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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Helios</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Helios"/>
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	<updated>2026-06-04T05:14:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Redfield&amp;diff=85598</id>
		<title>Settlement:Redfield</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Redfield&amp;diff=85598"/>
		<updated>2014-04-05T16:04:37Z</updated>

		<summary type="html">&lt;p&gt;Helios: spelling/grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-historical}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
A secretive town currently using a size 10 deed, Redfield is founded upon turbulent land. The entrance is a steep, almost vertical cliff festooned with beasts, and the majority of the island is plagued by fruit trees.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
A very large area has been flattened to accompany room for building within the deed space and a small (21x21 tiles) area next to it for residency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The main parts of the town have been shifted into this new, flattened area, as the old town was located right next to a narrow cliff-edge which is currently the residential area. Redfield is greatly concerned with aesthetics and beauty, so it was decided to work the whole town into an L-shaped plaza. This decision wasted space somewhat, but the town managed to fit all the important buildings into the deed area as well as a few residential ones.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The town features an ~200 tile mine with many fully-raised ceilings and a very long shaft called the &amp;quot;Fish mine&amp;quot; and a very deep &amp;quot;Bear Pit&amp;quot;. To the west of the settlement,there is a size 5 homestead that has been fortified by tall stone walls and palisades entitled &amp;quot;West Redfield&amp;quot;. In the near future, the town plans to colonize north, south and further westward using size 5 homestead deeds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Redfield is not actively seeking new members, but will always have use for high-skilled members. Redfield won't accept total beginners unless under special circumstances. We organise everything using Ventrilo, so a microphone is a must.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
; Guard Towers: Two&lt;br /&gt;
; Democracy: None&lt;br /&gt;
; Trader: Yes, Private&lt;br /&gt;
; Deity: Vynora&lt;br /&gt;
; Mayor: Elder-owned account&lt;br /&gt;
&lt;br /&gt;
==Citizens==&lt;br /&gt;
&lt;br /&gt;
* Ethanv &lt;br /&gt;
* Elijahj [Trollslayer]&lt;br /&gt;
* Explorerdora (''Bear-bait/explorer alt'')&lt;br /&gt;
* Hamsterkiller [Digger]&lt;br /&gt;
* Puddin (''Spare alt'')&lt;br /&gt;
* Rutipants (''Priest in-training'')&lt;br /&gt;
* Schmendict&lt;br /&gt;
* Sticheyx [Carpenter, Blacksmith, Trollslayer]&lt;br /&gt;
* Talgoose&lt;br /&gt;
* Ter [Digger]&lt;br /&gt;
* Wolfislandkeeper (''West Redfield Deedkeeper Alt'')&lt;br /&gt;
* Wolfislanddeedkeeper ('''Mayor''')(''Redfield Writkeeper Alt'')&lt;br /&gt;
* Woot [Miner, Trollslayer]&lt;br /&gt;
&lt;br /&gt;
==Town Map==&lt;br /&gt;
&lt;br /&gt;
http://xs312.xs.to/xs312/07082/redfieldtownmap.PNG&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Town complete. Contender for the best looking town in Wurm.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://img408.imageshack.us/img408/7659/1eddv8.th.jpg&lt;br /&gt;
[[http://img408.imageshack.us/img408/7659/1eddv8.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img411.imageshack.us/img411/8409/2edni0.th.jpg&lt;br /&gt;
[[http://img411.imageshack.us/img411/8409/2edni0.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://img403.imageshack.us/img403/1240/schmenmw1.th.jpg&lt;br /&gt;
[[http://img403.imageshack.us/img403/1240/schmenmw1.jpg]]&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Gates_of_Fire&amp;diff=85543</id>
		<title>Settlement:Gates of Fire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Gates_of_Fire&amp;diff=85543"/>
		<updated>2014-04-05T01:43:19Z</updated>

		<summary type="html">&lt;p&gt;Helios: Grammar. Changed forces to forced&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-abandoned}}After [[Mol Rehan]] forced the disbanding of the then [[HotS]] capital [[Ebony Veil]], the Gates of Fire deed was planted at a pinch point which acted as a border control between the two kingdoms. The deed lasted for quite some time until it was deliberately disbanded and replaced with New Helms Deep which controls the area today.&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Hill_Top_Terrace&amp;diff=85536</id>
		<title>Settlement:Hill Top Terrace</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Hill_Top_Terrace&amp;diff=85536"/>
		<updated>2014-04-04T23:20:22Z</updated>

		<summary type="html">&lt;p&gt;Helios: Spelling, grammar, clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-gv-jk}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name&lt;br /&gt;
|moto We are up on the hill...&lt;br /&gt;
|type=v&lt;br /&gt;
|size=1&lt;br /&gt;
|mayor=Semicharmed&lt;br /&gt;
|population=4+&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|enemies=TopKing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Anyone==&lt;br /&gt;
*Collect any discarded tools and items on the ground and place in the Barnyard house, please try to combine same items such as wood scraps into about 20kg pieces for future fuel for ovens and forges.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Think of things to add to this list.&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
*Make planks and store them in the Barnyard house,'''DO NOT PLACE THEM INTO YOUR HOUSE LOCKED UP!!'''&lt;br /&gt;
*Repair any house walls and fences.&lt;br /&gt;
&lt;br /&gt;
==Digging==&lt;br /&gt;
*Keep terraforming the land east. Create flat land and easy to walk up ramps.&lt;br /&gt;
&lt;br /&gt;
==Healing and First Aid==&lt;br /&gt;
*Speak to Semicharmed about this.&lt;br /&gt;
&lt;br /&gt;
==Kitchen/Food==&lt;br /&gt;
*We need new cooks to help lesson the load. Meals are great, but casseroles help too.&lt;br /&gt;
The kitchen needs the following items: Meat (fish), vegetables, foraged items, kindling, and scraps or logs for burning.&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
*Repair any stone fences.&lt;br /&gt;
*Make stones out of decaying shards.&lt;br /&gt;
*Make bricks. Lots and Lots of Bricks, place them in the barnyard house.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
*Do not open any more mines. Try to mine existing shafts if possible. &lt;br /&gt;
*Shards always need to be mined&lt;br /&gt;
*Extend the main mine with the forge deeper.&lt;br /&gt;
&lt;br /&gt;
==Smithing==&lt;br /&gt;
*Smelt iron or other metals laying around.&lt;br /&gt;
&lt;br /&gt;
==Shipbuilding==&lt;br /&gt;
*Only if you want to...&lt;br /&gt;
&lt;br /&gt;
==Tailoring==&lt;br /&gt;
*Do we even do this?&lt;br /&gt;
&lt;br /&gt;
==Woodcutting and Forestry==&lt;br /&gt;
*Don't cut down ''ANY'' fruit trees, willows, or olive trees. Pines can all die. Cut overage, old and very old trees.&lt;br /&gt;
*If there are felled trees that aren't being used then make then into logs.&lt;br /&gt;
*Try to find sprouts for oaks or other trees.&lt;br /&gt;
&lt;br /&gt;
==Jobs needed completion==&lt;br /&gt;
*Planks for new housing to be built for future residents.&lt;br /&gt;
*Get iron ore from the mine.&lt;br /&gt;
*&amp;lt;s&amp;gt;Rock shards for barnyard, total amount needed is 300 rock shards.&amp;lt;/s&amp;gt;Project Stopped&lt;br /&gt;
*&amp;lt;s&amp;gt;Make stone bricks for a path to our hilltop, total needed is 50.&amp;lt;/s&amp;gt;Done&lt;br /&gt;
*&amp;lt;s&amp;gt;Cut down all lavender,rose bushes, and oleander bushes. DO NOT CUT DOWN OAK,CHERRY,APPLE,MAPLE, OR OLIVE TREES.&amp;lt;/s&amp;gt; Done&lt;br /&gt;
&lt;br /&gt;
==Suspected Thief==&lt;br /&gt;
*Topking is a thief near here&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
*If you would like to add stuff to this, please PM (/tell Kiyokox) and with what sections and information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to contact us==&lt;br /&gt;
*Please either visit our irc channel or PM either Kiyokox, or Semicharmed in game.&lt;br /&gt;
[irc://irc.heavenlyplace.net/HTT]&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Fortress_of_solitude&amp;diff=85528</id>
		<title>Talk:Fortress of solitude</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Fortress_of_solitude&amp;diff=85528"/>
		<updated>2014-04-04T06:39:23Z</updated>

		<summary type="html">&lt;p&gt;Helios: Deletion Nomination Discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Deletion Nomination ==&lt;br /&gt;
I nominated the page for deletion because it has nearly no information (except for a not complete template), hasn't been edited since August 2012, and doesn't have any historical significance. [[User:Helios|Helios]] ([[User talk:Helios|talk]]) 08:39, 4 April 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement_talk:Terra_Fossores&amp;diff=85470</id>
		<title>Settlement talk:Terra Fossores</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement_talk:Terra_Fossores&amp;diff=85470"/>
		<updated>2014-04-03T16:18:21Z</updated>

		<summary type="html">&lt;p&gt;Helios: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can this page be deleted? It provides absolutely no info at all, so why have it? [[User:Helios|Helios]] ([[User talk:Helios|talk]]) 18:17, 3 April 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement_talk:Terra_Fossores&amp;diff=85469</id>
		<title>Settlement talk:Terra Fossores</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement_talk:Terra_Fossores&amp;diff=85469"/>
		<updated>2014-04-03T16:17:58Z</updated>

		<summary type="html">&lt;p&gt;Helios: call for del of terra fossores&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can this page be deleted? I provides absolutely no info at all, so why have it? [[User:Helios|Helios]] ([[User talk:Helios|talk]]) 18:17, 3 April 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Eaglespirit&amp;diff=85466</id>
		<title>Eaglespirit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Eaglespirit&amp;diff=85466"/>
		<updated>2014-04-03T08:57:05Z</updated>

		<summary type="html">&lt;p&gt;Helios: Removed &amp;quot;needs image&amp;quot; category, as somebody added an image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Eaglespirit.jpg&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=?&lt;br /&gt;
|butcheringprod=[[Meat]], [[eye]], [[gland]], [[tooth]], [[Valrei item]].&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=[[Scenarios]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Spawned by the Gods on [[Astrology:Valrei|Valrei]].&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Large (15+ tiles) aggro range.&lt;br /&gt;
* Walks through walls and buildings.&lt;br /&gt;
* Biting, hitting, tailwhip and wingbuff attacks.&lt;br /&gt;
* Can pick up and throw opponents.&lt;br /&gt;
* Once in a while &amp;quot;makes a circular powerful sweep!&amp;quot;&lt;br /&gt;
* Holds it's own very nicely versus 3-4 Tower Guards&lt;br /&gt;
* Quite fast, can travel at over 15 km/h&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
Eaglespirits do not leave a corpse when they die. Instead they leave a pile of items which includes a [[Valrei_item|Valrei item]] such as:&lt;br /&gt;
* Black Orb&lt;br /&gt;
* Charming Token&lt;br /&gt;
* Deadly Eye&lt;br /&gt;
* Deadly Token&lt;br /&gt;
* Deadly Opal&lt;br /&gt;
* Deadly Shard&lt;br /&gt;
* Frozen Jewel&lt;br /&gt;
* Marble Diamond&lt;br /&gt;
* Marble Orb&lt;br /&gt;
* Rotten Eye&lt;br /&gt;
* Shadow Totem&lt;br /&gt;
&lt;br /&gt;
These items all share the same description: ''A weird item belonging on Valrei.'', but appear to be a different pool of items from those of other Valrei creatures.&lt;br /&gt;
&lt;br /&gt;
See also [[Drakespirit]], [[Spawn of Uttacha]], [[Son of Nogump]].&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category: Babel/D]]&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Cold_Harbor&amp;diff=85465</id>
		<title>Settlement:Cold Harbor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Cold_Harbor&amp;diff=85465"/>
		<updated>2014-04-03T08:26:08Z</updated>

		<summary type="html">&lt;p&gt;Helios: Removed unnecessary caps, replaced with bold. I would clarify the directions, but I can't decipher the intended message.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-mr}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|type= Village&lt;br /&gt;
|name=Cold Harbor&lt;br /&gt;
|motto= Work makes slavedom.&lt;br /&gt;
|size= 5&lt;br /&gt;
|mayor=Icarusthegreat&lt;br /&gt;
|population= 7&lt;br /&gt;
|allies= *The people who defeated the axis&lt;br /&gt;
* Crazybill&lt;br /&gt;
|enemies= Scientific name: &lt;br /&gt;
*Maximustehgreatius&lt;br /&gt;
*Violet&lt;br /&gt;
*Violetann&lt;br /&gt;
*RFTOAI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Cold Harbor]] is a Size 5 [[Mol-Rehan ]] [[Settlement|village]] located on the [[Mol-Rehan_Home|Mol-Rehan Home]] server near the northeast but more near southeast but in the middle of the south but more west in the middle of the server. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cold Harbor move to Jenn-Kellon to reform [[CAPSALOT|CAPSALOT]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== OverLord === &lt;br /&gt;
* [[Player:Icarusthegreat|Icarusthegreat]] [Troll Slayer]&lt;br /&gt;
&lt;br /&gt;
=== Citizens ===&lt;br /&gt;
* [[Player:Cubeman|Cubeman]] [The Troll]&lt;br /&gt;
* [[Player:Cardboardboxprocessor|Cardboardboxprocessor]] [Troll Slayer]&lt;br /&gt;
* [[Player:Schiff|Schiff]] [Troll Slayer]&lt;br /&gt;
* [[Player:LouisChalma|LouisChalma]] [Troll Slayer]&lt;br /&gt;
* [[Player:Wesnc|Wesnc]] [Troll Slayer]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Timberberg_Harbour&amp;diff=85464</id>
		<title>Settlement:Timberberg Harbour</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Timberberg_Harbour&amp;diff=85464"/>
		<updated>2014-04-03T08:22:30Z</updated>

		<summary type="html">&lt;p&gt;Helios: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Timberberg Harbour&lt;br /&gt;
|motto=Chop and Rob!&lt;br /&gt;
|type=Homestead&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=[[Player:Uranoz|Uranoz]]&lt;br /&gt;
|population=4&lt;br /&gt;
|allies=Sevens Bay&lt;br /&gt;
|enemies=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Founded on June 26, 2009 00:31:20 by Uranoz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
*Uranoz - Terraformer/Blacksmith/Farmer/Chief (Leader)&lt;br /&gt;
*Gitoro - Carpentry/Woodcutter/Miner (Officer)&lt;br /&gt;
*Troels - Miner&lt;br /&gt;
*Tedarus - Miner/Masonry/Carpentry/Woodcutter&lt;br /&gt;
&lt;br /&gt;
== To do ==&lt;br /&gt;
As Timberberg Harbour is still under construction, we still have some jobs to do.. And for people who want to help they are always welcome to come by and ask if we need help!&lt;br /&gt;
Here is a list of jobs to do:&lt;br /&gt;
*Plan our dock '''(0%)'''&lt;br /&gt;
*Terraform dock '''(~1%)'''&lt;br /&gt;
*Build boat building house '''(0%)'''&lt;br /&gt;
*Build our Small Sailing Boat '''(~50%)''' - ''Gitoro is slowly working on this''&lt;br /&gt;
*Make downward ramp to dock '''(~45%)''' - ''Uranoz is slowly working on this''&lt;br /&gt;
*Build sleeping barracks '''(~65%)''' - ''Tedarus is making great progress here''&lt;br /&gt;
*Build cooking house '''(0%)'''&lt;br /&gt;
*Build private storage '''(0%)''' - ''Is the next house we are going to work on, already making large chests''&lt;br /&gt;
*Make floorboards to houses '''(0%)'''&lt;br /&gt;
*Make stone slabs to houses '''(0%)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Future ==&lt;br /&gt;
As soon as we got the coins we are going to upgrade our deed from Homestead to Village.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement_talk:Project_Wilderness&amp;diff=85462</id>
		<title>Settlement talk:Project Wilderness</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement_talk:Project_Wilderness&amp;diff=85462"/>
		<updated>2014-04-03T08:04:40Z</updated>

		<summary type="html">&lt;p&gt;Helios: forgot signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this page really necessary since it documents almost nothing, and it says &amp;quot;coming soon,&amp;quot; and the last edit before mine (removing an incorrect contraction) was back in 2008? I don't see how it could provide any historical insight or be of any significance. [[User:Helios|Helios]] ([[User talk:Helios|talk]]) 10:04, 3 April 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement_talk:Project_Wilderness&amp;diff=85461</id>
		<title>Settlement talk:Project Wilderness</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement_talk:Project_Wilderness&amp;diff=85461"/>
		<updated>2014-04-03T08:04:09Z</updated>

		<summary type="html">&lt;p&gt;Helios: Discussion on Project Wilderness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this page really necessary since it documents almost nothing, and it says &amp;quot;coming soon,&amp;quot; and the last edit before mine (removing an incorrect contraction) was back in 2008? I don't see how it could provide any historical insight or be of any significance.&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=85460</id>
		<title>Settlement:Project Wilderness</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=85460"/>
		<updated>2014-04-03T08:02:53Z</updated>

		<summary type="html">&lt;p&gt;Helios: Grammar. It's -&amp;gt; its&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{settlement&lt;br /&gt;
|name=Project Wilderness&lt;br /&gt;
|type=v&lt;br /&gt;
|size=N/A&lt;br /&gt;
|mayor=Harleyvitality&lt;br /&gt;
|population=5&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Project Wilderness is the codename for a project currently under way. Its closest neighboring settlement is [http://www.wurmonline.com/wiki/index.php/Eden Eden]. &lt;br /&gt;
&lt;br /&gt;
Information about the project is currently unreleased but there is intelligence that reports of a very large workshop along an extremely large body of clay. The area is also infested with many animals and creatures so it is not recommended for the weak or faint of heart.&lt;br /&gt;
&lt;br /&gt;
==Citizens==&lt;br /&gt;
*[[User:Harleyvitality|Harleyvitality]] - Founder/Carpenter/Lumberjack&lt;br /&gt;
*[[User:Bakes|Bakes]] - Road Construction/Smith/Mason/Cook&lt;br /&gt;
*[[User:Levistras|Levistras]] - Smith/Carpenter&lt;br /&gt;
*[[User:Rogerguardo|Rogerguardo]] - Recruit&lt;br /&gt;
*[[User:Hachiro|Hachiro]] - Recruit&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
''Coming soon.''&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Roadmap&amp;diff=85459</id>
		<title>Talk:Roadmap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Roadmap&amp;diff=85459"/>
		<updated>2014-04-03T07:59:21Z</updated>

		<summary type="html">&lt;p&gt;Helios: Discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is this supposed to be mapping? [[User:Helios|Helios]] ([[User talk:Helios|talk]]) 09:59, 3 April 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bowyery&amp;diff=85458</id>
		<title>Bowyery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bowyery&amp;diff=85458"/>
		<updated>2014-04-03T07:57:11Z</updated>

		<summary type="html">&lt;p&gt;Helios: added comma where needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Bowyery''' is the [[skill]] in creating [[bows]]. Creating the [[:Category:Arrows|arrows]] for bows is [[fletching]].&lt;br /&gt;
&lt;br /&gt;
Bows are best made out of [[willow]], but [[birch]] bows are good too. The quality of the bow has an impact on the amount of damage done.&lt;br /&gt;
&lt;br /&gt;
==[[Item]]s==&lt;br /&gt;
* [[Long bow]]&lt;br /&gt;
* [[Bow]]&lt;br /&gt;
* [[Short bow]]&lt;br /&gt;
&lt;br /&gt;
==[[Characteristics]] trained==&lt;br /&gt;
* [[Body control]]&lt;br /&gt;
* [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
At least one [[player]] has found the best way to grind bowery skill is to create 10 to 20 of a certain type of bow. There does not seem to be a skill difference between [[improving]] a normal bow or a short bow, so going with a short bow is easier, as it takes less skill to make.&lt;br /&gt;
&lt;br /&gt;
Once many bows have been made, improve them all to 10[[QL]], and then increase them all to 10+ bowery skill. You will quickly get to a point where you need to make more bows to imp, so always have some new ones handy. A [[toolbelt]] is VERY handy to have around.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Bowmaker at 50 skill&lt;br /&gt;
* Able Bowmaker at 70 skill&lt;br /&gt;
* Master Bowmaker at 90 skill&lt;br /&gt;
&lt;br /&gt;
==See also== &lt;br /&gt;
* [[Archery]]&lt;br /&gt;
* Types of [[:Category:Bows|Bows]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Kyklops&amp;diff=85457</id>
		<title>Talk:Kyklops</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Kyklops&amp;diff=85457"/>
		<updated>2014-04-03T07:53:03Z</updated>

		<summary type="html">&lt;p&gt;Helios: Discussion on Kyklops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are there more recent screenshots of the Kyklops available? Wox posted a screenshot of the model he was working on in Oct. of 2013, in this forum topic: http://forum.wurmonline.com/index.php?/topic/89025-kyklops/&lt;br /&gt;
&lt;br /&gt;
Would it be possible to compile of list of whether the Kyklops has been killed on each server? [[User:Helios|Helios]] ([[User talk:Helios|talk]]) 09:53, 3 April 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Repairing&amp;diff=85456</id>
		<title>Talk:Repairing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Repairing&amp;diff=85456"/>
		<updated>2014-04-03T07:46:08Z</updated>

		<summary type="html">&lt;p&gt;Helios: Question on data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recently noticed something in regards to repairing. When I repair a high ql item that I can produce myself (i.e. a forge or arrow for instance) I take less off the ql as opposed to something I cannot make high ql (shield for instance). It seems to me that for higher ql items, you take less off the overall ql if you have a high crafting skill that relates to the item you're repairing, not just the repair skill itself. Has anyone else noticed this, or done any testing on it? --[[User:Siege7|Siege]] 22:45, 22 January 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Noticed something similar to this. I believe that the tool-skill has a huge impact on this... for example, I can repair my hammer to a much better degree than say, my lantern.&lt;br /&gt;
&lt;br /&gt;
However, I am still horrid at repairing my longsword even though I have plenty of skill with it and 45 WS. Still needs more testing, but here is my two cents anyway! -BP&lt;br /&gt;
&lt;br /&gt;
Added amount of damage repair per unit for some structures [[User:Skyefox|Skyefox]] 16:47, 25 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Data ==&lt;br /&gt;
Is data on the dmg reduction of palisades needed, or is it just unavailable? [[User:Helios|Helios]] ([[User talk:Helios|talk]])&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Pripyat&amp;diff=85455</id>
		<title>Settlement:Pripyat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Pripyat&amp;diff=85455"/>
		<updated>2014-04-03T07:38:53Z</updated>

		<summary type="html">&lt;p&gt;Helios: formatting, clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Pripyat&lt;br /&gt;
|motto=Get out of here Stalker&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=Mattiasflink, Jontasa&lt;br /&gt;
|population=4&lt;br /&gt;
|allies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The village of Pripyat'''&lt;br /&gt;
&lt;br /&gt;
Pripyat is a village on Freedom server.&lt;br /&gt;
&lt;br /&gt;
The town is located Far down south by the main fjord.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Founded by:''' MattiasFlink and Jontasa&lt;br /&gt;
&lt;br /&gt;
'''Founded on:''' June 25th, 2009&lt;br /&gt;
&lt;br /&gt;
'''Location:''' No good map of the south yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
* Mayor: MattiasFlink&lt;br /&gt;
* Co-Mayor: Jontasa&lt;br /&gt;
* Village Pimp: Orvarman&lt;br /&gt;
* Snork: ThomasQuick&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pictures ==&lt;br /&gt;
 Coming Soon....&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Iron%27s_Paradise&amp;diff=85454</id>
		<title>Settlement:Iron's Paradise</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Iron%27s_Paradise&amp;diff=85454"/>
		<updated>2014-04-03T07:28:07Z</updated>

		<summary type="html">&lt;p&gt;Helios: Formatting, clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Iron's Paradise&lt;br /&gt;
|motto=&lt;br /&gt;
|type=hs&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=&lt;br /&gt;
[[Player:Ironfist|Ironfist]]&lt;br /&gt;
|population=1&lt;br /&gt;
|allies=&lt;br /&gt;
* [[Catan]]&lt;br /&gt;
* [[Common Denominator]]&lt;br /&gt;
* [[Elitewarrior's Home]]&lt;br /&gt;
* [[Eagle Breeze]]&lt;br /&gt;
* [[Port Isengard]]&lt;br /&gt;
* [[Tuscany Pointe]]&lt;br /&gt;
* [[Valenwood Home Port]]&lt;br /&gt;
|enemies=none}}&lt;br /&gt;
http://img99.imageshack.us/img99/4763/wurm009jz8.jpg &lt;br /&gt;
http://img170.imageshack.us/img170/1900/wurm015mb5.jpg&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
It is designed after a Medieval fortress.&lt;br /&gt;
Construction time: 5 weeks&lt;br /&gt;
The gates are not locked so you can pass or rest here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Iron's Paradise is abandoned and the owner moved to another kingdom; feel free to loot.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
[[Player:Ironfist|Ironfist]]&lt;br /&gt;
&lt;br /&gt;
== Allied with ==&lt;br /&gt;
Alphabetical Order&lt;br /&gt;
* [[Catan]]&lt;br /&gt;
* [[Common Denominator]]&lt;br /&gt;
* [[Elitewarrior's Home]]&lt;br /&gt;
* [[Eagle Breeze]]&lt;br /&gt;
* [[Port Isengard]]&lt;br /&gt;
* [[Tuscany Pointe]]&lt;br /&gt;
* [[Valenwood Home Port]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
100 tiles east of [[Port Isengard]] at the home west border.&lt;br /&gt;
[[Gold 2 Village Roadmap]] X12/Y12&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Sunset_Valley&amp;diff=85453</id>
		<title>Settlement:Sunset Valley</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Sunset_Valley&amp;diff=85453"/>
		<updated>2014-04-03T07:17:06Z</updated>

		<summary type="html">&lt;p&gt;Helios: it's -&amp;gt; its&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-gv-mr}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|village=Sunset Valley&lt;br /&gt;
|Founders=Garrasion, Radioprotector&lt;br /&gt;
|motto=&lt;br /&gt;
|type=v&lt;br /&gt;
|size=Big&lt;br /&gt;
|population=11&lt;br /&gt;
|allies=[[Scorpion stone (village)|Scorpion Stone]], Blood Gulch&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sunset Valley''' is a growing settlement, founded by Radioprotector and Garrasion.  Sunset Valley is surrounded by dense forests of cedar, maple and olive and walled by several mountain ranges rich in metal veins.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sunset Valley is not a public settlement. Its roots remain in its seclusion and quiet location. Therefore, to find us you must solve the riddle and then ask a member of high authority for citizenship. Good luck.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;quot;Between two mountains, among the trees; &amp;lt;br&amp;gt;&lt;br /&gt;
 Exists a village, of fog by sea; &amp;lt;br&amp;gt;&lt;br /&gt;
 Where birth of light, does not exist; &amp;lt;br&amp;gt;&lt;br /&gt;
 Yet views are magical, upon the cliffs; &amp;lt;br&amp;gt;&lt;br /&gt;
 Here workers strive, for gem and ore; &amp;lt;br&amp;gt;&lt;br /&gt;
 Where is our village, that you search for?&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Village Locations==&lt;br /&gt;
* Sunset Valley Lower&lt;br /&gt;
* Sunset Valley Main&lt;br /&gt;
* The Harbour&lt;br /&gt;
* The Cavern&lt;br /&gt;
* The Tunnel&lt;br /&gt;
* The Mine&lt;br /&gt;
* The North Farm&lt;br /&gt;
* The Buried Willow&lt;br /&gt;
&lt;br /&gt;
==Community Projects==&lt;br /&gt;
* Fencing SV Lower &amp;lt;b&amp;gt; (Completed)&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fencing SV Main &amp;lt;b&amp;gt; (Completed)&amp;lt;/b&amp;gt;&lt;br /&gt;
* Headquarters &amp;lt;b&amp;gt; (Completed)&amp;lt;/b&amp;gt;&lt;br /&gt;
* Coastal road &amp;lt;b&amp;gt; (Under Construction)&amp;lt;/b&amp;gt;&lt;br /&gt;
* North farm &amp;lt;b&amp;gt; (Under Construction)&amp;lt;/b&amp;gt;&lt;br /&gt;
* Harbour&lt;br /&gt;
* Gate houses&lt;br /&gt;
* Farm moat &amp;lt;b&amp;gt; (Under Construction)&amp;lt;/b&amp;gt;&lt;br /&gt;
* More settlement boats&lt;br /&gt;
* +Ql30 rope tool&lt;br /&gt;
* House all citizens&lt;br /&gt;
&lt;br /&gt;
==Citizens== &lt;br /&gt;
* Garrasion &amp;lt;b&amp;gt;(Founder)&amp;lt;/b&amp;gt;&lt;br /&gt;
* Radioprotector &amp;lt;b&amp;gt;(Founder)&amp;lt;/b&amp;gt;&lt;br /&gt;
* Teefy&lt;br /&gt;
* Vilnayin &amp;lt;b&amp;gt;(Elder)&amp;lt;/b&amp;gt;&lt;br /&gt;
* Roach&lt;br /&gt;
* Noobpwner&lt;br /&gt;
* Genii&lt;br /&gt;
* Thehuntergatherer&lt;br /&gt;
* Bman&lt;br /&gt;
* Thor&lt;br /&gt;
* Crimsonflames&lt;br /&gt;
&lt;br /&gt;
If you wish to join Sunset Valley you must find us on your own and then we will review your possible integration into the community.&lt;br /&gt;
Thanks to Strawberry for creating our wiki.&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Red_Cloth_jacket&amp;diff=85452</id>
		<title>Red Cloth jacket</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Red_Cloth_jacket&amp;diff=85452"/>
		<updated>2014-04-03T07:12:08Z</updated>

		<summary type="html">&lt;p&gt;Helios: clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Cloth_jacket.png&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[square piece of cloth]] (0.50 kg)&lt;br /&gt;
|group=Clothes&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fine but simple jacket made from cloth studded with wool.''&lt;br /&gt;
&lt;br /&gt;
== About Cloth Armour ==&lt;br /&gt;
Cloth armour is the weakest armour in the game. It is weak against every type of attack.&lt;br /&gt;
&lt;br /&gt;
Although cloth armour may be advisable to players who travel often as it will not reduce speed too much, but will provide some armour against attacks and thus may help you survive if attacked on your travels than when wearing nothing.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Cannot be worn at the same time as a [[cloth shirt]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Cloth armour]]&lt;br /&gt;
[[Category:Clothes]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_arched_wall&amp;diff=85451</id>
		<title>Wooden arched wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_arched_wall&amp;diff=85451"/>
		<updated>2014-04-03T07:07:53Z</updated>

		<summary type="html">&lt;p&gt;Helios: Spelling, added links, more links to related articles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Wall&lt;br /&gt;
|type=wood&lt;br /&gt;
|image=Wooden_arched_wall.jpg&lt;br /&gt;
|menuname=Arched wall&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
An arched wall for a [[wooden house]], A horse-drawn [[cart]] and [[animals]] can pass through it. &lt;br /&gt;
&lt;br /&gt;
For the stone version, see [[Stone arched wall]]&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
* [[Mallet]] to plan and build&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* 1x [[large nails]] per wall&lt;br /&gt;
* 20x [[plank]]s per wall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Repairing and improving ===&lt;br /&gt;
* Any [[damage]] must be [[Repairing|repaired]] on the walls with a [[plank]] before [[improving]] it.&lt;br /&gt;
* Activate a plank, right-click the wall, and select &amp;quot;Repair&amp;quot; or &amp;quot;Improve&amp;quot;.&lt;br /&gt;
* The effective [[quality]] of the plank is affected by its [[damage]] and the [[player|player's]] [[carpentry]] skill.&lt;br /&gt;
* Any quality plank can be used to repair and improve a wall (which will improve by between around .04-1.5+ QL per plank--more research needed but a higher QL plank will yield more improved QL).&lt;br /&gt;
* 1 plank of any QL will only repair 10 damage.&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
* [[Carpentry]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Walls]]&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Bay_of_Swedes&amp;diff=85450</id>
		<title>Settlement:Bay of Swedes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Bay_of_Swedes&amp;diff=85450"/>
		<updated>2014-04-03T07:00:16Z</updated>

		<summary type="html">&lt;p&gt;Helios: Grammar, spelling, and clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
&lt;br /&gt;
==History of BoS==&lt;br /&gt;
&lt;br /&gt;
As remembered by the inhabitants. &lt;br /&gt;
&lt;br /&gt;
The story of BoS actually starts without any of its current members, with a fellow by the name Amader. He, in turn, attracted Solver to the game and Einnel, Daash, Theacke, Madboy, Rmt and Tottman were soon to follow. The site where we all settled down was dubbed Wolf Hill (first incarnation), due to the frequency of said lupine at the site, even though it was too close to Serenity Port for an actual deed to be planted without permission. We asked for that from the Serenity Port mayor, but were rudely denied and so eventually we packed up and left for other lands. &lt;br /&gt;
&lt;br /&gt;
Amader, together with his RL friend Madonna, went separate ways from the rest of us and settled in the far north while the rest of us finally found ourselves at a tranquil bay in the south, approximately SSW of Mesa Verde, where we settled down and founded the Bay of Swedes in December 2007. &lt;br /&gt;
&lt;br /&gt;
Bay of Swedes (second incarnation) was the name of our community, as most of us wanted their own homestead deed and founded them separately. With time, our reputation on the Home server grew and our gathering became widely known. During this time some of our members stopped playing, but most remained. Several ambitious projects were attempted, and some even completed ;), and by the end of its time the bay had been transformed into a lush park of walkways, flower fields and oak tree groves. Supplies of Champ enchanted tools and iron lumps in QL70-95 were never a problem with the close connections we had with others (for example Udgaard). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was not ruled by a single individual, such as a mayor, but instead held together by a sense of friendship and camaraderie. The founders where [[Player:Daash|Daash]], [[Player:Einnel|Einnel]], Gustavl, [[Player:Lillmad|Lillmad]], [[Player:Madboy|Madboy]], [[Player:Rmt|Rmt]], [[Player:Solver|Solver]], Theacke and [[Player:Tottman|Tottman]]. They regularly came together to work on larger projects.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The members started out with the thought of independent places in the bay. Before the KvK raid where implemented most members of BoS had some kind of deed. Villages size 5([[Kendra]]:[[Player:Solver|Solver]] and Oppboga:[[Player:Madboy|Madboy]]). Homestead size 5(Arboga:[[Player:Tottman|Tottman]], Fellingsbro:Minimad, [[Guldsmedshyttan]]:[[Player:Rmt|Rmt]], Magrathea:[[Player:Daash|Daash]] and Nora:Aske).  One decided to stay undeeded(Einnels mansion:[[Player:Einnel|Einnel]]). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Rolf implemented KvK raids, we realized that none of the deeds were suited for defense since they were built to have easy access and look good. Instead of demolishing and rebuilding all the deeds we joined forces in founding a new size 10 village and naming it Fort BoS. From an Island of 5x6 tiles it was enlarged into a 19x19 tiles flat area. We then built a tower in the middle and Ql80 walls around the edge. With no land bridge, boats became our transportation between main land and the island.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One week before the freedom server opened, the remaining members each packed a boat and traveled south. We made camp on an island on the outskirts of the map waiting for the border to open. On opening day we all set sail looking for a new place to plant the BoS concept. We found an island suitable for our needs, and named it [[BoS Island]]&lt;br /&gt;
&lt;br /&gt;
===BoS Featured===&lt;br /&gt;
* A [[Colossus]] looking down on the bay.&lt;br /&gt;
* Highway leading directly to NT. It was considered a public 2-tile cobblestone road with gravel on the sides, completely free from towers.&lt;br /&gt;
* A nice looking port with docks for both large and small ships/boats. &lt;br /&gt;
* All roads in BoS were 2 or 3-tile wide, but these, unlike the NT road, were '''NOT public roads'''.&lt;br /&gt;
* Most of the settlements were close to water and encompassed the complete coastline of the bay.&lt;br /&gt;
* It had all the regular convenient resources available, such as clay, peat and ores.&lt;br /&gt;
&lt;br /&gt;
===BoS Allies===&lt;br /&gt;
*Mesa Verde - Lilbear&lt;br /&gt;
*[[Aegis]] - [[Player:Riverboy|Riverboy]]&lt;br /&gt;
*[[Tenakill]] - [[Player:Asidecay|Asidecay]] and [[Player:Becket|Becket]]&lt;br /&gt;
*Udgaard - [[User:Mith|Mith]], Anthon (main supplier of iron and rock shards)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Kendra_historical&amp;diff=85449</id>
		<title>Settlement:Kendra historical</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Kendra_historical&amp;diff=85449"/>
		<updated>2014-04-03T06:19:54Z</updated>

		<summary type="html">&lt;p&gt;Helios: spelling/grammar, some errors left because lack of clarity as to the intended message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
&lt;br /&gt;
Kendra has recently been disbanded due to it being designed from a living friendly and aesthetically pleasing perspective.&lt;br /&gt;
Instead of converting their long loved home into a dark and hostile fort, it's ownew and inhabitants chose to abandon it in terms on living.&lt;br /&gt;
Now it is only an empty shell maintained for its beauty and memory.&lt;br /&gt;
&lt;br /&gt;
In its glory days, visitors to Kendra could take pleasure in walks around the area and rest in the guesthouse.&lt;br /&gt;
situated on a small hill that has been heavily terraformed, both the land and the flora, to make a beautiful setting for the inhabitants of the hill.&lt;br /&gt;
In and around the village you might still find the [[Colossus]] of [[Bay of Swedes|BoS]], guard tower, fountain, a nice park and a archery range.&lt;br /&gt;
Next to the village you might also find [[Player:Einnel|Einnel's]] mansion and his lookout point.&lt;br /&gt;
[[Player:Einnel|Einnel]] is also cobuilder and founder of many build projects on the hill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Helios&amp;diff=85448</id>
		<title>User:Helios</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Helios&amp;diff=85448"/>
		<updated>2014-04-03T05:29:38Z</updated>

		<summary type="html">&lt;p&gt;Helios: Established my profile page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I play on two main accounts: Helios and Filanyon&lt;br /&gt;
I started playing Wurm back in late 2009 (roughly), and never bothered to get premium because I enjoyed the community of Golden Valley so much.&lt;br /&gt;
I restarted playing back in late March of 2014, and am currently working on getting premium.&lt;br /&gt;
Helios is currently playing on Serenity (haven't started Freedom yet), and Filanyon is still roaming on Golden Valley.&lt;/div&gt;</summary>
		<author><name>Helios</name></author>
		
	</entry>
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