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	<updated>2026-06-04T07:47:23Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=47563</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=47563"/>
		<updated>2009-08-08T20:48:51Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=20&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Oreo]]&lt;br /&gt;
*[[Halcyon]]&lt;br /&gt;
*[[Fiddler's Green]]&lt;br /&gt;
*[[Dannyiron's Academy]]&lt;br /&gt;
*[[Insanity Port]]&lt;br /&gt;
*[[Insanity Hills]]&lt;br /&gt;
*[[Bay Hill Estates]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Player:Stika|Stika]]&lt;br /&gt;
*[[Player:Valek|Valek]]&lt;br /&gt;
*[[Player:Julepalme|Julepalme]]&lt;br /&gt;
*[[Player:Spiritusante|Spiritusante]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
Independent homesteads dot our peninsula, as well as some compounds on the Wynnger deed. Each of these homesteads are owned, operated, and cared for by one of our villagers (usually held by an alt so that the main can stay in village chat). &lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. We expect to have a craft house open to the public soon.&lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolemaeus|Batolemaeus]] '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenterx2] [Fine Carpenter] [Digger] [Mason] [Handywoman] [Shipbuilder]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]''' [Carpenter] [Excavator] [Mason] [Handyman] [Miner]'''&lt;br /&gt;
*[[Player:Chavkill|Chavkill]]&lt;br /&gt;
*[[Player:Indigon|Indigon]]&lt;br /&gt;
*[[Player:Jamesmax|Jamesmax]]''' [Carpenter] [Excavator] [Digger] [Mason] [Trollslayer] [Handyman] [Lumberjack] [Miner]'''&lt;br /&gt;
*[[Player:Jinxi|Jinxi]]&lt;br /&gt;
*[[Player:Kibbrol|Kibbrol]]&lt;br /&gt;
*[[Player:Masamune|Masamune]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]''' [Miner]'''&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Silentnight|Silentnight]]&lt;br /&gt;
*[[Player:Sypz|Sypz]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[User:Tritus|Tritus]]&lt;br /&gt;
*[[Player:Whurley|Whurley]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; [[Player:Persephone|Persephone]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40-50 ql [[Player:Gaffeek|Gaffeek]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
*Merchant_Xillakini - Primarily 50ql fine carpentry, boat building, and farming needs &lt;br /&gt;
*Merchant_The Compass Shop - Low-quality compasses for our newest world travelers&lt;br /&gt;
*Merchant_Tisiphone - Higher quality jewelcrafting for the disseminating cleric, plus the occasional gifts for your fishwives and fishhusbands.&lt;br /&gt;
*Merchant_Livia - A conglomeration of explorer needs, with the occasional Animal Demise thrown in for good measure.&lt;br /&gt;
*Trader_Undilsa - Temporarily closed to the public&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
[http://darkenstone.proboards.com darkenstone.proboards.com]&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
&lt;br /&gt;
===Recruiting===&lt;br /&gt;
''Our village is capped at 20 people to make sure that there is room enough for everyone within our Area of Control without encroaching too heavily on one another. At this time, we have reached our cap and are not accepting applications for inclusion in our village. Please see the recruiting thread on the forums for other options, or visit the Wiki page of any of our allies.''&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Chavkill&amp;diff=46570</id>
		<title>Player:Chavkill</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Chavkill&amp;diff=46570"/>
		<updated>2009-07-14T21:21:52Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
'''Chavkill''' is a former [[Mol-Rehan]] player who lives on the [[Freedom|Freedom]] server.&lt;br /&gt;
&lt;br /&gt;
== My Wurm History ==&lt;br /&gt;
&lt;br /&gt;
'''Hunting Guild'''&lt;br /&gt;
&lt;br /&gt;
'''Seris Bay'''&lt;br /&gt;
&lt;br /&gt;
'''Fort Oak'''&lt;br /&gt;
&lt;br /&gt;
'''Escapee of Fort Oak''' (With [[Player:Jamesmax|Jamesmax]] and Zooyork) &lt;br /&gt;
&lt;br /&gt;
'''[[Woodscove]]''' (JK)&lt;br /&gt;
&lt;br /&gt;
'''Gypsy''' (With [[Player:Jamesmax|Jamesmax]])&lt;br /&gt;
&lt;br /&gt;
'''[[Woodscove]]''' (MR)&lt;br /&gt;
&lt;br /&gt;
'''[[Black bear mountain]]''' (MR)&lt;br /&gt;
&lt;br /&gt;
'''[[Sealand]] and her empire''' (MR)&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]][[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Sypz&amp;diff=46569</id>
		<title>Player:Sypz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Sypz&amp;diff=46569"/>
		<updated>2009-07-14T21:20:23Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-Freedom}}&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Citizen of [[Darkenstone]] and fisherman extraordinaire&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Sypz&amp;diff=46567</id>
		<title>Player:Sypz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Sypz&amp;diff=46567"/>
		<updated>2009-07-14T21:11:36Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: New page: {{HP-Freedom}} Category:Babel/S Category:Players   Citizen of Darkenstone and fisherman extraordinaire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-Freedom}}&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Citizen of Darkenstone and fisherman extraordinaire&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=46563</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=46563"/>
		<updated>2009-07-14T20:09:32Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=20&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Oreo]]&lt;br /&gt;
*[[Halcyon]]&lt;br /&gt;
*[[Fiddler's Green]]&lt;br /&gt;
*[[Dannyiron's Academy]]&lt;br /&gt;
*[[Insanity Port]]&lt;br /&gt;
*[[Insanity Hills]]&lt;br /&gt;
*[[Bay Hill Estates]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Player:Stika|Stika]]&lt;br /&gt;
*[[Player:Valek|Valek]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
Independent homesteads dot our peninsula, as well as some compounds on the Wynnger deed. Each of these homesteads are owned, operated, and cared for by one of our villagers (usually held by an alt so that the main can stay in village chat). &lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. We expect to have a craft house open to the public soon.&lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolemaeus|Batolemaeus]] '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenterx2] [Fine Carpenter] [Digger] [Mason] [Handywoman] [Shipbuilder]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]''' [Carpenter] [Excavator] [Mason] [Handyman]'''&lt;br /&gt;
*[[Player:Chavkill|Chavkill]]&lt;br /&gt;
*[[Player:Indigon|Indigon]]&lt;br /&gt;
*[[Player:Jamesmax|Jamesmax]]''' [Carpenter] [Excavator] [Digger] [Mason] [Trollslayer] [Handyman] [Lumberjack] [Miner]'''&lt;br /&gt;
*[[Player:Jinxi|Jinxi]]&lt;br /&gt;
*[[Player:Kibbool|Kibbool]]&lt;br /&gt;
*[[Player:Masamune|Masamune]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Silentnight|Silentnight]]&lt;br /&gt;
*[[Player:Sypz|Sypz]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[User:Tritus|Tritus]]&lt;br /&gt;
*[[Player:Whurley|Whurley]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; [[Player:Persephone|Persephone]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40-50 ql [[Player:Gaffeek|Gaffeek]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
*Merchant_Xillakini - Primarily 50ql fine carpentry, boat building, and farming needs &lt;br /&gt;
*Merchant_The Compass Shop - Low-quality compasses for our newest world travelers&lt;br /&gt;
*Merchant_Tisiphone - Higher quality jewelcrafting for the disseminating cleric, plus the occasional gifts for your fishwives and fishhusbands.&lt;br /&gt;
*Merchant_Livia - A conglomeration of explorer needs, with the occasional Animal Demise thrown in for good measure.&lt;br /&gt;
*Trader_Undilsa - Temporarily closed to the public&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
[http://darkenstone.proboards.com darkenstone.proboards.com]&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
&lt;br /&gt;
''===Recruiting===&lt;br /&gt;
Our village is capped at 20 people to make sure that there is room enough for everyone within our Area of Control without encroaching too heavily on one another. At this time, we have reached our cap and are not accepting applications for inclusion in our village. Please see the recruiting thread on the forums for other options, or visit the Wiki page of any of our allies.''&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=46435</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=46435"/>
		<updated>2009-07-10T13:30:20Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=10-15&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Oreo]]&lt;br /&gt;
*[[Halcyon]]&lt;br /&gt;
*[[Fiddler's Green]]&lt;br /&gt;
*[[Dannyiron's Academy]]&lt;br /&gt;
*[[Insanity Port]]&lt;br /&gt;
*[[Insanity Hills]]&lt;br /&gt;
*[[Bay Hill Estates]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Player:Stika|Stika]]&lt;br /&gt;
*[[Player:Valek|Valek]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolemaeus|Batolemaeus]] '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Fine Carpenter] [Digger] [Mason] [Handywoman] [Shipbuilder]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]''' [Carpenter] [Excavator] [Mason] [Handyman]'''&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[User:Tritus|Tritus]]&lt;br /&gt;
*[[Player:Jamesmax|Jamesmax]]''' [Carpenter] [Excavator] [Digger] [Mason] [Trollslayer] [Handyman] [Lumberjack] [Miner]'''&lt;br /&gt;
*[[Player:Chavkill|Chavkill]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; [[Player:Persephone|Persephone]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40-50 ql [[Player:Gaffeek|Gaffeek]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
*Merchant_Xillakini - Primarily 50ql fine carpentry, boat building, and farming needs &lt;br /&gt;
*Merchant_The Compass Shop - Low-quality compasses for our newest world travelers&lt;br /&gt;
*Merchant_Tisiphone - Higher quality jewelcrafting for the disseminating cleric, plus the occasional gifts for your fishwives and fishhusbands.&lt;br /&gt;
*Merchant_Livia - A conglomeration of explorer needs, with the occasional Animal Demise thrown in for good measure.&lt;br /&gt;
*Trader_Undilsa - Temporarily closed to the public&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
[http://darkenstone.proboards.com darkenstone.proboards.com]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=46434</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=46434"/>
		<updated>2009-07-10T13:27:42Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Village Merchants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=10-15&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Oreo]]&lt;br /&gt;
*[[Halcyon]]&lt;br /&gt;
*[[Fiddler's Green]]&lt;br /&gt;
*[[Dannyiron's Academy]]&lt;br /&gt;
*[[Insanity Port]]&lt;br /&gt;
*[[Insanity Hills]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Player:Stika|Stika]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolemaeus|Batolemaeus]] '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Fine Carpenter] [Digger] [Mason] [Handywoman] [Shipbuilder]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]''' [Carpenter] [Excavator] [Mason] [Handyman]'''&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[User:Tritus|Tritus]]&lt;br /&gt;
*[[Player:Jamesmax|Jamesmax]]''' [Carpenter] [Excavator] [Digger] [Mason] [Trollslayer] [Handyman] [Lumberjack] [Miner]'''&lt;br /&gt;
*[[Player:Chavkill|Chavkill]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; [[Player:Persephone|Persephone]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40-50 ql [[Player:Gaffeek|Gaffeek]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
*Merchant_Xillakini - Primarily 50ql fine carpentry, boat building, and farming needs &lt;br /&gt;
*Merchant_The Compass Shop - Low-quality compasses for our newest world travelers&lt;br /&gt;
*Merchant_Tisiphone - Higher quality jewelcrafting for the disseminating cleric, plus the occasional gifts for your fishwives and fishhusbands.&lt;br /&gt;
*Merchant_Livia - A conglomeration of explorer needs, with the occasional Animal Demise thrown in for good measure.&lt;br /&gt;
*Trader_Undilsa - Temporarily closed to the public&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
[http://darkenstone.proboards.com darkenstone.proboards.com]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=46004</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=46004"/>
		<updated>2009-07-02T04:08:19Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== Gold 2 maps (11th World, Current) ==&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server ====&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=21031.0 This forum thread] is where mapping efforts are taking place.&lt;br /&gt;
*The most complete map as of July 1st is [http://img41.imageshack.us/img41/6964/freedommap.png this one] Credit's go to Nesral and the Wurm community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Jenn-Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
*[[Adamirs Map]] (December 23th)&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/JYsMrFFn6N GoogleMap interface] (June 28, 2009)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*[[Wild Influence|Wild Influence w/ Major Towns]] or [http://gmapuploader.com/iframe/BXClgDxQCZ with GoogleMap interface] (December 21st, 2008)&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
*[[Wild map influence|Wild Influence &amp;amp; RoadMap]] (April 13, 2009)&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
== Alpha / Beta / Gold 1 maps ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45794</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45794"/>
		<updated>2009-06-29T21:15:35Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=10-15&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Oreo]]&lt;br /&gt;
*[[Halcyon]]&lt;br /&gt;
*[[Fiddler's Green]]&lt;br /&gt;
*[[Dannyiron's Academy]]&lt;br /&gt;
*[[Insanity Port]]&lt;br /&gt;
*[[Insanity Hills]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Player:Stika|Stika]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolemaeus|Batolemaeus]] '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Fine Carpenter] [Digger] [Mason] [Handywoman] [Shipbuilder]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]'''[Digger] [Miner] [Fearless] [Excavator] [Trollslayer] [Mason] [Handyman]'''&lt;br /&gt;
*[[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; [[Player:Persephone|Persephone]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40-50 ql [[Player:Gaffeek|Gaffeek]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
*Merchant_Xillakini is your one-stop shop for all your boat-making needs. &lt;br /&gt;
*Merchant_LittleJohn will be happy to support your bowhunting habit with beautiful bows, quivers, and a variety of arrows.&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
darkenstone.proboards.com [http://darkenstone.proboards.com]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=45695</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=45695"/>
		<updated>2009-06-28T04:32:32Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== Gold 2 maps (11th World, Current) ==&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server ====&lt;br /&gt;
*[http://wurmonline.com/forum/index.php?topic=21031 This forum thread] is where mapping efforts are taking place.&lt;br /&gt;
*The most complete map as of June 26th is [http://img341.imageshack.us/img341/1368/nesralsmaphighv.png this one] Credit's go to Nesral and the Wurm community.&lt;br /&gt;
&lt;br /&gt;
==== Jenn-Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
*[[Adamirs Map]] (December 23th)&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/UGBdPP8NBI GoogleMap interface] (June 27, 2009)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*[[Wild Influence|Wild Influence w/ Major Towns]] or [http://gmapuploader.com/iframe/BXClgDxQCZ with GoogleMap interface] (December 21st, 2008)&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
*[[Wild map influence|Wild Influence &amp;amp; RoadMap]] (April 13, 2009)&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
== Alpha / Beta / Gold 1 maps ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45631</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45631"/>
		<updated>2009-06-27T02:16:09Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=10-15&lt;br /&gt;
|allies=Oreo, Halcyon&lt;br /&gt;
|enemies=no one&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolemaeus|Batolemaeus]] '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Fine Carpenter] [Digger] [Mason] [Handywoman] [Shipbuilder]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; [[Player:Persephone|Persephone]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40-50 ql [[Player:Gaffeek|Gaffeek]]; [[User:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
*Merchant_Xillakini is your one-stop shop for all your boat-making needs. &lt;br /&gt;
*Merchant_LittleJohn will be happy to support your bowhunting habit with beautiful bows, quivers, and a variety of arrows.&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
darkenstone.proboards.com [http://darkenstone.proboards.com]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45618</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45618"/>
		<updated>2009-06-26T20:57:14Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Founders of Darkenstone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=10-15&lt;br /&gt;
|allies=Oreo, Halcyon&lt;br /&gt;
|enemies=no one&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolemaeus|Batolemaeus]] '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Fine Carpenter] [Digger] [Mason] [Handywoman] [Shipbuilder]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]; [[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]; [[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
*Merchant_Xillakini is your one-stop shop for all your boat-making needs. &lt;br /&gt;
*Merchant_LittleJohn will be happy to support your bowhunting habit with beautiful bows, quivers, and a variety of arrows.&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
darkenstone.proboards.com [http://darkenstone.proboards.com]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Persephone&amp;diff=45615</id>
		<title>Player:Persephone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Persephone&amp;diff=45615"/>
		<updated>2009-06-26T18:54:22Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Came to Wurm in January of 2008 with [[Player:Aureate|Aureate]]. First becoming a citizen of Saint Minas.&lt;br /&gt;
&lt;br /&gt;
Then later becoming an elder of Aeldell taking a large part in it's creation.&lt;br /&gt;
&lt;br /&gt;
Now a valued member of [[Darkenstone]] on Freedom Isles.&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Thijs&amp;diff=45614</id>
		<title>Player:Thijs</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Thijs&amp;diff=45614"/>
		<updated>2009-06-26T18:53:33Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thijs a digger/mason who is very active on the Freedom Isles and is always looking for masonry/terraforming jobs. Thijs is a valued member of [[Darkenstone]] and can often be found climbing the nearby mountain or terraforming for new projects.&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Aureate&amp;diff=45613</id>
		<title>Player:Aureate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Aureate&amp;diff=45613"/>
		<updated>2009-06-26T18:52:08Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Came to Wurm in January of 2008 with [[Player:Persephone|Persephone]]. First becoming citizens of Saint Minas.&lt;br /&gt;
&lt;br /&gt;
Then later becoming Elders of Aeldell taking a large part in its creation. He is a Wiki contributor.&lt;br /&gt;
&lt;br /&gt;
Now a valued member of [[Darkenstone]] on Freedom Isles.&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Gaffeek&amp;diff=45612</id>
		<title>Player:Gaffeek</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Gaffeek&amp;diff=45612"/>
		<updated>2009-06-26T18:48:07Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Freedom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-Freedom}}&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A founding member of KirsheBay on Jenn-Kellon Home, Gaffeek traveled to the new lands with [[Player:Rogan|Rogan]] and [[User:Auberon|Auberon]] to set up a new [[Darkenstone]]. Together, the threesome boated/swam from the far eastern shores of Jenn-Kellon Home across the southern portion of Wild to the lands known as Mol-Rehan Home.&lt;br /&gt;
&lt;br /&gt;
=== Mol-Rehan Home ===&lt;br /&gt;
&lt;br /&gt;
Once in Mol-Rehan Home, [[Player:Batolomaeus|Batolomaeus]] joined the trio, and the village of Darkenstone was reformed on the shores of a small bay not far from the base of Needle Mountain, the land's largest mountain. With nothing but the tools they brought with them, the group carved a home out of the land and established a village to be envied by many. While the men dug, mined, and carted, Gaffeek worked on her tailoring skills to provide adequate protection in the new land. She also strove to create a homey feeling within the newly built halls by adding beds, tables and chairs by which to relax. Her strong carpentry and tailoring skills still benefit the community as a whole.&lt;br /&gt;
&lt;br /&gt;
When news of raiders hitting dear friends came to Darkenstone, Gaffeek struggled to retain her composure. As the only villager awake at the time of the hits, she worked diligently to put up defenses for the village, all the while wondering if it were worth her time. The world had gone mad in a matter of moments, and she questioned whether to stay and fight, or to simply walk away into the wilderness. After days of hearing her friend cry out for help that she couldn't give, Gaffek finally decided it was time to walk away. So she packed up her valuables and headed off to part unknown until the madness ended.&lt;br /&gt;
&lt;br /&gt;
==== Endeavors at Alchemist Bay ====&lt;br /&gt;
&lt;br /&gt;
While spending time Gaffeek opened the [[Angry Unicorn Inn]] outside of [[Alchemist Bay]]. Always out to help her fellow players, Gaffeek thought that having space to sleep while out traveling the world would benefit everyone. For the nominal fee of 50i per bed, travelers could build up their sleep bonus before heading out to work on their skills even while they're away from their homesteads and villages. She intended to put in several hours per month assisting [[User:Oracle|Oracle]] in building up and maintaining Alchemist Bay before it was determined that MR Home would be no more. Gaffeek also opened a Crafter Cottage behind the [[Angry Unicorn Inn]] to facilitate community while working on necessary skills.&lt;br /&gt;
&lt;br /&gt;
=== Freedom ===&lt;br /&gt;
&lt;br /&gt;
With [[Player:Rogan|Rogan]], [[Player:Batolemaeus|Batolemaeus]], and a few refugees of the disaster on MR Home, Gaffeek headed toward new lands. After spending three weeks building sailboats and a cog to bring all that they would need to the new world, the group headed out, first to Wild to assist in improving their fellow travelers' tools, then south, to Freedom.&lt;br /&gt;
&lt;br /&gt;
It wasn't as long a voyage as first believed, though Gaffeek was unable to join the vanguard villagers. Instead, she bided her time on a friend's newly-claimed island on Wild, waiting for all of her people to be ready to move on. Once they were ready, she followed Rogan and the others into the unknown. Rogan had found a place to set up camp. He described it to her as she glided along, and though hesitant and wary, she drew her breath when she finally found the place.&lt;br /&gt;
&lt;br /&gt;
Lovely beyond belief, the narrow span of land crossed between the Northern Ocean and the Inner Sea. To the west a large mountain loomed, inviting and steady. To the east, warped hills covered in trees and grass stretched for miles. Darkenstone was reborn.&lt;br /&gt;
&lt;br /&gt;
A canal was built under the guiding hand of [[Player:Aureate|Aureate]]. At 120km long, 16km wide, and 32m deep, for the first time any seagoing vessel could pass from the Northern Ocean into the Inner Sea. This made Darkenstone a prime place for a merchant village. So, Gaffeek set about building a Port Authority to control the trader and a dozen market stalls to house the merchants she was sure would come. Sure enough, in a very short time, the merchant stalls were full, and Darkenstone was a bustling port city.&lt;br /&gt;
&lt;br /&gt;
== Helpful Player ==&lt;br /&gt;
&lt;br /&gt;
A long-time member of the Wurm community, she continues to be a driving force for positive, effective play in a game she loves. Feel free to contact her in-game if you are in need of assistance. As a Chat Moderator, she is always available in game or via the forums under the name Gaffeek.&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=45611</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=45611"/>
		<updated>2009-06-26T18:33:47Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Disbanding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
A [[settlement]] is an area of land owned by a player or group of players. There are two kinds of settlements: ''villages'' and ''homesteads''. A settlement is marked by a [[settlement token]] in the exact center of the settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Reduced [[decay]] on [[structure]]s&lt;br /&gt;
* Village chat (not for homesteads)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at allied settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own [[deed]] or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25.&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* Setting reputations to keep out unwanted people&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* [[Champion]]s suiciding on a deed get a 50% chance of not counting as a [[real death]]&lt;br /&gt;
* Less skill decay (see the token for how much)&lt;br /&gt;
* Size 10 village deeds and above receive a [[trader]] (homesteads do not)&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement you must first obtain a deed. Unlike [[Writ of Ownership|writs]], which are created by building a [[house]], deeds must be purchased from a [[NPC]] trader. Village deeds at size 10 or more include a free trader. The price of a [[village deed]] starts at 25 [[silver]] for a size 5, while [[homestead deed]]s start at 5 [[silver]].&lt;br /&gt;
&lt;br /&gt;
New settlements have some restrictions on placement. Villages must be placed at least 100 tiles away from the nearest village, or 50 tiles away from the nearest homestead. villages may never be any closer than the 100 tile limit to another village, regardless of settings.&lt;br /&gt;
&lt;br /&gt;
Homesteads must be placed at least 20 tiles away from settlements with the '''other settlements''' permission enabled. If it is disabled, it must be at least 50 tiles away if the other settlement is a homestead, or 100 tiles away if it is a village. This distance is counted from both settlements' border, not the token. &lt;br /&gt;
&lt;br /&gt;
Settlements can only be founded within your [[kingdom]]. On the [[wild server]], this might require building [[guard tower]]s.&lt;br /&gt;
&lt;br /&gt;
The settlement is usually centered on the settlement token, and covers its size in tiles in every direction. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10). This area includes the tile borders' &amp;quot;outside&amp;quot; the outermost tiles.&lt;br /&gt;
&lt;br /&gt;
If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it.&lt;br /&gt;
&lt;br /&gt;
Founding a settlement too close to water will fail. Each homestead's token must be placed a certain distance from tiles submersed in water. In the case of a size 5 Homestead, there must be no water tiles in a radius of 2 tiles from the center of the deed. This means that a 5x5 square should be at the center of where you plan to deed.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
* A deed may be disbanded. The owner receives half of the cost of the deed, and half of the remaining [[upkeep]] if manually disbanded. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King (reasonable since deed money goes to direct to the King).&lt;br /&gt;
* Only people with the ''manage roles'' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a village takes 24 hours. Disbanding a homestead takes 1 hour.&lt;br /&gt;
* When villages disband, all the [[gate]]s are unlocked.&lt;br /&gt;
* Size 5 homesteads may not be disbanded in the first week after having been planted.&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A homestead can only have one citizen. A village can have many, with the exact number depending on the size. Making someone a citizen of a village requires the '''citizens' ''' permission. If the village is a dictatorship, the mayor can also remove citizens. Citizens can also leave on their own volition using ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a village of homestead in the past 24 hours, you will not be able to join a new village until 24 hours have passed.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed make the new owner of the deed, the mayor. Villages can elect a new mayor by a successful vote. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. (Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted.) Each citizen is allowed only one vote per election, and can only vote for another citizen (not for themselves). A vote can't be changed after it is cast. If a new mayor is elected, the deed transfers into their possession ''(not tested)''. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Possibly the mayor can only be changed once per week, regardless of the number of elections in a week? - investigating.''&lt;br /&gt;
&lt;br /&gt;
== Guards and upkeep ==&lt;br /&gt;
Settlements are automatically protected by [[deed guards]]. Guards can be light, medium, or heavy. Changing the guard level requires the ''hire guards'' permission. If the guard level is decreased, it cannot be increased again until a [[week]] has passed.&lt;br /&gt;
&lt;br /&gt;
Guards will attack aggressive [[creature]]s that enter the settlement area, as well as any character with -30 or lower [[reputation]]. Negative reputation is automatically aquired when [[stealing]] and otherwise breaking the settlement rules. Citizens with the '''manage roles''' permission can also set reputations manually.&lt;br /&gt;
&lt;br /&gt;
Guards demand payment. This payment is calculated as a percentage of the deed price. One [[month]] (actually 28 days) with light guards costs 10% of the deed price, medium guards cost 30%, and heavy guards 50%. ''Note: size 5 homesteads are an exception to this rule. See the table below for their upkeep cost''.&lt;br /&gt;
&lt;br /&gt;
Two months with medium guards on a size 10 village costs 2 * (1g * 30%) = 60 silver. Note: the payment happens continuously in small increments, not one big payment once a month. &lt;br /&gt;
&lt;br /&gt;
Every settlement has an upkeep fund, which guards take their payment from. Anyone can donate money to the fund, even non-citizens. If the upkeep fund is depleted the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep there is no decay at all.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
Citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours.&lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.)&lt;br /&gt;
&lt;br /&gt;
== Deed expansion ==&lt;br /&gt;
Expanding a deed gives half the money back for the old deed to the mayor, keeps the old upkeep, and adds a month's worth of light upkeep. &lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
&lt;br /&gt;
===Wars===&lt;br /&gt;
Wars in Wurm need to be accepted by both sides to come into effect. When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline.&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&lt;br /&gt;
=== Permission Roles ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences &amp;lt;br&amp;gt; Also allows [[lockpicking]]&lt;br /&gt;
; [[Forestry]] : Chopping down [[tree]]s, picking [[sprout]]s, planting sprouts&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Only works on citizens, not allies. &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]]&lt;br /&gt;
; Hire guards : Changing guard level&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations &amp;lt;br&amp;gt; Also allows disbanding the settlement&lt;br /&gt;
; Mine : [[Mining]]&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten&lt;br /&gt;
; Expand : Expand the settlement with a larger deed&lt;br /&gt;
; Pass fences : Passing through all fences, even locked ones&lt;br /&gt;
; Lock fences : Locking fences&lt;br /&gt;
; Attack citizen : Attacking citizens&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace&lt;br /&gt;
; DELETE : This permission will delete the role if set&lt;br /&gt;
&lt;br /&gt;
There are two additional permissions, which are not linked to roles&lt;br /&gt;
&lt;br /&gt;
; Other settlements: Normally, settlements are not allowed within 100 tiles from a village, or within 50 tiles from a homestead. Setting this option allows homesteads within those limits, with a minimum distance of 20 tiles. &lt;br /&gt;
&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up [[item]]s and [[tame]] animals within the settlement (but not inside buildings).&lt;br /&gt;
&lt;br /&gt;
=== Perimeter Control ===&lt;br /&gt;
&lt;br /&gt;
Perimeter control allows deed holders to specify which activities can be carried out in said deed's immediate vicinity by non-citizens. Allies do not have such restrictions unless set this way. The size of the perimeter a deed controls can be found on the table below. The following are the perimeter options.&lt;br /&gt;
;Build fences : Allows non-citizens to build fences. Is probably the permission for repairing fences, too.&lt;br /&gt;
;Destroy fences : Allows non-citizens to bash or [[catapult]] fences.&lt;br /&gt;
;Destroy roads and floorboards : Allows non-citizens to turn roads and floorboards into dirt tiles.&lt;br /&gt;
;Build roads and floorboards : Allows non-citizens to [[pave]].&lt;br /&gt;
;Build houses : Allows non-citizens to plan and build [[house]]s. Is probably the permission for repairing houses, too.&lt;br /&gt;
;Allow allies to do all of the above : Allows [[Settlement#Allies_and_wars|allies]] to perform any of the actions listed above.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Rows with one citizen are homesteads. The other rows are villages.&lt;br /&gt;
&lt;br /&gt;
''Monthly upkeep'' is actually for 28 days. Note: size 5 homestead upkeep deviates from the usual rates.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Deed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Citizens&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Perimeter control&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Price&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Monthly upkeep&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Number of guards&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Area&lt;br /&gt;
! Size !! Area&lt;br /&gt;
! Light !! Medium !! Heavy&lt;br /&gt;
! Light !! Medium !! Heavy&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 5 || rowspan=&amp;quot;2&amp;quot; | 11x11&lt;br /&gt;
| 10 || +50 || 111x111 || 25s&lt;br /&gt;
| 2s 50c  || 7s 50c || 12s 50c&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot; | 3 || rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +5 || 21x21 || 5s&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; | 1s 50c  || style=&amp;quot;color:red&amp;quot; | 4s 50c || style=&amp;quot;color:red&amp;quot; | 7s 50c&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10 || rowspan=&amp;quot;2&amp;quot; | 21x21&lt;br /&gt;
| 40 || +50 || 121x121 || 1g&lt;br /&gt;
| 10s || 30s || 50s&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 5 || rowspan=&amp;quot;2&amp;quot; | 7 || rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 || 41x41 || 75s&lt;br /&gt;
| 7s 50c || 22s 50c || &amp;lt;tt&amp;gt;37s 50c&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 31x31&lt;br /&gt;
| 90 || +50 || 131x131 || 2g25s&lt;br /&gt;
| 22s 50c || 67s 50c || 1g 12s 50c&lt;br /&gt;
| 7 || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 20 || rowspan=&amp;quot;2&amp;quot; | 41x41&lt;br /&gt;
| 160 || +50 || 141x141 || 4g&lt;br /&gt;
| 40s || 1g 20s || 2g&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10 || rowspan=&amp;quot;2&amp;quot; | ?? || rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +20 || 81x81 || 2g&lt;br /&gt;
| 20s || 60s || 1g&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 101x101&lt;br /&gt;
| 1,000 || +50 || 201x201 || 20g&lt;br /&gt;
| 2g || 6g || 10g&lt;br /&gt;
| 33 || ?? || 66&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 201x201&lt;br /&gt;
| 4,000 || +50 || 301x301 || 40g&lt;br /&gt;
| 4g || 12g || 20g&lt;br /&gt;
| ?? || ?? ||133&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 401x401&lt;br /&gt;
| 16,000 || +50 || 501x501 || 55g&lt;br /&gt;
| 5g 50s || 16g 50s || 22g 50s&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45610</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45610"/>
		<updated>2009-06-26T18:17:13Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=10-15&lt;br /&gt;
|allies=Oreo, Halcyon&lt;br /&gt;
|enemies=no one&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolemaeus|Batolemaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Fine Carpenter] [Digger] [Mason] [Handywoman] [Shipbuilder]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]; [[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]; [[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
*Merchant_Xillakini is your one-stop shop for all your boat-making needs. &lt;br /&gt;
*Merchant_LittleJohn will be happy to support your bowhunting habit with beautiful bows, quivers, and a variety of arrows.&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
darkenstone.proboards.com [http://darkenstone.proboards.com]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45609</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45609"/>
		<updated>2009-06-26T18:16:14Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=10-15&lt;br /&gt;
|allies=Oreo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolemaeus|Batolemaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Fine Carpenter] [Digger] [Mason] [Handywoman] [Shipbuilder]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]; [[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]; [[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
*Merchant_Xillakini is your one-stop shop for all your boat-making needs. &lt;br /&gt;
*Merchant_LittleJohn will be happy to support your bowhunting habit with beautiful bows, quivers, and a variety of arrows.&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
darkenstone.proboards.com [http://darkenstone.proboards.com]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45608</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45608"/>
		<updated>2009-06-26T17:56:42Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolemaeus|Batolemaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Fine Carpenter] [Digger] [Mason] [Handywoman] [Shipbuilder]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]; [[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]; [[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
*Merchant_Xillakini is your one-stop shop for all your boat-making needs. &lt;br /&gt;
*Merchant_LittleJohn will be happy to support your bowhunting habit with beautiful bows, quivers, and a variety of arrows.&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
darkenstone.proboards.com [http://darkenstone.proboards.com]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45607</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45607"/>
		<updated>2009-06-26T17:55:54Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[User:Batolemaeus|Batolemaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Fine Carpenter] [Digger] [Mason] [Handywoman] [Shipbuilder]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]; [[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]; [[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[User:Batolemaeus|Batolemaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[User:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[User:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[User:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 50+ ql [[Player:Rogan|Rogan]]; [[User:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
*Merchant_Xillakini is your one-stop shop for all your boat-making needs. &lt;br /&gt;
*Merchant_LittleJohn will be happy to support your bowhunting habit with beautiful bows, quivers, and a variety of arrows.&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
darkenstone.proboards.com [http://darkenstone.proboards.com]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45606</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45606"/>
		<updated>2009-06-26T17:55:01Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolemaeus|Batolemaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Fine Carpenter] [Digger] [Mason] [Handywoman] [Shipbuilder]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]; [[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]; [[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolemaeus|Batolemaeus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
*Merchant_Xillakini is your one-stop shop for all your boat-making needs. &lt;br /&gt;
*Merchant_LittleJohn will be happy to support your bowhunting habit with beautiful bows, quivers, and a variety of arrows.&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
darkenstone.proboards.com [http://darkenstone.proboards.com]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Gaffeek&amp;diff=45601</id>
		<title>Player:Gaffeek</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Gaffeek&amp;diff=45601"/>
		<updated>2009-06-26T16:36:50Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-Freedom}}&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A founding member of KirsheBay on Jenn-Kellon Home, Gaffeek traveled to the new lands with [[Player:Rogan|Rogan]] and [[User:Auberon|Auberon]] to set up a new [[Darkenstone]]. Together, the threesome boated/swam from the far eastern shores of Jenn-Kellon Home across the southern portion of Wild to the lands known as Mol-Rehan Home.&lt;br /&gt;
&lt;br /&gt;
=== Mol-Rehan Home ===&lt;br /&gt;
&lt;br /&gt;
Once in Mol-Rehan Home, [[Player:Batolomaeus|Batolomaeus]] joined the trio, and the village of Darkenstone was reformed on the shores of a small bay not far from the base of Needle Mountain, the land's largest mountain. With nothing but the tools they brought with them, the group carved a home out of the land and established a village to be envied by many. While the men dug, mined, and carted, Gaffeek worked on her tailoring skills to provide adequate protection in the new land. She also strove to create a homey feeling within the newly built halls by adding beds, tables and chairs by which to relax. Her strong carpentry and tailoring skills still benefit the community as a whole.&lt;br /&gt;
&lt;br /&gt;
When news of raiders hitting dear friends came to Darkenstone, Gaffeek struggled to retain her composure. As the only villager awake at the time of the hits, she worked diligently to put up defenses for the village, all the while wondering if it were worth her time. The world had gone mad in a matter of moments, and she questioned whether to stay and fight, or to simply walk away into the wilderness. After days of hearing her friend cry out for help that she couldn't give, Gaffek finally decided it was time to walk away. So she packed up her valuables and headed off to part unknown until the madness ended.&lt;br /&gt;
&lt;br /&gt;
==== Endeavors at Alchemist Bay ====&lt;br /&gt;
&lt;br /&gt;
While spending time Gaffeek opened the [[Angry Unicorn Inn]] outside of [[Alchemist Bay]]. Always out to help her fellow players, Gaffeek thought that having space to sleep while out traveling the world would benefit everyone. For the nominal fee of 50i per bed, travelers could build up their sleep bonus before heading out to work on their skills even while they're away from their homesteads and villages. She intended to put in several hours per month assisting [[User:Oracle|Oracle]] in building up and maintaining Alchemist Bay before it was determined that MR Home would be no more. Gaffeek also opened a Crafter Cottage behind the [[Angry Unicorn Inn]] to facilitate community while working on necessary skills.&lt;br /&gt;
&lt;br /&gt;
=== Freedom ===&lt;br /&gt;
&lt;br /&gt;
With [[Player:Rogan|Rogan]], [[Player:Batolomaeus|Batolomaeus]], and a few refugees of the disaster on MR Home, Gaffeek headed toward new lands.&lt;br /&gt;
&lt;br /&gt;
== Helpful Player ==&lt;br /&gt;
&lt;br /&gt;
A long-time member of the Wurm community, she continues to be a driving force for positive, effective play in a game she loves. Feel free to contact her in-game if you are in need of assistance. As a Chat Moderator, she is always available in game or via the forums under the name Gaffeek.&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Gaffeek&amp;diff=45600</id>
		<title>Player:Gaffeek</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Gaffeek&amp;diff=45600"/>
		<updated>2009-06-26T16:36:11Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-Freedom}}&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A founding member of KirsheBay on Jenn-Kellon Home, Gaffeek traveled to the new lands with [[Player:Rogan|Rogan]] and [[User:Auberon|Auberon]] to set up a new [[Darkenstone]]. Together, the threesome boated/swam from the far eastern shores of Jenn-Kellon Home across the southern portion of Wild to the lands known as Mol-Rehan Home.&lt;br /&gt;
&lt;br /&gt;
=== Mol-Rehan Home ===&lt;br /&gt;
&lt;br /&gt;
Once in Mol-Rehan Home, [[Player:Batolomaeus|Batolomaeus]] joined the trio, and the village of Darkenstone was reformed on the shores of a small bay not far from the base of Needle Mountain, the land's largest mountain. With nothing but the tools they brought with them, the group carved a home out of the land and established a village to be envied by many. While the men dug, mined, and carted, Gaffeek worked on her tailoring skills to provide adequate protection in the new land. She also strove to create a homey feeling within the newly built halls by adding beds, tables and chairs by which to relax. Her strong carpentry and tailoring skills still benefit the community as a whole.&lt;br /&gt;
&lt;br /&gt;
When news of raiders hitting dear friends came to Darkenstone, Gaffeek struggled to retain her composure. As the only villager awake at the time of the hits, she worked diligently to put up defenses for the village, all the while wondering if it were worth her time. The world had gone mad in a matter of moments, and she questioned whether to stay and fight, or to simply walk away into the wilderness. After days of hearing her friend cry out for help that she couldn't give, Gaffek finally decided it was time to walk away. So she packed up her valuables and headed off to part unknown until the madness ended.&lt;br /&gt;
&lt;br /&gt;
==== Endeavors at Alchemist Bay ====&lt;br /&gt;
&lt;br /&gt;
While spending time Gaffeek opened the [[Angry Unicorn Inn]] outside of [[Alchemist Bay]]. Always out to help her fellow players, Gaffeek thought that having space to sleep while out traveling the world would benefit everyone. For the nominal fee of 50i per bed, travelers could build up their sleep bonus before heading out to work on their skills even while they're away from their homesteads and villages. She intended to put in several hours per month assisting [[User:Oracle|Oracle]] in building up and maintaining Alchemist Bay before it was determined that MR Home would be no more. Gaffeek also opened a Crafter Cottage behind the [[Angry Unicorn Inn]] to facilitate community while working on necessary skills.&lt;br /&gt;
&lt;br /&gt;
=== Freedom ===&lt;br /&gt;
&lt;br /&gt;
With [[Player:Rogan|Rogan]], [[Player:Batolomaeus|Batolomaeus]], and a few refugees of the disaster on MR Home, Gaffeek headed toward new lands.&lt;br /&gt;
&lt;br /&gt;
== Helpful Player ==&lt;br /&gt;
&lt;br /&gt;
A long-time member of the Wurm community, she continues to be a driving force for positive, effective play in a game she loves. Feel free to contact her in-game if you are in need of assistance. As a Chat Moderator, she is always available in game or via the forums under the name Gaffeek.&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45599</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45599"/>
		<updated>2009-06-26T16:34:42Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolomaeus|Batolomaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Fine Carpenter] [Digger] [Mason] [Handywoman] [Shipbuilder]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]; [[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]; [[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
*Merchant_Xillakini is your one-stop shop for all your boat-making needs. &lt;br /&gt;
*Merchant_LittleJohn will be happy to support your bowhunting habit with beautiful bows, quivers, and a variety of arrows.&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
darkenstone.proboards.com [http://darkenstone.proboards.com]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Gaffeek&amp;diff=45598</id>
		<title>Player:Gaffeek</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Gaffeek&amp;diff=45598"/>
		<updated>2009-06-26T16:34:20Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-Freedom}}&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A founding member of KirsheBay on Jenn-Kellon Home, Gaffeek traveled to the new lands with [[Player:Rogan|Rogan]] and [[User:Auberon|Auberon]] to set up a new [[Darkenstone]]. Together, the threesome boated/swam from the far eastern shores of Jenn-Kellon Home across the southern portion of Wild to the lands known as Mol-Rehan Home.&lt;br /&gt;
&lt;br /&gt;
== Mol-Rehan Home ==&lt;br /&gt;
&lt;br /&gt;
Once in Mol-Rehan Home, [[Player:Batolomaeus|Batolomaeus]] joined the trio, and the village of Darkenstone was reformed on the shores of a small bay not far from the base of Needle Mountain, the land's largest mountain. With nothing but the tools they brought with them, the group carved a home out of the land and established a village to be envied by many. While the men dug, mined, and carted, Gaffeek worked on her tailoring skills to provide adequate protection in the new land. She also strove to create a homey feeling within the newly built halls by adding beds, tables and chairs by which to relax. Her strong carpentry and tailoring skills still benefit the community as a whole.&lt;br /&gt;
&lt;br /&gt;
When news of raiders hitting dear friends came to Darkenstone, Gaffeek struggled to retain her composure. As the only villager awake at the time of the hits, she worked diligently to put up defenses for the village, all the while wondering if it were worth her time. The world had gone mad in a matter of moments, and she questioned whether to stay and fight, or to simply walk away into the wilderness. After days of hearing her friend cry out for help that she couldn't give, Gaffek finally decided it was time to walk away. So she packed up her valuables and headed off to part unknown until the madness ended.&lt;br /&gt;
&lt;br /&gt;
Endeavors at Alchemist Bay&lt;br /&gt;
&lt;br /&gt;
While spending time Gaffeek opened the [[Angry Unicorn Inn]] outside of [[Alchemist Bay]]. Always out to help her fellow players, Gaffeek thought that having space to sleep while out traveling the world would benefit everyone. For the nominal fee of 50i per bed, travelers could build up their sleep bonus before heading out to work on their skills even while they're away from their homesteads and villages. She intended to put in several hours per month assisting [[User:Oracle|Oracle]] in building up and maintaining Alchemist Bay before it was determined that MR Home would be no more. Gaffeek also opened a Crafter Cottage behind the [[Angry Unicorn Inn]] to facilitate community while working on necessary skills.&lt;br /&gt;
&lt;br /&gt;
== Freedom ==&lt;br /&gt;
&lt;br /&gt;
With [[Player:Rogan|Rogan]], [[Player:Batolomaeus|Batolomaeus]], and a few refugees of the disaster on MR Home, Gaffeek headed toward new lands.&lt;br /&gt;
&lt;br /&gt;
== Helpful Player ==&lt;br /&gt;
&lt;br /&gt;
A long-time member of the Wurm community, she continues to be a driving force for positive, effective play in a game she loves. Feel free to contact her in-game if you are in need of assistance. As a Chat Moderator, she is always available in game or via the forums under the name Gaffeek.&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Gaffeek&amp;diff=45597</id>
		<title>Player:Gaffeek</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Gaffeek&amp;diff=45597"/>
		<updated>2009-06-26T16:28:01Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Moving to Mol-Rehan Home */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-home-mr}}&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
A founding member of KirsheBay on Jenn-Kellon Home, Gaffeek traveled to the new lands with [[Player:Rogan|Rogan]] and [[User:Auberon|Auberon]] to set up a new [[Darkenstone]]. Together, the threesome boated/swam from the far eastern shores of Jenn-Kellon Home across the southern portion of Wild to the lands known as Mol-Rehan Home.&lt;br /&gt;
&lt;br /&gt;
== Mol-Rehan Home ==&lt;br /&gt;
&lt;br /&gt;
Once in Mol-Rehan Home, [[Player:Batolomaeus|Batolomaeus]] joined the trio, and the village of Darkenstone was reformed on the shores of a small bay not far from the base of Needle Mountain, the land's largest mountain. With nothing but the tools they brought with them, the group carved a home out of the land and established a village to be envied by many. While the men dug, mined, and carted, Gaffeek worked on her tailoring skills to provide adequate protection in the new land. She also strove to create a homey feeling within the newly built halls by adding beds, tables and chairs by which to relax. Her strong carpentry and tailoring skills still benefit the community as a whole.&lt;br /&gt;
&lt;br /&gt;
When news of raiders hitting dear friends came to Darkenstone, Gaffeek struggled to retain her composure. As the only villager awake at the time of the hits, she worked diligently to put up defenses for the village, all the while wondering if it were worth her time. The world had gone mad in a matter of moments, and she questioned whether to stay and fight, or to simply walk away into the wilderness. After days of hearing her friend cry out for help that she couldn't give, Gaffek finally decided it was time to walk away. So she packed up her valuables and headed off to part unknown until the madness ended.&lt;br /&gt;
&lt;br /&gt;
== Endeavors at Alchemist Bay ==&lt;br /&gt;
&lt;br /&gt;
Gaffeek opened the [[Angry Unicorn Inn]] outside of [[Alchemist Bay]]. Always out to help her fellow players, Gaffeek thought that having space to sleep while out traveling the world would benefit everyone. For the nominal fee of 50i per bed, travelers could build up their sleep bonus before heading out to work on their skills even while they're away from their homesteads and villages. She intended to put in several hours per month assisting [[User:Oracle|Oracle]] in building up and maintaining Alchemist Bay before it was determined that MR Home would be no more. Gaffeek also opened a Crafter Cottage behind the [[Angry Unicorn Inn]] to facilitate community while working on necessary skills.&lt;br /&gt;
&lt;br /&gt;
== Helpful Player ==&lt;br /&gt;
&lt;br /&gt;
A long-time member of the Wurm community, she continues to be a driving force for positive, effective play in a game she loves. Feel free to contact her in-game if you are in need of assistance. As a Chat Moderator, she is always available in game or via the forums under the name Gaffeek.&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Gaffeek&amp;diff=45596</id>
		<title>Player:Gaffeek</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Gaffeek&amp;diff=45596"/>
		<updated>2009-06-26T16:22:14Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Endeavors at Alchemist Bay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-home-mr}}&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
A founding member of KirsheBay on Jenn-Kellon Home, Gaffeek traveled to the new lands with [[Player:Rogan|Rogan]] and [[User:Auberon|Auberon]] to set up a new [[Darkenstone]]. Together, the threesome boated/swam from the far eastern shores of Jenn-Kellon Home across the southern portion of Wild to the lands known as Mol-Rehan Home.&lt;br /&gt;
&lt;br /&gt;
== Moving to Mol-Rehan Home ==&lt;br /&gt;
&lt;br /&gt;
Once in Mol-Rehan Home, [[Player:Batolomaeus|Batolomaeus]] joined the trio, and the village of Darkenstone was reformed on the shores of a small bay not far from the base of Needle Mountain, the land's largest mountain. With nothing but the tools they brought with them, the group carved a home out of the land and established a village to be envied by many. While the men dug, mined, and carted, Gaffeek worked on her tailoring skills to provide adequate protection in the new land. She also strove to create a homey feeling within the newly built halls by adding beds, tables and chairs by which to relax. Her strong carpentry and tailoring skills still benefit the community as a whole.&lt;br /&gt;
&lt;br /&gt;
== Endeavors at Alchemist Bay ==&lt;br /&gt;
&lt;br /&gt;
Gaffeek opened the [[Angry Unicorn Inn]] outside of [[Alchemist Bay]]. Always out to help her fellow players, Gaffeek thought that having space to sleep while out traveling the world would benefit everyone. For the nominal fee of 50i per bed, travelers could build up their sleep bonus before heading out to work on their skills even while they're away from their homesteads and villages. She intended to put in several hours per month assisting [[User:Oracle|Oracle]] in building up and maintaining Alchemist Bay before it was determined that MR Home would be no more. Gaffeek also opened a Crafter Cottage behind the [[Angry Unicorn Inn]] to facilitate community while working on necessary skills.&lt;br /&gt;
&lt;br /&gt;
== Helpful Player ==&lt;br /&gt;
&lt;br /&gt;
A long-time member of the Wurm community, she continues to be a driving force for positive, effective play in a game she loves. Feel free to contact her in-game if you are in need of assistance. As a Chat Moderator, she is always available in game or via the forums under the name Gaffeek.&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45595</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45595"/>
		<updated>2009-06-26T16:14:19Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Founders of Darkenstone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolomaeus|Batolomaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Fine Carpenter] [Digger] [Mason] [Handywoman] [Shipbuilder]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Emoo|Emoo]]&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]; [[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]; [[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
*Merchant_Xillakini is your one-stop shop for all your boat-making needs. &lt;br /&gt;
*Merchant_LittleJohn will be happy to support your bowhunting habit with beautiful bows, quivers, and a variety of arrows.&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
darkenstone.proboards.com [http://darkenstone.proboards.com]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45594</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45594"/>
		<updated>2009-06-26T16:13:25Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Tradeskills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolomaeus|Batolomaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Digger] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Emoo|Emoo]]&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]; [[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]; [[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
*Merchant_Xillakini is your one-stop shop for all your boat-making needs. &lt;br /&gt;
*Merchant_LittleJohn will be happy to support your bowhunting habit with beautiful bows, quivers, and a variety of arrows.&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
darkenstone.proboards.com [http://darkenstone.proboards.com]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45593</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45593"/>
		<updated>2009-06-26T16:11:41Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Village Merchants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolomaeus|Batolomaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Digger] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Emoo|Emoo]]&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Cooking - Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 45+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
*Merchant_Xillakini is your one-stop shop for all your boat-making needs. &lt;br /&gt;
*Merchant_LittleJohn will be happy to support your bowhunting habit with beautiful bows, quivers, and a variety of arrows.&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
darkenstone.proboards.com [http://darkenstone.proboards.com]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45592</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45592"/>
		<updated>2009-06-26T16:11:16Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Village External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolomaeus|Batolomaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Digger] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Emoo|Emoo]]&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Cooking - Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 45+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
Merchant_Xillakini is your one-stop shop for all your boat-making needs. &lt;br /&gt;
Merchant_LittleJohn will be happy to support your bowhunting habit with beautiful bows, quivers, and a variety of arrows.&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
darkenstone.proboards.com [http://darkenstone.proboards.com]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45591</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45591"/>
		<updated>2009-06-26T16:10:51Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Village External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolomaeus|Batolomaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Digger] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Emoo|Emoo]]&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Cooking - Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 45+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
Merchant_Xillakini is your one-stop shop for all your boat-making needs. &lt;br /&gt;
Merchant_LittleJohn will be happy to support your bowhunting habit with beautiful bows, quivers, and a variety of arrows.&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
[http://darkenstone.proboards.com]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45590</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45590"/>
		<updated>2009-06-26T16:09:25Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Village Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry about thieves. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolomaeus|Batolomaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Digger] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Emoo|Emoo]]&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Cooking - Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 45+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
Merchant_Xillakini is your one-stop shop for all your boat-making needs. &lt;br /&gt;
Merchant_LittleJohn will be happy to support your bowhunting habit with beautiful bows, quivers, and a variety of arrows.&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
[url]darkenstone.proboards.com[/url]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45589</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45589"/>
		<updated>2009-06-26T16:08:48Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Village Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is open only to our villagers for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolomaeus|Batolomaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Digger] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Emoo|Emoo]]&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Cooking - Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 45+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
Merchant_Xillakini is your one-stop shop for all your boat-making needs. &lt;br /&gt;
Merchant_LittleJohn will be happy to support your bowhunting habit with beautiful bows, quivers, and a variety of arrows.&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
[url]darkenstone.proboards.com[/url]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45588</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45588"/>
		<updated>2009-06-26T16:07:08Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansion. &lt;br /&gt;
&lt;br /&gt;
We are a conglomeration of deeds, each playing their part to maintain a balanced, happy environment for our villagers. Darkenstone is our public face, a port city with a canal built to facilitate travel for everyone on the server. Located 20 minutes southeast of Samling, the port is a bustling merchant town with plenty of visitors. &lt;br /&gt;
&lt;br /&gt;
Wynnger, our village center, is to the southwest of Darkenstone, nestled deep in the woods next to Mount Darkenstone. More private and rarely gotten to by accident or mistake, Wynnger is our living and working quarters. It is a place of peace and tranquility where we can create our wares to be sold at the port without worrying about others &amp;quot;borrowing&amp;quot; anything we may have left out for a bit. Our village center is built around a large square where villagers gather to work, chat, and otherwise enjoy the mountain and sea air. A mailbox and altars to Fo, Vy, and Mag complete this tranquil setting.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
At Darkestone Port, we have a Port Authority building with trader that is closed to our village for the moment, though we foresee opening it to the public soon. In addition, there are multiple market stalls for merchants selling everything from sails to spindles. To make moving items across the canal easier, there are two storage buildings at the north end of the canal kept full of carts and rafts. In addition, the southern end of the canal is on Darkenstone's deed, so those who need to park their boats for a bit can do so without having to worry. &lt;br /&gt;
&lt;br /&gt;
At Wynnger, our town center comes complete with smithy, apothecary, clinic, bakery, inn, tailor shop, and carpenter shop. In addition, there are numerous storage buildings throughout the area for our farms, carts, or whatever else might need a home for a short time. Villagers have their own compounds scattered all over the hill from Darkenstone Port to the mountain itself. &lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, zinc, gold, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora, Mag, and Fo have a noted presence with altars placed within appropriate parks. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolomaeus|Batolomaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Digger] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Emoo|Emoo]]&lt;br /&gt;
*[[Player:Pan|Pan]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Revelation|Revelation]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Cooking - Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 45+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
Merchant_Xillakini is your one-stop shop for all your boat-making needs. &lt;br /&gt;
Merchant_LittleJohn will be happy to support your bowhunting habit with beautiful bows, quivers, and a variety of arrows.&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
[url]darkenstone.proboards.com[/url]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45141</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45141"/>
		<updated>2009-06-17T21:04:53Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-mr}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansions. &lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
TO BE UPDATED SOON&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora AND Fo have a noted presence. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolomaeus|Batolomaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Digger] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Golden|Golden]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Praxius|Praxius]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Cooking - Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 45+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
Coming soon to Liberamus!&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
*None noted at this time.&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45140</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=45140"/>
		<updated>2009-06-17T21:04:39Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-mr}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Originally established in the shadow of Quasi Mountain of Mol-Rehan, Darkenstone is now settled on Independence in the Freedom Isles. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansions. &lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
TO BE UPDATED SOON&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural, easy-going hunting is available.  Nearby resources include easy access to water, wood, rock, and clay. Additional resources being found daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora AND Fo have a noted presence. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolomaeus|Batolomaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Digger] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Aelric|Aelric]]&lt;br /&gt;
*[[Player:Aureate|Aureate]]&lt;br /&gt;
*[[Player:Golden|Golden]]&lt;br /&gt;
*[[Player:Persephone|Persephone]]&lt;br /&gt;
*[[Player:Phiber|Phiber]]&lt;br /&gt;
*[[Player:Praxius|Praxius]]&lt;br /&gt;
*[[Player:Thijs|Thijs]]&lt;br /&gt;
*[[Player:Tritus|Tritus]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 80 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 60 ql  [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 55 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Cooking - Hot food cooking - 45 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  30+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 45+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
Coming soon to Liberamus!&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
*None noted at this time.&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Skills&amp;diff=42686</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Skills&amp;diff=42686"/>
		<updated>2009-03-17T20:50:05Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Skill list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action.&lt;br /&gt;
&lt;br /&gt;
===Skill gain===&lt;br /&gt;
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain. &lt;br /&gt;
&lt;br /&gt;
Improving actions will usually give more skill than creating actions. &lt;br /&gt;
&lt;br /&gt;
You may gain skill even failing an action - that depends on skill. For instance, [[lockpicking]] won't raise on failures, but [[carpentry]] will.&lt;br /&gt;
&lt;br /&gt;
Stamina effects skill gain. If you have low or no stamina, you will gain almost no skill. It's recommended to have full stamina when you start an action. Action time also affects skill gain. The longer the action, the more skill you gain for that action. &lt;br /&gt;
&lt;br /&gt;
===Family skills===&lt;br /&gt;
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. Some skills also have a ''nephew'' skill, which affects their success chance by a small amount. For example, one such skill is [[blades smithing]]. It's nephew skill is [[swords]]. So if you have a high swords skill, you succeed more in creating blades. &lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.&lt;br /&gt;
&lt;br /&gt;
For details on which skills increase which characteristics, see the [[characteristics]] page.&lt;br /&gt;
&lt;br /&gt;
=== Skill decay ===&lt;br /&gt;
Unused skills will start to decay over time. Only skills over 70 decay at a rate of .03 every 3 days the skill is not used. Skills below 70 do not decay. Skills with at least one [[affinity]] do not decay.&lt;br /&gt;
&lt;br /&gt;
Decayed skill points are re-gained at 3x the normal skill-gain rate, just like the .25 lost to death. &lt;br /&gt;
&lt;br /&gt;
Being a citizen of a [[settlement]] can reduce the skill decay. The older the settlement, the smaller the skill decay. The info screen at the token of a village can tell you how much the skill decay reduction of that settlement is. It is displayed near the alliances information.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the [[titles]] page for more details. &lt;br /&gt;
&lt;br /&gt;
==Skill list==&lt;br /&gt;
&lt;br /&gt;
; [[Alchemy]] : [[Natural substances]]&lt;br /&gt;
; [[Archery]] : [[Short bow]], [[Bow | Medium bow]], [[Long bow]]&lt;br /&gt;
; [[Axes]] : [[Small axe]], [[Large axe]], [[Hatchet]], [[Huge axe]]&lt;br /&gt;
; [[Carpentry]] : [[Bowyery]], [[Fletching]], [[Fine carpentry]], [[Toy making]], [[Ship building]]&lt;br /&gt;
; [[Climbing]]&lt;br /&gt;
; [[Clubs]] : [[Huge club]]&lt;br /&gt;
; [[Coal-making]]&lt;br /&gt;
; [[Cooking]] : [[Hot food cooking]], [[Baking]], [[Dairy food making]], [[Butchering]], [[Beverages]]&lt;br /&gt;
; [[Digging]]&lt;br /&gt;
; [[Fighting]] : [[Weaponless fighting]], [[Aggressive fighting]], [[Normal fighting]], [[Defensive fighting]], [[Taunting]], [[Shield bashing]]&lt;br /&gt;
; [[Firemaking]]&lt;br /&gt;
; [[Bronze Hammer of Magranon|Hammers]] : [[Bronze Hammer of Magranon|Warhammer]]&lt;br /&gt;
; [[Healing]] : [[First aid]]&lt;br /&gt;
; [[Knives]] : [[Carving knife]], [[Butchering knife]]&lt;br /&gt;
; [[Masonry]] : [[Stone cutting]]&lt;br /&gt;
; [[Mauls]] : [[Small maul]], [[Maul | Medium maul]], [[Large maul]]&lt;br /&gt;
; [[Milling]]&lt;br /&gt;
; [[Mining]]&lt;br /&gt;
; [[Miscellaneous items]] : [[Shovel]], [[Rake]], [[Hammer]], [[Saw]], [[Sickle]], [[Scythe]], [[Repairing]], [[Pickaxe]], [[Stone chisel]]&lt;br /&gt;
; [[Nature]] : [[Fishing]], [[Farming]], [[Forestry]], [[Milking]], [[Foraging]], [[Botanizing]], [[Gardening]], [[Animal taming]], [[Animal Breeding]]&lt;br /&gt;
; [[Paving]]&lt;br /&gt;
; [[Pottery]]&lt;br /&gt;
; [[Prospecting]]&lt;br /&gt;
; [[Religion]] : [[Preaching]], [[Prayer]], [[Channeling]], [[Exorcism]]&lt;br /&gt;
; [[Ropemaking]]&lt;br /&gt;
; [[Shields]] : [[Iron shield|Medium shield]], [[Small wooden shield]], [[Medium wooden shield]], [[Large wooden shield]], [[Small iron shield|Small metal shield]], [[Large iron shield|Large metal shield]]&lt;br /&gt;
; [[Smithing]] : [[Weapon smithing]] ([[Blades smithing]], [[Weapon heads smithing]]), [[Armour smithing]] ([[Chain armour smithing]], [[Plate armour smithing]], [[Shield smithing]]), [[Blacksmithing]], [[Locksmithing]], [[Metallurgy]], [[Jewelry smithing]]&lt;br /&gt;
; [[Swords]] : [[Short sword]], [[Long sword]], [[Huge sword]]&lt;br /&gt;
; [[Tailoring]] : [[Cloth tailoring]], [[Leatherworking]]&lt;br /&gt;
; [[Thievery]] : [[Stealing]], [[Lockpicking]], [[Traps]]&lt;br /&gt;
; [[Toys]] : [[Yoyo]]&lt;br /&gt;
; [[Tracking]]&lt;br /&gt;
; [[War machines]] : [[Catapults (skill) | Catapult]]&lt;br /&gt;
; [[Woodcutting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills|*]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Skills&amp;diff=42685</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Skills&amp;diff=42685"/>
		<updated>2009-03-17T20:49:25Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Skill list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action.&lt;br /&gt;
&lt;br /&gt;
===Skill gain===&lt;br /&gt;
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain. &lt;br /&gt;
&lt;br /&gt;
Improving actions will usually give more skill than creating actions. &lt;br /&gt;
&lt;br /&gt;
You may gain skill even failing an action - that depends on skill. For instance, [[lockpicking]] won't raise on failures, but [[carpentry]] will.&lt;br /&gt;
&lt;br /&gt;
Stamina effects skill gain. If you have low or no stamina, you will gain almost no skill. It's recommended to have full stamina when you start an action. Action time also affects skill gain. The longer the action, the more skill you gain for that action. &lt;br /&gt;
&lt;br /&gt;
===Family skills===&lt;br /&gt;
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. Some skills also have a ''nephew'' skill, which affects their success chance by a small amount. For example, one such skill is [[blades smithing]]. It's nephew skill is [[swords]]. So if you have a high swords skill, you succeed more in creating blades. &lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.&lt;br /&gt;
&lt;br /&gt;
For details on which skills increase which characteristics, see the [[characteristics]] page.&lt;br /&gt;
&lt;br /&gt;
=== Skill decay ===&lt;br /&gt;
Unused skills will start to decay over time. Only skills over 70 decay at a rate of .03 every 3 days the skill is not used. Skills below 70 do not decay. Skills with at least one [[affinity]] do not decay.&lt;br /&gt;
&lt;br /&gt;
Decayed skill points are re-gained at 3x the normal skill-gain rate, just like the .25 lost to death. &lt;br /&gt;
&lt;br /&gt;
Being a citizen of a [[settlement]] can reduce the skill decay. The older the settlement, the smaller the skill decay. The info screen at the token of a village can tell you how much the skill decay reduction of that settlement is. It is displayed near the alliances information.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the [[titles]] page for more details. &lt;br /&gt;
&lt;br /&gt;
==Skill list==&lt;br /&gt;
&lt;br /&gt;
; [[Alchemy]] : [[Natural substances]]&lt;br /&gt;
; [[Archery]] : [[Short bow]], [[Bow | Medium bow]], [[Long bow]]&lt;br /&gt;
; [[Axes]] : [[Small axe]], [[Large axe]], [[Hatchet]], [[Huge axe]]&lt;br /&gt;
; [[Carpentry]] : [[Bowyery]], [[Fletching]], [[Fine carpentry]], [[Toy making]], [[Ship building]]&lt;br /&gt;
; [[Climbing]]&lt;br /&gt;
; [[Clubs]] : [[Huge club]]&lt;br /&gt;
; [[Coal-making]]&lt;br /&gt;
; [[Cooking]] : [[Hot food cooking]], [[Baking]], [[Dairy food making]], [[Butchering]], [[Beverages]]&lt;br /&gt;
; [[Digging]]&lt;br /&gt;
; [[Fighting]] : [[Weaponless fighting]], [[Aggressive fighting]], [[Normal fighting]], [[Defensive fighting]], [[Taunting]], [[Shield bashing]]&lt;br /&gt;
; [[Firemaking]]&lt;br /&gt;
; [[Bronze Hammer of Magranon|Hammers]] : [[Bronze Hammer of Magranon|Warhammer]]&lt;br /&gt;
; [[Healing]] : [[First aid]]&lt;br /&gt;
; [[Knives]] : [[Carving knife]], [[Butchering knife]]&lt;br /&gt;
; [[Masonry]] : [[Stone cutting]]&lt;br /&gt;
; [[Mauls]] : [[Small maul]], [[Maul | Medium maul]], [[Large maul]]&lt;br /&gt;
; [[Milling]]&lt;br /&gt;
; [[Mining]]&lt;br /&gt;
; [[Miscellaneous items]] : [[Shovel]], [[Rake]], [[Hammer]], [[Saw]], [[Sickle]], [[Scythe]], [[Repairing]], [[Pickaxe]], [[Stone chisel]]&lt;br /&gt;
; [[Nature]] : [[Fishing]], [[Farming]], [[Forestry]], [[Milking]], [[Foraging]], [[Botanizing]], [[Gardening]], [[Animal taming]], Animal Breeding&lt;br /&gt;
; [[Paving]]&lt;br /&gt;
; [[Pottery]]&lt;br /&gt;
; [[Prospecting]]&lt;br /&gt;
; [[Religion]] : [[Preaching]], [[Prayer]], [[Channeling]], [[Exorcism]]&lt;br /&gt;
; [[Ropemaking]]&lt;br /&gt;
; [[Shields]] : [[Iron shield|Medium shield]], [[Small wooden shield]], [[Medium wooden shield]], [[Large wooden shield]], [[Small iron shield|Small metal shield]], [[Large iron shield|Large metal shield]]&lt;br /&gt;
; [[Smithing]] : [[Weapon smithing]] ([[Blades smithing]], [[Weapon heads smithing]]), [[Armour smithing]] ([[Chain armour smithing]], [[Plate armour smithing]], [[Shield smithing]]), [[Blacksmithing]], [[Locksmithing]], [[Metallurgy]], [[Jewelry smithing]]&lt;br /&gt;
; [[Swords]] : [[Short sword]], [[Long sword]], [[Huge sword]]&lt;br /&gt;
; [[Tailoring]] : [[Cloth tailoring]], [[Leatherworking]]&lt;br /&gt;
; [[Thievery]] : [[Stealing]], [[Lockpicking]], [[Traps]]&lt;br /&gt;
; [[Toys]] : [[Yoyo]]&lt;br /&gt;
; [[Tracking]]&lt;br /&gt;
; [[War machines]] : [[Catapults (skill) | Catapult]]&lt;br /&gt;
; [[Woodcutting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills|*]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Gaffeek&amp;diff=42684</id>
		<title>Player:Gaffeek</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Gaffeek&amp;diff=42684"/>
		<updated>2009-03-17T20:40:15Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Helpful Player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-home-mr}}&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
A founding member of KirsheBay on Jenn-Kellon Home, Gaffeek traveled to the new lands with [[Player:Rogan|Rogan]] and [[User:Auberon|Auberon]] to set up a new [[Darkenstone]]. Together, the threesome boated/swam from the far eastern shores of Jenn-Kellon Home across the southern portion of Wild to the lands known as Mol-Rehan Home.&lt;br /&gt;
&lt;br /&gt;
== Moving to Mol-Rehan Home ==&lt;br /&gt;
&lt;br /&gt;
Once in Mol-Rehan Home, [[Player:Batolomaeus|Batolomaeus]] joined the trio, and the village of Darkenstone was reformed on the shores of a small bay not far from the base of Needle Mountain, the land's largest mountain. With nothing but the tools they brought with them, the group carved a home out of the land and established a village to be envied by many. While the men dug, mined, and carted, Gaffeek worked on her tailoring skills to provide adequate protection in the new land. She also strove to create a homey feeling within the newly built halls by adding beds, tables and chairs by which to relax. Her strong carpentry and tailoring skills still benefit the community as a whole.&lt;br /&gt;
&lt;br /&gt;
== Endeavors at Alchemist Bay ==&lt;br /&gt;
&lt;br /&gt;
Recently, Gaffeek opened the [[Angry Unicorn Inn]] outside of [[Alchemist Bay]]. Always out to help her fellow players, Gaffeek thought that having space to sleep while out traveling the world would benefit everyone. For the nominal fee of 50i per bed, travelers can build up their sleep bonus before heading out to work on their skills even while they're away from their homesteads and villages. She intends to put in several hours per month assisting [[User:Zerobyte|Zerobyte]] in building up and maintaining Alchemist Bay. Gaffeek has opened a Crafter Cottage behind the [[Angry Unicorn Inn]] to facilitate community while working on necessary skills.&lt;br /&gt;
&lt;br /&gt;
== Helpful Player ==&lt;br /&gt;
&lt;br /&gt;
A long-time member of the Wurm community, she continues to be a driving force for positive, effective play in a game she loves. Feel free to contact her in-game if you are in need of assistance. As a Chat Moderator, she is always available in game or via the forums under the name Gaffeek.&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Gaffeek&amp;diff=42683</id>
		<title>Player:Gaffeek</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Gaffeek&amp;diff=42683"/>
		<updated>2009-03-17T20:38:25Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Endeavors at Alchemist Bay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-home-mr}}&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
A founding member of KirsheBay on Jenn-Kellon Home, Gaffeek traveled to the new lands with [[Player:Rogan|Rogan]] and [[User:Auberon|Auberon]] to set up a new [[Darkenstone]]. Together, the threesome boated/swam from the far eastern shores of Jenn-Kellon Home across the southern portion of Wild to the lands known as Mol-Rehan Home.&lt;br /&gt;
&lt;br /&gt;
== Moving to Mol-Rehan Home ==&lt;br /&gt;
&lt;br /&gt;
Once in Mol-Rehan Home, [[Player:Batolomaeus|Batolomaeus]] joined the trio, and the village of Darkenstone was reformed on the shores of a small bay not far from the base of Needle Mountain, the land's largest mountain. With nothing but the tools they brought with them, the group carved a home out of the land and established a village to be envied by many. While the men dug, mined, and carted, Gaffeek worked on her tailoring skills to provide adequate protection in the new land. She also strove to create a homey feeling within the newly built halls by adding beds, tables and chairs by which to relax. Her strong carpentry and tailoring skills still benefit the community as a whole.&lt;br /&gt;
&lt;br /&gt;
== Endeavors at Alchemist Bay ==&lt;br /&gt;
&lt;br /&gt;
Recently, Gaffeek opened the [[Angry Unicorn Inn]] outside of [[Alchemist Bay]]. Always out to help her fellow players, Gaffeek thought that having space to sleep while out traveling the world would benefit everyone. For the nominal fee of 50i per bed, travelers can build up their sleep bonus before heading out to work on their skills even while they're away from their homesteads and villages. She intends to put in several hours per month assisting [[User:Zerobyte|Zerobyte]] in building up and maintaining Alchemist Bay. Gaffeek has opened a Crafter Cottage behind the [[Angry Unicorn Inn]] to facilitate community while working on necessary skills.&lt;br /&gt;
&lt;br /&gt;
== Helpful Player ==&lt;br /&gt;
&lt;br /&gt;
A long-time member of the Wurm community, she continues to be a driving force for positive, effective play in a game she loves. Feel free to contact her in-game if you are in need of assistance.&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Moderator&amp;diff=42682</id>
		<title>Moderator</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Moderator&amp;diff=42682"/>
		<updated>2009-03-17T20:36:52Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Mol-Rehan Home */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;center&amp;gt;This is a non-exhaustive list of reasons you may be muted:&amp;lt;/center&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px; border:1px solid #ffffff; margin-bottom: 1em; padding: .5em 1em; background: #e8f1ff; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #0e0e0e; font-size: 100%; width:600px; display: block; margin-left: auto; margin-right: auto&amp;quot;&amp;gt;&lt;br /&gt;
* Talk of/about illicit drug use, possession, or sale.&lt;br /&gt;
* Use of vulgar language. &lt;br /&gt;
* Discuss R rated themes, please keep chat PG, many players are very young. &lt;br /&gt;
* Any discriminatory remarks about someone's race, creed, sexuality, or lifestyle.&lt;br /&gt;
* If you say something that is offensive to a large group of people and are asked to shut up, please do.&lt;br /&gt;
* Discussion of macros.&lt;br /&gt;
* Spamming chat.&lt;br /&gt;
* Flaming.&lt;br /&gt;
* If you are excessively combative or argumentative when warned or asked to change the subject.&lt;br /&gt;
* Attempting to pose as someone working for the game. (e.g. CM, GM, DEV).&lt;br /&gt;
* [[:wikipedia:Troll (Internet)|Trolling]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== &amp;lt;ins&amp;gt;Procedure(s) for mutes:&amp;lt;/ins&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* You the player have said something from the list above. &lt;br /&gt;
* Moderator tells you that is unacceptable. ([[Devs and GMs|GMs]] can skip this step if they feel the need) &lt;br /&gt;
* You continue&lt;br /&gt;
* An official mute warning is given, this will appear in that scary orange color in your event window. &lt;br /&gt;
* You keep continuing&lt;br /&gt;
* Mute. Length of mute determined by moderator. (not to exceed 24 hours)&lt;br /&gt;
* Post a log of the incident where it can be reviewed by the GMs, both to determine proper action was taken, and that further action is not needed.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;ins&amp;gt;Things they may not do:&amp;lt;/ins&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Vendetta mutes. They don't like you, so they mute you. &lt;br /&gt;
* Mutes for things they find personally offensive. &lt;br /&gt;
* Casual muting (just for the hell of it) &lt;br /&gt;
* Mute a GM, or attempt to, or even think about it.&lt;br /&gt;
* Mute you because you PKd them and they are angry.&lt;br /&gt;
* Mute you because of something you said in local. &lt;br /&gt;
* Mute you permanently, [[Devs and GMs|GMs]] alone reserve the right to mute for more than 24 hours, I'd ask them to refer any cases where they feel an extended mute is needed to a GM.&lt;br /&gt;
* Mute you in a manner inconsistent with the procedure posted above.&lt;br /&gt;
* Mute without warning&lt;br /&gt;
* Abuse their position, or pose as a GM.&lt;br /&gt;
&lt;br /&gt;
''Note: mutes are limited in time and lifted by the server when the time elapsed or a moderator lifts the mute.''&lt;br /&gt;
&lt;br /&gt;
See also [[Devs and GMs|Developers and Game Masters]]&lt;br /&gt;
&lt;br /&gt;
=== Current Moderators ===&lt;br /&gt;
&lt;br /&gt;
====Golden Valley====&lt;br /&gt;
*Equinoxx&lt;br /&gt;
&lt;br /&gt;
====Jenn-Kellon Home====&lt;br /&gt;
*[[User:Kinoss|Kinoss]]&lt;br /&gt;
*Lex&lt;br /&gt;
*[[User:Oracle|Barakus]]&lt;br /&gt;
*Tich &lt;br /&gt;
*Uzetaab &lt;br /&gt;
*[[User:Niobe|Niobe]]&lt;br /&gt;
*Annette&lt;br /&gt;
*Urman&lt;br /&gt;
*Davak&lt;br /&gt;
*Queenie&lt;br /&gt;
*[[Player:Levedara|Mithika]]&lt;br /&gt;
&lt;br /&gt;
====Jenn-Kellon Wild====&lt;br /&gt;
*[[User:Inacron|Inacron]] &lt;br /&gt;
*[[User:Commcd|Bahamut]]&lt;br /&gt;
*Annalise&lt;br /&gt;
*DreamMaster&lt;br /&gt;
*[[User:Manny|Manny]]&lt;br /&gt;
*[[Player:Pacer|Pacer]]&lt;br /&gt;
&lt;br /&gt;
====Mol-Rehan Home====&lt;br /&gt;
&lt;br /&gt;
*Riotz &lt;br /&gt;
*[[User:Zerobyte|Zerobyte]]&lt;br /&gt;
*Idara / Caliphae&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
*Emoo&lt;br /&gt;
*Pained&lt;br /&gt;
&lt;br /&gt;
====Mol-Rehan Wild====&lt;br /&gt;
*[[User:Whos|Horton]]&lt;br /&gt;
*[[User:Jbobj|Jbobj]] (Inactive)&lt;br /&gt;
*[[User:Shweet|Shweet]]&lt;br /&gt;
*Haraldstern&lt;br /&gt;
&lt;br /&gt;
====Horde of the Summoned====&lt;br /&gt;
*[[User:Eir| Eir]]&lt;br /&gt;
*Aiya&lt;br /&gt;
*[[User:Artibaton| Artibaton]]&lt;br /&gt;
*Equinox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:50%;padding:0px 3px;margin-bottom:10px;width:auto;&amp;quot;&amp;gt;'''''[[Image:Information_icon.png|left|25px]] Some of these moderators can also create Wiki accounts, send them a private message via the forums or in-game for an account.'''''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Moderator&amp;diff=42681</id>
		<title>Moderator</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Moderator&amp;diff=42681"/>
		<updated>2009-03-17T20:36:39Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Mol-Rehan Home */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;center&amp;gt;This is a non-exhaustive list of reasons you may be muted:&amp;lt;/center&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px; border:1px solid #ffffff; margin-bottom: 1em; padding: .5em 1em; background: #e8f1ff; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #0e0e0e; font-size: 100%; width:600px; display: block; margin-left: auto; margin-right: auto&amp;quot;&amp;gt;&lt;br /&gt;
* Talk of/about illicit drug use, possession, or sale.&lt;br /&gt;
* Use of vulgar language. &lt;br /&gt;
* Discuss R rated themes, please keep chat PG, many players are very young. &lt;br /&gt;
* Any discriminatory remarks about someone's race, creed, sexuality, or lifestyle.&lt;br /&gt;
* If you say something that is offensive to a large group of people and are asked to shut up, please do.&lt;br /&gt;
* Discussion of macros.&lt;br /&gt;
* Spamming chat.&lt;br /&gt;
* Flaming.&lt;br /&gt;
* If you are excessively combative or argumentative when warned or asked to change the subject.&lt;br /&gt;
* Attempting to pose as someone working for the game. (e.g. CM, GM, DEV).&lt;br /&gt;
* [[:wikipedia:Troll (Internet)|Trolling]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== &amp;lt;ins&amp;gt;Procedure(s) for mutes:&amp;lt;/ins&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* You the player have said something from the list above. &lt;br /&gt;
* Moderator tells you that is unacceptable. ([[Devs and GMs|GMs]] can skip this step if they feel the need) &lt;br /&gt;
* You continue&lt;br /&gt;
* An official mute warning is given, this will appear in that scary orange color in your event window. &lt;br /&gt;
* You keep continuing&lt;br /&gt;
* Mute. Length of mute determined by moderator. (not to exceed 24 hours)&lt;br /&gt;
* Post a log of the incident where it can be reviewed by the GMs, both to determine proper action was taken, and that further action is not needed.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;ins&amp;gt;Things they may not do:&amp;lt;/ins&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Vendetta mutes. They don't like you, so they mute you. &lt;br /&gt;
* Mutes for things they find personally offensive. &lt;br /&gt;
* Casual muting (just for the hell of it) &lt;br /&gt;
* Mute a GM, or attempt to, or even think about it.&lt;br /&gt;
* Mute you because you PKd them and they are angry.&lt;br /&gt;
* Mute you because of something you said in local. &lt;br /&gt;
* Mute you permanently, [[Devs and GMs|GMs]] alone reserve the right to mute for more than 24 hours, I'd ask them to refer any cases where they feel an extended mute is needed to a GM.&lt;br /&gt;
* Mute you in a manner inconsistent with the procedure posted above.&lt;br /&gt;
* Mute without warning&lt;br /&gt;
* Abuse their position, or pose as a GM.&lt;br /&gt;
&lt;br /&gt;
''Note: mutes are limited in time and lifted by the server when the time elapsed or a moderator lifts the mute.''&lt;br /&gt;
&lt;br /&gt;
See also [[Devs and GMs|Developers and Game Masters]]&lt;br /&gt;
&lt;br /&gt;
=== Current Moderators ===&lt;br /&gt;
&lt;br /&gt;
====Golden Valley====&lt;br /&gt;
*Equinoxx&lt;br /&gt;
&lt;br /&gt;
====Jenn-Kellon Home====&lt;br /&gt;
*[[User:Kinoss|Kinoss]]&lt;br /&gt;
*Lex&lt;br /&gt;
*[[User:Oracle|Barakus]]&lt;br /&gt;
*Tich &lt;br /&gt;
*Uzetaab &lt;br /&gt;
*[[User:Niobe|Niobe]]&lt;br /&gt;
*Annette&lt;br /&gt;
*Urman&lt;br /&gt;
*Davak&lt;br /&gt;
*Queenie&lt;br /&gt;
*[[Player:Levedara|Mithika]]&lt;br /&gt;
&lt;br /&gt;
====Jenn-Kellon Wild====&lt;br /&gt;
*[[User:Inacron|Inacron]] &lt;br /&gt;
*[[User:Commcd|Bahamut]]&lt;br /&gt;
*Annalise&lt;br /&gt;
*DreamMaster&lt;br /&gt;
*[[User:Manny|Manny]]&lt;br /&gt;
*[[Player:Pacer|Pacer]]&lt;br /&gt;
&lt;br /&gt;
====Mol-Rehan Home====&lt;br /&gt;
&lt;br /&gt;
*Riotz &lt;br /&gt;
*[[User:Zerobyte|Zerobyte]]&lt;br /&gt;
*Idara / Caliphae&lt;br /&gt;
*[[User:Gaffeek|Gaffeek]]&lt;br /&gt;
*Emoo&lt;br /&gt;
*Pained&lt;br /&gt;
&lt;br /&gt;
====Mol-Rehan Wild====&lt;br /&gt;
*[[User:Whos|Horton]]&lt;br /&gt;
*[[User:Jbobj|Jbobj]] (Inactive)&lt;br /&gt;
*[[User:Shweet|Shweet]]&lt;br /&gt;
*Haraldstern&lt;br /&gt;
&lt;br /&gt;
====Horde of the Summoned====&lt;br /&gt;
*[[User:Eir| Eir]]&lt;br /&gt;
*Aiya&lt;br /&gt;
*[[User:Artibaton| Artibaton]]&lt;br /&gt;
*Equinox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:50%;padding:0px 3px;margin-bottom:10px;width:auto;&amp;quot;&amp;gt;'''''[[Image:Information_icon.png|left|25px]] Some of these moderators can also create Wiki accounts, send them a private message via the forums or in-game for an account.'''''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=42154</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=42154"/>
		<updated>2009-02-23T05:33:41Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Tradeskills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-mr}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Well-established village in the shadow of Quasi Mountain of Mol-Rehan is centrally located by a wonderfully secluded cove near the base of Needle Mountain. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansions. Darkenstone has easy access to Gold's Gym and Alchemist Bay via Rogan's Road. A steppe with bears, crocodiles, mountain lions, wolves, and various other animals is also just a short walk away.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
The centre of Darkenstone is a meeting place and offers access to several key buildings, including a carpentry shop, bakery, tailor shop, health center, and the Virgin Forest Inn.  Local expansion includes founders housing and storage/housing apartments for future usage. A marketplace has been established next to our newly-built port. In addition, Darkenstone boasts three large crop fields, two large animal pens, a grape field with winery building, and vast forest of planted maples, cedar, and pine.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural easy going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, peat, and clay. Additional resources being found almost daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora has a noted presence, although plans to have altars for all. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolomaeus|Batolomaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Digger] [Mason]'''&lt;br /&gt;
*[[User:Auberon|Auberon]]  '''[Digger] &amp;lt;retired&amp;gt; '''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Trail|Trail]]&lt;br /&gt;
*[[Player:Thothtoo|Thothtoo]]&lt;br /&gt;
*[[Player:Sixela|Sixela]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 70+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 45 ql  [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Shipbuilding - 45 ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Cooking - Hot food cooking - 30 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]; &lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  20+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 45+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Cloth Tailoring - 40ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
Coming soon to Alchemist Bay!&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
*None noted at this time.&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=42153</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=42153"/>
		<updated>2009-02-23T05:31:56Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Village Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-mr}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Well-established village in the shadow of Quasi Mountain of Mol-Rehan is centrally located by a wonderfully secluded cove near the base of Needle Mountain. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansions. Darkenstone has easy access to Gold's Gym and Alchemist Bay via Rogan's Road. A steppe with bears, crocodiles, mountain lions, wolves, and various other animals is also just a short walk away.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
The centre of Darkenstone is a meeting place and offers access to several key buildings, including a carpentry shop, bakery, tailor shop, health center, and the Virgin Forest Inn.  Local expansion includes founders housing and storage/housing apartments for future usage. A marketplace has been established next to our newly-built port. In addition, Darkenstone boasts three large crop fields, two large animal pens, a grape field with winery building, and vast forest of planted maples, cedar, and pine.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural easy going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, peat, and clay. Additional resources being found almost daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora has a noted presence, although plans to have altars for all. We do not, as a village, have a dedicated religion and welcome all to our doors.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolomaeus|Batolomaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Digger] [Mason]'''&lt;br /&gt;
*[[User:Auberon|Auberon]]  '''[Digger] &amp;lt;retired&amp;gt; '''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Trail|Trail]]&lt;br /&gt;
*[[Player:Thothtoo|Thothtoo]]&lt;br /&gt;
*[[Player:Sixela|Sixela]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 60+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 45 ql  [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Cooking - Hot food cooking - 30 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]; [[Player:Blacklotus|Blacklotus]]&lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolomaeus|Batolomaeus]]; [[Player:Blacklotus|Blacklotus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]; [[Player:Blacklotus|Blacklotus]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  20+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 45+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
Coming soon to Alchemist Bay!&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
*None noted at this time.&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=42152</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=42152"/>
		<updated>2009-02-23T05:31:36Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-mr}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Well-established village in the shadow of Quasi Mountain of Mol-Rehan is centrally located by a wonderfully secluded cove near the base of Needle Mountain. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansions. Darkenstone has easy access to Gold's Gym and Alchemist Bay via Rogan's Road. A steppe with bears, crocodiles, mountain lions, wolves, and various other animals is also just a short walk away.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
The centre of Darkenstone is a meeting place and offers access to several key buildings, including a carpentry shop, bakery, tailor shop, health center, and the Virgin Forest Inn.  Local expansion includes founders housing and storage/housing apartments for future usage. A marketplace has been established next to our newly-built port. In addition, Darkenstone boasts three large crop fields, two large animal pens, a grape field with winery building, and vast forest of planted maples, cedar, and pine.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural easy going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, peat, and clay. Additional resources being found almost daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora has a noted presence, although plans to have altars for all. We do not, as a village, have a dedicated religion and welcome all to our doors. &lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolomaeus|Batolomaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Digger] [Mason]'''&lt;br /&gt;
*[[User:Auberon|Auberon]]  '''[Digger] &amp;lt;retired&amp;gt; '''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Trail|Trail]]&lt;br /&gt;
*[[Player:Thothtoo|Thothtoo]]&lt;br /&gt;
*[[Player:Sixela|Sixela]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 60+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 45 ql  [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Cooking - Hot food cooking - 30 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]; [[Player:Blacklotus|Blacklotus]]&lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolomaeus|Batolomaeus]]; [[Player:Blacklotus|Blacklotus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]; [[Player:Blacklotus|Blacklotus]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  20+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 45+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
Coming soon to Alchemist Bay!&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
*None noted at this time.&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=42151</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=42151"/>
		<updated>2009-02-23T05:30:50Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Citizens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-mr}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Well-established village in the shadow of Quasi Mountain of Mol-Rehan is centrally located by a wonderfully secluded cove near the base of Needle Mountain. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansions. Darkenstone has easy access to Gold's Gym and Alchemist Bay via Rogan's Road. A steppe with bears, crocodiles, mountain lions, wolves, and various other animals is also just a short walk away.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
The centre of Darkenstone is a meeting place and offers access to several key buildings, including a carpentry shop, bakery, tailor shop, health center, and the Virgin Forest Inn.  Local expansion includes founders housing and storage/housing apartments for future usage. A marketplace has been established next to our newly-built port. In addition, Darkenstone boasts three large crop fields, two large animal pens, a grape field with winery building, and vast forest of planted maples, cedar, and pine.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural easy going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, peat, and clay. Additional resources being found almost daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora has a noted presence, although plans to have altars for all. We do not, as a village, have a dedicated religion and welcome all to our doors. &lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolomaeus|Batolomaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Digger] [Mason]'''&lt;br /&gt;
*[[User:Auberon|Auberon]]  '''[Digger] &amp;lt;retired&amp;gt; '''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Trail|Trail]]&lt;br /&gt;
*[[Player:Thothtoo|Thothtoo]]&lt;br /&gt;
*[[Player:Sixela|Sixela]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 60+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 45 ql  [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Cooking - Hot food cooking - 30 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]; [[Player:Blacklotus|Blacklotus]]&lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolomaeus|Batolomaeus]]; [[Player:Blacklotus|Blacklotus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]; [[Player:Blacklotus|Blacklotus]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  20+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 45+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
Coming soon to Alchemist Bay!&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
*None noted at this time.&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=39987</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=39987"/>
		<updated>2008-12-29T01:33:38Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Founders of Darkenstone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-mr}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Well-established village in the shadow of Quasi Mountain of Mol-Rehan is centrally located by a wonderfully secluded cove near the base of Needle Mountain. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansions. Darkenstone has easy access to Gold's Gym and Alchemist Bay via Rogan's Road. A steppe with bears, crocodiles, mountain lions, wolves, and various other animals is also just a short walk away.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
The centre of Darkenstone is a meeting place and offers access to several key buildings, including a carpentry shop, bakery, tailor shop, health center, and the Virgin Forest Inn.  Local expansion includes founders housing and storage/housing apartments for future usage. A marketplace has been established next to our newly-built port. In addition, Darkenstone boasts three large crop fields, two large animal pens, a grape field with winery building, and vast forest of planted maples, cedar, and pine.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural easy going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, peat, and clay. Additional resources being found almost daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora has a noted presence, although plans to have altars for all. We do not, as a village, have a dedicated religion and welcome all to our doors. &lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[Player:Batolomaeus|Batolomaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Digger] [Mason]'''&lt;br /&gt;
*[[User:Auberon|Auberon]]  '''[Digger] &amp;lt;retired&amp;gt; '''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Blacklotus|Blacklotus]]&lt;br /&gt;
*[[Player:Sixela|Sixela]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 60+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 45 ql  [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Cooking - Hot food cooking - 30 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]; [[Player:Blacklotus|Blacklotus]]&lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolomaeus|Batolomaeus]]; [[Player:Blacklotus|Blacklotus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]; [[Player:Blacklotus|Blacklotus]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  20+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 45+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
Coming soon to Alchemist Bay!&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
*None noted at this time.&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=39986</id>
		<title>Settlement:Darkenstone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkenstone&amp;diff=39986"/>
		<updated>2008-12-29T01:32:55Z</updated>

		<summary type="html">&lt;p&gt;Gaffeek: /* Village Politics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-mr}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Darkenstone&lt;br /&gt;
|motto=Welcome to Darkenstone.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=Rogan&lt;br /&gt;
|population=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Well-established village in the shadow of Quasi Mountain of Mol-Rehan is centrally located by a wonderfully secluded cove near the base of Needle Mountain. Solid buildings of stone and mortar anchor this community to the land, while natural expanses of parkland and forestry give a feeling of open, free space. Natural resources are available in abundance with vast room for expansions. Darkenstone has easy access to Gold's Gym and Alchemist Bay via Rogan's Road. A steppe with bears, crocodiles, mountain lions, wolves, and various other animals is also just a short walk away.&lt;br /&gt;
&lt;br /&gt;
===Village Buildings===&lt;br /&gt;
The centre of Darkenstone is a meeting place and offers access to several key buildings, including a carpentry shop, bakery, tailor shop, health center, and the Virgin Forest Inn.  Local expansion includes founders housing and storage/housing apartments for future usage. A marketplace has been established next to our newly-built port. In addition, Darkenstone boasts three large crop fields, two large animal pens, a grape field with winery building, and vast forest of planted maples, cedar, and pine.&lt;br /&gt;
&lt;br /&gt;
===Village Resources===&lt;br /&gt;
Plenty of natural resources available and often daily surprises.  Natural easy going hunting is available.  Nearby resources include easy access to water, wood, rock, iron, silver, peat, and clay. Additional resources being found almost daily.&lt;br /&gt;
&lt;br /&gt;
==Village Politics==&lt;br /&gt;
We are an established village with a mayor who has final say in all things city-related, while taking into consideration the opinions of his villagers. The founding members make up a Council of Advisers that are essential to making the village work well. All citizens have a right to be heard, understood, and taken into account. However, as stated previously, Rogan makes the final call.&lt;br /&gt;
&lt;br /&gt;
==Village Religion==&lt;br /&gt;
Vynora has a noted presence, although plans to have altars for all. We do not, as a village, have a dedicated religion and welcome all to our doors. &lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor of Darkenstone===&lt;br /&gt;
*[[Player:Rogan|Rogan]] '''[Digger x2] [Miner] [Handyman] [Mason]'''&lt;br /&gt;
&lt;br /&gt;
===Founders of Darkenstone===&lt;br /&gt;
*[[User:Auberon|Auberon]]  '''[Digger] &amp;lt;retired&amp;gt; '''&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]] '''[Carpenter] [Digger] [Mason]'''&lt;br /&gt;
*[[Player:Batolomaeus|Batolomaeus]] '''[Digger] [Mason] [Farmer]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Blacklotus|Blacklotus]]&lt;br /&gt;
*[[Player:Sixela|Sixela]]&lt;br /&gt;
&lt;br /&gt;
==Tradeskills==&lt;br /&gt;
&lt;br /&gt;
Carpentry - 60+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Fine carpentry - 45 ql  [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Cooking - Hot food cooking - 30 ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Digging -  80+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]; [[Player:Blacklotus|Blacklotus]]&lt;br /&gt;
&lt;br /&gt;
Masonry - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Gaffeek|Gaffeek]]; [[Player:Batolomaeus|Batolomaeus]]; [[Player:Blacklotus|Blacklotus]]&lt;br /&gt;
&lt;br /&gt;
Stone cutting - 30+ ql [[Player:Rogan|Rogan]]; [[Player:Blacklotus|Blacklotus]]&lt;br /&gt;
&lt;br /&gt;
Mining - 50+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Farming - 45+ ql  [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
Pottery -  20+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Blacksmithing - 55+ ql [[Player:Rogan|Rogan]]&lt;br /&gt;
&lt;br /&gt;
Leatherworking - 50+ ql [[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
&lt;br /&gt;
Woodcutting - 45+ ql [[Player:Rogan|Rogan]]; [[Player:Batolomaeus|Batolomaeus]]&lt;br /&gt;
&lt;br /&gt;
==Village Merchants==&lt;br /&gt;
Coming soon to Alchemist Bay!&lt;br /&gt;
&lt;br /&gt;
==Village External Links==&lt;br /&gt;
*None noted at this time.&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gaffeek</name></author>
		
	</entry>
</feed>