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	<updated>2026-06-04T03:43:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Vynora_Holy_Site&amp;diff=128665</id>
		<title>Vynora Holy Site</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Vynora_Holy_Site&amp;diff=128665"/>
		<updated>2024-02-04T22:24:36Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Lack of space and capital.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]]  / [[Holy sites]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''A mystical fountain whose waters quench curiosity as well as thirst. It bears an aura of Vynora.''&lt;br /&gt;
&lt;br /&gt;
A Vynora [[Holy site]] will spawn randomly and will have a Vynora theme and biome. It will be in a unsettled area of the map.&lt;br /&gt;
&lt;br /&gt;
There are two different types of Vynora [[Holy sites]] that can spawn&lt;br /&gt;
&lt;br /&gt;
'''Wellspring of knowledge''' &lt;br /&gt;
*A mystical fountain dispensing knowledge.&lt;br /&gt;
*Spawns on beaches and other natural waterfronts. &lt;br /&gt;
 &lt;br /&gt;
'''Akashic mirror.''' &lt;br /&gt;
*A weird, black mirror that appears to be peering into another world. &lt;br /&gt;
*Spawns on roads and other paved areas.&lt;br /&gt;
&lt;br /&gt;
==Positive effects==&lt;br /&gt;
Holy Sites have several positive effects. Except when otherwise stated, all these effects are available only to accounts with Premium time, and that have at least 30 Faith with the Holy Site’s deity.&lt;br /&gt;
&lt;br /&gt;
==Passive effects==&lt;br /&gt;
&lt;br /&gt;
Doubled [[QL]] gain bonus for items favored by Vynora, which means items receive +20% to [[QL]] increases from improvement, rather than 10%. &lt;br /&gt;
*Vynora grants this effect to wooden items. &lt;br /&gt;
*Higher [[faith]] gains, greater [[favor]] gains for Vynora, for all prayers and sermons held at any altar within the site or at the Holy site itself. &lt;br /&gt;
&lt;br /&gt;
==Special actions==&lt;br /&gt;
&lt;br /&gt;
'''Wellspring of Knowledge'''&lt;br /&gt;
&lt;br /&gt;
*A small chance to catch any special fish while fishing, as long as you are using a tool that can be used to catch that type of fish&lt;br /&gt;
*When you '''imbibe''' the Wellspring of Knowledge you drink a [[liquid]] that grants a long spell effect, which grants additional chance of rarity while improving items. This bonus it for any items you are improving (not just Vynora's favored items). &lt;br /&gt;
&lt;br /&gt;
'''Akashic mirror'''&lt;br /&gt;
*Gaze into the mirror for skill checks (with significant potential skill gain) in various characteristics, a meditating skill check with half the skill gain of a normal meditating action but without affecting your meditation cooldown timers, and a small increase to a random skill.&lt;br /&gt;
&lt;br /&gt;
==Pulse effects==&lt;br /&gt;
'''Wellspring of Knowledge'''&lt;br /&gt;
*Awards a small amount of Sleep Bonus to everyone present within the Holy Site.&lt;br /&gt;
&lt;br /&gt;
'''Akashic mirror'''&lt;br /&gt;
*Awards a small amount of Sleep Bonus to everyone present within the Holy Site, and has a slight chance of giving a treasure hunt map.&lt;br /&gt;
&lt;br /&gt;
==Creature spawns==&lt;br /&gt;
Creatures, often with conditions, may spawn in or near the [[holy sites]]. &lt;br /&gt;
*This may include creatures with conditions that cannot spawn normally. For example, a scared seal or champion sheep. &lt;br /&gt;
*The types of creatures that can spawn, and the condition they are likely to have, depends on the type of Holy site. &lt;br /&gt;
&lt;br /&gt;
==Backlash effects==&lt;br /&gt;
&lt;br /&gt;
When performing any action at a Holy Site that might affect its Power or Corruption level (praying, preaching, purifying, or desecrating), there is a chance of a negative “Backlash” effect happening to you. This effect usually shares a theme with the Holy Site type or deity.&lt;br /&gt;
&lt;br /&gt;
The chance of a Backlash effect, and the average intensity of them, is increased by:&lt;br /&gt;
&lt;br /&gt;
*The Holy Site’s Corruption being above 40.&lt;br /&gt;
*Higher Corruption if praying or preaching to increase Power.&lt;br /&gt;
*Higher Power if attempting to desecrate the site.&lt;br /&gt;
*Lower skill for a Power or Corruption influencing action ([[Praying]], [[Preaching]], or [[Exorcism]]).&lt;br /&gt;
*Actions relating directly to Corruption (purifying or desecrating).&lt;br /&gt;
 &lt;br /&gt;
If the Holy Site’s Corruption is above 40, there is also a small chance to trigger a Backlash effect when performing the Holy Site’s special action.&lt;br /&gt;
&lt;br /&gt;
All Backlash effects may be partially or completely resisted by a Soul Strength skill check.&lt;br /&gt;
&lt;br /&gt;
Various Backlash effects are possible, including a random wound, various hostile spell effects being applied to you, or hostile creatures being summoned against you.&lt;br /&gt;
&lt;br /&gt;
==Expiration effects==&lt;br /&gt;
When the activated [[Holy sites]] expires, the following things will happen:&lt;br /&gt;
*A very large amount of [[favor]], for charging [[Rite of Spring]] will be granted. The amount will be increased by rarity and power values and decreased by corruption.&lt;br /&gt;
*One last pulse effect is triggered, but with a significantly enhanced effect, as if the site had a power closer to 100.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/V]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Foraging&amp;diff=128635</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Foraging&amp;diff=128635"/>
		<updated>2024-01-21T20:01:40Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Fixed broken link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / [[Foraging]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Foraging''' is the [[skill]] used when searching [[Resource nodes]] for a wide variety of [[resources]], including [[seeds]] and various food items.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Foraging a node will deplete it, causing it to disappear.&lt;br /&gt;
* Resource nodes spawn randomly, and can take up to a few days for more to appear. &lt;br /&gt;
* Different tile types and location, season, player condition, and other possible variables affect the percentage and type of items that can be botanized. See the [[Resource nodes]] page for more details on these modifiers. &lt;br /&gt;
* Higher skill adds a flat value increasing the number of items you find. (see [[Resource nodes]] page)&lt;br /&gt;
* You have a chance to obtain rare [[coin]] while botanizing.&lt;br /&gt;
* Foraging can be done while mounted/driving a vehicle. &lt;br /&gt;
* Foraging can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===[[Resources]]===&lt;br /&gt;
* [[Branch]]&lt;br /&gt;
* [[Berries]]&lt;br /&gt;
* [[Cacao beans]]&lt;br /&gt;
* [[Green coffee beans]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Egg]]&lt;br /&gt;
* [[Feathers]]&lt;br /&gt;
* [[Fish]]&lt;br /&gt;
* [[Fishing hook]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Gems]]&lt;br /&gt;
* [[Gold lump]]s&lt;br /&gt;
* [[Grub]]&lt;br /&gt;
* [[Hops seedling]]&lt;br /&gt;
* [[Ivy seedling]]&lt;br /&gt;
* [[Iron Rock]]&lt;br /&gt;
* [[Jewelry]]&lt;br /&gt;
* Liquor barrels and bottles&lt;br /&gt;
* [[Log]]s&lt;br /&gt;
* [[Marble shard]]&lt;br /&gt;
* [[Moss]]&lt;br /&gt;
* [[Mushroom]]s&lt;br /&gt;
* [[Nails]]&lt;br /&gt;
* [[Nettles]]&lt;br /&gt;
* [[Nuts]]&lt;br /&gt;
* [[Ore]]&lt;br /&gt;
* [[Pearl]]&lt;br /&gt;
* [[Stone shards]]&lt;br /&gt;
* [[Reed plants]]&lt;br /&gt;
* [[Rock salt]]&lt;br /&gt;
* [[Ropes]]&lt;br /&gt;
* [[Sandstone shards]]&lt;br /&gt;
* [[Seedlings]]&lt;br /&gt;
* [[Seeds]] (crop)&lt;br /&gt;
* [[Shafts]]&lt;br /&gt;
* [[Silver lump]]&lt;br /&gt;
* [[Slate shard]]&lt;br /&gt;
* [[Sprouts]]&lt;br /&gt;
* [[Square piece of cloth]]&lt;br /&gt;
* [[Stone shard]]&lt;br /&gt;
* [[Tea seeds]]&lt;br /&gt;
* [[Wemp fibre]]&lt;br /&gt;
* [[Wemp plants]]&lt;br /&gt;
* [[Woad]]&lt;br /&gt;
* [[Wood scrap]]&lt;br /&gt;
* [[Shipbuilding resources]]&lt;br /&gt;
* [[Wool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages while foraging ==&lt;br /&gt;
{{event|inline|You've found all that you can here.}} There is nothing more to be foraged on the node. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Foraging&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*Forager at 50 skill&lt;br /&gt;
*Plant Gatherer at 70 skill&lt;br /&gt;
*Master of Plants at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Forage - botanize.jpg | A player foraging on a grass tile&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
* [[Node resources]]&lt;br /&gt;
* [[Resource nodes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Nut&amp;diff=128634</id>
		<title>Nut</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Nut&amp;diff=128634"/>
		<updated>2024-01-21T19:47:26Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Fixed broken link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
A nut is a type of hard shelled fruit found while [[foraging]] on certain [[Resource nodes]], or harvesting from trees and shrubs during the appropriate [[season]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Nuts are used in [[cooking]] and [[baking]] recipes. &lt;br /&gt;
* Some nuts can be pressed with a [[fruit press]] to make oils for cooking. &lt;br /&gt;
* Acorns are used in [[healing covers]] and the creation of [[Tannin]] a component of [[Black dye]].&lt;br /&gt;
&lt;br /&gt;
==Nuts==&lt;br /&gt;
* [[Acorns]]: harvested from an [[oak|oak tree]] (cannot be used in [[cooking]])&lt;br /&gt;
* [[Chestnuts]]: harvested from a [[chestnut|chestnut tree]], used in cooking recipes.&lt;br /&gt;
* [[Hazelnuts]]: harvested from [[hazelnut|hazelnut bush]], can be used to create [[cooking oil]].&lt;br /&gt;
* [[Pinenuts]]: harvested from a [[pine|pine tree]], can be used to create [[cooking oil]].&lt;br /&gt;
* [[Walnuts]]: harvested from a [[walnut|walnut tree]], can be used to create [[cooking oil]]..&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Berry]]&lt;br /&gt;
* [[Cereals]]&lt;br /&gt;
* [[Fruit]]&lt;br /&gt;
* [[Herb]]&lt;br /&gt;
* [[Mushroom]]&lt;br /&gt;
* [[Seeds]]&lt;br /&gt;
* [[Spices]]&lt;br /&gt;
* [[Vegetable]]&lt;br /&gt;
* [[Node resources]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cereals&amp;diff=128633</id>
		<title>Cereals</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cereals&amp;diff=128633"/>
		<updated>2024-01-21T19:44:16Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Fixed broken link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Cereals are a type of [[food]] that can be used whole or [[milling|milled]] into [[flour]].&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
*Cereal seeds can be found by [[botanizing]] on [[Dune grass]].&lt;br /&gt;
*Cereal can be also planted and farmed. A [[scythe]] is required to harvest them. &lt;br /&gt;
*Cereal can be milled with a [[grindstone]] to produce [[flour]] for baking and cooking. They are also used whole in some recipes.&lt;br /&gt;
*Cereal seeds decay slower in a player's inventory than most other seeds. &lt;br /&gt;
*Cereal seeds can be used to tame certain animals. For more details on this process, see [[taming]].&lt;br /&gt;
*Cereal can be used to feed chickens, hens, and roosters.&lt;br /&gt;
&lt;br /&gt;
==Types of Cereal==&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Oat]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Berry]]&lt;br /&gt;
* [[Fruit]]&lt;br /&gt;
* [[Herb]]&lt;br /&gt;
* [[Mushroom]]&lt;br /&gt;
* [[Nut]]&lt;br /&gt;
* [[Seed]]&lt;br /&gt;
* [[Spices]]&lt;br /&gt;
* [[Vegetable]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Second_Wind&amp;diff=128632</id>
		<title>Second Wind</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Second_Wind&amp;diff=128632"/>
		<updated>2024-01-21T19:41:13Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Doesn't need a broken link to itself. Kept text, removed the link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=30&lt;br /&gt;
|favor=15&lt;br /&gt;
|difficulty=20&lt;br /&gt;
|target=Creature, self&lt;br /&gt;
|castingtime=9&lt;br /&gt;
|cooldowntime=180 seconds&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Second wind fully restores the [[stamina]] of the target. It has a cooldown of 3 minutes between casts and a range of 3 tiles.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] a [[statuette of Fo]]&lt;br /&gt;
# Right-click on someone&lt;br /&gt;
# Select ''Spells'' &amp;gt; ''Refresh''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Path of Love#Refresh|Refresh (ability)]], the ability given to Path of Love followers.&lt;br /&gt;
* [[Mass stamina]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Botanizing&amp;diff=128631</id>
		<title>Botanizing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Botanizing&amp;diff=128631"/>
		<updated>2024-01-21T19:37:07Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Fixed broken links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Botanizing]] is the [[skill]] used when searching [[Resource nodes]] for [[herbs]], [[seeds]], vegetables and other plant-related [[resources]]. &lt;br /&gt;
* Right-click on a node and select ''Lore'' to see a list of possible items you can find from most to least likely. Event messages will also notify you whether there are any resources that you don't have enough skill to identify yet, how many items you can expect to gather, and at what difficulty for your current skill level. &lt;br /&gt;
* Right-click on a node and select ''Botanize''. Some resources can be used to create [[healing cover]]s or [[dye]], and seeds can be used for [[farming]].&lt;br /&gt;
&lt;br /&gt;
Higher skill reduces the action timer, increases the average [[quality]] of the [[item]]s found, and increases the likelihood of finding more items and rarer items from a node.&lt;br /&gt;
&lt;br /&gt;
=== Resource Nodes that use Botanizing ===&lt;br /&gt;
* [[Alpine brush]]&lt;br /&gt;
* [[Briar patch]]&lt;br /&gt;
* [[Desert weeds]]&lt;br /&gt;
* [[Dune grass]]&lt;br /&gt;
* [[Low brush]]&lt;br /&gt;
* [[Mints]]&lt;br /&gt;
* [[Nightshades]]&lt;br /&gt;
* [[Roots and bulbs]]&lt;br /&gt;
* [[Swampy puddle]]&lt;br /&gt;
* [[Thicket]]&lt;br /&gt;
* [[Tropical foliage]]&lt;br /&gt;
* [[Umbellifers]]&lt;br /&gt;
* [[Vines]]&lt;br /&gt;
* [[Wild grasses]]&lt;br /&gt;
* [[Wildflowers]]&lt;br /&gt;
&lt;br /&gt;
==Items== &lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
===[[Fruit]] and [[Berries]]===&lt;br /&gt;
* [[Apples]]&lt;br /&gt;
* [[Cherries]]&lt;br /&gt;
* [[Drakemelon]]&lt;br /&gt;
* [[Grapes]]&lt;br /&gt;
* [[Lemons]]&lt;br /&gt;
* [[Olives]]&lt;br /&gt;
* [[Oranges]]&lt;br /&gt;
* [[Pineapple]]&lt;br /&gt;
* [[Starberries]]&lt;br /&gt;
* [[Strawberries]]&lt;br /&gt;
* [[Blueberries]]&lt;br /&gt;
* [[Lingonberries]]&lt;br /&gt;
* [[Raspberries]]&lt;br /&gt;
&lt;br /&gt;
===[[Herb]]s===&lt;br /&gt;
* [[Belladonna]]&lt;br /&gt;
* [[Basil]]&lt;br /&gt;
* [[Lovage]]&lt;br /&gt;
* [[Mint]]&lt;br /&gt;
* [[Oregano]]&lt;br /&gt;
* [[Parsley]] &lt;br /&gt;
* [[Rosemary]]&lt;br /&gt;
* [[Sage]] &lt;br /&gt;
* [[Sassafras]] &lt;br /&gt;
* [[Thyme]]&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
* [[Cacao beans]] &lt;br /&gt;
* [[Coconut]]&lt;br /&gt;
* [[Coffee cherries]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Fennel plant]]&lt;br /&gt;
* [[Flower]]s&lt;br /&gt;
* [[Green tea leaves]]&lt;br /&gt;
* [[Hazelnuts]]&lt;br /&gt;
* [[Honey nuts]]&lt;br /&gt;
* [[Hops]]&lt;br /&gt;
* [[Kelp]]&lt;br /&gt;
* [[Mixed grass]]&lt;br /&gt;
* [[Oleander]]&lt;br /&gt;
* [[Olives]]&lt;br /&gt;
* [[Rice]]&lt;br /&gt;
* [[Source seeds]]&lt;br /&gt;
* [[Sugar beet]]&lt;br /&gt;
* [[Worgsbane]]&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===[[Seed]]s and [[Cereal]]s===&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Oats]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
&lt;br /&gt;
===[[Spice]]s===&lt;br /&gt;
* [[Cumin]]&lt;br /&gt;
* [[Ginger]]&lt;br /&gt;
* [[Golden pepper]]&lt;br /&gt;
* [[Nutmeg]]&lt;br /&gt;
* [[Paprika]]&lt;br /&gt;
* [[Turmeric]]&lt;br /&gt;
===[[Vegetable]]s===&lt;br /&gt;
* [[Cabbage]]&lt;br /&gt;
* [[Carrot]]&lt;br /&gt;
* [[Corn]]&lt;br /&gt;
* [[Cucumber]]&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
* [[Pea pod]]&lt;br /&gt;
* [[Potatoes]]&lt;br /&gt;
* [[Pumpkin]]&lt;br /&gt;
* [[Tomato]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages == &lt;br /&gt;
{{event|inline|You've found all that you can here.}} There is nothing more to be botanized on the node. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Botanizing a node will deplete it, causing it to disappear.&lt;br /&gt;
* Resource nodes spawn randomly, and can take up to a few days for more to appear. &lt;br /&gt;
* Different tile types and location, season, player condition, and other possible variables affect the percentage and type of items that can be botanized. See the [[Resource nodes]] page for more details on these modifiers. &lt;br /&gt;
* You have a chance to obtain rare [[coin]] while botanizing.&lt;br /&gt;
* Botanizing can be done while mounted/driving a vehicle. &lt;br /&gt;
* Botanizing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Botanizing&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Herbalist at 50 skill&lt;br /&gt;
* Botanist at 70 skill&lt;br /&gt;
* Loremaster at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File: Forage - botanize.jpg | A player botanizing on a grass tile&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Nature]]&lt;br /&gt;
** [[Animal husbandry]]&lt;br /&gt;
** [[Animal taming]]&lt;br /&gt;
** [[Botanizing]]&lt;br /&gt;
** [[Farming]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Foraging]]&lt;br /&gt;
** [[Forestry]]&lt;br /&gt;
** [[Gardening]]&lt;br /&gt;
** [[Meditating]]&lt;br /&gt;
** [[Milking]]&lt;br /&gt;
** [[Papyrusmaking]]&lt;br /&gt;
** [[Resource nodes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Slate_portcullis_(wall)&amp;diff=128621</id>
		<title>Slate portcullis (wall)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Slate_portcullis_(wall)&amp;diff=128621"/>
		<updated>2024-01-20T16:35:27Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Removed double examine text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Wall&lt;br /&gt;
|image=Slate portcullis wall.jpg&lt;br /&gt;
|material=Slate brick&lt;br /&gt;
|examine=You see a door.&lt;br /&gt;
|door=yes&lt;br /&gt;
|babel=S&lt;br /&gt;
}}&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Slate brick wall]]&lt;br /&gt;
* [[Slate window]]&lt;br /&gt;
* [[Slate door]]&lt;br /&gt;
* [[Slate double door]]&lt;br /&gt;
* [[Slate oriel]]&lt;br /&gt;
* [[Slate narrow window]]&lt;br /&gt;
* [[Slate portcullis]]&lt;br /&gt;
* [[Slate barred wall]]&lt;br /&gt;
* [[Slate arched wall]]&lt;br /&gt;
* [[Slate T arch]]&lt;br /&gt;
* [[Slate arch right]]&lt;br /&gt;
* [[Slate arch left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Slate items]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rendered_portcullis_(wall)&amp;diff=128620</id>
		<title>Rendered portcullis (wall)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rendered_portcullis_(wall)&amp;diff=128620"/>
		<updated>2024-01-20T16:32:00Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Removed the link to itself in see also.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Wall&lt;br /&gt;
|image=rendered_portcullis.jpg&lt;br /&gt;
|material=Stone brick&lt;br /&gt;
|examine=You see a door&lt;br /&gt;
|door=yes&lt;br /&gt;
|rendered=yes&lt;br /&gt;
|otherversion=plain stone portcullis&lt;br /&gt;
|optionaltext=Rendering a painted wall will keep the original paint.&lt;br /&gt;
|babel=R&lt;br /&gt;
}}&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rendered wall]]&lt;br /&gt;
* [[Rendered window]]&lt;br /&gt;
* [[Rendered door]]&lt;br /&gt;
* [[Rendered double door]]&lt;br /&gt;
* [[Rendered oriel]]&lt;br /&gt;
* [[Rendered narrow window]]&lt;br /&gt;
* [[Rendered barred wall]]&lt;br /&gt;
* [[Rendered arched wall]]&lt;br /&gt;
* [[Rendered T arch]]&lt;br /&gt;
* [[Rendered arch right]]&lt;br /&gt;
* [[Rendered arch left]]&lt;br /&gt;
[[Category:Rendered items]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Starberries&amp;diff=128619</id>
		<title>Starberries</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Starberries&amp;diff=128619"/>
		<updated>2024-01-20T16:28:28Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Removed dead category link and added working one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB| Main]] / [[:Category:Skills|Skills]] / [[Botanizing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Starberries.png&lt;br /&gt;
|creation=*Picked from a Wishing tree at a [[Holy site]] of Fo&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
|storage=fsb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''These opalescent berries have sweet, black flesh and tiny, white, glowing seeds.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Starberries can be picked from a Wishing Tree at a Fo [[Holy site]]. (more information coming soon)&lt;br /&gt;
* Starberries can be foraged from [[Briar patch]] [[Resource nodes]].&lt;br /&gt;
* Starberries can be used in [[hot food cooking|cooking]] recipes and in making juice. (Testing needed to verify)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Beverages items]]&lt;br /&gt;
[[Category:Botanized items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Honey_nuts&amp;diff=128618</id>
		<title>Honey nuts</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Honey_nuts&amp;diff=128618"/>
		<updated>2024-01-20T16:28:16Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Oops, really removed it now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB| Main]] / [[:Category:Skills|Skills]] / [[Botanizing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Honey_nuts.png&lt;br /&gt;
|creation=&amp;lt;ul&amp;gt;[[Botanizing]] [[Alpine brush]] [[Resource nodes]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
|skill=botanizing&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
|storage=fsb&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''You've probably eaten food imitating their flavor, but these sweet, crunchy nuts are the real thing. They provide more value to recipes than typical ingredients. This has a medium nutrition value.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A rare item obtainable only with high botanizing skill from [[Alpine brush]] nodes.&lt;br /&gt;
&lt;br /&gt;
== Skills used== &lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Botanized items]]&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spice&amp;diff=128617</id>
		<title>Spice</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spice&amp;diff=128617"/>
		<updated>2024-01-20T16:27:30Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Removed dead category link and added working one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A spice is a food or plant found during [[botanizing]]. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Some spices can also be planted and grown in a [[pottery planter]]. &lt;br /&gt;
*Spices are used in [[cooking]] recipes.&lt;br /&gt;
*Spices can be milled with a [[mortar and pestle]] and used in their ground format. &lt;br /&gt;
*Some spices are used in [[healing covers]].&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Spice !! Obtained by !! Plantable !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cumin]] || [[Botanizing]], [[Gardening]] || Yes || No seeds. Plant entire spice to grow.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fennel seed]] || [[Botanizing]], [[Gardening]] || Yes || Fennel seed is a spice. Whole fennel is an herb. &lt;br /&gt;
|-&lt;br /&gt;
|| [[Ginger]] || [[Botanizing]], [[Gardening]] || Yes || No seeds. Plant entire spice to grow.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Golden pepper]] || [[Botanizing]] || No ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Nutmeg]] || [[Botanizing]] || No || Used in making [[cooking oil]].&lt;br /&gt;
|-&lt;br /&gt;
|| [[Paprika]] || [[Botanizing]], [[Gardening]] || Yes || Pick seeds to plant.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Salt]] || [[Mining]], [[Praying]] || No || Used for reducing [[decay]] on cooked food, creating [[Leatherworking#Rugs|Animal rug]]s &lt;br /&gt;
|-&lt;br /&gt;
|| [[Turmeric]] || [[Botanizing]], [[Gardening]] || Yes || Pick seeds to plant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Berry]]&lt;br /&gt;
* [[Cereals]]&lt;br /&gt;
* [[Fruit]]&lt;br /&gt;
* [[Herb]]&lt;br /&gt;
* [[Mushroom]]&lt;br /&gt;
* [[Nut]]&lt;br /&gt;
* [[Seed]]&lt;br /&gt;
* [[Vegetable]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gardening items]]&lt;br /&gt;
[[Category:Botanized items]]&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Strawberries&amp;diff=128616</id>
		<title>Strawberries</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Strawberries&amp;diff=128616"/>
		<updated>2024-01-20T16:27:17Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Added category link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|creation=Obtained through [[botanize|botanizing]] or farming&lt;br /&gt;
|image=strawberries.png&lt;br /&gt;
|result=* '''Strawberries''' (0.30 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
|storage=fsb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Large, glistening red hearts with tiny yellow seeds.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Can be found by botanizing from [[Low brush]] [[Resource nodes]].&lt;br /&gt;
* [[Strawberry seed]]s can be picked out of strawberries, and each strawberry picked in this way produces one seed. Picking the seeds destroys the strawberries.&lt;br /&gt;
* Strawberries can be used in [[hot food cooking|cooking]] recipes and in making juice.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Berry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Farming items]]&lt;br /&gt;
[[Category:Botanized items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Strawberries&amp;diff=128615</id>
		<title>Strawberries</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Strawberries&amp;diff=128615"/>
		<updated>2024-01-20T16:25:52Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Removed dead category link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|creation=Obtained through [[botanize|botanizing]] or farming&lt;br /&gt;
|image=strawberries.png&lt;br /&gt;
|result=* '''Strawberries''' (0.30 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
|storage=fsb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Large, glistening red hearts with tiny yellow seeds.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Can be found by botanizing from [[Low brush]] [[Resource nodes]].&lt;br /&gt;
* [[Strawberry seed]]s can be picked out of strawberries, and each strawberry picked in this way produces one seed. Picking the seeds destroys the strawberries.&lt;br /&gt;
* Strawberries can be used in [[hot food cooking|cooking]] recipes and in making juice.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Berry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Farming items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Natural_substances&amp;diff=128614</id>
		<title>Natural substances</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Natural_substances&amp;diff=128614"/>
		<updated>2024-01-20T16:11:46Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Added mention of blood potions and link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Natural substances''' is an alchemy subskill used in the creation of [[dye]], [[lye]], [[tannin]], [[transmutation liquid]], [[blood|blood potions]], [[healing cover]]s, and [[concrete]]. Having this skill at 10 gains the ability to use &amp;quot;Lore&amp;quot; on a combination of items, predicting the effects. &lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* [[Ash]]&lt;br /&gt;
* [[Acorns]]&lt;br /&gt;
* [[Cochineal]]&lt;br /&gt;
* [[Copper lump]]&lt;br /&gt;
* [[Mortar]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Woad]]&lt;br /&gt;
* [[Zinc lump]]&lt;br /&gt;
* Various foraged and botanized items for healing covers. &lt;br /&gt;
&lt;br /&gt;
At beginning levels try making [[lye]] or [[farmer salve]].  Once around 25 skill try making barley and garlic [[healing cover]]s.  [[Concrete]] once you reach about 40-45 skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Alchemy]] &amp;gt; Natural substances&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Apothecarist at 50 skill&lt;br /&gt;
* Transmutator at 70 skill&lt;br /&gt;
* Rainbow Maker at 90 skill&lt;br /&gt;
* Supernatural at 100 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[:Category:Natural substances items|Natural substances items]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/N]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Deathcrawler_minion&amp;diff=128592</id>
		<title>Deathcrawler minion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Deathcrawler_minion&amp;diff=128592"/>
		<updated>2024-01-13T20:44:40Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Added note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=Deathcrawler minion.jpg&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=??&lt;br /&gt;
|dommable=??&lt;br /&gt;
|groomable=??&lt;br /&gt;
|butcheringprod=[[Gland]], [[Tooth]], [[Valrei item]], [[Seryll]].&lt;br /&gt;
|meattype=Tough&lt;br /&gt;
|eats=??&lt;br /&gt;
|ridable=??&lt;br /&gt;
|swim=??&lt;br /&gt;
|lair=[[Scenarios]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Deathcrawler minions usually spawn in large numbers. They have deadly poisonous bites.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* Deals light [[poison]]ous clawing and bite attacks.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
* The poison wounds dealt by this creature can't be healed with cotton, therefore it's advisable to have [[healing cover]]s and [[farmer's salve]] ready for such poison wounds.&lt;br /&gt;
* Spawned by the Gods on [[Valrei (moon)|Valrei]].&lt;br /&gt;
* Can spawn from 60ql and higher treasure hunting maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Valrei Creatures]]&lt;br /&gt;
[[Category: Babel/D]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_nameplate&amp;diff=128565</id>
		<title>Wooden nameplate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_nameplate&amp;diff=128565"/>
		<updated>2024-01-08T03:33:00Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Fixed link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Shop items|Shop items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|result='''{{PAGENAME}}''' &lt;br /&gt;
|creation=Available in the [[Silver shop]] and the [[Loyalty program|Marks shop]]&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
''A wooden nameplate to hang around the neck of animals. Activate the nameplate and right-click a cared-for creature in order to change its name. It is made from birchwood. It can not be improved.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* The wooden nameplate is used on a [[Animal husbandry#Caring|cared for]] animal to give it a custom name. This completely replaces its birth name. &lt;br /&gt;
** Activate the wooden nameplate, then right-click on your chosen, cared for animal.&lt;br /&gt;
** The creature in question must be cared for by the person using the nameplate.&lt;br /&gt;
** Can only be used on domestic animals as well as unicorns and hell horses.&lt;br /&gt;
** A creature is considered domestic if it can be groomed. An exception is that [[bison]] cannot use the nameplate.&lt;br /&gt;
** The creature must have [[Age#Creatures|aged]] into its adult form, e.g. a Young [[foal]] must age into a Young [[horse]] before the nameplate can be used.&lt;br /&gt;
&lt;br /&gt;
* '''Wurm rules apply when custom naming your animal. Do not give your animal a name that would break [https://forum.wurmonline.com/index.php?/topic/123123-wurm-online-rules/].'''&lt;br /&gt;
** Spaces are permitted, and the first letter is automatically capitalized.&lt;br /&gt;
** There is '''NO''' confirmation for the new name; The name changes immediately once you hit Send.&lt;br /&gt;
** The process should abort with an error message if you try to rename a creature the same thing it was named before.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* It is available in the [[Silver shop]] for 20 [[Silver coin]]s and in the [[Loyalty program|Marks shop]] for 18000 marks.&lt;br /&gt;
* It is not tradeable.&lt;br /&gt;
&lt;br /&gt;
[[Category:Shop items]]&lt;br /&gt;
[[Category:No drop]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fence&amp;diff=128564</id>
		<title>Fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fence&amp;diff=128564"/>
		<updated>2024-01-07T21:06:35Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: /* Types of Fences */ Added chain fences that were missing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Structures|Structures]] / '''Fence'''&lt;br /&gt;
==Description==&lt;br /&gt;
Fences are used to enclose your land or for decorative purposes. &lt;br /&gt;
==Types of Fences==&lt;br /&gt;
Some of these restrict movement past, while others do not (for example, [[low rope fence]]s can be crossed, and are therefore decorative only). &lt;br /&gt;
&lt;br /&gt;
Fences can be built on a [[maximum slope]] based on skill needed to build that fence. &lt;br /&gt;
&lt;br /&gt;
To build a fence activate a [[hammer]] or [[mallet]] and right click the [[tile border]]. Select ''Build'' and a fence type.&lt;br /&gt;
&lt;br /&gt;
Fences can be [[dye|dyed]] with 1kg of dye per tile. &lt;br /&gt;
=== Iron ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:High iron fence.jpg|link=High iron fence|High iron fence &lt;br /&gt;
File:Chain fence.png|link=Chain fence|Chain fence&lt;br /&gt;
File:Iron fence.jpg|link=Iron fence|Iron fence&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wooden ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Crudewoodenfence.jpg|link=Crude wooden fence|Crude wooden fence&lt;br /&gt;
File:Highroundpolefence.jpg|link=High roundpole fence|High roundpole fence&lt;br /&gt;
File:Lowroundpolefence.jpg|link=Low roundpole fence|Low roundpole fence &lt;br /&gt;
File:Palisade.png|link=Palisade|Palisade&lt;br /&gt;
File:WoodenFence.jpg|link=Wooden fence|Wooden fence &lt;br /&gt;
File:Wooden parapet.jpg|link=Wooden parapet|Wooden parapet&lt;br /&gt;
File:Woven Fence.jpg|link=Woven fence|Woven fence &lt;br /&gt;
File:Palisade.png|link=Palisade|Palisade&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stone ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Stone wall.png|link=Low stone wall|Low stone wall&lt;br /&gt;
File:Curb.jpg|link=Curb|Curb&lt;br /&gt;
File:Stone and iron parapet.png|link=Stone and iron parapet|Stone and iron parapet&lt;br /&gt;
File:Stone parapet.jpg|link=Stone parapet|Stone parapet&lt;br /&gt;
File:Tall stone wall.png|link=Tall stone wall|Tall stone wall&lt;br /&gt;
File:Stone fence.jpg|link=Stone fence|Stone fence &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pottery ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Pottery fence.jpg|link=Pottery fence|Pottery fence&lt;br /&gt;
File:Pottery iron fence.jpg|link=Pottery iron fence|Pottery iron fence&lt;br /&gt;
File:Brick parapet.jpg|link=Pottery parapet|Pottery parapet&lt;br /&gt;
File:Pottery high iron fence.jpg|link=Pottery high iron fence|Pottery high iron fence &lt;br /&gt;
File:Pottery brick tall stone wall.jpg|link=Tall pottery wall|Tall pottery wall&lt;br /&gt;
File:Pottery_brick_chain_fence.jpg|link=Pottery chain fence|Pottery chain fence&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rounded Stone ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rounded stone fence.jpg|link=Rounded stone fence|Rounded stone fence&lt;br /&gt;
File:Rounded stone iron fence gate.jpg|link=Rounded stone iron fence|Rounded stone iron fence&lt;br /&gt;
File:Rounded stone parapet.jpg|link=Rounded stone parapet|Rounded stone parapet&lt;br /&gt;
File:Rounded stone high iron fence.jpg|link=Rounded stone high iron fence|Rounded stone high iron fence &lt;br /&gt;
File:Rounded stone tall stone wall.jpg|link=Tall rounded stone wall|Tall rounded stone wall&lt;br /&gt;
File:Rounded_stone_chain_fence.jpg|link=Rounded stone chain fence|Rounded stone chain fence&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slate ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Slate fence.jpg|link=Slate fence|Slate Fence&lt;br /&gt;
File:Slate iron fence.jpg|link=Slate iron fence|Slate iron fence&lt;br /&gt;
File:Slate parapet.jpg|link=Slate parapet|Slate parapet&lt;br /&gt;
File:Slate high iron fence.jpg|link=Slate high iron fence|Slate high iron fence&lt;br /&gt;
File:Slate tall stone wall.jpg|link=Tall slate stone wall|Tall slate stone wall&lt;br /&gt;
File:Slate_chain_fence.jpg|link=Slate chain fence|Slate chain fence&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Marble ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Marble fence.jpg|link=Marble fence|Marble fence&lt;br /&gt;
File:Marble iron fence.jpg|link=Marble iron fence|Marble iron fence&lt;br /&gt;
File:Marble parapet.jpg|link=Marble parapet|Marble parapet&lt;br /&gt;
File:Marble high iron fence.jpg|link=Marble high iron fence|Marble high iron fence &lt;br /&gt;
File:Marble tall stone wall.jpg|link=Tall marble wall|Tall marble wall&lt;br /&gt;
File:Marble_chain_fence.jpg|link=Marble chain fence|Marble chain fence&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sandstone ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Sandstone fence.jpg|link=Sandstone fence|Sandstone fence&lt;br /&gt;
File:Sandstone iron fence.jpg|link=Sandstone iron fence|Sandstone iron fence&lt;br /&gt;
File:Sandstone parapet.jpg|link=Sandstone parapet|Sandstone parapet&lt;br /&gt;
File:Sandstone high iron fence.jpg|link=Sandstone high iron fence|Sandstone high iron fence &lt;br /&gt;
File:Sandstone tall stone wall.jpg|link=Tall sandstone wall|Tall sandstone wall&lt;br /&gt;
File:Sandstone_chain_fence.jpg|link=Sandstone chain fence|Sandstone chain fence&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rendered ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rendered fence.jpg|link=Rendered fence|Rendered fence&lt;br /&gt;
File:Rendered iron fence.jpg|link=Rendered iron fence|Rendered iron fence&lt;br /&gt;
File:Rendered parapet.jpg|link=Rendered parapet|Rendered parapet&lt;br /&gt;
File:Rendered high iron fence.jpg|link=Rendered high iron fence|Rendered high iron fence &lt;br /&gt;
File:Rendered tall stone wall.jpg|link=Tall rendered stone wall|Tall rendered stone wall&lt;br /&gt;
File:Rendered_chain_fence.jpg|link=Rendered chain fence|Rendered chain fence&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rope and Shrubbery ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt; &lt;br /&gt;
File:Camellia hedge.png|link=Hedges|Camellia hedge&lt;br /&gt;
File:Cedar Hedge.png|link=Hedges|Cedar hedge&lt;br /&gt;
File:Oleander hedge.jpg|link=Hedges|Oleander hedge&lt;br /&gt;
File:Thorn hedge.jpg|link=Hedges|Thorn hedge&lt;br /&gt;
File:Rose hedge.jpg|link=Hedges|Rose hedge&lt;br /&gt;
File:High maple hedge.jpg|link=Hedges|Maple hedge&lt;br /&gt;
File:Lavender plantation.jpg|link=Hedges|Lavender plantation&lt;br /&gt;
File:Highropefence.jpg|link=High rope fence|High rope fence &lt;br /&gt;
File:Lowropefence.jpg|link=Low rope fence|Low rope fence&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Wall]]&lt;br /&gt;
* [[:Category:Fences]]&lt;br /&gt;
* [[:Category:Gates|Gates]]&lt;br /&gt;
* [[:Category:Walls|Walls]]&lt;br /&gt;
* [[:Category:Mine doors|Mine doors]]&lt;br /&gt;
* [[:Category:House doors|House doors]]&lt;br /&gt;
* [[Empirical Evaluation of Fences]]&lt;br /&gt;
* [[Palisade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Restoration&amp;diff=128562</id>
		<title>Restoration</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Restoration&amp;diff=128562"/>
		<updated>2024-01-07T17:52:42Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Added holiday section for fragments and added missing ones.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] /  [[Archaeology]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Restoration==&lt;br /&gt;
The '''Restoration''' subskill is used to identify and combine [[Unidentified_fragment|fragments]].&lt;br /&gt;
&lt;br /&gt;
Rarity of a fragment will always transfer over to the finished item becoming rare, despite the order by which the fragments are combined.&lt;br /&gt;
&lt;br /&gt;
==Identify==&lt;br /&gt;
Identifying a fragment will tell you what it is a fragment of as well as how many more pieces are needed to assemble it into the full item. Fragments may turn into an unidentified tool fragment, for example, before being fully identified. &lt;br /&gt;
&lt;br /&gt;
To identify a fragment, you will need a [[metal brush]] and/or a [[stone chisel]]. Activate the tool, right click the unidentified fragment and select &amp;quot;Identify&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Examining a fragment will tell you if you need a brush or a chisel to clear away dirt and rock from it - however, you may use either tool. When using the opposite tool than that which is suggested, both skill gained and progress in identifying the fragment will be reduced by half.&lt;br /&gt;
&lt;br /&gt;
The weight of the fragment will decrease with each successful identify action, as dirt and rock is cleared away, until it reaches the weight of the actual fragment. The fragment weight is the weight of the completed item divided by the number of pieces needed. For example, a bronze lump weighs 0.1 kg - an identified fragment requiring 3 total fragments will weigh 0.033 kg.&lt;br /&gt;
&lt;br /&gt;
==Combining==&lt;br /&gt;
Fragments will only form a completed item when you have all the parts required, though you may combine lesser amounts for ease of carrying or mailing. If it is a metal fragment, it will have the chance to become iron, tin, lead, gold, silver, copper, or zinc upon combining it, with a higher chance of it resulting in iron at higher skill levels. If it is an alloy fragment, it will have the chance to become steel, brass, bronze, or electrum, with a higher chance of it resulting in steel at higher skill levels.  Alloy fragments will result most commonly in steel unless very well identified. If it is a moonmetal fragment, it will have a chance to become seryll, glimmersteel, or adamantine.  &lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
*A fragment may say: ''lump fragment [1/3], iron'' - this tells you it is an iron lump fragment and you need to combine it with 2 more to finish it.&lt;br /&gt;
*A fragment may say: ''fragment of a lava fiend statue, metal'' - this tells you that the resulting product will be metal (iron, tin, lead, gold, silver, copper, or zinc)&lt;br /&gt;
*A fragment may say: ''fragment of a lava fiend statue, alloy'' - this tells you that the resulting product will be an alloy (steel, brass, bronze, or electrum) though it is heavily weighted to be steel.&lt;br /&gt;
*A fragment may say ''fragment of a lava fiend statue, moonmetal'' - this tells you that the resulting product will be a moonmetal (seryll, glimmersteel, or adamantine).&lt;br /&gt;
&lt;br /&gt;
When you finish combining fragments, there's a chance of getting up to five [[runes]] automatically added, including scavenger runes, which cannot be created in any other way.&lt;br /&gt;
Instantly identified fragments give a greater chance of runes. The following actions reduce the chance for runes: using the incorrect tool on restoration steps, failing an identify action or failing a combine action.&lt;br /&gt;
&lt;br /&gt;
Any rarity on fragments will always transfer to the finished item.&lt;br /&gt;
Runes or enchants on tool heads,weapon heads,will transfer over to the finished tool or weapon.&lt;br /&gt;
&lt;br /&gt;
==Unique Fragments==&lt;br /&gt;
&lt;br /&gt;
There are a variety of special statues that can be created from fragments. &lt;br /&gt;
&lt;br /&gt;
* [[Statue of drake]]&lt;br /&gt;
* [[Statue of eagle]]&lt;br /&gt;
* [[Statue of fo|Statue of Fo]]&lt;br /&gt;
* [[Statue of goblin]]&lt;br /&gt;
* [[Statue of guard]]&lt;br /&gt;
* [[Statue of hell horse]]&lt;br /&gt;
* [[Statue of kyklops]]&lt;br /&gt;
* [[Statue of lava fiend]]&lt;br /&gt;
* [[Statue of jackal's revenge]]&lt;br /&gt;
* [[Statue of libila|Statue of Libila]]&lt;br /&gt;
* [[Statue of magranon|Statue of Magranon]]&lt;br /&gt;
* [[Statue of mountain lion]]&lt;br /&gt;
* [[Statue of rift beast]]&lt;br /&gt;
* [[Statue of Tich|Statue of Tich]]&lt;br /&gt;
* [[Statue of Unicorn|Statue of unicorn]]&lt;br /&gt;
* [[Statue of vynora|Statue of Vynora]]&lt;br /&gt;
* [[Statue of worg]]&lt;br /&gt;
* [[Statuette of axeman]]&lt;br /&gt;
* [[Statuette of digger]]&lt;br /&gt;
* [[Statuette of miner]]&lt;br /&gt;
* [[Statuette of swordsman]]&lt;br /&gt;
&lt;br /&gt;
==Holiday Fragments==&lt;br /&gt;
Unique holiday fragments obtainable during their respective holidays.&lt;br /&gt;
===Christmas===&lt;br /&gt;
* [[Sigvard the skeleton]]            &lt;br /&gt;
* [[Statue of pumpkin terror]]&lt;br /&gt;
* [[Pet Bat]]&lt;br /&gt;
* [[Troll mask]]&lt;br /&gt;
* [[Witch's hat]]&lt;br /&gt;
* [[Pumpkin shoulder pad]]&lt;br /&gt;
* [[Skjaldi the scarecrow]]&lt;br /&gt;
* [[Flaming skull]]&lt;br /&gt;
* [[Autumn wreath]]&lt;br /&gt;
&lt;br /&gt;
===Halloween===&lt;br /&gt;
* [[Ornamental baubles]]&lt;br /&gt;
* [[Straw yule goat figurine]]&lt;br /&gt;
* [[Candy canes]]&lt;br /&gt;
* [[Straw yule reindeer figurine]]&lt;br /&gt;
* [[Wooden star]]&lt;br /&gt;
* [[Wooden fir tree]]&lt;br /&gt;
* [[Wooden snowflake]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Key bindings|Quick bindings]] can be used for INVESTIGATE and IDENTIFY.&lt;br /&gt;
* A high quality trowel will improve your chances to find fragments.&lt;br /&gt;
* Can use either stone chisel or metal brush to identify. The difficulty of the action will increase by using the opposite tool than that which is suggested.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Archaeology]] &amp;gt; Restoration&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
'''Restoration'''&lt;br /&gt;
* Restorer at 50 skill&lt;br /&gt;
* Fragmented at 70 skill&lt;br /&gt;
* Conservator at 90 skill&lt;br /&gt;
* Ancient Fraggle at 100 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Archaeology]]&lt;br /&gt;
* [[Archaeology journal]] (Cache Info Found Here)&lt;br /&gt;
* [[Small token]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Secure_storage&amp;diff=128561</id>
		<title>Secure storage</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Secure_storage&amp;diff=128561"/>
		<updated>2024-01-07T16:24:26Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Capitalized other options.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Anything dropped on the ground outside of a settlement or placed inside an insecure container may be picked up by any other player. To avoid this, the following secure storage options are available:&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
You can access your [[bank]] at a [[settlement token]]. If you have never accessed your bank on that server, or if the old [[settlement]] disbanded, you will be prompted to open an account. Your bank allows you to store [[currency]] and up to 5 items carried in your inventory. You may withdraw currency at any settlement token, but you must return to the settlement at which you opened your account in order to deposit currency or access your stored items. You may move your bank account to another settlement, but there is a 24 real-world hour wait until the account is moved.&lt;br /&gt;
&lt;br /&gt;
==Tents==&lt;br /&gt;
[[Tents]] may be used to store items after being dropped on the ground. Tents on all [[PvE|Freedom Isles]] servers except [[PVP#Chaos|Chaos]] may not be looted by other players and are a safe place to store items temporarily. Tents take decay damage when placed on the ground, so it is not recommended to use them for storage for long periods of time.&lt;br /&gt;
&lt;br /&gt;
==Houses==&lt;br /&gt;
Items may be stored securely inside a house. To accomplish this, you will need to [[build house|build a house]] and then secure it with a [[door lock]]. '''Activate''' the door lock, '''right-click''' on the door and select '''lock'''. Houses cannot be broken into on Freedom Isles, with the exception of Chaos. Houses that are not on a settlement will take damage over time and must be repaired to retain the protection they offer. When an outer wall reaches 100 damage, the structure loses its protection and any player may enter and remove items legally.&lt;br /&gt;
&lt;br /&gt;
Anything dropped inside a house cannot be picked up by other players on Freedom Isles, nor can they be picked up by players in the same kingdom on Chaos or the [[Epic Cluster]]. You may grant access to pick up items in the ''manage buidlings'' tab found by ''right clicking'' your body in the character tab.&lt;br /&gt;
'''Note:''' A guest with permissions may remove any item from that structure. It is important to keep your permissions up to date to prevent theft.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
A [[settlement]] provides protection so long as its roles are properly managed by the mayor. Permissions that may lead to unintentional situations and item theft are:&lt;br /&gt;
;Manage Roles : Allows anyone with this permission to manage the roles directly.&lt;br /&gt;
;Pickup : Allows a person to pick up items that are not in a structure.&lt;br /&gt;
;Destroy buildings: Allows a person to bash walls of structures, removing their protection and allowing access to items within.&lt;br /&gt;
;Load: Allows a person to load items into vehicles.&lt;br /&gt;
;Pass gates: May allow unintended access to restricted areas of a settlement.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is strongly recommended to review the roles and permissions of a settlement regularly to prevent theft.&lt;br /&gt;
&lt;br /&gt;
==Chests==&lt;br /&gt;
You may choose to store valuables inside [[chests]]. [[Small chest]]s and [[large chest]]s may be locked with either a [[large padlock]] or a [[small padlock]], either will work. Once secured with a lock, only the person with the [[key]] may open the chest on Freedom Isles, while on Chaos and the [[Epic Cluster]] a player may use a [[lockpick]] to break into the chest. Both types of chest can be destroyed, and a small chest may be picked up while a large chest can only be loaded into a [[large cart]], [[wagon]], or [[boat]]. Chests that are locked cannot be loaded. Chests are also subject to decaying and must be repaired regularly or they will crumble away when their damage reaches 100. Locked chests may not be accessed by guests with permissions unless they have access to the key that matches the lock on the chest.&lt;br /&gt;
&lt;br /&gt;
==Storage Bins==&lt;br /&gt;
[[Bulk storage bin]]s and [[food storage bin]]s may be locked with a large or small padlock. Similarly to large chests, the key is required for others to access the bin after it is locked. It is also recommended to '''right-click''' and '''plant''' a bin to prevent it from being picked up when emptied. Bins are subject to decay and must be repaired regularly. A bin that reaches 100 damage will crumble away. Like chests, an enemy player on Chaos or Epic may pick the lock on a bin.&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
[[Ships]] may be locked with a [[boat lock]] and [[large cart]]s and [[wagon]]s may be locked with a large or small padlock. A vehicle without a lock can be used, opened, and looted by anyone on any server. On Chaos and the Epic Cluster, the locks may be picked and the vehicles may be claimed by an enemy. You can '''right-click''' on a vehicle and select '''Manage Vehicle''' to change access rights. This allows you to let villagers, friends, or anyone access your vehicle's hold, command the vehicle, modify vehicle permissions, or ride as a passenger. To change the lock, you must have the key activated. '''Right-click''' the vehicle and select '''unlock'''. You do not need the key to use the vehicle on a regular basis. Ships that are moored and carts that are locked may not be dragged by other players, however they are subject to decay and must be repaired. If the damage reaches 100, the vehicle will crumble away.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' It is recommended to check and update your vehicle's permissions and friends list regularly to avoid potential theft. &lt;br /&gt;
&lt;br /&gt;
==Other Options==&lt;br /&gt;
;'''[[Bag of keeping]]''': These items and their contents follow you on death. They were handed out as gifts and are now only purchased from other players.&lt;br /&gt;
;'''[[Master bag of keeping]]''': Same as a bag of keeping, only larger.&lt;br /&gt;
;'''[[Personal merchant]]''': Merchants can hold and sell items. Setting an extremely high price can dissuade a player from purchasing that item.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Contract&amp;diff=128560</id>
		<title>Contract</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Contract&amp;diff=128560"/>
		<updated>2024-01-07T16:21:09Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Removed Double Redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Personal merchant#Contract]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=128559</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=128559"/>
		<updated>2024-01-07T14:16:44Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Added link to list of specials at bottom. This link was at the bottom of each respective god's pages, but not on this one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Priests''' are [[player]]s who have completely devoted themselves to their chosen [[god]] (or [[deity]]). The priest is rewarded for their devotion by the ability to cast [[spells]] and the chance to become a [[Champion player|champion]].&lt;br /&gt;
&lt;br /&gt;
== Converting ==&lt;br /&gt;
{{main|Convert}}&lt;br /&gt;
To become a priest a [[follower]] can either make a pilgrimage to the [[white light]]'s '''[[Altar of Three]]''' or the [[black light]]'s '''[[Bone Altar]]''' on [[Chaos]], [[Elevation]] or [[Defiance]], depending on the god they follow or be converted by Another [[priest]] of the same religion if the requirements are right (PvE Servers only). Religious advisors found at starter towns can advance you from follower to priest if you have never been a priest before.&lt;br /&gt;
&lt;br /&gt;
* The follower requires a minimum of 30 [[faith]] when to be converted by a priest, and the priest must have at least 40.&lt;br /&gt;
* On pvp servers [[Chaos]], [[Elevation]] and [[Defiance]] a follower with 30 faith may visit the [[Altar of Three]] or [[Bone Altar]] to become a priest.&lt;br /&gt;
* On Northern freedom isles (Harmony, Melody, Cadence) a follower with 30 faith can visit a religious advisor npc at a starter town to become a priest.&lt;br /&gt;
;* Any character wishing to become a priest must have active [[premium]] time.&lt;br /&gt;
&lt;br /&gt;
; Altar Text&lt;br /&gt;
{{event|inline|You may chose to become a priest of &amp;lt;your god&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&amp;lt;br&amp;gt;&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
You will however by very limited in what you can do.&amp;lt;br&amp;gt;&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, improve items, or use alchemy.&amp;lt;br&amp;gt;&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&amp;lt;br&amp;gt;&lt;br /&gt;
If you later decide to become a Champion of &amp;lt;your god&amp;gt; these restrictions will be lifted.&amp;lt;br&amp;gt;&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br&amp;gt;&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&amp;lt;br&amp;gt;&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?}}&lt;br /&gt;
&lt;br /&gt;
=== Changing faith ===&lt;br /&gt;
If a priest ever feels the need to begin worshiping a different god, they may be converted by a follower of that faith. Doing so will reduce the faith of the converted to 20% of the preaching skill of the converter, meaning they will no longer be a priest. As above, either of the special altars may also be used, but this will result in faith being set to 1.&lt;br /&gt;
&lt;br /&gt;
== Fo priest abilities and penalties ==&lt;br /&gt;
===Priest abilities===&lt;br /&gt;
* Priests of Fo with 35 faith may pass through thorns unhindered.&lt;br /&gt;
* Priests of Fo with 60 faith and 30 favor are ignored by hostile creatures that are considered [[Creatures|animals]]. They will also ignore your pet if you have one. This does not include [[Rabid Hyena|hyenas]] or 'monsters' like [[dragon|dragons]], [[troll|trolls]],  [[Lava fiend|lava fiends]], [[goblin|goblins]] or [[scorpion|scorpions]]. &lt;br /&gt;
* Priests of Fo with 70 faith are inspired in their deity's favored terrain and have less stamina drain there. Fo gets the bonus on [[grass]], [[dirt tile|dirt]], [[tree|trees]], [[field|fields]], [[steppe|steppe]], and [[tundra]].&lt;br /&gt;
* Priests of Fo with 70 faith gain +1 offensive and defensive [[combat rating]] while fighting on natural ground such as; [[grass]], [[dirt tile|dirt]], [[tree|trees]], [[field|fields]], [[steppe|steppe]], and [[tundra]].&lt;br /&gt;
* Priests of Fo receive double favor gains from [[sacrifice|sacrificing]] [[Cloth tailoring|cloth]], and [[food]] items.&lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
===Priest penalties===&lt;br /&gt;
* Cannot [[improving|improve]] items, walls or structures.&lt;br /&gt;
* Cannot [[Woodcutting|cut wood]].&lt;br /&gt;
* Cannot pave.&lt;br /&gt;
* Cannot [[stealing|steal]] or destroy structures.&lt;br /&gt;
&lt;br /&gt;
== Libila priest abilities and penalties ==&lt;br /&gt;
===Abilities===&lt;br /&gt;
* All Libila follower abilities except the bonus to improving leather, as priests can not improve items.&lt;br /&gt;
* Ability to cast Libila spells (see below).&lt;br /&gt;
* Priests of Libila with 30 favor receive 10% increased [[favor]] regeneration.&lt;br /&gt;
* Priests of Libila with 60 faith and 30 favor are ignored by monsters (this does not apply to all hostile creatures, as some are not considered monsters (like bears). This also excludes rift monsters and legendary creatures.). &lt;br /&gt;
* Priests of Libila with 60 faith and 30 favor are inspired in their deity's favored terrain and suffer less stamina drain on [[mycelium]].&lt;br /&gt;
* Priests of Libila with 60 faith and 30 favor are protected by Libila, giving them a 75% chance to receive 50% skill loss on death.&lt;br /&gt;
* Priests of Libila receive bonus favor gains from [[sacrifice|sacrificing]] [[corpse|corpses]].&lt;br /&gt;
*Priests of Libila receive favor bonus for sacrificing animal parts.&lt;br /&gt;
*Priests of Libila receive slightly more [[favor]] than other gods from sacrificing butchered products.&lt;br /&gt;
* [[Mining|Mine]] ([[Vynora]] priests cannot do this).&lt;br /&gt;
* [[Woodcutting|Cut wood]] ([[Fo]] priests cannot do this).&lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
===Penalties===&lt;br /&gt;
* All Libila follower penalties except for the faith limit.&lt;br /&gt;
* Cannot [[improving|improve]] items, walls or structures.&lt;br /&gt;
* Cannot [[digging|dig]].&lt;br /&gt;
&lt;br /&gt;
== Magranon priests abilities and penalties ==&lt;br /&gt;
=== Priest abilities ===&lt;br /&gt;
* All abilities of Magranon followers.&lt;br /&gt;
* Ability to cast [[Magranon#Spells|Magranon spells]] (see below)&lt;br /&gt;
* Priests of Magranon with 35 faith can walk on [[lava]] without taking damage.&lt;br /&gt;
* Priests of Magranon with 40 faith and 20 favor receive a 15% bonus to damage dealt in combat.&lt;br /&gt;
* Priests of Magranon with 60 faith and 30 favor are inspired in their deity's favored terrains and have less [[stamina]] drain there. Magranon priests get the bonus on [[rock tile|rock]], and priests belonging to [[Mol-Rehan]] get the bonus on [[sand]] as well.&lt;br /&gt;
* Priests of Magranon with 60 [[faith]] and 30 favor have a 50% chance to retain half of skill levels lost on death. Excludes [[Fighting]] skill.&lt;br /&gt;
**[14:23:28] Magranon is with you and keeps you safe from the spirit's touch.&lt;br /&gt;
* Priests of Magranon with 70 [[faith]] and 35 [[favor]] have a 35% chance to keep items at death. ([[Resurrection stone]] overrides this passive and apply 50% instead)&lt;br /&gt;
**[08:07:32] Magranon is with you and keeps your items safe!&lt;br /&gt;
* Priests of Magranon with 70 [[faith]] gain +2 offensive [[combat rating]].&lt;br /&gt;
* Priests of Magranon receive double favor gains from [[sacrifice|sacrificing]] metal items.&lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
=== Priest penalties ===&lt;br /&gt;
* Cannot [[improving|improve]] items, walls or structures.&lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot pave or destroy roads.&lt;br /&gt;
* Cannot [[stealing|steal]].&lt;br /&gt;
&lt;br /&gt;
== Vynora priest abilities and penalties ==&lt;br /&gt;
===Priest abilities===&lt;br /&gt;
* All Vynora follower abilities and penalties.&lt;br /&gt;
* Ability to cast Vynora spells (see below)&lt;br /&gt;
* Priests of Vynora with 60 faith and 30 favor are inspired in their deity's favored terrain and have less [[stamina]] drain there. Vynora priests get this bonus on [[road|roads]].&lt;br /&gt;
* Priests of Vynora receive double favor gains from [[sacrifice|sacrificing]] wooden items, and pottery items.&lt;br /&gt;
* Priests of Vynora gain +2 defensive [[combat rating]] while fighting on pavement or at sea (boat/swimming)&lt;br /&gt;
* [[Paving]] (Priests of other gods cannot do this)&lt;br /&gt;
* [[Woodcutting|Cut wood]] ([[Fo]] priests cannot do this)&lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
===Priest penalties===&lt;br /&gt;
* Cannot [[improving|improve]] items, walls or structures.&lt;br /&gt;
* Cannot mine or prospect. &lt;br /&gt;
* Cannot destroy pavement.&lt;br /&gt;
* Cannot [[stealing|steal]] or destroy structures.&lt;br /&gt;
&lt;br /&gt;
== Restrictions table==&lt;br /&gt;
With great power comes restriction; priests forbidden by their gods from undertaking a multitude of activities. Although it's possible to go unfaithful and ignore your god, the repercussions are not accepted well. Faith will be removed if the actions are noticed by the gods.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
! width=80 &amp;quot;text-align=center&amp;quot;| [[Digging]]&lt;br /&gt;
! width=80| [[Dredging]]&lt;br /&gt;
! width=80| [[Woodcutting]]&lt;br /&gt;
! width=80| [[Mining]]&lt;br /&gt;
! width=80|  [[Paving]]&lt;br /&gt;
! width=80| [[Steal]]&lt;br /&gt;
|- &lt;br /&gt;
! [[Fo]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
! [[Libila]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:green-check.png]](on PVP)&lt;br /&gt;
|- &lt;br /&gt;
!  [[Magranon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!  [[Vynora]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
No priest can [[improving|improve]] items, walls or structures. Priests can however still create, continue and plan items and structures.&lt;br /&gt;
&lt;br /&gt;
== Losing faith ==&lt;br /&gt;
Going against the will of a god will anger them and as a result the priest will lose faith, the amount lost depends entirely on the action taken. If a priest is to ever drop below 30 faith they will be stripped of their priesthood and re-join the ranks of the followers with an added 10 point loss in faith, leaving them at 20.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|&amp;lt;God&amp;gt; no longer accepts you as a priest!}}&lt;br /&gt;
&lt;br /&gt;
=== Premium ===&lt;br /&gt;
Once a player runs out of [[premium]] time their faith and favor will be limited to 30 and they will temporarily lose priesthood. Once premium time is renewed all skills and priesthood will revert back. Priests who are no longer premium become followers and are therefore not under the strict limitations described in the table above, meaning there will be no severe faith loss for going unfaithful while non-premium.  However sometimes the gods will punish followers for disobedience, so it may be wise not to test the will of the gods.&lt;br /&gt;
;Faith gain beyond 30 is not possible for non-premium accounts.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*'''See [[Table of spells]] page for a full list of spells available to priests.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trader&amp;diff=113909</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trader&amp;diff=113909"/>
		<updated>2020-02-10T18:17:28Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Removed settlement form mention.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''trader''' is a [[NPC]] who buys and sells items. You can also [[trade]] items for items with it.&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
[[Image:Trader.jpg|right|thumb|200px|Trader Dialog]]&lt;br /&gt;
Trader is placed by using a [[trader contract]], which can be purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Trader must be placed inside a [[House (general)|building]] (not a [[market stall]] like [[Personal Merchant]]s can), but stays functional even if the building disappears. Traders may not be placed on Xanadu.&lt;br /&gt;
&lt;br /&gt;
Trader cannot be moved after it has been placed. Dismissing a trader will not return the contract to be placed again and the trader will be gone forever.&lt;br /&gt;
&lt;br /&gt;
If you own the writ to the building the trader is in and bring that building on-[[deed]] (for example by resizing the deed), the trader will automatically become a citizen of your settlement. If you disband your deed for any reason the trader will vanish without replacement unless you first manage citizens and remove the trader as a citizen. Then the trader remains in place. Non-citizen traders do not benefit your deed upkeep. You can not place a new trader on your deed with an old trader nearby. Resizing a deed does not remove a trader from a deed.&lt;br /&gt;
&lt;br /&gt;
The three windows you will need to go through in order to place your Trader are on the left-hand side. They explain a bit about the Trader, allow you to name him or her, and what you want to set the tax rate of the Trader to.&lt;br /&gt;
&lt;br /&gt;
The tax rate is the percentage of all sales that you want to go towards the upkeep of the deed he/she is apart of. The cap of this rate is 40%, meaning that at the very most, only 40% of the Trader's profit will go towards the upkeep of the deed he is a part of. If set to 0%, the Trader will not fund the upkeep of a deed, but rather only keep the money in his pockets to be given to those who sell merchandise to him.&lt;br /&gt;
&lt;br /&gt;
== Item stocks ==&lt;br /&gt;
A trader will always start with the following items in stock:&lt;br /&gt;
* 3 [[farwalker stone]]s&lt;br /&gt;
* 3 [[farwalker twig]]s&lt;br /&gt;
* 3 [[large magical chest]]s&lt;br /&gt;
* 1 [[personal merchant contract]]&lt;br /&gt;
* 3 [[resurrection stone]]s&lt;br /&gt;
* 3 [[Rod of transmutation|Rods of Transmutation]]&lt;br /&gt;
* 3 [[shaker orb]]s&lt;br /&gt;
* 3 [[sleep powder]]s&lt;br /&gt;
* 3 [[small magical chest]]s&lt;br /&gt;
* 3 [[steel and flint]]s&lt;br /&gt;
* 1 [[trader contract]]&lt;br /&gt;
* 3 [[tuning fork of metal detection|tuning forks of metal detection]]&lt;br /&gt;
&lt;br /&gt;
Once all of the items in any of these categories is bought, the trader will always have at least 1 in stock on the next trade. For example if you buy 3 large magical chests in one trade, you will see the trader has none left. On re-trading with the same trader it will always somehow have 1 more in stock.&lt;br /&gt;
&lt;br /&gt;
Beyond this, traders only have the items they have bought from players. When the King distributes new funds to traders (see below), he may claim some items from the stock.&lt;br /&gt;
&lt;br /&gt;
When purchasing an item from the trader, the majority of the purchase price goes directly to the King. For at least some of the above items, a proportion of the sale price remains in the inventory of the trader and they can use this to purchase items from the player. This is confirmed for:&lt;br /&gt;
&lt;br /&gt;
* [[trader contract]] - 25% (12.5 silver) remains with the trader.&lt;br /&gt;
* [[personal merchant contract]] - 25% (2.5 silver) remains with the trader.&lt;br /&gt;
* [[small magical chest]] - 25% (6 silver, 25 copper) remains with the trader.&lt;br /&gt;
&lt;br /&gt;
== Cash flow ==&lt;br /&gt;
Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a [[Base price]], which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The tax is settable on trader creation, 40% maximum. The remaining money goes to the seller.&lt;br /&gt;
&lt;br /&gt;
'''''Exception:''' Money from deed and contract purchases go straight to the king.''&lt;br /&gt;
&lt;br /&gt;
A new trader starts out with 1 silver coin in funds. Periodically throughout the month, the king will distribute new funds to traders, provided the trader has sold at least 10% of what it purchased. You can see what amounts a trader has bought and sold with the [[Path of Knowledge|Get Info]] ability. The ratio of items they have sold  to items they have bought needs to be at least 1:10 (0.1 or higher on Get Info).&lt;br /&gt;
&lt;br /&gt;
The envoy of the king will sometimes redistribute items on the trader to other traders and players in local will see.&lt;br /&gt;
''[11:50:48] Trader_Megan sells some items to an envoy from the ruler.''&lt;br /&gt;
&lt;br /&gt;
Traders ratio's also reset every 28 days. The period can extend by a couple hours probably due to server downtimes.&lt;br /&gt;
&lt;br /&gt;
The main source of the kings funds is [[settlement]] upkeep. The king will not grant funds to traders holding 50 silver or more.&lt;br /&gt;
&lt;br /&gt;
=== A Cash Flow Fix ===&lt;br /&gt;
Try this fix if your trader has not been receiving funds from the kingdom pool, and you have confirmed via Path of Knowledge that its ratio is 0.0. &lt;br /&gt;
Buy 1 silver worth of player made items off the trader.&lt;br /&gt;
Sell back the player made items as as you bought.&lt;br /&gt;
If you are able to sell back all the player made items you bought, then the trader should have a ratio of around 0.5.    &lt;br /&gt;
Of course if the trader is a citizen of a deed, then a portion of the coin you put on the trader will go into deed upkeep so you won't be able to get the full 1s back.&lt;br /&gt;
A ratio of at least 0.1 is needed to get funds off the kingdom pool.&lt;br /&gt;
Once a Trader's ratio has been corrected, it may take a few days or a server restart before the trader start acquiring coin off the kingdom pool.  I'm not quite sure how often the mysterious figure visits the traders, buying random stuff off of them which replenishes some of the trader's coins from the kingdom pool.&lt;br /&gt;
This is speculative, however It seems I have been able to get 1 trader that was suffering from its 28 day ratio reset back in working condition. I won't make any guarantees this will work but if your trader hasn't been collecting any coin, a 1 silver investment could pay off.  Detailed Knowledge of Traders is limited so this fix might have errors, but good luck. ~AAetius&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Traders may not be placed on Xanadu.&lt;br /&gt;
* Traders will not disappear for not having any activity for a while.&lt;br /&gt;
* A 3x3 house with the trader on the centre tile is required to protect a trader from being used.&lt;br /&gt;
* &amp;quot;Abandoned&amp;quot; traders without active citizenship standing outside existing deed, will instantly become citizens of a newly-formed deed that covers the area where they stay.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;Enki&amp;gt; Public Service Announcement - Citizen traders DO leave when you disband your deed. To keep the trader, remove it from your citizen list before deed disbandment.&amp;lt;br /&amp;gt;&amp;lt;Enki&amp;gt; You do not get a new contract when a trader leaves. Non-citizen traders do not benefit your deed upkeep. You cannot place a new trader on your deed with an old trader nearby.&amp;lt;br /&amp;gt;&amp;lt;Enki&amp;gt; Traders planted by a deed citizen automatically makes the trader a default citizen. Resizing a deed does not remove a trader from a deed.&amp;lt;br /&amp;gt;&amp;lt;Enki&amp;gt; Keep this in mind before you decide to remove a trader from your deed's citizen list.&amp;lt;br /&amp;gt;(29 May 2012)&lt;br /&gt;
&lt;br /&gt;
* A trader you place will always become part of the deed &amp;lt;strong&amp;gt;the deed in which it stands.&amp;lt;/strong&amp;gt;&lt;br /&gt;
* A trader who is physically on a deed, and has their citizenship revoked, will automatically rejoin that deed as a citizen when the server restart.&lt;br /&gt;
&lt;br /&gt;
* You can now sell low quality items to Traders. See [[Sell]] for more information.&lt;br /&gt;
* On Elevation and Chaos, traders receive bonus coins depending on kingdom size. Selling may yield bonus iron depending on the land % in the kingdom. Battle camps increase this value by up to 10% per camp controlled.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Personal merchant]]&lt;br /&gt;
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]&lt;br /&gt;
* [http://freedom001.game.wurmonline.com/mrtg/economy Freedom economy graph]&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pale_mask&amp;diff=111529</id>
		<title>Pale mask</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pale_mask&amp;diff=111529"/>
		<updated>2019-05-23T23:01:00Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Created page, added template info and linked image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=pale_mask.png&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Masks|Masks]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''The mask is made of light materials with a luxurious finish.''&lt;br /&gt;
&lt;br /&gt;
A cosmetic item that was awarded to players during challenge server rounds.&lt;br /&gt;
&lt;br /&gt;
This item is also possible to be obtained discovering mask fragments with archaeology and reconstructing the mask with restoration.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Masks]]&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Gifts]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Pale_mask.png&amp;diff=111528</id>
		<title>File:Pale mask.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Pale_mask.png&amp;diff=111528"/>
		<updated>2019-05-23T22:52:58Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Impalong&amp;diff=111373</id>
		<title>Impalong</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Impalong&amp;diff=111373"/>
		<updated>2019-04-10T04:08:23Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Cleaned up and added information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
==What is a Impalong==&lt;br /&gt;
''A community event where many players gather to improve items, sermon, and play games.''&lt;br /&gt;
&lt;br /&gt;
Players or Alliances host a event for other players to come by and improve items to there highest capacity, 70ql being the highest average. Players that have priests also gather to have [[sermon]]s which is usually located near the improving area. Most Impalongs have a secured bedroom for the player and their alts.&lt;br /&gt;
&lt;br /&gt;
===Setting up===&lt;br /&gt;
*Planning a Impalong takes a lot of time and resources. &lt;br /&gt;
*The [[Deed]]s are made to have access from water and land for easy travels. &lt;br /&gt;
*The main building houses the [[Forge]]s, [[Oven]]s, [[Kiln]]s, [[Altar]]s, and storage containers for resources and items. &lt;br /&gt;
*Secured rooms providing bed(s) and storage, usually reserved ahead of time for proper permissions.&lt;br /&gt;
*Materials are gathered and stored in the hundreds sometimes thousands in a warehouse to be used throughout the event.&lt;br /&gt;
*Arenas and event areas are recommended for developers to spawn creatures and have giveaways.&lt;br /&gt;
*Docks, enchanted fields, and Campgrounds (for tents) are recommended for travelers.&lt;br /&gt;
*Posting on the forums with a date, location, and a general idea of what will be happening at event.&lt;br /&gt;
&lt;br /&gt;
===The Event===&lt;br /&gt;
''Opening day, and how things work.''&lt;br /&gt;
&lt;br /&gt;
*Volunteered players ranging from all skills are assigned their improving range and stations.&lt;br /&gt;
*Players rename their items to their own name to be easily identified and then placed into the proper container to be improved.&lt;br /&gt;
*Items are enchanted depending on the availability of priests.&lt;br /&gt;
&lt;br /&gt;
===Typical Games===&lt;br /&gt;
''Players make up games to be played and are sometimes given prizes based on winning or answering correctly.''&lt;br /&gt;
&lt;br /&gt;
*You Got Fished&lt;br /&gt;
:* Each player equips a fish and starts to dual, when the fish hits a specified body part, they win.&lt;br /&gt;
*Scavenger Hunt&lt;br /&gt;
:* Several clues are hidden around the area of the impalong and players have to follow them to get to the end.&lt;br /&gt;
*Trivia&lt;br /&gt;
:* Players are asked random trivia and first person to correctly responds wins.&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lavender_flowers&amp;diff=111351</id>
		<title>Lavender flowers</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lavender_flowers&amp;diff=111351"/>
		<updated>2019-04-08T19:50:31Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Added source/link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|creation=[[Harvest]] with a [[sickle]] when in [[season]]&lt;br /&gt;
|image=Lavender flower.png&lt;br /&gt;
|improve=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.05 kg)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A cluster of small light blue flowers with a sweet scent.''&lt;br /&gt;
&lt;br /&gt;
Lavender flowers are gathered from grown [[lavender bush|lavender bushes]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Used in some [[cooking]] recipes.&lt;br /&gt;
* Can be used in [[alchemy]] to make [[healing cover|healing covers]] (healing potency 2).&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key_form&amp;diff=111350</id>
		<title>Key form</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key_form&amp;diff=111350"/>
		<updated>2019-04-08T19:44:36Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Added link/un-orphaned page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Image:Key form.png|thumb|A [[key mould]] fired into a pottery [[key]] form.]]&lt;br /&gt;
A red pottery form, made after a [[key]], to make an indefinite amount of copies of it. It is the result of firing a [[key mould]] made of [[clay]].&lt;br /&gt;
&lt;br /&gt;
See [[key]] for instructions for how to make [[key copy|key copies]]. Copies of keys are made using a lump of copper rather than a lump of iron.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/K]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Upon failure to make a key, .50 Ql lost off the Key form&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wand_of_the_seas&amp;diff=111329</id>
		<title>Wand of the seas</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wand_of_the_seas&amp;diff=111329"/>
		<updated>2019-04-06T20:01:54Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Updated to mention removal of personal goals.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=none.jpg &lt;br /&gt;
|result='''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A blue colored wooden stick with a bunch of green leaves in a fan shape on one end. Symbols indicate that if you plant it at sea, an island will emerge!''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Activate the wand by double-clicking, then right click the wand and two options should appear:&lt;br /&gt;
&lt;br /&gt;
'''Survey'''&lt;br /&gt;
* Tells you whether or not the wand can be used at this location.&lt;br /&gt;
'''Activate'''&lt;br /&gt;
* After 60 seconds, the rock and dirt layer will be raised, forming a round island with a lava pit in the center.&lt;br /&gt;
**This action destroys the wand upon completion.&lt;br /&gt;
**Once the 60 second timer has started, the game will warn you that '''once the process is complete, there will be no way to undo the effects.'''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Island can range in size about 150-250 slopes high and 35-45 wide.&lt;br /&gt;
*20-25 slope of dirt on top of a rock layer.&lt;br /&gt;
*Needs to be a certain distance away from shore and deeds.&lt;br /&gt;
*The Wand of the seas was only be attainable through [[Personal goals|winning the game]], currently it can't be obtained.&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
[[Image:Wand_of_seas_island.jpg|500px|Wand of Seas Island]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Personal_goals&amp;diff=111328</id>
		<title>Historical:Personal goals</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Personal_goals&amp;diff=111328"/>
		<updated>2019-04-06T20:00:07Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Added removed feature format.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Removed}}&lt;br /&gt;
[[CDB|Main]] / [[Interface]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Each character is given a list of goals upon creation. These goals are randomly chosen from a pool and range from very simple to extremely difficult.&lt;br /&gt;
&lt;br /&gt;
To access personal goals, open the main menu and click on &amp;quot;Hud settings&amp;quot;. From here, click on &amp;quot;Personal Goals Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Winning The Game ==&lt;br /&gt;
Upon completion of all of a player's personal goals, they will receive a special title - '''Winner'''. They will then receive a random special item and will have their achievement announced and recorded in a number of places including on Twitter, Niarja, and in Global.&lt;br /&gt;
&lt;br /&gt;
=== Possible Item Rewards ===&lt;br /&gt;
* Any [[Sorcery]] item (except [[Key to the Heavens]])&lt;br /&gt;
* [[Wand of the seas]]&lt;br /&gt;
* [[Huge egg]]&lt;br /&gt;
&lt;br /&gt;
== List of Goals ==&lt;br /&gt;
This list is a work in progress.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;350&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Destroy a structure by catapulting it&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Defeat another player by using a huge club&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Catch 200 Fish&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Bake 20 loaves of bread&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Create a fantastic item&lt;br /&gt;
|  Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Pilot a Caravel&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Pilot a Knarr&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Plant 200 trees&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Try swimming a bit&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay the Forest Giant&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Pilot a Rowboat&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Create a supreme item&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Take some falling damage&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Join a settlement&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Wolf&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Finish the tutorial&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Wear a ring, a necklace and a bracelet at the same time&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Help in an Epic mission&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Cave Bug&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Pilot a Cog&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Deer&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Build a Knarr&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Mountain Lion&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill an Angry creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Be overly forthcoming&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Catch 1000 fish&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Get out into the deep sea&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Build a Sailboat&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill 50 Zombies&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Defeat another player using a crush weapon&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Scare ten hens to death&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Defeat another player using an axe&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Climb up a really really high mountain&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill 100 Lava Fiends&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Build a Rowboat&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill 20 Crocodile&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Plant 200 hedges or flower beds&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Fierce creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay a bison&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Improve an item beyond quality level 99&lt;br /&gt;
|  Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Slay the Goblin leader&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Eat some really high quality food&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Improve an item beyond your knowledge at quality level 30+&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Catch a cold&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill 20 Lava Fiends&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill an Alert creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Pick 20 mushrooms&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Greenish creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Slow creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Mine an exquisite gemstone&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Kill the Cyclops&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Raging creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Lava Fiend&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Improve an item beyond quality level 50&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Put 100 items in the trash bin&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Repair 6250 fences, floors or walls&lt;br /&gt;
|  Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Ride 4000 tiles in one session&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Troll&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Cut down a tree using a shovel&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Cut down 1000 trees&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Pilot a Rowboat and a Sailboat&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Bury a corpse&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Zombie&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Repair 50 fences, floors or walls&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Lurking creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay the Troll King&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Plant 5000 trees&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Travel 500 tiles in one session&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Build a well at a suitable spot &lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Unicorn&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay a goblin&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Smith a sword, a maul, an axe and a shield&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill 100 Unicorns&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Create a rare item&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay a Hell Horse&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Create 5000 liters of wine&lt;br /&gt;
|  Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Slay a demon&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay an incarnation of Libila&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Slay an incarnation of Libila&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
|Pie-maker&lt;br /&gt;
| Silver&lt;br /&gt;
|-&lt;br /&gt;
| Perform 100000 actions&lt;br /&gt;
| Gold&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Guides:Personal goals|Personal goals guide]] - Contains more detailed information on the personal goal system and rewards.&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Troll_mask&amp;diff=111226</id>
		<title>Troll mask</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Troll_mask&amp;diff=111226"/>
		<updated>2019-03-18T15:03:05Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Fixed image link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=troll mask.jpg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Masks|Masks]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''The skinned-off facial region of a troll, fashioned into a detestable mask for the wearing.''&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
&lt;br /&gt;
* Troll masks were among the possible drops given off by the killing of hunter [[creatures]] during the 2018 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Masks]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Troll_mask.jpg&amp;diff=111225</id>
		<title>File:Troll mask.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Troll_mask.jpg&amp;diff=111225"/>
		<updated>2019-03-18T15:01:55Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=111060</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=111060"/>
		<updated>2019-03-15T22:40:19Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Fixed and removed dead links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
'''Titles''' are earned when a [[player]] reaches certain [[skill]] milestones. When a title is used players of the same [[kingdom]] can see the title in use by that player when hovering the mouse over the player.  For a player to see their own title they should hover over their [[healthbar]].&lt;br /&gt;
&lt;br /&gt;
*Players can equip two titles in whichever order they desire.&lt;br /&gt;
**When a title has an effect on improving (for example, improving armour), only the first title has an effect.&lt;br /&gt;
&lt;br /&gt;
*[[Chat command]]s:&lt;br /&gt;
** &amp;lt;tt&amp;gt;/title&amp;lt;/tt&amp;gt;: displays the title currently in use&lt;br /&gt;
** &amp;lt;tt&amp;gt;/titles&amp;lt;/tt&amp;gt;: gives the option to select an active title from those available&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
There are no titles for Favor nor Alignment.&lt;br /&gt;
&lt;br /&gt;
=== Characteristic titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | 50 Title !! width=&amp;quot;150&amp;quot; | 70 Title !! width=&amp;quot;150&amp;quot; | 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Athlete || Body Builder || Olympian&lt;br /&gt;
|-&lt;br /&gt;
| [[Body control]]&lt;br /&gt;
| Controlled || Disciplined || &lt;br /&gt;
|-&lt;br /&gt;
| [[Body stamina]]&lt;br /&gt;
| Enduring || Perseverent || &lt;br /&gt;
|-&lt;br /&gt;
| [[Body strength]]&lt;br /&gt;
| Robust || Strongman || Atlas&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
|  Thinker || Scholar || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mind logic]]&lt;br /&gt;
| Logician || Genius || Smarty Pants&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind speed]]&lt;br /&gt;
| Quick || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| Spiritualist || Visionary || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul strength]]&lt;br /&gt;
| N/A || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul depth]]&lt;br /&gt;
| Soulman || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | 50 Title !! width=&amp;quot;150&amp;quot; | 70 Title !! width=&amp;quot;150&amp;quot; | 90 Title !! width=&amp;quot;150&amp;quot; | 100 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Aggressive fighting]]&lt;br /&gt;
| Feisty || Belligerent || Barbarian || &lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemy]]&lt;br /&gt;
| Alchemist || Chemist || Shaman || &lt;br /&gt;
|-&lt;br /&gt;
| [[Animal husbandry]]&lt;br /&gt;
| Drover || Granger || Rancher || Zoologist&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal taming]]&lt;br /&gt;
| Animal Trainer || Beastspeaker || Beastmaster ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Archaeology]]&lt;br /&gt;
|  Investigator|| Archaeologist || Curator ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Hawk Eye || Eagle Eye ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Armour smithing]]&lt;br /&gt;
| Armoursmith || Renowned Armorer || Master Armourer || &lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman/woman|| Berserker || Fleshrender ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Baking]]&lt;br /&gt;
| Boulanger || Bakesale || Confissier || &lt;br /&gt;
|-&lt;br /&gt;
| [[Beverages]]&lt;br /&gt;
| Bartender || Party Animal || Sommelier || Cocktail Shaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith || Anvil of Tears&lt;br /&gt;
|- &lt;br /&gt;
| [[Blades smithing]]&lt;br /&gt;
| N/A ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || Botanist || Loremaster ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || Master bowmaker || Bow Down&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || Der Metzgermeister/Skinner || Master Butcher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering Knife]]&lt;br /&gt;
| Dissector || Skinner ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter || Legendary Architect &lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || Carver || Whittler ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Catapults]]&lt;br /&gt;
| Rock Hurler || Wall Breaker || Eradicator ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith || Chains of Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist || &lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || Sherpa || Cliffhanger ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || Dreamweaver || Seamster/Seamstress ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Clubs]]&lt;br /&gt;
| Clubber || Thumper || Smasher || &lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || Renowned Coaler || Master Coaler ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || Master Chef ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Dairy food making]]&lt;br /&gt;
| Cheesemaker || Artisan Cheesemaker || Master Cheesemaker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Defensive fighting]]&lt;br /&gt;
| Defensive || Steadfast || Guardian ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper || Earthwurm&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || Zealot || Terrorwringer ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened || Illuminated&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer || Pumpkin King&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || Knight/Amazon || Swift Death &lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || Renowned Fine Carpenter || Mighty Fine Carpenter ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || Arsonist || Pyromaniac ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || Medic || Paramedic ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman/woman|| Angler || Kingfisher || Hooked on Fishing &lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || Master Fletcher || Quivering with Excitement &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging]]&lt;br /&gt;
| Forager || Plant Gatherer || Master of Plants ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Forestry]]&lt;br /&gt;
| Forester || Arboriculturist || Arbophiliac ||  Lorax&lt;br /&gt;
|-&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| Greenthumbs || Gardener || Jiko Enkai Zenji ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| Pikeman || Halberdier || Woman At Arms ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer]]&lt;br /&gt;
| Tapper || Knocker || Pounder || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hammers]]&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Hammerer|| Assaulter || Thor || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hatchet]]&lt;br /&gt;
| Woodsman || Hewer || Tomahawk ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]]&lt;br /&gt;
| Healer|| Doctor || Surgeon || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier || Legendary Chef&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge Axe]]&lt;br /&gt;
| Huge Axeman || Headsman || Axecutioner ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Huge Club]]&lt;br /&gt;
| Troll|| Forest Giant || Kyklops ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Knives]]&lt;br /&gt;
| Knifer || Piercer || Knife Specialist || &lt;br /&gt;
|-&lt;br /&gt;
| [[Large Axe]]&lt;br /&gt;
| Large Axewoman || Battleaxe || Viking ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Large maul]]&lt;br /&gt;
| Large Mauler || Siegebreaker || Hand of Magranon ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Large metal shield]]&lt;br /&gt;
| Sturdy Heavy Defender || Sturdy Heavy Bastion || Sturdy Heavy Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Large wooden shield]]&lt;br /&gt;
| Nimble Heavy Defender || Nimble Heavy Bastion || Nimble Heavy Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner ||Master/Mistress of the Hide  &lt;br /&gt;
|-&lt;br /&gt;
| [[Lockpicking]]&lt;br /&gt;
| Lock Breaker || Safe Cracker || Vault Shadow ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || Safe Smith || Master Locksmith ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Long Bow]]&lt;br /&gt;
| Longbowman || Marksman || Robin Hood ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Long spear]]&lt;br /&gt;
| Spearman || Hussar || Spartan ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Long Sword]]&lt;br /&gt;
| Long Swordsman || Fighter || Myrmidon ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason || Another Brick In The Wall  &lt;br /&gt;
|-&lt;br /&gt;
| [[Mauls]]&lt;br /&gt;
| Mauler || Bonker || Crusher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Meditating]]&lt;br /&gt;
| Guru || Swami || Rama ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Bow]]&lt;br /&gt;
| Bowman || Skirmisher || Ranger ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium maul]]&lt;br /&gt;
| Medium Mauler || Whacker || Cracker ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium metal shield]]&lt;br /&gt;
| Sturdy Defender || Sturdy Bastion || Sturdy Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium wooden shield]]&lt;br /&gt;
| Nimble Defender || Nimble Bastion || Nimble Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Metallurgy]]&lt;br /&gt;
| Smelter|| Metallurgist || Master Metallurgist ||  &lt;br /&gt;
|- &lt;br /&gt;
| [[Milking]]&lt;br /&gt;
| Milkman/Milkmaid || Milking Machine || Cow Whisperer || Udder Madness &lt;br /&gt;
|-&lt;br /&gt;
| [[Milling]]&lt;br /&gt;
| Miller || Grain Expert || Master Miller ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine || The World is Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous items]]&lt;br /&gt;
| Handyman/woman|| Tim the Toolman/woman || Fixer ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Apothecarist || Transmutator || Rainbow Maker ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Ecologist|| Treehugger || Druidkin ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Normal fighting]]&lt;br /&gt;
| Infantry || Sergeant || Captain ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrusmaking]]&lt;br /&gt;
| Papermaker || Pulp-beater || Book Maker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || Road Engineer || Road Warrior || World Connector&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]&lt;br /&gt;
| Rockbreaker || Tunneller || Vein Destroyer ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || Renowned Platesmith || Master Platesmith || Imperial Dragonsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Polearms]]&lt;br /&gt;
| Lancer || Phalanx || Impaler ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || Master Potter/Terracotta Terror ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || Pious || Ascetic ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Preaching]]&lt;br /&gt;
| Preacher || Orator || Soothsayer || &lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || Goldsniffer || I am so Vein  &lt;br /&gt;
|-&lt;br /&gt;
| [[Puppeteering]]&lt;br /&gt;
| Puppeteer || Entertainer || Puppetmaster || First Jester of Wurm &lt;br /&gt;
|-&lt;br /&gt;
| [[Rake]]&lt;br /&gt;
| Cultivator || Furrower || Harrower ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| Spiritual || Theological || Zealous ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman/woman|| Materia Tamer || Master Fixer ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Archaeology|Restoration]]&lt;br /&gt;
|       Restorer|| Fragmented || Conservator || Ancient Fraggle&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropemaking]]&lt;br /&gt;
| Ropemaker || Renowned Ropemaker || Hangman/woman ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[skills:saw|Saw]]&lt;br /&gt;
| I'm Sawry || Chainsaw || Jigsaw || Tom Sawyer&lt;br /&gt;
|-&lt;br /&gt;
| [[Scythe]]&lt;br /&gt;
| Harvester || Reaper || Hand of Libila ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shield bashing]]&lt;br /&gt;
| Basher || Stunner || Juggernaut ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith || Forge of the Shieldwall&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel]]&lt;br /&gt;
| Shoveler || Packer || Undertaker || Ace Of Spades&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman/woman || Defender/Defendress || Protector ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || Shipwright || Master Shipwright ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Short bow]]&lt;br /&gt;
| Shortbowman || Bowhunter || Point Blank ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| Short Swordsman || Gladiator || Assassin ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]&lt;br /&gt;
| Pruner || Gatherer || Fully Sickle ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small axe]]&lt;br /&gt;
| Small Axeman || Hacker|| Ripper||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small maul]]&lt;br /&gt;
| Small Mauler || Banger || Masher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small metal shield]]&lt;br /&gt;
| Sturdy Light Defender || Sturdy Light Bastion || Sturdy Light Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small wooden shield]]&lt;br /&gt;
| Nimble Light Defender || Nimble Light Bastion || Nimble Light Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || Master Smith ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
| Disciple || Monk || Sensei ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Stealing]]&lt;br /&gt;
| Pickpocket || Burglar || Robber || Criminal Mastermind&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Chisel]]&lt;br /&gt;
| Brickmaker || Chipper || One More Brick ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || Artist || Michelangelo ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman/woman || Duelist || Swordsmaster/Swordsmistress ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || Needlefriend ||Velcro Fly ||   &lt;br /&gt;
|-&lt;br /&gt;
| [[Taunting]]&lt;br /&gt;
| Annoying || Repulsive || Loathsome ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Thatching]]&lt;br /&gt;
| Thatcher || Roofer || Master Thatcher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Thievery]]&lt;br /&gt;
| Pilferer || Thief || Master Thief ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Toy making]]&lt;br /&gt;
| Toymaker || Gepetto || Master Toymaker ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Toys]]&lt;br /&gt;
| Performer || Manipulator || Thespian ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || Pathfinder || Master Pathfinder || Bloodhound of Wurm&lt;br /&gt;
|-&lt;br /&gt;
| [[Traps]]&lt;br /&gt;
| It's a Trap! || Trapper || Snare Artist ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Two handed sword]]&lt;br /&gt;
| Twohanded Swordsman || Templar || Paladin ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[War machines]]&lt;br /&gt;
| Destroyer || Demolisher || Siege Master/Mistress ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]&lt;br /&gt;
| Sledgehammer || Dwarf || Stag King ||  &lt;br /&gt;
|- &lt;br /&gt;
| [[Weapon heads smithing]]&lt;br /&gt;
| N/A ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || Master Weaponsmith ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Weaponless fighting]]&lt;br /&gt;
| Lightweight || Middleweight  || Heavyweight ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman/woman|| Deforester || Wurmian Termite&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || Wild One || Legendary Woodspinner&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This &amp;quot;Hammers&amp;quot; refers to the parent skill of Hammers, with the child skill of Warhammer.  It does not refer to Misc. Item's Hammer skill.&lt;br /&gt;
&lt;br /&gt;
100 Skill(s) are known as legendary titles. Information, and proof of implementation can be found in this [http://forum.wurmonline.com/index.php?/topic/92326-legendary-titles/|| thread.]&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;820&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| Keepers of Truth&lt;br /&gt;
| Pay a [[Account Types|premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Fo&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Libila&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Magranon&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Vynora&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Emeritus&lt;br /&gt;
| Lose [[Champion player|champion]] status&lt;br /&gt;
|-&lt;br /&gt;
| Dawn of Glory&lt;br /&gt;
| Destroy the [[Altar of Three]] or the [[Bone Altar]].&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Land a blow to a [[troll]] prior to its death (Title awarded upon death)&lt;br /&gt;
|-&lt;br /&gt;
| Warmaid&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a female character &lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaiden&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500 as a female character&lt;br /&gt;
|-&lt;br /&gt;
| Warlord&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900 as a male character.&lt;br /&gt;
|-&lt;br /&gt;
| Valkyrie&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900 as a female character.&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor/Chief before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of champions&lt;br /&gt;
| Kill a champion player&lt;br /&gt;
|-&lt;br /&gt;
| Participant of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event&lt;br /&gt;
|-&lt;br /&gt;
| Bloodhound of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 3 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Leader of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 5 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Master of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 10 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| King of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 20 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| [[Educated]]&lt;br /&gt;
|Finish the Tutorial on [[Golden Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| Rift Defender&lt;br /&gt;
| Attack one of the rift monsters before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Rifter&lt;br /&gt;
| Successfully close a rift. Title is awarded to all players involved.&lt;br /&gt;
|-&lt;br /&gt;
| Clairvoyant&lt;br /&gt;
| Report several bugs&lt;br /&gt;
|-&lt;br /&gt;
| Cavalier&lt;br /&gt;
| Kill ten different aggressive creatures, enter enemy land and gain 80 skill points.&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Cavalier&lt;br /&gt;
| Lose Cavalier status by becoming Hunted. (This title removes Cavalier title)&lt;br /&gt;
|-&lt;br /&gt;
| Winner&lt;br /&gt;
| Win the game by completing all of your personal achievements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Premium reward titles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;820&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Rider of Lomaner &lt;br /&gt;
| You have been premium a total of 4 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Chieftain of Lomaner&lt;br /&gt;
| You have been premium a total of 7 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Ambassador of Lomaner&lt;br /&gt;
| You have been premium a total of 10 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Baron/Baroness of Lomaner&lt;br /&gt;
| You have been premium a total of 14 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Jarl/Countess of Lomaner&lt;br /&gt;
| You have been premium a total of 18 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Duke/Duchess of Lomaner&lt;br /&gt;
| You have been premium a total of 23 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Provost of Lomaner&lt;br /&gt;
| You have been premium a total of 30 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Marquis/Marchioness of Lomaner&lt;br /&gt;
| You have been premium a total of 40 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Grand Duke of Lomaner&lt;br /&gt;
| You have been premium a total of 54 months since Dec 2013.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom titles===&lt;br /&gt;
{{:Offices}}&lt;br /&gt;
&lt;br /&gt;
===Titles of Kings===&lt;br /&gt;
&lt;br /&gt;
The great (and not so great) kings of Wurm are [[Titles_of_Kings|ranked]] within the Kingdom History, which can be viewed on any [[settlement token]].&lt;br /&gt;
&lt;br /&gt;
===Meditating titles===&lt;br /&gt;
Each [[meditation]] path has a [[Meditating#Path_Levels|different set of titles]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Skill !! width=&amp;quot;150&amp;quot; | [[Path of Knowledge]] !! width=&amp;quot;150&amp;quot; | [[Path of Insanity]] !! width=&amp;quot;150&amp;quot; | [[Path of Power]] !! width=&amp;quot;150&amp;quot; | [[Path of Love]] !! width=&amp;quot;150&amp;quot; | [[Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 15 &lt;br /&gt;
| Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 15&lt;br /&gt;
| Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 15&lt;br /&gt;
| Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 15&lt;br /&gt;
| Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
! 4*&lt;br /&gt;
! 15&lt;br /&gt;
| Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 15&lt;br /&gt;
| Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 20&lt;br /&gt;
| Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
! 7*&lt;br /&gt;
! 30&lt;br /&gt;
| Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 40&lt;br /&gt;
| Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
! 9*&lt;br /&gt;
! 50&lt;br /&gt;
| Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 60&lt;br /&gt;
| Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
! 11*&lt;br /&gt;
! 70&lt;br /&gt;
| Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
! 12*&lt;br /&gt;
! 80&lt;br /&gt;
| 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
! 13*&lt;br /&gt;
! 90&lt;br /&gt;
| 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 90&lt;br /&gt;
| 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
! 90&lt;br /&gt;
| 15th Hierophant  || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger&lt;br /&gt;
|}&lt;br /&gt;
*''* New bonus available at this level''&lt;br /&gt;
&lt;br /&gt;
=== Staff &amp;amp; Volunteer titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Role&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
|-&lt;br /&gt;
| CA&lt;br /&gt;
| [[Community Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
| CM&lt;br /&gt;
| [[Moderator|Chat Moderator]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forum titles==&lt;br /&gt;
&lt;br /&gt;
=== Forum members ===&lt;br /&gt;
Users with 0 posts have the forum title of 'Settler'&lt;br /&gt;
&lt;br /&gt;
Users with 10 posts have the forum title of 'Villager'&lt;br /&gt;
&lt;br /&gt;
Users with 1,000 posts have the forum title of 'Mayor'&lt;br /&gt;
&lt;br /&gt;
Users with 5,000 posts have the forum title of 'Elder'&lt;br /&gt;
&lt;br /&gt;
Users with 10,000 posts have the forum title of 'Ancient'&lt;br /&gt;
&lt;br /&gt;
=== Staff &amp;amp; volunteer banners===&lt;br /&gt;
&lt;br /&gt;
All staff and volunteers receive a forum banner denoting their position. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:Creator1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:Dev1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:SA.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:WA.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:Pro1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:DPRO.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:PRA.png]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:HGM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:AHGM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:AGM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:GM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:LCM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:CM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:CA1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:LFM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:ALFM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:FM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:BM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:WM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:WA1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:ClientDev.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=111059</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=111059"/>
		<updated>2019-03-15T22:25:54Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Removed dead link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]&lt;br /&gt;
&lt;br /&gt;
'''Mining''' is the skill of excavating [[rock shards]] and [[ore]] veins. &lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of '''mining''', depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action). Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least.&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].&lt;br /&gt;
&lt;br /&gt;
* Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: &amp;lt;50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined.  &lt;br /&gt;
* You may not mine upward out of rock and into the [[dirt]] that is covering it.&lt;br /&gt;
* You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level.&lt;br /&gt;
* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Wind of Ages]] | [[quality|Quality]] | [[pickaxe|Pickaxe]]&lt;br /&gt;
&lt;br /&gt;
=== Opening a mine ===&lt;br /&gt;
The first step is to make a '''mine entrance''' on the surface which may be done on any [[cliff]] or [[rock tile]].&lt;br /&gt;
&lt;br /&gt;
The [[slope]] of the [[tile border]]s around the left and right of the required entrance are an important factor, too shallow of an opening and the entrance would be too steep to easily walk in and out of. The slope on both sides should ideally be greater than 10 each to ensure that the entrance is easy to navigate.  Poor tunnel slopes can be fixed, however, it is very difficult. &lt;br /&gt;
&lt;br /&gt;
: Activate a pickaxe and '''right click''' the rock or cliff, select '''Mining''' &amp;gt; '''Tunnel'''.&lt;br /&gt;
&lt;br /&gt;
Each tunneling action has a chance to create a [[rock shard]]. After a number of [[rock shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear. A [[rock shard]] or two later, and an entrance will be created.&lt;br /&gt;
&lt;br /&gt;
* Tunnels can not be opened if the north-west corner is more than 4 dirts below [[Water#Water level|water level]].&lt;br /&gt;
* You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance once it is open. So you must make sure to have the tile in the exact shape you want it to be before you open the mine.&lt;br /&gt;
* The maximum height of a tunnel entrance is 270 slope.&lt;br /&gt;
* The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. &lt;br /&gt;
* You may create a mine entrance up to 3 tiles wide.&lt;br /&gt;
** To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only&lt;br /&gt;
** Mine doors cannot be placed on tunnel entrances that are 2 or more tiles wide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Slope]] | [[Digging]] | [[Water#Water level|Water Table]]&lt;br /&gt;
&lt;br /&gt;
=== Tunnel excavation ===&lt;br /&gt;
Mining a cave wall inside of a mine will remove that tile of rock. It takes anywhere from 45-50 mining actions to produce the message {{event|inline|The wall will break soon}} after which it takes an average of 5 actions to fully remove the tile.&lt;br /&gt;
&lt;br /&gt;
: Activate a pickaxe and '''right click''' the cave tile, select '''Mining''' &amp;gt; '''Mine'''.&lt;br /&gt;
* It is possible to mine up, down or flat but only the final action is taken into account.  The resulting slope of up or down will be approximately 20.&lt;br /&gt;
* There are slight deviations in mine slopes (up to 3 &amp;quot;Slope&amp;quot;) when a mine shaft progresses.This is based off Mining Skill.&lt;br /&gt;
** skill less than 50, +-3&lt;br /&gt;
** skill = 50, variance is +-2&lt;br /&gt;
** skill = 70, variance is +-1&lt;br /&gt;
** skill = 90+ no variance&lt;br /&gt;
* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
* Each action will produce one rock shard.&lt;br /&gt;
* All items mined from the cave wall will appear in a pile on the ground on the tile you're stood; this often includes items such as [[salt]] and [[gem]]s, all of which are found randomly.&lt;br /&gt;
* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as If you were to create an entrance from the outside.&lt;br /&gt;
** If the outside tile if covered by dirt while trying to mine out the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Gem|Gems]] | [[Salt]]&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
[[Ore]] is produced by mining on ore [[vein]]s found inside of a mine. When an ore vein is depleted a tunnel is created the same as when mining rock. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.  Shards may also be produced from [[marble]] and [[slate]] veins.&lt;br /&gt;
&lt;br /&gt;
: Activate a pickaxe and '''right click''' the ore or shard tile, select '''Mining''' &amp;gt; '''Mine'''.&lt;br /&gt;
* Each action will produce one ore or shard of the vein's type on the floor in a pile where you are standing.&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Prospecting]] | [[Ore]]&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined down well past swimming depth to let boats such as Corbitas pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level. &lt;br /&gt;
&lt;br /&gt;
: Activate a pickaxe and '''right click''' the floor or ceiling tile, select '''Mining''' &amp;gt; '''Mine'''.&lt;br /&gt;
* When removing a rock tile adjacent to a section of the mine which has been modified as such it's important to know that the floor of the new section connecting the modified corners will match up (providing you didn't mine up or down), but the ceiling will not.  The ceiling will take the standard height.&lt;br /&gt;
* You can fix slopes with [[Concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.&lt;br /&gt;
* Mining ceilings for rock shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.&lt;br /&gt;
* When mining the ceiling to high you will receive the message {{event|inline|You cannot reach the ceiling}}.&lt;br /&gt;
* When mining the floor too low, (with an already high ceiling, before hitting the water level) you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}}.&lt;br /&gt;
* When mining the floor you can create uneven surfaces thus make it hard to move around on. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions &amp;quot;mine up&amp;quot; and &amp;quot;mine down&amp;quot; create a predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. &lt;br /&gt;
:Proceed with caution when adjusting the floors as mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Mining warnings|Mining Warnings]] | [[Concrete]] | [[Digging]]&lt;br /&gt;
&lt;br /&gt;
=== Leveling ===&lt;br /&gt;
Standing on a flat cave tile will permit the leveling of an adjacent tile so that it will be at the same height.  To see if a tile is flat simply activate a pickaxe and hover over the tile.&lt;br /&gt;
: Activate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' &amp;gt; '''Level'''.&lt;br /&gt;
* In order to raise any corners [[concrete]] must be held in the inventory.&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Concrete]] &lt;br /&gt;
&lt;br /&gt;
=== Surface mining ===&lt;br /&gt;
Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. To mine on the surface, all adjacent corners of the tile must be clear of dirt. When mining into water the maximum depth permitted is -24 from the water level. To mine the surface rock, first '''activate''' a [[pickaxe]]. While standing on the corner you wish to modify, '''right-click''' on the rock of cliff tile, select '''Mining''' &amp;gt; '''Mine'''. It may take one or more actions to lower a single dirt level of rock.  Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].&lt;br /&gt;
:Slope reduction: {{event|inline|You mine some rock shards.}}&lt;br /&gt;
:No reduction: {{event|inline|You chip away at the rock.}}&lt;br /&gt;
&lt;br /&gt;
:'''Read more''': [[Surface mining]] | [[Digging]] | [[Slope]]&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a '''[[mine door]]'''. Several types of mine doors are available.  Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does '''not''' protect mine doors.&lt;br /&gt;
* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Mine door|Mine Doors]]&lt;br /&gt;
=== Dropshaft ===&lt;br /&gt;
Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of many dirts.  They are not easily traversable. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.&lt;br /&gt;
&lt;br /&gt;
When a drop shaft is going to be created you will receive this message before the wall breaks: {{event|inline|You hear falling rocks from the other side of the wall. A deep shaft will probably emerge.}}&lt;br /&gt;
&lt;br /&gt;
Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels.  Some players have created dropshafts to gain fast access to water or create short-cuts.  There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.&lt;br /&gt;
:Proceed with caution as these are very hard, often impossible, to modify once created.&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Climbing]] | [[Damage]]&lt;br /&gt;
&lt;br /&gt;
=== Cave-ins ===&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this occurs the tile will become either a rock or ore/shard vein and will need to be re-excavated.  A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.&lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on tiles surrounding that support.  Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed.  This would take approximately 50 actions just to remove the support.  Ore veins are considered similar to reinforced walls for purposes of stability.&lt;br /&gt;
* The chance that a tile is replaced with a vein or shard other than rock is extremely low.&lt;br /&gt;
* You also have the option to manually cave in mine tiles using the spell [[Strongwall]] and using a [[shaker orb]] which can be bought from a trader for 5 silver and is a one time use item.&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Support Beam]] | [[Strongwall]] | [[shaker orb|Shaker Orb]]&lt;br /&gt;
&lt;br /&gt;
== Skillgain ==&lt;br /&gt;
&lt;br /&gt;
==== Characteristics gained ====&lt;br /&gt;
* Body / [[Body strength]], [[Body stamina]]&lt;br /&gt;
* Mind / [[Mind logic]]&lt;br /&gt;
* Soul / [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
Different ore veins have different difficulties. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL by-product. &lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality.&lt;br /&gt;
&lt;br /&gt;
'''Note''': In order to gain skill from a mining action the by product has to be anywhere in between 1.01 and 39.99 quality range.&lt;br /&gt;
&lt;br /&gt;
'''Note''': All tests were done with a 25ql pickaxe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]], [[Zinc vein|Zinc]] || 1-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron vein|Iron]], [[Rock salt]] || 25-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein|Tin]] || 35-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper vein|Copper]], [[Slate]], [[Lead vein|Lead]] || 50-75&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver vein|Silver]] || 75-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold vein|Gold]], [[Marble]], [[Sandstone]] || 90+&lt;br /&gt;
|-&lt;br /&gt;
|+ Optimal Skill Gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optimal Pickaxe Selection for Skill Gain'''&lt;br /&gt;
&lt;br /&gt;
If you want to optimize mining skill gain, you need to pick the correct QL pickaxe for your skill and for the vein you are mining.  You can use the formula:&lt;br /&gt;
&lt;br /&gt;
''(Skill + Tool QL) divided by 2, then subtract 20 = &amp;lt;optimal difficulty&amp;gt;&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
Plug in the variables you know, and solve for the remaining variable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ore type !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Stone || 2&lt;br /&gt;
|-&lt;br /&gt;
| Zinc || 2&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 3&lt;br /&gt;
|-&lt;br /&gt;
| Tin || 10&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 20&lt;br /&gt;
|-&lt;br /&gt;
| Slate || 20&lt;br /&gt;
|-&lt;br /&gt;
| Lead || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rock salt || 30 &lt;br /&gt;
|-&lt;br /&gt;
| Silver || 35&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 40&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced || 40&lt;br /&gt;
|-&lt;br /&gt;
| Marble || 40&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': | [[Prospecting]] | [[Ores]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
There are several types of resource which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Mining By-Products&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]] || [[Rock shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock salt]] || [[Rock salt|Rock salt shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Slate]] || [[Slate shards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone]] || [[Sandstone shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Marble wall|Marble]] || [[Marble shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Vein]] || [[Iron ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Copper Vein]] || [[Copper ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin Vein]] || [[Tin ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Zinc Vein]] || [[Zinc ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead Vein]] || [[Lead ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Silver Vein]] || [[Silver ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Vein]] || [[Gold ore]]&lt;br /&gt;
|+ Mining Resources &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Prospecting]] | [[Resources]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Mining warnings]]&lt;br /&gt;
* [[Strongwall]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
*'''The World is Mine''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mining can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* See [[Mining_warnings]] for more indepth information on each situation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=110739</id>
		<title>Hedges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=110739"/>
		<updated>2019-02-24T16:37:25Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Fixed bad formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Hedge&lt;br /&gt;
|image=CamelliaHedge.jpg&lt;br /&gt;
|active=[[Sprout]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Plant&lt;br /&gt;
|materials=*5x [[Sprout]]&lt;br /&gt;
|result=*'''Hedge'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=Gardening&lt;br /&gt;
|note=All sprouts will be consumed in one action}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A natural fence made from planting sprouts. All but the lowest hedge sizes block movement.&lt;br /&gt;
&lt;br /&gt;
It appears that different hedges will grow to different possible heights.&lt;br /&gt;
&lt;br /&gt;
== Hedge Materials ==&lt;br /&gt;
Types of hedge are: [[Camellia]], [[Cedar]], [[Lavender]], [[Maple]], [[Oleander]], [[Rose]], [[Thorn]].&lt;br /&gt;
&lt;br /&gt;
Types that are not available are: [[Apple]], [[Birch]], [[Blueberry]], [[Cherry]], [[Chestnut]], [[Fir]], [[Grape]], [[Hazelnut]], [[Lemon]], [[Linden]], [[Oak]], [[Olive]], [[Orange]], [[Pine]], [[Raspberry]], [[Walnut]], [[Willow]].&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
A total of 5 sprouts of the same type are needed to plant a hedge. Unlike actual fences, there is no skill requirement based on the tile border's slope.&lt;br /&gt;
&lt;br /&gt;
Hedges can't be planted on crop tile borders or packed dirt tile borders.&lt;br /&gt;
&lt;br /&gt;
''You need to have at least 5 sprouts of the same kind in your inventory.''&lt;br /&gt;
&lt;br /&gt;
Note that failure is possible - ''Sadly, the sprout does not survive despite your best efforts.''  You lose one sprout if you fail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
* Can be cut down like a tree with an activated [[hatchet]], ''Right-click'' - ''Cut down''. A sickle can also be used to destroy a low hedge.&lt;br /&gt;
* Can also be destroyed just as any other fence using a bashing tool. [[Catapult]]s can also work on them. &lt;br /&gt;
** [[Body strength]] of 21 is required.  &lt;br /&gt;
** Pruning hedge to medium or low length before bashing increase the damage tremendously.&lt;br /&gt;
&lt;br /&gt;
== Growing ==&lt;br /&gt;
[[Wild growth]] advances a hedge 1 growth-stage (makes low medium, and medium high, if the hedge type grows that tall).&lt;br /&gt;
&lt;br /&gt;
Prune with a [[sickle]] (or other bladed tools) to make them 1 growth shorter. &lt;br /&gt;
(On deed the manage option 'can cut old trees' must be enabled).&lt;br /&gt;
&lt;br /&gt;
== Height ==&lt;br /&gt;
All hedges start at low height, which does not impede movement. They will then grow to medium height upon which they become impassable and eventually reach peak height (tall as a house wall). The two exceptions to this are:&lt;br /&gt;
&lt;br /&gt;
* [[Lavender]] hedges stay at the lowest height and therefore remain passable.&lt;br /&gt;
* [[Camellia]] hedges stop growing upon reaching medium height, which permits seeing over the hedge while blocking movement.&lt;br /&gt;
&lt;br /&gt;
Hedges can be temporarily trimmed shorter by pruning but will regrow again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Different Heights&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Short :&lt;br /&gt;
! Medium :&lt;br /&gt;
! Prime :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Low-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Meduim-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Peak-Hedge.png|250px]]&lt;br /&gt;
|- style=&amp;quot;color:#a6a290&amp;quot;&lt;br /&gt;
| This low hedge is growing steadily.&lt;br /&gt;
| This medium sized hedge is growing steadily.&lt;br /&gt;
| This hedge seems to be at peak height.&lt;br /&gt;
|}&lt;br /&gt;
''Click on image for larger view''&lt;br /&gt;
&lt;br /&gt;
== Different appearances ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cedar_Hedge.png | Cedar hedge&lt;br /&gt;
Image:Camellia_Hedge.png | Camellia hedge&lt;br /&gt;
Image:Oleander_hedge.jpg | Three oleander hedge heights.&lt;br /&gt;
Image: Thorn hedge.jpg | Three thorn hedge heights. &lt;br /&gt;
Image: Rose hedge.jpg | Two rose hedge heights.&lt;br /&gt;
Image:high_maple_hedge.jpg | Maple hedges.&lt;br /&gt;
Image:lavender_plantation.jpg | Lavender plantations.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*These cannot be built on the border of an Arched Wall.&lt;br /&gt;
*Hedges can be dyed, takes 1.0kg of dye per hedge.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=110738</id>
		<title>Hedges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=110738"/>
		<updated>2019-02-24T16:36:50Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Removed priest restriction trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Hedge&lt;br /&gt;
|image=CamelliaHedge.jpg&lt;br /&gt;
|active=[[Sprout]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Plant&lt;br /&gt;
|materials=*5x [[Sprout]]&lt;br /&gt;
|result=*'''Hedge'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=Gardening&lt;br /&gt;
|note=All sprouts will be consumed in one action}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A natural fence made from planting sprouts. All but the lowest hedge sizes block movement.&lt;br /&gt;
&lt;br /&gt;
It appears that different hedges will grow to different possible heights.&lt;br /&gt;
&lt;br /&gt;
== Hedge Materials ==&lt;br /&gt;
Types of hedge are: [[Camellia]], [[Cedar]], [[Lavender]], [[Maple]], [[Oleander]], [[Rose]], [[Thorn]].&lt;br /&gt;
&lt;br /&gt;
Types that are not available are: [[Apple]], [[Birch]], [[Blueberry]], [[Cherry]], [[Chestnut]], [[Fir]], [[Grape]], [[Hazelnut]], [[Lemon]], [[Linden]], [[Oak]], [[Olive]], [[Orange]], [[Pine]], [[Raspberry]], [[Walnut]], [[Willow]].&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
A total of 5 sprouts of the same type are needed to plant a hedge. Unlike actual fences, there is no skill requirement based on the tile border's slope.&lt;br /&gt;
&lt;br /&gt;
Hedges can't be planted on crop tile borders or packed dirt tile borders.&lt;br /&gt;
&lt;br /&gt;
''You need to have at least 5 sprouts of the same kind in your inventory.''&lt;br /&gt;
&lt;br /&gt;
Note that failure is possible - ''Sadly, the sprout does not survive despite your best efforts.''  You lose one sprout if you fail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
* Can be cut down like a tree with an activated [[hatchet]], ''Right-click'' - ''Cut down''. A sickle can also be used to destroy a low hedge.&lt;br /&gt;
* Can also be destroyed just as any other fence using a bashing tool. [[Catapult]]s can also work on them. &lt;br /&gt;
** [[Body strength]] of 21 is required.  &lt;br /&gt;
** Pruning hedge to medium or low length before bashing increase the damage tremendously.&lt;br /&gt;
&lt;br /&gt;
== Growing ==&lt;br /&gt;
[[Wild growth]] advances a hedge 1 growth-stage (makes low medium, and medium high, if the hedge type grows that tall).&lt;br /&gt;
&lt;br /&gt;
Prune with a [[sickle]] (or other bladed tools) to make them 1 growth shorter. &lt;br /&gt;
(On deed the manage option 'can cut old trees' must be enabled).&lt;br /&gt;
&lt;br /&gt;
== Height ==&lt;br /&gt;
All hedges start at low height, which does not impede movement. They will then grow to medium height upon which they become impassable and eventually reach peak height (tall as a house wall). The two exceptions to this are:&lt;br /&gt;
&lt;br /&gt;
* [[Lavender]] hedges stay at the lowest height and therefore remain passable.&lt;br /&gt;
* [[Camellia]] hedges stop growing upon reaching medium height, which permits seeing over the hedge while blocking movement.&lt;br /&gt;
&lt;br /&gt;
Hedges can be temporarily trimmed shorter by pruning but will regrow again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Different Heights&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Short :&lt;br /&gt;
! Medium :&lt;br /&gt;
! Prime :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Low-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Meduim-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Peak-Hedge.png|250px]]&lt;br /&gt;
|- style=&amp;quot;color:#a6a290&amp;quot;&lt;br /&gt;
| This low hedge is growing steadily.&lt;br /&gt;
| This medium sized hedge is growing steadily.&lt;br /&gt;
| This hedge seems to be at peak height.&lt;br /&gt;
|}&lt;br /&gt;
''Click on image for larger view''&lt;br /&gt;
&lt;br /&gt;
== Different appearances ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cedar_Hedge.png | Cedar hedge&lt;br /&gt;
Image:Camellia_Hedge.png | Camellia hedge&lt;br /&gt;
Image:Oleander_hedge.jpg | Three oleander hedge heights.&lt;br /&gt;
Image: Thorn hedge.jpg | Three thorn hedge heights. &lt;br /&gt;
Image: Rose hedge.jpg | Two rose hedge heights.&lt;br /&gt;
Image:high_maple_hedge.jpg | Maple hedges.&lt;br /&gt;
Image:lavender_plantation.jpg | Lavender plantations.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
These cannot be built on the border of an Arched Wall.&lt;br /&gt;
Hedges can be dyed, takes 1.0kg of dye per hedge.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=110737</id>
		<title>Rarity system</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=110737"/>
		<updated>2019-02-24T15:59:54Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Reverted edits by Saintdouglas (talk) to last revision by Seedlings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This mystical, magical, system which the developers have been very tight lipped upon how exactly it works creates items of an improved functionality. &lt;br /&gt;
&lt;br /&gt;
There are three classes of item improvements;&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #4299E0;&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** The rare items has a dark blue font color when held in your inventory, and shimmers slightly of silver when on the ground.&lt;br /&gt;
** The rare items are, as the name suggests, Rare. Only a few items turns rare, even after attempting to get one for a prolonged time.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #00FFFF;&amp;quot;&amp;gt;Supreme&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** The supreme items has a light blue (cyan) font color when in inventory, and shimmers of silver when on the ground&lt;br /&gt;
** This is the intermediate rarity, and while it's rarer than Rare items, it's not unheard of.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #FF00FF;&amp;quot;&amp;gt;Fantastic&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** The fantastic items has a pink font color when in your inventory, and shimmers excessively of gold when on the ground.&lt;br /&gt;
** This is the highest rarity one can achieve, and it is excessively rare to spot in the wild.&lt;br /&gt;
&lt;br /&gt;
== Rare Items ==&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating or finding rare items. A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a rare item arises. The visual cue is a green halo which will surround the border of the screen, lasting a fraction of a second. &lt;br /&gt;
&lt;br /&gt;
[[File:rare_items.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Supreme Items ==&lt;br /&gt;
''...This is a supreme example of the item, with fine details and slick design.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating or finding supreme items. A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a supreme item arises, just like with rare items. &lt;br /&gt;
&lt;br /&gt;
[[File:Supreme_item_.png]]&lt;br /&gt;
&lt;br /&gt;
== Fantastic Items ==&lt;br /&gt;
''...This is a fantastic example of the item, with fascinating design details and perfect ideas for functionality.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating or finding fantastic items. A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a fantastic item arises, just like with rare and supreme items.&lt;br /&gt;
&lt;br /&gt;
[[File:Fantasitc_Item.png]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The improvement a rare (or better) status grants varies extremely per item type.&lt;br /&gt;
* Items have a subtle pulsating graphical effect. The pulsating graphic effect is also different colors depending on the rarity: rare items are white, supreme are blue, and fantastic items are gold.&lt;br /&gt;
* Premium accounts have an added bonus to the creation of rare, supreme and fantastic items over non-premium players. &lt;br /&gt;
* Some items have a chance to retain their rarity when combining with other non-rare items.&lt;br /&gt;
* Rare, supreme and fantastic materials may not be put in a bulk storage bin or food storage bin.&lt;br /&gt;
* Rare items, both materials and finished items can be protected from damage by keeping them in an inventory, merchant, bank, [[small magical chest]], or [[large magical chest]].&lt;br /&gt;
* All types of item can have 'rarity', but not all of them have advantages.&lt;br /&gt;
* Using a rare, supreme or fantastic bow string to string a bow makes it lose the status and become a normal bow string.&lt;br /&gt;
* Any rarity on weapon heads (including blades and spear tips) will transfer over to the completed item.&lt;br /&gt;
* Any rarity on [[fragments]] will transfer over to the completed item.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
=== Sacrificing ===&lt;br /&gt;
When you [[Sacrifice]] the item at the altar of your god, you will be granted 99% Nutrition, Food and Water. If you have any wounds, one of them will also be healed completely, regardless of severity.&lt;br /&gt;
*If the item is Supreme, you will also get a ''random'' skill tick. &lt;br /&gt;
*If the item is Fantastic, the same as Supreme will occur but on a larger scale, being 10x the increase that a supreme item would give.&lt;br /&gt;
*'''Note''': [[Unidentified fragment|fragments]] with rarity do not give these bonuses, as they are not completed items.&lt;br /&gt;
&lt;br /&gt;
=== Raw Materials ===&lt;br /&gt;
&lt;br /&gt;
This includes anything you use up to create something else, examples being [[Sand]], [[Dirt]], [[Planks]], [[Nails]] and so on.&lt;br /&gt;
Upon completely consuming the item - through improving with it, or creating an item with it - there is a ''small'' chance of its rarity transferring to the item that are being worked on exists.&lt;br /&gt;
&lt;br /&gt;
=== Tools and Toolbelts ===&lt;br /&gt;
&lt;br /&gt;
Rare tools typically receive less damage during use and enchantments, such as [[Circle of Cunning]] and [[Wind of Ages]], decrease less over time.  Damage reduction from use stacks with the reduction coming from oakenwood and steel materials.&lt;br /&gt;
&lt;br /&gt;
*Rare: 10% damage reduction from use.  Five times less likely to lose an enchant level on use per [https://forum.wurmonline.com/index.php?/topic/157432-valrei-international-035/ this announcement].&lt;br /&gt;
*Supreme: 19% damage reduction from use.  Ten times less likely to lose an enchant level on use.&lt;br /&gt;
*Fantastic: ??% damage reduction, from use.  Fifteen times less likely to lose an enchant level on use.&lt;br /&gt;
&lt;br /&gt;
[[Toolbelt]]s gain an extra slot per rarity level.&lt;br /&gt;
&lt;br /&gt;
Go here: [[Talk:Rare_item#Individual_Item_Reports|Talk page]] for more and comprehensive individual rare item listings.&lt;br /&gt;
&lt;br /&gt;
=== Gathering Tool Specifics ===&lt;br /&gt;
&lt;br /&gt;
Tools that are used to gather resources - for example [[Shovel]] or [[Pickaxe]], get a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors:&lt;br /&gt;
* Your skill. The gains are severely reduced when producing resources over 90 QL&lt;br /&gt;
* The QL CAP of the resource. Only applicable to mining.&lt;br /&gt;
* The rarity of your tool. Rare grants 1.5 additional QL at low QL levels, Supreme and Fantastic more so.&lt;br /&gt;
* Note: The additional QL bonus ''can and will'' be above your skill level.&lt;br /&gt;
&lt;br /&gt;
=== Boats ===&lt;br /&gt;
&lt;br /&gt;
Each level of rarity adds another &amp;quot;shadow passenger&amp;quot; to the boat, thus making it go faster. The rarity level does '''NOT''' overcap the amount of passengers you can have, and you will lose the benefit if you fill the shadow passengers slot with an actual passenger.&lt;br /&gt;
&lt;br /&gt;
==== Rarity and speed bonus of boats ====&lt;br /&gt;
&lt;br /&gt;
: You have a Fantastic [[Sailing boat]], which can hold 5 total players, the commander and 4 passengers.&lt;br /&gt;
&lt;br /&gt;
:: [_] = Empty Slot&amp;lt;br&amp;gt;&lt;br /&gt;
:: [C] = Commander&amp;lt;br&amp;gt;&lt;br /&gt;
:: [P] = Passenger &amp;lt;br&amp;gt;&lt;br /&gt;
:: [S] = Shadow passenger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: [C][S][S][S][_]&lt;br /&gt;
&lt;br /&gt;
: So, without any additional players on your boat, you already have 3/4 out of the maximum speed boost you get from passengers.&lt;br /&gt;
: If you pick up two passengers, the situation will look like this:&lt;br /&gt;
&lt;br /&gt;
:: [C][P][P][S][S]&lt;br /&gt;
&lt;br /&gt;
: This means that you've lost 1/3 of the bonus that the fantastic boat gives since it will not go over the cap on how much speed bonus a boat can get.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
Armor pieces that have been granted the boon of rarity will have additional damage mitigation. Each level of rarity grants another 3% damage mitigation on top of the static mitigation from the armor type. It has also been shown to increase the glace rate when compared to normal, non-rare, armor.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
Weapons that turn rare, supreme, or fantastic are granted extra damage upon each hit. There have been no numbers published on the exact bonus.&lt;br /&gt;
&lt;br /&gt;
=== Horse Shoes ===&lt;br /&gt;
&lt;br /&gt;
Horse shoes that turn rare, supreme, or fantastic will give an added speed bonus.&lt;br /&gt;
&lt;br /&gt;
*Rare: 0.48 km/h speed bonus.&lt;br /&gt;
*Supreme: 0.96 km/h speed bonus.&lt;br /&gt;
*Fantastic: 1.44 km/h speed bonus.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/ Rare Item Reports on the Wurm Forum]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/page__st__20#entry592357 Manny explains rare item timer and effects of rare items]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/94002-rare-raw-resource-to-rare-refined-item/?p=945189 Rolf explains possible rare creation improving with rare materials]&lt;br /&gt;
*[[Talk:Rare_item#Individual_Item_Reports|Talk page]] with more and comprehensive individual item listings.&lt;br /&gt;
&lt;br /&gt;
==Developer comments==&lt;br /&gt;
* When rare items were introduced players were told &amp;quot;You get approximately 1 chance of 50% each hour to create a rare item.&amp;quot;  What this actually means to game play is unknown.  The odds of creating a rare seem to be much higher than improving an item and making it rare.&lt;br /&gt;
* 14th January 2014, Rolf: There is already a chance that using rare materials transfer to the thing you create or improve. Consuming a rare material when improving has a 1/100 possibility to transfer rarity. When improving or polishing a drum roll doesn't always mean rarity. The window is 20 seconds plus up to 10 of [[Faith_bonus#Deed_Faith_Bonus|village faith creation bonus]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hunter_mob&amp;diff=110722</id>
		<title>Hunter mob</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hunter_mob&amp;diff=110722"/>
		<updated>2019-02-24T06:27:21Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Added rift mob link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Hunter mobs are mobs that will hunt other creatures when starving, they consist of:&lt;br /&gt;
*[[Avatars]]&lt;br /&gt;
*[[Avenger of the light]]&lt;br /&gt;
*[[Black Bear]]&lt;br /&gt;
*[[Boar]]&lt;br /&gt;
*[[Brown Bear]]&lt;br /&gt;
*[[Cave Bug]]&lt;br /&gt;
*[[Crab]]&lt;br /&gt;
*[[Crocodile]]&lt;br /&gt;
*[[Deathcrawler]]&lt;br /&gt;
*[[Dog]]&lt;br /&gt;
*[[Dolphin]]&lt;br /&gt;
*[[Dragons]]&lt;br /&gt;
*[[Dragon hatchling]]&lt;br /&gt;
*[[Drakespirit]]&lt;br /&gt;
*[[Eaglespirit]]&lt;br /&gt;
*[[Fog Spider]]&lt;br /&gt;
*[[Forest Giant]]&lt;br /&gt;
*[[Goblin]]&lt;br /&gt;
*[[Goblin Leader]]&lt;br /&gt;
*[[Gorilla]]&lt;br /&gt;
*[[Hellhound]]&lt;br /&gt;
*[[Hell scorpious]]&lt;br /&gt;
*[[Huge spider]]&lt;br /&gt;
*[[Rabid hyena]]&lt;br /&gt;
*[[Lava fiend]]&lt;br /&gt;
*[[Lava spider]]&lt;br /&gt;
*[[Mountain lion]]&lt;br /&gt;
*[[Son of Nogump]]&lt;br /&gt;
*[[Octopus]]&lt;br /&gt;
*[[Rats]]&lt;br /&gt;
*[[Rift creature]]&lt;br /&gt;
*[[Scorpion]]&lt;br /&gt;
*[[Shark]]&lt;br /&gt;
*[[Skeleton]]&lt;br /&gt;
*[[Sol Demon]]&lt;br /&gt;
*[[Troll King]]&lt;br /&gt;
*[[Troll]]&lt;br /&gt;
*[[Spawn of Uttacha]]&lt;br /&gt;
*[[Blue whale]]&lt;br /&gt;
*[[Wolf]]&lt;br /&gt;
*[[Worg]]&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
*Silver weapons deal an additional 10% damage to these mobs.&lt;br /&gt;
*Even some carnivores who are not &amp;quot;hunters&amp;quot;, such as [[seal|seals]], may kill prey animals (such as [[cow|cows]]) when sufficiently hungry.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wine&amp;diff=110721</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wine&amp;diff=110721"/>
		<updated>2019-02-24T06:23:18Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Fixed dead links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Wine&lt;br /&gt;
|image=liquid.jpg&lt;br /&gt;
|active=Grape [[Juice]]&lt;br /&gt;
|passive=[[Maple syrup]]&lt;br /&gt;
|group=Liquid&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''Unfermented (white/red) wine'''&lt;br /&gt;
|skill=beverages&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Wine is a [[Beverages|beverage]] made from [[maple syrup]] and [[juice|grape juice]]. It is stored in a wine barrel to age over time.&lt;br /&gt;
* Blue [[grapes]] make red wine&lt;br /&gt;
* Green [[grapes]] make white wine. &lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
* Creating unfermented wine uses an equal amount of grape juice and maple syrup.&lt;br /&gt;
* The unfermented wine must then be placed in a [[wine barrel]], and the barrel sealed with a [[wood scrap]]. The wine will then ferment over time.&lt;br /&gt;
** To seal the barrel, first activate the [[wood scrap]], right click the [[wine barrel]], and select '''Create''' -&amp;gt; '''Drink''' -&amp;gt; '''fermenting (white/red) wine'''&lt;br /&gt;
** Using a fruit tree wood scrap will result in vinegar instead of wine.&lt;br /&gt;
&lt;br /&gt;
Unlike most other items, wine [[quality]] goes up over time, as long as it stays in a sealed [[small barrel]] or [[wine barrel]], although a wine barrel produces the best results.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Wine increases [[stamina]] and reduces [[thirst]], with the effect multiplying in higher quality wine.&lt;br /&gt;
&lt;br /&gt;
Wine will also give a temporary random skill [[affinity]], with the duration varying depending on quality and amount drank.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Wine is created in the container that the grape juice is in. If the total amount is greater than the container's volume, the extra wine will spill. &lt;br /&gt;
* Fermentation time is approximately 5-7 real days.&lt;br /&gt;
* After fermentation is complete, you may either leave it sealed with the woodscrap, or unseal the fermented wine barrel, and reseal with a peg for the aging process. Wood scrap is only necessary for fermentation.&lt;br /&gt;
* Food affinity for the wine will depend on wood type of the wood scrap used to seal. Fruit trees make vinegar.&lt;br /&gt;
* Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better). &lt;br /&gt;
* Best aging method known for wine is storing it in a oak wine barrel in a underground building on deed.&lt;br /&gt;
* [[Rice wine]] does not count toward the [[Personal goals|personal goal]] of making wine.&lt;br /&gt;
* Please note that a barrel of wine will not count for your [[achievements]] or [[personal goals]] if you are on another server when the fermentation finishes.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Rice wine]]&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beverages items]]&lt;br /&gt;
[[Category:Alcohol]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_fishing_hook&amp;diff=110719</id>
		<title>Wooden fishing hook</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_fishing_hook&amp;diff=110719"/>
		<updated>2019-02-24T05:26:51Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Fixed dead link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Wooden fishing hook&lt;br /&gt;
|image=Wooden fishing hook.png&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[log]] (0.51 kg)&lt;br /&gt;
|group=Tool parts&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=&lt;br /&gt;
* '''{{PAGENAME}}''' (0.00 kg)&lt;br /&gt;
* [[wood scraps]] (0.50 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A wood chip carved into a hook with a stone as sink.''&lt;br /&gt;
&lt;br /&gt;
Used for creating [[basic fishing line]] for the regular [[fishing rod]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Basic fishing line]]&lt;br /&gt;
&lt;br /&gt;
Wood type will affect how fast a fish turns up. The default is a modifier of 1, and each wood type modifier is additive to the default, so creating the right hook can nearly halve the time for a fish to turn up. The lower the modifier % in the chart below, the quicker the interval of time in which the fish turns up, i.e. the more effective the hook. (Example: Lemon/Orange is the preferred wood type for quickest results). &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wood Type !! Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Cedar || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Fir || 85%&lt;br /&gt;
|-&lt;br /&gt;
| Pine || 95%&lt;br /&gt;
|-&lt;br /&gt;
| Lemon and Orange || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Apple || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Oleander || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tool parts]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Restoration&amp;diff=110234</id>
		<title>Restoration</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Restoration&amp;diff=110234"/>
		<updated>2019-01-31T17:20:39Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Restoration==&lt;br /&gt;
The '''Restoration''' subskill is used to identify and combine [[Unidentified_fragment|fragments]].&lt;br /&gt;
&lt;br /&gt;
Rarity of a fragment will always transfer over to the finished item becoming rare, despite the order by which the fragments are combined.&lt;br /&gt;
&lt;br /&gt;
==Identify==&lt;br /&gt;
Identifying a fragment will tell you what it is a fragment of as well as how many more pieces are needed to assemble it into the full item. Fragments will be either metal or alloy based unless it is a fragment of [[ores|ore]] or [[metal lumps]].&lt;br /&gt;
&lt;br /&gt;
To identify a fragment, you will need a [[metal brush]] and/or a [[stone chisel]]. Activate the tool, right click the unidentified fragment and select &amp;quot;Identify&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Examining a fragment will tell you if you need a brush or a chisel to clear away dirt and rock from it - however, you may use either tool. When using the opposite tool than that which is suggested, both skill gained and progress in identifying the fragment will be reduced by half.&lt;br /&gt;
&lt;br /&gt;
The weight of the fragment will decrease with each successful identify action, as dirt and rock is cleared away, until it reaches the weight of the actual fragment. The fragment weight is the weight of the completed item divided by the number of pieces needed. For example, a bronze lump weighs 0.1 kg - an identified fragment requiring 3 total fragments will weigh 0.033 kg.&lt;br /&gt;
&lt;br /&gt;
==Combining==&lt;br /&gt;
Fragments will only form a completed item when you have all the parts required, though you may combine lesser amounts for ease of carrying or mailing. If it is a metal fragment, it will have the chance to become iron, tin, lead, gold, silver, copper, or zinc upon combining it. If it is an alloy fragment, it will have the chance to become steel, brass, bronze, or electrum. Alloy fragments will result most commonly in steel unless very well identified. If it is a moonmetal fragment, it will have a chance to become seryll, glimmersteel, or adamantine.  &lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
*An identified fragment may say: ''ore fragment [1/3], iron'' - this tells you it is a piece of iron ore, and you need 2 more fragments to combine to it.&lt;br /&gt;
*A fragment may say: ''unidentified metal fragment'' - this tells you that the resulting product will be metal (iron, tin, lead, gold, silver, copper, or zinc)&lt;br /&gt;
*A fragment may say: ''unidentified alloy fragment'' - this tells you that the resulting product will be an alloy (steel, brass, bronze, or electrum) though it is heavily weighted to be steel.&lt;br /&gt;
*A fragment may say ''fragment of a lava fiend statue, moonmetal'' - this tells you that the resulting product will be a moonmetal (seryll, glimmersteel, or adamantine).&lt;br /&gt;
&lt;br /&gt;
When you finish combining fragments, there's a chance of getting [[runes]] automatically added, including scavenger runes, which cannot be created in any other way.&lt;br /&gt;
&lt;br /&gt;
Any rarity, runes, or enchants on tool heads, weapon heads, and spear heads will transfer over to the completed item when combined.&lt;br /&gt;
&lt;br /&gt;
==Unique Fragments==&lt;br /&gt;
&lt;br /&gt;
There are a variety of special items that can be created from fragments. &lt;br /&gt;
* [[Statue of eagle]]&lt;br /&gt;
* [[Statue of hell horse]]&lt;br /&gt;
* [[Statue of rift beast]]&lt;br /&gt;
* [[Statue of drake]]&lt;br /&gt;
* [[Statue of mountain lion]]&lt;br /&gt;
* [[Statue of worg]]&lt;br /&gt;
* [[Statue of fo]]&lt;br /&gt;
* [[Statue of magranon]]&lt;br /&gt;
* [[Statue of libila]]&lt;br /&gt;
* [[Statue of vynora]]&lt;br /&gt;
* [[Statue of guard]]&lt;br /&gt;
* [[Statue of kyklops]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Key bindings|Quick bindings]] can be used for INVESTIGATE and IDENTIFY&lt;br /&gt;
*A high quality trowel will improve your chances to find fragments.&lt;br /&gt;
*Can use either stone chisel or metal brush to identify. The difficulty of the action will increase by using the opposite tool than that which is suggested.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
'''Restoration'''&lt;br /&gt;
* Restorer at 50 skill&lt;br /&gt;
* Fragmented at 70 skill&lt;br /&gt;
* Conservator at 90 skill&lt;br /&gt;
* Ancient Fraggle at 100 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Archaeology]]&lt;br /&gt;
* [[Archaeology journal]] (Cache Info Found Here)&lt;br /&gt;
* [[Small token]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Floats&amp;diff=110233</id>
		<title>Floats</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Floats&amp;diff=110233"/>
		<updated>2019-01-31T16:56:33Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Removed unneeded period&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Floats can be added to lines which affects which fish are more likely to be caught.  There are 4 types of float:&lt;br /&gt;
*Feather - part of butchered loot from rooster, pheasant and hen.&lt;br /&gt;
*Twig - found on overaged bush tiles.&lt;br /&gt;
*Small moss - taken from moss.&lt;br /&gt;
*Bark - found on overaged birch trees.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Floats will take damage over time when used, and will need replacing from time to time. &lt;br /&gt;
They will auto-replace from the same float type in the tackle box at the end of a fish action.&lt;br /&gt;
Rare floats will take less damage.&lt;br /&gt;
&lt;br /&gt;
Floats should be chosen wisely for each fishing situation, as they will affect the outcomes and difficulty of catching a fish (i.e. missing or jumping the hook, etc). Each fish has a feeding height of &amp;quot;top&amp;quot;, &amp;quot;bottom&amp;quot; or &amp;quot;any&amp;quot; depth, and there is a corresponding float choice that offers the best chance to hook each fish. ''Best = -5 to difficulty, Okay = 0 to difficulty, Poor = +8 to difficulty''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feather !! Twig !! Moss !! Bark&lt;br /&gt;
|-&lt;br /&gt;
|Best at top depth || Okay at top depth || Poor at top depth || Poor at top depth  &lt;br /&gt;
|- &lt;br /&gt;
|Poor at bottom depth || Okay at bottom depth || Best at bottom depth || Poor at bottom depth&lt;br /&gt;
|-&lt;br /&gt;
|Poor at any depth || Best at any depth || Poor at any depth || Okay at any depth&lt;br /&gt;
|-&lt;br /&gt;
|Best in morning || Okay in morning || Poor in morning || Best in morning &lt;br /&gt;
|-&lt;br /&gt;
|Poor in afternoon || Best in afternoon || Poor in afternoon || Best in afternoon &lt;br /&gt;
|-&lt;br /&gt;
|Poor in evening || Okay in evening || Best in evening || Best in evening &lt;br /&gt;
|-&lt;br /&gt;
|Poor at night || Best at night || Poor at night || Best at night &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Smeagain&amp;diff=109851</id>
		<title>Historical:Smeagain</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Smeagain&amp;diff=109851"/>
		<updated>2019-01-15T20:10:22Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Spell list link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Smeagain'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Smeagain is the fifth [[Gods|Deity]] ascension from a Demi-God of a [[Player]]. Her [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
===Smeagain converting speech===&lt;br /&gt;
''Smeagain is here to grant strength and guidance.''&lt;br /&gt;
&lt;br /&gt;
''We are all seekers here in these foreign lands,''&lt;br /&gt;
&lt;br /&gt;
''We are all threatened by the ancient powers,''&lt;br /&gt;
&lt;br /&gt;
''And it is easy to stumble in this darkness never to rise again.''&lt;br /&gt;
&lt;br /&gt;
''she will lead you through the marshes and caverns, and he will hold your hand when you falter.''&lt;br /&gt;
&lt;br /&gt;
''Trust her in the darkness and sorrow.''&lt;br /&gt;
&lt;br /&gt;
''There is a blessed land we want to show you.''&lt;br /&gt;
&lt;br /&gt;
''Join us in freedom and follow us in peaceful bliss!''&lt;br /&gt;
&lt;br /&gt;
''The path leads on to victory and a new dawn for humankind.''&lt;br /&gt;
&lt;br /&gt;
''Will you join us?''&lt;br /&gt;
&lt;br /&gt;
===Smeagain's Inscription ([[Altar of Three]])===&lt;br /&gt;
''Dear friend,''&lt;br /&gt;
&lt;br /&gt;
''I have transcended to a higher state of being.''&lt;br /&gt;
&lt;br /&gt;
''I am now among the Immortals.''&lt;br /&gt;
&lt;br /&gt;
''I have become the epitome of light.''&lt;br /&gt;
&lt;br /&gt;
''Trust me when I promise you a path to strength and glory.''&lt;br /&gt;
&lt;br /&gt;
''I will walk beside you in eternal friendship.''&lt;br /&gt;
&lt;br /&gt;
''I will support you when you stagger, and keep your children safe.''&lt;br /&gt;
&lt;br /&gt;
''Nothing will stop us and one day we will meat on the Western Spurs and drink honey and wine!''&lt;br /&gt;
&lt;br /&gt;
''Let us grow together and conquer the forbidden lands where our souls rule in eternity!''&lt;br /&gt;
&lt;br /&gt;
''Are you ready to join us?''&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Each [[gods|god]] has slightly different abilities and penalties. See the gods' individual pages for details. Below lists only the abilities and penalties of Smeagain. &lt;br /&gt;
&lt;br /&gt;
=== Smeagain followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Can butcher human corpses.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* Cannot unpave or bash walls without going unfaithful.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
&lt;br /&gt;
=== Smeagain priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
&lt;br /&gt;
====Priest abilities====&lt;br /&gt;
* Can [[farming|farm]].&lt;br /&gt;
* Can [[mining|mine]].&lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
====Priest penalties====&lt;br /&gt;
* Generic [[Priest#Restrictions|priest]] penalties.&lt;br /&gt;
* Cannot [[Woodcutting|cut wood]].&lt;br /&gt;
* Cannot [[Dig|dig]].&lt;br /&gt;
* Cannot pave.&lt;br /&gt;
&lt;br /&gt;
=== Smeagain champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
&lt;br /&gt;
''All this information is currently assumed based on all other champion information''&lt;br /&gt;
&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
*'''See [[Table of spells]] page for full spell list.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lead_lump&amp;diff=109791</id>
		<title>Lead lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lead_lump&amp;diff=109791"/>
		<updated>2019-01-10T04:43:49Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: missed a period...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Mining]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|creation=Smelting [[Lead ore]] (20.00 kg)&lt;br /&gt;
|result=* '''Lead lump''' (1.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=hot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A heavy lump of dull grey lead.''&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
* Produced by smelting [[lead ore]] in a [[forge]], [[campfire]], or [[oven]].&lt;br /&gt;
* Smelting returns 1.0kg '''lead lump''' per 20kg of lead ore.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
* This metal has some [[Metal_lumps#Table_of_properties|special properties]], especially when compared to [[iron]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* See [[:Category:Lead products|List of Lead products]].&lt;br /&gt;
* See [[:Category:Any-metal_products|metal products list]] for more items that can be made from lead.&lt;br /&gt;
* Used to create [[Larder]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lead_lump&amp;diff=109790</id>
		<title>Lead lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lead_lump&amp;diff=109790"/>
		<updated>2019-01-10T04:43:28Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Larder mention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Mining]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|creation=Smelting [[Lead ore]] (20.00 kg)&lt;br /&gt;
|result=* '''Lead lump''' (1.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=hot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A heavy lump of dull grey lead.''&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
* Produced by smelting [[lead ore]] in a [[forge]], [[campfire]], or [[oven]].&lt;br /&gt;
* Smelting returns 1.0kg '''lead lump''' per 20kg of lead ore.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
* This metal has some [[Metal_lumps#Table_of_properties|special properties]], especially when compared to [[iron]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* See [[:Category:Lead products|List of Lead products]].&lt;br /&gt;
* See [[:Category:Any-metal_products|metal products list]] for more items that can be made from lead.&lt;br /&gt;
* Used to create [[Larder]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Feather&amp;diff=109783</id>
		<title>Feather</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Feather&amp;diff=109783"/>
		<updated>2019-01-09T22:11:26Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Image link edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Feather&lt;br /&gt;
|image=Feather.png&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|creation=Butchering&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A feather from some bird, looks like it would float well.''&lt;br /&gt;
&lt;br /&gt;
Found when butchering [[Rooster]]s,[[Hen]]s, and [[Pheasant]]s&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Is a [[float]] when used in [[fishing]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be stored in a bsb&lt;br /&gt;
* Commonly stored in a [[tackle box]]&lt;br /&gt;
* Used for [[Fishing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Butchering items]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Veins&amp;diff=109712</id>
		<title>Category:Veins</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Veins&amp;diff=109712"/>
		<updated>2019-01-05T08:11:06Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Sandstone link correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Cave_tiles|Cave tiles]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Veins are found underground in [[Mining|mines]]. From veins, a range of [[:Category:Metal|metal]] [[:Category:Ores|ores]] may be [[Mining|mined]].&lt;br /&gt;
&lt;br /&gt;
*Each vein has a unique [[quality]], which caps the quality of the ore mined from it.&lt;br /&gt;
*Each vein contains a random amount of ore anywhere between 1 and 10000 and can be depleted.&lt;br /&gt;
&lt;br /&gt;
*While on the surface, veins may be [[Prospecting|prospected]] for from any [[rock tile]].&lt;br /&gt;
*While underground with enough prospecting skill, it is possible to tell the rough quality of veins and how much ore is left in them.&lt;br /&gt;
&lt;br /&gt;
== Metal veins ==&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Coppervein.jpg|link=Copper vein|Copper Vein&lt;br /&gt;
File:Goldvein.jpg|link=Gold vein|Gold Vein&lt;br /&gt;
File:Ironvein.jpg|link=Iron vein|Iron Vein&lt;br /&gt;
File:Leadvein.jpg|link=Lead vein|Lead Vein&lt;br /&gt;
File:Silvervein.jpg|link=Silver vein|Silver Vein&lt;br /&gt;
File:Tinvein.jpg|link=Tin vein|Tin Vein&lt;br /&gt;
File:Zincvein.jpg|link=Zinc vein|Zinc Vein&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Non-metal veins ==&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Marble_wall.jpg|link=Marble wall|Marble Wall&lt;br /&gt;
File:Rocksalt.png|link=Rocksalt|Rock Salt&lt;br /&gt;
File:Sandstone_wall.jpg|link=Sandstone|Sandstone Wall&lt;br /&gt;
File:Slate_wall.jpg|link=Slate wall|Slate Wall&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Ores|Ores]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cave tiles]]&lt;br /&gt;
[[Category:Babel/V]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tangleweave&amp;diff=109707</id>
		<title>Tangleweave</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tangleweave&amp;diff=109707"/>
		<updated>2019-01-03T20:42:29Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: MrJonnyboy moved page Tangle weave to Tangleweave: In-game name doesnt have space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=10&lt;br /&gt;
|favor=15&lt;br /&gt;
|difficulty=30&lt;br /&gt;
|target=Creature&lt;br /&gt;
|castingtime=3&lt;br /&gt;
|god=[[Vynora]], [[Magranon]], [[Fo]], [[Libila]], [[Nahjo]], [[Nathan]], [[Tosiek]], [[Paaweelr]], [[Smeagain]], [[Gary]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Desctiption ==&lt;br /&gt;
'''Tangle weave''' is a spell given to all priests at 10 faith. It temporarily increases the target's casting duration, and interrupts any spell currently being cast by the target.  It can be cast on other players or creatures. &lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] a [[statuette]] of your god&lt;br /&gt;
# Right-click an enemy target. &lt;br /&gt;
# Select ''Spells'' &amp;gt; ''Tangle weave''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buff spells]]&lt;br /&gt;
[[Category:Fo spells]]&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Nahjo spells]]&lt;br /&gt;
[[Category:Nathan spells]]&lt;br /&gt;
[[Category:Paaweelr spells]]&lt;br /&gt;
[[Category:Smeagain spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Tosiek spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Gary spells]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tangle_weave&amp;diff=109708</id>
		<title>Tangle weave</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tangle_weave&amp;diff=109708"/>
		<updated>2019-01-03T20:42:29Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: MrJonnyboy moved page Tangle weave to Tangleweave: In-game name doesnt have space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tangleweave]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Tosiek&amp;diff=109706</id>
		<title>Historical:Tosiek</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Tosiek&amp;diff=109706"/>
		<updated>2019-01-03T20:40:08Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Spell list link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Tosiek'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Tosiek is the first [[Gods|deity]] ascension from a demigod of a [[player]]. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
=== Tosiek's converting speech ===&lt;br /&gt;
Tosiek is here to grant strength and guidance.&lt;br /&gt;
&lt;br /&gt;
We are all seekers here in these foreign lands,&lt;br /&gt;
&lt;br /&gt;
We are all threatened by the ancient powers,&lt;br /&gt;
&lt;br /&gt;
And it is easy to stumble in this darkness never to rise again.&lt;br /&gt;
&lt;br /&gt;
he will lead you through the marshes and caverns, and he will hold your hand when you falter.&lt;br /&gt;
&lt;br /&gt;
Trust him in the darkness and sorrow.&lt;br /&gt;
&lt;br /&gt;
Together we will crush our enemies and rule here in eternity.&lt;br /&gt;
&lt;br /&gt;
Listen carefully and you will hear the thunder of his armies!&lt;br /&gt;
&lt;br /&gt;
The path leads on to victory and a new dawn for humankind.&lt;br /&gt;
&lt;br /&gt;
Will you join us or be crushed like a flea?&lt;br /&gt;
&lt;br /&gt;
=== Tosiek's Inscription ([[Bone Altar]]) ===&lt;br /&gt;
&amp;lt;em&amp;gt;Mortal,&lt;br /&gt;
&lt;br /&gt;
I have transcended to a higher state of being.&lt;br /&gt;
&lt;br /&gt;
I am now among the Immortals.&lt;br /&gt;
&lt;br /&gt;
I have become the epitome of darkness.&lt;br /&gt;
&lt;br /&gt;
Trust me when I promise you a path to strength and glory.&lt;br /&gt;
&lt;br /&gt;
I will lead the way and you will follow.&lt;br /&gt;
&lt;br /&gt;
Together we will slay our enemies in the sleep and tear their children apart.&lt;br /&gt;
&lt;br /&gt;
Nothing will stop us and one day we will meet on the Western Spurs and drink our enemies&lt;br /&gt;
&lt;br /&gt;
Let us grow together and conquer the forbidden lands where our souls rule in eternity!&lt;br /&gt;
&lt;br /&gt;
Are you ready to join us?&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Tosiek.&lt;br /&gt;
&lt;br /&gt;
''This area currently incomplete as no information is available''&lt;br /&gt;
&lt;br /&gt;
=== Tosiek followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
&lt;br /&gt;
Please note : To convert someone to a follower of Tosiek ''when not converting at the [[Bone Altar]]'' they must be at least -1 Alignment. When using the Bone Altar, you must right-click and select '''random inscription'''. This will present you with a dialog for Tosiek or [[Nathan]]. You can dismiss the dialog and try again until you have the one for Tosiek. You do not lose Tosiek faith when traveling from Chaos to Freedom Isles.&lt;br /&gt;
&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Tosiek domain bonuses while in Tosiek's domain. See [[Religion#Domain_of_the_gods|domain of the gods]] for more details about this. - ''unknown''&lt;br /&gt;
* Receives a passive at 20 Faith - ''unknown''&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
* Must go unfaithful to bash walls&lt;br /&gt;
* Unable to tame corrupted animals (as HoTS)&lt;br /&gt;
* Does not get food/nutrition from standing on mycellium (as HoTS)&lt;br /&gt;
* Butchering human corpse results in faith loss, - 10 favor, and + alignment&lt;br /&gt;
* Cannot bash mine doors.&lt;br /&gt;
&lt;br /&gt;
=== Tosiek priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
&lt;br /&gt;
====Priest abilities====&lt;br /&gt;
* [[Archery]]&lt;br /&gt;
* [[Mining|Mine]]&lt;br /&gt;
* [[Woodcutting|Cut Wood]]&lt;br /&gt;
* [[Farming|Farm]]&lt;br /&gt;
* [[Lockpicking|Pick Locks]] (Still bugged even after the &amp;quot;fix&amp;quot;. WILL result in faith loss of 0.250 )&lt;br /&gt;
* [[Taming]]&lt;br /&gt;
* Receives double favor gain from sacrificing [[cloth]] items.&lt;br /&gt;
&lt;br /&gt;
====Priest penalties====&lt;br /&gt;
* Generic [[Priest#Restrictions|priest]] penalties.&lt;br /&gt;
* Cannot [[Digging|Dig]]&lt;br /&gt;
* Cannot use [[Alchemy]]&lt;br /&gt;
* Cannot [[Paving|Pave]]&lt;br /&gt;
&lt;br /&gt;
=== Tosiek champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
&lt;br /&gt;
''All this information is currently assumed based on all other champion information''&lt;br /&gt;
&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
*All Tosiek follower and Tosiek priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
*shorter time for normal healing&lt;br /&gt;
*increased skill gain (factor isn't known)&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Tosiek (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Tosiek' for example).&lt;br /&gt;
* You will lose your Champion status after you die 3 times or after 6 months.&lt;br /&gt;
* Champ slots do not count towards the regular limit per kingdom&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
*'''See [[Table of spells]] page for full spell list.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Paaweelr&amp;diff=109705</id>
		<title>Historical:Paaweelr</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Paaweelr&amp;diff=109705"/>
		<updated>2019-01-03T20:39:48Z</updated>

		<summary type="html">&lt;p&gt;MrJonnyboy: Spell list link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Paaweelr'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Paaweelr is the fourth [[Gods|Deity]] ascension from a Demi-God of a [[Player]]. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
===Paaweelr's converting speech===&lt;br /&gt;
''Paaweelr is here to grant strength and guidance.''&lt;br /&gt;
&lt;br /&gt;
''We are all seekers here in these foreign lands,''&lt;br /&gt;
&lt;br /&gt;
''We are all threatened by the ancient powers,''&lt;br /&gt;
&lt;br /&gt;
''And it is easy to stumble in this darkness never to rise again.''&lt;br /&gt;
&lt;br /&gt;
''He will lead you through the marshes and caverns, and he will hold your hand when you falter.''&lt;br /&gt;
&lt;br /&gt;
''Trust him in the darkness and sorrow.''&lt;br /&gt;
&lt;br /&gt;
''There is a blessed land we want to show you.''&lt;br /&gt;
&lt;br /&gt;
''Join us in freedom and follow us in peaceful bliss!''&lt;br /&gt;
&lt;br /&gt;
''The path leads on to victory and a new dawn for humankind.''&lt;br /&gt;
&lt;br /&gt;
'' Will you join us? ''&lt;br /&gt;
&lt;br /&gt;
===Paaweelr's Inscription ([[Altar of Three]])===&lt;br /&gt;
''Dear friend,''&lt;br /&gt;
&lt;br /&gt;
''I have transcended to a higher state of being.''&lt;br /&gt;
&lt;br /&gt;
''I am now among the Immortals.''&lt;br /&gt;
&lt;br /&gt;
''I have become the epitome of light.''&lt;br /&gt;
&lt;br /&gt;
''Trust me when I promise you a path to strength and glory.''&lt;br /&gt;
&lt;br /&gt;
''I will walk beside you in eternal friendship.''&lt;br /&gt;
&lt;br /&gt;
''I will support you when you stagger, and keep your children safe.''&lt;br /&gt;
&lt;br /&gt;
''Nothing will stop us and one day we will meet on the Western Spurs and drink honey and wine!''&lt;br /&gt;
&lt;br /&gt;
''Let us grow together and conquer the forbidden lands where our souls rule in eternity!''&lt;br /&gt;
&lt;br /&gt;
''Are you ready to join us?''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Each [[gods|god]] has slightly different abilities and penalties. See the gods' individual pages for details. Below lists only the abilities and penalties of Paaweelr. &lt;br /&gt;
&lt;br /&gt;
=== Paaweelr followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* At 20 faith and 20 favor, receives 25% more food when eating.&lt;br /&gt;
* Can pray on water tiles.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
&lt;br /&gt;
=== Paaweelr priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
&lt;br /&gt;
====Priest abilities====&lt;br /&gt;
* Can pack&lt;br /&gt;
* Can farm&lt;br /&gt;
* Can pave and destroy pavement &lt;br /&gt;
* Can [[Woodcutting|chop wood]]&lt;br /&gt;
* Taming &lt;br /&gt;
* Priests of Paaweelr receive double gains from sacrificing metal and wood items. &lt;br /&gt;
* Priests of Paaweelr with 60 faith and 30 favor are ignored by normal [[animals]]. They will also ignore your pet if you have one. This does not include [[Rabid Hyena|hyenas]] or 'monsters' like [[dragon|dragons]], [[troll|trolls]],  [[Lava fiend|lava fiends]], [[goblin|goblins]] or [[scorpion|scorpions]].&lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
====Priest penalties====&lt;br /&gt;
* Generic [[Priest#Restrictions|priest]] penalties.&lt;br /&gt;
* Cannot Dig&lt;br /&gt;
* Cannot Mine&lt;br /&gt;
* Cannot use [[Alchemy]]&lt;br /&gt;
&lt;br /&gt;
=== Paaweelr champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
&lt;br /&gt;
''All this information is currently assumed based on all other champion information''&lt;br /&gt;
&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
*'''See [[Table of spells]] page for full spell list.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>MrJonnyboy</name></author>
		
	</entry>
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