt1      = &lt;br /&gt;
| caption1  = A red dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Image 2 --&amp;gt;&lt;br /&gt;
| image2    = Green Dragon.jpg&amp;lt;!-- Filename only; no &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix, please --&amp;gt;&lt;br /&gt;
| width2    = &lt;br /&gt;
| alt2      = &lt;br /&gt;
| caption2  = A green dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Image 3 --&amp;gt;&lt;br /&gt;
| image3    = White Dragon.jpg&amp;lt;!-- Filename only; no &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix, please --&amp;gt;&lt;br /&gt;
| width3    = &lt;br /&gt;
| alt3      = &lt;br /&gt;
| caption3  =A white dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Image 4 --&amp;gt;&lt;br /&gt;
| image4    = Black Dragon.jpg&amp;lt;!-- Filename only; no &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix, please --&amp;gt;&lt;br /&gt;
| width4    = &lt;br /&gt;
| alt4      = &lt;br /&gt;
| caption4  =A black dragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- up to |image10 is accepted --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Extra parameters --&amp;gt;&lt;br /&gt;
| header            = &lt;br /&gt;
| header_align      = &amp;lt;!-- left/right/center --&amp;gt;&lt;br /&gt;
| header_background = &lt;br /&gt;
| footer            = Note: The pictures of the green, white and black dragons are of old models no longer used in Wurm. The green, white and black dragon hatchlings use different models now. The picture of the red dragon however is the current model used.&lt;br /&gt;
| footer_align      = left&amp;lt;!-- left/right/center --&amp;gt;&lt;br /&gt;
| footer_background = &lt;br /&gt;
| background color  = &lt;br /&gt;
}}&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:dragon|Dragon]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Unique creatures]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=69920</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=69920"/>
		<updated>2012-02-12T15:17:43Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[colossus brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 1999x [[clay]] (2kg each)&lt;br /&gt;
* 1999x [[colossus brick]]s&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''colossus''' is a huge statue twice the height of a [[guard tower]] and 3 [[tile]]s long and wide.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A colossus cannot be painted at the moment, because no current container can hold enough [[dye]] for it, nor is there anybody with enough strength to carry such a container.&lt;br /&gt;
&lt;br /&gt;
== Known Colossi ==&lt;br /&gt;
=== [[Freedom]] ===&lt;br /&gt;
* Colossus of Bay View - ''[[Bay View]]''&lt;br /&gt;
* Robfox - Birthday gift for [[Player:Robfox|Robfox]], located in the water south of ''[[Samling]]''&lt;br /&gt;
* Failossus - ''[[PCG Freedom Village]]''&lt;br /&gt;
* Colossus of Foreverskyz - ''[[Exile's Gate]]''&lt;br /&gt;
* Colossus of the Southern bear - located south-east of  ''[[Free_Bears|Freebears]]''&lt;br /&gt;
* Colossus of Hillside hideout&lt;br /&gt;
* Colossus of Home Sweet Home&lt;br /&gt;
* [[Halcyon]] Colossus&lt;br /&gt;
* Colossus of Liberty - [[Freedom Harbor]]&lt;br /&gt;
* Colossus of Atrestos&lt;br /&gt;
* Colossus of Shadow - [[Shadow's Reach]]&lt;br /&gt;
* Colossus of Fifteen Men And A Bottle Of Rum - [[Fifteen Men And A Bottle Of Rum]]&lt;br /&gt;
* Colossus of Trollheim - [[Trollheim]]&lt;br /&gt;
&lt;br /&gt;
=== [[Wild]] ===&lt;br /&gt;
* Colossus of Landing - ''[[The Landing]]''&lt;br /&gt;
* Colossus of Mole Hill - ''[[Fort Mole]]''&lt;br /&gt;
* Colossus of The Shroud - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Aab - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Whosville - ''[[Whosville]]''&lt;br /&gt;
* Colossus of Dark Citadel - ''[[Dark Citadel]]''&lt;br /&gt;
* Colossus of the Innkeeper - ''[[Kyara]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Golden Valley (server)|Golden Valley]] ===&lt;br /&gt;
* Colossus of Zephyr - ''[[Glitterdale]]''&lt;br /&gt;
* Brolossus of Brohalla - ''[[Brohalla]]''&lt;br /&gt;
* Colossus of The Mighty Arcania - ''[[Arcania's Crib]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[epic (server)|Serenity]] ===&lt;br /&gt;
*Coolosus of Shoehorn Cove&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=69919</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=69919"/>
		<updated>2012-02-12T15:15:51Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[colossus brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 1999x [[clay]] (2kg each)&lt;br /&gt;
* 1999x [[colossus brick]]s&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''colossus''' is a huge statue twice the height of a [[guard tower]] and 3 [[tile]]s long and wide.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A colossus cannot be painted at the moment, because no current container can hold enough [[dye]] for it, nor is there anybody with enough strength to carry such a container.&lt;br /&gt;
&lt;br /&gt;
== Known Colossi ==&lt;br /&gt;
=== [[Freedom]] ===&lt;br /&gt;
* Colossus of Bay View - ''[[Bay View]]''&lt;br /&gt;
* Robfox - Birthday gift for [[Player:Robfox|Robfox]], located in the water south of ''[[Samling]]''&lt;br /&gt;
* Failossus - ''[[PCG Freedom Village]]''&lt;br /&gt;
* Colossus of Foreverskyz - ''[[Exile's Gate]]''&lt;br /&gt;
* Colossus of the Southern bear - located south-east of  ''[[Free_Bears|Freebears]]''&lt;br /&gt;
* Colossus of Hillside hideout&lt;br /&gt;
* Colossus of Home Sweet Home&lt;br /&gt;
* [[Halcyon]] Colossus&lt;br /&gt;
* Colossus of Liberty - [[Freedom Harbor]]&lt;br /&gt;
* Colossus of Atrestos&lt;br /&gt;
* Colossus of Shadow - [[Shadow's Reach]]&lt;br /&gt;
* Colossus of Fifteen Men And A Bottle Of Rum - [[Fifteen Men And A Bottle Of Rum]]&lt;br /&gt;
* The Three Colossi of Trollheim (Draulius, Trollheim, and Brolossus 2) - [[Trollheim]]&lt;br /&gt;
&lt;br /&gt;
=== [[Wild]] ===&lt;br /&gt;
* Colossus of Landing - ''[[The Landing]]''&lt;br /&gt;
* Colossus of Mole Hill - ''[[Fort Mole]]''&lt;br /&gt;
* Colossus of The Shroud - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Aab - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Whosville - ''[[Whosville]]''&lt;br /&gt;
* Colossus of Dark Citadel - ''[[Dark Citadel]]''&lt;br /&gt;
* Colossus of the Innkeeper - ''[[Kyara]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Golden Valley (server)|Golden Valley]] ===&lt;br /&gt;
* Colossus of Zephyr - ''[[Glitterdale]]''&lt;br /&gt;
* Brolossus of Brohalla - ''[[Brohalla]]''&lt;br /&gt;
* Colossus of The Mighty Arcania - ''[[Arcania's Crib]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[epic (server)|Serenity]] ===&lt;br /&gt;
*Coolosus of Shoehorn Cove&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Climbing&amp;diff=69872</id>
		<title>Climbing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Climbing&amp;diff=69872"/>
		<updated>2012-02-09T00:48:44Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Climbing is the skill of climbing slopes that are too steep for you to walk across normally (those with over 23 slope). Climbing is turned on and off with the button at the bottom of the event/friends/skills window. Beware: some slopes are very steep, and once you have low stamina you will stop climbing -- possibly falling to your death. Climbing consumes much more [[stamina]] than walking.&lt;br /&gt;
&lt;br /&gt;
Your climbing skill will increase the more you climb, but [[body stamina]] affects how far you can climb more than climbing skill does.&lt;br /&gt;
&lt;br /&gt;
== 'Tree climbing' and Ladders ==&lt;br /&gt;
&lt;br /&gt;
If you cannot make it up the hill you are trying to climb before your stamina runs out, try looking for resting spots along the way. These might include walls and fences, trees, or flatter patches of hillside -- basically anywhere that you could turn your climbing off and not plunge to your death. In some places (like [[Dragon's Fang]] Mountain on Freedom), players have created 'ladders' out of strategically-placed fences, to allow traversal of very steep slopes. They are spaced out at intervals that allow most uninjured players to climb to the next 'rung' of the ladder (fence section) before their stamina runs out.&lt;br /&gt;
&lt;br /&gt;
In a similar principle, climbing a thickly-wooded hillside can be accomplished by hopping from tree to tree, in a process some players call 'tree climbing'. Start at the bottom of the slope, and select a likely tree that looks like it will be approximately 2/3rds as far up the slope as you could climb with full stamina. Then turn on climbing, and make your way up so you are a little above the tree on the hillside. The next part is tricky. You want to position yourself so that when you turn off climbing, the tree is *exactly* downhill from you. That way Wurm won't make you slip off of either side of the tree, and you can stay still long enough to regain your stamina. In practice, you almost never nail that equilibrium position on your first shot. In this case, what will probably happen is, by the time you can hit the climb button again (if you have enough stamina left to do so; this is why we left 1/3 of it over), you will have slid a considerable way down the slope, and sustained some injuries. If you are lucky, however, you will remain balanced behind the tree long enough to see which direction you are slipping. In that case, start trying to walk in the opposite direction! You want to counter the slipping with your attempts at walking. If you are close enough to the equilibrium point, you will be able to stabilize yourself eventually this way, and hopefully hit true equilibrium. Once you have regained your stamina, repeat! This can be a frustrating but rewarding process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Tips==&lt;br /&gt;
* If you are climbing uphill while dragging a cart, your stamina drops very fast. Try moving backwards up the hill so the cart moves up and stop dragging, then climb up and begin dragging again. This way you can make it up the slope and take your cart with you.&lt;br /&gt;
&lt;br /&gt;
* Sometimes, if you activate climbing before landing in a fall, you will take no damage. This does not always work, so use with caution.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Mountaineer at 50 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Climbing&amp;diff=69869</id>
		<title>Climbing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Climbing&amp;diff=69869"/>
		<updated>2012-02-08T02:40:31Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Climbing is the skill of climbing slopes that are too steep for you to walk across normally (those with over 23 slope). Climbing is turned on and off with the button at the bottom of the event/friends/skills window. Beware: some slopes are very steep, and once you have low stamina you will stop climbing -- possibly falling to your death. Climbing consumes much more [[stamina]] than walking.&lt;br /&gt;
&lt;br /&gt;
Your climbing skill will increase the more you climb, but [[body stamina]] affects how far you can climb more than climbing skill does.&lt;br /&gt;
&lt;br /&gt;
== 'Tree climbing' and Ladders ==&lt;br /&gt;
&lt;br /&gt;
If you cannot make it up the hill you are trying to climb before your stamina runs out, try looking for resting spots along the way. These might include walls and fences, trees, or flatter patches of hillside -- basically anywhere that you could turn your climbing off and not plunge to your death. In some places (like [[Dragon's Fang]] Mountain on Freedom), players have created 'ladders' out of strategically-placed fences, to allow traversal of very steep slopes. They are spaced out at intervals that allow most uninjured players to climb to the next 'rung' of the ladder (fence section) before their stamina runs out.&lt;br /&gt;
&lt;br /&gt;
In a similar principle, climbing a thickly-wooded hillside can be accomplished by hopping from tree to tree, in a process some players call 'tree climbing'. Start at the bottom of the slope, and select a likely tree that looks like it will be approximately 2/3rds as far up the slope as you could climb with full stamina. Then turn on climbing, and make your way up so you are a little above the tree on the hillside. The next part is tricky. You want to position yourself so that when you turn off climbing, the tree is *exactly* downhill from you. That way Wurm won't make you slip off of either side of the tree, and you can stay still long enough to regain your stamina. In practice, you almost never nail that equilibrium position on your first shot. In this case, what will probably happen is, by the time you can hit the climb button again (if you have enough stamina left to do so; this is why we left 1/3 of it over), you will have slid a considerable way down the slope, and sustained some injuries. If you are lucky, however, you will remain balanced behind the tree long enough to see which direction you are slipping. In that case, start trying to walk in the opposite direction! You want to counter the slipping with your attempts at walking. If you are close enough to the equilibrium point, you will be able to stabilize yourself eventually this way, and hopefully hit true equilibrium. Once you have regained your stamina, repeat! This can be a frustrating but rewarding process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Tips==&lt;br /&gt;
* If you are climbing uphill while dragging a cart, your stamina drops very fast. Try moving backwards up the hill so the cart moves up and stop dragging, then climb up and begin dragging again. This way you can make it up the slope and take your cart with you.&lt;br /&gt;
&lt;br /&gt;
* Sometimes, if you activate climbing before landing in a fall, you will take no damage. This can save you much traveling time. This does not always work, so use with caution.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Mountaineer at 50 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Climbing&amp;diff=69861</id>
		<title>Climbing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Climbing&amp;diff=69861"/>
		<updated>2012-02-07T13:41:26Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Climbing is the skill of climbing slopes that are too steep for you to walk across normally (those with over 23 slope). Climbing is turned on and off with the button at the bottom of the event/friends/skills window. Beware: some slopes are very steep, and once you have low stamina you will stop climbing -- possibly falling to your death. Climbing consumes much more [[stamina]] than walking.&lt;br /&gt;
&lt;br /&gt;
Your climbing skill will increase the more you climb, but [[body stamina]] affects how far you can climb more than climbing skill does.&lt;br /&gt;
&lt;br /&gt;
== 'Tree climbing' and Ladders ==&lt;br /&gt;
&lt;br /&gt;
If you cannot make it up the hill you are trying to climb before your stamina runs out, try looking for resting spots along the way. These might include walls and fences, trees, or flatter patches of hillside -- basically anywhere that you could turn your climbing off and not plunge to your death. In some places (like [[Dragon's Fang]] Mountain on Freedom), players have created 'ladders' out of strategically-placed fences, to allow traversal of very steep slopes. They are spaced out at intervals that allow most uninjured players to climb to the next 'rung' of the ladder (fence section) before their stamina runs out.&lt;br /&gt;
&lt;br /&gt;
In a similar principle, climbing a thickly-wooded hillside can be accomplished by hopping from tree to tree, in a process some players call 'tree climbing'. Start at the bottom of the slope, and select a likely tree that looks like it will be approximately 2/3rds as far up the slope as you could climb with full stamina. Then turn on climbing, and make your way up so you are a little above the tree on the hillside. The next part is tricky. You want to position yourself so that when you turn off climbing, the tree is *exactly* downhill from you. That way Wurm won't make you slip off of either side of the tree, and you can stay still long enough to regain your stamina. In practice, you almost never nail that equilibrium position on your first shot. In this case, what will probably happen is, by the time you can hit the climb button again (if you have enough stamina left to do so; this is why we left 1/3 of it over), you will have slid a considerable way down the slope, and sustained some injuries. If you are lucky, however, you will remain balanced behind the tree long enough to see which direction you are slipping. In that case, start trying to walk in the opposite direction! You want to counter the slipping with your attempts at walking. If you are close enough to the equilibrium point, you will be able to stabilize yourself eventually this way, and hopefully hit true equilibrium. Once you have regained your stamina, repeat! This can be a frustrating but rewarding process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Tips==&lt;br /&gt;
* If you are climbing uphill while dragging a cart, your stamina drops very fast. Try moving backwards up the hill so the cart moves up and stop dragging, then climb up and begin dragging again. This way you can make it up the slope and take your cart with you.&lt;br /&gt;
&lt;br /&gt;
* To take no damage from any fall in the game, quickly activate Climbing before you land. If done right, you can fall down mountains free of harm, saving yourself much traveling time. This is tested and working.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Mountaineer at 50 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Troll&amp;diff=69860</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Troll&amp;diff=69860"/>
		<updated>2012-02-07T12:20:17Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[gland]], [[tooth]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Troll mound]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Troll]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A dark green stinking troll. Always hungry. Always deadly.''&lt;br /&gt;
&lt;br /&gt;
'''Troll''' is a very dangerous huntable [[Animals|creature]]. It can cause large wounds with its [[Huge shod club|club]], as well as bite with strong jaws. It can bash down walls and also regenerate health quickly.&lt;br /&gt;
&lt;br /&gt;
*Can climb anything.&lt;br /&gt;
*Moves very quickly.&lt;br /&gt;
*Very dangerous. Can give up to 20+ damage wounds on a un-armoured person.&lt;br /&gt;
*At least 30+ fighting skill with good equipment recommended to fight one.&lt;br /&gt;
*If killed, gives the [[title]] 'Trollslayer'.&lt;br /&gt;
*When [[dominate]]d, cannot destroy fences/stone/house walls.&lt;br /&gt;
*Can pull carts.&lt;br /&gt;
*Drops 45ql 15kg shod club or steel club, which can not be repaired but can be mended.&lt;br /&gt;
&lt;br /&gt;
== Fighting tips == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trolls are extremely dangerous and should only be approached once you're certain you can kill one. They have a huge attack range so if in doubt its best to stay far from one unless examining from in water. In order to be absolutely sure you can kill a troll, make sure you have approximately 50+ fighting skill and some good studded armour. It is highly recommended to ride a horse when fighting them. Another good idea is to lead the troll near water so you can easily retreat if needed. Trolls can give a deadly mauling wound which tops up to about 30 - 40 damage. This sort of wound should be healed '''immediately!'''&lt;br /&gt;
&lt;br /&gt;
When in the 30-40 fighting skill range, these creatures are the best to train on with a group.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Troll.png|thumb|left|250px|A troll]] &lt;br /&gt;
&lt;br /&gt;
young champion troll&lt;br /&gt;
&amp;lt;br&amp;gt;http://i.imgur.com/Mdvgel.jpg[http://i.imgur.com/Mdvge.jpg]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Troll&amp;diff=69859</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Troll&amp;diff=69859"/>
		<updated>2012-02-07T12:19:42Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[gland]], [[tooth]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Troll mound]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Troll]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A dark green stinking troll. Always hungry. Always deadly.''&lt;br /&gt;
&lt;br /&gt;
'''Troll''' is a very dangerous huntable [[Animals|creature]]. It can cause large wounds with its [[Huge shod club|club]], as well as bite with strong jaws. It can bash down walls and also regenerate health quickly.&lt;br /&gt;
&lt;br /&gt;
*Can climb anything.&lt;br /&gt;
*Moves very quickly.&lt;br /&gt;
*Very dangerous. Can give up to 20+ damage wounds on a un-armoured person.&lt;br /&gt;
*At least 30+ fighting skill with good equipment recommended to fight one.&lt;br /&gt;
*If killed, gives the [[title]] 'Trollslayer'.&lt;br /&gt;
*When [[dominate]]d, cannot destroy fences/stone/house walls.&lt;br /&gt;
*Can pull carts.&lt;br /&gt;
*Drops 45ql 15kg shod club or steel club, which can not be repaired but can be mended.&lt;br /&gt;
&lt;br /&gt;
== Fighting tips == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trolls are extremely dangerous and should only be approached once you're certain you can kill one. They have a huge attack range so if in doubt its best to stay far from one unless examining from in water. In order to be absolutely sure you can kill a troll, make sure you have approximately 50+ fighting skill and some good studded armour. It is highly recommended to ride a horse when fighting them. Another good idea is to lead the troll near water so you can more easily retreat if needed. Trolls can give a deadly mauling wound which tops up to about 30 - 40 damage. This sort of wound should be healed '''immediately!'''&lt;br /&gt;
&lt;br /&gt;
When in the 30-40 fighting skill range, these creatures are the best to train on with a group.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Troll.png|thumb|left|250px|A troll]] &lt;br /&gt;
&lt;br /&gt;
young champion troll&lt;br /&gt;
&amp;lt;br&amp;gt;http://i.imgur.com/Mdvgel.jpg[http://i.imgur.com/Mdvge.jpg]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chicken&amp;diff=69858</id>
		<title>Chicken</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chicken&amp;diff=69858"/>
		<updated>2012-02-07T10:38:10Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=chicken.png&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]]&lt;br /&gt;
|eats=Grain, seeds and vegetables&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Hatches from eggs&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''A cute chicken struts around here.''&lt;br /&gt;
&lt;br /&gt;
'''Chicken''' is a little farm [[Animals|animal]] that comes from [[egg]]s that [[hen]]s lay. Once an egg has [[decay]]ed to 100 damage, a chicken pops out. Chickens grow up into either a hen or a [[rooster]], depending on gender. Chickens will follow hens. It is very weak and can be killed without the need of any special equipment, as it is the weakest animal in Wurm.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:chicken|Chicken]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chicken&amp;diff=69857</id>
		<title>Chicken</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chicken&amp;diff=69857"/>
		<updated>2012-02-07T10:37:34Z</updated>

		<summary type="html">&lt;p&gt;Draulius: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=chicken.png&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]]&lt;br /&gt;
|eats=Grain, seeds and vegetables&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Hatches from eggs&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''A cute chicken struts around here.''&lt;br /&gt;
&lt;br /&gt;
'''Chicken''' is a little farm [[Animals|animal]] that comes from [[egg]]s that [[hen]]s lay. Once an egg has [[decay]]ed to 100 damage, a chicken pops out. Chickens grow up into either a hen or a [[rooster]], depending on gender. Chickens will follow hens. It is very weak and can be killed without the need of any special equipment, as it is the weakest animal in the game.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:chicken|Chicken]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Black_bear&amp;diff=69856</id>
		<title>Black bear</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Black_bear&amp;diff=69856"/>
		<updated>2012-02-07T10:34:21Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Blackbear.png&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[fur]], [[tooth]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Bear cave]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''The black bear looks pretty kind, but has strong, highly curved claws ready to render you to pieces.''&lt;br /&gt;
&lt;br /&gt;
'''Black bear''' is a fierce [[animal]], slightly stronger than its [[Brown bear|brown]] cousin, but weaker than a [[huge spider]]. It can be [[taming|tamed]] with [[meat]] or [[fish]], 20+ taming skill recommended. It is pretty rare and occasionally spawns in mines and from bear caves.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:Black bear|Black bear]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Black_bear&amp;diff=69855</id>
		<title>Black bear</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Black_bear&amp;diff=69855"/>
		<updated>2012-02-07T10:31:20Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Blackbear.png&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[fur]], [[tooth]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Bear cave]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''The black bear looks pretty kind, but has strong, highly curved claws ready to render you to pieces.''&lt;br /&gt;
&lt;br /&gt;
'''Black bear''' is a fierce [[animal]], slightly stronger than its [[Brown bear|brown]] cousin, but weaker than a [[huge spider]]. It can be [[taming|tamed]] with [[meat]] or [[fish]], 20+ taming skill recommended. It is pretty rare and occasionally spawns in mines.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:Black bear|Black bear]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Fighting_Skill_Tips&amp;diff=69854</id>
		<title>Guides:Fighting Skill Tips</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Fighting_Skill_Tips&amp;diff=69854"/>
		<updated>2012-02-07T10:10:55Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About Combat Rating==&lt;br /&gt;
&lt;br /&gt;
The [[fighting]] system in Wurm makes use of a term called 'Combat Rating (CR)'.&lt;br /&gt;
This is value for which each opponent's difficulty is based. You gain 1 CR per 10 overall fight skill (in [[PvE]]) and then additional CR depending on whether you have the height advantage or are mounted on an animal, or lose some if not at optimal range to the target or on un-even ground.&lt;br /&gt;
&lt;br /&gt;
== How to Train your Fighting ==&lt;br /&gt;
&lt;br /&gt;
The most suggested and more practical way for a beginner player to train their fighting for skill is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Create a [[practice doll]]'''. Equip a shaft and right click the practice doll and select 'Practice'. This will make you start to attack the doll and periodically increase your overall fighting skill. This is not immensely fast, and will only work till you reach 20 fighting skill. Make sure the doll doesn't break: remember to examine it often to see whether it needs repairing or improving.&lt;br /&gt;
&lt;br /&gt;
'''Make a weapon'''. Creating a [[weapon]] will require access to a forge (if you are new, you may be able to use a forge and mine at the starting point) and the related equipment. It is advised you stay away from combat until you have a high quality weapon and a decent skill in the chosen weapon.&lt;br /&gt;
&lt;br /&gt;
'''Train your selected weapon skill'''. The easiest way to train your weapon skill is to simply go out and chop down a lot of trees with it. This will work until 20 weapon skill. Only blade weapons apply for this method, as in no [[maul]]s, and [[short sword]] is an exception also. Any other weapon must be trained through combat with other creatures. You gain more weapon skill when you do more damage, so things to consider when training weaponskill is your weapon QL (higher ql = more damage) and the animals you are killing (tougher animals = less damage done). To primary train weaponskill you should focus on weak creatures such as rats, cats, deer, horses, cattle.  &lt;br /&gt;
&lt;br /&gt;
'''Create your equipment'''. [[Cloth armour]] is the easiest and simplest armour type available to make in Wurm. However, it provides next to no protection and is not recommended for combat. [[Leather armour]] would be a lot more appropriate, however leather is obtained through killing wild animals, which could prove to be difficult for some. So going straight for [[:Category:Chain_armour|chain armour]] is the safest bet, especially since mining iron ore will increase the [[strength]] skills.&lt;br /&gt;
&lt;br /&gt;
== How to Train your Fighting Further ==&lt;br /&gt;
&lt;br /&gt;
Once you have gone through the above guide, and wish to continue training fighting, then the following section would be advisable.&lt;br /&gt;
&lt;br /&gt;
'''The mount'''. A [[Mounts|mount]] is an animal such as horse which is leadable by rope and can be ridden on for increased movement speed, or in this case a boost in Combat Rating. Using a mount effectively gives you an additional 10 Fighting Skill (1 CR) and makes fighting a lot easier. A good example in this case is that using a mount would allow you to kill a scorpion with a reasonable amount of health left afterwards.&lt;br /&gt;
&lt;br /&gt;
'''Use a shield'''. A [[shield]] allows you to block incoming attacks from creatures, how often being based upon your skill in the type of shield you have chosen to use. The easiest way to train the shield is to gather a number (2-3) of pigs or another weak animal and attack them all at once. This method will allow you to reach 20 shield skill with general ease. After that it is advisable to use penned dogs. &lt;br /&gt;
&lt;br /&gt;
'''DO NOT turn your back on the enemy'''. In Wurm, there is a penalty to your chance to parry, dodge or avoid an incoming attack from an enemy if you turn your back, and to a lesser degree from the sides. If you are fighting something, you want to have it facing you. Later on when you feel more confident in your fighting abilities, you may wish to use this penalty against the creatures you face. All things in Wurm must obey the penalty, so if you can make use of it to your benefit, do so.&lt;br /&gt;
&lt;br /&gt;
'''Raise your skills efficiently'''. There are several skill levels which are important to aim for in regards to fighting related skills. As you know, every 10 fight skill you gain 1 CR, so a player with 19 fight skill is no different to a fighter with 10, always go for the rounded number. &lt;br /&gt;
&lt;br /&gt;
Other skill levels worth mentioning are:&lt;br /&gt;
&lt;br /&gt;
30 and 50 weapon skill: At 30 and 50 weapon skill you will gain 1 second off your attack timer, and an increase in the damage you deal with the weapon in question as well as the chance to hit.&lt;br /&gt;
&lt;br /&gt;
40 skill in parryable weapons/shields: Until you hit 40 skill in a parryable weapon/shield, you cannot parry while you move. This makes you vulnerable when moving and as such you can suffer greatly while retreating from a fight. Non-parryable weapons are the [[axe]] line and [[scythe]].&lt;br /&gt;
&lt;br /&gt;
== Tips to further help fighting: Team Tips ==&lt;br /&gt;
&lt;br /&gt;
'''Tanking'''. This is a method where one player, the [[tank]], fights defensively, while the people he fights alongside with fight offensively. The tank takes all the damage, while his friends thrash out as much damage as possible.&lt;br /&gt;
&lt;br /&gt;
'''Weapon Variations'''. More people means a larger variation of weapon types you can hold between you, allowing you to get the most of your enemy's weakness.&lt;br /&gt;
&lt;br /&gt;
'''Behind Attacking'''. The players that are not taking damage should attack the creature from behind. This decreases the creatures chance to parry what it cannot see and allows you to focus much easier.&lt;br /&gt;
&lt;br /&gt;
'''Height Advantage'''. The tank should always get a height advantage over the enemy. There are two levels of height advantage: one is obtained at 20 steep and the second is obtained at 40+ steep. Note: This is the same advantage you get when using mounts, so using both will not give you any more benefits.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Troll&amp;diff=69853</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Troll&amp;diff=69853"/>
		<updated>2012-02-07T09:55:02Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[gland]], [[tooth]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Troll mound]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Troll]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A dark green stinking troll. Always hungry. Always deadly.''&lt;br /&gt;
&lt;br /&gt;
'''Troll''' is a very dangerous huntable [[Animals|creature]]. It can cause large wounds with its [[Huge shod club|club]], as well as bite with strong jaws. It can bash down walls and also regenerate health quickly.&lt;br /&gt;
&lt;br /&gt;
*Can climb anything.&lt;br /&gt;
*Moves very quickly.&lt;br /&gt;
*Very dangerous. Can give up to 20+ damage wounds on a un-armoured person.&lt;br /&gt;
*At least 30+ fighting skill with good equipment recommended to fight one.&lt;br /&gt;
*If killed, gives the [[title]] 'Trollslayer'.&lt;br /&gt;
*When [[dominate]]d, cannot destroy fences/stone/house walls.&lt;br /&gt;
*Can pull carts.&lt;br /&gt;
*Drops 45ql 15kg shod club or steel club, which can not be repaired but can be mended.&lt;br /&gt;
&lt;br /&gt;
== Fighting tips == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trolls are extremely dangerous and should only be approached once you're certain you can kill one. They have a huge attack range so if in doubt its best to stay far from one unless examining from in water. In order to be absolutely sure you can kill a troll, make sure you have approximately 50+ fighting skill and some good studded armour. It is highly recommended to ride a horse when fighting them. Trolls can give a deadly mauling wound which tops up to about 30 - 40 damage. This sort of wound should be healed '''immediately!'''&lt;br /&gt;
&lt;br /&gt;
When in the 30-40 fighting skill range, these creatures are the best to train on with a group.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Troll.png|thumb|left|250px|A troll]] &lt;br /&gt;
&lt;br /&gt;
young champion troll&lt;br /&gt;
&amp;lt;br&amp;gt;http://i.imgur.com/Mdvgel.jpg[http://i.imgur.com/Mdvge.jpg]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Troll&amp;diff=69852</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Troll&amp;diff=69852"/>
		<updated>2012-02-07T09:54:21Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[gland]], [[tooth]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Troll mound]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Troll]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A dark green stinking troll. Always hungry. Always deadly.''&lt;br /&gt;
&lt;br /&gt;
'''Troll''' is a very dangerous huntable [[Animals|creature]]. It can cause large wounds with its [[Huge shod club|club]], as well as bite with strong jaws. It can bash down walls and also regenerate health quickly.&lt;br /&gt;
&lt;br /&gt;
*Can climb anything.&lt;br /&gt;
*Moves very quickly.&lt;br /&gt;
*Very dangerous. Can give up to 20+ damage wounds on a un-armoured person.&lt;br /&gt;
*At least 30+ fighting skill with good equipment recommended to fight one.&lt;br /&gt;
*If killed, gives the [[title]] 'Trollslayer'.&lt;br /&gt;
*When [[dominate]]d, cannot destroy fences/stone/house walls.&lt;br /&gt;
*Can pull carts.&lt;br /&gt;
*Drops 45ql 15kg shod club or steel club, which can not be repaired but can be mended.&lt;br /&gt;
&lt;br /&gt;
== Fighting tips == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trolls are extremely dangerous and should only be approached once you're certain you can kill one. They have a huge attack range so if in doubt its best to stay far from one unless examining from in water. In order to be absolutely sure you can kill a troll, make sure you have approximately 50+ fighting skill and some good studded armour. It is also highly recommended to ride a horse when fighting them. Trolls can give a deadly mauling wound which tops up to about 30 - 40 damage. This sort of wound should be healed '''immediately!'''&lt;br /&gt;
&lt;br /&gt;
When in the 30-40 fighting skill range, these creatures are the best to train on with a group.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Troll.png|thumb|left|250px|A troll]] &lt;br /&gt;
&lt;br /&gt;
young champion troll&lt;br /&gt;
&amp;lt;br&amp;gt;http://i.imgur.com/Mdvgel.jpg[http://i.imgur.com/Mdvge.jpg]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Troll&amp;diff=69851</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Troll&amp;diff=69851"/>
		<updated>2012-02-07T09:53:49Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[gland]], [[tooth]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Troll mound]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Troll]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A dark green stinking troll. Always hungry. Always deadly.''&lt;br /&gt;
&lt;br /&gt;
'''Troll''' is a very dangerous huntable [[Animals|creature]]. It can cause large wounds with its [[Huge shod club|club]], as well as bite with strong jaws. It can bash down walls and also regenerate health quickly.&lt;br /&gt;
&lt;br /&gt;
*Can climb anything.&lt;br /&gt;
*Moves very quickly.&lt;br /&gt;
*Very dangerous. Can give up to 20+ damage wounds on a un-armoured person.&lt;br /&gt;
*At least 30+ fighting skill with good equipment recommended to fight one.&lt;br /&gt;
*If killed, gives the [[title]] 'Trollslayer'.&lt;br /&gt;
*When [[dominate]]d, cannot destroy fences/stone/house walls.&lt;br /&gt;
*Can pull carts.&lt;br /&gt;
*Drops 45ql 15kg shod club or steel club, which can not be repaired but can be mended.&lt;br /&gt;
&lt;br /&gt;
== Fighting tips == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trolls are extremely dangerous and should only be approached once you're certain you can kill one. They have a huge attack range so if in doubt its best to stay far from one unless examining from in water. In order to be absolutely sure you can kill a troll, make sure you have approximately 50+ fighting skill and some good studded armour. It also is highly recommended to ride a horse when fighting them. Trolls can give a deadly mauling wound which tops up to about 30 - 40 damage. This sort of wound should be healed '''immediately!'''&lt;br /&gt;
&lt;br /&gt;
When in the 30-40 fighting skill range, these creatures are the best to train on with a group.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Troll.png|thumb|left|250px|A troll]] &lt;br /&gt;
&lt;br /&gt;
young champion troll&lt;br /&gt;
&amp;lt;br&amp;gt;http://i.imgur.com/Mdvgel.jpg[http://i.imgur.com/Mdvge.jpg]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Unique&amp;diff=69850</id>
		<title>Unique</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Unique&amp;diff=69850"/>
		<updated>2012-02-07T09:14:14Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Unique is a type of monster in Wurm that there is only one of. There are 8 monster uniques in Wurm.&lt;br /&gt;
&lt;br /&gt;
===== The 4 dragons: =====&lt;br /&gt;
&lt;br /&gt;
The Red [[dragon]]&lt;br /&gt;
&lt;br /&gt;
The Black [[dragon]]&lt;br /&gt;
&lt;br /&gt;
The White [[dragon]]&lt;br /&gt;
&lt;br /&gt;
The Green [[dragon]]&lt;br /&gt;
&lt;br /&gt;
===== The 4 humanoids: =====&lt;br /&gt;
&lt;br /&gt;
The [[Kyklops]]&lt;br /&gt;
&lt;br /&gt;
The [[Troll King]]&lt;br /&gt;
&lt;br /&gt;
The [[Forest giant]]&lt;br /&gt;
&lt;br /&gt;
The [[Goblin leader]]&lt;br /&gt;
&lt;br /&gt;
The uniques are the strongest creatures in the game. However they differ in strength. It is not known for certain the exact order from strongest to weakest but it is quite well agreed that the 3 strongest uniques are probably The Red [[dragon]], the [[Kyklops]], and then the [[Troll King]] following very closely in third place.&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Unique&amp;diff=69849</id>
		<title>Unique</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Unique&amp;diff=69849"/>
		<updated>2012-02-07T09:13:49Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Unique is a type of monster in Wurm that there is only one of. There are 8 monster uniques in Wurm.&lt;br /&gt;
&lt;br /&gt;
===== The 4 dragons: =====&lt;br /&gt;
&lt;br /&gt;
The Red [[dragon]]&lt;br /&gt;
&lt;br /&gt;
The Black [[dragon]]&lt;br /&gt;
&lt;br /&gt;
The White [[dragon]]&lt;br /&gt;
&lt;br /&gt;
The Green [[dragon]]&lt;br /&gt;
&lt;br /&gt;
===== The 4 humanoids: =====&lt;br /&gt;
&lt;br /&gt;
The [[Kyklops]]&lt;br /&gt;
&lt;br /&gt;
The [[Troll King]]&lt;br /&gt;
&lt;br /&gt;
The [[Forest giant]]&lt;br /&gt;
&lt;br /&gt;
The [[Goblin leader]]&lt;br /&gt;
&lt;br /&gt;
The uniques are the strongest creatures in the game. However they differ in strength. It is not known for certain the exact order from strongest to weakest but it is quite well agreed that the 3 strongest uniques are probably The Red [[dragon]], the [[Kyklops]], and then the [[Troll King]] following closely in third place.&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Unique&amp;diff=69848</id>
		<title>Unique</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Unique&amp;diff=69848"/>
		<updated>2012-02-07T09:12:01Z</updated>

		<summary type="html">&lt;p&gt;Draulius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Unique is a type of monster in Wurm that there is only one of. There are 8 monster uniques in Wurm.&lt;br /&gt;
&lt;br /&gt;
===== The 4 dragons: =====&lt;br /&gt;
&lt;br /&gt;
The Red [[dragon]]&lt;br /&gt;
&lt;br /&gt;
The Black [[dragon]]&lt;br /&gt;
&lt;br /&gt;
The White [[dragon]]&lt;br /&gt;
&lt;br /&gt;
The Green [[dragon]]&lt;br /&gt;
&lt;br /&gt;
===== The 4 humanoids: =====&lt;br /&gt;
&lt;br /&gt;
The [[Kyklops]]&lt;br /&gt;
&lt;br /&gt;
The [[Troll King]]&lt;br /&gt;
&lt;br /&gt;
The [[Forest giant]]&lt;br /&gt;
&lt;br /&gt;
The [[Goblin leader]]&lt;br /&gt;
&lt;br /&gt;
The uniques are the strongest creatures in the game. However they differ in strength. It is not known for certain the exact order from strongest to weakest but it is quite well agreed that the 3 strongest uniques are probably The Red [[dragon]], followed by the [[Kyklops]], and then finally the [[Forest giant]] in third place.&lt;/div&gt;</summary>
		<author><name>Draulius</name></author>
		
	</entry>
</feed>