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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kunalt</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T00:09:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=92952</id>
		<title>Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=92952"/>
		<updated>2015-06-26T20:15:02Z</updated>

		<summary type="html">&lt;p&gt;Kunalt: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|image=Healing_cover.png&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|creation=* [[Natural substances]]&lt;br /&gt;
|note=Cannot be combined, improved or stored in any bulk storage.&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
''A bunch of interwoven grass mixed with various healing ingredients.''&lt;br /&gt;
&lt;br /&gt;
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a poultice of various herbs and other components to be applied on a [[wound]] in order to assist healing. It can be applied in addition to a [[bandage]] or used on its own.&lt;br /&gt;
== Usage ==&lt;br /&gt;
To apply a healing cover '''activate''' it, '''right click''' the wound and select '''treat'''. To view your wounds either open the [[character window]] by double clicking on your [[healthbar]] and select a highlighted body part or expand the body section of your inventory and drill down on each highlighted group.&lt;br /&gt;
* The chance of success is affected by your [[first aid]] skill, the [[quality]] of the cover and severity of the wound.&lt;br /&gt;
* Failure to apply a cover has a small chance to make the wound worse.&lt;br /&gt;
* You may apply a stronger potency cover over a weaker one, but in reverse you are told that {{event|inline|The wound already has a better cover.}}.&lt;br /&gt;
== Creation ==&lt;br /&gt;
'''Activate''' the first of the two ingredients and '''right-click''' the second, select '''Alchemy''' then '''Mix'''. To preview the strength of the potential cover select the '''Lore''' option instead of mix.&lt;br /&gt;
* There is no specific order required for activation.&lt;br /&gt;
* Apart from mushrooms, both ingredients must be different.&lt;br /&gt;
* Healing covers will vary in weight from  0.02 - 1.80 kg.&lt;br /&gt;
&lt;br /&gt;
== Potency ==&lt;br /&gt;
The strength of the cover is the potency value of the first ingredient, or substance, multiplied by that of the second:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;substance&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;.potency * substance&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.potency = cover.potency&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;72%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;10%&amp;quot; | Potency&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90%&amp;quot; | Ingredient&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#33CC33;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Black mushroom]] • [[Gland]] • [[Heart]] • [[Unicorn twisted horn]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#79A526&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Green mushroom]] • [[Lovage]] • [[Rosemary]] • [[Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#A28E1E;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Blue mushroom]] • [[Bison horn]] • [[Camellia]] • [[Eye]] • [[Long horn]] • [[Nettles]] • [[Sage]] • [[Yellow mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#C87917;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Acorns]] • [[Barley]] • [[Bladder]] • [[Brown mushroom]] • [[Garlic]] • [[Hoof]] • [[Lavender]] • [[Lemon]] • [[Paw]] • [[Sassafras]] • [[Tail]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#F95E0E;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Corn]] • [[Onion]] • [[Parsley]] • [[Pumpkin]] • [[Reed plants]] • [[Rose]] • [[Wemp plants]] • [[Wheat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it for one of the following event messages.  The numbers in brackets are the strength based on the above formula.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-5)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (6-9)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)&amp;lt;br&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Once the wound is treated, examining it will confirm the potency of the attached cover.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
The potency of the cover added onto the base healing rate of a wound (5 points every 10 minutes) will give the total healing rate, excluding any external bonuses from [[Fo]] etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Healing rate = 5 + cover.potency&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wounds]] that are medium or worse will not heal on their own and will require one of the stronger healing covers to aid recovery, some weaker covers may only prevent the wound from getting worse, rather than healing.  Also consider using a [[bandage]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Higher quality healing covers have a higher chance of succeeding the treatment.&lt;br /&gt;
* Some [[:Category:Butchering items|butchered items]] can provide more than one use in creating a cover.&lt;br /&gt;
* Higher potency covers give more [[natural substances]] skill.&lt;br /&gt;
* Making healing covers for [[natural substances]] skill grinding follows the same rules as mining you only get a NS tick if the Ql of the healing cover you created falls in the range of 1.01-39.99&lt;br /&gt;
&lt;br /&gt;
'''Read more''': [[Bandage]] | [[Farmer's salve]] | [[Healing Guide]] | [[Wound]] | [[Natural substances]] | [[Alchemy]]&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
If you are reading this through the in-game client, this section may be more readable.&lt;br /&gt;
&lt;br /&gt;
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.&lt;br /&gt;
&lt;br /&gt;
5 : Black Mushroom, Gland, Twisted Unicorn Horn, Heart&lt;br /&gt;
4 : Green Mushroom, Lovage, Rosemary, Tooth&lt;br /&gt;
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom&lt;br /&gt;
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail&lt;br /&gt;
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kunalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=92943</id>
		<title>Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=92943"/>
		<updated>2015-06-25T22:41:28Z</updated>

		<summary type="html">&lt;p&gt;Kunalt: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|image=Healing_cover.png&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|creation=* [[Natural substances]]&lt;br /&gt;
|note=Cannot be combined, improved or stored in any bulk storage.&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
''A bunch of interwoven grass mixed with various healing ingredients.''&lt;br /&gt;
&lt;br /&gt;
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a poultice of various herbs and other components to be applied on a [[wound]] in order to assist healing. It can be applied in addition to a [[bandage]] or used on its own.&lt;br /&gt;
== Usage ==&lt;br /&gt;
To apply a healing cover '''activate''' it, '''right click''' the wound and select '''treat'''. To view your wounds either open the [[character window]] by double clicking on your [[healthbar]] and select a highlighted body part or expand the body section of your inventory and drill down on each highlighted group.&lt;br /&gt;
* The chance of success is affected by your [[first aid]] skill, the [[quality]] of the cover and severity of the wound.&lt;br /&gt;
* Failure to apply a cover has a small chance to make the wound worse.&lt;br /&gt;
* You may apply a stronger potency cover over a weaker one, but in reverse you are told that {{event|inline|The wound already has a better cover.}}.&lt;br /&gt;
== Creation ==&lt;br /&gt;
'''Activate''' the first of the two ingredients and '''right-click''' the second, select '''Alchemy''' then '''Mix'''. To preview the strength of the potential cover select the '''Lore''' option instead of mix.&lt;br /&gt;
* There is no specific order required for activation.&lt;br /&gt;
* Apart from mushrooms, both ingredients must be different.&lt;br /&gt;
* Healing covers will vary in weight from  0.02 - 1.80 kg.&lt;br /&gt;
&lt;br /&gt;
== Potency ==&lt;br /&gt;
The strength of the cover is the potency value of the first ingredient, or substance, multiplied by that of the second:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;substance&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;.potency * substance&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.potency = cover.potency&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;72%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;10%&amp;quot; | Potency&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90%&amp;quot; | Ingredient&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#33CC33;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Black mushroom]] • [[Gland]] • [[Heart]] • [[Unicorn twisted horn]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#79A526&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Green mushroom]] • [[Lovage]] • [[Rosemary]] • [[Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#A28E1E;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Blue mushroom]] • [[Bison horn]] • [[Camellia]] • [[Eye]] • [[Long horn]] • [[Nettles]] • [[Sage]] • [[Yellow mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#C87917;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Acorns]] • [[Barley]] • [[Bladder]] • [[Brown mushroom]] • [[Garlic]] • [[Hoof]] • [[Lavender]] • [[Lemon]] • [[Paw]] • [[Sassafras]] • [[Tail]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#F95E0E;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Corn]] • [[Onion]] • [[Parsley]] • [[Pumpkin]] • [[Reed plants]] • [[Rose]] • [[Wemp plants]] • [[Wheat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it for one of the following event messages.  The numbers in brackets are the strength based on the above formula.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-5)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (6-9)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)&amp;lt;br&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Once the wound is treated, examining it will confirm the potency of the attached cover.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
The potency of the cover added onto the base healing rate of a wound (5 points every 10 minutes) will give the total healing rate, excluding any external bonuses from [[Fo]] etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Healing rate = 5 + cover.potency&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wounds]] that are medium or worse will not heal on their own and will require one of the stronger healing covers to aid recovery, some weaker covers may only prevent the wound from getting worse, rather than healing.  Also consider using a [[bandage]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Higher quality healing covers have a higher chance of succeeding the treatment.&lt;br /&gt;
* Some [[:Category:Butchering items|butchered items]] can provide more than one use in creating a cover.&lt;br /&gt;
* Higher potency covers give more [[natural substances]] skill.&lt;br /&gt;
* Making healing covers for [[natural substances]] skill grinding follows the same rules as mining you only get a NS tick if the Ql of the healing cover you created falls in the range of 1-39.99&lt;br /&gt;
&lt;br /&gt;
'''Read more''': [[Bandage]] | [[Farmer's salve]] | [[Healing Guide]] | [[Wound]] | [[Natural substances]] | [[Alchemy]]&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
If you are reading this through the in-game client, this section may be more readable.&lt;br /&gt;
&lt;br /&gt;
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.&lt;br /&gt;
&lt;br /&gt;
5 : Black Mushroom, Gland, Twisted Unicorn Horn, Heart&lt;br /&gt;
4 : Green Mushroom, Lovage, Rosemary, Tooth&lt;br /&gt;
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom&lt;br /&gt;
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail&lt;br /&gt;
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kunalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=92942</id>
		<title>Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=92942"/>
		<updated>2015-06-25T22:28:06Z</updated>

		<summary type="html">&lt;p&gt;Kunalt: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|image=Healing_cover.png&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|creation=* [[Natural substances]]&lt;br /&gt;
|note=Cannot be combined, improved or stored in any bulk storage.&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
''A bunch of interwoven grass mixed with various healing ingredients.''&lt;br /&gt;
&lt;br /&gt;
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a poultice of various herbs and other components to be applied on a [[wound]] in order to assist healing. It can be applied in addition to a [[bandage]] or used on its own.&lt;br /&gt;
== Usage ==&lt;br /&gt;
To apply a healing cover '''activate''' it, '''right click''' the wound and select '''treat'''. To view your wounds either open the [[character window]] by double clicking on your [[healthbar]] and select a highlighted body part or expand the body section of your inventory and drill down on each highlighted group.&lt;br /&gt;
* The chance of success is affected by your [[first aid]] skill, the [[quality]] of the cover and severity of the wound.&lt;br /&gt;
* Failure to apply a cover has a small chance to make the wound worse.&lt;br /&gt;
* You may apply a stronger potency cover over a weaker one, but in reverse you are told that {{event|inline|The wound already has a better cover.}}.&lt;br /&gt;
== Creation ==&lt;br /&gt;
'''Activate''' the first of the two ingredients and '''right-click''' the second, select '''Alchemy''' then '''Mix'''. To preview the strength of the potential cover select the '''Lore''' option instead of mix.&lt;br /&gt;
* There is no specific order required for activation.&lt;br /&gt;
* Apart from mushrooms, both ingredients must be different.&lt;br /&gt;
* Healing covers will vary in weight from  0.02 - 1.80 kg.&lt;br /&gt;
&lt;br /&gt;
== Potency ==&lt;br /&gt;
The strength of the cover is the potency value of the first ingredient, or substance, multiplied by that of the second:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;substance&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;.potency * substance&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.potency = cover.potency&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;72%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;10%&amp;quot; | Potency&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90%&amp;quot; | Ingredient&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#33CC33;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Black mushroom]] • [[Gland]] • [[Heart]] • [[Unicorn twisted horn]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#79A526&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Green mushroom]] • [[Lovage]] • [[Rosemary]] • [[Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#A28E1E;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Blue mushroom]] • [[Bison horn]] • [[Camellia]] • [[Eye]] • [[Long horn]] • [[Nettles]] • [[Sage]] • [[Yellow mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#C87917;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Acorns]] • [[Barley]] • [[Bladder]] • [[Brown mushroom]] • [[Garlic]] • [[Hoof]] • [[Lavender]] • [[Lemon]] • [[Paw]] • [[Sassafras]] • [[Tail]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#F95E0E;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Corn]] • [[Onion]] • [[Parsley]] • [[Pumpkin]] • [[Reed plants]] • [[Rose]] • [[Wemp plants]] • [[Wheat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it for one of the following event messages.  The numbers in brackets are the strength based on the above formula.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-5)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (6-9)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)&amp;lt;br&amp;gt;&lt;br /&gt;
A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)&amp;lt;br&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Once the wound is treated, examining it will confirm the potency of the attached cover.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
The potency of the cover added onto the base healing rate of a wound (5 points every 10 minutes) will give the total healing rate, excluding any external bonuses from [[Fo]] etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Healing rate = 5 + cover.potency&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wounds]] that are medium or worse will not heal on their own and will require one of the stronger healing covers to aid recovery, some weaker covers may only prevent the wound from getting worse, rather than healing.  Also consider using a [[bandage]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Higher quality healing covers have a higher chance of succeeding the treatment.&lt;br /&gt;
* Some [[:Category:Butchering items|butchered items]] can provide more than one use in creating a cover.&lt;br /&gt;
* Higher potency covers give more [[natural substances]] skill.&lt;br /&gt;
* Making healing covers for [[natural substances]] skill grinding follows the same rules as mining you only get a NS tick if the Ql of the healing cover you created falls in the range of 1-49.99&lt;br /&gt;
&lt;br /&gt;
'''Read more''': [[Bandage]] | [[Farmer's salve]] | [[Healing Guide]] | [[Wound]] | [[Natural substances]] | [[Alchemy]]&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
If you are reading this through the in-game client, this section may be more readable.&lt;br /&gt;
&lt;br /&gt;
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.&lt;br /&gt;
&lt;br /&gt;
5 : Black Mushroom, Gland, Twisted Unicorn Horn, Heart&lt;br /&gt;
4 : Green Mushroom, Lovage, Rosemary, Tooth&lt;br /&gt;
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom&lt;br /&gt;
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail&lt;br /&gt;
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kunalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Rare_item&amp;diff=85684</id>
		<title>Talk:Rare item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Rare_item&amp;diff=85684"/>
		<updated>2014-04-11T16:43:13Z</updated>

		<summary type="html">&lt;p&gt;Kunalt: /* Rare pickaxe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Rare Functionality=&lt;br /&gt;
&lt;br /&gt;
I've added in a template of&amp;lt;nowiki&amp;gt; {{confirmed}}&amp;lt;/nowiki&amp;gt; to use on this talk page so that we can add this to anything where we've updated the main namespace pages.  Also, please keep this tidy by using previous examples as a template. --[[User:Marni|Marni]] ([[User talk:Marni|talk]]) 06:26, 1 February 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
== Rolf Explains rare &amp;quot;drumroll&amp;quot; on Irc ==&lt;br /&gt;
{{confirmed}}&lt;br /&gt;
'''Link:''' http://pastebin.com/Q7YpwcCN&lt;br /&gt;
&lt;br /&gt;
So as I understand it you should hear a drum roll whenever you do an action in the time frame zone in which you can make a rare, Fails included. --[[User:Axeblade|Axeblade]] 10:01, 23 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sacrificing ==&lt;br /&gt;
{{confirmed}}http://wurmonline.com/forum/index.php?topic=74259.0 - --[[User:Axeblade|Axeblade]] 09:13, 10 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Item Discussions ==&lt;br /&gt;
Individual discussions about specific items.  Please indent using colons (:) when replying and append your signature to the end (&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;).&lt;br /&gt;
===Signs===&lt;br /&gt;
As far as I've seen there are no extra letters on rare signs. 50QL pointing sign used as example. &amp;quot;[16:54:45] The text is too long. Only 50 letters can be imprinted on this sign.&amp;quot; --[[User:Neopherus|Neopherus]] 15:01, 4 May 2012 (UTC)&lt;br /&gt;
--They have a slight glow at night tho --[[User:Axeblade|Axeblade]] 09:13, 10 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Saws===&lt;br /&gt;
[02:49:37] &amp;lt;Raamkozijn&amp;gt; Rare saw seems to add 1QL to log QL as cap when creating items, in case that wasn't verified yet :)&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
&lt;br /&gt;
Compared a QL70 gold ring and a QL70 rare gold ring. They both gave the same favor when sacrificed and since rings have no other purpose than sacrificing/selling to traders I suppose that a rare ring did nothing. Are items that do nothing put on the wiki or omitted? [[User:Aeris|Aeris]] ([[User talk:Aeris|talk]]) 08:47, 29 December 2012 (CST)&lt;br /&gt;
: My opinion is that we only update where there is a bonus.  No ambiguity then. --[[User:Marni|Marni]] ([[User talk:Marni|talk]]) 06:26, 1 February 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
==Rare Fish==&lt;br /&gt;
&lt;br /&gt;
I caught a rare Carp today, however it appears to yield no drum roll nor visual indication that a rare chance is occurring. This was with a Fine Fishing Rod of 50QL, in the event that it somehow makes a difference (I'm unsure if it does). The carp appeared to be a rather hefty weight, coming up for 3.9kg (significantly higher than the average carp), just in-case the rarity of the fish affects its weight. I haven't tested it's nutritional value difference as I don't have any other carps, and if I can I will try and get some villagers to match their nutrition levels and compare normal and rare carp. &lt;br /&gt;
[[User:Traslogan|Traslogan]] 02:14, 8 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Rare pickaxe ==&lt;br /&gt;
&lt;br /&gt;
The increased ql of the yield is not a plain +1 any more.&lt;br /&gt;
&lt;br /&gt;
I think it depends on at least the mining skill of the user, in my case with 70.88 mining skill i get 72.36 Ql shards, this is a 1.48 increase.&lt;/div&gt;</summary>
		<author><name>Kunalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Rare_item&amp;diff=85683</id>
		<title>Talk:Rare item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Rare_item&amp;diff=85683"/>
		<updated>2014-04-11T16:42:45Z</updated>

		<summary type="html">&lt;p&gt;Kunalt: /* Rare pickaxe */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Rare Functionality=&lt;br /&gt;
&lt;br /&gt;
I've added in a template of&amp;lt;nowiki&amp;gt; {{confirmed}}&amp;lt;/nowiki&amp;gt; to use on this talk page so that we can add this to anything where we've updated the main namespace pages.  Also, please keep this tidy by using previous examples as a template. --[[User:Marni|Marni]] ([[User talk:Marni|talk]]) 06:26, 1 February 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
== Rolf Explains rare &amp;quot;drumroll&amp;quot; on Irc ==&lt;br /&gt;
{{confirmed}}&lt;br /&gt;
'''Link:''' http://pastebin.com/Q7YpwcCN&lt;br /&gt;
&lt;br /&gt;
So as I understand it you should hear a drum roll whenever you do an action in the time frame zone in which you can make a rare, Fails included. --[[User:Axeblade|Axeblade]] 10:01, 23 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sacrificing ==&lt;br /&gt;
{{confirmed}}http://wurmonline.com/forum/index.php?topic=74259.0 - --[[User:Axeblade|Axeblade]] 09:13, 10 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Item Discussions ==&lt;br /&gt;
Individual discussions about specific items.  Please indent using colons (:) when replying and append your signature to the end (&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;).&lt;br /&gt;
===Signs===&lt;br /&gt;
As far as I've seen there are no extra letters on rare signs. 50QL pointing sign used as example. &amp;quot;[16:54:45] The text is too long. Only 50 letters can be imprinted on this sign.&amp;quot; --[[User:Neopherus|Neopherus]] 15:01, 4 May 2012 (UTC)&lt;br /&gt;
--They have a slight glow at night tho --[[User:Axeblade|Axeblade]] 09:13, 10 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Saws===&lt;br /&gt;
[02:49:37] &amp;lt;Raamkozijn&amp;gt; Rare saw seems to add 1QL to log QL as cap when creating items, in case that wasn't verified yet :)&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
&lt;br /&gt;
Compared a QL70 gold ring and a QL70 rare gold ring. They both gave the same favor when sacrificed and since rings have no other purpose than sacrificing/selling to traders I suppose that a rare ring did nothing. Are items that do nothing put on the wiki or omitted? [[User:Aeris|Aeris]] ([[User talk:Aeris|talk]]) 08:47, 29 December 2012 (CST)&lt;br /&gt;
: My opinion is that we only update where there is a bonus.  No ambiguity then. --[[User:Marni|Marni]] ([[User talk:Marni|talk]]) 06:26, 1 February 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
==Rare Fish==&lt;br /&gt;
&lt;br /&gt;
I caught a rare Carp today, however it appears to yield no drum roll nor visual indication that a rare chance is occurring. This was with a Fine Fishing Rod of 50QL, in the event that it somehow makes a difference (I'm unsure if it does). The carp appeared to be a rather hefty weight, coming up for 3.9kg (significantly higher than the average carp), just in-case the rarity of the fish affects its weight. I haven't tested it's nutritional value difference as I don't have any other carps, and if I can I will try and get some villagers to match their nutrition levels and compare normal and rare carp. &lt;br /&gt;
[[User:Traslogan|Traslogan]] 02:14, 8 February 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Rare pickaxe ==&lt;br /&gt;
&lt;br /&gt;
The increased ql of the yield is no a plain +1 any more.&lt;br /&gt;
&lt;br /&gt;
I think it depends on at least the mining skill of the user, in my case with 70.88 mining skill i get 72.36 Ql shards, this is a 1.48 increase.&lt;/div&gt;</summary>
		<author><name>Kunalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Metallurgy&amp;diff=78652</id>
		<title>Metallurgy</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Metallurgy&amp;diff=78652"/>
		<updated>2013-03-21T11:40:59Z</updated>

		<summary type="html">&lt;p&gt;Kunalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Smithing]] / [[Metallurgy]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Metallurgy is the skill used to determine success rates when creating alloy metals.&lt;br /&gt;
Known creatable alloys are:&lt;br /&gt;
&lt;br /&gt;
*[[brass lump|Brass]] - created from [[zinc lump|Zinc]] and [[copper lump|Copper]]&lt;br /&gt;
*[[bronze lump|Bronze]] - created from [[tin lump|Tin]] and [[copper lump|Copper]]&lt;br /&gt;
*[[steel lump|Steel]] - created from [[iron lump|Iron]] and [[charcoal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Metallurgy + Charcoal QL affect success rate&lt;br /&gt;
&lt;br /&gt;
Iron QL affects maximum QL&lt;br /&gt;
&lt;br /&gt;
Metallurgy directly affects average QL of metal created.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* The copper and iron can be combined into single large lumps as only the amount required is used.&lt;br /&gt;
*It is easy to gain skill by making bronze or brass first, this uses less important items ([[tin lump|Tin]], [[zinc lump|Zinc]] and [[copper lump|Copper]]) rather than using [[charcoal]] which can be quite difficult to get hold of and is annoying to lose.&lt;br /&gt;
*Metallurgy is only really useful for increasing steel creation success rates at the moment, as both [[brass lump|Brass]] and [[bronze lump|Bronze]] have very little to no additional utility compared to the metals they derive from.&lt;br /&gt;
&lt;br /&gt;
==Ratios==&lt;br /&gt;
* [[Brass]]&lt;br /&gt;
** 1.00 kg [[Zinc]] lump + 0.15 kg [[Copper]] lump = 0.10 kg [[Brass]] lump&lt;br /&gt;
** 1.00 kg [[Zinc]] lump + 2.00 kg [[Copper]] lump = 0.20 kg [[Brass]] lump&lt;br /&gt;
** Below 2.00 kg but above 1.00 kg [[copper]] lump seems to result in the highest weight [[brass]]; 0.20 kg [[brass]] lump '''(this is probably no longer valid, more test is needed)'''&lt;br /&gt;
* [[Bronze]]&lt;br /&gt;
** 0.50kg [[Zinc]] lump + 1.00 [[Copper]] lump = 0.10 kg [[Bronze]] lump&lt;br /&gt;
* [[Steel]]&lt;br /&gt;
** 1.00 kg [[Iron]] lump + 0.50 kg [[Charcoal]] = 0.40 kg [[Steel]] lump&lt;br /&gt;
** Info needed&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Smelter at 50 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Kunalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Brass_lump&amp;diff=78651</id>
		<title>Brass lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Brass_lump&amp;diff=78651"/>
		<updated>2013-03-21T07:16:27Z</updated>

		<summary type="html">&lt;p&gt;Kunalt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[Skills]] / [[Smithing]] / [[Metallurgy]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Brass lump.png&lt;br /&gt;
|active=[[zinc lump]] (1.00 kg)&lt;br /&gt;
|passive=[[copper lump]] (0.15 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*1x {{PAGENAME}} (0.10 kg)&lt;br /&gt;
|skill=metallurgy&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=hot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A shiny yellowy red lump of brass. It is an alloy of [[copper lump]] and [[zinc lump]].&lt;br /&gt;
&lt;br /&gt;
[[:Category:Brass products]] lists items creatable from brass.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The copper and/or zinc can be combined into one lump, as only the amount required is used.  If both are combined they will create one larger lump of brass.&lt;br /&gt;
* When creating, the [[quality]] of the zinc lump affects your success chance.&lt;br /&gt;
* The quality of the copper lump is the maximum quality of the resulting brass lump.&lt;br /&gt;
* If you fail creating, you lose 0.01kg from both lumps. &lt;br /&gt;
&lt;br /&gt;
[[Category:Metal]]&lt;br /&gt;
[[Category:Zinc products]]&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Metallurgy items]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Kunalt</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse_shoe&amp;diff=77623</id>
		<title>Horse shoe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse_shoe&amp;diff=77623"/>
		<updated>2013-01-31T06:41:07Z</updated>

		<summary type="html">&lt;p&gt;Kunalt: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Horse shoe&lt;br /&gt;
|image=Horse shoe.png&lt;br /&gt;
|active=[[lump]] (0.50 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''Horse shoe''' (0.50 kg)&lt;br /&gt;
*or [[metal scrap]] (0.50 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''These are said to bring luck! Apart from improving horse speed and safety, of course.''&lt;br /&gt;
&lt;br /&gt;
'''Horse shoes''' are U-shaped [[metal]] [[item]]s which can be equipped on a [[horse]]'s hooves to help it move somewhat faster.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*4 horse shoes are needed per horse.&lt;br /&gt;
*The horse must be [[tame]]d before attaching horse shoes and other equipment, the horse shoes need to be cool before attaching. After equipping it can be untamed.&lt;br /&gt;
*Horse shoes are damaged with every step the horse takes while mounted. Horse shoes are not damaged on horses being led.&lt;br /&gt;
*The speed enhancement depends on the quality of the equipped horseshoes. 50 QL is required for any bonus. A bonus of .24 km/hr is gained for each shoe at QL50, another .24 km/hr at QL70, and a final .24 km/hr at QL90. &lt;br /&gt;
*Enchantment with [[Wind of Ages|WoA]] will increase the efficiency of the horse shoes. The same bonus is added as for the QL: a bonus of .24 km/hr at 50 WoA, another bonus of .24 km/hr at 70 WoA, and a bonus of .24 km/hr at 90 WoA.&lt;br /&gt;
*Speed bonuses are only at each threshhold. For example, a QL70 horse shoe will give the same bonus as the same shoe improved to QL89, and a horse shoe with 50 WoA will give the same bonus as the same shoe with 69 WoA.&lt;br /&gt;
*Does not carry a signature.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Saddle]]&lt;br /&gt;
* [[Bridle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Steel products]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Kunalt</name></author>
		
	</entry>
</feed>