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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gzuz</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T02:13:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Sir_Arowhun&amp;diff=83872</id>
		<title>User:Sir Arowhun</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Sir_Arowhun&amp;diff=83872"/>
		<updated>2014-01-31T04:11:27Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: Fixed your links to players Xsamuraizx, Xiled, Thunderstruck, and Elite,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EDITING IN PROGRESS&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
 (please note that I'm going to make this page in third person) (please note that [[player:posteh|posteh]] is the most amazing person to ever exist, ever.)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Arowhun is pretty cool, but he isn't as cool as Permo.&amp;quot;&lt;br /&gt;
 -Abraham Lincoln&lt;br /&gt;
&lt;br /&gt;
==Arowhun's Barrel==&lt;br /&gt;
&lt;br /&gt;
While Arowhun was a traveling worker on Freedom, he dropped his food barrel in the middle of the woods. It was found by [[player:Theflash|Theflash]], and Arowhun has been annoyed by his constant PM's over the last 3 years saying &amp;quot;I STILL HAVE YOUR BARREL :D&amp;quot;. When Arowhun left, he asked Theflash to keep his barrel, and to pass it down to other people, and to explain his story when doing so.&lt;br /&gt;
&lt;br /&gt;
==Histories of Adventure and Challange==&lt;br /&gt;
&lt;br /&gt;
Arowhun was a mighty adventurer who ran through the Freedom wilderness, seeking fame and fortune through labor from 2009 to 2013. His claim to fame is that he got as far as he did in the game without paying a penny of real world money. The first thing he did after joining the game on the Island of Independence was ask &amp;quot;How do you make money?&amp;quot; Someone quickly responded by saying that he should find a job with someone, and that the town of Gustaberg was hiring. Arowhun then looked at his map, and saw that Gustaberg was across the Inner Sea from his location near Freedom Market. &lt;br /&gt;
&lt;br /&gt;
He attempted three times to cross the sea, but he failed each time. At first he tried swimming, but he made it 9 meters from the other side before drowning. Then, he tried walking around south from Freedom Docks, past the town of Water's Edge. He had to stop walking that way when the coast-side road turned into a vertical slope. Finally, Arowhun looked at his map closely, and north of him at Black Dog Isle, he saw a dotted line on the map labeled &amp;quot;boat bridge&amp;quot;. He had no idea what this was, but he guessed it was a way to cross.&lt;br /&gt;
&lt;br /&gt;
Arowhun made his way north, past the towns of Liberty and Nuclear Waste Silo. At this time, the island of Independence was overpopulated and busting at its seems. Because of this, the slums around The Howl were massive and confusing. Arowhun got stuck between slopes, fences, and decaying hovels before he decided to give up and try something else (this was right before Deli was added. Deli eased the congestion greatly). He made it up to Black Dog Isle, but he failed to see where the &amp;quot;boat bridge&amp;quot; was. Instead, he went back to The Howl and started asking if any villages were accepting new people.&lt;br /&gt;
&lt;br /&gt;
Arowhun recieved a message from [[User:Tenderwolf|Tenderwolf]], who recruited him into his homestead deed named &amp;quot;The Wolf's Den&amp;quot; with an alt, and Arowhun then suicide-ported to his deed. It was a wonderful place on a steppe next to a lake. Tenderwolf was building a farm by flattening a giant hill, and he had a pet greenish dog to keep him company. Arowhun loved the location, but when Tenderwolf logged off, Arowhun was alone. He hated this so much that he suicide-ported back to The Howl to ask for another town. At this point, Arowhun came to the conclusion that for now on, he will make sure he is living around other people. Otherwise, it wouldn't be nearly as fun as it could be.&lt;br /&gt;
&lt;br /&gt;
Arowhun was soon recruited by someone that wanted to found a new town in the East, just west of The Western Wall. Instead of suicide porting this time, Arowhun was boated over across the Inner Sea. He was then led with a group of other new players deep into the woods. He walked past the impressive desert Nation of Grizlam, and hilariously, his group walked right through Gustaberg. It was an amazing experiance for Arowhun to be in the woods when the token was dropped, and to be there as the trees were cut down and the land was flattened. The town of Stonewood Pass is still Arowhun's favorite part of his adventure. He saw the town form from nothing, and the whole process fascinated him. He went out exploring, and he ran into the massive castle of Plunder Hold. He asked his mayor about it, and the mayor said it was built by someone all on his own, and that the person had been there for a very long time (he is still there today, and I'm writing this in 2013). The group aggreed that every villager has one 2x3 house. The mayor hired someone to come and build some of the brick buildings, and this interested Arowhun greatly. He thought that maybe he could copy this person's profession, and use the money he earned to get premium. So, when Arowhun's house was finished, he asked for a storage shed, and he made a store sign next to his house that said &amp;quot;Arowhun's Mason Shop&amp;quot;. He planned on making bricks in the town's mine, storing them in his house, then carting them to the coast and boating them over to buyers. His plans of doing this never worked out, because he couldn't use boats as f2p (f2p could drive large carts back then)&lt;br /&gt;
&lt;br /&gt;
Arowhun was eager to explore the massive island of Independence (known simply as &amp;quot;Freedom&amp;quot; at this time, because Deliverance and Exodus weren't added yet), and he found a fence ladder to get to the middle ring of Dragon Fang. He jumped off from the top and survived without a scratch (fall damage wasn't added yet).&lt;br /&gt;
&lt;br /&gt;
Behind Stonewood Pass was an archery range designed by one of the villagers, and behind that was a vertical rock slope. The instant Arowhun saw the mountain, he wanted to get to the top. More experianced people in the town warned that there could be something terrible on top, like a dragon or kyklops (this person didn't know all the uniques on the island were already Penned or killed). In order to climb up, Arowhun and some of the other villagers climbed up 15 metters, mined inward and created a small cave, and then repeated. They used each cave on the way up to regain their stamina to go up further. Their process of creating this crude ladder was interrupted when their path was blocked by a starving champion brown bear. The creature was very frightening to Arowhun, so he stayed far away from it. One of the villagers shot arrows at it with his longbow, and the bear was lured down. The group ganked up on the bear and killed it. Then they butchered it and shared the meat in a meal of celebration. After a few more days of building the ladder the cliff turned into dirt so they could sadly climb no higher (they didn't realize that they could have built fences).&lt;br /&gt;
&lt;br /&gt;
Some people in the town decided that they didn't like the forest, and he wanted to copy Nation of Grizlam by creating a desert. This angered Arowhun and a few of the other villagers, because they really enjoyed the forest. Arowhun had to quit the game for a few months, so he never saw what resulted of this dispute. When he returned, he found the town abandoned, with a sign that said &amp;quot;ranoutofmoneyhadtoleave&amp;quot; in the middle of the unfinished desert(the small desert project is still there, and you can see it on the Independence map north of Gustaberg. Stonewood Pass was directly east of that desert, hugging the mountain.).&lt;br /&gt;
&lt;br /&gt;
Saddened that he couldn't find any of his old friends, Arowhun returened to The Howl to ask for a new village. Again, Tenderwolf replied. This time, Tenderwolf had a bought the town of Casteli Nemi, which was right next to his homestead deed &amp;quot;The Wolf's Den&amp;quot;. The area looked dramatically different from when Arowhun was there last, and in fact he didn't realize Tenderwolf was the same guy that accepted him before until he realized the water front dock looked familiar. Tenderwolf kept up his deed without money from out of game, which urged Arowhun to ask how he did it. Tenderwolf showed Arowhun how he farmed, and how the nearby deed of Fospital needed crops to its Fo priests to pan fill with. The neighboring deed bought all the surpluss crops that Tenderwolf produced, and Tenderwolf also left periodically to do jobs. &lt;br /&gt;
&lt;br /&gt;
Casteli Nemi is in south eastern Independence. In the times when Arowhun lived in the town, the citizens were Iskrillex, Merfin, Raykow, Tenderwolf, and his alt Sniperwolf. They were a happy community, and Arowhun was given a house from a previous villager so he didn't have to build his own. Arowhun soon got bored, and decided to climb the nearby mountain of Sharfin Peak in order to see the red dragon said to be on the top. Arowhun ran down the Coast of Elysian bay, and died several times to mobs. It was at this time that Arowhun learned his legendary techniques of mob avoiding. He would huddle all the aggressive creatures stalking him together in a tight pack, and then he would swim away to safety. The only problem was when he was chased by the occasional bear or crocodile, but at these times he would simply run for it, because on a road he could outrun them (as long as he didn't run out of stamina). These techniques remained very useful to Arowhun in the future.&lt;br /&gt;
&lt;br /&gt;
After much practice, Arowhun decided to use a row boat in order to skip the mob-covered coastline and start right from the mountain. He would climb up until a mob started chasing him, and then he would lure it down the mountain, and then swim to safety and start climbing again. This process took a long time, but he eventually made it to the town of Magus Volar, the half way point up the mountain. The remainder of his climb was easy, because it seemed someone had hunted there recently and cleared away the mobs. At the very end of the road, Arowhun found a cave tunnel, which went all they way up to the grassy top of the mountain. He realized that he wasn't alone after he noticed [[User:Elite|Elite]] arguing with someone else in local. Arowhun had in fact ran into a dispute over the red dragon, which was pened up in the town of Elysian Heights. Elite had bought the town and the dragon that was in it, but he wasn't focused on the game and failed to repair the walls around it. The dragon broke free and began wandering around the mountain, but Elite thought this wasn't a big deal. However, a visitor to the mountain noticed the dragon was free, so he took the opportunity and placed his own deed on a corner of the mountain peak, and he penned in the dragon for himself.&lt;br /&gt;
&lt;br /&gt;
The person who penned in the dragon thought Arowhun was an alt of Elite that he would use to attempt to glitch into his deed somehow to somehow take the dragon back, so he put a KoS on Arowhun and he was trapped on top of the mountain. Arowhun tried running through the deed to safety, but he got so injured that he ran back before he was killed and looted. He called a GM, and the GM forced the person to lift the KoS so Arowhun could get out. Elite then healed Arowhun with his Fo priest, and the guy who stole the dragon let Arowhun get into the outer layer of the dragon pen so he could see it. As Arowhun climbed back down the mountain, both parties spammed him with PM's claiming that &amp;quot;they were the rightful owners of the dragon.&amp;quot; Arowhun believed Elite's tale over the other guy, and Arowhun found out later that Elite was given the dragon back somehow, and then he had it killed in a slaying event with some of his friends.&lt;br /&gt;
&lt;br /&gt;
Arowhun heard about the upcoming Kyklops slaying on Deliverance, and he convinced Iskrillex and Merfin to join him. Deliverance was just added a few months before, and Arowhun had never left Independence before. The group had a good time, but they all were flattened by the Kyklops, so they had to respawn in Green Dog. Confused and without a compass, they got split up and Arowhun accidentally went to the southern coast instead of the northern one. It took 6 hours before Merfin and Arowhun met back up at Tristan, the port town where the warriors from all over Freedom met up to kill the beast. (Kyklops slaying vid here http://www.youtube.com/watch?v=O_pevHmePSU) Iskrillex had logged off so he was left behind, but Tenderwolf went over the very next day to pick him up. After this, Arowhun began doing a few traveling work jobs by making bricks for [[User:Icerns|Icerns]] in Anchorage and [[User:Sklo|Sklo]] in his unfinished event center on Deliverance. Arowhun then left the game for a few months.&lt;br /&gt;
&lt;br /&gt;
When Arowhun came back, he joined Royal Oak on the Eastern Coast of Independence. [[User:Thunderstruck|Thunderstruck]], an old warrior who was once the most feared BL back in beta, was the mayor. He hilariously had changed his ways, and cherished his oak trees on his deed and said he would &amp;quot;KoS people if they were cut down.&amp;quot; I guess even BL need to retire eventually...&lt;br /&gt;
&lt;br /&gt;
In Royal Oak, Arowhun made new friends. They went out together to loot abandoned deeds, including the ruins of old Hermitige on Hermit Isle. Arowhun then went out to do some more jobs for money on Independence and Deliverance. He realized boat was the only way to travel out of the deed, because the few roads through the mountains next to the deed were dangerous and covered with mobs. One day, Arowhun led back a massive horde of over 15 spiders and a mountain lion, and he got them all stuck in Thunderstruck's copper mine. Thunderstruck and the rest of the village had to work together to cast pilar spells to kill them all so the mine was usable again. He loved Royal Oak, but he realized that the deed was in such a secluded location that he wasted too much time going back and forth between jobs. It is at this time that Arowhun finally got his first premium time done, so his account was finally solidified as permanent and he could grind skills for a month. He bought some tools at Puzzle Plaza on Deliverance, some made by [[User:Eyesgood|Eyesgood]], who will be mentioned again later on. Arowhun decided to move to a deed on Deliverance, so he left and said goodbye to his friends.&lt;br /&gt;
&lt;br /&gt;
On Deliverance, Arowhun joined Gallifrey under [[User:Odynn|Odynn]]. Odynn's group was originally from the town of Krondor, but the original mayor of the town left without giving the settlement form back, so the town was covered with houses that couldn't be removed. However, the group still kept krondor up and running by paying upkeep because they still used the farms on the deed and some of the houses. (Krondor is still running to this day, even though the mayor is nowhere to be seen). Odynn noticed how Arowhun frequently left and was rarely around his town, and this annoyed him. He told Arowhun that he wasn't doing enough work to live in his town, so Arowhun went to the coast of Bear Lake in order to dig him a cart full of clay for his deed. When Arowhun returned, Odynn kicked him out of his deed, so Arowhun took the horses, cart, and clay with him when he left. Arowhun gave the horses and cart full of rafts of clay to a person he met on the road for free of charge. Odynn's alliance then KoS'd Arowhun, and it wasn't until later that he was told that they thought he had stolen something. Odynn and Arowhun have made up now, and they are on good terms.&lt;br /&gt;
&lt;br /&gt;
After this incident, Arowhun lived on the road entirely. He went to visit Elysian Heights again, and he found out that the dragon was dead and the deed was pretty much abandoned. In the mine tunnel, he found a 70ql ruby. He went back to Casteli Nemi, and Raykow traded him a row boat for the ruby named &amp;quot;The Emerald Arrow&amp;quot;. This boat then became Arowhun's ride throughout his adventures of looting abandoned places, doing jobs at people's deeds, and delivering items that can't be mailed. He has become a decent merchant, and he buys and sells items for profit.&lt;br /&gt;
&lt;br /&gt;
There was one time when Arowhun was walking down the road looking for work, and he ran into a group of individuals pushing a rare loom down the road. Curious, he asked them where they were going, and they said that they were &amp;quot;pushing it from the north coast to the south coast&amp;quot;. Without a complaint, Arowhun joined in, and pushed the loom with them for 5 hours before he had to log off. He heard that some of the others had been pushing for 7 hours strait, just so they could get the loom in their deed on the southern coast.&lt;br /&gt;
&lt;br /&gt;
Arowhun eventually got tired of this lifestyle, and he looked onward towards the PvP at Chaos. He really wanted to become a priest of Magranon to fight. He realized that as a traveling worker, it would be impossible for him to grind the required skills do this, so he looked for another option. He ended up making a contract with [[User:Xiled|Xiled]] in his deed Olive Lake Resort on Olive Lake on Exodus. Arowhun acted as Xiled's priest alt, and in return Xiled payed his premium. While Arowhun was there, Xiled wasn't online much so he became lonely. Every day, Arowhun would groom the 28 horses and cows Xiled had on his deed, till his 75ish tiles of farm, grind up his faith, and then if he had time left, he would grind channeling or locksmithing. Arowhun planned to evenutally use the crops he was gathering to grind HFC and Soul Depth, so his mag priest spells could be very powerful. Though Arowhun was bored and lonely, he made a few new friends in this time. Neighbors of Xiled's deed included [[User:Ajano|Ajano]] and [[User:Trikul|Trikul]], two individuals that had their own homesteads on the lake. The three would sometimes go out to the Great Northern Desert to hunt, and they sometimes went to other places like Tundra Mountain. Arowhun had a lot of fun with these two, and it was defiantly a bright spot in his Wurmian career.&lt;br /&gt;
&lt;br /&gt;
Arowhun had a small adventure, where he scoured the entire server in search of a path of power tile. First, he went to Wolf Island, where [[User:Shrimpiie|Shrimpiie]] said he knew of a power spot. However, the spot proved to be just a packed tile of dirt and nothing else. [[User:Xsamuraizx|Xsamuraizx]] helped Arowhun by directing him to a deed on the Calhadras Mountain, called Hall of Legends. This mountain top deed was the most amazing deed Arowhun had ever seen, because it wraped around the peak of the mountain and had a completely flat area with farms, houses, and even a tree and animal farm. Behind the deed was a small forest on the edge of a shear cliff, and in the end of the forest was a power tile. Arowhun came back here often to go up a level in his path.&lt;br /&gt;
&lt;br /&gt;
After a few months of grinding at Xiled's place, Arowhun grew incredibly bored. Grinding, he thought, was the least fun thing he could be doing. Because of this, Arowhun talked with Xiled, and he agreed to let Arowhun go. Arowhun then stopped playing for a few months.&lt;br /&gt;
&lt;br /&gt;
==The True Adventure Begins==&lt;br /&gt;
&lt;br /&gt;
coming soon...&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=81103</id>
		<title>User:Gzuz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=81103"/>
		<updated>2013-08-29T15:01:23Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
Hello fellow [[Wurmian|Wurmians]]!&lt;br /&gt;
&lt;br /&gt;
My name is Cory, and I discovered &amp;amp; started playing Wurm Online in February of 2010.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I currently live near the Northern coast on the Exodus server.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently still playing on [[Golden Valley (server)|Golden Valley]] on my original account.&lt;br /&gt;
&lt;br /&gt;
I'd like to thank [[Player:Eir|Eir]] for granting me access to edit this wiki so that I may contribute and help out.&lt;br /&gt;
&lt;br /&gt;
===In Progress===&lt;br /&gt;
&lt;br /&gt;
[[Special:WantedPages|Random missing pages]] - collect accurate and complete information&lt;br /&gt;
[[Category:Players]][[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=81055</id>
		<title>User:Gzuz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=81055"/>
		<updated>2013-08-25T16:38:42Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
Hello fellow [[Wurmian|Wurmians]]!&lt;br /&gt;
&lt;br /&gt;
My name is Cory, and I discovered &amp;amp; started playing Wurm Online in February of 2010.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I currently live near the Northern coast on the Exodus server.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently still playing on [[Golden Valley (server)|Golden Valley]] on my original account.&lt;br /&gt;
&lt;br /&gt;
I'd like to thank [[Player:Eir|Eir]] for granting me access to edit this wiki so that I may contribute and help out.&lt;br /&gt;
&lt;br /&gt;
===In Progress===&lt;br /&gt;
&lt;br /&gt;
[[Special:WantedPages|Random missing pages]] - collect accurate and complete information&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Soenhay&amp;diff=81054</id>
		<title>Player:Soenhay</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Soenhay&amp;diff=81054"/>
		<updated>2013-08-25T16:33:35Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: fixed bookeeper link :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Players]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
&lt;br /&gt;
{{Player&lt;br /&gt;
|name=Soenhay&lt;br /&gt;
|kingdom=Mol-Rehan&lt;br /&gt;
|server=Desertion&lt;br /&gt;
|settlement=[[Safety Harbor]]&lt;br /&gt;
|alts=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Current acting mayor of [[Safety Harbor]]. He enjoys horseback riding, long walks through [[mine]] tunnels, and hunting with his wife [[Player:Lunahay|Lunahay]].&lt;br /&gt;
&lt;br /&gt;
=Titles=&lt;br /&gt;
*[[Chainsmith]]&lt;br /&gt;
*[[Titles#Meditating titles|Bookkeeper]]&lt;br /&gt;
*[[Handyman]]&lt;br /&gt;
*[[High Tanner]]&lt;br /&gt;
*[[High Mason]]&lt;br /&gt;
*[[Prime Minester]]&lt;br /&gt;
*[[Repairman]]&lt;br /&gt;
*[[Renowned Blacksmith]]&lt;br /&gt;
*[[Tinker]]&lt;br /&gt;
*[[Weaponsmith]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rite_of_Death&amp;diff=81053</id>
		<title>Rite of Death</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rite_of_Death&amp;diff=81053"/>
		<updated>2013-08-25T16:30:19Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=50&lt;br /&gt;
|favor=300&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Altar&lt;br /&gt;
|castingtime=140&lt;br /&gt;
|god=[[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Draw life from enemies that are close to Libila domain and spreads [Mycelium] to tiles within the domain of libila, causing a small internal wound. Damage dealt is reduced by [[Soul strength]]. Requires [[linking]] with multiple priest. Will display event message of who affected when successfully cast.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
*The spell disappear from list after a success cast, how long it took to be cast-able again is unknown at the moment.&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Libila Spells]]&lt;br /&gt;
[[Category:Offensive spells]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Heart&amp;diff=81051</id>
		<title>Heart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Heart&amp;diff=81051"/>
		<updated>2013-08-25T16:27:46Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=heart.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|creation=Obtained through [[butchering]]&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A heart.''&lt;br /&gt;
&lt;br /&gt;
[[Heart]] can be gained by [[butcher]]ing a [[lava fiend]].&lt;br /&gt;
&lt;br /&gt;
[[GM]]s and [[blacklighter]]s can also butcher it from humans.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Can be used in making [[healing cover]]s, with a potency of 5. When used in a healing cover, 0.50kg of the heart is consumed. &lt;br /&gt;
&lt;br /&gt;
* The heart is edible and is also considered a meat and thus filletable, which makes it an ingredient for [[hot food cooking]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Butchering items]]&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sage&amp;diff=81050</id>
		<title>Sage</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sage&amp;diff=81050"/>
		<updated>2013-08-25T16:27:31Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Botanizing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=sage.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.05 kg)&lt;br /&gt;
|creation=botanize&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An evergreen shrub that reaches about three feet in height with leaves that are velvety with long stalks.''&lt;br /&gt;
&lt;br /&gt;
A [[botanizing|botanized]] herb used in [[cooking]] [[stew]]s, [[soup]]s, and [[casserole]]s. &lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* It can also be used to make a [[healing cover]] (potency 3), which may be more useful than if used in cooking.&lt;br /&gt;
&lt;br /&gt;
[[Category:Botanized items]]&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Chaos_Cove&amp;diff=81049</id>
		<title>Settlement:Chaos Cove</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Chaos_Cove&amp;diff=81049"/>
		<updated>2013-08-25T16:25:21Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: moved settlement banner to top of page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-wild-hots}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Chaos Cove&lt;br /&gt;
|motto=&lt;br /&gt;
|type=V&lt;br /&gt;
|size=20&lt;br /&gt;
|mayor=[[Discordian]]&lt;br /&gt;
|population=6&amp;lt;BR&amp;gt; [[Lenora]] &amp;lt;BR&amp;gt; [[Chaoticone]] &amp;lt;BR&amp;gt; [[Vastator]] &amp;lt;BR&amp;gt; [[Tabitha]] &amp;lt;BR&amp;gt; [[Menolly]] &amp;lt;BR&amp;gt;&lt;br /&gt;
|allies=[[Libila's Lagoon]]&lt;br /&gt;
|enemies=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pottery_smelting_pot&amp;diff=81047</id>
		<title>Pottery smelting pot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pottery_smelting_pot&amp;diff=81047"/>
		<updated>2013-08-25T16:01:41Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Pottery Smelting Pot&lt;br /&gt;
|image=PotterySmeltingPot.jpg&lt;br /&gt;
|active=[[hand]]&lt;br /&gt;
|passive=[[clay]] (0.50 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|skill=pottery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Made from an [[Clay smelting pot]]&lt;br /&gt;
&lt;br /&gt;
Used for smelting finished metallic objects into recoverable metal, probably with a 90% material ql loss.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It is not a container but used as a tool. The items to melt needs to be heated beyond glowing hot.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Pottery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2013&amp;diff=81040</id>
		<title>Wurm Server Release Notes 2013</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2013&amp;diff=81040"/>
		<updated>2013-08-24T07:21:25Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: added 130717 to 130812&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
== 130812 Alliances fix==&lt;br /&gt;
*You can now form alliances on Freedom servers again&lt;br /&gt;
*A bug which caused teleportation near off-deed gates during pvp should be fixed. Like off-deed doors they will remain open for 2 minutes if you are near enemies.&lt;br /&gt;
*Houses without writs will now decay faster. If a house you own lack the writ, please contact gms and they will try to retrieve it for you.&lt;br /&gt;
&lt;br /&gt;
==130809 Reputation stuff==&lt;br /&gt;
*You will never leave the world if logging off on an enemy home server deed&lt;br /&gt;
*Village war declarations are now active again on PvP servers. Diplomats may declare war on players, walls, fences and tokens. The war will begin when the responding deed accepts or after 24 hours. If this option is abused by other kingdoms to grief on enemy home servers and defenders don’t manage to help eachother out the option will probably have to be removed&lt;br /&gt;
*The bug that has crashed the servers now and then should be fixed now&lt;br /&gt;
*Fixed a bug in the spy prevention system&lt;br /&gt;
*We found a bug with things growing on Affliction so it should start working now.&lt;br /&gt;
&lt;br /&gt;
==130801 Creature spawn age, hunted status, settlement guards==&lt;br /&gt;
*Sacrificing reborn creatures will no longer advance mission states&lt;br /&gt;
*Several bugs with hunted status were fixed&lt;br /&gt;
*Settlement guards on Epic were buffed a bit since they were underpowered compared to price&lt;br /&gt;
*The “everything spawns as young” change was reverted for now&lt;br /&gt;
*Improved friend list&lt;br /&gt;
&lt;br /&gt;
== 130726 Destroy Wall option back==&lt;br /&gt;
*The option to destroy walls is back&lt;br /&gt;
*A bug where you could become hunted if you attacked a hunted persons pet was fixed&lt;br /&gt;
*Shaker orbs should work again&lt;br /&gt;
&lt;br /&gt;
== 130717 Equipping and planning fixes==&lt;br /&gt;
*Boat ownership can now be given to accounts with names that are longer then 20 characters&lt;br /&gt;
*Archers now get an event messages when their arrow glances of the target armour&lt;br /&gt;
*Toolbelt size now correctly updates when equiped with the keybind&lt;br /&gt;
*Harvesting olives is now possible again&lt;br /&gt;
*You can now manage player payments without having an active item&lt;br /&gt;
*Armour and weapons can now be equiped while they are in a worn backpack&lt;br /&gt;
*Temper and Wash should now work again when the item is activated&lt;br /&gt;
*Alchemy Lore option should now work again&lt;br /&gt;
*You can no longer equip multiple shields&lt;br /&gt;
*Trying to plan a building next to an existing building no longer creates event spam&lt;br /&gt;
*You can no longer flatten or level a deed border without having the correct village permission&lt;br /&gt;
*You should no longer receive equip options for bridles, saddles etc&lt;br /&gt;
&lt;br /&gt;
== 130711 Hunted tweaks ==&lt;br /&gt;
*Bugfixes to the hunted status where you could become hunted when killing your own branded creature&lt;br /&gt;
*Fix so you can dispel a large anvil, also means that any enchanted object that you drop will be able to be dispelled as you would be last owner&lt;br /&gt;
*Bugfix with autoequip from corpse&lt;br /&gt;
*Fix for the never ending walnut season&lt;br /&gt;
*Unblocked actions that can ignore use on ground only when using an item on a use on ground only item. Unblocked smelt&lt;br /&gt;
*Fixed code for setting the kingdom on returning to Chaos&lt;br /&gt;
&lt;br /&gt;
== 130710 Anti-lag and anti-griefing ==&lt;br /&gt;
*Lag caused by memory leaks when sailing and leading has been looked into and hopefully remedied&lt;br /&gt;
*Anti Griefing: Most hostile same kingdom actions is now illegal on home servers (unless they were already) and will now cause you to receive the hunted status on other servers. These actions include catapulting, lockpicking, killing mounts or branded animals on deed etc. Does not apply to HOTS.&lt;br /&gt;
*Attacking same kingdom players mounts now give proper reputation hit&lt;br /&gt;
*Love path level 11 now have Healing Hands effect and heals and treats wounds double as well, and life transfer is double&lt;br /&gt;
*Drag and drop to the middle of the paper doll in order to auto equip an item. Conversely, if you drag an equipped item from the paper doll to the middle it will unequip.&lt;br /&gt;
*Keybinds EQUIP, EQUIP_LEFT, EQUIP_RIGHT, UNEQUIP, and ACTIVATE now work.&lt;br /&gt;
*Lanterns at login and the free newbie light was debugged&lt;br /&gt;
*Some fences were fixed when it comes to blocking&lt;br /&gt;
*Deed border markers no longer stay around after settlement founding cancels with an error&lt;br /&gt;
*Chop up action timers now uses a similar calculation as the cut down action&lt;br /&gt;
*the /info command was removed as it was outdated&lt;br /&gt;
*Snuff option on forges and ovens now work&lt;br /&gt;
*Using invalid characters in the manage gates window no longer breaks the window&lt;br /&gt;
*Kingdom banners and flags are now improvable&lt;br /&gt;
*You can now plan house floors with a trowel&lt;br /&gt;
*Corrected growth rate of trees&lt;br /&gt;
*Prune keybind should now work on hedges&lt;br /&gt;
*New trees now use a sickle to harvest&lt;br /&gt;
*Dragging lamps from containers no longer gives event errors&lt;br /&gt;
*You can no longer sow crops in houses&lt;br /&gt;
*Changing locks on a house should no longer cause missing writs&lt;br /&gt;
*Structures with removed extensions are no longer considered unfinished&lt;br /&gt;
*Large anvil should no longer block actions unrelated to the large anvil when activated in inventory&lt;br /&gt;
*Queued actions should no longer cancel when the previous action consumed an unneeded active item&lt;br /&gt;
*You can no longer pave, harvest or pack surface tiles while inside a cave&lt;br /&gt;
*The surface mining steepness check can no longer be avoided by moving&lt;br /&gt;
&lt;br /&gt;
== 130629 Farming tweaks ==&lt;br /&gt;
*Farming yield was tweaked upwards&lt;br /&gt;
*Increased skillgain for analyse&lt;br /&gt;
*Crocodiles, Scorpions and Trolls now yield more fight skill when slain&lt;br /&gt;
*Bugfixes for piles inside houses&lt;br /&gt;
&lt;br /&gt;
== 130627 Crash bugfix ==&lt;br /&gt;
*Fixed an async bug with communication that caused a server to crash last night&lt;br /&gt;
*Flower pots may now be turned and moved&lt;br /&gt;
*Corpse looting verifies that enemy players are in the same settlement and also checks shorter distance within settlements&lt;br /&gt;
&lt;br /&gt;
== 130626 Some polishing ==&lt;br /&gt;
*There’s now a slider in the unstable client so you can tweak the volume of the background music&lt;br /&gt;
*Fireball now does significantly more damage&lt;br /&gt;
*Personal goals and achievements have been debugged and tweaked a bit&lt;br /&gt;
*Libila faith players on freedom servers were set to no deity. They will receive their deity back on Chaos.&lt;br /&gt;
*Higher meditation levels now give shorter cooldown on the level 12 and 13 abilities. &lt;br /&gt;
&lt;br /&gt;
== 130621 Post-update patch ==&lt;br /&gt;
*Adding and removing structure tiles should now properly check for permission&lt;br /&gt;
*Chaos terrain was rolled back to yesterday so that bush types were restored&lt;br /&gt;
*Balanced Libila on the Valrei map and changed the way power and vitality are managed between scenarios&lt;br /&gt;
*Made it so that creatures do more reasonable damage to vehicles&lt;br /&gt;
*Fixed stone slab road issues &lt;br /&gt;
&lt;br /&gt;
== 130619 Summer Release 1.1 now live! ==&lt;br /&gt;
*Some users are experiencing client crashes or graphical issues. We are working hard to fix them, and would appreciate as many bug reports as possible.&lt;br /&gt;
*All worn gear has been removed and you will have to re-equip it from your inventory&lt;br /&gt;
*You open the paper doll by double-clicking the health bar. New players have a keybind on c. Old players can create a keybind in the console (F1) and type bind c TOGGLE_CHARACTER&lt;br /&gt;
*To find the Quick bar or Skill Tracker, open the Main Menu and click the appropriate button.&lt;br /&gt;
*There are options in the game settings if you want the old body inventory items and the old style quickbar.&lt;br /&gt;
*In order to enable graphics card performance boost, you need to enable VBO Core and GLSL Core in the client settings Compatibility tab.&lt;br /&gt;
*Horse equipment will be in their unaccessible inventory. We are working on a solution to retrieve it.&lt;br /&gt;
*The feature list:&lt;br /&gt;
**Client Performance Upgrades&lt;br /&gt;
**An All-New Mystic Powers and Karma System&lt;br /&gt;
**More New Creature Models&lt;br /&gt;
**Re-Work of the Epic Endgames&lt;br /&gt;
**Kingdom Tabards (worn on the body)&lt;br /&gt;
**Cross-Server Chat&lt;br /&gt;
**New Fence Types&lt;br /&gt;
**Flower Beds and Flower Pots&lt;br /&gt;
**Gravestones&lt;br /&gt;
**New &amp;quot;Analyse&amp;quot; on Rock Ores&lt;br /&gt;
**Foraging and Botanizing Overhaul&lt;br /&gt;
**Modify Existing Structures&lt;br /&gt;
**New In-Game Music&lt;br /&gt;
**GUI: Addition of a Drag and Drop Paperdoll&lt;br /&gt;
**GUI: New icons for climbing, faithful etc&lt;br /&gt;
**Inventory Grouping&lt;br /&gt;
**In-game Skill Tracker&lt;br /&gt;
**Diagonal Roads&lt;br /&gt;
**Falling Tree Animations&lt;br /&gt;
**Support for new Trees and Bushes&lt;br /&gt;
**Personal Goals&lt;br /&gt;
**Horse Bardings &lt;br /&gt;
&lt;br /&gt;
== 130604 Mission fixes ==&lt;br /&gt;
*Epic missions are now visible on the Freedom servers, where they may be finished by anyone&lt;br /&gt;
*Bugfix where you did not receive karma or sleep bonus for finishing Epic missions on Freedom servers &lt;br /&gt;
*Epic missions bugfix with the spirit allegiances&lt;br /&gt;
*The bug where an empty message was displayed after a scenario completion was fixed&lt;br /&gt;
*Epic mission bugfix on Freedom servers where you didn’t get karma or sleep bonus&lt;br /&gt;
*When finishing a mission on Epic there’s now a 5% chance that your deity assumes control over a Valrei creature type&lt;br /&gt;
*A bug with the Crown of Might, Charm of Fo and Scale of Libila made it so you didn’t properly make your pets disloyal when they were dropped.&lt;br /&gt;
*You now need 20 fight skill in order to repair kingdom towers under enemy player presense&lt;br /&gt;
*Wrath of Magranon now has 5 minutes cooldown since the 30 minutes made it virtually pointless compared to normal bashing.&lt;br /&gt;
&lt;br /&gt;
== 130531 Sacrificial knife and Valrei creatures ==&lt;br /&gt;
*It should now be possible to create the sacrificial knife required for sacrificing missions&lt;br /&gt;
*Nogumps and most other Valrei creatures can no longer be dominated or raised at least pending a long term solution&lt;br /&gt;
*The respawn bug on Epic home servers was fixed&lt;br /&gt;
*Lanterns should no longer take so much damage while you’re offline&lt;br /&gt;
&lt;br /&gt;
== 130530 Rarity, Alt capping, Freedom missions ==&lt;br /&gt;
*The quality increase you receive when using rare items was tweaked and improved again&lt;br /&gt;
*You now need 20 fighting skill in order to block teleporting and other effects such as blocking skillgain&lt;br /&gt;
*You also need fighting skill 20 in order to conquer Hota pillars&lt;br /&gt;
*You now need 21 body control in order to stealth&lt;br /&gt;
*A bug where walking onto a tile where someone is stealthed did not properly reveal that player was fixed&lt;br /&gt;
*You now need 21 body strength on pvp servers in order to drag a catapult&lt;br /&gt;
*You can now complete the missions on the Freedom servers&lt;br /&gt;
*You now get the option to spawn on your home server if you die on Elevation.&lt;br /&gt;
*Members of a village may now remove the brand from branded animals&lt;br /&gt;
&lt;br /&gt;
== 130528 Dominate made harder ==&lt;br /&gt;
*Many players agreed that the dominate spell was overpowered against uniques, so it is now a lot harder to use against those&lt;br /&gt;
*Source crystals now has the same price as source salt and new ones give 30 karma instead of 10 because their weight changed.&lt;br /&gt;
*The quality level bonus for using rare items have been tweaked and will change a bit again next update.&lt;br /&gt;
&lt;br /&gt;
== 130524 Skillcap fixes ==&lt;br /&gt;
*Some skill caps for non-premiums that were missing were fixed&lt;br /&gt;
*Nogump armour was nerfed a bit&lt;br /&gt;
&lt;br /&gt;
== 130521 Pile, bulk bins, tower influence distance, rare item quality levels, lighting the path ==&lt;br /&gt;
*Bulk bin functionality changed: Adding to an existing bulk item type does not change ownership of all the items. Adding a new type of item does not change ownership of the whole bin.&lt;br /&gt;
*Piles on different levels in houses should no longer create empty piles when removed.&lt;br /&gt;
*Kingdom towers now account for their 60 tile influence when calculating whether they can be built.&lt;br /&gt;
*Fix: digging, mining and woodcutting products should now get +QL from rare tools.&lt;br /&gt;
*Fixed a reason for Epic mission reports to fail.&lt;br /&gt;
*Creatures special moves now deal a lot more damage. Since your armour now protects against them in a recent update they became too weak.&lt;br /&gt;
*There is now a one minute cooldown for lighting the meditation path.&lt;br /&gt;
 &lt;br /&gt;
== 130502 Shop prices updated. Enable VBO in the game client if you have issues. ==&lt;br /&gt;
*There’s an issue that certain game clients crash when VBO is disabled. To fix, enable VBO in the settings compatibility tab and select “core” or “extension”. We are working on a fix.&lt;br /&gt;
*The web shop prices were updated with the latest updates:&lt;br /&gt;
*Increased prices by 60%&lt;br /&gt;
*Added new 6-Silver-Coins and 1-Month-Playtime-1-Silver-Coin items for 10 euros as lowest price items&lt;br /&gt;
*You now receive one sleeping powder per month purchased in the web shop. You will not receive sleeping powder when using ingame silver coins to purchase premium time&lt;br /&gt;
*Chances for Fantastic or Supreme items are now 2% higher as long as you are premium&lt;br /&gt;
*Adamantine bonus damage was only applied to destruction actions and not to combat. Fixed&lt;br /&gt;
*Weight calculations when smelting glimmersteel/adamantine weapons changed&lt;br /&gt;
*In order to prevent griefing, you will now receive the hunted tag if you attack hitched or ridden creatures controlled by your own kingdom outside your own settlement&lt;br /&gt;
*Some hota statues should now have proper models instead of the dog&lt;br /&gt;
*Various fixes for settlement screens, mayor managing merchants screen&lt;br /&gt;
 &lt;br /&gt;
== 130423 Some Village/Alliance updates ==&lt;br /&gt;
*Small fix for Village screens&lt;br /&gt;
*Kingdom level points for pvp didn’t trigger when the player had no decorations&lt;br /&gt;
*Alliance Message-Of-The-Day added&lt;br /&gt;
*Bug fix for friends list when crossing clusters&lt;br /&gt;
&lt;br /&gt;
== 130417 Archery and reputation ==&lt;br /&gt;
*Archery now works on swimming creatures&lt;br /&gt;
*Reputation for archery should now work as for normal attacks&lt;br /&gt;
*Outlaw corpses will now be possible to loot&lt;br /&gt;
*You should no longer lose reputation when picking doors outside of villages on pvp servers. You may still lose faith.&lt;br /&gt;
*Camellia hedges will now stop at medium height&lt;br /&gt;
&lt;br /&gt;
== 130411 Leatherworking and hitching ==&lt;br /&gt;
*The unpopular leatherworking change was reverted and you can no longer combine leather.&lt;br /&gt;
*Animals should now stay hitched between restarts.&lt;br /&gt;
*Horses should now stand still as long as they wear a saddle.&lt;br /&gt;
&lt;br /&gt;
== 130408 Cross server friendslist! ==&lt;br /&gt;
*You should now be able to see the status of friends on other servers and manage the friends list. Chat will come in a later update.&lt;br /&gt;
*Due to complaints from the inhabitants, the animal cap was set back to previous figures on Affliction since it’s a smaller server than the others.&lt;br /&gt;
*A bug wih combinable leather caused leatherworking to display “too poor quality” messages when improving. Will be fixed in the next update.&lt;br /&gt;
*You can combine butchered parts now.&lt;br /&gt;
&lt;br /&gt;
== 130327 Creatures not entering deed, plus bugfixes ==&lt;br /&gt;
*Creatures should now properly avoid entering deeds and spirit guards should not usually hunt them outside either unless they bash&lt;br /&gt;
*The area below deeds are now properly calculated when it comes to creature ratio&lt;br /&gt;
*The creature ratio outside of deeds is always considered to be 10 which means more miscarriage and disease&lt;br /&gt;
*Taunting skillgain speed was tweaked down and sould depth gain removed. Some skills were reset to yesterdays values&lt;br /&gt;
*The usual catapult bugfix&lt;br /&gt;
&lt;br /&gt;
== 130326 More creatures, creature deed limits, and changes to Elevation ==&lt;br /&gt;
*Animal numbers were increased by 10 000 on most servers as cared for and bred animals now will move less often&lt;br /&gt;
*The tiles per non-human animal or monster on a deed is now considered. Disease spreads a bit easier if you have a lower ratio than 15 tiles, and you will see a bit more miscarriage. The ratio is shown for citizens in Village Info. Also in general, animals that just gave birth will not be in the mood for another mating for about 24 hours or the next restart.&lt;br /&gt;
*A bug with catapulting was fixed&lt;br /&gt;
*The following apply to the Elevation PvP server only:&lt;br /&gt;
*You may now threaten enemy merchants on Elevation when guards are dead. If successful this will make them drop their items. You can also start trading with them. This is in order to deal with them being used as safe storage. Threatening uses taunting skill initially.&lt;br /&gt;
*Settlement guards on the Elevation server now grows stronger the longer a raid lasts.&lt;br /&gt;
*On Elevation as test only: If there are enemies in the vicinity when you log off on same kingdom deed, you will remain in game for an hour. This is in order to deal with alts being used as safe storage and promote defending or running away instead. &lt;br /&gt;
&lt;br /&gt;
== 130318 Item count per floor level ==&lt;br /&gt;
*Item count now works per layer in a structure. Due to the rendering issues this may cause, you may only put 5 non-pile items (we call them decorations) per floor tile in a house.&lt;br /&gt;
*You may now rename gifts with the proper player name&lt;br /&gt;
*The creator tag length was increased&lt;br /&gt;
*You may now create a logon message to all your villagers in village settings&lt;br /&gt;
&lt;br /&gt;
== 130311 Catapulting fix, movement and anvils ==&lt;br /&gt;
&lt;br /&gt;
*The reload bugs with catapulting have been sorted. Some skills were reversed and a few 3 day bans for exploiting handed out. There were no really bad cases of exploiting though - good job!&lt;br /&gt;
*Fixed a bug where leading creatures in caves would get them stuck&lt;br /&gt;
*Players should now be properly positioned on bottom floors&lt;br /&gt;
*Large Anvils can now be dropped properly again&lt;br /&gt;
&lt;br /&gt;
== 130309 Breeding update, crash bugfix ==&lt;br /&gt;
*A bug that crashed the Serenity server was fixed&lt;br /&gt;
*You may now breed typed animals again.&lt;br /&gt;
&lt;br /&gt;
== 130308 New terraforming options ==&lt;br /&gt;
''If your game crashes when you log on, try disabling VBO in the Compatibility tab.''&lt;br /&gt;
&lt;br /&gt;
*You can now level an adjacent tile if the one you are standing on is flat!&lt;br /&gt;
*You can now flatten tile borders!&lt;br /&gt;
*It is currently not possible to breed creatures of special types. Next update a “bred in captivity” trait will be added which prevents fight skill gain from the creature.&lt;br /&gt;
*The Wrath of Magranon spell was considered overpowered and now only affects the target tile&lt;br /&gt;
*Boat keys should no longer disappear when you change servers&lt;br /&gt;
*There is now a option for moving items in village settings&lt;br /&gt;
*Planning and building is now better blocked when in illegal mode&lt;br /&gt;
*Archery on non-player creatures while penned or on another floor level now properly yields no skillgain since it's too easy&lt;br /&gt;
*The bug where you could not remove build plans of two tiles was fixed&lt;br /&gt;
*Sprout in BSB’s now work&lt;br /&gt;
*Pristine portals no longer require you to be premium to travel to Affliction&lt;br /&gt;
*Chaos players are no longer converted to freedom when travelling to epic&lt;br /&gt;
*Tower guards no longer spawn in other kingdoms perimeter&lt;br /&gt;
*Using the portal from GV should no longer make it impossible to switch kingdoms for 2 weeks&lt;br /&gt;
*You can no longer light campfires inside structures&lt;br /&gt;
*Harvesting with a bucket no longer gives sickle skill&lt;br /&gt;
*Doing things while fishing no longer messes up the timer&lt;br /&gt;
*A bug that crashed the servers was found&lt;br /&gt;
*The bug where lumps had wrong icon will slowly go away&lt;br /&gt;
*Raising rock with concrete now properly sets data for the rock&lt;br /&gt;
*Catapulting messages should have improved and you now shoot the proper amount of tiles. Note that the parabel is calculated based on the height of the tile you aim at. We are discussing adding a some visuals for it or changing the system somehow.&lt;br /&gt;
&lt;br /&gt;
== 130301 Battlecamps moved again ==&lt;br /&gt;
*Battle camps on Elevation and Chaos had to be relocated again&lt;br /&gt;
&lt;br /&gt;
== 130228 Converts to HOTS available for priests on Chaos ==&lt;br /&gt;
*Priests located on the Chaos server may now use a free faith transfer to Libila using /transfer.&lt;br /&gt;
*Spy (logon) prevention should now be active on Chaos&lt;br /&gt;
&lt;br /&gt;
== 130227 The Shroud converted ==&lt;br /&gt;
*The Shroud on Chaos has been converted to HOTS and should function as a start town. Everyone within it’s vicinity had to be converted to HOTS lest they be slain as they log on.&lt;br /&gt;
*A crash bug with catapults shooting one tile was fixed&lt;br /&gt;
*Custom kingdom settings should be properly propagated and saved on other servers so that portals don’t allow auto join for instance.&lt;br /&gt;
*You should now be able to conquer enemy towers within your own perimeter&lt;br /&gt;
&lt;br /&gt;
== 130226 Catapulting, Tower guards and uniques ==&lt;br /&gt;
*You should no longer be able to enter the other freedom servers from Chaos as HOTS&lt;br /&gt;
*Warmachine projectiles are now visible and should hit structures more properly on other floors&lt;br /&gt;
*Kingdom guards and uniques will now enter caves through mine doors&lt;br /&gt;
*War camps no longer block deeding as far. The camps on Elevation were respawned&lt;br /&gt;
*Uniques will now bash mine doors and walls a bit more efficient&lt;br /&gt;
&lt;br /&gt;
== 130206 Floors returned ==&lt;br /&gt;
*The floors that decayed too quickly should now have returned.&lt;br /&gt;
&lt;br /&gt;
== 130201 Custom kingdoms on Chaos enabled ==&lt;br /&gt;
*Custom kingdoms have been enabled on the Chaos server, which should increase PvP activity. This means deeds may be raided. A player in a custom kingdom who leaves the Chaos server for a non-pvp server in the Freedom cluster should be set to the freedom kingdom and back to the custom kingdom when he returns.&lt;br /&gt;
*The Chaos code could not be tested since it’s specific to that server, but there was demand to make it live before the weekend so that people could start forming kingdoms. A fix to Catapulting is in the works which will make raiding easier and releasing this update before that fix will help the transition.&lt;br /&gt;
*You should now be able to invite mayors to custom kingdoms which will convert the whole settlement&lt;br /&gt;
*Inactive non-citizen-owned structures in perimeter should start decaying very fast&lt;br /&gt;
*Mayors may now dismiss personal merchants on their deed if the owner has not logged on to that server for 1 month. Any items on the merchant will be mailed to the owner and remain for 6 months.&lt;br /&gt;
*Flanking modifier is now calculated on your mount if you ride one.&lt;br /&gt;
*Now when you destroy floors and walls which would cause a section of a structure to float in the air, they will instead remain as plans&lt;br /&gt;
*You may now climb down from floor opening plans&lt;br /&gt;
*There’s now visual feedback for the rarity drumroll&lt;br /&gt;
&lt;br /&gt;
== 130117 Sacrificing for village faith ==&lt;br /&gt;
*The value of sacrificing items for village bonuses has received a boost in order to keep the number of items in the database as low as possible. The combat rating effect of village war bonus was increased and works at low levels as well. The creation bonus now may give larger rarity window. All effective bonuses are divided by number of player citizens. Hint: The bonuses go down with 15% per day so it’s usually a waste to sacrifice if you manage to max the bonuses out.&lt;br /&gt;
*For the same reason, butchered items now have a lot higher decay rate.&lt;br /&gt;
*You may now examine (and detect hidden) mine doors below the surface of the water&lt;br /&gt;
*Shield bashing skillgain was increased&lt;br /&gt;
*Crushing weapons now do more damage to shields&lt;br /&gt;
&lt;br /&gt;
== 130114 Tutorial server optimization, reprospecting etc == &lt;br /&gt;
*We’ve limited the number of initial faces on the tutorial server a bit, which should mean better performance.&lt;br /&gt;
*Another round of prospecting has occurred on all servers mainly in order to add more marble and slate but other ores may also have appeared&lt;br /&gt;
*The problems with low bushes should be resolved and you should be able to shoot over parapets&lt;br /&gt;
*Server buffersize was increased, so reconnection issues should be resolved for some players&lt;br /&gt;
*Entities on the Valrei map now get back up to half their initial vitality when they survive a map hex&lt;br /&gt;
*A bug where some planning and building situations were not enforced by settlement laws should be fixed &lt;br /&gt;
&lt;br /&gt;
== 130108 Another reprospect ==&lt;br /&gt;
*Reprospected various tiles to slate and marble. A few lead, zinc or tin tiles may have been affected as well&lt;br /&gt;
*Armour should no longer disappear from the model as you are dying&lt;br /&gt;
*Various issues resolved with building&lt;br /&gt;
*You should now be able to plan donut shaped structures&lt;br /&gt;
*New HOTA Medallion weights were reduced&lt;br /&gt;
&lt;br /&gt;
== 130104 The release party broadcast ==&lt;br /&gt;
*In case you missed the broadcast from our release party you may find it interesting to see a few clips. We’ve added some time stamps for a few highlights. The Timo RÃ¤isÃ¤nen concert just got better and better until the end: http://sv.twitch.tv/codeclub/b/349948471# Enjoy!&lt;br /&gt;
*PS. In case you missed the tweet - we’ve been voted Best Sandbox MMO of 2012! http://sandboxer.org/?p=2874  DS&lt;br /&gt;
&lt;br /&gt;
== 130102 Memory leak fix and some other client updates ==&lt;br /&gt;
*Flickering “disco” lights fixed&lt;br /&gt;
*Memory leak in collada animation system fixed&lt;br /&gt;
*There was a bug where you could crash when you watched players enter and exit mines. This has been fixed in the unstable (test) client and we would be really grateful if you could test that so we can get it on the stable client as soon as possible.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=81039</id>
		<title>User:Gzuz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=81039"/>
		<updated>2013-08-24T06:57:34Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
Hello fellow [[Wurmian|Wurmians]]!&lt;br /&gt;
&lt;br /&gt;
My name is Cory, and I discovered &amp;amp; started playing Wurm Online in February of 2010.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I currently live near the Northern coast on the Exodus server.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently still playing on [[Golden Valley (server)|Golden Valley]] on my original account.&lt;br /&gt;
&lt;br /&gt;
I'd like to thank [[Player:Eir|Eir]] for granting me access to edit this wiki so that I may contribute and help out.&lt;br /&gt;
&lt;br /&gt;
===To Do List===&lt;br /&gt;
This is a list of thing's (mostly missing images) that I would like to add or fix here on the Wurm wiki. Although a simple image may not seem like much, every little bit of information helps build a better wiki!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Large bell resonator--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In Progress===&lt;br /&gt;
&lt;br /&gt;
[[Special:WantedPages|Random missing pages]] - collect accurate and complete information&lt;br /&gt;
&lt;br /&gt;
===Completed===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Awl blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Butchering knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Carving knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Chisel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Dough]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[File blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Flour]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Fountain (container)]] - fix image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Fountain (decoration)]] - fix image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Gate Lock]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Girth]] - fix image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Grooming brush]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hatchet head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hunting arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large cart]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large maul head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Needle]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Pickaxe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Rake blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Seasons]] - collect accurate and complete information&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Scissor blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Short sword blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Sickle blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small axe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small Raft]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trash heap]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trowel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[War arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Wires]] - add image '''(no image available yet)'''&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=81038</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=81038"/>
		<updated>2013-08-24T06:54:33Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: added outdated tag to Yields category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing seeds, tending the crops, and harvesting the produce. Crops can take several [[day]]s to grow, during which a farmer should farm the field [[tile]]s to remove weeds. This will improve the harvest. [[Quality]] and yield of the harvest increases when you have a high farming skill. Quality of the [[seed]] does not affect the growth time of the fields.&lt;br /&gt;
&lt;br /&gt;
The seeds needed to start farming can be found while [[botanizing]] on [[grass]] or [[steppe]] or from harvesting the crops. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero return. When the farm is ready to harvest (ripe) the crop will look &amp;quot;ready&amp;quot;.  Fields take between 3 and 5 RL days to ripen. See the Images section from pictures of each crop to see how they look when ripe.&lt;br /&gt;
&lt;br /&gt;
Seeds can be sown on a dirt tile, grass tiles needs to be packed then cultivated. The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS. Or 4-steep EW and 4-steep NS, etc.  Attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between.&lt;br /&gt;
&lt;br /&gt;
Note: Above is not entirely correct, because it is possible to sow on a tile, that has 5-steep EW and 5 steep NS. It is possible the intention was to use [[diagonal slope]] formula to calculate this, but the implementation is bugged.&lt;br /&gt;
&lt;br /&gt;
The current minimum harvest yield is 2.&lt;br /&gt;
&lt;br /&gt;
== Examine details ==&lt;br /&gt;
&lt;br /&gt;
Anyone can verify if a field needs tending. &amp;quot;The crops grow steadily&amp;quot; means the field is in order, while &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; means it can be tidied with a [[rake]]. If the description mentions &amp;quot;rotting old weeds&amp;quot;, the field is overgrown and can no longer be harvested.&lt;br /&gt;
&lt;br /&gt;
Level 10 farmers can determine which type of crop is growing in a field, except at the lowest growth level (&amp;quot;freshly sown&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Level 15 farmers can mouse over a field and determine crop type, and whether or not the field is tended or untended (ie needs farming)up to one tile away.&lt;br /&gt;
&lt;br /&gt;
Level 20 farmers can determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# '''The field is at full height and ready to harvest!''' (Used to be: The field is overaged, and some crop has been ruined.)&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
Level 30 farmers can determine Whether a tile needs tending/farming(up to two tiles away). You can now see if the field is ripe (up to one tile away).&lt;br /&gt;
&lt;br /&gt;
The stages displayed (in order) are:&lt;br /&gt;
# Freshly sown&lt;br /&gt;
# Sprouting&lt;br /&gt;
# Growing&lt;br /&gt;
# Halfway&lt;br /&gt;
# Almost ripe&lt;br /&gt;
# Ripe&lt;br /&gt;
# Only weeds&lt;br /&gt;
&lt;br /&gt;
Level 60 farmers can determine the number of items they will get after a harvest when they examine the field. It should be noted however, that the number it shows is not very accurate but more of a minimum, since luck and other factors change the final number (you should get a messageof the minimum you will harvest from the field when you examine it).&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] for farming&lt;br /&gt;
* [[Scythe]] for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* No tool is required when harvesting any of the other crops.&lt;br /&gt;
&lt;br /&gt;
== Crops ==&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Corn]] - No skill gain until ~25.&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
* [[Kelp]]&lt;br /&gt;
* [[Oat]]&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
* [[Potato]]&lt;br /&gt;
* [[Pumpkin]]&lt;br /&gt;
* [[Reed]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Strawberry]]&lt;br /&gt;
* [[Wemp plants]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
&lt;br /&gt;
== Yields ==&lt;br /&gt;
{{Out_of_Date}}&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
the higher the skill the better chance of getting a higher yield at harvest(all levels were tested on cotton fields so it may differ on other crops)&lt;br /&gt;
* at 20 skill you will get a guaranteed 3&lt;br /&gt;
* at 23 skill you will get a chance at 4 (12/28/12 on pristine (cotton))&lt;br /&gt;
* at 40 skill you will get a guaranteed 4 (42 for wemp)&lt;br /&gt;
* at 60 skill you will get a guaranteed 6&lt;br /&gt;
&lt;br /&gt;
Tending your crops with a rake can also give you a slight skill boost when harvesting.  If you tend your crops twice during their growing cycle you get roughly a 5-6 point boost, so if you were harvesting a tended crop and have 54 skill you will get 6 yield.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Incorrect values as of the Farming overhaul. Needs conformation for new yields.''&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
At the current time, reed still use the old look; it does not have an updated crop image.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Farms when ripe&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Barley :&lt;br /&gt;
! Corn :&lt;br /&gt;
! Cotton :&lt;br /&gt;
! Garlic :&lt;br /&gt;
! Oat :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Barley-harvest.png|200px]]&lt;br /&gt;
| [[Image:Corn-harvest.png|200px]]&lt;br /&gt;
| [[Image:Cotton-harvest.png|200px]]&lt;br /&gt;
| [[Image:Garlic-harvest.png|200px]]&lt;br /&gt;
| [[Image:Oat-harvest.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Onion :&lt;br /&gt;
! Potato :&lt;br /&gt;
! Pumpkin :&lt;br /&gt;
! Reed :&lt;br /&gt;
! Rye :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Onion-harvest.png|200px]]&lt;br /&gt;
| [[Image:Potato-harvest.png|200px]]&lt;br /&gt;
| [[Image:Pumpkin-harvest.png|200px]]&lt;br /&gt;
| &amp;lt;!-- [[Image:Reed-harvest.png|200px]] --&amp;gt;  [[Image:Farm-harvest.png|200px]]&amp;lt;center&amp;gt;Uses old look&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Image:Rye-harvest.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Strawberry :&lt;br /&gt;
! Wemp :&lt;br /&gt;
! Wheat :&lt;br /&gt;
!&lt;br /&gt;
! Old Look :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Strawberry-harvest.png|200px]]&lt;br /&gt;
| [[Image:Wemp-harvest.png|200px]]&lt;br /&gt;
| [[Image:Wheat-harvest.png|200px]]&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Farm-harvest.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Click on image to see a larger view''&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Farming With Tritus]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Dairy farming]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gift_box&amp;diff=81022</id>
		<title>Gift box</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gift_box&amp;diff=81022"/>
		<updated>2013-08-22T18:12:46Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: corrected 1.5kg to 1kg woodscrap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name=Gift Box&lt;br /&gt;
|image=gift_box.png&lt;br /&gt;
|active=[[wood scrap]] (1 kg)&lt;br /&gt;
|passive=[[item]]&lt;br /&gt;
|materials=none&lt;br /&gt;
|group=Containers&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=miscellaneous items&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A gift box with nice decorations.''&lt;br /&gt;
&lt;br /&gt;
'''Gift box''' is a player-made [[gift]] that can be addressed to somebody.&lt;br /&gt;
== Method ==&lt;br /&gt;
*Activate a [[wood scrap]], right-click the item you want to give and select &amp;quot;Wrap&amp;quot;. &lt;br /&gt;
*'Rename' the gift box with the name of the recipient. It will then be called &amp;quot;From [creator] to [receiver]&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
To open the gift box, right-click it and select &amp;quot;Open&amp;quot;. Opening will destroy the box, just the content remains. Only the named recipient or the creator can open the box*.&lt;br /&gt;
&lt;br /&gt;
*There is a possible bug that will not allow players with longer names open the box created. It is suggested you wrap something worthless and try to open it to make sure you can before wrapping something with value.&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Gift box has quality 99. It decays slowly over time, and it cannot be repaired or improved.&lt;br /&gt;
*Gift box will always say, ''&amp;quot;It is made from birchwood&amp;quot;'', despite the wood scrap type used.&lt;br /&gt;
*You cannot wrap another wood scrap, edible items, ores, lumps, rock shards, or leather.&lt;br /&gt;
*Gift boxes will not burn if placed in a fire, forge, or oven. However, you can use a gift box as [[fuel]].&lt;br /&gt;
*You can destroy a gift box in a [[Trash heap]], along with its contents. This way you can destroy even [[lock]]s, [[key]]s, [[key mould]]s and [[key form]]s.&lt;br /&gt;
*Gift boxes can no longer cross server borders, either via ship, or through the mail.&lt;br /&gt;
*If you cannot unwrap an old gift box, ''examine'' it first then you should be able to unwrap it.&lt;br /&gt;
&lt;br /&gt;
==Wrapping Event Text==&lt;br /&gt;
 You start to wrap the &amp;lt;[[item]]&amp;gt; in a nice package. You will have to destroy the package to retrieve it afterwards.&lt;br /&gt;
 You create a box side.&lt;br /&gt;
 You create another box side.&lt;br /&gt;
 You create yet another box side.&lt;br /&gt;
 You create the last box side.&lt;br /&gt;
 You create a bottom.&lt;br /&gt;
 You create a top.&lt;br /&gt;
 You paint the package.&lt;br /&gt;
 You add some decoration and put the &amp;lt;[[item]]&amp;gt; in it.&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:Box#Gift_box|Gift box]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=75836</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=75836"/>
		<updated>2012-11-28T07:49:14Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: strike broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
'''Prospecting''' is a [[mining]] sub[[skill]] for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]]. To prospect, activate a [[pickaxe]], right-click a [[rock tile]], and select &amp;quot;Mining &amp;gt; Prospect&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ore veins can't be searched for by means of prospecting when being inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected.&lt;br /&gt;
* [[Gem]]s appear randomly during all mining, and cannot be prospected.&lt;br /&gt;
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
* You can also use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.&lt;br /&gt;
* Currently a bug where after you transmute a rock tile into a vein, it still gives you the quality of the rock tile you transmuted. Not the proper quality, which is 99ql, or utmost.&lt;br /&gt;
&lt;br /&gt;
==Skill levels==&lt;br /&gt;
Anyone can detect veins within 3 tiles. At higher skill levels, additional abilities are unlocked:&lt;br /&gt;
&lt;br /&gt;
* 20: Estimate the [[quality]] of a vein or rock tile, and detect flint when present&lt;br /&gt;
** ''Note :  Free to play seem to get this bonus when prospecting on a rock surface outside, but not inside the mines.''&lt;br /&gt;
* 40: Detect salt when present&lt;br /&gt;
* 60: Estimate the remaining amount of ore in a vein&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level.&lt;br /&gt;
&lt;br /&gt;
* Poor: 20-29 (can also prospect as &amp;quot;pretty bad&amp;quot;)&lt;br /&gt;
* Acceptable: 30-39&lt;br /&gt;
* Normal: 40-59&lt;br /&gt;
* Good: 60-79&lt;br /&gt;
* Very good: 80-94&lt;br /&gt;
* Utmost: 95-99&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
If your prospecting skill is over 60, prospecting an ore vein will give you an estimate of how much ore is left there.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot; ''(more than 5000)''&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot; ''(between 3000 and 5000)''&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot; ''(between 1000 and 3000)''&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot; ''(between 100 and 1000)''&lt;br /&gt;
* &amp;quot;The ore will run out any hour&amp;quot; ''(1-100)''&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
===Prospecting guide (large rock face)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+---+ &lt;br /&gt;
|   |   |   | 3 | 2 | 1 |&amp;lt;--| X |&lt;br /&gt;
+---+---+---+---+---+---+---+---+&lt;br /&gt;
&lt;br /&gt;
X = no prospect of that ore&lt;br /&gt;
&amp;lt;-- = last tile you did get a prospect&lt;br /&gt;
3 = I recommend you start mining here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realize that the world is two-dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.&lt;br /&gt;
&lt;br /&gt;
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.&lt;br /&gt;
&lt;br /&gt;
When you prospect e.g. iron ore on the surface, that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or South edge, and one East or West edge.&lt;br /&gt;
&lt;br /&gt;
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.&lt;br /&gt;
&lt;br /&gt;
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface, you will get the message &amp;lt;b&amp;gt;You fail to produce anything, the rock is stone hard&amp;lt;/b&amp;gt;, or &amp;lt;b&amp;gt;You cannot keep mining here, the rock is unusually hard&amp;lt;/b&amp;gt; (only when you were supposed to get a stone shard, otherwise you'll get &amp;lt;b&amp;gt;You chip away at the rock&amp;lt;/b&amp;gt; as usual). You will have to start tunneling in the tile next to vein.  &lt;br /&gt;
&lt;br /&gt;
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.&lt;br /&gt;
&lt;br /&gt;
Or you can try this program out as well: http://discon.googlepages.com/prospector.html&lt;br /&gt;
&lt;br /&gt;
===[[User:Uzetaab|Uzetaab]]'s Guide===&lt;br /&gt;
Alternative for if you do not have a large rock face to prospect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X | X |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 3&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 2&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X |X  | 1&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
  3   2   1 | # | 1   2   3&lt;br /&gt;
            +---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will have to reveal all the tiles in a 7x7 area to find the vein.&lt;br /&gt;
&lt;br /&gt;
* ‘O’ the tile you prospected&lt;br /&gt;
* ‘X’ tiles that need to be mined out&lt;br /&gt;
* ‘#’ you&lt;br /&gt;
&lt;br /&gt;
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded to reveal all the tiles in your mine's area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kiro's guide ===&lt;br /&gt;
* [[Kiro%27s_mining_guide|Kiro's mining guide]]&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Player-made tools to help find veins.&lt;br /&gt;
&lt;br /&gt;
* [http://discon.googlepages.com/prospector.html Prospector]&lt;br /&gt;
* &amp;lt;strike&amp;gt;[http://www.pivari.com/grid-maker.html Grid Maker]&amp;lt;/strike&amp;gt; -BROKEN-&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* 50 = Prospector&lt;br /&gt;
* 70 = Geologist&lt;br /&gt;
* 90 = Goldsniffer&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Tuning fork of metal detection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2012&amp;diff=70914</id>
		<title>Wurm Server Release Notes 2012</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2012&amp;diff=70914"/>
		<updated>2012-04-08T17:13:29Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
== 120404 Horses save positions more often ==&lt;br /&gt;
*Horses should now save their position approximately every 10th tile so crashes should not have the same impact.&lt;br /&gt;
*Fishing spots will change with seasons. Your fishing spots have probably moved due to this. Bigger fish will be harder to catch but should on the other hand yeild higher quality levels.&lt;br /&gt;
*Repairing no longer leaves damage when complete.&lt;br /&gt;
*Client colors were modified. Dye still shows colors. Rarity is shown in color and wound coloring is back.&lt;br /&gt;
&lt;br /&gt;
== 120403 Colors showing in inventory ==&lt;br /&gt;
*Colors are now showing on inventory items - thank you Budda!&lt;br /&gt;
*Voice chat binaries were updated, so you may receive a firewall or antivirus warning message but it is safe to install. It works well by the way and we suggest you form a team in your village to try it out.&lt;br /&gt;
&lt;br /&gt;
== 120402 Fixing some metallurgy, liquid mixing etc ==&lt;br /&gt;
*Numbers were off for metallurgy and some liquids such as fruit juice, which is dealt with&lt;br /&gt;
*Fungus trap was useless and can now be cast outside of mycelium and Libila influence like the Ice and Fire pillar counterparts&lt;br /&gt;
&lt;br /&gt;
== 120401 Lag reduction ==&lt;br /&gt;
*Some of the lag that the recent changes introduces should be gone after this update&lt;br /&gt;
*The bug where materials sometimes weren't used when building was fixed&lt;br /&gt;
*Creation of lye and other liquids should use proper amounts now&lt;br /&gt;
*We don't have any April's fools joke this year. Honestly. This isn't a joke at all, seriously. Haha April's fool!&lt;br /&gt;
*Ok that was really cheap but things are hectic!&lt;br /&gt;
&lt;br /&gt;
== 120331 Upwards retweaking ==&lt;br /&gt;
*Prices for ropes and locks are back up at what it was before due to the wemp requirements&lt;br /&gt;
*The powerful animal loyalty was unnerfed a bit&lt;br /&gt;
*Keys will not take damage when failing to create moulds&lt;br /&gt;
*The convert bug was fixed&lt;br /&gt;
*Zombies will no longer instadie&lt;br /&gt;
&lt;br /&gt;
== 120329 Wonderful Time(r)s! ==&lt;br /&gt;
*Faster timers for most actions!&lt;br /&gt;
*Timers now run on tenths of seconds, giving more precise effects of quality, skill and enchantments. This includes fighting.&lt;br /&gt;
*Less item loss on failure!&lt;br /&gt;
*Priests receive alignment modification for actions just as non-priests now&lt;br /&gt;
*Dispel now has range 24&lt;br /&gt;
*Mounts and carts may be used in shallow water. Less land bridges - more fords!&lt;br /&gt;
*Mounts and carts may be used in steeper terrain. Less obstruction!&lt;br /&gt;
*Older creatures may spawn now - more challenge!&lt;br /&gt;
*Items have rarity! You may now occasionally succeed in creating a [[rare item|rare]], supreme or even fantastic item. These tools are faster, weapons do more damage, and armour protects a bit better. This may also happen as you improve or polish items and rare items may turn into even rarer items. Constructing new items using rare materials may turn the unfinished item into a rare item. Rare guard towers spawn more guards, for instance. More functionality will be added over time.&lt;br /&gt;
*Known bugs: Metallurgy needs some more debugging. Chain armour creation erroneously uses up the chain on failure. Fields show the wrong textures.&lt;br /&gt;
&lt;br /&gt;
== 120315 Scrap bugfix ==&lt;br /&gt;
*Since last update, low ql lumps are supposed to appear instead of metal scraps in order to improve creation. In certain instances these lumps would not appear, which has now been fixed.&lt;br /&gt;
&lt;br /&gt;
== 120314 Amsterdam meeting update ==&lt;br /&gt;
Inspired by the discussions at the Amsterdam Wurm meeting this weekend we've managed to implement a few of the quick improvements mentioned:&lt;br /&gt;
&lt;br /&gt;
*Only uniques break cave walls now&lt;br /&gt;
*You now get low ql lumps instead of the annoying scrap metal&lt;br /&gt;
*Construction options should now display both ways when selecting an item&lt;br /&gt;
*The max number of concurrent attackers were doubled for uniques&lt;br /&gt;
*Creature spawn points got a kick in the hind&lt;br /&gt;
*NOTE: Ridden creatures will be attacked more often&lt;br /&gt;
*The decay for butchered body parts was increased&lt;br /&gt;
*You should now be able to be passenger through palisade doors&lt;br /&gt;
*Empty bulk containers are now possible to pick up&lt;br /&gt;
 &lt;br /&gt;
== 120306 Archery skillgain modified ==&lt;br /&gt;
*In an effort to make archers hunt creatures and real players instead of alt characters, archery skillgain is now more uniform for all attacks except when there is very little damage dealt, when you are deemed macroing or attacking newbie alts. Skillgain speed may need tweaking.&lt;br /&gt;
*Shieldbashing also gives more skill when damage is dealt.&lt;br /&gt;
*Kingdom rulers may no longer become champions.&lt;br /&gt;
&lt;br /&gt;
== 120302 More lockpicking tweaks ==&lt;br /&gt;
*The base chance is still based on lock quality but a bit higher. The chance increase with skill and be maxed at 100 lockpicking skill. Chances increase more the higher skill you get. Expect to start becoming somewhat able at skill 30. The container or wall ql may halve or double the chance. Lockpick quality increases chance more than before. Gates are easier to pick. Large boats are harder to pick.&lt;br /&gt;
*Thievery skillgain was increased.&lt;br /&gt;
*The HOTS skillgain bonus for thievery skills was removed since everyone runs the same risk nowadays.&lt;br /&gt;
 &lt;br /&gt;
== 120301 Changes to thievery and support case handling ==&lt;br /&gt;
*Lockpicking and stealing skillgain now is on timers. Every ten minutes you may gain the skill.&lt;br /&gt;
*We are still tweaking the system at the moment. It is pretty nerfed when it comes to skillgains and success rates especially for doors. &lt;br /&gt;
*Lock ql now sets a base chance for lockpicking difficulty where a lock of ql 99 gives you 1% base chance and a ql 19 lock gives 40%. This is then modified by the skill so that someone with skill 50 has 20% chance to pick a ql 19 lock and 0.5% to pick a ql 99 lock. The container or wall ql modifies this as well, and the difference in lockpick quality increases or decreases the overall chance by multiplying difference/3 %.&lt;br /&gt;
*Stealing is harder closer to deed center and in the vicinity of guards. The 5 tiles closest to the token can be considered extremely safe. The difficulty of stealing things is based on the quality level of the item you steal, so in order to start gaining skill you should steal low quality items.&lt;br /&gt;
*Stealing and lockpicking only works on PvP servers.&lt;br /&gt;
*Compasses are now affected by WoA&lt;br /&gt;
*There's now a difference between CA and CM. CM's may mute and /support calls now go to the CMs who may elevate them to the GM's in case they can't help out.&lt;br /&gt;
*Since stealing skillgain was tweaked using a new system everyone on the epic servers had their stealing skill multiplied down to 20%.&lt;br /&gt;
&lt;br /&gt;
== 120228 Reputation tweaks ==&lt;br /&gt;
*Reputation hits for attacking and killing have been tweaked since it caused reversed grief. This applies to PvP servers where you can attack eachother. You now take 20 rep hit when killing same kingdom (unless within deed perimeter, or duelling etc) so you can deal with griefers a few times. On the other hand it should be fairly slow business hunting newbies for griefers. If you attack someone out of the blue you get stamped as Hunted for half an hour which means anyone can kill you without penalty. This stays over respawn. The only &amp;quot;supported solution&amp;quot; on PvP servers is to get a deed for any land you claim otherwise the game considers it free-for-all. On non-homeservers (Elevation) there is no penalty at all.&lt;br /&gt;
*Magranon now has the spell locate artifact&lt;br /&gt;
*Some people on Elevation found an exploitish situation where they were gaining body control too fast. The skills involved were modified down to more sane levels.&lt;br /&gt;
&lt;br /&gt;
== 120217 Mount turn rate tweaked ==&lt;br /&gt;
*The turn rate for mounts were toned down and you automatically move forward slowly when pressing left or right (A or D)&lt;br /&gt;
*Login problems solved&lt;br /&gt;
*Improving arrows now takes half time&lt;br /&gt;
*More typed creatures should spawn around dens&lt;br /&gt;
 &lt;br /&gt;
== 120215 Movement changes ==&lt;br /&gt;
*The bug with doors that appeared in the latest update was resolved&lt;br /&gt;
*Boat speeds were tweaked and should work better with more passengers&lt;br /&gt;
*Mounted movement backwards is now done at 1/3 speed. Turning was made faster.&lt;br /&gt;
*Improved speed hack detection and prevention&lt;br /&gt;
*A bug where Web Armour slowed down creatures too long was fixed&lt;br /&gt;
*Fixed a bug with names disappearing out of local&lt;br /&gt;
*The HOTA was fixed&lt;br /&gt;
*Model size multiplicator for items (visual change only) now has a max value of 5&lt;br /&gt;
*Shield bashing now toggles the icon properly&lt;br /&gt;
*Armour while worn will make Oakshell inactive on that bodypart&lt;br /&gt;
&lt;br /&gt;
== 120210 Lockpicking ==&lt;br /&gt;
*Lockpicking has been turned into a normal grindable skill which you can practice at home. Previously it gave a bonus when the game considered it to be dangerous but those situations were always avoidable. Two players on Epic have had their skills trimmed to 30 since they gained it in an overly easy way that wasn't reported.&lt;br /&gt;
&lt;br /&gt;
== 120201 Stamina regain while swimming bugfix ==&lt;br /&gt;
*You now properly regain stamina offline gradually up to max after 6 hours.&lt;br /&gt;
*You should now receive a message in green when someone from your own kingdom attacks you and you are able to attack the player back without a reputation hit.&lt;br /&gt;
&lt;br /&gt;
== 120131 A few Tuesday bugfixes ==&lt;br /&gt;
*Polearm damage bonus was increased to 2.5 versus mounted. Spears also do this damage versus mounts.&lt;br /&gt;
*Disbanding now properly modifies alliances&lt;br /&gt;
*Kingdom tower ritual missions should now only spawn on enemy home servers and non-home servers (Elevation) properly.&lt;br /&gt;
*Enemy presense should now trigger for enemy alliances&lt;br /&gt;
*A bug with epic portals allowing you to travel back to your start epic server should have been fixed.&lt;br /&gt;
&lt;br /&gt;
== 120127 Voice chat confusion ==&lt;br /&gt;
*Funny, the proximity voice chat we're advertising experiences some account confusion so the chat clients don't manage to log on to the system. The error is on our side but we probably can't fix it during the weekend so you'll have to wait until next week. Three cheers!&lt;br /&gt;
&lt;br /&gt;
== 120126 New Client! ==&lt;br /&gt;
===Client update - version 3.1!===&lt;br /&gt;
*Voice chat enabled. Try out the automatic proximity chat!&lt;br /&gt;
*New 3D model format supported with things like bones, skinning, mesh replacement and forward kinetics. This will enable us to add new and improved models and animations.&lt;br /&gt;
*Most players should experience better overall performance. You can tweak animation settings in the options panel.&lt;br /&gt;
*Lots of small bug fixes and improvements like this item selection fix: Hovering over items with the mouse should select them properly now around the edges.&lt;br /&gt;
*Support for ingame seasons. Not yet implemented.&lt;br /&gt;
*And of course Gui improvements!&lt;br /&gt;
===Server changes:===&lt;br /&gt;
*The Link option should work on tree and farm tiles now.&lt;br /&gt;
*Stealing certain items usable only on ground that didn't work before should now work.&lt;br /&gt;
*Led creatures now receive a combat rating penalty&lt;br /&gt;
*Opponents on mounts no longer need to be moving in order to receive double damage from polearms when the attacker is on foot&lt;br /&gt;
*The reputation system for attacking players from the same kingdom on PvP servers received several improvements:&lt;br /&gt;
**There was a reputation hit for killing outlaw allies. Fixed.&lt;br /&gt;
**You may now kill anyone inside your perimeter without reputation hit.&lt;br /&gt;
**You now only receive a reputation hit when a wall of a non-deeded structure from the same kingdom is destroyed instead of previously when attacking it.&lt;br /&gt;
**You will receive a small reputation hit when you first attack someone where it is not allowed. If you are attacked in such a manner you should receive no penalty for slaying the person. The effect stays until you die or until there is a restart.&lt;br /&gt;
**Slaying or attacking someone in PvP zones, duelling areas, and during duels should give no reputation hits.&lt;br /&gt;
*A note: Armour made from glimmersteel or adamantine give better protection. Attack speed of weapons made from glimmersteel is often higher and damage dealt from adamantine. Decay and damage taken by items made from those materials should be a lot less. You can find them in terraforming events on Epic or by winning HotA tournaments.&lt;br /&gt;
*The statues won in Hunts of the Ancients should now be plantable like signs.&lt;br /&gt;
*The Affliction server (HOTS home) is now free to play.&lt;br /&gt;
*You should now be able to spawn on all permanent villages on a home server.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== 120125 The Hunter's Lodge ==&lt;br /&gt;
&lt;br /&gt;
*A new settlement has been founded on the west border of the HotA zone on Chaos in order to facilitate joining the Hunt of the Ancients. &amp;quot;Hunter's Lodge&amp;quot; is the new default spawnpoint on the server even if spawning at The Landing still should be possible. New players arriving on Chaos will spawn at Hunter's Lodge.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== 120120 Damage properly applied in PvP zones ==&lt;br /&gt;
*The increased damage on walls and fences as well as the Mine Door restriction is now properly restricted to PvP zones.&lt;br /&gt;
*The Village settting should be saved now when creating such settlement roles.&lt;br /&gt;
*The HotA pillar distribution was skewed and too easy. Next hunt they will be more properly distributed in the zone.&lt;br /&gt;
&lt;br /&gt;
== 120119 Boat kicking and tweak to PvP zones ==&lt;br /&gt;
*The Village setting for new village specific roles isn't saved unless you change to another village then back to the one you want to apply the role for. Or create with the wrong Village and set it to the proper Village afterwards. The bug is fixed next update.&lt;br /&gt;
*Boats should stop before the border now instead of kicking you when you are not allowed to to leave the server in the boat.&lt;br /&gt;
*Fences and walls now take 10 times damage off deed in PvP zones. No mine doors can be built in PvP zones.&lt;br /&gt;
&lt;br /&gt;
== 120118 Hunt zones created ==&lt;br /&gt;
*On the Chaos and on the Elevation servers, special Hunt zones have been created. A short description is on http://www.wurmonline.com/blog. Enjoy!&lt;br /&gt;
&lt;br /&gt;
== 120118 Duelling rings and inventory merges ==&lt;br /&gt;
*You should now gain fight skill if you slay premium players with skill 20+ of an opposing alliance&lt;br /&gt;
*Duelling rings were added close to the start cities on the Epic servers for removing unwanted kingdom rulers of the non-custom kingdoms&lt;br /&gt;
*Boats on PvP servers no longer have the village or friend restriction when changing servers&lt;br /&gt;
*Because of possible duplicates causing one copy to be automatically deleted, inventories will no longer merge when travelling to or from Chaos like they used to after it joined the freedom cluster&lt;br /&gt;
&lt;br /&gt;
== 120117 New Alliance System ==&lt;br /&gt;
*The new alliance system is now active and old alliances had to be removed. You have to form new alliances by meeting up with diplomats from other settlements. In the new alliances, there is one settlement that is the 'capital'. The Mayor from the capital may oust your settlement from the alliance and declare wars on other alliances on PvP Servers. Alliance war have to be accepted in order to not give reputation hits for kills.&lt;br /&gt;
*You may create special village roles for different villages in order to control other members of the alliance.&lt;br /&gt;
*Killing someone from the same kingdom outside PvP Areas will give a reputation hit unless you are at war. Killing someone from the same alliance or village within the PvP zone will still give reputation hit.&lt;br /&gt;
*You should no longer become invulnerable when you lose link since linkdropping was abused. The auto invulnerability when you log on still remains.&lt;br /&gt;
*Players from warring alliances should be able to loot eachother.&lt;br /&gt;
*As a diplomat, you may still declare war on other single villages but it does not involve the alliance. The future of this feature is uncertain.&lt;br /&gt;
*In the freedom cluster, if you become outlaw you are now also kicked out of your village.&lt;br /&gt;
*There is also alliance chat. If it doesn't turn up automatically, you may have to type /all &amp;lt;text&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
== 120113 Voice chat being tampered with ==&lt;br /&gt;
*We are updating the voice chat binaries with a fix for unstable and it won't work during the weekend.&lt;br /&gt;
*Sacrificing Valrei items should work on all Epic servers.&lt;br /&gt;
*Epic creatures will no longer spawn in the Freedom cluster.&lt;br /&gt;
&lt;br /&gt;
== 120111 Upcoming changes to alliances ==&lt;br /&gt;
*Alliances will change in the near future so that a settlement may only belong to one alliance. There will be one town in charge of the alliance and its diplomats will be able to add or oust other settlements to the alliance. The town that invites another town to form an alliance becomes the alliance capital, but this can be changed later on. Diplomats of a settlement may make the settlement leave the alliance.&lt;br /&gt;
*This means that you will have to recreate your existing alliances when that update comes. Please take any steps necessary in order to prepare for a smooth transition to the new system.&lt;br /&gt;
*The reason that we change it is for clarity and things like alliance chat. The reason that we don't keep both system at the same time is that it would cause confusing bugridden code and alliance loops. Expect this new code early next week, but in case we run into some serious bug that must be fixed it may happen before the weekend.&lt;br /&gt;
&lt;br /&gt;
== 120109 Nogump nerf among other things ==&lt;br /&gt;
*The Sons of Nogump have been nerfed and an extra check for throwing through walls was added. Valrei creatures should no longer spawn inside houses or settlements.&lt;br /&gt;
*Lockpicking on pvp servers received a bug fix.&lt;br /&gt;
*You should now be able to send mail between the Chaos server and the other Freedom servers.&lt;br /&gt;
*Fix to fletching where heads were not consumed properly.&lt;br /&gt;
*Changing server with boat from Chaos should work better for villagers and friends&lt;br /&gt;
&lt;br /&gt;
== 120105 Non-prem priests bugfix and structure option ==&lt;br /&gt;
*You should no longer be thrown into structures by uniques during combat.&lt;br /&gt;
*There is now an option to allow your kingdom to enter structures (thanks Zcul for coding).&lt;br /&gt;
*Non-premium priests was was a favor linking loophole which should be plugged now.&lt;br /&gt;
&lt;br /&gt;
== 120102 2012 ==&lt;br /&gt;
*Happy New Year dear Wurmians! This year we'll see some real progress with graphics and lots of game improvements both in existing features and plans are to solve multi storey buildings and bridges as first projects. We also want to add a lot more construction options and hopefully we'll be able to look at things like rivers and seasons before this summer.&lt;br /&gt;
*Creatures summoned by the deities on Valrei like the Drakespirits will appear a lot less on non-Epic servers. They will send 1 where before they could send up to 15. Additionally, on Epic servers the toughness of the creatures summoned will be considered so fewer will spawn the tougher they are.&lt;br /&gt;
*Uniques may bash house walls with higher probability now.&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cheese_drill&amp;diff=70344</id>
		<title>Cheese drill</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cheese_drill&amp;diff=70344"/>
		<updated>2012-03-17T01:08:07Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: corrected, QL of shaft effects chance, no difference in 1.0QL shaft and 42QL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[shaft]] (1.00kg)&lt;br /&gt;
|passive=[[bladder]] (0.02kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 1x [[small nails]]&lt;br /&gt;
* 2x [[sprout]]s&lt;br /&gt;
* 5x [[plank]]s&lt;br /&gt;
|result=* 1x '''{{PAGENAME}}''' - (3.00 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A wooden tube made from planks with a shaft to press in order to seperate the whey from the curd, and to press the curd into a mould. Use it to make [[cheese]] from [[milk]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The [[quality]] of the [[bladder]] affects the success chance when creating.&lt;br /&gt;
*Both the shaft used to create the [[cheese drill]] and the bladder are damaged (fairly heavily) when you fail.&lt;br /&gt;
*0.02kg are consumed from the [[bladder]] on creation success.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dairy food making items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Table_of_spells&amp;diff=70247</id>
		<title>Table of spells</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Table_of_spells&amp;diff=70247"/>
		<updated>2012-03-13T19:42:15Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: /* Table of Spells */  added some missing information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This table is a work in progress, and is open to suggestions.&lt;br /&gt;
&lt;br /&gt;
Right now it's a starting part needing a lot of polish and data, and likely having mistakes, errors, and omissions.&lt;br /&gt;
&lt;br /&gt;
The goal is to create a unified, sortable location for spell statistics&lt;br /&gt;
&lt;br /&gt;
==Table of Spells==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Name'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''[[Faith]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''[[Favor]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Difficulty'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Target'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Casting &amp;lt;br /&amp;gt; Time &amp;lt;br /&amp;gt; (seconds) &amp;lt;br /&amp;gt;'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''[[Fo]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''[[Libila]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''[[Magranon]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''[[Vynora]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Cooldown &amp;lt;br /&amp;gt; (minutes) &amp;lt;br /&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of shared pain]]||25||35||60||item||20||no||no||yes||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bearpaws]]||35||20||29||creature||9||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]||8||10||10||creature||10||yes||yes||yes||yes||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blessings of the dark]]||51||70||60||item||20||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodthirst]]||31||50||60||item||20||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Break altar]]||40||80||||item||||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Charm animal]]||30||40||35||creature||20||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Circle of Cunning]]||51||50||60||item||30||no||no||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Courier]]||30||30||20||item||120||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure light]]||31||10||5||wound||10||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure medium]]||32||13||10||wound||||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure serious]]||35||17||15||wound||||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Messenger]]||30||30||40||item||200||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]||44||||||item||||yes||no||yes||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Animal's demise]]||43||||||item||||no||yes||yes||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Selfhealer's demise]]||40||||||item||||no||yes||yes||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Dragon's demise]]||51||||||item||||no||no||yes||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Fo's demise]]||45||||||item||||no||no||yes||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Magranon's demise]]||46||||||item||||no||no||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Human's demise]]||60||||||item||||no||yes||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt (spell)|Dirt]]||40||40||50||tile, item||10||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Disintegrate]]||70||80||70||tile||60||no||no||yes||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]||10||10||20||tile, creature, item||4||yes||yes||yes||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominate]]||39||40||35||creature||20||no||no||yes||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Drain Health]]||19||15||20||creature||3||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Drain stamina]]||10||20||20||creature||10||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Excel]]||35||40||30||creature||20||no||no||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire pillar]]||37||30||10||tile, creature||10||no||no||yes||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireheart]]||35||20||20||creature||5||no||no||yes||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Aura]]||39||45||60||item||20||no||no||yes||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fo's Touch]]||32||30||30||item||200||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest giant strength]]||55||50||49||creature||9||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbrand]]||40||45||60||item||20||no||no||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fungus]]||30||35||30||tile||30||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fungus Trap]]||33||10||20||tile||10||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Genesis]]||70||30||40||creature||9||yes||no||no||no||30&lt;br /&gt;
|-&lt;br /&gt;
| [[Goat shape]]||25||20||20||creature||9||no||no||yes||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Heal]]||40||40||30||creature||29||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell strength]]||65||60||40||creature||10||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Crop]]||50||300||60||item||100||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Humid drizzle]]||30||30||20||tile||40||yes||no||no||no||14&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice pillar]]||35||30||10||tile, creature||10||no||no||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Land of the dead]]||70||300||70||tile, item||||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Libila's shielding]]||27||30||30||item||210||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Life transfer]]||61||120||60||item||||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Light of Fo]]||33||60||40||tile||9||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Light token]]||20||5||10||tile, item, creature||9||no||no||yes||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate Artifact]]||||70||||tile||||no||yes||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate soul]]||20||20||10||tile, creature, item||10||no||no||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the dark]]||31||30||60||item||20||no||yes||yes||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the deep]]||31||30||60||item||20||no||no||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the woods]]||31||30||60||item||20||yes||no||yes||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon's Shield]]||30||30||30||item||200||no||no||yes||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mend]]||30||29||20||item||20||no||no||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind stealer]]||50||120||60||item||14||no||no||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mole senses]]||65||60||40||tile||30||no||no||yes||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning Fog]]||30||5||10||creature||9||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nimbleness]]||30||80||60||item||20||no||no||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nolocate]]||22||15||10||creature||15||yes||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakshell]]||35||20||19||creature||9||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Opulence]]||15||10||10||item||20||no||no||no||yes||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Pain rain]]||60||60||20||tile||||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantasms]]||20||10||10||creature||||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rebirth]]||40||40||40||item||19||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Refresh]]||30||14||20||creature, self||15||yes||no||no||no||15&lt;br /&gt;
|-&lt;br /&gt;
| [[Reveal creatures]]||30||30||25||tile||40||no||no||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Reveal settlements]]||30||30||25||tile||20||no||no||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rite of Spring]]||50||300||60||item||100||no||no||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritual of the Sun]]||50||300||60||item||100||no||no||yes||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting Touch]]||33||40||60||item||20||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting gut]]||35||10||10||creature||10||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorn of Libila]]||40||50||60||tile||||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shard of Ice]]||35||20||30||creature||6||no||no||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sixth Sense]]||6||15||20||creature||10||yes||no||yes||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Smite]]||70||50||90||tile||30||no||no||yes||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongwall]]||70||70||70||tile||180||no||no||yes||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunder]]||60||50||30||item||30||no||no||yes||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tentacles]]||33||30||20||tile||9||no||no||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tornado]]||40||50||30||tile||30||no||no||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Truehit]]||30||10||15||creature||9||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Venom]]||62||120||60||item||||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]||38||5||60||item||30||yes||yes||yes||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vynora's Touch]]||28||30||30||item||200||no||no||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ward]]||43||20||20||tile||20||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakness]]||40||50||40||creature||||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Web armour]]||25||35||60||item||20||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild growth]]||41||40||40||tile||30||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Willowspine]]||35||20||29||tile||9||yes||no||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind of Ages]]||50||50||60||item||30||no||no||no||yes||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom of Vynora]]||30||30||50||creature||30||no||no||no||yes||30&lt;br /&gt;
|-&lt;br /&gt;
| [[Worm Brains]]||50||40||60||creature||10||no||yes||no||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrath of Magranon]]||50||50||50||tile||10||no||no||yes||no||&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie infestation]]||50||120||70||tile||||no||yes||no||no||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=70212</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=70212"/>
		<updated>2012-03-10T00:33:22Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: /* Warning messages */  mining under water&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining''' is the skill of excavating [[rock shards]] and [[ore]] veins. &lt;br /&gt;
&lt;br /&gt;
==== Characteristics gained ====&lt;br /&gt;
Body / [[Body strength]], [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
Mind / [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
Soul / [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few limitations. You may not mine upward out of rock and into the [[dirt]] that is covering it. You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level. It is also  not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally.  It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
&lt;br /&gt;
=== Opening a mine ===&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock]] tile. Equip a mining pick, and select the &amp;quot;Tunnel&amp;quot; option. After 51 tunneling actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after the message appears.&lt;br /&gt;
&lt;br /&gt;
Tunneling on a shallow [[slope]] is dangerous since you are basically mining straight down and may dig yourself into a steep slope or a pit. A slope of 10+ is probably safe (estimate). The good news is that a poor tunnel slopes can be fixed. The bad news is that it is a lot of work!&lt;br /&gt;
&lt;br /&gt;
Tunnels can not be opened if the northwest corner is more than 4 dirts below [[Water#Water level|water level]].&lt;br /&gt;
&lt;br /&gt;
=== Opening a ship tunnel ===&lt;br /&gt;
Look for a [[rock]] tile that is approximately two-thirds below the [[Water#Water level|waterline]]. Needing to [[dredge]] such a [[tile]] is not unusual, especially to make the surrounding terrain look natural for those concealed ship docks.&lt;br /&gt;
&lt;br /&gt;
The important thing is ''not'' to tunnel the ship entrance from the surface. You mine ''to'' the surface from inside, thus leaving an opening deep enough to sail through.&lt;br /&gt;
&lt;br /&gt;
How you get inside doesnt matter. Everything ranging from alternative entries to making temp openings and collapsing them with [[shaker_orb|orbs]] works. All that matters is you mine the cave floor deep enough and then mine straight out. Just make sure you have some means of restoring [[stamina]] nearby.&lt;br /&gt;
&lt;br /&gt;
=== Surface mining ===&lt;br /&gt;
&lt;br /&gt;
The slope of surface rock can be changed with a pickaxe or a [[sculpting wand]]. The sculpting wand is the fastest way to shape rock. Using a pickaxe however is time consuming but possible. Here's a step-by-step on how to do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
1) Clear a square of four tiles all the way down to rock in order to lower the rock at the point where those four tiles intersect. To clear all the dirt off a single rock tile, you must dig down to rock on all four corners. You will know that you have hit rock by watching event messages for messages that indicate you are hitting rock. You will also cease collecting dirt in inventory when you start hitting rock. Example:&lt;br /&gt;
&lt;br /&gt;
If you want to lower rock at point E, you will have to dig down to rock at all points A through I. Points A/B/E/D will clear the top left square, B/C/F/E will clear the top right, etc, etc.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C&lt;br /&gt;
  |  |  |&lt;br /&gt;
  D--E--F&lt;br /&gt;
  |  |  |&lt;br /&gt;
  G--H--I&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) Activate your mining pick and stand at the intersection of the four tiles (point E), click the ground, and select the mining action. Be sure that you do not select tunneling. Tunneling will eventually create a mine entrance, which we do not want (at least not yet).&lt;br /&gt;
&lt;br /&gt;
3) Randomly, with about 10-20% chance, you will drop the rock level at the point where you are mining by 1 dirt and produce a [[rock shard]]. This is not cumulative. Sometimes you will drop the rock level very quickly for a short spurt, other times you might mine for along time not drop the level. In other words, many failures in a row does not make future success more likely.&lt;br /&gt;
&lt;br /&gt;
4) Attempting to lower surface rock below the ceiling of a mine below results in the message &amp;quot;The rock sounds hollow, you will need to tunnel to continue&amp;quot;. At this point, you cannot lower the surface rock any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Note that the example above is only for one point. To lower the face of a tile to make a nice mine entry tunnel, here's a more complex example:&lt;br /&gt;
&lt;br /&gt;
After prospecting tile B/C/G/F to create a tunnel there to start a mine, the slope is just not right.&lt;br /&gt;
* Drop corners F and G to make a nice slope for the mine entrance.&lt;br /&gt;
* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to rock.&lt;br /&gt;
* To drop the rock level at G dig B/C/D/F/G/H/J/K/L down to rock.&lt;br /&gt;
&lt;br /&gt;
Remember: surface rock lowering is done at intersections of rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location, so be sure to be standing on one tile, and be sure to be clicking that one tile when creating a tunnel.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
  A--B--C--D&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  E--F--G--H&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  I--J--K--L&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Surface mining will produce [[rock shards]] on each action that lowered the corner.&lt;br /&gt;
&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a [[mine door]]. Several types of mine doors are available. &amp;lt;br&amp;gt;&lt;br /&gt;
Remember that offdeed minedoors can be bashed, so your mine is not entirely safe just because it has a mine door attached. Perimeter does '''not''' protect mine doors.&lt;br /&gt;
&lt;br /&gt;
Walls can be built around any slope of tunnel entrance by standing within the mine and selecting the tile borders. Note that you should build these walls ''before'' placing a mine door if you wish to install one aswell.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel Excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
Tunnel excavation does not produce Rock shards on every action.&lt;br /&gt;
&lt;br /&gt;
==== Dropshaft ====&lt;br /&gt;
To create a dropshaft, mine a tile that is either above or below a tile that has already been dug out.&lt;br /&gt;
&lt;br /&gt;
Primary uses of dropshafts are fast travel from one level of a mine to a lower level.&lt;br /&gt;
&lt;br /&gt;
For example, if you dig down to water level to get a source of water, you can create a water-filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.&lt;br /&gt;
&lt;br /&gt;
There is no falling [[damage]] inside mines.&lt;br /&gt;
&lt;br /&gt;
I do not recommend doing this as it ruins the structure of the mine. Making some parts unstable thus making it unable to be mined.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel exits ===&lt;br /&gt;
* You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.&lt;br /&gt;
* You '''can''' mine out from a tunnel if the tile outside is bare rock.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined downward a maximum of ?? times. &lt;br /&gt;
&lt;br /&gt;
Excavating a new tile from a tile that has raised ceiling will not create a new tile with the same ceiling height as the adjacent: the new tile will have the standard ceiling height for cave tiles. However, if you have lowered the floor you might excavate a new tile at the same floor level. If you have mined down the two floor corners that are in contact with the wall you mine down the floor will stay at that level (the ceiling will still have standard height, but at the new level). This is very useful for making tunnels, for example for boats, as you only have to reach the wished floor level on the first tile and the rest will go along in accordance to it.&lt;br /&gt;
&lt;br /&gt;
Please note that when mining the floor you can create uneven surfaces thus making it hard to move around in your mine. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions &amp;quot;mine up&amp;quot; and &amp;quot;mine down&amp;quot; create somewhat predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. Proceed floor excavations with caution as the mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
It's advised that you mine cave ceilings when in need of rock shards it's faster than mining the caves walls.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. Ore veins may appear in cave-ins. &lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
Note: The only cave-ins/tile collapse that I have seen are those next to other unmined tiles.&lt;br /&gt;
For example: If you mine a three (3) tile wide path, the center tile won't cave in but the outter tiles will have a chance to cave in...&lt;br /&gt;
&lt;br /&gt;
== Skill and difficulty ==&lt;br /&gt;
Different ore veins have different difficulty. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
''Optimal Skill Gain''&lt;br /&gt;
&lt;br /&gt;
* Rock: 1-50&lt;br /&gt;
* [[Iron vein]]: 50-60&lt;br /&gt;
* [[Copper vein]]: 60-70&lt;br /&gt;
* [[Tin vein]] or [[lead vein]]: 70-85&lt;br /&gt;
* [[Silver vein]]: 90-99&lt;br /&gt;
&lt;br /&gt;
For the best skill gain, you will want to fail to mine the ore sometimes; about 10-15 failures (1QL) is the best skill gain. If you fail more, improve your [[pickaxe]] or downgrade an ore difficulty.&lt;br /&gt;
&lt;br /&gt;
Note that if the tile is capped at a QL much lower than your skill you won't be able to check average QL of the pile of ore/shards to see whether or not you have a decent success rate. The average QL of the pile is '''always''' based on your skill and not the tile itself, and the tile QL is therefore irrelevant to skillgain. A wider range in upper QL based on skill will get lost when translated to the tile capped with lower QL so it will look like more top QL gains but in reality they would've been higher in QL if the tile was. For example: If you have 70 mining and you mine a QL32 rock tile and get 1xQL1 and 49xQL32 you don't actually get 49xHighest possible quality - the tile just doesn't go any higher so the ones that would've been in the range between 32-70 are all translated down to 32 due to the cap. The skillgain from a QL32 and a QL70 rock tile is exactly the same.&lt;br /&gt;
&lt;br /&gt;
''Note: Never mine gold for skill; it is a waste of materials and time. You have less than the optimal skill gain % chance to get ore-QL &amp;gt; 1/2 skill.''&lt;br /&gt;
&lt;br /&gt;
''Note: You will need to adjust your pickaxe quality to stay at the line of optimal %chance success. For the most part, 20-30QL pickaxe will work for skill gain.''&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
You can either mine &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot; or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take. Mining up or down represents the equivalent of a 20 dirt [[slope]].&lt;br /&gt;
&lt;br /&gt;
There are slight deviations in slope (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. So, &amp;quot;level&amp;quot; is actually 0 slope, 1, or -1. Note that when connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
&lt;br /&gt;
== Warning messages ==&lt;br /&gt;
'''''Note:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.''&lt;br /&gt;
&lt;br /&gt;
Sometimes you will be unable to continue mining and presented with a warning message.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sideshaft.png|frame|right|Side shaft example]]&lt;br /&gt;
&lt;br /&gt;
; A dangerous crack is starting to form on the floor. You will have to find another way. [The cave shudders from some imbalance.] : Think it is caused by undermining previous tile mined above. No fix, though mining another wall, and therefore changing tunnel direction, worked on same tile.&lt;br /&gt;
; Another tunnel is too close. It would collapse. : Occurs when opening a new tunnel from the surface. Caused when there is already a tunnel to the back or the sides of the entrance tile or if a tunnel is ahead but to far down to connect to.&lt;br /&gt;
; The cave walls look very unstable. You cannot keep mining here. : Occurs inside a mine. Happens when mining close to the top of the rock layer. The ceiling of the newly mined tile would break the rock layer. Can sometimes be avoided by mining downwards or by lowering the mine floor and thereby opening the new tile a bit lower.&lt;br /&gt;
; The cave walls look very unstable and dirt flows in. You would be buried alive. : Occurs inside a mine. Happens when the tile you are mining on will break out to the surface, but the surface is not exposed rock. To excavate it, you must first expose the rock on the surface.&lt;br /&gt;
; ? The cave walls sound hollow. : Appears when you are mining into another mine shaft and the height difference is not dangerous.&lt;br /&gt;
; The cave walls sound hollow. A dangerous side shaft could emerge. [The cave shudders from some imbalance.] : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.&lt;br /&gt;
; The ground is too steep to mine at here. You need to make it more flat. : Occurs occasionally when mining the floor down.  The cause is unknown.&lt;br /&gt;
; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.&lt;br /&gt;
; The topology here makes it impossible to mine in a good way. : Occurs when trying to create a mine entrance on a perfectly flat rock tile. Lower at least 1 corner with surface mining to continue.&lt;br /&gt;
; There is no space to mine here. Clear the area first. : Occurs when the tile you're standing on has 100 items on. Move a few objects and you can continue.&lt;br /&gt;
; You fail to produce anything here. The rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted. The best course of action at this point would probably be to mine out a rock dile next to the one you get this message on.  You can also get this message when mining a floor tile but the exact cause is unknown.&lt;br /&gt;
; You hear falling rocks from the other side of the wall. A deep shaft will probably emerge. : Occurs inside a mine.  Caused when there is already another mine nearby, but there is too much of a height difference to connect the two mines.&lt;br /&gt;
; You cannot keep mining here. The rock is unusually hard. : The message displayed when one attempts to open a tunnel directly onto a vein.&lt;br /&gt;
; The roof sounds strangely hollow and you notice dirt flowing in, so you stop mining. : You get this when mining a ceiling too close to the surface and it is not rock.&lt;br /&gt;
; The water is too deep to mine here. : You get this when you are trying to mine too far under the water table.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least.&lt;br /&gt;
&lt;br /&gt;
== Ore veins ==&lt;br /&gt;
There are several types of ore which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
* [[Copper ore]]&lt;br /&gt;
* [[Gold ore]]&lt;br /&gt;
* [[Iron ore]]&lt;br /&gt;
* [[Lead ore]]&lt;br /&gt;
* [[Silver ore]]&lt;br /&gt;
* [[Tin ore]]&lt;br /&gt;
* [[Zinc ore]]&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support Beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
* [[Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Troll&amp;diff=70195</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Troll&amp;diff=70195"/>
		<updated>2012-03-07T20:25:17Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: changed recommended FS from 30 to 50..... 42 FS on a horse, 70QL chain, still got raped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[gland]], [[tooth]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Troll mound]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Troll]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A dark green stinking troll. Always hungry. Always deadly.''&lt;br /&gt;
&lt;br /&gt;
'''Troll''' is a very dangerous huntable [[Animals|creature]]. It can cause large wounds with its [[Huge shod club|club]], as well as bite with strong jaws. It can bash down walls and also regenerate health quickly.&lt;br /&gt;
&lt;br /&gt;
*Can climb anything.&lt;br /&gt;
*Moves very quickly.&lt;br /&gt;
*Very dangerous. Can give up to 20+ damage wounds on a un-armoured person.&lt;br /&gt;
*At least 50+ fighting skill with good equipment recommended to fight one.&lt;br /&gt;
*If killed, gives the [[title]] 'Trollslayer'.&lt;br /&gt;
*When [[dominate]]d, cannot destroy fences/stone/house walls.&lt;br /&gt;
*Can pull carts.&lt;br /&gt;
*Drops 45ql 15kg shod club or steel club, which can not be repaired but can be mended.&lt;br /&gt;
&lt;br /&gt;
== Fighting tips == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trolls are extremely dangerous and should only be approached once you're certain you can kill one. They have a huge attack range so if in doubt its best to stay far from one unless examining from in water. In order to be absolutely sure you can kill a troll, make sure you have approximately 50+ fighting skill and some good studded armour. It is highly recommended to ride a horse when fighting them. Another good idea is to lead the troll near water so you can easily retreat if needed. Trolls can give a deadly mauling wound which tops up to about 30 - 40 damage. This sort of wound should be healed '''immediately!'''&lt;br /&gt;
&lt;br /&gt;
When in the 30-40 fighting skill range, these creatures are the best to train on with a group.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Troll.png|thumb|left|250px|A troll]] &lt;br /&gt;
&lt;br /&gt;
young champion troll&lt;br /&gt;
&amp;lt;br&amp;gt;http://i.imgur.com/Mdvgel.jpg[http://i.imgur.com/Mdvge.jpg]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Seasons&amp;diff=70192</id>
		<title>Talk:Seasons</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Seasons&amp;diff=70192"/>
		<updated>2012-03-06T23:43:26Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: /* Conflicting information */ fruit/herbs in dyemaking?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Conflicting information==&lt;br /&gt;
The information on this page conflicts with the information on the [[Time|Time]] page. See my [http://wurmonline.com/forum/index.php?topic=58269.0 post] on the forums. - [[User:Kaptkaos|Kaptkaos]] 15:20 July 17, 2001 (PST)&lt;br /&gt;
&lt;br /&gt;
Olive trees are bugged? And more importantly, will they be bugged after the launch? [[User:Discon|Discon]] 12:04, 7 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Bugged? in what way? [[User:Klaa|Klaa]] 10:23am, 7 May 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
::No idea, Zylian added a note on April 25 2007 saying that they're bugged and do not produce olives. I left the note there. [[User:Discon|Discon]] 12:34, 7 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
::You know, technically they've been bugged for AGES. Rolf said he implemented a second harvest season for olive trees, but it never happened. - Ter&lt;br /&gt;
&lt;br /&gt;
:They are no longer bugged, they've been fixed before relaunch. [[User:Tigiot|Tigiot]] 18:03, 1 June 2007 (CDT) &lt;br /&gt;
:: P.S. &amp;lt;nowiki&amp;gt;Ter next time mark your post on talk pages with ~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They work fine, I harvested olives yesterday without problem. -Eliasthecrimson&lt;br /&gt;
&lt;br /&gt;
What fruits/herbs are used for dyemaking?  I cannot find any dye that claims a fruit/herb as an ingredient (except acorns which aren't effected by seasons and aren't exactly fruits/herbs either). [[User:Arcas|Arcas]] 16:16, 9 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
As [[User:Arcas|Arcas]] said, I've yet to discover any fruit or herb that can be used in dyemaking... shouldn't that be removed? --Gzuz 23:43, 6 March 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grape&amp;diff=70191</id>
		<title>Grape</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grape&amp;diff=70191"/>
		<updated>2012-03-06T23:40:30Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Bushes|Bushes]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Grape bushes can be harvested in weeks 1 through 4 of Raven's [[starfall]], providing blue or green [[grapes]]. Grape bushes in the northern half of a map will provide green grapes, while ones in the southern half will provide blue grapes.&amp;lt;br&amp;gt;Grapes can be used to make [[wine]].&lt;br /&gt;
&lt;br /&gt;
[[Category:bushes]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Olives&amp;diff=70188</id>
		<title>Olives</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Olives&amp;diff=70188"/>
		<updated>2012-03-06T23:27:20Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: added weeks 3 and 4 of Fire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''Black olives.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Olives are a seasonal item, harvestable from [[olive|olive trees]] during weeks 2, 3, and 4 of the [[starfall]] of Fire and week 2 of the starfall of Leaf. Use together with a [[fruit press]] to create [[olive oil]], for e.g. making a [[compass]]. Each use of the press uses up 0.09 kg olives and creates 0.06 kg of oil.&lt;br /&gt;
&lt;br /&gt;
== Other Uses ==&lt;br /&gt;
Olives can be used to [[taming|tame]] animals that eat seeds, such as [[deer]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[:WikiPedia:Olive|WikiPedia article on Olives]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/O]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cherry&amp;diff=70187</id>
		<title>Cherry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cherry&amp;diff=70187"/>
		<updated>2012-03-06T23:25:55Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: added weeks 3 &amp;amp; 4 of white shark&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Trees|Trees]] / [[Cherry]]&lt;br /&gt;
&lt;br /&gt;
== Cherry Tree ==&lt;br /&gt;
[[Cherries]] can be harvested from this tree with a [[sickle]] during the 2nd, 3rd and 4th weeks of White Shark. Cherry trees are renowned for spreading incredibly fast, occupying potential growth space for trees with more utility in heavily dense forest.&lt;br /&gt;
&lt;br /&gt;
== Helpful tools ==&lt;br /&gt;
* You can use this [http://webdepp.sense-net.at/~toni/wurm/seasoncalc.php link] to find out how many Wurm days are left until the harvesting seasons. (by Toni)&lt;br /&gt;
* To find out how long until a certain day in Wurm from the current day, use this [http://webdepp.sense-net.at/~toni/wurm/timecalc.php link]. (by Toni)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[:WikiPedia:Cherry|WikiPedia Article on Cherries]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trees]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70186</id>
		<title>User:Gzuz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70186"/>
		<updated>2012-03-06T23:09:46Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
Hello fellow [[Wurmian|Wurmians]]!&lt;br /&gt;
&lt;br /&gt;
My name is Cory, and I discovered &amp;amp; started playing Wurm Online in February of 2010.&lt;br /&gt;
&lt;br /&gt;
I currently live near the Northern coast on the Exodus server.&lt;br /&gt;
&lt;br /&gt;
I'd like to thank [[Player:Eir|Eir]] for granting me access to edit this wiki so that I may contribute and help out.&lt;br /&gt;
&lt;br /&gt;
===To Do List===&lt;br /&gt;
This is a list of thing's (mostly missing images) that I would like to add or fix here on the Wurm wiki. Although a simple image may not seem like much, every little bit of information helps build a better wiki!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Large bell resonator--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In Progress===&lt;br /&gt;
&lt;br /&gt;
[[Special:WantedPages|Random missing pages]] - collect accurate and complete information&lt;br /&gt;
&lt;br /&gt;
===Completed===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Awl blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Butchering knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Carving knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Chisel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Dough]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[File blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Flour]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Fountain (container)]] - fix image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Fountain (decoration)]] - fix image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Gate Lock]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Girth]] - fix image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Grooming brush]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hatchet head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hunting arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large cart]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large maul head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Needle]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Pickaxe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Rake blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Seasons]] - collect accurate and complete information&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Scissor blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Short sword blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Sickle blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small axe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small Raft]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trash heap]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trowel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[War arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Wires]] - add image '''(no image available yet)'''&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Girth&amp;diff=70185</id>
		<title>Girth</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Girth&amp;diff=70185"/>
		<updated>2012-03-06T23:08:05Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Girth&lt;br /&gt;
|image=girth.png&lt;br /&gt;
|active=[[Needle]] &lt;br /&gt;
|passive=[[Leather]] (2.75 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''Girth''' (2.5 kg)&lt;br /&gt;
*[[Leather pieces]] (0.25 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
|improve=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
This is a thick saddlebelt designed to fit a [[horse]]'s belly. Added with [[stirrups]] and a [[saddle seat]] to make a [[saddle]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Leatherworking items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70184</id>
		<title>User:Gzuz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70184"/>
		<updated>2012-03-06T23:01:22Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
Hello fellow [[Wurmian|Wurmians]]!&lt;br /&gt;
&lt;br /&gt;
My name is Cory, and I discovered &amp;amp; started playing Wurm Online in February of 2010.&lt;br /&gt;
&lt;br /&gt;
I currently live near the Northern coast on the Exodus server.&lt;br /&gt;
&lt;br /&gt;
I'd like to thank [[Player:Eir|Eir]] for granting me access to edit this wiki so that I may contribute and help out.&lt;br /&gt;
&lt;br /&gt;
===To Do List===&lt;br /&gt;
This is a list of thing's (mostly missing images) that I would like to add or fix here on the Wurm wiki. Although a simple image may not seem like much, every little bit of information helps build a better wiki!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Large bell resonator--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In Progress===&lt;br /&gt;
&lt;br /&gt;
[[Special:WantedPages|Random missing pages]] - collect accurate and complete information&lt;br /&gt;
&lt;br /&gt;
===Completed===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Fountain (container)]] - fix image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Fountain (decoration)]] - fix image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Awl blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Butchering knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Carving knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Chisel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Dough]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[File blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Flour]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Gate Lock]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Grooming brush]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hatchet head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hunting arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large cart]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large maul head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Needle]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Pickaxe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Rake blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Seasons]] - collect accurate and complete information&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Scissor blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Short sword blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Sickle blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small axe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small Raft]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trash heap]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trowel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[War arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Wires]] - add image '''(no image available yet)'''&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=PvP_(Combat)&amp;diff=70183</id>
		<title>PvP (Combat)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=PvP_(Combat)&amp;diff=70183"/>
		<updated>2012-03-06T22:51:38Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: added categories, babel &amp;amp; fighting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PvP (Player vs Player) ==&lt;br /&gt;
&lt;br /&gt;
PvP, or player versus player combat, is a feature of Wurm where two or more players are pitted against each other in combat. PvP also extended to kingdom wide disputes, and the conquest of land and building of structures throughout the world of Wurm. Currently, only the Wild server supports the PvP function. Independence, Deliverance, and Exodus do not. Currently, the only other server planned for PvP is Epic, which is intended to be released on the 28th of October, 2011. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In Wurm there are three kingdoms which actively participate in player versus player combat. These are Mol-Rehan, Jen-Kellon, and The Horde of the Summoned. While all kingdoms are considered to be at war, the lore of Wurm suggest that members of the White Light religions should be at odds with the those of the Black Lighter religions more frequently. Throughout the history of Wurm there has been several alliances created between the different kingdoms, mainly between Mol-Rehan / Jen-Kellon and Horde of the Summoned. Although members of different kingdoms are naturally aggressive towards each other, players are not forced to enter combat with each other, and different kingdoms can work in unison if the individual members choose to do so. PvP can happen within kingdoms as well, as there are no rules against, or mechanics preventing, combat between members of the same kingdom. On Wild there are no restrictions to PvP. The only downside to attacking members of your own kingdom is the procuring of a bed reputation, which will most likely be crippling in the long run. Wurm's PvP acts like all combat, and relies on both player stats, and player ability. Different conditions will change your likeliness to succeed in PvP, including how powerful your in game character is, and how well you execute plans and work as a team. Communication in Wurm PvP is vital, and in organized PvP, it is strongly advised that players have some means of quickly relaying information to each other. Above all, tactics and know how are the diving factors in PvP, and substantial odds can be outweighed with the proper gear, preparation, and teamwork.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PvP Related Skills ==&lt;br /&gt;
&lt;br /&gt;
Many factors can be considered when one enter PvP in Wurm. All combat skills are used while PvPing, and these including your shield skill, weapon skill, fight skill, fighting stance skill, bow skill, archery skill, and player characteristics. Having higher in any of these can attribute to your success, however it is generally advised to be trained in at least one shield skill, weapon skill, and fighting stance of your choice. Overall fight skill is considered to be the most important skill in PvP, as it adds greatly to your overall combat rating. Having higher fight skill will allow the player to hit more, but so will having greater weapon and fighting sub skills. Having a higher shield skill is important to block both blows in up close pvp, and arrows for long ranged. Fighting stances are another choice the player must make. Currently, they can choose between Defensive, Aggressive, and Normal fighting modes, which all have their specific advantages and disadvantages. In long ranged combat, both bow and archery skill are considered important. Most frequently players use Long Bows, although Medium and Short Bows are considered to have their tactical advantages and lower ranges. &lt;br /&gt;
&lt;br /&gt;
Beyond skills the other major character attribute that effects PvP are the player characteristics. Body Strength, Body Stamina, Body Control, Mind Speed, Soul Strength, and Soul Depth all have some effect on PvP. Having higher body strength will allow you to hit harder, while having higher body stamina will both increase your effective health and stamina. The over all body skill is thought to increase a player &amp;quot;toughness&amp;quot;, and therefor is also considered important, although it levels on its own with your other skills. Body control is believed to increase the players chance to hit, as well as dodge and perform critical strikes. While the effects of Mind Speed are not entirely documented, it is considered to make focusing easier, and perhaps increase chance to hit, aim, and perform special moves. Soul Strength and Soul Depth factor into spell resistance and ability to cast spells. For priest, having a high Soul Depth and Soul Strength means the ability to cast stronger spells, while for normal players it will improve their resistance to said spells, as well as to the effects of the Orb of Doom. Because of characteristics important roll in PvP, crafters who decide to fight have a notable advantage in combat, assuming they train their skills to certain standards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Death ==&lt;br /&gt;
&lt;br /&gt;
If you die in PvP you do not lose skills as you usually would. Instead, you take a .25 hit to your fight skill, as well as a small loss in body strength. If a resurrection stone is not active, or the player is not a 70+ faith Magranon priest, all items are dropped on death, and can be picked up by the opposing faction and looted. PvP can be very high risk, because losing all of your items, including valuable scale and drake, is a possibility. Players also lose their affinity on death, and it is transferred to whoever got the last hit. If you kill a player on PvP, or are apart of a kill, you can gain a few possible things. All kills on players with above 10~ fight skill will give fight skill gains. A seventy fight skill player will give roughly .25 at 70 fs. This scales as you or the enemy gains or loses in fight skill. If you get the last hit on an enemy, you will also receive their affinity. There is no limit to the number of affinities a player can have, and all players receive one upon start up, and if they lose their last one, another after a set period of time. Finally, upon killing a player or dying, a player gains or loses rank. All players start with 1000 rank, and give progressively less as they died. Contrarily, if a player with very high rank dies to one with a very low rank, the amount lost from the player is increased greatly. While you may find yourself gaining only one rank from a group kill, when you die you may lose twenty or more, as your rank has been spread across all of the players that killed you. Likewise, killing an opponent in solo combat will increase the amount of rank you gain, as there are no other players to spread the rank to. The same can be applied to fight skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
The most common armor in PvP is a set of chain armor with enchants of either AOSP or Web Armor. Other armors are used less frequently, sometimes do to rarity, and sometimes because they are not useful in combat. Below is a list of armors, their frequency of use in PvP, and their individual advantages and disadvantages. &lt;br /&gt;
&lt;br /&gt;
'''Cloth:''' Never used in PvP. It is considered too weak for combat, and is rarely even considered for PvE. &lt;br /&gt;
&lt;br /&gt;
'''Leather:''' Leather is usually replaced by the more superior Studded Leather Armor. &lt;br /&gt;
&lt;br /&gt;
'''Studded:''' Studded armor is rarely seen in PvP do to its weakness again piercing attacks. This makes the wearer highly susceptible to damage from swords, and pierces can often prove fatal. It has a better dodge rate than chain, and is considered to be more practical against blunt weapons. It also weighs much less than a full chain set, and is much less cumbersome to move speed.  &lt;br /&gt;
&lt;br /&gt;
'''Chain:''' Chain armor is the most frequently used in PvP. It is easy to make, and its supplies are in abundance in the land of Wurm. It provided a decent amount of armor while not being too restricting to speed. The glance rate is higher than that of studded, and being hit results in lighter wounds.&lt;br /&gt;
&lt;br /&gt;
'''Plate:''' Plate armor is rarely seen in pvp, as it is extremely cumbersome to the player. The Great Helm is the only piece of plate armor that is frequently used, as it is the only piece of armor that protest the fact (other than rare and highly valued summer hats). It has been used in some scenarios to great effect. Its practicality in horse combat and deed defense has been speculated before, as, while it does slow the player down immensely, it has an extremely high glance rate, and damage done the player is greatly reduced. The weight of an entire plate set is over 20kgs, and as such, decreases the overall amount a player can hold.&lt;br /&gt;
&lt;br /&gt;
'''Drake:''' Drake is the second most widely used armor in PvP. It is rare, and made form the hides of dragons. Its glance rate is considered to be higher than that of chain, and it has a considerably higher dodge rate. The entire drake set decreases a players movement only slightly more than the great helm alone. While your chances of dying are reduced in drake, the loss is much greater than if one were to lose chain. Drake is somewhat expensive when compared the other armor sets, and cannot be as easily replaced. &lt;br /&gt;
&lt;br /&gt;
'''Scale:''' Scale is the stronger armor available to players. It offers nearly no movement penalty, and has an extremely high (higher than plate) glance rate. The dodge rate is greater than that of drake, and weighs only slightly more than the drake set. Scale is very rare, and only a few players are seen PvPing in it. Wearing scale gives the player a substantial advantage in PvP.&lt;br /&gt;
&lt;br /&gt;
Armor, especially the higher tier armors, are often enchanted with AOSP or Web Armor to give an additional advantage to the player. AOSP returns a portion of the damage done to the player, and, just as vitally, adds the hurting status to the enemy. Web armor greatly reduced the movement speed of a player, and allows the person who was hit to retreat or call in their allies to go in for the kill. What enchant one gets on their armor is a matter of preference, although it is easier for BL to get Web Armor, and WL to get AOSP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
Like armor, weapons are also a matter of preference in PvP. Some are very rarely used, while others are much more common. It is rare to see duel wielding in PvP.&lt;br /&gt;
&lt;br /&gt;
'''Short Sword:''' The short sword is rarely seen in PvP. It is does low amounts of damage, but has a high swing rate and is very accurate. It is one handed, and thus can be used with a shield.&lt;br /&gt;
&lt;br /&gt;
'''Longsword:''' The longsword is one of the more commonly seen weapons in PvP. It has a high parry rate, a four second swing timer, and is fairly accurate. It is considered to be the most standard of all weapons, and used to be one of the only ones used in combat. A longsword is a one handed weapon, and thus can be used with a shield. &lt;br /&gt;
&lt;br /&gt;
'''Two Handed Sword:''' The two handed sword is occasionally seen in PvP. It hits very hard, but is slower and less accurate than the longsword. It is two handed, and cannot be used with a shield. Because it has a fair parry rate, it is considered to be the moderate version of the heavier weapons.&lt;br /&gt;
&lt;br /&gt;
'''Small Mauls:''' Small mauls do slightly less damage than long swords, but hit faster and are more accurate. They also benefit from a higher parry rate. A small maul is a one handed weapon, and thus can be used with a shield.&lt;br /&gt;
&lt;br /&gt;
'''Medium Mauls:''' Medium mauls deal much more damage than long swords, parry marginally less, and are about the same in terms of accuracy. A medium maul is a one handed weapon, and thus can be used with a shield. &lt;br /&gt;
&lt;br /&gt;
'''Large Mauls:''' Large mauls are extremely powerful, and can cause massive damage upon hit. They are not frequently seen in PvP, but some into occasional use. They parry less than two handed swords, but deal considerable damage. They are two handed weapons.&lt;br /&gt;
&lt;br /&gt;
'''Small Axes:''' Rarely used. Low/Medium damage. Low swing timer. One handed/cannot parry. *Add to this&lt;br /&gt;
&lt;br /&gt;
'''Medium Axes:''' Rarely used. Medium/High damage. Average swing timer. One handed/cannot parry. *Add to this&lt;br /&gt;
&lt;br /&gt;
'''Huge Axes:''' Rarely used. Very high damage. High swing timer. Two handed/cannot parry. *Add to this&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapon Enchants ==&lt;br /&gt;
&lt;br /&gt;
A high caliber PvP weapon will have around three to four, high power enchants, although they can be quite difficult to obtain. Here are the most commonly used:&lt;br /&gt;
&lt;br /&gt;
'''Humans Demise:''' Increased crit chance against humanoids (players). Most frequently found on PvP weapons. Has no cast power, just passive effect.&lt;br /&gt;
&lt;br /&gt;
'''Wind of Ages/Blessings of the Dark:''' Recent changes have made high power cast of this less necessary. Having over 50 will assure maximum swing timer. Blessing of the Dark also gives increase to weapon skill gained, although this itself is not necessary for PvP. &lt;br /&gt;
&lt;br /&gt;
'''Flaming Aura:''' Deals additional damage to players equal to (power/3)% of the hit. (99/3 = 33%) (30 damage gives +10 damage burn wound).&lt;br /&gt;
&lt;br /&gt;
'''Frost Brand:''' The Vynora equivalent of Flaming Aura.&lt;br /&gt;
&lt;br /&gt;
'''Rotting Touch:''' Causes infection wounds that get worse over time, and need special care to be healed. Higher power generates increasingly dire wounds. &lt;br /&gt;
&lt;br /&gt;
'''Life Transfer:''' Used some time in PvP. Does no extra damage, but heals the player when they strike another player.&lt;br /&gt;
&lt;br /&gt;
'''Venom:''' Causes poison wounds that can only be healed with farmer's salves. Ignoring these wounds can result in instant death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
&lt;br /&gt;
Tactics are the core of PvP. Different sides will develop their own tactics, and individual players will develop their own fighting styles and preferences. Decision making is a key part of PvP, and weighs heavily on the success of the players involved. There are a few things that are commonly agreed upon, such as taking height advantage, and focusing in one x one encounters. Different parts of the body are often aimed at to cripple or impair the enemy, and opponents are singled out based on their strength and current position in combat. PvP is often a group effort, and so organized tactics are often developed. Below is a list of things that are often considered in one on one combat. &lt;br /&gt;
&lt;br /&gt;
'''Height Advantage:''' Being a significant distance above the player gives you height advantage. This adds to your combat rating, and thus increases your chance to hit and your general effectiveness in combat. Falling into a pit can be deadly, as a player must climb out with the enemy on them, while suffering from decreased combat rating do to moving, poor footing, and being beneath their enemy. Height advantage can also be gained by riding a horse, although engaging an enemy with a horse that is unequipped with barding could prove fatal to the animal.&lt;br /&gt;
&lt;br /&gt;
'''Movement:''' Most likely players will be moving frequently when engaged in one on one combat. They will be seeking height advantage, and attempting to get behind the other player. Moving increases your chance to be hit, so this too must be considered while fighting.&lt;br /&gt;
&lt;br /&gt;
'''Flanking Bonus (for being behind players):''' If you are behind a player, you have a greatly increased chance to hit. If it is possible, it is advised to be behind your enemy as much as possible. This is sometimes too difficult to do however, and can be considered an opportunity more than a tactic. &lt;br /&gt;
&lt;br /&gt;
'''Pets:''' Having a pet in combat (usually a troll or crocodile) will give you what is known as 'gank bonus'. This greatly increases your chance to hit, and the chance of your pet hitting. &lt;br /&gt;
&lt;br /&gt;
'''Aiming:''' Aiming for any spot besides the torso decreases your chance to hit the player, however the torso is also the most resistant of all body parts. While you may land more hits, they will each do considerably less damage than hits to anywhere else on the body. When chasing someone down, people generally aim for the feet/calves, which will cause the greatest slow down in movement speed. If the player is not wearing a great helm, the head is often aimed for, as a single powerful shot may kill them if it hits their unprotected face. When no obvious weak spots are present, players will normally aim for whatever piece of armor they think is weakest. &lt;br /&gt;
&lt;br /&gt;
'''Focusing:''' Each level of focus grants a +1 bonus to CR. This is the equivalent of 5 levels of fight skill in PvP. In one on one combat, it is highly recommended that you focus, in order to gain the upper hand in the fight. If one player gets to high focus, whoever gets the first hit in will often be the victor, as the they will immediately be in a position of power. Focusing takes four seconds, and the player is more vulnerable during this time. If you out focus your enemy, it is arguable that the disadvantage is made up for by the levels of focus already gained.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fighting]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70181</id>
		<title>User:Gzuz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70181"/>
		<updated>2012-03-06T22:18:07Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
Hello fellow Wurmians!&lt;br /&gt;
&lt;br /&gt;
My name is Cory, and I discovered &amp;amp; started playing Wurm Online in February of 2010.&lt;br /&gt;
&lt;br /&gt;
I currently live near the Northern coast on the Exodus server.&lt;br /&gt;
&lt;br /&gt;
I'd like to thank [[Player:Eir|Eir]] for granting me access to edit this wiki so that I may contribute and help out.&lt;br /&gt;
&lt;br /&gt;
===To Do List===&lt;br /&gt;
This is a list of thing's (mostly missing images) that I would like to add or fix here on the Wurm wiki. Although a simple image may not seem like much, every little bit of information helps build a better wiki!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Large bell resonator--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In Progress===&lt;br /&gt;
&lt;br /&gt;
[[Special:WantedPages|Random missing pages]] - collect accurate and complete information&lt;br /&gt;
&lt;br /&gt;
===Completed===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Fountain (container)]] - fix image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Fountain (decoration)]] - fix image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Awl blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Butchering knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Carving knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Chisel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Dough]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[File blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Flour]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Gate Lock]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Grooming brush]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hatchet head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hunting arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large cart]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large maul head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Needle]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Pickaxe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Rake blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Seasons]] - collect accurate and complete information&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Scissor blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Short sword blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Sickle blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small axe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small Raft]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trash heap]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trowel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[War arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Wires]] - add image '''(no image available yet)'''&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Mojo&amp;diff=70180</id>
		<title>Player:Mojo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Mojo&amp;diff=70180"/>
		<updated>2012-03-06T21:03:10Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: misspelled &amp;quot;soldier&amp;quot;. corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Epic =&lt;br /&gt;
&lt;br /&gt;
=== Ezalor the Giving [Warrior]===&lt;br /&gt;
&lt;br /&gt;
The Mongol Empire&lt;br /&gt;
&lt;br /&gt;
Titles:&lt;br /&gt;
&lt;br /&gt;
* Carpenter &lt;br /&gt;
* Fletcher&lt;br /&gt;
* Mason&lt;br /&gt;
* Lumberjack&lt;br /&gt;
* Chainsmith&lt;br /&gt;
* Platesmith&lt;br /&gt;
* Shieldsmith&lt;br /&gt;
* Soldier&lt;br /&gt;
** Mercenary &lt;br /&gt;
* Warrior&lt;br /&gt;
* Trollslayer&lt;br /&gt;
* Dragonslayer (Black Dragon on Elevation)&lt;br /&gt;
* Kingslayer (Dragonpen, Kameo)&lt;br /&gt;
* Slayer of Champions (R.I.P. Dragonpen 3.6.12)&lt;br /&gt;
&lt;br /&gt;
Affinities:&lt;br /&gt;
&lt;br /&gt;
* Fletching&lt;br /&gt;
* Body&lt;br /&gt;
* Tracking&lt;br /&gt;
* Two Handed Sword&lt;br /&gt;
* Longbow&lt;br /&gt;
* Traps&lt;br /&gt;
* Climbing&lt;br /&gt;
* Sickle&lt;br /&gt;
* Large Axe&lt;br /&gt;
&lt;br /&gt;
Current Rank: 1173&lt;br /&gt;
&lt;br /&gt;
= Wild =&lt;br /&gt;
&lt;br /&gt;
===Mojo the Snake [Warrior]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''King of [[Desolation]]'''&lt;br /&gt;
&lt;br /&gt;
*Destroyer of Faith&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Carpenter&lt;br /&gt;
**Renown Carpenter&lt;br /&gt;
*Bowmaker&lt;br /&gt;
**Able bowmaker&lt;br /&gt;
*Blacksmith&lt;br /&gt;
*Tanner&lt;br /&gt;
**High Tanner&lt;br /&gt;
*Repairman&lt;br /&gt;
*Handyman&lt;br /&gt;
*Mason&lt;br /&gt;
**High Mason&lt;br /&gt;
*Digger&lt;br /&gt;
**Excavator&lt;br /&gt;
*Miner&lt;br /&gt;
*Lumberjack&lt;br /&gt;
*Warrior&lt;br /&gt;
&lt;br /&gt;
===Phoenyx the Rock [Farmer]===&lt;br /&gt;
&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Miner&lt;br /&gt;
*Padre&lt;br /&gt;
*Farmer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]][[Category:Players]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=70176</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=70176"/>
		<updated>2012-03-05T23:20:15Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: fixed link to lobbers map, continued by Leslie. Linked to updated map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] by Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&lt;br /&gt;
==== Epic Server Cluster ====&lt;br /&gt;
===== - Elevation =====&lt;br /&gt;
*[http://www.wlhost.net/images/7c7e7.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Serenity =====&lt;br /&gt;
*[http://www.wlhost.net/images/e2d9b.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Desertion =====&lt;br /&gt;
*[http://www.wlhost.net/images/b3e54.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Affliction =====&lt;br /&gt;
*[http://www.wlhost.net/images/ba21e.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://www.wlhost.net/images/51042.png Official map dump release] Jan 2012&lt;br /&gt;
* [http://map.pheonix-enterprises.com/Independence.png Independence Community Map (v3)] DarkMalice map continued by MamaDarkness (updated as Mama see's fit). [http://wurmonline.com/forum/index.php?topic=67069.0 This forum thread] is where updates are happening. &lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Independence Community Map] by DarkMalice - (last update 4th Dec 2011) - No longer updated.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] by Trencal. Originally created from the [http://minersahoy.com/Wurm%20Maps/Deliv.png server map dump] published by Rolf, combined with the deed information and key from DarkMalice's discontinued project below. [http://wurmonline.com/forum/index.php?topic=66599.0 This forum thread] is where updates are posted.&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map2.png Deliverance Community Map] by DarkMalice - Discontinued, last updated 7th October, 2011 (formerly updated weekly).&lt;br /&gt;
*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] by MamaDarkness. Highly accurate, no longer being updated.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://i.imgur.com/AUQbh.png Leslies continuation of Lobbers mapping project] by Leslie. Due to Lobber going inactive Leslie has taken up the challenge of maintaining the Exodus map.[http://wurmonline.com/forum/index.php?topic=68781.0 This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. &lt;br /&gt;
* [http://img823.imageshack.us/img823/8581/exodusmap201211044.png Lobber's Map of Exodus] by Lobber - VERSION 2012-1-1-044. [http://wurmonline.com/forum/index.php?topic=66380.0 This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. Please include all amenities your deed may offer, including, but not limited to: [http://wurmonline.com/wiki/index.php?title=Mailbox mailbox], [http://wurmonline.com/wiki/index.php?title=Trader trader], [http://wurmonline.com/wiki/index.php?title=Merchant merchant], [http://wurmonline.com/wiki/index.php?title=Fountain_%28container%29 fountain] (container with water), [http://wurmonline.com/wiki/index.php?title=Well well], [http://wurmonline.com/wiki/index.php?title=Bed beds] for rent, or nearby [http://wurmonline.com/wiki/index.php?title=Stone_guard_tower guard towers] (must be completed). And now Including [http://wurmonline.com/wiki/index.php?title=Epic_portal Epic Portal] locations!&lt;br /&gt;
* [http://noizeviolation.com/wurm/Freedom_map3.png Exodus Community Map] by DarkMalice - Project closed November 22, 2011 (formerly updated weekly).&lt;br /&gt;
&lt;br /&gt;
===== - Chaos =====&lt;br /&gt;
* [http://www.wlhost.net/images/895c9.png Official map dump release] Jan 2012&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008) (NLA)&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions. their movements can be seen here:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70175</id>
		<title>User:Gzuz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70175"/>
		<updated>2012-03-05T23:15:10Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
Hello fellow Wurmians!&lt;br /&gt;
&lt;br /&gt;
My name is Cory, and I discovered &amp;amp; started playing Wurm Online in February of 2010.&lt;br /&gt;
&lt;br /&gt;
I currently live near the Northern coast on the Exodus server.&lt;br /&gt;
&lt;br /&gt;
I'd like to thank [[Player:Eir|Eir]] for granting me access to edit this wiki so that I may contribute and help out.&lt;br /&gt;
&lt;br /&gt;
===To Do List===&lt;br /&gt;
This is a list of thing's (mostly missing images) that I would like to add or fix here on the Wurm wiki. Although a simple image may not seem like much, every little bit of information helps build a better wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Progress===&lt;br /&gt;
&lt;br /&gt;
[[Special:WantedPages|Random missing pages]] - collect accurate and complete information&lt;br /&gt;
&lt;br /&gt;
===Completed===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Fountain (container)]] - fix image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Fountain (decoration)]] - fix image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Awl blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Butchering knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Carving knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Chisel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Dough]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[File blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Flour]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Gate Lock]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Grooming brush]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hatchet head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hunting arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large cart]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large maul head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Needle]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Pickaxe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Rake blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Seasons]] - collect accurate and complete information&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Scissor blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Short sword blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Sickle blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small axe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small Raft]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trash heap]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trowel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[War arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Wires]] - add image '''(no image available yet)'''&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70174</id>
		<title>User:Gzuz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70174"/>
		<updated>2012-03-05T23:10:31Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
Hello fellow Wurmians!&lt;br /&gt;
&lt;br /&gt;
My name is Cory, and I discovered &amp;amp; started playing Wurm Online in February of 2010.&lt;br /&gt;
&lt;br /&gt;
I'd like to thank [[Player:Eir|Eir]] for granting me access to edit this wiki so that I may contribute and help out.&lt;br /&gt;
&lt;br /&gt;
===To Do List===&lt;br /&gt;
This is a list of thing's (mostly missing images) that I would like to add or fix here on the Wurm wiki. Although a simple image may not seem like much, every little bit of information helps build a better wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Progress===&lt;br /&gt;
&lt;br /&gt;
[[Special:WantedPages|Random missing pages]] - collect accurate and complete information&lt;br /&gt;
&lt;br /&gt;
===Completed===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Fountain (container)]] - fix image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Fountain (decoration)]] - fix image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Awl blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Butchering knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Carving knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Chisel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Dough]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[File blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Flour]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Gate Lock]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Grooming brush]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hatchet head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hunting arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large cart]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large maul head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Needle]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Pickaxe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Rake blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Seasons]] - collect accurate and complete information&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Scissor blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Short sword blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Sickle blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small axe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small Raft]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trash heap]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trowel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[War arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Wires]] - add image '''(no image available yet)'''&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70138</id>
		<title>User:Gzuz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70138"/>
		<updated>2012-03-03T03:00:11Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
Hello fellow Wurmians!&lt;br /&gt;
&lt;br /&gt;
I'd like to thank [[Player:Eir|Eir]] for granting me access to edit this wiki so that I may contribute and help out.&lt;br /&gt;
&lt;br /&gt;
===To Do List===&lt;br /&gt;
This is a list of thing's (mostly missing images) that I would like to add or fix here on the Wurm wiki. Although a simple image may not seem like much, every little bit of information helps build a better wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Fountain (container)]] - fix image&lt;br /&gt;
&lt;br /&gt;
[[Fountain (decoration)]] - fix image&lt;br /&gt;
&lt;br /&gt;
===In Progress===&lt;br /&gt;
&lt;br /&gt;
[[Special:WantedPages|Random missing pages]] - collect accurate and complete information&lt;br /&gt;
&lt;br /&gt;
===Completed===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Awl blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Butchering knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Carving knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Chisel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Dough]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[File blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Flour]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Gate Lock]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Grooming brush]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hatchet head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hunting arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large cart]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large maul head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Needle]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Pickaxe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Rake blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Seasons]] - collect accurate and complete information&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Scissor blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Short sword blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Sickle blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small axe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small Raft]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trash heap]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trowel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[War arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Wires]] - add image '''(no image available yet)'''&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70137</id>
		<title>User:Gzuz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70137"/>
		<updated>2012-03-03T02:59:45Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
Hello fellow Wurmians!&lt;br /&gt;
&lt;br /&gt;
I'd like to thank [[Player:Eir|Eir]] for granting me access to edit this wiki so that I may contribute and help out.&lt;br /&gt;
&lt;br /&gt;
===To Do List===&lt;br /&gt;
This is a list of thing's (mostly missing images) that I would like to add or fix here on the Wurm wiki. Although a simple image may not seem like much, every little bit of information helps build a better wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Fountain (container)]] - fix image&lt;br /&gt;
&lt;br /&gt;
[[Fountain (decoration)]] - fix image&lt;br /&gt;
&lt;br /&gt;
===In Progress===&lt;br /&gt;
&lt;br /&gt;
[[Special:WantedPages|Random missing pages]] - collect accurate and complete information&lt;br /&gt;
&lt;br /&gt;
===Completed===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Awl blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Butchering knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Carving knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Chisel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Dough]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[File blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Flour]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Gate Lock]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Grooming brush]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hatchet head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hunting arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large cart]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large maul head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Needle]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Pickaxe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Rake blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Seasons]] - collect accurate and complete information&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Scissor blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Short sword blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Sickle blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small axe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small Raft]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trash heap]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trowel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[War arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Hull plank]] - add image '''(no image available yet)'''&lt;br /&gt;
&lt;br /&gt;
[[Wires]] - add image '''(no image available yet)'''&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70136</id>
		<title>User:Gzuz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70136"/>
		<updated>2012-03-03T02:34:42Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
Hello fellow Wurmians!&lt;br /&gt;
&lt;br /&gt;
I'd like to thank [[Player:Eir|Eir]] for granting me access to edit this wiki so that I may contribute and help out.&lt;br /&gt;
&lt;br /&gt;
===To Do List===&lt;br /&gt;
This is a list of thing's (mostly missing images) that I would like to add or fix here on the Wurm wiki. Although a simple image may not seem like much, every little bit of information helps build a better wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Brass lamp head]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Bronze hanging lamp head]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Candle]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Catapult]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Chain Boot]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Chain (jewelry)]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Fountain (container)]] - fix image&lt;br /&gt;
&lt;br /&gt;
[[Fountain (decoration)]] - fix image&lt;br /&gt;
&lt;br /&gt;
[[Huge sword blade]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Iron imperial street lamp]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Mine door (rock)]] - fix image&lt;br /&gt;
&lt;br /&gt;
[[Mooring anchor]] - add image&lt;br /&gt;
&lt;br /&gt;
===In Progress===&lt;br /&gt;
&lt;br /&gt;
[[Special:WantedPages|Random missing pages]] - collect accurate and complete information&lt;br /&gt;
&lt;br /&gt;
===Completed===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Awl blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Butchering knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Carving knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Chisel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Dough]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[File blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Flour]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Gate Lock]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Grooming brush]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hatchet head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hunting arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large cart]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large maul head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Needle]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Pickaxe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Rake blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Seasons]] - collect accurate and complete information&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Scissor blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Short sword blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Sickle blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small axe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small Raft]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trash heap]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trowel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[War arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Hull plank]] - add image '''(no image available yet)'''&lt;br /&gt;
&lt;br /&gt;
[[Wires]] - add image '''(no image available yet)'''&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70135</id>
		<title>User:Gzuz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70135"/>
		<updated>2012-03-03T02:34:23Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: /* Completed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
Hello fellow Wurmians!&lt;br /&gt;
&lt;br /&gt;
I'd like to thank [[Player:Eir|Eir]] for granting me access to edit this wiki so that I may contribute and help out.&lt;br /&gt;
&lt;br /&gt;
===To Do List===&lt;br /&gt;
This is a list of thing's (mostly missing images) that I would like to add or fix here on the Wurm wiki. Although a simple image may not seem like much, every little bit of information helps build a better wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Brass lamp head]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Bronze hanging lamp head]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Candle]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Catapult]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Chain Boot]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Chain (jewelry)]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Fountain (container)]] - fix image&lt;br /&gt;
&lt;br /&gt;
[[Fountain (decoration)]] - fix image&lt;br /&gt;
&lt;br /&gt;
[[Huge sword blade]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Iron imperial street lamp]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Mine door (rock)]] - fix image&lt;br /&gt;
&lt;br /&gt;
[[Mooring anchor]] - add image&lt;br /&gt;
&lt;br /&gt;
===In Progress===&lt;br /&gt;
&lt;br /&gt;
[[Special:WantedPages|Random missing pages]] - collect accurate and complete information&lt;br /&gt;
&lt;br /&gt;
===Completed===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Awl blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Butchering knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Carving knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Chisel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Dough]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[File blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Flour]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Gate Lock]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Grooming brush]] - add image&amp;lt;/s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hatchet head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hunting arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large cart]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large maul head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Needle]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Pickaxe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Rake blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Seasons]] - collect accurate and complete information&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Scissor blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Short sword blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Sickle blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small axe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small Raft]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trash heap]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trowel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[War arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Hull plank]] - add image '''(no image available yet)'''&lt;br /&gt;
&lt;br /&gt;
[[Wires]] - add image '''(no image available yet)'''&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70134</id>
		<title>User:Gzuz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70134"/>
		<updated>2012-03-03T02:34:03Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
Hello fellow Wurmians!&lt;br /&gt;
&lt;br /&gt;
I'd like to thank [[Player:Eir|Eir]] for granting me access to edit this wiki so that I may contribute and help out.&lt;br /&gt;
&lt;br /&gt;
===To Do List===&lt;br /&gt;
This is a list of thing's (mostly missing images) that I would like to add or fix here on the Wurm wiki. Although a simple image may not seem like much, every little bit of information helps build a better wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Brass lamp head]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Bronze hanging lamp head]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Candle]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Catapult]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Chain Boot]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Chain (jewelry)]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Fountain (container)]] - fix image&lt;br /&gt;
&lt;br /&gt;
[[Fountain (decoration)]] - fix image&lt;br /&gt;
&lt;br /&gt;
[[Huge sword blade]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Iron imperial street lamp]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Mine door (rock)]] - fix image&lt;br /&gt;
&lt;br /&gt;
[[Mooring anchor]] - add image&lt;br /&gt;
&lt;br /&gt;
===In Progress===&lt;br /&gt;
&lt;br /&gt;
[[Special:WantedPages|Random missing pages]] - collect accurate and complete information&lt;br /&gt;
&lt;br /&gt;
===Completed===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Awl blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Butchering knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Carving knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Chisel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Dough]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[File blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Flour]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Gate Lock]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Grooming brush]] - add image&amp;lt;/s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hatchet head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hunting arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large cart]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large maul head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Needle]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Pickaxe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Rake blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Scissor blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Short sword blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Sickle blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small axe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small Raft]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trash heap]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trowel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[War arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Hull plank]] - add image '''(no image available yet)'''&lt;br /&gt;
&lt;br /&gt;
[[Wires]] - add image '''(no image available yet)'''&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70133</id>
		<title>User:Gzuz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=70133"/>
		<updated>2012-03-03T02:30:53Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
Hello fellow Wurmians!&lt;br /&gt;
&lt;br /&gt;
I'd like to thank [[Player:Eir|Eir]] for granting me access to edit this wiki so that I may contribute and help out.&lt;br /&gt;
&lt;br /&gt;
===To Do List===&lt;br /&gt;
This is a list of thing's (mostly missing images) that I would like to add or fix here on the Wurm wiki. Although a simple image may not seem like much, every little bit of information helps build a better wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Brass lamp head]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Bronze hanging lamp head]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Candle]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Catapult]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Chain Boot]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Chain (jewelry)]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Fountain (container)]] - fix image&lt;br /&gt;
&lt;br /&gt;
[[Fountain (decoration)]] - fix image&lt;br /&gt;
&lt;br /&gt;
[[Huge sword blade]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Iron imperial street lamp]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Mine door (rock)]] - fix image&lt;br /&gt;
&lt;br /&gt;
[[Mooring anchor]] - add image&lt;br /&gt;
&lt;br /&gt;
===In Progress===&lt;br /&gt;
&lt;br /&gt;
[[Seasons]] - collect accurate and complete information '''(IN PROGRESS)'''&lt;br /&gt;
&lt;br /&gt;
[[Satchel]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Large wooden shield]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Steel Lump]] - add image&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Completed===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Awl blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Butchering knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Carving knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Chisel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Dough]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[File blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Flour]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Gate Lock]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Grooming brush]] - add image&amp;lt;/s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hatchet head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hunting arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large cart]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large maul head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Needle]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Pickaxe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Rake blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Scissor blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Short sword blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Sickle blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small axe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small Raft]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trash heap]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trowel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[War arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Hull plank]] - add image '''(no image available yet)'''&lt;br /&gt;
&lt;br /&gt;
[[Wires]] - add image '''(no image available yet)'''&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grooming_brush&amp;diff=70132</id>
		<title>Grooming brush</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grooming_brush&amp;diff=70132"/>
		<updated>2012-03-03T02:29:36Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: uploaded file &amp;amp; added link to groomingbrush.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Grooming brush&lt;br /&gt;
|image=groomingbrush.png&lt;br /&gt;
|active=[[shaft]] (0.18 kg)&lt;br /&gt;
|passive=[[wemp fibre]] (0.17 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (0.35 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|improve=&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''This wooden brush is used to groom animals. Its wooden handle is lined with lots of thin, strong wemp straws.''&lt;br /&gt;
&lt;br /&gt;
A '''grooming brush''' is a wooden tool used to groom [[animals]]. &lt;br /&gt;
&lt;br /&gt;
Grooming gives [[animal husbandry]] skill and cures as well as prevents animals from catching [[disease]]s.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The shaft [[quality]] affects the success chance of creation.&lt;br /&gt;
* If using more than the required amount of shaft or [[wemp fibre]], it will take only the needed weight.&lt;br /&gt;
* The quality of the brush affects the chance of failing, and the amount of skill gain. Therefore using a low quality one will give you more skill gain over a higher quality brush. However the higher quality brush will be more effective if you want to get done faster.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Groomingbrush.png&amp;diff=70131</id>
		<title>File:Groomingbrush.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Groomingbrush.png&amp;diff=70131"/>
		<updated>2012-03-03T02:28:12Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Game_Moderator&amp;diff=70130</id>
		<title>Game Moderator</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Game_Moderator&amp;diff=70130"/>
		<updated>2012-03-03T01:51:13Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: Redirected page to GM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[GM]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Heart&amp;diff=70129</id>
		<title>Heart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Heart&amp;diff=70129"/>
		<updated>2012-03-03T00:48:36Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A heart.''&lt;br /&gt;
&lt;br /&gt;
'''Heart''' can be gained by [[butcher]]ing a [[lava fiend]].&lt;br /&gt;
[[GM]]s and [[blacklighter]]s can also butcher it from humans.&lt;br /&gt;
&lt;br /&gt;
Can be used in making [[healing cover]]s, with a potency of 5. When used in a healing cover, 0.50kg of the heart is consumed. The heart is edible and is also considered a meat, which makes it an ingredient for [[hot food cooking]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Butchering items]]&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Heart&amp;diff=70128</id>
		<title>Heart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Heart&amp;diff=70128"/>
		<updated>2012-03-03T00:47:29Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: Added info, kg consumed when used in healing cover&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A heart.''&lt;br /&gt;
&lt;br /&gt;
'''Heart''' can be gained by [[butcher]]ing a [[lava fiend]].&lt;br /&gt;
[[GM]]s and [[blacklighter]]s can also butcher it from humans.&lt;br /&gt;
&lt;br /&gt;
Can be used in making [[healing cover]]s, with power of 5. When used in a healing cover, 0.50kg of the heart is consumed. The heart is edible and is also considered a meat, which makes it an ingredient for [[hot food cooking]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Butchering items]]&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=70127</id>
		<title>Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=70127"/>
		<updated>2012-03-03T00:44:24Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: Added Heart to list of potency 5 ingredients&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.&lt;br /&gt;
&lt;br /&gt;
5 : Black Mushroom, Gland, Twisted Unicorn Horn, Heart&lt;br /&gt;
4 : Green Mushroom, Lovage, Rosemary, Tooth&lt;br /&gt;
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom&lt;br /&gt;
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail&lt;br /&gt;
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a cream to be applied on a [[wound]]. It can be applied in addition to a [[bandage]] or used on its own.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Activate the first item&lt;br /&gt;
# Right-click the second item&lt;br /&gt;
# To preview its effectiveness, choose &amp;quot;Alchemy &amp;gt; Lore&amp;quot; (requires at least 10 natural substances skill)&lt;br /&gt;
# To make the healing cover, choose &amp;quot;Alchemy &amp;gt; Mix&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
* Healing cover (0.02-0.51 kg)&lt;br /&gt;
&lt;br /&gt;
== Skill used ==&lt;br /&gt;
* [[Natural Substances]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
# Activate a healing cover&lt;br /&gt;
# Right-click a wound&lt;br /&gt;
# Choose &amp;quot;Treat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chance of success is affected by [[First Aid]] skill, the [[quality]] of the cover and the severity of the wound. Failure to apply has a small chance to make the wound worse.&lt;br /&gt;
&lt;br /&gt;
== Cover strength ==&lt;br /&gt;
The strength of the cover is the value of the first ingredient multiplied by the value of the second:&lt;br /&gt;
: ''substance&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;.potency * substance&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.potency = cover.power''&lt;br /&gt;
&lt;br /&gt;
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.&lt;br /&gt;
&lt;br /&gt;
== Potency ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding = &amp;quot;3&amp;quot; cellspacing = &amp;quot;1&amp;quot;&lt;br /&gt;
! Potency !! Substance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#33CC33;&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| [[Black mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gland]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted unicorn horn|Unicorn Twisted horn]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#79A526;&amp;quot; rowspan=&amp;quot;4&amp;quot;| 4&lt;br /&gt;
| [[Green mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#A28E1E;&amp;quot; rowspan=&amp;quot;6&amp;quot; | 3&lt;br /&gt;
| [[Blue mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Camelia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#C87917;&amp;quot; rowspan=&amp;quot;11&amp;quot; | 2&lt;br /&gt;
| [[Acorns]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#F95E0E;&amp;quot; rowspan=&amp;quot;7&amp;quot; | 1&lt;br /&gt;
| [[Corn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strength identification ==&lt;br /&gt;
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it:&lt;br /&gt;
&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''help some''' against wounds.'' (1-5)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''pretty efficient''' against wounds.'' (6-8)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be good''' against wounds.'' (9-10)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be pretty good''' against wounds.'' (12-15)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be very good''' against wounds.'' (16)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be supreme''' against wounds.'' (20+)&lt;br /&gt;
&lt;br /&gt;
== Effectiveness ==&lt;br /&gt;
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:&lt;br /&gt;
&lt;br /&gt;
* ''You see a small bruise at the lower back.''&lt;br /&gt;
* ''It is covered with some healing plants (2).''&lt;br /&gt;
&lt;br /&gt;
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Quality of the Healing cover increases the chance to successfully apply it.&lt;br /&gt;
* 2 items of the same type can't be mixed except mushrooms.&lt;br /&gt;
* Butchered items can last for more than one creation.&lt;br /&gt;
* [http://imperialsoft.co.cc/wurm/healingcovers.php Healing Cover Calculator] &amp;lt;!-- Link back up on a new host ~Solen --&amp;gt;&lt;br /&gt;
* When training [[natural substances]] skill by making covers, higher potency covers will give more skill.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[Farmer's salve]]&lt;br /&gt;
* [[Healing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=70126</id>
		<title>Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=70126"/>
		<updated>2012-03-03T00:41:24Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: corrected Healing Cover weight from 0.02-0.08 to 0.02-0.51&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.&lt;br /&gt;
&lt;br /&gt;
5 : Black Mushroom, Gland, Twisted Unicorn Horn&lt;br /&gt;
4 : Green Mushroom, Lovage, Rosemary, Tooth&lt;br /&gt;
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom&lt;br /&gt;
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail&lt;br /&gt;
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a cream to be applied on a [[wound]]. It can be applied in addition to a [[bandage]] or used on its own.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Activate the first item&lt;br /&gt;
# Right-click the second item&lt;br /&gt;
# To preview its effectiveness, choose &amp;quot;Alchemy &amp;gt; Lore&amp;quot; (requires at least 10 natural substances skill)&lt;br /&gt;
# To make the healing cover, choose &amp;quot;Alchemy &amp;gt; Mix&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
* Healing cover (0.02-0.51 kg)&lt;br /&gt;
&lt;br /&gt;
== Skill used ==&lt;br /&gt;
* [[Natural Substances]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
# Activate a healing cover&lt;br /&gt;
# Right-click a wound&lt;br /&gt;
# Choose &amp;quot;Treat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chance of success is affected by [[First Aid]] skill, the [[quality]] of the cover and the severity of the wound. Failure to apply has a small chance to make the wound worse.&lt;br /&gt;
&lt;br /&gt;
== Cover strength ==&lt;br /&gt;
The strength of the cover is the value of the first ingredient multiplied by the value of the second:&lt;br /&gt;
: ''substance&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;.potency * substance&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.potency = cover.power''&lt;br /&gt;
&lt;br /&gt;
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.&lt;br /&gt;
&lt;br /&gt;
== Potency ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding = &amp;quot;3&amp;quot; cellspacing = &amp;quot;1&amp;quot;&lt;br /&gt;
! Potency !! Substance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#33CC33;&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| [[Black mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gland]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted unicorn horn|Unicorn Twisted horn]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#79A526;&amp;quot; rowspan=&amp;quot;4&amp;quot;| 4&lt;br /&gt;
| [[Green mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#A28E1E;&amp;quot; rowspan=&amp;quot;6&amp;quot; | 3&lt;br /&gt;
| [[Blue mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Camelia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#C87917;&amp;quot; rowspan=&amp;quot;11&amp;quot; | 2&lt;br /&gt;
| [[Acorns]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#F95E0E;&amp;quot; rowspan=&amp;quot;7&amp;quot; | 1&lt;br /&gt;
| [[Corn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strength identification ==&lt;br /&gt;
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it:&lt;br /&gt;
&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''help some''' against wounds.'' (1-5)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''pretty efficient''' against wounds.'' (6-8)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be good''' against wounds.'' (9-10)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be pretty good''' against wounds.'' (12-15)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be very good''' against wounds.'' (16)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be supreme''' against wounds.'' (20+)&lt;br /&gt;
&lt;br /&gt;
== Effectiveness ==&lt;br /&gt;
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:&lt;br /&gt;
&lt;br /&gt;
* ''You see a small bruise at the lower back.''&lt;br /&gt;
* ''It is covered with some healing plants (2).''&lt;br /&gt;
&lt;br /&gt;
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Quality of the Healing cover increases the chance to successfully apply it.&lt;br /&gt;
* 2 items of the same type can't be mixed except mushrooms.&lt;br /&gt;
* Butchered items can last for more than one creation.&lt;br /&gt;
* [http://imperialsoft.co.cc/wurm/healingcovers.php Healing Cover Calculator] &amp;lt;!-- Link back up on a new host ~Solen --&amp;gt;&lt;br /&gt;
* When training [[natural substances]] skill by making covers, higher potency covers will give more skill.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[Farmer's salve]]&lt;br /&gt;
* [[Healing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=70125</id>
		<title>Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=70125"/>
		<updated>2012-03-03T00:38:11Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: corrected Healing Cover weight from 0.02-0.08 to 0.02-0.11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.&lt;br /&gt;
&lt;br /&gt;
5 : Black Mushroom, Gland, Twisted Unicorn Horn&lt;br /&gt;
4 : Green Mushroom, Lovage, Rosemary, Tooth&lt;br /&gt;
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom&lt;br /&gt;
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail&lt;br /&gt;
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a cream to be applied on a [[wound]]. It can be applied in addition to a [[bandage]] or used on its own.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Activate the first item&lt;br /&gt;
# Right-click the second item&lt;br /&gt;
# To preview its effectiveness, choose &amp;quot;Alchemy &amp;gt; Lore&amp;quot; (requires at least 10 natural substances skill)&lt;br /&gt;
# To make the healing cover, choose &amp;quot;Alchemy &amp;gt; Mix&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
* Healing cover (0.02-0.11 kg)&lt;br /&gt;
&lt;br /&gt;
== Skill used ==&lt;br /&gt;
* [[Natural Substances]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
# Activate a healing cover&lt;br /&gt;
# Right-click a wound&lt;br /&gt;
# Choose &amp;quot;Treat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chance of success is affected by [[First Aid]] skill, the [[quality]] of the cover and the severity of the wound. Failure to apply has a small chance to make the wound worse.&lt;br /&gt;
&lt;br /&gt;
== Cover strength ==&lt;br /&gt;
The strength of the cover is the value of the first ingredient multiplied by the value of the second:&lt;br /&gt;
: ''substance&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;.potency * substance&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.potency = cover.power''&lt;br /&gt;
&lt;br /&gt;
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.&lt;br /&gt;
&lt;br /&gt;
== Potency ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding = &amp;quot;3&amp;quot; cellspacing = &amp;quot;1&amp;quot;&lt;br /&gt;
! Potency !! Substance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#33CC33;&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| [[Black mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gland]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted unicorn horn|Unicorn Twisted horn]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#79A526;&amp;quot; rowspan=&amp;quot;4&amp;quot;| 4&lt;br /&gt;
| [[Green mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#A28E1E;&amp;quot; rowspan=&amp;quot;6&amp;quot; | 3&lt;br /&gt;
| [[Blue mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Camelia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#C87917;&amp;quot; rowspan=&amp;quot;11&amp;quot; | 2&lt;br /&gt;
| [[Acorns]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#F95E0E;&amp;quot; rowspan=&amp;quot;7&amp;quot; | 1&lt;br /&gt;
| [[Corn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strength identification ==&lt;br /&gt;
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it:&lt;br /&gt;
&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''help some''' against wounds.'' (1-5)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''pretty efficient''' against wounds.'' (6-8)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be good''' against wounds.'' (9-10)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be pretty good''' against wounds.'' (12-15)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be very good''' against wounds.'' (16)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be supreme''' against wounds.'' (20+)&lt;br /&gt;
&lt;br /&gt;
== Effectiveness ==&lt;br /&gt;
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:&lt;br /&gt;
&lt;br /&gt;
* ''You see a small bruise at the lower back.''&lt;br /&gt;
* ''It is covered with some healing plants (2).''&lt;br /&gt;
&lt;br /&gt;
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Quality of the Healing cover increases the chance to successfully apply it.&lt;br /&gt;
* 2 items of the same type can't be mixed except mushrooms.&lt;br /&gt;
* Butchered items can last for more than one creation.&lt;br /&gt;
* [http://imperialsoft.co.cc/wurm/healingcovers.php Healing Cover Calculator] &amp;lt;!-- Link back up on a new host ~Solen --&amp;gt;&lt;br /&gt;
* When training [[natural substances]] skill by making covers, higher potency covers will give more skill.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[Farmer's salve]]&lt;br /&gt;
* [[Healing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=58623</id>
		<title>User:Gzuz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Gzuz&amp;diff=58623"/>
		<updated>2010-08-27T18:20:55Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: /* To Do List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
Hello fellow Wurmians!&lt;br /&gt;
&lt;br /&gt;
I'd like to thank [[Player:Eir|Eir]] for granting me access to edit this wiki so that I may contribute and help out.&lt;br /&gt;
&lt;br /&gt;
===To Do List===&lt;br /&gt;
This is a list of thing's (mostly missing images) that I would like to add or fix here on the Wurm wiki. Although a simple image may not seem like much, every little bit of information helps build a better wiki!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Brass lamp head]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Bronze hanging lamp head]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Candle]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Catapult]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Chain Boot]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Chain (jewelry)]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Fountain (container)]] - fix image&lt;br /&gt;
&lt;br /&gt;
[[Fountain (decoration)]] - fix image&lt;br /&gt;
&lt;br /&gt;
[[Huge sword blade]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Iron imperial street lamp]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Mine door (rock)]] - fix image&lt;br /&gt;
&lt;br /&gt;
[[Mooring anchor]] - add image&lt;br /&gt;
&lt;br /&gt;
===In Progress===&lt;br /&gt;
&lt;br /&gt;
[[Seasons]] - collect accurate and complete information '''(IN PROGRESS)'''&lt;br /&gt;
&lt;br /&gt;
[[Satchel]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Large wooden shield]] - add image&lt;br /&gt;
&lt;br /&gt;
[[Steel Lump]] - add image&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Completed===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Awl blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Butchering knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Carving knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Chisel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Dough]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[File blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Flour]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Gate Lock]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hatchet head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Hunting arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large cart]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Large maul head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Leather knife blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Needle]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Pickaxe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Rake blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Scissor blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Short sword blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Sickle blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small axe head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Small Raft]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trash heap]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Trowel blade]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[War arrow head]] - add image&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Grooming brush]] - add image '''(no image available yet)'''&lt;br /&gt;
&lt;br /&gt;
[[Hull plank]] - add image '''(no image available yet)'''&lt;br /&gt;
&lt;br /&gt;
[[Wires]] - add image '''(no image available yet)'''&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lemon&amp;diff=57044</id>
		<title>Lemon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lemon&amp;diff=57044"/>
		<updated>2010-06-24T10:09:22Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: updated harvesting time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Trees|Trees]] / [[Lemon]]&lt;br /&gt;
&lt;br /&gt;
''A yellow lemon.''&lt;br /&gt;
&lt;br /&gt;
Lemon [[trees]] are renowned for spreading very quickly and occupying growth space for trees with much more utility.&lt;br /&gt;
&lt;br /&gt;
Lemon fruits can be [[forestry|harvested]] from a lemon tree with a [[sickle]] during weeks 2 through 4 of the [[Starfall]] of Omens. &lt;br /&gt;
&lt;br /&gt;
Lemon fruits can be used in a [[healing cover]] with a potency of 2. &lt;br /&gt;
&lt;br /&gt;
== Nutrition ==&lt;br /&gt;
Lemon fruits can be used in [[cooking]]. When eaten raw, like most fruits and herbs it will take away a very small amount of hunger, and lower your [[nutrition]] substantially.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[WikiPedia: Lemon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Trees]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=57043</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=57043"/>
		<updated>2010-06-24T10:07:31Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: added weeks 3 &amp;amp; 4 of Omen for lemons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''Harvesting Seasons'''&lt;br /&gt;
&lt;br /&gt;
== Harvesting seasons ==&lt;br /&gt;
{| class=sortable&lt;br /&gt;
!Type !!Name !!Week !![[Starfall]]&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Oleander]] || 2 || Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Maple]] || 2 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Rose]] || 1-4 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Rose]] || 1 || Snake&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Lavender]] || 1 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Lavender]] || 1 || Snake&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Camellia]] || 1-2 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Cherry]] || 2-4 || White Shark&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Olive]] || 2-4 || Fire&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Olive]] || 1 || Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Grape]] || 1-4 || Raven&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Apple]] || 1-4 || Raven&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Lemon]] || 2-4 || Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Starfalls (in order): Diamonds, Saw, Digging, Leaf, Bear, Snake, White Shark, Fire, Raven, Dancer, Omen, Silence.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Type &amp;lt;tt&amp;gt;/time&amp;lt;/tt&amp;gt; to discover the current [[Time of Wurm|time]] and season.&lt;br /&gt;
* Use a [[fruit press]] to create fruit [[juice]] and [[olive oil]].&lt;br /&gt;
* Some fruit and herbs also have various uses, such as [[wine]], [[tea]], and [[dye]]making.&lt;br /&gt;
&lt;br /&gt;
== Helpful tools ==&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/seasoncalc.php Season Calculator]: Tells how many Wurm days are left until the harvesting seasons. (by Toni)&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/timecalc.php Time Calculator]: Tells how long until a certain day in Wurm from the current day. (by Toni)&lt;br /&gt;
* To find out if a bush/tree is near or ready to harvest, right-click it and select &amp;quot;What is this?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Time]], for a full calendar and list of weekdays&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=57016</id>
		<title>Steel lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steel_lump&amp;diff=57016"/>
		<updated>2010-06-22T15:51:19Z</updated>

		<summary type="html">&lt;p&gt;Gzuz: corrected result: .4kg lump to .8kg lump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Metallurgy]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron lump]]&lt;br /&gt;
|passive=Glowing hot [[charcoal]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''0.80kg {{PAGENAME}}'''&lt;br /&gt;
|skill=metallurgy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''steel lump''' is the result from combining a 2:1 ratio of [[iron lump]] and a [[temperature|glowing hot]] piece of [[charcoal]] to harden the metal. That means for 0.50kg of charcoal you need about 1.00kg of iron lump.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The iron can be combined into one lump as only the amount required is used.&lt;br /&gt;
* The [[quality]] of the charcoal affects the success chance.&lt;br /&gt;
* The quality of the iron lump affects the quality of the steel lump.&lt;br /&gt;
* Only the charcoal needs to be glowing hot.&lt;br /&gt;
* It would be wise to not risk wasting high quality iron on poor charcoal unless you have a lot of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Metallurgy items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Gzuz</name></author>
		
	</entry>
</feed>