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	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-03T23:17:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mortar&amp;diff=127726</id>
		<title>Mortar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mortar&amp;diff=127726"/>
		<updated>2023-11-07T18:48:07Z</updated>

		<summary type="html">&lt;p&gt;PodVon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Mortar.png&lt;br /&gt;
|active=[[clay]] (1.00 kg)&lt;br /&gt;
|passive=[[heap of sand]] (1.00 kg)&lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1x '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Fine-grained brown mortar, perfect for [[masonry]]. Required to build [[house|stone housing]], walls, or [[fireplace]]s.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
* The [[quality]] of the [[clay]] used to create the mortar affects your success chance.&lt;br /&gt;
* The maximum quality of the resulting mortar is equal to the [[heap of sand|sand]]'s quality.&lt;br /&gt;
* If you fail to create the mortar, 0.20kg will be consumed from each of the clay and sand.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Can also be used in the creation of [[concrete]] when combined with [[lye]].&lt;br /&gt;
* Mortar can be combined and still used in house building. After each [[Stone brick|brick]] is added, 2kgs of mortar will simply be removed from the combined lump.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mortar is a bulk item and may be stored in crates and BSBs in default units of 2.0 Kgs&lt;br /&gt;
* Mortar, like clay, takes [[damage]] after a couple of hours. To increase its lifetime, put it into a [[container]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=127724</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=127724"/>
		<updated>2023-11-06T02:00:29Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Caring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
== Grooming ==&lt;br /&gt;
* Grooming is a way to reduce the risk of disease in animals. It gives Animal Husbandry skill.&lt;br /&gt;
** Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.&lt;br /&gt;
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** At AH level 40, players can see exactly when an animal can be groomed, e.g. {{event|inline|You can groom her again in 44 minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Fly catching==&lt;br /&gt;
*A small bit of [[honey]] in a [[pottery jar]] can be used, on animals that require grooming, to catch [[fly|flies]] from them.&lt;br /&gt;
**Flies can be used as fishing [[bait]]&lt;br /&gt;
&lt;br /&gt;
==Shearing==&lt;br /&gt;
* Shearing is another activity which gives animal husbandry skill.&lt;br /&gt;
** Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].&lt;br /&gt;
** [[Wool]] bundles are put directly into your inventory upon shearing.&lt;br /&gt;
*** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.&lt;br /&gt;
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** Shearing can not be done while mounted.&lt;br /&gt;
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk using Inspect Animal.&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
* To breed, lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
** Neither animal should be hungry.&lt;br /&gt;
** Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
**If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
** Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character &amp;gt; settlement &amp;gt; info to see current deed ratio) are known as the reasons for miscarriages.&lt;br /&gt;
** The creature ratio outside of deeds is always considered to be 10 which means more miscarriage and disease.&lt;br /&gt;
** Both animals should be of the same species, except in the case of horses and donkeys. When breeding a female [[horse]] and male [[donkey]], the foal is a [[mule]].&lt;br /&gt;
** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.&lt;br /&gt;
&amp;lt;!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --&amp;gt;&lt;br /&gt;
** Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.&lt;br /&gt;
** [[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)&lt;br /&gt;
** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species. &lt;br /&gt;
*** Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]&lt;br /&gt;
** At higher AH skill levels, examining the animal will show a more and more precise pregnancy timer. &lt;br /&gt;
*** Below AH skill level 45, it shows e.g. {{event|inline|You make an educated guess that she will give birth in 2 days.}} &lt;br /&gt;
*** At AH skill level 45, the timer becomes slightly more precise, e.g. {{event|inline|You predict she will give birth in 4 days.}}&lt;br /&gt;
*** At AH skill level 50, the timer includes approximate hours, e.g. {{event|inline|You predict she will give birth in 6 days, 9 hours.}}&lt;br /&gt;
*** At AH skill level 63, the timer becomes more exact, e.g. {{event|inline|You feel confident she will give birth in 5 days, 5 hours.}}&lt;br /&gt;
** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
** The horse name is determined at birth, the traits are determined at breeding.&lt;br /&gt;
** The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.&lt;br /&gt;
** Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
* Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.  &lt;br /&gt;
* Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty. &lt;br /&gt;
** '''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
; {{event|inline|'''''animal'' shys away and interrupts the action'''}} : breeding has failed, the male will not breed again for some time.&lt;br /&gt;
; {{event|inline|'''''animal'' doesn't seem to be in the mood right now'''}} : the male will not breed again for some time.&lt;br /&gt;
the animal may be hungry - feeding the animal will put it back in a breeding mood if this is the case&lt;br /&gt;
&amp;lt;!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* Bred animals have a chance of gaining traits, some positive, some negative, some neutral. Animals may have multiple traits as seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.&lt;br /&gt;
**The dominant category is picked from either the mother or the father randomly.&lt;br /&gt;
**If neither parent has traits, all categories of traits receive a bonus to seed the initial traits.&lt;br /&gt;
*The breeder's animal husbandry skill level affects the number of traits that will appear in a horse. Bred animals can also have no traits.&lt;br /&gt;
**Traits have point values which influence their chance to pass on and how many traits a bred animal recieves. &lt;br /&gt;
**Players are capped at their animal husbandry level's worth of points for creatures they have bred (80AH= 80 points of traits, for example).&lt;br /&gt;
**Inbreeding will now cause the max point value to be divided by 1.5.&lt;br /&gt;
**There is still a cap of 10 traits per creature (this does not include 0 point traits like ''bred in captivity'').&lt;br /&gt;
* Animal husbandry is only partially on the Epic [[curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). The actual value (numerical) is used for computing the number of traits you can breed.&lt;br /&gt;
* Traits fall into several categories:&lt;br /&gt;
**Speed: These traits will increase the speed of a creature when riding on them. These traits do not affect the speed of hitched animals. &lt;br /&gt;
**Draft: These traits will increase a creature’s carry weight. They will also now act as speed traits when hitched and give a speed bonus similar to having the speed traits.&lt;br /&gt;
**Combat: These traits increase how tough a creature can be and how well it can fight.&lt;br /&gt;
**Negative: These traits all have negative effects that are generally unwanted.&lt;br /&gt;
**Output: These traits increase results from butchering output, shearing, and milking. &lt;br /&gt;
**Miscellaneous: These traits don’t fit any other category. They may be positive or neutral traits. &lt;br /&gt;
&lt;br /&gt;
===Inspect Animal===&lt;br /&gt;
*The ‘Inspect animal’ ability is gained at 10 Animal Husbandry skill.&lt;br /&gt;
*Players can see information about if an animal is hungry, breedable, and/or groomable.&lt;br /&gt;
*Use ‘Inspect animal’ on bred creatures to see traits.&lt;br /&gt;
**This displays all traits of a creature that you can see with your Animal Husbandry skill level. It also displays the categories of the traits you can’t normally see. With higher skill, you’ll be able to see other details in the Inspect animal window, such as time until a creature can be bred again, time until a creature can be groomed again, or whether a creature is hungry, or age of the creature.&lt;br /&gt;
*Players seem to be able to see when the animal is hungry, breedable, and groomable at an AH level below 50.&lt;br /&gt;
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk and a more accurate pregnancy timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!! width=&amp;quot;50&amp;quot;| Category !! width=&amp;quot;200&amp;quot; | Trait name !! width=&amp;quot;200&amp;quot; | Effect!! width=&amp;quot;50&amp;quot; | Base Skill ([[Epic]] Curve Skill) !! width=&amp;quot;50&amp;quot; | Value  &lt;br /&gt;
|-&lt;br /&gt;
| '''Combat, Rare'''&lt;br /&gt;
| ''It seems extremely tame'' &lt;br /&gt;
|  Aggressive animals become passive &lt;br /&gt;
| &amp;lt; 43 (24.50)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It seems more friendly'' &lt;br /&gt;
|  Easier to tame &lt;br /&gt;
| 34 (18.76)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It will fight fiercely.'' || Higher fighting skill &amp;lt;ref name=&amp;quot;unknown&amp;quot;&amp;gt;Traits are either unknown or unconfirmed.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 20 (10.56)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It looks more friendly than normal'' &lt;br /&gt;
|  Less likely to be attacked by aggressive creatures when tame&lt;br /&gt;
| 48 (27.89)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It is a tough bugger.'' || Withstands more damage  &lt;br /&gt;
|22 (11.68)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It seems especially loyal'' &lt;br /&gt;
|  keeps loyalty to its tamer longer, loses less when taking damage&lt;br /&gt;
| 49 (28.59)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| '''Draft, Rare'''&lt;br /&gt;
| ''It seems stronger than normal'' &lt;br /&gt;
|  Carry weight bonus&lt;br /&gt;
| 32 (17.54)  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Draft, Rare'''&lt;br /&gt;
| ''It seems more nimble than normal'' &lt;br /&gt;
|  Increased maximum rideable slope &amp;lt;ref name=&amp;quot;nimble&amp;quot;&amp;gt; Increases rideable slope from 40 to 44. Two hitched animals must have this trait to work with a vehicle (whether cart or wagon).&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 32 (17.54)  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It is easy on its gear'' &lt;br /&gt;
|  Equipped gear takes less damage&lt;br /&gt;
| 40 (22.54)  &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It has a strong body.'' || Bonus to hauling weight limit  &lt;br /&gt;
|23 (12.25)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It can carry more than average.'' || Major bonus to hauling weight limit  &lt;br /&gt;
|25 (13.40)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It has strong legs'' &lt;br /&gt;
|  Carry weight bonus&lt;br /&gt;
| 38 (21.26)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''Bred in captivity.'' &lt;br /&gt;
| Informational, will not count toward the max number of traits  &lt;br /&gt;
| 53 (31.44) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Miscellaneous, Rare'''&lt;br /&gt;
| ''It has a chance to produce twins'' &lt;br /&gt;
|  Chance to birth twins (only present on female creatures)&lt;br /&gt;
| 44 (25.17) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Miscellaneous, Rare'''&lt;br /&gt;
| ''It seems immortal'' &lt;br /&gt;
|  Will never die as if cared for &lt;br /&gt;
| 29 (15.74) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
| Horse's color is considered a trait. &lt;br /&gt;
| Does not count against the trait limit &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has been corrupted.'' &lt;br /&gt;
| Grazes on [[mycelium]] instead of grass &amp;lt;ref name=&amp;quot;corrupt&amp;quot;&amp;gt;[[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.&amp;lt;/ref&amp;gt; &lt;br /&gt;
|43 (24.50)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It looks unusually strong and healthy.'' &lt;br /&gt;
| Has a higher resistance to disease  &lt;br /&gt;
| 40 (22.54) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has a certain spark in its eyes.'' &lt;br /&gt;
| Lives 50% longer than normal  &lt;br /&gt;
| 41 (23.19)g&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has a slow metabolism'' &lt;br /&gt;
|  Eats half as much as a normal animal&lt;br /&gt;
| 45 (25.84)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It looks stationary'' &lt;br /&gt;
|  It will stay put as if saddled&lt;br /&gt;
| 50 (29.29)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It seems to be a graceful eater'' &lt;br /&gt;
| Less chance to reduce the growth stage of a tile when eating&lt;br /&gt;
| 39 (21.90)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks extremely sick'' &lt;br /&gt;
|  Has a very slim chance to pass away when it receives a hunger tick &amp;lt;ref name=&amp;quot;genesis&amp;quot;&amp;gt;Traits may be removed by casting [[Genesis]].&amp;lt;/ref&amp;gt; &lt;br /&gt;
| &amp;lt; 50 &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems shabby and frail''  &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
| Reduces output of resources such as milk and wool&lt;br /&gt;
| 42 (23.84)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems to dislike steep terrain''  &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
|  Decreases ridable slope &lt;br /&gt;
| 43 (24.50) &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It has malformed hindlegs.'' || Minor speed penalty &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
|28 (15.15)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''The legs are of different length.'' || Major speed penalty &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &lt;br /&gt;
|29 (15.74)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems overly aggressive.'' || Random chance to bite &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &lt;br /&gt;
|30 (16.33)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks very unmotivated.'' || Major penalty to mounted weight limit &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt; &lt;br /&gt;
|31 (16.93)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It is unusually strong-willed.'' || Will stop being led at random &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;   &lt;br /&gt;
|32 (17.54)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It has some illness.'' || Body strength will slowly reduce over time eventually making the animal unrideable &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &amp;lt;ref name=&amp;quot;illness&amp;quot;&amp;gt;Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.&amp;lt;/ref&amp;gt;  &lt;br /&gt;
|33 (18.15)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks constantly hungry.'' || Becomes hungry twice as fast as normal &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;   &lt;br /&gt;
|34 (18.76)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks feeble and unhealthy.'' || Prone to catching a disease &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt; &lt;br /&gt;
|39 (21.90)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Output, Rare'''&lt;br /&gt;
| ''It has very good genes'' &lt;br /&gt;
|  Increased amount and quality of resources like milk and wool &lt;br /&gt;
| ? &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems to pick stuff up''&lt;br /&gt;
| Chance to dig something up when eating, drops items on the ground&lt;br /&gt;
| 37 (20.63)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems vibrant'' &lt;br /&gt;
|   Increases the output of resources&lt;br /&gt;
|  46 (26.52)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems prize winning'' &lt;br /&gt;
|  Gives better products when butchered&lt;br /&gt;
| 35 (19.38) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It gives more resources'' &lt;br /&gt;
|  Increases output of resources such as wool and milk&lt;br /&gt;
| 33 (18.15) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It looks plump and ready to butcher'' &lt;br /&gt;
|  Gives more products when butchered&lt;br /&gt;
| 36 (20.00)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has fleeter movement than normal.'' || Minor speed boost&lt;br /&gt;
|21 (11.12)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has lightning movement.'' || Major speed boost  &lt;br /&gt;
|24 (12.82)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has very strong leg muscles.'' ||  Movement speed bonus &lt;br /&gt;
|26 (13.98)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| '' It seems accustomed to water'' || Moves faster in shallow waters&lt;br /&gt;
|27 (14.56)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed, Rare'''&lt;br /&gt;
| ''It is unbelievably fast'' &lt;br /&gt;
|  Always on speed bonus similar to hell horses&lt;br /&gt;
| 51 (30.00)&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
To prevent Venerable creatures from dying of old age they may be ''Cared for''.  The creature will then live indefinitely at the Venerable stage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''To ''Care for''''' a creature, stand next to it, right click, and select ''Care for''. &lt;br /&gt;
&lt;br /&gt;
When you start ''Caring for'' a creature this message will appear: &lt;br /&gt;
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}&lt;br /&gt;
&lt;br /&gt;
If the character is unable to ''Care for'' more creatures this message will appear:&lt;br /&gt;
{{event|inline|You may not care for any more creatures right now. You are already caring for x creatures.}}&lt;br /&gt;
&lt;br /&gt;
The total number of creatures subject to ''Care for'' is limited primarily by the Animal husbandry skill of the character. &lt;br /&gt;
* 1 creature may be ''Cared for'' plus 1 additional for every 10 points in the Animal husbandry skill.&lt;br /&gt;
* 1 additional ''Care For'' slot may be purchased from the [[Loyalty program]] for 22,500 Marks ''(for a total adjusted Max of 12.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''To stop caring''' for a specific creature right click the creature and select ''Care for''.&lt;br /&gt;
&lt;br /&gt;
You can also stop caring for a specific creature by right clicking on your inventory or body, then ''Manage&amp;gt;Animals''.&lt;br /&gt;
&lt;br /&gt;
The chat command ''/stopcaring'' will stop the player from caring for all creatures.  This message will appear:&lt;br /&gt;
{{event|inline|You no longer care for the one creature you used to.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Non-Premium''' characters can only initiate ''Care for'' on 1 creature regardless of their Animal husbandry skill.&lt;br /&gt;
&lt;br /&gt;
If premium expires, the number of ''Cared for'' creatures remains static. ''Cared for'' creatures remain ''Cared for'' but the character may not change or initiate a new ''Care for'' until they re-premium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NOTES''' &lt;br /&gt;
&lt;br /&gt;
''Care for'' does '''NOT''' stop the creature dying from causes other than Old Age. Miscarriage, starvation, disease, or violence (from starving beasts, legendary beasts, or general combat if Tamed). &lt;br /&gt;
&lt;br /&gt;
* Hostile creatures must be tamed first before they can be ''Cared for'' or branded.&lt;br /&gt;
* The corpse of a ''Cared for'' creature can be hovered over with the mouse to see the creature's cause of death.&lt;br /&gt;
* A list of all the creatures ''Cared for'' may be listed by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Animal husbandry&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
* Zoologist at 100 skill&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Nature]]&lt;br /&gt;
** [[Animal husbandry]]&lt;br /&gt;
** [[Animal taming]]&lt;br /&gt;
** [[Botanizing]]&lt;br /&gt;
** [[Farming]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Foraging]]&lt;br /&gt;
** [[Forestry]]&lt;br /&gt;
** [[Gardening]]&lt;br /&gt;
** [[Meditating]]&lt;br /&gt;
** [[Milking]]&lt;br /&gt;
** [[Papyrusmaking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=127566</id>
		<title>Hedges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=127566"/>
		<updated>2023-10-16T06:39:47Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Hedge&lt;br /&gt;
|image=CamelliaHedge.jpg&lt;br /&gt;
|active=[[Sprout]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Plant&lt;br /&gt;
|materials=*5x [[Sprout]]&lt;br /&gt;
|result=*'''Hedge'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=Gardening&lt;br /&gt;
|dyeamount=1000&lt;br /&gt;
|note=All sprouts will be consumed in one action}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Hedges are planted on tile borders using 5 sprouts of the same type per border. As hedges grow, they will appear taller ranging from low, medium, and peak.&lt;br /&gt;
&lt;br /&gt;
== Different Hedge Types ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cedar_hedge.png | Cedar hedge&lt;br /&gt;
Image:Camellia_hedge.png | Camellia hedge&lt;br /&gt;
Image:Oleander_hedge.jpg | Oleander hedge&lt;br /&gt;
Image: Thorn hedge.jpg | Thorn hedge&lt;br /&gt;
Image: Rose hedge.jpg | Rose hedge&lt;br /&gt;
Image:high_maple_hedge.jpg | Maple hedge&lt;br /&gt;
Image:lavender_plantation.jpg | Lavender plantations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Planting==&lt;br /&gt;
* The types of sprouts that can be used to create hedges are: [[Camellia]], [[Cedar]], [[Lavender]], [[Maple]], [[Oleander]], [[Rose]], and [[Thorn]].&lt;br /&gt;
* Hedges are planted on tile borders using 5 sprouts of the same type per border. &lt;br /&gt;
* Hedges can only be planted on borders where at least one of the bordering tiles is [[dirt]], [[steppe]], or [[grass]] (including trees and bushes). &lt;br /&gt;
**[[Crops]] and [[packed dirt]] do not count as dirt.&lt;br /&gt;
** The tile type can be changed after planting without destroying the hedge (unless ''both'' tiles become [[rock]]).&lt;br /&gt;
* Hedges cannot be planted on the same border as an arched wall of any type.&lt;br /&gt;
* Hedges don't have slope limitations for creating, unlike fences.&lt;br /&gt;
* Failure to plant will destroy one sprout.&lt;br /&gt;
&lt;br /&gt;
==Growth==&lt;br /&gt;
* Newly planted hedges are 'low' and wont block movement until reaching a height of 'medium', or line of sight until 'high'.&lt;br /&gt;
* The spell [[Wild Growth]] will progress a hedge one stage towards its peak height. &lt;br /&gt;
* Hedges can be pruned one stage shorter per pruning action using a [[sickle]] (to a minimum of 'low'), but will eventually re-grow unless destroyed.&lt;br /&gt;
* Hedges do not shrivel with age.&lt;br /&gt;
* [[Lavender]] hedges stay at the lowest height and therefore remain passable. &lt;br /&gt;
* [[Camellia]] hedges stop growing upon reaching medium height, blocking movement but allowing line of sight.&lt;br /&gt;
* Hedges do not blossom with seasonal produce nor do they produce sprouts.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Different Heights&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Short:&lt;br /&gt;
! Medium:&lt;br /&gt;
! Peak:&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Low-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Meduim-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Peak-Hedge.png|250px]]&lt;br /&gt;
|- style=&amp;quot;color:#a6a290&amp;quot;&lt;br /&gt;
| This low hedge is growing steadily.&lt;br /&gt;
| This medium sized hedge is growing steadily.&lt;br /&gt;
| This hedge seems to be at peak height.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* With a [[Body strength]] of 21, hedges can be destroyed by a [[Hatchet]] or any bashing tool.&lt;br /&gt;
* Low hedges are easier to destroy than taller hedges.&lt;br /&gt;
* The border under a hedge cannot be terraformed without first destroying the hedge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=127565</id>
		<title>Hedges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=127565"/>
		<updated>2023-10-16T06:35:44Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Planting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Hedge&lt;br /&gt;
|image=CamelliaHedge.jpg&lt;br /&gt;
|active=[[Sprout]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Plant&lt;br /&gt;
|materials=*5x [[Sprout]]&lt;br /&gt;
|result=*'''Hedge'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=Gardening&lt;br /&gt;
|dyeamount=1000&lt;br /&gt;
|note=All sprouts will be consumed in one action}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Hedges are planted on tile borders using 5 sprouts of the same type per border. As hedges grow, they will appear taller ranging from low, medium, and peak.&lt;br /&gt;
&lt;br /&gt;
== Different Hedge Types ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cedar_hedge.png | Cedar hedge&lt;br /&gt;
Image:Camellia_hedge.png | Camellia hedge&lt;br /&gt;
Image:Oleander_hedge.jpg | Oleander hedge&lt;br /&gt;
Image: Thorn hedge.jpg | Thorn hedge&lt;br /&gt;
Image: Rose hedge.jpg | Rose hedge&lt;br /&gt;
Image:high_maple_hedge.jpg | Maple hedge&lt;br /&gt;
Image:lavender_plantation.jpg | Lavender plantations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Planting==&lt;br /&gt;
* The types of sprouts that can be used to create hedges are: [[Camellia]], [[Cedar]], [[Lavender]], [[Maple]], [[Oleander]], [[Rose]], and [[Thorn]].&lt;br /&gt;
* Hedges are planted on tile borders using 5 sprouts of the same type per border. &lt;br /&gt;
* Hedges can only be planted on borders where at least one of the bordering tiles is [[dirt]], [[steppe]], or [[grass]] (including trees and bushes). &lt;br /&gt;
**[[Crops]] and [[packed dirt]] do not count as dirt.&lt;br /&gt;
** The tile type can be changed after planting without destroying the hedge (unless ''both'' tiles become [[rock]]).&lt;br /&gt;
* Hedges cannot be planted on the same border as an arched wall of any type.&lt;br /&gt;
* Hedges don't have slope limitations for creating, unlike fences.&lt;br /&gt;
* Failure to plant will destroy one sprout.&lt;br /&gt;
&lt;br /&gt;
==Growth==&lt;br /&gt;
* Newly planted hedges are 'low' and wont block movement until reaching a height of 'medium', or line of sight until 'high'.&lt;br /&gt;
* The spell [[Wild Growth]] will progress a hedge one stage towards its peak height. &lt;br /&gt;
* Hedges can be pruned one stage shorter per pruning action using a [[sickle]] (to a minimum of 'low'), but will eventually re-grow unless destroyed.&lt;br /&gt;
* Hedges do not shrivel with age.&lt;br /&gt;
* [[Lavender]] hedges stay at the lowest height and therefore remain passable. &lt;br /&gt;
* [[Camellia]] hedges stop growing upon reaching medium height, blocking movement but allowing line of sight.&lt;br /&gt;
* Hedges do not blossom with seasonal produce nor do they produce sprouts.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Different Heights&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Short:&lt;br /&gt;
! Medium:&lt;br /&gt;
! Peak:&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Low-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Meduim-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Peak-Hedge.png|250px]]&lt;br /&gt;
|- style=&amp;quot;color:#a6a290&amp;quot;&lt;br /&gt;
| This low hedge is growing steadily.&lt;br /&gt;
| This medium sized hedge is growing steadily.&lt;br /&gt;
| This hedge seems to be at peak height.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* With a [[Body strength]] of 21, hedges can be destroyed by a [[Hatchet]] or any bashing tool.&lt;br /&gt;
* Low hedges are easier to destroy than taller hedges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=127564</id>
		<title>Hedges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=127564"/>
		<updated>2023-10-16T06:22:46Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Planting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Hedge&lt;br /&gt;
|image=CamelliaHedge.jpg&lt;br /&gt;
|active=[[Sprout]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Plant&lt;br /&gt;
|materials=*5x [[Sprout]]&lt;br /&gt;
|result=*'''Hedge'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=Gardening&lt;br /&gt;
|dyeamount=1000&lt;br /&gt;
|note=All sprouts will be consumed in one action}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Hedges are planted on tile borders using 5 sprouts of the same type per border. As hedges grow, they will appear taller ranging from low, medium, and peak.&lt;br /&gt;
&lt;br /&gt;
== Different Hedge Types ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cedar_hedge.png | Cedar hedge&lt;br /&gt;
Image:Camellia_hedge.png | Camellia hedge&lt;br /&gt;
Image:Oleander_hedge.jpg | Oleander hedge&lt;br /&gt;
Image: Thorn hedge.jpg | Thorn hedge&lt;br /&gt;
Image: Rose hedge.jpg | Rose hedge&lt;br /&gt;
Image:high_maple_hedge.jpg | Maple hedge&lt;br /&gt;
Image:lavender_plantation.jpg | Lavender plantations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Planting==&lt;br /&gt;
* The types of sprouts that can be used to create hedges are: [[Camellia]], [[Cedar]], [[Lavender]], [[Maple]], [[Oleander]], [[Rose]], and [[Thorn]].&lt;br /&gt;
* Hedges are planted on tile borders using 5 sprouts of the same type per border. &lt;br /&gt;
* Hedges can only be planted on borders where at least one of the bordering tiles is [[dirt]], [[steppe]], or [[grass]] (including trees and bushes). [[Crops]] and [[packed dirt]] do not count as dirt.&lt;br /&gt;
* Hedges cannot be planted on the same border as an arched wall of any type.&lt;br /&gt;
* Hedges don't have slope limitations for creating, unlike fences.&lt;br /&gt;
* Failure to plant will destroy one sprout.&lt;br /&gt;
&lt;br /&gt;
==Growth==&lt;br /&gt;
* Newly planted hedges are 'low' and wont block movement until reaching a height of 'medium', or line of sight until 'high'.&lt;br /&gt;
* The spell [[Wild Growth]] will progress a hedge one stage towards its peak height. &lt;br /&gt;
* Hedges can be pruned one stage shorter per pruning action using a [[sickle]] (to a minimum of 'low'), but will eventually re-grow unless destroyed.&lt;br /&gt;
* Hedges do not shrivel with age.&lt;br /&gt;
* [[Lavender]] hedges stay at the lowest height and therefore remain passable. &lt;br /&gt;
* [[Camellia]] hedges stop growing upon reaching medium height, blocking movement but allowing line of sight.&lt;br /&gt;
* Hedges do not blossom with seasonal produce nor do they produce sprouts.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Different Heights&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Short:&lt;br /&gt;
! Medium:&lt;br /&gt;
! Peak:&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Low-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Meduim-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Peak-Hedge.png|250px]]&lt;br /&gt;
|- style=&amp;quot;color:#a6a290&amp;quot;&lt;br /&gt;
| This low hedge is growing steadily.&lt;br /&gt;
| This medium sized hedge is growing steadily.&lt;br /&gt;
| This hedge seems to be at peak height.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* With a [[Body strength]] of 21, hedges can be destroyed by a [[Hatchet]] or any bashing tool.&lt;br /&gt;
* Low hedges are easier to destroy than taller hedges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=127563</id>
		<title>Hedges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=127563"/>
		<updated>2023-10-16T06:21:17Z</updated>

		<summary type="html">&lt;p&gt;PodVon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Hedge&lt;br /&gt;
|image=CamelliaHedge.jpg&lt;br /&gt;
|active=[[Sprout]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Plant&lt;br /&gt;
|materials=*5x [[Sprout]]&lt;br /&gt;
|result=*'''Hedge'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=Gardening&lt;br /&gt;
|dyeamount=1000&lt;br /&gt;
|note=All sprouts will be consumed in one action}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Hedges are planted on tile borders using 5 sprouts of the same type per border. As hedges grow, they will appear taller ranging from low, medium, and peak.&lt;br /&gt;
&lt;br /&gt;
== Different Hedge Types ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cedar_hedge.png | Cedar hedge&lt;br /&gt;
Image:Camellia_hedge.png | Camellia hedge&lt;br /&gt;
Image:Oleander_hedge.jpg | Oleander hedge&lt;br /&gt;
Image: Thorn hedge.jpg | Thorn hedge&lt;br /&gt;
Image: Rose hedge.jpg | Rose hedge&lt;br /&gt;
Image:high_maple_hedge.jpg | Maple hedge&lt;br /&gt;
Image:lavender_plantation.jpg | Lavender plantations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Planting==&lt;br /&gt;
* The types of sprouts that can be used to create hedges are: [[Camellia]], [[Cedar]], [[Lavender]], [[Maple]], [[Oleander]], [[Rose]], and [[Thorn]].&lt;br /&gt;
* Hedges are planted on tile borders using 5 sprouts of the same type per border. &lt;br /&gt;
* Hedges can only be planted on borders where one of the bordering tiles is [[dirt]], [[steppe]], or [[grass]] (including trees and bushes). [[Crops]] and [[packed dirt]] do not count as dirt.&lt;br /&gt;
* Hedges cannot be planted on the same border as an arched wall of any type.&lt;br /&gt;
* Hedges don't have slope limitations for creating, unlike fences.&lt;br /&gt;
* Failure to plant will destroy one sprout.&lt;br /&gt;
&lt;br /&gt;
==Growth==&lt;br /&gt;
* Newly planted hedges are 'low' and wont block movement until reaching a height of 'medium', or line of sight until 'high'.&lt;br /&gt;
* The spell [[Wild Growth]] will progress a hedge one stage towards its peak height. &lt;br /&gt;
* Hedges can be pruned one stage shorter per pruning action using a [[sickle]] (to a minimum of 'low'), but will eventually re-grow unless destroyed.&lt;br /&gt;
* Hedges do not shrivel with age.&lt;br /&gt;
* [[Lavender]] hedges stay at the lowest height and therefore remain passable. &lt;br /&gt;
* [[Camellia]] hedges stop growing upon reaching medium height, blocking movement but allowing line of sight.&lt;br /&gt;
* Hedges do not blossom with seasonal produce nor do they produce sprouts.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Different Heights&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Short:&lt;br /&gt;
! Medium:&lt;br /&gt;
! Peak:&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Low-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Meduim-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Peak-Hedge.png|250px]]&lt;br /&gt;
|- style=&amp;quot;color:#a6a290&amp;quot;&lt;br /&gt;
| This low hedge is growing steadily.&lt;br /&gt;
| This medium sized hedge is growing steadily.&lt;br /&gt;
| This hedge seems to be at peak height.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* With a [[Body strength]] of 21, hedges can be destroyed by a [[Hatchet]] or any bashing tool.&lt;br /&gt;
* Low hedges are easier to destroy than taller hedges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=127562</id>
		<title>Hedges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=127562"/>
		<updated>2023-10-16T06:13:21Z</updated>

		<summary type="html">&lt;p&gt;PodVon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Hedge&lt;br /&gt;
|image=CamelliaHedge.jpg&lt;br /&gt;
|active=[[Sprout]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Plant&lt;br /&gt;
|materials=*5x [[Sprout]]&lt;br /&gt;
|result=*'''Hedge'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=Gardening&lt;br /&gt;
|dyeamount=1000&lt;br /&gt;
|note=All sprouts will be consumed in one action}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Hedges are planted on tile borders using 5 sprouts of the same type per border. As hedges grow, they will appear taller ranging from low, medium, and peak.&lt;br /&gt;
&lt;br /&gt;
==Planting==&lt;br /&gt;
* Hedges are planted on tile borders using 5 sprouts of the same type per border. &lt;br /&gt;
* Hedges can only be planted on borders where one of the bordering tiles is [[dirt]], [[steppe]], or [[grass]] (including trees and bushes). [[Crops]] and [[packed dirt]] do not count as dirt.&lt;br /&gt;
* Hedges cannot be planted on the same border as an arched wall of any type.&lt;br /&gt;
* Hedges don't have slope limitations for creating, unlike fences.&lt;br /&gt;
* Failure to plant will destroy one sprout.&lt;br /&gt;
&lt;br /&gt;
==Growth==&lt;br /&gt;
* Newly planted hedges are 'low' and wont block movement until reaching a height of 'medium', or line of sight until 'high'.&lt;br /&gt;
* The spell [[Wild Growth]] will progress a hedge one stage towards its peak height. &lt;br /&gt;
* Hedges can be pruned one stage shorter per pruning action using a [[sickle]] (to a minimum of 'low'), but will eventually re-grow unless destroyed.&lt;br /&gt;
* Hedges do not shrivel with age.&lt;br /&gt;
* [[Lavender]] hedges stay at the lowest height and therefore remain passable. &lt;br /&gt;
* [[Camellia]] hedges stop growing upon reaching medium height, blocking movement but allowing line of sight.&lt;br /&gt;
* Hedges do not blossom with seasonal produce nor do they produce sprouts.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Different Heights&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Short:&lt;br /&gt;
! Medium:&lt;br /&gt;
! Peak:&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Low-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Meduim-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Peak-Hedge.png|250px]]&lt;br /&gt;
|- style=&amp;quot;color:#a6a290&amp;quot;&lt;br /&gt;
| This low hedge is growing steadily.&lt;br /&gt;
| This medium sized hedge is growing steadily.&lt;br /&gt;
| This hedge seems to be at peak height.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* With a [[Body strength]] of 21, hedges can be destroyed by a [[Hatchet]] or any bashing tool.&lt;br /&gt;
* Low hedges are easier to destroy than taller hedges.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
The types of sprouts that can be used to create hedges are: [[Camellia]], [[Cedar]], [[Lavender]], [[Maple]], [[Oleander]], [[Rose]], and [[Thorn]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Different appearances ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cedar_hedge.png | Cedar hedge&lt;br /&gt;
Image:Camellia_hedge.png | Camellia hedge&lt;br /&gt;
Image:Oleander_hedge.jpg | Oleander hedge&lt;br /&gt;
Image: Thorn hedge.jpg | Thorn hedge&lt;br /&gt;
Image: Rose hedge.jpg | Rose hedge&lt;br /&gt;
Image:high_maple_hedge.jpg | Maple hedge&lt;br /&gt;
Image:lavender_plantation.jpg | Lavender plantations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=127561</id>
		<title>Hedges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=127561"/>
		<updated>2023-10-16T06:07:27Z</updated>

		<summary type="html">&lt;p&gt;PodVon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Hedge&lt;br /&gt;
|image=CamelliaHedge.jpg&lt;br /&gt;
|active=[[Sprout]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Plant&lt;br /&gt;
|materials=*5x [[Sprout]]&lt;br /&gt;
|result=*'''Hedge'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|skill=Gardening&lt;br /&gt;
|dyeamount=1000&lt;br /&gt;
|note=All sprouts will be consumed in one action}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Hedges are planted on tile borders using 5 sprouts of the same type per border. As hedges grow, they will appear taller ranging from low, medium, and peak.&lt;br /&gt;
&lt;br /&gt;
==Planting==&lt;br /&gt;
* Hedges are planted on tile borders using 5 sprouts of the same type per border. &lt;br /&gt;
* Hedges can only be planted on borders where one of the bordering tiles is [[dirt]], [[steppe]], or [[grass]] (including trees and bushes). [[Crops]] and [[packed dirt]] do not count as dirt.&lt;br /&gt;
* Hedges cannot be planted on the same border as an arched wall of any type.&lt;br /&gt;
* Hedges don't have slope limitations for creating, unlike fences.&lt;br /&gt;
* Failure to plant will destroy one sprout.&lt;br /&gt;
&lt;br /&gt;
==Growth==&lt;br /&gt;
* Newly planted hedges are 'low' and wont block movement until reaching a height of 'medium', or line of sight until 'high'.&lt;br /&gt;
* The spell [[Wild Growth]] will progress a hedge one stage towards its peak height. &lt;br /&gt;
* Hedges can be pruned one stage shorter per pruning action using a [[sickle]] (to a minimum of 'low'), but will eventually re-grow unless destroyed.&lt;br /&gt;
* Hedges do not shrivel with age.&lt;br /&gt;
* [[Lavender]] hedges stay at the lowest height and therefore remain passable. &lt;br /&gt;
* [[Camellia]] hedges stop growing upon reaching medium height, blocking movement but allowing line of sight.&lt;br /&gt;
* Hedges do not blossom with seasonal produce nor do they produce sprouts.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* With a [[Body strength]] of 21, hedges can be destroyed by a [[Hatchet]] or any bashing tool.&lt;br /&gt;
* Low hedges are easier to destroy than taller hedges.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
The types of sprouts that can be used to create hedges are: [[Camellia]], [[Cedar]], [[Lavender]], [[Maple]], [[Oleander]], [[Rose]], and [[Thorn]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Different Heights&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Short:&lt;br /&gt;
! Medium:&lt;br /&gt;
! Peak:&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Low-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Meduim-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Peak-Hedge.png|250px]]&lt;br /&gt;
|- style=&amp;quot;color:#a6a290&amp;quot;&lt;br /&gt;
| This low hedge is growing steadily.&lt;br /&gt;
| This medium sized hedge is growing steadily.&lt;br /&gt;
| This hedge seems to be at peak height.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Different appearances ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cedar_hedge.png | Cedar hedge&lt;br /&gt;
Image:Camellia_hedge.png | Camellia hedge&lt;br /&gt;
Image:Oleander_hedge.jpg | Oleander hedge&lt;br /&gt;
Image: Thorn hedge.jpg | Thorn hedge&lt;br /&gt;
Image: Rose hedge.jpg | Rose hedge&lt;br /&gt;
Image:high_maple_hedge.jpg | Maple hedge&lt;br /&gt;
Image:lavender_plantation.jpg | Lavender plantations&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Feeding_trough&amp;diff=127560</id>
		<title>Feeding trough</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Feeding_trough&amp;diff=127560"/>
		<updated>2023-10-16T04:16:43Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Feeding Trough.jpg&lt;br /&gt;
|active=[[wooden beam]] &lt;br /&gt;
|passive=[[wooden beam]] &lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 4x [[large nails]]&lt;br /&gt;
* 2x [[wooden beam]]s&lt;br /&gt;
* 8x [[plank]]s&lt;br /&gt;
* 2x [[iron ribbon]]s&lt;br /&gt;
* 8x [[small nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large animal feeder.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Creatures can eat from the trough as long as there is food in it that they are normally able to eat. If the trough becomes empty or absent of food appropriate to grazing animals, those grazers will revert to grazing on grass tiles nearby if present.&lt;br /&gt;
* A creature will eat from a trough at the same rate as they would normally graze/eat from a pile.&lt;br /&gt;
* A trough cannot be picked up into player inventory. It can only be transported. It can be loaded into a wagon but not a large cart.&lt;br /&gt;
* Troughs are not lockable.&lt;br /&gt;
* Only creature-edible items can be placed into a trough (seed, meat, veg, fish, etc).&lt;br /&gt;
* Neither corpses nor water fit in a trough. &lt;br /&gt;
* Not all creatures will eat from a trough. e.g. Dogs will ignore the trough and starve.&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=127559</id>
		<title>Hitching post</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=127559"/>
		<updated>2023-10-16T04:12:57Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Hitching Post.jpg&lt;br /&gt;
|active=[[wooden beam]] &lt;br /&gt;
|passive=[[wooden beam]] &lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 4x [[large nails]]&lt;br /&gt;
* 8x [[plank]]s&lt;br /&gt;
* 2x [[iron ribbon]]s&lt;br /&gt;
* 8x [[small nails]]&lt;br /&gt;
* 3x [[wooden beam]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A post to hitch creatures.''&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Lead a creature with a [[Rope]] or [[Halter rope]]. Right click the hitching post and select '''Hitch'''.&lt;br /&gt;
*Hitched creatures will prefer to eat from the food trough if it contains food they can eat.&lt;br /&gt;
*Hitched creatures that graze will eat from the trough at the same rate they would normally graze&lt;br /&gt;
*If the food trough is empty or does not contain suitable food, grazing animals will try to graze the tile the hitching post is on.&lt;br /&gt;
*Hitched pigs will not eat corpses on the ground while there is food in the trough.&lt;br /&gt;
*A Hitching post can hold a maximum of 3 creatures&lt;br /&gt;
&lt;br /&gt;
== Permissions==&lt;br /&gt;
&lt;br /&gt;
Hitching posts have 3 permissions: '''Manage''', '''Open''' and '''Use'''. &lt;br /&gt;
&lt;br /&gt;
* '''Manage''' grants all permissions including permission management.&lt;br /&gt;
* '''Open''' allows access to the food trough. Normal deed permissions apply to the contents of the food trough.&lt;br /&gt;
* '''Use''' allows hitching of led creatures and unhitching of '''''any''''' or '''''all''''' creatures by either:&lt;br /&gt;
** Right-clicking a hitched creature and selecting '''Unhitch''' to unhitch a single creature, or&lt;br /&gt;
** Right-clicking the hitching post and selecting '''Animals &amp;gt; Unhitch''' to unhitch ''all'' hitched creatures.&lt;br /&gt;
&lt;br /&gt;
*Hitching posts are locked on creation with a small padlock.&lt;br /&gt;
*A [[Small padlock|Small]] or [[Large padlock]] is required to manage permissions. &lt;br /&gt;
*An unlocked Hitching post can be used by the Hitching post owner and the Deed mayor if located on a deed.&lt;br /&gt;
&lt;br /&gt;
== Hitchable Animals ==&lt;br /&gt;
*Any creature that you can hitch to a cart such as [[Horse]], [[Hell horse]], [[Bull]], [[Bison]], [[Donkey]], and [[Mule]] (at any age).&lt;br /&gt;
*Aggressive creatures when controlled in some manner (tamed or dominated) such as [[Brown bear]]s, [[Wolf|Wolves]], [[Mountain lion]]s, [[Large rat]]s, [[Wild cat]]s, and [[Troll]]s.&lt;br /&gt;
*Farm animals such as [[Ram]]s, [[Sheep]], [[Pig]]s, [[Cow]]s, [[Hen]]s and [[Rooster]]s, and including lambs and calves.&lt;br /&gt;
*Usually non-aggressive animals but only when tamed such as [[Dog]]s, [[Unicorn]]s, [[Pheasant]]s, [[Deer]] and [[Seal]]s.&lt;br /&gt;
*Jackal creatures such as the [[Weta]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Hell horses become docile when hitched and have food available.&lt;br /&gt;
*Cannot be picked up but can be transported by Wagon.&lt;br /&gt;
*You can not load or move a hitching post with creatures hitched to it.&lt;br /&gt;
*Creatures that are '''not''' hitched can not eat from a locked hitching post food trough.&lt;br /&gt;
*Creatures that are required to be tamed before being hitched will unhitch when they are no longer tame.&lt;br /&gt;
*Creatures can be groomed, milked, sheared, shod etc. while hitched.&lt;br /&gt;
*Creatures cannot be branded while hitched.&lt;br /&gt;
*Creatures hitched to a hitching post will not cause disease in other hitched creatures.&lt;br /&gt;
*You cannot hitch creatures to a post below 10 quality. {{event|inline|The hitching post is in too poor shape to restrain animals.}}&lt;br /&gt;
*If the effective quality of a Hitching post falls below 10 due to decay damage or other factors, creatures that are hitched will not unhitch.&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=127558</id>
		<title>Hitching post</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=127558"/>
		<updated>2023-10-16T04:10:02Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Hitching Post.jpg&lt;br /&gt;
|active=[[wooden beam]] &lt;br /&gt;
|passive=[[wooden beam]] &lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 4x [[large nails]]&lt;br /&gt;
* 8x [[plank]]s&lt;br /&gt;
* 2x [[iron ribbon]]s&lt;br /&gt;
* 8x [[small nails]]&lt;br /&gt;
* 3x [[wooden beam]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A post to hitch creatures.''&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Lead a creature with a [[Rope]] or [[Halter rope]]. Right click the hitching post and select '''Hitch'''.&lt;br /&gt;
*Hitched creatures will prefer to eat from the food trough if it contains food they can eat.&lt;br /&gt;
*Hitched creatures that graze will eat from the trough at the same rate they would normally graze&lt;br /&gt;
*If the food trough is empty or does not contain suitable food, grazing animals will try to graze the tile the hitching post is on.&lt;br /&gt;
*A Hitching post can hold a maximum of 3 creatures&lt;br /&gt;
&lt;br /&gt;
== Permissions==&lt;br /&gt;
&lt;br /&gt;
Hitching posts have 3 permissions: '''Manage''', '''Open''' and '''Use'''. &lt;br /&gt;
&lt;br /&gt;
* '''Manage''' grants all permissions including permission management.&lt;br /&gt;
* '''Open''' allows access to the food trough. Normal deed permissions apply to the contents of the food trough.&lt;br /&gt;
* '''Use''' allows hitching of led creatures and unhitching of '''''any''''' or '''''all''''' creatures by either:&lt;br /&gt;
** Right-clicking a hitched creature and selecting '''Unhitch''' to unhitch a single creature, or&lt;br /&gt;
** Right-clicking the hitching post and selecting '''Animals &amp;gt; Unhitch''' to unhitch ''all'' hitched creatures.&lt;br /&gt;
&lt;br /&gt;
*Hitching posts are locked on creation with a small padlock.&lt;br /&gt;
*A [[Small padlock|Small]] or [[Large padlock]] is required to manage permissions. &lt;br /&gt;
*An unlocked Hitching post can be used by the Hitching post owner and the Deed mayor if located on a deed.&lt;br /&gt;
&lt;br /&gt;
== Hitchable Animals ==&lt;br /&gt;
*Any creature that you can hitch to a cart such as [[Horse]], [[Hell horse]], [[Bull]], [[Bison]], [[Donkey]], and [[Mule]] (at any age).&lt;br /&gt;
*Aggressive creatures when controlled in some manner (tamed or dominated) such as [[Brown bear]]s, [[Wolf|Wolves]], [[Mountain lion]]s, [[Large rat]]s, [[Wild cat]]s, and [[Troll]]s.&lt;br /&gt;
*Farm animals such as [[Ram]]s, [[Sheep]], [[Pig]]s, [[Cow]]s, [[Hen]]s and [[Rooster]]s, and including lambs and calves.&lt;br /&gt;
*Usually non-aggressive animals but only when tamed such as [[Dog]]s, [[Unicorn]]s, [[Pheasant]]s, [[Deer]] and [[Seal]]s.&lt;br /&gt;
*Jackal creatures such as the [[Weta]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Hell horses become docile when hitched and have food available.&lt;br /&gt;
*Cannot be picked up but can be transported by Wagon.&lt;br /&gt;
*You can not load or move a hitching post with creatures hitched to it.&lt;br /&gt;
*Creatures that are '''not''' hitched can not eat from a locked hitching post food trough.&lt;br /&gt;
*Creatures that are required to be tamed before being hitched will unhitch when they are no longer tame.&lt;br /&gt;
*Creatures can be groomed, milked, sheared, shod etc. while hitched.&lt;br /&gt;
*Creatures cannot be branded while hitched.&lt;br /&gt;
*Creatures hitched to a hitching post will not cause disease in other hitched creatures.&lt;br /&gt;
*You cannot hitch creatures to a post below 10 quality. {{event|inline|The hitching post is in too poor shape to restrain animals.}}&lt;br /&gt;
*If the effective quality of a Hitching post falls below 10 due to decay damage or other factors, creatures that are hitched will not unhitch.&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=127557</id>
		<title>Hitching post</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=127557"/>
		<updated>2023-10-16T04:07:50Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Hitchable Animals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Hitching Post.jpg&lt;br /&gt;
|active=[[wooden beam]] &lt;br /&gt;
|passive=[[wooden beam]] &lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 4x [[large nails]]&lt;br /&gt;
* 8x [[plank]]s&lt;br /&gt;
* 2x [[iron ribbon]]s&lt;br /&gt;
* 8x [[small nails]]&lt;br /&gt;
* 3x [[wooden beam]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A post to hitch creatures.''&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Lead a creature with a [[Rope]] or [[Halter rope]]. Right click the hitching post and select '''Hitch'''.&lt;br /&gt;
*Hitched creatures will prefer to eat from the food trough if it contains food they can eat.&lt;br /&gt;
*Hitched creatures that graze will eat from the trough at the same rate they would normally graze&lt;br /&gt;
*If the food trough is empty or does not contain suitable food, grazing animals will try to graze the tile the hitching post is on.&lt;br /&gt;
*A Hitching post can hold a maximum of 3 creatures&lt;br /&gt;
&lt;br /&gt;
== Permissions==&lt;br /&gt;
&lt;br /&gt;
Hitching posts have 3 permissions: '''Manage''', '''Open''' and '''Use'''. &lt;br /&gt;
&lt;br /&gt;
* '''Manage''' grants all permissions including permission management.&lt;br /&gt;
* '''Open''' allows access to the food trough. Normal deed permissions apply to the contents of the food trough.&lt;br /&gt;
* '''Use''' allows hitching of led creatures and unhitching of '''''any''''' or '''''all''''' creatures by either:&lt;br /&gt;
** Right-clicking a hitched creature and selecting '''Unhitch''' to unhitch a single creature, or&lt;br /&gt;
** Right-clicking the hitching post and selecting '''Animals &amp;gt; Unhitch''' to unhitch ''all'' hitched creatures.&lt;br /&gt;
&lt;br /&gt;
*Hitching posts are locked on creation with a small padlock.&lt;br /&gt;
*A [[Small padlock|Small]] or [[Large padlock]] is required to manage permissions. &lt;br /&gt;
*An unlocked Hitching post can be used by the Hitching post owner and the Deed mayor if located on a deed.&lt;br /&gt;
&lt;br /&gt;
== Hitchable Animals ==&lt;br /&gt;
*Any creature that you can hitch to a cart such as [[Horse]], [[Hell horse]], [[Bull]], [[Bison]], [[Donkey]], and [[Mule]] (at any age).&lt;br /&gt;
*Aggressive creatures when controlled in some manner (tamed or dominated) such as [[Brown bear]]s, [[Wolf|Wolves]], [[Mountain lion]]s, [[Large rat]]s, [[Wild cat]]s, and [[Troll]]s.&lt;br /&gt;
*Farm animals such as [[Ram]]s, [[Sheep]], [[Pig]]s, [[Cow]]s, [[Hen]]s and [[Rooster]]s, and including lambs and calves.&lt;br /&gt;
*Usually non-aggressive animals but only when tamed such as [[Dog]]s, [[Unicorn]]s, [[Pheasant]]s, [[Deer]] and [[Seal]]s.&lt;br /&gt;
*Jackal creatures such as the [[Weta]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Hell horses become docile when hitched and have food available.&lt;br /&gt;
*Cannot be picked up but can be transported by Wagon.&lt;br /&gt;
*You can not load or move a hitching post with creatures hitched to it.&lt;br /&gt;
*Creatures that are '''not''' hitched can not eat from a locked hitching post food trough.&lt;br /&gt;
*Creatures that are required to be tamed before being hitched will unhitch when they are no longer tame.&lt;br /&gt;
*Creatures can be groomed, milked, sheared, shod etc. while hitched.&lt;br /&gt;
*Creatures hitched to a hitching post will not cause disease in other hitched creatures.&lt;br /&gt;
*You cannot hitch creatures to a post below 10 quality. {{event|inline|The hitching post is in too poor shape to restrain animals.}}&lt;br /&gt;
*If the effective quality of a Hitching post falls below 10 due to decay damage or other factors, creatures that are hitched will not unhitch.&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tundra&amp;diff=127556</id>
		<title>Tundra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tundra&amp;diff=127556"/>
		<updated>2023-10-16T01:33:22Z</updated>

		<summary type="html">&lt;p&gt;PodVon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{terrain&lt;br /&gt;
|name=Tundra&lt;br /&gt;
|speed=N/A&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=N/A&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Tiles where the tree growth is hindered by low temperatures and short growing seasons.  It is mostly found on north and south end of the world.''&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
* [[Ice pillar]] cast on [[grass]] is capable of turning the tile to tundra, but this is a slow and difficult process.&lt;br /&gt;
* Tundra tiles can also be created with a large quantity of [[transmutation liquid]] on [[moss]] tiles.&lt;br /&gt;
* Tundra can spread onto adjacent [[dirt]] tiles at a slow rate.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* [[Foraging]] on tundra is possible at 33 skill.&lt;br /&gt;
* [[Lingonberry bush|Lingonberry bushes]] spawn naturally (and exclusively) on this terrain.&lt;br /&gt;
* A tundra is often a good hunting spot because animals tend to walk to open places, however tundra does not spawn animals.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* To remove Tundra, you must pack or flatten it. Digging will not work. &lt;br /&gt;
* '''Tundra should be treated with care''', as it very hard to create. It is advisable to avoid destroying tundra tiles unless there is a compelling reason for their removal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Straw_bed&amp;diff=127453</id>
		<title>Straw bed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Straw_bed&amp;diff=127453"/>
		<updated>2023-09-22T04:43:25Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Straw bed.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[mixed grass]] &lt;br /&gt;
|group=Furniture&lt;br /&gt;
|materials=&lt;br /&gt;
* 4x [[plank]]&lt;br /&gt;
* 1x [[mixed grass]] (3.20 kg)&lt;br /&gt;
|result=* [[{{PAGENAME}}]]&lt;br /&gt;
|skill=Thatching&lt;br /&gt;
|decoration=yes&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Thatching]] / [[{{PAGENAME}}]]&lt;br /&gt;
==Description==&lt;br /&gt;
''A bed made from some grasses.''&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
* Straw beds can be started, finished, and placed outside a building (or brought into a building).&lt;br /&gt;
* The straw bed does not have a 'wood type'.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The straw bed cannot be used outside. It needs to be inside a building with all walls completed to use. &lt;br /&gt;
&lt;br /&gt;
===Sleeping===&lt;br /&gt;
* You can logout in bed, accumulating useful [[sleep bonus]] the longer you are offline. Right-click the bed and select 'Sleep'.&lt;br /&gt;
** Straw beds give only 75% of the sleep bonus of a regular [[bed]].&lt;br /&gt;
* To find out if a bed is available or who is sleeping in it, [[examine]] it. If the bed is occupied, it will say: {{event|block|Some kind of mysterious haze lingers over the ''&amp;lt;type of wood&amp;gt;'' bed, and you notice that the ''&amp;lt;type of wood&amp;gt;'' bed is occupied by the spirit of ''&amp;lt;playername&amp;gt;}}&lt;br /&gt;
** After the sleeper has accumulated the maximum sleep bonus (5 hours), the bed will be automatically freed up for other players to sleep in.&lt;br /&gt;
* If the bed is not on your own deed, there will be a 60 second timer to log out.&lt;br /&gt;
&lt;br /&gt;
=== Renting ===&lt;br /&gt;
* Anyone can sleep on a straw bed. There is no option for setting permissions. (still needs verified for deed permission requirements)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Sleeping damages a bed, regardless of the house being on a deed or not.&lt;br /&gt;
**''' Straw beds cannot be repaired.''' &lt;br /&gt;
* Straw beds can also be picked up into inventory providing you are strong enough.&lt;br /&gt;
* It can be pushed, pulled, and rotated.&lt;br /&gt;
* Can be [[load cargo|loaded]] into any vehicle, except a small cart.&lt;br /&gt;
* No more than 1 bed can fit on a floor or outside tile. &lt;br /&gt;
* You cannot place items on a straw bed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Canopy bed]]&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Bedroll]]&lt;br /&gt;
* [[Festive bedroll]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Straw_bed&amp;diff=127452</id>
		<title>Straw bed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Straw_bed&amp;diff=127452"/>
		<updated>2023-09-22T04:40:25Z</updated>

		<summary type="html">&lt;p&gt;PodVon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Straw bed.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[mixed grass]] &lt;br /&gt;
|group=Furniture&lt;br /&gt;
|materials=&lt;br /&gt;
* 4x [[plank]]&lt;br /&gt;
* 1x [[mixed grass]] (3.20 kg)&lt;br /&gt;
|result=* [[{{PAGENAME}}]]&lt;br /&gt;
|skill=Thatching&lt;br /&gt;
|decoration=yes&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Thatching]] / [[{{PAGENAME}}]]&lt;br /&gt;
==Description==&lt;br /&gt;
''A bed made from some grasses.''&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
* Straw beds can be started, finished, and placed outside a building (or brought into a building).&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The straw bed cannot be used outside. It needs to be inside a building with all walls completed to use. &lt;br /&gt;
&lt;br /&gt;
===Sleeping===&lt;br /&gt;
* You can logout in bed, accumulating useful [[sleep bonus]] the longer you are offline. Right-click the bed and select 'Sleep'.&lt;br /&gt;
** Straw beds give only 75% of the sleep bonus of a regular [[bed]].&lt;br /&gt;
* To find out if a bed is available or who is sleeping in it, [[examine]] it. If the bed is occupied, it will say: {{event|block|Some kind of mysterious haze lingers over the ''&amp;lt;type of wood&amp;gt;'' bed, and you notice that the ''&amp;lt;type of wood&amp;gt;'' bed is occupied by the spirit of ''&amp;lt;playername&amp;gt;}}&lt;br /&gt;
** After the sleeper has accumulated the maximum sleep bonus (5 hours), the bed will be automatically freed up for other players to sleep in.&lt;br /&gt;
* If the bed is not on your own deed, there will be a 60 second timer to log out.&lt;br /&gt;
&lt;br /&gt;
=== Renting ===&lt;br /&gt;
* Anyone can sleep on a straw bed. There is no option for setting permissions. (still needs verified for deed permission requirements)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Sleeping damages a bed, regardless of the house being on a deed or not.&lt;br /&gt;
**''' Straw beds cannot be repaired.''' &lt;br /&gt;
* Straw beds can also be picked up into inventory providing you are strong enough.&lt;br /&gt;
* It can be pushed, pulled, and rotated.&lt;br /&gt;
* Can be [[load cargo|loaded]] into any vehicle, except a small cart.&lt;br /&gt;
* No more than 1 bed can fit on a floor or outside tile. &lt;br /&gt;
* You cannot place items on a straw bed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Canopy bed]]&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Bedroll]]&lt;br /&gt;
* [[Festive bedroll]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Exquisite_meditation_rug&amp;diff=127451</id>
		<title>Exquisite meditation rug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Exquisite_meditation_rug&amp;diff=127451"/>
		<updated>2023-09-22T03:17:53Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Exquisite meditation rug.png&lt;br /&gt;
|active=[[String of cloth]] (1.50kg)&lt;br /&gt;
|passive=[[Floor loom]]&lt;br /&gt;
|group=Rugs&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.50kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To [[meditating|meditate]], drop the rug on the ground. Right click the rug and select ''Nature -&amp;gt; Meditate''&lt;br /&gt;
&lt;br /&gt;
*Rugs may be used while being dragged on a cart/inside a boat.&lt;br /&gt;
&lt;br /&gt;
*Can be placed in a [[bucket]] or small box and other containers and used in it, so you don't lose it within the tile.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This rug unlocks at 50 [[cloth tailoring]] skill&lt;br /&gt;
* This is the rug that is hardest to create:&lt;br /&gt;
** 50.06 cloth tailoring, 74.84 QL loom = 8% creation chance&lt;br /&gt;
** 58.01 cloth tailoring, 50.37 QL loom = 6% creation chance&lt;br /&gt;
** 70 cloth tailoring, 75 QL loom = 24% creation chance&lt;br /&gt;
** 74 cloth tailoring, 81 QL loom = 29% creation chance&lt;br /&gt;
** 90 cloth tailoring, 90 QL loom = 46% creation chance&lt;br /&gt;
&lt;br /&gt;
* Rug quality affects the chance of gaining skill when meditating; lower quality rugs are often better for skill soon after reaching enough skill to join a path.&lt;br /&gt;
** Rarity bonus to skill gain: rare = 10%, supreme = 20%, fantastic = 30%.&lt;br /&gt;
&lt;br /&gt;
* Higher quality meditation rugs are more effective when trying to get a meditation question.&lt;br /&gt;
** Contrary to the persistent rumour; '''this rug does NOT give any bonus to getting Path Questions''', as that functionality ''&amp;quot;was removed forever ago&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
* The rug gets damage every time it is used, the damage done is dependant on the rug's quality. An 1 QL rug takes 10.00 damage on one meditation.&lt;br /&gt;
* It cannot be used underwater.&lt;br /&gt;
* It carries a signature.&lt;br /&gt;
* Can be placed in a bucket or small box and other containers and used in it, so you don't lose it within the tile. &lt;br /&gt;
* [[WOA]] has no effect on meditation time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating rugs]]&lt;br /&gt;
[[Category:Rugs]]&lt;br /&gt;
[[Category:Babel/E]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fine meditation rug]] &lt;br /&gt;
* [[Beautiful meditation rug]] &lt;br /&gt;
* [[Meditation rug]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Exquisite_meditation_rug&amp;diff=127424</id>
		<title>Exquisite meditation rug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Exquisite_meditation_rug&amp;diff=127424"/>
		<updated>2023-09-20T04:32:09Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Exquisite meditation rug.png&lt;br /&gt;
|active=[[String of cloth]] (1.50kg)&lt;br /&gt;
|passive=[[Floor loom]]&lt;br /&gt;
|group=Rugs&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.50kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To [[meditating|meditate]], drop the rug on the ground. Right click the rug and select ''Nature -&amp;gt; Meditate''&lt;br /&gt;
&lt;br /&gt;
*Rugs may be used while being dragged on a cart/inside a boat.&lt;br /&gt;
&lt;br /&gt;
*Can be placed in a [[bucket]] or small box and other containers and used in it, so you don't lose it within the tile.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This rug unlocks at 50 skill&lt;br /&gt;
* This is the rug that is hardest to create:&lt;br /&gt;
** 50.06 cloth tailoring, 74.84 QL loom = 8% creation chance&lt;br /&gt;
** 58.01 cloth tailoring, 50.37 QL loom = 6% creation chance&lt;br /&gt;
** 70 cloth tailoring, 75 QL loom = 24% creation chance&lt;br /&gt;
** 74 cloth tailoring, 81 QL loom = 29% creation chance&lt;br /&gt;
** 90 cloth tailoring, 90 QL loom = 46% creation chance&lt;br /&gt;
* Higher quality meditation rugs are more effective when trying to get a meditation question.&lt;br /&gt;
* Rug quality affects the chance of gaining skill when meditating; lower quality rugs are often better for skill soon after reaching enough skill to join a path.&lt;br /&gt;
* The rug gets damage every time it is used, the damage done is dependant on the rug's quality. An 1 QL rug takes 10.00 damage on one meditation.&lt;br /&gt;
* It cannot be used underwater.&lt;br /&gt;
* It carries a signature.&lt;br /&gt;
* Can be placed in a bucket or small box and other containers and used in it, so you don't lose it within the tile. &lt;br /&gt;
* [[WOA]] has no effect&lt;br /&gt;
* Rarity bonus to skillgain: rare = 10%, supreme = 20%, fantastic = 30%.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating rugs]]&lt;br /&gt;
[[Category:Rugs]]&lt;br /&gt;
[[Category:Babel/E]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fine meditation rug]] &lt;br /&gt;
* [[Beautiful meditation rug]] &lt;br /&gt;
* [[Meditation rug]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Decorative_ship&amp;diff=127415</id>
		<title>Decorative ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Decorative_ship&amp;diff=127415"/>
		<updated>2023-09-19T22:08:31Z</updated>

		<summary type="html">&lt;p&gt;PodVon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=decorativeship.png&lt;br /&gt;
|active=[[Carving knife]]&lt;br /&gt;
|passive=[[log]] (1.00 kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 1x [[log]]&lt;br /&gt;
* 1x [[peg]]&lt;br /&gt;
* 2x [[tenon]]&lt;br /&gt;
* 1x [[string of cloth]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small decorative ship, created with enough detail to resemble the real thing.''&lt;br /&gt;
== Notes ==&lt;br /&gt;
The ship, (not its plinth), takes on the wood type of the last piece added.&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Follower&amp;diff=127403</id>
		<title>Follower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Follower&amp;diff=127403"/>
		<updated>2023-09-18T02:45:38Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Converting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Followers''' are individuals who have accepted [[religion]] into their Wurm life and have chosen to align themselves with one of the four [[god]]s. In doing so they have accepted some minimal restrictions in return for their gods blessing.  The blessing is specific to each god and may be received after achieving 20 [[faith]] which is obtained through [[praying|prayer]]. The benefits are passive so no special actions or items are required for them to be active. Becoming a follower is also the first step to [[priest]]hood.&lt;br /&gt;
&lt;br /&gt;
Once a follower has reached 30 faith they may then choose to become a [[priest]]. The process to become a priest follows closely to that of becoming a follower, only with more prerequisites and comes with many more restrictions.&lt;br /&gt;
&lt;br /&gt;
==Converting==&lt;br /&gt;
&lt;br /&gt;
To become a follower, a player may seek out a religious adviser (starter towns) or a priest or follower of the desired religion and seek conversion. '''To become a follower the player needs at least 1.5 in their overall [[body]] characteristic.''' To follow [[Fo]], at least +1.0 [[alignment]] is required and -1.0 is needed to follow [[Libila]]. Other gods do not require any specific alignment. The player will type '''/invitations''' to enable the existing follower to convert them. The existing follower can then activate their deity's [[statuette]] and '''right-click''' the player and click ''Religion &amp;gt; Convert''. &lt;br /&gt;
&lt;br /&gt;
The player may also make the risky pilgrimage to the [[Altar of Three]] for [[white light]] or the [[Bone Altar]] for [[black light]] deities. These special altars exist on the PvP servers of [[Chaos]] (Freedom) or [[Elevation]] (Epic).  The alignment requirement is not needed when using the [[Altar of Three]] or [[Bone Altar]] on [[Chaos]] or [[Elevation]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*There is a 7 day cooldown between being converted between religions.&lt;br /&gt;
&lt;br /&gt;
== Fo follower abilities and penalties ==&lt;br /&gt;
=== Follower abilities ===&lt;br /&gt;
* Followers with 20 faith and 10 favor receive a passive healing bonus.&lt;br /&gt;
* Followers with 20 faith and 20 favor receive a 25% bonus to passive [[stamina]] regeneration.&lt;br /&gt;
* +15% skill gain to [[nature]] &amp;amp; its sub skills, [[healing]] &amp;amp; [[first aid]], and [[cooking]] &amp;amp; its sub skills.&lt;br /&gt;
* +2.5%-10% skill gain to body stamina &amp;amp; soul depth scaled by alignment.&lt;br /&gt;
* 20% slower food/water bar drain.&lt;br /&gt;
* +1 range for [[gardening]]/[[forestry]]-dependent mouseover info (trees, grass, etc.).&lt;br /&gt;
* +10% QL gain when improving cloth items.&lt;br /&gt;
&lt;br /&gt;
=== Follower penalties ===&lt;br /&gt;
* Followers cannot raise faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
== Magranon followers abilities and penalties ==&lt;br /&gt;
=== Follower abilities ===&lt;br /&gt;
* +15% skill gain to Fighting subskills, all “weapon” and &amp;quot;Shield&amp;quot; skills &amp;amp; their subskills, and Archery &amp;amp; its subskills.&lt;br /&gt;
* +2.5%-10% skill gain to Body Strength, Body Control scaled by alignment.&lt;br /&gt;
* +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).&lt;br /&gt;
* +1 range for world slope/flatness mouseover info.&lt;br /&gt;
* +10% QL gain when improving metallic items.&lt;br /&gt;
&lt;br /&gt;
=== Follower penalties ===&lt;br /&gt;
* Followers cannot raise faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
== Libila follower abilities and penalties ==&lt;br /&gt;
&lt;br /&gt;
=== Follower abilities ===&lt;br /&gt;
* (PvP Only) Followers of Libila can absorb [[mycelium]], healing a random wound for 7 damage. This consumes the mycelium tile.&lt;br /&gt;
* (PvE Only) “Consume Corpse” ability to regain health from corpses by consuming their residual life energy.&lt;br /&gt;
&lt;br /&gt;
    *Only usable on non-butchered, non-damaged corpses, and when permissions would allow butchering.&lt;br /&gt;
    *The player must have any item activated before the consume option will appear.&lt;br /&gt;
    *The player does not need to have wounds to consume a corpse, if they want to.  &lt;br /&gt;
    *Health gained scales with creature CR, depending on creature type, age, and conditions (such as Champion or Greenish).&lt;br /&gt;
    *Automatically targets your most severe wound, like healing spells.&lt;br /&gt;
    *Sets corpse as “butchered”, so there is a choice between this and butchering products.&lt;br /&gt;
    *When Rite of Death is in effect, Consume Corpse has a chance of triggering an effect similar to a Mind stealer enchantment.&lt;br /&gt;
    *10-minute cooldown timer.&lt;br /&gt;
&lt;br /&gt;
* The food bar of followers of Libila will slowly be restored while standing on mycelium. Mycelium will raise [[nutrition]] to a maximum of 99.&lt;br /&gt;
* Can butcher human corpses without alignment penalty.&lt;br /&gt;
* +15% skill gain to Religion &amp;amp; its sub skills, Alchemy &amp;amp; its Natural Substances, and Thievery &amp;amp; its sub skills.&lt;br /&gt;
* +2.5%-10% skill gain to Body Strength, Soul Strength scaled by alignment.&lt;br /&gt;
* Ability to get meat from butchering human corpses.&lt;br /&gt;
* +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).&lt;br /&gt;
* +10% QL gain when improving leather items.&lt;br /&gt;
&lt;br /&gt;
=== Follower penalties ===&lt;br /&gt;
* Followers cannot raise faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
* Libila followers cannot bury corpses.&lt;br /&gt;
== Vynora followers abilities and penalties ==&lt;br /&gt;
=== Follower abilities === &lt;br /&gt;
* +10% skill gain to all skills, except fighting and characteristics not listed below.&lt;br /&gt;
* +2.5%-10% skill gain to mind logic, mind speed scaled by alignment&lt;br /&gt;
* 5% shorter action timer when building walls.&lt;br /&gt;
* 10% shorter action timer when paving roads.&lt;br /&gt;
* 7.5% shorter repair timer.&lt;br /&gt;
* +10% QL gain when improving wooden and clay items.&lt;br /&gt;
&lt;br /&gt;
=== Follower penalties ===&lt;br /&gt;
* Followers cannot raise faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
* Vynora also dislikes thievery such as stealing and lockpicking.&lt;br /&gt;
&lt;br /&gt;
==See also== &lt;br /&gt;
*[[Convert]]&lt;br /&gt;
*[[Religion]] &lt;br /&gt;
*[[Gods]] &lt;br /&gt;
*[[Praying]] &lt;br /&gt;
*[[Faith]] &lt;br /&gt;
*[[Priest]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Follower&amp;diff=127402</id>
		<title>Follower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Follower&amp;diff=127402"/>
		<updated>2023-09-18T02:40:57Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Converting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Followers''' are individuals who have accepted [[religion]] into their Wurm life and have chosen to align themselves with one of the four [[god]]s. In doing so they have accepted some minimal restrictions in return for their gods blessing.  The blessing is specific to each god and may be received after achieving 20 [[faith]] which is obtained through [[praying|prayer]]. The benefits are passive so no special actions or items are required for them to be active. Becoming a follower is also the first step to [[priest]]hood.&lt;br /&gt;
&lt;br /&gt;
Once a follower has reached 30 faith they may then choose to become a [[priest]]. The process to become a priest follows closely to that of becoming a follower, only with more prerequisites and comes with many more restrictions.&lt;br /&gt;
&lt;br /&gt;
==Converting==&lt;br /&gt;
&lt;br /&gt;
To become a follower, a player may seek out a priest or follower of the desired religion and seek conversion. '''To become a follower the player needs at least 1.5 in their overall [[body]] characteristic.''' To follow [[Fo]], at least +1.0 [[alignment]] is required and -1.0 is needed to follow [[Libila]]. Other gods do not require any specific alignment. The player will type '''/invitations''' to enable the existing follower to convert them. The existing follower can then activate their deity's [[statuette]] and '''right-click''' the player and click ''Religion &amp;gt; Convert''. &lt;br /&gt;
&lt;br /&gt;
The player may also make the risky pilgrimage to the [[Altar of Three]] for [[white light]] or the [[Bone Altar]] for [[black light]] deities. These special altars exist on the PvP servers of [[Chaos]] (Freedom) or [[Elevation]] (Epic).  The alignment requirement is not needed when using the [[Altar of Three]] or [[Bone Altar]] on [[Chaos]] or [[Elevation]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*There is a 7 day cooldown between being converted between religions.&lt;br /&gt;
&lt;br /&gt;
== Fo follower abilities and penalties ==&lt;br /&gt;
=== Follower abilities ===&lt;br /&gt;
* Followers with 20 faith and 10 favor receive a passive healing bonus.&lt;br /&gt;
* Followers with 20 faith and 20 favor receive a 25% bonus to passive [[stamina]] regeneration.&lt;br /&gt;
* +15% skill gain to [[nature]] &amp;amp; its sub skills, [[healing]] &amp;amp; [[first aid]], and [[cooking]] &amp;amp; its sub skills.&lt;br /&gt;
* +2.5%-10% skill gain to body stamina &amp;amp; soul depth scaled by alignment.&lt;br /&gt;
* 20% slower food/water bar drain.&lt;br /&gt;
* +1 range for [[gardening]]/[[forestry]]-dependent mouseover info (trees, grass, etc.).&lt;br /&gt;
* +10% QL gain when improving cloth items.&lt;br /&gt;
&lt;br /&gt;
=== Follower penalties ===&lt;br /&gt;
* Followers cannot raise faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
== Magranon followers abilities and penalties ==&lt;br /&gt;
=== Follower abilities ===&lt;br /&gt;
* +15% skill gain to Fighting subskills, all “weapon” and &amp;quot;Shield&amp;quot; skills &amp;amp; their subskills, and Archery &amp;amp; its subskills.&lt;br /&gt;
* +2.5%-10% skill gain to Body Strength, Body Control scaled by alignment.&lt;br /&gt;
* +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).&lt;br /&gt;
* +1 range for world slope/flatness mouseover info.&lt;br /&gt;
* +10% QL gain when improving metallic items.&lt;br /&gt;
&lt;br /&gt;
=== Follower penalties ===&lt;br /&gt;
* Followers cannot raise faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
== Libila follower abilities and penalties ==&lt;br /&gt;
&lt;br /&gt;
=== Follower abilities ===&lt;br /&gt;
* (PvP Only) Followers of Libila can absorb [[mycelium]], healing a random wound for 7 damage. This consumes the mycelium tile.&lt;br /&gt;
* (PvE Only) “Consume Corpse” ability to regain health from corpses by consuming their residual life energy.&lt;br /&gt;
&lt;br /&gt;
    *Only usable on non-butchered, non-damaged corpses, and when permissions would allow butchering.&lt;br /&gt;
    *The player must have any item activated before the consume option will appear.&lt;br /&gt;
    *The player does not need to have wounds to consume a corpse, if they want to.  &lt;br /&gt;
    *Health gained scales with creature CR, depending on creature type, age, and conditions (such as Champion or Greenish).&lt;br /&gt;
    *Automatically targets your most severe wound, like healing spells.&lt;br /&gt;
    *Sets corpse as “butchered”, so there is a choice between this and butchering products.&lt;br /&gt;
    *When Rite of Death is in effect, Consume Corpse has a chance of triggering an effect similar to a Mind stealer enchantment.&lt;br /&gt;
    *10-minute cooldown timer.&lt;br /&gt;
&lt;br /&gt;
* The food bar of followers of Libila will slowly be restored while standing on mycelium. Mycelium will raise [[nutrition]] to a maximum of 99.&lt;br /&gt;
* Can butcher human corpses without alignment penalty.&lt;br /&gt;
* +15% skill gain to Religion &amp;amp; its sub skills, Alchemy &amp;amp; its Natural Substances, and Thievery &amp;amp; its sub skills.&lt;br /&gt;
* +2.5%-10% skill gain to Body Strength, Soul Strength scaled by alignment.&lt;br /&gt;
* Ability to get meat from butchering human corpses.&lt;br /&gt;
* +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).&lt;br /&gt;
* +10% QL gain when improving leather items.&lt;br /&gt;
&lt;br /&gt;
=== Follower penalties ===&lt;br /&gt;
* Followers cannot raise faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
* Libila followers cannot bury corpses.&lt;br /&gt;
== Vynora followers abilities and penalties ==&lt;br /&gt;
=== Follower abilities === &lt;br /&gt;
* +10% skill gain to all skills, except fighting and characteristics not listed below.&lt;br /&gt;
* +2.5%-10% skill gain to mind logic, mind speed scaled by alignment&lt;br /&gt;
* 5% shorter action timer when building walls.&lt;br /&gt;
* 10% shorter action timer when paving roads.&lt;br /&gt;
* 7.5% shorter repair timer.&lt;br /&gt;
* +10% QL gain when improving wooden and clay items.&lt;br /&gt;
&lt;br /&gt;
=== Follower penalties ===&lt;br /&gt;
* Followers cannot raise faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
* Vynora also dislikes thievery such as stealing and lockpicking.&lt;br /&gt;
&lt;br /&gt;
==See also== &lt;br /&gt;
*[[Convert]]&lt;br /&gt;
*[[Religion]] &lt;br /&gt;
*[[Gods]] &lt;br /&gt;
*[[Praying]] &lt;br /&gt;
*[[Faith]] &lt;br /&gt;
*[[Priest]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sorcery&amp;diff=127182</id>
		<title>Sorcery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sorcery&amp;diff=127182"/>
		<updated>2023-09-03T04:40:02Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Acquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Sorcery is the ability to create magical spawns, or cast spells, with the use of [[karma]].  It is sometimes confused with a very different area of the game:[[priest]]s and the use of religion-based [[spells]].&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Sorcery abilities are learned from magic tomes or through special [[Valrei (moon)|Valrei]] items.&lt;br /&gt;
&lt;br /&gt;
*Each of the [[:Category:Sorcery items|Sorcery Items]] comes with its own unique ability as well as a resistance and a weakness to a certain type of damage. &lt;br /&gt;
&lt;br /&gt;
*A random Magical tome may be purchased for 54000 Marks from the [[Marks shop]].&lt;br /&gt;
&lt;br /&gt;
*'''On Freedom''': Sorcery items have a chance to be dropped by a [[unique]] monster upon death. (These are dropped before the butcher, similar to how a troll may drop a [[Huge shod club|Troll club]]). These tomes have 1 or 3 charges.&lt;br /&gt;
** Dragon unique tomes will only have 1 charge.&lt;br /&gt;
** Humanoid uniques have a higher chance at dropping a tome, however they will not drop [[drake hide]] or [[dragon scale]] like [[dragons]]. These tomes have 3 charges. &lt;br /&gt;
&lt;br /&gt;
*'''On Epic''': Sorcery items are acquired through the completion of missions and obtaining scenario points. If the main god of your kingdom wins the current scenario on the Valrei map, then each scenario point acquired works like a raffle ticket (a random point is drawn and a sorcery item is given). These tomes have 1 charge on Epic.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Each sorcery item comes with charges that grant its effect to the player that uses it. To gain powers from a sorcery item, it must be used near an altar. Attempting to 'use' it in an inappropriate place will result in a message telling you what other conditions must be fulfilled. Do note that a bowl on the ground also counts as an altar.&lt;br /&gt;
&lt;br /&gt;
*Titles are also granted to players who obtain certain sorcery powers. See chart below for more details.&lt;br /&gt;
*In order to cast sorcery spells, activate a [[gem staff]], right click your target, and choose the [[spell]]. Be mindful that sorcery spells cost [[karma]].&lt;br /&gt;
*Sorcery [[spells]] scale with [[mind logic]] just as priest spells scale with [[channeling]], cast speed scales with [[mind speed]]&lt;br /&gt;
*Casting sorcery spells uses between 500-750 [[karma]] per cast depending on the tome&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Title &amp;lt;ref name=&amp;quot;sorcery&amp;quot;&amp;gt;The first sorcery item you use sets your title until you meet a condition for a new title after using more sorcery items&amp;lt;/ref&amp;gt; !! width=&amp;quot;200&amp;quot; | Spell !! width=&amp;quot;300&amp;quot; | Spell Description !! width=&amp;quot;150&amp;quot; | Resistance !! width=&amp;quot;150&amp;quot; | Weakness !! width=&amp;quot;150&amp;quot; | &lt;br /&gt;
Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke from Sol]]&lt;br /&gt;
| Occultist(m)/Crone(f) || Karma Disease || Causes 19dmg infected wound || Physical || Poison || Black&lt;br /&gt;
|-&lt;br /&gt;
| [[Black tome of magic]]&lt;br /&gt;
| Necromancer(m)/Witch(f) || Summon Skeletons/Wraith|| Summons 1-9 Skeletons/ 1 Wraith || Disease || Water || Black&lt;br /&gt;
|-&lt;br /&gt;
| [[Libram of the night]]&lt;br /&gt;
| Inquisitor(m)/Hag(f) || Karma Missile || Causes 4 acid wounds on the target || Pierce || Bite || Black&lt;br /&gt;
|-&lt;br /&gt;
| [[White cherry]]&lt;br /&gt;
| Enchanter(m)/Norn(f) || Rust Monster || Attacker's weapon takes more damage (doubles damage) || Water || Disease || Red&lt;br /&gt;
|-&lt;br /&gt;
| [[Red tome of magic]]&lt;br /&gt;
| Sorcerer(m)/Sorceress(f) || Fireball || AoE Fireball ||Fire || Internal || Red&lt;br /&gt;
|-&lt;br /&gt;
| [[Red cherry]]&lt;br /&gt;
|  Evocator(m)/Fortune Teller(f) || Karma Bolt / Forecast || Causes 19dmg head wound / Places traps around the enemy  || Poison || Physical || Red&lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of incineration]]&lt;br /&gt;
| Incinerator (m/f) || Incinerate || DoT fire spell || Fire || Bite || Red&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood of the angels]]&lt;br /&gt;
|  Conjurer(m)/Mesmerizer(f) || Continuum / Mirrored Self|| 20% Damage reduction for duration / Creates 3 illusions only enemies can see || Acid || Cold || Red&lt;br /&gt;
|-&lt;br /&gt;
| [[Green cherry]]&lt;br /&gt;
| Berserker(m)/Valkyrie(f) || Stoneskin || Ignore next 3 instances of damage || Internal || Fire || Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant walnut]]&lt;br /&gt;
| Druid (m/f) || Lightning || AoE Head wounds || Internal || Fire || Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Green tome of magic]]&lt;br /&gt;
| Worgmaster (m/f) || Summon Worg || Summons a [[Worg]] || Internal || Fire || Other &lt;br /&gt;
|-&lt;br /&gt;
| [[Blue tome of magic]]&lt;br /&gt;
| Illusionist(m)/Diviner(f) || Stone Wall / Ice wall || Click tile border to create a wall of stone / Ice || Cold || Acid || Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Scroll of binding]]&lt;br /&gt;
| Spellbinder(m)/Siren(f) || Karma Slow ||Slows attack speed || Crush || Slash || Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Slime of Uttacha]]&lt;br /&gt;
| Witch Hunter(m)/Soothsayer(f) || True Strike || Next hit is 100% crit || Slash || Crush  || Other&lt;br /&gt;
|-&lt;br /&gt;
| [[White tome of magic]]&lt;br /&gt;
| Summoner(m)/Medium(f) || Fire Wall / Ice Wall || Summons a wall of fire on tile border || Bite || Pierce || Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Key to the heavens]]&lt;br /&gt;
| Ascended &amp;lt;ref name=&amp;quot;ascended&amp;quot;&amp;gt;No longer obtainable with the removal of Player Gods&amp;lt;/ref&amp;gt;|| || 0-3 random abilities || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Key to the heavens]]&lt;br /&gt;
| Planeswalker &amp;lt;ref name=&amp;quot;planes&amp;quot;&amp;gt;You need more than 9 abilities upon using the Key to the heavens.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ascended&amp;quot; /&amp;gt; || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combination Titles==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Requirement &amp;lt;ref name=&amp;quot;requiredtitle&amp;quot;&amp;gt;You will always need more of the desired type than other types. (e.g. for 'Night Hag' you need more 'black' than 'red' or 'other'.&amp;lt;/ref&amp;gt; !! Gender&lt;br /&gt;
|-&lt;br /&gt;
| Nighthag|| Two Black abilities || Female&lt;br /&gt;
|-&lt;br /&gt;
| Witch Doctor|| Two Black abilities|| Male&lt;br /&gt;
|-&lt;br /&gt;
| Demon Queen || Three Black abilities || Female&lt;br /&gt;
|-&lt;br /&gt;
| Death Knight || Three Black abilities || Male&lt;br /&gt;
|-&lt;br /&gt;
| Diabolist || Four Black abilities || Both&lt;br /&gt;
|-&lt;br /&gt;
| Shadowmage|| Five Black abilities || Both&lt;br /&gt;
|-&lt;br /&gt;
| Thaumaturg || Two Red abilities || Both&lt;br /&gt;
|-&lt;br /&gt;
| Warlock || Three Red abilities || Both&lt;br /&gt;
|-&lt;br /&gt;
| Magus || More than three Red abilities || Both&lt;br /&gt;
|-&lt;br /&gt;
| Enchantress || Two Other abilities || Female&lt;br /&gt;
|-&lt;br /&gt;
| Wizard || Two Other abilities || Male&lt;br /&gt;
|-&lt;br /&gt;
| Mage || Three Other abilities || Both&lt;br /&gt;
|-&lt;br /&gt;
| Hypnotist || One of each type || Both&lt;br /&gt;
|-&lt;br /&gt;
| Magician|| Six or more abilities, with Red or Other having more than Black || Both&lt;br /&gt;
|-&lt;br /&gt;
| Arch Mage|| Nine or more abilities || Both&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Octopus_ink_sac&amp;diff=127084</id>
		<title>Octopus ink sac</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Octopus_ink_sac&amp;diff=127084"/>
		<updated>2023-08-18T04:48:15Z</updated>

		<summary type="html">&lt;p&gt;PodVon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=octopus_ink_sack.png&lt;br /&gt;
|creation=Butchering ([[fish|Octopus]])&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.40 kg)&lt;br /&gt;
|skill=butchering&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A sac from a butchered animal, containing mysterious substances.''&lt;br /&gt;
&lt;br /&gt;
An ink sac can be obtained as a byproduct when [[butchering]] an [[octopus]]. It is used with a [[fruit press]] to create [[black ink]].&lt;br /&gt;
&lt;br /&gt;
The chance to butcher an ink sac is relatively low.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Butchering]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/O]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=First_aid&amp;diff=126121</id>
		<title>First aid</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=First_aid&amp;diff=126121"/>
		<updated>2023-06-14T05:15:38Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Healing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
'''First aid''' is the [[skill]] used when applying a [[bandage]], [[farmer's salve]], [[cotton]], [[wool]] or [[healing cover]] to a [[wound]]. A high skill increases the success chance.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
# Activate one of the above-listed first aid items&lt;br /&gt;
# Right-click a wound&lt;br /&gt;
# Select &amp;quot;First aid&amp;quot; or &amp;quot;Treat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* First aid can be performed on yourself or another player and also on some creatures.&lt;br /&gt;
* Almost any cotton or wool based item can be used as a bandage.. including rags, strings of cloth, cloth armour, fishing nets and and tents.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Healing]] &amp;gt; First aid&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Quacksalver at 50 skill&lt;br /&gt;
* Medic at 70 skill&lt;br /&gt;
* Paramedic at 90 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Fo]] spells&lt;br /&gt;
* [[Mycelium]]&lt;br /&gt;
* [[Wound]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Tending wounds cotton.jpg | A player tending a wound with cotton&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Healing]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=First_aid&amp;diff=126120</id>
		<title>First aid</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=First_aid&amp;diff=126120"/>
		<updated>2023-06-14T05:14:54Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Healing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
'''First aid''' is the [[skill]] used when applying a [[bandage]], [[farmer's salve]], [[cotton]], or [[healing cover]] to a [[wound]]. A high skill increases the success chance.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
# Activate one of the above-listed first aid items&lt;br /&gt;
# Right-click a wound&lt;br /&gt;
# Select &amp;quot;First aid&amp;quot; or &amp;quot;Treat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* First aid can be performed on yourself or another player and also on some creatures.&lt;br /&gt;
* Almost any cotton or wool based item can be used as a bandage.. including rags, strings of cloth, cloth armour, fishing nets and and tents.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Healing]] &amp;gt; First aid&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Quacksalver at 50 skill&lt;br /&gt;
* Medic at 70 skill&lt;br /&gt;
* Paramedic at 90 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Fo]] spells&lt;br /&gt;
* [[Mycelium]]&lt;br /&gt;
* [[Wound]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Tending wounds cotton.jpg | A player tending a wound with cotton&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Healing]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wool&amp;diff=126119</id>
		<title>Wool</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wool&amp;diff=126119"/>
		<updated>2023-06-14T05:11:45Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Wool.png&lt;br /&gt;
|creation=Shearing [[sheep]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
|storage=bsb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A bale of wool.''&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Wool is the product of [[Scissors|shearing]] a [[sheep]]. The quantity of wool obtained depends on the age of the sheep:&lt;br /&gt;
: Young, 0.1kg&lt;br /&gt;
: Adolescent, 0.2kg&lt;br /&gt;
: Mature, 0.3kg&lt;br /&gt;
: Aged, 0.4kg&lt;br /&gt;
: Old, 0.5kg&lt;br /&gt;
: Venerable, 0.6kg&lt;br /&gt;
* [[Bulk storage bin]]s and crates split it up into 0.1kg pieces.&lt;br /&gt;
* 0.10 kg of rare wool is enough to get the sacrifice bonus.&lt;br /&gt;
* Rare wool does not automatically become rare [[yarn]].&lt;br /&gt;
* Wool in any form can be used for [[bandage|bandaging]] in the same manner as cotton.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pile_of_wool.JPG|thumb|250px|Pile of wool]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal husbandry items]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bandage&amp;diff=126118</id>
		<title>Bandage</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bandage&amp;diff=126118"/>
		<updated>2023-06-14T05:08:13Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Healing]] / [[First Aid]] / '''Bandage'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A '''bandage''' can refer to virtually any cotton or wool based item applied to a [[wound]] to aid in [[healing]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Inventory#Activating|Activate]] the cotton or wool item&lt;br /&gt;
# Right-click on wound&lt;br /&gt;
# Choose [[First aid]]&lt;br /&gt;
&lt;br /&gt;
Result: Bandaged or [[damage]]-reduced wound&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Virtually any item made from cotton or wool in-game can be utilized as a bandage when needed. Example: ''[18:04:15] You bandage the wound with a fishing net.''&lt;br /&gt;
* Applying a bandage utilizes the [[Healing]] and [[First aid]] skills.&lt;br /&gt;
* A bandaged wound cannot be re-bandaged unless the [[player]]/[[creatures|creature]] is injured yet again in the exact same spot.&lt;br /&gt;
* Strings of cloth or yarn can be [[combine]]d and used for bandaging, with only the amount needed to bandage the wound being exhausted. Items that can't be combined ([[satchel]]s, cloth armour, etc) will use the entire item when bandaging.&lt;br /&gt;
* The speed of treating a wound depends on the type/damage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Farmer's salve]]&lt;br /&gt;
* [[Healing cover]]&lt;br /&gt;
* [[Guides:Healing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Cloth tailoring items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bandage&amp;diff=126117</id>
		<title>Bandage</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bandage&amp;diff=126117"/>
		<updated>2023-06-14T05:07:38Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Healing]] / [[First Aid]] / '''Bandage'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A '''bandage''' can refer to virtually any cotton-based item applied to a [[wound]] to aid in [[healing]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Inventory#Activating|Activate]] the cotton or wool item&lt;br /&gt;
# Right-click on wound&lt;br /&gt;
# Choose [[First aid]]&lt;br /&gt;
&lt;br /&gt;
Result: Bandaged or [[damage]]-reduced wound&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Virtually any item made from cotton or wool in-game can be utilized as a bandage when needed. Example: ''[18:04:15] You bandage the wound with a fishing net.''&lt;br /&gt;
* Applying a bandage utilizes the [[Healing]] and [[First aid]] skills.&lt;br /&gt;
* A bandaged wound cannot be re-bandaged unless the [[player]]/[[creatures|creature]] is injured yet again in the exact same spot.&lt;br /&gt;
* Strings of cloth or yarn can be [[combine]]d and used for bandaging, with only the amount needed to bandage the wound being exhausted. Items that can't be combined ([[satchel]]s, cloth armour, etc) will use the entire item when bandaging.&lt;br /&gt;
* The speed of treating a wound depends on the type/damage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Farmer's salve]]&lt;br /&gt;
* [[Healing cover]]&lt;br /&gt;
* [[Guides:Healing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Cloth tailoring items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bandage&amp;diff=126116</id>
		<title>Bandage</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bandage&amp;diff=126116"/>
		<updated>2023-06-14T05:07:15Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Healing]] / [[First Aid]] / '''Bandage'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A '''bandage''' can refer to virtually any cotton-based item applied to a [[wound]] to aid in [[healing]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Inventory#Activating|Activate]] the cotton item&lt;br /&gt;
# Right-click on wound&lt;br /&gt;
# Choose [[First aid]]&lt;br /&gt;
&lt;br /&gt;
Result: Bandaged or [[damage]]-reduced wound&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Virtually any item made from cotton or wool in-game can be utilized as a bandage when needed. Example: ''[18:04:15] You bandage the wound with a fishing net.''&lt;br /&gt;
* Applying a bandage utilizes the [[Healing]] and [[First aid]] skills.&lt;br /&gt;
* A bandaged wound cannot be re-bandaged unless the [[player]]/[[creatures|creature]] is injured yet again in the exact same spot.&lt;br /&gt;
* Strings of cloth or yarn can be [[combine]]d and used for bandaging, with only the amount needed to bandage the wound being exhausted. Items that can't be combined ([[satchel]]s, cloth armour, etc) will use the entire item when bandaging.&lt;br /&gt;
* The speed of treating a wound depends on the type/damage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Farmer's salve]]&lt;br /&gt;
* [[Healing cover]]&lt;br /&gt;
* [[Guides:Healing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Cloth tailoring items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bandage&amp;diff=126115</id>
		<title>Bandage</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bandage&amp;diff=126115"/>
		<updated>2023-06-14T05:06:16Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Healing]] / [[First Aid]] / '''Bandage'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A '''bandage''' can refer to virtually any cotton-based item applied to a [[wound]] to aid in [[healing]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Inventory#Activating|Activate]] the cotton item&lt;br /&gt;
# Right-click on wound&lt;br /&gt;
# Choose [[First aid]]&lt;br /&gt;
&lt;br /&gt;
Result: Bandaged or [[damage]]-reduced wound&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Virtually any item made from cotton in-game can be utilized as a bandage when needed. Example: ''[18:04:15] You bandage the wound with a fishing net.''&lt;br /&gt;
* Applying a bandage utilizes the [[Healing]] and [[First aid]] skills.&lt;br /&gt;
* A bandaged wound cannot be re-bandaged unless the [[player]]/[[creatures|creature]] is injured yet again in the exact same spot.&lt;br /&gt;
* Strings of cloth or yarn can be [[combine]]d and used for bandaging, with only the amount needed to bandage the wound being exhausted. Items that can't be combined ([[satchel]]s, cloth armour, etc) will use the entire item when bandaging.&lt;br /&gt;
* The speed of treating a wound depends on the type/damage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Farmer's salve]]&lt;br /&gt;
* [[Healing cover]]&lt;br /&gt;
* [[Guides:Healing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Cloth tailoring items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wool&amp;diff=126114</id>
		<title>Wool</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wool&amp;diff=126114"/>
		<updated>2023-06-14T05:04:04Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Wool.png&lt;br /&gt;
|creation=Shearing [[sheep]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
|storage=bsb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A bale of wool.''&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Wool is the product of [[Scissors|shearing]] a [[sheep]]. The quantity of wool obtained depends on the age of the sheep:&lt;br /&gt;
: Young, 0.1kg&lt;br /&gt;
: Adolescent, 0.2kg&lt;br /&gt;
: Mature, 0.3kg&lt;br /&gt;
: Aged, 0.4kg&lt;br /&gt;
: Old, 0.5kg&lt;br /&gt;
: Venerable, 0.6kg&lt;br /&gt;
* [[Bulk storage bin]]s and crates split it up into 0.1kg pieces.&lt;br /&gt;
* 0.10 kg of rare wool is enough to get the sacrifice bonus.&lt;br /&gt;
* Rare wool does not automatically become rare [[yarn]].&lt;br /&gt;
* Wool in any form can be used for First Aid in the same manner as cotton.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pile_of_wool.JPG|thumb|250px|Pile of wool]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal husbandry items]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Empty_shelf&amp;diff=124950</id>
		<title>Empty shelf</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Empty_shelf&amp;diff=124950"/>
		<updated>2023-01-15T20:25:04Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=empty_shelf.jpg&lt;br /&gt;
|active=[[Large nails]] (0.30kg)&lt;br /&gt;
|passive=[[Wooden beam]] (24kg)&lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=*1 [[wooden beam]] (15kg) &lt;br /&gt;
*1 [[Large nails]]&lt;br /&gt;
*4 [[Plank]]s&lt;br /&gt;
|result=*Unfinished Empty shelf&lt;br /&gt;
*'''{{PAGENAME}}''' (6.5kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An empty shelf good for placing items upon.''&lt;br /&gt;
&lt;br /&gt;
Used for [[Decoration|decoration]] when displaying items or organizing a room.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
* Must be dropped to continue building.&lt;br /&gt;
&amp;lt;!--* When creating, the ... of the ... affects your success chance.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Shows wood type&lt;br /&gt;
* When riding (an animal or vehicle) or looking down through an opening, items can be placed on the top shelf but may poke through the floor above if taller than a pottery jar.&lt;br /&gt;
* When picked up and placed again, the items will stay where they were originally placed on the shelf.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Bookshelf]] for additional types of shelf storage&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=124527</id>
		<title>Hitching post</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=124527"/>
		<updated>2022-10-30T00:54:38Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Hitching Post.jpg&lt;br /&gt;
|active=[[wooden beam]] &lt;br /&gt;
|passive=[[wooden beam]] &lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 4x [[large nails]]&lt;br /&gt;
* 8x [[plank]]s&lt;br /&gt;
* 2x [[iron ribbon]]s&lt;br /&gt;
* 8x [[small nails]]&lt;br /&gt;
* 3x [[wooden beam]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A post to hitch creatures.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Any creature that can be hitched to a large cart can be hitched to a hitching post, as well as a [[cow]], [[sheep]], [[ram]], [[pig]], [[donkey]], and tamed [[dog]]. Creatures younger than Adolescent no longer give the  message &amp;quot;The young {name} is too weak.&amp;quot; and can be hitched normally. &lt;br /&gt;
* [[Hell horse]]s can be “Tied Off” to a hitching post at any age.&lt;br /&gt;
* A hitching post can hold 3 creatures.&lt;br /&gt;
* Creatures can eat from the trough of a hitching post as long as there is food in it that they are normally able to eat.&lt;br /&gt;
* A creature will eat from a trough at the same rate as they would normally graze.&lt;br /&gt;
* A hitching post cannot be picked up into player inventory. It can only be transported. It can be loaded into a wagon but not a large cart.&lt;br /&gt;
* Hitching posts are lockable and spawn with a 1ql small padlock lock on creation.&lt;br /&gt;
* Hitching post can be locked with [[Large padlock|large]] or [[small padlock]]s&lt;br /&gt;
* You cannot load or move a hitching post with creatures hitched to it.&lt;br /&gt;
* Hitching posts have 2 main permissions: Manage and Use. A player with use permissions can unhitch any creature by either right-clicking the creature and clicking unhitch (singular), or right-clicking the hitching post and clicking Animals &amp;gt; Unhitch (All).&lt;br /&gt;
* Only creature-edible items can be placed into a trough (seed, meat, veg, fish, etc). It is up to you to ensure that the food item is edible by the particular creature you are intending to feed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=124526</id>
		<title>Hitching post</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=124526"/>
		<updated>2022-10-30T00:52:43Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Hitching Post.jpg&lt;br /&gt;
|active=[[wooden beam]] &lt;br /&gt;
|passive=[[wooden beam]] &lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 4x [[large nails]]&lt;br /&gt;
* 8x [[plank]]s&lt;br /&gt;
* 2x [[iron ribbon]]s&lt;br /&gt;
* 8x [[small nails]]&lt;br /&gt;
* 3x [[wooden beam]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A post to hitch creatures.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Any creature that can be hitched to a large cart can be hitched to a hitching post, as well as a [[cow]], [[sheep]], [[ram]], [[pig]], [[donkey]], and tamed [[dog]]. Creatures younger than Adolescent no longer give the  message &amp;quot;The young {name} is too weak.&amp;quot; and can be hitched normally. &lt;br /&gt;
* [[Hell horse]]s can be “Tied Off” to a hitching post at any age.&lt;br /&gt;
* A hitching post can hold 3 creatures.&lt;br /&gt;
* Creatures can eat from the trough of a hitching post as long as there is food in it that they are normally able to eat.&lt;br /&gt;
* A creature will eat from a trough at the same rate as they would normally graze.&lt;br /&gt;
* A hitching post cannot be picked up into player inventory. It can only be transported. It can be loaded into a wagon but not a large cart.&lt;br /&gt;
* Hitching posts are lockable and spawn with a 1ql small padlock lock on creation.&lt;br /&gt;
* Hitching post can be locked with [[Large padlock|large]] or [[small padlock]]s&lt;br /&gt;
* You cannot load or move a hitching post with creatures hitched to it.&lt;br /&gt;
* Hitching posts have 2 main permissions: Manage and Use. A player with use permissions can unhitch any creature by either right-clicking the creature and clicking unhitch (singular), or right-clicking the hitching post and clicking Animals &amp;gt; Unhitch (All).&lt;br /&gt;
* Only creature-edible items can be placed into a trough (seed, meat, veg, fish, etc).&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=124194</id>
		<title>Hitching post</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=124194"/>
		<updated>2022-09-12T20:26:12Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Hitching Post.jpg&lt;br /&gt;
|active=[[wooden beam]] &lt;br /&gt;
|passive=[[wooden beam]] &lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 4x [[large nails]]&lt;br /&gt;
* 8x [[plank]]s&lt;br /&gt;
* 2x [[iron ribbon]]s&lt;br /&gt;
* 8x [[small nails]]&lt;br /&gt;
* 3x [[wooden beam]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A post to hitch creatures.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Any creature that can be hitched to a large cart can be hitched to a hitching post, as well as a [[cow]], [[sheep]], [[ram]], [[pig]], [[donkey]], and tamed [[dog]]. If a creature is younger than Adolescent, you will get this message &amp;quot;The young {name} is too weak.&amp;quot; &lt;br /&gt;
* [[Hell horse]]s can be “Tied Off” to a hitching post at any age.&lt;br /&gt;
* A hitching post can hold 3 creatures.&lt;br /&gt;
* Creatures can eat from the trough of a hitching post as long as there is food in it that they are normally able to eat.&lt;br /&gt;
* A creature will eat from a trough at the same rate as they would normally graze.&lt;br /&gt;
* A hitching post cannot be picked up into player inventory. It can only be transported. It can be loaded into a wagon but not a large cart.&lt;br /&gt;
* Hitching posts are lockable and spawn with a 1ql small padlock lock on creation.&lt;br /&gt;
* Hitching post can be locked with [[Large padlock|large]] or [[small padlock]]s&lt;br /&gt;
* You cannot load or move a hitching post with creatures hitched to it.&lt;br /&gt;
* Hitching posts have 2 main permissions: Manage and Use. A player with use permissions can unhitch any creature by either right-clicking the creature and clicking unhitch (singular), or right-clicking the hitching post and clicking Animals &amp;gt; Unhitch (All).&lt;br /&gt;
* Only creature-edible items can be placed into a trough (seed, meat, veg, fish, etc).&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Skull_cup&amp;diff=123032</id>
		<title>Skull cup</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Skull_cup&amp;diff=123032"/>
		<updated>2022-04-17T01:20:01Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Skull cup.png&lt;br /&gt;
|active=[[Awl]]&lt;br /&gt;
|passive=[[Goblin skull]] (1.00 kg)&lt;br /&gt;
|group=Cooking utensils&lt;br /&gt;
|materials=&lt;br /&gt;
* 1 x [[Goblin skull]]&lt;br /&gt;
* 2 x [[Wires]]&lt;br /&gt;
* 2 x [[Beeswax]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=tailoring&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''The skull from a goblin sealed with wax to make it liquid proof.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Holds 1 kg of [[liquid]].&lt;br /&gt;
* Very difficult to create.&lt;br /&gt;
&lt;br /&gt;
* Failure to create will damage the skull.&lt;br /&gt;
* Successful creation will consume 1 kg of the skull weight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Cooking utensils]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=121854</id>
		<title>Hitching post</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=121854"/>
		<updated>2021-10-27T06:18:08Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Hitchingpost.jpg&lt;br /&gt;
|active=[[wooden beam]] &lt;br /&gt;
|passive=[[wooden beam]] &lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 4x [[large nails]]&lt;br /&gt;
* 8x [[plank]]s&lt;br /&gt;
* 2x [[iron ribbon]]s&lt;br /&gt;
* 8x [[small nails]]&lt;br /&gt;
* 3x [[wooden beam]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A post to hitch creatures.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Any creature that can be hitched to a large cart can be hitched to a hitching post, as well as a [[cow]], [[sheep]], [[ram]], [[donkey]], and tamed [[dog]]. If a creature is younger than Adolescent, you will get this message &amp;quot;The young {name} is too weak.&amp;quot; &lt;br /&gt;
* Hell Horses can be “Tied Off” to a hitching post at any age.&lt;br /&gt;
* A hitching post can hold 3 creatures.&lt;br /&gt;
* Creatures can eat from the trough of a hitching post as long as there is food in it that they are normally able to eat.&lt;br /&gt;
* A creature will eat from a trough at the same rate as they would normally graze.&lt;br /&gt;
* A hitching post cannot be picked up into player inventory. It can only be transported. It can be loaded into a wagon but not a large cart.&lt;br /&gt;
* Hitching posts are lockable and spawn with a 1ql small padlock lock on creation.&lt;br /&gt;
* Hitching post can be locked with [[Large padlock|large]] or [[small padlock]]s&lt;br /&gt;
* You cannot load or move a hitching post with creatures hitched to it.&lt;br /&gt;
* Hitching posts have 2 main permissions: Manage and Use. A player with use perms can unhitch any horse by either right-clicking the horse and clicking unhitch (singular), or right-clicking the hitching post and clicking Animals &amp;gt; Unhitch (All).&lt;br /&gt;
* Only creature-edible items can be placed into a trough (seed, meat, veg, fish, etc).&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Donkey_and_mule_names&amp;diff=121520</id>
		<title>Donkey and mule names</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Donkey_and_mule_names&amp;diff=121520"/>
		<updated>2021-09-04T00:15:50Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* J */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This page is a compilation of the known words randomly chosen to name [[donkey]]s and [[mule]]s when they are born. (The list is still incomplete)&lt;br /&gt;
&lt;br /&gt;
== Names ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Abbie&lt;br /&gt;
* Alfie&lt;br /&gt;
* Angelo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====B====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Bailey&lt;br /&gt;
* Bella&lt;br /&gt;
* Benjamin&lt;br /&gt;
* Billy&lt;br /&gt;
* Blossom&lt;br /&gt;
* Braag&lt;br /&gt;
* Bracken&lt;br /&gt;
* Bramble&lt;br /&gt;
* Brave&lt;br /&gt;
* Bucky&lt;br /&gt;
* Burro&lt;br /&gt;
* Buster&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====C====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Candlewick&lt;br /&gt;
* Carrot&lt;br /&gt;
* Cassie&lt;br /&gt;
* Charlie&lt;br /&gt;
* Clover&lt;br /&gt;
* Colby&lt;br /&gt;
* Cookie&lt;br /&gt;
* Corny&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====D====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Daffodil&lt;br /&gt;
* Daisy&lt;br /&gt;
* Dancer&lt;br /&gt;
* Dandelion&lt;br /&gt;
* Dapple&lt;br /&gt;
* Dastardly&lt;br /&gt;
* Donkey&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====E====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Ejiao&lt;br /&gt;
*Eliot&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====F====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Fern&lt;br /&gt;
* Flower&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====G====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*George&lt;br /&gt;
* Gus&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====H====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Henry&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====I====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====J====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Jenny&lt;br /&gt;
* Jill&lt;br /&gt;
* Jimmy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====K====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====L====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Lame&lt;br /&gt;
* Lampwick&lt;br /&gt;
* Lily&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====M====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Marigold&lt;br /&gt;
* Mischief&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====N====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Nightshade&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====O====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Orchid&lt;br /&gt;
* Otis&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====P====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Pansy&lt;br /&gt;
* Peanut&lt;br /&gt;
* Pearl&lt;br /&gt;
* Pepper&lt;br /&gt;
* Piccolo&lt;br /&gt;
* Piñata&lt;br /&gt;
* Poppy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Q====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====R====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Raspberry&lt;br /&gt;
* Romeo&lt;br /&gt;
* Ruby&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====S====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Sad&lt;br /&gt;
* Sam&lt;br /&gt;
* Scruffy&lt;br /&gt;
* Sid&lt;br /&gt;
* Small&lt;br /&gt;
* Smokey&lt;br /&gt;
* Stick&lt;br /&gt;
* Stubborn&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====T====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Tiny&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====U====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====V====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====W====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Walnut&lt;br /&gt;
* Willow&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====X====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Y====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Z====&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* Zephyr&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=121519</id>
		<title>Horse names</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=121519"/>
		<updated>2021-09-03T23:57:39Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is a compilation of the known root words that are combined randomly to name [[horse]]s and [[hell horse]]s when they are born. All horse names appear to be any two of the following words combined in any order. It is also possible to rarely get a horse with a single name.&lt;br /&gt;
''(The list is still incomplete)''&lt;br /&gt;
==A==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Abbas&lt;br /&gt;
*Abia&lt;br /&gt;
*Ace&lt;br /&gt;
*Adara&lt;br /&gt;
*Adriana&lt;br /&gt;
*Agnes&lt;br /&gt;
*Aisha&lt;br /&gt;
*Ajax&lt;br /&gt;
*Alex&lt;br /&gt;
*Ally&lt;br /&gt;
*Amber&lt;br /&gt;
*Ann&lt;br /&gt;
*Anna&lt;br /&gt;
*Apple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Babe&lt;br /&gt;
*Ballet&lt;br /&gt;
*Baron&lt;br /&gt;
*Bart&lt;br /&gt;
*Bashira&lt;br /&gt;
*Baxter&lt;br /&gt;
*Bear&lt;br /&gt;
*Bee&lt;br /&gt;
*Bella&lt;br /&gt;
*Belle&lt;br /&gt;
*Ben&lt;br /&gt;
*Benita&lt;br /&gt;
*Benny&lt;br /&gt;
*Billy&lt;br /&gt;
*Bites&lt;br /&gt;
*Blood&lt;br /&gt;
*Blossom&lt;br /&gt;
*Bom&lt;br /&gt;
*Bone&lt;br /&gt;
*Bouncer&lt;br /&gt;
*Brisk&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Cactus&lt;br /&gt;
*Caine&lt;br /&gt;
*Call&lt;br /&gt;
*Calypso&lt;br /&gt;
*Cesar&lt;br /&gt;
*Chaser&lt;br /&gt;
*Chaos&lt;br /&gt;
*Child&lt;br /&gt;
*Cliff&lt;br /&gt;
*Clip&lt;br /&gt;
*Cloud&lt;br /&gt;
*Clover&lt;br /&gt;
*Coffee&lt;br /&gt;
*Cookie&lt;br /&gt;
*Copper&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Daisy&lt;br /&gt;
*Dale&lt;br /&gt;
*Dalia&lt;br /&gt;
*Damien&lt;br /&gt;
*Dance&lt;br /&gt;
*Dandy&lt;br /&gt;
*Dapper&lt;br /&gt;
*Dash&lt;br /&gt;
*Dep&lt;br /&gt;
*Dog&lt;br /&gt;
*Dom&lt;br /&gt;
*Dream&lt;br /&gt;
*Duke&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Eagle&lt;br /&gt;
*Ears&lt;br /&gt;
*East&lt;br /&gt;
*Eben&lt;br /&gt;
*Ebony&lt;br /&gt;
*Echo&lt;br /&gt;
*Ecker&lt;br /&gt;
*Eclipse&lt;br /&gt;
*Ed&lt;br /&gt;
*Elen&lt;br /&gt;
*Emil&lt;br /&gt;
*Erik&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Fabiola&lt;br /&gt;
*Faith&lt;br /&gt;
*Falcon&lt;br /&gt;
*Fancy&lt;br /&gt;
*Fantasy&lt;br /&gt;
*Fast&lt;br /&gt;
*Fighter&lt;br /&gt;
*Flash&lt;br /&gt;
*Flea&lt;br /&gt;
*Flint&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Gage&lt;br /&gt;
*Gala&lt;br /&gt;
*Gallant&lt;br /&gt;
*Gallop&lt;br /&gt;
*Gazer&lt;br /&gt;
*Gold&lt;br /&gt;
*Golden&lt;br /&gt;
*Grace&lt;br /&gt;
*Grey&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Hal&lt;br /&gt;
*Hale&lt;br /&gt;
*Halim&lt;br /&gt;
*Hall&lt;br /&gt;
*Halt&lt;br /&gt;
*Hans&lt;br /&gt;
*Happy&lt;br /&gt;
*Hard&lt;br /&gt;
*Haste&lt;br /&gt;
*Heart&lt;br /&gt;
*Hill&lt;br /&gt;
*Honey&lt;br /&gt;
*Hop&lt;br /&gt;
*Hopper&lt;br /&gt;
*Hunting&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Ibn&lt;br /&gt;
*Ice&lt;br /&gt;
*Ida&lt;br /&gt;
*Iron&lt;br /&gt;
*Ita&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==J==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Jack&lt;br /&gt;
*Jade&lt;br /&gt;
*Jaw&lt;br /&gt;
*Johan&lt;br /&gt;
*Jolly&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Kaden&lt;br /&gt;
*Kalil&lt;br /&gt;
*Kalypso&lt;br /&gt;
*Kia&lt;br /&gt;
*Kicker&lt;br /&gt;
*Kim&lt;br /&gt;
*Kiss&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Lace&lt;br /&gt;
*Lad&lt;br /&gt;
*Lady&lt;br /&gt;
*Land&lt;br /&gt;
*Lars&lt;br /&gt;
*Legionaire&lt;br /&gt;
*Lei&lt;br /&gt;
*Li&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lily&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Mac&lt;br /&gt;
*Mack&lt;br /&gt;
*Madia&lt;br /&gt;
*Maestro&lt;br /&gt;
*Malena&lt;br /&gt;
*Man&lt;br /&gt;
*Mark&lt;br /&gt;
*Master&lt;br /&gt;
*Max&lt;br /&gt;
*Minsc&lt;br /&gt;
*Molly&lt;br /&gt;
*Mountain&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Nada&lt;br /&gt;
*Nafa&lt;br /&gt;
*Nafar&lt;br /&gt;
*Nana&lt;br /&gt;
*Nanook&lt;br /&gt;
*Napa&lt;br /&gt;
*North&lt;br /&gt;
*Notch&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Oak&lt;br /&gt;
*Oblivion&lt;br /&gt;
*Ocean&lt;br /&gt;
*Ocho&lt;br /&gt;
*Olive&lt;br /&gt;
*Omen&lt;br /&gt;
*Osio&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Paddy&lt;br /&gt;
*Paint&lt;br /&gt;
*Pearl&lt;br /&gt;
*Pepper&lt;br /&gt;
*Pick&lt;br /&gt;
*Pie&lt;br /&gt;
*Pifa&lt;br /&gt;
*Pinkie&lt;br /&gt;
*Pomona&lt;br /&gt;
*Poppy&lt;br /&gt;
*Pot&lt;br /&gt;
*Prance&lt;br /&gt;
*Prancer&lt;br /&gt;
*Pure&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Quail&lt;br /&gt;
*Queen&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Raffle&lt;br /&gt;
*Rage&lt;br /&gt;
*Rags&lt;br /&gt;
*Raid&lt;br /&gt;
*Rain&lt;br /&gt;
*Raven&lt;br /&gt;
*Rhyme&lt;br /&gt;
*Rhythm&lt;br /&gt;
*Rock&lt;br /&gt;
*Rolf&lt;br /&gt;
*Roman&lt;br /&gt;
*Rose&lt;br /&gt;
*Run&lt;br /&gt;
*Rythm&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Sad&lt;br /&gt;
*Sadie&lt;br /&gt;
*Sage&lt;br /&gt;
*Sahar&lt;br /&gt;
*Sara&lt;br /&gt;
*Sea&lt;br /&gt;
*Silver&lt;br /&gt;
*Silvius&lt;br /&gt;
*Simeon&lt;br /&gt;
*Snicker&lt;br /&gt;
*Soul&lt;br /&gt;
*South&lt;br /&gt;
*Star&lt;br /&gt;
*Stark&lt;br /&gt;
*Strider&lt;br /&gt;
*Strong&lt;br /&gt;
*Sweet&lt;br /&gt;
*Swift&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Taffy&lt;br /&gt;
*Tahu&lt;br /&gt;
*Tails&lt;br /&gt;
*Tammy&lt;br /&gt;
*Tari&lt;br /&gt;
*Tear&lt;br /&gt;
*Tess&lt;br /&gt;
*Thunder&lt;br /&gt;
*Tich&lt;br /&gt;
*Tom&lt;br /&gt;
*Trot&lt;br /&gt;
*Twirl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Ula&lt;br /&gt;
*Uma&lt;br /&gt;
*Umbra&lt;br /&gt;
*Unity&lt;br /&gt;
*Uze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==V==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Vanessa&lt;br /&gt;
*Vanilla&lt;br /&gt;
*Venture&lt;br /&gt;
*Vigor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==W==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Waldo&lt;br /&gt;
*Walking&lt;br /&gt;
*Walt&lt;br /&gt;
*War&lt;br /&gt;
*Warrior&lt;br /&gt;
*Wart&lt;br /&gt;
*Webster&lt;br /&gt;
*West&lt;br /&gt;
*Whinny&lt;br /&gt;
*Wild&lt;br /&gt;
*Wind&lt;br /&gt;
*Wing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Xena&lt;br /&gt;
*Xo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Y==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Yahya&lt;br /&gt;
*Yasin&lt;br /&gt;
*Yazmeen&lt;br /&gt;
*Yoana&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Z==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Zafir&lt;br /&gt;
*Zara&lt;br /&gt;
*Zip&lt;br /&gt;
*Zoe&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Snowball&amp;diff=121247</id>
		<title>Snowball</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Snowball&amp;diff=121247"/>
		<updated>2021-07-01T01:54:13Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|creation=Right click on tile and &amp;quot;Collect snow&amp;quot;&lt;br /&gt;
|image=Snowball.png&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A ball of snow that someone makes, usually for throwing.''&lt;br /&gt;
&lt;br /&gt;
Snowballs are used to slow decay of food when placed in the icebox of a [[larder]], for some food recipes, for player hydration, and for snowball fights.&lt;br /&gt;
&lt;br /&gt;
==Gathering==&lt;br /&gt;
Snowballs can be found in [[Winter]] by right-clicking a ground tile and clicking '''Collect snow'''. Snow starts becoming available on tiles approximately 21 hours after the beginning of Winter. After snowballs are collected from a tile, they will be replenished periodically throughout Winter in a similar fashion to [[foraging]] or [[botanizing]].&lt;br /&gt;
&lt;br /&gt;
The number of snowballs you can gather from a tile depends on the type of tile:&lt;br /&gt;
* '''1''': [[Stone slabs]], [[Slate slabs]], [[Sandstone slabs]], and [[Marble slabs]]&lt;br /&gt;
* '''1''': Lawn&lt;br /&gt;
* '''1''': Short [[grass]], [[tree|trees/bushes]] with short grass&lt;br /&gt;
* '''2''': Medium [[grass]], [[tree|trees/bushes] with medium grass&lt;br /&gt;
* '''3''': Tall [[grass]], [[tree|trees/bushes] with tall grass&lt;br /&gt;
* '''4''': Wild [[grass]]&lt;br /&gt;
No other tiles are known to produce snowballs, and the tile must not be within a building.&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of a snowball is random, with a maximum of 99.00. Average quality is determined by how many snowballs can be collected on the tile, and how many have already been collected in that action. For example, collecting from wild grass gets 4 snowballs, each with decreasing quality, and even the first is likely to be lower quality than a snowball collected from slab pavement or short grass. Tiles producing only 1 snowball are likely to produce one at maximum quality.&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
*Snow will become more abundant over time as winter sets in, and will be much easier to collect.&lt;br /&gt;
*Snowballs decay extremely quickly in one's inventory, and can start taking damage within a few minutes.&lt;br /&gt;
*Moving them immediately to saddlebags or a cart will greatly delay their decay.&lt;br /&gt;
*A snowball can be thrown at various targets by activating the snowball and then right-clicking the target and selecting &amp;quot;Throw Snowball&amp;quot;. No damage or hostility is invoked here.&lt;br /&gt;
*Snowballs cannot be stored in bulk storage containers such as food storage bins or crates.&lt;br /&gt;
*The [[snowman statue]] is the only known way with which to generate snowballs outside of normal ground-harvest methods utilized in the snowy months in Wurm.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:snowball_splat.jpg|200px|thumb|left|Effect of player getting hit by a snowball]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Feeding_trough&amp;diff=121246</id>
		<title>Feeding trough</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Feeding_trough&amp;diff=121246"/>
		<updated>2021-06-30T19:45:46Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Feeding trough.jpg&lt;br /&gt;
|active=[[wooden beam]] &lt;br /&gt;
|passive=[[wooden beam]] &lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 4x [[large nails]]&lt;br /&gt;
* 8x [[plank]]s&lt;br /&gt;
* 2x [[iron ribbon]]s&lt;br /&gt;
* 8x [[small nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large animal feeder.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Creatures can eat from the trough as long as there is food in it that they are normally able to eat.&lt;br /&gt;
* A creature will eat from a trough at the same rate as they would normally graze/eat from a pile.&lt;br /&gt;
* A trough cannot be picked up into player inventory. It can only be transported. It can be loaded into a wagon but not a large cart.&lt;br /&gt;
* Troughs are not lockable.&lt;br /&gt;
* Only creature-edible items can be placed into a trough (seed, meat, veg, fish, etc).&lt;br /&gt;
* Neither corpses nor water fit in a trough. &lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Branch&amp;diff=121241</id>
		<title>Branch</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Branch&amp;diff=121241"/>
		<updated>2021-06-28T02:12:15Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Branch.jpg&lt;br /&gt;
|creation=forage&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A one step long wooden branch that could be used to create a shaft.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* All branches are [[birch]] unless restored with [[Archaeology]]. &lt;br /&gt;
* Used in the creation of [[:Category:Crude Tools|crude tools]] and to create [[shaft]]s. &lt;br /&gt;
* Used in some [[cooking]] recipes. &lt;br /&gt;
* Branches are found most easily by foraging for resources on a tree tile.&lt;br /&gt;
* The quality of the branch is based on your foraging skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Foraged items]]&lt;br /&gt;
[[Category:Wood]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=121016</id>
		<title>Horse names</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=121016"/>
		<updated>2021-06-05T01:35:08Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is a compilation of the known root words that are combined randomly to name [[horse]]s and [[hell horse]]s when they are born. All horse names appear to be any two of the following words combined in any order. It is also possible to rarely get a horse with a single name.&lt;br /&gt;
''(The list is still incomplete)''&lt;br /&gt;
==A==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Abbas&lt;br /&gt;
*Abia&lt;br /&gt;
*Ace&lt;br /&gt;
*Adara&lt;br /&gt;
*Adriana&lt;br /&gt;
*Agnes&lt;br /&gt;
*Aisha&lt;br /&gt;
*Ajax&lt;br /&gt;
*Alex&lt;br /&gt;
*Ally&lt;br /&gt;
*Ann&lt;br /&gt;
*Anna&lt;br /&gt;
*Apple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Babe&lt;br /&gt;
*Ballet&lt;br /&gt;
*Baron&lt;br /&gt;
*Bart&lt;br /&gt;
*Bashira&lt;br /&gt;
*Baxter&lt;br /&gt;
*Bear&lt;br /&gt;
*Bella&lt;br /&gt;
*Belle&lt;br /&gt;
*Ben&lt;br /&gt;
*Benita&lt;br /&gt;
*Benny&lt;br /&gt;
*Billy&lt;br /&gt;
*Blood&lt;br /&gt;
*Bom&lt;br /&gt;
*Bone&lt;br /&gt;
*Bouncer&lt;br /&gt;
*Brisk&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Cactus&lt;br /&gt;
*Caine&lt;br /&gt;
*Call&lt;br /&gt;
*Calypso&lt;br /&gt;
*Cesar&lt;br /&gt;
*Chaser&lt;br /&gt;
*Cliff&lt;br /&gt;
*Clip&lt;br /&gt;
*Cloud&lt;br /&gt;
*Clover&lt;br /&gt;
*Coffee&lt;br /&gt;
*Copper&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Daisy&lt;br /&gt;
*Dale&lt;br /&gt;
*Dalia&lt;br /&gt;
*Damien&lt;br /&gt;
*Dance&lt;br /&gt;
*Dep&lt;br /&gt;
*Dog&lt;br /&gt;
*Dom&lt;br /&gt;
*Dream&lt;br /&gt;
*Duke&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Eagle&lt;br /&gt;
*Ears&lt;br /&gt;
*East&lt;br /&gt;
*Eben&lt;br /&gt;
*Ebony&lt;br /&gt;
*Echo&lt;br /&gt;
*Ecker&lt;br /&gt;
*Eclipse&lt;br /&gt;
*Ed&lt;br /&gt;
*Emil&lt;br /&gt;
*Erik&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Fabiola&lt;br /&gt;
*Faith&lt;br /&gt;
*Falcon&lt;br /&gt;
*Fancy&lt;br /&gt;
*Fantasy&lt;br /&gt;
*Fast&lt;br /&gt;
*Flash&lt;br /&gt;
*Flea&lt;br /&gt;
*Flint&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==G==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Gage&lt;br /&gt;
*Gala&lt;br /&gt;
*Gallant&lt;br /&gt;
*Gazer&lt;br /&gt;
*Gold&lt;br /&gt;
*Golden&lt;br /&gt;
*Grey&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Hal&lt;br /&gt;
*Hale&lt;br /&gt;
*Halim&lt;br /&gt;
*Hall&lt;br /&gt;
*Halt&lt;br /&gt;
*Happy&lt;br /&gt;
*Hard&lt;br /&gt;
*Heart&lt;br /&gt;
*Hill&lt;br /&gt;
*Honey&lt;br /&gt;
*Hop&lt;br /&gt;
*Hopper&lt;br /&gt;
*Hunting&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Ibn&lt;br /&gt;
*Ice&lt;br /&gt;
*Ida&lt;br /&gt;
*Iron&lt;br /&gt;
*Ita&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==J==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Jack&lt;br /&gt;
*Jade&lt;br /&gt;
*Johan&lt;br /&gt;
*Jolly&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==K==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Kaden&lt;br /&gt;
*Kalil&lt;br /&gt;
*Kalypso&lt;br /&gt;
*Kia&lt;br /&gt;
*Kim&lt;br /&gt;
*Kiss&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Lace&lt;br /&gt;
*Lad&lt;br /&gt;
*Lady&lt;br /&gt;
*Lars&lt;br /&gt;
*Lei&lt;br /&gt;
*Li&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lily&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==M==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Mac&lt;br /&gt;
*Mack&lt;br /&gt;
*Madia&lt;br /&gt;
*Maestro&lt;br /&gt;
*Man&lt;br /&gt;
*Mark&lt;br /&gt;
*Master&lt;br /&gt;
*Max&lt;br /&gt;
*Minsc&lt;br /&gt;
*Molly&lt;br /&gt;
*Mountain&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Nada&lt;br /&gt;
*Nafa&lt;br /&gt;
*Nafar&lt;br /&gt;
*Nana&lt;br /&gt;
*Nanook&lt;br /&gt;
*Napa&lt;br /&gt;
*North&lt;br /&gt;
*Notch&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Oak&lt;br /&gt;
*Oblivion&lt;br /&gt;
*Ocean&lt;br /&gt;
*Ocho&lt;br /&gt;
*Osio&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==P==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Paddy&lt;br /&gt;
*Paint&lt;br /&gt;
*Pearl&lt;br /&gt;
*Pick&lt;br /&gt;
*Pie&lt;br /&gt;
*Pifa&lt;br /&gt;
*Pinkie&lt;br /&gt;
*Pomona&lt;br /&gt;
*Pot&lt;br /&gt;
*Prancer&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Quail&lt;br /&gt;
*Queen&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Raffle&lt;br /&gt;
*Rage&lt;br /&gt;
*Rags&lt;br /&gt;
*Raid&lt;br /&gt;
*Rain&lt;br /&gt;
*Rock&lt;br /&gt;
*Rolf&lt;br /&gt;
*Roman&lt;br /&gt;
*Rose&lt;br /&gt;
*Run&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Sad&lt;br /&gt;
*Sadie&lt;br /&gt;
*Sage&lt;br /&gt;
*Sahar&lt;br /&gt;
*Sara&lt;br /&gt;
*Silver&lt;br /&gt;
*Silvius&lt;br /&gt;
*South&lt;br /&gt;
*Stark&lt;br /&gt;
*Strong&lt;br /&gt;
*Sweet&lt;br /&gt;
*Swift&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Taffy&lt;br /&gt;
*Tahu&lt;br /&gt;
*Tails&lt;br /&gt;
*Tammy&lt;br /&gt;
*Tear&lt;br /&gt;
*Tess&lt;br /&gt;
*Thunder&lt;br /&gt;
*Tich&lt;br /&gt;
*Tom&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Ula&lt;br /&gt;
*Uma&lt;br /&gt;
*Umbra&lt;br /&gt;
*Unity&lt;br /&gt;
*Uze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==V==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Vanessa&lt;br /&gt;
*Vanilla&lt;br /&gt;
*Venture&lt;br /&gt;
*Vigor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==W==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Waldo&lt;br /&gt;
*Walking&lt;br /&gt;
*Walt&lt;br /&gt;
*War&lt;br /&gt;
*Warrior&lt;br /&gt;
*Wart&lt;br /&gt;
*West&lt;br /&gt;
*Wild&lt;br /&gt;
*Wind&lt;br /&gt;
*Wing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==X==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Xena&lt;br /&gt;
*Xo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Y==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Yahya&lt;br /&gt;
*Yasin&lt;br /&gt;
*Yazmeen&lt;br /&gt;
*Yoana&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Z==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Zafir&lt;br /&gt;
*Zara&lt;br /&gt;
*Zoe&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=121015</id>
		<title>Horse names</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=121015"/>
		<updated>2021-06-05T01:14:03Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* T */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is a compilation of the known root words that are combined randomly to name [[horse]]s and [[hell horse]]s when they are born. All horse names appear to be any two of the following words combined in any order. It is also possible to rarely get a horse with a single name.&lt;br /&gt;
''(The list is still incomplete)''&lt;br /&gt;
==A==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Abbas&lt;br /&gt;
*Abia&lt;br /&gt;
*Ace&lt;br /&gt;
*Adara&lt;br /&gt;
*Adriana&lt;br /&gt;
*Agnes&lt;br /&gt;
*Aisha&lt;br /&gt;
*Ajax&lt;br /&gt;
*Alex&lt;br /&gt;
*Ally&lt;br /&gt;
*Ann&lt;br /&gt;
*Anna&lt;br /&gt;
*Apple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Babe&lt;br /&gt;
*Ballet&lt;br /&gt;
*Baron&lt;br /&gt;
*Bart&lt;br /&gt;
*Bashira&lt;br /&gt;
*Baxter&lt;br /&gt;
*Bear&lt;br /&gt;
*Bella&lt;br /&gt;
*Belle&lt;br /&gt;
*Ben&lt;br /&gt;
*Benita&lt;br /&gt;
*Benny&lt;br /&gt;
*Billy&lt;br /&gt;
*Blood&lt;br /&gt;
*Bom&lt;br /&gt;
*Bone&lt;br /&gt;
*Bouncer&lt;br /&gt;
*Brisk&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Cactus&lt;br /&gt;
*Caine&lt;br /&gt;
*Call&lt;br /&gt;
*Calypso&lt;br /&gt;
*Cesar&lt;br /&gt;
*Chaser&lt;br /&gt;
*Cliff&lt;br /&gt;
*Clip&lt;br /&gt;
*Cloud&lt;br /&gt;
*Clover&lt;br /&gt;
*Coffee&lt;br /&gt;
*Copper&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Daisy&lt;br /&gt;
*Dale&lt;br /&gt;
*Dalia&lt;br /&gt;
*Damien&lt;br /&gt;
*Dance&lt;br /&gt;
*Dep&lt;br /&gt;
*Dog&lt;br /&gt;
*Dom&lt;br /&gt;
*Dream&lt;br /&gt;
*Duke&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Eagle&lt;br /&gt;
*Ears&lt;br /&gt;
*East&lt;br /&gt;
*Eben&lt;br /&gt;
*Ebony&lt;br /&gt;
*Echo&lt;br /&gt;
*Ecker&lt;br /&gt;
*Eclipse&lt;br /&gt;
*Ed&lt;br /&gt;
*Emil&lt;br /&gt;
*Erik&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Fabiola&lt;br /&gt;
*Faith&lt;br /&gt;
*Falcon&lt;br /&gt;
*Fancy&lt;br /&gt;
*Fantasy&lt;br /&gt;
*Fast&lt;br /&gt;
*Flash&lt;br /&gt;
*Flea&lt;br /&gt;
*Flint&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==G==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Gage&lt;br /&gt;
*Gala&lt;br /&gt;
*Gallant&lt;br /&gt;
*Gazer&lt;br /&gt;
*Gold&lt;br /&gt;
*Golden&lt;br /&gt;
*Grey&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Hale&lt;br /&gt;
*Halim&lt;br /&gt;
*Hall&lt;br /&gt;
*Halt&lt;br /&gt;
*Happy&lt;br /&gt;
*Hard&lt;br /&gt;
*Heart&lt;br /&gt;
*Hill&lt;br /&gt;
*Honey&lt;br /&gt;
*Hop&lt;br /&gt;
*Hopper&lt;br /&gt;
*Hunting&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Ibn&lt;br /&gt;
*Ice&lt;br /&gt;
*Ida&lt;br /&gt;
*Iron&lt;br /&gt;
*Ita&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==J==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Jack&lt;br /&gt;
*Jade&lt;br /&gt;
*Johan&lt;br /&gt;
*Jolly&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==K==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Kaden&lt;br /&gt;
*Kalil&lt;br /&gt;
*Kalypso&lt;br /&gt;
*Kia&lt;br /&gt;
*Kim&lt;br /&gt;
*Kiss&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Lace&lt;br /&gt;
*Lad&lt;br /&gt;
*Lady&lt;br /&gt;
*Lars&lt;br /&gt;
*Lei&lt;br /&gt;
*Li&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lily&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==M==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Mac&lt;br /&gt;
*Mack&lt;br /&gt;
*Madia&lt;br /&gt;
*Maestro&lt;br /&gt;
*Man&lt;br /&gt;
*Mark&lt;br /&gt;
*Master&lt;br /&gt;
*Max&lt;br /&gt;
*Minsc&lt;br /&gt;
*Molly&lt;br /&gt;
*Mountain&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Nada&lt;br /&gt;
*Nafa&lt;br /&gt;
*Nafar&lt;br /&gt;
*Nana&lt;br /&gt;
*Nanook&lt;br /&gt;
*Napa&lt;br /&gt;
*North&lt;br /&gt;
*Notch&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Oak&lt;br /&gt;
*Oblivion&lt;br /&gt;
*Ocean&lt;br /&gt;
*Ocho&lt;br /&gt;
*Osio&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==P==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Paddy&lt;br /&gt;
*Paint&lt;br /&gt;
*Pearl&lt;br /&gt;
*Pick&lt;br /&gt;
*Pie&lt;br /&gt;
*Pifa&lt;br /&gt;
*Pinkie&lt;br /&gt;
*Pomona&lt;br /&gt;
*Pot&lt;br /&gt;
*Prancer&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Quail&lt;br /&gt;
*Queen&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Raffle&lt;br /&gt;
*Rage&lt;br /&gt;
*Rags&lt;br /&gt;
*Raid&lt;br /&gt;
*Rain&lt;br /&gt;
*Rock&lt;br /&gt;
*Rolf&lt;br /&gt;
*Roman&lt;br /&gt;
*Rose&lt;br /&gt;
*Run&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Sad&lt;br /&gt;
*Sadie&lt;br /&gt;
*Sage&lt;br /&gt;
*Sahar&lt;br /&gt;
*Sara&lt;br /&gt;
*Silver&lt;br /&gt;
*Silvius&lt;br /&gt;
*South&lt;br /&gt;
*Stark&lt;br /&gt;
*Strong&lt;br /&gt;
*Sweet&lt;br /&gt;
*Swift&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Taffy&lt;br /&gt;
*Tahu&lt;br /&gt;
*Tails&lt;br /&gt;
*Tammy&lt;br /&gt;
*Tear&lt;br /&gt;
*Tess&lt;br /&gt;
*Thunder&lt;br /&gt;
*Tich&lt;br /&gt;
*Tom&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Ula&lt;br /&gt;
*Uma&lt;br /&gt;
*Umbra&lt;br /&gt;
*Unity&lt;br /&gt;
*Uze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==V==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Vanessa&lt;br /&gt;
*Vanilla&lt;br /&gt;
*Venture&lt;br /&gt;
*Vigor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==W==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Waldo&lt;br /&gt;
*Walking&lt;br /&gt;
*Walt&lt;br /&gt;
*War&lt;br /&gt;
*Warrior&lt;br /&gt;
*Wart&lt;br /&gt;
*West&lt;br /&gt;
*Wild&lt;br /&gt;
*Wind&lt;br /&gt;
*Wing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==X==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Xena&lt;br /&gt;
*Xo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Y==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Yahya&lt;br /&gt;
*Yasin&lt;br /&gt;
*Yazmeen&lt;br /&gt;
*Yoana&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Z==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Zafir&lt;br /&gt;
*Zara&lt;br /&gt;
*Zoe&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=121014</id>
		<title>Horse names</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=121014"/>
		<updated>2021-06-05T01:12:32Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is a compilation of the known root words that are combined randomly to name [[horse]]s and [[hell horse]]s when they are born. All horse names appear to be any two of the following words combined in any order. It is also possible to rarely get a horse with a single name.&lt;br /&gt;
''(The list is still incomplete)''&lt;br /&gt;
==A==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Abbas&lt;br /&gt;
*Abia&lt;br /&gt;
*Ace&lt;br /&gt;
*Adara&lt;br /&gt;
*Adriana&lt;br /&gt;
*Agnes&lt;br /&gt;
*Aisha&lt;br /&gt;
*Ajax&lt;br /&gt;
*Alex&lt;br /&gt;
*Ally&lt;br /&gt;
*Ann&lt;br /&gt;
*Anna&lt;br /&gt;
*Apple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Babe&lt;br /&gt;
*Ballet&lt;br /&gt;
*Baron&lt;br /&gt;
*Bart&lt;br /&gt;
*Bashira&lt;br /&gt;
*Baxter&lt;br /&gt;
*Bear&lt;br /&gt;
*Bella&lt;br /&gt;
*Belle&lt;br /&gt;
*Ben&lt;br /&gt;
*Benita&lt;br /&gt;
*Benny&lt;br /&gt;
*Billy&lt;br /&gt;
*Blood&lt;br /&gt;
*Bom&lt;br /&gt;
*Bone&lt;br /&gt;
*Bouncer&lt;br /&gt;
*Brisk&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Cactus&lt;br /&gt;
*Caine&lt;br /&gt;
*Call&lt;br /&gt;
*Calypso&lt;br /&gt;
*Cesar&lt;br /&gt;
*Chaser&lt;br /&gt;
*Cliff&lt;br /&gt;
*Clip&lt;br /&gt;
*Cloud&lt;br /&gt;
*Clover&lt;br /&gt;
*Coffee&lt;br /&gt;
*Copper&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Daisy&lt;br /&gt;
*Dale&lt;br /&gt;
*Dalia&lt;br /&gt;
*Damien&lt;br /&gt;
*Dance&lt;br /&gt;
*Dep&lt;br /&gt;
*Dog&lt;br /&gt;
*Dom&lt;br /&gt;
*Dream&lt;br /&gt;
*Duke&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Eagle&lt;br /&gt;
*Ears&lt;br /&gt;
*East&lt;br /&gt;
*Eben&lt;br /&gt;
*Ebony&lt;br /&gt;
*Echo&lt;br /&gt;
*Ecker&lt;br /&gt;
*Eclipse&lt;br /&gt;
*Ed&lt;br /&gt;
*Emil&lt;br /&gt;
*Erik&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Fabiola&lt;br /&gt;
*Faith&lt;br /&gt;
*Falcon&lt;br /&gt;
*Fancy&lt;br /&gt;
*Fantasy&lt;br /&gt;
*Fast&lt;br /&gt;
*Flash&lt;br /&gt;
*Flea&lt;br /&gt;
*Flint&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==G==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Gage&lt;br /&gt;
*Gala&lt;br /&gt;
*Gallant&lt;br /&gt;
*Gazer&lt;br /&gt;
*Gold&lt;br /&gt;
*Golden&lt;br /&gt;
*Grey&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Hale&lt;br /&gt;
*Halim&lt;br /&gt;
*Hall&lt;br /&gt;
*Halt&lt;br /&gt;
*Happy&lt;br /&gt;
*Hard&lt;br /&gt;
*Heart&lt;br /&gt;
*Hill&lt;br /&gt;
*Honey&lt;br /&gt;
*Hop&lt;br /&gt;
*Hopper&lt;br /&gt;
*Hunting&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Ibn&lt;br /&gt;
*Ice&lt;br /&gt;
*Ida&lt;br /&gt;
*Iron&lt;br /&gt;
*Ita&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==J==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Jack&lt;br /&gt;
*Jade&lt;br /&gt;
*Johan&lt;br /&gt;
*Jolly&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==K==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Kaden&lt;br /&gt;
*Kalil&lt;br /&gt;
*Kalypso&lt;br /&gt;
*Kia&lt;br /&gt;
*Kim&lt;br /&gt;
*Kiss&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Lace&lt;br /&gt;
*Lad&lt;br /&gt;
*Lady&lt;br /&gt;
*Lars&lt;br /&gt;
*Lei&lt;br /&gt;
*Li&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lily&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==M==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Mac&lt;br /&gt;
*Mack&lt;br /&gt;
*Madia&lt;br /&gt;
*Maestro&lt;br /&gt;
*Man&lt;br /&gt;
*Mark&lt;br /&gt;
*Master&lt;br /&gt;
*Max&lt;br /&gt;
*Minsc&lt;br /&gt;
*Molly&lt;br /&gt;
*Mountain&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Nada&lt;br /&gt;
*Nafa&lt;br /&gt;
*Nafar&lt;br /&gt;
*Nana&lt;br /&gt;
*Nanook&lt;br /&gt;
*Napa&lt;br /&gt;
*North&lt;br /&gt;
*Notch&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Oak&lt;br /&gt;
*Oblivion&lt;br /&gt;
*Ocean&lt;br /&gt;
*Ocho&lt;br /&gt;
*Osio&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==P==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Paddy&lt;br /&gt;
*Paint&lt;br /&gt;
*Pearl&lt;br /&gt;
*Pick&lt;br /&gt;
*Pie&lt;br /&gt;
*Pifa&lt;br /&gt;
*Pinkie&lt;br /&gt;
*Pomona&lt;br /&gt;
*Pot&lt;br /&gt;
*Prancer&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Quail&lt;br /&gt;
*Queen&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Raffle&lt;br /&gt;
*Rage&lt;br /&gt;
*Rags&lt;br /&gt;
*Raid&lt;br /&gt;
*Rain&lt;br /&gt;
*Rock&lt;br /&gt;
*Rolf&lt;br /&gt;
*Roman&lt;br /&gt;
*Rose&lt;br /&gt;
*Run&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Sad&lt;br /&gt;
*Sadie&lt;br /&gt;
*Sage&lt;br /&gt;
*Sahar&lt;br /&gt;
*Sara&lt;br /&gt;
*Silver&lt;br /&gt;
*Silvius&lt;br /&gt;
*South&lt;br /&gt;
*Stark&lt;br /&gt;
*Strong&lt;br /&gt;
*Sweet&lt;br /&gt;
*Swift&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Taffy&lt;br /&gt;
*Tahu&lt;br /&gt;
*Tails&lt;br /&gt;
*Tammy&lt;br /&gt;
*Tear&lt;br /&gt;
*Tess&lt;br /&gt;
*Thunder&lt;br /&gt;
*Tich&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Ula&lt;br /&gt;
*Uma&lt;br /&gt;
*Umbra&lt;br /&gt;
*Unity&lt;br /&gt;
*Uze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==V==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Vanessa&lt;br /&gt;
*Vanilla&lt;br /&gt;
*Venture&lt;br /&gt;
*Vigor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==W==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Waldo&lt;br /&gt;
*Walking&lt;br /&gt;
*Walt&lt;br /&gt;
*War&lt;br /&gt;
*Warrior&lt;br /&gt;
*Wart&lt;br /&gt;
*West&lt;br /&gt;
*Wild&lt;br /&gt;
*Wind&lt;br /&gt;
*Wing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==X==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Xena&lt;br /&gt;
*Xo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Y==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Yahya&lt;br /&gt;
*Yasin&lt;br /&gt;
*Yazmeen&lt;br /&gt;
*Yoana&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Z==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Zafir&lt;br /&gt;
*Zara&lt;br /&gt;
*Zoe&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=121013</id>
		<title>Horse names</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=121013"/>
		<updated>2021-06-05T01:06:28Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is a compilation of the known root words that are combined randomly to name [[horse]]s and [[hell horse]]s when they are born. All horse names appear to be any two of the following words combined in any order. It is also possible to rarely get a horse with a single name.&lt;br /&gt;
''(The list is still incomplete)''&lt;br /&gt;
==A==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Abbas&lt;br /&gt;
*Abia&lt;br /&gt;
*Ace&lt;br /&gt;
*Adara&lt;br /&gt;
*Adriana&lt;br /&gt;
*Agnes&lt;br /&gt;
*Aisha&lt;br /&gt;
*Ajax&lt;br /&gt;
*Alex&lt;br /&gt;
*Ally&lt;br /&gt;
*Ann&lt;br /&gt;
*Anna&lt;br /&gt;
*Apple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Babe&lt;br /&gt;
*Ballet&lt;br /&gt;
*Baron&lt;br /&gt;
*Bart&lt;br /&gt;
*Bashira&lt;br /&gt;
*Baxter&lt;br /&gt;
*Bear&lt;br /&gt;
*Bella&lt;br /&gt;
*Belle&lt;br /&gt;
*Ben&lt;br /&gt;
*Benita&lt;br /&gt;
*Benny&lt;br /&gt;
*Billy&lt;br /&gt;
*Blood&lt;br /&gt;
*Bom&lt;br /&gt;
*Bone&lt;br /&gt;
*Bouncer&lt;br /&gt;
*Brisk&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Cactus&lt;br /&gt;
*Caine&lt;br /&gt;
*Call&lt;br /&gt;
*Calypso&lt;br /&gt;
*Cesar&lt;br /&gt;
*Chaser&lt;br /&gt;
*Cliff&lt;br /&gt;
*Clip&lt;br /&gt;
*Cloud&lt;br /&gt;
*Clover&lt;br /&gt;
*Coffee&lt;br /&gt;
*Copper&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Daisy&lt;br /&gt;
*Dale&lt;br /&gt;
*Dalia&lt;br /&gt;
*Damien&lt;br /&gt;
*Dance&lt;br /&gt;
*Dep&lt;br /&gt;
*Dog&lt;br /&gt;
*Dom&lt;br /&gt;
*Dream&lt;br /&gt;
*Duke&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Eagle&lt;br /&gt;
*Ears&lt;br /&gt;
*East&lt;br /&gt;
*Eben&lt;br /&gt;
*Ebony&lt;br /&gt;
*Echo&lt;br /&gt;
*Ecker&lt;br /&gt;
*Eclipse&lt;br /&gt;
*Ed&lt;br /&gt;
*Emil&lt;br /&gt;
*Erik&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Fabiola&lt;br /&gt;
*Faith&lt;br /&gt;
*Falcon&lt;br /&gt;
*Fancy&lt;br /&gt;
*Fantasy&lt;br /&gt;
*Fast&lt;br /&gt;
*Flash&lt;br /&gt;
*Flea&lt;br /&gt;
*Flint&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==G==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Gage&lt;br /&gt;
*Gala&lt;br /&gt;
*Gallant&lt;br /&gt;
*Gazer&lt;br /&gt;
*Gold&lt;br /&gt;
*Golden&lt;br /&gt;
*Grey&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Hale&lt;br /&gt;
*Halim&lt;br /&gt;
*Hall&lt;br /&gt;
*Halt&lt;br /&gt;
*Happy&lt;br /&gt;
*Hard&lt;br /&gt;
*Heart&lt;br /&gt;
*Hill&lt;br /&gt;
*Honey&lt;br /&gt;
*Hop&lt;br /&gt;
*Hopper&lt;br /&gt;
*Hunting&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Ibn&lt;br /&gt;
*Ice&lt;br /&gt;
*Ida&lt;br /&gt;
*Iron&lt;br /&gt;
*Ita&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==J==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Jack&lt;br /&gt;
*Jade&lt;br /&gt;
*Johan&lt;br /&gt;
*Jolly&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==K==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Kaden&lt;br /&gt;
*Kalil&lt;br /&gt;
*Kalypso&lt;br /&gt;
*Kia&lt;br /&gt;
*Kiss&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==L==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Lace&lt;br /&gt;
*Lad&lt;br /&gt;
*Lady&lt;br /&gt;
*Lars&lt;br /&gt;
*Lei&lt;br /&gt;
*Li&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lily&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==M==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Mac&lt;br /&gt;
*Mack&lt;br /&gt;
*Madia&lt;br /&gt;
*Maestro&lt;br /&gt;
*Man&lt;br /&gt;
*Mark&lt;br /&gt;
*Master&lt;br /&gt;
*Max&lt;br /&gt;
*Minsc&lt;br /&gt;
*Molly&lt;br /&gt;
*Mountain&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Nada&lt;br /&gt;
*Nafa&lt;br /&gt;
*Nafar&lt;br /&gt;
*Nana&lt;br /&gt;
*Nanook&lt;br /&gt;
*Napa&lt;br /&gt;
*North&lt;br /&gt;
*Notch&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Oak&lt;br /&gt;
*Oblivion&lt;br /&gt;
*Ocean&lt;br /&gt;
*Ocho&lt;br /&gt;
*Osio&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==P==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Paddy&lt;br /&gt;
*Paint&lt;br /&gt;
*Pearl&lt;br /&gt;
*Pick&lt;br /&gt;
*Pie&lt;br /&gt;
*Pifa&lt;br /&gt;
*Pinkie&lt;br /&gt;
*Pomona&lt;br /&gt;
*Pot&lt;br /&gt;
*Prancer&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Quail&lt;br /&gt;
*Queen&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Raffle&lt;br /&gt;
*Rage&lt;br /&gt;
*Rags&lt;br /&gt;
*Raid&lt;br /&gt;
*Rain&lt;br /&gt;
*Rock&lt;br /&gt;
*Rolf&lt;br /&gt;
*Roman&lt;br /&gt;
*Rose&lt;br /&gt;
*Run&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Sad&lt;br /&gt;
*Sadie&lt;br /&gt;
*Sage&lt;br /&gt;
*Sahar&lt;br /&gt;
*Sara&lt;br /&gt;
*Silver&lt;br /&gt;
*Silvius&lt;br /&gt;
*South&lt;br /&gt;
*Stark&lt;br /&gt;
*Strong&lt;br /&gt;
*Sweet&lt;br /&gt;
*Swift&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Taffy&lt;br /&gt;
*Tahu&lt;br /&gt;
*Tails&lt;br /&gt;
*Tammy&lt;br /&gt;
*Tear&lt;br /&gt;
*Tess&lt;br /&gt;
*Thunder&lt;br /&gt;
*Tich&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Ula&lt;br /&gt;
*Uma&lt;br /&gt;
*Umbra&lt;br /&gt;
*Unity&lt;br /&gt;
*Uze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==V==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Vanessa&lt;br /&gt;
*Vanilla&lt;br /&gt;
*Venture&lt;br /&gt;
*Vigor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==W==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Waldo&lt;br /&gt;
*Walking&lt;br /&gt;
*Walt&lt;br /&gt;
*War&lt;br /&gt;
*Warrior&lt;br /&gt;
*Wart&lt;br /&gt;
*West&lt;br /&gt;
*Wild&lt;br /&gt;
*Wind&lt;br /&gt;
*Wing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==X==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Xena&lt;br /&gt;
*Xo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Y==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Yahya&lt;br /&gt;
*Yasin&lt;br /&gt;
*Yazmeen&lt;br /&gt;
*Yoana&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Z==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Zafir&lt;br /&gt;
*Zara&lt;br /&gt;
*Zoe&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=121012</id>
		<title>Horse names</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=121012"/>
		<updated>2021-06-05T01:05:01Z</updated>

		<summary type="html">&lt;p&gt;PodVon: /* M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is a compilation of the known root words that are combined randomly to name [[horse]]s and [[hell horse]]s when they are born. All horse names appear to be any two of the following words combined in any order. It is also possible to rarely get a horse with a single name.&lt;br /&gt;
''(The list is still incomplete)''&lt;br /&gt;
==A==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Abbas&lt;br /&gt;
*Abia&lt;br /&gt;
*Ace&lt;br /&gt;
*Adara&lt;br /&gt;
*Adriana&lt;br /&gt;
*Agnes&lt;br /&gt;
*Aisha&lt;br /&gt;
*Ajax&lt;br /&gt;
*Alex&lt;br /&gt;
*Ally&lt;br /&gt;
*Ann&lt;br /&gt;
*Anna&lt;br /&gt;
*Apple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Babe&lt;br /&gt;
*Ballet&lt;br /&gt;
*Baron&lt;br /&gt;
*Bart&lt;br /&gt;
*Bashira&lt;br /&gt;
*Baxter&lt;br /&gt;
*Bear&lt;br /&gt;
*Bella&lt;br /&gt;
*Belle&lt;br /&gt;
*Ben&lt;br /&gt;
*Benita&lt;br /&gt;
*Benny&lt;br /&gt;
*Billy&lt;br /&gt;
*Blood&lt;br /&gt;
*Bom&lt;br /&gt;
*Bone&lt;br /&gt;
*Bouncer&lt;br /&gt;
*Brisk&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Cactus&lt;br /&gt;
*Caine&lt;br /&gt;
*Call&lt;br /&gt;
*Calypso&lt;br /&gt;
*Cesar&lt;br /&gt;
*Chaser&lt;br /&gt;
*Cliff&lt;br /&gt;
*Clip&lt;br /&gt;
*Cloud&lt;br /&gt;
*Clover&lt;br /&gt;
*Coffee&lt;br /&gt;
*Copper&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Daisy&lt;br /&gt;
*Dale&lt;br /&gt;
*Dalia&lt;br /&gt;
*Damien&lt;br /&gt;
*Dance&lt;br /&gt;
*Dep&lt;br /&gt;
*Dog&lt;br /&gt;
*Dom&lt;br /&gt;
*Dream&lt;br /&gt;
*Duke&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Eagle&lt;br /&gt;
*Ears&lt;br /&gt;
*East&lt;br /&gt;
*Eben&lt;br /&gt;
*Ebony&lt;br /&gt;
*Echo&lt;br /&gt;
*Ecker&lt;br /&gt;
*Eclipse&lt;br /&gt;
*Ed&lt;br /&gt;
*Emil&lt;br /&gt;
*Erik&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Fabiola&lt;br /&gt;
*Faith&lt;br /&gt;
*Falcon&lt;br /&gt;
*Fancy&lt;br /&gt;
*Fantasy&lt;br /&gt;
*Fast&lt;br /&gt;
*Flash&lt;br /&gt;
*Flea&lt;br /&gt;
*Flint&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==G==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Gage&lt;br /&gt;
*Gala&lt;br /&gt;
*Gallant&lt;br /&gt;
*Gazer&lt;br /&gt;
*Gold&lt;br /&gt;
*Golden&lt;br /&gt;
*Grey&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Hale&lt;br /&gt;
*Halim&lt;br /&gt;
*Hall&lt;br /&gt;
*Halt&lt;br /&gt;
*Happy&lt;br /&gt;
*Hard&lt;br /&gt;
*Heart&lt;br /&gt;
*Hill&lt;br /&gt;
*Honey&lt;br /&gt;
*Hop&lt;br /&gt;
*Hopper&lt;br /&gt;
*Hunting&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Ibn&lt;br /&gt;
*Ice&lt;br /&gt;
*Ida&lt;br /&gt;
*Iron&lt;br /&gt;
*Ita&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==J==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Jack&lt;br /&gt;
*Jade&lt;br /&gt;
*Johan&lt;br /&gt;
*Jolly&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==K==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Kaden&lt;br /&gt;
*Kalil&lt;br /&gt;
*Kalypso&lt;br /&gt;
*Kia&lt;br /&gt;
*Kiss&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==L==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Lace&lt;br /&gt;
*Lad&lt;br /&gt;
*Lady&lt;br /&gt;
*Lars&lt;br /&gt;
*Lei&lt;br /&gt;
*Li&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lily&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==M==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Mack&lt;br /&gt;
*Madia&lt;br /&gt;
*Maestro&lt;br /&gt;
*Man&lt;br /&gt;
*Mark&lt;br /&gt;
*Master&lt;br /&gt;
*Max&lt;br /&gt;
*Minsc&lt;br /&gt;
*Molly&lt;br /&gt;
*Mountain&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Nada&lt;br /&gt;
*Nafa&lt;br /&gt;
*Nafar&lt;br /&gt;
*Nana&lt;br /&gt;
*Nanook&lt;br /&gt;
*Napa&lt;br /&gt;
*North&lt;br /&gt;
*Notch&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Oak&lt;br /&gt;
*Oblivion&lt;br /&gt;
*Ocean&lt;br /&gt;
*Ocho&lt;br /&gt;
*Osio&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==P==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Paddy&lt;br /&gt;
*Paint&lt;br /&gt;
*Pearl&lt;br /&gt;
*Pick&lt;br /&gt;
*Pie&lt;br /&gt;
*Pifa&lt;br /&gt;
*Pinkie&lt;br /&gt;
*Pomona&lt;br /&gt;
*Pot&lt;br /&gt;
*Prancer&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Quail&lt;br /&gt;
*Queen&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Raffle&lt;br /&gt;
*Rage&lt;br /&gt;
*Rags&lt;br /&gt;
*Raid&lt;br /&gt;
*Rain&lt;br /&gt;
*Rock&lt;br /&gt;
*Rolf&lt;br /&gt;
*Roman&lt;br /&gt;
*Rose&lt;br /&gt;
*Run&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Sad&lt;br /&gt;
*Sadie&lt;br /&gt;
*Sage&lt;br /&gt;
*Sahar&lt;br /&gt;
*Sara&lt;br /&gt;
*Silver&lt;br /&gt;
*Silvius&lt;br /&gt;
*South&lt;br /&gt;
*Stark&lt;br /&gt;
*Strong&lt;br /&gt;
*Sweet&lt;br /&gt;
*Swift&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Taffy&lt;br /&gt;
*Tahu&lt;br /&gt;
*Tails&lt;br /&gt;
*Tammy&lt;br /&gt;
*Tear&lt;br /&gt;
*Tess&lt;br /&gt;
*Thunder&lt;br /&gt;
*Tich&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Ula&lt;br /&gt;
*Uma&lt;br /&gt;
*Umbra&lt;br /&gt;
*Unity&lt;br /&gt;
*Uze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==V==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Vanessa&lt;br /&gt;
*Vanilla&lt;br /&gt;
*Venture&lt;br /&gt;
*Vigor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==W==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Waldo&lt;br /&gt;
*Walking&lt;br /&gt;
*Walt&lt;br /&gt;
*War&lt;br /&gt;
*Warrior&lt;br /&gt;
*Wart&lt;br /&gt;
*West&lt;br /&gt;
*Wild&lt;br /&gt;
*Wind&lt;br /&gt;
*Wing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==X==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Xena&lt;br /&gt;
*Xo&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Y==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Yahya&lt;br /&gt;
*Yasin&lt;br /&gt;
*Yazmeen&lt;br /&gt;
*Yoana&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Z==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Zafir&lt;br /&gt;
*Zara&lt;br /&gt;
*Zoe&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>PodVon</name></author>
		
	</entry>
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