<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fencejumper</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fencejumper"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Fencejumper"/>
	<updated>2026-06-04T01:13:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Fencejumper&amp;diff=131003</id>
		<title>User:Fencejumper</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Fencejumper&amp;diff=131003"/>
		<updated>2025-12-20T18:47:59Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fencejumper is a player that started out on Serenity on Epic in 2014, took a break and returned early 2021. Currently living on Xanadu with the character Stonesolid.&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Solar_Cinder&amp;diff=131002</id>
		<title>Solar Cinder</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Solar_Cinder&amp;diff=131002"/>
		<updated>2025-12-20T16:45:17Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Notes */  Added note about not giving firemaking skill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Shop items|Shop items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Solar Cinder&lt;br /&gt;
|image=Solar_Cinder.png&lt;br /&gt;
|creation= Available in the [[Silver shop]]&lt;br /&gt;
|materials= no&lt;br /&gt;
|result= ''Solar Cinder'' (1.0 kg)&lt;br /&gt;
|improve=no}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A coarse and flaking ember, said to have fallen from Sol itself. Striking this produces sparks of impossible heat, capable of starting fires without kindling.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Used in place of a [[steel and flint]], to start fires without [[kindling]]. &lt;br /&gt;
* Available from the [[Silver shop]] for 15 [[silver coin]]s. First introduced in 2025.&lt;br /&gt;
* It is re-usable and can be dropped, but it is non-craftable. &lt;br /&gt;
* It is also possible to receive the Solar Cinder randomly from the gift pack in the Marks store at the token. &lt;br /&gt;
* As of lastest testing, this does not appear to give skill [[firemaking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Shop items]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Universe&amp;diff=128729</id>
		<title>Wurm Universe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Universe&amp;diff=128729"/>
		<updated>2024-02-24T05:51:33Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Weather/Meteorology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Wurm universe|Wurm Universe]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''This page provides a rundown of the physics of the Wurm world. Below are sections individually designated to the various elements of these physics.'''&lt;br /&gt;
&lt;br /&gt;
== Quick References ==&lt;br /&gt;
&lt;br /&gt;
=== Measurements ===&lt;br /&gt;
&lt;br /&gt;
* 1 tile = 4 meter x 4 meter square.&lt;br /&gt;
&lt;br /&gt;
* 250 tiles = 1 kilometer&lt;br /&gt;
&lt;br /&gt;
* 10 dirts (dropped or dug) = 1 meter of slope&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
&lt;br /&gt;
* 1 RL hour = 8 Wurm hours&lt;br /&gt;
&lt;br /&gt;
* 1 RL day = 8 Wurm days&lt;br /&gt;
&lt;br /&gt;
* 1 Wurm day = 3 real hours&lt;br /&gt;
&lt;br /&gt;
* 1 Wurm hour = 7.5 real minutes (0.125 real hours)&lt;br /&gt;
&lt;br /&gt;
* 1 Wurm year = 336 Wurm days = 42 real days&lt;br /&gt;
&lt;br /&gt;
== Distance, Slopes, and Height ==&lt;br /&gt;
&lt;br /&gt;
* The standard measurement designated to measuring distance in Wurm is the “tile”. Tiles are the equally sized squares that the landscape of Wurm Online is entirely composed of. In the 3D world of Wurm a tile can be either flat or inclined, so that one or more of its corners can be higher or lower than the others.&lt;br /&gt;
 &lt;br /&gt;
* A relatively flat tile represents what in real-life would be a 4 meter by 4 meter square. Subsequently, 250 tiles then equals what would be, in real-life, 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
* Exact linear distance can easily be gleaned by using a [[spyglass]], as this tool will display the exact distance between the user and any distant object targeted within its viewing crosshairs. See picture for example:&lt;br /&gt;
&lt;br /&gt;
[[File:Spyglass.png]]&lt;br /&gt;
 &lt;br /&gt;
However, when it comes to measuring heights and slopes, the spyglass is not quite accurate enough to always yield reliable results. Triangulation is thus recommended in such situations:&lt;br /&gt;
&lt;br /&gt;
[[File:Triangulation.png]]&lt;br /&gt;
 &lt;br /&gt;
To use triangulation to determine the height (H) of an object, you must first define a reference point. To do so, take a screenshot (as shown in the example) and measure the angle (α) between the ground and the top of the object, as seen from the reference point. As we have no means to measure angles in-game, we need to use a graphics program to determine the angle on the screenshot. Additionally you need to measure the horizontal distance, which you obtain by counting the number of tiles T (remember: one tile corresponds to a distance of 4 meters). You then get the height H by using this formula:&lt;br /&gt;
&lt;br /&gt;
    '''H = T tan α'''&lt;br /&gt;
&lt;br /&gt;
Here is an example: For a distance of 40 tiles (T=160m) we measure an angle of 14°. Thus, our avatar of Magranon would have a height of:&lt;br /&gt;
&lt;br /&gt;
H = 160m ● tan(14°) = 40m&lt;br /&gt;
&lt;br /&gt;
(Please note that the result has to be rounded, due to the immanent inaccuracy of this method.) Here is a list of heights for some arbitrary objects, just to give some examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;200&amp;quot; | Object&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Height (m)&lt;br /&gt;
|-&lt;br /&gt;
| Player character&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.7&lt;br /&gt;
|-&lt;br /&gt;
|House wall (1 floor)&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3 *&lt;br /&gt;
|-&lt;br /&gt;
|Pillar&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5.6&lt;br /&gt;
|-&lt;br /&gt;
|Freedom tower (incl. flag)&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Colossus&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 34&lt;br /&gt;
|-&lt;br /&gt;
|Deity avatar&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40&lt;br /&gt;
|}''(*) Note: the ground floor of a house has an increased height of 3.3 m. (In a standard mine tunnel, which has a default ceiling height of only 3m, you are still able to build a one-storey-house, though.) &lt;br /&gt;
&lt;br /&gt;
* Finally, talking about measuring heights, we must look at another basic unit of measurement used in the Wurm world: “dirts”. Whenever we see sloped tiles defining the 3D landscape, the elevation of slopes is given in terms of the amount of “dirts&amp;quot; dropped. When terraforming the land you use a shovel to dig or drop dirt - you add or subtract one “unit of dirt” with each action of the shovel.&lt;br /&gt;
 &lt;br /&gt;
* Using the method of triangulation described above, we can find out how these “units of dirt” correspond to metric units. By dropping dirt, we make elevated platforms of various heights thus creating different slopes. We then position an observer in a pit, so that the eye level is slightly above the ground, and take screenshots:&lt;br /&gt;
&lt;br /&gt;
[[File:Slope04raw.jpg]] .....         [[File:Slope120raw.jpg]]&lt;br /&gt;
 &lt;br /&gt;
[[File:ExperimentDiagram.jpg|800x333px]]&lt;br /&gt;
 &lt;br /&gt;
Measuring the angles and using the formula given above, we can triangulate the elevation of the platform:&lt;br /&gt;
&lt;br /&gt;
[[File:Slope060_annotated.jpg]]  .....      [[File:Slope120_annotated.jpg]]&lt;br /&gt;
 &lt;br /&gt;
This table shows the angle for slopes spanning a single tile):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Slope&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Angle&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Elevation (m)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 14.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 26.6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 36.9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 45.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 51.3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 56.3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60.3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 63.4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 66.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 68.2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 75.1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 15.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 78.7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20.0&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
Thus, there is a simple relation between “dirts” and metric units:&lt;br /&gt;
&lt;br /&gt;
    '''1 meter = 10 dirts.'''&lt;br /&gt;
&lt;br /&gt;
Using this method, it is also possible to determine the height of a player character with sufficient accuracy:&lt;br /&gt;
&lt;br /&gt;
[[File:CharacterPerspective.jpg]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Volume ==&lt;br /&gt;
&lt;br /&gt;
Volume is a measurement of how much space an item takes up. This measure is often not displayed in-game. Bulk bins are the one exception.  &lt;br /&gt;
&lt;br /&gt;
More Notes on Volume in Wurm:&lt;br /&gt;
&lt;br /&gt;
* Liquids happen to be 1kg to 1L (weight to volume), and because of this, are often referenced in liters (L). Many solid items have different kg to L relationships. Examples:&lt;br /&gt;
** A small bucket can hold 12 L. A full bucket of water contains 12 L of water weighting 12 kg.  &lt;br /&gt;
** A pottery bowl can hold 9 L and weights 0.50 kg. A fillet of fish is 0.20 L and weights 0.30 kg. Thus, a pottery bowl can hold 45 fillets (9 / 0.2 = 45) and will weight 14 kg (13.50 kg fillet, 0.50 kg bowl).&lt;br /&gt;
&lt;br /&gt;
* Volume puts limits on how much of something can fit in a container. All containers themselves consume slightly more volume then they hold. Hypothetically then, players can carry infinite volume and containers can hold infinite weight.&lt;br /&gt;
&lt;br /&gt;
* You can calculate how many of an item will fit in a container by dividing the container's volume by the stored item's volume. See the [[Container]] page for a list of containers and volume capacities.&lt;br /&gt;
&lt;br /&gt;
== Time, Seasons ==&lt;br /&gt;
&lt;br /&gt;
* The world of Wurm rotates rapidly around its axis: approximately 8 times faster than the real-life Earth. As a result, the following statements are true:&lt;br /&gt;
&lt;br /&gt;
      '''1 real day = 8 Wurm days'''	AND	'''1 Wurm day = 3 real hours'''&lt;br /&gt;
&lt;br /&gt;
      '''1 real hour = 8 Wurm hours'''	AND	'''1 Wurm hour = 0.125 real hours (7.5 real minutes)'''&lt;br /&gt;
&lt;br /&gt;
* For more help with time, see the following '''Game Time Conversion Table''':&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Real&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Wurm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Minutes&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Hours&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Days&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Weeks&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Months&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Years&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Minutes&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Hours&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Days&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Weeks&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Months&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.04&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 480.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.33&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.05&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,440.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 24.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.03&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 11,520.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 192.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10,080.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 168.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.23&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 80,640.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,344.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 56.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.92&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 43,829.10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 730.49&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 30.44&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.35&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.08&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 350,632.80&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5,843.88&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 243.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 34.79&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.76&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.73&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 525,949.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8,765.82&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 365.24&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 52.18&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4,207,592.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 70,126.53&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2,921.94&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 417.42&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 104.40&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.04&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 180.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,440.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 24.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.04&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,260.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 21.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.88&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.03&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10,080.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 168.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5,040.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 84.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.11&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40,320.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 672.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 28.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.08&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60,480.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,008.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 42.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.37&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.11&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 483,840.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8,064.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 336.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 48.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Wurm world also experiences 4 different seasons called “winter”, “spring”, “summer”, and “autumn”. These seasons reoccur regularly during 336 Wurm days. As such:&lt;br /&gt;
&lt;br /&gt;
                 '''1 Wurm year = 336 Wurm days = 42 real days.'''&lt;br /&gt;
&lt;br /&gt;
* This is a convenient number, because 336 = 7 x 4 x 12, allowing us to split a Wurm year into 12 months (called “starfalls”), each with 4 weeks of 7 days. As such:&lt;br /&gt;
 &lt;br /&gt;
                 '''1 Wurm year = 12 starfalls&lt;br /&gt;
                 1 starfall = 4 Wurm weeks = 3.5 real days&lt;br /&gt;
                 1 Wurm week = 7 Wurm days = 21 real hours.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The 12 Starfalls and Associated Harvest Seasons===&lt;br /&gt;
&lt;br /&gt;
# Diamonds Starfall - ''[[Pinenut]] (week 1)''&lt;br /&gt;
# Saw Starfall - ''No seasons''&lt;br /&gt;
# Digging Starfall - ''No seasons''&lt;br /&gt;
# Leaf Starfall - [[Oleander]] (week 2)'', ''[[Camellia]] (week 4), &lt;br /&gt;
# Bear starfall - [[Lavender flowers]] (week 2), [[Rose flowers]] (week 3), [[Maple]] (week 4)''&lt;br /&gt;
# Snake starfall - ''[[Acorns]] (week 2)''&lt;br /&gt;
# White Shark starfall - ''[[Cherry]] (week 1)''&lt;br /&gt;
# Fire Starfall - ''[[Olive]] (week 1), ''[[Blueberries]] (week 2)'', [[Hops]] (week 3)'', [[Orange]] (week 4)''&lt;br /&gt;
# Raven starfall - ''[[Grape]] (week 1), ''[[Lemon]] (week 2), [[Apple]] (week 3)'', ''[[Chestnuts]] season (week 4)''&lt;br /&gt;
# Dancer Starfall - ''[[Raspberries]] season (week 1)'', ''[[Walnuts]] (week 2), [[Hazelnuts]] (week 3)'', ''[[Lingonberries]] season (week 4)''&lt;br /&gt;
# Omen Starfall - ''No seasons''&lt;br /&gt;
# Silent Starfall - ''No seasons''&lt;br /&gt;
&lt;br /&gt;
*''Please note: The actual season for harvest can be -/+ 2 weeks. Also any day (and any minute in that day) in that week.''&lt;br /&gt;
&lt;br /&gt;
Also see: [[Harvest calendar]] for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weekdays (7)===&lt;br /&gt;
&lt;br /&gt;
# Day of the Ant&lt;br /&gt;
# Day of Luck&lt;br /&gt;
# Day of the Wurm&lt;br /&gt;
# Day of Wrath&lt;br /&gt;
# Day of Tears&lt;br /&gt;
# Day of Sleep&lt;br /&gt;
# Day of Awakening&lt;br /&gt;
&lt;br /&gt;
===Seasons===&lt;br /&gt;
&lt;br /&gt;
The Wurm year has 4 seasons:&lt;br /&gt;
&lt;br /&gt;
# '''Spring''' (beginning in week 3 of the Diamond Starfall)&lt;br /&gt;
# '''Summer''' (beginning in week 1 of the Leaf Starfall)&lt;br /&gt;
# '''Autumn''' (beginning in week 4 of the Raven Starfall)&lt;br /&gt;
# '''Winter''' (beginning in week 2 of the Silent Starfall).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the Wurm calendar, showing days, weeks, starfalls, and the seasons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wurmcalendar.JPG]]&lt;br /&gt;
&lt;br /&gt;
(Image taken from Yaga's &amp;quot;WurmClock V3&amp;quot;, by courtesy of [http://www.wurmpedia.com/index.php/Player:Yaga Yaga].)&lt;br /&gt;
&lt;br /&gt;
==Weather/Meteorology==&lt;br /&gt;
&lt;br /&gt;
Having 4 seasons (as noted above) means a lot of weather changes. There is no patterns to the weather other than snow is only during winter. Wind is also unpredictable but seems to follow the same direction on multiple servers. The time span for wind changes also varies.&lt;br /&gt;
&lt;br /&gt;
*'''[[Wind]]''' Only affects boats, can help or hurt the speed if the player if facing/following the [[wind]]. &lt;br /&gt;
:* You can find current [[Wind]] '''In game''' using /weather or on '''Official wurm Discord''' in the [https://discord.com/channels/202801255024689153/845376777278717972/1189613830679052308 Server-Status channel] (Links to the perpetual message regarding Game server information)&lt;br /&gt;
&lt;br /&gt;
*'''[[Rain]]''' The water level is a set depth and not impacted by rainfall. Rainbows can occur during rainfall.&lt;br /&gt;
:* With [[Sorcery]], [[rain]] can be summoned using the lightning spell&lt;br /&gt;
:* Burn times of outdoor furnaces are reduced when it rains, the exact amount is unknown.&lt;br /&gt;
*'''Lightning''' Visual during rain and also has a unique function on players.&lt;br /&gt;
:* In the player's event tab, this could happen ''YOU ARE HIT BY LIGHTNING! OUCH! A strange dizziness runs through your head, eventually sharpening your senses.''&lt;br /&gt;
:* Mind speed will increase drastically(3.0+), the down side is all equipped armor/weapons will have 20 damage on them. The chances of getting hit are rare.&lt;br /&gt;
::*0.000024% chance on 2k servers (Deliverance, Exodus, Pristine, Release)&lt;br /&gt;
::*0.000006% chance on 4k servers (Independence)&lt;br /&gt;
::*0.0000015% chance on 8k servers (Xanadu)&lt;br /&gt;
&lt;br /&gt;
*'''Snow''' changes the visual terrain to white. Its main purpose is to make [[snowball]]s to throw or use in a [[larder]] to keep food from decaying as fast.&lt;br /&gt;
&lt;br /&gt;
*'''[[Fog]]''' Was rumored that [[fog spider]]s predicted this, however they do spawn during this time. [[Fog]] is only server wide and not on the cluster like wind&lt;br /&gt;
&lt;br /&gt;
*'''Day/Night''' With a day and night cycle, the distance seen can vary. All weather types can happen at any part of the day, [[moons]] can also been seen at different times.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wurm universe]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Universe&amp;diff=128728</id>
		<title>Wurm Universe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Universe&amp;diff=128728"/>
		<updated>2024-02-24T05:49:02Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Weather/Meteorology */ Removed old discord !weather command, added link to discord server status message that shows weather information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Wurm universe|Wurm Universe]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''This page provides a rundown of the physics of the Wurm world. Below are sections individually designated to the various elements of these physics.'''&lt;br /&gt;
&lt;br /&gt;
== Quick References ==&lt;br /&gt;
&lt;br /&gt;
=== Measurements ===&lt;br /&gt;
&lt;br /&gt;
* 1 tile = 4 meter x 4 meter square.&lt;br /&gt;
&lt;br /&gt;
* 250 tiles = 1 kilometer&lt;br /&gt;
&lt;br /&gt;
* 10 dirts (dropped or dug) = 1 meter of slope&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
&lt;br /&gt;
* 1 RL hour = 8 Wurm hours&lt;br /&gt;
&lt;br /&gt;
* 1 RL day = 8 Wurm days&lt;br /&gt;
&lt;br /&gt;
* 1 Wurm day = 3 real hours&lt;br /&gt;
&lt;br /&gt;
* 1 Wurm hour = 7.5 real minutes (0.125 real hours)&lt;br /&gt;
&lt;br /&gt;
* 1 Wurm year = 336 Wurm days = 42 real days&lt;br /&gt;
&lt;br /&gt;
== Distance, Slopes, and Height ==&lt;br /&gt;
&lt;br /&gt;
* The standard measurement designated to measuring distance in Wurm is the “tile”. Tiles are the equally sized squares that the landscape of Wurm Online is entirely composed of. In the 3D world of Wurm a tile can be either flat or inclined, so that one or more of its corners can be higher or lower than the others.&lt;br /&gt;
 &lt;br /&gt;
* A relatively flat tile represents what in real-life would be a 4 meter by 4 meter square. Subsequently, 250 tiles then equals what would be, in real-life, 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
* Exact linear distance can easily be gleaned by using a [[spyglass]], as this tool will display the exact distance between the user and any distant object targeted within its viewing crosshairs. See picture for example:&lt;br /&gt;
&lt;br /&gt;
[[File:Spyglass.png]]&lt;br /&gt;
 &lt;br /&gt;
However, when it comes to measuring heights and slopes, the spyglass is not quite accurate enough to always yield reliable results. Triangulation is thus recommended in such situations:&lt;br /&gt;
&lt;br /&gt;
[[File:Triangulation.png]]&lt;br /&gt;
 &lt;br /&gt;
To use triangulation to determine the height (H) of an object, you must first define a reference point. To do so, take a screenshot (as shown in the example) and measure the angle (α) between the ground and the top of the object, as seen from the reference point. As we have no means to measure angles in-game, we need to use a graphics program to determine the angle on the screenshot. Additionally you need to measure the horizontal distance, which you obtain by counting the number of tiles T (remember: one tile corresponds to a distance of 4 meters). You then get the height H by using this formula:&lt;br /&gt;
&lt;br /&gt;
    '''H = T tan α'''&lt;br /&gt;
&lt;br /&gt;
Here is an example: For a distance of 40 tiles (T=160m) we measure an angle of 14°. Thus, our avatar of Magranon would have a height of:&lt;br /&gt;
&lt;br /&gt;
H = 160m ● tan(14°) = 40m&lt;br /&gt;
&lt;br /&gt;
(Please note that the result has to be rounded, due to the immanent inaccuracy of this method.) Here is a list of heights for some arbitrary objects, just to give some examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;200&amp;quot; | Object&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Height (m)&lt;br /&gt;
|-&lt;br /&gt;
| Player character&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.7&lt;br /&gt;
|-&lt;br /&gt;
|House wall (1 floor)&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3 *&lt;br /&gt;
|-&lt;br /&gt;
|Pillar&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5.6&lt;br /&gt;
|-&lt;br /&gt;
|Freedom tower (incl. flag)&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Colossus&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 34&lt;br /&gt;
|-&lt;br /&gt;
|Deity avatar&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40&lt;br /&gt;
|}''(*) Note: the ground floor of a house has an increased height of 3.3 m. (In a standard mine tunnel, which has a default ceiling height of only 3m, you are still able to build a one-storey-house, though.) &lt;br /&gt;
&lt;br /&gt;
* Finally, talking about measuring heights, we must look at another basic unit of measurement used in the Wurm world: “dirts”. Whenever we see sloped tiles defining the 3D landscape, the elevation of slopes is given in terms of the amount of “dirts&amp;quot; dropped. When terraforming the land you use a shovel to dig or drop dirt - you add or subtract one “unit of dirt” with each action of the shovel.&lt;br /&gt;
 &lt;br /&gt;
* Using the method of triangulation described above, we can find out how these “units of dirt” correspond to metric units. By dropping dirt, we make elevated platforms of various heights thus creating different slopes. We then position an observer in a pit, so that the eye level is slightly above the ground, and take screenshots:&lt;br /&gt;
&lt;br /&gt;
[[File:Slope04raw.jpg]] .....         [[File:Slope120raw.jpg]]&lt;br /&gt;
 &lt;br /&gt;
[[File:ExperimentDiagram.jpg|800x333px]]&lt;br /&gt;
 &lt;br /&gt;
Measuring the angles and using the formula given above, we can triangulate the elevation of the platform:&lt;br /&gt;
&lt;br /&gt;
[[File:Slope060_annotated.jpg]]  .....      [[File:Slope120_annotated.jpg]]&lt;br /&gt;
 &lt;br /&gt;
This table shows the angle for slopes spanning a single tile):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Slope&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Angle&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Elevation (m)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 14.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 26.6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 36.9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 45.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 51.3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 56.3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60.3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 63.4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 66.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 68.2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 75.1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 15.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 78.7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20.0&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
Thus, there is a simple relation between “dirts” and metric units:&lt;br /&gt;
&lt;br /&gt;
    '''1 meter = 10 dirts.'''&lt;br /&gt;
&lt;br /&gt;
Using this method, it is also possible to determine the height of a player character with sufficient accuracy:&lt;br /&gt;
&lt;br /&gt;
[[File:CharacterPerspective.jpg]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Volume ==&lt;br /&gt;
&lt;br /&gt;
Volume is a measurement of how much space an item takes up. This measure is often not displayed in-game. Bulk bins are the one exception.  &lt;br /&gt;
&lt;br /&gt;
More Notes on Volume in Wurm:&lt;br /&gt;
&lt;br /&gt;
* Liquids happen to be 1kg to 1L (weight to volume), and because of this, are often referenced in liters (L). Many solid items have different kg to L relationships. Examples:&lt;br /&gt;
** A small bucket can hold 12 L. A full bucket of water contains 12 L of water weighting 12 kg.  &lt;br /&gt;
** A pottery bowl can hold 9 L and weights 0.50 kg. A fillet of fish is 0.20 L and weights 0.30 kg. Thus, a pottery bowl can hold 45 fillets (9 / 0.2 = 45) and will weight 14 kg (13.50 kg fillet, 0.50 kg bowl).&lt;br /&gt;
&lt;br /&gt;
* Volume puts limits on how much of something can fit in a container. All containers themselves consume slightly more volume then they hold. Hypothetically then, players can carry infinite volume and containers can hold infinite weight.&lt;br /&gt;
&lt;br /&gt;
* You can calculate how many of an item will fit in a container by dividing the container's volume by the stored item's volume. See the [[Container]] page for a list of containers and volume capacities.&lt;br /&gt;
&lt;br /&gt;
== Time, Seasons ==&lt;br /&gt;
&lt;br /&gt;
* The world of Wurm rotates rapidly around its axis: approximately 8 times faster than the real-life Earth. As a result, the following statements are true:&lt;br /&gt;
&lt;br /&gt;
      '''1 real day = 8 Wurm days'''	AND	'''1 Wurm day = 3 real hours'''&lt;br /&gt;
&lt;br /&gt;
      '''1 real hour = 8 Wurm hours'''	AND	'''1 Wurm hour = 0.125 real hours (7.5 real minutes)'''&lt;br /&gt;
&lt;br /&gt;
* For more help with time, see the following '''Game Time Conversion Table''':&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Real&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Wurm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Minutes&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Hours&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Days&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Weeks&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Months&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Years&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Minutes&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Hours&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Days&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Weeks&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Months&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.04&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 480.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.33&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.05&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,440.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 24.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.03&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 11,520.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 192.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10,080.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 168.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.23&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 80,640.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,344.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 56.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.92&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 43,829.10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 730.49&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 30.44&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.35&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.08&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 350,632.80&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5,843.88&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 243.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 34.79&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.76&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.73&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 525,949.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8,765.82&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 365.24&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 52.18&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4,207,592.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 70,126.53&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2,921.94&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 417.42&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 104.40&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.04&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 180.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,440.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 24.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.04&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,260.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 21.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.88&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.03&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10,080.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 168.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5,040.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 84.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.11&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40,320.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 672.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 28.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.08&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60,480.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,008.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 42.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.37&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.11&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 483,840.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8,064.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 336.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 48.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Wurm world also experiences 4 different seasons called “winter”, “spring”, “summer”, and “autumn”. These seasons reoccur regularly during 336 Wurm days. As such:&lt;br /&gt;
&lt;br /&gt;
                 '''1 Wurm year = 336 Wurm days = 42 real days.'''&lt;br /&gt;
&lt;br /&gt;
* This is a convenient number, because 336 = 7 x 4 x 12, allowing us to split a Wurm year into 12 months (called “starfalls”), each with 4 weeks of 7 days. As such:&lt;br /&gt;
 &lt;br /&gt;
                 '''1 Wurm year = 12 starfalls&lt;br /&gt;
                 1 starfall = 4 Wurm weeks = 3.5 real days&lt;br /&gt;
                 1 Wurm week = 7 Wurm days = 21 real hours.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The 12 Starfalls and Associated Harvest Seasons===&lt;br /&gt;
&lt;br /&gt;
# Diamonds Starfall - ''[[Pinenut]] (week 1)''&lt;br /&gt;
# Saw Starfall - ''No seasons''&lt;br /&gt;
# Digging Starfall - ''No seasons''&lt;br /&gt;
# Leaf Starfall - [[Oleander]] (week 2)'', ''[[Camellia]] (week 4), &lt;br /&gt;
# Bear starfall - [[Lavender flowers]] (week 2), [[Rose flowers]] (week 3), [[Maple]] (week 4)''&lt;br /&gt;
# Snake starfall - ''[[Acorns]] (week 2)''&lt;br /&gt;
# White Shark starfall - ''[[Cherry]] (week 1)''&lt;br /&gt;
# Fire Starfall - ''[[Olive]] (week 1), ''[[Blueberries]] (week 2)'', [[Hops]] (week 3)'', [[Orange]] (week 4)''&lt;br /&gt;
# Raven starfall - ''[[Grape]] (week 1), ''[[Lemon]] (week 2), [[Apple]] (week 3)'', ''[[Chestnuts]] season (week 4)''&lt;br /&gt;
# Dancer Starfall - ''[[Raspberries]] season (week 1)'', ''[[Walnuts]] (week 2), [[Hazelnuts]] (week 3)'', ''[[Lingonberries]] season (week 4)''&lt;br /&gt;
# Omen Starfall - ''No seasons''&lt;br /&gt;
# Silent Starfall - ''No seasons''&lt;br /&gt;
&lt;br /&gt;
*''Please note: The actual season for harvest can be -/+ 2 weeks. Also any day (and any minute in that day) in that week.''&lt;br /&gt;
&lt;br /&gt;
Also see: [[Harvest calendar]] for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weekdays (7)===&lt;br /&gt;
&lt;br /&gt;
# Day of the Ant&lt;br /&gt;
# Day of Luck&lt;br /&gt;
# Day of the Wurm&lt;br /&gt;
# Day of Wrath&lt;br /&gt;
# Day of Tears&lt;br /&gt;
# Day of Sleep&lt;br /&gt;
# Day of Awakening&lt;br /&gt;
&lt;br /&gt;
===Seasons===&lt;br /&gt;
&lt;br /&gt;
The Wurm year has 4 seasons:&lt;br /&gt;
&lt;br /&gt;
# '''Spring''' (beginning in week 3 of the Diamond Starfall)&lt;br /&gt;
# '''Summer''' (beginning in week 1 of the Leaf Starfall)&lt;br /&gt;
# '''Autumn''' (beginning in week 4 of the Raven Starfall)&lt;br /&gt;
# '''Winter''' (beginning in week 2 of the Silent Starfall).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the Wurm calendar, showing days, weeks, starfalls, and the seasons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wurmcalendar.JPG]]&lt;br /&gt;
&lt;br /&gt;
(Image taken from Yaga's &amp;quot;WurmClock V3&amp;quot;, by courtesy of [http://www.wurmpedia.com/index.php/Player:Yaga Yaga].)&lt;br /&gt;
&lt;br /&gt;
==Weather/Meteorology==&lt;br /&gt;
&lt;br /&gt;
Having 4 seasons (as noted above) means a lot of weather changes. There is no patterns to the weather other than snow is only during winter. Wind is also unpredictable but seems to follow the same direction on multiple servers. The time span for wind changes also varies.&lt;br /&gt;
&lt;br /&gt;
*'''[[Wind]]''' Only affects boats, can help or hurt the speed if the player if facing/following the [[wind]]. &lt;br /&gt;
:* Finding [[wind]] direction is easy, '''In game''' use /weather or on '''Official wurm Discord''' in the [https://discord.com/channels/202801255024689153/845376777278717972/1189613830679052308 Server-Status channel] (Links to the perpetual message regarding Game server information)&lt;br /&gt;
&lt;br /&gt;
*'''[[Rain]]''' The water level is a set depth and not impacted by rainfall. Rainbows can occur during rainfall.&lt;br /&gt;
:* With [[Sorcery]], [[rain]] can be summoned using the lightning spell&lt;br /&gt;
:* Burn times of outdoor furnaces are reduced when it rains, the exact amount is unknown.&lt;br /&gt;
*'''Lightning''' Visual during rain and also has a unique function on players.&lt;br /&gt;
:* In the player's event tab, this could happen ''YOU ARE HIT BY LIGHTNING! OUCH! A strange dizziness runs through your head, eventually sharpening your senses.''&lt;br /&gt;
:* Mind speed will increase drastically(3.0+), the down side is all equipped armor/weapons will have 20 damage on them. The chances of getting hit are rare.&lt;br /&gt;
::*0.000024% chance on 2k servers (Deliverance, Exodus, Pristine, Release)&lt;br /&gt;
::*0.000006% chance on 4k servers (Independence)&lt;br /&gt;
::*0.0000015% chance on 8k servers (Xanadu)&lt;br /&gt;
&lt;br /&gt;
*'''Snow''' changes the visual terrain to white. Its main purpose is to make [[snowball]]s to throw or use in a [[larder]] to keep food from decaying as fast.&lt;br /&gt;
&lt;br /&gt;
*'''[[Fog]]''' Was rumored that [[fog spider]]s predicted this, however they do spawn during this time. [[Fog]] is only server wide and not on the cluster like wind&lt;br /&gt;
&lt;br /&gt;
*'''Day/Night''' With a day and night cycle, the distance seen can vary. All weather types can happen at any part of the day, [[moons]] can also been seen at different times.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wurm universe]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=128055</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=128055"/>
		<updated>2023-12-07T02:12:25Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Founding */  Reworded 3 months to 3silver of upkeep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and [[citizen]]s (if any). A settlement is marked by a [[settlement token]] on an outdoor tile somewhere within its borders. You receive a settlement deed form in your inventory (that is no-drop) when you deed a settlement. &lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages to Deeding Land ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area.&lt;br /&gt;
* [[Deed guards]] protecting the settlement.&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]]).&lt;br /&gt;
* A settlement token to access your [[bank]] account.&lt;br /&gt;
* On settlements with over 30 days upkeep in their coffers:&lt;br /&gt;
** No decay on buildings, fences, or decorative items.&lt;br /&gt;
** No monthly partial loss of bulk items in crates or other bulk storage.&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by [[spirit guards]].&lt;br /&gt;
* Village chat.&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply).&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow managing their permissions.&lt;br /&gt;
* A [[productivity bonus]] to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
* Enchanting bonus, healing bonus, and increased [[Rarity system|rare window]] from settlement members sacrificing items at altars.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of a [[deed stake]]. &lt;br /&gt;
&lt;br /&gt;
Right-clicking a deed stake in your inventory brings up a &amp;quot;Settlement Application Form&amp;quot; dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 silver coins towards upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
* Settlement size (east, west, north, and south)&lt;br /&gt;
* Perimeter size, beyond the five free tiles&lt;br /&gt;
* Village name and motto and whether it is a democracy or dictatorship.&lt;br /&gt;
** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. You could not make a deed of 11 tiles by 45 tiles as that would make one side be more than 4 times larger than the other. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players until they turn premium. Free players cannot take over ownership of a pre-existing deed.&lt;br /&gt;
*You need to have management [[permissions]] of all buildings that fall within your new settlement area to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own, but you need at least two full tiles of perimeter between the edge of your deed and the edge of any building you do not own.&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos, Defiance or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*On Chaos, Defiance or the Epic servers you cannot found a deed within 100 tiles of any non-allied same kingdom deed.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A token must be placed at least second tile away from tiles submersed in water (center tile of 3x3 island is enough). &lt;br /&gt;
*A token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
*When founding a deed, it will add 3 silver to the cost of founding, and apply that to upkeep.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he does not have permissions for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have permissions to the house to expand the deed over it. &lt;br /&gt;
&lt;br /&gt;
the cost of resizing will be taken from the deeds coffers first and then the player bank account if the coffers dont have enough. This will be reflected on the last screen of the resize dialog. 3 silver will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
'''Warning:'''  At the question concerning hiring of a spirit templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more).  &amp;lt;u&amp;gt;Always fill this in with the number of templars you want on your resized deed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a disband order, and the actual disbanding of the deed.  Doing so may cause you to not receive any refund. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes direct to the King.&lt;br /&gt;
* Only the mayor may disband the settlement via the option at the token.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours. If set to disband immediately, it will take 1 hour.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
* The area occupied by a deed when it disbands becomes the area in which archaeology can be performed on that deed, no matter how large or small the deed was previously.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Mayor and villagers get a bonus to bashing structures on deed. Mayors can pass through locked gates. &lt;br /&gt;
&lt;br /&gt;
Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
The non-founding mayor of a deed can change from democracy to dictatorship by opening the resize deed box and unchecking the box for democracy. &lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit templar]]s. Hiring or releasing templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit templars will attack any aggressive [[creatures]] that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of templars you can have is 1 per 49 tiles. Example: Number of templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit templars demand payment. Hiring each new templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep. On epic, the cost of templars will increase by .5s by each guard hired (I.E 1s for the first guard, 1.5s for the second, 2s for the third). &lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every 8 real-life minutes. If the upkeep fund is depleted, the settlement is disbanded automatically. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Add to upkeep, or from the Settlement deed paper under Settlement &amp;gt; Add to upkeep. Anyone can donate money to the upkeep fund at the token, even non-citizens. &lt;br /&gt;
&lt;br /&gt;
'''There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep, a month is 30 days. &amp;quot;12x12x9x10&amp;quot; and &amp;quot;32x5x5x7&amp;quot; are examples that would fit this limit, if you are not sure how much a deed size will cost you can use [https://warlander.github.io/Wurm-Toolbox/#deed-calc Warlander´s deed Calculator]''' the calculator does not include the 3 silver for the upkeep coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog. 3 silver will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Chaos, Defiance and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance. Unlike village invites (which can be done remotely with a slash command), adding a village to your alliance requires you to do it face-to-face.)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Citizens need a role with the &amp;quot;allow actions on allied deeds&amp;quot; permission to get the benefits of the ally role permissions&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can be allowed or denied the ability to loot your corpse using the &amp;quot;corpse lootability&amp;quot; profile option.&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Same-kingdom wars are possible on [[Epic]] and [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
'''Additional Settings'''&lt;br /&gt;
:;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures. (Note: Changing this setting while one or more templars are engaged with a hostile creature will not disengage the templars from combat.)&lt;br /&gt;
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
=== Alliance ===&lt;br /&gt;
An Alliance's MOTD can be changed via Manage &amp;gt; Settlement &amp;gt; Manage Politics&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins as long as there is funds in the kingdoms coffers. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Blacksmithing_and_subskills_guide_for_the_resource_conscious&amp;diff=127917</id>
		<title>Guides:Blacksmithing and subskills guide for the resource conscious</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Blacksmithing_and_subskills_guide_for_the_resource_conscious&amp;diff=127917"/>
		<updated>2023-12-05T03:21:14Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: Undo revision 127916 by Fencejumper (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Tutorial}}&lt;br /&gt;
Here we will begin our quest to building our [[smithing]] skills. This is the 2nd guide of the series of minimal waste skilling. If you have not used or reached the skill level of the 1st guide: [[Guides:Carpentry and subskills guide for the resource conscious]], I encourage you to reach an equivalent skill and progress as that before using this guide but it is possible to use this guide without the previous if desired. &lt;br /&gt;
&lt;br /&gt;
Previously we setup a safe crafting area with a 2x2 house 2 floors high and created a [[bed]] to accumulate [[sleep bonus]]. The sleep bonus will be a valuable asset for this guide since several of the smithing subskills are considerably slower and harder to grind up.&lt;br /&gt;
==First Blacksmithing Steps==&lt;br /&gt;
===Tools===&lt;br /&gt;
First up on our list of things to do in this guide is once again, make sure we have the necessary tools and items available. This will include [[hammer]], [[file]], [[whetstone]], [[pelt]], [[stone chisel]], a [[water]] source, and an [[iron]] source. If you used the “Rummage” feature to get iron previously it can be used again to make the tools but I strongly encourage you to get access to an actual [[iron vein]] for this guide. You can use a campfire to make very basic versions of these tools if you don't have access to a forge yet. &lt;br /&gt;
&lt;br /&gt;
Now that we have the necessary tools and resources, we need to use our previously gained carpentry skill to make a [[small barrel]] if you haven't already. Again, remember to use the crafting recipe window by pressing “N” to find one that will suit your abilities and needs. After making the barrel, we can use one of the carts we previously made to take the barrel to the water source and fill it then take it back to your crafting area. This provides a close proximity efficient area for use to do our crafting and improving, increasing the effectiveness of using sleep bonus later.&lt;br /&gt;
&lt;br /&gt;
===Forge===&lt;br /&gt;
	The next thing I would suggest is to make a [[forge]]. This will greatly reduce the time necessary to melt [[ore]] down into usable lumps and heat our items for creating and improving. You sill use your [[stone chisel]] to chip rock shards into [[stone bricks]]. You will also need to find some [[clay]] for making this. If you have clay nearby you can dig what is needed and easily carry it back in your backpack. If you have to travel far for clay, it would be more time effective to take a cart and fill it full and bring as much home as you can. Clay is used in many different item creations, whatever you don't use for making the forge can be stored in the [[bulk storage bin]] you created in the carpentry guide for use later. Building a forge will slowly give you [[masonry]] skill, which will eventually allow you to make stone houses or other stone or marble items. &lt;br /&gt;
===Creating Items===&lt;br /&gt;
	Now that we have tools all made, we are going to start into the most cost-effective item first. For this you can use the rummage to find a few iron rocks (if you are still trying to find a vein) but this will be the only item that can be done this way effectively. We want to make a [[spear tip]], and then use the carpentry skills to make a [[Staff_(wooden)|wooden staff]]. Improve both of these items as high as our materials and skill will allow. The higher the ql of the parts the higher the chance of successfully making them into a [[long spear]]. Once you create a long spear it's time to start improving it. This is by far the most resource friendly method of increasing our [[weapon smithing]] and parent [[smithing]] skill because it uses carpentry tools to improve and logs, which logs are a renewable resource which we previously equipped ourselves to do in the carpentry guide by using a sickle to get sprouts for replanting. This is also a good way to boost our wood cutting skill since you will be continuously using up logs and making more.&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Blacksmithing_and_subskills_guide_for_the_resource_conscious&amp;diff=127916</id>
		<title>Guides:Blacksmithing and subskills guide for the resource conscious</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Blacksmithing_and_subskills_guide_for_the_resource_conscious&amp;diff=127916"/>
		<updated>2023-12-05T03:19:53Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: Removed file from list of required tools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Tutorial}}&lt;br /&gt;
Here we will begin our quest to building our [[smithing]] skills. This is the 2nd guide of the series of minimal waste skilling. If you have not used or reached the skill level of the 1st guide: [[Guides:Carpentry and subskills guide for the resource conscious]], I encourage you to reach an equivalent skill and progress as that before using this guide but it is possible to use this guide without the previous if desired. &lt;br /&gt;
&lt;br /&gt;
Previously we setup a safe crafting area with a 2x2 house 2 floors high and created a [[bed]] to accumulate [[sleep bonus]]. The sleep bonus will be a valuable asset for this guide since several of the smithing subskills are considerably slower and harder to grind up.&lt;br /&gt;
==First Blacksmithing Steps==&lt;br /&gt;
===Tools===&lt;br /&gt;
First up on our list of things to do in this guide is once again, make sure we have the necessary tools and items available. This will include [[hammer]], [[whetstone]], [[pelt]], [[stone chisel]], a [[water]] source, and an [[iron]] source. If you used the “Rummage” feature to get iron previously it can be used again to make the tools but I strongly encourage you to get access to an actual [[iron vein]] for this guide. You can use a campfire to make very basic versions of these tools if you don't have access to a forge yet. &lt;br /&gt;
&lt;br /&gt;
Now that we have the necessary tools and resources, we need to use our previously gained carpentry skill to make a [[small barrel]] if you haven't already. Again, remember to use the crafting recipe window by pressing “N” to find one that will suit your abilities and needs. After making the barrel, we can use one of the carts we previously made to take the barrel to the water source and fill it then take it back to your crafting area. This provides a close proximity efficient area for use to do our crafting and improving, increasing the effectiveness of using sleep bonus later.&lt;br /&gt;
&lt;br /&gt;
===Forge===&lt;br /&gt;
	The next thing I would suggest is to make a [[forge]]. This will greatly reduce the time necessary to melt [[ore]] down into usable lumps and heat our items for creating and improving. You sill use your [[stone chisel]] to chip rock shards into [[stone bricks]]. You will also need to find some [[clay]] for making this. If you have clay nearby you can dig what is needed and easily carry it back in your backpack. If you have to travel far for clay, it would be more time effective to take a cart and fill it full and bring as much home as you can. Clay is used in many different item creations, whatever you don't use for making the forge can be stored in the [[bulk storage bin]] you created in the carpentry guide for use later. Building a forge will slowly give you [[masonry]] skill, which will eventually allow you to make stone houses or other stone or marble items. &lt;br /&gt;
===Creating Items===&lt;br /&gt;
	Now that we have tools all made, we are going to start into the most cost-effective item first. For this you can use the rummage to find a few iron rocks (if you are still trying to find a vein) but this will be the only item that can be done this way effectively. We want to make a [[spear tip]], and then use the carpentry skills to make a [[Staff_(wooden)|wooden staff]]. Improve both of these items as high as our materials and skill will allow. The higher the ql of the parts the higher the chance of successfully making them into a [[long spear]]. Once you create a long spear it's time to start improving it. This is by far the most resource friendly method of increasing our [[weapon smithing]] and parent [[smithing]] skill because it uses carpentry tools to improve and logs, which logs are a renewable resource which we previously equipped ourselves to do in the carpentry guide by using a sickle to get sprouts for replanting. This is also a good way to boost our wood cutting skill since you will be continuously using up logs and making more.&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wide_staircase&amp;diff=125934</id>
		<title>Wide staircase</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wide_staircase&amp;diff=125934"/>
		<updated>2023-05-01T19:15:32Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Notes */  Removed note about being able to lead up staircases.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Floors|Floors]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=WideStaircase.jpg&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active=[[Hammer]] or [[Mallet]]&lt;br /&gt;
|passive=planned staircase&lt;br /&gt;
|groupM=Plan &amp;gt; Build {{PAGENAME}}&lt;br /&gt;
|materials=* 30x [[Plank]]&lt;br /&gt;
* 2x [[Large nails]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|note=*Uses [[plank]] to repair or improve.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''It is a normal wide staircase made of standalone.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Follows the same requirements for multi-story housing and stone flooring:&lt;br /&gt;
** 21 [[carpentry]] required to plan a staircase on the first floor. See [[Multi_story#Skill_needed|multi-story housing]] for additional skill requirements per floor.&lt;br /&gt;
* You must right-click on a finished [[floor]] with a [[hammer]], [[mallet]], or [[trowel]] and select '''Plan &amp;gt; Build wide staircase'''. Be careful not to create one against a wall, at the top or bottom level, as it's impossible to pass. Should you become stuck, the building owner may rotate the staircase to help you exit the confinement.&lt;br /&gt;
* Be careful when creating one against a wall, as planning a wall on the floor above will be more difficult.&lt;br /&gt;
* Wide staircases take up the entire tile; so you will not be able to walk around it on the upper or lower floor on that same tile.&lt;br /&gt;
* Vehicles may not be commanded up staircases, only those that can be dragged can ascend to another floor.&lt;br /&gt;
* Animals cannot be ridden or led up staircases.&lt;br /&gt;
* You cannot use haul up or haul down with a staircase.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category:Openings]]&lt;br /&gt;
* [[Spiral staircase]]&lt;br /&gt;
* [[Spiral staircase with banisters]]&lt;br /&gt;
* [[Marble slab staircase]]&lt;br /&gt;
* [[Stone slab staircase]]&lt;br /&gt;
* [[Stone brick staircase]]&lt;br /&gt;
* [[Slate slab staircase]]&lt;br /&gt;
* [[Pottery brick staircase]]&lt;br /&gt;
* [[Wooden plank staircase]]&lt;br /&gt;
* [[Standalone staircase]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Staircases]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sacrificial_knife&amp;diff=125932</id>
		<title>Sacrificial knife</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sacrificial_knife&amp;diff=125932"/>
		<updated>2023-04-30T17:30:36Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Usage */  Clarified that you can only sacrifice certain animals when there is a mission.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Sacrificial knife.jpg&lt;br /&gt;
|active=[[Sacrificial knife blade]] (1.1 kg)&lt;br /&gt;
|passive=[[Leather wound handle]] (0.13 kg)&lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=* 1x [[Sacrificial knife blade]]&lt;br /&gt;
* 1x [[Leather wound handle]]&lt;br /&gt;
* 3x [[Sapphire]]&lt;br /&gt;
* 1x [[Diamond]]&lt;br /&gt;
* 3x [[Ruby]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (1.23 kg)&lt;br /&gt;
|skill=weapon smithing&lt;br /&gt;
|improve=weapon smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A curved, sharp knife with a long decorated blade inset with gems.''&lt;br /&gt;
&lt;br /&gt;
A [[knife]] used for [[sacrificing]] missions.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Sacrificing an animal must be done within the influence of an [[altar]], the domain range of the god. With Sacrificial knife activated, right-click the animal and sacrifice.&lt;br /&gt;
&lt;br /&gt;
Sacrificing of animals gives [[favor]] for a [[priest]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Animals that can be sacrificed only when there is an active mission for sacrifice. This includes:&lt;br /&gt;
*[[Bison]]&lt;br /&gt;
*[[Bull]]&lt;br /&gt;
*[[Cow]]&lt;br /&gt;
*[[Donkey]]&lt;br /&gt;
*[[Drake spirit]]&lt;br /&gt;
*[[Hen]]/[[Chicken]]&lt;br /&gt;
*[[Horse]]&lt;br /&gt;
*[[Mule]]&lt;br /&gt;
*[[Pig]]&lt;br /&gt;
*[[Rooster]]&lt;br /&gt;
&lt;br /&gt;
Animals that can be sacrificed even when there is no active mission for sacrifice. This includes:&lt;br /&gt;
*[[Anaconda]]&lt;br /&gt;
*[[Black bear]]&lt;br /&gt;
*[[Brown bear]]&lt;br /&gt;
*[[Black wolf]]&lt;br /&gt;
*[[Cave bug]]&lt;br /&gt;
*[[Crab]]&lt;br /&gt;
*[[Crocodile]]&lt;br /&gt;
*[[Deer]]&lt;br /&gt;
*[[Dolphin]]&lt;br /&gt;
*[[Goblin]]&lt;br /&gt;
*[[Hell hound]]&lt;br /&gt;
*[[Hell scorpious]]&lt;br /&gt;
*[[Large rat]]&lt;br /&gt;
*[[Lava spider]]&lt;br /&gt;
*[[Mountain lion]]&lt;br /&gt;
*[[Octopus]]&lt;br /&gt;
*[[Pheasant]]&lt;br /&gt;
*[[Scorpion]]&lt;br /&gt;
*[[Seal]]&lt;br /&gt;
*[[Spider]]&lt;br /&gt;
*[[Tortoise]]&lt;br /&gt;
*[[Troll]]&lt;br /&gt;
*[[Whale]]&lt;br /&gt;
*[[Wild cat]]&lt;br /&gt;
&lt;br /&gt;
Favor gains are dependent on animal [[age]]:&lt;br /&gt;
*Young = 4.5 &lt;br /&gt;
*Adolescent = 5.0&lt;br /&gt;
*Mature = 5.5&lt;br /&gt;
*Aged = 6.0&lt;br /&gt;
*Old = 6.5&lt;br /&gt;
*Venerable = 7.0&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Sacrifice creature success for missions take a player's FS and creature CR into account, so weaker creatures can be sacrificed at more health with the max of 50% health as the cap. &lt;br /&gt;
*Can also be used used for [[butchering]] and filleting [[meat]] and [[fish]]. Butchering only produces maximum one meat.&lt;br /&gt;
*Uses [[butchering knife]] skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Console&amp;diff=124749</id>
		<title>Console</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Console&amp;diff=124749"/>
		<updated>2022-12-14T09:27:43Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: Corrected the toggle/bind note at the top.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
The '''console''' is a window for entering text commands to the [[Basic Knowledge|Wurm]] [[client]]. It can be opened using {{key|F1}} in the default key bindings ({{key|F9}} in the current unstable client). Console commands should not be confused with [[chat commands]] or [[action]]s.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
Legend: &amp;lt;name&amp;gt; is a mandatory argument, [name] is an optional argument, (name|other) is an argument which requires one of the listed values. &amp;lt;br&amp;gt;&lt;br /&gt;
Commands being bound with bind &amp;lt;key&amp;gt; toggle with the * mark indicate that the quotes are required. Example: bind j &amp;quot;toggle journal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
; bind &amp;lt;key&amp;gt; : Shows the current binding for the given key.&lt;br /&gt;
; bind &amp;lt;key&amp;gt; &amp;quot;&amp;quot; : Removes the current binding for the given key.&lt;br /&gt;
; bind &amp;lt;key&amp;gt; &amp;lt;action&amp;gt; : Binds the key to the specified action. See [[key bindings]] for more information on &amp;lt;key&amp;gt; and &amp;lt;action&amp;gt; values.&lt;br /&gt;
; bind &amp;lt;key&amp;gt; &amp;quot;&amp;lt;text&amp;gt;&amp;quot; : Binds the key to a console command. Pressing the key will act as if you had typed the text into the console. See [[key bindings]] for more information.&lt;br /&gt;
; findbind &amp;lt;action&amp;gt; : Returns the keys bound to an action.&lt;br /&gt;
; dump (debug | skills) : Saves the specified data to a file in the [[player]]'s dumps directory.&lt;br /&gt;
; dump (binds | options) : Dumps the specified data to the console.&lt;br /&gt;
; exec &amp;lt;filename&amp;gt; : Executes each line in the file as a console command.&lt;br /&gt;
; irc [server] [port] : Connects to the specified [[IRC]] network. Defaults are irc.rizon.net and 6667. &amp;lt;br&amp;gt; If the defaults are used, the client also autoconnects to #wurm&lt;br /&gt;
; firepillar : Creates a short flame animation on the player's current tile, similar to the [[Fire pillar]] spell, and changes the tile's texture to that of a lava tile for the rest of the play session. When used underground, the tile changed is the corresponding above-ground tile at that location. This is a visual effect only, and does not affect what is seen by other players.&lt;br /&gt;
; ircsay &amp;lt;text&amp;gt; : Sends the text to the topmost IRC window.&lt;br /&gt;
; loadtoolbelt &amp;lt;0-9&amp;gt; : Loads the toolbelt of the specified number.&lt;br /&gt;
; nexttoolbelt : Loads the next toolbelt.&lt;br /&gt;
; prevtoolbelt : Loads the previous toolbelt.&lt;br /&gt;
; quit : Opens the quit dialog&lt;br /&gt;
; reallyquit : Quits the client without asking for confirmation&lt;br /&gt;
; refresh: Reloads the game graphics&lt;br /&gt;
; resize (fullscreen | maximized | windowed | resizable) width height [refreshrate] : Changes the window mode and resolution.&lt;br /&gt;
; savetoolbelt &amp;lt;0-9&amp;gt; : Saves the current toolbelt in the specified toolbelt configuration.&lt;br /&gt;
; say &amp;lt;text&amp;gt; : Sends the specified text to the local chat window. (Access other chat windows using /tell, /shout, /village)&lt;br /&gt;
; screenshot : Creates a screenshot (in the player's screenshot directory)&lt;br /&gt;
; sensitivity &amp;lt;0-10&amp;gt; : Changes mouse sensitivity to the given value. Note that this only changes the senstivity when looking around.&lt;br /&gt;
; setoption &amp;lt;string&amp;gt; : Displays a list of options whose name matches the string.&lt;br /&gt;
; setoption &amp;lt;option_name&amp;gt; &amp;lt;option_value&amp;gt; : Changes a game option without restarting. Not all options can be changed while playing. Look in gamesettings.txt for option names and value hints.&lt;br /&gt;
; settoolbelt &amp;lt;objectid&amp;gt; &amp;lt;slotid&amp;gt; : Set toolbelt slot. Item ids can be determined via looking into the ''&amp;quot;playerdata.txt&amp;quot;'' file after you log off.&lt;br /&gt;
; timelapse &amp;lt;seconds&amp;gt; : Starts taking screenshots automatically at every interval that you inputted with &amp;lt;seconds&amp;gt;. Type timelapse in the console and hit enter to turn the timelapse off.&lt;br /&gt;
; toggle ( [[compass]]* | characterwindow | console | debug | fightspam | [[friend|friends]] | gui | health | improve | inventory | mainmenu | menubar | mouselook | selected | skills | spelleffects | stats | target | [[toolbelt]]* | wikisearch* | support* | freelookmode* | [[cookbook]]* | [[journal]]*) : Toggles the specified feature. Most control display of [[HUD]] components.&lt;br /&gt;
; wiki &amp;lt;title&amp;gt; : Opens a window with the specified wiki page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cookbook&amp;diff=124748</id>
		<title>Cookbook</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cookbook&amp;diff=124748"/>
		<updated>2022-12-14T09:21:29Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: Added cookbook/cooking redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[cooking]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Console&amp;diff=124747</id>
		<title>Console</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Console&amp;diff=124747"/>
		<updated>2022-12-14T09:20:43Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: Added additional 'toggle' commands. Added note about commands with * need to have quotes around the toggle and command.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
The '''console''' is a window for entering text commands to the [[Basic Knowledge|Wurm]] [[client]]. It can be opened using {{key|F1}} in the default key bindings ({{key|F9}} in the current unstable client). Console commands should not be confused with [[chat commands]] or [[action]]s.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
Legend: &amp;lt;name&amp;gt; is a mandatory argument, [name] is an optional argument, (name|other) is an argument which requires one of the listed values.&lt;br /&gt;
Commands related to the Toggle with the * mark indicate that the quotes are required. Example: bind j &amp;quot;toggle journal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
; bind &amp;lt;key&amp;gt; : Shows the current binding for the given key.&lt;br /&gt;
; bind &amp;lt;key&amp;gt; &amp;quot;&amp;quot; : Removes the current binding for the given key.&lt;br /&gt;
; bind &amp;lt;key&amp;gt; &amp;lt;action&amp;gt; : Binds the key to the specified action. See [[key bindings]] for more information on &amp;lt;key&amp;gt; and &amp;lt;action&amp;gt; values.&lt;br /&gt;
; bind &amp;lt;key&amp;gt; &amp;quot;&amp;lt;text&amp;gt;&amp;quot; : Binds the key to a console command. Pressing the key will act as if you had typed the text into the console. See [[key bindings]] for more information.&lt;br /&gt;
; findbind &amp;lt;action&amp;gt; : Returns the keys bound to an action.&lt;br /&gt;
; dump (debug | skills) : Saves the specified data to a file in the [[player]]'s dumps directory.&lt;br /&gt;
; dump (binds | options) : Dumps the specified data to the console.&lt;br /&gt;
; exec &amp;lt;filename&amp;gt; : Executes each line in the file as a console command.&lt;br /&gt;
; irc [server] [port] : Connects to the specified [[IRC]] network. Defaults are irc.rizon.net and 6667. &amp;lt;br&amp;gt; If the defaults are used, the client also autoconnects to #wurm&lt;br /&gt;
; firepillar : Creates a short flame animation on the player's current tile, similar to the [[Fire pillar]] spell, and changes the tile's texture to that of a lava tile for the rest of the play session. When used underground, the tile changed is the corresponding above-ground tile at that location. This is a visual effect only, and does not affect what is seen by other players.&lt;br /&gt;
; ircsay &amp;lt;text&amp;gt; : Sends the text to the topmost IRC window.&lt;br /&gt;
; loadtoolbelt &amp;lt;0-9&amp;gt; : Loads the toolbelt of the specified number.&lt;br /&gt;
; nexttoolbelt : Loads the next toolbelt.&lt;br /&gt;
; prevtoolbelt : Loads the previous toolbelt.&lt;br /&gt;
; quit : Opens the quit dialog&lt;br /&gt;
; reallyquit : Quits the client without asking for confirmation&lt;br /&gt;
; refresh: Reloads the game graphics&lt;br /&gt;
; resize (fullscreen | maximized | windowed | resizable) width height [refreshrate] : Changes the window mode and resolution.&lt;br /&gt;
; savetoolbelt &amp;lt;0-9&amp;gt; : Saves the current toolbelt in the specified toolbelt configuration.&lt;br /&gt;
; say &amp;lt;text&amp;gt; : Sends the specified text to the local chat window. (Access other chat windows using /tell, /shout, /village)&lt;br /&gt;
; screenshot : Creates a screenshot (in the player's screenshot directory)&lt;br /&gt;
; sensitivity &amp;lt;0-10&amp;gt; : Changes mouse sensitivity to the given value. Note that this only changes the senstivity when looking around.&lt;br /&gt;
; setoption &amp;lt;string&amp;gt; : Displays a list of options whose name matches the string.&lt;br /&gt;
; setoption &amp;lt;option_name&amp;gt; &amp;lt;option_value&amp;gt; : Changes a game option without restarting. Not all options can be changed while playing. Look in gamesettings.txt for option names and value hints.&lt;br /&gt;
; settoolbelt &amp;lt;objectid&amp;gt; &amp;lt;slotid&amp;gt; : Set toolbelt slot. Item ids can be determined via looking into the ''&amp;quot;playerdata.txt&amp;quot;'' file after you log off.&lt;br /&gt;
; timelapse &amp;lt;seconds&amp;gt; : Starts taking screenshots automatically at every interval that you inputted with &amp;lt;seconds&amp;gt;. Type timelapse in the console and hit enter to turn the timelapse off.&lt;br /&gt;
; toggle ( [[compass]]* | characterwindow | console | debug | fightspam | [[friend|friends]] | gui | health | improve | inventory | mainmenu | menubar | mouselook | selected | skills | spelleffects | stats | target | [[toolbelt]]* | wikisearch* | support* | freelookmode* | [[cookbook]]* | [[journal]]*) : Toggles the specified feature. Most control display of [[HUD]] components.&lt;br /&gt;
; wiki &amp;lt;title&amp;gt; : Opens a window with the specified wiki page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stonestrike&amp;diff=124746</id>
		<title>Stonestrike</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stonestrike&amp;diff=124746"/>
		<updated>2022-12-14T08:48:03Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: Corrected Redirect to Stone Strike&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Stone_strike]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=124417</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=124417"/>
		<updated>2022-10-08T16:40:30Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Notes */ Added link to gameguide with analysing. will likely need clarifiying.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[stone shards|stone shard]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance and direction from that tile.  The action is first unlocked at prospecting skill level 20, and requires a [[Account types|premium account]] to perform. To Analyse, right-click a stone shard or ore, and select &amp;quot;Analyse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You are unable to work out how to analyse the shard.}} - You are below prospecting skill level 20.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|It looks like someone has tampered with the stone shards and therefore you decide not to analyse it.}} - The shard has already been analysed and cannot be analysed again..  Also appears if part of the shards have been used to make something or used in improving.  &lt;br /&gt;
&lt;br /&gt;
{{event|inline|The stone shards looks too old for a decent analysis and therefore you decide not to analyse it.}} - Appears if you try to analyse a shard from a [[bulk storage bin]].&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
===Distance===&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The six different strengths:&lt;br /&gt;
*'''&amp;quot;Traces&amp;quot;''' - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*'''&amp;quot;Slight traces&amp;quot;''' - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*'''&amp;quot;Faint traces&amp;quot;''' - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 35.&lt;br /&gt;
*'''&amp;quot;Minuscule traces&amp;quot;''' - Shows for ore that is 4 tiles away. Unlocked at prospecting level 51.&lt;br /&gt;
*'''&amp;quot;Vague traces&amp;quot;''' - Shows for ore that is 5 tiles away. Unlocked at prospecting level 68.&lt;br /&gt;
*'''&amp;quot;Indistinct traces&amp;quot;''' - Shows for ore that is 6 tiles away. Unlocked at prospecting level 85.&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed stone shard/tile is referring to a square around the tile analysed, as shown in this picture:&lt;br /&gt;
&lt;br /&gt;
[[File:Analyze.png]]&lt;br /&gt;
&lt;br /&gt;
(white = 1 tile, blue = 2 tiles, cyan = 3 tiles, green = 4 tiles, orange = 5 tiles, pink = 6 tiles)&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 22&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 40 &lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 50&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 60&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''NOTE'''''&lt;br /&gt;
&lt;br /&gt;
By the most new experiments (''done at 20 skill in prospecting''), it looks like the more distance the ore is at, the more difficult is to determine what its.&lt;br /&gt;
A message like '''''[xx:xx:xx] You notice a slight trace of something, but cannot quite make it out.''''' would be shown then, as an example, for some ore in the 2nd tile radius, displaying the ore vein as unknown (even if the vein is exposed and you can see it).&lt;br /&gt;
&lt;br /&gt;
Anyway, such given message does not mean that there is an ore beyond that point (and if there is, at that lvl of skill its imposible to say), but that there is an ore in the given radius.&lt;br /&gt;
&lt;br /&gt;
It also looks like different kinds of ore have their own difficulty for being detected. So, since the message from above has been given at 20 prospecting skill and with a '''Silver Vein''', the message '''''[xx:xx:xx] You spot a slight trace of zinc ore'''.'' has been given with a Zinc Vein at 2 tiles away.&lt;br /&gt;
&lt;br /&gt;
So far, for now, '''Silver''' and '''Lead''' are not identificable at '''20 skill''' in Prospecting, but '''Zinc''' is when its beyond the 1st tile radius.&lt;br /&gt;
&lt;br /&gt;
===Direction===&lt;br /&gt;
&lt;br /&gt;
In addition to type, quality and distance of the [[vein]], a direction is available from the analyze messages if you have a [[compass]] in your [[inventory]]. The direction is given as one of 16 possible values:&lt;br /&gt;
&lt;br /&gt;
* the 4 cardinal directions ''north'', ''east'', ''south'' and ''west'' if the prospected ore is in a straight horizontal or vertical line on the grid&lt;br /&gt;
* the 4 intermediate directions  ''northeast'', ''southeast'', ''southwest'' and ''northwest'' if the prospected ore is in straight diagonal line on the grid&lt;br /&gt;
* all other locations fall into the 8 directions ''east/west of north'', ''north/south of east'', ''east/west of south'' and ''north/south of west''&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
 You start to analyse the shard.&lt;br /&gt;
 Lots of different sized stone shards.&lt;br /&gt;
 You notice a trace of silver ore (northeast).&lt;br /&gt;
 You take a closer look.&lt;br /&gt;
 You notice a slight trace of iron ore (south of west).&lt;br /&gt;
 You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This says that there's a [[silver ore]] vein right to the northeast from the tile from which the analysed stone shard was mined. The distance one is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
===Quick reference===&lt;br /&gt;
&lt;br /&gt;
Prospecting skill needed to view type and quality of ore : (fields with &amp;quot;?&amp;quot; are unconfirmed, &amp;quot;unknown&amp;quot; means you will see something like ''You notice a slight trace of something, but cannot quite make it out''.)&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! resource type !! unknown !! iron !! tin !! zinc !! lead !! copper !! slate !! silver !! marble !! gold !! rocksalt !! sandstone !! flint !! salt &lt;br /&gt;
|-&lt;br /&gt;
|| Traces (1 tile) || - || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 || ? || 20 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| Slight traces (2 tiles) || - || 20 || 20 || 20 || 21 || 22 || 24 || 25 || 26 || 27 || 20 || ? || 20 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| Faint traces (3 tiles) || 34 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || 43 || 44 || 35 || ? || 37 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| Minuscule traces (4 tiles) || 51 || 52 || 53 || 54 || 55 || 56 || 58 || 59 || 60 || 61 || 52 || 64 || 54 || 57&lt;br /&gt;
|-&lt;br /&gt;
|| Vague traces (5 tiles) || 68 || 69 || 70 || 71 || 72 || 73 || 75 || 76 || 77 || 78 || 69 || ? || 71 || 74&lt;br /&gt;
|-&lt;br /&gt;
|| Indistinct traces (6 tiles) || 85 || 86 || 87 || 88 || 89 || 90 || 92 || 93 || 94 || 95 || 86 || ? || 88 || 91&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed and be of same type, each on separate lines.&lt;br /&gt;
*Stone shard QL plays no part in how much information is given.&lt;br /&gt;
*[[Flint]] and [[salt]] detection is possible.&lt;br /&gt;
* Analysing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
*A visual representation of the messages can be found on this [https://forum.wurmonline.com/index.php?/topic/186608-a-visual-guide-to-prospecting-and-mining-directions/&amp;amp;tab=comments#comment-1876552 Guide for Analysing.]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Duel_ring&amp;diff=124285</id>
		<title>Duel ring</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Duel_ring&amp;diff=124285"/>
		<updated>2022-09-29T07:29:52Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: Added link to challenging ruler page. Needs to be resorted/organized.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The duel ring can be found near the start towns of the template [[kingdom]]s on the chaos and elevation servers. It can be used to forcibly abdicate a ruler of the kingdom. Players of the same kingdom can attack each other within the duel ring without any penalty.&lt;br /&gt;
&lt;br /&gt;
In it's center, there's a stone where players can challenge their current king. A king can be challenged once per week. A king can decline such challenges two times, but if he declines a third time, he can be forced to abdicate. If the king does not respond within a week it is considered a decline of the challenge. If the king accepts the challenge in the first week, nobody can challenge him for 2 more weeks.&lt;br /&gt;
&lt;br /&gt;
If the king accepts the challenge, he will select a time and day to show up at the duel ring (within 1 week). He will need to stay within the ring for 30 minutes. &lt;br /&gt;
&lt;br /&gt;
If the king loses, or if the king has declined the challenge for 3 times, an option at the duel ring center will appear where players can vote to force abdication. &lt;br /&gt;
&lt;br /&gt;
[[Challenging_a_ruler|More information on Challenging a Ruler]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Challenging_a_ruler&amp;diff=122959</id>
		<title>Challenging a ruler</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Challenging_a_ruler&amp;diff=122959"/>
		<updated>2022-03-20T17:03:22Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==To challenge a ruler:==&lt;br /&gt;
Players vote at the center of the duel ring to challenge a king.&lt;br /&gt;
*10 premium players must vote to challenge a king and start the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a king is challenged they have 1 week to accept or decline it. &lt;br /&gt;
*If the king declines it adds to their declined counter, once that has hit 3 they will be able to be voted out.&lt;br /&gt;
*If a king accepts it they must set a time from then for the challenge with the following options&lt;br /&gt;
**Pick amount of days(2,3,4,5,6)&lt;br /&gt;
**Pick amount of hours(0,3,6,9,12,15,18,21)&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Once accepted the challenge is set in that many days and hours from the current time.&lt;br /&gt;
&lt;br /&gt;
When the time comes the king must be within the ring when the countdown ends, you can examine the duel stone to see how long this will be in as well as the declined counter.&lt;br /&gt;
&lt;br /&gt;
If the king is killed or leaves the zone during the 30 minutes that the challenge will last, they have lost and may be voted out.&lt;br /&gt;
 &lt;br /&gt;
==Declining or losing the challenge:==&lt;br /&gt;
If declined 3 times, or leaving/dying inside the duel ring during the challenge you may now vote the king out.&lt;br /&gt;
*Works the same way as challenging, 10 premium players must use the vote out option on the duel stone to forcefully eject the king from his role.&lt;br /&gt;
 &lt;br /&gt;
If you fail to win the challenge the king is safe from further challenges for 2 weeks.&lt;br /&gt;
 &lt;br /&gt;
A challenge lasts 1 week, the king has this week to accept or decline the challenge.&lt;br /&gt;
A king may be challenged every 7 days from the last challenge(aka when his time to decide on the last one has expired, the timer expiring counts as failing the challenge and you may be voted out without 3 declines)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the fight begins, you cannot leave the ring before you pass or you will fail the challenge.&lt;br /&gt;
There is a 1-10 second grace period for leaving the zone, this is somewhat random so bad luck can cause a fast failure when walking out.&lt;br /&gt;
&lt;br /&gt;
==Passing the challenge:==&lt;br /&gt;
If you stay in the dueling ring and have not died for 30 minutes, you should pass the challenge and get this message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;lt;king name&amp;gt; passed the challenge put forth by the people of &amp;lt;kingdom name&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''It is VERY important that you stay within the dueling ring until you recieve the message saying you pass the challenge.'''&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:PVP]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Challenging_a_ruler&amp;diff=122958</id>
		<title>Challenging a ruler</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Challenging_a_ruler&amp;diff=122958"/>
		<updated>2022-03-20T03:44:08Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: Clarified the duration of the challenge fight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==To challenge a ruler:==&lt;br /&gt;
Players vote at the center of the duel ring to challenge a king.&lt;br /&gt;
*10 premium players must vote to challenge a king and start the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a king is challenged they have 1 week to accept or decline it. &lt;br /&gt;
*If the king declines it adds to their declined counter, once that has hit 3 they will be able to be voted out.&lt;br /&gt;
*If a king accepts it they must set a time from then for the challenge with the following options&lt;br /&gt;
**Pick amount of days(2,3,4,5,6)&lt;br /&gt;
**Pick amount of hours(0,3,6,9,12,15,18,21)&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Once accepted the challenge is set in that many days and hours from the current time.&lt;br /&gt;
&lt;br /&gt;
When the time comes the king must be within the ring when the countdown ends, you can examine the duel stone to see how long this will be in as well as the declined counter.&lt;br /&gt;
&lt;br /&gt;
If the king is killed or leaves the zone during the 30 minutes that the challenge will last, they have lost and may be voted out.&lt;br /&gt;
 &lt;br /&gt;
==Declining or losing the challenge:==&lt;br /&gt;
If declined 3 times, or leaving/dying inside the duel ring during the challenge you may now vote the king out.&lt;br /&gt;
Works the same way as challenging, 10 premium players must use the vote out option on the duel stone to forcefully eject the king from his role.&lt;br /&gt;
 &lt;br /&gt;
If you fail to win the challenge the king is safe from further challenges for 2 weeks.&lt;br /&gt;
 &lt;br /&gt;
A challenge lasts 1 week, the king has this week to accept or decline the challenge.&lt;br /&gt;
A king may be challenged every 7 days from the last challenge(aka when his time to decide on the last one has expired, the timer expiring counts as failing the challenge and you may be voted out without 3 declines)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the fight begins, you cannot leave the ring before you pass or you will fail the challenge.&lt;br /&gt;
There is a 1-10 second grace period for leaving the zone, this is somewhat random so bad luck can cause a fast failure when walking out.&lt;br /&gt;
&lt;br /&gt;
==Passing the challenge:==&lt;br /&gt;
If you stay in the dueling ring and have not died for 30 minutes, you should pass the challenge and get this message:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;lt;king name&amp;gt; passed the challenge put forth by the people of &amp;lt;kingdom name&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''It is VERY important that you stay within the dueling ring until you recieve the message saying you pass the challenge.'''&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:PVP]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:PVP&amp;diff=122957</id>
		<title>Category:PVP</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:PVP&amp;diff=122957"/>
		<updated>2022-03-20T02:10:30Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: Created page with &amp;quot;WIP page to collate PVP related information.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP page to collate PVP related information.&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Challenging_a_ruler&amp;diff=122956</id>
		<title>Challenging a ruler</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Challenging_a_ruler&amp;diff=122956"/>
		<updated>2022-03-20T02:10:03Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: Created page with &amp;quot;==To challenge a ruler:== Players vote at the center of the duel ring to challenge a king. *10 premium players must vote to challenge a king and start the process.   When a ki...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==To challenge a ruler:==&lt;br /&gt;
Players vote at the center of the duel ring to challenge a king.&lt;br /&gt;
*10 premium players must vote to challenge a king and start the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a king is challenged they have 1 week to accept or decline it. &lt;br /&gt;
*If the king declines it adds to their declined counter, once that has hit 3 they will be able to be voted out.&lt;br /&gt;
*If a king accepts it they must set a time from then for the challenge with the following options&lt;br /&gt;
**Pick amount of days(2,3,4,5,6)&lt;br /&gt;
**Pick amount of hours(0,3,6,9,12,15,18,21)&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Once accepted the challenge is set in that many days and hours from the current time.&lt;br /&gt;
When the time comes the king must be within the ring when the countdown ends, you can examine the duel stone to see how long this will be in as well as the declined counter.&lt;br /&gt;
If the king is killed or leaves the zone for the 30 mins the challenge will last they have lost and may be voted out.&lt;br /&gt;
 &lt;br /&gt;
==Declining or losing the challenge:==&lt;br /&gt;
If declined 3 times, or leaving/dying inside the duel ring during the challenge you may now vote the king out.&lt;br /&gt;
Works the same way as challenging, 10 premium players must use the vote out option on the duel stone to forcefully eject the king from his role.&lt;br /&gt;
 &lt;br /&gt;
If you fail to win the challenge the king is safe from further challenges for 2 weeks.&lt;br /&gt;
 &lt;br /&gt;
A challenge lasts 1 week, the king has this week to accept or decline the challenge.&lt;br /&gt;
A king may be challenged every 7 days from the last challenge(aka when his time to decide on the last one has expired, the timer expiring counts as failing the challenge and you may be voted out without 3 declines)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the fight begins, you cannot leave the ring before you pass or you will fail the challenge.&lt;br /&gt;
There is a 1-10 second grace period for leaving the zone, this is somewhat random so bad luck can cause a fast failure when walking out.&lt;br /&gt;
&lt;br /&gt;
==Passing the challenge:==&lt;br /&gt;
Once you pass the challenge you will get this message: &amp;quot;&amp;lt;king name&amp;gt; passed the challenge put forth by the people of &amp;lt;kingdom name&amp;gt;&amp;quot;&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:PVP]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=122904</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=122904"/>
		<updated>2022-03-08T17:31:42Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Notes */ founding upkeep costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and [[citizen]]s (if any). A settlement is marked by a [[settlement token]] on an outdoor tile somewhere within its borders. You receive a settlement deed form in your inventory (that is no-drop) when you deed a settlement. &lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages to Deeding Land ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area.&lt;br /&gt;
* [[Deed guards]] protecting the settlement.&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]]).&lt;br /&gt;
* A settlement token to access your [[bank]] account.&lt;br /&gt;
* On settlements with over 30 days upkeep in their coffers:&lt;br /&gt;
** No decay on buildings, fences, or decorative items.&lt;br /&gt;
** No monthly partial loss of bulk items in crates or other bulk storage.&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards.&lt;br /&gt;
* Village chat.&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply).&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow managing their permissions.&lt;br /&gt;
* A [[productivity bonus]] to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
* Enchanting bonus, healing bonus, and increased [[Rarity system|rare window]] from settlement members sacrificing items at altars.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of a [[deed stake]]. &lt;br /&gt;
&lt;br /&gt;
Right-clicking a deed stake in your inventory brings up a &amp;quot;Settlement Application Form&amp;quot; dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 months upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
* Settlement size (east, west, north, and south)&lt;br /&gt;
* Perimeter size, beyond the five free tiles&lt;br /&gt;
* Village name and motto and whether it is a democracy or dictatorship.&lt;br /&gt;
** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players until they turn premium. This is because a character who has never been premium would be deleted if it becomes inactive for 90 days, and the deed would be disbanded when it runs out of upkeep.&lt;br /&gt;
*You need to have management [[permissions]] of all buildings that fall within your new settlement area to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own provided you do not touch a house wall with the actual deed area. In other words, you need at least one full tile of perimeter between the edge of your deed and the edge of any building you do not own.&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A token must be placed at least second tile away from tiles submersed in water (center tile of 3x3 island is enough). &lt;br /&gt;
*A token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
*When founding a deed, it will add 3 silver to the cost of founding, and apply that to upkeep.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he does not have permissions for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have permissions to the house to expand the deed over it. &lt;br /&gt;
&lt;br /&gt;
The money needed for the resize seems to currently take from the upkeep, and then from the players own bank account.&lt;br /&gt;
&lt;br /&gt;
'''Warning:'''  At the question concerning hiring of a spirit templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more).  &amp;lt;u&amp;gt;Always fill this in with the number of templars you want on your resized deed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a disband order, and the actual disbanding of the deed.  Doing so may cause you to not receive any refund. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes direct to the King.&lt;br /&gt;
* Only the mayor may disband the settlement via the option at the token.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours. If set to disband immediately, it will take 1 hour.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Mayor and villagers get a bonus to bashing structures on deed. Mayors can pass through locked gates. &lt;br /&gt;
&lt;br /&gt;
Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
The non-founding mayor of a deed can change from democracy to dictatorship by opening the resize deed box and unchecking the box for democracy. &lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit templar]]s. Hiring or releasing templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit templars will attack any aggressive [[creatures]] that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of templars you can have is 1 per 49 tiles. Example: Number of templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit templars demand payment. Hiring each new templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep. On epic, the cost of templars will increase by .5s by each guard hired (I.E 1s for the first guard, 1.5s for the second, 2s for the third). &lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every 8 real-life minutes. If the upkeep fund is depleted, the settlement is disbanded automatically. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Add to upkeep, or from the Settlement deed paper under Settlement &amp;gt; Add to upkeep. Anyone can donate money to the upkeep fund at the token, even non-citizens. &lt;br /&gt;
&lt;br /&gt;
'''There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep, a month is 30 days. &amp;quot;12x12x9x10&amp;quot; and &amp;quot;32x5x5x7&amp;quot; are examples that would fit this limit, if you are not sure how much a deed size will cost you can use [https://warlander.github.io/Wurm-Toolbox/#deed-calc Warlander´s deed Calculator]'''&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog.  It seems that 3s will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Chaos and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance. Unlike village invites (which can be done remotely with a slash command), adding a village to your alliance requires you to do it face-to-face.)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Citizens need a role with the &amp;quot;allow actions on allied deeds&amp;quot; permission to get the benefits of the ally role permissions&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can be allowed or denied the ability to loot your corpse using the &amp;quot;corpse lootability&amp;quot; profile option.&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Same-kingdom wars are possible on [[Epic]] and [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
'''Additional Settings'''&lt;br /&gt;
:;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures.&lt;br /&gt;
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
=== Alliance ===&lt;br /&gt;
An Alliance's MOTD can be changed via Manage &amp;gt; Settlement &amp;gt; Manage Politics&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins as long as there is funds in the kingdoms coffers. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:No drop]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=122889</id>
		<title>Body control</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=122889"/>
		<updated>2022-03-04T00:47:21Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Skills */ added archaeology line of skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Characteristics]] / [[Body]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
'''Body control''' is a [[characteristic]] that helps with weapon accuracy and [[stealth]]ing, and determines the [[mounts]] a [[player]] can ride.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[Smithing]], [[carpentry]], [[tailoring]], and [[archaeology]] skills all offer decent Body Control skill, as do [[archery]], [[shield]] skills, and some weapon skills.&lt;br /&gt;
&lt;br /&gt;
Chopping trees with a [[longsword]] and [[two handed sword]] also offers good Body Control gains.  Note: this only works until 20 skill, or 20 effective skill on Epic.&lt;br /&gt;
&lt;br /&gt;
Archery on an [[archery target]] is excellent until about skill level 30.&lt;br /&gt;
&lt;br /&gt;
==Body control levels==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Body control required !! Action/[[Mounts|Mount]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;19.5 || [[Cow]]&lt;br /&gt;
|-&lt;br /&gt;
|19.5 || [[Donkey]]&lt;br /&gt;
|-&lt;br /&gt;
|20.5 || [[Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Horse]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Bull]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Brown Bear]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Crocodile]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[Unicorn]]&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[Scorpion]] ([[dominate]]d or [[zombie]])&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[Hell horse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Currently Cows/Donkeys are the only animals non-prem characters can ride.&lt;br /&gt;
&lt;br /&gt;
== List of skills that raise Body control ==&lt;br /&gt;
* [[Archaeology]]&lt;br /&gt;
**[[Restoration]]&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
**[[Short bow|Short bow]]&lt;br /&gt;
**[[Bow|Medium bow]]&lt;br /&gt;
**[[Long bow|Long bow]]&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
**[[Bowyery]]&lt;br /&gt;
**[[Fletching]]&lt;br /&gt;
**[[Fine carpentry]]&lt;br /&gt;
**[[Ship building|Ship building]]&lt;br /&gt;
**[[Toy Making]]&lt;br /&gt;
*[[Climbing]]&lt;br /&gt;
*[[Knives]]&lt;br /&gt;
**[[Butchering knife]]&lt;br /&gt;
**[[Carving knife]]&lt;br /&gt;
*[[Smithing]]&lt;br /&gt;
**[[Armour smithing]]&lt;br /&gt;
**[[Blacksmithing]]&lt;br /&gt;
**[[Weapon smithing]]&lt;br /&gt;
**[[Locksmithing]]&lt;br /&gt;
*[[Swords]]&lt;br /&gt;
**[[Longsword]]&lt;br /&gt;
**[[Shortsword]]&lt;br /&gt;
**[[Two handed sword|Two Handed Sword]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
**[[Cloth tailoring]]&lt;br /&gt;
**[[Leatherworking]]&lt;br /&gt;
*[[Thievery]]&lt;br /&gt;
**[[Lockpicking]]&lt;br /&gt;
**[[Stealing]]&lt;br /&gt;
**[[Traps]]&lt;br /&gt;
*[[Shields]]&lt;br /&gt;
**[[Small wooden shield]]&lt;br /&gt;
**[[Medium wooden shield]]&lt;br /&gt;
**[[Large wooden shield]]&lt;br /&gt;
**[[Small metal shield]]&lt;br /&gt;
**[[Medium metal shield]]&lt;br /&gt;
**[[Large metal shield]]&lt;br /&gt;
&lt;br /&gt;
For a list of more characteristic-based skill gain, look [[Characteristics|here]].&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
''You now feel confident enough to steal things.''&lt;br /&gt;
* When body control rises to 20.5. Stealing is only allowed on [[PVP]] servers. &lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Obelisk&amp;diff=122888</id>
		<title>Obelisk</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Obelisk&amp;diff=122888"/>
		<updated>2022-03-03T06:25:08Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Obelisk.jpg&lt;br /&gt;
|active=[[stone brick]] &lt;br /&gt;
|passive=[[clay]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1001x [[stone brick]]s&lt;br /&gt;
* 1001x [[clay]]&lt;br /&gt;
* 100x [[bronze lump]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description==&lt;br /&gt;
''A large obelisk. These monuments represent the sun.''&lt;br /&gt;
&lt;br /&gt;
'''Obelisks''' are [[:Category:Mission structures|mission structures]] requiring high [[Masonry]] skill.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*6% chance to create with 36 QL brick at 55 Masonry.&lt;br /&gt;
*16% chance to create with 60 QL brick at 55 Masonry.&lt;br /&gt;
*On failure, the brick is damaged by 1 point and the clay is damaged by 10 points.&lt;br /&gt;
*Can not be destroyed once finished.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category:Mission structures|Mission structures]], for more information on mission structures in general.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Obelisk-night.jpg]]&lt;br /&gt;
[[Image:Obelisk.jpg]]&lt;br /&gt;
[[Category:Stone items]]&lt;br /&gt;
[[Category:Mission structures]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Obelisk&amp;diff=122887</id>
		<title>Obelisk</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Obelisk&amp;diff=122887"/>
		<updated>2022-03-03T06:07:05Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Notes */ Note about moving/destroying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Obelisk.jpg&lt;br /&gt;
|active=[[stone brick]] &lt;br /&gt;
|passive=[[clay]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1001x [[stone brick]]s&lt;br /&gt;
* 1001x [[clay]]&lt;br /&gt;
* 100x [[bronze lump]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description==&lt;br /&gt;
''A large obelisk. These monuments represent the sun.''&lt;br /&gt;
&lt;br /&gt;
'''Obelisks''' are [[:Category:Mission structures|mission structures]] requiring high [[Masonry]] skill.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*6% chance to create with 36 QL brick at 55 Masonry.&lt;br /&gt;
*16% chance to create with 60 QL brick at 55 Masonry.&lt;br /&gt;
*On failure, the brick is damaged by 1 point and the clay is damaged by 10 points.&lt;br /&gt;
*Can not be moved or destroyed once finished.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category:Mission structures|Mission structures]], for more information on mission structures in general.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Obelisk-night.jpg]]&lt;br /&gt;
[[Image:Obelisk.jpg]]&lt;br /&gt;
[[Category:Stone items]]&lt;br /&gt;
[[Category:Mission structures]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mail&amp;diff=122853</id>
		<title>Mail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mail&amp;diff=122853"/>
		<updated>2022-02-27T04:14:53Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Cannot be sent */ Added trellis group to nomail list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You can send mail to other players in the game via spirit containers which have been enchanted by priests/priestesses of Fo or Libila with the spells [[Courier]] or [[Dark messenger]].&lt;br /&gt;
&lt;br /&gt;
Mailboxes do receive damage and can be destroyed by decay, causing the cast on it to disappear.&lt;br /&gt;
&lt;br /&gt;
== Types of spirit containers ==&lt;br /&gt;
There is no difference in operation between the various spirit containers.&lt;br /&gt;
*[[Spirit house]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit mansion]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit cottage]] - ''masonry''&lt;br /&gt;
*[[Spirit castle]] - ''masonry''&lt;br /&gt;
&lt;br /&gt;
==Mail between servers==&lt;br /&gt;
* You cannot send an item to a member of an enemy [[kingdom]] on [[Chaos]] or on [[Epic]] servers. You get the message: &amp;quot;You may not trade with the enemy.&amp;quot;&lt;br /&gt;
* You cannot send items between Freedom or Epic servers and the Jackal server.&lt;br /&gt;
* You cannot send items between North and South Freedom clusters. &lt;br /&gt;
* '''NOTICE:  Items will be mailed to the server the recipient is currently present on. It can only be retrieved from that server.'''&lt;br /&gt;
&lt;br /&gt;
== Sending process ==&lt;br /&gt;
To send the mail, &lt;br /&gt;
# Drop the item(s) into the spirit container, then right-click the container, and select ''Send''.  &lt;br /&gt;
# There are two dialogues that will control how the items are sent.  &lt;br /&gt;
## The first allows you to specify the name of the recipient, and what items should be sent using C.O.D. (cash on delivery).  It also allows to skip the second dialog.  &lt;br /&gt;
## The second dialogue allows you to see how much the delivery charge will be, and to specify the C.O.D. amount you will charge the recipient if applicable. &lt;br /&gt;
&lt;br /&gt;
== Receiving process ==&lt;br /&gt;
&lt;br /&gt;
When you login, you will receive a message if you have any mail. ''You sense imps speaking your name and saying you have 1 mail waiting to be picked up.''&lt;br /&gt;
&lt;br /&gt;
To receive or check for mail, right-click any spirit container and select ''Check''. If an item is sent as ''Cash On Delivery'' you need to have the money in your bank to cover the delivery charge before you can receive the items.  &lt;br /&gt;
&lt;br /&gt;
You also have the option to return the items to the sender.  &lt;br /&gt;
&lt;br /&gt;
== Non-retrieved items ==&lt;br /&gt;
&lt;br /&gt;
If the recipient does not pick up their mail within two weeks, they are automatically returned-to-sender.  &lt;br /&gt;
&lt;br /&gt;
If the original sender does not pick up the returned items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
If the recipient uses return-to-sender and the original sender does not pick up the items within 7 days, they are destroyed.&lt;br /&gt;
&lt;br /&gt;
If a merchant disbands due to 3 months of inactivity of its owner, then their contents will be mailed to the owner with a 6 month expiry period.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;'''There is no way to extract items from the mail system if you are not the recipient !'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you are sending something valuable, ensure that the recipient is available to pick it up before you send it.  If you return an item to the sender, it would be good manners to contact them to ensure they retrieve it before the two week deadline.'''&lt;br /&gt;
&lt;br /&gt;
== Postage charges ==&lt;br /&gt;
The postage is 1 [[Bank of Wurm|copper]] per item for same or cross-server mailing. The postage fee is taken from the bank account of the sender as the items are sent, unless they are C.O.D., in which case it is taken from the recipient when received.&lt;br /&gt;
&lt;br /&gt;
=== Exceptions ===&lt;br /&gt;
* An inscribed [[papyrus sheet]] or [[paper sheet]] is 1 [[Bank of Wurm|iron]] to mail.&lt;br /&gt;
* Combined items (such as metal lumps, wood scraps, liquids, etc) are 1 copper per 5 kg.&lt;br /&gt;
&lt;br /&gt;
== Delivery times ==&lt;br /&gt;
Any items sent via mailbox have a predetermined time for mailing. The strength of the enchant on the sending mailbox affects this.&lt;br /&gt;
&lt;br /&gt;
* 31 - A bit more than one hour (estimate 70 minutes)&lt;br /&gt;
* 48 - A bit less than one hour (estimate 55 minutes)&lt;br /&gt;
* 63 - Less than one hours (estimate 35 to 40 minutes)&lt;br /&gt;
* 78 - Less than 30 minutes (estimate 25 minutes)&lt;br /&gt;
* 90 - Less than ten minutes&lt;br /&gt;
* 99 - Less than ten minutes (2 minutes)&lt;br /&gt;
&lt;br /&gt;
== Can be sent ==&lt;br /&gt;
*[[Almanac]] (1c 20i for a full almanac with all 20 harvest reports)&lt;br /&gt;
*[[Archaeology journal]] (1c plus 1i per paper sheet inside)&lt;br /&gt;
*[[Armour|Armour pieces]] (including [[Barding]])&lt;br /&gt;
*[[Backpack]] (and everything that can fit in one)&lt;br /&gt;
*[[Birdcage]]&lt;br /&gt;
*[[Bow]] &lt;br /&gt;
*[[Buoy]] &lt;br /&gt;
*[[Butchering knife]]&lt;br /&gt;
*[[Candelabra]]&lt;br /&gt;
*[[Carving knife]]&lt;br /&gt;
*[[Cauldron]] (and everything that can fit in one)&lt;br /&gt;
*Crude tools (all)&lt;br /&gt;
*[[Dredge]]&lt;br /&gt;
*[[Explorer tent]]&lt;br /&gt;
*[[Fence bars]]&lt;br /&gt;
*[[File]]&lt;br /&gt;
*[[Fireworks]]&lt;br /&gt;
*[[Fishing net]]&lt;br /&gt;
*[[Hammer]]&lt;br /&gt;
*[[Hatchet]]&lt;br /&gt;
*[[Horse shoe]]&lt;br /&gt;
*[[Huge axe]]&lt;br /&gt;
*[[Lantern]]&lt;br /&gt;
*[[Large anvil]]&lt;br /&gt;
*[[Large brazier bowl]]&lt;br /&gt;
*[[Large maul]]&lt;br /&gt;
*[[Large pottery amphora]]&lt;br /&gt;
*[[Longsword]]&lt;br /&gt;
*[[Mallet]]&lt;br /&gt;
*[[Meditation rug]]&lt;br /&gt;
*[[Metal]] [[Lump|lump]] (1c / 5kg if combined)&lt;br /&gt;
*[[Military tent]]&lt;br /&gt;
*[[Mooring anchor]]&lt;br /&gt;
*[[Needle]]&lt;br /&gt;
*[[Pelt]]&lt;br /&gt;
*[[Pickaxe]]&lt;br /&gt;
*[[Picnic basket]]&lt;br /&gt;
*[[Pile of dirt]]&lt;br /&gt;
*[[Practice doll]]&lt;br /&gt;
*[[Rake]]&lt;br /&gt;
*[[Saddle]]&lt;br /&gt;
*[[Saw]]&lt;br /&gt;
*[[Scythe]]&lt;br /&gt;
*[[Shields]] (all of them are mailable)&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
*[[Short sword]]&lt;br /&gt;
*[[Shovel]]&lt;br /&gt;
*[[Sickle]]&lt;br /&gt;
*[[Small anvil]]&lt;br /&gt;
*[[Small axe]]&lt;br /&gt;
*[[Small barrel]] or [[small wine barrel]]&lt;br /&gt;
*[[Small magical chest]]&lt;br /&gt;
*[[Small pottery amphora]]&lt;br /&gt;
*[[Smelting pot]]&lt;br /&gt;
*[[Snowman statue]]**&lt;br /&gt;
*[[Spindle]]&lt;br /&gt;
*[[Square sail]]&lt;br /&gt;
*[[Steel and flint]]&lt;br /&gt;
*[[Still]]**&lt;br /&gt;
*[[Stone chisel]]&lt;br /&gt;
*[[Stone shards]]&lt;br /&gt;
*[[Strip of leather]]&lt;br /&gt;
*[[Triangular sail]] (and all smaller than it, like [[square piece of cloth]])&lt;br /&gt;
*[[Troll mask]]&lt;br /&gt;
*[[Trowel]]&lt;br /&gt;
*[[Two handed sword]]&lt;br /&gt;
*[[Waystone]]&lt;br /&gt;
*[[Whetstone]]&lt;br /&gt;
*[[Witchs hat]]&lt;br /&gt;
*[[Yellow potion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Can be sent but were tested with a runed mailbox. Must still be tested with non-runed mailboxes.&lt;br /&gt;
&lt;br /&gt;
==Cannot be sent==&lt;br /&gt;
*[[Bulk storage bin]]&lt;br /&gt;
*[[Christmas tree]]*&lt;br /&gt;
*[[Bank of Wurm|Coin]]&lt;br /&gt;
*[[Corpse]]&lt;br /&gt;
*[[Deck board]]*&lt;br /&gt;
*[[Fishing rod]]*&lt;br /&gt;
*[[Flag]]*&lt;br /&gt;
*[[Halberd]]*&lt;br /&gt;
*[[Hull plank]]&lt;br /&gt;
*[[Kingdom banner]]*&lt;br /&gt;
*[[Lamp]]*&lt;br /&gt;
*[[Large barrel]]&lt;br /&gt;
*[[Large crate]]&lt;br /&gt;
*[[Log]]*&lt;br /&gt;
*[[Longbow]]*&lt;br /&gt;
*[[Long spear]]*&lt;br /&gt;
*[[Nodrop]] items (Spyglass, Sleep powder etc)&lt;br /&gt;
*[[Ore]] (any kind)*&lt;br /&gt;
*[[Plank]]*&lt;br /&gt;
*[[Range pole]]*&lt;br /&gt;
*[[Slab]]*&lt;br /&gt;
*[[Small barrel rack]]&lt;br /&gt;
*[[Small crate]]&lt;br /&gt;
*[[Spinning wheel]]&lt;br /&gt;
*[[Tall kingdom banner]]&lt;br /&gt;
*[[Tapestry]]*&lt;br /&gt;
*[[Trellis]]&lt;br /&gt;
*Unfinished items of any kind&lt;br /&gt;
*[[Wine barrel rack]]&lt;br /&gt;
*[[Wooden beam]]*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Can be sent in mailboxes with a '''[[Runes|zinc rune of Magranon]]''' attached.&lt;br /&gt;
&lt;br /&gt;
==Additional Uses of Mailboxes==&lt;br /&gt;
Mailboxes can be right-clicked on to access the [[Jackal#Jackal_points_and_rewards|Jackal points shop]] and the [[Rift points shop]]. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Items sent in containers still incur fees. Example : A [[backpack]] with 3 [[wood scrap]]s in it would cost you 4 x 1 copper (1x backpack, 3x wood scrap) to send due to being counted as 4 separate items.  However, combining items (e.g. lumps) does decrease the mailing cost - combined items that are mailed will cost 1 copper per 5 kg, so a 5kg lump costs the same as one 1 kg lump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Defiance&amp;diff=122852</id>
		<title>Defiance</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Defiance&amp;diff=122852"/>
		<updated>2022-02-26T22:02:28Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Defiance PVP Ruleset */ tent/bedroll enemy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{server&lt;br /&gt;
|abbr=Def&lt;br /&gt;
|type=pvp&lt;br /&gt;
|image=Defiance_v4_2.jpg&lt;br /&gt;
|cluster=northern&lt;br /&gt;
|date=July 24, 2020&lt;br /&gt;
|size=4096x4096&lt;br /&gt;
|twitter=WO_Defiance&lt;br /&gt;
|mrtg-name=Defiance&lt;br /&gt;
|forum-url=https://forum.wurmonline.com/index.php?/forum/382-defiance/&lt;br /&gt;
|start-towns=Frontier, Rotten Hollow, Rumble&lt;br /&gt;
|faiths= Fo, Magranon, Vynora, Libila&lt;br /&gt;
|kingdoms=[[Mol-Rehan]], [[Jenn-Kellon]], [[Horde of the Summoned]]&lt;br /&gt;
|theft = yes&lt;br /&gt;
|guard-towers = yes&lt;br /&gt;
|deeds = influence&lt;br /&gt;
}}[[CDB|Main]] / [[Server types]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
Defiance is a PVP server located in the Northern Freedom Isles cluster. &lt;br /&gt;
&lt;br /&gt;
==Spawn settlements==&lt;br /&gt;
Each kingdom has its own starter town.&lt;br /&gt;
* [[Mol-Rehan]]: Rumble&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Jenn-Kellon]]: Frontier&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Horde of the Summoned]]: Rotten Hollow&lt;br /&gt;
==Travel==&lt;br /&gt;
The only servers Defiance residents can reach are the [[Harmony]], [[Cadence]], and [[Melody]] PVE servers, via portals. Players may not take items, animals, or vehicles to PVE servers. All skills except [[fighting]], [[faith]], and [[meditation]] will transfer between servers. Player [[affinities]] are also independent between the PvE maps and Defiance. [[Marks]] will transfer between Northern cluster servers, but [[Sorcery|tomes]] and their powers will not.&lt;br /&gt;
&lt;br /&gt;
==Defiance PVP Ruleset==&lt;br /&gt;
Defiance has a different rule set from other servers, in addition to normal [[PVP]] rules, as follows:&lt;br /&gt;
&lt;br /&gt;
Similar to the Elevation server:&lt;br /&gt;
&lt;br /&gt;
* Maximum digging slope has been reduced to 150.&lt;br /&gt;
* Maximum surface mining / tunneling slope has been reduced to 60.&lt;br /&gt;
* There now needs to be a minimum of 3 tiles between mine doors.&lt;br /&gt;
* A deed will disband automatically after five chained deed drains.&lt;br /&gt;
* Meditation abilities over level 9 have been disabled.&lt;br /&gt;
* Hate damage bonus now increases lockpicking chance.&lt;br /&gt;
* Element immunity now only lasts 5 minutes down from 30.&lt;br /&gt;
* Removed rare bonus from boats(No replacement for now).&lt;br /&gt;
* Rare horse gear now takes less damage instead of granting a speed bonus.&lt;br /&gt;
* Horses give birth faster.&lt;br /&gt;
* Border crossing will be disabled, travel only available via portal.&lt;br /&gt;
* Trader contracts will be purchasable and traders can be placed.&lt;br /&gt;
* Increased cooldowns on Truestrike, Stoneskin and Continuum.&lt;br /&gt;
* Physical damage resistance and penalty effects from sorcery items changed to fall damage.&lt;br /&gt;
* Karma home teleport has been disabled.&lt;br /&gt;
* Hell horses and unicorns cannot be hitched or ridden.&lt;br /&gt;
&lt;br /&gt;
Defiance only rules:&lt;br /&gt;
 &lt;br /&gt;
* Players will move between the new PvP and PvE server with a portal that is easily craftable and also available in the starter zones. All skills except fighting will cross back and forth, faith and meditation paths do not cross, and items do not cross.&lt;br /&gt;
* Starting areas have a zone around them providing some extra benefits and restrictions.&lt;br /&gt;
** Much stronger tower guard spawns inside this zone instead of the normal ones.&lt;br /&gt;
** Reduced damage from siege weapons.&lt;br /&gt;
** Villages here have no silver removed when drained, only left in to allow breaking mine reinforcements.&lt;br /&gt;
** Shorter raid windows than outside the starting islands.&lt;br /&gt;
** Max village size 10 tiles in each direction with no additional perimeter allowed inside this zone.&lt;br /&gt;
** Capitals cannot be located inside this safe zone. &lt;br /&gt;
** Artifacts in the safe zone will lose charges every hour even when on players.&lt;br /&gt;
** Battle camp towers cannot spawn inside or within 100 tiles of safe areas.&lt;br /&gt;
* Deeds can now only be raided during raid windows, villages will be able to pick the time this window opens, and this can only be changed every 2 weeks. You will be able to view the window and how long until it starts by right-clicking any wall/fence on the deed from any distance. Starter villages will be 100% unraidable.&lt;br /&gt;
** Raid windows will be 2 hours for safe zones and 6 hours outside them; as people start raiding, we will see how this affects it and tweak accordingly.&lt;br /&gt;
** Lockpicking will always work even outside raid windows.&lt;br /&gt;
** If you find ways to damage deeds outside of raid windows, you are expected to report it and not abuse it.&lt;br /&gt;
* There will be a few karma spells castable by anyone with a gem staff/karma to use them:&lt;br /&gt;
** Summon skeletons/Wraith/Worg&lt;br /&gt;
** Mirrored self&lt;br /&gt;
** Stone/Ice/Fire walls&lt;br /&gt;
* Random chest spawns will return and can contain crafting supplies, good compasses, gems, traps, arrows, and rarely seryll lumps/rare bones that transfers its rarity to 1 item.&lt;br /&gt;
* Weapons/Armour tweaks to change the meta up, we will be leaving this undocumented.&lt;br /&gt;
* Increased shield/shield bashing skill outside of the safe zones.&lt;br /&gt;
* Village war bonus will now reduce the damage your walls/fences take from siege weapons and no longer increase players damage.&lt;br /&gt;
* Locate souls will have a reduced range; this will also include locating corpses.&lt;br /&gt;
* Off deed reinforcements will have a much higher chance to break when using the disintegrate spell.&lt;br /&gt;
* Messages like lost link/left the world/logged in will only be shown to people in your own kingdom.&lt;br /&gt;
* You can not drop or use tents and bedrolls in enemy influence.&lt;br /&gt;
===Traders on Defiance===&lt;br /&gt;
Traders can be placed on this server, with a slightly different collection of items. &lt;br /&gt;
&lt;br /&gt;
[[File:defiancetrader.png]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden mirror]]&lt;br /&gt;
| 15 silver&lt;br /&gt;
|-&lt;br /&gt;
| [[Large magical chest]]&lt;br /&gt;
| 40 silver&lt;br /&gt;
|-&lt;br /&gt;
| [[Rod of transmutation | Transmutation Rod]]&lt;br /&gt;
| 40 silver&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaker orb]]&lt;br /&gt;
| 4 silver&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleep powder]]&lt;br /&gt;
| 3 silver&lt;br /&gt;
|-&lt;br /&gt;
| [[Small magical chest]]&lt;br /&gt;
| 20 silver&lt;br /&gt;
|-&lt;br /&gt;
| [[Trader contract]]&lt;br /&gt;
| 35 silver&lt;br /&gt;
|-&lt;br /&gt;
| [[Tuning fork of metal detection]]&lt;br /&gt;
| 1 silver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Serverstats|address=defiance.game.wurmonline.com}}&lt;br /&gt;
[[Category:Servers]][[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Item_ownership&amp;diff=122846</id>
		<title>Item ownership</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Item_ownership&amp;diff=122846"/>
		<updated>2022-02-26T01:44:15Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Planting */ specified time for planting signs offdeed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Useful links for beginners]] / [[{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
All [[item]]s in the game are linked to the [[player]] who last dropped it on the ground, or into a [[container]]. For items that can not be picked up, it is the player who finished creating it. This is called [[item ownership]]. It does however not mean, that you don't have to take care of it, so that it is not taken or stolen by another player.&lt;br /&gt;
&lt;br /&gt;
'''Read more''': [http://forum.wurmonline.com/index.php?/topic/101332-good-to-know/ A5 - Securing your items] | [http://forum.wurmonline.com/index.php?/topic/123123-wurm-rules/ Wurm Online game rules] &lt;br /&gt;
&lt;br /&gt;
== Proximity ownership ==&lt;br /&gt;
Items within 2 [[tile]]s away from you that belong to you, can not be picked up by another player on the [[Freedom Isles]] PvE servers, and are protected as long as you stay within that proximity, and do not log out of the game. You will have to secure your items otherwise.&lt;br /&gt;
&lt;br /&gt;
== Friends list ==&lt;br /&gt;
Players on your [[friends|friends list]] can pick up items that belong to you, though settlement permissions take priority and may disallow you from doing so. Friends can also control, embark, access the inventory, and manage the settings of vehicles you own, if the vehicle permissions permit friends to do so.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when sending or accepting friend requests.&lt;br /&gt;
&lt;br /&gt;
Friends can open your corpse and [[butchering|butcher]] it, but not [[bury]] it, pick it up, or [[loot]] items from it. You will have to be in the same village or alliance for that to work, or use the '''/release corpse''' chat command to enable everybody including your friends to loot items from your corpse. If you fail to recover your corpse and it decays after several days, it will drop all items in it as a [[pile of items]] that can be taken by everybody.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
For collaborative projects, teams are a good way to enable other players to pick up items you have ownership of, they're somewhat like a ''party'' in other MMO games. Settlement rules supersede this.&lt;br /&gt;
&lt;br /&gt;
'''Read more''': [[Team]] | [[Alliance]]&lt;br /&gt;
&lt;br /&gt;
== Planting ==&lt;br /&gt;
Some items like [[lamp]]s, [[bulk storage bin]]s, and [[sign]]s can be planted. Once planted, they can only be picked up by the player who planted them. Items that are planted will reflect this in an event message when [[examine]]d with {{event|inline|The &amp;lt;item&amp;gt; has been firmly secured to the ground by &amp;lt;playername&amp;gt;.}}.&lt;br /&gt;
* Planting an item requires 10 [[digging]] skill.&lt;br /&gt;
* Plantable items can also be ''secured'', which is the same mechanic only it is available after dropping or placing the item.&lt;br /&gt;
* If an item goes below 10 effective quality based on damage, or has more than 70 damage, it can be picked up by other players.&lt;br /&gt;
* If off deed and planting signs, you can only plant these once per wurm week (21 RL hours)&lt;br /&gt;
&lt;br /&gt;
== Finishing items ==&lt;br /&gt;
Currently, there is no game mechanic that prevents players from adding parts to [[unfinished item]]s. Houses and settlement roles do not prevent players from adding parts either. If you leave an unfinished item accessible to everybody, a player who attaches the last part to it, will become the owner. This includes, and is not limited to, [[decoration]] items that can not be picked up, [[boat]]s, and [[cart]]s.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when leaving unfinished items.&lt;br /&gt;
&lt;br /&gt;
== Houses ==&lt;br /&gt;
House ownership and permissions are managed through the ''Manage Buildings'' tab. A house that has no missing [[wall]]s protects items theft on the [[Freedom Isles]], even with unlocked [[door]]s. On [[Chaos]] and the [[Epic]] cluster PvP servers, you will need to [[steal]] items or destroy a wall. You can not use the [[stealing]] skill or destroy house walls on the Freedom Isles servers.&lt;br /&gt;
&lt;br /&gt;
Players can be added to certain permissions to give access to locked doors, or to pick up or otherwise manipulate items like [[load cargo|loading cargo]] or pushing, pulling, and turning.&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
[[Cart]]s and [[boat]]s are initially owned by the player who finishes creating it. You can '''right-click''' a vehicle and select '''Manage Vehicle''' to manage the vehicle permissions and transfer [[item ownership]]. For vehicle permissions to be in effect, they must have a [[lock]] attached (note that a vehicle will automatically have a lock attached upon creation).&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
Some animals like [[horse]]s can be marked with a [[branding iron]], it will however not stop players from [[attack]]ing or [[Creatures#leading|leading]] it away if it is not on a [[settlement]], or if a settlement [[settlement#Permissions &amp;amp; Settings|allows such actions]]. Although they can have the '''Manage Vehicle''' option, those permissions are not being applied.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
Items on a [[settlement]] are protected to the extent that the [[settlement#Permissions &amp;amp; Settings|role management]] allows. The settlement itself is owned by the [[settlement#mayor|mayor]] in either a [[settlement#voting|dictatorship or democracy]].&lt;br /&gt;
&lt;br /&gt;
'''Read more''': [[Alliance]]&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
You can own land if you found a [[settlement]] using a [[deed stake]]. You have no ownership rights over land outside of your settlements, though many players follow community etiquette. Enclosures outside of settlements are largely not protected by game mechanics or rules. A good start to solve disputes and conflicts is opening a courteous dialogue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Item_ownership&amp;diff=122845</id>
		<title>Item ownership</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Item_ownership&amp;diff=122845"/>
		<updated>2022-02-26T01:43:43Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Planting */ Removed specific about pointing signs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Useful links for beginners]] / [[{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
All [[item]]s in the game are linked to the [[player]] who last dropped it on the ground, or into a [[container]]. For items that can not be picked up, it is the player who finished creating it. This is called [[item ownership]]. It does however not mean, that you don't have to take care of it, so that it is not taken or stolen by another player.&lt;br /&gt;
&lt;br /&gt;
'''Read more''': [http://forum.wurmonline.com/index.php?/topic/101332-good-to-know/ A5 - Securing your items] | [http://forum.wurmonline.com/index.php?/topic/123123-wurm-rules/ Wurm Online game rules] &lt;br /&gt;
&lt;br /&gt;
== Proximity ownership ==&lt;br /&gt;
Items within 2 [[tile]]s away from you that belong to you, can not be picked up by another player on the [[Freedom Isles]] PvE servers, and are protected as long as you stay within that proximity, and do not log out of the game. You will have to secure your items otherwise.&lt;br /&gt;
&lt;br /&gt;
== Friends list ==&lt;br /&gt;
Players on your [[friends|friends list]] can pick up items that belong to you, though settlement permissions take priority and may disallow you from doing so. Friends can also control, embark, access the inventory, and manage the settings of vehicles you own, if the vehicle permissions permit friends to do so.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when sending or accepting friend requests.&lt;br /&gt;
&lt;br /&gt;
Friends can open your corpse and [[butchering|butcher]] it, but not [[bury]] it, pick it up, or [[loot]] items from it. You will have to be in the same village or alliance for that to work, or use the '''/release corpse''' chat command to enable everybody including your friends to loot items from your corpse. If you fail to recover your corpse and it decays after several days, it will drop all items in it as a [[pile of items]] that can be taken by everybody.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
For collaborative projects, teams are a good way to enable other players to pick up items you have ownership of, they're somewhat like a ''party'' in other MMO games. Settlement rules supersede this.&lt;br /&gt;
&lt;br /&gt;
'''Read more''': [[Team]] | [[Alliance]]&lt;br /&gt;
&lt;br /&gt;
== Planting ==&lt;br /&gt;
Some items like [[lamp]]s, [[bulk storage bin]]s, and [[sign]]s can be planted. Once planted, they can only be picked up by the player who planted them. Items that are planted will reflect this in an event message when [[examine]]d with {{event|inline|The &amp;lt;item&amp;gt; has been firmly secured to the ground by &amp;lt;playername&amp;gt;.}}.&lt;br /&gt;
* Planting an item requires 10 [[digging]] skill.&lt;br /&gt;
* Plantable items can also be ''secured'', which is the same mechanic only it is available after dropping or placing the item.&lt;br /&gt;
* If an item goes below 10 effective quality based on damage, or has more than 70 damage, it can be picked up by other players.&lt;br /&gt;
* If off deed and planting signs, you can only plant these once per week&lt;br /&gt;
&lt;br /&gt;
== Finishing items ==&lt;br /&gt;
Currently, there is no game mechanic that prevents players from adding parts to [[unfinished item]]s. Houses and settlement roles do not prevent players from adding parts either. If you leave an unfinished item accessible to everybody, a player who attaches the last part to it, will become the owner. This includes, and is not limited to, [[decoration]] items that can not be picked up, [[boat]]s, and [[cart]]s.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when leaving unfinished items.&lt;br /&gt;
&lt;br /&gt;
== Houses ==&lt;br /&gt;
House ownership and permissions are managed through the ''Manage Buildings'' tab. A house that has no missing [[wall]]s protects items theft on the [[Freedom Isles]], even with unlocked [[door]]s. On [[Chaos]] and the [[Epic]] cluster PvP servers, you will need to [[steal]] items or destroy a wall. You can not use the [[stealing]] skill or destroy house walls on the Freedom Isles servers.&lt;br /&gt;
&lt;br /&gt;
Players can be added to certain permissions to give access to locked doors, or to pick up or otherwise manipulate items like [[load cargo|loading cargo]] or pushing, pulling, and turning.&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
[[Cart]]s and [[boat]]s are initially owned by the player who finishes creating it. You can '''right-click''' a vehicle and select '''Manage Vehicle''' to manage the vehicle permissions and transfer [[item ownership]]. For vehicle permissions to be in effect, they must have a [[lock]] attached (note that a vehicle will automatically have a lock attached upon creation).&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
Some animals like [[horse]]s can be marked with a [[branding iron]], it will however not stop players from [[attack]]ing or [[Creatures#leading|leading]] it away if it is not on a [[settlement]], or if a settlement [[settlement#Permissions &amp;amp; Settings|allows such actions]]. Although they can have the '''Manage Vehicle''' option, those permissions are not being applied.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
Items on a [[settlement]] are protected to the extent that the [[settlement#Permissions &amp;amp; Settings|role management]] allows. The settlement itself is owned by the [[settlement#mayor|mayor]] in either a [[settlement#voting|dictatorship or democracy]].&lt;br /&gt;
&lt;br /&gt;
'''Read more''': [[Alliance]]&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
You can own land if you found a [[settlement]] using a [[deed stake]]. You have no ownership rights over land outside of your settlements, though many players follow community etiquette. Enclosures outside of settlements are largely not protected by game mechanics or rules. A good start to solve disputes and conflicts is opening a courteous dialogue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Fencejumper&amp;diff=122795</id>
		<title>User:Fencejumper</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Fencejumper&amp;diff=122795"/>
		<updated>2022-02-17T22:33:27Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fencejumper is a player that started out on Serenity on Epic in 2014, took a break and returned early 2021. Currently living on Pristine with the character Stonesolid.&lt;br /&gt;
&lt;br /&gt;
Currently a CM, and thus available to answer questions about the game.&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cadence&amp;diff=122794</id>
		<title>Cadence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cadence&amp;diff=122794"/>
		<updated>2022-02-17T22:32:20Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Travel */ Reworded phrase about harmony &amp;gt; cadence portal to make it more clear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{server&lt;br /&gt;
|abbr=&lt;br /&gt;
|image=Cadence.PNG&lt;br /&gt;
|cluster=northern&lt;br /&gt;
|date=August 21, 2020&lt;br /&gt;
|size=4096x4096&lt;br /&gt;
|twitter=WO_Cadence&lt;br /&gt;
|mrtg-name=Cadence&lt;br /&gt;
|forum-url=https://forum.wurmonline.com/index.php?/forum/409-cadence/&lt;br /&gt;
|start-towns=Sonata and Encore&lt;br /&gt;
|faiths= Fo, Magranon, Vynora, Libila&lt;br /&gt;
|kingdoms=[[Freedom]]&lt;br /&gt;
}}[[CDB|Main]] / [[Server types]] / [[Freedom]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
Cadence is one of the PVE servers in the Northern Freedom Isles cluster.&lt;br /&gt;
&lt;br /&gt;
==Spawn settlements==&lt;br /&gt;
* Sonata&lt;br /&gt;
* Encore&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
From Cadence, you can travel to [[Harmony]] or [[Melody]] by boat. There is also a one time use portal in Heartland on [[Harmony]] that can bring you to Cadence. This will transfer all items in your inventory with you, but not any vehicle you are riding or dragging, or any animal you are riding.&lt;br /&gt;
&lt;br /&gt;
Cadence residents can reach the [[Defiance]] PVP server via portal. Players may not take items, animals, or vehicles to Defiance. All skills except [[fighting]], [[faith]], and [[meditation]] will transfer when going to Defiance. Player [[affinities]] are also independent between the PvE maps and Defiance. [[Marks]] will transfer between Northern cluster servers, but [[Sorcery|tomes]] and their powers will not transfer PVE to PVP or vice versa.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[http://cadence.yaga.host/# Cadence community map]&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Serverstats|address=cadence.game.wurmonline.com}}&lt;br /&gt;
[[Category:Servers]][[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Harmony&amp;diff=122793</id>
		<title>Harmony</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Harmony&amp;diff=122793"/>
		<updated>2022-02-17T22:28:32Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Travel */ Removed mention to Mel portal as portal no longer exists in heartland&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{server&lt;br /&gt;
|abbr=&lt;br /&gt;
|image=Harmony4.jpg&lt;br /&gt;
|cluster=northern&lt;br /&gt;
|date=July 24, 2020&lt;br /&gt;
|size=4096x4096&lt;br /&gt;
|twitter=WO_Harmony&lt;br /&gt;
|mrtg-name=Harmony&lt;br /&gt;
|forum-url=https://forum.wurmonline.com/index.php?/forum/381-harmony/&lt;br /&gt;
|start-towns= Heartland, Harmony Bay&lt;br /&gt;
|faiths= Fo, Magranon, Vynora, Libila&lt;br /&gt;
|kingdoms=[[Freedom]]&lt;br /&gt;
}}[[CDB|Main]] / [[Server types]] / [[Freedom]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
Harmony is one of the PVE servers in the Northern Freedom Isles cluster.&lt;br /&gt;
&lt;br /&gt;
==Spawn settlements==&lt;br /&gt;
Harmony has two settlements: Heartland, located in the center-north and Harmony Bay, located in the center-south. Both are on the main central landmass.&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
From Harmony, you can travel to [[Melody]] or [[Cadence]] by boat. There is also a one time use portal in Heartland that can bring you to [[Cadence]]. This will transfer all items in your inventory with you, but not any vehicle you are riding or dragging, or any animal you are riding.&lt;br /&gt;
&lt;br /&gt;
Harmony residents can reach the [[Defiance]] PVP server via portal. Players may not take items to Defiance. All skills except [[fighting]], [[faith]], and [[meditation]] will transfer when going to Defiance. Player affinities are also independent between the PvE maps and Defiance. [[Marks]] will transfer between Northern cluster servers, but [[Sorcery|tomes]] and their powers will not transfer PVE to PVP or vice versa.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[http://wurmonlinemaps.com/harmony Harmony Community Map]&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Serverstats|address=harmony.game.wurmonline.com}}&lt;br /&gt;
[[Category:Servers]][[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Multi-story_housing&amp;diff=122633</id>
		<title>Talk:Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Multi-story_housing&amp;diff=122633"/>
		<updated>2022-01-28T04:24:11Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: Added discussion line for 3rd party house calculator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Web house skill calculator. https://divark.github.io/wurmhousingcalculator/&lt;br /&gt;
&lt;br /&gt;
Need to make it more obvious which terminology to use. &amp;quot;First floor&amp;quot; is ambiguous- in the US this means the ground floor, whereas in Europe this means the floor above ground.&lt;br /&gt;
:This isn't the only thing we have to consider - when editing the wiki I've been using STOREY as this is the British spelling, where as the US use STORY.  Because the master wiki entry is STORY we should stick with that.  I guess I'll have to try to proof read my updates to make sure I don't add the E... pains me to do that though! :-)  --[[User:Marni|Marni]] ([[User talk:Marni|talk]]) 07:25, 3 January 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
Need to clarify whether the roof is included as a floor. It does have a skill requirement, although it could differ from the skill requirement for openings/floors above.&lt;br /&gt;
: I think we should exclude the roof from the current table, and perhaps figure that out in a separate table? --[[User:Tarec|Tarec]] ([[User talk:Tarec|talk]]) 12:43, 3 January 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
With 24-26 carp I can build 4 floors (including the ground), but cannot add a roof on top.&lt;br /&gt;
&lt;br /&gt;
Someone else has reported that with 77 carp they can build 9 floors (including the ground), but cannot add a roof on top.&lt;br /&gt;
&lt;br /&gt;
I do not know if the other values in the table include the roof.&lt;br /&gt;
: I added the ones for 60 and 40, neither which includes the roof. It means you can build the floor and the walls on that level :) --[[User:Tarec|Tarec]] ([[User talk:Tarec|talk]]) 12:43, 3 January 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;62-77&amp;quot; is somewhat confusing. From a casual reading it appears to mean that 9 floors are possible with 62 skill, but it actually means that the skill boundary lies somewhere between 62 and 77 so it is not possible with 62 (if this is not the case, please move the 62 value where it belongs). I cannot think of a better way to express this though.&lt;br /&gt;
: Yeah, sorry. 62 is my current skill, and I wanted to add that I can not build anything on floor 9. Should we move the uncertain values to this talk page instead? --[[User:Tarec|Tarec]] ([[User talk:Tarec|talk]]) 12:43, 3 January 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
--[[User:Systemparadox|systemparadox]] ([[User talk:Systemparadox|talk]]) 18:46, 1 January 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
Ok. To summarise:&lt;br /&gt;
&lt;br /&gt;
* Use the US convention floor numbering, but make sure that there is an appropriate note to make it clear. &amp;quot;First floor&amp;quot; means the ground floor. When counting floors, always include the ground floor. &amp;quot;3 floors&amp;quot; means the ground plus 2 floors above.&lt;br /&gt;
* For consistency, use the US spelling of &amp;quot;story&amp;quot;, instead of the (IMO correct) &amp;quot;storey&amp;quot;. Marni I feel your pain.&lt;br /&gt;
* When counting floors, do not include the roof. &amp;quot;3 floors&amp;quot; means the ability to build the floor and walls for 3 floors, but extra skill is required to put a roof on top of that.&lt;br /&gt;
* Lower-bound values should be added to the talk page instead of the main table as they are too confusing (they are still useful so thanks Tarec). I think upper bounds are ok.&lt;br /&gt;
&lt;br /&gt;
--[[User:Systemparadox|systemparadox]] ([[User talk:Systemparadox|talk]]) 13:01, 3 January 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
Still unable to build 5th story at 29 carp.&lt;br /&gt;
&lt;br /&gt;
--[[User:Systemparadox|systemparadox]] ([[User talk:Systemparadox|talk]]) 13:37, 3 January 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
== temp update ==&lt;br /&gt;
&lt;br /&gt;
i made a temp update until someone can write something more definitive.&lt;br /&gt;
BlGpapa&lt;br /&gt;
&lt;br /&gt;
Skill requirements.&lt;br /&gt;
&lt;br /&gt;
Skill requirements were adjusted slightly and values were given, can build an opening to the second floor at 20 skill (non prem alt) but cannot build walls&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Test_server&amp;diff=122632</id>
		<title>Test server</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Test_server&amp;diff=122632"/>
		<updated>2022-01-27T17:30:49Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: Updated forum thread link for setup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The test server exists to test large game updates before they are added to the main servers.&lt;br /&gt;
&lt;br /&gt;
On the test server, there is no need to register an account, just fill in a name and password. Things you do on this server will not affect your character on the normal server. The test server may be reset or restarted at any time, without any warning. &lt;br /&gt;
&lt;br /&gt;
The test server is also used to test new Wurm client releases.&lt;br /&gt;
&lt;br /&gt;
The test client connects to the test server. This client may have bugs, crashes and bad performance. It can be accessed through the launcher. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Test server Rules and Instructions ==&lt;br /&gt;
Make sure you read the forum thread [https://forum.wurmonline.com/index.php?/topic/152678-test-server-guide/  here] as it has important information and rules.&lt;br /&gt;
&lt;br /&gt;
== Current test sessions ==&lt;br /&gt;
All current test sessions are now shown on the forums found here : http://forum.wurmonline.com/index.php?/forum/127-public-test-board/&lt;br /&gt;
&lt;br /&gt;
== Previous test sessions ==&lt;br /&gt;
&lt;br /&gt;
These sessions were done a long time ago and the list itself was never updated. Please see the link for current sessions above for more recent tests.&lt;br /&gt;
&lt;br /&gt;
===Religion System Update===&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=27021.0 See thread]&lt;br /&gt;
&lt;br /&gt;
=== Boats &amp;amp; Archery ===&lt;br /&gt;
*Able to make and test boats&lt;br /&gt;
*Testing archery&lt;br /&gt;
&lt;br /&gt;
=== Fighting fix (07-10-23 to 07-11-22) ===&lt;br /&gt;
Features in testing: &lt;br /&gt;
&lt;br /&gt;
* New [[fighting]] system&lt;br /&gt;
* The [[Guide]]&lt;br /&gt;
* [[Mol-Rehan]]&lt;br /&gt;
* Ridable carts and boats&lt;br /&gt;
* Improvements to [[:Category:Unique creatures|unique]] animals&lt;br /&gt;
&lt;br /&gt;
The new fighting system was quite extensive:&lt;br /&gt;
&lt;br /&gt;
* Combat window&lt;br /&gt;
* Autofight and manual fighting options&lt;br /&gt;
* Stealth&lt;br /&gt;
* Sparring and duelling&lt;br /&gt;
* Targeting&lt;br /&gt;
* Stances&lt;br /&gt;
* Explicit distance and footing&lt;br /&gt;
* Special moves&lt;br /&gt;
* Kill-based skillgain for the main fighting skill&lt;br /&gt;
* PVP death penalty affects fighting skill only&lt;br /&gt;
* Normalized wounds (100 damage = 100% health loss)&lt;br /&gt;
* Health display&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift&amp;diff=122375</id>
		<title>Rift</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift&amp;diff=122375"/>
		<updated>2021-12-20T23:21:06Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Additional Notes */  Added note about rift mobs attackign mounts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / {{PAGENAME}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:Riftbeacon.jpg|200px|thumb|right|Rift Beacon]]&lt;br /&gt;
&lt;br /&gt;
A rift is a test laid down upon the people of the lands by the gods. It consists of a bright, glowing-red portal, waves of quite deadly creatures brought forth through that portal, and a battle system with which to shut down the terror and satisfy this wicked test of strength and solidarity by the gods.&lt;br /&gt;
&lt;br /&gt;
== Process of Events, How It Works ==&lt;br /&gt;
&lt;br /&gt;
* First, a light beacon will appear on a server (one beam per server at one time), 2 real-life days before the rift will open on PvE and 3 real-life hours before opening on PvP. The location is random each time but always in a non-deeded area. This is where the gods will open the rift portal.&lt;br /&gt;
&lt;br /&gt;
* The rift participation area is a 41x41 square centered around the rift-light.  One can check to see whether one is in the participation area or not by using the /rift command.  If the rift has not yet started, the number of hours until the rift opens will be displayed.&lt;br /&gt;
&lt;br /&gt;
* Next, when the rift portal actually opens (48 hours after the beacon first appears), it will clear all the trees within its borders and turn all terrain into dirt. It will also spawn a number of traps, rift stones, rift crystals, and rift plants in the rift zone. Terraforming attempts in this area will be blocked until the rift is closed. Additionally, the rift will spawn a rift altar and a wave of deadly [[rift creature|rift creatures]] that will only fight players within the zone.&lt;br /&gt;
&lt;br /&gt;
* After the first wave of rift creatures is defeated, three more increasingly difficult waves must subsequently be defeated in order to close the rift. In order to progress to the next wave, 20 rift hearts must be butchered and removed from any rift creatures and then burned at the rift altar in sacrifice. An examine of the altar will always show the remaining number of hearts needed in order to bring about the next wave of rift creatures, and the altar is always located within several tiles of the rift beam itself. Progression through the rift in this way can take place at any time, despite any living rift creatures or the current wave taking place.&lt;br /&gt;
&lt;br /&gt;
* The fourth and final wave of rift creatures will include a [[Warmaster]] and provides the most difficult wave of fighting. Once this wave is disbursed, players must sacrifice 20 more hearts to the rift altar, at which point an event message will convey across the server: {{event|inline|The Rift that has plagued &amp;lt;server name&amp;gt; has been shut!}}. The rift is now closed, the gods have been satisfied, and rank-based rewards are then automatically spawned to the participating players' inventories. It is also at this point that the rift area's rift materials (see section below) will become harvestable.&lt;br /&gt;
&lt;br /&gt;
== Ranking, Rewards ==&lt;br /&gt;
&lt;br /&gt;
*Rifts work off of a points system. Depending on the amount of kills and damage dealt by a player, they can get a higher participation ranking. The rankings range from &amp;quot;minimal&amp;quot; (least impact) to &amp;quot;phenomenal&amp;quot; (most impact). The better the rank, the more rewards attributed to that player. &lt;br /&gt;
* Rank rewards are a number of rift points, some rift materials as listed below, and lumps of [[glimmersteel]], [[seryll]], and [[adamantine]]. &lt;br /&gt;
** Rift points are redeemable at the [[Rift points shop]] or Lormere Ltd by right-clicking on a mailbox.&lt;br /&gt;
* Anytime while a rift is still open and active, the player may type the chat command '''/rift''' in order to see the current participation rankings. Attempts to bring up the list outside of the actual rift area while it is still active will not work. After the rift is closed, however, the command can be issued from anywhere on that server in order to view the final ranking list. &lt;br /&gt;
&lt;br /&gt;
* Players with more than 60 participation (phenomenal) rank will tend to receive less random lump quality levels and weights. Instead, they will generally receive lump quantities, qualities, and weights based on that rank with much less swing toward randomness. &lt;br /&gt;
&lt;br /&gt;
* Rare items being rewarded generally tends to occur mainly for participants placing 3rd or better at final rank.&lt;br /&gt;
&lt;br /&gt;
* Killing champion rift creatures gives a slightly higher chance at receiving a rift accessory.&lt;br /&gt;
&lt;br /&gt;
* Any player who participated in at least 10 kills will get a lump of uncommon metal ([[Seryll]], [[Glimmersteel]] or [[Adamantine]]) of random rarity, quality, and weight, at the rift's close.&lt;br /&gt;
&lt;br /&gt;
* Players must be online and on the server when the Rift closes to receive rewards.&lt;br /&gt;
&lt;br /&gt;
== Rift Materials ==&lt;br /&gt;
&lt;br /&gt;
In addition to spawning to player inventory based on rank at the end of a rift, rift materials can also be manually collected from the immediate rift area once that rift has been closed. The three rift resource types are rift stones, rift crystals, and rift plants:&lt;br /&gt;
&lt;br /&gt;
* [[Mining|Mine]] a [[rift stone]] to gather [[rift stone shard]]s. &lt;br /&gt;
* [[Prospecting|Prospect]] a [[rift crystal (node)]] to gather [[rift crystal]]s.&lt;br /&gt;
* [[Woodcutting|Cut]] down a [[rift plant]] to gather [[rift wood]].  &lt;br /&gt;
&lt;br /&gt;
Rift materials can be difficult to harvest without adequate skill, with much of the rift plant, stone, or crystal being wasted on any failed attempts to harvest. &lt;br /&gt;
&lt;br /&gt;
Rift materials are primarily utilized for the creation of [[rune|runes]].&lt;br /&gt;
==Rift creatures==&lt;br /&gt;
Certain creatures only appear at rifts or on the moon [[Jackal]]. &lt;br /&gt;
* [[Rift beast]]&lt;br /&gt;
* [[Rift caster]]&lt;br /&gt;
* [[Rift jackal]]&lt;br /&gt;
* [[Rift summoner]]&lt;br /&gt;
* [[Rift ogre]]&lt;br /&gt;
* [[Rift ogre mage]]&lt;br /&gt;
* [[Warmaster]]&lt;br /&gt;
&lt;br /&gt;
== Rift Scout Camps ==&lt;br /&gt;
Besides the regular recurring rifts, small scout camps can randomly spawn.  A rift scout camp is a minimal version of a rift. A few rift creatures spawn in a random place on the server, and after all rift creatures are killed, participants receive a small amount of rift points. Also closing a rift scout camp allows for harvesting Rift Materials like mentioned above.&lt;br /&gt;
A rift scout camp does not show a red beacon, and you don't have to sacrifice hearts to close a rift scout camp.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes == &lt;br /&gt;
&lt;br /&gt;
* The no-drop zone for tents extends out 30 tiles from the rift beacon.&lt;br /&gt;
&lt;br /&gt;
* When a rift beacon appears, a player may walk through it for the &amp;quot;Rift Investigator&amp;quot; [[achievement]]. When the rift is closed, the player will then receive the &amp;quot;Rift Defender&amp;quot; and &amp;quot;Rifter&amp;quot; [[titles]]. &lt;br /&gt;
&lt;br /&gt;
* Rift hearts are of no other use in Wurm aside from burning at the rift altar.&lt;br /&gt;
&lt;br /&gt;
* Rift creatures can only attack players within the rift area. Evacuate the area when in danger!&lt;br /&gt;
&lt;br /&gt;
* Players must be premium to receive rift rewards at the close of the rift.&lt;br /&gt;
&lt;br /&gt;
* Rift monsters have a chance to attack mounted animals. Use caution when riding a horse at a rift, Suggested to use barding other defensive options for animals.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:SKuJOaH.jpg|Open Rift&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:rift-afar.png|Rift Beam Ahead!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:riftaltar.jpg|The Rift Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
* [[Death]]&lt;br /&gt;
* [[Tent]]&lt;br /&gt;
* [[Rift creature]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Golden_mirror&amp;diff=122268</id>
		<title>Talk:Golden mirror</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Golden_mirror&amp;diff=122268"/>
		<updated>2021-12-04T02:05:05Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you have a Brightly Glowing Golden Mirror, Upon right clicking it and selecting &amp;quot;Use&amp;quot;, You'll get this window that pops up. &lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/LEz16fI.png&lt;br /&gt;
&lt;br /&gt;
This is used to change the gender of your character. You ONLY get this choice once. &lt;br /&gt;
&lt;br /&gt;
After you use it, You'll get this message in the Event tab: [17:55:35] The mirror's glow diminishes slightly as some of the magic is used.&lt;br /&gt;
&lt;br /&gt;
You will automatically get this window that pops open, &lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/8d0Syne.png&lt;br /&gt;
&lt;br /&gt;
There are options for selecting different face parts, Once you are happy with how your character looks, click &amp;quot;Ok&amp;quot;, It will ask to confirm, You can either click &amp;quot;Yes&amp;quot; or &amp;quot;No&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select &amp;quot;Yes&amp;quot;, you'll get this message in the Event tab: [17:57:37] The mirror disintegrates into nothing as the last of its magic is used..&lt;br /&gt;
&lt;br /&gt;
If you click &amp;quot;No, it will go back to the customization window. You can click the &amp;quot;Cancel&amp;quot; button in the bottom of that window and it will close it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to purchase another mirror from a trader, but they are expensive, They can not be traded between players.&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Golden_mirror&amp;diff=122267</id>
		<title>Talk:Golden mirror</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Golden_mirror&amp;diff=122267"/>
		<updated>2021-12-04T02:02:00Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: Quick guide on how to use mirror&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you have a Brightly Glowing Golden Mirror, Upon right clicking it and selecting &amp;quot;Use&amp;quot;, You'll get this window that pops up. &lt;br /&gt;
https://i.imgur.com/LEz16fI.png&lt;br /&gt;
This is used to change the gender of your character. You ONLY get this choice once. &lt;br /&gt;
&lt;br /&gt;
After you use it, You'll get this message in the Event tab: [17:55:35] The mirror's glow diminishes slightly as some of the magic is used.&lt;br /&gt;
&lt;br /&gt;
You will automatically get this window that pops open, &lt;br /&gt;
https://i.imgur.com/8d0Syne.png&lt;br /&gt;
&lt;br /&gt;
There are options for selecting different face parts, Once you are happy with how your character looks, click &amp;quot;Ok&amp;quot;, It will ask to confirm, You can either click &amp;quot;Yes&amp;quot; or &amp;quot;No&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select &amp;quot;Yes&amp;quot;, you'll get this message in the Event tab: [17:57:37] The mirror disintegrates into nothing as the last of its magic is used..&lt;br /&gt;
&lt;br /&gt;
If you click &amp;quot;No, it will go back to the customization window. You can click the &amp;quot;Cancel&amp;quot; button in the bottom of that window and it will close it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is possible to purchase another mirror from a trader, but they are expensive, They can not be traded between players.&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Libila&amp;diff=122244</id>
		<title>Libila</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Libila&amp;diff=122244"/>
		<updated>2021-11-30T19:16:22Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: Added remark about being able to be priest on pve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Blacklight.jpg|thumb|right|240px|The [[Bone Altar]].]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Libila is the evil, dark goddess of the [[Horde of the Summoned]] template kingdoms. Becoming a follower of this goddess will mean automatically joining the default Horde of the Summoned kingdom on PVP servers.  On PVE servers, you can become a follower or priest of Libila and will still remain a member of the Freedom Kingdom.&lt;br /&gt;
&lt;br /&gt;
Her [[channeling]] item is a gold or silver [[statuette of Libila]].&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
=== Libila's converting speech ===&lt;br /&gt;
Look at you. Pitiful creature.&lt;br /&gt;
&lt;br /&gt;
You seek the powers of the Whisperer? They may be available.&lt;br /&gt;
&lt;br /&gt;
Know that I personally will not help you much. But I am bound to tell you that she will.&lt;br /&gt;
&lt;br /&gt;
To tell the truth - She rewards me for recruiting you.&lt;br /&gt;
&lt;br /&gt;
People say much about us. They think we lie. And yes we do. We lie about a lot of things, but not about the truth.&lt;br /&gt;
&lt;br /&gt;
Truth is everything will end. Truth is some of us will be rewarded greatly by Her some day.&lt;br /&gt;
&lt;br /&gt;
Libila will not accept her having been betrayed by the other gods. Your contract with her is to help her, and she will help you.&lt;br /&gt;
&lt;br /&gt;
Her aim is to gain control here, and your goal is to stop the others from gaining it instead.&lt;br /&gt;
&lt;br /&gt;
You are expected and required to use all effective means available: Terror, deception, torture, death, sacrifices.&lt;br /&gt;
&lt;br /&gt;
Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against us!&lt;br /&gt;
&lt;br /&gt;
=== Libila's inscription([[Bone Altar]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Look at you. Pitiful creature. &lt;br /&gt;
&lt;br /&gt;
You seek the powers of the Whisperer? They may be available. &lt;br /&gt;
&lt;br /&gt;
I am the Hate and the Deceit, but know that I will help you much. &lt;br /&gt;
&lt;br /&gt;
Know that I want revenge for the betrayal by the others. This is why the scythe is my symbol. &lt;br /&gt;
&lt;br /&gt;
Become my tool and my weapon. Let me sharpen you, and let me run you through the heart of my enemies. &lt;br /&gt;
&lt;br /&gt;
For this I will reward you greatly. You will be given powers beyond normal mortal possibilities. &lt;br /&gt;
&lt;br /&gt;
Exact my revenge anywhere, anytime and anyhow. Make it painful and frightening. &lt;br /&gt;
&lt;br /&gt;
Together, let us enter the Forbidden Lands. We are all in our right to do so! &lt;br /&gt;
&lt;br /&gt;
Let us grow together, and throw our enemies into the void! &lt;br /&gt;
&lt;br /&gt;
Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against me!  &lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Libila's Sermon === &lt;br /&gt;
You initiate the sermon by brandishing your scythe.&lt;br /&gt;
&lt;br /&gt;
You clear your throat and evaluate your audience.&lt;br /&gt;
&lt;br /&gt;
The rabble you have to deal with these days! Let's scare them into submission.&lt;br /&gt;
&lt;br /&gt;
Clearly that didn't do the trick. More gore!&lt;br /&gt;
&lt;br /&gt;
You explain how Libila is in the waning crescent and needs you to do a lot more for her so that she may manifest her powers.&lt;br /&gt;
&lt;br /&gt;
Today you decide to suggest that they confess.&lt;br /&gt;
&lt;br /&gt;
There are enemies of the faith and these must be stopped. You urge the flock to be vigilant, and wary of strangers and infidels.&lt;br /&gt;
&lt;br /&gt;
You finish this sermon by yet again praising Libila and ask everyone to pray together with you.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Each [[gods|god]] has slightly different abilities and penalties. See the [[gods]] individual pages for details. Below lists only the abilities and penalties of Libila. Follower abilities are only available to players with faith above 20. &lt;br /&gt;
&lt;br /&gt;
=== Libila follower abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* (PvP Only) Followers of Libila can absorb [[mycelium]], healing a random wound for 7 damage. This consumes the mycelium tile.&lt;br /&gt;
* (PvE Only) “Consume Corpse” ability to regain health from corpses by consuming their residual life energy.&lt;br /&gt;
&lt;br /&gt;
    *Only usable on non-butchered, non-damaged corpses, and when permissions would allow butchering.&lt;br /&gt;
    *The player must have any item activated before the consume option will appear.&lt;br /&gt;
    *The player does not need to have wounds to consume a corpse, if they want to.  &lt;br /&gt;
    *Health gained scales with creature CR, depending on creature type, age, and conditions (such as Champion or Greenish).&lt;br /&gt;
    *Automatically targets your most severe wound, like healing spells.&lt;br /&gt;
    *Sets corpse as “butchered”, so there is a choice between this and butchering products.&lt;br /&gt;
    *When Rite of Death is in effect, Consume Corpse has a chance of triggering an effect similar to a Mind stealer enchantment.&lt;br /&gt;
    *10-minute cooldown timer.&lt;br /&gt;
&lt;br /&gt;
* The food bar of followers of Libila will slowly be restored while standing on mycelium. Mycelium will raise [[nutrition]] to a maximum of 99.&lt;br /&gt;
* Can butcher human corpses without alignment penalty.&lt;br /&gt;
* +15% skill gain to Religion &amp;amp; its sub skills, Alchemy &amp;amp; its Natural Substances, and Thievery &amp;amp; its sub skills.&lt;br /&gt;
* +2.5%-10% skill gain to Body Strength, Soul Strength scaled by alignment.&lt;br /&gt;
* Ability to get meat from butchering human corpses.&lt;br /&gt;
* +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).&lt;br /&gt;
* +10% QL gain when improving leather items.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
* Libila followers cannot bury corpses.&lt;br /&gt;
&lt;br /&gt;
=== Libila priest abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
====Abilities====&lt;br /&gt;
* All Libila follower abilities except the bonus to improving leather, as priests can not improve items.&lt;br /&gt;
* Ability to cast Libila spells (see below).&lt;br /&gt;
* Priests of Libila with 30 favor receive 10% increased [[favor]] regeneration.&lt;br /&gt;
* Priests of Libila with 60 faith and 30 favor are ignored by monsters (this does not apply to all hostile creatures, as some are not considered monsters (like bears). This also excludes rift monsters and legendary creatures.). &lt;br /&gt;
* Priests of Libila with 60 faith and 30 favor are inspired in their deity's favored terrain and suffer less stamina drain on [[mycelium]].&lt;br /&gt;
* Priests of Libila with 60 faith and 30 favor are protected by Libila, giving them a 75% chance to receive 50% skill loss on death.&lt;br /&gt;
* Priests of Libila receive bonus favor gains from [[sacrifice|sacrificing]] [[corpse|corpses]].&lt;br /&gt;
*Priests of Libila receive favor bonus for sacrificing animal parts.&lt;br /&gt;
*Priests of Libila receive slightly more [[favor]] than other gods from sacrificing butchered products.&lt;br /&gt;
* [[Mining|Mine]] ([[Vynora]] priests cannot do this).&lt;br /&gt;
* [[Woodcutting|Cut wood]] ([[Fo]] priests cannot do this).&lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
* All Libila follower penalties except for the faith limit.&lt;br /&gt;
* Generic [[Priest#Restrictions|priest]] penalties.&lt;br /&gt;
* Cannot [[digging|dig]].&lt;br /&gt;
&lt;br /&gt;
=== Libila champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All Libila follower and Libila priest abilities (NOT the Priest penalties)&lt;br /&gt;
* +5 to all [[characteristics]] skills. &lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
* [[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
* You will get a new [[titles|title]]: Champion of Libila(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Libila' for example).&lt;br /&gt;
* You will lose your Champion status after you lose all your [[Champion_player#Champion_points|Champion points]].&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
*'''See [[Table of spells]] page for full spell list.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Support_window&amp;diff=121836</id>
		<title>Support window</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Support_window&amp;diff=121836"/>
		<updated>2021-10-21T04:28:07Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Add a note to your ticket */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Interface]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''support window''' allows for a player to create a support ticket for assistance from a member of the Wurm staff.&lt;br /&gt;
&lt;br /&gt;
[[Image:Support-ticket-window.jpg|right|thumb|300px|Support Ticket Window]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To open the support window, you can either:&lt;br /&gt;
*Type '' /support '' in any of your chat tabs&lt;br /&gt;
*Press {{key|Esc}} or click Stop or main menu at the top and select Support. &lt;br /&gt;
&lt;br /&gt;
This will open the dialog as pictured to the right, where you can enter details about your request.&lt;br /&gt;
&lt;br /&gt;
''Note'': The support ticket is a service for players who require help that they cannot get elsewhere. If you have a question about gameplay, you can ask in the CA HELP tab, where Wurm Online Community Assistants are ready to assist.&lt;br /&gt;
&lt;br /&gt;
== Support window options ==&lt;br /&gt;
Below are the different topics you can select on the support window for the reason of your ticket. There are some examples of when you would use each. Note that these are examples, and some reasons may not be listed. If unsure, you may file a /support and a member of staff will explain what you can do to resolve your situation, or you may ask in CA HELP for guidance.&lt;br /&gt;
&lt;br /&gt;
=== Account security problems ===&lt;br /&gt;
For anything regarding the security of your account; eg, if you suspect someone has hacked into your account.&lt;br /&gt;
&lt;br /&gt;
=== Boat stuck ===&lt;br /&gt;
Use this option if you are unable to access your boat for any reason, or have an issue with losing it on server crossing.&lt;br /&gt;
&lt;br /&gt;
=== Exploits / Sensitive bugs ===&lt;br /&gt;
If you are experiencing a bug that can be an urgent matter that may affect gameplay drastically (for example, something allowing players to take from a locked building), you may put a support ticket in to inform staff. This is a good idea when reporting the bug on the forums could cause players to exploit a bug.&lt;br /&gt;
&lt;br /&gt;
For non-urgent bugs, you can report them on the [http://forum.wurmonline.com/index.php?/forum/28-server-bugs forums].&lt;br /&gt;
&lt;br /&gt;
=== Forum access ===&lt;br /&gt;
If you are unable to log into the forums, and are unable to reset your password, log a support ticket for assistance.&lt;br /&gt;
&lt;br /&gt;
=== Griefing/harassment ===&lt;br /&gt;
Use this option if you are having griefing incidences from other players. Griefing is against the Wurm Online rules, as can be read [http://forum.wurmonline.com/index.php?/topic/123123-wurm-rules/ on this page]. The Wurm Online staff will help resolve the issues &lt;br /&gt;
&lt;br /&gt;
=== Lost horse ===&lt;br /&gt;
Log a support ticket for a lost horse if:&lt;br /&gt;
* Your horse has vanished from somewhere it should be (ie: no one else had access to take the horse away).&lt;br /&gt;
* You were leading a horse through a deed and are now unable to lead it again.&lt;br /&gt;
&lt;br /&gt;
=== Password resets ===&lt;br /&gt;
To reset your password, type '/password &amp;lt;oldpassword&amp;gt; &amp;lt;newpassword&amp;gt;'.&lt;br /&gt;
If you cannot remember your password, you can [https://shop.wurmonline.com/WurmWeb/index.jsp?c=resetpassword reset your password here].&lt;br /&gt;
If these fail, you can log a support ticket to get assistance with a password reset.&lt;br /&gt;
&lt;br /&gt;
=== Payment issues ===&lt;br /&gt;
If you have made a payment and not received your purchase, check [http://forum.wurmonline.com/index.php?/topic/91140-premium-payment-problems/ this forum post] for some things to check regarding the payment. &lt;br /&gt;
&lt;br /&gt;
If no issues are found with your Wurm account or PayPal account, you can send an email to [mailto:payment@wurmonline.com payment@wurmonline.com] including details of your purchase (your PayPal transaction number, a copy of your email receipt, what you purchased, and which avatar account you purchased it on) and your case will be looked at and responded to within 48 hours during weekdays.&lt;br /&gt;
&lt;br /&gt;
Use this support option if you are having issues with emailing or have another concern.&lt;br /&gt;
* Note: Any payment issues would usually occur if there is a server issue with PayPal, for example, and is nothing to worry about.&lt;br /&gt;
&lt;br /&gt;
=== Stuck ===&lt;br /&gt;
If you log in to be trapped in someone else's building, locked enclosure, or are stuck elsewhere that you cannot be freed from, first try the following:&lt;br /&gt;
* Check in local for someone who may be able to release you.&lt;br /&gt;
* Use the command /stuck if your character cannot move.&lt;br /&gt;
* Turn on climbing mode, type /lotime, and log out for the time that shows in your event window.&lt;br /&gt;
&lt;br /&gt;
If these do not work, log a support ticket for assistance.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
Anything that doesn't fit in the above categories but still may require GM assistance.&lt;br /&gt;
&lt;br /&gt;
== Add a note to your ticket ==&lt;br /&gt;
After submitting a ticket, you may have more info to add regarding your case. You will notice a Support tab open along your Event tabs, with your support ticket in it. To add a note, right click your ticket and select ''add note''.&lt;br /&gt;
&lt;br /&gt;
== Response time ==&lt;br /&gt;
After logging a support ticket, you will be contacted as soon as someone is available to assist you. Depending on the kind of help required (eg. your ticket may require a GM), you may receive a response anywhere from 1 minute up to a couple of days. Be patient, as the staff works as fast as they can; though sometimes there may not be a GM available to help immediately.&lt;br /&gt;
&lt;br /&gt;
Do ''not'' file a second support ticket for the same issue. Multiple tickets will create a longer delay and will not help your ticket be resolved.&lt;br /&gt;
&lt;br /&gt;
== Cancelling tickets ==&lt;br /&gt;
&lt;br /&gt;
If after you submit the ticket, you resolve the issue yourself, you can right click on your ticket and select &amp;quot;Cancel&amp;quot;. You will need to put a remark, usually what you did to resolve the issue. This is the easiest way to let us know that you don't require assistance anymore, though we're always happy to chat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Support_window&amp;diff=121835</id>
		<title>Support window</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Support_window&amp;diff=121835"/>
		<updated>2021-10-21T04:26:13Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: added line about cancelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Interface]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''support window''' allows for a player to create a support ticket for assistance from a member of the Wurm staff.&lt;br /&gt;
&lt;br /&gt;
[[Image:Support-ticket-window.jpg|right|thumb|300px|Support Ticket Window]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To open the support window, you can either:&lt;br /&gt;
*Type '' /support '' in any of your chat tabs&lt;br /&gt;
*Press {{key|Esc}} or click Stop or main menu at the top and select Support. &lt;br /&gt;
&lt;br /&gt;
This will open the dialog as pictured to the right, where you can enter details about your request.&lt;br /&gt;
&lt;br /&gt;
''Note'': The support ticket is a service for players who require help that they cannot get elsewhere. If you have a question about gameplay, you can ask in the CA HELP tab, where Wurm Online Community Assistants are ready to assist.&lt;br /&gt;
&lt;br /&gt;
== Support window options ==&lt;br /&gt;
Below are the different topics you can select on the support window for the reason of your ticket. There are some examples of when you would use each. Note that these are examples, and some reasons may not be listed. If unsure, you may file a /support and a member of staff will explain what you can do to resolve your situation, or you may ask in CA HELP for guidance.&lt;br /&gt;
&lt;br /&gt;
=== Account security problems ===&lt;br /&gt;
For anything regarding the security of your account; eg, if you suspect someone has hacked into your account.&lt;br /&gt;
&lt;br /&gt;
=== Boat stuck ===&lt;br /&gt;
Use this option if you are unable to access your boat for any reason, or have an issue with losing it on server crossing.&lt;br /&gt;
&lt;br /&gt;
=== Exploits / Sensitive bugs ===&lt;br /&gt;
If you are experiencing a bug that can be an urgent matter that may affect gameplay drastically (for example, something allowing players to take from a locked building), you may put a support ticket in to inform staff. This is a good idea when reporting the bug on the forums could cause players to exploit a bug.&lt;br /&gt;
&lt;br /&gt;
For non-urgent bugs, you can report them on the [http://forum.wurmonline.com/index.php?/forum/28-server-bugs forums].&lt;br /&gt;
&lt;br /&gt;
=== Forum access ===&lt;br /&gt;
If you are unable to log into the forums, and are unable to reset your password, log a support ticket for assistance.&lt;br /&gt;
&lt;br /&gt;
=== Griefing/harassment ===&lt;br /&gt;
Use this option if you are having griefing incidences from other players. Griefing is against the Wurm Online rules, as can be read [http://forum.wurmonline.com/index.php?/topic/123123-wurm-rules/ on this page]. The Wurm Online staff will help resolve the issues &lt;br /&gt;
&lt;br /&gt;
=== Lost horse ===&lt;br /&gt;
Log a support ticket for a lost horse if:&lt;br /&gt;
* Your horse has vanished from somewhere it should be (ie: no one else had access to take the horse away).&lt;br /&gt;
* You were leading a horse through a deed and are now unable to lead it again.&lt;br /&gt;
&lt;br /&gt;
=== Password resets ===&lt;br /&gt;
To reset your password, type '/password &amp;lt;oldpassword&amp;gt; &amp;lt;newpassword&amp;gt;'.&lt;br /&gt;
If you cannot remember your password, you can [https://shop.wurmonline.com/WurmWeb/index.jsp?c=resetpassword reset your password here].&lt;br /&gt;
If these fail, you can log a support ticket to get assistance with a password reset.&lt;br /&gt;
&lt;br /&gt;
=== Payment issues ===&lt;br /&gt;
If you have made a payment and not received your purchase, check [http://forum.wurmonline.com/index.php?/topic/91140-premium-payment-problems/ this forum post] for some things to check regarding the payment. &lt;br /&gt;
&lt;br /&gt;
If no issues are found with your Wurm account or PayPal account, you can send an email to [mailto:payment@wurmonline.com payment@wurmonline.com] including details of your purchase (your PayPal transaction number, a copy of your email receipt, what you purchased, and which avatar account you purchased it on) and your case will be looked at and responded to within 48 hours during weekdays.&lt;br /&gt;
&lt;br /&gt;
Use this support option if you are having issues with emailing or have another concern.&lt;br /&gt;
* Note: Any payment issues would usually occur if there is a server issue with PayPal, for example, and is nothing to worry about.&lt;br /&gt;
&lt;br /&gt;
=== Stuck ===&lt;br /&gt;
If you log in to be trapped in someone else's building, locked enclosure, or are stuck elsewhere that you cannot be freed from, first try the following:&lt;br /&gt;
* Check in local for someone who may be able to release you.&lt;br /&gt;
* Use the command /stuck if your character cannot move.&lt;br /&gt;
* Turn on climbing mode, type /lotime, and log out for the time that shows in your event window.&lt;br /&gt;
&lt;br /&gt;
If these do not work, log a support ticket for assistance.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
Anything that doesn't fit in the above categories but still may require GM assistance.&lt;br /&gt;
&lt;br /&gt;
== Add a note to your ticket ==&lt;br /&gt;
After submitting a ticket, you may have more info to add regarding your case. You will notice a Support tab open along your Event tabs, with your support ticket in it. To add a note, right click your ticket and select ''add note''. You can also cancel your ticket this way, if you manage to resolve your issue.&lt;br /&gt;
&lt;br /&gt;
== Response time ==&lt;br /&gt;
After logging a support ticket, you will be contacted as soon as someone is available to assist you. Depending on the kind of help required (eg. your ticket may require a GM), you may receive a response anywhere from 1 minute up to a couple of days. Be patient, as the staff works as fast as they can; though sometimes there may not be a GM available to help immediately.&lt;br /&gt;
&lt;br /&gt;
Do ''not'' file a second support ticket for the same issue. Multiple tickets will create a longer delay and will not help your ticket be resolved.&lt;br /&gt;
&lt;br /&gt;
== Cancelling tickets ==&lt;br /&gt;
&lt;br /&gt;
If after you submit the ticket, you resolve the issue yourself, you can right click on your ticket and select &amp;quot;Cancel&amp;quot;. You will need to put a remark, usually what you did to resolve the issue. This is the easiest way to let us know that you don't require assistance anymore, though we're always happy to chat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tail&amp;diff=121830</id>
		<title>Tail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tail&amp;diff=121830"/>
		<updated>2021-10-18T02:50:03Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: added bison to list of animal tail options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Cooking]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|image=tail.jpg&lt;br /&gt;
|creation=Obtained through [[butchering]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=butchering&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
|storage=bsb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This tail swings no more.''&lt;br /&gt;
&lt;br /&gt;
A [[:Category:Butchering items|butchered item]] obtained from [[butchering]] [[Creatures|animal]]s.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Used in some [[cooking]] recipes.&lt;br /&gt;
* Used to create a [[healing cover]] with a potency of 2.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* 0.10 kg is used in the creation of a healing cover.&lt;br /&gt;
* Butchered products decay extremely fast outside of bulk storage.&lt;br /&gt;
&lt;br /&gt;
Tails can be butchered from these animals:&lt;br /&gt;
* [[Bull]]&lt;br /&gt;
* [[Calf]]&lt;br /&gt;
* [[Cow]]&lt;br /&gt;
* [[Deer]]&lt;br /&gt;
* [[Foal]]&lt;br /&gt;
* [[Horse]]&lt;br /&gt;
* [[Bison]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Butchering items]]&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=121721</id>
		<title>Meditating answers</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=121721"/>
		<updated>2021-09-27T23:24:53Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: Added love 13-18, https://forum.wurmonline.com/index.php?/topic/186417-meditating-answers-section/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__[[CDB|Main]] /&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{warning | warning=This page contains spoilers to the [[Meditation]] path questions. Only continue reading if you have intentionally chosen to view these, otherwise [[Main Page|navigate]] away from this page. }}&lt;br /&gt;
&lt;br /&gt;
The answers here are '''not''' confirmed by Code Club AB and are subject to modification and change at any time, without warning, as with any other game mechanic.  The lists below are spoilers. Take great care to understand that by clicking &amp;quot;expand&amp;quot; parts of the game will be spoiled for you.&lt;br /&gt;
&lt;br /&gt;
You are urged to please not reveal the path questions or answers in public chat, the forums, or on IRC. It will detract from the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
'''Please do not make the titles section headers and do not put too much information into the summary box when adding answers.  Be as discrete as possible to avoid spoiling the fantasy for other Wurmpedia readers.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Answers'''&lt;br /&gt;
&lt;br /&gt;
'''Love'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#1st Question - What is love?&lt;br /&gt;
#:It is a spring.&lt;br /&gt;
#2nd Question - Without which can love not survive?&lt;br /&gt;
#:Respect&lt;br /&gt;
#3rd Question - Which of these negates love?&lt;br /&gt;
#:Contempt&lt;br /&gt;
#4th Question - How do I love someone more?&lt;br /&gt;
#:I accept&lt;br /&gt;
#5th Question - What makes love grow most?&lt;br /&gt;
#:Time&lt;br /&gt;
#6th Question - What should I say to best strengthen existing love?&lt;br /&gt;
#:I love you&lt;br /&gt;
#7th Question - What is the best reason to ask someone I love to change?&lt;br /&gt;
#:To preserve balance&lt;br /&gt;
#8th Question - What do I need to do to love everyone?&lt;br /&gt;
#:Accept humankind&lt;br /&gt;
#9th Question - Which of these is the biggest failure in love?&lt;br /&gt;
#:Not protecting your love&lt;br /&gt;
#10th Question - What of these will ultimately make love fail?&lt;br /&gt;
#:Lack of patience&lt;br /&gt;
#11th Question - What is the biggest act of love?&lt;br /&gt;
#:Setting free&lt;br /&gt;
#12th Question - Are there people who can love you no matter what?&lt;br /&gt;
#:Yes, there are such people&lt;br /&gt;
#13th Question - What do I really have to fight in myself in order to be a loving person?&lt;br /&gt;
#:Envy&lt;br /&gt;
#14th Question - What best describes a business?&lt;br /&gt;
#:It provides a service in much need&lt;br /&gt;
#15th Question - What best describes society?&lt;br /&gt;
#:A way for people to cooperate in order to reduce overall pain&lt;br /&gt;
#16th Question - Being which of these gives you the least friends?&lt;br /&gt;
#:Annoying&lt;br /&gt;
#17th Question - Which of these will always block love?&lt;br /&gt;
#:Principles&lt;br /&gt;
#18th Question - Which of these is a side effect of love?&lt;br /&gt;
#:Vulnerability&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Insanity'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#1st Question - How come some people are rich and some are poor?&lt;br /&gt;
#:Life is unfair&lt;br /&gt;
#2nd Question - Who has the most control of my fate?&lt;br /&gt;
#:The stars&lt;br /&gt;
#3rd Question - If I win the lottery, what determined it?&lt;br /&gt;
#:Simple Luck&lt;br /&gt;
#4th Question - A horse slips and kills the rider. What happened?&lt;br /&gt;
#:Chance struck&lt;br /&gt;
#5th Question - Who of these are usually hiding something&lt;br /&gt;
#:A silent person&lt;br /&gt;
#6th Question - Do you have free will?&lt;br /&gt;
#:Yes&lt;br /&gt;
#7th Question - Must I treat others as I want to be treated myself?&lt;br /&gt;
#:Always&lt;br /&gt;
#8th Question - These roads, mines and houses are&lt;br /&gt;
#:Basically unnatural&lt;br /&gt;
#9th Question - Who usually has most incentive to attack a normal person like me?&lt;br /&gt;
#:The government&lt;br /&gt;
#10th Question - What best describes humankind?&lt;br /&gt;
#:Evil&lt;br /&gt;
#11th Question - What best describes my life?&lt;br /&gt;
#:Totally meaningless&lt;br /&gt;
#12th Question - Who committed the crime?&lt;br /&gt;
#:The rich guy&lt;br /&gt;
#13th Question - He worries about someone therefore he _____ the person.&lt;br /&gt;
#:cares about&lt;br /&gt;
#14th Question - the poor&lt;br /&gt;
#:are more trustworthy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Knowledge'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#1st Question - What is knowledge?&lt;br /&gt;
#:Information that I have accepted as a fact&lt;br /&gt;
#2nd Question - What best constitutes a fact?&lt;br /&gt;
#:Anything I accept as the truth&lt;br /&gt;
#3rd Question - Is there any absolute truth?&lt;br /&gt;
#:Only what I decide to see within me&lt;br /&gt;
#4th Question - How do I best prepare myself to learn things?&lt;br /&gt;
#:I initially accept everything as fact and try to constantly verify it&lt;br /&gt;
#5th Question - What is the most important product of knowledge?&lt;br /&gt;
#:Fearlessness&lt;br /&gt;
#6th Question - What constitutes a professional?&lt;br /&gt;
#:someone who is paid&lt;br /&gt;
#7th Question - Which of these is the most certain way to rise above the crowd?&lt;br /&gt;
#:To really learn the details&lt;br /&gt;
#8th Question - What do I do when I have too little knowledge to make the best choice?&lt;br /&gt;
#:Usually you could toss a coin&lt;br /&gt;
#9th Question - How important is knowledge of history?&lt;br /&gt;
#:It can help&lt;br /&gt;
#10th Question - What is required to make good decisions?&lt;br /&gt;
#:Fairly logical thinking&lt;br /&gt;
#11th Question - What will make my knowledge useless?&lt;br /&gt;
#:Inactivity&lt;br /&gt;
#12th Question - Which of these is a requirement for truly working knowledge?&lt;br /&gt;
#:That there is no randomness in the world&lt;br /&gt;
#13th Question - What knowledge is most valuable?&lt;br /&gt;
#:To see what it is that you actually do to the world and the people around you&lt;br /&gt;
#14th Question - What is the best path to understanding a particular human behavior?&lt;br /&gt;
#:By understanding how the behavior is supposed to benefit the individual in question.&lt;br /&gt;
#15th Question - What is the best path to understanding a particular function in society?&lt;br /&gt;
#:By investigating how the function is supposed to benefit everyone&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Power'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#1st Question - What is the ultimate purpose of power?&lt;br /&gt;
#:To achieve personal freedom&lt;br /&gt;
#2nd Question - What is money?&lt;br /&gt;
#:Money is mainly energy&lt;br /&gt;
#3rd Question - In large amounts, what of these things is the most certain route to power for an unknown person?&lt;br /&gt;
#:Money&lt;br /&gt;
#4th Question - What is the main reason that people strive for power and money?&lt;br /&gt;
#:To gain control over their lives&lt;br /&gt;
#5th Question - What is the safest way of getting rid of your enemy?&lt;br /&gt;
#:Conquer them&lt;br /&gt;
#6th Question - If power is a sword, what do i need to swing it?&lt;br /&gt;
#:Courage&lt;br /&gt;
#7th Question - What is the biggest risk of my gaining power?&lt;br /&gt;
#:That I become a coward&lt;br /&gt;
#8th Question - How do I best control other people while releasing their energy?&lt;br /&gt;
#:Give them limited power&lt;br /&gt;
#9th Question - Will I loose my power if I am dishonest ?&lt;br /&gt;
#:Usually not&lt;br /&gt;
#10th Question - Why am I in power?&lt;br /&gt;
#:I am better&lt;br /&gt;
#11th Question - Which of these are blocked from achieving ultimate power?&lt;br /&gt;
#:None&lt;br /&gt;
#12th Question - Which of these is the least working tactic when bringing someone down socially?&lt;br /&gt;
#:Ridiculing the person&lt;br /&gt;
#13th Question - Which is most powerful?&lt;br /&gt;
#:Being very rich&lt;br /&gt;
#14th Question - How do you best assume control of democracy?&lt;br /&gt;
#:Run for office using a reasonable philosophic base with solutions to contemporary problems.&lt;br /&gt;
#15th Question - How do you best assume control of the whole world?&lt;br /&gt;
#:Assume control of some super-state organization and increase it's influence.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hate'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
#1st Question - What is hate?&lt;br /&gt;
#:A need&lt;br /&gt;
#2nd Question - What is the best thing that comes from hate?&lt;br /&gt;
#:Energy&lt;br /&gt;
#3rd Question - What is the worst thing that hate can bring?&lt;br /&gt;
#:It can kill me&lt;br /&gt;
#4th Question - What type of hate is the weakest?&lt;br /&gt;
#:Hate based on Fear&lt;br /&gt;
#5th Question - How can I best strengthen my hate?&lt;br /&gt;
#:By finding proof&lt;br /&gt;
#6th Question - What is the best use of my hate?&lt;br /&gt;
#:To resolve my problems&lt;br /&gt;
#7th Question - Who is in control of my aggression?&lt;br /&gt;
#:Anyone who knows about it&lt;br /&gt;
#8th Question - How do I best control my hate?&lt;br /&gt;
#:With the Truth&lt;br /&gt;
#9th Question - What is the best effect of displaying aggression?&lt;br /&gt;
#:Fear&lt;br /&gt;
#10th Question - When should I get rid of my hate?&lt;br /&gt;
#:When I lose out&lt;br /&gt;
#11th Question - When have I mastered my hate?&lt;br /&gt;
#:When I can loose it at will&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Meditating]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=121696</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=121696"/>
		<updated>2021-09-23T21:21:19Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* List of Wurm Crops */ added hay difficulty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing [[seeds]], tending the crops, and harvesting the produce.&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] - for farming&lt;br /&gt;
* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* No tool is required when harvesting any of the other crops.&lt;br /&gt;
* [[Large planter]] - for growing below ground or for aesthetics. A planter is required to grow [[mushroom]]s above or below ground. A planter can be used to grow many crops above ground, if you like the look.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* No plowing is needed. [[Seeds]] can be sown directly on a dirt tile to begin. &lt;br /&gt;
* * The [[maximum slope]] on which you can sow [[seeds]] is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc.  Attempting to sow [[seeds]] on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between. Still need more help, please see the chart below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Type !! colspan=&amp;quot;4&amp;quot; | Examples of slope length by side !! rowspan=&amp;quot;2&amp;quot; | Explanation&lt;br /&gt;
|-&lt;br /&gt;
! North !!  East !! South !!  West&lt;br /&gt;
|-&lt;br /&gt;
! Good (flat) &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || Flat tiles can be planted on.&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || N+E = 8, E+S = 8, S+W = 8, W+N = 8, None over 8 so good!&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || Each set of adjacent slopes have a sum equal or less than 8.&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || All slopes at max equal lengths.&lt;br /&gt;
|-&lt;br /&gt;
! 1 Corner Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || The East and South slopes sum to 10 making the SE corner too extreme.&lt;br /&gt;
|-&lt;br /&gt;
! 2 Corners Bad &lt;br /&gt;
|  &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; ||  The sum for the SE corner is 12 and the SW corner is 16. They must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
! 3 Corners Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; ||  The NE corner sums to 9, SE to 10, SW to 9. All must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
! All Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; ||  All tile corners sum above 8. :(&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Crops can take several real-life [[day]]s to grow, during which, a farmer should tend (&amp;quot;farm&amp;quot;) the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill. &lt;br /&gt;
* Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is ready to harvest (ripe), the crop will look visually look &amp;quot;ready&amp;quot; and will also relate this upon examination.  Fields take between 3 and 5 real-life days to ripen. See the &amp;quot;Images&amp;quot; section below for pictures of each crop in the ripe stage.&lt;br /&gt;
* If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.&lt;br /&gt;
* Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested. &lt;br /&gt;
* It is not possible to produce a rare item from a moment of inspiration (rare roll) while harvesting, sowing, or tending any kind of farm field. It is believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.&lt;br /&gt;
* The [[seeds]] and [[vegetables]] needed to start farming can be found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover [[seeds]] for replanting.&lt;br /&gt;
* [[Seeds]] can be sown on dirt tiles or in [[large planter]]s.&lt;br /&gt;
* The quality of the [[seed]] does not affect the growth time of the fields.&lt;br /&gt;
* Clearing crops that have turned to weeds will return one seed.&lt;br /&gt;
&lt;br /&gt;
== Examining Crops ==&lt;br /&gt;
&lt;br /&gt;
* '''Anyone can verify if a field needs tending while holding an activated rake.''' Messages from this examination include:&lt;br /&gt;
** &amp;quot;The crops grow steadily&amp;quot; - means the field is in order.&lt;br /&gt;
** &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; - means it needs weeding and maintenance work performed by tending with an activated [[rake]]. &lt;br /&gt;
** &amp;quot;Rotting old weeds&amp;quot; - means the field has gone unmaintained for too long and can no longer be harvested for useful produce.&lt;br /&gt;
&lt;br /&gt;
* '''Those with a farming skill below 15:''' can see the state of growth of a field, whether or not the field is tended or untended, and which type of crop is growing in a field (except when merely sprouts), on the field tile they are currently standing on.&lt;br /&gt;
&lt;br /&gt;
* '''At level 15 farming skill:''' players can mouse over a field and determine crop type, and whether or not the field is tended or untended, up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 20 farming skill:''' players can further determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
* '''At level 30 farming skill:''' players can go on to determine if a tile needs tending/farming from up to two tiles away. Field ripeness can be checked from up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 60 farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (due to the other factors that also go into determining harvest counts).&lt;br /&gt;
&lt;br /&gt;
==Field-Tending Success and Farming Skill Gained Therein==&lt;br /&gt;
&lt;br /&gt;
When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:&lt;br /&gt;
&lt;br /&gt;
* The field is tended - Failure&lt;br /&gt;
* The field is now tended - Weak success, always a farming skill gain&lt;br /&gt;
* The field looks better after your tending - Mediocre success, sometimes a farming skill gain&lt;br /&gt;
* The field is now groomed - Good success, no farming skill gain&lt;br /&gt;
* The field is now nicely groomed - Excellent success, no farming skill gain&lt;br /&gt;
&lt;br /&gt;
==Farming Warning Messages==&lt;br /&gt;
*''The ground is too moist here, so the &amp;lt;item&amp;gt; would rot.''&lt;br /&gt;
:Occurs when trying to plant crops on a tile that is 1 or more dirts below the water table. &lt;br /&gt;
:Also could present itself with the message ''The water is too deep. You cannot sow that &amp;lt;item&amp;gt; there.''&lt;br /&gt;
*''This type of crop can only grow in water of suitable depth''&lt;br /&gt;
:Occurs when trying to sow reed or rice that is not a suitable depth. Reed and Rice can be planted in a depth between 1 dirts and 4 dirts below the water table. &lt;br /&gt;
:Can also present itself in the form of the message ''This type of crop can only grow in water of suitable depth.''&lt;br /&gt;
*''The water is too deep to plant the &amp;lt;item&amp;gt;.''&lt;br /&gt;
:Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table. &lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
*'''Pumpkin King''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
== List of Wurm Crops ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crop !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Cucumber]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Oat]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Hay]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage]] || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Corn]] || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Lettuce]] || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberries]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pea pod]] || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]] || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Sugar beet]] || 85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Barley-harvest.png|&amp;lt;center&amp;gt;Barley&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cabbage-harvest.jpg|&amp;lt;center&amp;gt;Cabbage&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Carrot-harvest.jpg|&amp;lt;center&amp;gt;Carrot&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Corn-harvest.png|&amp;lt;center&amp;gt;Corn&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cotton-harvest.png|&amp;lt;center&amp;gt;Cotton&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cucumber-harvest.jpg|&amp;lt;center&amp;gt;Cucumber&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Garlic-harvest.png|&amp;lt;center&amp;gt;Garlic&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Lettuce-harvest.jpg|&amp;lt;center&amp;gt;Lettuce&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Oat-harvest.png|&amp;lt;center&amp;gt;Oat&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Onion-harvest.png|&amp;lt;center&amp;gt;Onion&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Peas-harvest.jpg|&amp;lt;center&amp;gt;Peas&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Potato-harvest.png|&amp;lt;center&amp;gt;Potato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Pumpkin-harvest.png|&amp;lt;center&amp;gt;Pumpkin&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Reed-harvest.png|&amp;lt;center&amp;gt;Reed&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rice-harvest.png|&amp;lt;center&amp;gt;Rice&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rye-harvest.png|&amp;lt;center&amp;gt;Rye&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Strawberry-harvest.png|&amp;lt;center&amp;gt;Strawberry&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Sugar_beet-harvest.jpg|&amp;lt;center&amp;gt;Sugar beet&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Tomato-harvest.jpg|&amp;lt;center&amp;gt;Tomato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wemp-harvest.png|&amp;lt;center&amp;gt;Wemp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wheat-harvest.png|&amp;lt;center&amp;gt;Wheat&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mule&amp;diff=121695</id>
		<title>Mule</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mule&amp;diff=121695"/>
		<updated>2021-09-23T21:17:44Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: Added swimming in creature tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Mule]]&lt;br /&gt;
&lt;br /&gt;
{{Creature&lt;br /&gt;
| image=young mule.png&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|eats=[[Herbivore]], [[grazer]]&lt;br /&gt;
|ridable=Yes&lt;br /&gt;
|swim=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
==Notes==&lt;br /&gt;
* Mules are rideable [[creatures|animals]]. Unlike horses, they do not require over 21 [[body control]] to ride, making them a suitable mount for free-to-play players.&lt;br /&gt;
* Mules can also be hitched to carts and wagons and are as good as draft creatures as horses. &lt;br /&gt;
* Mules can be equipped with [[saddle]]s, [[bridle]]s, and [[horseshoe]]s.&lt;br /&gt;
&lt;br /&gt;
== Breeding ==&lt;br /&gt;
&lt;br /&gt;
* Breeding a female [[horse]] with a male [[donkey]] will produce a mule.&lt;br /&gt;
* Mules are sterile and cannot breed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Donkey and mule names]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Hitchable creatures]]&lt;br /&gt;
[[Category:Mounts]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Donkey&amp;diff=121694</id>
		<title>Donkey</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Donkey&amp;diff=121694"/>
		<updated>2021-09-23T21:13:32Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Traits */ Removed mention of draft traits and hitching&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Donkey]]&lt;br /&gt;
&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=Donkey.png&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]] (1.20kg/piece), [[fat]], [[tail]], [[hoof]], [[eye]], [[hide]] (12kg/each), [[bladder]] (0.08kg) &lt;br /&gt;
|swim=yes&lt;br /&gt;
|eats=[[Herbivore]], [[grazer]]&lt;br /&gt;
|ridable=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This donkey looks pretty stubborn.''&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Donkeys are rideable [[creatures|animals]]. Unlike horses, they only require 19.50 [[body control]] to ride, making them a suitable mount for free-to-play players.&lt;br /&gt;
* They can be equipped with [[saddle]]s, [[bridle]]s, and [[horseshoe]]s. &lt;br /&gt;
* Donkeys are unable to be hitched to carts and wagons, though [[mule]] can be.&lt;br /&gt;
&lt;br /&gt;
== Breeding ==&lt;br /&gt;
&lt;br /&gt;
* Donkeys can be bred as one male and one female donkey to produce another donkey. &lt;br /&gt;
* Breeding a female [[horse]] with a male donkey will produce a [[mule]].&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
There are numerous traits that can positively or negatively affect the speed of a creature being ridden by a player, or pulling a [[:Category:Vehicles|vehicle]]. For donkeys, a player is likely to want to seek out speed traits, for a donkey that's ridden.&lt;br /&gt;
&lt;br /&gt;
See [[Animal husbandry#Traits|animal husbandry]] for a full list of traits.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Donkey and mule names]]&lt;br /&gt;
[[Category: Travel]]&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Hitchable creatures]]&lt;br /&gt;
[[Category:Mounts]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Donkey&amp;diff=121693</id>
		<title>Donkey</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Donkey&amp;diff=121693"/>
		<updated>2021-09-23T21:12:58Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* Notes */ updated remark about hitching to cart/wagon and referenced mule&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Donkey]]&lt;br /&gt;
&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=Donkey.png&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]] (1.20kg/piece), [[fat]], [[tail]], [[hoof]], [[eye]], [[hide]] (12kg/each), [[bladder]] (0.08kg) &lt;br /&gt;
|swim=yes&lt;br /&gt;
|eats=[[Herbivore]], [[grazer]]&lt;br /&gt;
|ridable=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This donkey looks pretty stubborn.''&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Donkeys are rideable [[creatures|animals]]. Unlike horses, they only require 19.50 [[body control]] to ride, making them a suitable mount for free-to-play players.&lt;br /&gt;
* They can be equipped with [[saddle]]s, [[bridle]]s, and [[horseshoe]]s. &lt;br /&gt;
* Donkeys are unable to be hitched to carts and wagons, though [[mule]] can be.&lt;br /&gt;
&lt;br /&gt;
== Breeding ==&lt;br /&gt;
&lt;br /&gt;
* Donkeys can be bred as one male and one female donkey to produce another donkey. &lt;br /&gt;
* Breeding a female [[horse]] with a male donkey will produce a [[mule]].&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
There are numerous traits that can positively or negatively affect the speed of a creature being ridden by a player, or pulling a [[:Category:Vehicles|vehicle]]. For donkeys, a player is likely to want to seek out speed traits, for a donkey that's ridden, or draft traits, for a donkey that pulls a cart or wagon. &lt;br /&gt;
&lt;br /&gt;
See [[Animal husbandry#Traits|animal husbandry]] for a full list of traits.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Donkey and mule names]]&lt;br /&gt;
[[Category: Travel]]&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Hitchable creatures]]&lt;br /&gt;
[[Category:Mounts]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leather_pieces&amp;diff=121623</id>
		<title>Leather pieces</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leather_pieces&amp;diff=121623"/>
		<updated>2021-09-19T23:51:59Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: Added weight information for creating leather from leather pieces.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Leather_pieces.png&lt;br /&gt;
|creation=A byproduct of [[Leather working]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (kg varies)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
|storage=bsb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Small pieces of leather.''&lt;br /&gt;
&lt;br /&gt;
Leather pieces are created as a side-product of [[leatherworking]] or as a result of failing to create a leather item. They can be combined together and re-stitched into [[leather]] by using a [[needle]] on the pieces bundle and choosing ''Create&amp;gt;Resources&amp;gt;leather''.&lt;br /&gt;
&lt;br /&gt;
Requires atleast 4.5kg of Leather Pieces to create a 3kg piece of [[leather]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Herobrine&amp;diff=121502</id>
		<title>Herobrine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Herobrine&amp;diff=121502"/>
		<updated>2021-09-02T03:24:52Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: spoiler fixed, thx zethreal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Herobrine is a mythical phantasm hailing from the distant universe of Minecraft. Having stumbled through one too many ender portals, and perhaps eating too many Endermen, he ended up stranded on our local world of Cadence.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known for his ruthlessness and dire sarcasm, he tries to make our world more like his own.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His favorite motto is &amp;quot;Spread peace and tranquility through fear and destruction.&amp;quot; While we are not sure what that means, it's certainly someone to be aware of and given a wide berth.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Herobrine is a CM based on the Cadence server.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Herobrine&amp;diff=121499</id>
		<title>Herobrine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Herobrine&amp;diff=121499"/>
		<updated>2021-09-02T03:09:06Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: spoilers!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Herobrine is a mythical phantasm hailing from the distant universe of Minecraft. Having stumbled through one too many ender portals, and perhaps eating too many Endermen, he ended up stranded on our local world of Cadence.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known for his ruthlessness and dire sarcasm, he tries to make our world more like his own.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His favorite motto is &amp;quot;Spread peace and tranquility through fear and destruction.&amp;quot; While we are not sure what that means, it's certainly someone to be aware of and given a wide berth.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;Herobrine is a CM based on the Cadence server. &amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Herobrine&amp;diff=121498</id>
		<title>Herobrine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Herobrine&amp;diff=121498"/>
		<updated>2021-09-02T03:06:09Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: RP page creation. plz change last line to spoiler &amp;lt;3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Herobrine is a mythical phantasm hailing from the distant universe of Minecraft. Having stumbled through one too many ender portals, and perhaps eating too many Endermen, he ended up stranded on our local world of Cadence.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known for his ruthlessness and dire sarcasm, he tries to make our world more like his own.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His favorite motto is &amp;quot;Spread peace and tranquility through fear and destruction.&amp;quot; While we are not sure what that means, it's certainly someone to be aware of and given a wide berth.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Herobrine is a CM based on the Cadence server.&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=House_(general)&amp;diff=121496</id>
		<title>House (general)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=House_(general)&amp;diff=121496"/>
		<updated>2021-09-01T21:19:13Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: /* House Plan Examples */  Fixed incorrect house plan example at the bottom of house diagrams.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''house''' is a structure meant for living, storage, as a gateway, or simply for decoration, built of [[wooden house|wood]], [[Timber_framed_house|timber and clay]], or [[stone house|various types of bricks]]. Houses must be built on flat [[ground]]. &lt;br /&gt;
&lt;br /&gt;
== Planning a House ==&lt;br /&gt;
&lt;br /&gt;
In order to create a house, you will need a mallet to plan. Activate your [[mallet]] and right-click the flat tile you want to build on and select ''Plan Building''. You can plant further tiles of the same house the in the same manner as long as they are adjacent to the initial house tile. Once you have completed your housing plan, right click on the plans of the building and select ''Finalize Build Plan''. You may still edit the plan of the building after you have finalized by right-clicking the tile you want to build on and selecting ''Add to building plan''. This can be done even after all of the house is complete by destroying a single wall and expanding the building through ''Add to building plan''.&lt;br /&gt;
&lt;br /&gt;
If you made a mistake, you can delete a part of the plan by right clicking the tile of the plan you want to remove and select ''Remove Plan Here'' If you want to delete the entire plan, right-click the structure and select ''Structure &amp;gt; Destroy structure''. You will be given a confirmation window to make sure this is what you want to do.&lt;br /&gt;
&lt;br /&gt;
Once you have finalized the build plan, you are required to complete the ground/first floor before you will be allowed to build another floor. &lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Building a house is based on the [[carpentry]] skill for [[wooden house|wood]] and [[Timber_framed_house|timber]] houses and a mixture of both [[carpentry]] and [[masonry]] for [[stone house|stone/brick]] houses. The minimum requirement of [[carpentry]] skill required to build a house is 5, and this can usually be obtained by creating the planks for your first wooden house. If your house is to be made out of stone, 30 [[masonry]] skill is required.&lt;br /&gt;
&lt;br /&gt;
To create, right click one of the wall sections and select 'Add to Crafting Window'. The wall plan will be on one side, and you will need to put in a [[mallet]] or [[trowel]] for the second crafting window in order to select what you would like to build. There are various wall plans and they all require the same skills to create with the exception of [[masonry]] for stone options. To start the creation process, you will need to have the items required in your inventory: [[planks]] for wooden houses, [[Wooden_beam|wooden beams]] for timber houses, [[brick]]s and [[mortar]] for stone houses. &lt;br /&gt;
&lt;br /&gt;
Once you have finished all of the wall plans for the ground/first floor, the house is considered complete, and you can move on to create more houses.&lt;br /&gt;
&lt;br /&gt;
== Multi-Story Housing ==&lt;br /&gt;
For Multi-story housing please see the full wiki page at [[Multi-story_housing]] that goes into depth about it.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A house preserves your possessions by reducing [[decay]], and protects them from [[Stealing|theft]] on PVE servers. If the doors are equipped with a [[door lock]], no one may enter your house except the [[friend]]s you give [[permissions]] to, unless the door is [[lockpicking|lockpick]]ed. [[Lockpicking]] only applies to PvP servers. Freedom servers do not allow [[lockpicking]] of houses.&lt;br /&gt;
&lt;br /&gt;
:On the Freedom server, a locked house is the single best protection against theft.  Whether on deed or off, houses there '''cannot''' be bashed down or lockpicked, though anyone can enter if you do not put [[door lock]]s on all doors.  ''Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.''&lt;br /&gt;
&lt;br /&gt;
[[Bed]]s, which are useful for gaining [[sleep bonus]], only work when inside a house.&lt;br /&gt;
&lt;br /&gt;
If the owner of a house has not logged in for 3 months, the house is marked as abandoned, and takes much higher decay damage.&lt;br /&gt;
&lt;br /&gt;
== Permissions Management ==&lt;br /&gt;
When the house is fully planned the planner will see it under the [[Permissions#Buildings|Building Management]] window. The house can be managed by right clicking on the house and selecting ''Permissions &amp;gt; Manage Building''. In the management window you can modify various settings for the house. These settings will not take effect until all of the first floor walls are complete. The '''May Enter''' permission will not work until the doors are locked.&lt;br /&gt;
&lt;br /&gt;
You can change the name of the house or transfer ownership from the Building Permission window.&lt;br /&gt;
&lt;br /&gt;
== Naming ==&lt;br /&gt;
When the plan is finished the building will be given a default name that consists of the creator's name and a designation depending on the size of the house. The name can be changed through permissions management.&lt;br /&gt;
&lt;br /&gt;
Designations used, based on number of tiles:&lt;br /&gt;
&lt;br /&gt;
* shed - 1 - 2&lt;br /&gt;
* shack - 3&lt;br /&gt;
* cottage - 4 - 5&lt;br /&gt;
* house - 6&lt;br /&gt;
* villa - 7 - 10&lt;br /&gt;
* mansion - 11 - 20&lt;br /&gt;
* estate - 21 - 30&lt;br /&gt;
* stronghold - 31 - 65&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House Plan Examples ==&lt;br /&gt;
Numbers listed above each plan is the minimum [[carpentry]] skill required. You can also check [http://webdepp.sense-net.at/~toni/wurm/housecalc.php HouseCalc] for the carpentry skill and materials required for your custom plan without download. At this time, this tool does not incorporate timber-framed materials.&lt;br /&gt;
&lt;br /&gt;
=== 1-4 tiles ===&lt;br /&gt;
 5    8     11         12    14       &lt;br /&gt;
 X    XX    XX  XXX    XX    XXXX  XXX  XXX&lt;br /&gt;
            X          XX          X     X &lt;br /&gt;
&lt;br /&gt;
=== 5 tiles ===&lt;br /&gt;
 15     17&lt;br /&gt;
 XXX    XXXXX  XXXX  XXXX  XXX  XXX  X      X   X   X&lt;br /&gt;
 XX            X      X    X X  X    XXX  XXX  XXX  XX&lt;br /&gt;
                                X    X    X     X    XX&lt;br /&gt;
&lt;br /&gt;
=== 6 tiles ===&lt;br /&gt;
 16     18&lt;br /&gt;
 XXX    XXXX  XXXX  XXX   XXX  XXX&lt;br /&gt;
 XXX    XX     XX    XXX   XX   XX&lt;br /&gt;
                            X   X&lt;br /&gt;
 20                                                     &lt;br /&gt;
 XXXXXX  XXXXX  XXXXX  XXXXX  XXXX  XXXX   XXXX   XXX&lt;br /&gt;
         X       X       X    X  X  X X   XX     XX X&lt;br /&gt;
 &lt;br /&gt;
  XXXX  XXXX  X      X      X      X  XXX&lt;br /&gt;
  X      X    XXXX  XXXX  XXXX  XXXX  XXX &lt;br /&gt;
  X      X    X     X     X     X      XX&lt;br /&gt;
&lt;br /&gt;
=== Larger examples ===&lt;br /&gt;
 21   32    45     60      77       96&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
      XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
            XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                   XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                           XXXXXXX  XXXXXXXX&lt;br /&gt;
                                    XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the carpentry skill needed to build a house is the number of tiles + the number of outer walls, for example: a 4 by 4 wall has 16 tiles and 16 outer walls so it would take 32 carpentry, for multi-story houses the formula is the same but there's an additional requirement based on the number of floors, refer to [[Multi-story_housing]]&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; The ground is not flat enough.&lt;br /&gt;
: The highest slope of where you are trying to plan your building exceeds 0. Since multistory buildings have been added houses can only be planned on absolute flat surfaces.&lt;br /&gt;
; Your structure must connect everywhere.&lt;br /&gt;
: You tried to plan a tile that is not connected to the rest of your plan.&lt;br /&gt;
; You need space to build the walls. Another building is too close.&lt;br /&gt;
: You tried to plan a building within one tile of another building.&lt;br /&gt;
; There is already a building there.&lt;br /&gt;
: You tried to extend the plan of your building within one tile of another building.&lt;br /&gt;
; Only the owner of &amp;lt;House name&amp;gt; can remodel it.&lt;br /&gt;
: You tried to add an inner wall to a house that is not owned by you.&lt;br /&gt;
; You are not skilled enough in carpentry to extend your house in that direction.&lt;br /&gt;
: You tried to make your house bigger than your carpentry level allows.&lt;br /&gt;
; You must finish the outer walls first.&lt;br /&gt;
: You tried to plan an inner wall without having finished the outer walls.&lt;br /&gt;
; &amp;lt;Deed name&amp;gt; does not allow that.&lt;br /&gt;
: You tried to plan your building in the perimeter of a foreign settlement.&lt;br /&gt;
; This action is not allowed here, because the tile is on a player owned deed that has disallowed it.&lt;br /&gt;
: You tried to plan your building on a foreign settlement that disallows you from building on it.&lt;br /&gt;
; Houses need at least one door. Build a door first.&lt;br /&gt;
: You tried to continue the second to last wall without having a door planned.&lt;br /&gt;
; You are not allowed to expand &amp;lt;Player's name&amp;gt; planned structure.&lt;br /&gt;
: You tried to add to a building plan before finishing the plan.&lt;br /&gt;
;You can't build on water.&lt;br /&gt;
:Occurs when trying to plan a house on a tile that is 1 or more dirts below the water table.&lt;br /&gt;
;The water is too deep.&lt;br /&gt;
:Occurs when trying to build a fence on a tile that is 1 or more dirts below the water table.&lt;br /&gt;
;You cannot build here, there must be a gap around the building.&lt;br /&gt;
:Occurs when trying to plan a house in a cave that does not have a buffer around it when the cave is against the deed border. Also can occur when trying to plan a house in a cave when the house is off deed.&lt;br /&gt;
;You need to build in connection with a finished neighboring floor, roof or wall.&lt;br /&gt;
:Occurs when trying to plan a roof or floor that is not adjacent to an already finished floor/roof/or lower wall. Finish the adjacent tiles first before you can plan this tile.&lt;br /&gt;
;The ceiling is too close.&lt;br /&gt;
:Occurs underground when trying to add a tile to a building plan when the cave ceiling above would be too low for a single storey building. Mine the cave ceiling a little first, before planning this tile.&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/75908-new-house-calculator/ Windows / Java Web Applet Calculator by Warlander] which supports doughnut and multi-floor houses&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Names&amp;diff=121428</id>
		<title>Names</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Names&amp;diff=121428"/>
		<updated>2021-08-20T02:00:07Z</updated>

		<summary type="html">&lt;p&gt;Fencejumper: Added link for Donkey and Mule page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
'''{{PAGENAME}}''' may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Horse names]]&lt;br /&gt;
* [[Unicorn names]]&lt;br /&gt;
* [[Hell horse names]]&lt;br /&gt;
* [[Donkey and mule names]]&lt;/div&gt;</summary>
		<author><name>Fencejumper</name></author>
		
	</entry>
</feed>