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	<updated>2026-07-21T00:19:50Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Runes&amp;diff=131568</id>
		<title>Runes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Runes&amp;diff=131568"/>
		<updated>2026-07-03T01:31:05Z</updated>

		<summary type="html">&lt;p&gt;Greyscale: /* Creation */ Adjusted the wording of the last paragraph to be clearer. Added information about Jackal runes being easier to create if you do not follow a god.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.&lt;br /&gt;
&lt;br /&gt;
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
[[File:rune1.jpg|200px|thumb|right|Stone Rune of Vynora, Brass]]&lt;br /&gt;
&lt;br /&gt;
Runes are crafted by using different materials found at [[rift]]s ([[rift crystal]], [[rift stone shard]], and [[rift wood]]) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.&lt;br /&gt;
&lt;br /&gt;
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:&lt;br /&gt;
*[[Fo]]&lt;br /&gt;
*[[Magranon]]&lt;br /&gt;
*[[Vynora]]&lt;br /&gt;
*[[Libila]]&lt;br /&gt;
*[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Crystal runes use [[jewelry smithing]] to create. Stone runes use [[stonecutting]], and wood runes use [[fine carpentry]].&lt;br /&gt;
&lt;br /&gt;
Each god and metal combination creates a rune with a different effect. For example, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may have similar effects but with different strengths. Players of any religion can make any rune, regardless of its associated god. However, creating runes associated with the god they follow grants a creation bonus, making them easier to craft. Players that do not follow a god will instead receive a creation bonus for Jackal runes. As a result, Jackal runes are typically the most difficult to create for players that follow a god.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The combination of metal type and god type will determine the effect of a rune.&lt;br /&gt;
&lt;br /&gt;
The rift resource used will determine what the rune can be attached to or used on.&lt;br /&gt;
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items, and use fine carpentry skill to create.&lt;br /&gt;
*''Rift crystal runes'' - can be used on metal items, and use jewelry smithing skill to create.&lt;br /&gt;
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create.&lt;br /&gt;
&lt;br /&gt;
== Properties (perks) == &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=7 |  Runes' Properties List &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Metal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Jackal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Libila&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Magranon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Vynora&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| The Scavenger**&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Adamantine&lt;br /&gt;
| 5% less enchant decay, 5% Enchant Success&amp;lt;br&amp;gt;RAF&lt;br /&gt;
| 1x Random color on item&amp;lt;br&amp;gt;RAJ&lt;br /&gt;
| 10% Less enchant decay&amp;lt;br&amp;gt;RAL&lt;br /&gt;
| 10% Vehicle Speed&amp;lt;br&amp;gt;RAM&lt;br /&gt;
| 7.5% Vehicle Speed, 5% Less decay&amp;lt;br&amp;gt;RAV&lt;br /&gt;
| 10% enchant success, 10% less decay&amp;lt;br&amp;gt;RAS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Brass&lt;br /&gt;
| 5% More quality when imped, 5% higher gathering QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&amp;lt;br&amp;gt;RBrF&lt;br /&gt;
| &amp;quot;Bright&amp;quot; Glow&amp;lt;br&amp;gt;RBrJ&lt;br /&gt;
| &amp;quot;Okay&amp;quot; Glow, 5% higher gather QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&amp;lt;br&amp;gt;RBrL&lt;br /&gt;
| 10% more quality when imped&amp;lt;br&amp;gt;RBrM&lt;br /&gt;
| &amp;quot;Slight&amp;quot; Glow, 7.5% more quality when imped&amp;lt;br&amp;gt;RBrV&lt;br /&gt;
| 10% less damage taken, 10% less weight&amp;lt;br&amp;gt;RBrS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bronze&lt;br /&gt;
| 10% Wind Speed&amp;lt;br&amp;gt;RBzF&lt;br /&gt;
| 1x Goat Shape (Spell)&amp;lt;br&amp;gt;RBzJ&lt;br /&gt;
| 10% higher gather QL (any item) ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&amp;lt;br&amp;gt;RBzL&lt;br /&gt;
| 5% higher gather QL, 5% less enchant decay ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&amp;lt;br&amp;gt;RBzM&lt;br /&gt;
| 7.5% Wind Speed, 5% Vehicle Speed (any item)&amp;lt;br&amp;gt;RBzV&lt;br /&gt;
| 10% more quality when imped, 10% less enchant decay&amp;lt;br&amp;gt;RBzS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Copper&lt;br /&gt;
| 1x Charm Animal (Spell) &amp;lt;br&amp;gt;RCF&lt;br /&gt;
| 5% Higher improve chance, 5% Less Decay on contents&amp;lt;br&amp;gt;RCJ&lt;br /&gt;
| 1x Locate Soul (Spell)&amp;lt;br&amp;gt;RCL&lt;br /&gt;
| 5% Higher improve chance, 5% Increased rarity chance&amp;lt;br&amp;gt;RCM &lt;br /&gt;
| 7.5% Higher improve chance&amp;lt;br&amp;gt;RCV&lt;br /&gt;
| 10% Higher improve chance, 10% less QL loss from repairing&amp;lt;br&amp;gt;RCS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Electrum&lt;br /&gt;
| 1x Reduce creature's age &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;REF&lt;br /&gt;
| N/A&amp;lt;br&amp;gt;REJ&lt;br /&gt;
| N/A&amp;lt;br&amp;gt;REL&lt;br /&gt;
| N/A&amp;lt;br&amp;gt;REM&lt;br /&gt;
| N/A&amp;lt;br&amp;gt;REV&lt;br /&gt;
| ?&amp;lt;br&amp;gt;RES&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Glimmersteel&lt;br /&gt;
| 10% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;RGsF&lt;br /&gt;
| 5% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;, 5% more quality when imped&amp;lt;br&amp;gt;RGsJ&lt;br /&gt;
| 10% usage speed&amp;lt;br&amp;gt;RGsL&lt;br /&gt;
| 5% usage speed, 5% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;RGsM&lt;br /&gt;
| 5% usage speed, 5% more quality when imped&amp;lt;br&amp;gt;RGsV&lt;br /&gt;
| 10% usage speed, 10% shatter resistance&amp;lt;br&amp;gt;RGsS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gold&lt;br /&gt;
| 10% chance to increase the effect of tending a field or harvesting a tree, bush, or trellis****&amp;lt;br&amp;gt;RGF&lt;br /&gt;
| 10% reduced size&amp;lt;br&amp;gt;RGJ&lt;br /&gt;
| 5% raking/harvesting, 5% less weight (any item)&amp;lt;br&amp;gt;RGL&lt;br /&gt;
| 5% reduced size, 5% less weight&amp;lt;br&amp;gt;RGM&lt;br /&gt;
| 1x reveal creatures (Spell)&amp;lt;br&amp;gt;RGV&lt;br /&gt;
| 10% less QL loss from repairing, 10% less damage taken&amp;lt;br&amp;gt;RGS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Iron&lt;br /&gt;
| 10% less fuel usage&amp;lt;br&amp;gt;RIF&lt;br /&gt;
| 5% raking/harvesting, 5% less decay (any item)&amp;lt;br&amp;gt;RIJ&lt;br /&gt;
| 1x light token (Spell)&amp;lt;br&amp;gt;RIL&lt;br /&gt;
| 1x sunder (spell)&amp;lt;br&amp;gt;RIM&lt;br /&gt;
| 5% less fuel usage, 5% less decay&amp;lt;br&amp;gt;RIV&lt;br /&gt;
| 10% reduced size, 10% less enchant decay&amp;lt;br&amp;gt;RIS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lead&lt;br /&gt;
| 5% less QL loss from repairing, 5% usage speed&amp;lt;br&amp;gt;RLF&lt;br /&gt;
| 10% less volume&amp;lt;br&amp;gt;RLJ&lt;br /&gt;
| 5% reduced volume, 5% usage speed&amp;lt;br&amp;gt;RLL&lt;br /&gt;
| 10% less QL lost when repaired&amp;lt;br&amp;gt;RLM&lt;br /&gt;
| 5% less QL lost when repaired, 5% increased volume&amp;lt;br&amp;gt;RLV&lt;br /&gt;
| 10% reduced volume, 10% usage speed&amp;lt;br&amp;gt;RLS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Seryll&lt;br /&gt;
| 10% enchant success&amp;lt;br&amp;gt;RSeF&lt;br /&gt;
| 5% enchant success, 5% less QL loss from repairing&amp;lt;br&amp;gt;RSeJ&lt;br /&gt;
| 5% shatter resistance, 5% less QL loss from repairing&amp;lt;br&amp;gt;RSeL&lt;br /&gt;
| 10% shatter resistance&amp;lt;br&amp;gt;RSeM&lt;br /&gt;
| 5% shatter resistance, 5% enchant success&amp;lt;br&amp;gt;RSeV&lt;br /&gt;
| 10% enchant success, 10% shatter resistance&amp;lt;br&amp;gt;RseS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Silver&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 5% skill level bonus&amp;lt;br&amp;gt;RSiF&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 7.5% increased volume&amp;lt;br&amp;gt;RSiJ&lt;br /&gt;
| 5% increased volume, 5% less decay on contents&amp;lt;br&amp;gt;RSiL&lt;br /&gt;
| 10% increased volume&amp;lt;br&amp;gt;RSiM&lt;br /&gt;
| 10% less decay on contents&amp;lt;br&amp;gt;RSiV&lt;br /&gt;
| 10% increased volume, 10% less decay on contents&amp;lt;br&amp;gt;RSiS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Steel&lt;br /&gt;
| 5% less decay, 5% less damage taken&amp;lt;br&amp;gt;RStF&lt;br /&gt;
| 10% less decay&amp;lt;br&amp;gt;RStJ&lt;br /&gt;
| 5% less damage taken, 5% wind speed (any item)&amp;lt;br&amp;gt;RStL&lt;br /&gt;
| 5% reduced decay, 5% more wind speed (any item)&amp;lt;br&amp;gt;RStM&lt;br /&gt;
| 10% less damage taken&amp;lt;br&amp;gt;RStV&lt;br /&gt;
| 10% less damage taken, 10% less decay&amp;lt;br&amp;gt;RStS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Tin&lt;br /&gt;
| 5% increased rarity chance, 5% less damage taken&amp;lt;br&amp;gt;RTF&lt;br /&gt;
| 1x Second Wind (Spell)&amp;lt;br&amp;gt;RTJ&lt;br /&gt;
| 5% increased rarity chance, 5% higher improve chance&amp;lt;br&amp;gt;RTL&lt;br /&gt;
| 1x mole senses (Spell)&amp;lt;br&amp;gt;RTM&lt;br /&gt;
| 10% increased rarity chance&amp;lt;br&amp;gt;RTV&lt;br /&gt;
| 10% increased rarity chance,  10% higher improve chance&amp;lt;br&amp;gt;RTS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Zinc&lt;br /&gt;
| 1x morning fog (Spell)&amp;lt;br&amp;gt;RZF&lt;br /&gt;
| 5% less weight, 5% vehicle speed (any item)&amp;lt;br&amp;gt;RZJ&lt;br /&gt;
| 10% less weight&amp;lt;br&amp;gt;RZL&lt;br /&gt;
| 5% increased size, 5% vehicle speed (any item)&amp;lt;br&amp;gt;RZM&lt;br /&gt;
| 1x mend (Spell)&amp;lt;br&amp;gt;RZV&lt;br /&gt;
| 10% less weight , 10% increased size&amp;lt;br&amp;gt;RZS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months). Does not work on aggressive animals until you tame / dominate / charm them.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Runes of The Scavenger can be found on items recovered through [[Archaeology#Restoration|Restoration]], and cannot be created or attached to existing items.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &amp;quot;Skill level bonus&amp;quot; reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a [[pickaxe]] with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; When milking, harvesting a tree/trellis/wishing tree holy site, or searching for wurms/grubs/other fishing bait: chance for 1 extra action tick, giving you an extra item (or extra volume in the case of milk). When tending a field or large planter: a chance to have an extra effect roughly equivalent to an additional successful tending action on the field. &lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Runes for raking/gathering, gathering quality, and vehicle speed can be added to any material, regardless of their own material. &lt;br /&gt;
* Any rune with raking or gathering effects will also effect [[milking]] actions.&lt;br /&gt;
&lt;br /&gt;
===(Spell Runes)===&lt;br /&gt;
* Spell runes will not attach, if successful instead they will cast the listed spell 1 time.&lt;br /&gt;
* Spell runes are created in the same method as all other runes.&lt;br /&gt;
* Spell runes do not require any priest to activate or create.&lt;br /&gt;
&lt;br /&gt;
== Attaching ==&lt;br /&gt;
* Application of runes can usually be done by the owner. For vehicles, manage permission is required.&lt;br /&gt;
* Chance to successfully attach a rune depends on player [[Soul Depth]] and the [[Quality]] of the rune. Failure results in complete loss of the rune. The success chance one has to successfully attach a rune can be seen by activating the rune and right-clicking the object it will potentially be attached to.&lt;br /&gt;
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].&lt;br /&gt;
* Can only attach them to completed items.&lt;br /&gt;
* Only one rune can be attached to an item.&lt;br /&gt;
** Attaching a new rune will replace the previous rune.&lt;br /&gt;
** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
*Creation success will consume 0.2kg of the material, failure consumes 0.01kg.&lt;br /&gt;
*Runes '''decay''' dramatically fast outside of inventory.&lt;br /&gt;
*Runes are '''removed''' by a priest's dispel casting.&lt;br /&gt;
** Runes can also be replaced by attaching a new rune.&lt;br /&gt;
*Rune with &amp;quot;Bright&amp;quot; Glow effect (Crystal Brass Jackal rune) allows to use [[branding iron]] without heating it first.&lt;br /&gt;
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.&lt;br /&gt;
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.&lt;br /&gt;
*Runes that increase ''size'' will allow the affected container to hold bigger items. They will also increase the amount of [[dye]] needed to paint that item. Volume will also increase proportionally to the size increase, cubed. For 5% size increase (a la RZM) this is roughly a 15% volume increase. &lt;br /&gt;
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.&lt;br /&gt;
* Some Archeology items can be found with more than one rune on the item (up to 5 runes maximum).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rift]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Rift]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Greyscale</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lunchbox&amp;diff=130845</id>
		<title>Lunchbox</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lunchbox&amp;diff=130845"/>
		<updated>2025-10-24T01:06:38Z</updated>

		<summary type="html">&lt;p&gt;Greyscale: Added blacksmithing requirement. Adjusted the order of some notes, adjusted some wording, and removed color tag on text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=lunchbox.png&lt;br /&gt;
|active=[[lead sheet]] &lt;br /&gt;
|passive=[[tin sheet]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 6x [[rivet]]s&lt;br /&gt;
* 1x [[pottery jar]]&lt;br /&gt;
* 1x [[lead sheet]]s&lt;br /&gt;
* 3x [[tin sheet]]s&lt;br /&gt;
* 1x [[wires]]&lt;br /&gt;
* 2x [[strip of leather|strips of leather]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=Blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
|dyeamount=73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A container made from tin that keeps food fresh and warm when travelling.''&lt;br /&gt;
&lt;br /&gt;
==  Notes ==&lt;br /&gt;
* Requires level 30 [[Blacksmithing]] to create.&lt;br /&gt;
* It is the craftable version of the [[picnic basket]].&lt;br /&gt;
* A lunchbox holds 2 kg of liquid and 2 kg of food and is limited to 3 items.&lt;br /&gt;
* Decay ticks take twice as long to happen and are reduced by 65% (including when kept in player's inventory).&lt;br /&gt;
* Damage of the contents is slightly reduced on a rare lunchbox.&lt;br /&gt;
* Upon creation, the lunchbox comes with a thermos and a food tin built in. They cannot be removed.&lt;br /&gt;
** Beverage items can be stored in the thermos section, while food items can be stored in the food tin.&lt;br /&gt;
&lt;br /&gt;
[[File:Lunchbox_inside.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Greyscale</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Smelting_pot&amp;diff=130844</id>
		<title>Smelting pot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Smelting_pot&amp;diff=130844"/>
		<updated>2025-10-24T00:11:06Z</updated>

		<summary type="html">&lt;p&gt;Greyscale: The smelting pot does not need to be heated in order to smelt an item. Confirmed via testing with a cold smelting pot and glowing dimly large nails. This can also be confirmed via the error message received when attempting to smelt an item that is too cold: &amp;quot;The large nails needs to be glowing hot to be smelted.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Pottery Smelting Pot&lt;br /&gt;
|image=Pottery smelting pot.png&lt;br /&gt;
|creation= Heating a [[clay smelting pot]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|result= '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|skill=pottery&lt;br /&gt;
|dyeamount=120}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A ceramic smelting pot, used to smelt metal.''&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
It is created by placing a [[clay smelting pot]] into a [[campfire]], [[forge]], [[oven]], or [[kiln]]. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
To smelt an item it must first be heated to at least glowing dimly, preferably glowing brightly or hotter. The smelting pot does not need to be heated. [[Activate]] the smelting pot, right-click the metal item and select '''Smelt'''. The material will appear as a metal [[lump]] in place of the item.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The quality of the resulting lump is capped by the quality of the smelting pot, but is otherwise equal to the item that was smelted.&lt;br /&gt;
* There are no known size limitations for items the smelter can smelt. The item only needs to be metal, not enchanted, and able to be heated to a sufficiently hot temperature.&lt;br /&gt;
* The &amp;quot;'Smelt'&amp;quot; action is not available if the item is not glowing dimly or hotter.&lt;br /&gt;
* Smelting a rare or better metal item will produce a corresponding rare or better lump.&lt;br /&gt;
* A small amount of metal from the original item is typically lost to the smelting process.&lt;br /&gt;
* Items that cannot be improved and are not capped by the 20% of total skill when created will now receive a quality penalty when smelted, at the following rates: -7.5% to -2.5% for common metals, -12.5% to -7.5% for moon metals and alloys.&lt;br /&gt;
&lt;br /&gt;
== Cannot Be Smelted ==&lt;br /&gt;
* [[Lock]]s and [[key]]s&lt;br /&gt;
* Enchanted Items&lt;br /&gt;
* Runed items&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Pottery]]&lt;br /&gt;
* [[Smelter]]&lt;br /&gt;
* [[:Category:Smithing items|Smithing items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Greyscale</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Greyscale&amp;diff=130804</id>
		<title>User:Greyscale</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Greyscale&amp;diff=130804"/>
		<updated>2025-10-21T06:16:06Z</updated>

		<summary type="html">&lt;p&gt;Greyscale: Created page with &amp;quot;Hello! My name is Greyscale :) I reside on the Cadence server as the owner of Hazelwood Hollow, located around N17 on the map. I first started playing on August 28th, 2025.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! My name is Greyscale :) I reside on the Cadence server as the owner of Hazelwood Hollow, located around N17 on the map. I first started playing on August 28th, 2025.&lt;/div&gt;</summary>
		<author><name>Greyscale</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_double_door&amp;diff=130803</id>
		<title>Stone double door</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_double_door&amp;diff=130803"/>
		<updated>2025-10-20T22:59:44Z</updated>

		<summary type="html">&lt;p&gt;Greyscale: Updated image in infobox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Wall&lt;br /&gt;
|image=Stone_double_door.jpg&lt;br /&gt;
|material=Stone brick&lt;br /&gt;
|removedecoration=yes&lt;br /&gt;
|door=yes&lt;br /&gt;
|otherversion=Plain stone double door&lt;br /&gt;
|examine=You see a door&lt;br /&gt;
|babel=S&lt;br /&gt;
}}&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Stone wall]]&lt;br /&gt;
* [[Stone door]]&lt;br /&gt;
* [[Stone portcullis (wall) | Stone portcullis]]&lt;br /&gt;
* [[Stone window]]&lt;br /&gt;
* [[Stone oriel]]&lt;br /&gt;
* [[Stone double door]]&lt;br /&gt;
* [[Stone T arch]]&lt;br /&gt;
* [[Stone arch right]]&lt;br /&gt;
* [[Stone arch left]]&lt;br /&gt;
[[Category:Stone items]]&lt;/div&gt;</summary>
		<author><name>Greyscale</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Door&amp;diff=130802</id>
		<title>Door</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Door&amp;diff=130802"/>
		<updated>2025-10-20T22:58:36Z</updated>

		<summary type="html">&lt;p&gt;Greyscale: /* Types of Doors */ Added Log, Hardwood Log, Bark Log, and Rustic Log Doors. Changed Stone door and Stone double door images for consistency.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:House doors|House doors]]  / '''Door'''&lt;br /&gt;
==Description==&lt;br /&gt;
Doors are wall types that open to allow players and carts to enter, as well as humanoids, if they are unlocked. &lt;br /&gt;
==Types of Doors==&lt;br /&gt;
These are the door types you can build on a house. [[:Category:Gates|Gates]] may also be considered a type of door and may be built inside houses.&lt;br /&gt;
To build a door, activate a [[hammer]], [[mallet]], or [[trowel]] and right click the [[wall plan]]. Select ''Build'' and a door type.&lt;br /&gt;
=== Wooden Doors ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Wooden_door.png|link=Wooden door|Wooden door&lt;br /&gt;
File:Wooden_double_doors.jpg|link=Wooden double door|Wooden double doors&lt;br /&gt;
File:Wooden_portcullis_sm.jpg|link=Wooden portcullis|Wooden portcullis&lt;br /&gt;
File:Wooden canopy.jpg|link=Wooden canopy|Wooden canopy&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Log Doors ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Log canopy.jpg|link=Log canopy|Log canopy&lt;br /&gt;
File:Log door.jpg|link=Log door|Log door&lt;br /&gt;
File:Log door double.jpg|link=Log door double|Log door double&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hardwood Log Doors ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Hardwood log canopy.jpg|link=Hardwood log canopy|Hardwood log canopy&lt;br /&gt;
File:Hardwood log door.jpg|link=Hardwood log door|Hardwood log door&lt;br /&gt;
File:Hardwood log door double.jpg|link=Hardwood log door double|Hardwood log door double&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bark Log Doors ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Bark log canopy.jpg|link=Bark log canopy|Bark log canopy&lt;br /&gt;
File:Bark log door.jpg|link=Bark log door|Bark log door&lt;br /&gt;
File:Bark log door double.jpg|link=Bark log door double|Bark log door double&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rustic Log Doors ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rustic log canopy.jpg|link=Rustic log canopy|Rustic log canopy&lt;br /&gt;
File:Rustic log door.jpg|link=Rustic log door|Rustic log door&lt;br /&gt;
File:Rustic log door double.jpg|link=Rustic log door double|Rustic log door double&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Plain Stone Doors ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Plain_stone_door.jpg|link=Plain stone door|Plain stone door&lt;br /&gt;
File:Plain_stone_double_door.jpg|link=Plain stone double door|Plain stone double door&lt;br /&gt;
File:Plain_stone_portcullis.jpg|link=Plain stone portcullis|Plain stone portcullis&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stone Doors ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Stone double door.jpg|link=Stone double door|Stone double door&lt;br /&gt;
File:Stone door.jpg|link=Stone door|Stone door&lt;br /&gt;
File:Stone portcullis.jpg|link=Stone portcullis (wall)|Stone portcullis &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Timber Framed Doors ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Timber_Framed_Door.png|link=Timber framed door|Timber framed door&lt;br /&gt;
File:Timber_framed_double_door.jpg|link=Timber framed double door|Timber framed double door&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sandstone Doors ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Sandstone double door.jpg|link=Sandstone double door|Sandstone double door&lt;br /&gt;
File:Sandstone door.jpg|link=Sandstone door|Sandstone door&lt;br /&gt;
File:Sandstone portcullis wall.jpg|link=Sandstone portcullis (wall)|Sandstone portcullis &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slate Doors ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Slate double door.jpg|link=Slate double door|Slate double door&lt;br /&gt;
File:Slate door.jpg|link=Slate door|Slate door&lt;br /&gt;
File:Slate_portcullis_wall.jpg|link=Slate portcullis (wall)|Slate portcullis &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rendered Doors ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rendered double door.png|link=Rendered double door|Rendered double door&lt;br /&gt;
File:Rendered door.jpg|link=Rendered door|Rendered door&lt;br /&gt;
File:Rendered portcullis.jpg|link=Rendered portcullis (wall)|Rendered portcullis &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rounded Stone Doors ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rounded stone double door.jpg|link=Rounded stone double door|Rounded stone double door&lt;br /&gt;
File:Rounded stone door.jpg|link=Rounded stone door|Rounded stone door&lt;br /&gt;
File:Rounded_stone_portcullis_wall.jpg|link=Rounded stone portcullis (wall)|Rounded stone portcullis &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pottery Doors ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Pottery double door.jpg|link=Pottery double door|Pottery double door&lt;br /&gt;
File:Pottery door.jpg|link=Pottery door|Pottery door&lt;br /&gt;
File:Pottery_portcullis_wall.jpg|link=Pottery portcullis (wall)|Pottery portcullis &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Marble Doors ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Marble double door.jpg|link=Marble double door|Marble double door&lt;br /&gt;
File:Marble door.jpg|link=Marble door|Marble door&lt;br /&gt;
File:Marble portcullis wall.jpg|link=Marble portcullis (wall)|Marble portcullis &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Wall]]&lt;br /&gt;
* [[Gate]]&lt;br /&gt;
* [[Fence]]&lt;br /&gt;
* [[:Category:Mine doors]]&lt;br /&gt;
* [[:Category:Walls]]&lt;br /&gt;
* [[:Category:Gates]]&lt;br /&gt;
* [[:Category:Fences]]&lt;br /&gt;
* [[:Category:House doors]]&lt;br /&gt;
[[Category:House doors]]&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Greyscale</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hardwood_log_double_door&amp;diff=130801</id>
		<title>Hardwood log double door</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hardwood_log_double_door&amp;diff=130801"/>
		<updated>2025-10-20T22:48:18Z</updated>

		<summary type="html">&lt;p&gt;Greyscale: Corrected image used in infobox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:logwall&lt;br /&gt;
|image=hardwood_log_door_double.jpg&lt;br /&gt;
|examine=You see a door.&lt;br /&gt;
|babel=H&lt;br /&gt;
|door=yes&lt;br /&gt;
|type=Hardwood log&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greyscale</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Round_cobblestone&amp;diff=130800</id>
		<title>Round cobblestone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Round_cobblestone&amp;diff=130800"/>
		<updated>2025-10-20T21:48:01Z</updated>

		<summary type="html">&lt;p&gt;Greyscale: Removed br tag and extra line break.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{terrain&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=round_cobblestone.png&lt;br /&gt;
|speed=17.3 km/h&lt;br /&gt;
|type=[[Pave]]ment&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=Yes&lt;br /&gt;
|creation=Player made by paving [[packed dirt]] with [[rounded stone]]s&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Walking on cobblestone is the fastest way of traveling on foot (up to 17.3Km/h on a flat tile). Cobblestone can only be removed or terraformed by a player with 20 Body Strength and 10 Digging.&lt;br /&gt;
&lt;br /&gt;
== Paving ==&lt;br /&gt;
# Activate a [[rounded stone]]&lt;br /&gt;
# Right-click a tile of [[packed dirt]] and select ''[[paving|Pave]] &amp;gt; Round Cobblestone''.&lt;br /&gt;
''Note'': You can also right-click a paved tile and select ''Re-pave'' &amp;gt; ''Tile'' or ''Nearest corner''&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
# Activate a [[shovel]]&lt;br /&gt;
# Right-click a tile of round cobblestone and select ''Destroy Pavement''.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' 20 body strength and 10 digging skill is needed to destroy cobblestone.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; You need to be stronger to destroy pavement.&lt;br /&gt;
: 20+ Body Strength is required to destroy pavement.&lt;br /&gt;
; You can't figure out how to remove the stone. You must become a bit better at digging first.&lt;br /&gt;
: 10+ Digging is required to remove pavement.&lt;br /&gt;
; You need to be stronger to dig on roads.&lt;br /&gt;
: 20.10+ Body Strength is required to dig on roads.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The following types of [[Resource nodes]] can spawn on Round cobblestone paving: [[Lichen]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pavement]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Greyscale</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ceiling&amp;diff=130799</id>
		<title>Ceiling</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ceiling&amp;diff=130799"/>
		<updated>2025-10-20T20:11:28Z</updated>

		<summary type="html">&lt;p&gt;Greyscale: Redirected page to Ceilings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ceilings]]&lt;/div&gt;</summary>
		<author><name>Greyscale</name></author>
		
	</entry>
</feed>