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	<updated>2026-06-04T01:13:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Thorn&amp;diff=87512</id>
		<title>Thorn</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Thorn&amp;diff=87512"/>
		<updated>2014-08-03T13:39:59Z</updated>

		<summary type="html">&lt;p&gt;Eleri: Note about age-effectiveness added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Bushes|Bushes]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
This is a very large bush with sharp thorns. Cannot be harvested, and is mainly used as a primitive defense against invaders.&lt;br /&gt;
&lt;br /&gt;
When a thorn bush reaches old age, the thorns will cause cutting [[wound]]s if you go on that tile - be wary of the orange &amp;quot;You are pierced by the sharp thorns!&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* It seems that reaching old age is not enough for thorns to become effective. It doesn't start functioning at the start of old age, but after about a week of being old.&lt;br /&gt;
* Player with at least 40 [[faith]] in [[Fo]] will not be harmed by the thorns, and the Fo spell [[Morning Fog]] provides some protection to them.&lt;br /&gt;
* [[Enchanted tree|Enchanted]] thorn bushes do not hurt either.&lt;br /&gt;
* Axes do 50% lower damage to these bushes than other bushes and trees.&lt;br /&gt;
&lt;br /&gt;
[[Category:bushes]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Eleri</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Unfinished_item&amp;diff=87484</id>
		<title>Unfinished item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Unfinished_item&amp;diff=87484"/>
		<updated>2014-07-31T14:28:52Z</updated>

		<summary type="html">&lt;p&gt;Eleri: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An '''unfinished item''' is an [[item]] that needs to be finished. Examine the unfinished item to see what needs to be done to it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Unfinished [[statue]]s cannot be moved (push/pull) until finished, but can be picked up.&lt;br /&gt;
* Several unfinished decorations can only be moved when unfinished, such as a [[guard tower]].&lt;br /&gt;
// * Finishing items have about a 5% chance of becoming the finished version each time one of the needed actions is performed. // THIS ENTRY IS OBSOLETE //&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/U]]&lt;/div&gt;</summary>
		<author><name>Eleri</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Troll&amp;diff=87435</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Troll&amp;diff=87435"/>
		<updated>2014-07-25T12:53:04Z</updated>

		<summary type="html">&lt;p&gt;Eleri: /* Description */ Added note to further specify trolls ability to regenerate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=TrollRender.jpg&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]] (1.2Kg / piece), [[gland]], [[tooth]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Troll mound]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Troll]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A dark green stinking troll. Always hungry. Always deadly.''&lt;br /&gt;
&lt;br /&gt;
A '''Troll''' is a very dangerous huntable [[Animals|creature]]. It can cause large wounds with its [[Huge shod club|club]], as well as bite with strong jaws. It can bash down walls and also regenerate health quickly.&lt;br /&gt;
&lt;br /&gt;
*Can pass through unlocked doors and gates.&lt;br /&gt;
*Can climb anything.&lt;br /&gt;
*Can bash down walls.&lt;br /&gt;
*Moves very quickly.&lt;br /&gt;
*Very dangerous. Can deal 50+ damage wounds on an unprotected person.&lt;br /&gt;
*Minimum 60 fighting skill with good equipment recommended to fight one alone.&lt;br /&gt;
*If killed, gives the [[title]] 'Trollslayer'. (note: You need to get 1 hit on it before it is killed to get the title.)&lt;br /&gt;
*When [[dominate]]d, cannot destroy fences/stone/house walls.&lt;br /&gt;
*Can pull carts.&lt;br /&gt;
*Drops a 45ql, 15kg [[huge shod club]], which can not be repaired but can be mended.&lt;br /&gt;
*Its ability to regenerate allows it to heal any wounds. No matter if they are very light or severe.&lt;br /&gt;
&lt;br /&gt;
== Fighting tips == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trolls are extremely dangerous and should only be approached once you're certain you can kill one. They have a huge attack range so if in doubt its best to stay far from one unless examining from in water. In order to be absolutely sure you can kill a troll, make sure you have at least 60 fighting skill and some good studded armour. A lucky troll can best even the most seasoned fighters, so make sure to bring lots of healing items. It is highly recommended to ride a horse when fighting them. Without a horse, it is a good idea to lead the troll near water so you can easily retreat if needed. Trolls can give a deadly mauling wound which tops up over 50 damage. This sort of wound should be healed '''immediately!'''&lt;br /&gt;
&lt;br /&gt;
When in the 30-40 fighting skill range, these creatures are the best to train on with a group of three or more.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2014-02-06 wiki troll.png|thumb|left|300px|A troll in its natural environment]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Troll.png|thumb|left|250px|A previous troll model]] &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
You can take a [[huge shod club]] from a [[dominate]]d [[Troll]] inventory but not put it back on.&lt;br /&gt;
&lt;br /&gt;
A shod club less troll claws&lt;br /&gt;
''[20:17:41] Adolescent greenish troll claws Aged huge spider extremely hard in the stomach and damages it.''&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Eleri</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Two_handed_sword&amp;diff=87429</id>
		<title>Two handed sword</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Two_handed_sword&amp;diff=87429"/>
		<updated>2014-07-24T21:01:45Z</updated>

		<summary type="html">&lt;p&gt;Eleri: /* Creating */   Removed the outdated note about creation failure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Two handed sword&lt;br /&gt;
|image=Two handed sword.png&lt;br /&gt;
|active=[[huge sword blade]]&lt;br /&gt;
|passive=wooden [[handle]] (0.10 kg)&lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (4.00 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large heavy sword almost as tall as a ten year old child.''&lt;br /&gt;
&lt;br /&gt;
The iron '''two handed sword''' is the largest type of [[:Category:Swords|sword]]. This huge sword attacks at the same rate as a Longsword(4 second min. Swing timer), but when you hit, it will deal quite some damage.&lt;br /&gt;
&lt;br /&gt;
It is wielded in two hands, so you cannot wield a [[:Category:Shields|shield]] with it. Fortunately, it is better at parrying than other types of weapons, such as mauls and axes.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The quality of the wooden [[handle]] affects the success chance.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Previously, wielding this sword was not feasible when compared to the [[longsword]] and [[large shield]] alternative which offered superior defense and similar damage. However, due to changes to both weapon damage and body control, two handed weapons are now much more viable, sporting a fairly high parry rate and absolutely colossal damage at even low skill levels. However, weapon quality is of key importance with this weapon - as the damage and accuracy fallout on huge weapons is indeed, huge at lower quality grades.&lt;br /&gt;
&lt;br /&gt;
The large strikes make [[Flaming Aura]] much more effective than normal, with 90+ potency enchantments adding up to 10 damage on a normal strike.&lt;br /&gt;
&lt;br /&gt;
Two handed weapon skill can be raised by [[Woodcutting]] until level 20 on the classic servers. On the Epic Cluster, this is curved to approximately 11.  Testing indicates that the training (skill increase) rate for cutting down trees is not effected by weapon quality.&lt;br /&gt;
&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Swords]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Eleri</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=87207</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=87207"/>
		<updated>2014-07-13T12:21:53Z</updated>

		<summary type="html">&lt;p&gt;Eleri: /* Description */  Added the specification that it must be 10 ql to be even commanded.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|image=Large cart.jpg&lt;br /&gt;
|active=[[plank]] (2.00 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.00 kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large two wheel cart designed to be dragged by an animal.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Large carts now requires 20.10 [[mind logic]] to be commanded, but they can still be dragged at any skill level.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. It has a larger capacity than its smaller counterpart [[small cart]], it can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]]. A large cart can have a commander and up to three additional passengers.  A large cart must be at least 10 quality for commander or passengers to ride it.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
Large carts can be difficult to start and continue at very low [[fine carpentry]] skill.&lt;br /&gt;
&lt;br /&gt;
The last piece of wood will determine wood type of cart when attached.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
*To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;.&lt;br /&gt;
*To unhitch one of the animals, embark the cart as commander, right-click that animal and choose &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
*To unhitch both animals from the cart, right-click the cart and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching Notes ===&lt;br /&gt;
* 20.10 [[mind logic]] is needed to hitch animals.&lt;br /&gt;
* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.&lt;br /&gt;
* Hitching any animal will allow you to move the the cart slowly. Weight doesn't matter, only quantity. A second animal only makes it faster.&lt;br /&gt;
* [[Hell horse]]s are the fastest hitched animals yet discovered (use to be [[brown bear]]s)&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a total [[slope]] of any two adjacent edges over 39.&lt;br /&gt;
* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart.  Running out of stamina has no effect on the speed.&lt;br /&gt;
* Animals remain hitched during a server restart.&lt;br /&gt;
&lt;br /&gt;
=== Animals that can be hitched ===&lt;br /&gt;
* [[Horse]] (adult, not foal)&lt;br /&gt;
* [[Bull]] (not cows)&lt;br /&gt;
* [[Bison]]&lt;br /&gt;
* [[Hell horse]] (young and adolescent, fastest known)&lt;br /&gt;
* [[Brown bear]] when tamed (young and adolescent)&lt;br /&gt;
* [[Black bear]] when tamed (young and adolescent)&lt;br /&gt;
* [[Troll]] when dominated (young and adolescent)&lt;br /&gt;
&lt;br /&gt;
Note : the strength of a creature can prevent it from being hitched - [[Animal conditions|conditions]] such as &amp;quot;greenish&amp;quot; affect their strength.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
Upon finishing the large cart, the last person who had the unfinished cart in the [[inventory]] becomes the owner. However if it was finished in the inventory no owner is set and the ''Manage vehicle'' option is not available even to the player who finished the large cart. Ownership can be transferred by the owner to any other player in the vehicle management window. ''*The no owner bug has been fixed.''&lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the cart and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''The settings only take affect if the cart is locked, however.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in possession of the key, but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
Another player can drag an unhitched locked cart regardless of what [[large padlock]] enabled management settings are used. Three simple solutions are 1) Leave it with an hitched animal or 2) put heavy things in your cart or 3) store the cart in a secure area. As an example, if you were to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished [[charcoal pile]]s in the barrel, it would make dragging more difficult. Furthermore, management option will prevent these others from accessing the inventory or using animals to drive the cart away.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]] unless you are the owner. Trying to do so will result in the following message: ''Stealing carts is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
&lt;br /&gt;
The capacity of a large cart can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.  Up to 7 rafts can be added to a large cart.  Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; |&lt;br /&gt;
! Item !! No containers !! With 6 rafts !! With 7 rafts !! With 5 S.Crates &amp;amp; raft  !! With Large Crates&lt;br /&gt;
|-&lt;br /&gt;
| Any of:&lt;br /&gt;
*[[Dirt]]&lt;br /&gt;
*[[Heap of sand]]&lt;br /&gt;
*[[Peat]]&lt;br /&gt;
*[[Ore]]s&lt;br /&gt;
*[[Rock shards]]&lt;br /&gt;
| 100 || 312 || 312 || 750+40(1 raft)+7 || 900 + 38&lt;br /&gt;
|-&lt;br /&gt;
| Finished [[support beam]] || 7&lt;br /&gt;
| bgcolor=&amp;quot;#FF8888&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Does not fit in rafts?&lt;br /&gt;
|-&lt;br /&gt;
| [[Felled tree]] || 18 || 12+1 (2 per) || 14+? || 0 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Slab]] || 59 || 42+13 (7 per) || 49+6 || 0+7(1 raft)+1 || 0 + 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 73 || 71 || 70 || 750+9(1 raft)+1 || 900 + 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 100 || 600+94 (100 per) || 700+93&lt;br /&gt;
|- &lt;br /&gt;
| [[Stone brick]] || 100 || 564+94 (94 per) || 658+76 || 750+94(1 raft)+18 || 900 + 90&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]] || 3||&lt;br /&gt;
|-&lt;br /&gt;
| [[Backpack]] || 78||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quantities ending in a question mark are estimated or otherwise unconfirmed.  Quantities denoted as &amp;quot;??&amp;quot; are unknown and need to be tested.&lt;br /&gt;
&lt;br /&gt;
== Crate and Raft combinations ==&lt;br /&gt;
&lt;br /&gt;
There are various configurations of [[Small crate]], [[Large crate]] and [[Small raft|rafts]] that can be placed together into a large cart.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; |&lt;br /&gt;
! Large crates !! Small crates !! Rafts&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|0 || 5 || 1&lt;br /&gt;
|-&lt;br /&gt;
|0 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
|0 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 || 6&lt;br /&gt;
|-&lt;br /&gt;
|0 || 0 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loadable items ==&lt;br /&gt;
Most containers (not the crates) must be empty before loading. Not all are currently listed. You must be embarked as commander in order to be able to load things. Right click them and load them.&lt;br /&gt;
&lt;br /&gt;
* [[Small crate]]&lt;br /&gt;
* [[Large crate]]&lt;br /&gt;
* [[Large chest]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Weapons rack]]&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
&lt;br /&gt;
== Unloadable items ==&lt;br /&gt;
These cannot be loaded onto a cart, but may be loaded onto a [[wagon]]. Not all are currently listed.&lt;br /&gt;
&lt;br /&gt;
* [[Ornate fountain]]&lt;br /&gt;
* [[Food storage bin]]&lt;br /&gt;
* [[Bulk storage bin]]&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Oven]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The type of wood currently does not effect the texture or color of the cart.&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate; there is no other bonuses from increasing the quality of carts.&lt;br /&gt;
* The volume of items will affect what fits in the cart. See the [[container]] page for a item volume list.&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.  They can be dragged through tiles with 5 slope of water or less.&lt;br /&gt;
* 26.65 kg of [[dye]] is needed to paint a large cart. &lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
*'''As of 1.0 it is no longer known if the following is true. Use caution when building in carts:''' Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish, the cart will be useless and the item cannot be removed. If boats are being made in it, then it is advisable to take the cart to the water before finishing the boat.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Small cart]]&lt;br /&gt;
*[[Wagon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Eleri</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pottery_jar&amp;diff=87199</id>
		<title>Pottery jar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pottery_jar&amp;diff=87199"/>
		<updated>2014-07-12T10:38:19Z</updated>

		<summary type="html">&lt;p&gt;Eleri: Added the apples note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=Pottery jar.png&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
|creation=Heating [[clay jar]]&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A clay jar hardened by fire.''&lt;br /&gt;
&lt;br /&gt;
'''Pottery jar''' is the finished product of a [[clay jar]] that has been heated up in a fire. It can be used as a small portable [[container]] for items and liquids, for instance when making [[dye]], [[lye]] or [[tannin]]. Pottery jar is also needed when creating a [[compass]]. &lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* Put the clay jar in a [[campfire]], [[stone oven]] or [[forge]] (hottest)&lt;br /&gt;
* Wait until the grey clay jar turns into a reddish pottery jar. It can take quite a few minutes.&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
* Pottery jar 0.30 kg&lt;br /&gt;
* Holds up to 2.00 kg of liquid.&lt;br /&gt;
&lt;br /&gt;
A hardened pottery jar can no longer be improved, nor repaired.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The jar can also hold other non liquid items. For example 16 apples (3,20 kg). More is to be tested on this subject.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Pottery bowl]]&lt;br /&gt;
*[[Pottery flask]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Eleri</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=87120</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=87120"/>
		<updated>2014-07-09T18:29:10Z</updated>

		<summary type="html">&lt;p&gt;Eleri: Added note: ( For example, if you shoot longbow from 10 tiles you will be missing more than if you were shooting at 20 tiles. )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Body / [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. &lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts.&lt;br /&gt;
&lt;br /&gt;
*The best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the bow affects the damage done.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.&lt;br /&gt;
*Bows work best when fired at their best range. ( For example, if you shoot longbow from 10 tiles you will be missing more than if you were shooting at 20 tiles. ) If you try to fire closer than their minimum range you will not shoot.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
!Bow || Minimum Range || Best Range &lt;br /&gt;
|-&lt;br /&gt;
|[[Short bow]]|| None || 5 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Bow]]|| 5 Tiles || 10 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long bow]]|| 10 tiles || 20 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
In general anything that affects speed, accuracy or skill gain works on the bow only. Anything that affects damage works only on arrows.&lt;br /&gt;
* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].&lt;br /&gt;
* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].&lt;br /&gt;
* [[Wind of Ages]] is believed to only work when practicing on an [[archery target]].&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 60 skill in a specific bow, you'll get the '''Aim at Face''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 70 skill in a specific bow, you'll get the '''Aim at Legs''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: these options can be accessed via right-click menu (when right-clicking on the enemy with bow equipped and activated) .&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are a number of factors which dictate roughly how much damage you'll deliver when shooting a target.&lt;br /&gt;
*Height bonus, shooting down at your target will increase damage, shooting up will reduce it.&lt;br /&gt;
*Arrow quality, higher quality arrows do more damage&lt;br /&gt;
*Bow quality, higher quality bows do more damage&lt;br /&gt;
*Criticals, they can happen&lt;br /&gt;
*Armour, reduces the amount of damage taken when the shot is successful&lt;br /&gt;
*Enchants, bloodthirst on the bow and FA/RT/FB on the arrows boost damage&lt;br /&gt;
*Creature status (champion/greenish/raging) has no impact on the damage dealt, if it takes 22 war arrows to kill a scorpion then it would take the same 22 war arrows to kill a champion scorpion.&lt;br /&gt;
For players armour is a choice but for animals its a set static value and generally the tougher animals have stronger hides. Using [[bulk storage bin|BSB'd]] arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly crocodiles and scorpions are difficult to kill with arrows while mountain lions, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target type.&lt;br /&gt;
&lt;br /&gt;
At lower skill levels, net damage rate from bows is tiny compared to melee weapons.  For example, with Fighting skill and relevant sword skill at 10, it is easy to kill a level 1 animal; with Fighting and relevant bow skill at 10, a level 1 animal has to stand still for you to shoot about 100 arrows to kill it.  Considering that tons of arrows are needed, that arrows last only about 5 uses, and that each arrow takes about as much effort to prepare (''improve'') as a sword does, archery at low levels has an astronomical time-investment to fighting-effectiveness ratio.&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40. The curve does not apply here, you are still able to get 40 archery on Epic with an [[archery target]].&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much. Arrows that arent broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat.&lt;br /&gt;
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message &amp;quot;You will not gain skill for attacking #### for a few hours&amp;quot;.&lt;br /&gt;
* WLers shooting same kingdom will go [[Hunted]].&lt;br /&gt;
* Skillgain is affected by [[Sleep bonus]].&lt;br /&gt;
* You can no longer gain archery and sub-archery skills from bred animals.&lt;br /&gt;
* Priests of Vynora and Fo cannot use bows.&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hawk Eye at 70 skill&lt;br /&gt;
* Eagle Eye at 90 skill&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;/div&gt;</summary>
		<author><name>Eleri</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=75096</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=75096"/>
		<updated>2012-09-23T05:57:22Z</updated>

		<summary type="html">&lt;p&gt;Eleri: /* Skill based options */  added note about using the skill based options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Body / [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. &lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. Arrow shafts.&lt;br /&gt;
&lt;br /&gt;
*The best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the bow affects the damage done.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.&lt;br /&gt;
*Bows work best when fired at their best range. If you try to fire closer than their minimum range you will not shoot.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
!Bow || Minimum Range || Best Range &lt;br /&gt;
|-&lt;br /&gt;
|[[Short Bow]]|| None || 5 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Bow]]|| 5 Tiles || 10 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long Bow]]|| 10 tiles || 20 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
In general anything that affects speed, accuracy or skill gain works on the bow only. Anything that affects damage works only on arrows.&lt;br /&gt;
* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].&lt;br /&gt;
* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].&lt;br /&gt;
* [[Wind of Ages]] is believed to only work when practicing on an [[archery target]].&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 60 skill in a specific bow, you'll get the '''Aim at Face''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
* When you have 70 skill in a specific bow, you'll get the '''Aim at Legs''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: these options can be accessed via right-click menu (when right-clicking on the enemy with bow equipped and activated) .&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are a number of factors which dictate roughly how much damage you'll deliver when shooting a target.&lt;br /&gt;
*Height bonus, shooting down at your target will increase damage, shooting up will reduce it.&lt;br /&gt;
*Arrow quality, higher quality arrows do more damage&lt;br /&gt;
*Bow quality, higher quality bows do more damage&lt;br /&gt;
*Criticals, they can happen&lt;br /&gt;
*Armour, reduces the amount of damage taken when the shot is successful&lt;br /&gt;
*Enchants, bloodthirst on the bow and FA/RT/FB on the arrows boost damage&lt;br /&gt;
*Creature status (champion/greenish/raging) has no impact on the damage dealt, if it takes 22 war arrows to kill a scorpion then it would take the same 22 war arrows to kill a champion scorpion.&lt;br /&gt;
For players armour is a choice but for animals its a set static value and generally the tougher animals have stronger hides. Using [[bulk storage bin|BSB'd]] arrows for a consistent quality you can easily see the relative defensive strengths of creatures. Unsurprisingly trolls, crocodiles and scorpions are difficult to kill with arrows while mountain lions, rats and wild cats are very very easy. From this we can see that an un-armoured player has roughly the same natural armour as a wild cat. The damage delivered has changed over time during combat rebalancing so it makes sense to occasionally revisit how many arrows it takes to kill a particular target type.&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40.&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much. Arrows that arent broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat.&lt;br /&gt;
* Archery Skills are effected by [[Sleep bonus]]!&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Bowman at 70 skill&lt;br /&gt;
* Marksman at 90 skill&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;/div&gt;</summary>
		<author><name>Eleri</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Nutrition&amp;diff=74904</id>
		<title>Nutrition</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Nutrition&amp;diff=74904"/>
		<updated>2012-09-02T06:37:22Z</updated>

		<summary type="html">&lt;p&gt;Eleri: Added the *-marked note about cooked meat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
'''Nutrition''' is a measure of how well fed you are, or how much nutrition is in your body; not to be mistaken for [[health]] or [[food]] level. Your current nutrition level can be seen by hovering mouse over the thirst/hunger bar. It is also reflected by the color of the hunger bar: darker green is better.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
* Your nutrition level affects how soon you will become hungry, or the speed at which your food bar drops.&lt;br /&gt;
* High nutrition will give you a maximum skill gain bonus of 5%, while low nutrition gives you a maximum skill gain penalty of 5%. Nutrition between 40 and 60 will not give any bonus or penalty.&lt;br /&gt;
**At 60% nutrition you receive a 1% bonus to skill gain.  You receive a 1% bonus every with every 10% increase in nutrition after that with a total of %5 skill gain at the maximum nutrition of 99%.&lt;br /&gt;
* Nutrition also has a currently unknown effect on wound healing time.&lt;br /&gt;
&lt;br /&gt;
== Nutritive food ==&lt;br /&gt;
Any food has a nutrient value. Eating food will make your body's nutrition level go towards the food's nutrient value. Raw vegetables, cheese, and raw meat have the lowest nutrient values.&lt;br /&gt;
&lt;br /&gt;
For the best nutrition, eat the dish while it is still hot. Cold dishes will nourish you less, although you can re-heat them later. Note that your action timer will be different, saying ''eating hot meal'' instead of ''eating meal'', for example.&lt;br /&gt;
&lt;br /&gt;
* Raw [[meat]] may nourish you to about 11%.&lt;br /&gt;
* [[Cooked meat]] may nourish you to about 17%.&lt;br /&gt;
* [[Heart]] from a lava fiend may nourish you to 30-31%.&lt;br /&gt;
* [[Fish]] of low [[quality]] may nourish you up to 32%.&lt;br /&gt;
* [[Stew]] may nourish you to about 12-20%.&lt;br /&gt;
* [[Gulasch]] and [[casserole]]s may nourish you to about 40-70%.&lt;br /&gt;
* [[Meal]]s and [[Sandwich]]es may nourish you from 60% to 100%. Eating hot meals provides approximately 8% better nutrition. As a benchmark, a 50ql meal will provide 80% when hot or 72% nutrition cold.&lt;br /&gt;
&lt;br /&gt;
''Note: This change was added on [[Wurm_Server_Release_Notes_2009#090508|8th May 2009]]. Still needing information on [[porridge]], [[soup]] and [[bread]] nutrient values and decay rate.''&lt;br /&gt;
&lt;br /&gt;
* This may need further confirmation, but Cooked meat may have higher nutrition value, than listed here. (Slowly rose my nutrition level from 26 to 32%, may not be limit, food was not hot; 2nd September 2012)&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:nutrition|Nutrition]]&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Eleri</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery_target&amp;diff=74894</id>
		<title>Archery target</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery_target&amp;diff=74894"/>
		<updated>2012-08-31T19:22:00Z</updated>

		<summary type="html">&lt;p&gt;Eleri: Edited the first note by adding the bold written commentary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Archery target&lt;br /&gt;
|image=Archery target.png&lt;br /&gt;
|active=[[shaft]] (1.0 kg)&lt;br /&gt;
|passive=[[shaft]] (1.0 kg)&lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=*[[Large nails]] x7 (0.30 kg)&lt;br /&gt;
*[[Plank]] x4 (2.0 kg)&lt;br /&gt;
*[[Mixed grass]] x4&lt;br /&gt;
*[[Rope]] x1&lt;br /&gt;
|result= '''{{PAGENAME}}''' (150.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A wooden practice target made from planks and logs with a few circles around the bulls eye.''&lt;br /&gt;
&lt;br /&gt;
An '''archery target''' is a board with numbered circles around a central bull's-eye, used for practicing [[archery]] and [[:Category:Bowyery items|bow]] skills. It will score hits ranging from complete misses to fine nines.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A player will no longer gain skill from an archery target if the player has at least 30 skill in even one individual bow or at least 40 main archery skill.&lt;br /&gt;
'''- As of 31st August 2012, the note above seems to be either incorrect or outdated. The only limit for using archery target for practice seems to be 40 archery skill. When 40 archery skill is exceeded the archery target is no longer usable for increasing skill in any of archery skills (meaning archery and bow skills).'''&lt;br /&gt;
&lt;br /&gt;
* The archery target automatically drops from the player's inventory when the last item is added to it during creation. It may be moved but not picked up once created.&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Eleri</name></author>
		
	</entry>
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