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	<updated>2026-06-04T02:22:56Z</updated>
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		<id>https://www.wurmpedia.com/index.php?title=House&amp;diff=130530</id>
		<title>House</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=House&amp;diff=130530"/>
		<updated>2025-09-25T20:25:14Z</updated>

		<summary type="html">&lt;p&gt;HexD: /* Underground Housing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Complete DB|Main]] / [[:Category:Structures|Structures]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A house is a structure meant for living, storage, as a gateway, or simply for decoration. In Wurm, these can be built of wood, timber and clay, or various types of bricks. Houses must be built on flattened [[ground]]. &lt;br /&gt;
&lt;br /&gt;
== Planning a House ==&lt;br /&gt;
'''Note: In the Wurmpedia, we will use &amp;quot;ground/first floor&amp;quot; to refer to the floor of the house that touches the ground. &lt;br /&gt;
&lt;br /&gt;
In order to create a house, you will first need a mallet to create a plan. Activate your [[mallet]] and right-click the flat tile you want to start the building on. Select ''Plan Building''. You can plan further tiles of the same house the in the same manner as long as they are adjacent to the initial house tile. Once you have completed your housing plan, right-click on the plans of the building and select ''Finalize Build Plan''. You may still edit the plan of the building after you have finalized by right-clicking the tile you want to build on and selecting ''Add to building plan''. This can be done even after all of the house is complete by destroying a single wall and expanding the building through ''Add to building plan''.&lt;br /&gt;
&lt;br /&gt;
If you made a mistake, you can delete a part of the plan by right-clicking the tile of the plan you want to remove and select ''Remove Plan Here'' If you want to delete the entire plan, right-click the structure and select ''Structure &amp;gt; Destroy structure''. You will be given a confirmation window to make sure this is what you want to do. &lt;br /&gt;
&lt;br /&gt;
Once you have finalized the build plan, you are required to complete the ground/first floor before you will be allowed to build another floor. &lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Building a house is based on the [[carpentry]] skill for wooden and timber framed houses and a mixture of both [[carpentry]] and [[masonry]] for stone or brick houses. There is no minimum [[carpentry]] skill requirement for a one tile (1x1) house. If your house is to be made out of stone, 30 [[masonry]] skill is required.&lt;br /&gt;
&lt;br /&gt;
To create, right-click one of the wall sections and select ''Add to Crafting Window''. There are various wall plans and they require masonry &amp;amp; carpentry skill and a trowel for stone options; mallet and carpentry only for wood and timber framed options. Place the tool in the crafting window to see the options available to you. To start the creation process, you will also need to have the crafting items required in your inventory. Depending on the house style, this may be [[large nails]] and [[planks]], [[stone brick]]s and [[mortar]], [[wooden beam]]s, etc. &lt;br /&gt;
&lt;br /&gt;
Once you have finished all of the wall plans for the ground/first floor, the house is considered complete, and you can move on to create more houses.&lt;br /&gt;
&lt;br /&gt;
== Naming ==&lt;br /&gt;
When the plan is finished the building will be given a default name that consists of the creator's name and a designation depending on the size of the house. The name can be changed through permissions management.&lt;br /&gt;
&lt;br /&gt;
Designations used, based on number of tiles:&lt;br /&gt;
&lt;br /&gt;
* shed - 1 - 2&lt;br /&gt;
* shack - 3&lt;br /&gt;
* cottage - 4 - 5&lt;br /&gt;
* house - 6&lt;br /&gt;
* villa - 7 - 10&lt;br /&gt;
* mansion - 11 - 20&lt;br /&gt;
* estate - 21 - 30&lt;br /&gt;
* stronghold - 31 - 65&lt;br /&gt;
&lt;br /&gt;
== House Plan Examples ==&lt;br /&gt;
Numbers listed above each plan is the minimum [[carpentry]] skill required for the ground/first floor of a wooden or timber house. &lt;br /&gt;
&lt;br /&gt;
=== 1-4 tiles ===&lt;br /&gt;
 0    3     6          7      9       &lt;br /&gt;
 X    XX    XX  XXX    XX    XXXX  XXX  XXX&lt;br /&gt;
            X          XX          X     X &lt;br /&gt;
&lt;br /&gt;
=== 5 tiles ===&lt;br /&gt;
 10     12&lt;br /&gt;
 XXX    XXXXX  XXXX  XXXX  XXX  XXX  X      X   X   X&lt;br /&gt;
 XX            X      X    X X  X    XXX  XXX  XXX  XX&lt;br /&gt;
                                X    X    X     X    XX&lt;br /&gt;
&lt;br /&gt;
=== 6 tiles ===&lt;br /&gt;
 11     13&lt;br /&gt;
 XXX    XXXX  XXXX  XXX   XXX  XXX&lt;br /&gt;
 XXX    XX     XX    XXX   XX   XX&lt;br /&gt;
                            X   X&lt;br /&gt;
 15                                                     &lt;br /&gt;
 XXXXXX  XXXXX  XXXXX  XXXXX  XXXX  XXXX   XXXX   XXX&lt;br /&gt;
         X       X       X    X  X  X X   XX     XX X&lt;br /&gt;
 &lt;br /&gt;
  XXXX  XXXX  X      X      X      X  XXX&lt;br /&gt;
  X      X    XXXX  XXXX  XXXX  XXXX  XXX &lt;br /&gt;
  X      X    X     X     X     X      XX&lt;br /&gt;
&lt;br /&gt;
=== Larger examples ===&lt;br /&gt;
 16   27    40     55      72       91&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
      XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
            XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                   XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                           XXXXXXX  XXXXXXXX&lt;br /&gt;
                                    XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the carpentry skill needed to build a house is the number of tiles + the number of outer walls - 5. For example: a 4 by 4 wall has 16 tiles and 16 outer walls so it would take 27 carpentry on the ground/first floor. For multi-story houses the formula is the same but there's an additional requirement based on the number of floors.&lt;br /&gt;
&lt;br /&gt;
===Doughnut Houses and Other Non-standard Houses===&lt;br /&gt;
Some styles of housing, like doughnut houses (a house shaped like a ring, with a hollow center) or other non-square shapes, may require a higher carpentry skill that these numbers give, because of interior walls required. Make sure you account for interior as well as exterior walls in your calculations. It may be easier to plan these kinds of houses row by row instead of all at once, if your carpentry skill is not high enough. Planning all outside walls, then inside, may work for a doughnut house as well.&lt;br /&gt;
&lt;br /&gt;
== Adding a Roof ==&lt;br /&gt;
Plan and completely build the walls before adding a roof. Roofs are planned by activating a [[mallet]] and right-clicking the tiles on the ground beneath you. Each tile needs to be planned, then built with the required materials. You however, cannot build a roof on a house underground.&lt;br /&gt;
&lt;br /&gt;
== Adding a Floor ==&lt;br /&gt;
Plan and completely build the walls before adding a floor. Floors are planned by activating a [[mallet]] and right-clicking the tiles on the ground beneath you. Each tile needs to be planned and built with the necessary materials. Alternately, you can pave the floors on your ground/first floor, using the paving skill. This will result in snow indoors during the winter months (this has no effect on play, but you may or may not like the look.)&lt;br /&gt;
&lt;br /&gt;
==Doors &amp;amp; Locks==&lt;br /&gt;
You'll need at least one door on your house (if you want to be able to leave!). Both single and double doors allow a cart to drive through. All doors to the outside should have locks and be locked. Without a lock, humanoid monsters may chase you inside and unwelcome players may also enter. If you are on deed in a '''finished''' house (first/ground floor completely built), on a PVE server, with correct permissions set, your possessions are safe, but no one wants unwelcome visitors. Install a lock, and then you can allow players and friends to visit anyway.&lt;br /&gt;
&lt;br /&gt;
== Stone/Brick Housing ==&lt;br /&gt;
A stone house is stronger than a regular wooden house. A stone house takes more skills and resources to build, but offers more protection from [[decay]], [[stealing|theft]], and [[PvP|invaders]]. At least 30 skill in masonry is required in order to build a stone house, a player with less than 30 skill in masonry can not start or continue building a stone house.&lt;br /&gt;
&lt;br /&gt;
==Underground Housing==&lt;br /&gt;
It is possible to build houses in caves. You can build any type of wall underground, however you cannot build roofs in cave dwellings.&lt;br /&gt;
&lt;br /&gt;
In order to do this you would need to activate a [[hammer]], [[mallet]], or [[trowel]] and right-click a flat, reinforced cave floor tile. Houses can only be built touching a cave wall if and when all the tiles are on deed and they do not have an adjacent perimeter tile. If any of the adjacent tiles are perimeter tiles the perimeter tile must be mined out. Alternatively, houses in caves cannot be built touching a cave wall if they are off deed. If you attempt to plan a house that is outside the previously stated parameters you will get the following message: {{event|inline| You cannot build here, there must be a gap around the building.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''NB: Completed houses built underground are safe from cave ins. '''&lt;br /&gt;
&lt;br /&gt;
== Multi-Story Housing ==&lt;br /&gt;
Buildings can be constructed with multiple stories, but each one requires higher skill to build. You'll need to build a staircase or ladder opening to get to higher levels. &lt;br /&gt;
&lt;br /&gt;
=== Carpentry Skill Needed ===&lt;br /&gt;
&lt;br /&gt;
The more floors your house has, the more skill is needed; see the table below for the required skill levels. Only the first (ground) floor planning needs 1 [[carpentry]] skill per wall and 1 skill per tile minus 5. With 5 skill a roof may be placed over the first floor, but not an opening or floor above. The roof counts as the same story you are currently building and does not require any extra skill to roof. For example, a  roof added to a 8 story building would still only require 70 skill.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
!Floors  !! Skill Requirement&lt;br /&gt;
|-&lt;br /&gt;
|| 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
|| 2 || 21&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| 4 || 39&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || 47&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || 55&lt;br /&gt;
|-&lt;br /&gt;
|| 7  || 63    &lt;br /&gt;
|-&lt;br /&gt;
|| 8  || 70&lt;br /&gt;
|-&lt;br /&gt;
|| 9  || 77&lt;br /&gt;
|-&lt;br /&gt;
|| 10 || 83&lt;br /&gt;
|-&lt;br /&gt;
|| 11 || 88&lt;br /&gt;
|-&lt;br /&gt;
|| 12 ||  92&lt;br /&gt;
|-&lt;br /&gt;
|| 13 ||  95&lt;br /&gt;
|-&lt;br /&gt;
|| 14 ||  97&lt;br /&gt;
|-&lt;br /&gt;
|| 15 ||  98&lt;br /&gt;
|-&lt;br /&gt;
|| 16 ||  99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== How to Make a Second, Third, etc Level in Your Building ===&lt;br /&gt;
&lt;br /&gt;
Plan and completely build the ground/first floor outer walls. Activate a mallet on a ground tile and plan a floor above. Plan at least one tile with an opening above to make a ladder or plan your staircase. Build the floors from below, then climb your ladder. Activate a mallet, right-click tile borders to plan walls on your new level.&lt;br /&gt;
&lt;br /&gt;
==Repairing &amp;amp; Improving==&lt;br /&gt;
* Any damage must be repaired on a house before improving it.&lt;br /&gt;
* Repairs and improvements are made with one of the same items used to create it: planks, bricks, or stones. &lt;br /&gt;
* Only 10 ql of damage can be fixed at a time. Heavy damage to a building will require multiple planks/bricks/stones. &lt;br /&gt;
* To improve the ql of a house wall, the improving item must be higher ql than the wall itself. For example, use a 20 ql plank to improve a 10 ql wall. &lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Safety ==&lt;br /&gt;
A house preserves your possessions by reducing [[decay]] on all servers, and protects them from [[Stealing|theft]] on PVE servers. If the doors are equipped with a [[door lock]], no one may enter your house except the [[friend]]s you give [[permissions]] to, unless the door is [[lockpicking|lockpick]]ed ([[Lockpicking]] only applies to PvP servers). Freedom servers do not allow [[lockpicking]] of houses.&lt;br /&gt;
&lt;br /&gt;
'''On the Freedom server, a locked house is the single best protection against theft. Whether on deed or off, houses there cannot be bashed down or lockpicked, though anyone can enter if you do not put [[door lock]]s on all doors. Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.'''&lt;br /&gt;
&lt;br /&gt;
[[Bed]]s, which are useful for gaining [[sleep bonus]], only work when inside a house.&lt;br /&gt;
&lt;br /&gt;
If the owner of a house has not logged in for 3 months, the house is marked as abandoned, and takes much higher decay damage.&lt;br /&gt;
&lt;br /&gt;
=== Permissions Management ===&lt;br /&gt;
When the house is fully planned, you will see it under the [[Permissions#Buildings|Building Management]] window. The house can be managed by right-clicking on the house and selecting ''Permissions &amp;gt; Manage Building''. In the management window you can modify various settings for the house. These settings will not take effect until all of the first floor walls are complete. The '''May Enter''' permission will not work until the doors are locked.&lt;br /&gt;
&lt;br /&gt;
You can change the name of the house or transfer ownership from the Building Permission window.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*You may have a total of 16 floors.&lt;br /&gt;
*[[Carpentry]] is the primary skill checked for planning each floor and building floors, openings, staircases, walls, and fences out of wood.&lt;br /&gt;
*[[Paving]] skill is required for stone floors, openings, and staircases.&lt;br /&gt;
*[[Masonry]] skill is required for stone walls, fences, parapets, as well as pottery and slate roofs. Multistory masonry structures also require the necessary carpentry skill level. &lt;br /&gt;
*[[Thatching]] skill is required for thatch roofs.&lt;br /&gt;
* Some materials might have higher skill requirements than the numbers mentioned below, in which case the highest requirement applies.&lt;br /&gt;
* You can not build floors above fences, walls, or parapets.&lt;br /&gt;
* You can [[haul]] [[cart]]s up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall and take damage from upper floors if there is no wall/fence on the roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops).&lt;br /&gt;
* Ladders will always be on the south side of the opening.&lt;br /&gt;
* The ground/first floor must be complete before walls on the 2nd can be planned. This is not true, however, of any additional floors.&lt;br /&gt;
* Where a mallet is mentioned, a [[hammer]] can be used in its place.&lt;br /&gt;
* When you destroy a structure, all items on upper levels will fall to the ground.&lt;br /&gt;
* 1kg of [[dye]] is needed to color one house wall.&lt;br /&gt;
&lt;br /&gt;
== Warning Messages while Building or Planning ==&lt;br /&gt;
; The ground is not flat enough.&lt;br /&gt;
: The highest slope of where you are trying to plan your building exceeds 0. Since multistory buildings have been added houses can only be planned on absolute flat surfaces.&lt;br /&gt;
; Your structure must connect everywhere.&lt;br /&gt;
: You tried to plan a tile that is not connected to the rest of your plan.&lt;br /&gt;
; You need space to build the walls. Another building is too close.&lt;br /&gt;
: You tried to plan a building within one tile of another building.&lt;br /&gt;
; There is already a building there.&lt;br /&gt;
: You tried to extend the plan of your building within one tile of another building.&lt;br /&gt;
; Only the owner of &amp;lt;House name&amp;gt; can remodel it.&lt;br /&gt;
: You tried to add an inner wall to a house that is not owned by you.&lt;br /&gt;
; You are not skilled enough in carpentry to extend your house in that direction.&lt;br /&gt;
: You tried to make your house bigger than your carpentry level allows.&lt;br /&gt;
; You must finish the outer walls first.&lt;br /&gt;
: You tried to plan an inner wall without having finished the outer walls.&lt;br /&gt;
; &amp;lt;Deed name&amp;gt; does not allow that.&lt;br /&gt;
: You tried to plan your building in the perimeter of a foreign settlement.&lt;br /&gt;
; This action is not allowed here, because the tile is on a player owned deed that has disallowed it.&lt;br /&gt;
: You tried to plan your building on a foreign settlement that disallows you from building on it.&lt;br /&gt;
; Houses need at least one door. Build a door first.&lt;br /&gt;
: You tried to continue the second to last wall without having a door planned.&lt;br /&gt;
; You are not allowed to expand &amp;lt;Player's name&amp;gt; planned structure.&lt;br /&gt;
: You tried to add to a building plan before finishing the plan.&lt;br /&gt;
;You can't build on water.&lt;br /&gt;
:Occurs when trying to plan a house on a tile that is 1 or more dirts below the water table.&lt;br /&gt;
;The water is too deep.&lt;br /&gt;
:Occurs when trying to build a fence on a tile that is 1 or more dirts below the water table.&lt;br /&gt;
;You cannot build here, there must be a gap around the building.&lt;br /&gt;
:Occurs when trying to plan a house in a cave that does not have a buffer around it when the cave is against the deed border. Also can occur when trying to plan a house in a cave when the house is off deed.&lt;br /&gt;
;You need to build in connection with a finished neighboring floor, roof or wall.&lt;br /&gt;
:Occurs when trying to plan a roof or floor that is not adjacent to an already finished floor/roof/or lower wall. Finish the adjacent tiles first before you can plan this tile.&lt;br /&gt;
;The ceiling is too close.&lt;br /&gt;
:Occurs underground when trying to add a tile to a building plan when the cave ceiling above would be too low for a single storey building. Mine the cave ceiling a little first, before planning this tile.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Toolkits]] - unofficial and unsupported house planning tools. &lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Venice.jpg|An underground tunnel/housing&lt;br /&gt;
File:Stonefortress.jpg| Large stone house&lt;br /&gt;
File:Wood and timber.jpg| Wood and timber framed house&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
For additional housing creation inspiration &lt;br /&gt;
* [[:Category:Floors]]&lt;br /&gt;
* [[:Category:Walls]]&lt;br /&gt;
* [[:Category:Fences]]&lt;br /&gt;
* [[:Category:Roofs]]&lt;br /&gt;
* [[:Category:Openings]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Brazier_bowl&amp;diff=121240</id>
		<title>Brazier bowl</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Brazier_bowl&amp;diff=121240"/>
		<updated>2021-06-27T16:18:53Z</updated>

		<summary type="html">&lt;p&gt;HexD: /* Notes */ Removed the creation chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Brazier_bowl.png&lt;br /&gt;
|active=[[Copper lump]] (3.0 kg)&lt;br /&gt;
|passive=[[Large anvil]] &lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=*'''{{PAGENAME}}, copper'''&lt;br /&gt;
|skill=Jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A bowl for a [[small brazier]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Requires 30 [[Jewelry smithing]] to create and uses 0.15kg lump to improve.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Small brazier]]&lt;br /&gt;
*[[Brazier stand]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift&amp;diff=120021</id>
		<title>Rift</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift&amp;diff=120021"/>
		<updated>2021-04-20T16:32:57Z</updated>

		<summary type="html">&lt;p&gt;HexD: /* Ranking, Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / {{PAGENAME}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:Riftbeacon.jpg|200px|thumb|right|Rift Beacon]]&lt;br /&gt;
&lt;br /&gt;
A rift is a test laid down upon the people of the lands by the gods. It consists of a bright, glowing-red portal, waves of quite deadly creatures brought forth through that portal, and a battle system with which to shut down the terror and satisfy this wicked test of strength and solidarity by the gods.&lt;br /&gt;
&lt;br /&gt;
== Process of Events, How It Works ==&lt;br /&gt;
&lt;br /&gt;
* First, a light beacon will appear on a server (one beam per server at one time), 2 real-life days before the rift will open on PvE and 3 real-life hours before opening on PvP. The location is random each time but always in a non-deeded area. This is where the gods will open the rift portal.&lt;br /&gt;
&lt;br /&gt;
* The rift participation area is a 41x41 square centered around the rift-light.  One can check to see whether one is in the participation area or not by using the /rift command.  If the rift has not yet started, the number of hours until the rift opens will be displayed.&lt;br /&gt;
&lt;br /&gt;
* Next, when the rift portal actually opens (48 hours after the beacon first appears), it will clear all the trees within its borders and turn all terrain into dirt. It will also spawn a number of traps, rift stones, rift crystals, and rift plants in the rift zone. Terraforming attempts in this area will be blocked until the rift is closed. Additionally, the rift will spawn a rift altar and a wave of deadly [[rift creature|rift creatures]] that will only fight players within the zone.&lt;br /&gt;
&lt;br /&gt;
* After the first wave of rift creatures is defeated, three more increasingly difficult waves must subsequently be defeated in order to close the rift. In order to progress to the next wave, 20 rift hearts must be butchered and removed from any rift creatures and then burned at the rift altar in sacrifice. An examine of the altar will always show the remaining number of hearts needed in order to bring about the next wave of rift creatures, and the altar is always located within several tiles of the rift beam itself. Progression through the rift in this way can take place at any time, despite any living rift creatures or the current wave taking place.&lt;br /&gt;
&lt;br /&gt;
* The fourth and final wave of rift creatures will include a [[Warmaster]] and provides the most difficult wave of fighting. Once this wave is disbursed, players must sacrifice 20 more hearts to the rift altar, at which point an event message will convey across the server: {{event|inline|The Rift that has plagued &amp;lt;server name&amp;gt; has been shut!}}. The rift is now closed, the gods have been satisfied, and rank-based rewards are then automatically spawned to the participating players' inventories. It is also at this point that the rift area's rift materials (see section below) will become harvestable.&lt;br /&gt;
&lt;br /&gt;
== Ranking, Rewards ==&lt;br /&gt;
&lt;br /&gt;
*Rifts work off of a points system. Depending on the amount of kills and damage dealt by a player, they can get a higher participation ranking. The rankings range from &amp;quot;minimal&amp;quot; (least impact) to &amp;quot;phenomenal&amp;quot; (most impact). The better the rank, the more rewards attributed to that player. &lt;br /&gt;
* Rank rewards are a number of rift points, some rift materials as listed below, and lumps of [[glimmersteel]], [[seryll]], and [[adamantine]]. &lt;br /&gt;
** Rift points are redeemable at the [[Rift points shop]] or Lormere Ltd by right-clicking on a mailbox.&lt;br /&gt;
* Anytime while a rift is still open and active, the player may type the chat command '''/rift''' in order to see the current participation rankings. Attempts to bring up the list outside of the actual rift area while it is still active will not work. After the rift is closed, however, the command can be issued from anywhere on that server in order to view the final ranking list. &lt;br /&gt;
&lt;br /&gt;
* Players with more than 60 participation (phenomenal) rank will tend to receive less random lump quality levels and weights. Instead, they will generally receive lump quantities, qualities, and weights based on that rank with much less swing toward randomness. &lt;br /&gt;
&lt;br /&gt;
* Rare items being rewarded generally tends to occur mainly for participants placing 3rd or better at final rank.&lt;br /&gt;
&lt;br /&gt;
* Killing champion rift creatures gives a slightly higher chance at receiving a rift accessory.&lt;br /&gt;
&lt;br /&gt;
* Any player who participated in at least 10 kills will get a lump of uncommon metal ([[Seryll]], [[Glimmersteel]] or [[Adamantine]]) of random rarity, quality, and weight, at the rift's close.&lt;br /&gt;
&lt;br /&gt;
* Players must be online and on the server when the Rift closes to receive rewards.&lt;br /&gt;
&lt;br /&gt;
== Rift Materials ==&lt;br /&gt;
&lt;br /&gt;
In addition to spawning to player inventory based on rank at the end of a rift, rift materials can also be manually collected from the immediate rift area once that rift has been closed. The three rift resource types are rift stones, rift crystals, and rift plants:&lt;br /&gt;
&lt;br /&gt;
* [[Mining|Mine]] a [[rift stone]] to gather [[rift stone shard]]s. &lt;br /&gt;
* [[Prospecting|Prospect]] a [[rift crystal (node)]] to gather [[rift crystal]]s.&lt;br /&gt;
* [[Woodcutting|Cut]] down a [[rift plant]] to gather [[rift wood]].  &lt;br /&gt;
&lt;br /&gt;
Rift materials can be difficult to harvest without adequate skill, with much of the rift plant, stone, or crystal being wasted on any failed attempts to harvest. &lt;br /&gt;
&lt;br /&gt;
Rift materials are primarily utilized for the creation of [[rune|runes]].&lt;br /&gt;
==Rift creatures==&lt;br /&gt;
Certain creatures only appear at rifts or on the moon [[Jackal]]. &lt;br /&gt;
* [[Rift beast]]&lt;br /&gt;
* [[Rift caster]]&lt;br /&gt;
* [[Rift jackal]]&lt;br /&gt;
* [[Rift summoner]]&lt;br /&gt;
* [[Rift ogre]]&lt;br /&gt;
* [[Rift ogre mage]]&lt;br /&gt;
* [[Warmaster]]&lt;br /&gt;
&lt;br /&gt;
== Rift Scout Camps ==&lt;br /&gt;
Besides the regular recurring rifts, small scout camps can randomly spawn.  A rift scout camp is a minimal version of a rift. A few rift creatures spawn in a random place on the server, and after all rift creatures are killed, participants receive a small amount of rift points. Also closing a rift scout camp allows for harvesting Rift Materials like mentioned above.&lt;br /&gt;
A rift scout camp does not show a red beacon, and you don't have to sacrifice hearts to close a rift scout camp.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes == &lt;br /&gt;
&lt;br /&gt;
* The no-drop zone for tents extends out 30 tiles from the rift beacon.&lt;br /&gt;
&lt;br /&gt;
* When a rift beacon appears, a player may walk through it for the &amp;quot;Rift Investigator&amp;quot; [[achievement]]. When the rift is closed, the player will then receive the &amp;quot;Rift Defender&amp;quot; and &amp;quot;Rifter&amp;quot; [[titles]]. &lt;br /&gt;
&lt;br /&gt;
* When a rift creature is killed, every player has a 5% chance to get a loot item that can include but are not limited to shoulder pads and [[Rift Jewelry|jewelry with special abilities]]. &lt;br /&gt;
&lt;br /&gt;
* Butchering rift creatures can occasionally produce rift jewelry or shoulder pads.&lt;br /&gt;
&lt;br /&gt;
* Rift hearts are of no other use in Wurm aside from burning at the rift altar.&lt;br /&gt;
&lt;br /&gt;
* Rift creatures can only attack players within the rift area. Evacuate the area when in danger!&lt;br /&gt;
&lt;br /&gt;
* Additional, official rift loot information can be found here: [http://forum.wurmonline.com/index.php?/topic/141729-wsa-guide-to-rift-gear/]&lt;br /&gt;
* Players must be premium to receive rift rewards at the close of the rift.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:SKuJOaH.jpg|Open Rift&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:rift-afar.png|Rift Beam Ahead!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:riftaltar.jpg|The Rift Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
* [[Death]]&lt;br /&gt;
* [[Tent]]&lt;br /&gt;
* [[Rift creature]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Universe&amp;diff=119760</id>
		<title>Wurm Universe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Universe&amp;diff=119760"/>
		<updated>2021-04-03T22:31:16Z</updated>

		<summary type="html">&lt;p&gt;HexD: /* Weather/Meteorology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides a rundown of the physics of the Wurm world. Below are sections individually designated to the various elements of these physics.'''&lt;br /&gt;
&lt;br /&gt;
== Quick References ==&lt;br /&gt;
&lt;br /&gt;
=== Measurements ===&lt;br /&gt;
&lt;br /&gt;
* 1 tile = 4 meter x 4 meter square.&lt;br /&gt;
&lt;br /&gt;
* 250 tiles = 1 kilometer&lt;br /&gt;
&lt;br /&gt;
* 10 dirts (dropped or dug) = 1 meter of slope&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
&lt;br /&gt;
* 1 RL hour = 8 Wurm hours&lt;br /&gt;
&lt;br /&gt;
* 1 RL day = 8 Wurm days&lt;br /&gt;
&lt;br /&gt;
* 1 Wurm day = 3 real hours&lt;br /&gt;
&lt;br /&gt;
* 1 Wurm hour = 7.5 real minutes (0.125 real hours)&lt;br /&gt;
&lt;br /&gt;
* 1 Wurm year = 336 Wurm days = 42 real days&lt;br /&gt;
&lt;br /&gt;
== Distance, Slopes, and Height ==&lt;br /&gt;
&lt;br /&gt;
* The standard measurement designated to measuring distance in Wurm is the “tile”. Tiles are the equally sized squares that the landscape of Wurm Online is entirely composed of. In the 3D world of Wurm a tile can be either flat or inclined, so that one or more of its corners can be higher or lower than the others.&lt;br /&gt;
 &lt;br /&gt;
* A relatively flat tile represents what in real-life would be a 4 meter by 4 meter square. Subsequently, 250 tiles then equals what would be, in real-life, 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
* Exact linear distance can easily be gleaned by using a [[spyglass]], as this tool will display the exact distance between the user and any distant object targeted within its viewing crosshairs. See picture for example:&lt;br /&gt;
&lt;br /&gt;
[[File:Spyglass.png]]&lt;br /&gt;
 &lt;br /&gt;
However, when it comes to measuring heights and slopes, the spyglass is not quite accurate enough to always yield reliable results. Triangulation is thus recommended in such situations:&lt;br /&gt;
&lt;br /&gt;
[[File:Triangulation.png]]&lt;br /&gt;
 &lt;br /&gt;
To use triangulation to determine the height (H) of an object, you must first define a reference point. To do so, take a screenshot (as shown in the example) and measure the angle (α) between the ground and the top of the object, as seen from the reference point. As we have no means to measure angles in-game, we need to use a graphics program to determine the angle on the screenshot. Additionally you need to measure the horizontal distance, which you obtain by counting the number of tiles T (remember: one tile corresponds to a distance of 4 meters). You then get the height H by using this formula:&lt;br /&gt;
&lt;br /&gt;
    '''H = T tan α'''&lt;br /&gt;
&lt;br /&gt;
Here is an example: For a distance of 40 tiles (T=160m) we measure an angle of 14°. Thus, our avatar of Magranon would have a height of:&lt;br /&gt;
&lt;br /&gt;
H = 160m ● tan(14°) = 40m&lt;br /&gt;
&lt;br /&gt;
(Please note that the result has to be rounded, due to the immanent inaccuracy of this method.) Here is a list of heights for some arbitrary objects, just to give some examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;200&amp;quot; | Object&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Height (m)&lt;br /&gt;
|-&lt;br /&gt;
| Player character&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.7&lt;br /&gt;
|-&lt;br /&gt;
|House wall (1 floor)&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3 *&lt;br /&gt;
|-&lt;br /&gt;
|Pillar&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5.6&lt;br /&gt;
|-&lt;br /&gt;
|Freedom tower (incl. flag)&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Colossus&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 34&lt;br /&gt;
|-&lt;br /&gt;
|Deity avatar&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40&lt;br /&gt;
|}''(*) Note: the ground floor of a house has a height of 3.3 m''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Finally, talking about measuring heights, we must look at another basic unit of measurement used in the Wurm world: “dirts”. Whenever we see sloped tiles defining the 3D landscape, the elevation of slopes is given in terms of the amount of “dirts&amp;quot; dropped. When terraforming the land you use a shovel to dig or drop dirt - you add or subtract one “unit of dirt” with each action of the shovel.&lt;br /&gt;
 &lt;br /&gt;
* Using the method of triangulation described above, we can find out how these “units of dirt” correspond to metric units. By dropping dirt, we make elevated platforms of various heights thus creating different slopes. We then position an observer in a pit, so that the eye level is slightly above the ground, and take screenshots:&lt;br /&gt;
&lt;br /&gt;
[[File:Slope04raw.jpg]] .....         [[File:Slope120raw.jpg]]&lt;br /&gt;
 &lt;br /&gt;
[[File:ExperimentDiagram.jpg|800x333px]]&lt;br /&gt;
 &lt;br /&gt;
Measuring the angles and using the formula given above, we can triangulate the elevation of the platform:&lt;br /&gt;
&lt;br /&gt;
[[File:Slope060_annotated.jpg]]  .....      [[File:Slope120_annotated.jpg]]&lt;br /&gt;
 &lt;br /&gt;
This table shows the angle for slopes spanning a single tile):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Slope&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Angle&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Elevation (m)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 14.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 26.6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 36.9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 45.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 51.3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 56.3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60.3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 63.4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 66.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 68.2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 75.1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 15.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 78.7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20.0&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
Thus, there is a simple relation between “dirts” and metric units:&lt;br /&gt;
&lt;br /&gt;
    '''1 meter = 10 dirts.'''&lt;br /&gt;
&lt;br /&gt;
Using this method, it is also possible to determine the height of a player character with sufficient accuracy:&lt;br /&gt;
&lt;br /&gt;
[[File:CharacterPerspective.jpg]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Volume ==&lt;br /&gt;
&lt;br /&gt;
Volume is a measurement of how much space an item takes up. This measure is often not displayed in-game. Bulk bins are the one exception.  &lt;br /&gt;
&lt;br /&gt;
More Notes on Volume in Wurm:&lt;br /&gt;
&lt;br /&gt;
* Liquids happen to be 1kg to 1L (weight to volume), and because of this, are often referenced in liters (L). Many solid items have different kg to L relationships. Examples:&lt;br /&gt;
** A small bucket can hold 12 L. A full bucket of water contains 12 L of water weighting 12 kg.  &lt;br /&gt;
** A pottery bowl can hold 9 L and weights 0.50 kg. A fillet of fish is 0.20 L and weights 0.30 kg. Thus, a pottery bowl can hold 45 fillets (9 / 0.2 = 45) and will weight 14 kg (13.50 kg fillet, 0.50 kg bowl).&lt;br /&gt;
&lt;br /&gt;
* Volume puts limits on how much of something can fit in a container. All containers themselves consume slightly more volume then they hold. Hypothetically then, players can carry infinite volume and containers can hold infinite weight.&lt;br /&gt;
&lt;br /&gt;
* You can calculate how many of an item will fit in a container by dividing the container's volume by the stored item's volume. See the [[Container]] page for a list of containers and volume capacities.&lt;br /&gt;
&lt;br /&gt;
== Time, Seasons ==&lt;br /&gt;
&lt;br /&gt;
* The world of Wurm rotates rapidly around its axis: approximately 8 times faster than the real-life Earth. As a result, the following statements are true:&lt;br /&gt;
&lt;br /&gt;
      '''1 real day = 8 Wurm days'''	AND	'''1 Wurm day = 3 real hours'''&lt;br /&gt;
&lt;br /&gt;
      '''1 real hour = 8 Wurm hours'''	AND	'''1 Wurm hour = 0.125 real hours (7.5 real minutes)'''&lt;br /&gt;
&lt;br /&gt;
* For more help with time, see the following '''Game Time Conversion Table''':&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Real&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Wurm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Minutes&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Hours&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Days&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Weeks&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Months&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Years&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Minutes&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Hours&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Days&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Weeks&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Months&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.04&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 480.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.33&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.05&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,440.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 24.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.03&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 11,520.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 192.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10,080.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 168.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.23&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 80,640.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,344.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 56.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.92&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 43,829.10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 730.49&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 30.44&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.35&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.08&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 350,632.80&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5,843.88&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 243.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 34.79&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.76&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.73&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 525,949.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8,765.82&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 365.24&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 52.18&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4,207,592.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 70,126.53&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2,921.94&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 417.42&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 104.40&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.04&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 180.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,440.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 24.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.04&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,260.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 21.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.88&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.03&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10,080.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 168.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5,040.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 84.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.11&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40,320.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 672.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 28.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.08&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60,480.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,008.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 42.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.37&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.11&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 483,840.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8,064.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 336.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 48.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Wurm world also experiences 4 different seasons called “winter”, “spring”, “summer”, and “autumn”. These seasons reoccur regularly during 336 Wurm days. As such:&lt;br /&gt;
&lt;br /&gt;
                 '''1 Wurm year = 336 Wurm days = 42 real days.'''&lt;br /&gt;
&lt;br /&gt;
* This is a convenient number, because 336 = 7 x 4 x 12, allowing us to split a Wurm year into 12 months (called “starfalls”), each with 4 weeks of 7 days. As such:&lt;br /&gt;
 &lt;br /&gt;
                 '''1 Wurm year = 12 starfalls&lt;br /&gt;
                 1 starfall = 4 Wurm weeks = 3.5 real days&lt;br /&gt;
                 1 Wurm week = 7 Wurm days = 21 real hours.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The 12 Starfalls and Associated Harvest Seasons===&lt;br /&gt;
&lt;br /&gt;
# Diamonds Starfall - ''[[Pinenut]] (week 1)''&lt;br /&gt;
# Saw Starfall - ''No seasons''&lt;br /&gt;
# Digging Starfall - ''No seasons''&lt;br /&gt;
# Leaf Starfall - [[Oleander]] (week 2)'', ''[[Camellia]] (week 4), &lt;br /&gt;
# Bear starfall - [[Lavender]] (week 2), [[Rose]] (week 3), [[Maple]] (week 4)''&lt;br /&gt;
# Snake starfall - ''[[Acorn]] (week 2)''&lt;br /&gt;
# White Shark starfall - ''[[Cherry]] (week 1)''&lt;br /&gt;
# Fire Starfall - ''[[Olive]] (week 1), ''[[Blueberry]] (week 2)'', [[Hops]] (week 3)'', [[Orange]] (week 4)''&lt;br /&gt;
# Raven starfall - ''[[Grape]] (week 1), ''[[Lemon]] (week 2), [[Apple]] (week 3)'', ''[[Chestnut]] season (week 4)''&lt;br /&gt;
# Dancer Starfall - ''[[Raspberry]] season (week 1)'', ''[[Walnut]] (week 2), [[Hazelnut]] (week 3)'', ''[[Lingonberry]] season (week 4)''&lt;br /&gt;
# Omen Starfall - ''No seasons''&lt;br /&gt;
# Silent Starfall - ''No seasons''&lt;br /&gt;
&lt;br /&gt;
===Weekdays (7)===&lt;br /&gt;
&lt;br /&gt;
# Day of the Ant&lt;br /&gt;
# Day of Luck&lt;br /&gt;
# Day of the Wurm&lt;br /&gt;
# Day of Wrath&lt;br /&gt;
# Day of Tears&lt;br /&gt;
# Day of Sleep&lt;br /&gt;
# Day of Awakening&lt;br /&gt;
&lt;br /&gt;
===Seasons===&lt;br /&gt;
&lt;br /&gt;
The Wurm year has 4 seasons:&lt;br /&gt;
&lt;br /&gt;
# '''Spring''' (beginning in week 3 of the Diamond Starfall)&lt;br /&gt;
# '''Summer''' (beginning in week 1 of the Leaf Starfall)&lt;br /&gt;
# '''Autumn''' (beginning in week 4 of the Raven Starfall)&lt;br /&gt;
# '''Winter''' (beginning in week 2 of the Silent Starfall).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the Wurm calendar, showing days, weeks, starfalls, and the seasons:&lt;br /&gt;
*''Please note: The actual season for harvest can be -/+ 2 weeks. Also any day (and any minute in that day) in that week.''&lt;br /&gt;
&lt;br /&gt;
[[File:wurmcalendar.JPG]]&lt;br /&gt;
&lt;br /&gt;
(Image taken from Yaga's &amp;quot;WurmClock V3&amp;quot;, by courtesy of [http://www.wurmpedia.com/index.php/Player:Yaga Yaga].)&lt;br /&gt;
&lt;br /&gt;
==Weather/Meteorology==&lt;br /&gt;
&lt;br /&gt;
Having 4 seasons (as noted above) means a lot of weather changes. There is no patterns to the weather other than snow is always during winter. Wind is also a unpredictable change but seems to follow the same direction on multiple servers, time span for wind changes also varies.&lt;br /&gt;
&lt;br /&gt;
*'''[[Wind]]''' Only affects boats, can help or hurt the speed if the player if facing/following the [[wind]]. &lt;br /&gt;
:* Finding [[wind]] direction is easy, '''In game''' use /weather or on '''Official wurm Discord''' use !weather&lt;br /&gt;
&lt;br /&gt;
*'''[[Rain]]''' The water level is a set depthand not impacted by rainfall. Rainbows can occur during rainfall.&lt;br /&gt;
:* With [[Sorcery]], [[Rain]] can be summoned using the lightning spell&lt;br /&gt;
:* Burn times of outdoor furnaces are reduced when it rains, the exact amount is unknown.&lt;br /&gt;
*'''Lightning''' Visual during rain and also has a unique function on players.&lt;br /&gt;
:* In Players event tab, this could happen ''YOU ARE HIT BY LIGHTNING! OUCH! A strange dizziness runs through your head, eventually sharpening your senses.''&lt;br /&gt;
:* Mind Speed will increase drastically(3.0+), the down side is all equipped armor/weapons will have 20 damage on them. The Chances of getting hit are rare.&lt;br /&gt;
::*0.000024% chance on 2k servers (Deliverance, Exodus, Pristine, Release)&lt;br /&gt;
::*0.000006% chance on 4k servers (Independence)&lt;br /&gt;
::*0.0000015% chance on 8k servers (Xanadu)&lt;br /&gt;
&lt;br /&gt;
*'''Snow''' changes the visual terrain to white, main purpose is to make [[Snowball]]s to throw or use in a [[larder]] to keep food from decaying as fast.&lt;br /&gt;
&lt;br /&gt;
*'''[[Fog]]''' Was rumored that [[Fog Spider]]s predicted this, however they do spawn during this time. [[Fog]] is only server wide and not on the cluster like wind&lt;br /&gt;
&lt;br /&gt;
*'''Day/Night''' With a day and night cycle, the distance seen can vary. all weather types can happen at any part of the day, [[Moons]] can also been seen at different times also.&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Universe&amp;diff=119759</id>
		<title>Wurm Universe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Universe&amp;diff=119759"/>
		<updated>2021-04-03T22:30:27Z</updated>

		<summary type="html">&lt;p&gt;HexD: /* Weather/Meteorology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''This page provides a rundown of the physics of the Wurm world. Below are sections individually designated to the various elements of these physics.'''&lt;br /&gt;
&lt;br /&gt;
== Quick References ==&lt;br /&gt;
&lt;br /&gt;
=== Measurements ===&lt;br /&gt;
&lt;br /&gt;
* 1 tile = 4 meter x 4 meter square.&lt;br /&gt;
&lt;br /&gt;
* 250 tiles = 1 kilometer&lt;br /&gt;
&lt;br /&gt;
* 10 dirts (dropped or dug) = 1 meter of slope&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
&lt;br /&gt;
* 1 RL hour = 8 Wurm hours&lt;br /&gt;
&lt;br /&gt;
* 1 RL day = 8 Wurm days&lt;br /&gt;
&lt;br /&gt;
* 1 Wurm day = 3 real hours&lt;br /&gt;
&lt;br /&gt;
* 1 Wurm hour = 7.5 real minutes (0.125 real hours)&lt;br /&gt;
&lt;br /&gt;
* 1 Wurm year = 336 Wurm days = 42 real days&lt;br /&gt;
&lt;br /&gt;
== Distance, Slopes, and Height ==&lt;br /&gt;
&lt;br /&gt;
* The standard measurement designated to measuring distance in Wurm is the “tile”. Tiles are the equally sized squares that the landscape of Wurm Online is entirely composed of. In the 3D world of Wurm a tile can be either flat or inclined, so that one or more of its corners can be higher or lower than the others.&lt;br /&gt;
 &lt;br /&gt;
* A relatively flat tile represents what in real-life would be a 4 meter by 4 meter square. Subsequently, 250 tiles then equals what would be, in real-life, 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
* Exact linear distance can easily be gleaned by using a [[spyglass]], as this tool will display the exact distance between the user and any distant object targeted within its viewing crosshairs. See picture for example:&lt;br /&gt;
&lt;br /&gt;
[[File:Spyglass.png]]&lt;br /&gt;
 &lt;br /&gt;
However, when it comes to measuring heights and slopes, the spyglass is not quite accurate enough to always yield reliable results. Triangulation is thus recommended in such situations:&lt;br /&gt;
&lt;br /&gt;
[[File:Triangulation.png]]&lt;br /&gt;
 &lt;br /&gt;
To use triangulation to determine the height (H) of an object, you must first define a reference point. To do so, take a screenshot (as shown in the example) and measure the angle (α) between the ground and the top of the object, as seen from the reference point. As we have no means to measure angles in-game, we need to use a graphics program to determine the angle on the screenshot. Additionally you need to measure the horizontal distance, which you obtain by counting the number of tiles T (remember: one tile corresponds to a distance of 4 meters). You then get the height H by using this formula:&lt;br /&gt;
&lt;br /&gt;
    '''H = T tan α'''&lt;br /&gt;
&lt;br /&gt;
Here is an example: For a distance of 40 tiles (T=160m) we measure an angle of 14°. Thus, our avatar of Magranon would have a height of:&lt;br /&gt;
&lt;br /&gt;
H = 160m ● tan(14°) = 40m&lt;br /&gt;
&lt;br /&gt;
(Please note that the result has to be rounded, due to the immanent inaccuracy of this method.) Here is a list of heights for some arbitrary objects, just to give some examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;200&amp;quot; | Object&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Height (m)&lt;br /&gt;
|-&lt;br /&gt;
| Player character&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.7&lt;br /&gt;
|-&lt;br /&gt;
|House wall (1 floor)&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3 *&lt;br /&gt;
|-&lt;br /&gt;
|Pillar&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5.6&lt;br /&gt;
|-&lt;br /&gt;
|Freedom tower (incl. flag)&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Colossus&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 34&lt;br /&gt;
|-&lt;br /&gt;
|Deity avatar&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40&lt;br /&gt;
|}''(*) Note: the ground floor of a house has a height of 3.3 m''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Finally, talking about measuring heights, we must look at another basic unit of measurement used in the Wurm world: “dirts”. Whenever we see sloped tiles defining the 3D landscape, the elevation of slopes is given in terms of the amount of “dirts&amp;quot; dropped. When terraforming the land you use a shovel to dig or drop dirt - you add or subtract one “unit of dirt” with each action of the shovel.&lt;br /&gt;
 &lt;br /&gt;
* Using the method of triangulation described above, we can find out how these “units of dirt” correspond to metric units. By dropping dirt, we make elevated platforms of various heights thus creating different slopes. We then position an observer in a pit, so that the eye level is slightly above the ground, and take screenshots:&lt;br /&gt;
&lt;br /&gt;
[[File:Slope04raw.jpg]] .....         [[File:Slope120raw.jpg]]&lt;br /&gt;
 &lt;br /&gt;
[[File:ExperimentDiagram.jpg|800x333px]]&lt;br /&gt;
 &lt;br /&gt;
Measuring the angles and using the formula given above, we can triangulate the elevation of the platform:&lt;br /&gt;
&lt;br /&gt;
[[File:Slope060_annotated.jpg]]  .....      [[File:Slope120_annotated.jpg]]&lt;br /&gt;
 &lt;br /&gt;
This table shows the angle for slopes spanning a single tile):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Slope&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Angle&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Elevation (m)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 14.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 26.6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 36.9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 45.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 51.3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 56.3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60.3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 63.4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 66.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 68.2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 75.1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 15.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 78.7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20.0&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
Thus, there is a simple relation between “dirts” and metric units:&lt;br /&gt;
&lt;br /&gt;
    '''1 meter = 10 dirts.'''&lt;br /&gt;
&lt;br /&gt;
Using this method, it is also possible to determine the height of a player character with sufficient accuracy:&lt;br /&gt;
&lt;br /&gt;
[[File:CharacterPerspective.jpg]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Volume ==&lt;br /&gt;
&lt;br /&gt;
Volume is a measurement of how much space an item takes up. This measure is often not displayed in-game. Bulk bins are the one exception.  &lt;br /&gt;
&lt;br /&gt;
More Notes on Volume in Wurm:&lt;br /&gt;
&lt;br /&gt;
* Liquids happen to be 1kg to 1L (weight to volume), and because of this, are often referenced in liters (L). Many solid items have different kg to L relationships. Examples:&lt;br /&gt;
** A small bucket can hold 12 L. A full bucket of water contains 12 L of water weighting 12 kg.  &lt;br /&gt;
** A pottery bowl can hold 9 L and weights 0.50 kg. A fillet of fish is 0.20 L and weights 0.30 kg. Thus, a pottery bowl can hold 45 fillets (9 / 0.2 = 45) and will weight 14 kg (13.50 kg fillet, 0.50 kg bowl).&lt;br /&gt;
&lt;br /&gt;
* Volume puts limits on how much of something can fit in a container. All containers themselves consume slightly more volume then they hold. Hypothetically then, players can carry infinite volume and containers can hold infinite weight.&lt;br /&gt;
&lt;br /&gt;
* You can calculate how many of an item will fit in a container by dividing the container's volume by the stored item's volume. See the [[Container]] page for a list of containers and volume capacities.&lt;br /&gt;
&lt;br /&gt;
== Time, Seasons ==&lt;br /&gt;
&lt;br /&gt;
* The world of Wurm rotates rapidly around its axis: approximately 8 times faster than the real-life Earth. As a result, the following statements are true:&lt;br /&gt;
&lt;br /&gt;
      '''1 real day = 8 Wurm days'''	AND	'''1 Wurm day = 3 real hours'''&lt;br /&gt;
&lt;br /&gt;
      '''1 real hour = 8 Wurm hours'''	AND	'''1 Wurm hour = 0.125 real hours (7.5 real minutes)'''&lt;br /&gt;
&lt;br /&gt;
* For more help with time, see the following '''Game Time Conversion Table''':&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Real&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Wurm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Minutes&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Hours&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Days&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Weeks&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Months&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Years&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Minutes&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Hours&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Days&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Weeks&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Months&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.04&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 480.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.33&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.05&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,440.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 24.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.03&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 11,520.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 192.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10,080.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 168.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.23&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 80,640.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,344.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 56.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.92&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 43,829.10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 730.49&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 30.44&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.35&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.08&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 350,632.80&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5,843.88&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 243.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 34.79&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.76&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.73&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 525,949.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8,765.82&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 365.24&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 52.18&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4,207,592.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 70,126.53&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2,921.94&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 417.42&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 104.40&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.04&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 180.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,440.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 24.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.04&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,260.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 21.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.88&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.03&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10,080.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 168.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5,040.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 84.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.11&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40,320.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 672.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 28.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.08&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60,480.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,008.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 42.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.37&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.11&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 483,840.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8,064.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 336.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 48.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Wurm world also experiences 4 different seasons called “winter”, “spring”, “summer”, and “autumn”. These seasons reoccur regularly during 336 Wurm days. As such:&lt;br /&gt;
&lt;br /&gt;
                 '''1 Wurm year = 336 Wurm days = 42 real days.'''&lt;br /&gt;
&lt;br /&gt;
* This is a convenient number, because 336 = 7 x 4 x 12, allowing us to split a Wurm year into 12 months (called “starfalls”), each with 4 weeks of 7 days. As such:&lt;br /&gt;
 &lt;br /&gt;
                 '''1 Wurm year = 12 starfalls&lt;br /&gt;
                 1 starfall = 4 Wurm weeks = 3.5 real days&lt;br /&gt;
                 1 Wurm week = 7 Wurm days = 21 real hours.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The 12 Starfalls and Associated Harvest Seasons===&lt;br /&gt;
&lt;br /&gt;
# Diamonds Starfall - ''[[Pinenut]] (week 1)''&lt;br /&gt;
# Saw Starfall - ''No seasons''&lt;br /&gt;
# Digging Starfall - ''No seasons''&lt;br /&gt;
# Leaf Starfall - [[Oleander]] (week 2)'', ''[[Camellia]] (week 4), &lt;br /&gt;
# Bear starfall - [[Lavender]] (week 2), [[Rose]] (week 3), [[Maple]] (week 4)''&lt;br /&gt;
# Snake starfall - ''[[Acorn]] (week 2)''&lt;br /&gt;
# White Shark starfall - ''[[Cherry]] (week 1)''&lt;br /&gt;
# Fire Starfall - ''[[Olive]] (week 1), ''[[Blueberry]] (week 2)'', [[Hops]] (week 3)'', [[Orange]] (week 4)''&lt;br /&gt;
# Raven starfall - ''[[Grape]] (week 1), ''[[Lemon]] (week 2), [[Apple]] (week 3)'', ''[[Chestnut]] season (week 4)''&lt;br /&gt;
# Dancer Starfall - ''[[Raspberry]] season (week 1)'', ''[[Walnut]] (week 2), [[Hazelnut]] (week 3)'', ''[[Lingonberry]] season (week 4)''&lt;br /&gt;
# Omen Starfall - ''No seasons''&lt;br /&gt;
# Silent Starfall - ''No seasons''&lt;br /&gt;
&lt;br /&gt;
===Weekdays (7)===&lt;br /&gt;
&lt;br /&gt;
# Day of the Ant&lt;br /&gt;
# Day of Luck&lt;br /&gt;
# Day of the Wurm&lt;br /&gt;
# Day of Wrath&lt;br /&gt;
# Day of Tears&lt;br /&gt;
# Day of Sleep&lt;br /&gt;
# Day of Awakening&lt;br /&gt;
&lt;br /&gt;
===Seasons===&lt;br /&gt;
&lt;br /&gt;
The Wurm year has 4 seasons:&lt;br /&gt;
&lt;br /&gt;
# '''Spring''' (beginning in week 3 of the Diamond Starfall)&lt;br /&gt;
# '''Summer''' (beginning in week 1 of the Leaf Starfall)&lt;br /&gt;
# '''Autumn''' (beginning in week 4 of the Raven Starfall)&lt;br /&gt;
# '''Winter''' (beginning in week 2 of the Silent Starfall).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the Wurm calendar, showing days, weeks, starfalls, and the seasons:&lt;br /&gt;
*''Please note: The actual season for harvest can be -/+ 2 weeks. Also any day (and any minute in that day) in that week.''&lt;br /&gt;
&lt;br /&gt;
[[File:wurmcalendar.JPG]]&lt;br /&gt;
&lt;br /&gt;
(Image taken from Yaga's &amp;quot;WurmClock V3&amp;quot;, by courtesy of [http://www.wurmpedia.com/index.php/Player:Yaga Yaga].)&lt;br /&gt;
&lt;br /&gt;
==Weather/Meteorology==&lt;br /&gt;
&lt;br /&gt;
Having 4 seasons (as noted above) means a lot of weather changes. There is no patterns to the weather other than snow is always during winter. Wind is also a unpredictable change but seems to follow the same direction on multiple servers, time span for wind changes also varies.&lt;br /&gt;
&lt;br /&gt;
*'''[[Wind]]''' Only affects boats, can help or hurt the speed if the player if facing/following the [[wind]]. &lt;br /&gt;
:* Finding [[wind]] direction is easy, '''In game''' use /weather or on '''Official wurm Discord''' use !weather&lt;br /&gt;
&lt;br /&gt;
*'''[[Rain]]''' The water level is a set depthand not impacted by rainfall. Rainbows can occur during rainfall.&lt;br /&gt;
:* With [[Sorcery]], [[Rain]] can be summoned using the lightning spell&lt;br /&gt;
:* Burn times of outdoor furnaces are reduce when it rains, the exact amount is unknown.&lt;br /&gt;
*'''Lightning''' Visual during rain and also has a unique function on players.&lt;br /&gt;
:* In Players event tab, this could happen ''YOU ARE HIT BY LIGHTNING! OUCH! A strange dizziness runs through your head, eventually sharpening your senses.''&lt;br /&gt;
:* Mind Speed will increase drastically(3.0+), the down side is all equipped armor/weapons will have 20 damage on them. The Chances of getting hit are rare.&lt;br /&gt;
::*0.000024% chance on 2k servers (Deliverance, Exodus, Pristine, Release)&lt;br /&gt;
::*0.000006% chance on 4k servers (Independence)&lt;br /&gt;
::*0.0000015% chance on 8k servers (Xanadu)&lt;br /&gt;
&lt;br /&gt;
*'''Snow''' changes the visual terrain to white, main purpose is to make [[Snowball]]s to throw or use in a [[larder]] to keep food from decaying as fast.&lt;br /&gt;
&lt;br /&gt;
*'''[[Fog]]''' Was rumored that [[Fog Spider]]s predicted this, however they do spawn during this time. [[Fog]] is only server wide and not on the cluster like wind&lt;br /&gt;
&lt;br /&gt;
*'''Day/Night''' With a day and night cycle, the distance seen can vary. all weather types can happen at any part of the day, [[Moons]] can also been seen at different times also.&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:HexD&amp;diff=119188</id>
		<title>User:HexD</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:HexD&amp;diff=119188"/>
		<updated>2021-03-04T04:12:30Z</updated>

		<summary type="html">&lt;p&gt;HexD: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Linking&amp;diff=119183</id>
		<title>Linking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Linking&amp;diff=119183"/>
		<updated>2021-02-28T22:40:52Z</updated>

		<summary type="html">&lt;p&gt;HexD: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Linking''' is the process by which multiple [[priest]]s or [[champion player|champion]]s can pool their [[favor]] together as one. This will allow the recipient access to your favor but not the other way around. The link is one-way only with the linker giving their favor to the recipient of the link.&lt;br /&gt;
&lt;br /&gt;
Note: Also linking does not increase the rate at which favour regenerates. If for example you were to break the link you'd still have the same amount of favour that you would have had if you were unlinked. (Linking adds the 2 priest's favour together. It does not grant you faster charging times for a single char.)&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
*Activate the god's item of the linker.&lt;br /&gt;
*Right-click on another player and choose 'Link'. They now have access to your favor.&lt;br /&gt;
*To terminate the link, right click a tile and select 'Link'.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Certain high-end spells can only be cast by linking, as they require more than 99 favor.&lt;br /&gt;
*Linking can only be done by priests or champions, and only between those of the same [[God]]. &lt;br /&gt;
*The Event windows says the link works over 4 tiles but testing has revealed link hold over 200 tiles but transfer of favor only happens over a max of 10 tiles.&lt;br /&gt;
''&lt;br /&gt;
[13:00:28] &amp;lt;Sincor&amp;gt; [13:00:19] You link your faith with Lithane and he may now use your favor to cast spells while you're within about 4 tiles.&lt;br /&gt;
''&lt;br /&gt;
*The link will transfer any favor above 20 from the linkers first before using any favor of the recipient.&lt;br /&gt;
*Each link increases the difficulty of the spell being cast by 3. For example, being linked to 3 other priests would increase the difficulty by 9.&lt;br /&gt;
*The maximum number of links you can have is [(channeling skill / 10) +1}] Example - 5 channeling = 2 possible links, 72 channeling = 8 possible links&lt;br /&gt;
 Instead of reducing favor regeneration, linking now reduces Channeling skillgain depending on the number of links.&lt;br /&gt;
** For up to two links there is no skillgain penalty.&lt;br /&gt;
**For more than two additional linked characters, the penalty is 15% less skillgain for each linked character. The penalty is capped up to 90% less skillgain.&lt;br /&gt;
*In order to cast a spell while linked, the following 2 conditions must be true:&lt;br /&gt;
:#Total available group favor must be atleast the minimum favor cost for that spell. Available favor = [(combined favor of recipient and linkers) - (10 * number of linkers)]&lt;br /&gt;
:#Even if the linkers have enough favor to cast the spell, the recipient must still reach a minimum favor level depending on the spell. Example - Opulence or bless requires the recipient to reach atleast 10 favor, CoC &amp;amp; WoA require atleast 15 favor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Babel/L]]]&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Power&amp;diff=118822</id>
		<title>Path of Power</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Power&amp;diff=118822"/>
		<updated>2021-02-18T18:48:31Z</updated>

		<summary type="html">&lt;p&gt;HexD: /* Path of Power tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Power''' is one of the paths you can join by [[meditating]].   &lt;br /&gt;
&lt;br /&gt;
== Path of Power tiles ==&lt;br /&gt;
Power path tiles are usually found on flat tiles at high elevations (i.e. on mountains(2000 above water table)).&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own power path tile by flattening tiles when high above sea level, then testing them.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Trap Immunity ====&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==== Erupt/Freeze ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the &amp;quot;Erupt&amp;quot; option on rock and [[cliff]] tiles. The tile is transformed into a lava tile. Can't be used on a tile too close (less than 2 tiles) to a Magranon [[altar]]. Timer: 40 seconds.&lt;br /&gt;
&lt;br /&gt;
* Northwest corner of lava tile will rise by 4 slope after erupt.&lt;br /&gt;
&lt;br /&gt;
*Cave walls that are under the tile that is erupted will change into lava walls. This includes ore veins. These lava walls can be changed into regular cave walls with the freeze ability.&lt;br /&gt;
&lt;br /&gt;
*The resulting lava tile above-ground and lava wall below-ground are not separate from each other. One use of freeze will affect the above and below ground tiles. &lt;br /&gt;
&lt;br /&gt;
*You may not use the &amp;quot;Erupt&amp;quot; ability outside of your own kingdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get the &amp;quot;Freeze&amp;quot; option on lava tiles. The tile is transformed into a [[rock tile]] (even if it was an 'erupted' cliff tile before). Timer: 1 minute 40 seconds.&lt;br /&gt;
&lt;br /&gt;
*Freezing a surface tile also freezes the cave tile below.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Freezing&amp;quot; a lava tile is not possible on another player's settlement unless the player performing the action belongs to that settlement or a settlement allied with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erupt&amp;quot; and &amp;quot;Freeze&amp;quot; are the same path power and share the same timer. Only one can be used once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
Only usable inside Magranon's domain, and in areas with no domain of any deity.&lt;br /&gt;
&lt;br /&gt;
==== Elemental Immunity ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to elemental damage (fire, ice, acid and water ; natural or spells) for 30 minutes. This includes immunity to lava and drowning. It has a cooldown of 18 hours.&lt;br /&gt;
&lt;br /&gt;
==== Stamina of the Vibrant Light====&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
All your stamina losses are reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. This cooldown is lowered by 1 hour for every level past 12. It only works if you have been part of the village for more than 24 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown. This cooldown is reduced by 6 minutes for every level past 13.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! Path of Power Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15 || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15 || Gatherer&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15 || Greedy&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15 || Strong&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15 || Released&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Unafraid&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 30 || Brave&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Performer&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 50 || Liberator&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Force&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 70 || Vibrant Light&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 80 || 12th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 90 || 13th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 90 || 16th Sovereign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Questions &amp;amp; Answers==&lt;br /&gt;
&lt;br /&gt;
The answers for the path questions can be found [[Meditating_answers|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Linking&amp;diff=118768</id>
		<title>Linking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Linking&amp;diff=118768"/>
		<updated>2021-02-16T00:07:12Z</updated>

		<summary type="html">&lt;p&gt;HexD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Linking''' is the process by which multiple [[priest]]s or [[champion player|champion]]s can pool their [[favor]] together as one. This will allow the recipient access to your favor but not the other way around. The link is one-way only with the linker giving their favor to the recipient of the link.&lt;br /&gt;
&lt;br /&gt;
Note: Also linking does not increase the rate at which favour regenerates. If for example you were to break the link you'd still have the same amount of favour that you would have had if you were unlinked. (Linking adds the 2 priest's favour together. It does not grant you faster charging times for a single char.)&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
*Activate the god's item of the linker.&lt;br /&gt;
*Right-click on another player and choose 'Link'. They now have access to your favor.&lt;br /&gt;
*To terminate the link, right click a tile and select 'Link'.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Certain high-end spells can only be cast by linking, as they require more than 99 favor.&lt;br /&gt;
*Linking can only be done by priests or champions, and only between those of the same [[God]]. &lt;br /&gt;
*The Event windows says the link works over 4 tiles but testing has revealed link hold over 200 tiles but transfer of favor only happens over a max of 10 tiles.&lt;br /&gt;
''&lt;br /&gt;
[13:00:28] &amp;lt;Sincor&amp;gt; [13:00:19] You link your faith with Lithane and he may now use your favor to cast spells while you're within about 4 tiles.&lt;br /&gt;
''&lt;br /&gt;
*The link will transfer any favor above 20 from the linkers first before using any favor of the recipient.&lt;br /&gt;
*The maximum number of links you can have is [(channeling skill / 10) +1}] Example - 5 channeling = 2 possible links, 72 channeling = 8 possible links&lt;br /&gt;
 Instead of reducing favor regeneration, linking now reduces Channeling skillgain depending on the number of links.&lt;br /&gt;
** For up to two links there is no skillgain penalty.&lt;br /&gt;
**For more than two additional linked characters, the penalty is 15% less skillgain for each linked character. The penalty is capped up to 90% less skillgain.&lt;br /&gt;
*In order to cast a spell while linked, the following 2 conditions must be true:&lt;br /&gt;
:#Total available group favor must be atleast the minimum favor cost for that spell. Available favor = [(combined favor of recipient and linkers) - (10 * number of linkers)]&lt;br /&gt;
:#Even if the linkers have enough favor to cast the spell, the recipient must still reach a minimum favor level depending on the spell. Example - Opulence or bless requires the recipient to reach atleast 10 favor, CoC &amp;amp; WoA require atleast 15 favor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Babel/L]]]&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=118749</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=118749"/>
		<updated>2021-02-11T17:49:15Z</updated>

		<summary type="html">&lt;p&gt;HexD: /* Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 2 [[cotton sheet]]s&lt;br /&gt;
* 21 [[plank]]s &lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]s&lt;br /&gt;
* 2 [[small wheel axle]]s&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
|materialbreakdown=* 2 [[cotton sheet]]s&lt;br /&gt;
* 33 [[plank]]s &lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 14 [[shaft]]s&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|requiredskill=40}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large wagon designed to be dragged by four animals.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A wagon is a vehicle that requires 21 [[mind logic]] to command, and 23 [[Body Strength]] is needed to use the [[load cargo]] function. &lt;br /&gt;
*A wagon can carry one passenger, at the very back of the wagon. &lt;br /&gt;
*Can be secured with a small or large [[padlock]]. &lt;br /&gt;
*Can't be dragged (must have a minimum of 2 animals hitched to it to move), but can be [[haul]]ed.&lt;br /&gt;
&lt;br /&gt;
== Creation == &lt;br /&gt;
*At least 40 fine carpentry is required to create as well as to continue building a wagon. (20QL materials will give 6% chance to create)&lt;br /&gt;
*Last wood piece determines wood type. &lt;br /&gt;
*Plank quality affects creation chance.  The QL of additional components plays a major role in the attach chance, especially at lower fine carpentry skill levels.&lt;br /&gt;
&lt;br /&gt;
== Capacity ==&lt;br /&gt;
&lt;br /&gt;
A wagon normally holds the maximum of 100 items directly in the hold, however, the total capacity of a wagon can be increased by stacking other [[container]]s, such as [[large crate]]s, inside. &lt;br /&gt;
*Wagons can hold 20 [[small crate]]s, or  27 [[raft]]s, or 12 [[large crate]]s. &lt;br /&gt;
*Can hold 1 [[Forge]] and 2 [[Creature cage]]s.&lt;br /&gt;
*Can be loaded with ~65 felled trees, or up to around 75 when runed.&lt;br /&gt;
*A runed wagon can fit 1 [[Bulk storage bin]] or 1 [[Food storage bin]] plus 2 [[large crate]]s.&lt;br /&gt;
*See the [[Container]] page for more information.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==  &lt;br /&gt;
(Not an exhaustive list)&lt;br /&gt;
Note: You must be embarked as commander in order to be able to load things. Right click them and load them.&lt;br /&gt;
&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Beehive]]&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Oven]]&lt;br /&gt;
* [[Smelter]]&lt;br /&gt;
* [[Kiln]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
* [[Large barrel]]&lt;br /&gt;
* [[Large crate]]&lt;br /&gt;
* [[Small crate]]&lt;br /&gt;
* [[Ornate fountain]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
* [[Armour stand]]&lt;br /&gt;
* [[Saddle rack]]&lt;br /&gt;
* [[Shield rack]]&lt;br /&gt;
* [[Hitching post]]&lt;br /&gt;
&lt;br /&gt;
'''When Runed Only'''&lt;br /&gt;
* [[Bulk storage bin]]&lt;br /&gt;
* [[Food storage bin]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*[[Bison]]s have a speed bonus when dragging wagons making them faster than [[horse]]s when hitched to a wagon.&lt;br /&gt;
*The wood cannot be dyed with [[dye]], but it can be colored a random color with an adamantine [[rune]] of Jackal.&lt;br /&gt;
*Wagons created in the various [[kingdom]]s will display the colors specific to each kingdom similar to [[kingdom banner]]s, but the fabric itself cannot be dyed further.&lt;br /&gt;
*Can be [[load]]ed into all [[ship]]s larger than [[Small sailing boat]] with the exception of a Cog.&lt;br /&gt;
*Requires the equivalent of approximately 39 large crates of space to be loaded.&lt;br /&gt;
&lt;br /&gt;
==Wagon Styles==&lt;br /&gt;
Wagons from PVP Kingdoms have different designs on the cloth portion and are sometimes considered collectors editions. If a kingdom changes their designs, current wagons will change to that new design. &lt;br /&gt;
{{Spoiler|&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:wagons.jpg]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Hauled_items]]&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chain_armour_smithing&amp;diff=118171</id>
		<title>Chain armour smithing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chain_armour_smithing&amp;diff=118171"/>
		<updated>2021-01-06T19:34:28Z</updated>

		<summary type="html">&lt;p&gt;HexD: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Chain armour smithing is the skill used to make chain mail armor for humans and horses. &lt;br /&gt;
&lt;br /&gt;
== Chain armour smithing items ==&lt;br /&gt;
See also: [[:Category:Chain armour]] &lt;br /&gt;
&lt;br /&gt;
== Creation Material Requirements ==&lt;br /&gt;
See: [[Armour#Chain_Armour|Armour]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Some items, particularly the pants and jacket, are difficult to create. They will not show up in the create menu unless you have a good anvil and/or high skill.&lt;br /&gt;
* About 25.8 skill using a 23ql anvil for 6% on a jacket.&lt;br /&gt;
* Chain armour can be made from any metal. &lt;br /&gt;
* For speed comparisons check [[armour]].&lt;br /&gt;
&lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* Chainsmith at 50 skill&lt;br /&gt;
* Renowned Chainsmith at 70 skill&lt;br /&gt;
* Master Chainsmith at 90 skill&lt;br /&gt;
* Chains of Time at 100 skill&lt;br /&gt;
&lt;br /&gt;
== Different types of chain armour ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:ironchainarmor.jpg | [[Iron]] and [[Silver]] chain armour&lt;br /&gt;
Image:copperchainarmor.jpg | [[Copper]] chain armour&lt;br /&gt;
Image:goldchainarmor.jpg | [[Gold]] chain armour&lt;br /&gt;
Image:bronzechainarmor.jpg | [[Bronze]] chain armour&lt;br /&gt;
Image:steelchainarmor.jpg | [[Steel]] chain armour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=111576</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=111576"/>
		<updated>2019-06-11T06:33:50Z</updated>

		<summary type="html">&lt;p&gt;HexD: /* Floor and Opening types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Multi Story.jpg|thumb|400px|right|Multi-story house]]&lt;br /&gt;
&lt;br /&gt;
Buildings can be constructed with multiple stories, but each one requires higher skill to build.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
The more floors your house has, the more skill is needed; see the table below for the required skill levels. Only the first (ground) floor planning needs 1 [[carpentry]] skill per wall and 1 skill per tile. With 5 skill a roof may be placed over the first floor, but not an opening or floor above. The roof counts as the same story you are currently building and does not require any extra skill to roof. i.e Roof added to a 8 story building would still only require 70 skill.&lt;br /&gt;
&lt;br /&gt;
*You may have a total of 16 floors (counting ground level as the first floor)&lt;br /&gt;
*[[Carpentry]] is checked for planning each floor and building wooden floors, openings, staircases, walls, and fences.&lt;br /&gt;
*The first floor always requires a skill of at least 5, even if the building plan has already been finalized by another character.&lt;br /&gt;
*[[Paving]] is required for stone floors, openings, and staircases.&lt;br /&gt;
*[[Masonry]] is required for stone walls, fences, parapets, as well as pottery and slate roofs.&lt;br /&gt;
*[[Thatching]] is required for thatch roofs.&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
!Floors  !! Skill Requirement&lt;br /&gt;
|-&lt;br /&gt;
|| 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| 2 || 21&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| 4 || 39&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || 47&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || 55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=center&lt;br /&gt;
!Floors  !! Skill Requirement&lt;br /&gt;
|-&lt;br /&gt;
|| 7  || 63    &lt;br /&gt;
|-&lt;br /&gt;
|| 8  || 70&lt;br /&gt;
|-&lt;br /&gt;
|| 9  || 77&lt;br /&gt;
|-&lt;br /&gt;
|| 10 || 83&lt;br /&gt;
|-&lt;br /&gt;
|| 11 || 88&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floors  !! Skill Requirement&lt;br /&gt;
|-&lt;br /&gt;
|| 12 ||  92&lt;br /&gt;
|-&lt;br /&gt;
|| 13 ||  95&lt;br /&gt;
|-&lt;br /&gt;
|| 14 ||  97&lt;br /&gt;
|-&lt;br /&gt;
|| 15 ||  98&lt;br /&gt;
|-&lt;br /&gt;
|| 16 ||  99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Both floor and roof are planned by activating a [[mallet]] and right clicking the tiles on the ground beneath you. Each tile needs to be planned.&lt;br /&gt;
# Build both.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the first floor outer walls.&lt;br /&gt;
# Activate a mallet on a tile below and plan floor above&lt;br /&gt;
# Plan at least one tile with an opening above to make a ladder for a spot to climb up to upper floors. You can later destroy it and replace with a staircase if you wish.&lt;br /&gt;
# Build the floors from below.&lt;br /&gt;
# Use the ladder to get up to upper floor.&lt;br /&gt;
# Activate a mallet, right click tile borders to plan walls.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* In-game descriptions describe the bottom floor as being the 1st, which is a US standard.  Therefore the Wurmpedia will describe this as such.  The use of the term ground floor or ground will be kept to a minimum.&lt;br /&gt;
* You can not build floors above fences, walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall and take damage from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
* Ladders will always be on the south side of the opening.&lt;br /&gt;
* The 1st floor must be complete before walls on the 2nd can be planned. This is not true, however, of any additional floors.&lt;br /&gt;
* Where a mallet is mentioned a [[hammer]] can be used in its place.&lt;br /&gt;
* When you destroy a structure all items on upper levels will fall to the ground.&lt;br /&gt;
* Wall types can be found on the [[Wall]] page.&lt;br /&gt;
&lt;br /&gt;
== Floor and Opening types ==&lt;br /&gt;
&lt;br /&gt;
[[Image:House floor types.jpg|thumb|300px|right|Housing floor types.]]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|Floors&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|Openings&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|Staircases&lt;br /&gt;
|-&lt;br /&gt;
||[[Wooden plank floor]]||[[Wooden plank opening]]||[[Wooden plank staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Pottery brick floor]]||[[Pottery brick opening]]||[[Pottery brick staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Sandstone slab floor]]||[[Sandstone slab opening]]||[[Sandstone slab staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone slab floor]]||[[Stone slab opening]]||[[Stone slab staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Marble slab floor]]||[[Marble slab opening]]||[[Marble slab staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone brick floor]]||[[Stone brick opening]]||[[Stone brick staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Slate slab floor]]||[[Slate slab opening]]||[[Slate slab staircase]]&lt;br /&gt;
|-&lt;br /&gt;
||||||[[Standalone staircase]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing_pole&amp;diff=111490</id>
		<title>Fishing pole</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing_pole&amp;diff=111490"/>
		<updated>2019-05-05T15:53:05Z</updated>

		<summary type="html">&lt;p&gt;HexD: Fixed wrong section for creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Fishing rod.png&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[shaft]] (1.00 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials= no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.86 kg)&lt;br /&gt;
* Shaft (0.14 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A thin shaft that could be used to fish with. It is made from cedarwood. It could be improved with a log. Requires a basic fishing line to be able to be used for fishing.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Can be used for [[fishing]]&lt;br /&gt;
** Poles should only be used in shallow water, to catch small fish. &lt;br /&gt;
** A pole may be extended into a [[fishing rod]] to catch a wider variety of fish.&lt;br /&gt;
** [[Reel]]s can not be used with {{PAGENAME}}&lt;br /&gt;
* Contains an ''empty basic fishing line slot''; however, this slot must be empty when combining with a shaft to create a fishing rod.&lt;br /&gt;
** If it is not empty, you will see {{event|inline|Fishing pole must be empty to be able to make a fishing rod.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be used for [[fishing]], but a [[fishing pole]] can not be equipped with a [[reel]] - only a [[fishing rod]] can have a reel.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Fishing rod]]&lt;br /&gt;
* [[Reel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gate&amp;diff=110728</id>
		<title>Gate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gate&amp;diff=110728"/>
		<updated>2019-02-24T12:06:21Z</updated>

		<summary type="html">&lt;p&gt;HexD: Added all the gates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Crude wooden fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[High iron fence gate]]&lt;br /&gt;
* [[Iron fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Marble high iron fence gate]]&lt;br /&gt;
* [[Marble iron fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Pottery high iron fence gate]]&lt;br /&gt;
* [[Pottery iron fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Rounded stone high iron fence gate]]&lt;br /&gt;
* [[Rounded stone iron fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Roundpole fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Sandstone high iron fence gate]]&lt;br /&gt;
* [[Sandstone iron fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Slate high iron fence gate]]&lt;br /&gt;
* [[Slate iron fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Wooden fence gate]]&lt;br /&gt;
* [[Wooden palisade gate]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Door]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Clay_flowerpot&amp;diff=110727</id>
		<title>Clay flowerpot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Clay_flowerpot&amp;diff=110727"/>
		<updated>2019-02-24T11:53:10Z</updated>

		<summary type="html">&lt;p&gt;HexD: added kiln&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[hand]]&lt;br /&gt;
|passive=[[clay]] (0.60 kg)&lt;br /&gt;
|group=Pottery&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
|skill=pottery&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A clay flowerpot that could be hardened by fire.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Place into a [[campfire]], [[oven]], [[forge]] or [[kiln]] to turn it into a usable [[pottery flowerpot]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Once hardened into a flowerpot, it can no longer be improved. &lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Clay_smelting_pot&amp;diff=110726</id>
		<title>Clay smelting pot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Clay_smelting_pot&amp;diff=110726"/>
		<updated>2019-02-24T11:49:00Z</updated>

		<summary type="html">&lt;p&gt;HexD: added kiln&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Clay Smelting Pot&lt;br /&gt;
|image=Clay jar.png&lt;br /&gt;
|active=[[hand]]&lt;br /&gt;
|passive=[[clay]] (0.50 kg)&lt;br /&gt;
|group=Pottery&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|skill=pottery&lt;br /&gt;
|improve=pottery&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An unfinished smelting pot that could be hardened by fire. It could be improved with a clay.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Place into a [[campfire]], [[oven]], [[forge]] or [[kiln]] to turn it into a usable [[pottery smelting pot]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Once hardened into a pottery smelting pot, it can no longer be improved. &lt;br /&gt;
&lt;br /&gt;
* The smelting pot is used to smelt metal. You can get rid of spare tools that you've created to grind skill by smelting it back down into lumps. You must use the smelting pot as you would a tool, by activating it and right clicking on the tool you wish to smelt. The item you want to smelt must be glowing from the heat. Keep in mind that if your tool is not large enough to smelt into a lump, the smelted tool will simply vanish. &lt;br /&gt;
&lt;br /&gt;
* Low ql smelting pots cap the ql of the lumps at 50 ql.&lt;br /&gt;
&lt;br /&gt;
* The smelting pot cannot smelt every metal item, for instance it cannot smelt locks or keys. And it can't smelt &amp;quot;Newbie&amp;quot; items (the ones you get at game start and won't lose, can't upgrade).&lt;br /&gt;
&lt;br /&gt;
=== Reasons For Not Smelting ===&lt;br /&gt;
#If no smelt option appears, it needs to become hotter.&lt;br /&gt;
#If it says something in your events about that it resists smelting, then the item has an enchant.&lt;br /&gt;
#If the item is low weight, smelting it yields no lump.&lt;br /&gt;
#All metals can be smelted (tested on a longsword of each type)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Clay bowl]]&lt;br /&gt;
* [[Clay flask]]&lt;br /&gt;
* [[Clay jar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Clay_bowl&amp;diff=110725</id>
		<title>Clay bowl</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Clay_bowl&amp;diff=110725"/>
		<updated>2019-02-24T11:48:19Z</updated>

		<summary type="html">&lt;p&gt;HexD: added kiln&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Clay bowl&lt;br /&gt;
|image=Clay bowl.png&lt;br /&gt;
|active=[[hand]]&lt;br /&gt;
|passive=[[clay]] (0.50 kg)&lt;br /&gt;
|group=Pottery&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|skill=pottery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A clay bowl that could be hardened by fire.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Place into a [[campfire]], [[oven]], [[forge]] or [[kiln]] to turn it into a usable [[pottery bowl]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Once hardened into a pottery bowl, it can no longer be improved. &lt;br /&gt;
* Base quality is 20% of your [[pottery]] skill, assuming the clay used is of high enough quality to support this.&lt;br /&gt;
* Quality of the bowl does '''not''' heat the contents faster.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Clay flask]]&lt;br /&gt;
* [[Clay jar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Clay_jar&amp;diff=110724</id>
		<title>Clay jar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Clay_jar&amp;diff=110724"/>
		<updated>2019-02-24T11:47:46Z</updated>

		<summary type="html">&lt;p&gt;HexD: added kiln&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Clay jar&lt;br /&gt;
|image=Clay jar.png&lt;br /&gt;
|active=hand&lt;br /&gt;
|passive=lump of [[clay]] (0.30 kg)&lt;br /&gt;
|group=Pottery&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
|skill=pottery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A clay jar that could be hardened by fire.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Place into a [[campfire]], [[oven]], [[forge]] or [[kiln]] to turn it into a usable [[pottery jar]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Once hardened into a pottery jar, it can no longer be improved. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Clay bowl]]&lt;br /&gt;
* [[Clay flask]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Clay_flask&amp;diff=110723</id>
		<title>Clay flask</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Clay_flask&amp;diff=110723"/>
		<updated>2019-02-24T11:46:47Z</updated>

		<summary type="html">&lt;p&gt;HexD: added kiln&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Clay flask.png&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[hand]]&lt;br /&gt;
|passive=[[clay]] (0.10 kg)&lt;br /&gt;
|group=Pottery&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=pottery&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A clay flask that could be hardened by fire.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Place into a [[campfire]], [[oven]], [[forge]] or [[kiln]] to turn it into a usable [[pottery flask]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Once hardened into a pottery flask, it can no longer be improved. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Clay bowl]]&lt;br /&gt;
* [[Clay jar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Faith_bonus&amp;diff=110696</id>
		<title>Faith bonus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Faith_bonus&amp;diff=110696"/>
		<updated>2019-02-23T21:47:02Z</updated>

		<summary type="html">&lt;p&gt;HexD: /* Deed Faith Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
An altar can generate an area of influence for it's god.  While in the past it was possible for the influence from the altars of different gods to overlap, this is no longer the case. Only one can be dominant and when you enter its area you are told you feel the influence of the appropriate god.&lt;br /&gt;
&lt;br /&gt;
   You feel the presence of Vynora.&lt;br /&gt;
   You no longer feel the presence of Vynora.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
This influence can be visible when you look at your [[Spell effects]], and you will see a faith bonus which is generated from the influence in your area. The amounts vary on distance from the altar and its quality, but normally you can expect the bonus to reach a maximum power of 55. You will only get this high a bonus when your god's influence is dominant in the location you are in.&lt;br /&gt;
&lt;br /&gt;
   '''Example :'''&lt;br /&gt;
   When entering an area, I saw a Power of 28.5.   Going right up to the alter gave me a power of 40.5.  &lt;br /&gt;
   The bonus also seems to depend on your status : My follower has 30.5, while my priests have 40.5&lt;br /&gt;
&lt;br /&gt;
Once your [[faith]] passes 90 the additional faith counts towards your faith bonus. This means a 92.20 faith priest could see a bonus as high as 57.20 (55.0 + (92.20 - 90))&lt;br /&gt;
&lt;br /&gt;
Faith bonus affects the success of your spells so it is a case of the higher the better.&lt;br /&gt;
&lt;br /&gt;
== Deed Faith Bonuses ==&lt;br /&gt;
&lt;br /&gt;
The Settlement Info (aka Settlement Billboard) screen lists faith bonuses. These are rewarded when you sacrifice various items.&lt;br /&gt;
* Your favor needs to be full at the beginning of a sacrifice in order to advance bonuses. To put it another way, if you start a sacrifice with less than full favor, the sacrifice will max out your favor with a portion of the sacrificed goods, which will result in the remaining Get Price value being wasted.&lt;br /&gt;
* One Enchanting point is given for sacrificing goods with a [[Base_Price#Get_Price|Get Price]] approximately equal to twenty silvers. Irons-to-points is 200,000:1 (here, irons is a shortened version for items sacrificed with a total Get Price equal to an iron value). Free to play players may have problems if their favor is lower than their faith, so check to make sure they match before sacrificing.&lt;br /&gt;
* One Enchanting percent is 0.30 of an Enchanting point.&lt;br /&gt;
* Rarity bonus is Enchanting points rounded down. It extends your rare roll window-of-opportunity by up to 10 seconds. The window is 20 seconds without any bonus.&lt;br /&gt;
*'''Note:''' Only villagers of the deed you are sacrificing for can add to deed bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Examples :'''  &lt;br /&gt;
&lt;br /&gt;
   With 3 Citizens&lt;br /&gt;
   The village is granted the following faith bonuses:&lt;br /&gt;
   War (0) damage: 0% CR: 0%, &lt;br /&gt;
   Healing (0.846877): 0.846877%, &lt;br /&gt;
   Enchanting (5.507088): 5.507088%, Rarity window: 5 bonus seconds&lt;br /&gt;
&lt;br /&gt;
   With 7 Citizens&lt;br /&gt;
   The village is granted the following faith bonuses:&lt;br /&gt;
   War (0.03592) damage: 0.015394% CR: 0.015394%, &lt;br /&gt;
   Healing (0.750496): 0.321641%, &lt;br /&gt;
   Enchanting (1.356854): 0.581509%, Rarity window: 1 bonus seconds&lt;br /&gt;
&lt;br /&gt;
   With 14 Citizens&lt;br /&gt;
   The village is granted the following faith bonuses:&lt;br /&gt;
   War (0) damage: 0% CR: 0%, &lt;br /&gt;
   Healing (0.730496): 0.156535%, &lt;br /&gt;
   Enchanting (1.336854): 0.286469%, Rarity window: 1 bonus seconds&lt;br /&gt;
&lt;br /&gt;
The Values (in parentheses) and % bonus seem to be related as follows.&lt;br /&gt;
&lt;br /&gt;
  Bonus% = (Value)*3 / Citizens : Maximum is 10%&lt;br /&gt;
  The Citizens factor above has a minimum of 3, so for deeds with 1 to 3 members, (Value) = Bonus%&lt;br /&gt;
  Traders that are citizens are included in the above&lt;br /&gt;
  Rarity window = Integer(Enchanting)&lt;br /&gt;
&lt;br /&gt;
The Values can be increased by [[Sacrificing]] at an altar when your Favor is full.  (Followers are good for this, as they never spend their favor.)&lt;br /&gt;
&lt;br /&gt;
There is no known maximum for the Value, but the Bonus% are capped at 10%.&lt;br /&gt;
Also, the Rarity window is capped at 10 seconds.&lt;br /&gt;
&lt;br /&gt;
'''However, the Values decrease over time (15% / real life day), and must be actively maintained if you wish to keep them at full strength.'''&lt;br /&gt;
&lt;br /&gt;
This is a partial list of which items contribute to which category.  ''(Please update if you have additional information.)''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Bonus type&lt;br /&gt;
! Recommended &lt;br /&gt;
! Other items&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
! War Damage&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Wooden Shields &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Weapons&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
! Healing &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Filets &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Food ingredients &amp;lt;br /&amp;gt; Meals &amp;lt;br /&amp;gt; Fish&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
! Enchanting &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Cordage rope &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Other ropes &amp;lt;br /&amp;gt; Door Locks &amp;lt;br /&amp;gt; Valrei Items* &amp;lt;br /&amp;gt; Rock Shards &amp;lt;br /&amp;gt; Puppets &amp;lt;br /&amp;gt; Tar&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
! Rarity window &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ''See below'' &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ''  '' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* These give .2 to enchant faith bonus, giving 2 seconds to rarity window. This is posted in Village History at the token. &amp;quot;Aug 29, 2015 3:30:03 AM  Nicrolis  adds 0.2 to enchant faith bonus&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Rarity window'' : This seems to be the Integer of the Enchantment value.&lt;br /&gt;
&lt;br /&gt;
  Enchanting (2.791713): 1.861142%, Rarity window: 2 bonus seconds&lt;br /&gt;
  Enchanting (3.606604): 2.404403%, Rarity window: 3 bonus seconds&lt;br /&gt;
  Enchanting (4.556634): 3.037756%, Rarity window: 4 bonus seconds&lt;br /&gt;
  Enchanting (5.059084): 3.372723%, Rarity window: 5 bonus seconds&lt;br /&gt;
  Enchanting (12.353334): 9.265%, Rarity window: 10 bonus seconds   ''(Capped at 10 sec)''&lt;br /&gt;
&lt;br /&gt;
As with sacrificing for Favor, the Get Price value influences how much bonus is rewarded.  So Cordage Rope is a good item to sacrifice if you want to increase your Enchanting bonus for example.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>HexD</name></author>
		
	</entry>
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