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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mouchard</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T11:14:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_wall&amp;diff=69488</id>
		<title>Stone wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_wall&amp;diff=69488"/>
		<updated>2012-01-10T17:24:39Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Skill required */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemM&lt;br /&gt;
|name=Stone wall&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Stone &amp;gt; Build low wall&lt;br /&gt;
|materials=* 10x [[rock shards]] (200.00 kg)&lt;br /&gt;
|result=*'''Stone wall'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=rock shards&lt;br /&gt;
|note=*You must have at least one [[rock shards]] in your [[inventory]] to start building it.&lt;br /&gt;
*Each rock shards added adds approx. 10% of its quality value to the wall. For [[repairing]], a 20kg rock shards will fix the walls [[damage]] by 10.&lt;br /&gt;
*When using combined shards, the wall will only use 20kg of the total shard weight per success.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
A small stone wall. Better for defensive purposes than the [[wooden fence]], yet still weaker than [[tall stone wall]]. Small stone walls are a good way to get your [[masonry]] skill up, and are relatively easy for even a new player to build, requiring no iron or other resources to create.&lt;br /&gt;
&lt;br /&gt;
Stone walls can be improved or repaired with [[rock shards]].&lt;br /&gt;
=== Skill required ===&lt;br /&gt;
To calculate the [[maximum slope]] you can build on, based on your [[masonry]] skill, use the following formula (submitted by ketza):&lt;br /&gt;
&lt;br /&gt;
''Max slope = (3 *'' √''skill) + 10''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The solution is rounded ''down''.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Skill !! Maximum Slope !!  !!Skill !!Maximum Slope !!   !!Skill !!Maximum Slope&lt;br /&gt;
|-&lt;br /&gt;
|1 || 13|| || 16 || 22 || || 49 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2 || 14|| || 19 || 23 || || 54 || 32&lt;br /&gt;
|-&lt;br /&gt;
|3 || 15|| || 22 || 24 || || 59 || 33&lt;br /&gt;
|-&lt;br /&gt;
|4 || 16|| || 25 || 25 || || 64 || 34&lt;br /&gt;
|-&lt;br /&gt;
|6 || 17|| || 29 || 26 || || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|8 || 18|| || 33 || 27 || || 76 || 36&lt;br /&gt;
|-&lt;br /&gt;
|9 || 19|| || 36 || 28 || || 81 || 37&lt;br /&gt;
|-&lt;br /&gt;
|12 || 20|| || 41 || 29 || || 88 || 38&lt;br /&gt;
|-&lt;br /&gt;
|14 || 21|| || 45 || 30 || || 94 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clarification of Notes on Finished Wall Quality ===&lt;br /&gt;
&lt;br /&gt;
This is for stone houses:&lt;br /&gt;
The wall starts at 1QL. Each action including creating the wall adds (Mortar QL + Brick QL)/21 to the wall. The completed wall therefore has a quality of up to 1QL + 20 * (Mortar QL + Brick QL)/21. Depending on your masonry skill and quality of the tools you may get less on each action.&lt;br /&gt;
&lt;br /&gt;
It's probably similar for stone walls:&lt;br /&gt;
When you start the stone wall you will get up to 1QL + shard QL / 10. Each additonal shard adds up to shard QL / 10.&lt;br /&gt;
&lt;br /&gt;
The whole process is still influenced by the skill. If you have high skill you will likely end up with max QL. If your skill is lower than the materials you'll likely get reduced quality.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Twitter&amp;diff=69441</id>
		<title>Twitter</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Twitter&amp;diff=69441"/>
		<updated>2012-01-08T19:18:58Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Server Twitter Feeds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Let your [[village]] twit! Village tweets make it possible to check the status and events of your village even when out of Wurm, using the popular http://twitter.com social networking and microblogging service.&lt;br /&gt;
&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
&lt;br /&gt;
You need to be allowed to manage the village settings in order to set up the village twitter.&lt;br /&gt;
&lt;br /&gt;
=== Configure Twitter.com Account ===&lt;br /&gt;
Note that this account probably should not be your personal twitter account.&lt;br /&gt;
&lt;br /&gt;
==== Account registration ====&lt;br /&gt;
# Click the big yellow Sign Up button.&lt;br /&gt;
# Create an account.&lt;br /&gt;
# Skip the 3 friends, sources of interest and search steps.&lt;br /&gt;
&lt;br /&gt;
==== Application registration ====&lt;br /&gt;
# Look down to the bottom right of the page. A small link says &amp;quot;developers&amp;quot;. Click it. If you are not logged in, you will be asked to do so.&lt;br /&gt;
# Click the &amp;quot;Create an app&amp;quot; link.&lt;br /&gt;
# Name your application something like &amp;quot;MyVillage Chat&amp;quot;&lt;br /&gt;
# Description: Chat for MyVillage&lt;br /&gt;
# Fill in an url; you can use http://www.wurmonline.com but feel free to use your own.&lt;br /&gt;
# Leave Callback blank.  Complete the Captcha to continue.&lt;br /&gt;
# Go to the settings Tab:&lt;br /&gt;
# Use any organization name you want.&lt;br /&gt;
# Select Read and Write.&lt;br /&gt;
# Select a logo image, solve the Captcha and click Done.&lt;br /&gt;
&lt;br /&gt;
==== Retrieving the application keys ====&lt;br /&gt;
# Go to the Details Tab:&lt;br /&gt;
# Now look for &amp;quot;Consumer key&amp;quot; on the middle of the page. It will be used later.&lt;br /&gt;
# Now look for &amp;quot;Consumer secret&amp;quot; on the middle of the page. It will be used later.&lt;br /&gt;
# Create your Access token.&lt;br /&gt;
# Go to the OAuth tool Tab:&lt;br /&gt;
# Note the &amp;quot;Access Token (oauth_token)&amp;quot; key. It will be used later.&lt;br /&gt;
# Note the &amp;quot;Access Token Secret (oauth_token_secret)&amp;quot; key. It will be used later.&lt;br /&gt;
&lt;br /&gt;
=== Configure Wurm ===&lt;br /&gt;
* Go to your token and select Settlement &amp;gt; Twitter settings&lt;br /&gt;
* Fill in:&lt;br /&gt;
# Consumer key&lt;br /&gt;
# Consumer secret&lt;br /&gt;
# Application key (oauth token)&lt;br /&gt;
# Application secret (oauth token secret)&lt;br /&gt;
* ''Twit all village chat'' checkbox allows all village chat to go to twitter, if checked.&lt;br /&gt;
&lt;br /&gt;
Unless you have done it already, confirm the twitter account in the email they send you.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;/tweet&amp;lt;/code&amp;gt; [[chat command]] sends your twit to the village twitter if enabled. &lt;br /&gt;
&lt;br /&gt;
== Server Twitter Feeds ==&lt;br /&gt;
* Freedom: http://twitter.com/freeserv1&lt;br /&gt;
* Golden Valley: https://twitter.com/goldenvalley1&lt;br /&gt;
* Wild: https://twitter.com/wildserv1&lt;br /&gt;
* Elevation: https://twitter.com/epicserv1&lt;br /&gt;
* Affliction: https://twitter.com/epicserv2&lt;br /&gt;
* Desertion: https://twitter.com/epicserv3&lt;br /&gt;
* Serenity: https://twitter.com/epicserv4&lt;br /&gt;
&lt;br /&gt;
Normal chat will not appear on the server twitter feeds, only server-wide events like disbanding, appointment of offices - things that go in the Area History. &lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Twitter&amp;diff=69440</id>
		<title>Twitter</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Twitter&amp;diff=69440"/>
		<updated>2012-01-08T19:02:43Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Application registration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Let your [[village]] twit! Village tweets make it possible to check the status and events of your village even when out of Wurm, using the popular http://twitter.com social networking and microblogging service.&lt;br /&gt;
&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
&lt;br /&gt;
You need to be allowed to manage the village settings in order to set up the village twitter.&lt;br /&gt;
&lt;br /&gt;
=== Configure Twitter.com Account ===&lt;br /&gt;
Note that this account probably should not be your personal twitter account.&lt;br /&gt;
&lt;br /&gt;
==== Account registration ====&lt;br /&gt;
# Click the big yellow Sign Up button.&lt;br /&gt;
# Create an account.&lt;br /&gt;
# Skip the 3 friends, sources of interest and search steps.&lt;br /&gt;
&lt;br /&gt;
==== Application registration ====&lt;br /&gt;
# Look down to the bottom right of the page. A small link says &amp;quot;developers&amp;quot;. Click it. If you are not logged in, you will be asked to do so.&lt;br /&gt;
# Click the &amp;quot;Create an app&amp;quot; link.&lt;br /&gt;
# Name your application something like &amp;quot;MyVillage Chat&amp;quot;&lt;br /&gt;
# Description: Chat for MyVillage&lt;br /&gt;
# Fill in an url; you can use http://www.wurmonline.com but feel free to use your own.&lt;br /&gt;
# Leave Callback blank.  Complete the Captcha to continue.&lt;br /&gt;
# Go to the settings Tab:&lt;br /&gt;
# Use any organization name you want.&lt;br /&gt;
# Select Read and Write.&lt;br /&gt;
# Select a logo image, solve the Captcha and click Done.&lt;br /&gt;
&lt;br /&gt;
==== Retrieving the application keys ====&lt;br /&gt;
# Go to the Details Tab:&lt;br /&gt;
# Now look for &amp;quot;Consumer key&amp;quot; on the middle of the page. It will be used later.&lt;br /&gt;
# Now look for &amp;quot;Consumer secret&amp;quot; on the middle of the page. It will be used later.&lt;br /&gt;
# Create your Access token.&lt;br /&gt;
# Go to the OAuth tool Tab:&lt;br /&gt;
# Note the &amp;quot;Access Token (oauth_token)&amp;quot; key. It will be used later.&lt;br /&gt;
# Note the &amp;quot;Access Token Secret (oauth_token_secret)&amp;quot; key. It will be used later.&lt;br /&gt;
&lt;br /&gt;
=== Configure Wurm ===&lt;br /&gt;
* Go to your token and select Settlement &amp;gt; Twitter settings&lt;br /&gt;
* Fill in:&lt;br /&gt;
# Consumer key&lt;br /&gt;
# Consumer secret&lt;br /&gt;
# Application key (oauth token)&lt;br /&gt;
# Application secret (oauth token secret)&lt;br /&gt;
* ''Twit all village chat'' checkbox allows all village chat to go to twitter, if checked.&lt;br /&gt;
&lt;br /&gt;
Unless you have done it already, confirm the twitter account in the email they send you.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;/tweet&amp;lt;/code&amp;gt; [[chat command]] sends your twit to the village twitter if enabled. &lt;br /&gt;
&lt;br /&gt;
== Server Twitter Feeds ==&lt;br /&gt;
* Freedom: http://twitter.com/freeserv1&lt;br /&gt;
* Golden Valley: https://twitter.com/goldenvalley1&lt;br /&gt;
* Wild: https://twitter.com/wildserv1&lt;br /&gt;
&lt;br /&gt;
Normal chat will not appear on the server twitter feeds, only server-wide events like disbanding, appointment of offices - things that go in the Area History. &lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Twitter&amp;diff=69439</id>
		<title>Twitter</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Twitter&amp;diff=69439"/>
		<updated>2012-01-08T19:01:38Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Retrieving the application keys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Let your [[village]] twit! Village tweets make it possible to check the status and events of your village even when out of Wurm, using the popular http://twitter.com social networking and microblogging service.&lt;br /&gt;
&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
&lt;br /&gt;
You need to be allowed to manage the village settings in order to set up the village twitter.&lt;br /&gt;
&lt;br /&gt;
=== Configure Twitter.com Account ===&lt;br /&gt;
Note that this account probably should not be your personal twitter account.&lt;br /&gt;
&lt;br /&gt;
==== Account registration ====&lt;br /&gt;
# Click the big yellow Sign Up button.&lt;br /&gt;
# Create an account.&lt;br /&gt;
# Skip the 3 friends, sources of interest and search steps.&lt;br /&gt;
&lt;br /&gt;
==== Application registration ====&lt;br /&gt;
# Look down to the bottom right of the page. A small link says &amp;quot;developers&amp;quot;. Click it. If you are not logged in, you will be asked to do so.&lt;br /&gt;
# Click the &amp;quot;Create an app&amp;quot; link.&lt;br /&gt;
# Name your application something like &amp;quot;MyVillage Chat&amp;quot;&lt;br /&gt;
# Description: Chat for MyVillage&lt;br /&gt;
# Fill in an url; you can use http://www.wurmonline.com but feel free to use your own.&lt;br /&gt;
# Leave Callback blank.  Complete the Captcha to continue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Under the settings Tab:&lt;br /&gt;
# Use any organization name you want.&lt;br /&gt;
# Select Read and Write.&lt;br /&gt;
# Select a logo image, solve the Captcha and click Done.&lt;br /&gt;
&lt;br /&gt;
==== Retrieving the application keys ====&lt;br /&gt;
# Go to the Details Tab:&lt;br /&gt;
# Now look for &amp;quot;Consumer key&amp;quot; on the middle of the page. It will be used later.&lt;br /&gt;
# Now look for &amp;quot;Consumer secret&amp;quot; on the middle of the page. It will be used later.&lt;br /&gt;
# Create your Access token.&lt;br /&gt;
# Go to the OAuth tool Tab:&lt;br /&gt;
# Note the &amp;quot;Access Token (oauth_token)&amp;quot; key. It will be used later.&lt;br /&gt;
# Note the &amp;quot;Access Token Secret (oauth_token_secret)&amp;quot; key. It will be used later.&lt;br /&gt;
&lt;br /&gt;
=== Configure Wurm ===&lt;br /&gt;
* Go to your token and select Settlement &amp;gt; Twitter settings&lt;br /&gt;
* Fill in:&lt;br /&gt;
# Consumer key&lt;br /&gt;
# Consumer secret&lt;br /&gt;
# Application key (oauth token)&lt;br /&gt;
# Application secret (oauth token secret)&lt;br /&gt;
* ''Twit all village chat'' checkbox allows all village chat to go to twitter, if checked.&lt;br /&gt;
&lt;br /&gt;
Unless you have done it already, confirm the twitter account in the email they send you.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;/tweet&amp;lt;/code&amp;gt; [[chat command]] sends your twit to the village twitter if enabled. &lt;br /&gt;
&lt;br /&gt;
== Server Twitter Feeds ==&lt;br /&gt;
* Freedom: http://twitter.com/freeserv1&lt;br /&gt;
* Golden Valley: https://twitter.com/goldenvalley1&lt;br /&gt;
* Wild: https://twitter.com/wildserv1&lt;br /&gt;
&lt;br /&gt;
Normal chat will not appear on the server twitter feeds, only server-wide events like disbanding, appointment of offices - things that go in the Area History. &lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Twitter&amp;diff=69438</id>
		<title>Twitter</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Twitter&amp;diff=69438"/>
		<updated>2012-01-08T18:59:17Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Application registration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Let your [[village]] twit! Village tweets make it possible to check the status and events of your village even when out of Wurm, using the popular http://twitter.com social networking and microblogging service.&lt;br /&gt;
&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
&lt;br /&gt;
You need to be allowed to manage the village settings in order to set up the village twitter.&lt;br /&gt;
&lt;br /&gt;
=== Configure Twitter.com Account ===&lt;br /&gt;
Note that this account probably should not be your personal twitter account.&lt;br /&gt;
&lt;br /&gt;
==== Account registration ====&lt;br /&gt;
# Click the big yellow Sign Up button.&lt;br /&gt;
# Create an account.&lt;br /&gt;
# Skip the 3 friends, sources of interest and search steps.&lt;br /&gt;
&lt;br /&gt;
==== Application registration ====&lt;br /&gt;
# Look down to the bottom right of the page. A small link says &amp;quot;developers&amp;quot;. Click it. If you are not logged in, you will be asked to do so.&lt;br /&gt;
# Click the &amp;quot;Create an app&amp;quot; link.&lt;br /&gt;
# Name your application something like &amp;quot;MyVillage Chat&amp;quot;&lt;br /&gt;
# Description: Chat for MyVillage&lt;br /&gt;
# Fill in an url; you can use http://www.wurmonline.com but feel free to use your own.&lt;br /&gt;
# Leave Callback blank.  Complete the Captcha to continue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Under the settings Tab:&lt;br /&gt;
# Use any organization name you want.&lt;br /&gt;
# Select Read and Write.&lt;br /&gt;
# Select a logo image, solve the Captcha and click Done.&lt;br /&gt;
&lt;br /&gt;
==== Retrieving the application keys ====&lt;br /&gt;
# Now look for &amp;quot;Consumer key&amp;quot; on the middle of the page. It will be used later.&lt;br /&gt;
# Now look for &amp;quot;Consumer secret&amp;quot; on the middle of the page. It will be used later.&lt;br /&gt;
# Now look at the buttons to the right. Click &amp;quot;My access token&amp;quot;.&lt;br /&gt;
# Note the &amp;quot;Access Token (oauth_token)&amp;quot; key. It will be used later.&lt;br /&gt;
# Note the &amp;quot;Access Token Secret (oauth_token_secret)&amp;quot; key. It will be used later.&lt;br /&gt;
&lt;br /&gt;
=== Configure Wurm ===&lt;br /&gt;
* Go to your token and select Settlement &amp;gt; Twitter settings&lt;br /&gt;
* Fill in:&lt;br /&gt;
# Consumer key&lt;br /&gt;
# Consumer secret&lt;br /&gt;
# Application key (oauth token)&lt;br /&gt;
# Application secret (oauth token secret)&lt;br /&gt;
* ''Twit all village chat'' checkbox allows all village chat to go to twitter, if checked.&lt;br /&gt;
&lt;br /&gt;
Unless you have done it already, confirm the twitter account in the email they send you.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;/tweet&amp;lt;/code&amp;gt; [[chat command]] sends your twit to the village twitter if enabled. &lt;br /&gt;
&lt;br /&gt;
== Server Twitter Feeds ==&lt;br /&gt;
* Freedom: http://twitter.com/freeserv1&lt;br /&gt;
* Golden Valley: https://twitter.com/goldenvalley1&lt;br /&gt;
* Wild: https://twitter.com/wildserv1&lt;br /&gt;
&lt;br /&gt;
Normal chat will not appear on the server twitter feeds, only server-wide events like disbanding, appointment of offices - things that go in the Area History. &lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Suicide&amp;diff=69356</id>
		<title>Suicide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Suicide&amp;diff=69356"/>
		<updated>2012-01-01T22:35:21Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you type ''/suicide'' into your chat window, you will swallow your own tongue and die. You will have the normal [[respawn]] options as with a normal death.&lt;br /&gt;
This is useful if you get stuck somewhere or get lost after exploring.&lt;br /&gt;
&lt;br /&gt;
Will result in normal [[death]] [[skill]] loss, which is 0.25 from a few skills and 0.01 body strength. You will still lose full skill if you ''/suicide'' on a deed. To lose less skill on a deed, you must die via normal means, such as attacking the guards present.&lt;br /&gt;
&lt;br /&gt;
Keep in mind however, suiciding will still leave a corpse at the spot you died containing all the items you had in your inventory, except for [[non-drop]] items (e.g. deeds, writs, etc), which will stay in you inventory when you respawn.&lt;br /&gt;
&lt;br /&gt;
It appears there is a 5 minute cool-down timer between /suicides.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grass_tile&amp;diff=49600</id>
		<title>Grass tile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grass_tile&amp;diff=49600"/>
		<updated>2009-11-04T20:22:15Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Grass&lt;br /&gt;
|speed=N/A&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=No&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Naturally-occuring&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Grass is one of the most common tile types in Wurm. You can find various berries and herbs by [[Botanizing]] or [[Foraging]] a grass tile. If [[flowers]] are present on a grass tile, you can harvest them with a sickle. By digging on a grass tile, you create a dirt tile. &lt;br /&gt;
&lt;br /&gt;
Planting flowers on a dirt tile yields flowers and grass on success. This can be useful for keeping [[cows]] and [[bull]]s pens grassy. This also builds your [[gardening]] skill without wasting valuable [[sprout]]s.&lt;br /&gt;
&lt;br /&gt;
Planting sprouts will also make grass, but animals cannot graze on treed tiles. &lt;br /&gt;
&lt;br /&gt;
[[dirt]] tiles next to grass tiles will be covered by grass within 24 hours real life time.&lt;br /&gt;
&lt;br /&gt;
You can pack grass tiles to convert them to packed dirt for faster movement and to prepare it to be paved with [[rock shards]], [[stone brick]], or [[slab]].&lt;br /&gt;
&lt;br /&gt;
Priests of Fo have less stamina drain when traveling on grass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grass_tile&amp;diff=49599</id>
		<title>Grass tile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grass_tile&amp;diff=49599"/>
		<updated>2009-11-04T20:19:42Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Grass&lt;br /&gt;
|speed=N/A&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=No&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Naturally-occuring&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Grass is one of the most common tile types in Wurm. You can find various berries and herbs by [[Botanizing]] or [[Foraging]] a grass tile. If [[flowers]] are present on a grass tile, you can harvest them with a sickle. By digging on a grass tile, you create a dirt tile. &lt;br /&gt;
&lt;br /&gt;
Planting flowers on a dirt tile yields flowers and grass on success. This can be useful for keeping [[cows]] and [[bull]]s pens grassy. This also builds your [[gardening]] skill without wasting valuable [[sprout]]s.&lt;br /&gt;
&lt;br /&gt;
[[dirt]] tiles next to grass tiles will be covered by grass within 24 hours real life time.&lt;br /&gt;
&lt;br /&gt;
You can pack the dirt for faster movement and to set it up to be paved with [[rock shards]], [[stone brick]], or [[slab]].&lt;br /&gt;
&lt;br /&gt;
Priests of Fo have less stamina drain when traveling on grass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grass_tile&amp;diff=49598</id>
		<title>Grass tile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grass_tile&amp;diff=49598"/>
		<updated>2009-11-04T20:18:59Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Grass&lt;br /&gt;
|speed=N/A&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=No&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Naturally-occuring&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Grass is one of the most common tile types in Wurm. You can find various berries and herbs by [[Botanizing]] or [[Foraging]] a grass tile. If [[flowers]] are present on a grass tile, you can harvest them with a sickle. By digging on a grass tile, you create a dirt tile. &lt;br /&gt;
&lt;br /&gt;
Planting flowers or a sprout on a dirt tile yields flowers and grass on success. This can be useful for keeping [[cows]] and [[bull]]s pens grassy. This also builds your [[gardening]] skill without wasting valuable [[sprout]]s.&lt;br /&gt;
&lt;br /&gt;
[[dirt]] tiles next to grass tiles will be covered by grass within 24 hours real life time.&lt;br /&gt;
&lt;br /&gt;
You can pack the dirt for faster movement and to set it up to be paved with [[rock shards]], [[stone brick]], or [[slab]].&lt;br /&gt;
&lt;br /&gt;
Priests of Fo have less stamina drain when traveling on grass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mushroom&amp;diff=49520</id>
		<title>Mushroom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mushroom&amp;diff=49520"/>
		<updated>2009-10-30T03:31:29Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Mushrooms|Mushrooms]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Mushrooms are found growing in the grassy forests of Wurm. Instead of [[botanizing]] or [[foraging]] for them, you must find them sitting on the ground in what may be tall grass. Most mushrooms can be used in [[alchemy]] to make [[healing cover]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are 6 types of [[:Category:Mushrooms|mushrooms]].&lt;br /&gt;
&lt;br /&gt;
*[[Black mushroom]] - Healing Power = 5&lt;br /&gt;
*[[Green mushroom]] - Healing Power = 4&lt;br /&gt;
*[[Yellow mushroom]] - Healing Power = 3&lt;br /&gt;
*[[Blue mushroom]] - Healing Power = 3&lt;br /&gt;
*[[Brown mushroom]] - Healing Power = 2&lt;br /&gt;
*[[Red mushroom]] - No Healing Power&lt;br /&gt;
&lt;br /&gt;
At least some Mushrooms can also be used as a cooking ingredient or eaten directly. &lt;br /&gt;
&lt;br /&gt;
[[Category:Mushrooms|*]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grain&amp;diff=49486</id>
		<title>Grain</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grain&amp;diff=49486"/>
		<updated>2009-10-27T03:21:05Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grains that are found or farmed in Wurm. Grains can be planted and farmed, used to make breads, and used to tame horses.&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Oat]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lamp&amp;diff=44289</id>
		<title>Lamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lamp&amp;diff=44289"/>
		<updated>2009-05-22T01:18:41Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A decorative '''lamp head''' on a pole. &lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[lamp head]]&lt;br /&gt;
|passive=[[log]] (~4.80 kg)&lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Lamps are used to light an area, unlike [[lantern]]s they can be planted much like a [[sign]] without the 1 per week timer, and like a sign they can only be picked up by the planter. When lamps are placed on a [[deed]], they will light themselves in the evening, and all lamps will go out in the morning(even lamps in mines).&lt;br /&gt;
&lt;br /&gt;
=== Hint ===&lt;br /&gt;
Lamps can be made out of any metal (confirmed by Oracle). When attaching the [[log]] to the [[lamp head]], it's the log that determines the success rate, and if you fail you lose the log while the lamp head is turned to a scrap. If you succeed to make a lamp, the whole log is used.&lt;br /&gt;
&lt;br /&gt;
Lamps take 0.125[[kg]] of [[tar]] to fill to max capacity, and painting them takes 0.06kg of [[dye]]. Like a lantern, the higher quality they are the brighter they shine. Brass lamps glow the brightest. Silver lamps cast white light, copper lamps glow orange, and bronze lamps give a deep brown(courtesy of Bianca).  &lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Golden_valley&amp;diff=43873</id>
		<title>Golden valley</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Golden_valley&amp;diff=43873"/>
		<updated>2009-05-07T18:01:24Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
The realm of the Golden Valley is an interesting one, lying but an arm's reach from the main realm of Wurm. A world seemingly locked in stasis - in an eternal loop that completely wipes the land clean every now and then. All new souls entering the Wurm universe will appear within this tiny landscape, and are perfectly free to explore or colonize it as they choose. However, come with a friend, as the realm contains perils far greater than the mere search for food and water..&lt;br /&gt;
&lt;br /&gt;
The server is the starting point for all free to play characters (see [[Account Types#Basic|Basic account]]), and has the presence of two kingdoms on it - [[Mol-Rehan]] and [[Jenn-Kellon]]. Your beginning choice of kingdom will not affect your ultimate choice of kingdom in the full, premium Wurm realm, so choose whatever you feel fits you best, as you can change it before you leave golden Valley for wider lands. &lt;br /&gt;
&lt;br /&gt;
There is a third civilization - the fearsome [[Horde of the Summoned]] that do not have direct access to this fabled realm, and as such, a teleporter to their lands does not exist. You can not start the game as part of the Horde. You must seek out a member of the Horde to join their cause personally.  There is a Horde of the Summoned showcase settlement in the lands of Golden Valley so that you can see examples of their structures and style.  Take care when around this area, as the guards have been known to escape their bounds and attack the unfortunate traveller.&lt;br /&gt;
&lt;br /&gt;
Due to a mysterious pacifying force, [[PvP]] combat is disabled on this server. Deed and tower guard constructs are not immune to this force however, so tread on controlled soil at your own peril. This force is rumored to weaken the animal inhabitants of this realm.&lt;br /&gt;
&lt;br /&gt;
Once you step through one of the many portals inhabiting this realm, beware - for you are unable to return. The decision to leave Golden Valley for greater adventure and opportunity is permanent.&lt;br /&gt;
&lt;br /&gt;
==Landscape==&lt;br /&gt;
&lt;br /&gt;
The Golden Valley boasts a fairly mild landscape, sporting aspects of all three servers combined. The MR section of the map is mountainous, wild and untamed - very similar to both the territories controlled by [[Mol-Rehan]] on the [[Wild]] server, and the overall terrain on the [[Mol-Rehan]] home server. Adversely, the [[Jenn-Kellon]] lands are flatter and easier to colonize, but hunting and resources are more sparse than normal. &lt;br /&gt;
&lt;br /&gt;
Compared to the true realm, the Golden Valley is astonishingly small - a mere sixteenth of the size of other continents in the Wurm universe.  Due to it's smaller size, animal and creature densities can get quite high, making travel hazardous and friends even more important!&lt;br /&gt;
&lt;br /&gt;
==Astronomy and Geography==&lt;br /&gt;
&lt;br /&gt;
See [[Road_Map_GV]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Golden_valley&amp;diff=43872</id>
		<title>Golden valley</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Golden_valley&amp;diff=43872"/>
		<updated>2009-05-07T18:00:38Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
The realm of the Golden Valley is an interesting one, lying but an arm's reach from the main realm of Wurm. A world seemingly locked in stasis - in an eternal loop that completely wipes the land clean every now and then. All new souls entering the Wurm universe will appear within this tiny landscape, and are perfectly free to explore or colonize it as they choose. However, come with a friend, as the realm contains perils far greater than the mere search for food and water..&lt;br /&gt;
&lt;br /&gt;
The server is the starting point for all free to play characters (see [[Account Types#Basic|Basic account]]), and has the presence of two kingdoms on it - [[Mol-Rehan]] and [[Jenn-Kellon]]. Your beginning choice of kingdom will not affect your ultimate choice of kingdom in the full, premium Wurm realm, so choose whatever you feel fits you best, as you can change it before you leave golden Valley for wider lands. &lt;br /&gt;
&lt;br /&gt;
There is a third civilization - the fearsome [[Horde of the Summoned]] do not have direct access to this fabled realm, and as such, a teleporter to their lands does not exist. You must seek out a member of the Horde to join their cause personally.  There is a Horde of the Summoned showcase settlement in the lands of Golden Valley so that you can see examples of their structures and style.  Take care when around this area, as the guards have been known to escape their bounds and attack the unfortunate traveller.&lt;br /&gt;
&lt;br /&gt;
Due to a mysterious pacifying force, [[PvP]] combat is disabled on this server. Deed and tower guard constructs are not immune to this force however, so tread on controlled soil at your own peril. This force is rumored to weaken the animal inhabitants of this realm.&lt;br /&gt;
&lt;br /&gt;
Once you step through one of the many portals inhabiting this realm, beware - for you are unable to return. The decision to leave Golden Valley for greater adventure and opportunity is permanent.&lt;br /&gt;
&lt;br /&gt;
==Landscape==&lt;br /&gt;
&lt;br /&gt;
The Golden Valley boasts a fairly mild landscape, sporting aspects of all three servers combined. The MR section of the map is mountainous, wild and untamed - very similar to both the territories controlled by [[Mol-Rehan]] on the [[Wild]] server, and the overall terrain on the [[Mol-Rehan]] home server. Adversely, the [[Jenn-Kellon]] lands are flatter and easier to colonize, but hunting and resources are more sparse than normal. &lt;br /&gt;
&lt;br /&gt;
Compared to the true realm, the Golden Valley is astonishingly small - a mere sixteenth of the size of other continents in the Wurm universe.  Due to it's smaller size, animal and creature densities can get quite high, making travel hazardous and friends even more important!&lt;br /&gt;
&lt;br /&gt;
==Astronomy and Geography==&lt;br /&gt;
&lt;br /&gt;
See [[Road_Map_GV]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Continents&amp;diff=43871</id>
		<title>Continents</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Continents&amp;diff=43871"/>
		<updated>2009-05-07T17:49:20Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Continental Overview ==&lt;br /&gt;
&lt;br /&gt;
There are currently three premium (pay to play) servers and one introductory (free to play) server, aka continents, in the game of Wurm. The three premium server continents are separated from each other by large oceans, but it is possible to sail from one server to another. A boat or ship is required, one can no longer swim the great oceanic distances. &lt;br /&gt;
&lt;br /&gt;
The introductory server [[golden valley|Golden Valley]] is not connected to the other servers.  When a new player decides to upgrade and enjoy all the benefits of the full game, they may pass through special portals that will teleport them to Jenn-Kellon or Mol-Rehan.  This is a one way portal, Traveling back from the premium servers to Golden Valley is not possible.  You will be asked to verify that you wish to be teleported to JK or MR before actually being teleported.  This allows you to cancel in the event that you select the wrong portal in error.&lt;br /&gt;
&lt;br /&gt;
=== [[Jenn-Kellon]] ===&lt;br /&gt;
[[:Category:Jenn-Kellon_home_settlements | Settlements]]&lt;br /&gt;
&lt;br /&gt;
JK-H is the first continent widely colonized by Wurmians, and as such, has historically been one of the most populated in the game. The introduction of the Golden Valley server has changed this and population levels are beginning to realign.  The lands of JK used to be the starting point for all new players. However, the portals to JK-H recently malfunctioned, requiring new arrivals to visit the Golden Valley before they can continue onwards into the other servers. As with all home servers, JK-H sports weaker monsters, lower ore quality and a somewhat safer environment to facilitate discovery of the game's mechanics.  Beware however that recently, the drums of war have been sounded on both JK home and MR home servers.  PvP is now possible on both continents. &lt;br /&gt;
&lt;br /&gt;
Animals on JK Home are marginally weaker than the same types on Wild, allowing a player to skill up to survive much easier than the harsher environments of the Wilds.&lt;br /&gt;
&lt;br /&gt;
All Home servers are restricted to medium-grade ore (50 quality cap) and as such are often fairly reliant on the Wild server to provide the ore for higher level crafting.&lt;br /&gt;
&lt;br /&gt;
=== The Wilds ===&lt;br /&gt;
[[:Category:Horde_of_the_Summoned_wild_settlements | HOTS Settlements]]&lt;br /&gt;
[[:Category:Jenn-Kellon_wild_settlements | JK Settlements]]&lt;br /&gt;
[[:Category:Mol-Rehan_wild_settlements | MR Settlements]]&lt;br /&gt;
&lt;br /&gt;
Wild is a premium account only continent that is physically west of JKH. It is possible to sail from the West coast of JKH to the East coast of Wild.&lt;br /&gt;
&lt;br /&gt;
Within the lands of the Wilds can be found the White and Black lights. Both of which are used to align characters to further their ascent with the gods - known respectively as [[Priest | priesthood]] and [[Champion | championhood]]. Wild is, in many ways, the place for the most experienced and highly skilled characters. The best crafting is often undertaken here under the risk of being attacked by characters from other kingdoms. Animals on the Wild server are almost twice as strong as Home server creatures of equal condition and age (See [[Animal conditions]]).&lt;br /&gt;
&lt;br /&gt;
There are three kingdoms present on the Wild continent. [[Jenn-Kellon]] (JK), [[Mol-Rehan]] (MR) and [[Horde of the Summoned]] (HOTS).&lt;br /&gt;
&lt;br /&gt;
=== [[Mol-Rehan]] ===&lt;br /&gt;
[[:Category:Mol-Rehan_home_settlements | Settlements]]&lt;br /&gt;
&lt;br /&gt;
The [[Mol-Rehan]] Home (MRH) continent is another premium server, further west of Wild and, again, it is possible to sail from the west coast of Wild to the east coast of MR. For the pioneer, MRH is the ideal continent, almost entirely virgin territory with great scope for development and lots of work to be done whether on a homestead or in one of the developing villages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MRH is primarily heavily mountainous terrain plastered with hostile animal spawns and precarious drops and ditches which make it among one of the more difficult servers to colonize. Come to MRH prepared with proper digging equipment, as the dirt layer is very thick. Much of MRH is still very much unexplored - while the coastline has been mapped and most mountains scaled and named, there is a multitude of valleys in which many things could hide. It is rumored that among the last members of draconic heritage (See [[Dragon]]) reside within MRH's mountainous sanctuary. &lt;br /&gt;
&lt;br /&gt;
MRH is also ideal for people who enjoy building in small groups and wish to avoid the clutter and bustle of the Jenn-Kellon home server.&lt;br /&gt;
&lt;br /&gt;
=== Getting to Mol-Rehan Home ===&lt;br /&gt;
===== From Jenn-Kellon Home =====&lt;br /&gt;
&lt;br /&gt;
To get from JK-H to MR-H you should travel to the west coast of JKH and then sail West until you cross the boundary to the Wild continent. &lt;br /&gt;
&lt;br /&gt;
==== From Wild ====&lt;br /&gt;
&lt;br /&gt;
You will need to organize a place to stop along the north/west coast in order to get a convert to the Mol-Rehan kingdom, otherwise you cannot enter home. [Note: ''this is probably no longer true since the opening of pvp on the home servers''.]&lt;br /&gt;
&lt;br /&gt;
From Wild, bear west along the north coast and do not change your course. Depending on where you left, the journey will take anywhere from 20 minutes to 2 hours. Taking a boat is advisable, especially during ideal wind conditions (gale from the east, etc).&lt;br /&gt;
[[Category:Babel/C]].&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Continents&amp;diff=43870</id>
		<title>Continents</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Continents&amp;diff=43870"/>
		<updated>2009-05-07T17:46:14Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Continental Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Continental Overview ==&lt;br /&gt;
&lt;br /&gt;
There are currently three premium (pay to play) servers and one introductory (free to play) server, aka continents, in the game of Wurm. The three premium server continents are separated from each other by large oceans, but it is possible to sail from one server to another. A boat or ship is required, one can no longer swim the great oceanic distances. &lt;br /&gt;
&lt;br /&gt;
The introductory server [[Golden Valley]] is not connected to the other servers.  When a new player decides to upgrade and enjoy all the benefits of the full game, they may pass through special portals that will teleport them to Jenn-Kellon or Mol-Rehan.  This is a one way portal, Traveling back from the premium servers to Golden Valley is not possible.  You will be asked to verify that you wish to be teleported to JK or MR before actually being teleported.  This allows you to cancel in the event that you select the wrong portal in error.&lt;br /&gt;
&lt;br /&gt;
=== [[Jenn-Kellon]] ===&lt;br /&gt;
[[:Category:Jenn-Kellon_home_settlements | Settlements]]&lt;br /&gt;
&lt;br /&gt;
JK-H is the first continent widely colonized by Wurmians, and as such, has historically been one of the most populated in the game. The introduction of the Golden Valley server has changed this and population levels are beginning to realign.  The lands of JK used to be the starting point for all new players. However, the portals to JK-H recently malfunctioned, requiring new arrivals to visit the Golden Valley before they can continue onwards into the other servers. As with all home servers, JK-H sports weaker monsters, lower ore quality and a somewhat safer environment to facilitate discovery of the game's mechanics.  Beware however that recently, the drums of war have been sounded on both JK home and MR home servers.  PvP is now possible on both continents. &lt;br /&gt;
&lt;br /&gt;
Animals on JK Home are marginally weaker than the same types on Wild, allowing a player to skill up to survive much easier than the harsher environments of the Wilds.&lt;br /&gt;
&lt;br /&gt;
All Home servers are restricted to medium-grade ore (50 quality cap) and as such are often fairly reliant on the Wild server to provide the ore for higher level crafting.&lt;br /&gt;
&lt;br /&gt;
=== The Wilds ===&lt;br /&gt;
[[:Category:Horde_of_the_Summoned_wild_settlements | HOTS Settlements]]&lt;br /&gt;
[[:Category:Jenn-Kellon_wild_settlements | JK Settlements]]&lt;br /&gt;
[[:Category:Mol-Rehan_wild_settlements | MR Settlements]]&lt;br /&gt;
&lt;br /&gt;
Wild is a premium account only continent that is physically west of JKH. It is possible to sail from the West coast of JKH to the East coast of Wild.&lt;br /&gt;
&lt;br /&gt;
Within the lands of the Wilds can be found the White and Black lights. Both of which are used to align characters to further their ascent with the gods - known respectively as [[Priest | priesthood]] and [[Champion | championhood]]. Wild is, in many ways, the place for the most experienced and highly skilled characters. The best crafting is often undertaken here under the risk of being attacked by characters from other kingdoms. Animals on the Wild server are almost twice as strong as Home server creatures of equal condition and age (See [[Animal conditions]]).&lt;br /&gt;
&lt;br /&gt;
There are three kingdoms present on the Wild continent. [[Jenn-Kellon]] (JK), [[Mol-Rehan]] (MR) and [[Horde of the Summoned]] (HOTS).&lt;br /&gt;
&lt;br /&gt;
=== [[Mol-Rehan]] ===&lt;br /&gt;
[[:Category:Mol-Rehan_home_settlements | Settlements]]&lt;br /&gt;
&lt;br /&gt;
The [[Mol-Rehan]] Home (MRH) continent is another premium server, further west of Wild and, again, it is possible to sail from the west coast of Wild to the east coast of MR. For the pioneer, MRH is the ideal continent, almost entirely virgin territory with great scope for development and lots of work to be done whether on a homestead or in one of the developing villages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MRH is primarily heavily mountainous terrain plastered with hostile animal spawns and precarious drops and ditches which make it among one of the more difficult servers to colonize. Come to MRH prepared with proper digging equipment, as the dirt layer is very thick. Much of MRH is still very much unexplored - while the coastline has been mapped and most mountains scaled and named, there is a multitude of valleys in which many things could hide. It is rumored that among the last members of draconic heritage (See [[Dragon]]) reside within MRH's mountainous sanctuary. &lt;br /&gt;
&lt;br /&gt;
MRH is also ideal for people who enjoy building in small groups and wish to avoid the clutter and bustle of the Jenn-Kellon home server.&lt;br /&gt;
&lt;br /&gt;
=== Getting to Mol-Rehan Home ===&lt;br /&gt;
===== From Jenn-Kellon Home =====&lt;br /&gt;
&lt;br /&gt;
To get from JK-H to MR-H you should travel to the west coast of JKH and then sail West until you cross the boundary to the Wild continent. &lt;br /&gt;
&lt;br /&gt;
==== From Wild ====&lt;br /&gt;
&lt;br /&gt;
You will need to organize a place to stop along the north/west coast in order to get a convert to the Mol-Rehan kingdom, otherwise you cannot enter home. [Note: ''this is probably no longer true since the opening of pvp on the home servers''.]&lt;br /&gt;
&lt;br /&gt;
From Wild, bear west along the north coast and do not change your course. Depending on where you left, the journey will take anywhere from 20 minutes to 2 hours. Taking a boat is advisable, especially during ideal wind conditions (gale from the east, etc).&lt;br /&gt;
[[Category:Babel/C]].&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_door_(wood)&amp;diff=43850</id>
		<title>Mine door (wood)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_door_(wood)&amp;diff=43850"/>
		<updated>2009-05-05T15:59:03Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[large nails]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 20x [[plank]] &lt;br /&gt;
* 1x [[large nails]]&lt;br /&gt;
* 1x [[door lock]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (42.00 kg)&lt;br /&gt;
|skill=carpentry}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A carpentry item used to limit access to a mine.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
*Activate the mine door, right click a mine tile border and select ''build door''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Right click on the door to manage the permissions.&lt;br /&gt;
*You need to be a premium member to place this item. Can be made but not hung on GV server.&lt;br /&gt;
*Unlike the rock mine door, a wooden mine door can be improved after it was placed.&lt;br /&gt;
See also [[Mine door (rock)]] and [[Mine door (steel)]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Mouchard&amp;diff=42282</id>
		<title>User:Mouchard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Mouchard&amp;diff=42282"/>
		<updated>2009-02-27T21:44:26Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: New page: Mouchard is a generally helpfull player. He owns a homestead called Peace o Heaven located about 15 minutes west of Newtown on the JK Home server. At the time of this entry (Feb 2009) he i...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mouchard is a generally helpfull player. He owns a homestead called Peace o Heaven located about 15 minutes west of Newtown on the JK Home server. At the time of this entry (Feb 2009) he is working on a water tunnel project to connect Bearback Lake to the Axe Mountain tunnel. He is also acting as a Player Assistant on the Golden Valley server under the name of Galwin.&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dye&amp;diff=42278</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dye&amp;diff=42278"/>
		<updated>2009-02-27T21:08:18Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Dye is used to paint items and walls.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Put substance in inventory.&lt;br /&gt;
#Put water in container.&lt;br /&gt;
#Activate substance.&lt;br /&gt;
#Right click on water in container, select create/misc/dye/colour&lt;br /&gt;
=== Tools Required ===&lt;br /&gt;
:* [[Jar]]&lt;br /&gt;
:* [[Small bucket]]&lt;br /&gt;
&lt;br /&gt;
=== Items Required ===&lt;br /&gt;
:* [[Woad]]&lt;br /&gt;
:* [[Zinc lump]]&lt;br /&gt;
:* [[Copper lump]] or [[Metal scrap|copper scrap]]&lt;br /&gt;
:* [[Water]]&lt;br /&gt;
:* [[Cave bug]] [[cochineal]]&lt;br /&gt;
:* [[Scorpion]] [[cochineal]]&lt;br /&gt;
:* [[Tannin]] and [[iron lump]] or [[iron scrap]]&lt;br /&gt;
&lt;br /&gt;
=== Resulting Colors ===&lt;br /&gt;
:*Blue - [[Woad]]&lt;br /&gt;
:*White - [[Zinc lump]] or [[metal scrap|zinc scrap]]&lt;br /&gt;
:*Green - [[Copper lump]] or [[metal scrap|copper scrap]] minimum 0.80 kg&lt;br /&gt;
:*Black - [[Tannin]] and [[iron lump]]/[[iron scrap|scrap]] Difficulty 40 (Hardest dye to make)&lt;br /&gt;
:*Red -  [[Cave bug]] or [[Scorpion]] [[cochineal]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
:* Resulting [[dye]] will have three color values, red, green and blue.&lt;br /&gt;
:* R=255 G=255 B=255 is pure white.&lt;br /&gt;
:* You can combine [[dye]] and the values will average out (although they will be about 2 points closer to grey across the board).&lt;br /&gt;
:* The higher the quality is, the brighter and less grey the colour will be.&lt;br /&gt;
:* Dye and water cannot be mixed to make a paler dye.&lt;br /&gt;
:* The more difficult colours can not be made until after making some of the easier colours. Start with green, or maybe blue.&lt;br /&gt;
:* To get rid of unwanted dye  just right click and select &amp;quot;Pour&amp;quot; (don't worry, it won't leave a stain).&lt;br /&gt;
:* When making dye with metal lumps, there is no need to heat them up first.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
#Activate [[dye]]&lt;br /&gt;
#Right click on item, select Paint&lt;br /&gt;
&lt;br /&gt;
You can paint building walls, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns,  statues and ships. The amount of dye used depends on the item being painted:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|Cart&lt;br /&gt;
| 6,05 kg&lt;br /&gt;
|-&lt;br /&gt;
|Large barrel&lt;br /&gt;
| 2 kg&lt;br /&gt;
|-&lt;br /&gt;
|Small barrel&lt;br /&gt;
| 0,3 kg&lt;br /&gt;
|-&lt;br /&gt;
|Bucket&lt;br /&gt;
| 0,1 kg&lt;br /&gt;
|-&lt;br /&gt;
|House wall&lt;br /&gt;
| 1 kg&lt;br /&gt;
|-&lt;br /&gt;
|Large chest&lt;br /&gt;
| 2,4 kg&lt;br /&gt;
|-&lt;br /&gt;
|Statues&lt;br /&gt;
| 0,8 kg&lt;br /&gt;
|-&lt;br /&gt;
|Bed&lt;br /&gt;
| 5,76 kg&lt;br /&gt;
|-&lt;br /&gt;
|Lantern&lt;br /&gt;
| 0,015 kg&lt;br /&gt;
|-&lt;br /&gt;
|Small sign&lt;br /&gt;
| 0,01 kg&lt;br /&gt;
|-&lt;br /&gt;
|Rowing Boat&lt;br /&gt;
|12,10 kg&lt;br /&gt;
|-&lt;br /&gt;
|Chair&lt;br /&gt;
| 0,15 kg&lt;br /&gt;
|-&lt;br /&gt;
|Lamp&lt;br /&gt;
| 0,06 kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removal ===&lt;br /&gt;
You can remove dye from a painted object by using a [[metal brush]] on it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Continents&amp;diff=42253</id>
		<title>Continents</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Continents&amp;diff=42253"/>
		<updated>2009-02-26T18:00:59Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Continental Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Continental Overview ==&lt;br /&gt;
&lt;br /&gt;
There are currently three servers, aka continents, in the game of Wurm. Each continent is more or less separate from the others but Wurm has the unique and beautiful feature that you can swim or sail from one server to another, much like traveling from one continent to another.&lt;br /&gt;
&lt;br /&gt;
=== [[Jenn-Kellon]] ===&lt;br /&gt;
[[:Category:Jenn-Kellon_home_settlements | Settlements]]&lt;br /&gt;
&lt;br /&gt;
JK-H is the first continent widely colonized by Wurmians, and as such, is the most populated one in the game. However, the portals to JK-H recently malfunctioned, forcing new arrivals to visit the Golden Valley before they can continue onwards into this server. As with all home servers, JK-H sports weaker monsters, ore caps and an atmosphere facilitating discovery of the game's mechanics without fear of repercussion. &lt;br /&gt;
Home's atmosphere facilitates crafting and indepth discovery of the game's mechanics, offering a safe environment for players to explore the world around them.&lt;br /&gt;
Animals on JK Home are marginally weaker than the same types on Wild, allowing a player to skill up to survive much easier in the harsher environments of the Wilds.&lt;br /&gt;
All Home servers are restricted to medium-grade ore (50 quality cap) and as such are often fairly reliant on the Wild server to provide the ore for higher level crafting.&lt;br /&gt;
&lt;br /&gt;
=== The Wilds ===&lt;br /&gt;
[[:Category:Horde_of_the_Summoned_wild_settlements | HOTS Settlements]]&lt;br /&gt;
[[:Category:Jenn-Kellon_wild_settlements | JK Settlements]]&lt;br /&gt;
[[:Category:Mol-Rehan_wild_settlements | MR Settlements]]&lt;br /&gt;
&lt;br /&gt;
Wild is a premium account only continent that is physically west of JKH. It is possible, as mentioned, to swim or sail from the west coast of JKH to the east coast of Wild.&lt;br /&gt;
The Wilds house the White and Black lights, both of which are used to align characters to further their ascent with the gods - known respectively as [[Priest | priesthood]] and [[Champion | championhood]]. Wild is, in many ways, the place for the most experienced and highly skilled characters. The best crafting is often undertaken here under the risk of being attacked by characters from other kingdoms. Animals on the Wild server are almost twice as strong of Home server creatures of equal condition and age (See [[Animal conditions]]).&lt;br /&gt;
&lt;br /&gt;
There are three kingdoms present on the Wild continent. [[Jenn-Kellon]] (JK), [[Mol-Rehan]] (MR) and [[Horde of the Summoned]] (HOTS).&lt;br /&gt;
=== [[Mol-Rehan]] ===&lt;br /&gt;
[[:Category:Mol-Rehan_home_settlements | Settlements]]&lt;br /&gt;
&lt;br /&gt;
The [[Mol-Rehan]] Home (MRH) continent is another premium server, further west of Wild and, again, it is possible to swim or sail from the west coast of Wild to the east coast of MR. For the pioneer, MRH is the ideal continent, almost entirely virgin territory with great scope for development and lots of work to be done whether on a homestead or in one of the developing villages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MRH is primarily heavily mountainous terrain plastered with hostile animal spawns and precarious drops and ditches which make it among one of the more difficult servers to colonize. Come to MRH prepared with proper digging equipment, as the dirt layer is very thick. Much of MRH is still very much unexplored - while the coastline has been mapped and most mountains scaled and named, there is a multitude of valleys in which many things could hide. It is rumored that among the last members of draconic heritage (See [[Dragon]]) reside within MRH's mountainous sanctuary. Logically, MRH is the server for people who have decided that they want to play Wurm with premium account and with full scope to develop their character but without the risk of battle with players of other kingdoms. &lt;br /&gt;
&lt;br /&gt;
MRH is also ideal for people who enjoy building in small groups and wish to avoid the clutter and bustle of the Jenn-Kellon home server.&lt;br /&gt;
&lt;br /&gt;
=== Getting to Mol-Rehan Home ===&lt;br /&gt;
===== From Jenn-Kellon Home =====&lt;br /&gt;
&lt;br /&gt;
If you started your character on JKH, ie on a basic account, then you should travel to the west coast of JKH and then swim west until you cross the boundary to the Wild continent. You need to have a premium account in order to traverse the seas between Home and Wild.&lt;br /&gt;
&lt;br /&gt;
==== From Wild ====&lt;br /&gt;
&lt;br /&gt;
You will need to organize a place to stop along the north/west coast in order to get a convert to the Mol-Rehan kingdom, otherwise you cannot enter home.&lt;br /&gt;
Once this has been arranged, bear west along the north coast and do not change your course. Depending on where you left, the journey will take anywhere from 20 minutes to 2 hours. Taking a boat is advisable, especially during ideal wind conditions (gale from the east, etc).&lt;br /&gt;
[[Category:Babel/C]].&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42233</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42233"/>
		<updated>2009-02-25T18:57:28Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Gearing up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.  The entire User Interface can be turned on or off by pressing F10.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
Note: Think of the food bar as a nourishment level, not as a full or empty stomach.  Certain foods will only provide a level of nourishment and will not fill you up no matter how much you eat.&lt;br /&gt;
&lt;br /&gt;
The status bar group can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
Double clicking in the bar area to the right of the tabs will minimize or restore these windows.&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There are not many commands of use in the console at this time.  the most useful perhaps are ''toggle status'' and ''irc'' commands.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in your inventory, the compass will be visible next to your stamina bar. The compass (and most user interface objects) can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars may have decreased a bit while you have been reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPCs (Non-Player Characters) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.  Wurm game time is 4x faster than real time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting area, you should gear up.  To equip your items: Open the inventory (F3)and expand all trees (click the +'s). Now click and drag the ''Wooden shield'' onto your ''Left arm''. Put your starting weapon in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your weapon to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42232</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42232"/>
		<updated>2009-02-25T18:54:00Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* The first steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.  The entire User Interface can be turned on or off by pressing F10.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
Note: Think of the food bar as a nourishment level, not as a full or empty stomach.  Certain foods will only provide a level of nourishment and will not fill you up no matter how much you eat.&lt;br /&gt;
&lt;br /&gt;
The status bar group can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
Double clicking in the bar area to the right of the tabs will minimize or restore these windows.&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There are not many commands of use in the console at this time.  the most useful perhaps are ''toggle status'' and ''irc'' commands.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in your inventory, the compass will be visible next to your stamina bar. The compass (and most user interface objects) can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars may have decreased a bit while you have been reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPCs (Non-Player Characters) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.  Wurm game time is 4x faster than real time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42231</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42231"/>
		<updated>2009-02-25T18:52:46Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* The first steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.  The entire User Interface can be turned on or off by pressing F10.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
Note: Think of the food bar as a nourishment level, not as a full or empty stomach.  Certain foods will only provide a level of nourishment and will not fill you up no matter how much you eat.&lt;br /&gt;
&lt;br /&gt;
The status bar group can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
Double clicking in the bar area to the right of the tabs will minimize or restore these windows.&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There are not many commands of use in the console at this time.  the most useful perhaps are ''toggle status'' and ''irc'' commands.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in your inventory, the compass will be visible next to your stamina bar. The compass (and most user interface objects) can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars may have decreased a bit while you have been reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPCs (Non-Player Characters) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42230</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42230"/>
		<updated>2009-02-25T18:52:27Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* The first steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.  The entire User Interface can be turned on or off by pressing F10.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
Note: Think of the food bar as a nourishment level, not as a full or empty stomach.  Certain foods will only provide a level of nourishment and will not fill you up no matter how much you eat.&lt;br /&gt;
&lt;br /&gt;
The status bar group can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
Double clicking in the bar area to the right of the tabs will minimize or restore these windows.&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There are not many commands of use in the console at this time.  the most useful perhaps are ''toggle status'' and ''irc'' commands.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in your inventory, the compass will be visible next to your stamina bar. The compass (and most user interface objects) can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars may have decreased a bit while you have been reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPC (Non-Player Characters) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42229</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42229"/>
		<updated>2009-02-25T18:51:46Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* The first steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.  The entire User Interface can be turned on or off by pressing F10.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
Note: Think of the food bar as a nourishment level, not as a full or empty stomach.  Certain foods will only provide a level of nourishment and will not fill you up no matter how much you eat.&lt;br /&gt;
&lt;br /&gt;
The status bar group can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
Double clicking in the bar area to the right of the tabs will minimize or restore these windows.&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There are not many commands of use in the console at this time.  the most useful perhaps are ''toggle status'' and ''irc'' commands.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in your inventory, the compass will be visible next to your stamina bar. The compass (and most user interface objects) can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars may have decreased a bit while you have been reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPC (Non-Playing-Character) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42228</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42228"/>
		<updated>2009-02-25T18:50:22Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* The Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.  The entire User Interface can be turned on or off by pressing F10.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
Note: Think of the food bar as a nourishment level, not as a full or empty stomach.  Certain foods will only provide a level of nourishment and will not fill you up no matter how much you eat.&lt;br /&gt;
&lt;br /&gt;
The status bar group can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
Double clicking in the bar area to the right of the tabs will minimize or restore these windows.&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There are not many commands of use in the console at this time.  the most useful perhaps are ''toggle status'' and ''irc'' commands.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in your inventory, the compass will be visible next to your stamina bar. The compass (and most user interface objects) can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars has probably decreased a bit while you were reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPC (Non-Playing-Character) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42227</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42227"/>
		<updated>2009-02-25T18:49:15Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Statusbar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
Note: Think of the food bar as a nourishment level, not as a full or empty stomach.  Certain foods will only provide a level of nourishment and will not fill you up no matter how much you eat.&lt;br /&gt;
&lt;br /&gt;
The status bar group can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
Double clicking in the bar area to the right of the tabs will minimize or restore these windows.&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There are not many commands of use in the console at this time.  the most useful perhaps are ''toggle status'' and ''irc'' commands.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in your inventory, the compass will be visible next to your stamina bar. The compass (and most user interface objects) can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars has probably decreased a bit while you were reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPC (Non-Playing-Character) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42226</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42226"/>
		<updated>2009-02-25T18:48:27Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Chatbox and Eventlog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
Note: Think of the food bar as a nourishment level, not as a full or empty stomach.  Certain foods will only provide a level of nourishment and will not fill you up no matter how much you eat.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
Double clicking in the bar area to the right of the tabs will minimize or restore these windows.&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There are not many commands of use in the console at this time.  the most useful perhaps are ''toggle status'' and ''irc'' commands.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in your inventory, the compass will be visible next to your stamina bar. The compass (and most user interface objects) can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars has probably decreased a bit while you were reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPC (Non-Playing-Character) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42225</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42225"/>
		<updated>2009-02-25T18:46:04Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Compass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
Note: Think of the food bar as a nourishment level, not as a full or empty stomach.  Certain foods will only provide a level of nourishment and will not fill you up no matter how much you eat.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There are not many commands of use in the console at this time.  the most useful perhaps are ''toggle status'' and ''irc'' commands.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in your inventory, the compass will be visible next to your stamina bar. The compass (and most user interface objects) can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars has probably decreased a bit while you were reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPC (Non-Playing-Character) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42224</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42224"/>
		<updated>2009-02-25T18:44:20Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Console window */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
Note: Think of the food bar as a nourishment level, not as a full or empty stomach.  Certain foods will only provide a level of nourishment and will not fill you up no matter how much you eat.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There are not many commands of use in the console at this time.  the most useful perhaps are ''toggle status'' and ''irc'' commands.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in you inventory, the compass will be visible next to your stamina bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars has probably decreased a bit while you were reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPC (Non-Playing-Character) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42223</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42223"/>
		<updated>2009-02-25T18:38:18Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Statusbar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
Note: Think of the food bar as a nourishment level, not as a full or empty stomach.  Certain foods will only provide a level of nourishment and will not fill you up no matter how much you eat.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There is not much use of the console other than entering the ''toggle status'' command.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in you inventory, the compass will be visible next to your stamina bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars has probably decreased a bit while you were reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPC (Non-Playing-Character) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42222</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=42222"/>
		<updated>2009-02-25T18:33:25Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Welcome */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health is displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There is not much use of the console other than entering the ''toggle status'' command.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in you inventory, the compass will be visible next to your stamina bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars has probably decreased a bit while you were reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPC (Non-Playing-Character) in your starting town, such as [[Guide|guides]] and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tutorial3&amp;diff=42221</id>
		<title>Guides:Tutorial3</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tutorial3&amp;diff=42221"/>
		<updated>2009-02-25T18:27:50Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Digging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Out ==&lt;br /&gt;
The easiest thing to do is die, however living is much more fun. From the soul to the heart, here is a basic start.&lt;br /&gt;
&lt;br /&gt;
Searching for natural food and herbs is one of the basic ways to sustain yourself. To search for these items, right click a grass tile and select an action under the Nature menu, be it either Forage (which can produce food items) or Botanize (which can produce herbs and alchemical reagents).&lt;br /&gt;
&lt;br /&gt;
== That Clay Thing ==&lt;br /&gt;
=== Digging ===&lt;br /&gt;
Once you've learned how to forage for yourself, the next step you should take is to learn how to work with clay. You will need a shovel to perform this task, and you start off with one, so don't drop it!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''There are clay tiles just north of [[First Light]].''&lt;br /&gt;
&lt;br /&gt;
Once you have found a tile of clay, open your inventory (F3), double-click a shovel to activate it, and then right click the clay tile. You should see a new menu option named Dig; click it. If you've started to dig, you're on the right path, but if it states that you're on too steep a slope to dig, simply move to another position and retry. Slopes become too steep when the dirt slope is greater than 3x your digging skill (This includes any slopes on any tiles bordering the tile you wish to dig on).&lt;br /&gt;
&lt;br /&gt;
ie:&lt;br /&gt;
&lt;br /&gt;
   1 skill can dig dirt that is 3 steep max&lt;br /&gt;
  10 skill can dig 30 dirt steep slopes&lt;br /&gt;
  50 skill can dig 150 steep slopes.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Clay]] | [[Shovel]] | [[Inventory]] | [[Foraging]] | [[Digging]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Molding ===&lt;br /&gt;
If you've done everything correctly and successfully completed digging, you should now see an item in your inventory called &amp;quot;clay&amp;quot;. Activate either of your hands under the Body section of your inventory (remember, double-click to activate) and right-click a piece of clay. You should notice a sub-menu called &amp;quot;Create&amp;quot;. Hover over this menu and a list of things you can make with the clay using your hand will appear. Currently you may only create a flask, jar, or bowl. You should make at least 2 jars and 2 bowls so that you can hold plenty of water and be able to cook two meals at once. This is entirely optional, but it is recommended.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''Clay items may turn out &amp;quot;unfinished&amp;quot;, and you must examine them to learn what to do to complete them (tasks to complete unfinished items may require certain tools). This is also true for many other crafts.''&lt;br /&gt;
&lt;br /&gt;
Once you finish creating your clay items, you may notice that you can't really do anything with them. Clay items are raw and need to be hardened by fire, which brings us to our next section... &lt;br /&gt;
&lt;br /&gt;
'''[ [[:Category:Pottery items|Pottery Items]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Fires! ==&lt;br /&gt;
=== Starting A Fire ===&lt;br /&gt;
Fires serve many purposes and can be created in various ways. The basic way to start a fire is by kindling, steel and flint. To start a basic campfire, you'll want to find an old fruit tree (you can discover the age of a tree by right-clicking the tile that the tree is on and selecting examine). The reason you want to use the fruit trees as opposed to, say oak or pinewood, is because they have the least amount of wood and are good for skill which is a nice bonus since improving this skill will make things faster later on.&lt;br /&gt;
&lt;br /&gt;
Once you've found a nice [[tree]], activate a steel [[axe]] (at this point you should put it in your right hand by dragging and dropping, in case you get into a fight with a wild animal) and right-click the tile the tree is on, the same way you examined it. Click the Chop Down option, and you'll begin to do damage to the tree (the amount of damage can be viewed by examining it). You may need to repeatedly chop down the tree to get it to fall.&lt;br /&gt;
&lt;br /&gt;
After your tree has been felled, there should either be a log or a felled tree in the tile where the tree once stood. If there is only a log, right-click it and take it. Otherwise, right click the felled tree and select Chop Up, which will produce a log each time until it disappears. You should only require one log, so take one.&lt;br /&gt;
&lt;br /&gt;
Here is where you can either take the skill-improving route (recommended), or the quick route. For both routes, you will need to activate your carving knife.&lt;br /&gt;
&lt;br /&gt;
If you chose the skill-improving route; right click a [[log]] and hover over the Create sub-menu, then choose a random option and keep repeating that after each action is completed until you have a pile of wood scrap in your inventory. If you have more than one scrap, there are 2 options: right-click the entire pile and choose the Combine option (which can combine up to 10 or 11 scraps), or activate one scrap, right-click another scrap, and choose the Combine option.&lt;br /&gt;
If your wood scrap has a weight value of 1.5kg (the standard measuring unit, if you don't have this much then make more scraps and combine them), activate your [[carving knife]], right-click the scrap, hover over the create menu and choose [[kindling]]. Keep repeating this process until you have a kindling.&lt;br /&gt;
Activate your carving knife and right-click the pile of wood scraps that you just combined. If it is heavier than 1.5kgs then make kindling out of it. Repeat this process until you have at least one kindling.&lt;br /&gt;
&lt;br /&gt;
If you chose the quick route; right-click a log and hover over the Create sub-menu, then hover over Miscellaneous and select kindling. If you make kindling, continue to the next step. Otherwise, keep trying.&lt;br /&gt;
&lt;br /&gt;
Once you obtain kindling, you should be able to make a campfire. To do this, activate your steel and flint, then right-click the kindling and hover over Create -&amp;gt; Containers and choose campfire... it might take a few tries with a few pieces of kindling to make one.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Campfire]] | [[Tree]] | [[Small axe]] | [[Steel and Flint]] | [[Carving knife]] | [[Wood scrap]] | [[Log]] | [[Combine]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Maintaining Your Fire ===&lt;br /&gt;
Congratulations! You made your first fire, but wait... you have to keep it lit, don't you?&lt;br /&gt;
&lt;br /&gt;
For future reference, you can add any amount of an item to a fire for burning, but anything over 25kg of content in a fire is a waste. The way to tell whether a fire needs fuel to burn is to examine the fire and read the message it brings up in your event window. It will tell you if it has plenty of fuel or not, but here is a base outline:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 1em auto 1em auto; border: 1px solid gray;&amp;quot;&lt;br /&gt;
!Message&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Glowing coals || Needs fuel immediately.&lt;br /&gt;
|-&lt;br /&gt;
|Starting to fade || Needs fuel in 2 to 3 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Much unburnt material || Needs fuel in 4 to 5 minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To add material to a fire for burning, activate it and right-click the fire, then select ''Burn''.&lt;br /&gt;
&lt;br /&gt;
:''See [[fuel]] for more info.''&lt;br /&gt;
&lt;br /&gt;
=== Hardening clay ===&lt;br /&gt;
Since you've learned how to create and maintain a fire, let's start learning how to harden clay into pottery, which is a fairly simple procedure.&lt;br /&gt;
&lt;br /&gt;
To open a campfire for placing objects &amp;quot;inside&amp;quot; of it, right-click it and and select the Open option. You can drag items from your inventory into the window that appears, and that is how you cook, smelt, harden, and perform various other tasks. You should now take your clay items and place them inside of the campfire. They will go through various stages of temperature and ultimately harden into pottery items.&lt;br /&gt;
&lt;br /&gt;
The time it takes for the items to harden depends on the quality of the items and the fire, but don't be surprised if it takes around an hour. You will have to maintain your fire and check on it quite often to make sure it doesn't fizzle out, so before you start doing this make sure you have the time to spend on it.&lt;br /&gt;
&lt;br /&gt;
Once your clay items turn into pottery items, remove them from the fire and you've completed your first task.&lt;br /&gt;
&lt;br /&gt;
== Cooking ==&lt;br /&gt;
Now, on to your second task; sustaining yourself with food. It is a skill that may be easier for some to raise than others, and it requires a somewhat long amount of time to do. In cooking, you can create various types of foods such as stews, casseroles, and meals which you can only use below certain levels of hunger, depending on the quality of the food.&lt;br /&gt;
&lt;br /&gt;
To improve your cooking skill (you can view this by pressing F2), you must make dishes with a difficulty of within 10 levels of your own skill. For example, if you have 1 cooking skill and you try to create a difficulty 42 casserole, you won't gain any skill from it. To view the difficulty of a dish you want to make, place all of the ingredients you want to use into a pottery bowl and examine it. The difficulty can change depending on the fire or oven you cook in, and the quality of the container. Examine the bowl again when it is cooking to double check the difficulty. &lt;br /&gt;
&lt;br /&gt;
Many types of food can be created, and there are endless combinations of ingredients. However, there are certain restrictions that you must adhere to, such as you can't use just two berries or two herbs. You can create a stew out of 2 fish, so if you can manage to borrow or create a fishing pole, you can use that, but the stew will be of very poor quality.&lt;br /&gt;
&lt;br /&gt;
To create a stew or casserole, drag and drop your ingredients into a pottery bowl and examine it to make sure that your ingredients can create a dish. Then, open a campfire and drag the entire pottery bowl to the campfire window. You must now play the waiting game. After a long while, all the ingredients will combine into a single item and you can drag your pottery bowl back into your inventory where you can do whatever you wish with your new dish.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Cooking]] | [[Stew]] | [[Casserole]] | [[Meal]] ]'''&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; margin-right:10%; padding:0px 3px; margin-bottom:10px; text-align: center;&amp;quot;&amp;gt;This completes the first tutorial section, and others will be added later depending on response.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tutorial3&amp;diff=42220</id>
		<title>Guides:Tutorial3</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tutorial3&amp;diff=42220"/>
		<updated>2009-02-25T18:27:34Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Digging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting Out ==&lt;br /&gt;
The easiest thing to do is die, however living is much more fun. From the soul to the heart, here is a basic start.&lt;br /&gt;
&lt;br /&gt;
Searching for natural food and herbs is one of the basic ways to sustain yourself. To search for these items, right click a grass tile and select an action under the Nature menu, be it either Forage (which can produce food items) or Botanize (which can produce herbs and alchemical reagents).&lt;br /&gt;
&lt;br /&gt;
== That Clay Thing ==&lt;br /&gt;
=== Digging ===&lt;br /&gt;
Once you've learned how to forage for yourself, the next step you should take is to learn how to work with clay. You will need a shovel to perform this task, and you start off with one, so don't drop it!&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''There are clay tiles just north of [[First Light]].''&lt;br /&gt;
&lt;br /&gt;
Once you have found a tile of clay, open your inventory (F3, double-click a shovel to activate it, and then right click the clay tile. You should see a new menu option named Dig; click it. If you've started to dig, you're on the right path, but if it states that you're on too steep a slope to dig, simply move to another position and retry. Slopes become too steep when the dirt slope is greater than 3x your digging skill (This includes any slopes on any tiles bordering the tile you wish to dig on).&lt;br /&gt;
&lt;br /&gt;
ie:&lt;br /&gt;
&lt;br /&gt;
   1 skill can dig dirt that is 3 steep max&lt;br /&gt;
  10 skill can dig 30 dirt steep slopes&lt;br /&gt;
  50 skill can dig 150 steep slopes.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Clay]] | [[Shovel]] | [[Inventory]] | [[Foraging]] | [[Digging]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Molding ===&lt;br /&gt;
If you've done everything correctly and successfully completed digging, you should now see an item in your inventory called &amp;quot;clay&amp;quot;. Activate either of your hands under the Body section of your inventory (remember, double-click to activate) and right-click a piece of clay. You should notice a sub-menu called &amp;quot;Create&amp;quot;. Hover over this menu and a list of things you can make with the clay using your hand will appear. Currently you may only create a flask, jar, or bowl. You should make at least 2 jars and 2 bowls so that you can hold plenty of water and be able to cook two meals at once. This is entirely optional, but it is recommended.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''Clay items may turn out &amp;quot;unfinished&amp;quot;, and you must examine them to learn what to do to complete them (tasks to complete unfinished items may require certain tools). This is also true for many other crafts.''&lt;br /&gt;
&lt;br /&gt;
Once you finish creating your clay items, you may notice that you can't really do anything with them. Clay items are raw and need to be hardened by fire, which brings us to our next section... &lt;br /&gt;
&lt;br /&gt;
'''[ [[:Category:Pottery items|Pottery Items]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Fires! ==&lt;br /&gt;
=== Starting A Fire ===&lt;br /&gt;
Fires serve many purposes and can be created in various ways. The basic way to start a fire is by kindling, steel and flint. To start a basic campfire, you'll want to find an old fruit tree (you can discover the age of a tree by right-clicking the tile that the tree is on and selecting examine). The reason you want to use the fruit trees as opposed to, say oak or pinewood, is because they have the least amount of wood and are good for skill which is a nice bonus since improving this skill will make things faster later on.&lt;br /&gt;
&lt;br /&gt;
Once you've found a nice [[tree]], activate a steel [[axe]] (at this point you should put it in your right hand by dragging and dropping, in case you get into a fight with a wild animal) and right-click the tile the tree is on, the same way you examined it. Click the Chop Down option, and you'll begin to do damage to the tree (the amount of damage can be viewed by examining it). You may need to repeatedly chop down the tree to get it to fall.&lt;br /&gt;
&lt;br /&gt;
After your tree has been felled, there should either be a log or a felled tree in the tile where the tree once stood. If there is only a log, right-click it and take it. Otherwise, right click the felled tree and select Chop Up, which will produce a log each time until it disappears. You should only require one log, so take one.&lt;br /&gt;
&lt;br /&gt;
Here is where you can either take the skill-improving route (recommended), or the quick route. For both routes, you will need to activate your carving knife.&lt;br /&gt;
&lt;br /&gt;
If you chose the skill-improving route; right click a [[log]] and hover over the Create sub-menu, then choose a random option and keep repeating that after each action is completed until you have a pile of wood scrap in your inventory. If you have more than one scrap, there are 2 options: right-click the entire pile and choose the Combine option (which can combine up to 10 or 11 scraps), or activate one scrap, right-click another scrap, and choose the Combine option.&lt;br /&gt;
If your wood scrap has a weight value of 1.5kg (the standard measuring unit, if you don't have this much then make more scraps and combine them), activate your [[carving knife]], right-click the scrap, hover over the create menu and choose [[kindling]]. Keep repeating this process until you have a kindling.&lt;br /&gt;
Activate your carving knife and right-click the pile of wood scraps that you just combined. If it is heavier than 1.5kgs then make kindling out of it. Repeat this process until you have at least one kindling.&lt;br /&gt;
&lt;br /&gt;
If you chose the quick route; right-click a log and hover over the Create sub-menu, then hover over Miscellaneous and select kindling. If you make kindling, continue to the next step. Otherwise, keep trying.&lt;br /&gt;
&lt;br /&gt;
Once you obtain kindling, you should be able to make a campfire. To do this, activate your steel and flint, then right-click the kindling and hover over Create -&amp;gt; Containers and choose campfire... it might take a few tries with a few pieces of kindling to make one.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Campfire]] | [[Tree]] | [[Small axe]] | [[Steel and Flint]] | [[Carving knife]] | [[Wood scrap]] | [[Log]] | [[Combine]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Maintaining Your Fire ===&lt;br /&gt;
Congratulations! You made your first fire, but wait... you have to keep it lit, don't you?&lt;br /&gt;
&lt;br /&gt;
For future reference, you can add any amount of an item to a fire for burning, but anything over 25kg of content in a fire is a waste. The way to tell whether a fire needs fuel to burn is to examine the fire and read the message it brings up in your event window. It will tell you if it has plenty of fuel or not, but here is a base outline:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 1em auto 1em auto; border: 1px solid gray;&amp;quot;&lt;br /&gt;
!Message&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Glowing coals || Needs fuel immediately.&lt;br /&gt;
|-&lt;br /&gt;
|Starting to fade || Needs fuel in 2 to 3 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|Much unburnt material || Needs fuel in 4 to 5 minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To add material to a fire for burning, activate it and right-click the fire, then select ''Burn''.&lt;br /&gt;
&lt;br /&gt;
:''See [[fuel]] for more info.''&lt;br /&gt;
&lt;br /&gt;
=== Hardening clay ===&lt;br /&gt;
Since you've learned how to create and maintain a fire, let's start learning how to harden clay into pottery, which is a fairly simple procedure.&lt;br /&gt;
&lt;br /&gt;
To open a campfire for placing objects &amp;quot;inside&amp;quot; of it, right-click it and and select the Open option. You can drag items from your inventory into the window that appears, and that is how you cook, smelt, harden, and perform various other tasks. You should now take your clay items and place them inside of the campfire. They will go through various stages of temperature and ultimately harden into pottery items.&lt;br /&gt;
&lt;br /&gt;
The time it takes for the items to harden depends on the quality of the items and the fire, but don't be surprised if it takes around an hour. You will have to maintain your fire and check on it quite often to make sure it doesn't fizzle out, so before you start doing this make sure you have the time to spend on it.&lt;br /&gt;
&lt;br /&gt;
Once your clay items turn into pottery items, remove them from the fire and you've completed your first task.&lt;br /&gt;
&lt;br /&gt;
== Cooking ==&lt;br /&gt;
Now, on to your second task; sustaining yourself with food. It is a skill that may be easier for some to raise than others, and it requires a somewhat long amount of time to do. In cooking, you can create various types of foods such as stews, casseroles, and meals which you can only use below certain levels of hunger, depending on the quality of the food.&lt;br /&gt;
&lt;br /&gt;
To improve your cooking skill (you can view this by pressing F2), you must make dishes with a difficulty of within 10 levels of your own skill. For example, if you have 1 cooking skill and you try to create a difficulty 42 casserole, you won't gain any skill from it. To view the difficulty of a dish you want to make, place all of the ingredients you want to use into a pottery bowl and examine it. The difficulty can change depending on the fire or oven you cook in, and the quality of the container. Examine the bowl again when it is cooking to double check the difficulty. &lt;br /&gt;
&lt;br /&gt;
Many types of food can be created, and there are endless combinations of ingredients. However, there are certain restrictions that you must adhere to, such as you can't use just two berries or two herbs. You can create a stew out of 2 fish, so if you can manage to borrow or create a fishing pole, you can use that, but the stew will be of very poor quality.&lt;br /&gt;
&lt;br /&gt;
To create a stew or casserole, drag and drop your ingredients into a pottery bowl and examine it to make sure that your ingredients can create a dish. Then, open a campfire and drag the entire pottery bowl to the campfire window. You must now play the waiting game. After a long while, all the ingredients will combine into a single item and you can drag your pottery bowl back into your inventory where you can do whatever you wish with your new dish.&lt;br /&gt;
&lt;br /&gt;
'''[ [[Cooking]] | [[Stew]] | [[Casserole]] | [[Meal]] ]'''&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; margin-right:10%; padding:0px 3px; margin-bottom:10px; text-align: center;&amp;quot;&amp;gt;This completes the first tutorial section, and others will be added later depending on response.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=34858</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=34858"/>
		<updated>2008-06-24T21:21:05Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Mining is the skill of excavating rock and ore veins. The act of mining increases several [[characteristics]]: [[body strength]], [[body stamina]], [[mind logic]] and [[soul strength]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Remember that Wurm is a 2D world. The cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few limitations.  You may not  mine upward out of rock and into the dirt that is covering it.  You can mine downward until you reach the water table, but can not mine deeper than one tile level below water level. It is also  not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel.  This can be useful when done intentionally.  It can also ruin your mine if unplanned.  Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
&lt;br /&gt;
=== Surface excavation ===&lt;br /&gt;
&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock]] tile. Surface mining is fairly quick compared to tunnel and ore mining. After 51 mining actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after the message appears.&lt;br /&gt;
&lt;br /&gt;
Surface excavation will produce [[rock shards]] on some actions. The probability seems to be around 25%.&lt;br /&gt;
&lt;br /&gt;
NOTE: Mining on a shallow slope is dangerous since you are basically mining straight down and so are probably gonna dig yourself into a pit. A slope of 10+ is probably safe (estimate).&lt;br /&gt;
&lt;br /&gt;
=== Tunnel excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
Tunnel excavation produces [[rock shards]] on every action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dropshaft ====&lt;br /&gt;
&lt;br /&gt;
To create a dropshaft, you need to mine a tile that is either above or below a tile that has already been dug out.&lt;br /&gt;
&lt;br /&gt;
Primary uses of dropshafts are fast travel from one level of a mine to a lower level.&lt;br /&gt;
&lt;br /&gt;
For example, if you dig down to water level to get a source of water, you can create a water filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.&lt;br /&gt;
&lt;br /&gt;
There is no falling damage inside mines.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that as with [[digging]], these actions affect the closest corner of the tile, and not the tile itself.  A ceiling tile can be mined upward approximately 40-50 times before it is too high to reach.  A floor tile can be mined downward a maximum of ?? times.  Excavating a new tile from a tile that has raised ceiling or lowered floor does not open at those levels.  The new tile will be standard hight with the the ceiling and floor sloping as appropriate.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. Ore veins may appear in cave-ins. &lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
== Skill and difficulty ==&lt;br /&gt;
&lt;br /&gt;
Different ore veins have different difficulty. The easiest is mining plain rock, followed by iron ore and copper ore. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skillgain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
&lt;br /&gt;
You can either mine &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot; or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take.&lt;br /&gt;
Mining up or down represents the equivalent of a 20 dirt slope.&lt;br /&gt;
&lt;br /&gt;
There are slight deviation in slope (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. so &amp;quot;level&amp;quot; is actually 0 slope, 1 or -1.&lt;br /&gt;
Note that when connecting two mine shafts, the direction of the mining is irrelevant. one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
&lt;br /&gt;
== Warning messages ==&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.''&lt;br /&gt;
&lt;br /&gt;
Sometimes you will be unable to continue mining and presented with a warning message.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sideshaft.png|frame|right|Side shaft example]]&lt;br /&gt;
&lt;br /&gt;
; You fail to produce anything here. The rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted.&lt;br /&gt;
; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.&lt;br /&gt;
; ? A dangerous side shaft will appear. : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.&lt;br /&gt;
; The cave walls look very unstable. You cannot keep mining here. : Occurs inside a mine. Exact cause unknown, it happens when mining close to the top of the rock layer, and can sometimes be avoided by mining downwards.&lt;br /&gt;
; You hear falling rocks on the other side of the wall.  A deep shaft will probably emerge. : Occurs inside a mine.  Caused when there is already another mine nearby, but there is too much of a height difference to connect the two mines.&lt;br /&gt;
; Dirt will flow in. : Occurs inside a mine. Happens when the tile you are mining on will break out to the surface, but the surface is not exposed rock. To excavate it, you must first expose the rock on the surface.&lt;br /&gt;
; There's also a message for attempting to mine underwater, text unknown.&lt;br /&gt;
; There is no space to mine here. Please clear the area before continuing. :  Occurs when the tile you're standing on has 100 items on. Move a few objects and you can continue.&lt;br /&gt;
&lt;br /&gt;
== Ore veins ==&lt;br /&gt;
&lt;br /&gt;
There are several types of ore which can be found while mining.&lt;br /&gt;
&lt;br /&gt;
* [[Iron ore]]&lt;br /&gt;
* [[Copper ore]]&lt;br /&gt;
* [[Gold ore]]&lt;br /&gt;
* [[Silver ore]]&lt;br /&gt;
* [[Lead ore]]&lt;br /&gt;
* [[Tin ore]]&lt;br /&gt;
* [[Zinc ore]]&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support Beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=34857</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=34857"/>
		<updated>2008-06-24T21:20:11Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Mining is the skill of excavating rock and ore veins. The act of mining increases several [[characteristics]]: [[body strength]], [[body stamina]], [[mind logic]] and [[soul strength]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Remember that Wurm is a 2D world. The cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few limitations.  You may not  mine upward out of rock and into the dirt that is covering it.  You can mine downward until you reach the water table, but can not mine deeper that one tile level below water level. It is also  not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel.  This can be useful when done intentionally.  It can also ruin your mine if unplanned.  Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
&lt;br /&gt;
=== Surface excavation ===&lt;br /&gt;
&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock]] tile. Surface mining is fairly quick compared to tunnel and ore mining. After 51 mining actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after the message appears.&lt;br /&gt;
&lt;br /&gt;
Surface excavation will produce [[rock shards]] on some actions. The probability seems to be around 25%.&lt;br /&gt;
&lt;br /&gt;
NOTE: Mining on a shallow slope is dangerous since you are basically mining straight down and so are probably gonna dig yourself into a pit. A slope of 10+ is probably safe (estimate).&lt;br /&gt;
&lt;br /&gt;
=== Tunnel excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
Tunnel excavation produces [[rock shards]] on every action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dropshaft ====&lt;br /&gt;
&lt;br /&gt;
To create a dropshaft, you need to mine a tile that is either above or below a tile that has already been dug out.&lt;br /&gt;
&lt;br /&gt;
Primary uses of dropshafts are fast travel from one level of a mine to a lower level.&lt;br /&gt;
&lt;br /&gt;
For example, if you dig down to water level to get a source of water, you can create a water filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.&lt;br /&gt;
&lt;br /&gt;
There is no falling damage inside mines.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that as with [[digging]], these actions affect the closest corner of the tile, and not the tile itself.  A ceiling tile can be mined upward approximately 40-50 times before it is too high to reach.  A floor tile can be mined downward a maximum of ?? times.  Excavating a new tile from a tile that has raised ceiling or lowered floor does not open at those levels.  The new tile will be standard hight with the the ceiling and floor sloping as appropriate.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. Ore veins may appear in cave-ins. &lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
== Skill and difficulty ==&lt;br /&gt;
&lt;br /&gt;
Different ore veins have different difficulty. The easiest is mining plain rock, followed by iron ore and copper ore. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skillgain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
&lt;br /&gt;
You can either mine &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot; or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take.&lt;br /&gt;
Mining up or down represents the equivalent of a 20 dirt slope.&lt;br /&gt;
&lt;br /&gt;
There are slight deviation in slope (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. so &amp;quot;level&amp;quot; is actually 0 slope, 1 or -1.&lt;br /&gt;
Note that when connecting two mine shafts, the direction of the mining is irrelevant. one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
&lt;br /&gt;
== Warning messages ==&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.''&lt;br /&gt;
&lt;br /&gt;
Sometimes you will be unable to continue mining and presented with a warning message.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sideshaft.png|frame|right|Side shaft example]]&lt;br /&gt;
&lt;br /&gt;
; You fail to produce anything here. The rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted.&lt;br /&gt;
; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.&lt;br /&gt;
; ? A dangerous side shaft will appear. : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.&lt;br /&gt;
; The cave walls look very unstable. You cannot keep mining here. : Occurs inside a mine. Exact cause unknown, it happens when mining close to the top of the rock layer, and can sometimes be avoided by mining downwards.&lt;br /&gt;
; You hear falling rocks on the other side of the wall.  A deep shaft will probably emerge. : Occurs inside a mine.  Caused when there is already another mine nearby, but there is too much of a height difference to connect the two mines.&lt;br /&gt;
; Dirt will flow in. : Occurs inside a mine. Happens when the tile you are mining on will break out to the surface, but the surface is not exposed rock. To excavate it, you must first expose the rock on the surface.&lt;br /&gt;
; There's also a message for attempting to mine underwater, text unknown.&lt;br /&gt;
; There is no space to mine here. Please clear the area before continuing. :  Occurs when the tile you're standing on has 100 items on. Move a few objects and you can continue.&lt;br /&gt;
&lt;br /&gt;
== Ore veins ==&lt;br /&gt;
&lt;br /&gt;
There are several types of ore which can be found while mining.&lt;br /&gt;
&lt;br /&gt;
* [[Iron ore]]&lt;br /&gt;
* [[Copper ore]]&lt;br /&gt;
* [[Gold ore]]&lt;br /&gt;
* [[Silver ore]]&lt;br /&gt;
* [[Lead ore]]&lt;br /&gt;
* [[Tin ore]]&lt;br /&gt;
* [[Zinc ore]]&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support Beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lead_lump&amp;diff=34856</id>
		<title>Lead lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lead_lump&amp;diff=34856"/>
		<updated>2008-06-24T21:01:24Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Mining]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Comes from [[lead ore]]. 20 kg of ore turn to 1 kg of lead lump when heated in a [[forge]].&lt;br /&gt;
&lt;br /&gt;
It can be used to make a [[lead anchor]], [[ball|lead balls]] - which can be fired out of [[catapults]], or used to train the [[jewelry smithing]] skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lead_lump&amp;diff=34855</id>
		<title>Lead lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lead_lump&amp;diff=34855"/>
		<updated>2008-06-24T20:59:55Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Mining]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Comes from [[lead ore]]. 20 kg of ore turn to 1 kg of lead lump when heated in a [[forge]].&lt;br /&gt;
&lt;br /&gt;
It can be used to make [[lead anchor]], [[ball|lead balls]], which can be fired out of [[catapults]], or used to train [[jewelry smithing]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Awl_blade&amp;diff=32970</id>
		<title>Awl blade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Awl_blade&amp;diff=32970"/>
		<updated>2008-04-22T17:30:43Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / [[Blades smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Awl blade&lt;br /&gt;
|active=glowing [[iron lump]] (0.3 kg)&lt;br /&gt;
|passive=[[small anvil]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (?? kg)&lt;br /&gt;
|skill=blades smithing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A blade used to construct an [[awl]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Awl&amp;diff=32966</id>
		<title>Awl</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Awl&amp;diff=32966"/>
		<updated>2008-04-22T17:20:25Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Awl&lt;br /&gt;
|active=[[awl blade]] (0.3 kg)&lt;br /&gt;
|passive=[[wooden handle]] (0.1 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 awl (0.4 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A small tool with a iron blade used for improving leather items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Axe_head&amp;diff=32956</id>
		<title>Axe head</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Axe_head&amp;diff=32956"/>
		<updated>2008-04-22T16:07:38Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / [[Weapon heads smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Axe head&lt;br /&gt;
|active=glowing [[iron lump]] (1.5 kg)&lt;br /&gt;
|passive=[[small anvil]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (1.5 kg)&lt;br /&gt;
|skill=weapon heads smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An axe head used for making a [[hatchet]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rags&amp;diff=32907</id>
		<title>Rags</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rags&amp;diff=32907"/>
		<updated>2008-04-20T15:22:36Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Cloth rags. A side product of [[tailoring]]. Cloth rags are used as [[bandage]], and [[decay]] fast.  1 Rag will bandage a light wound.  Combine 2 rags to bandage a medium wound.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Most [[tailoring]] actions produce [[rags]] as a side product, or as a result of failing.&lt;br /&gt;
&lt;br /&gt;
= Usage =&lt;br /&gt;
:* [[First aid]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cloth tailoring items]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bandage&amp;diff=32901</id>
		<title>Bandage</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bandage&amp;diff=32901"/>
		<updated>2008-04-20T06:52:36Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: /* Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Healing]] / [[First Aid]] / '''Bandage'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An item applied to a wound to aid in healing.&lt;br /&gt;
&lt;br /&gt;
== Items required == &lt;br /&gt;
Any item made from cloth, some examples:&lt;br /&gt;
*[[Rags]]&lt;br /&gt;
*[[String of cloth]]&lt;br /&gt;
*[[Cloth sleeve]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Equip the cotton item, right click on wound, and click on First Aid.&lt;br /&gt;
&lt;br /&gt;
== Resulting product ==&lt;br /&gt;
[[Bandage|Bandaged]] or damage reduced on a wound.&lt;br /&gt;
&lt;br /&gt;
== Skills used ==&lt;br /&gt;
:*[[Healing]]&lt;br /&gt;
:*[[First aid]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*A bandaged wound means you can't put another bandage on it unless you hurt yourself in the same spot again.&lt;br /&gt;
[[Category:Cloth tailoring items]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery_target&amp;diff=32876</id>
		<title>Archery target</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery_target&amp;diff=32876"/>
		<updated>2008-04-18T21:09:20Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Archery target&lt;br /&gt;
|active=[[Shaft]] (1.0 kg)&lt;br /&gt;
|passive=[[shaft]] (1.0 kg)&lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=*[[Large nails]] x7 (0.30 kg)&lt;br /&gt;
*[[Log]] x4 (18.0 kg)&lt;br /&gt;
*[[Plank]] x4 (2.0 kg)&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (150.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A target with numbered circles around a central &amp;quot;bullseye&amp;quot;. Used for practicing [[archery]] and bow skill.&lt;br /&gt;
&lt;br /&gt;
You will not gain [[skill]] from an [[archery]] target if you have skill of 30 or above in even one individual bow, or if you have 40 or above in archery. &lt;br /&gt;
&lt;br /&gt;
Archery targets may be moved short distances, but may not be picked up once created.  The archery target automatically drops from inventory when the last item is added to the recipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
''(ingame wiki friendly list)''&lt;br /&gt;
&lt;br /&gt;
* Shaft x2&lt;br /&gt;
* Large nails x7&lt;br /&gt;
* Log x4&lt;br /&gt;
* Plank x 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Mouchard&amp;diff=32870</id>
		<title>User talk:Mouchard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Mouchard&amp;diff=32870"/>
		<updated>2008-04-18T15:57:42Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Items ==&lt;br /&gt;
&lt;br /&gt;
Hey man. I notice you're doing the rounds for ingame info. However, keep in mind that we already have separate pages for the ingame help. So between [[Awl]] and [[Item:Awl]], adding the info twice to the former gives quite a lot of repetition. Would you mind elaborating a bit on what your plans are? - [[User:Dashiva|Dashiva]] 10:47, 18 April 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sure.  I was adding a simple text materials lists for each item per Eirs request on the forums.  If I should be adding this info to Item:&amp;lt;item&amp;gt; page instead of &amp;lt;Item&amp;gt; page please clarify and I will adjust my plans.&lt;br /&gt;
&lt;br /&gt;
Also,  maybe you can answer this for me.  I noticed that I can't add images to pages that are missing them.  It looks as if there are 2 groups that can.   How do I go about submitting images to be added to the pages?&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Mouchard&amp;diff=32868</id>
		<title>User talk:Mouchard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Mouchard&amp;diff=32868"/>
		<updated>2008-04-18T15:53:51Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Items ==&lt;br /&gt;
&lt;br /&gt;
Hey man. I notice you're doing the rounds for ingame info. However, keep in mind that we already have separate pages for the ingame help. So between [[Awl]] and [[Item:Awl]], adding the info twice to the former gives quite a lot of repetition. Would you mind elaborating a bit on what your plans are? - [[User:Dashiva|Dashiva]] 10:47, 18 April 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sure.  I was adding a simple text materials lists for each item per Eirs request on the forums.  If I should be adding this info to Item:&amp;lt;item&amp;gt; page instead of &amp;lt;Item&amp;gt; page please clarify and I will adjust my plans.&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Axe_head&amp;diff=32863</id>
		<title>Axe head</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Axe_head&amp;diff=32863"/>
		<updated>2008-04-18T15:47:07Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / [[Weapon heads smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Axe head&lt;br /&gt;
|active=glowing [[iron lump]] (1.5 kg)&lt;br /&gt;
|passive=[[small anvil]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (1.5 kg)&lt;br /&gt;
|skill=weapon heads smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An axe head used for making a [[hatchet]].&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
''(ingame wiki friendly list)''&lt;br /&gt;
&lt;br /&gt;
* Glowing iron lump (1.5kg)&lt;br /&gt;
* Small Anvil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Awl_blade&amp;diff=32862</id>
		<title>Awl blade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Awl_blade&amp;diff=32862"/>
		<updated>2008-04-18T15:44:37Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / [[Blades smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Awl blade&lt;br /&gt;
|active=glowing [[iron lump]] (0.3 kg)&lt;br /&gt;
|passive=[[small anvil]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (?? kg)&lt;br /&gt;
|skill=blades smithing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A blade used to construct an [[awl]].&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
''(ingame wiki friendly list)''&lt;br /&gt;
&lt;br /&gt;
* Glowing iron lump (0.3kg)&lt;br /&gt;
* Small Anvil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Awl&amp;diff=32860</id>
		<title>Awl</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Awl&amp;diff=32860"/>
		<updated>2008-04-18T15:40:05Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Awl&lt;br /&gt;
|active=[[awl blade]] (0.3 kg)&lt;br /&gt;
|passive=[[wooden handle]] (0.1 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 awl (0.4 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A small tool with a iron blade used for improving leather items.&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
''(ingame wiki friendly list)''&lt;br /&gt;
* Awl Blade&lt;br /&gt;
     Iron lump (0.3kg)&lt;br /&gt;
* Wooden Handle&lt;br /&gt;
     Shaft (0.1kg)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ash&amp;diff=32859</id>
		<title>Ash</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ash&amp;diff=32859"/>
		<updated>2008-04-18T15:33:14Z</updated>

		<summary type="html">&lt;p&gt;Mouchard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[Ash]]&lt;br /&gt;
&lt;br /&gt;
Gained either from burnt out campfires or [[charcoal pile]]s. It is used to create [[lye]].  &lt;br /&gt;
&lt;br /&gt;
All items must be removed from a from a burnt out campfire for it to despawn.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Mouchard</name></author>
		
	</entry>
</feed>