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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Firey</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Firey"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Firey"/>
	<updated>2026-06-04T04:41:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Firey&amp;diff=28363</id>
		<title>User:Firey</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Firey&amp;diff=28363"/>
		<updated>2007-11-08T00:07:04Z</updated>

		<summary type="html">&lt;p&gt;Firey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Babel/F]]&lt;br /&gt;
{{HP-home-jk}}&lt;br /&gt;
&lt;br /&gt;
Played Scince: 2004 was Part of The Horde Village. Im a Wurm Elder :)&lt;br /&gt;
&lt;br /&gt;
Currently Lives: WNW of NT on a Homestead Called Illuria&lt;br /&gt;
&lt;br /&gt;
Current Titles: Miner (61.5 Skill), Farmer (50.80), Handyman(51.89)&lt;br /&gt;
&lt;br /&gt;
Other High(er) Skills: Digging (48 Skill)&lt;br /&gt;
&lt;br /&gt;
If you need anything, just PM me in-game with /t Firey&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lamp_head&amp;diff=25302</id>
		<title>Lamp head</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lamp_head&amp;diff=25302"/>
		<updated>2007-08-30T17:39:41Z</updated>

		<summary type="html">&lt;p&gt;Firey: /* Items required */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==	&lt;br /&gt;
Used for making [[street lamp]]s&lt;br /&gt;
&lt;br /&gt;
== Method ==	&lt;br /&gt;
#Activate a [[glowing]] [[iron lump]] in your [[inventory]]	&lt;br /&gt;
::'''Note:''' ''The [[iron lump]] must be [[glowing]] from the heat of a [[campfire]] or [[stone forge]].''&lt;br /&gt;
#Right click on a [[large anvil]]&lt;br /&gt;
#Select ''create/miscellaneous/lamp head''&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
:*[[Large anvil]]	&lt;br /&gt;
=== Items required ===	&lt;br /&gt;
:*[[Iron lump]] - 0.8kg&lt;br /&gt;
:*[[Copper lump]] - 0.8kg&lt;br /&gt;
&lt;br /&gt;
=== Resulting product ===&lt;br /&gt;
:*'''Lamp head'''&lt;br /&gt;
:*'''Unfinished lamp head'''&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===	&lt;br /&gt;
:*[[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blacksmithing items]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Copper_lump&amp;diff=25301</id>
		<title>Copper lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Copper_lump&amp;diff=25301"/>
		<updated>2007-08-30T17:39:16Z</updated>

		<summary type="html">&lt;p&gt;Firey: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Copper lump]] is as stated a resource, and comes from heating [[copper ore]]. &lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Put 20kg of copper ore in a fire ([[forge]] is most effective) and let it heat up to [[glowing]] hot. It will turn into 1kg of copper lump.&lt;br /&gt;
&lt;br /&gt;
== Usage == &lt;br /&gt;
Copper lump can be combined with a [[tin lump]] to make a [[bronze lump]], or it can be combined with a [[zinc lump]] to make a [[brass lump]].&lt;br /&gt;
&lt;br /&gt;
Copper is also used to make a [[key]] copy. See [[locksmithing]]. &lt;br /&gt;
&lt;br /&gt;
In addition it may be combined with water to make green [[dye]].&lt;br /&gt;
&lt;br /&gt;
Can also be used to create items using Anvils such as a [[Lamp head]].&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Copper_lump&amp;diff=25300</id>
		<title>Copper lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Copper_lump&amp;diff=25300"/>
		<updated>2007-08-30T17:38:34Z</updated>

		<summary type="html">&lt;p&gt;Firey: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Copper lump]] is as stated a resource, and comes from heating [[copper ore]]. &lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Put 20kg of copper ore in a fire ([[forge]] is most effective) and let it heat up to [[glowing]] hot. It will turn into 1kg of copper lump.&lt;br /&gt;
&lt;br /&gt;
== Usage == &lt;br /&gt;
Copper lump can be combined with a [[tin lump]] to make a [[bronze lump]], or it can be combined with a [[zinc lump]] to make a [[brass lump]].&lt;br /&gt;
&lt;br /&gt;
Copper is also used to make a [[key]] copy. See [[locksmithing]]. &lt;br /&gt;
&lt;br /&gt;
In addition it may be combined with water to make green [[dye]].&lt;br /&gt;
&lt;br /&gt;
Can also be used to create items using Anvils such as Lamp Heads.&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tutorial3&amp;diff=24302</id>
		<title>Guides:Tutorial3</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tutorial3&amp;diff=24302"/>
		<updated>2007-07-30T17:18:39Z</updated>

		<summary type="html">&lt;p&gt;Firey: /* Digging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Out ==&lt;br /&gt;
The easiest thing to do is die, however living is much more fun. From the soul to the heart, here is a basic start.&lt;br /&gt;
&lt;br /&gt;
Searching for natural food and herbs is one of the basic ways to sustain yourself. To search for these items, right click a grass tile and select an action under the Nature menu, be it either Forage (which can produce food items) or Botanize (which can produce herbs and alchemical reagents).&lt;br /&gt;
&lt;br /&gt;
== That Clay Thing ==&lt;br /&gt;
=== Digging ===&lt;br /&gt;
Once you've learned how to forage for yourself, the next step you should take is to learn how to work with clay. You will need a shovel to perform this task, and you start off with one, so don't drop it!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i/&amp;gt;&amp;lt;b/&amp;gt;Note&amp;lt;/b/&amp;gt;: There are clay tiles just west of NewTown, and also a larger deposit further south along the east bank.&amp;lt;/i/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have found a tile of clay, double-click a shovel in your inventory (you can open this with the F3 key) to activate it, and right click the clay tile. You should see a new option named Dig; click it. If you've started to dig, you're on the right path, but if it states that you're on too steep a slope to dig, simply move to another position and retry. Slopes become to steep when the dirt slope is greater than 3x your digging skill (This includes any slopes on any tiles bordering the tile you wish to dig on).&lt;br /&gt;
&lt;br /&gt;
ie:&lt;br /&gt;
&lt;br /&gt;
   1 skill can dig dirt that is 3 steep max&lt;br /&gt;
  10 skill can dig 30 dirt steep slopes&lt;br /&gt;
  50 skill can dig 150 steep slopes.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Clay]] | [[Shovel]] | [[Inventory]] | [[Foraging]] | [[Digging]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Molding ===&lt;br /&gt;
If you've done everything correctly and successfully completed digging, you should now see an item in your inventory called &amp;quot;clay&amp;quot;. Activate either of your hands under the Body section of your inventory (remember, double-click to activate) and right-click a piece of clay. You should notice a sub-menu called &amp;quot;Create&amp;quot;. Hover over this menu and a list of things you can make with the clay using your hand will appear. Currently you may only create a flask, jar, or bowl. You should make at least 2 jars and 2 bowls so that you can hold plenty of water and be able to cook two meals at once. This is entirely optional, but it is recommended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i/&amp;gt;&amp;lt;b/&amp;gt;Note&amp;lt;/b/&amp;gt;: Clay items may turn out &amp;quot;unfinished&amp;quot;, and you must examine them to learn what to do to complete them (tasks to complete unfinished items may require certain tools). This is also true for many other crafts.&amp;lt;/i/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you finish creating your clay items, you may notice that you can't really do anything with them. Clay items are raw and need to be hardened by fire, which brings us to our next section... &lt;br /&gt;
&lt;br /&gt;
'''[ [[:Category:Pottery items|Pottery Items]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Fires! ==&lt;br /&gt;
=== Starting A Fire ===&lt;br /&gt;
Fires serve many purposes and can be created in various ways. The basic way to start a fire is by kindling, steel and flint. To start a basic campfire, you'll want to find an old fruit tree (you can discover the age of a tree by right-clicking the tile that the tree is on and selecting examine). The reason you want to use the fruit trees as opposed to, say oak or pinewood, is because they have the least amount of wood and are good for skill which is a nice bonus since improving this skill will make things faster later on.&lt;br /&gt;
&lt;br /&gt;
Once you've found a nice [[tree]], activate a steel [[axe]] (at this point you should put it in your right hand by dragging and dropping, in case you get into a fight with a wild animal) and right-click the tile the tree is on, the same way you examined it. Click the Chop Down option, and you'll begin to do damage to the tree (the amount of damage can be viewed by examining it). You may need to repeatedly chop down the tree to get it to fall.&lt;br /&gt;
&lt;br /&gt;
After your tree has been felled, there should either be a log or a felled tree in the tile where the tree once stood. If there is only a log, right-click it and take it. Otherwise, right click the felled tree and select Chop Up, which will produce a log each time until it disappears. You should only require one log, so take one.&lt;br /&gt;
&lt;br /&gt;
Here is where you can either take the skill-improving route (recommended), or the quick route. For both routes, you will need to activate your carving knife.&lt;br /&gt;
&lt;br /&gt;
If you chose the skill-improving route; right click a [[log]] and hover over the Create sub-menu, then choose a random option and keep repeating that after each action is completed until you have a pile of wood scrap in your inventory. If you have more than one scrap, there are 2 options: right-click the entire pile and choose the Combine option (which can combine up to 10 or 11 scraps), or activate one scrap, right-click another scrap, and choose the Combine option.&lt;br /&gt;
If your wood scrap has a weight value of 1.5kg (the standard measuring unit, if you don't have this much then make more scraps and combine them), activate your [[carving knife]], right-click the scrap, hover over the create menu and choose [[kindling]]. Keep repeating this process until you have a kindling.&lt;br /&gt;
Activate your carving knife and right-click the pile of wood scraps that you just combined. If it is heavier than 1.5kgs then make kindling out of it. Repeat this process until you have at least one kindling.&lt;br /&gt;
&lt;br /&gt;
If you chose the quick route; right-click a log and hover over the Create sub-menu, then hover over Miscellaneous and select kindling. If you make kindling, continue to the next step. Otherwise, keep trying.&lt;br /&gt;
&lt;br /&gt;
Once you obtain kindling, you should be able to make a campfire. To do this, activate your steel and flint, then right-click the kindling and hover over Create -&amp;gt; Containers and choose campfire... it might take a few tries with a few pieces of kindling to make one.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Campfire]] | [[Tree]] | [[Small axe]] | [[Steel and Flint]] | [[Carving knife]] | [[Wood scrap]] | [[Log]] | [[Combine]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Maintaining Your Fire ===&lt;br /&gt;
Congratulations! You made your first fire, but wait... you have to keep it lit, don't you?&lt;br /&gt;
&lt;br /&gt;
For future reference, you can add any amount of an item to a fire for burning, but anything over 25kg of content in a fire is a waste. The way to tell whether a fire needs fuel to burn is to examine the fire and read the message it brings up in your event window. It will tell you if it has plenty of fuel or not, but here is a base outline:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 1em auto 1em auto; border: 1px solid gray;&amp;quot;&lt;br /&gt;
!Message&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Glowing coals || Needs fuel immediately.&lt;br /&gt;
|-&lt;br /&gt;
|Starting to fade || Needs fuel in 2 to 3 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Much unburnt material || Needs fuel in 4 to 5 minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To add material to a fire for burning, activate it and right-click the fire, then select Burn.&lt;br /&gt;
&lt;br /&gt;
=== Hardening clay ===&lt;br /&gt;
Since you've learned how to create and maintain a fire, let's start learning how to harden clay into pottery, which is a fairly simple procedure.&lt;br /&gt;
&lt;br /&gt;
To open a campfire for placing objects &amp;quot;inside&amp;quot; of it, right-click it and and select the Open option. You can drag items from your inventory into the window that appears, and that is how you cook, smelt, harden, and perform various other tasks. You should now take your clay items and place them inside of the campfire. They will go through various stages of temperature and ultimately harden into pottery items.&lt;br /&gt;
&lt;br /&gt;
The time it takes for the items to harden depends on the quality of the items and the fire, but don't be surprised if it takes around an hour. You will have to maintain your fire and check on it quite often to make sure it doesn't fizzle out, so before you start doing this make sure you have the time to spend on it.&lt;br /&gt;
&lt;br /&gt;
Once your clay items turn into pottery items, remove them from the fire and you've completed your first task.&lt;br /&gt;
&lt;br /&gt;
== Cooking ==&lt;br /&gt;
Now, on to your second task; sustaining yourself with food. It is a skill that may be easier for some to raise than others, and it requires a somewhat long amount of time to do. In cooking, you can create various types of foods such as stews, casseroles, and meals which you can only use below certain levels of hunger, depending on the quality of the food.&lt;br /&gt;
&lt;br /&gt;
To improve your cooking skill (you can view this by pressing F2), you must make dishes with a difficulty of within 10 levels of your own skill. For example, if you have 1 cooking skill and you try to create a difficulty 42 casserole, you won't gain any skill from it. To view the difficulty of a dish you want to make, place all of the ingredients you want to use into a pottery bowl and examine it. The difficulty can change depending on the fire or oven you cook in, and the quality of the container. Examine the bowl again when it is cooking to double check the difficulty. &lt;br /&gt;
&lt;br /&gt;
Many types of food can be created, and there are endless combinations of ingredients. However, there are certain restrictions that you must adhere to, such as you can't use just two berries or two herbs. You can create a stew out of 2 fish, so if you can manage to borrow or create a fishing pole, you can use that, but the stew will be of very poor quality.&lt;br /&gt;
&lt;br /&gt;
To create a stew or casserole, drag and drop your ingredients into a pottery bowl and examine it to make sure that your ingredients can create a dish. Then, open a campfire and drag the entire pottery bowl to the campfire window. You must now play the waiting game. After a long while, all the ingredients will combine into a single item and you can drag your pottery bowl back into your inventory where you can do whatever you wish with your new dish.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Cooking]] | [[Stew]] | [[Casserole]] | [[Meal]] ]'''&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; margin-right:10%; padding:0px 3px; margin-bottom:10px; text-align: center;&amp;quot;&amp;gt;This completes the first tutorial section, and others will be added later depending on response.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Firey&amp;diff=23885</id>
		<title>User:Firey</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Firey&amp;diff=23885"/>
		<updated>2007-07-17T20:30:36Z</updated>

		<summary type="html">&lt;p&gt;Firey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Babel/F]]&lt;br /&gt;
{{HP-home-jk}}&lt;br /&gt;
&lt;br /&gt;
Played Scince: 2004 was Part of The Horde Village. Im a Wurm Elder :)&lt;br /&gt;
&lt;br /&gt;
Currently Lives: WNW of NT on a Homestead Called Illuria&lt;br /&gt;
&lt;br /&gt;
Current Titles: Miner (52.5 Skill)&lt;br /&gt;
&lt;br /&gt;
Other High(er) Skills: Digging (43 Skill), Misc. Items (45 Skill)&lt;br /&gt;
&lt;br /&gt;
If you need anything, just PM me in-game with /t Firey&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Firey&amp;diff=23884</id>
		<title>User:Firey</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Firey&amp;diff=23884"/>
		<updated>2007-07-17T20:30:04Z</updated>

		<summary type="html">&lt;p&gt;Firey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Babel/F]]&lt;br /&gt;
&lt;br /&gt;
Played Scince: 2004 was Part of The Horde Village. Im a Wurm Elder :)&lt;br /&gt;
&lt;br /&gt;
Currently Lives: WNW of NT on a Homestead Called Illuria&lt;br /&gt;
&lt;br /&gt;
Current Titles: Miner (52.5 Skill)&lt;br /&gt;
&lt;br /&gt;
Other High(er) Skills: Digging (43 Skill), Misc. Items (45 Skill)&lt;br /&gt;
&lt;br /&gt;
{{HP-home-jk}}&lt;br /&gt;
If you need anything, just PM me in-game with /t Firey&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Firey&amp;diff=23883</id>
		<title>User:Firey</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Firey&amp;diff=23883"/>
		<updated>2007-07-17T20:28:47Z</updated>

		<summary type="html">&lt;p&gt;Firey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Babel/F]]&lt;br /&gt;
&lt;br /&gt;
Played Scince: 2004 was Part of The Horde Village. Im a Wurm Elder :)&lt;br /&gt;
&lt;br /&gt;
Currently Lives: WNW of NT on a Homestead Called Illuria&lt;br /&gt;
&lt;br /&gt;
Current Titles: Miner (52.5 Skill)&lt;br /&gt;
&lt;br /&gt;
Other High(er) Skills: Digging (43 Skill), Misc. Items (45 Skill)&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Firey&amp;diff=23882</id>
		<title>User:Firey</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Firey&amp;diff=23882"/>
		<updated>2007-07-17T20:28:25Z</updated>

		<summary type="html">&lt;p&gt;Firey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Babel/F]]&lt;br /&gt;
&lt;br /&gt;
Played Scince: 2004 was Part of The Horde Village. Im a Wurm Elder :)&lt;br /&gt;
&lt;br /&gt;
Currently Lives: WNW of NT on a Homestead Called Illuria&lt;br /&gt;
&lt;br /&gt;
Current Titles: Miner (52.5 Skill)&lt;br /&gt;
&lt;br /&gt;
Other High(er) Skills:&lt;br /&gt;
&lt;br /&gt;
-Digging (43 Skill)&lt;br /&gt;
-Misc. Items (45 Skill)&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Firey&amp;diff=23881</id>
		<title>User:Firey</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Firey&amp;diff=23881"/>
		<updated>2007-07-17T20:28:06Z</updated>

		<summary type="html">&lt;p&gt;Firey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Babel/F]]&lt;br /&gt;
&lt;br /&gt;
Played Scince: 2004 was Part of The Horde Village. Im a Wurm Elder :).&lt;br /&gt;
Currently Lives: WNW of NT on a Homestead Called Illuria.&lt;br /&gt;
Current Titles: Miner (52.5 Skill).&lt;br /&gt;
Other High(er) Skills:.&lt;br /&gt;
-Digging (43 Skill).&lt;br /&gt;
-Misc. Items (45 Skill).&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Firey&amp;diff=23880</id>
		<title>User:Firey</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Firey&amp;diff=23880"/>
		<updated>2007-07-17T20:27:45Z</updated>

		<summary type="html">&lt;p&gt;Firey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Babel/F]]&lt;br /&gt;
&lt;br /&gt;
Played Scince: 2004 was Part of The Horde Village. Im a Wurm Elder :)&lt;br /&gt;
Currently Lives: WNW of NT on a Homestead Called Illuria&lt;br /&gt;
Current Titles: Miner (52.5 Skill)&lt;br /&gt;
Other High(er) Skills:&lt;br /&gt;
-Digging (43 Skill)&lt;br /&gt;
-Misc. Items (45 Skill)&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Firey&amp;diff=23879</id>
		<title>User:Firey</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Firey&amp;diff=23879"/>
		<updated>2007-07-17T20:23:43Z</updated>

		<summary type="html">&lt;p&gt;Firey: New page: Category:Babel/F  My Page, testing :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Babel/F]]&lt;br /&gt;
&lt;br /&gt;
My Page, testing :)&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=23533</id>
		<title>Basic Knowledge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=23533"/>
		<updated>2007-07-05T16:42:45Z</updated>

		<summary type="html">&lt;p&gt;Firey: /* Death and dying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
This topic covers the most basic things you, a new player in Wurm Online, should know about.&lt;br /&gt;
&lt;br /&gt;
=What is Wurm Online?=&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:40%;padding:0px 3px;margin-bottom:10px;width:auto;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;br&amp;gt;http://www.wurmonline.com/img/wurmbanner.jpg&lt;br /&gt;
[[User:Notch|Notch]] (Dev): &amp;quot;...Wurm is not an MMORPG... ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's Massively Multiplayer Online Fantasy Simulator (MMOFS)&lt;br /&gt;
&lt;br /&gt;
Or you could call it a &amp;lt;em&amp;gt;Life Emulator&amp;lt;/em&amp;gt;...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''A massive world you can create and shape around you.'''&amp;lt;/span&amp;gt;&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Introduction/Starter Tips=&lt;br /&gt;
After starting Wurm you see the Login Screen, where one can enter his Username and Password. Below it is a checkbox, labeled &amp;quot;Play as Guest&amp;quot; which is enabled by default. You should uncheck it and enter a password to create a new &amp;quot;real&amp;quot; Account, because guest Accounts are not stored after you logoff.&lt;br /&gt;
&lt;br /&gt;
Upon logging in, your avatar will spawn (see [[Spawning]]) in a village called [[Newtown]] (NT), you spawn here the first time you play, and also when you die (there are some exceptions). &lt;br /&gt;
Do not steal in and around NT. The guards will quickly make swiss cheese of your body.&lt;br /&gt;
&lt;br /&gt;
If you get stuck in a large pit or cave and definitely cannot get out or if you find a bug/glitch Etc, type '/dev' to contact any of the GM's/Devs if they are online. &amp;lt;br&amp;gt;(See [[Helpful People]]). Please use this feature sparingly.&lt;br /&gt;
&lt;br /&gt;
=Movement=&lt;br /&gt;
&amp;lt;p&amp;gt;To move in the world of Wurm, simply use the {{key|W}} {{key|A}} {{key|S}} {{key|D}} keys on your keyboard.&amp;lt;/p&amp;gt;To look around, left-click and hold in the 3D-view, and move your mouse.&amp;lt;p&amp;gt;To center the view, press {{key|C}} on your keyboard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To Autorun press the {{key|X}} key, or the {{key|Page up}} key.&amp;lt;/p&amp;gt;&lt;br /&gt;
Steep slopes require you to climb. To climb a surface, click on the '''Climb''' button in your Event window. If you carry a lot of items, your stamina will drop like a stone while climbing, and fairly fast while walking. And you can not climb trees, sorry.&lt;br /&gt;
&lt;br /&gt;
Note that when your green stamina bar goes down to nothing, your speed while walking will slow dramatically, and that if you are climbing and it drops to less than about half way, you will stop climbing and may fall.&lt;br /&gt;
&lt;br /&gt;
A [[compass]] is one of the most important tools for getting around Wurm. To use a [[compass]], make sure it is in your inventory then place it wherever you like in your [[HUD]]. Secondly, you can look at a [[settlement token]] to see a wind rose.&lt;br /&gt;
&lt;br /&gt;
=Important Hotkeys=&lt;br /&gt;
&amp;lt;p&amp;gt;The {{key|F-keys}} on your keyboard hold important access to things in Wurm.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F1}} : Brings up the console, for debugging and generic information.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F2}} : Skills. In this dialog you keep track of your body, religion, and skills. New skills are added as you learn and improve on them (i.e: Hot Cooking).&amp;lt;/p&amp;gt;&amp;lt;span style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt;.........&amp;lt;/span&amp;gt;Incrementing of skills in this game takes time.&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F3}} : Probably the most important hotkey in the game. This brings up the '''Inventory''', where you keep all your items.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F11}} : Take a screenshot. It is saved in your wurm directory/screenshots as a png file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F12}} : Quit the game. You are presented to a Yes/No-dialog before you can quit the game.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Equipping &amp;amp; Inventory=&lt;br /&gt;
To equip an item (you can only hold one at a time), simply double-click an item in the inventory. You can work with items within the inventory, there is no need to drop them on the ground. As an example, you activate/equip the carving knife, and right-click on a log in your inventory, to create new items with it. '''Note:''' If you carry too much, speed at which you walk is reduced. You can also become encumbered, and walk extremely slowly, by carrying very heavy items such as felled trees. Improve your strength skill to carry more.&amp;lt;br&amp;gt;&lt;br /&gt;
Remember you can also use your bodyparts for certain things, like molding clay, by activating one of your hands by expanding the Body-category and double-click a hand, and then right-clicking the clay in your inventory, to work with it.&lt;br /&gt;
&lt;br /&gt;
=Interaction=&lt;br /&gt;
Right-click on objects, tiles, people, anything, to interact with it. A pop-up menu appears saying &amp;quot;''Requesting...''&amp;quot; which means the game is fetching data from the server about the specific object you are trying to interact with. When it's done (which is fairly quickly), you are given several options in the menu of what to do with the object. There are different options for different objects. You get more options depending on what item you have active. For example, you are presented with another option called &amp;quot;Cut down&amp;quot; if you have the Small Axe active and right-click a tree.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;em&amp;gt;(Cutting down trees does not work with herrings!).&amp;lt;/em&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Note that a menu that appears in &amp;lt;span style=&amp;quot;color: #999999&amp;quot;&amp;gt;dark grey&amp;lt;/span&amp;gt; is cached.  Not all options may work.  It will be automatically replaced with the real menu when the data from the server is received.&lt;br /&gt;
&lt;br /&gt;
=The Bars=&lt;br /&gt;
Tip: Hover your mouse cursor over any of the bars to show stats.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;'''Green'''&amp;lt;/font&amp;gt; : Stamina/Energy&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''Red'''&amp;lt;/font&amp;gt; : Injuries&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/font&amp;gt; : Thirst&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/font&amp;gt; : Hunger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Refilling the bars===&lt;br /&gt;
'''Stamina''' : Stop all activity, including working with items, walking or climbing. The less thirst and hunger you have, the faster it regenerates. If you are low on stamina, you can not walk as fast as normal, and not climb very far.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Injuries''' : Wait for them to heal on their own. Be warned that if you are [[wound:severe|badly hurt]], your injuries will get worse, not better. Cast healing spells (see [[Religion]]), apply some [[Natural Healing Items|healing salves]] to it or [[bandage]] them with cotton [[rags]] (see [[First Aid]]). Your actual injuries are shown in your [[Inventory]] in the body category.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thirst''' : Right-click Water and select Taste to see if it's alright. If it is, right-click the water again and select Drink.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hunger''' : Forage for food by right-clicking on grass and select Nature &amp;gt; Forage. This type of food can only be eaten when your character is starving. You are going to need to cook the food in order to eat it when you are hungry. This will be explained later.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
In the lower left corner (by default), you have the chat-dialog. This is were you talk in Local, Kingdom, Village (when you become a citizen on a deed), and private messages.&lt;br /&gt;
&lt;br /&gt;
The people shown in your local chat are the players within about 1 kilometer radius from your position. &lt;br /&gt;
&lt;br /&gt;
To talk in kingdom when the window isn't open, use the '''/shout''' -command, like so ''/shout Look out for the truck!'' Only people of the same [[kingdom]] as you can read this chat.&lt;br /&gt;
&lt;br /&gt;
To talk with only one player, use the '''/tell'''-command (or /t), like this for example: ''/tell Zyndrome Hello, you may already be an instant winner!''&lt;br /&gt;
&lt;br /&gt;
To close a private conversation or kingdom-chat, click the small X in the upper right corner of the dialog. Local chat can not be closed.&lt;br /&gt;
&lt;br /&gt;
You may ignore somebody with the command '''/ignore''', followed by their username.  Unignoring is accomplished the same way.  Ignoring a GM or a dev is a bannable offense.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To use special characters in any of the chat dialogs refer to this  [[ASCII_Table|chart]].&lt;br /&gt;
&lt;br /&gt;
Players may also use the in-game [[IRC]] chat by [[setting up IRC in the client]] to speak with other players in-game and out.&lt;br /&gt;
&lt;br /&gt;
=Event window=&lt;br /&gt;
'''Event'''&lt;br /&gt;
&lt;br /&gt;
This text box shows your actions, &amp;amp; their results. It also gives other information like actions performed by people near you, and important (mostly not important) messages from the GMs.&lt;br /&gt;
&lt;br /&gt;
'''Buttons'''&lt;br /&gt;
&lt;br /&gt;
These can be found under the event window text box.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''''Climbing''''&lt;br /&gt;
&lt;br /&gt;
This is a button that you press when you want to climb. See [[climbing]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''''Faithful''''&lt;br /&gt;
&lt;br /&gt;
Use this button to change between faithful/unfaithful. See [[faithful]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''''Lawful''''&lt;br /&gt;
&lt;br /&gt;
Use this button to change between lawful/unlawful. See [[Lawful]] for more detail.&lt;br /&gt;
&lt;br /&gt;
'''Current status'''&lt;br /&gt;
&lt;br /&gt;
These are listed next to the buttons on the event window.&lt;br /&gt;
&lt;br /&gt;
''Full, hungry, starving, famished:''&lt;br /&gt;
&lt;br /&gt;
These are states relating to your orange Hunger bar.&lt;br /&gt;
&lt;br /&gt;
''Thirsty, Dehydrated, Parched :''&lt;br /&gt;
&lt;br /&gt;
These are related to your blue Thirst bar.&lt;br /&gt;
&lt;br /&gt;
''Hurting:''&lt;br /&gt;
&lt;br /&gt;
This shows up or a while after you get hurt and is related to your red Injuries bar. While this status is here, you will walk slower.&lt;br /&gt;
&lt;br /&gt;
''Climbing:''&lt;br /&gt;
This shows up when you press the climb button. See [[climbing]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Fighting:''&lt;br /&gt;
&lt;br /&gt;
This shows up when you are in combat. See [[fighting]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Defensive, Aggressive:''&lt;br /&gt;
&lt;br /&gt;
This shows up when you select one of these modes on the 'right click menu'. See [[fighting]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Tired, Exhausted:&lt;br /&gt;
&lt;br /&gt;
These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will also be far more vulnerable to attacks.&lt;br /&gt;
&lt;br /&gt;
=Death and dying=&lt;br /&gt;
When you die you will loose 0.25 skill. With the exception of the newbie items you get when you first start, your items will be on your corpse. You'll need to find it to get them back. If the corpse has decayed, the items that were on it will be a pile of items on the ground.&lt;br /&gt;
&lt;br /&gt;
Also, you will be on a red and black screen with a little box in the middle, you will have to choose where you want to respawn. If you are dead and you cannot see the little box, type /respawn in your chat window. &lt;br /&gt;
&lt;br /&gt;
While you have no deed, you will only be able to spawn at [[Newtown]] or Start (Start is also Newtown when you are on the [[Server Types|homeserver]]). When you are the owner or citizen of a [[settlement]], you will be able to [[Spawning|spawn]] on that settlement. If that settlement has any [[Alliance|allies]] you will be able to [[Spawning|spawn]] there also.&lt;br /&gt;
&lt;br /&gt;
After your strength level has decreased by 0.06 from your max strength &lt;br /&gt;
ie:&lt;br /&gt;
&lt;br /&gt;
20.00 to 19.94&lt;br /&gt;
&lt;br /&gt;
25.00 to 24.94&lt;br /&gt;
&lt;br /&gt;
19.50 to 10.44&lt;br /&gt;
&lt;br /&gt;
(Approximately 4 deaths), You will be &amp;quot;Perma-Dead&amp;quot;, meaning you will be un-able to play as that character any more.  You can re-gain your strength by doing tasks such as Mining, Digging, or Woodcutting.&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=23532</id>
		<title>Basic Knowledge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=23532"/>
		<updated>2007-07-05T16:42:33Z</updated>

		<summary type="html">&lt;p&gt;Firey: /* Death and dying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
This topic covers the most basic things you, a new player in Wurm Online, should know about.&lt;br /&gt;
&lt;br /&gt;
=What is Wurm Online?=&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:40%;padding:0px 3px;margin-bottom:10px;width:auto;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;br&amp;gt;http://www.wurmonline.com/img/wurmbanner.jpg&lt;br /&gt;
[[User:Notch|Notch]] (Dev): &amp;quot;...Wurm is not an MMORPG... ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's Massively Multiplayer Online Fantasy Simulator (MMOFS)&lt;br /&gt;
&lt;br /&gt;
Or you could call it a &amp;lt;em&amp;gt;Life Emulator&amp;lt;/em&amp;gt;...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''A massive world you can create and shape around you.'''&amp;lt;/span&amp;gt;&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Introduction/Starter Tips=&lt;br /&gt;
After starting Wurm you see the Login Screen, where one can enter his Username and Password. Below it is a checkbox, labeled &amp;quot;Play as Guest&amp;quot; which is enabled by default. You should uncheck it and enter a password to create a new &amp;quot;real&amp;quot; Account, because guest Accounts are not stored after you logoff.&lt;br /&gt;
&lt;br /&gt;
Upon logging in, your avatar will spawn (see [[Spawning]]) in a village called [[Newtown]] (NT), you spawn here the first time you play, and also when you die (there are some exceptions). &lt;br /&gt;
Do not steal in and around NT. The guards will quickly make swiss cheese of your body.&lt;br /&gt;
&lt;br /&gt;
If you get stuck in a large pit or cave and definitely cannot get out or if you find a bug/glitch Etc, type '/dev' to contact any of the GM's/Devs if they are online. &amp;lt;br&amp;gt;(See [[Helpful People]]). Please use this feature sparingly.&lt;br /&gt;
&lt;br /&gt;
=Movement=&lt;br /&gt;
&amp;lt;p&amp;gt;To move in the world of Wurm, simply use the {{key|W}} {{key|A}} {{key|S}} {{key|D}} keys on your keyboard.&amp;lt;/p&amp;gt;To look around, left-click and hold in the 3D-view, and move your mouse.&amp;lt;p&amp;gt;To center the view, press {{key|C}} on your keyboard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To Autorun press the {{key|X}} key, or the {{key|Page up}} key.&amp;lt;/p&amp;gt;&lt;br /&gt;
Steep slopes require you to climb. To climb a surface, click on the '''Climb''' button in your Event window. If you carry a lot of items, your stamina will drop like a stone while climbing, and fairly fast while walking. And you can not climb trees, sorry.&lt;br /&gt;
&lt;br /&gt;
Note that when your green stamina bar goes down to nothing, your speed while walking will slow dramatically, and that if you are climbing and it drops to less than about half way, you will stop climbing and may fall.&lt;br /&gt;
&lt;br /&gt;
A [[compass]] is one of the most important tools for getting around Wurm. To use a [[compass]], make sure it is in your inventory then place it wherever you like in your [[HUD]]. Secondly, you can look at a [[settlement token]] to see a wind rose.&lt;br /&gt;
&lt;br /&gt;
=Important Hotkeys=&lt;br /&gt;
&amp;lt;p&amp;gt;The {{key|F-keys}} on your keyboard hold important access to things in Wurm.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F1}} : Brings up the console, for debugging and generic information.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F2}} : Skills. In this dialog you keep track of your body, religion, and skills. New skills are added as you learn and improve on them (i.e: Hot Cooking).&amp;lt;/p&amp;gt;&amp;lt;span style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt;.........&amp;lt;/span&amp;gt;Incrementing of skills in this game takes time.&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F3}} : Probably the most important hotkey in the game. This brings up the '''Inventory''', where you keep all your items.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F11}} : Take a screenshot. It is saved in your wurm directory/screenshots as a png file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F12}} : Quit the game. You are presented to a Yes/No-dialog before you can quit the game.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Equipping &amp;amp; Inventory=&lt;br /&gt;
To equip an item (you can only hold one at a time), simply double-click an item in the inventory. You can work with items within the inventory, there is no need to drop them on the ground. As an example, you activate/equip the carving knife, and right-click on a log in your inventory, to create new items with it. '''Note:''' If you carry too much, speed at which you walk is reduced. You can also become encumbered, and walk extremely slowly, by carrying very heavy items such as felled trees. Improve your strength skill to carry more.&amp;lt;br&amp;gt;&lt;br /&gt;
Remember you can also use your bodyparts for certain things, like molding clay, by activating one of your hands by expanding the Body-category and double-click a hand, and then right-clicking the clay in your inventory, to work with it.&lt;br /&gt;
&lt;br /&gt;
=Interaction=&lt;br /&gt;
Right-click on objects, tiles, people, anything, to interact with it. A pop-up menu appears saying &amp;quot;''Requesting...''&amp;quot; which means the game is fetching data from the server about the specific object you are trying to interact with. When it's done (which is fairly quickly), you are given several options in the menu of what to do with the object. There are different options for different objects. You get more options depending on what item you have active. For example, you are presented with another option called &amp;quot;Cut down&amp;quot; if you have the Small Axe active and right-click a tree.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;em&amp;gt;(Cutting down trees does not work with herrings!).&amp;lt;/em&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Note that a menu that appears in &amp;lt;span style=&amp;quot;color: #999999&amp;quot;&amp;gt;dark grey&amp;lt;/span&amp;gt; is cached.  Not all options may work.  It will be automatically replaced with the real menu when the data from the server is received.&lt;br /&gt;
&lt;br /&gt;
=The Bars=&lt;br /&gt;
Tip: Hover your mouse cursor over any of the bars to show stats.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;'''Green'''&amp;lt;/font&amp;gt; : Stamina/Energy&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''Red'''&amp;lt;/font&amp;gt; : Injuries&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/font&amp;gt; : Thirst&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/font&amp;gt; : Hunger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Refilling the bars===&lt;br /&gt;
'''Stamina''' : Stop all activity, including working with items, walking or climbing. The less thirst and hunger you have, the faster it regenerates. If you are low on stamina, you can not walk as fast as normal, and not climb very far.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Injuries''' : Wait for them to heal on their own. Be warned that if you are [[wound:severe|badly hurt]], your injuries will get worse, not better. Cast healing spells (see [[Religion]]), apply some [[Natural Healing Items|healing salves]] to it or [[bandage]] them with cotton [[rags]] (see [[First Aid]]). Your actual injuries are shown in your [[Inventory]] in the body category.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thirst''' : Right-click Water and select Taste to see if it's alright. If it is, right-click the water again and select Drink.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hunger''' : Forage for food by right-clicking on grass and select Nature &amp;gt; Forage. This type of food can only be eaten when your character is starving. You are going to need to cook the food in order to eat it when you are hungry. This will be explained later.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
In the lower left corner (by default), you have the chat-dialog. This is were you talk in Local, Kingdom, Village (when you become a citizen on a deed), and private messages.&lt;br /&gt;
&lt;br /&gt;
The people shown in your local chat are the players within about 1 kilometer radius from your position. &lt;br /&gt;
&lt;br /&gt;
To talk in kingdom when the window isn't open, use the '''/shout''' -command, like so ''/shout Look out for the truck!'' Only people of the same [[kingdom]] as you can read this chat.&lt;br /&gt;
&lt;br /&gt;
To talk with only one player, use the '''/tell'''-command (or /t), like this for example: ''/tell Zyndrome Hello, you may already be an instant winner!''&lt;br /&gt;
&lt;br /&gt;
To close a private conversation or kingdom-chat, click the small X in the upper right corner of the dialog. Local chat can not be closed.&lt;br /&gt;
&lt;br /&gt;
You may ignore somebody with the command '''/ignore''', followed by their username.  Unignoring is accomplished the same way.  Ignoring a GM or a dev is a bannable offense.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To use special characters in any of the chat dialogs refer to this  [[ASCII_Table|chart]].&lt;br /&gt;
&lt;br /&gt;
Players may also use the in-game [[IRC]] chat by [[setting up IRC in the client]] to speak with other players in-game and out.&lt;br /&gt;
&lt;br /&gt;
=Event window=&lt;br /&gt;
'''Event'''&lt;br /&gt;
&lt;br /&gt;
This text box shows your actions, &amp;amp; their results. It also gives other information like actions performed by people near you, and important (mostly not important) messages from the GMs.&lt;br /&gt;
&lt;br /&gt;
'''Buttons'''&lt;br /&gt;
&lt;br /&gt;
These can be found under the event window text box.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''''Climbing''''&lt;br /&gt;
&lt;br /&gt;
This is a button that you press when you want to climb. See [[climbing]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''''Faithful''''&lt;br /&gt;
&lt;br /&gt;
Use this button to change between faithful/unfaithful. See [[faithful]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''''Lawful''''&lt;br /&gt;
&lt;br /&gt;
Use this button to change between lawful/unlawful. See [[Lawful]] for more detail.&lt;br /&gt;
&lt;br /&gt;
'''Current status'''&lt;br /&gt;
&lt;br /&gt;
These are listed next to the buttons on the event window.&lt;br /&gt;
&lt;br /&gt;
''Full, hungry, starving, famished:''&lt;br /&gt;
&lt;br /&gt;
These are states relating to your orange Hunger bar.&lt;br /&gt;
&lt;br /&gt;
''Thirsty, Dehydrated, Parched :''&lt;br /&gt;
&lt;br /&gt;
These are related to your blue Thirst bar.&lt;br /&gt;
&lt;br /&gt;
''Hurting:''&lt;br /&gt;
&lt;br /&gt;
This shows up or a while after you get hurt and is related to your red Injuries bar. While this status is here, you will walk slower.&lt;br /&gt;
&lt;br /&gt;
''Climbing:''&lt;br /&gt;
This shows up when you press the climb button. See [[climbing]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Fighting:''&lt;br /&gt;
&lt;br /&gt;
This shows up when you are in combat. See [[fighting]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Defensive, Aggressive:''&lt;br /&gt;
&lt;br /&gt;
This shows up when you select one of these modes on the 'right click menu'. See [[fighting]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Tired, Exhausted:&lt;br /&gt;
&lt;br /&gt;
These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will also be far more vulnerable to attacks.&lt;br /&gt;
&lt;br /&gt;
=Death and dying=&lt;br /&gt;
When you die you will loose 0.25 skill. With the exception of the newbie items you get when you first start, your items will be on your corpse. You'll need to find it to get them back. If the corpse has decayed, the items that were on it will be a pile of items on the ground.&lt;br /&gt;
&lt;br /&gt;
Also, you will be on a red and black screen with a little box in the middle, you will have to choose where you want to respawn. If you are dead and you cannot see the little box, type /respawn in your chat window. &lt;br /&gt;
&lt;br /&gt;
While you have no deed, you will only be able to spawn at [[Newtown]] or Start (Start is also Newtown when you are on the [[Server Types|homeserver]]). When you are the owner or citizen of a [[settlement]], you will be able to [[Spawning|spawn]] on that settlement. If that settlement has any [[Alliance|allies]] you will be able to [[Spawning|spawn]] there also.&lt;br /&gt;
&lt;br /&gt;
After your strength level has decreased by 0.06 from your max strength &lt;br /&gt;
ie:&lt;br /&gt;
&lt;br /&gt;
20.00 to 19.94&lt;br /&gt;
25.00 to 24.94&lt;br /&gt;
19.50 to 10.44&lt;br /&gt;
&lt;br /&gt;
(Approximately 4 deaths), You will be &amp;quot;Perma-Dead&amp;quot;, meaning you will be un-able to play as that character any more.  You can re-gain your strength by doing tasks such as Mining, Digging, or Woodcutting.&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=23531</id>
		<title>Basic Knowledge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=23531"/>
		<updated>2007-07-05T16:42:25Z</updated>

		<summary type="html">&lt;p&gt;Firey: /* Death and dying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
This topic covers the most basic things you, a new player in Wurm Online, should know about.&lt;br /&gt;
&lt;br /&gt;
=What is Wurm Online?=&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:40%;padding:0px 3px;margin-bottom:10px;width:auto;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;br&amp;gt;http://www.wurmonline.com/img/wurmbanner.jpg&lt;br /&gt;
[[User:Notch|Notch]] (Dev): &amp;quot;...Wurm is not an MMORPG... ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's Massively Multiplayer Online Fantasy Simulator (MMOFS)&lt;br /&gt;
&lt;br /&gt;
Or you could call it a &amp;lt;em&amp;gt;Life Emulator&amp;lt;/em&amp;gt;...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''A massive world you can create and shape around you.'''&amp;lt;/span&amp;gt;&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Introduction/Starter Tips=&lt;br /&gt;
After starting Wurm you see the Login Screen, where one can enter his Username and Password. Below it is a checkbox, labeled &amp;quot;Play as Guest&amp;quot; which is enabled by default. You should uncheck it and enter a password to create a new &amp;quot;real&amp;quot; Account, because guest Accounts are not stored after you logoff.&lt;br /&gt;
&lt;br /&gt;
Upon logging in, your avatar will spawn (see [[Spawning]]) in a village called [[Newtown]] (NT), you spawn here the first time you play, and also when you die (there are some exceptions). &lt;br /&gt;
Do not steal in and around NT. The guards will quickly make swiss cheese of your body.&lt;br /&gt;
&lt;br /&gt;
If you get stuck in a large pit or cave and definitely cannot get out or if you find a bug/glitch Etc, type '/dev' to contact any of the GM's/Devs if they are online. &amp;lt;br&amp;gt;(See [[Helpful People]]). Please use this feature sparingly.&lt;br /&gt;
&lt;br /&gt;
=Movement=&lt;br /&gt;
&amp;lt;p&amp;gt;To move in the world of Wurm, simply use the {{key|W}} {{key|A}} {{key|S}} {{key|D}} keys on your keyboard.&amp;lt;/p&amp;gt;To look around, left-click and hold in the 3D-view, and move your mouse.&amp;lt;p&amp;gt;To center the view, press {{key|C}} on your keyboard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To Autorun press the {{key|X}} key, or the {{key|Page up}} key.&amp;lt;/p&amp;gt;&lt;br /&gt;
Steep slopes require you to climb. To climb a surface, click on the '''Climb''' button in your Event window. If you carry a lot of items, your stamina will drop like a stone while climbing, and fairly fast while walking. And you can not climb trees, sorry.&lt;br /&gt;
&lt;br /&gt;
Note that when your green stamina bar goes down to nothing, your speed while walking will slow dramatically, and that if you are climbing and it drops to less than about half way, you will stop climbing and may fall.&lt;br /&gt;
&lt;br /&gt;
A [[compass]] is one of the most important tools for getting around Wurm. To use a [[compass]], make sure it is in your inventory then place it wherever you like in your [[HUD]]. Secondly, you can look at a [[settlement token]] to see a wind rose.&lt;br /&gt;
&lt;br /&gt;
=Important Hotkeys=&lt;br /&gt;
&amp;lt;p&amp;gt;The {{key|F-keys}} on your keyboard hold important access to things in Wurm.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F1}} : Brings up the console, for debugging and generic information.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F2}} : Skills. In this dialog you keep track of your body, religion, and skills. New skills are added as you learn and improve on them (i.e: Hot Cooking).&amp;lt;/p&amp;gt;&amp;lt;span style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt;.........&amp;lt;/span&amp;gt;Incrementing of skills in this game takes time.&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F3}} : Probably the most important hotkey in the game. This brings up the '''Inventory''', where you keep all your items.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F11}} : Take a screenshot. It is saved in your wurm directory/screenshots as a png file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F12}} : Quit the game. You are presented to a Yes/No-dialog before you can quit the game.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Equipping &amp;amp; Inventory=&lt;br /&gt;
To equip an item (you can only hold one at a time), simply double-click an item in the inventory. You can work with items within the inventory, there is no need to drop them on the ground. As an example, you activate/equip the carving knife, and right-click on a log in your inventory, to create new items with it. '''Note:''' If you carry too much, speed at which you walk is reduced. You can also become encumbered, and walk extremely slowly, by carrying very heavy items such as felled trees. Improve your strength skill to carry more.&amp;lt;br&amp;gt;&lt;br /&gt;
Remember you can also use your bodyparts for certain things, like molding clay, by activating one of your hands by expanding the Body-category and double-click a hand, and then right-clicking the clay in your inventory, to work with it.&lt;br /&gt;
&lt;br /&gt;
=Interaction=&lt;br /&gt;
Right-click on objects, tiles, people, anything, to interact with it. A pop-up menu appears saying &amp;quot;''Requesting...''&amp;quot; which means the game is fetching data from the server about the specific object you are trying to interact with. When it's done (which is fairly quickly), you are given several options in the menu of what to do with the object. There are different options for different objects. You get more options depending on what item you have active. For example, you are presented with another option called &amp;quot;Cut down&amp;quot; if you have the Small Axe active and right-click a tree.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;em&amp;gt;(Cutting down trees does not work with herrings!).&amp;lt;/em&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Note that a menu that appears in &amp;lt;span style=&amp;quot;color: #999999&amp;quot;&amp;gt;dark grey&amp;lt;/span&amp;gt; is cached.  Not all options may work.  It will be automatically replaced with the real menu when the data from the server is received.&lt;br /&gt;
&lt;br /&gt;
=The Bars=&lt;br /&gt;
Tip: Hover your mouse cursor over any of the bars to show stats.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;'''Green'''&amp;lt;/font&amp;gt; : Stamina/Energy&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''Red'''&amp;lt;/font&amp;gt; : Injuries&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/font&amp;gt; : Thirst&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/font&amp;gt; : Hunger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Refilling the bars===&lt;br /&gt;
'''Stamina''' : Stop all activity, including working with items, walking or climbing. The less thirst and hunger you have, the faster it regenerates. If you are low on stamina, you can not walk as fast as normal, and not climb very far.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Injuries''' : Wait for them to heal on their own. Be warned that if you are [[wound:severe|badly hurt]], your injuries will get worse, not better. Cast healing spells (see [[Religion]]), apply some [[Natural Healing Items|healing salves]] to it or [[bandage]] them with cotton [[rags]] (see [[First Aid]]). Your actual injuries are shown in your [[Inventory]] in the body category.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thirst''' : Right-click Water and select Taste to see if it's alright. If it is, right-click the water again and select Drink.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hunger''' : Forage for food by right-clicking on grass and select Nature &amp;gt; Forage. This type of food can only be eaten when your character is starving. You are going to need to cook the food in order to eat it when you are hungry. This will be explained later.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
In the lower left corner (by default), you have the chat-dialog. This is were you talk in Local, Kingdom, Village (when you become a citizen on a deed), and private messages.&lt;br /&gt;
&lt;br /&gt;
The people shown in your local chat are the players within about 1 kilometer radius from your position. &lt;br /&gt;
&lt;br /&gt;
To talk in kingdom when the window isn't open, use the '''/shout''' -command, like so ''/shout Look out for the truck!'' Only people of the same [[kingdom]] as you can read this chat.&lt;br /&gt;
&lt;br /&gt;
To talk with only one player, use the '''/tell'''-command (or /t), like this for example: ''/tell Zyndrome Hello, you may already be an instant winner!''&lt;br /&gt;
&lt;br /&gt;
To close a private conversation or kingdom-chat, click the small X in the upper right corner of the dialog. Local chat can not be closed.&lt;br /&gt;
&lt;br /&gt;
You may ignore somebody with the command '''/ignore''', followed by their username.  Unignoring is accomplished the same way.  Ignoring a GM or a dev is a bannable offense.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To use special characters in any of the chat dialogs refer to this  [[ASCII_Table|chart]].&lt;br /&gt;
&lt;br /&gt;
Players may also use the in-game [[IRC]] chat by [[setting up IRC in the client]] to speak with other players in-game and out.&lt;br /&gt;
&lt;br /&gt;
=Event window=&lt;br /&gt;
'''Event'''&lt;br /&gt;
&lt;br /&gt;
This text box shows your actions, &amp;amp; their results. It also gives other information like actions performed by people near you, and important (mostly not important) messages from the GMs.&lt;br /&gt;
&lt;br /&gt;
'''Buttons'''&lt;br /&gt;
&lt;br /&gt;
These can be found under the event window text box.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''''Climbing''''&lt;br /&gt;
&lt;br /&gt;
This is a button that you press when you want to climb. See [[climbing]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''''Faithful''''&lt;br /&gt;
&lt;br /&gt;
Use this button to change between faithful/unfaithful. See [[faithful]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''''Lawful''''&lt;br /&gt;
&lt;br /&gt;
Use this button to change between lawful/unlawful. See [[Lawful]] for more detail.&lt;br /&gt;
&lt;br /&gt;
'''Current status'''&lt;br /&gt;
&lt;br /&gt;
These are listed next to the buttons on the event window.&lt;br /&gt;
&lt;br /&gt;
''Full, hungry, starving, famished:''&lt;br /&gt;
&lt;br /&gt;
These are states relating to your orange Hunger bar.&lt;br /&gt;
&lt;br /&gt;
''Thirsty, Dehydrated, Parched :''&lt;br /&gt;
&lt;br /&gt;
These are related to your blue Thirst bar.&lt;br /&gt;
&lt;br /&gt;
''Hurting:''&lt;br /&gt;
&lt;br /&gt;
This shows up or a while after you get hurt and is related to your red Injuries bar. While this status is here, you will walk slower.&lt;br /&gt;
&lt;br /&gt;
''Climbing:''&lt;br /&gt;
This shows up when you press the climb button. See [[climbing]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Fighting:''&lt;br /&gt;
&lt;br /&gt;
This shows up when you are in combat. See [[fighting]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Defensive, Aggressive:''&lt;br /&gt;
&lt;br /&gt;
This shows up when you select one of these modes on the 'right click menu'. See [[fighting]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Tired, Exhausted:&lt;br /&gt;
&lt;br /&gt;
These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will also be far more vulnerable to attacks.&lt;br /&gt;
&lt;br /&gt;
=Death and dying=&lt;br /&gt;
When you die you will loose 0.25 skill. With the exception of the newbie items you get when you first start, your items will be on your corpse. You'll need to find it to get them back. If the corpse has decayed, the items that were on it will be a pile of items on the ground.&lt;br /&gt;
&lt;br /&gt;
Also, you will be on a red and black screen with a little box in the middle, you will have to choose where you want to respawn. If you are dead and you cannot see the little box, type /respawn in your chat window. &lt;br /&gt;
&lt;br /&gt;
While you have no deed, you will only be able to spawn at [[Newtown]] or Start (Start is also Newtown when you are on the [[Server Types|homeserver]]). When you are the owner or citizen of a [[settlement]], you will be able to [[Spawning|spawn]] on that settlement. If that settlement has any [[Alliance|allies]] you will be able to [[Spawning|spawn]] there also.&lt;br /&gt;
&lt;br /&gt;
After your strength level has decreased by 0.06 from your max strength &lt;br /&gt;
ie:&lt;br /&gt;
20.00 to 19.94&lt;br /&gt;
25.00 to 24.94&lt;br /&gt;
19.50 to 10.44&lt;br /&gt;
&lt;br /&gt;
(Approximately 4 deaths), You will be &amp;quot;Perma-Dead&amp;quot;, meaning you will be un-able to play as that character any more.  You can re-gain your strength by doing tasks such as Mining, Digging, or Woodcutting.&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=23530</id>
		<title>Basic Knowledge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=23530"/>
		<updated>2007-07-05T16:42:02Z</updated>

		<summary type="html">&lt;p&gt;Firey: /* Death and dying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
This topic covers the most basic things you, a new player in Wurm Online, should know about.&lt;br /&gt;
&lt;br /&gt;
=What is Wurm Online?=&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:40%;padding:0px 3px;margin-bottom:10px;width:auto;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;br&amp;gt;http://www.wurmonline.com/img/wurmbanner.jpg&lt;br /&gt;
[[User:Notch|Notch]] (Dev): &amp;quot;...Wurm is not an MMORPG... ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's Massively Multiplayer Online Fantasy Simulator (MMOFS)&lt;br /&gt;
&lt;br /&gt;
Or you could call it a &amp;lt;em&amp;gt;Life Emulator&amp;lt;/em&amp;gt;...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''A massive world you can create and shape around you.'''&amp;lt;/span&amp;gt;&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Introduction/Starter Tips=&lt;br /&gt;
After starting Wurm you see the Login Screen, where one can enter his Username and Password. Below it is a checkbox, labeled &amp;quot;Play as Guest&amp;quot; which is enabled by default. You should uncheck it and enter a password to create a new &amp;quot;real&amp;quot; Account, because guest Accounts are not stored after you logoff.&lt;br /&gt;
&lt;br /&gt;
Upon logging in, your avatar will spawn (see [[Spawning]]) in a village called [[Newtown]] (NT), you spawn here the first time you play, and also when you die (there are some exceptions). &lt;br /&gt;
Do not steal in and around NT. The guards will quickly make swiss cheese of your body.&lt;br /&gt;
&lt;br /&gt;
If you get stuck in a large pit or cave and definitely cannot get out or if you find a bug/glitch Etc, type '/dev' to contact any of the GM's/Devs if they are online. &amp;lt;br&amp;gt;(See [[Helpful People]]). Please use this feature sparingly.&lt;br /&gt;
&lt;br /&gt;
=Movement=&lt;br /&gt;
&amp;lt;p&amp;gt;To move in the world of Wurm, simply use the {{key|W}} {{key|A}} {{key|S}} {{key|D}} keys on your keyboard.&amp;lt;/p&amp;gt;To look around, left-click and hold in the 3D-view, and move your mouse.&amp;lt;p&amp;gt;To center the view, press {{key|C}} on your keyboard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To Autorun press the {{key|X}} key, or the {{key|Page up}} key.&amp;lt;/p&amp;gt;&lt;br /&gt;
Steep slopes require you to climb. To climb a surface, click on the '''Climb''' button in your Event window. If you carry a lot of items, your stamina will drop like a stone while climbing, and fairly fast while walking. And you can not climb trees, sorry.&lt;br /&gt;
&lt;br /&gt;
Note that when your green stamina bar goes down to nothing, your speed while walking will slow dramatically, and that if you are climbing and it drops to less than about half way, you will stop climbing and may fall.&lt;br /&gt;
&lt;br /&gt;
A [[compass]] is one of the most important tools for getting around Wurm. To use a [[compass]], make sure it is in your inventory then place it wherever you like in your [[HUD]]. Secondly, you can look at a [[settlement token]] to see a wind rose.&lt;br /&gt;
&lt;br /&gt;
=Important Hotkeys=&lt;br /&gt;
&amp;lt;p&amp;gt;The {{key|F-keys}} on your keyboard hold important access to things in Wurm.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F1}} : Brings up the console, for debugging and generic information.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F2}} : Skills. In this dialog you keep track of your body, religion, and skills. New skills are added as you learn and improve on them (i.e: Hot Cooking).&amp;lt;/p&amp;gt;&amp;lt;span style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt;.........&amp;lt;/span&amp;gt;Incrementing of skills in this game takes time.&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F3}} : Probably the most important hotkey in the game. This brings up the '''Inventory''', where you keep all your items.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F11}} : Take a screenshot. It is saved in your wurm directory/screenshots as a png file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F12}} : Quit the game. You are presented to a Yes/No-dialog before you can quit the game.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Equipping &amp;amp; Inventory=&lt;br /&gt;
To equip an item (you can only hold one at a time), simply double-click an item in the inventory. You can work with items within the inventory, there is no need to drop them on the ground. As an example, you activate/equip the carving knife, and right-click on a log in your inventory, to create new items with it. '''Note:''' If you carry too much, speed at which you walk is reduced. You can also become encumbered, and walk extremely slowly, by carrying very heavy items such as felled trees. Improve your strength skill to carry more.&amp;lt;br&amp;gt;&lt;br /&gt;
Remember you can also use your bodyparts for certain things, like molding clay, by activating one of your hands by expanding the Body-category and double-click a hand, and then right-clicking the clay in your inventory, to work with it.&lt;br /&gt;
&lt;br /&gt;
=Interaction=&lt;br /&gt;
Right-click on objects, tiles, people, anything, to interact with it. A pop-up menu appears saying &amp;quot;''Requesting...''&amp;quot; which means the game is fetching data from the server about the specific object you are trying to interact with. When it's done (which is fairly quickly), you are given several options in the menu of what to do with the object. There are different options for different objects. You get more options depending on what item you have active. For example, you are presented with another option called &amp;quot;Cut down&amp;quot; if you have the Small Axe active and right-click a tree.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;em&amp;gt;(Cutting down trees does not work with herrings!).&amp;lt;/em&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Note that a menu that appears in &amp;lt;span style=&amp;quot;color: #999999&amp;quot;&amp;gt;dark grey&amp;lt;/span&amp;gt; is cached.  Not all options may work.  It will be automatically replaced with the real menu when the data from the server is received.&lt;br /&gt;
&lt;br /&gt;
=The Bars=&lt;br /&gt;
Tip: Hover your mouse cursor over any of the bars to show stats.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;'''Green'''&amp;lt;/font&amp;gt; : Stamina/Energy&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''Red'''&amp;lt;/font&amp;gt; : Injuries&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/font&amp;gt; : Thirst&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/font&amp;gt; : Hunger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Refilling the bars===&lt;br /&gt;
'''Stamina''' : Stop all activity, including working with items, walking or climbing. The less thirst and hunger you have, the faster it regenerates. If you are low on stamina, you can not walk as fast as normal, and not climb very far.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Injuries''' : Wait for them to heal on their own. Be warned that if you are [[wound:severe|badly hurt]], your injuries will get worse, not better. Cast healing spells (see [[Religion]]), apply some [[Natural Healing Items|healing salves]] to it or [[bandage]] them with cotton [[rags]] (see [[First Aid]]). Your actual injuries are shown in your [[Inventory]] in the body category.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thirst''' : Right-click Water and select Taste to see if it's alright. If it is, right-click the water again and select Drink.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hunger''' : Forage for food by right-clicking on grass and select Nature &amp;gt; Forage. This type of food can only be eaten when your character is starving. You are going to need to cook the food in order to eat it when you are hungry. This will be explained later.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
In the lower left corner (by default), you have the chat-dialog. This is were you talk in Local, Kingdom, Village (when you become a citizen on a deed), and private messages.&lt;br /&gt;
&lt;br /&gt;
The people shown in your local chat are the players within about 1 kilometer radius from your position. &lt;br /&gt;
&lt;br /&gt;
To talk in kingdom when the window isn't open, use the '''/shout''' -command, like so ''/shout Look out for the truck!'' Only people of the same [[kingdom]] as you can read this chat.&lt;br /&gt;
&lt;br /&gt;
To talk with only one player, use the '''/tell'''-command (or /t), like this for example: ''/tell Zyndrome Hello, you may already be an instant winner!''&lt;br /&gt;
&lt;br /&gt;
To close a private conversation or kingdom-chat, click the small X in the upper right corner of the dialog. Local chat can not be closed.&lt;br /&gt;
&lt;br /&gt;
You may ignore somebody with the command '''/ignore''', followed by their username.  Unignoring is accomplished the same way.  Ignoring a GM or a dev is a bannable offense.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To use special characters in any of the chat dialogs refer to this  [[ASCII_Table|chart]].&lt;br /&gt;
&lt;br /&gt;
Players may also use the in-game [[IRC]] chat by [[setting up IRC in the client]] to speak with other players in-game and out.&lt;br /&gt;
&lt;br /&gt;
=Event window=&lt;br /&gt;
'''Event'''&lt;br /&gt;
&lt;br /&gt;
This text box shows your actions, &amp;amp; their results. It also gives other information like actions performed by people near you, and important (mostly not important) messages from the GMs.&lt;br /&gt;
&lt;br /&gt;
'''Buttons'''&lt;br /&gt;
&lt;br /&gt;
These can be found under the event window text box.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''''Climbing''''&lt;br /&gt;
&lt;br /&gt;
This is a button that you press when you want to climb. See [[climbing]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''''Faithful''''&lt;br /&gt;
&lt;br /&gt;
Use this button to change between faithful/unfaithful. See [[faithful]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''''Lawful''''&lt;br /&gt;
&lt;br /&gt;
Use this button to change between lawful/unlawful. See [[Lawful]] for more detail.&lt;br /&gt;
&lt;br /&gt;
'''Current status'''&lt;br /&gt;
&lt;br /&gt;
These are listed next to the buttons on the event window.&lt;br /&gt;
&lt;br /&gt;
''Full, hungry, starving, famished:''&lt;br /&gt;
&lt;br /&gt;
These are states relating to your orange Hunger bar.&lt;br /&gt;
&lt;br /&gt;
''Thirsty, Dehydrated, Parched :''&lt;br /&gt;
&lt;br /&gt;
These are related to your blue Thirst bar.&lt;br /&gt;
&lt;br /&gt;
''Hurting:''&lt;br /&gt;
&lt;br /&gt;
This shows up or a while after you get hurt and is related to your red Injuries bar. While this status is here, you will walk slower.&lt;br /&gt;
&lt;br /&gt;
''Climbing:''&lt;br /&gt;
This shows up when you press the climb button. See [[climbing]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Fighting:''&lt;br /&gt;
&lt;br /&gt;
This shows up when you are in combat. See [[fighting]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Defensive, Aggressive:''&lt;br /&gt;
&lt;br /&gt;
This shows up when you select one of these modes on the 'right click menu'. See [[fighting]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Tired, Exhausted:&lt;br /&gt;
&lt;br /&gt;
These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will also be far more vulnerable to attacks.&lt;br /&gt;
&lt;br /&gt;
=Death and dying=&lt;br /&gt;
When you die you will loose 0.25 skill. With the exception of the newbie items you get when you first start, your items will be on your corpse. You'll need to find it to get them back. If the corpse has decayed, the items that were on it will be a pile of items on the ground.&lt;br /&gt;
&lt;br /&gt;
Also, you will be on a red and black screen with a little box in the middle, you will have to choose where you want to respawn. If you are dead and you cannot see the little box, type /respawn in your chat window. &lt;br /&gt;
&lt;br /&gt;
While you have no deed, you will only be able to spawn at [[Newtown]] or Start (Start is also Newtown when you are on the [[Server Types|homeserver]]). When you are the owner or citizen of a [[settlement]], you will be able to [[Spawning|spawn]] on that settlement. If that settlement has any [[Alliance|allies]] you will be able to [[Spawning|spawn]] there also.&lt;br /&gt;
&lt;br /&gt;
After your strength level has decreased by 0.06 from your max strength &lt;br /&gt;
ie:&lt;br /&gt;
20.00 -&amp;gt; 19.94&lt;br /&gt;
25.00 -&amp;gt; 24.94&lt;br /&gt;
19.50 -&amp;gt; 10.44&lt;br /&gt;
&lt;br /&gt;
(Approximately 4 deaths), You will be &amp;quot;Perma-Dead&amp;quot;, meaning you will be un-able to play as that character any more.  You can re-gain your strength by doing tasks such as Mining, Digging, or Woodcutting.&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Abbreviations&amp;diff=23529</id>
		<title>Abbreviations</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Abbreviations&amp;diff=23529"/>
		<updated>2007-07-05T16:36:30Z</updated>

		<summary type="html">&lt;p&gt;Firey: /* Wurm terminology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: [[Abbreviations]]&lt;br /&gt;
&lt;br /&gt;
== Wurm terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:#00f 1px solid;background-color:#B5F2D2;margin-right:60%;padding:0px 3px;margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* '''AFW''' - Away From Wurm, either alt-tabbed or afk.&lt;br /&gt;
* '''BL''' - [[Blacklighter]]&lt;br /&gt;
* '''BOK''' - [[Bag of keeping]]&lt;br /&gt;
* '''HOTS''' - [[Horde of the Summoned]]&lt;br /&gt;
* '''JK''' - [[Jenn-Kellon]]&lt;br /&gt;
* '''MBOK''' - [[Master bag of keeping]]&lt;br /&gt;
* '''MR''' - [[Mol-Rehan]]&lt;br /&gt;
* '''NT''' - [[Newtown]]&lt;br /&gt;
* '''QL''' - [[Quality Level]]&lt;br /&gt;
* '''WL''' - [[Whitelighter]]&lt;br /&gt;
* '''CM''' - [[Chat Moderator]]&lt;br /&gt;
* '''GM''' - [[Game Master]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Home settlements ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:#00f 1px solid;background-color:#C2DBED;margin-right:60%;padding:0px 3px;margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* '''NT''' - [[Newtown]]&lt;br /&gt;
* '''OT''' - [[Old Town]]&lt;br /&gt;
* '''SH''' - [[Silent Hill]]&lt;br /&gt;
* '''SP''' - [[Southport]]&lt;br /&gt;
* '''WH''' - [[Whitehill]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wild settlements ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:#00f 1px solid;background-color:#C2DBED;margin-right:60%;padding:0px 3px;margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* '''HF''' - [[Hammerfell]]&lt;br /&gt;
* '''IS''' - [[Independent Settlers]]&lt;br /&gt;
* '''WV''' - [[Whosville]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General abbreviations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:#00f 1px solid;background-color:#B5D2F2;margin-right:60%;padding:0px 3px;margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* '''AFAIK''' - As far as I know&lt;br /&gt;
* '''AFK''' - Away from keyboard&lt;br /&gt;
* '''ATM''' - At the moment&lt;br /&gt;
* '''BBL''' - Be back later&lt;br /&gt;
* '''BRB''' - Be right back&lt;br /&gt;
* '''GTG''' - Got to go&lt;br /&gt;
* '''IIRC''' - If I recall correctly&lt;br /&gt;
* '''IMO''' - In my opinion&lt;br /&gt;
* '''IMHO''' - In my humble opinion (or &amp;quot;In my honest opinion&amp;quot; or &amp;quot;In my hated opinion&amp;quot;)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also: [http://en.wikipedia.org/wiki/List_of_Internet_slang_phrases List of Internet slang phrases]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tutorial3&amp;diff=23388</id>
		<title>Guides:Tutorial3</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tutorial3&amp;diff=23388"/>
		<updated>2007-06-29T16:58:58Z</updated>

		<summary type="html">&lt;p&gt;Firey: /* Digging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Out ==&lt;br /&gt;
The easiest thing to do is die, however living is much more fun. From the soul to the heart, here is a basic start.&lt;br /&gt;
&lt;br /&gt;
Searching for natural food and herbs is one of the basic ways to sustain yourself. To search for these items, right click a grass tile and select an action under the Nature menu, be it either Forage (which can produce food items) or Botanize (which can produce herbs and alchemical reagents).&lt;br /&gt;
&lt;br /&gt;
== That Clay Thing ==&lt;br /&gt;
=== Digging ===&lt;br /&gt;
Once you've learned how to forage for yourself, the next step you should take is to learn how to work with clay. You will need a shovel to perform this task, and you start off with one, so don't drop it!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i/&amp;gt;&amp;lt;b/&amp;gt;Note&amp;lt;/b/&amp;gt;: There are clay tiles just west of NewTown, and also a larger deposit further south along the east bank.&amp;lt;/i/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have found a tile of clay, double-click a shovel in your inventory (you can open this with the F3 key) to activate it, and right click the clay tile. You should see a new option named Dig; click it. If you've started to dig, you're on the right path, but if it states that you're on too steep a slope to dig, simply move to another position and retry. Slopes become to steep when the dirt slop is greater than 3x your digging skill.&lt;br /&gt;
&lt;br /&gt;
ie:&lt;br /&gt;
&lt;br /&gt;
   1 skill can dig dirt that is 3 steep max&lt;br /&gt;
  10 skill can dig 30 dirt steep slopes&lt;br /&gt;
  50 skill can dig 150 steep slopes.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Clay]] | [[Shovel]] | [[Inventory]] | [[Foraging]] | [[Digging]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Molding ===&lt;br /&gt;
If you've done everything correctly and successfully completed digging, you should now see an item in your inventory called &amp;quot;clay&amp;quot;. Activate either of your hands under the Body section of your inventory (remember, double-click to activate) and right-click a piece of clay. You should notice a sub-menu called &amp;quot;Create&amp;quot;. Hover over this menu and a list of things you can make with the clay using your hand will appear. Currently you may only create a flask, jar, or bowl. You should make at least 2 jars and 2 bowls so that you can hold plenty of water and be able to cook two meals at once. This is entirely optional, but it is recommended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i/&amp;gt;&amp;lt;b/&amp;gt;Note&amp;lt;/b/&amp;gt;: Clay items may turn out &amp;quot;unfinished&amp;quot;, and you must examine them to learn what to do to complete them (tasks to complete unfinished items may require certain tools). This is also true for many other crafts.&amp;lt;/i/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you finish creating your clay items, you may notice that you can't really do anything with them. Clay items are raw and need to be hardened by fire, which brings us to our next section... &lt;br /&gt;
&lt;br /&gt;
'''[ [[:Category:Pottery items|Pottery Items]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Fires! ==&lt;br /&gt;
=== Starting A Fire ===&lt;br /&gt;
Fires serve many purposes and can be created in various ways. The basic way to start a fire is by kindling, steel and flint. To start a basic campfire, you'll want to find an old fruit tree (you can discover the age of a tree by right-clicking the tile that the tree is on and selecting examine). The reason you want to use the fruit trees as opposed to, say oak or pinewood, is because they have the least amount of wood and are good for skill which is a nice bonus since improving this skill will make things faster later on.&lt;br /&gt;
&lt;br /&gt;
Once you've found a nice [[tree]], activate a steel [[axe]] (at this point you should put it in your right hand by dragging and dropping, in case you get into a fight with a wild animal) and right-click the tile the tree is on, the same way you examined it. Click the Chop Down option, and you'll begin to do damage to the tree (the amount of damage can be viewed by examining it). You may need to repeatedly chop down the tree to get it to fall.&lt;br /&gt;
&lt;br /&gt;
After your tree has been felled, there should either be a log or a felled tree in the tile where the tree once stood. If there is only a log, right-click it and take it. Otherwise, right click the felled tree and select Chop Up, which will produce a log each time until it disappears. You should only require one log, so take one.&lt;br /&gt;
&lt;br /&gt;
Here is where you can either take the skill-improving route (recommended), or the quick route. For both routes, you will need to activate your carving knife.&lt;br /&gt;
&lt;br /&gt;
If you chose the skill-improving route; right click a [[log]] and hover over the Create sub-menu, then choose a random option and keep repeating that after each action is completed until you have a pile of wood scrap in your inventory. If you have more than one scrap, there are 2 options: right-click the entire pile and choose the Combine option (which can combine up to 10 or 11 scraps), or activate one scrap, right-click another scrap, and choose the Combine option.&lt;br /&gt;
If your wood scrap has a weight value of 1.5kg (the standard measuring unit, if you don't have this much then make more scraps and combine them), activate your [[carving knife]], right-click the scrap, hover over the create menu and choose [[kindling]]. Keep repeating this process until you have a kindling.&lt;br /&gt;
Activate your carving knife and right-click the pile of wood scraps that you just combined. If it is heavier than 1.5kgs then make kindling out of it. Repeat this process until you have at least one kindling.&lt;br /&gt;
&lt;br /&gt;
If you chose the quick route; right-click a log and hover over the Create sub-menu, then hover over Miscellaneous and select kindling. If you make kindling, continue to the next step. Otherwise, keep trying.&lt;br /&gt;
&lt;br /&gt;
Once you obtain kindling, you should be able to make a campfire. To do this, activate your steel and flint, then right-click the kindling and hover over Create -&amp;gt; Containers and choose campfire... it might take a few tries with a few pieces of kindling to make one.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Campfire]] | [[Tree]] | [[Small axe]] | [[Steel and Flint]] | [[Carving knife]] | [[Wood scrap]] | [[Log]] | [[Combine]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Maintaining Your Fire ===&lt;br /&gt;
Congratulations! You made your first fire, but wait... you have to keep it lit, don't you?&lt;br /&gt;
&lt;br /&gt;
For future reference, you can add any amount of an item to a fire for burning, but anything over 25kg of content in a fire is a waste. The way to tell whether a fire needs fuel to burn is to examine the fire and read the message it brings up in your event window. It will tell you if it has plenty of fuel or not, but here is a base outline:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 1em auto 1em auto; border: 1px solid gray;&amp;quot;&lt;br /&gt;
!Message&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Glowing coals || Needs fuel immediately.&lt;br /&gt;
|-&lt;br /&gt;
|Starting to fade || Needs fuel in 2 to 3 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Much unburnt material || Needs fuel in 4 to 5 minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To add material to a fire for burning, activate it and right-click the fire, then select Burn.&lt;br /&gt;
&lt;br /&gt;
=== Hardening clay ===&lt;br /&gt;
Since you've learned how to create and maintain a fire, let's start learning how to harden clay into pottery, which is a fairly simple procedure.&lt;br /&gt;
&lt;br /&gt;
To open a campfire for placing objects &amp;quot;inside&amp;quot; of it, right-click it and and select the Open option. You can drag items from your inventory into the window that appears, and that is how you cook, smelt, harden, and perform various other tasks. You should now take your clay items and place them inside of the campfire. They will go through various stages of temperature and ultimately harden into pottery items.&lt;br /&gt;
&lt;br /&gt;
The time it takes for the items to harden depends on the quality of the items and the fire, but don't be surprised if it takes around an hour. You will have to maintain your fire and check on it quite often to make sure it doesn't fizzle out, so before you start doing this make sure you have the time to spend on it.&lt;br /&gt;
&lt;br /&gt;
Once your clay items turn into pottery items, remove them from the fire and you've completed your first task.&lt;br /&gt;
&lt;br /&gt;
== Cooking ==&lt;br /&gt;
Now, on to your second task; sustaining yourself with food. It is a skill that may be easier for some to raise than others, and it requires a somewhat long amount of time to do. In cooking, you can create various types of foods such as stews, casseroles, and meals which you can only use below certain levels of hunger, depending on the quality of the food.&lt;br /&gt;
&lt;br /&gt;
To improve your cooking skill (you can view this by pressing F2), you must make dishes with a difficulty of within 10 levels of your own skill. For example, if you have 1 cooking skill and you try to create a difficulty 42 casserole, you won't gain any skill from it. To view the difficulty of a dish you want to make, place all of the ingredients you want to use into a pottery bowl and examine it. The difficulty can change depending on the fire or oven you cook in, and the quality of the container. Examine the bowl again when it is cooking to double check the difficulty. &lt;br /&gt;
&lt;br /&gt;
Many types of food can be created, and there are endless combinations of ingredients. However, there are certain restrictions that you must adhere to, such as you can't use just two berries or two herbs. You can create a stew out of 2 fish, so if you can manage to borrow or create a fishing pole, you can use that, but the stew will be of very poor quality.&lt;br /&gt;
&lt;br /&gt;
To create a stew or casserole, drag and drop your ingredients into a pottery bowl and examine it to make sure that your ingredients can create a dish. Then, open a campfire and drag the entire pottery bowl to the campfire window. You must now play the waiting game. After a long while, all the ingredients will combine into a single item and you can drag your pottery bowl back into your inventory where you can do whatever you wish with your new dish.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Cooking]] | [[Stew]] | [[Casserole]] | [[Meal]] ]'''&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; margin-right:10%; padding:0px 3px; margin-bottom:10px; text-align: center;&amp;quot;&amp;gt;This completes the first tutorial section, and others will be added later depending on response.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tutorial3&amp;diff=23387</id>
		<title>Guides:Tutorial3</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tutorial3&amp;diff=23387"/>
		<updated>2007-06-29T16:58:32Z</updated>

		<summary type="html">&lt;p&gt;Firey: /* Digging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Out ==&lt;br /&gt;
The easiest thing to do is die, however living is much more fun. From the soul to the heart, here is a basic start.&lt;br /&gt;
&lt;br /&gt;
Searching for natural food and herbs is one of the basic ways to sustain yourself. To search for these items, right click a grass tile and select an action under the Nature menu, be it either Forage (which can produce food items) or Botanize (which can produce herbs and alchemical reagents).&lt;br /&gt;
&lt;br /&gt;
== That Clay Thing ==&lt;br /&gt;
=== Digging ===&lt;br /&gt;
Once you've learned how to forage for yourself, the next step you should take is to learn how to work with clay. You will need a shovel to perform this task, and you start off with one, so don't drop it!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i/&amp;gt;&amp;lt;b/&amp;gt;Note&amp;lt;/b/&amp;gt;: There are clay tiles just west of NewTown, and also a larger deposit further south along the east bank.&amp;lt;/i/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have found a tile of clay, double-click a shovel in your inventory (you can open this with the F3 key) to activate it, and right click the clay tile. You should see a new option named Dig; click it. If you've started to dig, you're on the right path, but if it states that you're on too steep a slope to dig, simply move to another position and retry. Slopes become to steep when the dirt slop is greater than 3x your digging skill.&lt;br /&gt;
&lt;br /&gt;
ie:&lt;br /&gt;
&lt;br /&gt;
1 skill can dig dirt that is 3 steep max&lt;br /&gt;
10 skill can dig 30 dirt steep slopes&lt;br /&gt;
50 skill can dig 150 steep slopes.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Clay]] | [[Shovel]] | [[Inventory]] | [[Foraging]] | [[Digging]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Molding ===&lt;br /&gt;
If you've done everything correctly and successfully completed digging, you should now see an item in your inventory called &amp;quot;clay&amp;quot;. Activate either of your hands under the Body section of your inventory (remember, double-click to activate) and right-click a piece of clay. You should notice a sub-menu called &amp;quot;Create&amp;quot;. Hover over this menu and a list of things you can make with the clay using your hand will appear. Currently you may only create a flask, jar, or bowl. You should make at least 2 jars and 2 bowls so that you can hold plenty of water and be able to cook two meals at once. This is entirely optional, but it is recommended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i/&amp;gt;&amp;lt;b/&amp;gt;Note&amp;lt;/b/&amp;gt;: Clay items may turn out &amp;quot;unfinished&amp;quot;, and you must examine them to learn what to do to complete them (tasks to complete unfinished items may require certain tools). This is also true for many other crafts.&amp;lt;/i/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you finish creating your clay items, you may notice that you can't really do anything with them. Clay items are raw and need to be hardened by fire, which brings us to our next section... &lt;br /&gt;
&lt;br /&gt;
'''[ [[:Category:Pottery items|Pottery Items]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Fires! ==&lt;br /&gt;
=== Starting A Fire ===&lt;br /&gt;
Fires serve many purposes and can be created in various ways. The basic way to start a fire is by kindling, steel and flint. To start a basic campfire, you'll want to find an old fruit tree (you can discover the age of a tree by right-clicking the tile that the tree is on and selecting examine). The reason you want to use the fruit trees as opposed to, say oak or pinewood, is because they have the least amount of wood and are good for skill which is a nice bonus since improving this skill will make things faster later on.&lt;br /&gt;
&lt;br /&gt;
Once you've found a nice [[tree]], activate a steel [[axe]] (at this point you should put it in your right hand by dragging and dropping, in case you get into a fight with a wild animal) and right-click the tile the tree is on, the same way you examined it. Click the Chop Down option, and you'll begin to do damage to the tree (the amount of damage can be viewed by examining it). You may need to repeatedly chop down the tree to get it to fall.&lt;br /&gt;
&lt;br /&gt;
After your tree has been felled, there should either be a log or a felled tree in the tile where the tree once stood. If there is only a log, right-click it and take it. Otherwise, right click the felled tree and select Chop Up, which will produce a log each time until it disappears. You should only require one log, so take one.&lt;br /&gt;
&lt;br /&gt;
Here is where you can either take the skill-improving route (recommended), or the quick route. For both routes, you will need to activate your carving knife.&lt;br /&gt;
&lt;br /&gt;
If you chose the skill-improving route; right click a [[log]] and hover over the Create sub-menu, then choose a random option and keep repeating that after each action is completed until you have a pile of wood scrap in your inventory. If you have more than one scrap, there are 2 options: right-click the entire pile and choose the Combine option (which can combine up to 10 or 11 scraps), or activate one scrap, right-click another scrap, and choose the Combine option.&lt;br /&gt;
If your wood scrap has a weight value of 1.5kg (the standard measuring unit, if you don't have this much then make more scraps and combine them), activate your [[carving knife]], right-click the scrap, hover over the create menu and choose [[kindling]]. Keep repeating this process until you have a kindling.&lt;br /&gt;
Activate your carving knife and right-click the pile of wood scraps that you just combined. If it is heavier than 1.5kgs then make kindling out of it. Repeat this process until you have at least one kindling.&lt;br /&gt;
&lt;br /&gt;
If you chose the quick route; right-click a log and hover over the Create sub-menu, then hover over Miscellaneous and select kindling. If you make kindling, continue to the next step. Otherwise, keep trying.&lt;br /&gt;
&lt;br /&gt;
Once you obtain kindling, you should be able to make a campfire. To do this, activate your steel and flint, then right-click the kindling and hover over Create -&amp;gt; Containers and choose campfire... it might take a few tries with a few pieces of kindling to make one.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Campfire]] | [[Tree]] | [[Small axe]] | [[Steel and Flint]] | [[Carving knife]] | [[Wood scrap]] | [[Log]] | [[Combine]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Maintaining Your Fire ===&lt;br /&gt;
Congratulations! You made your first fire, but wait... you have to keep it lit, don't you?&lt;br /&gt;
&lt;br /&gt;
For future reference, you can add any amount of an item to a fire for burning, but anything over 25kg of content in a fire is a waste. The way to tell whether a fire needs fuel to burn is to examine the fire and read the message it brings up in your event window. It will tell you if it has plenty of fuel or not, but here is a base outline:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 1em auto 1em auto; border: 1px solid gray;&amp;quot;&lt;br /&gt;
!Message&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Glowing coals || Needs fuel immediately.&lt;br /&gt;
|-&lt;br /&gt;
|Starting to fade || Needs fuel in 2 to 3 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Much unburnt material || Needs fuel in 4 to 5 minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To add material to a fire for burning, activate it and right-click the fire, then select Burn.&lt;br /&gt;
&lt;br /&gt;
=== Hardening clay ===&lt;br /&gt;
Since you've learned how to create and maintain a fire, let's start learning how to harden clay into pottery, which is a fairly simple procedure.&lt;br /&gt;
&lt;br /&gt;
To open a campfire for placing objects &amp;quot;inside&amp;quot; of it, right-click it and and select the Open option. You can drag items from your inventory into the window that appears, and that is how you cook, smelt, harden, and perform various other tasks. You should now take your clay items and place them inside of the campfire. They will go through various stages of temperature and ultimately harden into pottery items.&lt;br /&gt;
&lt;br /&gt;
The time it takes for the items to harden depends on the quality of the items and the fire, but don't be surprised if it takes around an hour. You will have to maintain your fire and check on it quite often to make sure it doesn't fizzle out, so before you start doing this make sure you have the time to spend on it.&lt;br /&gt;
&lt;br /&gt;
Once your clay items turn into pottery items, remove them from the fire and you've completed your first task.&lt;br /&gt;
&lt;br /&gt;
== Cooking ==&lt;br /&gt;
Now, on to your second task; sustaining yourself with food. It is a skill that may be easier for some to raise than others, and it requires a somewhat long amount of time to do. In cooking, you can create various types of foods such as stews, casseroles, and meals which you can only use below certain levels of hunger, depending on the quality of the food.&lt;br /&gt;
&lt;br /&gt;
To improve your cooking skill (you can view this by pressing F2), you must make dishes with a difficulty of within 10 levels of your own skill. For example, if you have 1 cooking skill and you try to create a difficulty 42 casserole, you won't gain any skill from it. To view the difficulty of a dish you want to make, place all of the ingredients you want to use into a pottery bowl and examine it. The difficulty can change depending on the fire or oven you cook in, and the quality of the container. Examine the bowl again when it is cooking to double check the difficulty. &lt;br /&gt;
&lt;br /&gt;
Many types of food can be created, and there are endless combinations of ingredients. However, there are certain restrictions that you must adhere to, such as you can't use just two berries or two herbs. You can create a stew out of 2 fish, so if you can manage to borrow or create a fishing pole, you can use that, but the stew will be of very poor quality.&lt;br /&gt;
&lt;br /&gt;
To create a stew or casserole, drag and drop your ingredients into a pottery bowl and examine it to make sure that your ingredients can create a dish. Then, open a campfire and drag the entire pottery bowl to the campfire window. You must now play the waiting game. After a long while, all the ingredients will combine into a single item and you can drag your pottery bowl back into your inventory where you can do whatever you wish with your new dish.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Cooking]] | [[Stew]] | [[Casserole]] | [[Meal]] ]'''&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; margin-right:10%; padding:0px 3px; margin-bottom:10px; text-align: center;&amp;quot;&amp;gt;This completes the first tutorial section, and others will be added later depending on response.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tutorial3&amp;diff=23386</id>
		<title>Guides:Tutorial3</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tutorial3&amp;diff=23386"/>
		<updated>2007-06-29T16:58:07Z</updated>

		<summary type="html">&lt;p&gt;Firey: /* Digging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Out ==&lt;br /&gt;
The easiest thing to do is die, however living is much more fun. From the soul to the heart, here is a basic start.&lt;br /&gt;
&lt;br /&gt;
Searching for natural food and herbs is one of the basic ways to sustain yourself. To search for these items, right click a grass tile and select an action under the Nature menu, be it either Forage (which can produce food items) or Botanize (which can produce herbs and alchemical reagents).&lt;br /&gt;
&lt;br /&gt;
== That Clay Thing ==&lt;br /&gt;
=== Digging ===&lt;br /&gt;
Once you've learned how to forage for yourself, the next step you should take is to learn how to work with clay. You will need a shovel to perform this task, and you start off with one, so don't drop it!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i/&amp;gt;&amp;lt;b/&amp;gt;Note&amp;lt;/b/&amp;gt;: There are clay tiles just west of NewTown, and also a larger deposit further south along the east bank.&amp;lt;/i/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have found a tile of clay, double-click a shovel in your inventory (you can open this with the F3 key) to activate it, and right click the clay tile. You should see a new option named Dig; click it. If you've started to dig, you're on the right path, but if it states that you're on too steep a slope to dig, simply move to another position and retry. Slopes become to steep when the dirt slop is greater than 3x your digging skill.&lt;br /&gt;
&lt;br /&gt;
ie: 1 skill can dig dirt that is 3 steep max&lt;br /&gt;
   10 skill can dig 30 dirt steep slopes&lt;br /&gt;
   50 skill can dig 150 steep slopes.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Clay]] | [[Shovel]] | [[Inventory]] | [[Foraging]] | [[Digging]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Molding ===&lt;br /&gt;
If you've done everything correctly and successfully completed digging, you should now see an item in your inventory called &amp;quot;clay&amp;quot;. Activate either of your hands under the Body section of your inventory (remember, double-click to activate) and right-click a piece of clay. You should notice a sub-menu called &amp;quot;Create&amp;quot;. Hover over this menu and a list of things you can make with the clay using your hand will appear. Currently you may only create a flask, jar, or bowl. You should make at least 2 jars and 2 bowls so that you can hold plenty of water and be able to cook two meals at once. This is entirely optional, but it is recommended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i/&amp;gt;&amp;lt;b/&amp;gt;Note&amp;lt;/b/&amp;gt;: Clay items may turn out &amp;quot;unfinished&amp;quot;, and you must examine them to learn what to do to complete them (tasks to complete unfinished items may require certain tools). This is also true for many other crafts.&amp;lt;/i/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you finish creating your clay items, you may notice that you can't really do anything with them. Clay items are raw and need to be hardened by fire, which brings us to our next section... &lt;br /&gt;
&lt;br /&gt;
'''[ [[:Category:Pottery items|Pottery Items]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Fires! ==&lt;br /&gt;
=== Starting A Fire ===&lt;br /&gt;
Fires serve many purposes and can be created in various ways. The basic way to start a fire is by kindling, steel and flint. To start a basic campfire, you'll want to find an old fruit tree (you can discover the age of a tree by right-clicking the tile that the tree is on and selecting examine). The reason you want to use the fruit trees as opposed to, say oak or pinewood, is because they have the least amount of wood and are good for skill which is a nice bonus since improving this skill will make things faster later on.&lt;br /&gt;
&lt;br /&gt;
Once you've found a nice [[tree]], activate a steel [[axe]] (at this point you should put it in your right hand by dragging and dropping, in case you get into a fight with a wild animal) and right-click the tile the tree is on, the same way you examined it. Click the Chop Down option, and you'll begin to do damage to the tree (the amount of damage can be viewed by examining it). You may need to repeatedly chop down the tree to get it to fall.&lt;br /&gt;
&lt;br /&gt;
After your tree has been felled, there should either be a log or a felled tree in the tile where the tree once stood. If there is only a log, right-click it and take it. Otherwise, right click the felled tree and select Chop Up, which will produce a log each time until it disappears. You should only require one log, so take one.&lt;br /&gt;
&lt;br /&gt;
Here is where you can either take the skill-improving route (recommended), or the quick route. For both routes, you will need to activate your carving knife.&lt;br /&gt;
&lt;br /&gt;
If you chose the skill-improving route; right click a [[log]] and hover over the Create sub-menu, then choose a random option and keep repeating that after each action is completed until you have a pile of wood scrap in your inventory. If you have more than one scrap, there are 2 options: right-click the entire pile and choose the Combine option (which can combine up to 10 or 11 scraps), or activate one scrap, right-click another scrap, and choose the Combine option.&lt;br /&gt;
If your wood scrap has a weight value of 1.5kg (the standard measuring unit, if you don't have this much then make more scraps and combine them), activate your [[carving knife]], right-click the scrap, hover over the create menu and choose [[kindling]]. Keep repeating this process until you have a kindling.&lt;br /&gt;
Activate your carving knife and right-click the pile of wood scraps that you just combined. If it is heavier than 1.5kgs then make kindling out of it. Repeat this process until you have at least one kindling.&lt;br /&gt;
&lt;br /&gt;
If you chose the quick route; right-click a log and hover over the Create sub-menu, then hover over Miscellaneous and select kindling. If you make kindling, continue to the next step. Otherwise, keep trying.&lt;br /&gt;
&lt;br /&gt;
Once you obtain kindling, you should be able to make a campfire. To do this, activate your steel and flint, then right-click the kindling and hover over Create -&amp;gt; Containers and choose campfire... it might take a few tries with a few pieces of kindling to make one.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Campfire]] | [[Tree]] | [[Small axe]] | [[Steel and Flint]] | [[Carving knife]] | [[Wood scrap]] | [[Log]] | [[Combine]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Maintaining Your Fire ===&lt;br /&gt;
Congratulations! You made your first fire, but wait... you have to keep it lit, don't you?&lt;br /&gt;
&lt;br /&gt;
For future reference, you can add any amount of an item to a fire for burning, but anything over 25kg of content in a fire is a waste. The way to tell whether a fire needs fuel to burn is to examine the fire and read the message it brings up in your event window. It will tell you if it has plenty of fuel or not, but here is a base outline:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 1em auto 1em auto; border: 1px solid gray;&amp;quot;&lt;br /&gt;
!Message&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Glowing coals || Needs fuel immediately.&lt;br /&gt;
|-&lt;br /&gt;
|Starting to fade || Needs fuel in 2 to 3 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Much unburnt material || Needs fuel in 4 to 5 minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To add material to a fire for burning, activate it and right-click the fire, then select Burn.&lt;br /&gt;
&lt;br /&gt;
=== Hardening clay ===&lt;br /&gt;
Since you've learned how to create and maintain a fire, let's start learning how to harden clay into pottery, which is a fairly simple procedure.&lt;br /&gt;
&lt;br /&gt;
To open a campfire for placing objects &amp;quot;inside&amp;quot; of it, right-click it and and select the Open option. You can drag items from your inventory into the window that appears, and that is how you cook, smelt, harden, and perform various other tasks. You should now take your clay items and place them inside of the campfire. They will go through various stages of temperature and ultimately harden into pottery items.&lt;br /&gt;
&lt;br /&gt;
The time it takes for the items to harden depends on the quality of the items and the fire, but don't be surprised if it takes around an hour. You will have to maintain your fire and check on it quite often to make sure it doesn't fizzle out, so before you start doing this make sure you have the time to spend on it.&lt;br /&gt;
&lt;br /&gt;
Once your clay items turn into pottery items, remove them from the fire and you've completed your first task.&lt;br /&gt;
&lt;br /&gt;
== Cooking ==&lt;br /&gt;
Now, on to your second task; sustaining yourself with food. It is a skill that may be easier for some to raise than others, and it requires a somewhat long amount of time to do. In cooking, you can create various types of foods such as stews, casseroles, and meals which you can only use below certain levels of hunger, depending on the quality of the food.&lt;br /&gt;
&lt;br /&gt;
To improve your cooking skill (you can view this by pressing F2), you must make dishes with a difficulty of within 10 levels of your own skill. For example, if you have 1 cooking skill and you try to create a difficulty 42 casserole, you won't gain any skill from it. To view the difficulty of a dish you want to make, place all of the ingredients you want to use into a pottery bowl and examine it. The difficulty can change depending on the fire or oven you cook in, and the quality of the container. Examine the bowl again when it is cooking to double check the difficulty. &lt;br /&gt;
&lt;br /&gt;
Many types of food can be created, and there are endless combinations of ingredients. However, there are certain restrictions that you must adhere to, such as you can't use just two berries or two herbs. You can create a stew out of 2 fish, so if you can manage to borrow or create a fishing pole, you can use that, but the stew will be of very poor quality.&lt;br /&gt;
&lt;br /&gt;
To create a stew or casserole, drag and drop your ingredients into a pottery bowl and examine it to make sure that your ingredients can create a dish. Then, open a campfire and drag the entire pottery bowl to the campfire window. You must now play the waiting game. After a long while, all the ingredients will combine into a single item and you can drag your pottery bowl back into your inventory where you can do whatever you wish with your new dish.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Cooking]] | [[Stew]] | [[Casserole]] | [[Meal]] ]'''&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; margin-right:10%; padding:0px 3px; margin-bottom:10px; text-align: center;&amp;quot;&amp;gt;This completes the first tutorial section, and others will be added later depending on response.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Firey</name></author>
		
	</entry>
</feed>