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	<updated>2026-06-04T01:39:15Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Client_Key_Bindings&amp;diff=48257</id>
		<title>Client Key Bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Client_Key_Bindings&amp;diff=48257"/>
		<updated>2009-09-08T22:54:25Z</updated>

		<summary type="html">&lt;p&gt;MadWallaby: /* Customization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Client Key Bindings]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Key bindings are defined in the keybindings.txt file, which is automatically updated if you rebind keys while playing. Other commands that should be run on update can be put in autorun.txt.&lt;br /&gt;
&lt;br /&gt;
=== Default files ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[autorun.txt]&lt;br /&gt;
toggle keyboard_hints&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[keybindings.txt]&lt;br /&gt;
bind w move_forward&lt;br /&gt;
bind s move_back&lt;br /&gt;
bind a move_left&lt;br /&gt;
bind d move_right&lt;br /&gt;
bind q turn_left&lt;br /&gt;
bind e turn_right&lt;br /&gt;
bind x autorun&lt;br /&gt;
bind c center_view&lt;br /&gt;
&lt;br /&gt;
bind up move_forward&lt;br /&gt;
bind down move_back&lt;br /&gt;
bind left turn_left&lt;br /&gt;
bind right turn_right&lt;br /&gt;
bind page_up autorun&lt;br /&gt;
bind page_down center_view&lt;br /&gt;
bind insert strafe&lt;br /&gt;
bind home turn_up&lt;br /&gt;
bind end turn_down&lt;br /&gt;
&lt;br /&gt;
// Stance selects&lt;br /&gt;
bind NUMPAD0 STRAFE&lt;br /&gt;
bind NUMPAD1 &amp;quot;cmd 294&amp;quot;&lt;br /&gt;
bind NUMPAD2 &amp;quot;cmd 297&amp;quot;&lt;br /&gt;
bind NUMPAD3 &amp;quot;cmd 312&amp;quot;&lt;br /&gt;
bind NUMPAD4 &amp;quot;cmd 291&amp;quot;&lt;br /&gt;
bind NUMPAD5 &amp;quot;cmd 303&amp;quot;&lt;br /&gt;
bind NUMPAD6 &amp;quot;cmd 309&amp;quot;&lt;br /&gt;
bind NUMPAD7 &amp;quot;cmd 288&amp;quot;&lt;br /&gt;
bind NUMPAD8 &amp;quot;cmd 300&amp;quot;&lt;br /&gt;
bind NUMPAD9 &amp;quot;cmd 306&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Window toggles&lt;br /&gt;
bind F1 &amp;quot;toggle console&amp;quot;&lt;br /&gt;
bind F2 &amp;quot;toggle skills&amp;quot;&lt;br /&gt;
bind F3 &amp;quot;toggle inventory&amp;quot;&lt;br /&gt;
bind F4 &amp;quot;toggle stats&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Other function keys&lt;br /&gt;
bind F5 &amp;quot;say /sleep&amp;quot;&lt;br /&gt;
bind F6 &amp;quot;say /time&amp;quot;&lt;br /&gt;
bind F7 &amp;quot;say /weather&amp;quot;&lt;br /&gt;
bind F8 &amp;quot;say /fl&amp;quot;&lt;br /&gt;
//bind F9 &amp;quot;&amp;quot;&lt;br /&gt;
bind f10 &amp;quot;toggle gui&amp;quot;&lt;br /&gt;
bind f11 &amp;quot;screenshot&amp;quot;&lt;br /&gt;
bind f12 &amp;quot;quit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Toolbelt&lt;br /&gt;
bind 1 activate_tool1&lt;br /&gt;
bind 2 activate_tool2&lt;br /&gt;
bind 3 activate_tool3&lt;br /&gt;
bind 4 activate_tool4&lt;br /&gt;
bind 5 activate_tool5&lt;br /&gt;
&lt;br /&gt;
// Misc keys&lt;br /&gt;
bind enter toggle_chat&lt;br /&gt;
bind t toggle_chat&lt;br /&gt;
bind tab next_tab&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Customization ===&lt;br /&gt;
&lt;br /&gt;
For faster access to drop, take, examine, climb, no target and glance left/right:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind y drop&lt;br /&gt;
bind u examine&lt;br /&gt;
bind i take&lt;br /&gt;
bind r toggle_climb&lt;br /&gt;
bind o GLANCE_LEFT&lt;br /&gt;
bind p GLANCE_RIGHT&lt;br /&gt;
bind n NO_TARGET&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following opens windows when the client loads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
toggle skills&lt;br /&gt;
toggle inventory&lt;br /&gt;
toggle stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stops JK chat from loading when the game starts (But sometimes someone gets in a message before it takes effect. Placing it at the top of the file may help.)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /kchat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how much sleep bonus you have when you log in:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /sleep&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
this would work best at the bottom of the file I think.&lt;br /&gt;
&lt;br /&gt;
The new IRC Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Irc [Server] [Port]&lt;br /&gt;
&lt;br /&gt;
Ircsay [Msg]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;Irc [Server] [Port]:&amp;lt;/tt&amp;gt; This opens the IRC windows in the provided server and port, Heavenly place by Default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;Ircsay [Msg]:&amp;lt;/tt&amp;gt; Says the given text in the IRC, could be used to auto identify your self by pressing {{key|F7}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind f7 &amp;quot;ircsay /identify *password*&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Could also be used to Auto-Load the irc once the game starts by adding&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
irc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
In the autorun.txt file&lt;br /&gt;
&lt;br /&gt;
Note: the Brackets [] aren't needed in the commands, it can just be.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ircsay hey guys&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another command is &amp;lt;tt&amp;gt;exec&amp;lt;/tt&amp;gt;, it's useful for loading a sequence of commands from a text file, among other things...&lt;br /&gt;
&lt;br /&gt;
It could be used like this...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind F7 &amp;quot;exec irc.txt&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
irc.txt could have the following in it...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ircsay /identify PASSWORD&lt;br /&gt;
ircsay /join #town&lt;br /&gt;
ircsay Hey guys.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more information about the new IRC commands, visit the [[Setting up IRC in the client]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>MadWallaby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cloth_Net_Trap&amp;diff=43297</id>
		<title>Cloth Net Trap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cloth_Net_Trap&amp;diff=43297"/>
		<updated>2009-04-16T03:50:25Z</updated>

		<summary type="html">&lt;p&gt;MadWallaby: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|active=[[Rope]]&lt;br /&gt;
|passive=[[Rope]]&lt;br /&gt;
|group=Trap&lt;br /&gt;
|materials=* 5 x [[Cordage rope]]&lt;br /&gt;
* 1 x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (??.? kg)&lt;br /&gt;
|skill=Ropemaking&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Upon failed creation passive rope is damaged and active rope is destroyed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Trap]] &lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>MadWallaby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Corrosive_trap&amp;diff=40944</id>
		<title>Corrosive trap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Corrosive_trap&amp;diff=40944"/>
		<updated>2009-01-22T23:15:29Z</updated>

		<summary type="html">&lt;p&gt;MadWallaby: Fixed complete item weight; hopefully clarified lye requirement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[plank]]&lt;br /&gt;
|group=Trap&lt;br /&gt;
|materials=* 4 x [[Lye]] (4kg total)&lt;br /&gt;
* 1 x [[Bow String]]&lt;br /&gt;
* 10 x [[Pottery Flask]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (10.0 kg)&lt;br /&gt;
|skill=Pottery&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
This trap must be set up in a tree.&lt;br /&gt;
&lt;br /&gt;
[[Category:Trap]] &lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>MadWallaby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gods&amp;diff=38618</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gods&amp;diff=38618"/>
		<updated>2008-10-15T02:48:47Z</updated>

		<summary type="html">&lt;p&gt;MadWallaby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Gods'''&lt;br /&gt;
&lt;br /&gt;
There are four gods you can follow in Wurm:&lt;br /&gt;
&lt;br /&gt;
*'''[[White Light]]/[[Altar of Three]] Gods'''&lt;br /&gt;
**[[Fo]]&lt;br /&gt;
**[[Magranon]]&lt;br /&gt;
**[[Vynora]]&lt;br /&gt;
*'''[[Black Light]]/[[Bone Altar]] Gods'''&lt;br /&gt;
**[[Libila]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>MadWallaby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Faithful&amp;diff=38617</id>
		<title>Faithful</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Faithful&amp;diff=38617"/>
		<updated>2008-10-15T02:48:25Z</updated>

		<summary type="html">&lt;p&gt;MadWallaby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The faithful button will allow you to go against your gods wishes, permitting you to perform acts that your deity would otherwise not allow, such as [[Magranon]] and [[Vynora]]’s dislike of butchering human (or [[trader]]) corpses. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Losses for being unfaithful: &amp;lt;br&amp;gt;&lt;br /&gt;
[[Butchering]] human corpse, -.3 faith, -5 alignment &amp;lt;br&amp;gt;&lt;br /&gt;
Destroying [[Altar of Three]], -20 faith, -50 alignment &amp;lt;br&amp;gt;&lt;br /&gt;
Success in destroying altar of your [[Gods|God]], [[Champion|Championhood]] revoked ([[permadeath]] still active), thrown from [[religion]] &amp;lt;br&amp;gt;&lt;br /&gt;
(please add more)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Other actions that may not be permitted by your deity include [[exorcism|desecrate]] on select altars, or [[stealing]]. (please add more) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Vynora]] - [[paving|destroying pavement]] and destroying walls&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>MadWallaby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Convert&amp;diff=38616</id>
		<title>Convert</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Convert&amp;diff=38616"/>
		<updated>2008-10-15T02:45:31Z</updated>

		<summary type="html">&lt;p&gt;MadWallaby: /* Converting by Altar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two ways of converting to a faith. Any follower of a [[deity]] can convert other players. It is also possible to convert by visiting the [[Altar of Three]] or [[Bone Altar]] on the [[wild]] server.&lt;br /&gt;
&lt;br /&gt;
In order to convert from Libila, the BL faith, to a WL faith such as Vynora, Fo or Magnaron, you must first have a WL player ask you to join the JK kingdom through the &amp;quot;Set Kingdom&amp;quot; option given when right-clicking on a player of the opposite kingdom. If you do not and attempt to use the WL altar, you will be given a message saying Libila will not allow you to leave the Horde of the Summoned.&lt;br /&gt;
&lt;br /&gt;
Either way, you must satisfy the requirements of the faith.&lt;br /&gt;
&lt;br /&gt;
== Conversion by Follower ==&lt;br /&gt;
&lt;br /&gt;
The follower simply activates his deity's [[channeling]] item, then right-clicks the target and chooses Religion-&amp;gt;Convert. Note that the target must have toggled [[chat commands|/invitations]] to be able to receive conversion offers. The converter gains all of his favor back.&lt;br /&gt;
&lt;br /&gt;
You may only be converted once every 7 days.&lt;br /&gt;
&lt;br /&gt;
You must have a body skill of 1.5 or above to get converted by another player and you must have an [[alignment]] of 1 or above to be converted to a white lighter god.&lt;br /&gt;
&lt;br /&gt;
== Converting by Altar ==&lt;br /&gt;
&lt;br /&gt;
To convert to a White Light God ([[Vynora]], [[Fo]] or [[Magranon]]) you must go to the Altar of Three on the wild server, Right hand click on the altar -&amp;gt; Inscriptions -&amp;gt; Read inscription 1, 2 or 3&lt;br /&gt;
&lt;br /&gt;
To convert to a Black Light God ([[Libila]]) you must go to the Bone Altar on the wild server, Right hand click on the altar -&amp;gt; Read inscription 1.&lt;br /&gt;
&lt;br /&gt;
== Converting by Alignment ==&lt;br /&gt;
&lt;br /&gt;
When alignment reaches -200 you are automatically converted to blacklight and teleported to the Bone altar/Shroud&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>MadWallaby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Animal_taming&amp;diff=38615</id>
		<title>Talk:Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Animal_taming&amp;diff=38615"/>
		<updated>2008-10-15T02:30:55Z</updated>

		<summary type="html">&lt;p&gt;MadWallaby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think this page needs a total re-work. Some of the advice given is not only incorrect but misleading.    I am going to try and incorporate my guide (I'm in the process of making) into here.  If anyone has anything they want to add, put it on the talk page so I can test it and complete a good taming guide :) -[[User:Mojo|Mojo]] 23:56, 11 August 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Out of interest, is it possible to use the potato-in-flask method (per creating leather) to reduce the amount of food used from .25 to 0.08?  (Will try next time I have a tater if no one knows) [[User:MadWallaby|MadWallaby]] 21:30, 14 October 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>MadWallaby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Combat_rating&amp;diff=38609</id>
		<title>Combat rating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Combat_rating&amp;diff=38609"/>
		<updated>2008-10-14T23:41:21Z</updated>

		<summary type="html">&lt;p&gt;MadWallaby: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Combat rating is the system in wurm, which decides how often you miss and get missed in combat. It is a numerical value calculated from a variety of factors. A higher combat rating makes you hit your opponent more, while making your opponent hit you less.&lt;br /&gt;
&lt;br /&gt;
== The system ==&lt;br /&gt;
&lt;br /&gt;
When two players do battle, combat rating is used to decide how large a percentage chance each player has to miss their opponent. A miss is an attack that does not do any damage at all, essentially a &amp;quot;wasted&amp;quot; attack.&lt;br /&gt;
&lt;br /&gt;
In order to determine how large a chance each player has, a formula is used:&lt;br /&gt;
&lt;br /&gt;
Hit chance 1 = combat rating 1 divided by combat rating 1 + 2 multiplied by 100.&lt;br /&gt;
&lt;br /&gt;
As an example, we have two fighters fighting each other. Fighter 1 has a combat rating of 15, while  Fighter 2 has a combat rating of 25.&lt;br /&gt;
&lt;br /&gt;
Therefore, the hit chance of fighter 1 is: 15 / (15 + 25) * 100 = 37,5%&lt;br /&gt;
&lt;br /&gt;
The hit chance of fighter 2 is: 25 / (25 + 15) * 100 = 62,5%&lt;br /&gt;
&lt;br /&gt;
What's special to note is, that the two hit chances will always add up to 100%. That means that not only does a high combat rating make you hit more, i.e. do more damage, it also provides a form of defence!&lt;br /&gt;
&lt;br /&gt;
== Acquiring combat rating ==&lt;br /&gt;
&lt;br /&gt;
Every player in wurm and every creature has assigned a specific combat rating at all times. However, it is a large bundle of variables, not only determined by your skill and equipment, but also by your location and your kingdom population.&lt;br /&gt;
&lt;br /&gt;
'''Confirmed variables to effect your combat rating:'''&lt;br /&gt;
&lt;br /&gt;
''Fighting skill.'' One of the basic ways of acquiring a high combat rating is, of course, to get a high fighting skill. Your fighting skill gives different combat rating depending on whether you are fighting an NPC creature, or you're fighting in PvP combat. When fighting versus other players in PvP, every 5 levels of fighting skill yields 1 extra combat rating. When fighting in PvE versus monsters and guards, every 10 levels of fighting skill yield 1 combat rating.&lt;br /&gt;
&lt;br /&gt;
''Kingdom bonus.'' A wild-only feature, there are two steps to this kingdom bonus. If your kingdom has less than 20% of the server online, you receive and extra 1 combat rating. If your kingdom constitutes less than 10% of the server population, you gain another point of combat rating, yielding a total of 2 extra.&lt;br /&gt;
&lt;br /&gt;
'''Suspected variables to effect your combat rating:'''&lt;br /&gt;
&lt;br /&gt;
*Weapon quality&lt;br /&gt;
*Armour quality&lt;br /&gt;
*Flanking&lt;br /&gt;
*Footing&lt;br /&gt;
*Height advantage&lt;br /&gt;
*High-faith bonuses from Magranon and Libila&lt;br /&gt;
*Combat bonuses from being near an altar of your deity&lt;br /&gt;
*Ruler bonus&lt;br /&gt;
*Appointed assassin, executioner or avenger bonus&lt;br /&gt;
&lt;br /&gt;
== Other notes ==&lt;br /&gt;
&lt;br /&gt;
While it might seem like an obvious idea to add combat style (defensive, normal, aggressive) to the list of contributing factors in combat rating, it is not certain it does. Due to the double-working nature of combat rating, getting more will not only make you hit more, but also get hit less. So saying that aggressive fighters should get a higher combat rating than defensive fighters is false, since the added combat rating would also cause them to get missed more.&lt;br /&gt;
&lt;br /&gt;
It's also important to note that due to the different combat ratings given out by fighting skill in PvP and PvE, fighting skill is less important in PvE than it is in PvP. That is, it is more important to have good weapons when fighting animals than it is to have high fighting skill, when compared to PvP.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]].&lt;/div&gt;</summary>
		<author><name>MadWallaby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Butchering&amp;diff=38596</id>
		<title>Butchering</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Butchering&amp;diff=38596"/>
		<updated>2008-10-14T05:16:46Z</updated>

		<summary type="html">&lt;p&gt;MadWallaby: /* Filleting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[:Category:Skills|skill]] used in '''butchering''' [[animals]]. Used for gaining items from corpses, like [[animal pelts | pelt]]s and [[meat]]. This [[:Category:Skills|skill]] is also used when filleting [[fish]] and [[meat]] gathered from other creatures.&lt;br /&gt;
&lt;br /&gt;
== Butchering method ==&lt;br /&gt;
# Activate a [[butchering knife]], right-click the [[corpse]] and select '''Butcher'''. &lt;br /&gt;
If it was not your kill, examine the corpse to see if it has been butchered.&lt;br /&gt;
''NOTE! Butchering human corpses makes your [[Alignment]] drop by 5 units.''&lt;br /&gt;
&lt;br /&gt;
== Filleting ==&lt;br /&gt;
Filleting cuts up meat and fish in 0.3kg portions. It never fails. Resultant filet quality depends on your butchering skill, the quality of the fish, the quality of your butchering knife, and the skill you have in using a [[butchering knife]]. &lt;br /&gt;
&lt;br /&gt;
Remains smaller then 0.3 kg will be discarded. This means that a 0.8kg [[fish]] will give two 0.3kg [[item:fish filet|fish filet]].&lt;br /&gt;
&lt;br /&gt;
== Filleting method ==&lt;br /&gt;
# Activate a carving knife or butchering knife, right-click the [[meat]] or [[fish]], and select '''Fillet'''. &lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
:* [[Butchering knife]]&lt;br /&gt;
:* [[Corpse]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Butcher at 50 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>MadWallaby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Jewelry_smithing&amp;diff=38595</id>
		<title>Jewelry smithing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Jewelry_smithing&amp;diff=38595"/>
		<updated>2008-10-14T04:49:01Z</updated>

		<summary type="html">&lt;p&gt;MadWallaby: /* Gavin's notes and tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The skill in smithing jewelry. Jewelry is primarily used for selling to [[trader]]s.&lt;br /&gt;
Increasing your skill will allow you to get more jewel smithing options such as altars. Jewelry smithing primarily uses Gold and Silver lumps, with the exceptions of Balls, Bowls, and Altars, all of which can be made of other metals or non-metal materials.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
See also ''[[:Category:Jewelry smithing items]]''&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
:*[[Altar]]&lt;br /&gt;
:*[[Bracelet]]&lt;br /&gt;
:*[[Bowl]]&lt;br /&gt;
:*[[Ball]]&lt;br /&gt;
:*[[Candelabra]]&lt;br /&gt;
:*[[Chain]] - ''Note: Jewelry chains cannot be sold to a trader''&lt;br /&gt;
:*[[Necklace]]&lt;br /&gt;
:*[[Pendulum]]&lt;br /&gt;
:*[[Ring]]&lt;br /&gt;
:*[[Statuette]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
To initially gain skill it might be best to start with making iron bowls.  Granted they're not worth much to traders and are useless except in altars, but since each bowl is 0.3 kg, they don't use that much lump and they're made from a readily-available substance (iron).  The exception to this is if you have access to a vein of gold or silver, in which case rings are the better choice, both in terms of value and lump consumed.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Jewelry smithing items|*]]&lt;br /&gt;
[[Category:Babel/J]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gavin's notes and tips ==&lt;br /&gt;
'''Facts about JSing'''&amp;lt;br&amp;gt;&lt;br /&gt;
- Every item is worth the same; the only thing that matters is if it is made of Gold or Silver, and mostly the quality of said item (with some exceptions)&amp;lt;br&amp;gt;&lt;br /&gt;
- Every item gives the same skill gain, no matter what it is; the only thing that affects skill gain is how high you imp said item&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skilling Up'''&amp;lt;br&amp;gt;&lt;br /&gt;
First start with Iron Bowls as they use iron, and are rather easy to imp.  These can be used in altars.&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a decent percentage chance to make, start doing &amp;quot;Armrings&amp;quot;.  They use .30 to create, and .03 per imp action.  These are worth a bit to traders also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you get high percentage chance to create, imp Rings.  These use .10 to create (you get .05 ring, .05 scrap).  100 of these fit in a BoK, so they are perfect for sacrificing and carrying around, and also only use very little lump to imp.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Here is a little graph I drew up about Favor gain, Worth, and Get Price and what you can get at optimum from traders'''&lt;br /&gt;
&lt;br /&gt;
http://img140.imageshack.us/img140/7286/jsgraphiz9.gif&lt;/div&gt;</summary>
		<author><name>MadWallaby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Jewelry_smithing&amp;diff=38594</id>
		<title>Jewelry smithing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Jewelry_smithing&amp;diff=38594"/>
		<updated>2008-10-14T04:48:06Z</updated>

		<summary type="html">&lt;p&gt;MadWallaby: /* Gavin's notes and tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The skill in smithing jewelry. Jewelry is primarily used for selling to [[trader]]s.&lt;br /&gt;
Increasing your skill will allow you to get more jewel smithing options such as altars. Jewelry smithing primarily uses Gold and Silver lumps, with the exceptions of Balls, Bowls, and Altars, all of which can be made of other metals or non-metal materials.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
See also ''[[:Category:Jewelry smithing items]]''&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
:*[[Altar]]&lt;br /&gt;
:*[[Bracelet]]&lt;br /&gt;
:*[[Bowl]]&lt;br /&gt;
:*[[Ball]]&lt;br /&gt;
:*[[Candelabra]]&lt;br /&gt;
:*[[Chain]] - ''Note: Jewelry chains cannot be sold to a trader''&lt;br /&gt;
:*[[Necklace]]&lt;br /&gt;
:*[[Pendulum]]&lt;br /&gt;
:*[[Ring]]&lt;br /&gt;
:*[[Statuette]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
To initially gain skill it might be best to start with making iron bowls.  Granted they're not worth much to traders and are useless except in altars, but since each bowl is 0.3 kg, they don't use that much lump and they're made from a readily-available substance (iron).  The exception to this is if you have access to a vein of gold or silver, in which case rings are the better choice, both in terms of value and lump consumed.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Jewelry smithing items|*]]&lt;br /&gt;
[[Category:Babel/J]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gavin's notes and tips ==&lt;br /&gt;
'''Facts about Jsing'''&amp;lt;br&amp;gt;&lt;br /&gt;
- Every item is worth the same; the only thing that matters is if it is made of Gold or Silver, and mostly the quality of said item (with some exceptions)&amp;lt;br&amp;gt;&lt;br /&gt;
- Every item gives the same skill gain, no matter what it is; the only thing that affects skill gain is how high you imp said item&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skilling Up'''&amp;lt;br&amp;gt;&lt;br /&gt;
First start with Iron Bowls as they use iron, and are rather easy to imp.  These can be used in altars.&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a decent percentage chance to make, start doing &amp;quot;Armrings&amp;quot;.  They use .30 to create, and .03 per imp action.  These are worth a bit to traders also.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you get high percentage chance to create, imp Rings.  These use .10 to create (you get .05 ring, .05 scrap).  100 of these fit in a BoK, so they are perfect for sacrificing and carrying around, and also only use very little lump to imp.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Here is a little graph I drew up about Favor gain, Worth, and Get Price and what you can get at optimum from traders'''&lt;br /&gt;
&lt;br /&gt;
http://img140.imageshack.us/img140/7286/jsgraphiz9.gif&lt;/div&gt;</summary>
		<author><name>MadWallaby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Skills&amp;diff=38272</id>
		<title>Talk:Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Skills&amp;diff=38272"/>
		<updated>2008-10-06T03:45:04Z</updated>

		<summary type="html">&lt;p&gt;MadWallaby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could use some better data on skill decay =) [[User:Manny|Manny]] 04:44, 24 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
I notice that &amp;quot;Leather Knife&amp;quot; has been included under the &amp;quot;Knives&amp;quot; category here.  Is this erroneous?  On my client I don't see that skill appearing even though I've been leatherworking like crazy.&lt;/div&gt;</summary>
		<author><name>MadWallaby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hot_food_cooking&amp;diff=37043</id>
		<title>Hot food cooking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hot_food_cooking&amp;diff=37043"/>
		<updated>2008-08-28T06:08:06Z</updated>

		<summary type="html">&lt;p&gt;MadWallaby: /* Madt's Guidance To Speed Cooking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hot food cooking is a [[:Category:Skills|Skill]] to create cooked food. The food made with this skill has a higher nutrition value than [[Foraging|foraged]] or [[Botanizing|botanized]] food. &lt;br /&gt;
&lt;br /&gt;
To raise this skill, you should start out with simpler dishes like [[casserole]] or [[stew]]. After you have gained about 10-15 in skill you can move on to creating a [[meal]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
==== Meat ====&lt;br /&gt;
:*[[Meat]]&lt;br /&gt;
:*[[Fillets of meat]]&lt;br /&gt;
:*[[Cooked meat]]&lt;br /&gt;
:*[[Fish]]&lt;br /&gt;
:*[[Fillets of fish]]&lt;br /&gt;
&lt;br /&gt;
==== Spices ====&lt;br /&gt;
:*[[Farmed Items]]&lt;br /&gt;
:*[[Foraging|Foraged Items]]&lt;br /&gt;
:*[[Botanised Items]]&lt;br /&gt;
:*[[Harvested Items]]&lt;br /&gt;
&lt;br /&gt;
=== Resulting products ===&lt;br /&gt;
&lt;br /&gt;
==== High nutrition value ====&lt;br /&gt;
:*[[Meal]]&lt;br /&gt;
&lt;br /&gt;
==== Low nutrition Value ====&lt;br /&gt;
:*[[Casserole]]&lt;br /&gt;
:*[[Stew]]&lt;br /&gt;
:*[[Soup]]&lt;br /&gt;
:*[[Goulash]]&lt;br /&gt;
:*[[Bread]]&lt;br /&gt;
:*[[Cooked meat]]&lt;br /&gt;
:*[[Porridge]]&lt;br /&gt;
&lt;br /&gt;
==== No nutrition value ====&lt;br /&gt;
:*[[Tea]]&lt;br /&gt;
:*[[Juice]]&lt;br /&gt;
&lt;br /&gt;
==== Unknown nutrition value ====&lt;br /&gt;
:*[[Wine]]&lt;br /&gt;
:*[[Beer]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
:*[[Frying pan]]&lt;br /&gt;
:*[[Sauce pan]]&lt;br /&gt;
:*[[Cauldron]]&lt;br /&gt;
:*[[Pottery bowl]]&lt;br /&gt;
:*[[Pottery jar]]&lt;br /&gt;
:*[[Pottery flask]]&lt;br /&gt;
:*[[Forge]]&lt;br /&gt;
:*[[Stone oven]]&lt;br /&gt;
&lt;br /&gt;
== Kameos Way to Casserole Guide ==&lt;br /&gt;
&lt;br /&gt;
* Blueberry - Nettles&lt;br /&gt;
* Blueberry - Parsley&lt;br /&gt;
* Hazelnuts - Nettles&lt;br /&gt;
* Hazelnuts - Parsley&lt;br /&gt;
* Lingonberry - Garlic &lt;br /&gt;
* Lingonberry - Nettles&lt;br /&gt;
* Lingonberry - Onion &lt;br /&gt;
* Lingonberry - Parsley &lt;br /&gt;
* Strawberry - Garlic &lt;br /&gt;
* Strawberry - Onion &lt;br /&gt;
* Strawberry - Nettles&lt;br /&gt;
* Strawberry - Parsley&lt;br /&gt;
&lt;br /&gt;
==Recipe Book (started by Realwurld) ==&lt;br /&gt;
&lt;br /&gt;
All difficulties should be quoted as base difficulty. Putting the container in a fire may then alter that base difficulty so check the difficulty as it is in your inventory.&lt;br /&gt;
&lt;br /&gt;
Goulash 14&lt;br /&gt;
&lt;br /&gt;
====Casserole====&lt;br /&gt;
* Blueberry with Lovage , 16 Difficulty&lt;br /&gt;
&lt;br /&gt;
====Meals====&lt;br /&gt;
* Catfish with corn and potato&lt;br /&gt;
&lt;br /&gt;
==Madt's Guidance To Speed Cooking==  &lt;br /&gt;
&lt;br /&gt;
This guide basically is a way to make meals really fast.&lt;br /&gt;
&lt;br /&gt;
* Light the oven/forge and throw in the veggies (corn, potato, onion)&lt;br /&gt;
* Throw in the meat and grab 10 frying pans.&lt;br /&gt;
* Wait for the ingredients to get to glowing with heat.&lt;br /&gt;
* Drag 1 meat and 1 veg to each pan while the pans are in your inventory.&lt;br /&gt;
* Once you have placed 1 meat and 1 veg in each pan, drop the pans into the forge/oven. &lt;br /&gt;
* You will have 10 instant meals, one in each pan.&lt;br /&gt;
* Repeat process until either you're out of ingredients or until you get bored.&lt;br /&gt;
&lt;br /&gt;
==Christian's God Guide to Speed Cooking==&lt;br /&gt;
&lt;br /&gt;
This guide is another easy way to fast speed cooking. WARNING: Can be rough on players wraists&lt;br /&gt;
&lt;br /&gt;
* Light the forge or oven.&lt;br /&gt;
* Put all meat and veggies in backpacks or not.&lt;br /&gt;
* Have at least a few pans (5 always worked for me).&lt;br /&gt;
* Put one small nail in each pan this allows the pans to stay open as you cook the meals.&lt;br /&gt;
* Once the meat and veggies are glowing take from the backpack/forge/oven and put one of each in each pan. &lt;br /&gt;
* It will then make a meal in each pan. &lt;br /&gt;
* Then add another veggie and meat and then remove the original meal from the pan and it will make another meal.&lt;br /&gt;
&lt;br /&gt;
Tips: Once you reach 40 Hot food cooking you should add pig food to each meal for best skill gain. It basically increases the difficulty of the meal for most skill gain at higher cooking skill levels. The pig food must be glowing in order to be used in the meal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]] &lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>MadWallaby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=37042</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=37042"/>
		<updated>2008-08-28T02:57:43Z</updated>

		<summary type="html">&lt;p&gt;MadWallaby: /* Tritus' Quick Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers tending [[field]]s, sowing and [[harvest]]ing the crops. Crops can take several [[day]]s to grow, during which a farmer should farm the field [[tile]]s to remove weeds. This will improve the harvest. [[Quality]] and amount of the harvest increases when you have a high farming skill. Quality of the [[seed]] also effects the growth time of the fields.&lt;br /&gt;
&lt;br /&gt;
The seeds needed to start farming can be found while [[botanizing]] or from harvesting the crops. Harvested [[cotton]], [[wemp]] and [[pumpkin]] must be picked/crushed to recover seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in a bad crop. Level 20 farmers can determine the optimal height by examining a field. It is also possible to use a [[small barrel]]. When a field reaches optimal height it will be the same height as the small barrel, or a little taller. The color of the field is also possible marker, as it changes to a yellowish-green when ripe. Not recommended in the dark. {{smiley}}&lt;br /&gt;
&lt;br /&gt;
The [[maximum slope]] on which you can sow seeds is 8; attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. The slope does not appear to effect growth speed or crop quality.&lt;br /&gt;
&lt;br /&gt;
Sowing on a sloped tile takes into account it's compound slope, however. That is, it's slope both North-South (NS) and East-West (EW). For example, the slope can be level EW and 8-steep NS. Or 4-steep EW, 4-steep NS etc.&lt;br /&gt;
&lt;br /&gt;
== Examine details ==&lt;br /&gt;
&lt;br /&gt;
Anyone can verify if a field needs tending. &amp;quot;The crops grow steadily&amp;quot; means the field is in order, while &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; means it must be tidied with a [[rake]]. If the description mentions &amp;quot;rotting old weeds&amp;quot;, the field is overgrown and can no longer be harvested.&lt;br /&gt;
&lt;br /&gt;
Level 10 farmers can determine which type of crop is growing in a field, except at the lowest growth level (&amp;quot;freshly sown&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Level 20 farmers can determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# The field is overaged, and some crop has been ruined.&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
Level 60 farmers can determine the number of items they will get after a harvest when they examine the field. It should be noticed however that the number it shows it not very accurate but more of a minimum since luck and other factors change the final number.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] for farming&lt;br /&gt;
* [[Scythe]] for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* [[Small barrel]] to indicate perfect harvesting time; the crops will be the same height, or slightly higher than a small barrel when ready to harvest.&lt;br /&gt;
&lt;br /&gt;
== Farming Products ==&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Corn]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Garlic]] '''(new)'''&lt;br /&gt;
* [[Oat]]&lt;br /&gt;
* [[Onion]] '''(new)'''&lt;br /&gt;
* [[Potato]]&lt;br /&gt;
* [[Pumpkin]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Wemp]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
&lt;br /&gt;
== Tritus' Quick Guide ==&lt;br /&gt;
&lt;br /&gt;
Farming can be a difficult skill to start, in the sense that getting your hands on the seeds as a new player can be extremely time consuming.&lt;br /&gt;
&lt;br /&gt;
But, since most people build their first house with at least some surrounding land fenced off ...&lt;br /&gt;
&lt;br /&gt;
[[Forage]] and [[Botanise]] a few times every time you log on. Every time you get a seed, plant it in the grounds of your house.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* to prepare the ground for planting you may need to [[Flatten]] and then [[Cultivate]] it.&lt;br /&gt;
* initially you should start with an easier crop such as [[Corn]], [[Cotton]], [[Potato]] or [[Wemp]]. Otherwise you may get zero skill gain.&lt;br /&gt;
* [[Onion]] and [[Garlic]] definitely give zero skill gain with up to 22 in farming. They give some skill gain near 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you have sown your seeds, you want to Farm the tile at least once every real day. You will raise your skill more quickly if you Farm more often, although once every 6 hours is about the most often you will be able to.&lt;br /&gt;
&lt;br /&gt;
Your crops should begin to ripen about two days later at the same time as you planted them but this is not precise.&lt;br /&gt;
&lt;br /&gt;
Each tile will grow at a different rate and if you sow 10 seeds at the same time then those ten tiles may ripen individually in 2-3 days.&lt;br /&gt;
&lt;br /&gt;
Your crops will be ripe when the top of the crop (when groomed) is exactly level with the top of a Small Barrel placed in the tile.&lt;br /&gt;
&lt;br /&gt;
Your crops need to be harvested within about 8 hours of becoming ripe.&lt;br /&gt;
&lt;br /&gt;
If you Harvest early you will get reduced yield and if you Harvest late you will get reduced yield. If you are only getting one potato, or whatever, anyway then you will get nothing.&lt;br /&gt;
&lt;br /&gt;
At higher skill levels you should be able to harvest early or late without losing all of your crop.&lt;br /&gt;
&lt;br /&gt;
After you harvest you should Sow one seed right back into the tile. &lt;br /&gt;
&lt;br /&gt;
You get almost no skill for Sowing. You get most skill from Farming and maybe a little less than that for Harvesting.&lt;br /&gt;
&lt;br /&gt;
Your best bet is to assume that you will not be making any real crop gain from your Farming until your skill is at 15.&lt;br /&gt;
&lt;br /&gt;
In other words, up to that point all your Farming will be very much sowing one seed get one seed back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With a 50 tile farm you will get roughly 1 point of farming per day if you tend your fields twice a day. Takes about 10 mins to tend 50 tiles with a QL 10 Rake.&lt;br /&gt;
&lt;br /&gt;
As your skill level improves yield increases from 1 through 3 and 4 to 6.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''': If possible always Sow, Farm and Harvest at the same time just before you go to bed. That way, if you can check again first thing after you wake up, you should almost never lose any crop.&lt;br /&gt;
&lt;br /&gt;
Alternatively, do all your farming immediately after you login, at the same time every day.&lt;br /&gt;
&lt;br /&gt;
=== Basic Farming Cycle ===&lt;br /&gt;
&lt;br /&gt;
# Sow&lt;br /&gt;
# Farm (at least once per day)&lt;br /&gt;
# Harvest (when your crop is level with the top of a [[Small Barrel]])&lt;br /&gt;
# Sow (always replant at least one seed from your harvest)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Yield Borders (approximated) ===&lt;br /&gt;
&lt;br /&gt;
{|   class=sortable&lt;br /&gt;
!  Crop  !!  Yield 3  !!  Yield 4  !!  Yield 6  &lt;br /&gt;
|-&lt;br /&gt;
| Corn ||  (18) 20 ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Cotton ||  (10) 15 || (30)  ||&lt;br /&gt;
|-&lt;br /&gt;
| Garlic || (18) 20 ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Onion ||  (18) 20 ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Potato ||  (10) 15  || (30)   ||&lt;br /&gt;
|-&lt;br /&gt;
| Pumpkin || (10?) 15? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Wemp ||  (10) 15  ||    ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Numbers in brackets indicate the earliest that I got a yield of that amount.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Dairy farming]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>MadWallaby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_wall&amp;diff=37018</id>
		<title>Stone wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_wall&amp;diff=37018"/>
		<updated>2008-08-27T02:27:07Z</updated>

		<summary type="html">&lt;p&gt;MadWallaby: /* Items required */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A small stone wall. Better for defensive purposes than the [[wooden fence]], yet still weaker than [[tall stone wall]]. Small stone walls are a good way to get your [[masonry]] skill up, and are relatively easy for even a new player to build, requiring no iron or other resources to create.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
# Equip a [[mallet]] or [[hammer]].&lt;br /&gt;
# Right click on a [[Tile Border]].&lt;br /&gt;
# Select Fences / Build stone wall&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You must have at least one [[rock shards]] in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Skill required ===&lt;br /&gt;
&lt;br /&gt;
To calculate the [[maximum slope]] you can build on, based on your [[masonry]] skill, use the following formula (submitted by ketza):&lt;br /&gt;
&lt;br /&gt;
''Max slope = (3 *'' √''skill) + 10''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The answer is rounded ''down''.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Skill !! Maximum Slope !!  !!Skill !!Maximum Slope !!   !!Skill !!Maximum Slope&lt;br /&gt;
|-&lt;br /&gt;
|1 || 13|| || 16 || 22 || || 49 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2 || 14|| || 19 || 23 || || 54 || 32&lt;br /&gt;
|-&lt;br /&gt;
|3 || 15|| || 22 || 24 || || 59 || 33&lt;br /&gt;
|-&lt;br /&gt;
|4 || 16|| || 25 || 25 || || 64 || 34&lt;br /&gt;
|-&lt;br /&gt;
|6 || 17|| || 29 || 26 || || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|8 || 18|| || 33 || 27 || || 76 || 36&lt;br /&gt;
|-&lt;br /&gt;
|9 || 19|| || 36 || 28 || || 81 || 37&lt;br /&gt;
|-&lt;br /&gt;
|12 || 20|| || 41 || 29 || || 88 || 38&lt;br /&gt;
|-&lt;br /&gt;
|14 || 21|| || 45 || 30 || || 94 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The skill limit does not apply for low stone walls on cave entrance tiles. &lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
&lt;br /&gt;
* [[Mallet]] or [[hammer]]&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
&lt;br /&gt;
* 10 [[rock shards]] (200.00 kg) &lt;br /&gt;
&lt;br /&gt;
Each rock shards added adds approx. 10% of its quality value to the wall. For [[repair]]ing, a 20kg rock shards will fix the walls [[damage]] by 10.&lt;br /&gt;
&lt;br /&gt;
When using combined shards, the wall will only use 20kg of the total shard weight per success.&lt;br /&gt;
&lt;br /&gt;
=== Resulting product ===&lt;br /&gt;
&lt;br /&gt;
* Stone wall&lt;br /&gt;
&lt;br /&gt;
The wall can be improved further using [[rock shards]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>MadWallaby</name></author>
		
	</entry>
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