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	<updated>2026-06-03T23:17:52Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Table_of_spells&amp;diff=113910</id>
		<title>Table of spells</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Table_of_spells&amp;diff=113910"/>
		<updated>2020-02-11T00:15:53Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: /* Table of Spells */ Fixed Vynora listed as having Courier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This table is a work in progress, and is open to suggestions.&lt;br /&gt;
&lt;br /&gt;
Right now it's a starting part needing a lot of polish and data, and likely having mistakes, errors, and omissions.&lt;br /&gt;
&lt;br /&gt;
The goal is to create a unified, sortable location for spell statistics&lt;br /&gt;
&lt;br /&gt;
See also [[:Category:Spells]]&lt;br /&gt;
&lt;br /&gt;
==Table of Spells==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name !![[Faith]] !![[Favor]] !!Difficulty !!Target !!Casting &amp;lt;br /&amp;gt; Time &amp;lt;br /&amp;gt; (seconds) &amp;lt;br /&amp;gt; !![[Fo]] !![[Libila]] !![[Magranon]] !! [[Vynora]] !! Cooldown &amp;lt;br /&amp;gt; (minutes) &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Acid protection]] || 32 || 30 || 30 || jewelry || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Demise spells | Animal demise]] || 43 || 40 || 50 || weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Aura of shared pain]] || 25 || 35 || 60 || armour || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Bearpaws]] || 35 || 20 || 29 || creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Blaze]] || 46 || 40 || 50 || jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Bless]] || 8 || 10 || 10 || creature, item || 10 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Blessings of the dark]] || 51 || 70 || 60 || item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Bloodthirst]] || 31 || 50 || 60 || weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Break altar]] || 40 || 20/80 || 50 || altar || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Charm animal]] || 30 || 40 || 35 || creature || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Circle of Cunning]] || 51 || 50 || 60 || item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Cleanse]] || 33 || 26 || 30 || tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Corrosion]] || 44 || 40 || 50 || jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Corrupt]] || 33 || 26 || 30 || tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Courier]] || 30 || 30 || 20 || item || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Cure light]] || 31 || 10 || 5 || creature, wound || 10 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Cure medium]] || 32 || 13 || 10 || creature, wound || 12 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Cure serious]] || 35 || 17 || 15 || creature, wound || 15 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Dark Messenger]] || 30 || 30 || 40 || item || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Dirt_(spell) | Dirt]] || 40 || 20 || 50 || tile, item || 10 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Disintegrate]] || 70 || 80|| 70 || tile || 60 || [[File:pvp_icon.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Dispel]] || 10 || 10 || 20 || tile, creature, item || 4 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Dominate]] || 39 || 40 || 35 || creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Drain Health]] || 19 || 15 || 20 || creature || 3 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Drain stamina]] || 10 || 20 || 20 || creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Essence Drain]] || 61 || 100 || 60 || weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Excel]] || 35 || 20 || 30 || creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Fire pillar]] || 37 || 30 || 10 || tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Fire protection]] || 28 || 30 || 30 || jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Fireheart]] || 35 || 20 || 20 || creature || 5 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Flaming aura]] || 39 || 45 || 60 || weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Focused Will]] || 31 || 10 || 5 || creature, wound || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Forest giant strength]] || 55 || 50 || 49 || creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Frantic charge]] || 30 || 20 || 30 || creature || 4 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Frost protection]] || 30 || 30 || 30 || jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Frostbrand]] || 40 || 45 || 60 || weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Fungus Trap]] || 33 || 23 || 20 || tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Genesis]] || 70 || 30 || 40 || creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Glacial]] || 47 || 40 || 50 || jewelry || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Goat shape]] || 25 || 20 || 20 || creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Heal]] || 40 || 40 || 30 || creature || 29 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Hell strength]] || 45 || 60 || 40 || creature || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Demise spells | Human demise]] || 61 || 60 || 80 || weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Hypothermia]] || 70 || 50 || 30 || creature || 15 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Holy Crop]] || 50 || 300 || 60 || item || 100 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Humid drizzle]] || 21 || 30 || 20 || tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Ice pillar]] || 35 || 30 || 10 || tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Inferno]] || 65 || 40 || 50 || creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Land of the dead]] || 70 || 300 || 70 || tile, item || ? || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Demise spells | Legendary demise]] || 51 || 50 || 50 || weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Life transfer]] || 61 || 100 || 60 || weapon || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Light of Fo]] || 33 || 60 || 40 || tile || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Light token]] || 20 || 5 || 10 || tile, item, creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Locate Artifact]] || 80 || 70 || 70 || tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Locate soul]] || 20 || 20 || 10 || tile, creature, item || 10 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Lurker in the dark]] || 31 || 30 || 60 || pendulum || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Lurker in the deep]] || 31 || 30 || 60 || pendulum || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Lurker in the woods]] || 31 || 30 || 60 || pendulum|| 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Mass stamina]] || 40 || 50 || 20 || tile || 15 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Magranon's Fire]] || 40 || 10 || 10 || item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Mend]] || 29 || 29 || 20 || item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Mind stealer]] || 50 || 100 || 60 || weapon || 14 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Mole senses]] || 65 || 60 || 40 || tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] ||  0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Demise spells | Monster demise]] || 41 || 40 || 40 || weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Morning fog]] || 7 || 5 || 10 || creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Nimbleness]] || 30 || 60 || 60 || weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Nolocate]] || 22 || 60 || 10 || jewelry || 15 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Oakshell]] || 35 || 20 || 19 || creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Opulence]] || 15 || 10 || 10 || item of food || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Pain rain]] || 40 || 40 || 20 || tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Phantasms]] || 20 || 10 || 10 || creature || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Poison protection]] || 27 || 30 || 30 || jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Purge]] || 45 || 35|| 30 || creature || 15 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Rebirth]] || 40 || 40 || 40 || item || 19 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Refresh_(spell) | Refresh]] || 20 || 15 || 20 || creature, self || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Reveal creatures]] || 30 || 30 || 25 || tile || 40 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Reveal settlements]] || 30 || 30 || 25 || tile || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Rite of Death]] || 50 || 300 || 60 || item || 140 || [[File:red-x.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Rite of Spring]] || 50 || 300 || 60 || item || 100 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Ritual of the Sun]] || 50 || 300 || 60 || item || 100 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] ||  ??&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Rotting Touch]] || 33 || 40 || 60 || weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Rotting gut]] || 35 || 10 || 10 || creature || 7 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Scorn of Libila]] || 40 || 40 || 50 || tile || 15 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Shard of Ice]] || 35 || 20 || 30 || creature || 6 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Sixth sense]] || 6 || 15 || 20 || creature || 10 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Smite]] || 70 || 50 || 70|| tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Stone strike]] || 75 || 50 || 60 || ? || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Summon soul]] || 80 || 100 || 10 || items, creature, tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Strongwall]] || 70 || 70 || 70 || tile || 180 || [[File:red-x.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] ||  0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Sunder]] || 60 || 50 || 30 || item || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Tangleweave|Tangle Weave]] || 10 || 15|| 30 || creature || 3 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Tentacles]] || 33 || 30 || 20 || tile || 9 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Tornado]] || 40 || 50 || 30 || tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Toxin]] || 45 || 40 || 20 || jewelry || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Truehit]] || 30 || 10 || 15 || creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Venom]] || 62 || 100 || 60 || weapon || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Vessel]] || 31 || 5 || 70 || gem || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Ward]] || 43 || 20 || 20 || tile || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Weakness]] || 40 || 50 || 40 || creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] ||  0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Web armour]] || 25 || 35 || 60 || armour || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] ||  0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Wild growth]] || 41 || 40 || 40 || tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Willowspine]] || 35 || 20 || 29 || creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Wind of Ages]] || 50 || 50 || 60 || item || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Wisdom of Vynora]] || 30 || 30 || 50 || creature || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] ||  30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Worm Brains]] || 51 || 40 || 40 || creature || 15 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] ||  0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Wrath of Magranon]] || 50 || 50 || 50 || tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Zombie infestation]] || 50 || 120 || 50|| tile || ? || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=104845</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=104845"/>
		<updated>2017-12-02T23:52:25Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: /* Achievements */ Fixed &amp;quot;Environment Improval Engineer&amp;quot; to correct # of repair actions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Hud settings&amp;quot;, then click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || [[Fasting]].&lt;br /&gt;
|-&lt;br /&gt;
| Adulterator || You like wine || Silver || Make [[wine]] (?)&lt;br /&gt;
|-&lt;br /&gt;
| Almost as good as an Axe || There's always a way to bring down a tree || Silver || Cut a tree down with something unusual. &lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Ambitious || You're not fooling around. You're doing things! || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Amost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a [[lava]] tile&lt;br /&gt;
|-&lt;br /&gt;
| Baker || You should wear a white cap || silver || Bake 100 bread&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Enter different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Bodhisattva || Meditating cleans the mind and elevates your soul. || Gold || [[meditating|Meditate]] 2000 times.&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Brilliant! || You've mined a brilliant gem || Gold || Mine a 90QL gem.&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achievement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Bumble Bee || Are you in it for the honey, Honey? || Gold || Plant many [[flowers]]&lt;br /&gt;
|-&lt;br /&gt;
| Burglar || They can't keep you out! || Silver || Pick 5 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Cap'n || Aye aye, Cap'n || Silver || Enter all the different types of [[boat]]s as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Mate || Yarr Matey || Silver || Be a passenger in a boat&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Cleanup Operation || Put 100 items in the trash bin || Silver || Let 100 items 'decay' in a [[trash heap]] &lt;br /&gt;
|-&lt;br /&gt;
| Cleptomaniac ||Just... one... more... || Silver || Pick 50 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy || Try to be more gentle when climbing || Silver || Fall down and take some damage.&lt;br /&gt;
|-&lt;br /&gt;
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning&lt;br /&gt;
|-&lt;br /&gt;
| Cowboy || Bovine is your thing. || Silver || Lead 3 [[bull]]s while riding a horse.&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.&lt;br /&gt;
|-&lt;br /&gt;
| Debt Collector || You can't possibly carry more || Silver || Drain a deed&lt;br /&gt;
|-&lt;br /&gt;
| Decay Removal Services || You could do this for a living. Unless you already are. || Gold || Repair 1250 fences, floors or walls. &lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || You have destroyed the holy altar || Diamond || Destroy the whitelight&lt;br /&gt;
|-&lt;br /&gt;
| Deforestation || There is something with you and trees || Silver || Cut down 1000 trees&lt;br /&gt;
|- &lt;br /&gt;
| Die by the Rift || You died in the Rift Area || Silver || Die inside the Rift Area. &lt;br /&gt;
|-&lt;br /&gt;
| Dough Hands || Ignorance and error are necessary to life, like bread and water. || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Environment Improval Engineer || You take pride in repairing structures || Silver || Repair 250 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission on one of the Epic servers.&lt;br /&gt;
|-&lt;br /&gt;
| Epic Finalizer || You managed to finish that mission. Good job! || Silver || Complete a mission on one of the Epic Servers.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from under 50.00ql to above 50.00ql&lt;br /&gt;
|- &lt;br /&gt;
| Experienced || You have been premium for 9 months. || Silver || Have a total of 9 months of premium. &lt;br /&gt;
|-&lt;br /&gt;
| Flirtatious || Your smiles can melt ice || Silver || [[emote|flirt]] with 10 players. (Must be unique accounts)&lt;br /&gt;
|-&lt;br /&gt;
| Fo's Favorite || You start to become popular with the gods of nature || Silver || Plant 1000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Ghost || Others only notice a slight movement of the air but choose to look the other way || Silver || Successfully stealth 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Gold Digger || Found the Gold. Now - what to do with it? || Silver || Mine gold.&lt;br /&gt;
|-&lt;br /&gt;
| Gollum || It came to me, my own, my love... my... preciousss. || Silver || [[Stealth|Stealthing]] in a cave(with an equipped ring?)&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Drag a cart 250 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Hedgehog || You are a one for hedges. || Silver || Plant 200 hedges or flowerbeds.&lt;br /&gt;
|-&lt;br /&gt;
| Hexer || Are you addicted to potions? || Silver || Drink many 20 potions.&lt;br /&gt;
|-&lt;br /&gt;
| Hippie || Flower power! || Silver || Plant 100 [[flower]]s&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Investigating the Rift || What's up there? || Silver || Cross the center tile of a rift area, before it opens. &lt;br /&gt;
|-&lt;br /&gt;
| Janitor || You keep the place in good order || Silver || Repair 50 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]]&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Appleseed || You have to check your skin for bark complexion. || Gold || Plant xxx trees?&lt;br /&gt;
|-&lt;br /&gt;
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger 4000 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Knarr sailor || Look, it floats! || Silver || Command a [[knarr]]&lt;br /&gt;
|-&lt;br /&gt;
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.&lt;br /&gt;
|-&lt;br /&gt;
| Landed || You have been premium for 1 month || Silver || Have one Month of used premium playtime.&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Marble Bridge Maker || You finished a Marble Bridge || Silver || Complete a Marble Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Master Bridgebuilder || People should come to you for bridges || Gold || Complete one bridge of each material type&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|- &lt;br /&gt;
| Moved a Mountain || You know how to drag a cart || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Miner on Strike || Better not to underestimate a miner and his pickaxe || Silver || Kill another player using a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
| Nomad || Are you restless? || Gold || Travel a really long distance (10x 'Wanderer')&lt;br /&gt;
|-&lt;br /&gt;
| Nancy the Tavern Wench || Let's danec! || Silver || [[emote|dance]] with 10 unique players.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the Way to the Moon || There's no limit! No, no, no limit! || Silver || Go even higher than &amp;quot;Thin Air&amp;quot; (This is possibly only achieved by climbing to the top of dragon fang)&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s. Spike Barriers also work.&lt;br /&gt;
|-&lt;br /&gt;
| Peace of Mind || You are getting in to not getting in to things. || Silver || Meditate 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Paul Bunyan || You can measure yourself with the greatest of lumberjacks. || Silver || Cut down 5000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Peasant Winemaker || You really like wine! || Silver || Make at 50kg of wine. (?)&lt;br /&gt;
|-&lt;br /&gt;
| Perfection || Few have mastered item creation like you.  There's little room for improving an item more than this! || Diamond || 99.00Ql Item&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Really rare || You've manufactured a really rare item || Silver || Creating supreme items&lt;br /&gt;
|-&lt;br /&gt;
| Revered one || You have been premium for 48 months || Diamond || Being premium for 48 consecutive months. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Specialist || You've defeated all sorts of Rift creatures. || Gold || Kill some Rift creatures. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Opener || You sacrificed at the Rift Altar || Silver || Sacrifice a Rift heart at the Rift altar. &lt;br /&gt;
|-&lt;br /&gt;
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance on horse.&lt;br /&gt;
|-&lt;br /&gt;
| Rope Bridge Maker || You finished a Rope Bridge || Silver || Complete a Rope Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation.&lt;br /&gt;
|-&lt;br /&gt;
| Sandwich Maker || As the Sandwich-Islander believes that the strength and valor of the enemy he kills passes into himself, so we gain the strength of the temptations we resist || Silver || Make a [[sandwich]].&lt;br /&gt;
|-&lt;br /&gt;
| Scouted || You have been premium for 6 months. || Silver || You have been premium for 6 months.&lt;br /&gt;
|-&lt;br /&gt;
| Settlement assault || You've killed an enemy spirit guard || Silver ||&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Shadow || Hiding in the shadows is becoming one of your favorite pastimes. || Silver || Successfully [[stealth|sneak]] 50 times.&lt;br /&gt;
|-&lt;br /&gt;
| Shutting Down || You were there when the Rift was shut || Silver || Participate in a rift and be online when it closes. &lt;br /&gt;
|- &lt;br /&gt;
| Slacker || Your just standing there! || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky || Sometimes it is best not to be seen by others. || Silver || Successfully sneak 10 times.&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sisyphus Says Hello || Repair 6000 fences, floors or walls. || Diamond || Repair 6000 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Skilled || Skill points. Can't have too many of them || Silver || Certain amount of skill points? (500 total?)&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Stone Bridge Maker || You finished a Stone Bridge || Silver || Complete a Stone Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| Survived || You have been premium for 3 months || Silver || Stay premium for 3 months in a row.&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.&lt;br /&gt;
|-&lt;br /&gt;
| The Smell of Freshly Baked Bread || If you have two loaves of bread, sell one and buy a lily. || Silver || Bake 100 [[Bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Thin Air || How high can you reach? || Silver || Go higher than &amp;quot;Mountain Goat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tradesman || You're seeing the world! || Silver || Travel between servers (?)&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Succesfully plant 100 [[sprout]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Truffle Pig || You like them mushies || Silver || Pick 20 [[mushroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Under the Influence || You like them potion || Silver || Drink 5 [[potion]].&lt;br /&gt;
|-&lt;br /&gt;
| Up The Drain || You've got expenses like everyone else! || Silver || Drain a deed 2 days in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Vynora commands you || The fish bring secrets from the deep || Silver || Catch 200 fish.&lt;br /&gt;
|-&lt;br /&gt;
| Waller || You weaved the source and created a wall || Silver || Summon a magical wall&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || You know how to move around || Silver || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || You're getting a reputation for being a successful fighter. || Gold || Reach 1100 [[Battle Rank]]&lt;br /&gt;
|-&lt;br /&gt;
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a [[well]] on the right spot (a water source).&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|-&lt;br /&gt;
| Won The Game || You achieved all your personal goals in these lands and may feel closure || Diamond || Finish all of your personal goals.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Bridge Maker || You finished a Wooden Bridge || Silver || Complete a Wooden Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| You Beauty || You like to dress up. || Silver || Wear a ring, a necklace and a bracelet at the same time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill all hell mobs. [[Hell scorpious]],[[hell horse]] and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Arachnophile || You hate spider || Silver || Kill 100 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Braaains || Zombies stand no chance || Silver || Kill many [[Zombie]]s&lt;br /&gt;
|-&lt;br /&gt;
| Crocodile Dundee || It was the croc and not you this time || Gold || Kill a large amount of [[crocodile]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Dances with Wolves || You know how to kill wolves now || Silver || Kill 100 [[black wolf|wolves]].&lt;br /&gt;
|-&lt;br /&gt;
| Death comes crawling || You've killed the Deathcrawler || Silver || Kill a [[Deathcrawler minion]]&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear || Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Demons || You've killed the demon || Silver || Kill a [[Sol Demon]]&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drakeslayer || You've killed a Drake || Gold || Be engaged in combat with the black, green or white [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drake Spirits || You've killed the Drake Spirit || Silver || Kill a [[Drakespirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Honey, guess what's for dinner! || Too many spiders! || Gold || Kill 1000 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| How many Sons? || You've killed the Son of Nogump || Silver || Kill a [[Son of Nogump]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Incarnated To Hell || You've vanquished the Incarnation of Libila || Gold || Kill an Avatar of Libila&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || Kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Moby Dick || You've killed the Huge Shark || Silver || Kill a Huge [[Shark]]&lt;br /&gt;
|- &lt;br /&gt;
| My furry eight-legged friends || What's up with these spiders everywhere? || Diamond || Kill 2000 [[Spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| No Son of a Troll || You don't fancy trolls || Gold || Kill 1000 [[Troll]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| One Eyed Snake || You've killed the Kyklops || Gold||  Be engaged in combat with the [[Kyklops]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Out, out, brief candle! || It appears scaring hens to death is your favorite pasttime. || Silver||  Kill ten hens.&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rift Beasts || You've vanquished a Rift Beast || Silver || Kill a Rift Beast &lt;br /&gt;
|-&lt;br /&gt;
| Rift Jackals || You've vanquished a Rift Jackal! || Silver || Kill a Rift Jackal.&lt;br /&gt;
|-&lt;br /&gt;
| Rift Ogre || You've vanquished a Rift Ogre || Silver || Kill a Rift Ogre &lt;br /&gt;
|- &lt;br /&gt;
| Rift Warmaster || You've vanquished a Rift Warmaster || Silver || Kill a Rift Warmaster &lt;br /&gt;
|- &lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[Scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Settlement Assault || You've killed an enemy spirit guard || Silver || Kill an enemy kingdom [[Spirit templar]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| Tears of the Unicorn || You are a slayer of beauty || Silver || Kill 100 [[unicorn]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[Guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Troll King Assassination || You've killed the Troll King || Gold ||  Be engaged in combat with the [[Troll King]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[Troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Unicorns Killed || You've slain the Unicorn || Silver || Kill a [[Unicorn]] &lt;br /&gt;
|-&lt;br /&gt;
| Uttacha Spawn Slayer || You've killed the Uttacha Spawn || Silver || Kill a [[Spawn of Uttacha]]&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|-&lt;br /&gt;
| You Cannot Pass || You have defeated many Lava Fiends || Silver || Kill 20 [[lava fiend]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Zombies killed  || Zombie! Zombie! || Silver || Kill a [[zombie]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|- &lt;br /&gt;
| Independence Tourist || You've toured the sights of Independence! || Iron || Complete the Independence Sightseeing Race. &lt;br /&gt;
|- &lt;br /&gt;
| Gopher for the Gods || You finished the May 2016 Scavenger hunt... Either that or you're a rodent of some sort. One of the two anyhow || Iron || Complete the Independence May 2016 Treasure Hunt.&lt;br /&gt;
|-&lt;br /&gt;
| Geographer of the Isles || You have successfully pieced together the locations to a treasure map || Iron || Complete the Pristine April 2016 event. &lt;br /&gt;
|- &lt;br /&gt;
| I survived the Labyrinth. || Granted for completing the 2015 Labyrinth on Xanadu || Iron || Complete the famous Xanadu Labyrinth. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=85023</id>
		<title>Key bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=85023"/>
		<updated>2014-03-12T20:03:21Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: /* Key names */ Changed 'minus' to 'subtract' to match the in-game bind&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Key bindings are defined in the ''keybindings.txt'' file, which is automatically updated if you rebind keys while playing. Binds in ''autorun.txt'' will be executed on startup and these will overwrite any in ''keybindings.txt''. These files can be found in the Wurm game directory under ''configs''. e.g. C:\Games\Wurm\configs\default&lt;br /&gt;
&lt;br /&gt;
Additionally, key binds can be combined with the Exec [[console]] command to enable a player to perform a wide range of tasks with only a few keys, swapping keybinds on the fly. See [[quickswitch hotkeys]] for more information and examples.&lt;br /&gt;
&lt;br /&gt;
To access the console, press {{key|F1}} (by default). You can also press {{key|ESC}} and then click on &amp;quot;Console.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Key binds ==&lt;br /&gt;
Key binds allow quick &amp;quot;hotkey&amp;quot; access to common [[command]]s and [[action]]s. The bind command requires special values as input.&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;lt;action&amp;gt;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;&amp;lt;[[Console#Commands|console command]]&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;key&amp;gt;''' is based on Java key constants. Letters and numbers represent themselves. For other keys, if you can't guess the correct name search [http://docs.oracle.com/javase/7/docs/api/java/awt/event/KeyEvent.html the full KeyEvent list]. Meta keys can also be specified, e.g. &amp;lt;tt&amp;gt;shift-tab&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;ctrl-alt-w&amp;lt;/tt&amp;gt;. Available meta keys are Ctrl, Shift, and Alt. The {{key|Alt Gr}} key is treated as {{key|Alt}} (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.&lt;br /&gt;
&lt;br /&gt;
(The numpad keys can be tricky, as they duplicate other keys on the main keyboard. They are: numpad[0-9], add, subtract, multiply, divide and decimal.)&lt;br /&gt;
&lt;br /&gt;
It is also possible to bind an action to the middle mouse button, Mouse2.&lt;br /&gt;
&lt;br /&gt;
NB: It's reported that mouse3 and mouse4 work for the &amp;quot;forward/back&amp;quot; buttons on a 5 button mouse.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;action&amp;gt;''' is a bindable action as listed in the table below. &lt;br /&gt;
&lt;br /&gt;
 bind M MINE_FORWARD&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;console command&amp;gt;''' can be any console command. The console command has to be in quotes.&lt;br /&gt;
&lt;br /&gt;
 bind F2 &amp;quot;toggle inventory&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To see the current key bind you can issue the command with only the key name&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To remove a key bind assign an empty command&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can bind keys to say things, in local chat and in other available chats.&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say guards!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /shout Hello kingdom people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /vil Hello village people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /t &amp;lt;name&amp;gt; Enemies in local run awayyyy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You may also choose to change certain chat-function-based bindings like /sleep to different keys&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /sleep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can view a list of most &amp;quot;say&amp;quot; bindings by saying /help in game.&lt;br /&gt;
&lt;br /&gt;
To list all key binds use the console command&lt;br /&gt;
 &lt;br /&gt;
 dump binds&lt;br /&gt;
&lt;br /&gt;
Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item in an [[inventory]] or highlighting an item on the ground (or a [[tile]] itself for other binds), and the &amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; bind key is pressed, that item will be taken. It is not necessary to left-click the mouse button in order to select an item first either; just hovering the mouse over something will allow the key bind to affect it.&lt;br /&gt;
&lt;br /&gt;
===Table===&lt;br /&gt;
This table lists actions only. For commands check the [[console]] and [[chat commands]] pages.&lt;br /&gt;
&amp;lt;table width=95%&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&amp;lt;td width=50%&amp;gt;&lt;br /&gt;
{| cellpadding=2 cellspacing=4 class=sortable&lt;br /&gt;
|+ Bindable actions&lt;br /&gt;
!Bind !!Category !!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CENTER_VIEW&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_LEFT&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_RIGHT&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_DOWN&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_UP&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AUTORUN&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_FORWARD&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_BACK&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STRAFE&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;CLIMB_UP&amp;lt;/tt&amp;gt; || [[Player]] movement || For ladders in multi-floor houses&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CLIMB_DOWN&amp;lt;/tt&amp;gt; || [[Player]] movement || For ladders in multi-floor houses&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_DEFENSIVE&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_NORMAL&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_AGGRESSIVELY&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NO_TARGET&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TARGET&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FOCUS &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;SHIELD_BASH &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_UPPER&amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_LOWER &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move1 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move2 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move3 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move4 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move5 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIRSTAID &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_TAB&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_TAB&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHAT&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHARACTER&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHARACTER_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE INVENTORY&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;EQUIP&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;EQUIP_LEFT&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;EQUIP_RIGHT&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;UNEQUIP&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_MAP&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CRAFTING&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ADD_TO_CRAFTING_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CRAFTING_RECIPES&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;SELL&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;Lock&amp;lt;/tt&amp;gt; || [[Interaction]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;UNLOCK&amp;lt;/tt&amp;gt; || [[Interaction]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PLAN_BUILDING&amp;lt;/tt&amp;gt; || [[Interaction]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FINALIZE_BUILDING&amp;lt;/tt&amp;gt; || [[Interaction]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUTCHER&amp;lt;/tt&amp;gt; || [[Interaction]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREACH&amp;lt;/tt&amp;gt; || [[Interaction]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LISTEN&amp;lt;/tt&amp;gt; || [[Interaction]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LINK&amp;lt;/tt&amp;gt; || [[Interaction]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TREAT&amp;lt;/tt&amp;gt; || [[Interaction]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CLIMB&amp;lt;/tt&amp;gt; || [[Climbing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_FAITHFUL&amp;lt;/tt&amp;gt; || [[Religion]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_LAWFUL&amp;lt;/tt&amp;gt; || Morality&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL1&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL2&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL3&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL4&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL5&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL6&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL7&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL8&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL9&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL10&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_FIGHT_SPAM&amp;lt;/tt&amp;gt; || [[Spam mode]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DRAG&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_DRAGGING&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PUSH&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_CLOCKWISE&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_COUNTERCLOCKWISE&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PULL&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;EXAMINE&amp;lt;/tt&amp;gt; || Item manipulation &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DROP&amp;lt;/tt&amp;gt; || Item manipulation || This also pours liquids.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;COMBINE&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;REPAIR&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;IMPROVE&amp;lt;/tt&amp;gt; || Item manipulation || Used when 'imping' items. Activate relevant tool, then use this command.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FINISH &amp;lt;/tt&amp;gt; || Item manipulation || Used when finishing 'unfinished' hammers, spindles, minedoors, etc. Activate relevant tool, then use this command.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CONTINUE &amp;lt;/tt&amp;gt; || Item manipulation || Used when attaching additional items to i.e. unfinished bsb's, ships, etc. Activate the needed item, then use this command. Does not work with house walls, house floors or fences where the item to be attached isn't activated.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DIG&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DREDGE&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FLATTEN&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FLATTEN_BORDER&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LEVEL&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PACK&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CULTIVATE&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BURY&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;SOW&amp;lt;/tt&amp;gt; || [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;HARVEST&amp;lt;/tt&amp;gt; || [[Farming]] || Also works for cutting [[grass]], [[reed]], and [[kelp]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FARM&amp;lt;/tt&amp;gt; || [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_FORWARD&amp;lt;/tt&amp;gt; || [[Mining]] || Also works for MINE_SURFACE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_UP&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_DOWN&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_SURFACE&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_TUNNEL&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PROSPECT&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ANALYSE&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PICK_SPROUT&amp;lt;/tt&amp;gt; || [[Forestry]] || This also works for PICK_FLOWERS&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PRUNE&amp;lt;/tt&amp;gt; || [[Forestry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CUT_DOWN&amp;lt;/tt&amp;gt; || [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CHOP_UP&amp;lt;/tt&amp;gt; || [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TAME&amp;lt;/tt&amp;gt; || [[Animal taming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LEAD&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_LEADING&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FEED&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ABSORB&amp;lt;/tt&amp;gt; || [[Mycelium]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BREED&amp;lt;/tt&amp;gt; || [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GROOM&amp;lt;/tt&amp;gt; || [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE&amp;lt;/tt&amp;gt; || [[Foraging]] || also works for [[Rummaging]] on [[rock]] tiles&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE_VEG&amp;lt;/tt&amp;gt; || [[Foraging]] || foraging filter for vegetables&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE_RESOURCE&amp;lt;/tt&amp;gt; || [[Foraging]] || foraging filter for resource items&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE_BERRIES&amp;lt;/tt&amp;gt; || [[Foraging]] || foraging filter for berries&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE&amp;lt;/tt&amp;gt; || [[Botanizing]] || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE_SEEDS&amp;lt;/tt&amp;gt; || [[Botanizing]] || botanizing filter for seeds&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE_HERBS&amp;lt;/tt&amp;gt; || [[Botanizing]] || botanizing filter for herbs&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE_RESOURCE&amp;lt;/tt&amp;gt; || [[Botanizing]] || botanizing filter for resource items&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PICK_FLOWERS&amp;lt;/tt&amp;gt; || [[Gardening]] || This also works for PICK_SPROUT&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FISH&amp;lt;/tt&amp;gt; || [[Fishing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TRACK&amp;lt;/tt&amp;gt; || [[Tracking]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;OPEN &amp;lt;/tt&amp;gt; ||[[Container]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CLOSE &amp;lt;/tt&amp;gt; ||[[Container]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_OR_MAIN_MENU &amp;lt;/tt&amp;gt; || Actions&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP&amp;lt;/tt&amp;gt; || Actions || Much more effective at stopping certain actions than STOP_OR_MAIN_MENU&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MAIN_MENU &amp;lt;/tt&amp;gt; || Actions&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PRAY &amp;lt;/tt&amp;gt; || [[Praying]] &lt;br /&gt;
&amp;lt;!-- Disabled commands&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_WALL &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_WINDOW &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_DOOR &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_STONE_WALL &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_TALL_STONE_WALL &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_PALISADE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_FENCE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_PALISADE_GATE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_FENCE_GATE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CONTINUE_BUILDING &amp;lt;/tt&amp;gt; || [[Fence]]s &lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:A note specifically about the in-game wiki.  This command is bound by default to the H key.  If you've managed to unbind it, you can put it back by using the bind command in your console with &amp;quot;toggle wikisearch&amp;quot; as your bound action.  So if you wanted to bind {{key|H}} to the wiki search, you would open your console and type in exactly as below:&lt;br /&gt;
 bind h &amp;quot;toggle wikisearch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Key names ===&lt;br /&gt;
In case you want to bind more keys than the regular keys&lt;br /&gt;
&amp;lt;table width=50%&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&amp;lt;td width=50%&amp;gt;&lt;br /&gt;
{| cellpadding=2 cellspacing=3 class=sortable&lt;br /&gt;
!&amp;lt;key&amp;gt; Name !!standard !!german keyboard&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;slash&amp;lt;/tt&amp;gt; || / || #&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;apostrophe&amp;lt;/tt&amp;gt; || ' || ä&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;period&amp;lt;/tt&amp;gt; || . || .&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;semicolon&amp;lt;/tt&amp;gt; || ; || ü&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;equals&amp;lt;/tt&amp;gt; || = || *&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;comma&amp;lt;/tt&amp;gt; || , || ,&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;subtract&amp;lt;/tt&amp;gt; || - || -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;plus&amp;lt;/tt&amp;gt; || + || ; (or numpad +)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;grave&amp;lt;/tt&amp;gt; || ` || ö&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;RBRACKET&amp;lt;/tt&amp;gt; || ] || ´&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LBRACKET&amp;lt;/tt&amp;gt; || [ || ß&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;backslash&amp;lt;/tt&amp;gt; || \ || ^&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;decimal&amp;lt;/tt&amp;gt; || (numpad) , || (numpad) ,&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;divide&amp;lt;/tt&amp;gt; || (numpad) / || (numpad) /&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;multiply&amp;lt;/tt&amp;gt; || (numpad) * || (numpad) *&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;mouse2&amp;lt;/tt&amp;gt; || ||&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;at&amp;lt;/tt&amp;gt; || @ ||&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;colon&amp;lt;/tt&amp;gt; || : || &lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;circumflex&amp;lt;/tt&amp;gt; || ^ ||  &lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
For examples of how key bindings can help you, see [[quickswitch hotkeys]] and this [http://forum.wurmonline.com/index.php?/topic/76025-darays-keyboard-guide/ forum thread].&lt;br /&gt;
&lt;br /&gt;
== Additional autorun.txt uses ==&lt;br /&gt;
&lt;br /&gt;
''autorun.txt'' can be used in several other useful ways.&lt;br /&gt;
&lt;br /&gt;
The following opens windows when the client loads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
toggle skills&lt;br /&gt;
toggle inventory&lt;br /&gt;
toggle stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stops kingdom chat from loading when the game starts, but sometimes someone gets in a message before it takes effect. Placing it at the top of the file may help.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /kchat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how much sleep bonus you have when you log in. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /sleep&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how long the server has been up. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /uptime&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Defaults ==&lt;br /&gt;
If you want to reset your key bindings to their default state simply delete the keybindings file. A new one will be created with the default values.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Locate_Artifact&amp;diff=80450</id>
		<title>Locate Artifact</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Locate_Artifact&amp;diff=80450"/>
		<updated>2013-07-24T02:07:34Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=80&lt;br /&gt;
|favor=70&lt;br /&gt;
|difficulty=70&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=30 &lt;br /&gt;
|cooldowntime=30 minutes&lt;br /&gt;
|god=[[Vynora]], [[Magranon]], [[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Used to locate [[:category:Artifact|Artifact]]s spread across the land.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
It is a completely random process to locate each item.&lt;br /&gt;
&lt;br /&gt;
It will tell you what direction, right, left, forward/front/ahead etc and a relative distance.&lt;br /&gt;
Very far, far, pretty far, rather long distance, quite some distance, some distance, pretty close by, a stone throw away, practically standing on. (add more, and maybe some measure in km).&lt;br /&gt;
&lt;br /&gt;
It will also tell you if someone has found it, who is carrying it, and if they are in a village, what village they are in. If someone has left the artifact somewhere, it will tell you it is in the wild. If it is in a village, it will tell you what settlement it is in. If it is in a building, it will tell you the name of the building.&lt;br /&gt;
&lt;br /&gt;
eg. ''The gold Charm of Fo has not yet been revealed. The gold Charm of Fo is very far away ahead of you to the left.''&lt;br /&gt;
eg. ''The glass Orb of Doom is carried by Malvada. Malvada is in the settlement of Mist.''&lt;br /&gt;
&lt;br /&gt;
If you try to use the spell on a Freedom server it will give the message &amp;quot; The artifact was hidden from view by the gods. &amp;quot; demonstrating that there are no artifacts on the freedom cluster **&lt;br /&gt;
Although this is not nessisarily the case with Chaos (please update)&lt;br /&gt;
&lt;br /&gt;
== List of artifacts ==&lt;br /&gt;
&lt;br /&gt;
=== [[Vynora]] ===&lt;br /&gt;
:*[[Glass Eye of Vynora]]&lt;br /&gt;
:*[[Glass Mouth of Vynora]]&lt;br /&gt;
:*[[Glass Ear of Vynora]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fo]] ===&lt;br /&gt;
:*[[Silver Finger of Fo]]&lt;br /&gt;
:*[[Gold Rod of Beguiling]]&lt;br /&gt;
:*[[Gold Charm of Fo]]&lt;br /&gt;
&lt;br /&gt;
=== [[Magranon]] ===&lt;br /&gt;
:*[[Gold Crown of Might]]&lt;br /&gt;
:*[[Steel Sword of Magranon]]&lt;br /&gt;
:*[[Bronze Hammer of Magranon]]&lt;br /&gt;
&lt;br /&gt;
=== [[Libila]] ===&lt;br /&gt;
:*[[Glass Orb of Doom]]&lt;br /&gt;
:*[[Steel Sceptre of Ascension]]&lt;br /&gt;
:*[[Iron Scale of Libila]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Libila Spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Locate_Artifact&amp;diff=80449</id>
		<title>Locate Artifact</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Locate_Artifact&amp;diff=80449"/>
		<updated>2013-07-24T02:02:44Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=80&lt;br /&gt;
|favor=70&lt;br /&gt;
|difficulty=?&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=30 &lt;br /&gt;
|cooldowntime=30 minutes&lt;br /&gt;
|god=[[Vynora]], [[Magranon]], [[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Used to locate [[:category:Artifact|Artifact]]s spread across the land.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
It is a completely random process to locate each item.&lt;br /&gt;
&lt;br /&gt;
It will tell you what direction, right, left, forward/front/ahead etc and a relative distance.&lt;br /&gt;
Very far, far, pretty far, rather long distance, quite some distance, some distance, pretty close by, a stone throw away, practically standing on. (add more, and maybe some measure in km).&lt;br /&gt;
&lt;br /&gt;
It will also tell you if someone has found it, who is carrying it, and if they are in a village, what village they are in. If someone has left the artifact somewhere, it will tell you it is in the wild. If it is in a village, it will tell you what settlement it is in. If it is in a building, it will tell you the name of the building.&lt;br /&gt;
&lt;br /&gt;
eg. ''The gold Charm of Fo has not yet been revealed. The gold Charm of Fo is very far away ahead of you to the left.''&lt;br /&gt;
eg. ''The glass Orb of Doom is carried by Malvada. Malvada is in the settlement of Mist.''&lt;br /&gt;
&lt;br /&gt;
If you try to use the spell on a Freedom server it will give the message &amp;quot; The artifact was hidden from view by the gods. &amp;quot; demonstrating that there are no artifacts on the freedom cluster **&lt;br /&gt;
Although this is not nessisarily the case with Chaos (please update)&lt;br /&gt;
&lt;br /&gt;
== List of artifacts ==&lt;br /&gt;
&lt;br /&gt;
=== [[Vynora]] ===&lt;br /&gt;
:*[[Glass Eye of Vynora]]&lt;br /&gt;
:*[[Glass Mouth of Vynora]]&lt;br /&gt;
:*[[Glass Ear of Vynora]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fo]] ===&lt;br /&gt;
:*[[Silver Finger of Fo]]&lt;br /&gt;
:*[[Gold Rod of Beguiling]]&lt;br /&gt;
:*[[Gold Charm of Fo]]&lt;br /&gt;
&lt;br /&gt;
=== [[Magranon]] ===&lt;br /&gt;
:*[[Gold Crown of Might]]&lt;br /&gt;
:*[[Steel Sword of Magranon]]&lt;br /&gt;
:*[[Bronze Hammer of Magranon]]&lt;br /&gt;
&lt;br /&gt;
=== [[Libila]] ===&lt;br /&gt;
:*[[Glass Orb of Doom]]&lt;br /&gt;
:*[[Steel Sceptre of Ascension]]&lt;br /&gt;
:*[[Iron Scale of Libila]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Libila Spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Locate_Artifact&amp;diff=80448</id>
		<title>Locate Artifact</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Locate_Artifact&amp;diff=80448"/>
		<updated>2013-07-24T02:02:24Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=80&lt;br /&gt;
|favor=70&lt;br /&gt;
|difficulty=?&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=30 seconds&lt;br /&gt;
|cooldowntime=30 minutes&lt;br /&gt;
|god=[[Vynora]], [[Magranon]], [[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Used to locate [[:category:Artifact|Artifact]]s spread across the land.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
It is a completely random process to locate each item.&lt;br /&gt;
&lt;br /&gt;
It will tell you what direction, right, left, forward/front/ahead etc and a relative distance.&lt;br /&gt;
Very far, far, pretty far, rather long distance, quite some distance, some distance, pretty close by, a stone throw away, practically standing on. (add more, and maybe some measure in km).&lt;br /&gt;
&lt;br /&gt;
It will also tell you if someone has found it, who is carrying it, and if they are in a village, what village they are in. If someone has left the artifact somewhere, it will tell you it is in the wild. If it is in a village, it will tell you what settlement it is in. If it is in a building, it will tell you the name of the building.&lt;br /&gt;
&lt;br /&gt;
eg. ''The gold Charm of Fo has not yet been revealed. The gold Charm of Fo is very far away ahead of you to the left.''&lt;br /&gt;
eg. ''The glass Orb of Doom is carried by Malvada. Malvada is in the settlement of Mist.''&lt;br /&gt;
&lt;br /&gt;
If you try to use the spell on a Freedom server it will give the message &amp;quot; The artifact was hidden from view by the gods. &amp;quot; demonstrating that there are no artifacts on the freedom cluster **&lt;br /&gt;
Although this is not nessisarily the case with Chaos (please update)&lt;br /&gt;
&lt;br /&gt;
== List of artifacts ==&lt;br /&gt;
&lt;br /&gt;
=== [[Vynora]] ===&lt;br /&gt;
:*[[Glass Eye of Vynora]]&lt;br /&gt;
:*[[Glass Mouth of Vynora]]&lt;br /&gt;
:*[[Glass Ear of Vynora]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fo]] ===&lt;br /&gt;
:*[[Silver Finger of Fo]]&lt;br /&gt;
:*[[Gold Rod of Beguiling]]&lt;br /&gt;
:*[[Gold Charm of Fo]]&lt;br /&gt;
&lt;br /&gt;
=== [[Magranon]] ===&lt;br /&gt;
:*[[Gold Crown of Might]]&lt;br /&gt;
:*[[Steel Sword of Magranon]]&lt;br /&gt;
:*[[Bronze Hammer of Magranon]]&lt;br /&gt;
&lt;br /&gt;
=== [[Libila]] ===&lt;br /&gt;
:*[[Glass Orb of Doom]]&lt;br /&gt;
:*[[Steel Sceptre of Ascension]]&lt;br /&gt;
:*[[Iron Scale of Libila]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Libila Spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pottery_flowerpot&amp;diff=80230</id>
		<title>Pottery flowerpot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pottery_flowerpot&amp;diff=80230"/>
		<updated>2013-07-14T07:34:46Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: /* Result */ Added notes on repairing a flowerpot with plants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
|creation=Heating [[clay flowerpot]]&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A clay flowerpot hardened by fire.''&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is the finished product of a [[clay flowerpot]] that has been heated up in a fire. &lt;br /&gt;
&lt;br /&gt;
In order to plant flowers in it, activate your flowers and select &amp;quot;Plant flowers&amp;quot; on the flowerpot.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* Put the clay flowerpot in a [[campfire]], [[stone oven]] or [[forge]] (hottest)&lt;br /&gt;
* Wait until the grey clay flask turns into a reddish pottery flask. It can take quite a few minutes.&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
* Pottery flowerpot 0.60 kg&lt;br /&gt;
&lt;br /&gt;
A hardened pottery flowerpot can no longer be improved, nor repaired; however, once you have planted flowers in a flowerpot, you can repair the pot by &amp;quot;watering&amp;quot; the flowers. Fill a container with water, activate the container (not the water), right-click on the pot and select &amp;quot;water plant&amp;quot;. Watering the plants uses 0.1 kg of water.&lt;br /&gt;
&lt;br /&gt;
[03:29:53] You start watering the flowers.&lt;br /&gt;
[03:30:02] You successfully watered the flowers, they look healthier.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[[Image:Flowerpots.jpg|500px|Seven pottery flowerpot with different flowers on them as labelled.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=79007</id>
		<title>Talk:Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=79007"/>
		<updated>2013-04-18T04:14:19Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: /* Miscarriage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Out of date info ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much of the information in this page is out of date or incorrect. I have personally observed many traits far behind my animal husbandry skill level, and I can care for more animals than my skill should allow. --[[User:Azated|Azated]] 06:26, 5 April 2012 (UTC)&lt;br /&gt;
:Take into account that AH on epic is curved. -[[User:KaiH|KaiH]] 17:02, 5 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trait discussion ==&lt;br /&gt;
&lt;br /&gt;
''29 skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)''&lt;br /&gt;
&lt;br /&gt;
I noticed yesterday that a horse with legs of different length stopped walking every twenty seconds while I was riding it with very heavy load. Can someone confirm this? [[User:Tekari|Tekari]] 08:08, 21 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sparkling eyes ==&lt;br /&gt;
&lt;br /&gt;
[16:46:50] &amp;lt;Brashendeavors&amp;gt; if there is anyone with wiki editing priv, the animal husbandry trait &amp;quot;It has a certain spark in its eyes&amp;quot; if definitely unlocked at 41 AH&lt;br /&gt;
&lt;br /&gt;
Player had just got 41 AH and confirmed on 2 animals minimum, first time that indicator had shown up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Venerable animals do not breed as true.&amp;quot; (found in the notes section.)&lt;br /&gt;
&lt;br /&gt;
My Venerable Ebencloud is still breeding like a champ. Unsure if he has the spark trait due to low skill, but doubtful because I suspect he was born before said trait was put into the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Malaclypse&amp;gt;&lt;br /&gt;
I bred 2 venerable horses last night (all of my horses are now venerable).  One of the pair was a plain &amp;quot;Venerable Fat Horse&amp;quot;, so without any traits at all.&lt;br /&gt;
I have several horses with the spark trait, and they were born way before the changes and that trait was introduced, as I haven't bred much in a long time.&lt;br /&gt;
&lt;br /&gt;
:The note was added quite recently when Rolf made venerable and young animals unbreedable. Later he allowed venerables to breed again but the wiki was not updated. --[[User:Ago|Ago]] 11:15, 30 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually I added it after Gaeron mentioned that venerable animals do not breed as well, at least in passing traits. They still breed; however, its preferable with a younger animal. --[[User:Klaa|Klaa]] 09:04, 2 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The result of my venerable's breeding above, father has 2 good traits, mother has none, both are white. Foal was white and had 2 or 3 good traits and one bad one, which seems maybe slightly better than average from my experience. --[[User:Malaclypse|Malaclypse]] 21:34, 4 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
64 animal husbandry... was getting 1-2 good traits (occasionally 3-4) on foals from venerables until I killed them all and used just younger ones. Working fine now --[[User:Klaa|Klaa]] 22:56, 5 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Certain Spark in its eyes=&lt;br /&gt;
Confirmed that animals with this trait will die of old age. I removed &amp;quot;cared for status&amp;quot; on a ven horse and she was dead the next morning. Long discussion in kchat (partially on my part to disseminate finding) showed that still nobody can report breeding a foal with this trait. Speculate maybe it was an exclusion to the short lived &amp;quot;vens don't breed&amp;quot; rule? [[User:Othobrithol|Othobrithol]] 14:51, 3 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Age of horses vs pregnancy time=&lt;br /&gt;
Right, i've just bred two female horses.... old-fat-ragegrey(f) mated with aged-fat-tomdance(m) with a pregnancy time of 11WW... aged-fat-eckerlightning(f) mated with aged-fat-waldowalking(m) with a pregnancy time of 5ww... &lt;br /&gt;
I know that it says &amp;quot;Pregnancy times varies from 5-11 wurm weeks, regardless of species.&amp;quot; But is the pregnancy duration random or related to animal age?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:DopeymcDope|DopeymcDope]] ([[User talk:DopeymcDope|talk]]) 08:00, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Blood Lines ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Longer blood lines will support more traits. (For example: A 4th generation dog can have up to 6 or so traits where a 1st generation dog (the first offspring from wild dogs) usually only have 0-3 traits.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Going to remove this from the notes section, as it appears to be outdated. I've been making note of every horse born on my deed since Pristine launched in December, and number of traits appears to be purely based on AH at the time of breeding (though of course, with a bit of randomness thrown in). I have data to back up that two wild horses will produce 4-5 trait babies quite frequently with 50+ AH.&lt;br /&gt;
&lt;br /&gt;
--[[User:Mayrin|Mayrin]] ([[User talk:Mayrin|talk]]) 16:41, 5 April 2013 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscarriage ==&lt;br /&gt;
&lt;br /&gt;
Does it kill the mother too, only sometimes, or never?&lt;br /&gt;
&lt;br /&gt;
[[User:Ingmar|Ingmar]] ([[User talk:Ingmar|talk]]) 05:56, 9 April 2013 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can definitely kill the mother. I had an aged female horse, well fed / groomed, in a locked pen on deed; logged on to find her dead in the pen (she died Apr 11; ratios added Mar. 26). Should have been pregnant at the time; no baby and no other visible cause of death.&lt;br /&gt;
&lt;br /&gt;
--[[User:Mayrin|Mayrin]] ([[User talk:Mayrin|talk]]) 23:14, 17 April 2013 (CDT)&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=78885</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=78885"/>
		<updated>2013-04-05T21:42:04Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: /* Notes */ removed &amp;quot;blood lines&amp;quot; note - see talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
*Both of the [[animals]] you wish to breed must be not hungry. One must be a male and the other one a female. Lead one of them with a [[rope]] (note that some animals must be [[animal taming|tamed]] to be led) and move it close to the other one. Right-click on the animal you are '''not''' leading and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
*Grooming also gives animal husbandry skill gains. Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. You can groom animals once per hour.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Animals must be of the same species.&lt;br /&gt;
* If breeding fails, you will receive a message that the male &amp;quot;shys away and interrupts the action&amp;quot;.&lt;br /&gt;
* If breeding fails or is successful and you attempt to breed again, the male animal will show that he's &amp;quot;not in the mood&amp;quot; until 45 real life minutes pass.&lt;br /&gt;
* Females will not breed while they are pregnant. Once the female gives birth, the animal can breed again.&lt;br /&gt;
* Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
* [[Age]] is a factor in breeding: [[calves]] or [[foal]]s will not breed, neither will young/early adolescent animals.&lt;br /&gt;
* Breeding increases a player's [[soul depth]].&lt;br /&gt;
* Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species. &lt;br /&gt;
* Examining the animal will show the remaining wurm weeks left until birth. eg. ''She will deliver in about 4''&lt;br /&gt;
* Animals can have a miscarriage.&lt;br /&gt;
* If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
* Breeding female animals with [[animal conditions|conditions]] such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
* Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
* The name is determined at birth, the traits are determined at breeding (noticed on a server revert on 2011-03-01)&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Bred animals have a chance of having traits.(Enhancement/Deformity). Animals can have multiple traits. Examining an animal will show traits, if one has the required skill level:&lt;br /&gt;
&lt;br /&gt;
*  0 skill: Horse's color is considered a trait.&lt;br /&gt;
* 20 skill: &amp;quot;It will fight fiercely.&amp;quot; (High fighting skill?)&lt;br /&gt;
* 21 skill: &amp;quot;It has fleeter movement than normal.&amp;quot; (Minor speed boost)&lt;br /&gt;
* 22 skill: &amp;quot;It is a tough bugger.&amp;quot; (Withstands more damage)&lt;br /&gt;
* 23 skill: &amp;quot;It has a strong body.&amp;quot; (More health)&lt;br /&gt;
* 24 skill: &amp;quot;It has lightning movement.&amp;quot; (Randomly increases speed for a short duration)&lt;br /&gt;
* 25 skill: &amp;quot;It can carry more than average.&amp;quot; (Less penalty to speed due to high load)&lt;br /&gt;
* 26 skill: &amp;quot;It has very strong leg muscles.&amp;quot; (Less penalty to speed due to slope? Does not currently do this.)&lt;br /&gt;
* 27 skill: &amp;quot;It has keen senses.&amp;quot; (Increased agro range or possibly harder to tame?)&lt;br /&gt;
* 28 skill: &amp;quot;It has malformed hindlegs.&amp;quot; (Minor speed penalty)*&lt;br /&gt;
* 29 skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)*&lt;br /&gt;
* 30 skill: &amp;quot;It seems overly aggressive.&amp;quot; (Goes into frenzy when attacked)*&lt;br /&gt;
* 31 skill: &amp;quot;It looks very unmotivated.&amp;quot; (Seldom uses speed boosts?)*&lt;br /&gt;
* 32 skill: &amp;quot;It is unusually strong willed.&amp;quot; (Will drop lead or unhitch from a cart at random)*&lt;br /&gt;
* 33 skill: &amp;quot;It has some illness.&amp;quot; (Usually unridable. Penalty to body strength)*&lt;br /&gt;
* 34 skill: &amp;quot;It looks constantly hungry.&amp;quot; (is twice as fast hungry again)*&lt;br /&gt;
* 39 skill: &amp;quot;It looks feeble and unhealthy.&amp;quot; (Prone to disease)*&lt;br /&gt;
* 40 skill: &amp;quot;It looks unusually strong and healthy.&amp;quot; (Has a higher resistance to disease)&lt;br /&gt;
* 41 skill: &amp;quot;It has a certain spark in its eyes.&amp;quot; (Affects breeding? &amp;lt;s&amp;gt;Will not die of old age?&amp;lt;/s&amp;gt; Disproved, see talk.)&lt;br /&gt;
(All &amp;quot;?&amp;quot; are unconfirmed, traits with a * are removed by a [[Genesis]] cast)&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
&lt;br /&gt;
Inbreeding is has a negative effect. It adds extra negative traits that don't count against the regular traits pool.&lt;br /&gt;
&lt;br /&gt;
Inbreeding is mating with the father or mother or when the two animals have the same father or mother. Basically if you only can find two horses you'll be ok in three generations. But it might be better to mate your horses with your neighbors horses.&lt;br /&gt;
&lt;br /&gt;
====Important to note====&lt;br /&gt;
&lt;br /&gt;
Players have observed that dead parents don't count towards the 'inbreeding' check:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have often used it as a method of breeding, to kill the old parents when I had too many horses that had a parent in common.  After the parents are dead, you can breed and get normal horses.  Leave the parents alive and you get lots of bad traited animals.&amp;quot; [http://forum.wurmonline.com/index.php?/topic/65441-split-off-from-animal-congestion-fix/page__st__20#entry643716 Source]&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
&lt;br /&gt;
To prolong venerable animals from dying of old age you can care for them. To start caring stand next to the animal, right click the animal and select ''Care for''. If you start caring for that animal you'll get the message:&lt;br /&gt;
 You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for 1 more creatures.&lt;br /&gt;
&lt;br /&gt;
The amount of animals you can care for is limited by the animal husbandry skill of the player. If you can't care for more animals you'll get the message&lt;br /&gt;
 You may not care for any more creatures right now. You are already caring for 1 creatures.&lt;br /&gt;
&lt;br /&gt;
You can care for 1 animal and 1 extra animal for every 10 skill in animal husbandry. So at 40 Animal husbandry skill you can care for 5 animals.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Non-premium players can only care for 1 animal.&lt;br /&gt;
&lt;br /&gt;
To stop caring for all cared animals type the command ''/stopcaring'' in the chat window. You'll get the message&lt;br /&gt;
 You no longer care for the one creature you used to.&lt;br /&gt;
&lt;br /&gt;
To stop caring for a specific animal, you will need to right click the animal and 'care for' again.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=78884</id>
		<title>Talk:Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=78884"/>
		<updated>2013-04-05T21:41:00Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: /* Blood Lines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Out of date info ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much of the information in this page is out of date or incorrect. I have personally observed many traits far behind my animal husbandry skill level, and I can care for more animals than my skill should allow. --[[User:Azated|Azated]] 06:26, 5 April 2012 (UTC)&lt;br /&gt;
:Take into account that AH on epic is curved. -[[User:KaiH|KaiH]] 17:02, 5 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trait discussion ==&lt;br /&gt;
&lt;br /&gt;
''29 skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)''&lt;br /&gt;
&lt;br /&gt;
I noticed yesterday that a horse with legs of different length stopped walking every twenty seconds while I was riding it with very heavy load. Can someone confirm this? [[User:Tekari|Tekari]] 08:08, 21 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sparkling eyes ==&lt;br /&gt;
&lt;br /&gt;
[16:46:50] &amp;lt;Brashendeavors&amp;gt; if there is anyone with wiki editing priv, the animal husbandry trait &amp;quot;It has a certain spark in its eyes&amp;quot; if definitely unlocked at 41 AH&lt;br /&gt;
&lt;br /&gt;
Player had just got 41 AH and confirmed on 2 animals minimum, first time that indicator had shown up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Venerable animals do not breed as true.&amp;quot; (found in the notes section.)&lt;br /&gt;
&lt;br /&gt;
My Venerable Ebencloud is still breeding like a champ. Unsure if he has the spark trait due to low skill, but doubtful because I suspect he was born before said trait was put into the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Malaclypse&amp;gt;&lt;br /&gt;
I bred 2 venerable horses last night (all of my horses are now venerable).  One of the pair was a plain &amp;quot;Venerable Fat Horse&amp;quot;, so without any traits at all.&lt;br /&gt;
I have several horses with the spark trait, and they were born way before the changes and that trait was introduced, as I haven't bred much in a long time.&lt;br /&gt;
&lt;br /&gt;
:The note was added quite recently when Rolf made venerable and young animals unbreedable. Later he allowed venerables to breed again but the wiki was not updated. --[[User:Ago|Ago]] 11:15, 30 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually I added it after Gaeron mentioned that venerable animals do not breed as well, at least in passing traits. They still breed; however, its preferable with a younger animal. --[[User:Klaa|Klaa]] 09:04, 2 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The result of my venerable's breeding above, father has 2 good traits, mother has none, both are white. Foal was white and had 2 or 3 good traits and one bad one, which seems maybe slightly better than average from my experience. --[[User:Malaclypse|Malaclypse]] 21:34, 4 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
64 animal husbandry... was getting 1-2 good traits (occasionally 3-4) on foals from venerables until I killed them all and used just younger ones. Working fine now --[[User:Klaa|Klaa]] 22:56, 5 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Certain Spark in its eyes=&lt;br /&gt;
Confirmed that animals with this trait will die of old age. I removed &amp;quot;cared for status&amp;quot; on a ven horse and she was dead the next morning. Long discussion in kchat (partially on my part to disseminate finding) showed that still nobody can report breeding a foal with this trait. Speculate maybe it was an exclusion to the short lived &amp;quot;vens don't breed&amp;quot; rule? [[User:Othobrithol|Othobrithol]] 14:51, 3 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Age of horses vs pregnancy time=&lt;br /&gt;
Right, i've just bred two female horses.... old-fat-ragegrey(f) mated with aged-fat-tomdance(m) with a pregnancy time of 11WW... aged-fat-eckerlightning(f) mated with aged-fat-waldowalking(m) with a pregnancy time of 5ww... &lt;br /&gt;
I know that it says &amp;quot;Pregnancy times varies from 5-11 wurm weeks, regardless of species.&amp;quot; But is the pregnancy duration random or related to animal age?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:DopeymcDope|DopeymcDope]] ([[User talk:DopeymcDope|talk]]) 08:00, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Blood Lines ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Longer blood lines will support more traits. (For example: A 4th generation dog can have up to 6 or so traits where a 1st generation dog (the first offspring from wild dogs) usually only have 0-3 traits.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Going to remove this from the notes section, as it appears to be outdated. I've been making note of every horse born on my deed since Pristine launched in December, and number of traits appears to be purely based on AH at the time of breeding (though of course, with a bit of randomness thrown in). I have data to back up that two wild horses will produce 4-5 trait babies quite frequently with 50+ AH.&lt;br /&gt;
&lt;br /&gt;
--[[User:Mayrin|Mayrin]] ([[User talk:Mayrin|talk]]) 16:41, 5 April 2013 (CDT)&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=78883</id>
		<title>Talk:Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=78883"/>
		<updated>2013-04-05T21:40:11Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: /* Blood Lines */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Out of date info ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much of the information in this page is out of date or incorrect. I have personally observed many traits far behind my animal husbandry skill level, and I can care for more animals than my skill should allow. --[[User:Azated|Azated]] 06:26, 5 April 2012 (UTC)&lt;br /&gt;
:Take into account that AH on epic is curved. -[[User:KaiH|KaiH]] 17:02, 5 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trait discussion ==&lt;br /&gt;
&lt;br /&gt;
''29 skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)''&lt;br /&gt;
&lt;br /&gt;
I noticed yesterday that a horse with legs of different length stopped walking every twenty seconds while I was riding it with very heavy load. Can someone confirm this? [[User:Tekari|Tekari]] 08:08, 21 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sparkling eyes ==&lt;br /&gt;
&lt;br /&gt;
[16:46:50] &amp;lt;Brashendeavors&amp;gt; if there is anyone with wiki editing priv, the animal husbandry trait &amp;quot;It has a certain spark in its eyes&amp;quot; if definitely unlocked at 41 AH&lt;br /&gt;
&lt;br /&gt;
Player had just got 41 AH and confirmed on 2 animals minimum, first time that indicator had shown up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Venerable animals do not breed as true.&amp;quot; (found in the notes section.)&lt;br /&gt;
&lt;br /&gt;
My Venerable Ebencloud is still breeding like a champ. Unsure if he has the spark trait due to low skill, but doubtful because I suspect he was born before said trait was put into the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Malaclypse&amp;gt;&lt;br /&gt;
I bred 2 venerable horses last night (all of my horses are now venerable).  One of the pair was a plain &amp;quot;Venerable Fat Horse&amp;quot;, so without any traits at all.&lt;br /&gt;
I have several horses with the spark trait, and they were born way before the changes and that trait was introduced, as I haven't bred much in a long time.&lt;br /&gt;
&lt;br /&gt;
:The note was added quite recently when Rolf made venerable and young animals unbreedable. Later he allowed venerables to breed again but the wiki was not updated. --[[User:Ago|Ago]] 11:15, 30 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually I added it after Gaeron mentioned that venerable animals do not breed as well, at least in passing traits. They still breed; however, its preferable with a younger animal. --[[User:Klaa|Klaa]] 09:04, 2 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The result of my venerable's breeding above, father has 2 good traits, mother has none, both are white. Foal was white and had 2 or 3 good traits and one bad one, which seems maybe slightly better than average from my experience. --[[User:Malaclypse|Malaclypse]] 21:34, 4 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
64 animal husbandry... was getting 1-2 good traits (occasionally 3-4) on foals from venerables until I killed them all and used just younger ones. Working fine now --[[User:Klaa|Klaa]] 22:56, 5 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Certain Spark in its eyes=&lt;br /&gt;
Confirmed that animals with this trait will die of old age. I removed &amp;quot;cared for status&amp;quot; on a ven horse and she was dead the next morning. Long discussion in kchat (partially on my part to disseminate finding) showed that still nobody can report breeding a foal with this trait. Speculate maybe it was an exclusion to the short lived &amp;quot;vens don't breed&amp;quot; rule? [[User:Othobrithol|Othobrithol]] 14:51, 3 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Age of horses vs pregnancy time=&lt;br /&gt;
Right, i've just bred two female horses.... old-fat-ragegrey(f) mated with aged-fat-tomdance(m) with a pregnancy time of 11WW... aged-fat-eckerlightning(f) mated with aged-fat-waldowalking(m) with a pregnancy time of 5ww... &lt;br /&gt;
I know that it says &amp;quot;Pregnancy times varies from 5-11 wurm weeks, regardless of species.&amp;quot; But is the pregnancy duration random or related to animal age?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:DopeymcDope|DopeymcDope]] ([[User talk:DopeymcDope|talk]]) 08:00, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Blood Lines ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Longer blood lines will support more traits. (For example: A 4th generation dog can have up to 6 or so traits where a 1st generation dog (the first offspring from wild dogs) usually only have 0-3 traits.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Going to remove this from the notes section, as it appears to be outdated. I've been making note of every horse born on my deed since Pristine launched in December, and number of traits appears to be purely based on AH at the time of breeding (though of course, with a bit of randomness thrown in). I have data to back up that two wild horses will produce 4-5 trait babies quite frequently with 50+ AH.&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bed&amp;diff=77513</id>
		<title>Bed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bed&amp;diff=77513"/>
		<updated>2013-01-24T05:12:13Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: Added &amp;quot;each&amp;quot; to sheets &amp;amp; fur for clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Bed.png&lt;br /&gt;
|active=[[head board]]&lt;br /&gt;
|passive=[[bed frame]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=* 1x [[foot board]]&lt;br /&gt;
* 3x [[fur]] (1.00 kg each)&lt;br /&gt;
* 2x [[Sheet of cloth|sheet]]s (1.50 kg each)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A cosy bed with furs and sheets.''&lt;br /&gt;
&lt;br /&gt;
'''Bed''' is a furniture structure inside a [[House (general)|house]] that lets you sleep in it, to gain [[sleep bonus]] for double [[skill]] gain.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the [[head board]] affects the success chance when creating.&lt;br /&gt;
* The [[bed frame]] is [[damage]]d if you fail.&lt;br /&gt;
* Wood type is determined by the [[foot board]].&lt;br /&gt;
* Beds can only be started inside a house. It does not have to be a finished house though. You could also build a new house around an existing bed.&lt;br /&gt;
* A bed cannot occupy the same tile as another bed or [[storage bin]].  It can share a tile with a forge or oven.&lt;br /&gt;
* You can use furs larger than what the bed needs. When you add a fur, it will take one kilo and give you back the rest.&lt;br /&gt;
&lt;br /&gt;
=== Total materials required ===&lt;br /&gt;
* 15x [[plank]]s&lt;br /&gt;
* 4x [[shaft]]s&lt;br /&gt;
* 2x [[small nails]]&lt;br /&gt;
* 1x [[large nails]]&lt;br /&gt;
* 2x [[sheet]]s (1.50 kg each)&lt;br /&gt;
* 3.00kg [[fur]]&lt;br /&gt;
&lt;br /&gt;
== Sleeping ==&lt;br /&gt;
You can logout in bed, accumulating useful sleep bonus the longer you are offline. Right-click the bed and select 'Bed' &amp;gt; 'Sleep'.&lt;br /&gt;
&lt;br /&gt;
*A bed can only be slept on if it is inside a completed house. Otherwise the following message will display in your event window: ''&amp;quot;The house is too windy to provide protection.&amp;quot;''&lt;br /&gt;
* To find out if a bed is available or who is sleeping in it, [[examine]] it. If the bed is occupied, it will say: ''Some kind of mysterious haze lingers over the ''&amp;lt;type of wood&amp;gt;'' bed, and you notice that the ''&amp;lt;type of wood&amp;gt;'' bed is occupied by the spirit of ''&amp;lt;playername&amp;gt;''.&lt;br /&gt;
* After the sleeper has accumulated the maximum sleep bonus (5 hours), the bed will be automatically freed up for other players to sleep in.&lt;br /&gt;
* If the bed is not on your own deed, there will be a 60 second timer for sleeping in it.&lt;br /&gt;
&lt;br /&gt;
=== Renting ===&lt;br /&gt;
If you are the [[writ|owner]] of the house, you can rent beds to other players for [[Bank of Wurm|coins]], making it possible to earn money by running an [[inn]]. Right-click the bed and Select 'Bed' &amp;gt; 'Rent 10 iron' [coins], 'Rent 25 iron', 'Rent 50 iron', 'Rent 1 copper', 'Rent 10 copper', 'Rent 1 silver', 'Rent 10 silver', or 'No rent', which makes sleeping free for anybody who can enter the house.&lt;br /&gt;
&lt;br /&gt;
If you rent yourself a bed, the money will be withdrawn from your inventory and you will then logout to sleep.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
A bed takes damage on use, being in a deeded house doesn't prevent that damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bed&amp;diff=77512</id>
		<title>Bed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bed&amp;diff=77512"/>
		<updated>2013-01-24T05:11:08Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: /* Total materials required */ Clarified amount of sheets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Bed.png&lt;br /&gt;
|active=[[head board]]&lt;br /&gt;
|passive=[[bed frame]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=* 1x [[foot board]]&lt;br /&gt;
* 3x [[fur]] (1.00 kg)&lt;br /&gt;
* 2x [[Sheet of cloth|sheet]]s (1.50 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A cosy bed with furs and sheets.''&lt;br /&gt;
&lt;br /&gt;
'''Bed''' is a furniture structure inside a [[House (general)|house]] that lets you sleep in it, to gain [[sleep bonus]] for double [[skill]] gain.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the [[head board]] affects the success chance when creating.&lt;br /&gt;
* The [[bed frame]] is [[damage]]d if you fail.&lt;br /&gt;
* Wood type is determined by the [[foot board]].&lt;br /&gt;
* Beds can only be started inside a house. It does not have to be a finished house though. You could also build a new house around an existing bed.&lt;br /&gt;
* A bed cannot occupy the same tile as another bed or [[storage bin]].  It can share a tile with a forge or oven.&lt;br /&gt;
* You can use furs larger than what the bed needs. When you add a fur, it will take one kilo and give you back the rest.&lt;br /&gt;
&lt;br /&gt;
=== Total materials required ===&lt;br /&gt;
* 15x [[plank]]s&lt;br /&gt;
* 4x [[shaft]]s&lt;br /&gt;
* 2x [[small nails]]&lt;br /&gt;
* 1x [[large nails]]&lt;br /&gt;
* 2x [[sheet]]s (1.50 kg each)&lt;br /&gt;
* 3.00kg [[fur]]&lt;br /&gt;
&lt;br /&gt;
== Sleeping ==&lt;br /&gt;
You can logout in bed, accumulating useful sleep bonus the longer you are offline. Right-click the bed and select 'Bed' &amp;gt; 'Sleep'.&lt;br /&gt;
&lt;br /&gt;
*A bed can only be slept on if it is inside a completed house. Otherwise the following message will display in your event window: ''&amp;quot;The house is too windy to provide protection.&amp;quot;''&lt;br /&gt;
* To find out if a bed is available or who is sleeping in it, [[examine]] it. If the bed is occupied, it will say: ''Some kind of mysterious haze lingers over the ''&amp;lt;type of wood&amp;gt;'' bed, and you notice that the ''&amp;lt;type of wood&amp;gt;'' bed is occupied by the spirit of ''&amp;lt;playername&amp;gt;''.&lt;br /&gt;
* After the sleeper has accumulated the maximum sleep bonus (5 hours), the bed will be automatically freed up for other players to sleep in.&lt;br /&gt;
* If the bed is not on your own deed, there will be a 60 second timer for sleeping in it.&lt;br /&gt;
&lt;br /&gt;
=== Renting ===&lt;br /&gt;
If you are the [[writ|owner]] of the house, you can rent beds to other players for [[Bank of Wurm|coins]], making it possible to earn money by running an [[inn]]. Right-click the bed and Select 'Bed' &amp;gt; 'Rent 10 iron' [coins], 'Rent 25 iron', 'Rent 50 iron', 'Rent 1 copper', 'Rent 10 copper', 'Rent 1 silver', 'Rent 10 silver', or 'No rent', which makes sleeping free for anybody who can enter the house.&lt;br /&gt;
&lt;br /&gt;
If you rent yourself a bed, the money will be withdrawn from your inventory and you will then logout to sleep.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
A bed takes damage on use, being in a deeded house doesn't prevent that damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=77482</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=77482"/>
		<updated>2013-01-22T08:13:46Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: /* Traits */ Reworded &amp;quot;strong-willed&amp;quot; explanation for clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
*Both of the [[animals]] you wish to breed must be not hungry. One must be a male and the other one a female. Lead one of them with a [[rope]] (note that some animals must be [[animal taming|tamed]] to be led) and move it close to the other one. Right-click on the animal you are '''not''' leading and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
*Grooming also gives animal husbandry skill gains. Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. You can groom animals once per hour.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Animals must be of the same species.&lt;br /&gt;
* If breeding fails, you will receive a message that the male &amp;quot;shys away and interrupts the action&amp;quot;.&lt;br /&gt;
* If breeding fails or is successful and you attempt to breed again, the male animal will show that he's &amp;quot;not in the mood&amp;quot; until 45 real life minutes pass.&lt;br /&gt;
* Females will not breed while they are pregnant. Once the female gives birth, the animal can breed again.&lt;br /&gt;
* Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
* [[Age]] is a factor in breeding: [[calves]] or [[foal]]s will not breed, neither will young/early adolescent animals.&lt;br /&gt;
* Breeding increases a player's [[soul depth]].&lt;br /&gt;
* Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species. &lt;br /&gt;
* Examining the animal will show the remaining wurm weeks left until birth. eg. ''She will deliver in about 4''&lt;br /&gt;
* Animals can have a miscarriage.&lt;br /&gt;
* If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
* Breeding female animals with [[animal conditions|conditions]] such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
* Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
* Longer blood lines will support more traits. (For example: A 4th generation dog can have up to 6 or so traits where a 1st generation dog (the first offspring from wild dogs) usually only have 0-3 traits.)&lt;br /&gt;
* The name is determined at birth, the traits are determined at breeding (noticed on a server revert on 2011-03-01)&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Bred animals have a chance of having traits.(Enhancement/Deformity). Animals can have multiple traits. Examining an animal will show traits, if one has the required skill level:&lt;br /&gt;
&lt;br /&gt;
*  0 skill: Horse's color is considered a trait.&lt;br /&gt;
* 20 skill: &amp;quot;It will fight fiercely.&amp;quot; (High fighting skill?)&lt;br /&gt;
* 21 skill: &amp;quot;It has fleeter movement than normal.&amp;quot; (Minor speed boost)&lt;br /&gt;
* 22 skill: &amp;quot;It is a tough bugger.&amp;quot; (Withstands more damage)&lt;br /&gt;
* 23 skill: &amp;quot;It has a strong body.&amp;quot; (More health)&lt;br /&gt;
* 24 skill: &amp;quot;It has lightning movement.&amp;quot; (Randomly increases speed for a short duration)&lt;br /&gt;
* 25 skill: &amp;quot;It can carry more than average.&amp;quot; (Less penalty to speed due to high load)&lt;br /&gt;
* 26 skill: &amp;quot;It has very strong leg muscles.&amp;quot; (Less penalty to speed due to slope? Does not currently do this.)&lt;br /&gt;
* 27 skill: &amp;quot;It has keen senses.&amp;quot; (Increased agro range or possibly harder to tame?)&lt;br /&gt;
* 28 skill: &amp;quot;It has malformed hindlegs.&amp;quot; (Minor speed penalty)*&lt;br /&gt;
* 29 skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)*&lt;br /&gt;
* 30 skill: &amp;quot;It seems overly aggressive.&amp;quot; (Goes into frenzy when attacked)*&lt;br /&gt;
* 31 skill: &amp;quot;It looks very unmotivated.&amp;quot; (Seldom uses speed boosts?)*&lt;br /&gt;
* 32 skill: &amp;quot;It is unusually strong willed.&amp;quot; (Will drop lead or unhitch from a cart at random)*&lt;br /&gt;
* 33 skill: &amp;quot;It has some illness.&amp;quot; (Usually unridable. Penalty to body strength)*&lt;br /&gt;
* 34 skill: &amp;quot;It looks constantly hungry.&amp;quot; (is twice as fast hungry again)*&lt;br /&gt;
* 39 skill: &amp;quot;It looks feeble and unhealthy.&amp;quot; (Prone to disease)*&lt;br /&gt;
* 40 skill: &amp;quot;It looks unusually strong and healthy.&amp;quot; (Has a higher resistance to disease)&lt;br /&gt;
* 41 skill: &amp;quot;It has a certain spark in its eyes.&amp;quot; (Affects breeding? &amp;lt;s&amp;gt;Will not die of old age?&amp;lt;/s&amp;gt; Disproved, see talk.)&lt;br /&gt;
(All &amp;quot;?&amp;quot; are unconfirmed, traits with a * are removed by a [[Genesis]] cast)&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
&lt;br /&gt;
With a recent change inbreeding is supposed to have a negative effect. It adds extra negative traits that don't count against the regular traits pool.&lt;br /&gt;
&lt;br /&gt;
Inbreeding is mating with the father or mother or when the two animals have the same father or mother. Basically if you only can find two horses you'll be ok in three generations. But it might be better to mate your horses with your neighbors horses.&lt;br /&gt;
&lt;br /&gt;
====Important to note====&lt;br /&gt;
&lt;br /&gt;
Players have observed that dead parents don't count towards the 'inbreeding' check:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have often used it as a method of breeding, to kill the old parents when I had too many horses that had a parent in common.  After the parents are dead, you can breed and get normal horses.  Leave the parents alive and you get lots of bad traited animals.&amp;quot; [http://forum.wurmonline.com/index.php?/topic/65441-split-off-from-animal-congestion-fix/page__st__20#entry643716 Source]&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
&lt;br /&gt;
To prolong venerable animals from dying of old age you can care for them. To start caring stand next to the animal, right click the animal and select ''Care for''. If you start caring for that animal you'll get the message:&lt;br /&gt;
 You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for 1 more creatures.&lt;br /&gt;
&lt;br /&gt;
The amount of animals you can care for is limited by the animal husbandry skill of the player. If you can't care for more animals you'll get the message&lt;br /&gt;
 You may not care for any more creatures right now. You are already caring for 1 creatures.&lt;br /&gt;
&lt;br /&gt;
You can care for 1 animal and 1 extra animal for every 10 skill in animal husbandry. So at 40 Animal husbandry skill you can care for 5 animals.&lt;br /&gt;
&lt;br /&gt;
To stop caring for all cared animals type the command ''/stopcaring'' in the chat window. You'll get the message&lt;br /&gt;
 You no longer care for the one creature you used to.&lt;br /&gt;
&lt;br /&gt;
To stop caring for a specific animal, you will need to right click the animal and 'care for' again.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Imperial_street_lamp&amp;diff=73143</id>
		<title>Imperial street lamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Imperial_street_lamp&amp;diff=73143"/>
		<updated>2012-06-04T16:59:12Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: Updated finished weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|image=Iron imperial street lamp.jpg&lt;br /&gt;
|active=[[Iron lump]] (~25 kg)&lt;br /&gt;
|passive=[[Iron imperial lamp head]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (25 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Streetlamp|pole=lump}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_house&amp;diff=71933</id>
		<title>Wooden house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_house&amp;diff=71933"/>
		<updated>2012-05-11T06:40:58Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: /* Inner walls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A [[wooden house]] (more accurately, a '''wooden building''') is relatively easy and fast to build, it requires less [[skill]] and resources than a [[stone house]], and offers basic protection from [[decay]], [[theft]], and [[PvP|invaders]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* When building a wall, window, or door, the [[quality]] of the materials and the [[player]]'s skills affect the initial quality of the piece built.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
=== Building ===&lt;br /&gt;
# Create a [[building plan]] for the future structure.&lt;br /&gt;
# [[Activate]] a [[mallet]], right-click the wall plan, and select the desired wall type.&lt;br /&gt;
# With the mallet still activated, right-click the wall plan, and select &amp;quot;Continue building&amp;quot; until the [[wall]], [[window]], or [[door]] is finished.&lt;br /&gt;
* The initial [[action]] consumes one large nails and one plank; each subsequent action consumes one plank from the player's [[inventory]].&lt;br /&gt;
* '''The nails and plank are consumed shortly after starting the action so do not move while building or the action will be aborted and the resource lost.'''&lt;br /&gt;
* A building plan with no walls will decay in a few real-life days so make sure to start at least one wall.&lt;br /&gt;
&lt;br /&gt;
=== Inner walls ===&lt;br /&gt;
To plan inner walls activate a [[mallet]] or [[trowel]], right-click a tile border inside the house and select ''Plan'' &amp;gt; ''Inner wall''. On the wall plan select a wall type and continue as explained above.&lt;br /&gt;
&lt;br /&gt;
Note: Only the owner of the house writ can add inner walls, and it requires 30 Carpentry skill to plan.&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
* [[Mallet]]&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* 1x [[large nails]] per wall&lt;br /&gt;
* 20x [[plank]]s per wall&lt;br /&gt;
&lt;br /&gt;
=== Repairing and improving ===&lt;br /&gt;
* Any [[damage]] must be [[Repairing|repair]]ed on the walls with a [[plank]] before [[improving]] it.&lt;br /&gt;
* Activate a plank, right-click the wall, and select &amp;quot;Repair&amp;quot; or &amp;quot;Improve&amp;quot;.&lt;br /&gt;
* The effective [[quality]] of the plank is affected by its [[damage]] and the [[player]]'s [[carpentry]] skill.&lt;br /&gt;
* Any quality plank can be used to repair and improve a wall (which will improve by between around .04-1.5+ QL per plank--more research needed but a higher QL plank will yield more improved QL).&lt;br /&gt;
* 1 plank of any QL will only repair 10 damage.&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
* [[Carpentry]] &lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
* [http://files.filefront.com/House+Calculatorexe/;13682710;/fileinfo.html Visual C# Calculator by Phil]&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_house&amp;diff=71932</id>
		<title>Wooden house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_house&amp;diff=71932"/>
		<updated>2012-05-11T06:40:42Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: /* Inner walls */ Added skill req for inner walls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A [[wooden house]] (more accurately, a '''wooden building''') is relatively easy and fast to build, it requires less [[skill]] and resources than a [[stone house]], and offers basic protection from [[decay]], [[theft]], and [[PvP|invaders]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* When building a wall, window, or door, the [[quality]] of the materials and the [[player]]'s skills affect the initial quality of the piece built.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
=== Building ===&lt;br /&gt;
# Create a [[building plan]] for the future structure.&lt;br /&gt;
# [[Activate]] a [[mallet]], right-click the wall plan, and select the desired wall type.&lt;br /&gt;
# With the mallet still activated, right-click the wall plan, and select &amp;quot;Continue building&amp;quot; until the [[wall]], [[window]], or [[door]] is finished.&lt;br /&gt;
* The initial [[action]] consumes one large nails and one plank; each subsequent action consumes one plank from the player's [[inventory]].&lt;br /&gt;
* '''The nails and plank are consumed shortly after starting the action so do not move while building or the action will be aborted and the resource lost.'''&lt;br /&gt;
* A building plan with no walls will decay in a few real-life days so make sure to start at least one wall.&lt;br /&gt;
&lt;br /&gt;
=== Inner walls ===&lt;br /&gt;
To plan inner walls activate a [[mallet]] or [[trowel]], right-click a tile border inside the house and select ''Plan'' &amp;gt; ''Inner wall''. On the wall plan select a wall type and continue as explained above.&lt;br /&gt;
&lt;br /&gt;
Note: Only the owner of the house writ can add inner walls, and it requires 30 Carpentry skill.&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
* [[Mallet]]&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* 1x [[large nails]] per wall&lt;br /&gt;
* 20x [[plank]]s per wall&lt;br /&gt;
&lt;br /&gt;
=== Repairing and improving ===&lt;br /&gt;
* Any [[damage]] must be [[Repairing|repair]]ed on the walls with a [[plank]] before [[improving]] it.&lt;br /&gt;
* Activate a plank, right-click the wall, and select &amp;quot;Repair&amp;quot; or &amp;quot;Improve&amp;quot;.&lt;br /&gt;
* The effective [[quality]] of the plank is affected by its [[damage]] and the [[player]]'s [[carpentry]] skill.&lt;br /&gt;
* Any quality plank can be used to repair and improve a wall (which will improve by between around .04-1.5+ QL per plank--more research needed but a higher QL plank will yield more improved QL).&lt;br /&gt;
* 1 plank of any QL will only repair 10 damage.&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
* [[Carpentry]] &lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
* [http://files.filefront.com/House+Calculatorexe/;13682710;/fileinfo.html Visual C# Calculator by Phil]&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Large_cart&amp;diff=67477</id>
		<title>Talk:Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Large_cart&amp;diff=67477"/>
		<updated>2011-09-16T07:28:02Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: /* Passengers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Passengers ==&lt;br /&gt;
How many Passengers can ride in a Large Cart?&lt;br /&gt;
&lt;br /&gt;
(I will test this as soon as possible)&lt;br /&gt;
&lt;br /&gt;
Added that three passengers (plus the driver, for a total of 4 players) can ride on the cart. Tested 09/13/11. -Mayrin&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
How fast can you go with animals hitched to the large cart?&lt;br /&gt;
&lt;br /&gt;
* 1 old [[bull]] dragged it with 0.72km/h on [[packed dirt]]. - [[User:Ulviirala|Ulviirala]] 23:55, 3 April 2009 (CDT)&lt;br /&gt;
* Heard that two bulls dragged a cart at about 5km/h.  --Confirmed, 5.45kmh&lt;br /&gt;
* 1 old bull and 1 adolescent horse w/o any &amp;quot;upgrades&amp;quot; 3.60km/h. - [[User:Ulviirala|Ulviirala]] 03:27, 9 April 2009 (CDT)&lt;br /&gt;
* Same adolescent horse on its own 1.72km/h. - [[User:Ulviirala|Ulviirala]] 03:27, 9 April 2009 (CDT)&lt;br /&gt;
* Two adolescent/mature horses with QL50 shoes, one with bridle, 3.60km/h.&lt;br /&gt;
&lt;br /&gt;
It looks like the cart maxes out at 3.60km/h with any type of creature. Here's a quote from IRC:&lt;br /&gt;
:&amp;lt;Rolf&amp;gt; i haven't hardcoded a max speed limit but maybe it's not possible to get it higher with those creatures&lt;br /&gt;
:&amp;lt;Rolf&amp;gt; ox carts are notoriously slow&lt;br /&gt;
:&amp;lt;Rolf&amp;gt; part of the siesta manana image&lt;br /&gt;
&lt;br /&gt;
* 1 young bull on freedom about 1.45 km/h&lt;br /&gt;
* 1 young brown bear about 2.12kmh&lt;br /&gt;
* Both together at a stunning 4.32km/h! (Did got &amp;quot;there is on space&amp;quot; message on first try to add the bull) *happyface* Need to find another bear ^_^&lt;br /&gt;
&lt;br /&gt;
* Adol hardened black bears drag them around 5.6km/h, all I can say for sure is older animals are faster. ~ Polan(02/2010)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A villagemate had 100 coal piles in his large cart, only the dirts missing. that sums up to 50.000kg. the cart didnt slow down. --[[User:KaiH|KaiH]] 14:50, 3 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
With 2 horses (both with 70ql gear, 80+ Woa on shoes, Fleeter Lightning Carries More Strong legs) my cart goes around 15kph. [[User:Othobrithol|Othobrithol]] 21:46, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
My carts go around 11.28km/h with 2 horses attached to it.[[User:Adje|Adje]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
# Sub-components and Total Materials sections should be removed, I think people can click[[small wheel axle]] under creation.&lt;br /&gt;
# Hitching and notes sections have content that may not fit best in those categories.&lt;br /&gt;
# &amp;quot;Items can be stowed in large carts during construction....&amp;quot; This note is confusing. Since the items that can be built in carts seems to change with time, I think simple disclaimer is better.&lt;br /&gt;
I didn't want to do such a drastic edit to fulfill those 3 points, what do others think? [[User:Joedobo|Joedobo]] 23:43, 2 October 2010 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Total materials should stay because it's very handy to check the total required materials and mass producing them before even starting the first wheel. In general I think it's good to have sub component information on the page too without having to dig through the linked pages. But I see how this duplicates information on many pages and can be a pain to maintain if anything changed.  --[[User:Ago|Ago]] 09:49, 3 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should the generic warnings (like building things inside carts) be moved to the cart page, and make it a category instead of a disambiguation page?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The cart doesn't speed up downhill, but it doesn't slow down uphill either.&amp;lt;/s&amp;gt;&lt;br /&gt;
With the latest changes to mounts, the cart doesn't speed up downhill, but it does slow down when going uphill now.&lt;br /&gt;
&lt;br /&gt;
Terrain doesn't affect cart speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;At steep slopes (20?) the cart might not move. You have to '''move forward and double-strafe''' (hold your walk left and your walk right keys), to get up that hill but it's very slow.&amp;lt;/s&amp;gt;&lt;br /&gt;
This has been fixed and it seems that the animals don't move over a tile that has a slope above 27? of any opposite corner (diagonal opposite counts, too). The exact conditions are to be discovered yet.&amp;lt;br /&amp;gt;&lt;br /&gt;
sum or slopes at each corner can not exceed 30 [[User:Joedobo|Joedobo]] 23:43, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragging ==&lt;br /&gt;
The formula applied to small carts does not seem to be valid for large carts.&lt;br /&gt;
I propose testing: ((BodyStr * 7 - AmountYoureCarrying) * 10) - 240. &lt;br /&gt;
- [[User:Ulviirala|Ulviirala]] 02:58, 4 April 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Locks ==&lt;br /&gt;
All the notes below are outdated because we now use a [[large padlock]].[[User:Joedobo|Joedobo]] 23:43, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
My large cart has a boat lock attached, it is &amp;quot;locked&amp;quot; but I can access the hold, drag it, and embark it without the key being in my inventory but in a large chest in my house. Therefore the information added about locks seems to be errorneus. It's to be tested if only the builder of the cart can still access it, and other people can't, I don't have many people around who could test though. --[[User:Ulviirala|Ulviirala]] 01:41, 17 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
just checked with my alt. it acts like other boats. the key in not needed. [[User:Norill|Norill]]&lt;br /&gt;
&lt;br /&gt;
I added the section on locks as I was testing the specifics. At that time, it was correct. Glad to see it was tweaked a little since then. [[User:Othobrithol|Othobrithol]] 15:59, 20 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Which all became pointless as : [[http://wurmonline.com/newsmenu/game-updates/181-boat-bugfix| Rolf removed it]]   [[User:Othobrithol|Othobrithol]] 14:01, 27 May 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&amp;quot;However if it was finished in the inventory no owner is set and the Manage vehicle option is not available even to the player who finished the large cart.&amp;quot; - This bugs forum post claims ownership is fixed now, is it? http://wurmonline.com/forum/index.php?topic=40601.0 - [[User:Mauz|Mauz]] 09:33, 3 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
I just wanted to add that I was unable to hitch horses to my cart until the QL was above 10, see:&lt;br /&gt;
&lt;br /&gt;
-The large cart is in too poor shape to be dragged by animals.&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=67476</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=67476"/>
		<updated>2011-09-16T07:27:52Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: /* Description */ Added number of passengers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|active=[[plank]] (2.00 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.00 kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=1 large cart&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large two wheel cart designed to be dragged by an animal.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Large carts now requires 20.10 [[mind logic]] to be commanded, but they can still be dragged at any skill level.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. It has a larger capacity than its smaller counterpart [[small cart]], it can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]]. A large cart can have a commander and up to three additional passengers.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel]]&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
Large carts can be difficult to start and continue at very low [[fine carpentry]] skill, so it is a good idea to make a few extra parts.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
*To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;.&lt;br /&gt;
*To unhitch one of the animals, embark the cart as commander, right-click that animal and choose &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
*To unhitch both animals from the cart, right-click the cart and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching Notes ===&lt;br /&gt;
* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.&lt;br /&gt;
* Hitching any animal will allow you to move the maximum [[weight]] capacity of the cart slowly. A second animal only makes it faster.&lt;br /&gt;
* [[Brown bear]]s are the fastest hitched animals yet discovered&lt;br /&gt;
* Carts do not gain a speed advantage from travelling downhill, but are slowed when going uphill as with mounted creatures.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.&lt;br /&gt;
* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart.  Running out of stamina has no effect on the speed.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
Upon finishing the large cart, the last person who had the unfinished cart in the [[inventory]] becomes the owner. However if it was finished in the inventory no owner is set and the ''Manage vehicle'' option is not available even to the player who finished the large cart. Ownership can be transferred by the owner to any other player in the vehicle management window. &lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the cart and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the cart is locked, however.&lt;br /&gt;
&lt;br /&gt;
The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in possession of the key, but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
Another player can drag a locked cart regardless of what [[large padlock]] enabled management settings are used. Since server restarts unhitch animals, its possible another could drag your locked cart away. Two simple solutions are 1) to put heavy things in your cart or 2) store the cart in a secure area. As an example, if you were to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished [[charcoal pile]]s in the barrel, it would make dragging more difficult. Furthermore, management option will prevent these others from accessing the inventory or using animals to drive the cart away.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]]. Trying to do so will result in the following message: ''Stealing carts is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate; there is no other bonuses from increasing the quality of carts.&lt;br /&gt;
* The volume of items will affect what fits in the cart. See the [[Container]] page for a item volume list.&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.  They can be dragged through tiles with 5 slope of water or less.&lt;br /&gt;
* 24.60 kg of [[dye]] is needed to paint a large cart. &lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
*Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish, the cart will be useless and the item cannot be removed. If boats are being made in it, then it is advisable to take the cart to the water before finishing the boat.&lt;br /&gt;
&lt;br /&gt;
=== Useful capacity quantities ===&lt;br /&gt;
*7 [[raft]]s or finished [[support beams]].&lt;br /&gt;
*18 [[felled tree]]s&lt;br /&gt;
*59 [[slab]]s&lt;br /&gt;
*73 [[log]]s&lt;br /&gt;
*100 [[dirt]]s, [[heap of sand]], [[peat]]s, [[ore]]s or [[Rock shards]]. This can be increased to 312 if 6 or 7 rafts are used.&lt;br /&gt;
*100 [[hull plank]]s&lt;br /&gt;
&lt;br /&gt;
The capacity can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cave_bug&amp;diff=67475</id>
		<title>Cave bug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cave_bug&amp;diff=67475"/>
		<updated>2011-09-16T07:10:04Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]] 0.30 kg, [[cochineal]] 0.20 kg&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Cave bug mound]], cave tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Some kind of unnaturally large and deformed insect lunges at you from the dark. It has a grey carapace, with small patches of lichen growing here and there.''&lt;br /&gt;
&lt;br /&gt;
'''Cave bug''' is a small grey-green [[animals|animal]] that spawns inside caves or from [[cave bug mound]]s. Usually comes in packs of three, especially after a mine tile cave-in.&lt;br /&gt;
&lt;br /&gt;
Bites and claws cuts relatively lightly but fast.&lt;br /&gt;
&lt;br /&gt;
It can be [[taming|tamed]] with [[meat]] or [[fish]], 35+ taming skill recommended.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Champion, greenish, and regular cavebugs are able to smash walls and fences. &lt;br /&gt;
&lt;br /&gt;
[06:49:44] The Adolescent champion cave bug smashes the low stone wall. (Noticed by [[Player:Roman|Roman]], 20th Aug 2011 on Freedom)&lt;br /&gt;
&lt;br /&gt;
[15:34:41] The Adolescent fat cave bug smashes the low stone wall. (Noticed by [[Player:Mayrin|Mayrin]], 5th August 2011 on Independence)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Cave bug.png|left|thumb|200px|A cave bug]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cave_bug&amp;diff=67474</id>
		<title>Cave bug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cave_bug&amp;diff=67474"/>
		<updated>2011-09-16T07:06:19Z</updated>

		<summary type="html">&lt;p&gt;Mayrin: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]] 0.30 kg, [[cochineal]] 0.20 kg&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Cave bug mound]], cave tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Some kind of unnaturally large and deformed insect lunges at you from the dark. It has a grey carapace, with small patches of lichen growing here and there.''&lt;br /&gt;
&lt;br /&gt;
'''Cave bug''' is a small grey-green [[animals|animal]] that spawns inside caves or from [[cave bug mound]]s. Usually comes in packs of three, especially after a mine tile cave-in.&lt;br /&gt;
&lt;br /&gt;
Bites and claws cuts relatively lightly but fast.&lt;br /&gt;
&lt;br /&gt;
It can be [[taming|tamed]] with [[meat]] or [[fish]], 35+ taming skill recommended.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Champion, greenish, and regular cavebugs are able to smash walls and fences. &lt;br /&gt;
&lt;br /&gt;
[06:49:44] The Adolescent champion cave bug smashes the low stone wall. (Noticed by [[Player:Roman|Roman]], 20th Aug 2011 on Freedom)&lt;br /&gt;
&lt;br /&gt;
[15:34:41] The Adolescent fat cave bug smashes the low stone wall. (Noticed by Mayrin, 5th August 2011 on Independence)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Cave bug.png|left|thumb|200px|A cave bug]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Mayrin</name></author>
		
	</entry>
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