<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kaine</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kaine"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Kaine"/>
	<updated>2026-06-04T00:46:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mail&amp;diff=88563</id>
		<title>Mail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mail&amp;diff=88563"/>
		<updated>2014-09-23T13:38:24Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Quote from the Sending dialog : ''Use mailboxes with caution and inexpensive items until you rely on the spirits.  They are still learning, and take no responsibility for lost items.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You can send mail to other players in the game via spirit containers which have been enchanted by priests/priestesses of Fo or Libila with the spells [[courier]] or [[Dark Messenger|dark messenger]] respectively.&lt;br /&gt;
&lt;br /&gt;
Mailboxes do get damaged and can be destroyed by decay, causing the cast on it to disappear.&lt;br /&gt;
&lt;br /&gt;
== Types of spirit containers ==&lt;br /&gt;
There is no difference in operation between the various spirit containers.&lt;br /&gt;
*[[Spirit house]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit mansion]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit cottage]] - ''masonry''&lt;br /&gt;
*[[Spirit castle]] - ''masonry''&lt;br /&gt;
&lt;br /&gt;
== Sending process ==&lt;br /&gt;
To send the mail, drop the item(s) into the spirit container, then right-click the container, and select ''Send''.  There are two dialogs that you will to control how the items are sent.  The first allows you to specify the name of the recipient, and what items should be send using C.O.D. (cash on delivery).  It also allows to skip the second dialog.  The second dialog allows you to see how much the delivery charge will be, and to specify the C.O.D. amount you will charge the recipient if applicable. &lt;br /&gt;
&lt;br /&gt;
You cannot send an item to a member of an enemy [[kingdom]] on [[Chaos]]. You get the message: &amp;quot;You may not trade with the enemy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''NOTICE:  Items will be mailed to the server the recipient is currently present on. It can only be retrieved from that server'''&lt;br /&gt;
&lt;br /&gt;
== Receiving process ==&lt;br /&gt;
&lt;br /&gt;
When you login, you will receive a message if you have any mail. ''You sense imps speaking your name and saying you have 1 mail waiting to be picked up.''&lt;br /&gt;
&lt;br /&gt;
To receive or check for mail, right-click any spirit container and select ''Check''. If an item is sent as ''Cash On Delivery'' you need to have the money in your bank to cover the delivery charge before you can receive the items.  &lt;br /&gt;
&lt;br /&gt;
You also have the option to return the items to the sender.  &lt;br /&gt;
&lt;br /&gt;
== Non-retrieved items ==&lt;br /&gt;
&lt;br /&gt;
=== Same server ===&lt;br /&gt;
If the recipient does not pick up their mail within two weeks, they are automatically returned-to-sender.  &lt;br /&gt;
&lt;br /&gt;
If the original sender does not pick up the returned items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
=== Cross server ===&lt;br /&gt;
If the recipient does not pick up their mail within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
If the recipient uses return-to-sender and the original sender does not pick up the items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;'''There is no way to extract items from the mail system if you are not the recipient !'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you are sending something valuable, ensure that the recipient is available to pick it up before you send it.  If you return an item to the sender, it would be good manners to contact them to ensure they retrieve it before the two week deadline.'''&lt;br /&gt;
&lt;br /&gt;
== Postage charges ==&lt;br /&gt;
The postage is 10 [[Bank of Wurm|copper]] per item if the receiver is on the same server, or 20 copper per item if on another server. Cross-server mailing is currently limited to within the [[Freedom|Freedom Isles]] ([[Independence]], [[Deliverance]], [[Exodus]], [[Celebration]], and [[Chaos]]). &lt;br /&gt;
&lt;br /&gt;
The postage fee for an inscribed [[papyrus sheet]] is now only 1 [[Bank of Wurm|iron]] (formerly 40), even for cross-server deliveries.&lt;br /&gt;
&lt;br /&gt;
The postage fee is taken from the bank account of the sender as the items are sent, unless they are C.O.D., in which case it is taken from the recipient when received.&lt;br /&gt;
&lt;br /&gt;
Items sent in containers still incur fees. Example : A [[backpack]] with 3 [[wood scrap]]s in it would cost you 4 x 10 copper (1x backpack, 3x wood scrap) to send due to being counted as 4 separate items.  Also, combing items (e.g. lumps) does not decrease the mailing cost, so a 4kg lump costs the same as 4x 1kg lumps. &lt;br /&gt;
&lt;br /&gt;
== Delivery times ==&lt;br /&gt;
Any items sent via mailbox have a predetermined time for mailing. The strength of the enchant affects this (and appears to be 101 minus the cast strength in minutes).&lt;br /&gt;
&lt;br /&gt;
* 31 - A bit more than one hour (estimate 70 minutes)&lt;br /&gt;
* 48 - A bit less than one hour (estimate 55 minutes)&lt;br /&gt;
* 63 - Less than one hours (estimate 35 to 40 minutes)&lt;br /&gt;
* 78 - Less than 30 minutes (estimate 25 minutes)&lt;br /&gt;
* 90 - Less than ten minutes&lt;br /&gt;
* 99 - Less than ten minutes (2 minutes)&lt;br /&gt;
&lt;br /&gt;
== Can be sent ==&lt;br /&gt;
*Backpack (and everything that can fit in one)&lt;br /&gt;
*Small Barrel (and everything that can fit in one)&lt;br /&gt;
*Cauldron (and everything that can fit in one)&lt;br /&gt;
*Metal [[Lump|lump]] (sendable only in a container)&lt;br /&gt;
*Carving knife&lt;br /&gt;
*Hatchet&lt;br /&gt;
*Short sword&lt;br /&gt;
*Armor pieces&lt;br /&gt;
*Saw&lt;br /&gt;
*Mallet&lt;br /&gt;
*File&lt;br /&gt;
*Sickle&lt;br /&gt;
*Knives&lt;br /&gt;
*Needle&lt;br /&gt;
*Lantern&lt;br /&gt;
*Pickaxe&lt;br /&gt;
*Spindle&lt;br /&gt;
*Chisel&lt;br /&gt;
*Steel and flint&lt;br /&gt;
*Large anvil&lt;br /&gt;
*Small anvil&lt;br /&gt;
*Hammer&lt;br /&gt;
*Trowel&lt;br /&gt;
*Small axe&lt;br /&gt;
*Pelt&lt;br /&gt;
*Dredge&lt;br /&gt;
*Shields (all of them are mailable)&lt;br /&gt;
*Triangular sail (and all smaller than it, like square piece of cloth)&lt;br /&gt;
*Candelabra&lt;br /&gt;
*Whetstone&lt;br /&gt;
*Large Maul&lt;br /&gt;
*Explorer tent&lt;br /&gt;
*Saddle&lt;br /&gt;
*Shovel&lt;br /&gt;
&lt;br /&gt;
==Cannot be sent==&lt;br /&gt;
*[[Nodrop]] items&lt;br /&gt;
*Two-handed sword&lt;br /&gt;
*Longsword&lt;br /&gt;
*Huge axe&lt;br /&gt;
*Longbow&lt;br /&gt;
*Bow&lt;br /&gt;
*Scythe&lt;br /&gt;
*Rake&lt;br /&gt;
*Rock shards&lt;br /&gt;
*Fishing rod&lt;br /&gt;
*Lamp&lt;br /&gt;
*[[Ore]] (any kind)&lt;br /&gt;
*Horse shoes&lt;br /&gt;
*Long Spear&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Packed_dirt_tile&amp;diff=87994</id>
		<title>Packed dirt tile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Packed_dirt_tile&amp;diff=87994"/>
		<updated>2014-08-24T14:08:14Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Packed dirt&lt;br /&gt;
|speed=12.51km/h&lt;br /&gt;
|type=Intermediate&lt;br /&gt;
|playermade=Mostly&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=* Player made by using a [[shovel]] on various tile types.&lt;br /&gt;
*Uses Paving skill&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Packed dirt''' is a form of compressed [[dirt tile|dirt]] that has been packed.&lt;br /&gt;
&lt;br /&gt;
Packed dirt can happen naturally by heavy traffic over a period of time, by [[livestock]] grazing the tile bare, or by packing it with a [[shovel]].&lt;br /&gt;
&lt;br /&gt;
Walk and run speed on packed dirt is higher than on [[grass]] or [[dirt]],the same speed as [[gravel]],but not as fast as [[cobblestone]], or [[stone slab]].&lt;br /&gt;
&lt;br /&gt;
Packed dirt can be cultivated into a dirt tile using a [[rake]] or [[shovel]].&lt;br /&gt;
&lt;br /&gt;
Packed dirt will eventually become [[dirt]] and then overgrown by nearby [[grass]], [[tree]]s or [[steppe]] tiles, but not as fast as [[dirt]] would be so, in effect, packing the tile will slow the growth.&lt;br /&gt;
&lt;br /&gt;
You are not able to pack dirt that is submerged in water, however it appears that packing dirt with one edge submerged is easier on South-East facing tiles, While NW facing tiles need to be completely raised from water to be packed.&lt;br /&gt;
&lt;br /&gt;
==Paving==&lt;br /&gt;
&lt;br /&gt;
A packed dirt tile can be [[pave]]d with a:&lt;br /&gt;
* [[Rock shard]] to create a [[gravel]] tile.&lt;br /&gt;
* [[Stone brick]] to create a [[cobblestone]] tile.&lt;br /&gt;
* [[Slab]] to create [[stone slab]] tile.&lt;br /&gt;
* [[marble slab]] for making [[Marble slabs]] tile.&lt;br /&gt;
* [[slate slab]] for making [[Slate slabs]] tile.&lt;br /&gt;
&lt;br /&gt;
==Packable Tiles==&lt;br /&gt;
&lt;br /&gt;
The following tile types can be packed with a shovel:&lt;br /&gt;
* [[Enchanted grass]]&lt;br /&gt;
* [[dirt tile|Dirt]]&lt;br /&gt;
* [[Field]]&lt;br /&gt;
* [[Grass]]&lt;br /&gt;
* [[Moss]]&lt;br /&gt;
* [[Mycelium]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Alignment&amp;diff=87373</id>
		<title>Alignment</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Alignment&amp;diff=87373"/>
		<updated>2014-07-17T12:44:21Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''Alignment'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Alignment is a measure of how good you are to your god, 100 alignment being maximum for [[Fo]], [[Vynora]] and [[Magranon]], -100 for [[Libila]]. An alignment of 0 is sufficient to be accepted as a Vynora or Magranon followers, however Fo requires an alignment of at least one or Fo will not accept the person as a follower.  For [[priest|priests]], a high alignment value increases chances to successfully cast [[:Category:Spells|spells]] while a low alignment value lowers the chances. Alignment is also said to affect your fighting ability, but it is unknown by how much ([http://wurmonline.com/forum/index.php?topic=28321.msg276734#msg276734 source]).&lt;br /&gt;
&lt;br /&gt;
==Alignment Gain and Loss==&lt;br /&gt;
Alignment will automatically go towards 1 over time for whitelighters, and -1 for blacklighters.&lt;br /&gt;
&lt;br /&gt;
When it goes down it will drop at a value equal to 1-([[Faith]]/200). Thus, at 0 faith one would lose 1.0 alignment and at 100 faith one would lose 0.5 alignment.&lt;br /&gt;
This loss is halved in local range to the White light for white lighters.&lt;br /&gt;
&lt;br /&gt;
Gaining alignment points (either positive or negative) has a cool down timer. Once you have gained alignment you have to wait 30 minutes before you can gain again. Note that alignment automatically drifting towards zero does not affect this timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Altering your Alignment===&lt;br /&gt;
These actions can effect your alignment:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
! Action&lt;br /&gt;
! Gain Direction&lt;br /&gt;
! Gain Amount&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Butchering a human corpse ||-||1||&lt;br /&gt;
|-&lt;br /&gt;
| Burying a human corpse ||+||2||&lt;br /&gt;
|-&lt;br /&gt;
| Listening to a [[confession]] ||+/-||1||&lt;br /&gt;
|-&lt;br /&gt;
| Confessing to a priest ||+/-||5||&lt;br /&gt;
|-&lt;br /&gt;
| Holding a [[sermon]] ||+/-||1||&lt;br /&gt;
|-&lt;br /&gt;
| Listening to a sermon ||+/-||4 or less||depends on preaching success&lt;br /&gt;
|-&lt;br /&gt;
| Converting someone to your religion ||+/-||1||&lt;br /&gt;
|-&lt;br /&gt;
| Healing someone else ||+||1||&lt;br /&gt;
|-&lt;br /&gt;
| Successful Lockpicking ||-||5||&lt;br /&gt;
|-&lt;br /&gt;
| Casting [[Bless]] on players.||+||1||seems random&lt;br /&gt;
|-&lt;br /&gt;
| Sacrificing items in an [[altar]] ||+/-||1||item must be worth at least 50c get price&lt;br /&gt;
|-&lt;br /&gt;
| Praying at the [[White Light]] on the [[Wild server]]. ||+||3||&lt;br /&gt;
|-&lt;br /&gt;
| Praying at the [[Black Light]] on the Wild server. ||-||3||&lt;br /&gt;
|-&lt;br /&gt;
| Desecrating an altar ||-||2||&lt;br /&gt;
|-&lt;br /&gt;
| Killing of a [[whitelighter]] ||-||5||&lt;br /&gt;
|-&lt;br /&gt;
| Killing of a [[blacklighter]] ||+||5||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fo]] only: plant a sprout or a flower ||+||1||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vynora]] only: cutting down an old, very old or overaged tree ||+||1||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vynora]] only: working on walls ||+||0.5||&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon]] only: mine ||+||0.5||&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon]] only: kill a creature ||+||0.5||&lt;br /&gt;
|-&lt;br /&gt;
| [[Libila]] only: kill a creature ||-||0.5||&lt;br /&gt;
|}&lt;br /&gt;
(numbers with a positive (+) are good for whitelighters and with a negatives (-) are good for blacklighters)&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mail&amp;diff=86896</id>
		<title>Mail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mail&amp;diff=86896"/>
		<updated>2014-07-03T01:23:22Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Quote from the Sending dialog : ''Use mailboxes with caution and inexpensive items until you rely on the spirits.  They are still learning, and take no responsibility for lost items.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You can send mail to other players in the game via spirit containers which have been enchanted by priests/priestesses of Fo or Libila with the spells [[courier]] or [[Dark Messenger|dark messenger]] respectively.&lt;br /&gt;
&lt;br /&gt;
Mailboxes do get damaged and can be destroyed by decay, causing the cast on it to disappear.&lt;br /&gt;
&lt;br /&gt;
== Types of spirit containers ==&lt;br /&gt;
There is no difference in operation between the various spirit containers.&lt;br /&gt;
*[[Spirit house]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit mansion]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit cottage]] - ''masonry''&lt;br /&gt;
*[[Spirit castle]] - ''masonry''&lt;br /&gt;
&lt;br /&gt;
== Sending process ==&lt;br /&gt;
To send the mail, drop the item(s) into the spirit container, then right-click the container, and select ''Send''.  There are two dialogs that you will to control how the items are sent.  The first allows you to specify the name of the recipient, and what items should be send using C.O.D. (cash on delivery).  It also allows to skip the second dialog.  The second dialog allows you to see how much the delivery charge will be, and to specify the C.O.D. amount you will charge the recipient if applicable. &lt;br /&gt;
&lt;br /&gt;
'''NOTICE:  Items will be mailed to the server the recipient is currently present on. It can only be retrieved from that server'''&lt;br /&gt;
&lt;br /&gt;
== Receiving process ==&lt;br /&gt;
To receive or check for mail, right-click any spirit container and select ''Check''. If an item is sent as ''Cash On Delivery'' you need to have the money in your bank to cover the delivery charge before you can receive the items.  &lt;br /&gt;
&lt;br /&gt;
You also have the option to return the items to the sender.  &lt;br /&gt;
&lt;br /&gt;
== Non-retrieved items ==&lt;br /&gt;
&lt;br /&gt;
=== Same server ===&lt;br /&gt;
If the recipient does not pick up their mail within two weeks, they are automatically returned-to-sender.  &lt;br /&gt;
&lt;br /&gt;
If the original sender does not pick up the returned items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
=== Cross server ===&lt;br /&gt;
If the recipient does not pick up their mail within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
If the recipient uses return-to-sender and the original sender does not pick up the items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;'''There is no way to extract items from the mail system if you are not the recipient !'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you are sending something valuable, ensure that the recipient is available to pick it up before you send it.  If you return an item to the sender, it would be good manners to contact them to ensure they retrieve it before the two week deadline.'''&lt;br /&gt;
&lt;br /&gt;
== Postage charges ==&lt;br /&gt;
The postage is 10 [[Bank of Wurm|copper]] per item if the receiver is on the same server, or 20 copper per item if on another server. Cross-server mailing is currently limited to within the [[Freedom|Freedom Isles]] ([[Independence]], [[Deliverance]], [[Exodus]], [[Celebration]], and [[Chaos]]). An exception to this is the postage fee for inscribed [[papyrus sheet]]s is 40 [[Bank of Wurm|iron]], even for cross-server deliveries.&lt;br /&gt;
&lt;br /&gt;
The postage fee is taken from the bank account of the sender as the items are sent, unless they are C.O.D., in which case it is taken from the recipient when received.&lt;br /&gt;
&lt;br /&gt;
Items sent in containers still incur fees. Example : A [[backpack]] with 3 [[wood scrap]]s in it would cost you 4 x 10 copper (1x backpack, 3x wood scrap) to send due to being counted as 4 separate items.  Also, combing items (e.g. lumps) does not decrease the mailing cost, so a 4kg lump costs the same as 4x 1kg lumps. &lt;br /&gt;
&lt;br /&gt;
== Delivery times ==&lt;br /&gt;
Any items sent via mailbox have a predetermined time for mailing. The strength of the enchant affects this (and appears to be 101 minus the cast strength in minutes).&lt;br /&gt;
&lt;br /&gt;
* 31 - A bit more than one hour (estimate 70 minutes)&lt;br /&gt;
* 48 - A bit less than one hour (estimate 55 minutes)&lt;br /&gt;
* 63 - Less than one hours (estimate 35 to 40 minutes)&lt;br /&gt;
* 78 - Less than 30 minutes (estimate 25 minutes)&lt;br /&gt;
* 90 - Less than ten minutes&lt;br /&gt;
* 99 - Less than ten minutes (2 minutes)&lt;br /&gt;
&lt;br /&gt;
== Can be sent ==&lt;br /&gt;
*Backpack (and everything that can fit in one)&lt;br /&gt;
*Small Barrel (and everything that can fit in one)&lt;br /&gt;
*Cauldron (and everything that can fit in one)&lt;br /&gt;
*Metal [[Lump|lump]] (sendable only in a container)&lt;br /&gt;
*Carving knife&lt;br /&gt;
*Hatchet&lt;br /&gt;
*Short sword&lt;br /&gt;
*Armor pieces&lt;br /&gt;
*Saw&lt;br /&gt;
*Mallet&lt;br /&gt;
*File&lt;br /&gt;
*Sickle&lt;br /&gt;
*Knives&lt;br /&gt;
*Needle&lt;br /&gt;
*Lantern&lt;br /&gt;
*Pickaxe&lt;br /&gt;
*Spindle&lt;br /&gt;
*Chisel&lt;br /&gt;
*Steel and flint&lt;br /&gt;
*Large anvil&lt;br /&gt;
*Small anvil&lt;br /&gt;
*Hammer&lt;br /&gt;
*Trowel&lt;br /&gt;
*Small axe&lt;br /&gt;
*Pelt&lt;br /&gt;
*Dredge&lt;br /&gt;
*Shields (all of them are mailable)&lt;br /&gt;
*Triangular sail (and all smaller than it, like square piece of cloth)&lt;br /&gt;
*Candelabra&lt;br /&gt;
*Whetstone&lt;br /&gt;
*Large Maul&lt;br /&gt;
*Explorer tent&lt;br /&gt;
*Saddle&lt;br /&gt;
&lt;br /&gt;
==Cannot be sent==&lt;br /&gt;
*[[Nodrop]] items&lt;br /&gt;
*Two-handed sword&lt;br /&gt;
*Longsword&lt;br /&gt;
*Huge axe&lt;br /&gt;
*Longbow&lt;br /&gt;
*Bow&lt;br /&gt;
*Shovel&lt;br /&gt;
*Scythe&lt;br /&gt;
*Rake&lt;br /&gt;
*Rock shards&lt;br /&gt;
*Fishing rod&lt;br /&gt;
*Lamp&lt;br /&gt;
*[[Ore]] (any kind)&lt;br /&gt;
*Horse shoes&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Smoke_from_sol&amp;diff=86478</id>
		<title>Smoke from sol</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Smoke_from_sol&amp;diff=86478"/>
		<updated>2014-06-07T21:15:36Z</updated>

		<summary type="html">&lt;p&gt;Kaine: Created page with &amp;quot;A crystal vial containing the vicious fumes of Sol that twisted the demons and fuels their madness. It has 3 charges left.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A crystal vial containing the vicious fumes of Sol that twisted the demons and fuels their madness. It has 3 charges left.&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blood&amp;diff=86477</id>
		<title>Blood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blood&amp;diff=86477"/>
		<updated>2014-06-07T21:09:53Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blood from special creatures is said to have magic enchanting powers.&lt;br /&gt;
*Combine with X to make X which can be used to enhance items as follows:&lt;br /&gt;
It has been imbued with special abilities, and it improves one of the following depending on type: [leather working, carpentry, mining, etc] max ql [0-xxx]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blood&amp;diff=86476</id>
		<title>Blood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blood&amp;diff=86476"/>
		<updated>2014-06-07T21:09:37Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blood from special creatures is said to have magic enchanting powers.&lt;br /&gt;
*Combine with X to make X which can be used to enhance items as follows:&lt;br /&gt;
-It has been imbued with special abilities, and it improves one of the following depending on type: [leather working, carpentry, mining, etc] max ql [0-xxx]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blood&amp;diff=86475</id>
		<title>Blood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blood&amp;diff=86475"/>
		<updated>2014-06-07T21:09:25Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blood from special creatures is said to have magic enchanting powers.&lt;br /&gt;
*Combine with X to make X which can be used to enhance items as follows:&lt;br /&gt;
*It has been imbued with special abilities, and it improves one of the following depending on type: [leather working, carpentry, mining, etc] max ql [0-xxx]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Colossus_of_Vynora&amp;diff=86387</id>
		<title>Colossus of Vynora</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Colossus_of_Vynora&amp;diff=86387"/>
		<updated>2014-05-31T09:17:50Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=&lt;br /&gt;
|active=[[colossus brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 1999x [[clay]] (2kg each)&lt;br /&gt;
* 1999x [[colossus brick]]s&lt;br /&gt;
* 10x [[gold sheet]]s&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Creation and construction is limited by faith. 'You must be a follower of Vynora to continue on this item.'&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Colossus_of_Magranon&amp;diff=86386</id>
		<title>Colossus of Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Colossus_of_Magranon&amp;diff=86386"/>
		<updated>2014-05-31T09:17:48Z</updated>

		<summary type="html">&lt;p&gt;Kaine: Created page with &amp;quot;{{item |name={{PAGENAME}} |image=Colossus.png |active=colossus brick |passive=clay (2.00kg) |group=Decorations |materials=* 1999x clay (2kg each) * 1999x colossu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Colossus.png&lt;br /&gt;
|active=[[colossus brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 1999x [[clay]] (2kg each)&lt;br /&gt;
* 1999x [[colossus brick]]s&lt;br /&gt;
* 10x [[silver sheet]]s&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Creation and construction is limited by faith. 'You must be a follower of Magranon to continue on this item.'&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Colossus_of_Vynora&amp;diff=86385</id>
		<title>Colossus of Vynora</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Colossus_of_Vynora&amp;diff=86385"/>
		<updated>2014-05-31T09:16:10Z</updated>

		<summary type="html">&lt;p&gt;Kaine: Created page with &amp;quot;{{item |name={{PAGENAME}} |image= |active=colossus brick |passive=clay (2.00kg) |group=Decorations |materials=* 1999x clay (2kg each) * 1999x colossus bricks *...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=&lt;br /&gt;
|active=[[colossus brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 1999x [[clay]] (2kg each)&lt;br /&gt;
* 1999x [[colossus brick]]s&lt;br /&gt;
* 10x [[gold sheet]]&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Creation and construction is limited by faith. 'You must be a follower of Vynora to continue on this item.'&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Floor_loom&amp;diff=86373</id>
		<title>Floor loom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Floor_loom&amp;diff=86373"/>
		<updated>2014-05-29T13:27:25Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Floor loom.png&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small nails]]&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 10x [[shaft]] (1.00 kg)&lt;br /&gt;
* 2x [[plank]]s&lt;br /&gt;
* 10x [[string of cloth]] (0.20 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large wooden loom, made for weaving.''&lt;br /&gt;
&lt;br /&gt;
'''Loom''' is used for weaving [[cotton]] goods and armour/clothing.  Once completed, it cannot be picked up.&lt;br /&gt;
However, it CAN be pushed, pulled and rotated.&lt;br /&gt;
&lt;br /&gt;
As of 1.2 Floor Looms can be loaded into a Wagon for transport. &lt;br /&gt;
*Cannot be loaded in a large cart&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
On failure the [[small nails]] and plank are damaged. The quality of the nails affect the success chance.&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
The floor loom is used to create:&lt;br /&gt;
:* [[square piece of cloth]] from [[string of cloth]]&lt;br /&gt;
:* [[meditation rug]] from [[string of cloth]]&lt;br /&gt;
:* [[fine meditation rug]] from [[string of cloth]]&lt;br /&gt;
:* [[beautiful meditation rug]] from [[string of cloth]]&lt;br /&gt;
:* [[exquisite meditation rug]] from [[string of cloth]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The partially made rug that is part of the loom graphics, shares the same graphics as the fine meditation rug.&lt;br /&gt;
&lt;br /&gt;
[[Image:Floor_loom_rug.png|200px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Floor_loom&amp;diff=86372</id>
		<title>Floor loom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Floor_loom&amp;diff=86372"/>
		<updated>2014-05-29T13:27:11Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Floor loom.png&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small nails]]&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 10x [[shaft]] (1.00 kg)&lt;br /&gt;
* 2x [[plank]]s&lt;br /&gt;
* 10x [[string of cloth]] (0.20 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large wooden loom, made for weaving.''&lt;br /&gt;
&lt;br /&gt;
'''Loom''' is used for weaving [[cotton]] goods and armour/clothing.  Once completed, it cannot be picked up.&lt;br /&gt;
However, it CAN be pushed, pulled and rotated.&lt;br /&gt;
&lt;br /&gt;
As of 1.2 Floor Looms can be loaded into a Wagon for transport. &lt;br /&gt;
Cannot be loaded in a large cart&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
On failure the [[small nails]] and plank are damaged. The quality of the nails affect the success chance.&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
The floor loom is used to create:&lt;br /&gt;
:* [[square piece of cloth]] from [[string of cloth]]&lt;br /&gt;
:* [[meditation rug]] from [[string of cloth]]&lt;br /&gt;
:* [[fine meditation rug]] from [[string of cloth]]&lt;br /&gt;
:* [[beautiful meditation rug]] from [[string of cloth]]&lt;br /&gt;
:* [[exquisite meditation rug]] from [[string of cloth]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The partially made rug that is part of the loom graphics, shares the same graphics as the fine meditation rug.&lt;br /&gt;
&lt;br /&gt;
[[Image:Floor_loom_rug.png|200px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sacrificing&amp;diff=86334</id>
		<title>Sacrificing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sacrificing&amp;diff=86334"/>
		<updated>2014-05-25T23:39:32Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[Sacrificing]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Items can be sacrificed in an [[altar]] of the [[gods|god]] you are following. &lt;br /&gt;
&lt;br /&gt;
Depending on how pleased your god is with the sacrifice, extra [[favor]], healing, more [[alignment]] or [[potion]]s may be granted you.&lt;br /&gt;
&lt;br /&gt;
If your Favor is already full, then Deed Faith bonuses may be granted.&lt;br /&gt;
&amp;lt;br /&amp;gt;   i.e. The following values for your settlement (Updated 2013-01-17 after change to Faith Bonuses)&lt;br /&gt;
&amp;lt;br /&amp;gt;   '''The village is granted the following faith bonuses:'''&lt;br /&gt;
&amp;lt;br /&amp;gt;   '''War (0.0002) damage: 0.000133% CR: 0.000133%, Healing (0.801653): 0.534435%, Enchanting (2.791713): 1.861142%, Rarity window: 2 bonus seconds&lt;br /&gt;
'''&lt;br /&gt;
&amp;lt;br /&amp;gt;   ''See [[Faith bonus|Faith bonuses]] for details''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Right-click the altar and '''Open''' the altar, drop items in it, right-click the altar again and select '''Sacrifice'''.&lt;br /&gt;
At least 10 [[Faith]] is needed to gain the ability to sacrifice.&lt;br /&gt;
&lt;br /&gt;
[[Key]]s can only be sacrificed if the [[lock]] they belong to already is destroyed, or is included in the same sacrifice. Sometimes the key is processed before the lock and the server rejects the key. Sacrificing again will finally sacrifice the key.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Sacrificing items or coins worth 1 iron, 1 copper, 1 silver or 1 gold will each generate a different message displaying how pleased your god is with you. &lt;br /&gt;
Sacrificing 1 silver will also gain you 10 favor, and sacrificing 1 gold will heal all [[wounds]] and fully restore [[favor]].&lt;br /&gt;
&lt;br /&gt;
You can sacrifice items for favor too. The gained favor is determined by the item type and it's [[QL]] with formula ''factor'' * (QL/10)². The ''factor'' varies by item type and is listed on the [[Base Price]] page for a selection of items. &lt;br /&gt;
&lt;br /&gt;
The gained favor can also be calculated as [[Get price]] in silver / 20. This means you'll get 1 favor for every 5c sacrificed.&lt;br /&gt;
&lt;br /&gt;
If the items value is high enough you will occasionally receive [[potion]]s from sacrificing too. This usually happens when one would gain more favor than the characters faith permits.&lt;br /&gt;
&lt;br /&gt;
== Double sacrificing items ==&lt;br /&gt;
Some items give double [[favor]] gains to certain [[religion]]s. (note: Tested with rare version too)&lt;br /&gt;
&lt;br /&gt;
To get the benefit of the double favor gain you need to sacrifice these items exclusive.&lt;br /&gt;
&lt;br /&gt;
[[Vynora]] is [[Yoyo]]'s&lt;br /&gt;
&lt;br /&gt;
[[Fo]] is [[Square piece of cloth]]&lt;br /&gt;
&lt;br /&gt;
[[Magranon]] is [[Door lock]]&lt;br /&gt;
&lt;br /&gt;
[[Libila]] is [[:Category:Natural_substances_items|Alchemy items]]&lt;br /&gt;
&lt;br /&gt;
== Rare Items ==&lt;br /&gt;
Sacrificing [[rare]]s gives 99% [[nutrition]], [[water]] and [[food]]&lt;br /&gt;
&lt;br /&gt;
Sacrificing [[supreme]]s gives 99% [[nutrition]], [[water]] and [[food]] and minor gains on a random skill  (Note: This may open up new skills)&lt;br /&gt;
&lt;br /&gt;
The effects of Sacrificing [[fantastic]] items are the same as supreme, but with greater skill gain.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sacrificing&amp;diff=86333</id>
		<title>Sacrificing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sacrificing&amp;diff=86333"/>
		<updated>2014-05-25T23:33:32Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[Sacrificing]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Items can be sacrificed in an [[altar]] of the [[gods|god]] you are following. &lt;br /&gt;
&lt;br /&gt;
Depending on how pleased your god is with the sacrifice, extra [[favor]], healing, more [[alignment]] or [[potion]]s may be granted you.&lt;br /&gt;
&lt;br /&gt;
If your Favor is already full, then Deed Faith bonuses may be granted.&lt;br /&gt;
&amp;lt;br /&amp;gt;   i.e. The following values for your settlement (Updated 2013-01-17 after change to Faith Bonuses)&lt;br /&gt;
&amp;lt;br /&amp;gt;   '''The village is granted the following faith bonuses:'''&lt;br /&gt;
&amp;lt;br /&amp;gt;   '''War (0.0002) damage: 0.000133% CR: 0.000133%, Healing (0.801653): 0.534435%, Enchanting (2.791713): 1.861142%, Rarity window: 2 bonus seconds&lt;br /&gt;
'''&lt;br /&gt;
&amp;lt;br /&amp;gt;   ''See [[Faith bonus|Faith bonuses]] for details''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Right-click the altar and '''Open''' the altar, drop items in it, right-click the altar again and select '''Sacrifice'''.&lt;br /&gt;
At least 10 [[Faith]] is needed to gain the ability to sacrifice.&lt;br /&gt;
&lt;br /&gt;
[[Key]]s can only be sacrificed if the [[lock]] they belong to already is destroyed, or is included in the same sacrifice. Sometimes the key is processed before the lock and the server rejects the key. Sacrificing again will finally sacrifice the key.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Sacrificing items or coins worth 1 iron, 1 copper, 1 silver or 1 gold will each generate a different message displaying how pleased your god is with you. &lt;br /&gt;
Sacrificing 1 silver will also gain you 10 favor, and sacrificing 1 gold will heal all [[wounds]] and fully restore [[favor]].&lt;br /&gt;
&lt;br /&gt;
You can sacrifice items for favor too. The gained favor is determined by the item type and it's [[QL]] with formula ''factor'' * (QL/10)². The ''factor'' varies by item type and is listed on the [[Base Price]] page for a selection of items. &lt;br /&gt;
&lt;br /&gt;
The gained favor can also be calculated as [[Get price]] in silver / 20. This means you'll get 1 favor for every 5c sacrificed.&lt;br /&gt;
&lt;br /&gt;
If the items value is high enough you will occasionally receive [[potion]]s,including [[Yellow potion]]s, from sacrificing too. This usually happens when one would gain more favor than the characters faith permits.&lt;br /&gt;
&lt;br /&gt;
== Double sacrificing items ==&lt;br /&gt;
Some items give double [[favor]] gains to certain [[religion]]s. (note: Tested with rare version too)&lt;br /&gt;
&lt;br /&gt;
To get the benefit of the double favor gain you need to sacrifice these items exclusive.&lt;br /&gt;
&lt;br /&gt;
[[Vynora]] is [[Yoyo]]'s&lt;br /&gt;
&lt;br /&gt;
[[Fo]] is [[Square piece of cloth]]&lt;br /&gt;
&lt;br /&gt;
[[Magranon]] is [[Door lock]]&lt;br /&gt;
&lt;br /&gt;
[[Libila]] is [[:Category:Natural_substances_items|Alchemy items]]&lt;br /&gt;
&lt;br /&gt;
== Rare Items ==&lt;br /&gt;
Sacrificing [[rare]]s gives 99% [[nutrition]], [[water]] and [[food]]&lt;br /&gt;
&lt;br /&gt;
Sacrificing [[supreme]]s gives 99% [[nutrition]], [[water]] and [[food]] and minor gains on a random skill  (Note: This may open up new skills)&lt;br /&gt;
&lt;br /&gt;
The effects of Sacrificing [[fantastic]] items are the same as supreme, but with greater skill gain.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=86318</id>
		<title>Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=86318"/>
		<updated>2014-05-24T17:15:24Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=healing_cover.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|creation=natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.&lt;br /&gt;
&lt;br /&gt;
5 : Black Mushroom, Gland, Twisted Unicorn Horn, Heart&lt;br /&gt;
4 : Green Mushroom, Lovage, Rosemary, Tooth&lt;br /&gt;
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom&lt;br /&gt;
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail&lt;br /&gt;
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a poultice of various herbs and other components to be applied on a [[wound]] in order to assist healing. It can be applied in addition to a [[bandage]] or used on its own.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Activate the first item&lt;br /&gt;
# Right-click the second item&lt;br /&gt;
# To preview its effectiveness, choose &amp;quot;Alchemy &amp;gt; Lore&amp;quot; (requires at least 10 natural substances skill)&lt;br /&gt;
# To make the healing cover, choose &amp;quot;Alchemy &amp;gt; Mix&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
* Healing cover (0.02-1.80 kg)&lt;br /&gt;
&lt;br /&gt;
== Skill used ==&lt;br /&gt;
* [[Natural substances]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
# Activate a healing cover&lt;br /&gt;
# Right-click a wound&lt;br /&gt;
# Choose &amp;quot;Treat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chance of success is affected by [[first aid]] skill, the [[quality]] of the cover and the severity of the wound. Failure to apply has a small chance to make the wound worse.&lt;br /&gt;
&lt;br /&gt;
== Cover strength ==&lt;br /&gt;
The strength of the cover is the value of the first ingredient multiplied by the value of the second:&lt;br /&gt;
: ''substance&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;.potency * substance&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.potency = cover.power''&lt;br /&gt;
&lt;br /&gt;
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.&lt;br /&gt;
&lt;br /&gt;
== Potency ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding = &amp;quot;3&amp;quot; cellspacing = &amp;quot;1&amp;quot;&lt;br /&gt;
! Potency !! Substance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#33CC33;&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| [[Black mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gland]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted unicorn horn|Unicorn twisted horn]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#79A526;&amp;quot; rowspan=&amp;quot;4&amp;quot;| 4&lt;br /&gt;
| [[Green mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#A28E1E;&amp;quot; rowspan=&amp;quot;6&amp;quot; | 3&lt;br /&gt;
| [[Blue mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Camellia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#C87917;&amp;quot; rowspan=&amp;quot;11&amp;quot; | 2&lt;br /&gt;
| [[Acorns]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#F95E0E;&amp;quot; rowspan=&amp;quot;8&amp;quot; | 1&lt;br /&gt;
| [[Corn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed plants]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plants]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strength identification ==&lt;br /&gt;
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it:&lt;br /&gt;
&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''help some''' against wounds.'' (1-5)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''pretty efficient''' against wounds.'' (6-9)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be good''' against wounds.'' (10-12)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be very good''' against wounds.'' (15-16)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be supreme''' against wounds.'' (20+)&lt;br /&gt;
&lt;br /&gt;
'''UPDATE:''' For those of you that organize based on power, '''pretty efficient''' and '''good''' ranges changed. '''pretty good''' no longer exists. Power (12) has been moved to '''good''' and power (9) has moved to '''pretty efficient'''.&lt;br /&gt;
&lt;br /&gt;
== Effectiveness ==&lt;br /&gt;
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 10 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:&lt;br /&gt;
&lt;br /&gt;
* ''You see a small bruise at the lower back.''&lt;br /&gt;
* ''It is covered with some healing plants (2).''&lt;br /&gt;
&lt;br /&gt;
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.&lt;br /&gt;
&lt;br /&gt;
Overall healing tick = 5 + (effectiveness of healing cover)&lt;br /&gt;
==Notes==&lt;br /&gt;
* Quality of the Healing cover increases the chance to successfully apply it.&lt;br /&gt;
* 2 items of the same type can't be mixed except mushrooms.&lt;br /&gt;
* Butchered items can last for more than one creation.&lt;br /&gt;
* When training [[natural substances]] skill by making covers, higher potency covers will give more skill.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[Farmer's salve]]&lt;br /&gt;
* [[Healing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=86317</id>
		<title>Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=86317"/>
		<updated>2014-05-24T16:52:12Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=healing_cover.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|creation=natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.&lt;br /&gt;
&lt;br /&gt;
5 : Black Mushroom, Gland, Twisted Unicorn Horn, Heart&lt;br /&gt;
4 : Green Mushroom, Lovage, Rosemary, Tooth&lt;br /&gt;
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom&lt;br /&gt;
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail&lt;br /&gt;
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a poultice of various herbs and other components to be applied on a [[wound]] in order to assist healing. It can be applied in addition to a [[bandage]] or used on its own.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Activate the first item&lt;br /&gt;
# Right-click the second item&lt;br /&gt;
# To preview its effectiveness, choose &amp;quot;Alchemy &amp;gt; Lore&amp;quot; (requires at least 10 natural substances skill)&lt;br /&gt;
# To make the healing cover, choose &amp;quot;Alchemy &amp;gt; Mix&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
* Healing cover (0.02-1.80 kg)&lt;br /&gt;
&lt;br /&gt;
== Skill used ==&lt;br /&gt;
* [[Natural substances]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
# Activate a healing cover&lt;br /&gt;
# Right-click a wound&lt;br /&gt;
# Choose &amp;quot;Treat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chance of success is affected by [[first aid]] skill, the [[quality]] of the cover and the severity of the wound. Failure to apply has a small chance to make the wound worse.&lt;br /&gt;
&lt;br /&gt;
== Cover strength ==&lt;br /&gt;
The strength of the cover is the value of the first ingredient multiplied by the value of the second:&lt;br /&gt;
: ''substance&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;.potency * substance&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.potency = cover.power''&lt;br /&gt;
&lt;br /&gt;
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.&lt;br /&gt;
&lt;br /&gt;
== Potency ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding = &amp;quot;3&amp;quot; cellspacing = &amp;quot;1&amp;quot;&lt;br /&gt;
! Potency !! Substance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#33CC33;&amp;quot; rowspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| [[Black mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gland]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted unicorn horn|Unicorn twisted horn]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#79A526;&amp;quot; rowspan=&amp;quot;4&amp;quot;| 4&lt;br /&gt;
| [[Green mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#A28E1E;&amp;quot; rowspan=&amp;quot;6&amp;quot; | 3&lt;br /&gt;
| [[Blue mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Camellia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#C87917;&amp;quot; rowspan=&amp;quot;11&amp;quot; | 2&lt;br /&gt;
| [[Acorns]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#F95E0E;&amp;quot; rowspan=&amp;quot;8&amp;quot; | 1&lt;br /&gt;
| [[Corn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed plants]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plants]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strength identification ==&lt;br /&gt;
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it:&lt;br /&gt;
&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''help some''' against wounds.'' (1-5)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''pretty efficient''' against wounds.'' (6-9)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be good''' against wounds.'' (10-12)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be very good''' against wounds.'' (15-16)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients. It will '''be supreme''' against wounds.'' (20+)&lt;br /&gt;
&lt;br /&gt;
'''UPDATE:''' For those of you that organize based on power, '''pretty efficient''' and '''good''' ranges changed. '''pretty good''' no longer exists. Power (12) has been moved to '''good''' and power (9) has moved to '''pretty efficient'''.&lt;br /&gt;
&lt;br /&gt;
== Effectiveness ==&lt;br /&gt;
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. Effectiveness is determined by the substances used to make the covers. Effectiveness can be seen, once applied, while examining a wound, shown as a number between parenthesis at the end of the wound description:&lt;br /&gt;
&lt;br /&gt;
* ''You see a small bruise at the lower back.''&lt;br /&gt;
* ''It is covered with some healing plants (2).''&lt;br /&gt;
&lt;br /&gt;
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.&lt;br /&gt;
&lt;br /&gt;
Overall healing tick = 5 + (effectiveness of healing cover)&lt;br /&gt;
==Notes==&lt;br /&gt;
* Quality of the Healing cover increases the chance to successfully apply it.&lt;br /&gt;
* 2 items of the same type can't be mixed except mushrooms.&lt;br /&gt;
* Butchered items can last for more than one creation.&lt;br /&gt;
* When training [[natural substances]] skill by making covers, higher potency covers will give more skill.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[Farmer's salve]]&lt;br /&gt;
* [[Healing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Military_tent&amp;diff=86159</id>
		<title>Military tent</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Military_tent&amp;diff=86159"/>
		<updated>2014-05-17T12:36:36Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Military tent&lt;br /&gt;
|image=Military_tent.png&lt;br /&gt;
|active=[[Shaft]] (1.00kg)&lt;br /&gt;
|passive=[[Square piece of cloth]]&lt;br /&gt;
|group=Tents&lt;br /&gt;
|materials= * 12x [[Square piece of cloth]]&lt;br /&gt;
* 10x [[peg]]&lt;br /&gt;
* 10x [[Shaft]]&lt;br /&gt;
* 10x [[Cordage rope]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''This is the standard tent for military actions. The name of the owner, XXX, has been etched on a pole.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The owner's name is etched on a pole.&lt;br /&gt;
* Has a 100 item inventory limit.&lt;br /&gt;
* The player that drops the tent becomes the owner.&lt;br /&gt;
* Easy to destroy, 1 hit off deed with huge axe made 12 dmg to 50ql tent.&lt;br /&gt;
* Able to be placed on deed.&lt;br /&gt;
* Requires a 2x2 area to be placed.&lt;br /&gt;
[[Category:Tents]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Explorer_tent&amp;diff=86098</id>
		<title>Explorer tent</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Explorer_tent&amp;diff=86098"/>
		<updated>2014-05-15T14:01:14Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Explorer tent&lt;br /&gt;
|active=[[Shaft]] (1.00kg)&lt;br /&gt;
|passive=[[Square piece of cloth]]&lt;br /&gt;
|group=Explorer tent&lt;br /&gt;
|materials= * 8x [[Square piece of cloth]]&lt;br /&gt;
* 6x [[peg]]&lt;br /&gt;
* 8x [[Shaft]]&lt;br /&gt;
* 6x [[Cordage rope]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Military_tent&amp;diff=86097</id>
		<title>Military tent</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Military_tent&amp;diff=86097"/>
		<updated>2014-05-15T14:00:53Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Military tent&lt;br /&gt;
|active=[[Shaft]] (1.00kg)&lt;br /&gt;
|passive=[[Square piece of cloth]]&lt;br /&gt;
|group=Military tent&lt;br /&gt;
|materials= * 12x [[Square piece of cloth]]&lt;br /&gt;
* 10x [[peg]]&lt;br /&gt;
* 10x [[Shaft]]&lt;br /&gt;
* 10x [[Cordage rope]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Military_tent&amp;diff=86096</id>
		<title>Military tent</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Military_tent&amp;diff=86096"/>
		<updated>2014-05-15T13:56:49Z</updated>

		<summary type="html">&lt;p&gt;Kaine: Created page with &amp;quot;{{Item |name=Military tent |active=Shaft (1.00kg) |passive=Square piece of cloth |group=Temporary structure |materials= * 12x Square piece of cloth * 10x peg *...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Military tent&lt;br /&gt;
|active=[[Shaft]] (1.00kg)&lt;br /&gt;
|passive=[[Square piece of cloth]]&lt;br /&gt;
|group=Temporary structure&lt;br /&gt;
|materials= * 12x [[Square piece of cloth]]&lt;br /&gt;
* 10x [[peg]]&lt;br /&gt;
* 10x [[Shaft]]&lt;br /&gt;
* 10x [[Cordage rope]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Explorer_tent&amp;diff=86095</id>
		<title>Explorer tent</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Explorer_tent&amp;diff=86095"/>
		<updated>2014-05-15T13:56:07Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Explorer tent&lt;br /&gt;
|active=[[Shaft]] (1.00kg)&lt;br /&gt;
|passive=[[Square piece of cloth]]&lt;br /&gt;
|group=Temporary structure&lt;br /&gt;
|materials= * 8x [[Square piece of cloth]]&lt;br /&gt;
* 6x [[peg]]&lt;br /&gt;
* 8x [[Shaft]]&lt;br /&gt;
* 6x [[Cordage rope]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Explorer_tent&amp;diff=86094</id>
		<title>Explorer tent</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Explorer_tent&amp;diff=86094"/>
		<updated>2014-05-15T13:55:53Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Explorer Tent&lt;br /&gt;
|active=[[Shaft]] (1.00kg)&lt;br /&gt;
|passive=[[Square piece of cloth]]&lt;br /&gt;
|group=Temporary structure&lt;br /&gt;
|materials= * 8x [[Square piece of cloth]]&lt;br /&gt;
* 6x [[peg]]&lt;br /&gt;
* 8x [[Shaft]]&lt;br /&gt;
* 6x [[Cordage rope]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Explorer_tent&amp;diff=86093</id>
		<title>Explorer tent</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Explorer_tent&amp;diff=86093"/>
		<updated>2014-05-15T13:55:41Z</updated>

		<summary type="html">&lt;p&gt;Kaine: Created page with &amp;quot;{{Item |name=Explorer Tent |active=Shaft (1.00kg) |passive=Square piece of cloth |group=Temporary structure |materials= * 8x Square piece of cloth * 6x peg * 8...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Explorer Tent&lt;br /&gt;
|active=[[Shaft]] (1.00kg)&lt;br /&gt;
|passive=[[Square piece of cloth]]&lt;br /&gt;
|group=Temporary structure&lt;br /&gt;
|materials= * 8x [[Square piece of cloth]]&lt;br /&gt;
* 6x [[peg]]&lt;br /&gt;
* 8x [[Shaft]]&lt;br /&gt;
* 6x [[Cordage Rope]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tower_guard&amp;diff=85907</id>
		<title>Tower guard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tower_guard&amp;diff=85907"/>
		<updated>2014-05-01T02:09:28Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes/No&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=?&lt;br /&gt;
|eats=No&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Guard tower]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Image:Towerguard female.jpg|thumb|A female tower guard.]]&lt;br /&gt;
[[Image:Helloweenguard.jpg|thumb|A tower at helloween in Wurm Online]]&lt;br /&gt;
&lt;br /&gt;
''This person seems to be able to put up some resistance. These guards will help defend you if you say help.''&lt;br /&gt;
&lt;br /&gt;
'''Tower guard''' is a [[NPC]] that spawns at a [[guard tower]]. Tower guards are aggressive against those from the other [[kingdom]]s, [[outlaw]]s, and hostile [[animal]]s that you ask them to attack.&lt;br /&gt;
&lt;br /&gt;
* If you butcher them, you can get human meat and lose alignment.&lt;br /&gt;
* They usually die by the time they are &amp;quot;aged&amp;quot;.&lt;br /&gt;
* Alignment is not lost if you kill them.&lt;br /&gt;
&lt;br /&gt;
For every 10 [[quality]] of the tower you will get '''one''' guard. The minimum quality required to get a tower guard is 10.&lt;br /&gt;
There is a maximum of 5 tower guards per tower; any increase in QL above 50 has no impact on numbers and strength of guards, though it will make your tower harder to destroy.&lt;br /&gt;
&lt;br /&gt;
You can ask tower guards to attack a hostile animal that is attacking you (that you are targeting), by yelling ''&amp;quot;help&amp;quot;'' or ''&amp;quot;guards!&amp;quot;'' in Local chat window,&lt;br /&gt;
this is case sensitive and must be all lower case in order to call the guards.&lt;br /&gt;
&lt;br /&gt;
Guards will not attack creatures that are not normally aggro, even if they are attacking you. Such as deer or unicorns.&lt;br /&gt;
&lt;br /&gt;
== Fight Skill ==&lt;br /&gt;
Tower guards have 35~40 fighting skill. They are stronger than [[brown bear]]s and [[scorpion]]s, but a lot weaker than village [[spirit guards]].&lt;br /&gt;
They can gain or lose fighting skill.&lt;br /&gt;
The limit is either twice or half the initial skill, whether they kill or get killed a lot.&lt;br /&gt;
&lt;br /&gt;
== Equipping ==&lt;br /&gt;
You can equip tower guards with weapons, shields and other items. They will remain on the corpse on death. Anyone from the same kingdom can remove these items.&lt;br /&gt;
&lt;br /&gt;
* [[Jenn-Kellon]] guards have skill in [[longsword]]s&lt;br /&gt;
* [[Mol-Rehan]] guards have skill in [[axe]]s&lt;br /&gt;
* [[Horde of the Summoned]] guards have skill in [[maul]]s&lt;br /&gt;
* All kingdom guards have skill in [[medium shield]]s&lt;br /&gt;
&lt;br /&gt;
== Halloween ==&lt;br /&gt;
&lt;br /&gt;
During halloween, the tower guard model is usually changed to something spooky. Despite their spookiness, the guards remain harmless to allies.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*Towers placed inside [[deed]] borders will cooperate with [[deed guards]] in dealing with [[Deed#Permissions|lawbreakers]]. Though, pursuit behavior notably differs from the [[deed guards]].&lt;br /&gt;
&lt;br /&gt;
*It is useful to [[keybind|bind]] calling help to a key. To do this - Press F1 to open console and type in Bind {key} &amp;quot;say Help&amp;quot;. Replace {key} with the key you wish to bind it to. From now on that key will call the tower guards unless rebound. Additionally, as long as the text consists of &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; it can be customized for fun. Example, &amp;quot;Guards! Kill this sheep-humping thief!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Target needs to be within roughly a 20 [[tile]] radius of a Tower for guards to respond. If the target is within 15 tiles of the tower, the guards will always respond. At maximum distance only one guard arrives per call for help. Distance between you and the Target does not matter (NOTE: it may be about 80 tiles maximum, requires more testing), nor does the distance between guard and Target/You.&lt;br /&gt;
&lt;br /&gt;
*Guards will not answer calls for help against targets inside caves, unless they themselves are inside that cave and target is within tower range.&lt;br /&gt;
&lt;br /&gt;
*Guards stuck inside [[caves]] most often won't respond to calls for help on the surface. To prevent guards from entering caves, place mine doors on all nearby entrances.&lt;br /&gt;
&lt;br /&gt;
*Guards can walk though locked gates.&lt;br /&gt;
&lt;br /&gt;
*Calling guards more than once can help as more will respond. This is because upon requesting help, only few will answer and the rest stays available to help with a different creature or to provide additional support to the guards already helping the player. The second request for help will call more guards if there are any more available. It is believed that this is intentional, so that you can personally allocate guards where and when they are needed. Number of guards responding per call seems to depend on total number of guards as well as distance between target and tower.&lt;br /&gt;
&lt;br /&gt;
*Guards automatically attack nearby [[KoS]] and hostile players. Such player needs to be maximum few tiles away from the guard, distance to tower doesn't seem to matter. Guards are very fast and relentless, they may chase you hundreds of tiles away and will continue even if you leave [[KoS]] deed area.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Shark&amp;diff=85824</id>
		<title>Shark</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Shark&amp;diff=85824"/>
		<updated>2014-04-24T06:29:20Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]] (approx. 1.4kg/piece), [[Eye]], [[Gland]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''These huge sharks were apparently not just a rumour. How horrendous!''&lt;br /&gt;
&lt;br /&gt;
A '''Shark''' is a very powerful, large, aggressive [[fish]] that is found in the ocean. They will only attack players that are swimming.&lt;br /&gt;
&lt;br /&gt;
*The strongest [[Creature]] next to uniques.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Sharks only seem to appear whenever a new server is opened, and do not spawn randomly.&lt;br /&gt;
*Note that there are three types of sharks. These (creatures), the ones you catch through fishing, and the server border sharks (which occur when you attempt to cross the border where there is no other server on the other side, resulting in instant death).&lt;br /&gt;
*Sharks can not be hunted with bow and arrow.&lt;br /&gt;
&lt;br /&gt;
*Aggro strength is slightly less than that of a troll and they have no frenzy ability.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
[[Image:White shark.png|left|thumb|170px|The White Shark.]]&lt;br /&gt;
[[Image:Blue shark.png|left|thumb|170px|The Blue Shark.]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Game_master&amp;diff=85746</id>
		<title>Game master</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Game_master&amp;diff=85746"/>
		<updated>2014-04-17T08:31:38Z</updated>

		<summary type="html">&lt;p&gt;Kaine: Typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disclaimer}}&lt;br /&gt;
==What are Game Masters==&lt;br /&gt;
In Wurm Online the Game Masters (GMs) serve several purposes, some pertaining more to certain server types. They mediate player conflicts that may result from griefing, examine bugs, investigate exploits and a handful of other less colorful things. GMs are responsible for enforcing rules throughout the game and handling the penalties given to players that refuse to follow them.&lt;br /&gt;
&lt;br /&gt;
==Who are Game Masters==&lt;br /&gt;
The original GMs were chosen from the initial player-base by the founding developers. Since then that tradition has continued with new GMs being selected by the Head GM and the current team. This means that all GMs are players just like you! Typically a GM is someone that has long term game experience, has shown a willingness to help and contribute to the community, and may have spent time as a CA (formerly known as CM). &lt;br /&gt;
&lt;br /&gt;
===The Team===&lt;br /&gt;
Please refer to the forum post [http://forum.wurmonline.com/index.php?/topic/4976-gm-ca-fm-team-list/ Team List] for the current list of GM's&lt;br /&gt;
&lt;br /&gt;
[[File:WurmOrgChart.png]]&lt;br /&gt;
&lt;br /&gt;
== Types of GMs ==&lt;br /&gt;
* Head GM (Implementor) - In charge of all moderation staff (GM's, CM's, and CA's), and handles any complaints players may have regarding staff.&lt;br /&gt;
&lt;br /&gt;
* GM (Demigod) - Handle support tickets. They collecting information, assist with bug resolution if possible in game, and enforce game rules.  They do not assist with normal game situations&lt;br /&gt;
&lt;br /&gt;
* Arch GM (Archangel) - A GM with additional abilities that not are required for the majority of situations. Can create new items, manipulate terrain, and modify player characteristics.&lt;br /&gt;
&lt;br /&gt;
==== Support roles ====&lt;br /&gt;
&lt;br /&gt;
* Lead GM - These GMs handle various additional tasks delegated to them by the Head GM. &lt;br /&gt;
&lt;br /&gt;
* Lead CM - Lead Chat Moderator. Manages all CA's, CM's and handles chat moderation complaints.&lt;br /&gt;
&lt;br /&gt;
* Lead FM - Lead forum moderator. Manages all board moderators and handles board moderation complaints.&lt;br /&gt;
&lt;br /&gt;
==Spotting a fake GM==&lt;br /&gt;
The entire staff (except CAs and PRs) are immune to the /ignore command. As a good practice, if someone contacts you claiming to be a GM, immediately issue a /ignore on their name. Issuing /ignore Oracle in chat results in &amp;quot;You may not ignore Oracle.&amp;quot; and thus is a trusted person to talk to.&lt;br /&gt;
Another way is to attempt to give the person a negative reputation in a settlement, the game will tell you:&amp;quot;please make sure that &amp;lt;staffmember name&amp;gt; is a normal player.&amp;quot;&lt;br /&gt;
All GM avatars have either a yellow or white outline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WurmStaff}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chain_barding&amp;diff=85745</id>
		<title>Chain barding</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chain_barding&amp;diff=85745"/>
		<updated>2014-04-17T08:29:38Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Chain armour smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Chain barding&lt;br /&gt;
|image=Chainbarding.jpg&lt;br /&gt;
|active=[[armour chains]] (27.50 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (25.00 kg)&lt;br /&gt;
|skill=chain armour smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A powerful chain barding to protect your noble steed.''&lt;br /&gt;
&lt;br /&gt;
== Can be worn by ==&lt;br /&gt;
* [[Horse]]&lt;br /&gt;
* [[Hell horse]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Slows the horse a moderate amount.&lt;br /&gt;
* Chain Barding takes up more space in a [[forge]] than the [[armor chains]] that are used to make it.  &lt;br /&gt;
* Will not fit inside an empty [[backpack]].&lt;br /&gt;
* At a [[chain armour smithing]] of 19.47, with a 22.31 [[QL]] [[large anvil]], you have a 6% success chance to create.&lt;br /&gt;
* Please add any notes you find here from testing in combat, etc.&lt;br /&gt;
:Test (25.06.13): Without Chain Barding 26.64 km/h, with Chain Barding 20.8 km/h. Barding quality was 50.45 (not sure if important or not).&lt;br /&gt;
&lt;br /&gt;
[[Category:Chain armour]]&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chain_barding&amp;diff=85744</id>
		<title>Chain barding</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chain_barding&amp;diff=85744"/>
		<updated>2014-04-17T08:28:49Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Chain armour smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Chain barding&lt;br /&gt;
|image=Chainbarding.jpg&lt;br /&gt;
|active=[[armour chains]] (27.50 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (25.00 kg)&lt;br /&gt;
|skill=chain armour smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A powerful chain barding to protect your noble steed.''&lt;br /&gt;
&lt;br /&gt;
== Can be worn by ==&lt;br /&gt;
* [[Horse]]&lt;br /&gt;
* [[Hell horse]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Slows the horse a moderate amount.&lt;br /&gt;
* Chain Barding takes up more space in a [[forge]] than the [[armor chains]] that are used to make it.  &lt;br /&gt;
* Will not fit inside an empty [[backpack]].&lt;br /&gt;
* At a [[chain armour smithing]] of 19.47, with a 22.31 [[QL]] [[large anvil]], you have a 6% success chance to create.&lt;br /&gt;
* Please add any notes you find here from testing in combat, etc.&lt;br /&gt;
:Test (25.06.13): Without Chain Barding 26.64 km/h, with Chain Barding 20.8 km/h. Barding quality was 50.45 (not sure if important or not).&lt;br /&gt;
* Can be made using [[bronze]] and [[gold]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Chain armour]]&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chain_barding&amp;diff=85743</id>
		<title>Chain barding</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chain_barding&amp;diff=85743"/>
		<updated>2014-04-17T08:28:20Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Chain armour smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Chain barding&lt;br /&gt;
|image=Chainbarding.jpg&lt;br /&gt;
|active=[[armour chains]] (27.50 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (25.00 kg)&lt;br /&gt;
|skill=chain armour smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A powerful chain barding to protect your noble steed.''&lt;br /&gt;
&lt;br /&gt;
== Can be worn by ==&lt;br /&gt;
* [[Horse]]&lt;br /&gt;
* [[Hell horse]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Slows the horse a moderate amount.&lt;br /&gt;
* Chain Barding takes up more space in a [[forge]] than the armor chains that are used to make it.  &lt;br /&gt;
* Will not fit inside an empty [[backpack]].&lt;br /&gt;
* At a [[chain armour smithing]] of 19.47, with a 22.31 [[QL]] [[large anvil]], you have a 6% success chance to create.&lt;br /&gt;
* Please add any notes you find here from testing in combat, etc.&lt;br /&gt;
:Test (25.06.13): Without Chain Barding 26.64 km/h, with Chain Barding 20.8 km/h. Barding quality was 50.45 (not sure if important or not).&lt;br /&gt;
* Can be made using bronze and gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Chain armour]]&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chain_barding&amp;diff=85742</id>
		<title>Chain barding</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chain_barding&amp;diff=85742"/>
		<updated>2014-04-17T08:27:48Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Chain armour smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Chain barding&lt;br /&gt;
|image=Chainbarding.jpg&lt;br /&gt;
|active=[[armour chains]] (27.50 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (25.00 kg)&lt;br /&gt;
|skill=chain armour smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A powerful chain barding to protect your noble steed.''&lt;br /&gt;
&lt;br /&gt;
== Can be worn by ==&lt;br /&gt;
* Horse&lt;br /&gt;
* Hell horse&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Slows the horse a moderate amount.&lt;br /&gt;
* Chain Barding takes up more space in a [[forge]] than the armor chains that are used to make it.  &lt;br /&gt;
* Will not fit inside an empty [[backpack]].&lt;br /&gt;
* At a [[chain armour smithing]] of 19.47, with a 22.31 [[QL]] [[large anvil]], you have a 6% success chance to create.&lt;br /&gt;
* Please add any notes you find here from testing in combat, etc.&lt;br /&gt;
:Test (25.06.13): Without Chain Barding 26.64 km/h, with Chain Barding 20.8 km/h. Barding quality was 50.45 (not sure if important or not).&lt;br /&gt;
* Can be made using bronze and gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Chain armour]]&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dye&amp;diff=85726</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dye&amp;diff=85726"/>
		<updated>2014-04-15T23:43:21Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description==&lt;br /&gt;
''Dye, used to colour clothing and items with.''&lt;br /&gt;
&lt;br /&gt;
'''Dye''' is made from various [[item]]s and [[water]] and is used to paint items and [[wall]]s.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
* '''Black''' - [[Tannin]] and [[iron lump]] (difficulty 40, hardest dye to make)&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - [[Woad]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - [[Copper lump]] (minimum .8 kg)&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; -  [[Cave bug]] or [[scorpion]] [[cochineal]]&lt;br /&gt;
* &amp;lt;span style=background-color:grey;color:white&amp;gt;White&amp;lt;/span&amp;gt; - [[Zinc lump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note: The more difficult colors can not be made until after having made some of the easier colors or [[healing cover]]s to gain [[natural substances]] skill. Start with &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, or maybe &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.''&lt;br /&gt;
== Tools required ==&lt;br /&gt;
* Any [[container]] that can hold [[liquid]], like [[pottery jar]] or [[small bucket]]&lt;br /&gt;
&lt;br /&gt;
== Items required ==&lt;br /&gt;
* Water&lt;br /&gt;
* Cochineal&lt;br /&gt;
* Copper lump&lt;br /&gt;
* Tannin and iron lump&lt;br /&gt;
* Woad&lt;br /&gt;
* Zinc lump&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Put appropriate item in [[inventory]].&lt;br /&gt;
# Put water in container.&lt;br /&gt;
# [[Activate]] item.&lt;br /&gt;
# Right-click on water in container and select ''Create &amp;gt; Miscellaneous &amp;gt; &amp;lt;color&amp;gt; dye''. You might want to put the water container in the inventory before creating the dye.&lt;br /&gt;
&lt;br /&gt;
=== Ratio ===&lt;br /&gt;
* &amp;lt;span style=background-color:lightgrey;color:black&amp;gt;Black&amp;lt;/span&amp;gt; - at least 1kg of water per [[acorn]]. Produces 1kg of [[tannin]] per acorn. 1kg of tannin per 1kg of [[iron lump]]. Larger amounts of tannin and iron produce larger amounts of dye.&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - at least 1kg of water per [[woad]]. Produces 1kg of dye per woad.&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - 1kg of water per 1kg of [[copper lump]]. Larger amounts of water and copper produce larger amounts of dye.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; - at least 1kg of water per [[cochineal]]. Produces 1kg of dye per cochineal.&lt;br /&gt;
* &amp;lt;span style=background-color:black;color:white&amp;gt;White&amp;lt;/span&amp;gt; - 1kg of water per 1kg of [[zinc lump]]. Larger amounts of water and zinc produce larger amounts of dye.&lt;br /&gt;
&lt;br /&gt;
When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that ''Not all the dye would fit'' and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.&lt;br /&gt;
&lt;br /&gt;
Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* The dye color shows up as the color of the word &amp;quot;Dye&amp;quot;.&lt;br /&gt;
* Resulting dye will have three color values: &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt;, &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, and &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;R&amp;lt;/font&amp;gt;=255 &amp;lt;font color=green&amp;gt;G&amp;lt;/font&amp;gt;=255 &amp;lt;font color=blue&amp;gt;B&amp;lt;/font&amp;gt;=255 is pure &amp;lt;span style=background:black;color:white&amp;gt;white&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Dye may be combined and the values will average out (although they will be about 2 points closer to &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; across the board).&lt;br /&gt;
* The higher the quality is, the brighter and less &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; the color will be.&lt;br /&gt;
* Dye's RGB values can be changed using the base material.&lt;br /&gt;
** Lower ql base material lowers RGB values &lt;br /&gt;
** Higher ql base material hightens RGB values &lt;br /&gt;
** To change the &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; value use a [[cochineal]]&lt;br /&gt;
** To change the &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt; value use a [[copper lump]]&lt;br /&gt;
** To change the &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; value use [[woad]]&lt;br /&gt;
** Cannot improve all values with [[zinc lump]] (white)&lt;br /&gt;
* The amount of water used does not seem to affect creation chance or resulting QL or RGB value.&lt;br /&gt;
* Dye and water cannot be mixed to make a paler dye.&lt;br /&gt;
* When making dye with metal lumps, there is no need to [[heat]] them up first.&lt;br /&gt;
* The [[quality]] of the cochineal does not affect the success chance when creating &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt; dye the mass of the copper lump is decreased by 0.1.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye the quality of the [[cochineal]] is reduced by 0.5 quantity of water is reduced by 0.1.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; the [[woad]] is &amp;lt;s&amp;gt;destroyed&amp;lt;/s&amp;gt; reduced in quality by 0.5&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=black&amp;gt;black&amp;lt;/font&amp;gt; dye the weight of the iron lump is decreased by 0.1 and the volume of tannin is decreased by 0.1&lt;br /&gt;
* To get rid of unwanted dye, just right-click and select ''Pour'' - don't worry, it won't leave a stain.&lt;br /&gt;
* Black dye has little effect on a light source (No black light) and only dims the light a little. And it doesn`t dim light sources around it.&lt;br /&gt;
** Testing reveals ''An excellent black dye (R=12 B=12 G=13) on a 45ql lantern light looks the same as a 40ql no dye lantern and  a little dimmer than a 43ql white dyed lantern.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
# Activate dye.&lt;br /&gt;
# Right-click on item and select 'Paint'.&lt;br /&gt;
&lt;br /&gt;
Paintable items include: building walls, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, and boats.&lt;br /&gt;
&lt;br /&gt;
The amount of dye used depends on the item being painted:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Armchair]]&lt;br /&gt;
|  0.14&lt;br /&gt;
|-&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|  0.041&lt;br /&gt;
|-&lt;br /&gt;
|[[Bed]]&lt;br /&gt;
|  5.76&lt;br /&gt;
|-&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|  0.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Catapult]]&lt;br /&gt;
|  43.20&lt;br /&gt;
|-&lt;br /&gt;
|[[Chair]]&lt;br /&gt;
|  0.15&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheese drill]]&lt;br /&gt;
|  0.09&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloth hood]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Great helm]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[House (general)|House wall]]&lt;br /&gt;
|  1.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge oil barrel]]&lt;br /&gt;
|  18.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge tub]]&lt;br /&gt;
|  18.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp]]&lt;br /&gt;
|  0.06&lt;br /&gt;
|-&lt;br /&gt;
|[[Lantern]]&lt;br /&gt;
|  0.015&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|  2.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart]]&lt;br /&gt;
|  26.65&lt;br /&gt;
|-&lt;br /&gt;
|[[Large crate]]&lt;br /&gt;
|  15.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|  2.40&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal torch]]&lt;br /&gt;
|  0.02&lt;br /&gt;
|-&lt;br /&gt;
|[[Open helm]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Pointing Sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-|-&lt;br /&gt;
|[[Pottery flask]]&lt;br /&gt;
|  0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery bowl]]&lt;br /&gt;
|  0.072&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery jar]]&lt;br /&gt;
|  0.016&lt;br /&gt;
|-&lt;br /&gt;
|[[Round table]]&lt;br /&gt;
|  0.29&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Soft cap]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Satchel]]&lt;br /&gt;
|  0.14&lt;br /&gt;
|-&lt;br /&gt;
|[[Large metal shield]]&lt;br /&gt;
|  0.128&lt;br /&gt;
|-&lt;br /&gt;
|[[Small wooden shield]]&lt;br /&gt;
|  0.006&lt;br /&gt;
|-&lt;br /&gt;
|[[Shop sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Small cart]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Small crate]]&lt;br /&gt;
|  8.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]&lt;br /&gt;
|  5.40&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-&lt;br /&gt;
|[[Small wine barrel]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowman]]&lt;br /&gt;
|  1.71&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit castle]]&lt;br /&gt;
|  2.00&lt;br /&gt;
|-&lt;br /&gt;
|[[statue|Statues]]&lt;br /&gt;
|  0.16 to 3.33&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette]]&lt;br /&gt;
|  0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Toolbelt]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following items are thought to be paintable, but we do not generally have large enough containers to hold the dye required. (Fountain Containers have been used for boats. (no longer creatable))&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]&lt;br /&gt;
|73&lt;br /&gt;
|-&lt;br /&gt;
|[[Colossus]]&lt;br /&gt;
|66.67&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulk storage bin]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Food storage bin]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Trash heap]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
To remove dye from a painted object, use a [[metal brush]] on it.&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
&lt;br /&gt;
Example of Dyed items.&lt;br /&gt;
&lt;br /&gt;
[[File:Dyed.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zinc products]]&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=85699</id>
		<title>Rare item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=85699"/>
		<updated>2014-04-13T14:06:53Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating rare, [[supreme item|supreme]] or even [[fantastic item|fantastic]] items. Tools may be faster, weapons may do more damage, and armour could protect the wearer a bit better. These special items may also be made as you improve on regular items and those rare items may again turn into a supreme or fantastic item. Constructing new items using rare materials may turn the unfinished item into a rare item. Consuming a rare material when improving has a 1/100 possibility to transfer rarity.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a rare item arises.  The visual cue is a green halo which will surround the border of the screen, lasting a fraction of a second.&lt;br /&gt;
&lt;br /&gt;
When rare items were introduced players were told &amp;quot;You get approximately 1 chance of 50% each hour to create a rare item.&amp;quot;  What this actually means to game play is unknown.  The odds of creating a rare seem to be much higher than improving an item and making it rare.&lt;br /&gt;
&lt;br /&gt;
14th January 2014, Rolf: There is already a chance that using rare materials transfer to the thing you create or improve. Consuming a rare material when improving has a 1/100 possibility to transfer rarity. When improving or polishing a drum roll doesn't always mean rarity. The window is 20 seconds plus up to 10 of village faith creation bonus.&lt;br /&gt;
&lt;br /&gt;
[[File:rare_items.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
[[Sacrificing]] rare items at an [[altar]] has a high chance to provide 99% [[nutrition]], [[water]] and [[food]]. There is also a chance that sacrificing one of these items will heal you should you be wounded.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
*Rare tools timers are 0.1 seconds faster than normal tools. For example, a 57.41 ql regular [[whetstone]] had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.&lt;br /&gt;
*Rare tools take 10% less damage than normal tools.&lt;br /&gt;
*The power of enchantments decreases less with use.&lt;br /&gt;
*[[Pickaxe]]s produce [[shards]]/[[ore]] of higher quality.&lt;br /&gt;
*[[Lockpick]]s break less often and aid picking.&lt;br /&gt;
*[[Fishing rod]]s receive less damage and have better odds at catching rare fish.&lt;br /&gt;
*[[Butchering knife|Butchering knives]] increase [[meat]] yield and meat quality. Gives a minimum of one [[meat]] even from starving creatures.&lt;br /&gt;
*Rare [[Small anvil]], [[Large Anvil]], [[saw]]s, [[hatchet]]s, [[rope tool]]s, and most other tools increase the quality cap (normally limited by the material quality) of products by up to 1QL. This amount goes down as the QL of the resource goes up and becomes negligible at very high QL.&lt;br /&gt;
&lt;br /&gt;
===Weapons and Armor===&lt;br /&gt;
*Rare [[weapon]]s hit harder.&lt;br /&gt;
*Rare [[armor]] protects more.&lt;br /&gt;
*[[Arrow]]s hit harder and miss less.&lt;br /&gt;
*[[Bow]]s hit harder and miss less.&lt;br /&gt;
*[[War machines]] do more damage.&lt;br /&gt;
&lt;br /&gt;
===Vehicles, Mounts and Containers===&lt;br /&gt;
*[[Container]]s (including boats) are harder to pick.&lt;br /&gt;
*[[Ships]] sail faster, still capped at their maximum. A rare ship will have an increase in speed as if there were another passenger on board.&lt;br /&gt;
*[[Large cart]]s move faster.&lt;br /&gt;
*[[Horse shoe]]s improve speed. A rare horse shoe gives 0.72km.h extra gain.&lt;br /&gt;
*[[Saddle]]s improve speed. A rare saddle gives 0.72km.h extra speed.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Lock]]s are harder to pick.&lt;br /&gt;
*[[Yoyo]]s and [[Puppet]]s succeed more.&lt;br /&gt;
*Fires heat up faster and stay lit longer.&lt;br /&gt;
*[[Altar]]s receive bonuses to normal effects and alignment during prayers and sermons.&lt;br /&gt;
*[[Food]] provides more nutrition.&lt;br /&gt;
*[[Beverages|Drinks]] are more potent.&lt;br /&gt;
*[[Gem]]s store more [[favor]].&lt;br /&gt;
*[[Healing]] items give stronger effects.&lt;br /&gt;
*[[:Category:Signs|Signs]] allow for a few more letters to be carved.&lt;br /&gt;
*Rare [[rock shard]]s can create [[whetstone]]s 1 quality higher than the shard quality.&lt;br /&gt;
*A rare [[toolbelt]] has 1 more slot than the regular equivalent.&lt;br /&gt;
*Rare [[lye]] can create leather 1 quality higher than the hide.&lt;br /&gt;
*Rare ores smelt into rare lumps.&lt;br /&gt;
*Rare [[charcoal pile]]s will produce a random number of rare [[tar]], [[ash]] and [[charcoal]].&lt;br /&gt;
*Rare [[Guard tower]] will spawn 1 Extra [[tower guard]] based on QL up to 5. (QL 40 gives 5 guards)&lt;br /&gt;
*Combining two rare [[clay]]s yields still rare clay.&lt;br /&gt;
*Rare [[Felled Tree]] can create logs 1 quality higher than the [[Felled Tree]] and produce a rare Log as the last to be cut from the trunk.&lt;br /&gt;
*Rare [[Bed]] allows multiple people to sleep in the same bed.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Items have a subtle pulsating graphical effect.&lt;br /&gt;
*Items sometimes create their own item tree in inventory lists.  Keep an eye out for those which don't!&lt;br /&gt;
*Some items have a chance to retain their rarity when [[Combine|combining]] with other non-rare items.&lt;br /&gt;
*Rare materials may not be put in a [[bulk storage bin]] or [[food storage bin]].&lt;br /&gt;
*All types of item can become 'rare', but not all of them have advantages coded for them.&lt;br /&gt;
*Using rare small iron nails does not create a rare wooden fence.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/ Rare Item Reports on the Wurm Forum]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/page__st__20#entry592357 Manny explains rare item timer and effects of rare items]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/94002-rare-raw-resource-to-rare-refined-item/?p=945189 Rolf explains possible rare creation improving with rare materials]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=85698</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=85698"/>
		<updated>2014-04-13T13:39:23Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact center.&lt;br /&gt;
&lt;br /&gt;
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/&lt;br /&gt;
&lt;br /&gt;
Placing, or trading an already placed settlement, requires [[Premium]] Time.  If premium time expires for the mayor, the mayor DOES NOT lose the deed or their role as mayor. &lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters (alts) can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Reduced [[decay]] on structures&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow them to be lead by villagers&lt;br /&gt;
* A productivity bonus to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
* An enchanting bonus similar to the productivity bonus&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement, you must first obtain a [[settlement form]]. Unlike [[Writ of Ownership|writs]], which are created by building a [[House (general)|house]], settlement forms must be purchased from an [[NPC]] [[trader]]. The price of a form is 10 silver.&lt;br /&gt;
&lt;br /&gt;
When you use your settlement form to found a deed, you will have a credit of 10 silver. 3 silver will always be reserved for upkeep.  The other 7 silver is used to cover your tile costs, and any left over will also go to your upkeep.  If your inital deed would cost more than 7 silver, you must have the extra amount in your bank account.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed paper in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size, east-west and north-south&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
** You can rename a village in the resize option. This resets the productivity bonus of the village.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
Example: Settlement size east-west 5 and north-south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*'''Free players cannot plant a deed, even though they may own one (via [[Account_Types#Premium|premium]] expiration).'''&lt;br /&gt;
*You need the writs for all buildings that fall within your new settlement area in your inventory to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own the writ, provided you do not touch a house wall with the actual deed area - ie leave a 2 tiles gap between deed edge and any house wall.''&lt;br /&gt;
**''You can expand a perimeter over houses you do not own - provided your deed tiles do not touch the building''&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*A Token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have the writ for that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he do not have the writ for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have the writ in his/her inventory to expand the deed over the house. &lt;br /&gt;
&lt;br /&gt;
The money needed to resize must be either on the person resizing or in their bank.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a Disband order, and the actual Disbanding of the deed.  Doing so may cause you to not receive the refund from the deed and the upkeep. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives settlement coffer money back, if the coffer is below 5s, then owner will recieve 5s instead . The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When a village disbands, all its [[gate]]s are unlocked. NOTE: This no longer appears to be true, disbanded a deed in May of 2011 and gates remained locked.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed makes the new owner of the deed the mayor. A player must have premium time, be a member of a settlement in order to be appointed as mayor, and must have been a member for at least 24 hours.&lt;br /&gt;
&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit Templars]]. Hiring or releasing Templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit Templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of Templars you can have is 1 per 49 tiles. Example: Number of Templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit Templars demand payment. Hiring each new Templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep, or 3 silver if the settlement is on an Epic server.&lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep ==&lt;br /&gt;
Upkeep money is taken from the village funds every month (one month being 28 days). If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. &lt;br /&gt;
&lt;br /&gt;
'''only 10% of the upkeep money can be used to pay for deed expansion.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Wars are only possible on the wild server. &lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
Note: if playing on a pvp server, where [[Lawful]] can be disabled, a [[Spirit Templar]] is required to enforce the permissions set here&lt;br /&gt;
&lt;br /&gt;
=== Permission per Role ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences. &amp;lt;br&amp;gt; Also allows [[lockpicking]].&lt;br /&gt;
; [[Forestry]] : Chopping down young [[tree]]s, picking [[sprout]]s, planting sprouts, [[gardening]].&lt;br /&gt;
; Cut old trees: is required for cutting down old trees. This setting will not work on its own, so Forestry must still be enabled for a player with this permission to cut any trees at all.&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Players with this setting will get a large bonus to damage done, and will be able to quickly destroy structures. Allies with this setting will be able to destroy structures, but will not get the damage bonus. &amp;lt;br&amp;gt; Also allows lockpicking.&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields. &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]].&lt;br /&gt;
; Hire guards : Changing guard level.&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations. &amp;lt;br&amp;gt; Also allows disbanding the settlement.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Also allows pickup of items on the deed!&amp;lt;/b&amp;gt;&lt;br /&gt;
; Mine rock and ore: [[Mining]].&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten.&lt;br /&gt;
; Expand : Expand the settlement with a larger deed.&lt;br /&gt;
; Pass all fences : Passing through all fences, even locked ones.&lt;br /&gt;
; Lock fences : Locking fences.&lt;br /&gt;
; Attack citizen : Attacking citizens.&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens, disabling this will also keep players from attacking [[:wikipedia:Mob_(video_gaming)|mob's]] on the deed.&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace. '''Also can change settlement from a Dictatorship to a Democracy'''&lt;br /&gt;
; Fish : Allows fishing.&lt;br /&gt;
; Map : Allows ability to add and remove village annotations on the map.&lt;br /&gt;
; DELETE : This permission will delete the role if set.&lt;br /&gt;
''' Note that you cannot give specific permissions to solely a single player that is a non-citizen of the deed'''&lt;br /&gt;
&lt;br /&gt;
Be aware that even if you specifically put a player's name into the role field and the village that they are a part of in the village field, any permissions granted under that role name is allowed to any member of the village entered in the village field. For example, if Player1 was entered into the role field on VillageFunTime's settlement permissions, and was given the permission to terraform, and the village Player1 is a citizen of (say, VillageCoolBreeze) is entered into the village field, then if Player2 from the same village as Player1 came to VillageFunTime, then Player2 would be able to terraform even though their name was not specified in the role field. The town does not have to part of your alliance to be added in this manner.&lt;br /&gt;
&lt;br /&gt;
This has been tested as of 21/01/13 and is correct.&lt;br /&gt;
&lt;br /&gt;
=== Settings &amp;amp; Settlement permissions ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
These additional permissions are not linked to roles:&lt;br /&gt;
; Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
; Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
; Merchants: Allows placing of personal merchants.&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up items and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to pick up items, to let them tame animals this permission still needs to be checked.&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [http://wurmtools.com/calculators/deed Wurm Tools cost calculator]&lt;br /&gt;
* [http://wurmtoolbox.somee.com/DeedCalc.aspx Deed Calculator]&lt;br /&gt;
* (No longer working as of 15 July 2012) [http://sites.google.com/a/wurmonline.com/new-deed-system/cost-calculator New Deed system Cost calculator]&lt;br /&gt;
&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 200 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Carved_pumpkin&amp;diff=85691</id>
		<title>Carved pumpkin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Carved_pumpkin&amp;diff=85691"/>
		<updated>2014-04-12T13:35:22Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|image=Carved pumpkin.jpg&lt;br /&gt;
|active=[[Carving knife]]&lt;br /&gt;
|passive=[[Pumpkin]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=Cooking&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A [[pumpkin]] carved into a scary face''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Can be used as a personal light source like a [[lantern]], [[metal torch]] or [[candle]].&lt;br /&gt;
* Can be used a nice decoration.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Fill with 0.13kg of [[tar]].&lt;br /&gt;
* Works nicely as [[catapult]] ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Personal lights]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mail&amp;diff=85652</id>
		<title>Mail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mail&amp;diff=85652"/>
		<updated>2014-04-09T00:39:57Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Quote from the Sending dialog : ''Use mailboxes with caution and inexpensive items until you rely on the spirits.  They are still learning, and take no responsibility for lost items.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You can send mail to other players in the game via spirit containers which have been enchanted by priests/priestesses of Fo or Libila with the spells [[courier]] or [[Dark Messenger|dark messenger]] respectively.&lt;br /&gt;
&lt;br /&gt;
Mailboxes do get damaged and can be destroyed by decay, causing the cast on it to disappear.&lt;br /&gt;
&lt;br /&gt;
== Types of spirit containers ==&lt;br /&gt;
There is no difference in operation between the various spirit containers.&lt;br /&gt;
*[[Spirit house]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit mansion]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit cottage]] - ''masonry''&lt;br /&gt;
*[[Spirit castle]] - ''masonry''&lt;br /&gt;
&lt;br /&gt;
== Sending process ==&lt;br /&gt;
To send the mail, drop the item(s) into the spirit container, then right-click the container, and select ''Send''.  There are two dialogs that you will to control how the items are sent.  The first allows you to specify the name of the recipient, and what items should be send using C.O.D. (cash on delivery).  It also allows to skip the second dialog.  The second dialog allows you to see how much the delivery charge will be, and to specify the C.O.D. amount you will charge the recipient if applicable. &lt;br /&gt;
&lt;br /&gt;
'''NOTICE:  Items will be mailed to the server the recipient is currently present on. It can only be retrieved from that server'''&lt;br /&gt;
&lt;br /&gt;
== Receiving process ==&lt;br /&gt;
To receive or check for mail, right-click any spirit container and select ''Check''. If an item is sent as ''Cash On Delivery'' you need to have the money in your bank to cover the delivery charge before you can receive the items.  &lt;br /&gt;
&lt;br /&gt;
You also have the option to return the items to the sender.  &lt;br /&gt;
&lt;br /&gt;
== Non-retrieved items ==&lt;br /&gt;
&lt;br /&gt;
=== Same server ===&lt;br /&gt;
If the recipient does not pick up their mail within two weeks, they are automatically returned-to-sender.  &lt;br /&gt;
&lt;br /&gt;
If the original sender does not pick up the returned items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
=== Cross server ===&lt;br /&gt;
If the recipient does not pick up their mail within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
If the recipient uses return-to-sender and the original sender does not pick up the items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;'''There is no way to extract items from the mail system if you are not the recipient !'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you are sending something valuable, ensure that the recipient is available to pick it up before you send it.  If you return an item to the sender, it would be good manners to contact them to ensure they retrieve it before the two week deadline.'''&lt;br /&gt;
&lt;br /&gt;
== Postage charges ==&lt;br /&gt;
The postage is 10 [[Bank of Wurm|copper]] per item if the receiver is on the same server, or 20 copper per item if on another server. Cross-server mailing is currently limited to within the [[Freedom|Freedom Isles]] ([[Independence]], [[Deliverance]], [[Exodus]], [[Celebration]], and [[Chaos]]). An exception to this is the postage fee for inscribed [[papyrus sheet]]s is 40 [[Bank of Wurm|iron]], even for cross-server deliveries.&lt;br /&gt;
&lt;br /&gt;
The postage fee is taken from the bank account of the sender as the items are sent, unless they are C.O.D., in which case it is taken from the recipient when received.&lt;br /&gt;
&lt;br /&gt;
Items sent in containers still incur fees. Example : A [[backpack]] with 3 [[wood scrap]]s in it would cost you 4 x 10 copper (1x backpack, 3x wood scrap) to send due to being counted as 4 separate items.  Also, combing items (e.g. lumps) does not decrease the mailing cost, so a 4kg lump costs the same as 4x 1kg lumps. &lt;br /&gt;
&lt;br /&gt;
== Delivery times ==&lt;br /&gt;
Any items sent via mailbox have a predetermined time for mailing. The strength of the enchant affects this (and appears to be 101 minus the cast strength in minutes).&lt;br /&gt;
&lt;br /&gt;
* 31 - A bit more than one hour (estimate 70 minutes)&lt;br /&gt;
* 48 - A bit less than one hour (estimate 55 minutes)&lt;br /&gt;
* 63 - Less than one hours (estimate 35 to 40 minutes)&lt;br /&gt;
* 78 - Less than 30 minutes (estimate 25 minutes)&lt;br /&gt;
* 90 - Less than ten minutes&lt;br /&gt;
* 99 - Less than ten minutes (2 minutes)&lt;br /&gt;
&lt;br /&gt;
== Can be sent ==&lt;br /&gt;
*Backpack (and everything that can fit in one)&lt;br /&gt;
*Small Barrel (and everything that can fit in one)&lt;br /&gt;
*Cauldron (and everything that can fit in one)&lt;br /&gt;
*Metal [[Lump|lump]] (sendable only in a container)&lt;br /&gt;
*Carving knife&lt;br /&gt;
*Hatchet&lt;br /&gt;
*Short sword&lt;br /&gt;
*Armor pieces&lt;br /&gt;
*Saw&lt;br /&gt;
*Mallet&lt;br /&gt;
*File&lt;br /&gt;
*Sickle&lt;br /&gt;
*Knives&lt;br /&gt;
*Needle&lt;br /&gt;
*Lantern&lt;br /&gt;
*Pickaxe&lt;br /&gt;
*Spindle&lt;br /&gt;
*Chisel&lt;br /&gt;
*Steel and flint&lt;br /&gt;
*Large anvil&lt;br /&gt;
*Small anvil&lt;br /&gt;
*Hammer&lt;br /&gt;
*Trowel&lt;br /&gt;
*Small axe&lt;br /&gt;
*Pelt&lt;br /&gt;
*Dredge&lt;br /&gt;
*Shields (all of them are mailable)&lt;br /&gt;
*Triangular sail (and all smaller than it, like square piece of cloth)&lt;br /&gt;
*Candelabra&lt;br /&gt;
*Whetstone&lt;br /&gt;
*Large Maul&lt;br /&gt;
&lt;br /&gt;
==Cannot be sent==&lt;br /&gt;
*[[Nodrop]] items&lt;br /&gt;
*Two-handed sword&lt;br /&gt;
*Longsword&lt;br /&gt;
*Huge axe&lt;br /&gt;
*Longbow&lt;br /&gt;
*Bow&lt;br /&gt;
*Shovel&lt;br /&gt;
*Scythe&lt;br /&gt;
*Rake&lt;br /&gt;
*Rock shards&lt;br /&gt;
*Fishing rod&lt;br /&gt;
*Lamp&lt;br /&gt;
*[[Ore]] (any kind)&lt;br /&gt;
*Horse shoes&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animals&amp;diff=85620</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animals&amp;diff=85620"/>
		<updated>2014-04-06T06:43:18Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Wurm]] is full of '''animals'''/'''creatures'''/'''monsters'''--some harmless and others quite dangerous.&lt;br /&gt;
&lt;br /&gt;
== Spawning and behavior ==&lt;br /&gt;
* There are basically two types of creatures in Wurm: normal animals which can be [[Animal taming|tamed]] (and are usually based on real-world domesticated animals) and monsters which cannot be tamed (and are sometimes also known in the real world) but can often be [[dominate]]d. &lt;br /&gt;
* Most creatures [[spawn]] in [[lair]]s. Some can also be [[animal husbandry|bred]] by players.&lt;br /&gt;
* Most creatures like to avoid civilized areas and will have a reduced spawn rate near such areas.&lt;br /&gt;
* Animals are attracted to food sources. Creatures such as [[huge spider]]s may come to piles of [[meat]], while unicorns may come to piles of [[seed]].&lt;br /&gt;
* Some animals have various [[animal conditions|conditions]] that affect their strengths and weaknesses.&lt;br /&gt;
* Bred animals can have traits that normally spawned animals do not have.&lt;br /&gt;
* Most animals have [[age]]s of young, adolescent, mature, aged, old, or venerable.&lt;br /&gt;
* Animal can be normally fed, fat, or [[starving]]. Starving animals will not give any meat when [[butcher]]ed, and they can die of starvation.&lt;br /&gt;
**Only grazing animals can die of starvation&lt;br /&gt;
== Table ==&lt;br /&gt;
: ''[[Fighting skill]] (FS) ranking estimated; proceed with caution. The amount of skill required to kill an animal will also vary greatly depending on the [[player]]'s [[equip]]ped [[weapon]]s and their [[quality level]]s.''&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
! Animal Name !! [[fight skill|FS]]                !! Hostile                     !! [[Taming|Tamable]]                !! [[Animal husbandry|Groomable]]&lt;br /&gt;
! Can Swim    !! Lead w/o Taming                   !! [[Dominate|Dominated]]  !! [[Fur]]&lt;br /&gt;
! [[Animal hide|Hide]] !! [[Pelt]]&lt;br /&gt;
! [[Weight]]*&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Anaconda]]                     || 50                      || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                               || &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       ||                         ||                                       || &lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Bison]]                        || 20                        ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;||                                       || &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Black bear]]                   || 25                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || &lt;br /&gt;
|                                  ||                            ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Wolf | Black wolf]]            || 15                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || &lt;br /&gt;
|                                  ||                            ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Brown bear]]                   || 25                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       ||                            ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Bull]]                         || 5                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       || &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Calf]]                         || 1                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       || &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Cave bug]]                     || 10                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || &lt;br /&gt;
|                                  ||                            ||                                       || &lt;br /&gt;
|                                  || &lt;br /&gt;
| 19.28&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Chicken]]                      || 1                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       ||               &lt;br /&gt;
|                                  || &lt;br /&gt;
| 0.36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Cow]]                          || 1                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       ||&lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crocodile]]                    || 40                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       ||                            ||                                       ||&lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Deer]]                         || 1                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || &lt;br /&gt;
|                                  ||                            ||                                       || &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Dog]]                          || 5                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       ||                            ||                                       ||&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Foal]]                         || 1                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       ||&lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Goblin]]                       || 15                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Hen]]                          || 1                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 0.36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Horse]]                        || 5                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       ||&lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Hell horse]]                   || 10                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;           || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || &lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                      ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Hell hound]]                   || 40                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            ||                                       ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Hell scorpious]]               || 40                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            ||bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;             || &lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Huge spider]]                  || 25                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            ||                                       ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Large rat]]                    || 1                          || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       ||                            ||                                       ||&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
| 7.14&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Lava fiend]]                   || 40                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Lava spider]]                  || 40                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            ||                                       ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Mountain gorilla]]             || 40                         || bgcolor=&amp;quot;#CCCC00&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            ||                                       ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Mountain lion]]                || 15                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || &lt;br /&gt;
|                                  ||                            ||                                       ||&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Pheasant]]                     || 1                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || ?&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 15.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Pig]]                          || 1                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Rabid hyena]]                  || 40                         || bgcolor=&amp;quot;#CCCC00&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            ||                                       || &lt;br /&gt;
|                                  || &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Rooster]]                      || 1                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 0.36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Scorpion]]                     || 30                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Shark]]                        || 50                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            ||                                       || &lt;br /&gt;
|                                  || &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Troll]]                        || 50                      || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Unicorn]]                      || 25                         ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
|                                  ||                            ||                                       || &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Wild boar]]                    || 40                         || bgcolor=&amp;quot;#CCCC00&amp;quot;|&amp;amp;#x25cf;            ||                                  || &lt;br /&gt;
|                                  ||                            ||                                       ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Wild cat]]                     || 1                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||   bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
|                                  ||                           ||                                       || &lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
| 7.14&lt;br /&gt;
|}&lt;br /&gt;
* Yellow colored are hostile towards opposing kingdom&lt;br /&gt;
&lt;br /&gt;
=== Unique Creatures ===&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
! Animal Name !! [[fight skill|FS]]   !! Hostile      &lt;br /&gt;
! Can Swim    !! Unique               !! Drops&lt;br /&gt;
! [[Weight]]*&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatars|Avatar of (Deity)]] || ???                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || Random Valrei Item&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Dragon | Red dragon]]          || ???                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;          &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||  Red Dragon Scale      &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Dragon | White dragon hatchling]]   || ???                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||  White Drake hide&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Dragon | Green dragon hatchling]]   || ???                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || Green Drake hide&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Dragon | Black dragon hatchling]]   || ???                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || Black Drake hide&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Forest giant]]                 || ???                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            &lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || 65ql Huge shod club&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Goblin leader]]                || ???                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;           &lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || 45ql shortsword and medium metal shield&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Kyklops]]                      || ???                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            &lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || 65ql Huge shod club&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Troll king]]                   || ???                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            &lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || 65ql Huge shod club&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Image:Information_icon.png|15px]] Additional Information ==&lt;br /&gt;
* Creatures can be [[examine]]d to determine their [[wound]]s, if any (look at their [[Inventory#Body|equipment]] to see the body with wounds).&lt;br /&gt;
* Some rare creatures will drop unique items when killed, some of which are highly valuable.&lt;br /&gt;
* As of undocumented January 2012 update, all corpses except humans max is now 50.00kg.&lt;br /&gt;
* Any creature that is listed as Tameable can also be [[Charm|Charmed]]&lt;br /&gt;
* As of April 2014, carnivorous animals or mobs will attack certain non-hostile animals.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Animal conditions]]&lt;br /&gt;
* [[:Category:Bestiary|Bestiary]]&lt;br /&gt;
* [[Butchering]]&lt;br /&gt;
* [[Dominate]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
* [[Lair]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Taming]]&lt;br /&gt;
* [[Pet]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Wikipedia:Mob (computer gaming)|Wikipedia: Mobs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Bestiary| ]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pheasant&amp;diff=85619</id>
		<title>Pheasant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pheasant&amp;diff=85619"/>
		<updated>2014-04-06T06:42:44Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=PheasantRender.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[Animal fat|Fat]]&lt;br /&gt;
|eats=Grain, seeds and vegetables&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Pheasant]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''The pheasant slowly paces here, vigilant as always.''&lt;br /&gt;
&lt;br /&gt;
'''Pheasant''' is a small [[Animals|bird]] that stalks the ground.&lt;br /&gt;
&lt;br /&gt;
*Does not move much&lt;br /&gt;
*Cannot fly&lt;br /&gt;
*Must be tamed before it can be lead&lt;br /&gt;
*Slashing attack&lt;br /&gt;
*Male and female pheasants&lt;br /&gt;
*Can be fed by hand&lt;br /&gt;
*Will auto feed from food piles dropped on tiles (not from a container)&lt;br /&gt;
&lt;br /&gt;
Pheasant will be hunted down by carnivorous animals or mobs&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[[Image:Pheasant5yd.png|left|thumb|250px|Pheasant]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hen&amp;diff=85618</id>
		<title>Hen</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hen&amp;diff=85618"/>
		<updated>2014-04-06T06:42:13Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Hen.JPG&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]]&lt;br /&gt;
|eats=Grain, seeds and vegetables&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A fine hen proudly prods around here.''&lt;br /&gt;
&lt;br /&gt;
'''Hen''' is a farm [[animal]] that can be found in the wilderness. They can be lead with a [[rope]] without being [[Taming|tamed]]. Hens do ''not'' graze - or if they do, it's not enough to keep them healthy.  You must feed them by hand or by dropping a pile of seed near them.  When eating from a pile, they seem to eat roughly 10 seeds per RL day.  After they eat 2 [[seed]]s they will lay 1 [[egg]] every 3 hours.&lt;br /&gt;
&lt;br /&gt;
[[Egg]]s can be used for [[cooking]], eating, or hatching new [[chicken]]s.  To hatch eggs, lay one on a tile and allow it to decay.  When it reaches 100 damage, there is a small chance that a chicken will emerge.  ''Due to the low success rate of hatching (at least on Freedom), there is speculation that this function is perhaps bugged or is dependent on how dense the server animal population is.''&lt;br /&gt;
&lt;br /&gt;
Hens will follow [[rooster]]s. [[Chicken]]s will follow hens.  It can be quite difficult to separate the animals when this happens, so be careful about leading too close.&lt;br /&gt;
&lt;br /&gt;
Hen will be hunted down by carnivorous animals or mobs.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*15 kg [[corpse]].&lt;br /&gt;
*Extremely weak, and will die (likely of fear) moments after initiating combat.&lt;br /&gt;
*Will only lay eggs on a level, natural (dirt, grass, crops) tile.  Hens will not lay eggs on lawn&lt;br /&gt;
*Dies at Venerable. (Note: Many players have experienced chickens dying before venerable age, sometimes before old. This needs confirmation.)&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:hen|Hen]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pig&amp;diff=85617</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pig&amp;diff=85617"/>
		<updated>2014-04-06T06:41:50Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Pig.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[gland]], [[tooth]]&lt;br /&gt;
|eats=Almost anything&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A pig is here, wallowing in the mud.''&lt;br /&gt;
&lt;br /&gt;
'''Pig''' is an non-aggressive [[animal]] that wanders around constantly looking for something to eat. It is easily [[tame]]d and does not really hit very hard in a [[fight]], so it is a good hunting animal for [[meat]] and [[healing cover]] ingredients.&lt;br /&gt;
&lt;br /&gt;
* Leadable&lt;br /&gt;
* Kick and bite attack&lt;br /&gt;
* Will not graze from grass tiles like [[cows]]&lt;br /&gt;
* Eats any food laying on the ground near it (but not in &amp;quot;open&amp;quot; [[container]]s like [[bucket]]s)&lt;br /&gt;
* effectively butchers corpses that lay around to eat the meat but does not bury the corpse&lt;br /&gt;
* Generally considered to not be worth raising as the returns are meager at best considering you have to manually feed them constantly and the amount of food they consume is staggering.&lt;br /&gt;
&lt;br /&gt;
It can be [[taming|tamed]] with almost any food, at any taming skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bull&amp;diff=85616</id>
		<title>Bull</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bull&amp;diff=85616"/>
		<updated>2014-04-06T06:41:33Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=bull.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[gland]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|eats=Grain, seeds and vegetables; grazes&lt;br /&gt;
|ridable=Yes&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''This bull looks pretty menacing.''&lt;br /&gt;
&lt;br /&gt;
'''Bull''' is a farm [[animal]] that can be found in the wilderness. You can lead a bull with a [[rope]] or [[taming|tame]] it. You can feed them by placing them on a tile of grass or a tile of farmed field. They can eat your crops so be warned. Bulls can be hitched to a [[large cart]] as a draft animal.&lt;br /&gt;
&lt;br /&gt;
Body Control of 23 required to ride.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:bull|Bull]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse&amp;diff=85615</id>
		<title>Horse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse&amp;diff=85615"/>
		<updated>2014-04-06T06:41:17Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Horse.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|eats=Grain, seeds and vegetables; grazer&lt;br /&gt;
|ridable=Yes, with 21 [[body control]]&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=Steppe and grass&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Horse]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Horses like this one have many uses.''&lt;br /&gt;
&lt;br /&gt;
'''Horse''' is a rideable [[animal]] primarily found on [[Terrain:Steppe|steppe]] or [[Grass tiles|grass]] land. Wild horses (those that spawn somewhere in the wild) are grey. Bred horses come in one of 5 known colour types: black, white, grey, brown, gold. &lt;br /&gt;
&lt;br /&gt;
Being mounted provides a very substantial advantage in combat. It is usually much easier to kill a strong  opponent when riding. In addition, mounts are unaffected by the rider's [[stamina]] and [[health]], which makes it possible to retreat from combat even with low stamina or critical wounds. Riding a fast mount is often the only way of successfully escaping some of the faster mobs (like aged [[troll]]s or [[crocodile]]s). This is especially true when carrying loads above a bare minimum, because horses are not slowed as much as players are when carrying a lot.&lt;br /&gt;
&lt;br /&gt;
They can be [[lead]] with a rope by anybody without being tamed, but they are [[Mounts|ride-able]] only with 21 [[body control]]. Horses can be [[tame]]d with [[seeds]] and some [[vegetable]]s.Mobs attack tamed mounts before the rider and horses do not withstand much damage,so it's usually wise to ride them untamed (to untame simply tame another animal).&lt;br /&gt;
However, since untamed ridden mounts may also be attacked, it is best to place barding on your horse if you wish it to survive more often. Tame the horse, put the barding on, tame something else to untame the barded horse, or it will also attack your enemy which may give it agro/attention from the mob/opponent.&lt;br /&gt;
&lt;br /&gt;
Horses can be ridden up and down a straight 40 slope ramp or anywhere the sum of two neighbouring sides of a tile do not exceed 40.While only turning, your horse will move forward a little. A horse will move much slower when ridden backwards.&lt;br /&gt;
&lt;br /&gt;
One or two Horses can be used to pull a [[large cart]] or a [[ship transporter]].&lt;br /&gt;
&lt;br /&gt;
[[Image:HorseColors.png|thumb|750px|Horse colours]]&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
A horse without speed affecting traits or equipment will have a max speed of ~18 kph (when riding it). Riding speed is completely unaffected by [[terrain]] type. It is the same everywhere on and off-road. [[Saddle]]s and [[horse shoe]]s will raise the maximum speed. A horse's gear can only be accessed or changed when tamed, and only by the tamer. When riding down 20+ slopes the rider will not receive wounds like when walking, and mounts will go neither up nor down slopes over a certain max, so it can be wise to ride to avoid falling off mountains.&lt;br /&gt;
&lt;br /&gt;
Any [[Animal husbandry|traits]], the horse's [[hunger]], [[terrain]] steepness (uphill only) and the rider's [[inventory]] [[weight]] can affect the speed of the horse when riding. If the speed of a horse slows suddenly and without a weight or terrain increase then the horse is most likely hungry.  Feed it something or get off and lead the horse to [[grass]] tiles.  After eating or grazing the speed should be back to normal.&lt;br /&gt;
&lt;br /&gt;
At 50ql a horseshoe will increase the speed by 0.24km/h&lt;br /&gt;
&lt;br /&gt;
At 70ql a horseshoe will increase the speed by 0.48km/h&lt;br /&gt;
&lt;br /&gt;
At 90ql a horseshoe will increase the speed by 0.72km/h&lt;br /&gt;
&lt;br /&gt;
At 50ql a saddle will increase the speed by 0.24km/h&lt;br /&gt;
&lt;br /&gt;
At 70ql a saddle will increase the speed by 0.48km/h&lt;br /&gt;
&lt;br /&gt;
At 90ql a saddle will increase the speed by 0.72km/h&lt;br /&gt;
&lt;br /&gt;
50 [[Wind of Ages]] on a horseshoe or saddle will increase the speed by 0.24km/h&lt;br /&gt;
&lt;br /&gt;
70 [[Wind of Ages]] on a horseshoe or saddle will increase the speed by 0.48km/h&lt;br /&gt;
&lt;br /&gt;
90 [[Wind of Ages]] on a horseshoe or saddle will increase the speed by 0.72km/h&lt;br /&gt;
&lt;br /&gt;
If a horseshoe or the saddle is [[rare]], that will increase the speed by 0.72km/h&lt;br /&gt;
&lt;br /&gt;
If a horseshoe is [[supreme]], that will increase the speed by 1.44km/h&lt;br /&gt;
&lt;br /&gt;
Thus a horse with 4 x 90ql horseshoes, a 90ql saddle and 90 WoA on them all will get a speed bonus of 7.2km/h&lt;br /&gt;
&lt;br /&gt;
Note: Recent use of a 69ql unenchanted saddle provided a speedbonus of 1.46km/h. Horseshoes provided the boost stated. There seems to be a change in saddles, further testing required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bred Horses ==&lt;br /&gt;
Bred horses have individual (but not unique) [[horse names|names]] randomly chosen at birth. They can have traits affecting their speed and other [[animal conditions|characteristics]]. &lt;br /&gt;
&lt;br /&gt;
Bred horses have 2 [[foal]] stages (young foal and adolescent foal) before they grow to young horses. All foals are bred, not wild.&lt;br /&gt;
&lt;br /&gt;
Colour of bred horses may be inherited from their parents. Unsure whether normal genetics follows. A black mother and grey father produced a white offspring.&lt;br /&gt;
&lt;br /&gt;
Traits have a chance to be inherited from the parents. Both parents having a trait will help but does not guarantee that trait will be passed on.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Speed related traits will turn on and off at random intervals by design. See [[Animal husbandry#Traits|animal husbandry]] for a full list.&lt;br /&gt;
*'''&amp;quot;It has fleeter movement than normal.&amp;quot;''' - This trait is known to create a small speed boost.&lt;br /&gt;
*'''&amp;quot;It has lightning movement.&amp;quot;''' - This causes a much higher speed boost.&lt;br /&gt;
*'''&amp;quot;It can carry more than average.&amp;quot; ''' - The rider's inventory will affect the horse's speed less.&lt;br /&gt;
*'''&amp;quot;It has very strong leg muscles.&amp;quot; ''' - Slopes affect the horses speed less.&lt;br /&gt;
*'''&amp;quot;The legs are of different length.&amp;quot; ''' - This causes a very severe speed penalty.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Equipment that can be equipped on tamed horses:&lt;br /&gt;
*[[Bridle]]&lt;br /&gt;
*[[Saddle]]&lt;br /&gt;
*[[Horse shoe]]&lt;br /&gt;
*[[Cloth barding|Cloth]], [[Leather barding|Leather]] and [[Chain barding]]&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:horse|Horse]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bison&amp;diff=85487</id>
		<title>Bison</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bison&amp;diff=85487"/>
		<updated>2014-04-04T01:17:58Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=Bison.png&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Eye]], [[bladder]], [[hide]], [[fat]], [[hoof]], [[tail]], [[meat]]&lt;br /&gt;
|eats=Grain, seeds and vegetables&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Unknown&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Bison]]&lt;br /&gt;
== Description ==&lt;br /&gt;
''The bison are impressive creatures when moving in hordes.''&lt;br /&gt;
&lt;br /&gt;
'''Bison''' are non-aggressive [[animals]] that can be tamed. '''Bison''' are fairly easy to [[tame]] and can be [[tame]]d with a fairly low [[Animal Taming]] skill using [[mixed grass]] and [[grain]]s. They graze similar to [[cows]], meaning they will eat [[grass tiles]].&lt;br /&gt;
&lt;br /&gt;
'''Bisons''', excluding those on deed or hitched, will be hunted down by carnivorous animals or mobs.&lt;br /&gt;
&lt;br /&gt;
'''Bison''' can be used to pull [[large cart]]s and [[wagon]]s. Bisons have a speed bonus when dragging wagons making them faster than horses when hitched to a wagon.&lt;br /&gt;
&lt;br /&gt;
Both male and female '''bison''' exist. Bison can breed.&lt;br /&gt;
They take a lot of damage and many arrows glance off their thick skin, making them useful for dragging carts in pvp events.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:Bison|Bison]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Deer&amp;diff=85486</id>
		<title>Deer</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Deer&amp;diff=85486"/>
		<updated>2014-04-04T01:12:47Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Wurmpedia Deer.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[gland]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|eats=Grain, seeds and vegetables; grazes&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Deer Yard]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fallow deer is here, watching for enemies.''&lt;br /&gt;
&lt;br /&gt;
'''Deer''' is an [[animal]] found in the wilderness. It is a common hunting target. Deer give a variety of goods when [[butcher]]ed. Those with low [[fighting]] skill or low quality [[weapon]]s and [[armor]] should not attack a deer of any age without a proper weapon.&lt;br /&gt;
Deer will feed themselves by grazing on nearby [[grass]] or planted [[farm]] tiles.  No animal may graze on [[tree]] tiles.&lt;br /&gt;
&lt;br /&gt;
'''Deers''', excluding those on deed, will be hunted down by carnivorous animals or mobs.&lt;br /&gt;
&lt;br /&gt;
To lead a deer with a [[rope]], you'll need to [[taming|tame]] it with [[seeds]] or [[acorn|acorns]] first.  To [[breed]] it you'll need to tame one deer and lead it close to the other.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Bashing attack.&lt;br /&gt;
*Moves a lot.&lt;br /&gt;
*Moderately weak.&lt;br /&gt;
==Images==&lt;br /&gt;
{{multiple image&lt;br /&gt;
&amp;lt;!-- Essential parameters --&amp;gt;&lt;br /&gt;
| align     = none&amp;lt;!-- left/right/center/none --&amp;gt; &lt;br /&gt;
| direction = horizontal&amp;lt;!-- horizontal/vertical --&amp;gt;&lt;br /&gt;
| width     = 100&amp;lt;!-- Digits only; no &amp;quot;px&amp;quot; suffix, please --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Image 1 --&amp;gt;&lt;br /&gt;
| image1    = Reindeer.jpg&amp;lt;!-- Filename only; no &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix, please --&amp;gt;&lt;br /&gt;
| width1    =&lt;br /&gt;
| alt1      =&lt;br /&gt;
| caption1  = Reindeer (during christmas)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:deer|Deer]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse&amp;diff=85485</id>
		<title>Horse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse&amp;diff=85485"/>
		<updated>2014-04-04T01:12:15Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Horse.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|eats=Grain, seeds and vegetables; grazer&lt;br /&gt;
|ridable=Yes, with 21 [[body control]]&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=Steppe and grass&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Horse]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Horses like this one have many uses.''&lt;br /&gt;
&lt;br /&gt;
'''Horse''' is a rideable [[animal]] primarily found on [[Terrain:Steppe|steppe]] or [[Grass tiles|grass]] land. Wild horses (those that spawn somewhere in the wild) are grey. Bred horses come in one of 5 known colour types: black, white, grey, brown, gold. &lt;br /&gt;
&lt;br /&gt;
Being mounted provides a very substantial advantage in combat. It is usually much easier to kill a strong  opponent when riding. In addition, mounts are unaffected by the rider's [[stamina]] and [[health]], which makes it possible to retreat from combat even with low stamina or critical wounds. Riding a fast mount is often the only way of successfully escaping some of the faster mobs (like aged [[troll]]s or [[crocodile]]s). This is especially true when carrying loads above a bare minimum, because horses are not slowed as much as players are when carrying a lot.&lt;br /&gt;
&lt;br /&gt;
They can be [[lead]] with a rope by anybody without being tamed, but they are [[Mounts|ride-able]] only with 21 [[body control]]. Horses can be [[tame]]d with [[seeds]] and some [[vegetable]]s.Mobs attack tamed mounts before the rider and horses do not withstand much damage,so it's usually wise to ride them untamed (to untame simply tame another animal).&lt;br /&gt;
However, since untamed ridden mounts may also be attacked, it is best to place barding on your horse if you wish it to survive more often. Tame the horse, put the barding on, tame something else to untame the barded horse, or it will also attack your enemy which may give it agro/attention from the mob/opponent.&lt;br /&gt;
&lt;br /&gt;
Horses can be ridden up and down a straight 40 slope ramp or anywhere the sum of two neighbouring sides of a tile do not exceed 40.While only turning, your horse will move forward a little. A horse will move much slower when ridden backwards.&lt;br /&gt;
&lt;br /&gt;
One or two Horses can be used to pull a [[large cart]] or a [[ship transporter]].&lt;br /&gt;
&lt;br /&gt;
'''Horses''', excluding those on deed or hitched, will be hunted by carnivorous mobs and animals.&lt;br /&gt;
&lt;br /&gt;
[[Image:HorseColors.png|thumb|750px|Horse colours]]&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
A horse without speed affecting traits or equipment will have a max speed of ~18 kph (when riding it). Riding speed is completely unaffected by [[terrain]] type. It is the same everywhere on and off-road. [[Saddle]]s and [[horse shoe]]s will raise the maximum speed. A horse's gear can only be accessed or changed when tamed, and only by the tamer. When riding down 20+ slopes the rider will not receive wounds like when walking, and mounts will go neither up nor down slopes over a certain max, so it can be wise to ride to avoid falling off mountains.&lt;br /&gt;
&lt;br /&gt;
Any [[Animal husbandry|traits]], the horse's [[hunger]], [[terrain]] steepness (uphill only) and the rider's [[inventory]] [[weight]] can affect the speed of the horse when riding. If the speed of a horse slows suddenly and without a weight or terrain increase then the horse is most likely hungry.  Feed it something or get off and lead the horse to [[grass]] tiles.  After eating or grazing the speed should be back to normal.&lt;br /&gt;
&lt;br /&gt;
At 50ql a horseshoe will increase the speed by 0.24km/h&lt;br /&gt;
&lt;br /&gt;
At 70ql a horseshoe will increase the speed by 0.48km/h&lt;br /&gt;
&lt;br /&gt;
At 90ql a horseshoe will increase the speed by 0.72km/h&lt;br /&gt;
&lt;br /&gt;
At 50ql a saddle will increase the speed by 0.24km/h&lt;br /&gt;
&lt;br /&gt;
At 70ql a saddle will increase the speed by 0.48km/h&lt;br /&gt;
&lt;br /&gt;
At 90ql a saddle will increase the speed by 0.72km/h&lt;br /&gt;
&lt;br /&gt;
50 [[Wind of Ages]] on a horseshoe or saddle will increase the speed by 0.24km/h&lt;br /&gt;
&lt;br /&gt;
70 [[Wind of Ages]] on a horseshoe or saddle will increase the speed by 0.48km/h&lt;br /&gt;
&lt;br /&gt;
90 [[Wind of Ages]] on a horseshoe or saddle will increase the speed by 0.72km/h&lt;br /&gt;
&lt;br /&gt;
If a horseshoe or the saddle is [[rare]], that will increase the speed by 0.72km/h&lt;br /&gt;
&lt;br /&gt;
If a horseshoe is [[supreme]], that will increase the speed by 1.44km/h&lt;br /&gt;
&lt;br /&gt;
Thus a horse with 4 x 90ql horseshoes, a 90ql saddle and 90 WoA on them all will get a speed bonus of 7.2km/h&lt;br /&gt;
&lt;br /&gt;
Note: Recent use of a 69ql unenchanted saddle provided a speedbonus of 1.46km/h. Horseshoes provided the boost stated. There seems to be a change in saddles, further testing required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bred Horses ==&lt;br /&gt;
Bred horses have individual (but not unique) [[horse names|names]] randomly chosen at birth. They can have traits affecting their speed and other [[animal conditions|characteristics]]. &lt;br /&gt;
&lt;br /&gt;
Bred horses have 2 [[foal]] stages (young foal and adolescent foal) before they grow to young horses. All foals are bred, not wild.&lt;br /&gt;
&lt;br /&gt;
Colour of bred horses may be inherited from their parents. Unsure whether normal genetics follows. A black mother and grey father produced a white offspring.&lt;br /&gt;
&lt;br /&gt;
Traits have a chance to be inherited from the parents. Both parents having a trait will help but does not guarantee that trait will be passed on.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Speed related traits will turn on and off at random intervals by design. See [[Animal husbandry#Traits|animal husbandry]] for a full list.&lt;br /&gt;
*'''&amp;quot;It has fleeter movement than normal.&amp;quot;''' - This trait is known to create a small speed boost.&lt;br /&gt;
*'''&amp;quot;It has lightning movement.&amp;quot;''' - This causes a much higher speed boost.&lt;br /&gt;
*'''&amp;quot;It can carry more than average.&amp;quot; ''' - The rider's inventory will affect the horse's speed less.&lt;br /&gt;
*'''&amp;quot;It has very strong leg muscles.&amp;quot; ''' - Slopes affect the horses speed less.&lt;br /&gt;
*'''&amp;quot;The legs are of different length.&amp;quot; ''' - This causes a very severe speed penalty.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Equipment that can be equipped on tamed horses:&lt;br /&gt;
*[[Bridle]]&lt;br /&gt;
*[[Saddle]]&lt;br /&gt;
*[[Horse shoe]]&lt;br /&gt;
*[[Cloth barding|Cloth]], [[Leather barding|Leather]] and [[Chain barding]]&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:horse|Horse]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bull&amp;diff=85484</id>
		<title>Bull</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bull&amp;diff=85484"/>
		<updated>2014-04-04T01:01:54Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=bull.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[gland]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|eats=Grain, seeds and vegetables; grazes&lt;br /&gt;
|ridable=Yes&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''This bull looks pretty menacing.''&lt;br /&gt;
&lt;br /&gt;
'''Bull''' is a farm [[animal]] that can be found in the wilderness. You can lead a bull with a [[rope]] or [[taming|tame]] it. You can feed them by placing them on a tile of grass or a tile of farmed field. They can eat your crops so be warned. Bulls can be hitched to a [[large cart]] as a draft animal.&lt;br /&gt;
&lt;br /&gt;
'''Bulls''', excluding those on deed or hitched, will be hunted down by carnivorous animals and mobs.&lt;br /&gt;
&lt;br /&gt;
Body Control of 23 required to ride.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:bull|Bull]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cow&amp;diff=85483</id>
		<title>Cow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cow&amp;diff=85483"/>
		<updated>2014-04-04T00:58:08Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Cows.JPG&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|eats=Grain, seeds and vegetables; grazer&lt;br /&gt;
|ridable=Yes, even with less than 20 body control.&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''A brown docile cow.''&lt;br /&gt;
&lt;br /&gt;
'''Cow''' is a domestic [[animal]] you can find wandering around [[grass]] lands. You can use a [[rope]] to lead it. You cannot lead it into [[water]] though. You can feed cows by placing them in a tile of [[grass]] or a tile of farmed [[field]], but they can stomp the grass into packed dirt and eat your [[crops]].&lt;br /&gt;
&lt;br /&gt;
== General Information == &lt;br /&gt;
A cow, like other animals in Wurm, will not yield [[meat]] when butchering if they are starving. Fat cows, on the other hand, will yield extra meat upon butchering. Cows may wander while grazing for food, so [[fence]] them in a large area with lots of grass or crops. Cows can and usually will destroy crops over time by walking on them, so only put them on your extra fields.&lt;br /&gt;
&lt;br /&gt;
'''Cows''', excluding those on deed or hitched, will be hunted down by carnivorous animals and mobs.&lt;br /&gt;
&lt;br /&gt;
== Milking ==&lt;br /&gt;
Cows can be milked once per Wurm day (every 3 hours).&lt;br /&gt;
&lt;br /&gt;
Activate a portable container like [[small bucket]], [[small barrel]], [[pottery jar]] or [[water skin]], right-click the cow, and select ''Milk''. Drink it, or use a [[cheese drill]] to make it into [[cheese]].&lt;br /&gt;
==Notes==&lt;br /&gt;
*Bashing attack&lt;br /&gt;
*Leadable&lt;br /&gt;
*[[Milk]]able&lt;br /&gt;
*Will eat grass on their own if on a tile of grass&lt;br /&gt;
*Cannot swim&lt;br /&gt;
*Weak&lt;br /&gt;
*This is the only animal non-premium players can ride&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:cow|Cow]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=85447</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=85447"/>
		<updated>2014-04-03T02:31:13Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing seeds, tending the crops, and harvesting the produce. Crops can take several [[day]]s to grow, during which a farmer should farm the field [[tile]]s to remove weeds. This will improve the harvest. [[Quality]] and yield of the harvest increases when you have a high farming skill. Quality of the [[seed]] does not affect the growth time of the fields.&lt;br /&gt;
&lt;br /&gt;
The seeds needed to start farming can be found while [[botanizing]] on [[grass]] or [[steppe]] or from harvesting the crops. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero return. When the farm is ready to harvest (ripe) the crop will look &amp;quot;ready&amp;quot;.  Fields take between 3 and 5 RL days to ripen. See the Images section from pictures of each crop to see how they look when ripe.&lt;br /&gt;
&lt;br /&gt;
Seeds can be sown on a dirt tile, grass tiles needs to be packed then cultivated. The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS. Or 4-steep EW and 4-steep NS, etc.  Attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between.&lt;br /&gt;
&lt;br /&gt;
Note: Above is not entirely correct, because it is possible to sow on a tile, that has 5-steep EW and 5 steep NS. It is possible the intention was to use [[diagonal slope]] formula to calculate this, but the implementation is bugged.&lt;br /&gt;
&lt;br /&gt;
The current minimum harvest yield is 2.&lt;br /&gt;
&lt;br /&gt;
== Examine details ==&lt;br /&gt;
&lt;br /&gt;
Anyone can verify if a field needs tending. &amp;quot;The crops grow steadily&amp;quot; means the field is in order, while &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; means it can be tidied with a [[rake]]. If the description mentions &amp;quot;rotting old weeds&amp;quot;, the field is overgrown and can no longer be harvested.&lt;br /&gt;
&lt;br /&gt;
Level 10 farmers can determine which type of crop is growing in a field, except at the lowest growth level (&amp;quot;freshly sown&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Level 15 farmers can mouse over a field and determine crop type, and whether or not the field is tended or untended (ie needs farming)up to one tile away.&lt;br /&gt;
&lt;br /&gt;
Level 20 farmers can determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# '''The field is at full height and ready to harvest!''' (Used to be: The field is overaged, and some crop has been ruined.)&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
Level 30 farmers can determine Whether a tile needs tending/farming(up to two tiles away). You can now see if the field is ripe (up to one tile away).&lt;br /&gt;
&lt;br /&gt;
The stages displayed (in order) are:&lt;br /&gt;
# Freshly sown&lt;br /&gt;
# Sprouting&lt;br /&gt;
# Growing&lt;br /&gt;
# Halfway&lt;br /&gt;
# Almost ripe&lt;br /&gt;
# Ripe&lt;br /&gt;
# Only weeds&lt;br /&gt;
&lt;br /&gt;
Level 60 farmers can determine the number of items they will get after a harvest when they examine the field. It should be noted however, that the number it shows is not very accurate but more of a minimum, since luck and other factors change the final number (you should get a messageof the minimum you will harvest from the field when you examine it).&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] for farming&lt;br /&gt;
* [[Scythe]] for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* No tool is required when harvesting any of the other crops.&lt;br /&gt;
&lt;br /&gt;
== Crops ==&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Corn]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
* [[Kelp]]&lt;br /&gt;
* [[Oat]]&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
* [[Potato]]&lt;br /&gt;
* [[Pumpkin]]&lt;br /&gt;
* [[Reed]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Strawberry]]&lt;br /&gt;
* [[Wemp plants]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
* [[Rice]]&lt;br /&gt;
&lt;br /&gt;
== Yields ==&lt;br /&gt;
{{Out_of_Date}}&lt;br /&gt;
&amp;lt;s&amp;gt;&lt;br /&gt;
the higher the skill the better chance of getting a higher yield at harvest(all levels were tested on cotton fields so it may differ on other crops)&lt;br /&gt;
* at 20 skill you will get a guaranteed 3&lt;br /&gt;
* at 23 skill you will get a chance at 4 (12/28/12 on pristine (cotton))&lt;br /&gt;
* at 40 skill you will get a guaranteed 4 (42 for wemp)&lt;br /&gt;
* at 60 skill you will get a guaranteed 6&lt;br /&gt;
&lt;br /&gt;
Tending your crops with a rake can also give you a slight skill boost when harvesting.  If you tend your crops twice during their growing cycle you get roughly a 5-6 point boost, so if you were harvesting a tended crop and have 54 skill you will get 6 yield.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Incorrect values as of the Farming overhaul. Needs conformation for new yields.''&lt;br /&gt;
&lt;br /&gt;
Animals grazing from a field increases the yield&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four different messages upon tending a field:&lt;br /&gt;
* The field is now tended&lt;br /&gt;
* The field looks better after your tending&lt;br /&gt;
* The field is now groomed&lt;br /&gt;
* The field is now nicely groomed&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
At the current time, reed still use the old look; it does not have an updated crop image.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Farms when ripe&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Barley :&lt;br /&gt;
! Corn :&lt;br /&gt;
! Cotton :&lt;br /&gt;
! Garlic :&lt;br /&gt;
! Oat :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Barley-harvest.png|200px]]&lt;br /&gt;
| [[Image:Corn-harvest.png|200px]]&lt;br /&gt;
| [[Image:Cotton-harvest.png|200px]]&lt;br /&gt;
| [[Image:Garlic-harvest.png|200px]]&lt;br /&gt;
| [[Image:Oat-harvest.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Onion :&lt;br /&gt;
! Potato :&lt;br /&gt;
! Pumpkin :&lt;br /&gt;
! Reed :&lt;br /&gt;
! Rice :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Onion-harvest.png|200px]]&lt;br /&gt;
| [[Image:Potato-harvest.png|200px]]&lt;br /&gt;
| [[Image:Pumpkin-harvest.png|200px]]&lt;br /&gt;
| &amp;lt;!-- [[Image:Reed-harvest.png|200px]] --&amp;gt;  [[Image:Farm-harvest.png|200px]]&amp;lt;center&amp;gt;Uses old look&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[Image:Rice-harvest.png|200px]]&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Rye&lt;br /&gt;
! Strawberry :&lt;br /&gt;
! Wemp :&lt;br /&gt;
! Wheat :&lt;br /&gt;
! Old Look :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Rye-harvest.png|200px]]&lt;br /&gt;
| [[Image:Strawberry-harvest.png|200px]]&lt;br /&gt;
| [[Image:Wemp-harvest.png|200px]]&lt;br /&gt;
| [[Image:Wheat-harvest.png|200px]]&lt;br /&gt;
| [[Image:Farm-harvest.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Click on image to see a larger view''&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Farming With Tritus]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Dairy farming]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animals&amp;diff=85430</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animals&amp;diff=85430"/>
		<updated>2014-04-02T03:08:12Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Wurm]] is full of '''animals'''/'''creatures'''/'''monsters'''--some harmless and others quite dangerous.&lt;br /&gt;
&lt;br /&gt;
== Spawning and behavior ==&lt;br /&gt;
* There are basically two types of creatures in Wurm: normal animals which can be [[Animal taming|tamed]] (and are usually based on real-world domesticated animals) and monsters which cannot be tamed (and are sometimes also known in the real world) but can often be [[dominate]]d. &lt;br /&gt;
* Most creatures [[spawn]] in [[lair]]s. Some can also be [[animal husbandry|bred]] by players.&lt;br /&gt;
* Most creatures like to avoid civilized areas and will have a reduced spawn rate near such areas.&lt;br /&gt;
* Animals are attracted to food sources. Creatures such as [[huge spider]]s may come to piles of [[meat]], while unicorns may come to piles of [[seed]].&lt;br /&gt;
* Some animals have various [[animal conditions|conditions]] that affect their strengths and weaknesses.&lt;br /&gt;
* Bred animals can have traits that normally spawned animals do not have.&lt;br /&gt;
* Most animals have [[age]]s of young, adolescent, mature, aged, old, or venerable.&lt;br /&gt;
* Animal can be normally fed, fat, or [[starving]]. Starving animals will not give any meat when [[butcher]]ed, and they can die of starvation.&lt;br /&gt;
**Only grazing animals can die of starvation&lt;br /&gt;
== Table ==&lt;br /&gt;
: ''[[Fighting skill]] (FS) ranking estimated; proceed with caution. The amount of skill required to kill an animal will also vary greatly depending on the [[player]]'s [[equip]]ped [[weapon]]s and their [[quality level]]s.''&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
! Animal Name !! [[fight skill|FS]]                !! Hostile                     !! [[Taming|Tamable]]                !! [[Animal husbandry|Groomable]]&lt;br /&gt;
! Can Swim    !! Lead w/o Taming                   !! [[Dominate|Dominated]]  !! [[Fur]]&lt;br /&gt;
! [[Animal hide|Hide]] !! [[Pelt]]&lt;br /&gt;
! [[Weight]]*&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Anaconda]]                     || 50                      || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                               || &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       ||                         ||                                       || &lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Bison]]                        || 20                        ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;||                                       || &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Black bear]]                   || 25                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || &lt;br /&gt;
|                                  ||                            ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Wolf | Black wolf]]            || 15                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || &lt;br /&gt;
|                                  ||                            ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Brown bear]]                   || 25                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       ||                            ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Bull]]                         || 5                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       || &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Calf]]                         || 1                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       || &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Cave bug]]                     || 10                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || &lt;br /&gt;
|                                  ||                            ||                                       || &lt;br /&gt;
|                                  || &lt;br /&gt;
| 19.28&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Chicken]]                      || 1                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       ||               &lt;br /&gt;
|                                  || &lt;br /&gt;
| 0.36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Cow]]                          || 1                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       ||&lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Crocodile]]                    || 40                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       ||                            ||                                       ||&lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Deer]]                         || 1                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || &lt;br /&gt;
|                                  ||                            ||                                       || &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Dog]]                          || 5                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       ||                            ||                                       ||&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Foal]]                         || 1                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       ||&lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Goblin]]                       || 15                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Hen]]                          || 1                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 0.36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Horse]]                        || 5                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       ||&lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Hell horse]]                   || 10                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;           || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || &lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                      ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Hell hound]]                   || 40                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            ||                                       ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Hell scorpious]]               || 40                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            ||bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;             || &lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Huge spider]]                  || 25                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            ||                                       ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Large rat]]                    || 1                          || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       ||                            ||                                       ||&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
| 7.14&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Lava fiend]]                   || 40                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Lava spider]]                  || 40                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            ||                                       ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Mountain gorilla]]             || 40                         || bgcolor=&amp;quot;#CCCC00&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            ||                                       ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Mountain lion]]                || 15                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || &lt;br /&gt;
|                                  ||                            ||                                       ||&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Pheasant]]                     || 1                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || ?&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 15.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Pig]]                          || 1                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Rabid hyena]]                  || 40                         || bgcolor=&amp;quot;#CCCC00&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            ||                                       || &lt;br /&gt;
|                                  || &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Rooster]]                      || 1                          ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||                                       ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 0.36&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Scorpion]]                     || 30                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Shark]]                        || 50                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                            ||                                       || &lt;br /&gt;
|                                  || &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Troll]]                        || 50                      || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||                            || &lt;br /&gt;
|                                  ||                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Unicorn]]                      || 25                         ||                                       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
|                                  ||                            ||                                       || &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Wild boar]]                    || 40                         || bgcolor=&amp;quot;#CCCC00&amp;quot;|&amp;amp;#x25cf;            ||                                  || &lt;br /&gt;
|                                  ||                            ||                                       ||&lt;br /&gt;
|                                  || &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Wild cat]]                     || 1                         || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            ||   bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || &lt;br /&gt;
|                                  ||                           ||                                       || &lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
| 7.14&lt;br /&gt;
|}&lt;br /&gt;
* Yellow colored are hostile towards opposing kingdom&lt;br /&gt;
&lt;br /&gt;
=== Unique Creatures ===&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
! Animal Name !! [[fight skill|FS]]   !! Hostile      &lt;br /&gt;
! Can Swim    !! Unique               !! Drops&lt;br /&gt;
! [[Weight]]*&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatars|Avatar of (Deity)]] || ???                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;&lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || Random Valrei Item&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Dragon | Red dragon]]          || ???                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;          &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;       || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||  Red Dragon Scale      &lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Dragon | White dragon hatchling]]   || ???                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; ||  White Drake hide&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Dragon | Green dragon hatchling]]   || ???                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || Green Drake hide&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Dragon | Black dragon hatchling]]   || ???                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            &lt;br /&gt;
| bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || Black Drake hide&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Forest giant]]                 || ???                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            &lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || 65ql Huge shod club&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Goblin leader]]                || ???                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;           &lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || 45ql shortsword and medium metal shield&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Kyklops]]                      || ???                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            &lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || 65ql Huge shod club&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Troll king]]                   || ???                        || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf;            &lt;br /&gt;
|                                  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;amp;#x25cf; || 65ql Huge shod club&lt;br /&gt;
| 50.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Image:Information_icon.png|15px]] Additional Information ==&lt;br /&gt;
* Creatures can be [[examine]]d to determine their [[wound]]s, if any (look at their [[Inventory#Body|equipment]] to see the body with wounds).&lt;br /&gt;
* Some rare creatures will drop unique items when killed, some of which are highly valuable.&lt;br /&gt;
* As of undocumented January 2012 update, all corpses except humans max is now 50.00kg.&lt;br /&gt;
* Any creature that is listed as Tameable can also be [[Charm|Charmed]]&lt;br /&gt;
* As of April 2014, carnivorous animals or mobs will attack non-hostile animals.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Animal conditions]]&lt;br /&gt;
* [[:Category:Bestiary|Bestiary]]&lt;br /&gt;
* [[Butchering]]&lt;br /&gt;
* [[Dominate]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
* [[Lair]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Taming]]&lt;br /&gt;
* [[Pet]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Wikipedia:Mob (computer gaming)|Wikipedia: Mobs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Bestiary| ]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pig&amp;diff=85427</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pig&amp;diff=85427"/>
		<updated>2014-04-01T23:52:58Z</updated>

		<summary type="html">&lt;p&gt;Kaine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Pig.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[gland]], [[tooth]]&lt;br /&gt;
|eats=Almost anything&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A pig is here, wallowing in the mud.''&lt;br /&gt;
&lt;br /&gt;
'''Pig''' is an non-aggressive [[animal]] that wanders around constantly looking for something to eat. It is easily [[tame]]d and does not really hit very hard in a [[fight]], so it is a good hunting animal for [[meat]] and [[healing cover]] ingredients.&lt;br /&gt;
&lt;br /&gt;
* Leadable&lt;br /&gt;
* Kick and bite attack&lt;br /&gt;
* Will not graze from grass tiles like [[cows]]&lt;br /&gt;
* Eats any food laying on the ground near it (but not in &amp;quot;open&amp;quot; [[container]]s like [[bucket]]s)&lt;br /&gt;
* effectively butchers corpses that lay around to eat the meat but does not bury the corpse&lt;br /&gt;
* Generally considered to not be worth raising as the returns are meager at best considering you have to manually feed them constantly and the amount of food they consume is staggering.&lt;br /&gt;
&lt;br /&gt;
It can be [[taming|tamed]] with almost any food, at any taming skill.&lt;br /&gt;
&lt;br /&gt;
'''Pigs''' will be hunted by carnivorous animals and mobs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Kaine</name></author>
		
	</entry>
</feed>