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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EmptyString</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T01:35:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Arrow_bundle&amp;diff=131164</id>
		<title>Arrow bundle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Arrow_bundle&amp;diff=131164"/>
		<updated>2026-01-24T10:32:45Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fletching]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Arrow bundle.png&lt;br /&gt;
|active=[[Wire]]&lt;br /&gt;
|passive=[[War arrow]] or [[Hunting arrow]] (0.14 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
|assemble=Select '''Bind'''&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.14 kg)&lt;br /&gt;
|skill=Fletching&lt;br /&gt;
|improve=Fletching&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A tightly bound bundle of arrows.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Arrow Bundles allow the player to combine multiple arrows into one item, so that they can all be improved, and spell cast on as one.&lt;br /&gt;
&lt;br /&gt;
==Creating==&lt;br /&gt;
*To create a bundle, activate a [[Wire|wire]] and right click a [[War arrow|war arrow]] or [[Hunting arrow|hunting arrow]] and click '''Bind'''.&lt;br /&gt;
*Only one arrow is added to a bundle upon creation.&lt;br /&gt;
*To add another arrow to the bundle activate an arrow, right click the bundle, and click '''Add to Bundle'''.&lt;br /&gt;
*Multiple arrows cannot be added to a bundle, they are added one at a time.&lt;br /&gt;
*Arrow types can be mixed in a bundle. Both War arrows and Hunting arrows can be added to the same bundle.&lt;br /&gt;
&lt;br /&gt;
==Separating==&lt;br /&gt;
*To separate the bundle back into arrows, activate a pair of [[Pliers|pliers]], right click the bundle and click '''Unbind'''.&lt;br /&gt;
**The unbind action can not fail&lt;br /&gt;
**The individual arrows will be of the same quality as the bundle&lt;br /&gt;
**Any spells cast upon the bundle will be applied to all arrows&lt;br /&gt;
**Rarity of the bundle will transfer to one arrow in the bundle&lt;br /&gt;
&lt;br /&gt;
== Bundle Sizes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Bundle Size&lt;br /&gt;
!Approximate Skill required&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 10&lt;br /&gt;
|- &lt;br /&gt;
| 7 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 18&lt;br /&gt;
|- &lt;br /&gt;
| 10 || 21&lt;br /&gt;
|- &lt;br /&gt;
| 11 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 31&lt;br /&gt;
|- &lt;br /&gt;
| 15 || 33&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 36&lt;br /&gt;
|- &lt;br /&gt;
| 17 || 38&lt;br /&gt;
|- &lt;br /&gt;
| 18 || 41&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 48&lt;br /&gt;
|- &lt;br /&gt;
| 21 || 48&lt;br /&gt;
|- &lt;br /&gt;
| 22 || 51&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 59&lt;br /&gt;
|- &lt;br /&gt;
| 26 || 61&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 64&lt;br /&gt;
|- &lt;br /&gt;
| 28 || 66&lt;br /&gt;
|- &lt;br /&gt;
| 29 || 69&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 74&lt;br /&gt;
|- &lt;br /&gt;
| 32 || 75&lt;br /&gt;
|- &lt;br /&gt;
| 33 || 79&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 84&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 87&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 89&lt;br /&gt;
|- &lt;br /&gt;
| 37 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 91.25&lt;br /&gt;
|- &lt;br /&gt;
| 39 || 93.75&lt;br /&gt;
|- &lt;br /&gt;
| 40 || 96.22&lt;br /&gt;
|-&lt;br /&gt;
| 41 || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The number of arrows you can add to a bundle is limited by your [[Fletching]] skill and is scaled between 2 arrows and a maximum of 41 at around 100 skill.&lt;br /&gt;
*Arrow bundles have the amount of arrows they contain appended to the name.&lt;br /&gt;
*The initial quality of a bundle is dictated by the creation arrow. If an arrow is added of a different quality, the bundle will average the quality of the arrows contained.&lt;br /&gt;
*An [[MOI]] can cause an arrow bundle to turn rare, but the bundle rarity will be transferred to only one of the arrows when the bundle is unbound.&lt;br /&gt;
*You can mix [[War arrow]]s and [[Hunting arrow]]s in the same bundle and their type will not change as a result of being bundled. &lt;br /&gt;
*The items and bundle must be in your inventory to create, add to, or unbind.&lt;br /&gt;
*Rare+ and casted arrows can be added to a bundle but their rarity and spells will be lost. (You are warned at the start of the action, and have time to stop.)&lt;br /&gt;
*Creation time is variable and based on the quality of the arrow, wire and your fletching skill.&lt;br /&gt;
*The materials required when improving a bundle is scaled to match the number of arrows being improved. 41 arrows means 41x the required log amount per imp action.&lt;br /&gt;
*There is no difficulty increase improving the arrows in a bundle no matter how many arrows the bundle contains.&lt;br /&gt;
*Arrow bundles can have spells cast on them, but are '''substantially''' more difficult to cast on and can shatter.&lt;br /&gt;
*You can cast any spell onto the bundle that you would be able to cast onto an arrow and that spell will affect each arrow in the bundle.&lt;br /&gt;
*You cannot improve an arrow bundle that has more arrows in it than you can add yourself.&lt;br /&gt;
*You cannot rune or imbue an arrow bundle.&lt;br /&gt;
*You cannot combine bundles, you can only add single arrows.&lt;br /&gt;
*The wood type of the bundle (and all arrows contained in it) is determined by the wood type of the last arrow added.&lt;br /&gt;
*Arrow bundles can be mailed and are a single item, costing 1c to mail&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Arrows]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Arrow_bundle&amp;diff=130529</id>
		<title>Arrow bundle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Arrow_bundle&amp;diff=130529"/>
		<updated>2025-09-25T18:03:57Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: /* Bundle Sizes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fletching]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Arrow bundle.png&lt;br /&gt;
|active=[[Wire]]&lt;br /&gt;
|passive=[[War arrow]] or [[Hunting arrow]] (0.14 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
|assemble=Select '''Bind'''&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.14 kg)&lt;br /&gt;
|skill=Fletching&lt;br /&gt;
|improve=Fletching&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A tightly bound bundle of arrows.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Arrow Bundles allow the player to combine multiple arrows into one item, so that they can all be improved, and spell cast on as one.&lt;br /&gt;
&lt;br /&gt;
==Creating==&lt;br /&gt;
*To create a bundle, activate a [[Wire|wire]] and right click a [[War arrow|war arrow]] or [[Hunting arrow|hunting arrow]] and click '''Bind'''.&lt;br /&gt;
*Only one arrow is added to a bundle upon creation.&lt;br /&gt;
*To add another arrow to the bundle activate an arrow, right click the bundle, and click '''Add to Bundle'''.&lt;br /&gt;
*Multiple arrows cannot be added to a bundle, they are added one at a time.&lt;br /&gt;
*Arrow types can be mixed in a bundle. Both War arrows and Hunting arrows can be added to the same bundle.&lt;br /&gt;
&lt;br /&gt;
==Separating==&lt;br /&gt;
*To separate the bundle back into arrows, activate a pair of [[Pliers|pliers]], right click the bundle and click '''Unbind'''.&lt;br /&gt;
**The unbind action can not fail&lt;br /&gt;
**The individual arrows will be of the same quality as the bundle&lt;br /&gt;
**Any spells cast upon the bundle will be applied to all arrows&lt;br /&gt;
**Rarity of the bundle will transfer to one arrow in the bundle&lt;br /&gt;
&lt;br /&gt;
== Bundle Sizes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Bundle Size&lt;br /&gt;
!Approximate Skill required&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 10&lt;br /&gt;
|- &lt;br /&gt;
| 7 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 18&lt;br /&gt;
|- &lt;br /&gt;
| 10 || 21&lt;br /&gt;
|- &lt;br /&gt;
| 11 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 31&lt;br /&gt;
|- &lt;br /&gt;
| 15 || 33&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 36&lt;br /&gt;
|- &lt;br /&gt;
| 17 || 38&lt;br /&gt;
|- &lt;br /&gt;
| 18 || 41&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 48&lt;br /&gt;
|- &lt;br /&gt;
| 21 || 48&lt;br /&gt;
|- &lt;br /&gt;
| 22 || 51&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 59&lt;br /&gt;
|- &lt;br /&gt;
| 26 || 61&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 64&lt;br /&gt;
|- &lt;br /&gt;
| 28 || 66&lt;br /&gt;
|- &lt;br /&gt;
| 29 || 69&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 74&lt;br /&gt;
|- &lt;br /&gt;
| 32 || 75&lt;br /&gt;
|- &lt;br /&gt;
| 33 || 79&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 84&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 87&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 89&lt;br /&gt;
|- &lt;br /&gt;
| 37 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 91.25&lt;br /&gt;
|- &lt;br /&gt;
| 39 || 93.75&lt;br /&gt;
|- &lt;br /&gt;
| 40 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 41 || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The number of arrows you can add to a bundle is limited by your [[Fletching]] skill and is scaled between 2 arrows and a maximum of 41 at around 100 skill.&lt;br /&gt;
*Arrow bundles have the amount of arrows they contain appended to the name.&lt;br /&gt;
*The initial quality of a bundle is dictated by the creation arrow. If an arrow is added of a different quality, the bundle will average the quality of the arrows contained.&lt;br /&gt;
*An [[MOI]] can cause an arrow bundle to turn rare, but the bundle rarity will be transferred to only one of the arrows when the bundle is unbound.&lt;br /&gt;
*You can mix [[War arrow]]s and [[Hunting arrow]]s in the same bundle and their type will not change as a result of being bundled. &lt;br /&gt;
*The items and bundle must be in your inventory to create, add to, or unbind.&lt;br /&gt;
*Rare+ and casted arrows can be added to a bundle but their rarity and spells will be lost. (You are warned at the start of the action, and have time to stop.)&lt;br /&gt;
*Creation time is variable and based on the quality of the arrow, wire and your fletching skill.&lt;br /&gt;
*The materials required when improving a bundle is scaled to match the number of arrows being improved. 41 arrows means 41x the required log amount per imp action.&lt;br /&gt;
*There is no difficulty increase improving the arrows in a bundle no matter how many arrows the bundle contains.&lt;br /&gt;
*Arrow bundles can have spells cast on them, but are '''substantially''' more difficult to cast on and can shatter.&lt;br /&gt;
*You can cast any spell onto the bundle that you would be able to cast onto an arrow and that spell will affect each arrow in the bundle.&lt;br /&gt;
*You cannot improve an arrow bundle that has more arrows in it than you can add yourself.&lt;br /&gt;
*You cannot rune or imbue an arrow bundle.&lt;br /&gt;
*You cannot combine bundles, you can only add single arrows.&lt;br /&gt;
*The wood type of the bundle (and all arrows contained in it) is determined by the wood type of the last arrow added.&lt;br /&gt;
*Arrow bundles can be mailed and are a single item, costing 1c to mail&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Arrows]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Arrow_bundle&amp;diff=130528</id>
		<title>Arrow bundle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Arrow_bundle&amp;diff=130528"/>
		<updated>2025-09-25T18:02:48Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: /* Bundle Sizes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fletching]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Arrow bundle.png&lt;br /&gt;
|active=[[Wire]]&lt;br /&gt;
|passive=[[War arrow]] or [[Hunting arrow]] (0.14 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
|assemble=Select '''Bind'''&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.14 kg)&lt;br /&gt;
|skill=Fletching&lt;br /&gt;
|improve=Fletching&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A tightly bound bundle of arrows.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Arrow Bundles allow the player to combine multiple arrows into one item, so that they can all be improved, and spell cast on as one.&lt;br /&gt;
&lt;br /&gt;
==Creating==&lt;br /&gt;
*To create a bundle, activate a [[Wire|wire]] and right click a [[War arrow|war arrow]] or [[Hunting arrow|hunting arrow]] and click '''Bind'''.&lt;br /&gt;
*Only one arrow is added to a bundle upon creation.&lt;br /&gt;
*To add another arrow to the bundle activate an arrow, right click the bundle, and click '''Add to Bundle'''.&lt;br /&gt;
*Multiple arrows cannot be added to a bundle, they are added one at a time.&lt;br /&gt;
*Arrow types can be mixed in a bundle. Both War arrows and Hunting arrows can be added to the same bundle.&lt;br /&gt;
&lt;br /&gt;
==Separating==&lt;br /&gt;
*To separate the bundle back into arrows, activate a pair of [[Pliers|pliers]], right click the bundle and click '''Unbind'''.&lt;br /&gt;
**The unbind action can not fail&lt;br /&gt;
**The individual arrows will be of the same quality as the bundle&lt;br /&gt;
**Any spells cast upon the bundle will be applied to all arrows&lt;br /&gt;
**Rarity of the bundle will transfer to one arrow in the bundle&lt;br /&gt;
&lt;br /&gt;
== Bundle Sizes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Bundle Size&lt;br /&gt;
!Approximate Skill required&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 10&lt;br /&gt;
|- &lt;br /&gt;
| 7 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 18&lt;br /&gt;
|- &lt;br /&gt;
| 10 || 21&lt;br /&gt;
|- &lt;br /&gt;
| 11 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 31&lt;br /&gt;
|- &lt;br /&gt;
| 15 || 33&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 36&lt;br /&gt;
|- &lt;br /&gt;
| 17 || 38&lt;br /&gt;
|- &lt;br /&gt;
| 18 || 41&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 48&lt;br /&gt;
|- &lt;br /&gt;
| 21 || 48&lt;br /&gt;
|- &lt;br /&gt;
| 22 || 51&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 59&lt;br /&gt;
|- &lt;br /&gt;
| 26 || 61&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 64&lt;br /&gt;
|- &lt;br /&gt;
| 28 || 66&lt;br /&gt;
|- &lt;br /&gt;
| 29 || 69&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 74&lt;br /&gt;
|- &lt;br /&gt;
| 32 || 75&lt;br /&gt;
|- &lt;br /&gt;
| 33 || 79&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 84&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 87&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 89&lt;br /&gt;
|- &lt;br /&gt;
| 37 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 91.25&lt;br /&gt;
|- &lt;br /&gt;
| 39 || 93.65&lt;br /&gt;
|- &lt;br /&gt;
| 40 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 41 || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The number of arrows you can add to a bundle is limited by your [[Fletching]] skill and is scaled between 2 arrows and a maximum of 41 at around 100 skill.&lt;br /&gt;
*Arrow bundles have the amount of arrows they contain appended to the name.&lt;br /&gt;
*The initial quality of a bundle is dictated by the creation arrow. If an arrow is added of a different quality, the bundle will average the quality of the arrows contained.&lt;br /&gt;
*An [[MOI]] can cause an arrow bundle to turn rare, but the bundle rarity will be transferred to only one of the arrows when the bundle is unbound.&lt;br /&gt;
*You can mix [[War arrow]]s and [[Hunting arrow]]s in the same bundle and their type will not change as a result of being bundled. &lt;br /&gt;
*The items and bundle must be in your inventory to create, add to, or unbind.&lt;br /&gt;
*Rare+ and casted arrows can be added to a bundle but their rarity and spells will be lost. (You are warned at the start of the action, and have time to stop.)&lt;br /&gt;
*Creation time is variable and based on the quality of the arrow, wire and your fletching skill.&lt;br /&gt;
*The materials required when improving a bundle is scaled to match the number of arrows being improved. 41 arrows means 41x the required log amount per imp action.&lt;br /&gt;
*There is no difficulty increase improving the arrows in a bundle no matter how many arrows the bundle contains.&lt;br /&gt;
*Arrow bundles can have spells cast on them, but are '''substantially''' more difficult to cast on and can shatter.&lt;br /&gt;
*You can cast any spell onto the bundle that you would be able to cast onto an arrow and that spell will affect each arrow in the bundle.&lt;br /&gt;
*You cannot improve an arrow bundle that has more arrows in it than you can add yourself.&lt;br /&gt;
*You cannot rune or imbue an arrow bundle.&lt;br /&gt;
*You cannot combine bundles, you can only add single arrows.&lt;br /&gt;
*The wood type of the bundle (and all arrows contained in it) is determined by the wood type of the last arrow added.&lt;br /&gt;
*Arrow bundles can be mailed and are a single item, costing 1c to mail&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Arrows]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Arrow_bundle&amp;diff=130355</id>
		<title>Arrow bundle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Arrow_bundle&amp;diff=130355"/>
		<updated>2025-09-09T09:53:03Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fletching]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Arrow bundle.png&lt;br /&gt;
|active=[[Wire]]&lt;br /&gt;
|passive=[[War arrow]] or [[Hunting arrow]] (0.14 kg)&amp;lt;br /&amp;gt;&lt;br /&gt;
|assemble=Select '''Bind'''&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.14 kg)&lt;br /&gt;
|skill=Fletching&lt;br /&gt;
|improve=Fletching&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A tightly bound bundle of arrows.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Arrow Bundles allow the player to combine multiple arrows into one item, so that they can all be improved, and spell cast on as one.&lt;br /&gt;
&lt;br /&gt;
==Creating==&lt;br /&gt;
*To create a bundle, activate a [[Wire|wire]] and right click a [[War arrow|war arrow]] or [[Hunting arrow|hunting arrow]] and click '''Bind'''.&lt;br /&gt;
*Only one arrow is added to a bundle upon creation.&lt;br /&gt;
*To add another arrow to the bundle activate an arrow, right click the bundle, and click '''Add to Bundle'''.&lt;br /&gt;
*Multiple arrows cannot be added to a bundle, they are added one at a time.&lt;br /&gt;
*Arrow types can be mixed in a bundle. Both War arrows and Hunting arrows can be added to the same bundle.&lt;br /&gt;
&lt;br /&gt;
==Separating==&lt;br /&gt;
*To separate the bundle back into arrows, activate a pair of [[Pliers|pliers]], right click the bundle and click '''Unbind'''.&lt;br /&gt;
**The unbind action can not fail&lt;br /&gt;
**The individual arrows will be of the same quality as the bundle&lt;br /&gt;
**Any spells cast upon the bundle will be applied to all arrows&lt;br /&gt;
**Rarity of the bundle will transfer to one arrow in the bundle&lt;br /&gt;
&lt;br /&gt;
== Bundle Sizes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Bundle Size&lt;br /&gt;
!Approximate Skill required&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 10&lt;br /&gt;
|- &lt;br /&gt;
| 7 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 18&lt;br /&gt;
|- &lt;br /&gt;
| 10 || 21&lt;br /&gt;
|- &lt;br /&gt;
| 11 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 31&lt;br /&gt;
|- &lt;br /&gt;
| 15 || 33&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 36&lt;br /&gt;
|- &lt;br /&gt;
| 17 || 38&lt;br /&gt;
|- &lt;br /&gt;
| 18 || 41&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 48&lt;br /&gt;
|- &lt;br /&gt;
| 21 || 48&lt;br /&gt;
|- &lt;br /&gt;
| 22 || 51&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 59&lt;br /&gt;
|- &lt;br /&gt;
| 26 || 61&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 64&lt;br /&gt;
|- &lt;br /&gt;
| 28 || 66&lt;br /&gt;
|- &lt;br /&gt;
| 29 || 69&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 74&lt;br /&gt;
|- &lt;br /&gt;
| 32 || 75&lt;br /&gt;
|- &lt;br /&gt;
| 33 || 79&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 84&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 87&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 89&lt;br /&gt;
|- &lt;br /&gt;
| 37 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 91.25&lt;br /&gt;
|- &lt;br /&gt;
| 39 || 93.75&lt;br /&gt;
|- &lt;br /&gt;
| 40 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 41 || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The number of arrows you can add to a bundle is limited by your [[Fletching]] skill and is scaled between 2 arrows and a maximum of 41 at around 100 skill.&lt;br /&gt;
*Arrow bundles have the amount of arrows they contain appended to the name.&lt;br /&gt;
*The initial quality of a bundle is dictated by the creation arrow. If an arrow is added of a different quality, the bundle will average the quality of the arrows contained.&lt;br /&gt;
*An [[MOI]] can cause an arrow bundle to turn rare, but the bundle rarity will be transferred to only one of the arrows when the bundle is unbound.&lt;br /&gt;
*You can mix [[War arrow]]s and [[Hunting arrow]]s in the same bundle and their type will not change as a result of being bundled. &lt;br /&gt;
*The items and bundle must be in your inventory to create, add to, or unbind.&lt;br /&gt;
*Rare+ and casted arrows can be added to a bundle but their rarity and spells will be lost. (You are warned at the start of the action, and have time to stop.)&lt;br /&gt;
*Creation time is variable and based on the quality of the arrow, wire and your fletching skill.&lt;br /&gt;
*The materials required when improving a bundle is scaled to match the number of arrows being improved. 41 arrows means 41x the required log amount per imp action.&lt;br /&gt;
*There is no difficulty increase improving the arrows in a bundle no matter how many arrows the bundle contains.&lt;br /&gt;
*Arrow bundles can have spells cast on them, but are '''substantially''' more difficult to cast on and can shatter.&lt;br /&gt;
*You can cast any spell onto the bundle that you would be able to cast onto an arrow and that spell will affect each arrow in the bundle.&lt;br /&gt;
*You cannot improve an arrow bundle that has more arrows in it than you can add yourself.&lt;br /&gt;
*You cannot rune or imbue an arrow bundle.&lt;br /&gt;
*You cannot combine bundles, you can only add single arrows.&lt;br /&gt;
*The wood type of the bundle (and all arrows contained in it) is determined by the wood type of the last arrow added.&lt;br /&gt;
*Arrow bundles can be mailed and are a single item, costing 1c to mail&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Arrows]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Long_bow&amp;diff=130352</id>
		<title>Long bow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Long_bow&amp;diff=130352"/>
		<updated>2025-09-06T08:05:16Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Bowyery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Longbow.jpg&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[Log]] (2.00 kg)&lt;br /&gt;
|group=Bows&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=bowyery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A long slender bow that must be fired pretty far for good accuracy. It will then provide a hefty punch.''&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
This weapon is best used at 20 tiles range, or 80 m when looking through a [[spyglass]]. It requires a minimum range of 10 tiles. Higher skill in this weapon gives more shooting options when used. &lt;br /&gt;
The long bow has the furthest range of hand-held weapons in game. Long bows at a long range can give very nasty wounds with a good enough bow. The maximum range seems to be 50 tiles from the target unless aided by a spyglass.&lt;br /&gt;
&lt;br /&gt;
Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.&lt;br /&gt;
&lt;br /&gt;
See the [[archery]] page for more.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Stringing with a [[bow string]] is needed to make the bow functional. Before that, examining it will say: &amp;quot;''A long but unstringed slender bow.''&amp;quot;  The bow must be unstrung in order to improve it.&lt;br /&gt;
* A Long bow is best made out of [[willow]]. Examining it will then say, &amp;quot;''The willow wood used in this bow gives it good strength yet supreme flexibility.''&amp;quot;&lt;br /&gt;
* Longbow deals the highest damage.&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Item skin token|Prodigious Longbow]]&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
Can be stored in a [[bow rack]].  Does not fit in a regular [[large chest]].&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a long bow&lt;br /&gt;
* [[Archery]] &amp;gt; Longbow&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
When creating a long bow&lt;br /&gt;
* [[Carpentry]] &amp;gt; [[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Longbowman at 50 skill&lt;br /&gt;
* Marksman at 70 skill&lt;br /&gt;
* Robin Hood at 90 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Reflex bow]] &lt;br /&gt;
* [[Short bow]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Reflex_bow&amp;diff=130351</id>
		<title>Reflex bow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Reflex_bow&amp;diff=130351"/>
		<updated>2025-09-06T08:05:09Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Bowyery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Reflex bow&lt;br /&gt;
|image=Bow1.jpg&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[log]] (2.00 kg)&lt;br /&gt;
|group=Bows&lt;br /&gt;
|materials= no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=bowyery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A sturdy bow that will fire pretty far with good accuracy.''&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
This weapon is best used at 10 tiles range, or 40m when looking through a [[spyglass]]. It requires a minimum range of 5 tiles. Higher [[skill]] in this weapon gives more shooting options when used. &lt;br /&gt;
&lt;br /&gt;
Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.&lt;br /&gt;
&lt;br /&gt;
See the [[archery]] page for more.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A bow is best made out of [[willow]] logs. Examining it will then say, &amp;quot;''The willow wood used in this bow gives it good strength yet supreme flexibility.''&amp;quot;&lt;br /&gt;
* Stringing with a [[bow string]] is needed to make the bow functional. Before that, examining it will say: &amp;quot;''An unstringed sturdy bow.''&amp;quot;  A bow must be unstrung in order to improve it.&lt;br /&gt;
* A reflex bow is best made out of willow logs. Examining it will then say, &amp;quot;The willow wood used in this bow gives it good strength yet supreme flexibility.&amp;quot;&lt;br /&gt;
* Iron bows exist in the game. These were a reward from a special historical event and are quite rare. They cannot be crafted. They look like regular wooden bows.&lt;br /&gt;
* Reflex Bow deals more damage than a Shortbow but less than a Longbow.&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Item skin token|Agile Bow]]&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Can be stored in a [[bow rack]] or in a regular [[large chest]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a bow&lt;br /&gt;
* [[Archery]] &amp;gt; Reflex bow&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
When creating a bow&lt;br /&gt;
* [[Carpentry]] &amp;gt; [[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Bowman at 50 skill&lt;br /&gt;
* Skirmisher at 70 skill&lt;br /&gt;
* Ranger at 90 skill&lt;br /&gt;
 	&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Short bow]]&lt;br /&gt;
* [[Long bow]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Short_bow&amp;diff=130350</id>
		<title>Short bow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Short_bow&amp;diff=130350"/>
		<updated>2025-09-06T08:05:01Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Bowyery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Short bow&lt;br /&gt;
|image=Shortbow.jpg&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[log]] (2.00 kg)&lt;br /&gt;
|group=Bows&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=bowyery&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An elegant, small and quick bow that will fire moderately far with good accuracy.''&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
This weapon is best used at 5 tiles range, or 20m when looking through a [[spyglass]]. Higher [[skill]] in this weapon gives more shooting options when used. &lt;br /&gt;
&lt;br /&gt;
Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.&lt;br /&gt;
&lt;br /&gt;
See the [[archery]] page for more.&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Can be stored in a [[bow rack]] or in a [[large chest]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Failing to create the bow will result in 0.50 ql. loss from the ql. of the log used.&lt;br /&gt;
*One strung Short bow is a component in making a [[bow trap]].&lt;br /&gt;
* The bow must be unstrung in order to improve it.&lt;br /&gt;
* A short bow is best made out of [[willow]] logs. Examining it will then say, &amp;quot;''The willow wood used in this bow gives it good strength yet supreme flexibility.''&amp;quot;&lt;br /&gt;
* Stringing with a [[bow string]] is needed to make the bow functional. Before that, examining it will say: &amp;quot;''An unstringed small bow.''&amp;quot;&lt;br /&gt;
* Shortbow deals the least damage of the three types.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a short bow&lt;br /&gt;
* [[Archery]] &amp;gt; Short bow&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
When creating a short bow&lt;br /&gt;
* [[Carpentry]] &amp;gt; [[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Shortbowman at 50 skill&lt;br /&gt;
* Bowhunter at 70 skill&lt;br /&gt;
* Point Blank at 90 skill&lt;br /&gt;
 	&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Reflex bow]]&lt;br /&gt;
* [[Long bow]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Reflex_bow&amp;diff=130349</id>
		<title>Reflex bow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Reflex_bow&amp;diff=130349"/>
		<updated>2025-09-06T08:04:22Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Bowyery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Reflex bow&lt;br /&gt;
|image=Bow1.jpg&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[log]] (2.00 kg)&lt;br /&gt;
|group=Bows&lt;br /&gt;
|materials= no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=bowyery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A sturdy bow that will fire pretty far with good accuracy.''&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
This weapon is best used at 10 tiles range, or 40m when looking through a [[spyglass]]. It requires a minimum range of 5 tiles. Higher [[skill]] in this weapon gives more shooting options when used. &lt;br /&gt;
&lt;br /&gt;
Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.&lt;br /&gt;
&lt;br /&gt;
See the [[archery]] page for more.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A bow is best made out of [[willow]] logs. Examining it will then say, &amp;quot;''The willow wood used in this bow gives it good strength yet supreme flexibility.''&amp;quot;&lt;br /&gt;
* Stringing with a [[bow string]] is needed to make the bow functional. Before that, examining it will say: &amp;quot;''An unstringed sturdy bow.''&amp;quot;  A bow must be unstrung in order to improve it.&lt;br /&gt;
* A '''reflex bow''' is best made out of willow logs. Examining it will then say, &amp;quot;The willow wood used in this bow gives it good strength yet supreme flexibility.&amp;quot;&lt;br /&gt;
* Iron bows exist in the game. These were a reward from a special historical event and are quite rare. They cannot be crafted. They look like regular wooden bows.&lt;br /&gt;
* Reflex Bow deals more damage than a Shortbow but less than a Longbow.&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Item skin token|Agile Bow]]&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Can be stored in a [[bow rack]] or in a regular [[large chest]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a bow&lt;br /&gt;
* [[Archery]] &amp;gt; Reflex bow&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
When creating a bow&lt;br /&gt;
* [[Carpentry]] &amp;gt; [[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Bowman at 50 skill&lt;br /&gt;
* Skirmisher at 70 skill&lt;br /&gt;
* Ranger at 90 skill&lt;br /&gt;
 	&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Short bow]]&lt;br /&gt;
* [[Long bow]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Long_bow&amp;diff=130348</id>
		<title>Long bow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Long_bow&amp;diff=130348"/>
		<updated>2025-09-06T08:03:12Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Bowyery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Longbow.jpg&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[Log]] (2.00 kg)&lt;br /&gt;
|group=Bows&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=bowyery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A long slender bow that must be fired pretty far for good accuracy. It will then provide a hefty punch.''&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
This weapon is best used at 20 tiles range, or 80 m when looking through a [[spyglass]]. It requires a minimum range of 10 tiles. Higher skill in this weapon gives more shooting options when used. &lt;br /&gt;
The long bow has the furthest range of hand-held weapons in game. Long bows at a long range can give very nasty wounds with a good enough bow. The maximum range seems to be 50 tiles from the target unless aided by a spyglass.&lt;br /&gt;
&lt;br /&gt;
Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.&lt;br /&gt;
&lt;br /&gt;
See the [[archery]] page for more.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Stringing with a [[bow string]] is needed to make the bow functional. Before that, examining it will say: &amp;quot;''A long but unstringed slender bow.''&amp;quot;  The bow must be unstrung in order to improve it.&lt;br /&gt;
* A '''Long bow''' is best made out of [[willow]]. Examining it will then say, &amp;quot;''The willow wood used in this bow gives it good strength yet supreme flexibility.''&amp;quot;&lt;br /&gt;
* Longbow deals the highest damage.&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Item skin token|Prodigious Longbow]]&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
Can be stored in a [[bow rack]].  Does not fit in a regular [[large chest]].&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a long bow&lt;br /&gt;
* [[Archery]] &amp;gt; Longbow&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
When creating a long bow&lt;br /&gt;
* [[Carpentry]] &amp;gt; [[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Longbowman at 50 skill&lt;br /&gt;
* Marksman at 70 skill&lt;br /&gt;
* Robin Hood at 90 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Reflex bow]] &lt;br /&gt;
* [[Short bow]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Reflex_bow&amp;diff=130347</id>
		<title>Reflex bow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Reflex_bow&amp;diff=130347"/>
		<updated>2025-09-06T08:03:10Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Bowyery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Reflex bow&lt;br /&gt;
|image=Bow1.jpg&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[log]] (2.00 kg)&lt;br /&gt;
|group=Bows&lt;br /&gt;
|materials= no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=bowyery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A sturdy bow that will fire pretty far with good accuracy.''&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
This weapon is best used at 10 tiles range, or 40m when looking through a [[spyglass]]. It requires a minimum range of 5 tiles. Higher [[skill]] in this weapon gives more shooting options when used. &lt;br /&gt;
&lt;br /&gt;
Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.&lt;br /&gt;
&lt;br /&gt;
See the [[archery]] page for more.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A bow is best made out of [[willow]] logs. Examining it will then say, &amp;quot;''The willow wood used in this bow gives it good strength yet supreme flexibility.''&amp;quot;&lt;br /&gt;
* Stringing with a [[bow string]] is needed to make the bow functional. Before that, examining it will say: &amp;quot;''An unstringed sturdy bow.''&amp;quot;  A bow must be unstrung in order to improve it.&lt;br /&gt;
* Iron bows exist in the game. These were a reward from a special historical event and are quite rare. They cannot be crafted. They look like regular wooden bows.&lt;br /&gt;
* Reflex Bow deals more damage than a Shortbow but less than a Longbow.&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Item skin token|Agile Bow]]&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Can be stored in a [[bow rack]] or in a regular [[large chest]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a bow&lt;br /&gt;
* [[Archery]] &amp;gt; Reflex bow&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
When creating a bow&lt;br /&gt;
* [[Carpentry]] &amp;gt; [[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Bowman at 50 skill&lt;br /&gt;
* Skirmisher at 70 skill&lt;br /&gt;
* Ranger at 90 skill&lt;br /&gt;
 	&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Short bow]]&lt;br /&gt;
* [[Long bow]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=130346</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=130346"/>
		<updated>2025-09-06T08:01:36Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: /* Additional Damage Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is used for ranged combat against [[:Category:Bestiary|animals]] and players.&lt;br /&gt;
&lt;br /&gt;
== Targeting ==&lt;br /&gt;
To enter ranged combat, activate an equipped and strung [[Reflex bow|bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)&lt;br /&gt;
&lt;br /&gt;
Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Bow&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;200&amp;quot; | Range (in tiles)&lt;br /&gt;
|-&lt;br /&gt;
! Minimum&lt;br /&gt;
! Optimal&lt;br /&gt;
|-&lt;br /&gt;
| [[Short bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Reflex bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Long bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you gain better skill in a bow, you shoot more fast and get more targeting options. Right-click your target to select an option.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; |  Option&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
| Shoot quickly&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 35&lt;br /&gt;
| Aim at torso&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| Aim at left/right arm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| Aim at head&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 60&lt;br /&gt;
| Aim at face&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 70&lt;br /&gt;
| Aim at legs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Archery has a lower hit chance during the night (from 19:00 to 06:00 Wurm time). When firing a bow at night at an archery target for example, the message, &amp;quot;The dusk makes it harder to get a clear view of the archery target.&amp;quot; will appear each time you shoot.&lt;br /&gt;
&lt;br /&gt;
== Notes on Bows ==&lt;br /&gt;
There are three types of bows:&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
*[[Reflex bow]]&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
&lt;br /&gt;
To use a bow in combat, it must be strung with a [[bow string]]. Bow strings can snap.&lt;br /&gt;
*The higher the QL of the bow string, the less chance that it snaps.&lt;br /&gt;
*The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10)&lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
*Bows made with [[willow]] decrease the difficulty of your shot.&lt;br /&gt;
*The higher the QL of the bow, the more damage is inflicted on your target. &lt;br /&gt;
*Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows increase damage by 15%.&lt;br /&gt;
&lt;br /&gt;
== Notes on Arrows ==&lt;br /&gt;
There are three types of arrows:&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]] can be used as an arrow, without any arrow head affixed&lt;br /&gt;
&lt;br /&gt;
When shooting a bow, the order of arrow selection is:&lt;br /&gt;
#Arrows in an equipped [[quiver]].&lt;br /&gt;
#Arrows in your [[backpack]].&lt;br /&gt;
#Arrows in a quiver in your inventory.&lt;br /&gt;
#Arrows in your inventory not in a quiver.&lt;br /&gt;
*a container with other items in it will stop the selection order and may stop you from shooting, for example an equiped quiver with other items in it(not arrows) will stop the search and wont let you shoot arrows in your equipped backpack or on a quiver on inventory. you will instead get the message &amp;quot;You have no arrows left to shoot!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:&lt;br /&gt;
#War arrows&lt;br /&gt;
#Hunting arrows&lt;br /&gt;
#Arrow shafts&lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
*Arrows made with [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made with [[cedar]] reduce the difficulty of the shot by 5%&lt;br /&gt;
*Arrows made with [[maple]] take 20% less damage.&lt;br /&gt;
*Arrows made with [[maple]] reduce the difficulty of the shot by 3% &lt;br /&gt;
*Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows by 15%. &lt;br /&gt;
*Rare arrows increase the damage of the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90%&lt;br /&gt;
&lt;br /&gt;
== Additional Damage Modifiers ==&lt;br /&gt;
*Every point in [[body strength]] increases archery damage by 1%.&lt;br /&gt;
*The biggest damage modifier is the ql of the arrows used.&lt;br /&gt;
*Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.&lt;br /&gt;
*A target that is under water will take half damage unless the target is taller than 4 meters.&lt;br /&gt;
*The target’s armour is a significant factor in damage. &lt;br /&gt;
*Targets wearing a shield can block shots from inflicting damage.&lt;br /&gt;
*The type of bow influences the damage&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
Possible enchantments on bows:&lt;br /&gt;
*[[Circle of cunning]] can be put on a bow to increase archery and bow skill.&lt;br /&gt;
*[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30).&lt;br /&gt;
*[[Bloodthirst]] increases damage as it increases in power.&lt;br /&gt;
*[[Wind of ages]] will increase attack speed, but only until 55 in that bow's skill (Short bow, Medium bow, Long bow), at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.&lt;br /&gt;
*[[Blessings of the dark]] are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.&lt;br /&gt;
*[[Mind stealer]] to occasionally gain skills&lt;br /&gt;
&lt;br /&gt;
Possible enchantments on arrows:&lt;br /&gt;
*Each of the [[demise spells]]&lt;br /&gt;
*[[Frostbrand]] or [[Rotting touch]] or [[Venom]] to increase damage&lt;br /&gt;
*[[Life transfer]] to gain health&lt;br /&gt;
&lt;br /&gt;
== Skillgain Tips ==&lt;br /&gt;
* The archery skill is limited to 45 while practicing on an [[archery target]]. You may gain up to 30 skill in a bow type by practicing on an archery target. &lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Using a bow without [[Nimbleness]] will increase your skillgain.&lt;br /&gt;
* Practicing at night or in darkness will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice at night or underground. The game will advise you of the increased difficulty in events when triggered.&lt;br /&gt;
* Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.&lt;br /&gt;
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, &amp;quot;You will not gain skill for attacking #### for a few hours&amp;quot;.&lt;br /&gt;
* WLers shooting same kingdom will become hunted.&lt;br /&gt;
* Skillgain is affected by [[Sleep bonus]].&lt;br /&gt;
* You can't gain archery and sub-archery skills from bred animals.&lt;br /&gt;
* Every priest can use bows.&lt;br /&gt;
* Archery provides the fastest means to gains in [[body control]].&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Archery&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
===Subskills===&lt;br /&gt;
* Archery &amp;gt; [[Short bow]]&lt;br /&gt;
* Archery &amp;gt; [[Reflex bow]]&lt;br /&gt;
* Archery &amp;gt; [[Long bow]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hawk Eye at 70 skill&lt;br /&gt;
* Eagle Eye at 90 skill&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fletching]]&lt;br /&gt;
* [[Bowyery]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Fighting]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Long_bow&amp;diff=130345</id>
		<title>Long bow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Long_bow&amp;diff=130345"/>
		<updated>2025-09-06T07:32:54Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Bowyery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Longbow.jpg&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[Log]] (2.00 kg)&lt;br /&gt;
|group=Bows&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=bowyery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A long slender bow that must be fired pretty far for good accuracy. It will then provide a hefty punch.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Stringing with a [[bow string]] is needed to make the bow functional. Before that, examining it will say: &amp;quot;''A long but unstringed slender bow.''&amp;quot;  The bow must be unstrung in order to improve it.&lt;br /&gt;
* A '''Long bow''' is best made out of [[willow]]. Examining it will then say, &amp;quot;''The willow wood used in this bow gives it good strength yet supreme flexibility.''&amp;quot;&lt;br /&gt;
* Longbow deals the highest damage.&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
&lt;br /&gt;
This weapon is best used at 20 tiles range, or 80 m when looking through a [[spyglass]]. It requires a minimum range of 10 tiles. Higher skill in this weapon gives more shooting options when used. &lt;br /&gt;
The long bow has the furthest range of hand-held weapons in game. Long bows at a long range can give very nasty wounds with a good enough bow. The maximum range seems to be 50 tiles from the target unless aided by a spyglass.&lt;br /&gt;
&lt;br /&gt;
Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.&lt;br /&gt;
&lt;br /&gt;
See the [[archery]] page for more.&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Item skin token|Prodigious Longbow]]&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
Can be stored in a [[bow rack]].  Does not fit in a regular [[large chest]].&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a long bow&lt;br /&gt;
* [[Archery]] &amp;gt; Longbow&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
When creating a long bow&lt;br /&gt;
* [[Carpentry]] &amp;gt; [[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Longbowman at 50 skill&lt;br /&gt;
* Marksman at 70 skill&lt;br /&gt;
* Robin Hood at 90 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Reflex bow]] &lt;br /&gt;
* [[Short bow]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Reflex_bow&amp;diff=130344</id>
		<title>Reflex bow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Reflex_bow&amp;diff=130344"/>
		<updated>2025-09-06T07:32:52Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Bowyery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Reflex bow&lt;br /&gt;
|image=Bow1.jpg&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[log]] (2.00 kg)&lt;br /&gt;
|group=Bows&lt;br /&gt;
|materials= no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=bowyery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A sturdy bow that will fire pretty far with good accuracy.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A bow is best made out of [[willow]] logs. Examining it will then say, &amp;quot;''The willow wood used in this bow gives it good strength yet supreme flexibility.''&amp;quot;&lt;br /&gt;
* Stringing with a [[bow string]] is needed to make the bow functional. Before that, examining it will say: &amp;quot;''An unstringed sturdy bow.''&amp;quot;  A bow must be unstrung in order to improve it.&lt;br /&gt;
* Iron bows exist in the game. These were a reward from a special historical event and are quite rare. They cannot be crafted. They look like regular wooden bows.&lt;br /&gt;
* Reflex Bow deals more damage than a Shortbow but less than a Longbow.&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
This weapon is best used at 10 tiles range, or 40m when looking through a [[spyglass]]. It requires a minimum range of 5 tiles. Higher [[skill]] in this weapon gives more shooting options when used. &lt;br /&gt;
&lt;br /&gt;
Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.&lt;br /&gt;
&lt;br /&gt;
See the [[archery]] page for more.&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Item skin token|Agile Bow]]&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Can be stored in a [[bow rack]] or in a regular [[large chest]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a bow&lt;br /&gt;
* [[Archery]] &amp;gt; Reflex bow&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
When creating a bow&lt;br /&gt;
* [[Carpentry]] &amp;gt; [[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Bowman at 50 skill&lt;br /&gt;
* Skirmisher at 70 skill&lt;br /&gt;
* Ranger at 90 skill&lt;br /&gt;
 	&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Short bow]]&lt;br /&gt;
* [[Long bow]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Short_bow&amp;diff=130343</id>
		<title>Short bow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Short_bow&amp;diff=130343"/>
		<updated>2025-09-06T07:31:42Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Bowyery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Short bow&lt;br /&gt;
|image=Shortbow.jpg&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[log]] (2.00 kg)&lt;br /&gt;
|group=Bows&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=bowyery&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An elegant, small and quick bow that will fire moderately far with good accuracy.''&lt;br /&gt;
&lt;br /&gt;
== Shooting ==&lt;br /&gt;
This weapon is best used at 5 tiles range, or 20m when looking through a [[spyglass]]. Higher [[skill]] in this weapon gives more shooting options when used. &lt;br /&gt;
&lt;br /&gt;
Bows must be wielded in your hands to be fired. Bows are two handed weapons, and cannot be equipped unless both hands are empty and you aren't wearing a shield.&lt;br /&gt;
&lt;br /&gt;
See the [[archery]] page for more.&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Can be stored in a [[bow rack]] or in a [[large chest]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Failing to create the bow will result in 0.50 ql. loss from the ql. of the log used.&lt;br /&gt;
*One strung Short bow is a component in making a [[bow trap]].&lt;br /&gt;
* The bow must be unstrung in order to improve it.&lt;br /&gt;
* A '''short bow''' is best made out of [[willow]] logs. Examining it will then say, &amp;quot;''The willow wood used in this bow gives it good strength yet supreme flexibility.''&amp;quot;&lt;br /&gt;
* Stringing with a [[bow string]] is needed to make the bow functional. Before that, examining it will say: &amp;quot;''An unstringed small bow.''&amp;quot;&lt;br /&gt;
* Shortbow deals the least damage of the three types.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a short bow&lt;br /&gt;
* [[Archery]] &amp;gt; Short bow&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
When creating a short bow&lt;br /&gt;
* [[Carpentry]] &amp;gt; [[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Shortbowman at 50 skill&lt;br /&gt;
* Bowhunter at 70 skill&lt;br /&gt;
* Point Blank at 90 skill&lt;br /&gt;
 	&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Reflex bow]]&lt;br /&gt;
* [[Long bow]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fletching&amp;diff=130262</id>
		<title>Fletching</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fletching&amp;diff=130262"/>
		<updated>2025-08-12T07:05:34Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fletching]]&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fletching''' is the skill used in the creation and [[improving]] of [[arrow]]s.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Arrow shaft]]&lt;br /&gt;
* [[:Category:Arrows|Arrows]]&lt;br /&gt;
** [[Hunting arrow]]&lt;br /&gt;
** [[War arrow]]&lt;br /&gt;
* [[Ballista dart]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Top creation quality of an arrow can be calculated as (Fletching / 5).&lt;br /&gt;
* The items required for improving an arrow include: [[Carving knife]], [[Mallet]], [[File]], [[Pelt]], and [[Log]].&lt;br /&gt;
* [[Hunting arrow]] are easy to make, but less used later.&lt;br /&gt;
* While improving individual arrows is efficient for leveling Fletchery, prioritize placing arrows in an [[arrow bundle]] first. This allows mass-improvement.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Carpentry]] &amp;gt; Fletching&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Fletcher at 50 skill&lt;br /&gt;
* Arrowmaker at 70 skill&lt;br /&gt;
* Master Fletcher at 90 skill&lt;br /&gt;
* Quivering with Excitement at 100 skill&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fletching&amp;diff=130261</id>
		<title>Fletching</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fletching&amp;diff=130261"/>
		<updated>2025-08-12T07:04:33Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fletching]]&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fletching''' is the skill used in the creation and [[improving]] of [[arrow]]s.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Arrow shaft]]&lt;br /&gt;
* [[:Category:Arrows|Arrows]]&lt;br /&gt;
** [[Hunting arrow]]&lt;br /&gt;
** [[War arrow]]&lt;br /&gt;
* [[Ballista dart]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Top creation quality of an arrow can be calculated as (Fletching / 5).&lt;br /&gt;
* The items required for improving an arrow include: [[Carving knife]], [[Mallet]], [[File]], [[Pelt]], and [[Log]].&lt;br /&gt;
* [[Hunting arrow]] are easy to make but less used later.&lt;br /&gt;
* While improving individual arrows is efficient for leveling Fletchery, prioritize placing arrows in an [[arrow bundle]] first. This allows mass-improvement.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Carpentry]] &amp;gt; Fletching&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Fletcher at 50 skill&lt;br /&gt;
* Arrowmaker at 70 skill&lt;br /&gt;
* Master Fletcher at 90 skill&lt;br /&gt;
* Quivering with Excitement at 100 skill&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fletching&amp;diff=130260</id>
		<title>Fletching</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fletching&amp;diff=130260"/>
		<updated>2025-08-12T07:04:08Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fletching]]&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fletching''' is the skill used in the creation and [[improving]] of [[arrow]]s.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* [[Arrow shaft]]&lt;br /&gt;
* [[:Category:Arrows|Arrows]]&lt;br /&gt;
** [[Hunting arrow]]&lt;br /&gt;
** [[War arrow]]&lt;br /&gt;
* [[Ballista dart]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Top creation quality of an arrow can be calculated as (Fletching / 5).&lt;br /&gt;
* The items required for improving an arrow include: [[Carving knife]], [[Mallet]], [[File]], [[Pelt]], and [[Log]].&lt;br /&gt;
* [[hunting arrow] are easy to make but less used later.&lt;br /&gt;
* While improving individual arrows is efficient for leveling Fletchery, prioritize placing arrows in an [[arrow bundle]] first. This allows mass-improvement.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Carpentry]] &amp;gt; Fletching&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Fletcher at 50 skill&lt;br /&gt;
* Arrowmaker at 70 skill&lt;br /&gt;
* Master Fletcher at 90 skill&lt;br /&gt;
* Quivering with Excitement at 100 skill&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bowyery&amp;diff=130259</id>
		<title>Bowyery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bowyery&amp;diff=130259"/>
		<updated>2025-08-12T06:54:24Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: /* Skillgain Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Bowyery''' is the [[skill]] in creating [[bows]]. Creating the [[:Category:Arrows|arrows]] for bows is [[fletching]].&lt;br /&gt;
&lt;br /&gt;
Bows are best made out of [[willow]]. The quality of the bow has an impact on the amount of damage done.&lt;br /&gt;
&lt;br /&gt;
==[[Item]]s==&lt;br /&gt;
* [[Long bow]]&lt;br /&gt;
* [[Reflex bow]]&lt;br /&gt;
* [[Short bow]]&lt;br /&gt;
&lt;br /&gt;
== Skillgain Tips ==&lt;br /&gt;
At least one [[player]] has found the best way to grind bowery skill is to create 10 to 20 of a certain type of bow. There does not seem to be a skill difference between [[improving]] a normal bow or a short bow, so going with a short bow is easier, as it takes less skill to make.&lt;br /&gt;
&lt;br /&gt;
Once many bows have been made, improve them all to 10[[QL]], and then increase them all to 10+ bowery skill. You will quickly get to a point where you need to make more bows to imp, so always have some new ones handy. A [[toolbelt]] is VERY handy to have around.&lt;br /&gt;
&lt;br /&gt;
Fill [[bow rack]] first to streamline organization and efficiency. With two fully stocked bow racks, you can reach Bowyering level 50+ without making additional bows. Prioritize future-use bows types during selection, as with you are luck any achieving [[rare]] quality or higher.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Carpentry]] &amp;gt; Bowyery&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Bowmaker at 50 skill&lt;br /&gt;
* Able Bowmaker at 70 skill&lt;br /&gt;
* Master Bowmaker at 90 skill&lt;br /&gt;
* Bow Down at 100 skill&lt;br /&gt;
&lt;br /&gt;
==See Also== &lt;br /&gt;
* [[:Category:Bows]]&lt;br /&gt;
* [[Archery]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
** [[Bowyery]]&lt;br /&gt;
** [[Fine carpentry]]&lt;br /&gt;
** [[Fletching]]&lt;br /&gt;
** [[Ship building]]&lt;br /&gt;
** [[Toy making]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=129446</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=129446"/>
		<updated>2024-11-18T11:59:10Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: /* Targeting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is used for ranged combat against [[:Category:Bestiary|animals]] and players.&lt;br /&gt;
&lt;br /&gt;
== Targeting ==&lt;br /&gt;
To enter ranged combat, activate an equipped and strung [[Reflex bow|bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)&lt;br /&gt;
&lt;br /&gt;
Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Bow&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;200&amp;quot; | Range (in tiles)&lt;br /&gt;
|-&lt;br /&gt;
! Minimum&lt;br /&gt;
! Optimal&lt;br /&gt;
|-&lt;br /&gt;
| [[Short bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Reflex bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Long bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you gain better skill in a bow, you shoot more fast and get more targeting options. Right-click your target to select an option.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; |  Option&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
| Shoot quickly&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 35&lt;br /&gt;
| Aim at torso&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| Aim at left/right arm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| Aim at head&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 60&lt;br /&gt;
| Aim at face&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 70&lt;br /&gt;
| Aim at legs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Archery has a lower hit chance during the night (from 19:00 to 06:00 Wurm time). When firing a bow at night at an archery target for example, the message, &amp;quot;The dusk makes it harder to get a clear view of the archery target.&amp;quot; will appear each time you shoot.&lt;br /&gt;
&lt;br /&gt;
== Notes on Bows ==&lt;br /&gt;
There are three types of bows:&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
*[[Reflex bow]]&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
&lt;br /&gt;
To use a bow in combat, it must be strung with a [[bow string]]. Bow strings can snap.&lt;br /&gt;
*The higher the QL of the bow string, the less chance that it snaps.&lt;br /&gt;
*The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10)&lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
*Bows made with [[willow]] decrease the difficulty of your shot.&lt;br /&gt;
*The higher the QL of the bow, the more damage is inflicted on your target. &lt;br /&gt;
*Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows increase damage by 15%.&lt;br /&gt;
&lt;br /&gt;
== Notes on Arrows ==&lt;br /&gt;
There are three types of arrows:&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]] can be used as an arrow, without any arrow head affixed&lt;br /&gt;
&lt;br /&gt;
When shooting a bow, the order of arrow selection is:&lt;br /&gt;
#Arrows in an equipped [[quiver]].&lt;br /&gt;
#Arrows in your [[backpack]].&lt;br /&gt;
#Arrows in a quiver in your inventory.&lt;br /&gt;
#Arrows in your inventory not in a quiver.&lt;br /&gt;
*a container with other items in it will stop the selection order and may stop you from shooting, for example an equiped quiver with other items in it(not arrows) will stop the search and wont let you shoot arrows in your equipped backpack or on a quiver on inventory. you will instead get the message &amp;quot;You have no arrows left to shoot!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:&lt;br /&gt;
#War arrows&lt;br /&gt;
#Hunting arrows&lt;br /&gt;
#Arrow shafts&lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
*Arrows made with [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made with [[cedar]] reduce the difficulty of the shot by 5%&lt;br /&gt;
*Arrows made with [[maple]] take 20% less damage.&lt;br /&gt;
*Arrows made with [[maple]] reduce the difficulty of the shot by 3% &lt;br /&gt;
*Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows by 15%. &lt;br /&gt;
*Rare arrows increase the damage of the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90%&lt;br /&gt;
&lt;br /&gt;
== Additional Damage Modifiers ==&lt;br /&gt;
*Every point in [[body strength]] increases archery damage by 1%.&lt;br /&gt;
*The biggest damage modifier is the ql of the arrows used.&lt;br /&gt;
*Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.&lt;br /&gt;
*A target that is under water will take half damage unless the target is taller than 4 meters.&lt;br /&gt;
*The target’s armour is a significant factor in damage. &lt;br /&gt;
*Targets wearing a shield can block shots from inflicting damage.&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
Possible enchantments on bows:&lt;br /&gt;
*[[Circle of cunning]] can be put on a bow to increase archery and bow skill.&lt;br /&gt;
*[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30).&lt;br /&gt;
*[[Bloodthirst]] increases damage as it increases in power.&lt;br /&gt;
*[[Wind of ages]] will increase attack speed, but only until 55 in that bow's skill (Short bow, Medium bow, Long bow), at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.&lt;br /&gt;
*[[Blessings of the dark]] are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.&lt;br /&gt;
*[[Mind stealer]] to occasionally gain skills&lt;br /&gt;
&lt;br /&gt;
Possible enchantments on arrows:&lt;br /&gt;
*Each of the [[demise spells]]&lt;br /&gt;
*[[Frostbrand]] or [[Rotting touch]] or [[Venom]] to increase damage&lt;br /&gt;
*[[Life transfer]] to gain health&lt;br /&gt;
&lt;br /&gt;
== Skillgain Tips ==&lt;br /&gt;
* The archery skill is limited to 45 while practicing on an [[archery target]]. You may gain up to 30 skill in a bow type by practicing on an archery target. &lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Using a bow without [[Nimbleness]] will increase your skillgain.&lt;br /&gt;
* Practicing at night or in darkness will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice at night or underground. The game will advise you of the increased difficulty in events when triggered.&lt;br /&gt;
* Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.&lt;br /&gt;
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, &amp;quot;You will not gain skill for attacking #### for a few hours&amp;quot;.&lt;br /&gt;
* WLers shooting same kingdom will become hunted.&lt;br /&gt;
* Skillgain is affected by [[Sleep bonus]].&lt;br /&gt;
* You can't gain archery and sub-archery skills from bred animals.&lt;br /&gt;
* Every priest can use bows.&lt;br /&gt;
* Archery provides the fastest means to gains in [[body control]].&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Archery&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
===Subskills===&lt;br /&gt;
* Archery &amp;gt; [[Short bow]]&lt;br /&gt;
* Archery &amp;gt; [[Reflex bow]]&lt;br /&gt;
* Archery &amp;gt; [[Long bow]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hawk Eye at 70 skill&lt;br /&gt;
* Eagle Eye at 90 skill&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fletching]]&lt;br /&gt;
* [[Bowyery]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Fighting]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=129445</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=129445"/>
		<updated>2024-11-18T11:47:36Z</updated>

		<summary type="html">&lt;p&gt;EmptyString: /* Skillgain Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is used for ranged combat against [[:Category:Bestiary|animals]] and players.&lt;br /&gt;
&lt;br /&gt;
== Targeting ==&lt;br /&gt;
To enter ranged combat, activate an equipped and strung [[Reflex bow|bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)&lt;br /&gt;
&lt;br /&gt;
Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Bow&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;200&amp;quot; | Range (in tiles)&lt;br /&gt;
|-&lt;br /&gt;
! Minimum&lt;br /&gt;
! Optimal&lt;br /&gt;
|-&lt;br /&gt;
| [[Short bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Reflex bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Long bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you gain better skill in a bow, you get more targeting options. Right-click your target to select an option.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; |  Option&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
| Shoot quickly&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 35&lt;br /&gt;
| Aim at torso&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| Aim at left/right arm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| Aim at head&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 60&lt;br /&gt;
| Aim at face&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 70&lt;br /&gt;
| Aim at legs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Archery has a lower hit chance during the night (from 19:00 to 06:00 Wurm time). When firing a bow at night at an archery target for example, the message, &amp;quot;The dusk makes it harder to get a clear view of the archery target.&amp;quot; will appear each time you shoot.&lt;br /&gt;
&lt;br /&gt;
== Notes on Bows ==&lt;br /&gt;
There are three types of bows:&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
*[[Reflex bow]]&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
&lt;br /&gt;
To use a bow in combat, it must be strung with a [[bow string]]. Bow strings can snap.&lt;br /&gt;
*The higher the QL of the bow string, the less chance that it snaps.&lt;br /&gt;
*The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10)&lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
*Bows made with [[willow]] decrease the difficulty of your shot.&lt;br /&gt;
*The higher the QL of the bow, the more damage is inflicted on your target. &lt;br /&gt;
*Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows increase damage by 15%.&lt;br /&gt;
&lt;br /&gt;
== Notes on Arrows ==&lt;br /&gt;
There are three types of arrows:&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]] can be used as an arrow, without any arrow head affixed&lt;br /&gt;
&lt;br /&gt;
When shooting a bow, the order of arrow selection is:&lt;br /&gt;
#Arrows in an equipped [[quiver]].&lt;br /&gt;
#Arrows in your [[backpack]].&lt;br /&gt;
#Arrows in a quiver in your inventory.&lt;br /&gt;
#Arrows in your inventory not in a quiver.&lt;br /&gt;
*a container with other items in it will stop the selection order and may stop you from shooting, for example an equiped quiver with other items in it(not arrows) will stop the search and wont let you shoot arrows in your equipped backpack or on a quiver on inventory. you will instead get the message &amp;quot;You have no arrows left to shoot!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:&lt;br /&gt;
#War arrows&lt;br /&gt;
#Hunting arrows&lt;br /&gt;
#Arrow shafts&lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
*Arrows made with [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made with [[cedar]] reduce the difficulty of the shot by 5%&lt;br /&gt;
*Arrows made with [[maple]] take 20% less damage.&lt;br /&gt;
*Arrows made with [[maple]] reduce the difficulty of the shot by 3% &lt;br /&gt;
*Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows by 15%. &lt;br /&gt;
*Rare arrows increase the damage of the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90%&lt;br /&gt;
&lt;br /&gt;
== Additional Damage Modifiers ==&lt;br /&gt;
*Every point in [[body strength]] increases archery damage by 1%.&lt;br /&gt;
*The biggest damage modifier is the ql of the arrows used.&lt;br /&gt;
*Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.&lt;br /&gt;
*A target that is under water will take half damage unless the target is taller than 4 meters.&lt;br /&gt;
*The target’s armour is a significant factor in damage. &lt;br /&gt;
*Targets wearing a shield can block shots from inflicting damage.&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
Possible enchantments on bows:&lt;br /&gt;
*[[Circle of cunning]] can be put on a bow to increase archery and bow skill.&lt;br /&gt;
*[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30).&lt;br /&gt;
*[[Bloodthirst]] increases damage as it increases in power.&lt;br /&gt;
*[[Wind of ages]] will increase attack speed, but only until 55 in that bow's skill (Short bow, Medium bow, Long bow), at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.&lt;br /&gt;
*[[Blessings of the dark]] are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.&lt;br /&gt;
*[[Mind stealer]] to occasionally gain skills&lt;br /&gt;
&lt;br /&gt;
Possible enchantments on arrows:&lt;br /&gt;
*Each of the [[demise spells]]&lt;br /&gt;
*[[Frostbrand]] or [[Rotting touch]] or [[Venom]] to increase damage&lt;br /&gt;
*[[Life transfer]] to gain health&lt;br /&gt;
&lt;br /&gt;
== Skillgain Tips ==&lt;br /&gt;
* The archery skill is limited to 45 while practicing on an [[archery target]]. You may gain up to 30 skill in a bow type by practicing on an archery target. &lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Using a bow without [[Nimbleness]] will increase your skillgain.&lt;br /&gt;
* Practicing at night or in darkness will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice at night or underground. The game will advise you of the increased difficulty in events when triggered.&lt;br /&gt;
* Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.&lt;br /&gt;
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, &amp;quot;You will not gain skill for attacking #### for a few hours&amp;quot;.&lt;br /&gt;
* WLers shooting same kingdom will become hunted.&lt;br /&gt;
* Skillgain is affected by [[Sleep bonus]].&lt;br /&gt;
* You can't gain archery and sub-archery skills from bred animals.&lt;br /&gt;
* Every priest can use bows.&lt;br /&gt;
* Archery provides the fastest means to gains in [[body control]].&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Archery&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
===Subskills===&lt;br /&gt;
* Archery &amp;gt; [[Short bow]]&lt;br /&gt;
* Archery &amp;gt; [[Reflex bow]]&lt;br /&gt;
* Archery &amp;gt; [[Long bow]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hawk Eye at 70 skill&lt;br /&gt;
* Eagle Eye at 90 skill&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fletching]]&lt;br /&gt;
* [[Bowyery]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Fighting]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>EmptyString</name></author>
		
	</entry>
</feed>