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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Puncher</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T02:22:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Crate_rack&amp;diff=123196</id>
		<title>Crate rack</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Crate_rack&amp;diff=123196"/>
		<updated>2022-05-31T17:39:57Z</updated>

		<summary type="html">&lt;p&gt;Puncher: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Crate rack&lt;br /&gt;
|image=Craterack2.jpg&lt;br /&gt;
|active=[[Large nails]]&lt;br /&gt;
|passive=[[wooden beam]]&lt;br /&gt;
|materials= * 2x [[wooden beam]]&lt;br /&gt;
* 6x [[plank]]&lt;br /&gt;
* 1x [[large nails]]&lt;br /&gt;
|group=Container&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (6.5 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A rack to store crates.''&lt;br /&gt;
&lt;br /&gt;
Crate rack for storing [[large crate]]s and [[small crate]]s.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The crate rack can hold 30 [[large crate]]s or 51 [[small crate]]s.&lt;br /&gt;
* Can be planted.&lt;br /&gt;
* Can be locked with either a [[large padlock]] or a [[small padlock]].&lt;br /&gt;
* Cannot be [[mail]]ed.&lt;br /&gt;
* Has to be empty in order to be picked up.&lt;br /&gt;
* Crate rack can have Silver Magranon 10% volume rune for 33 large crate &amp;quot;Confirmed Ca Nordlys 5-31-2022)&lt;br /&gt;
* Does not reduce decay of crates loaded inside.&lt;br /&gt;
* To move crates into a crate rack, drag them from a vehicle's hold into the crate rack window.&lt;br /&gt;
&lt;br /&gt;
[[File:CrateRack.PNG|200px|thumb|left|Crate Rack with crates in it]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Puncher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Water_divining&amp;diff=123139</id>
		<title>Water divining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Water_divining&amp;diff=123139"/>
		<updated>2022-05-21T09:00:25Z</updated>

		<summary type="html">&lt;p&gt;Puncher: /* Outcomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Divining for water allows the detection of water sources beneath the surface using a [[pendulum]].  No skills seem to be required. Tiles with water sources will automatically fill up [[well]]s, [[fountain (container)|fountain]]s and [[ornate fountain]]s placed on them, but not immediately. It can take up to ten minutes to be filled up.  The water source will function even if the well or fountain is in a mine or upper floors of a building, provided it is on the water source tile.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
Stand on a tile and right-click the pendulum in your inventory, then select use.  One of the outcomes below will result depending on how far you are from water.  Placing a [[fountain (container)|fountain]] or a [[well]] on the spot where water is detected will result in the fountain/well being filled automatically.  With a low quality pendulum, the pendulum will &amp;quot;seem dead&amp;quot; frequently on tiles where it should detect the presence of water nearby.  Pendulums will never give false positives, so if the result is anything other than dead it is accurate.  Higher quality pendulums give fewer false negatives when detecting water, but with any ql its worth double-checking a tile that claims there is nothing found just in case.&lt;br /&gt;
&lt;br /&gt;
== Outcomes ==&lt;br /&gt;
&lt;br /&gt;
*The outcomes are in order of rising magnitude.&lt;br /&gt;
*Those at the end of the list indicate water is closer than those at the beginning. &lt;br /&gt;
*Please note that divining can produce false negatives but not false positives.&lt;br /&gt;
*Higher quality makes pendulums less likely to give false negatives.&lt;br /&gt;
&lt;br /&gt;
; The pendulum seems dead. : There is no water nearby (or a false-positve)&lt;br /&gt;
; You think you detect some faint tugs in the pendulum. : There is water nearby (5 to ~10)&lt;br /&gt;
; The pendulum is starting to move, indicating a flow of energy somewhere in this area. : There is water closer (3 to 4)&lt;br /&gt;
; The pendulum is swinging in a circle, the area must have a buried water source within a few paces. : There is water very close (2)&lt;br /&gt;
; The pendulum swings rapidly back and forth! You are close to a water source! : You are within approximately one tile of water (1)&lt;br /&gt;
; The pendulum now swings frantically! There is something here! : You are standing on a water source (0)&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Puncher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Water_divining&amp;diff=123138</id>
		<title>Water divining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Water_divining&amp;diff=123138"/>
		<updated>2022-05-21T08:51:58Z</updated>

		<summary type="html">&lt;p&gt;Puncher: /* Outcomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Divining for water allows the detection of water sources beneath the surface using a [[pendulum]].  No skills seem to be required. Tiles with water sources will automatically fill up [[well]]s, [[fountain (container)|fountain]]s and [[ornate fountain]]s placed on them, but not immediately. It can take up to ten minutes to be filled up.  The water source will function even if the well or fountain is in a mine or upper floors of a building, provided it is on the water source tile.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
Stand on a tile and right-click the pendulum in your inventory, then select use.  One of the outcomes below will result depending on how far you are from water.  Placing a [[fountain (container)|fountain]] or a [[well]] on the spot where water is detected will result in the fountain/well being filled automatically.  With a low quality pendulum, the pendulum will &amp;quot;seem dead&amp;quot; frequently on tiles where it should detect the presence of water nearby.  Pendulums will never give false positives, so if the result is anything other than dead it is accurate.  Higher quality pendulums give fewer false negatives when detecting water, but with any ql its worth double-checking a tile that claims there is nothing found just in case.&lt;br /&gt;
&lt;br /&gt;
== Outcomes ==&lt;br /&gt;
&lt;br /&gt;
*The outcomes are in order of rising magnitude.&lt;br /&gt;
*Those at the end of the list indicate water is closer than those at the beginning. &lt;br /&gt;
*Please note that divining can produce false negatives but not false positives.&lt;br /&gt;
*Higher quality makes pendulums less likely to give false positives.&lt;br /&gt;
&lt;br /&gt;
; The pendulum seems dead. : There is no water nearby (or a false-positve)&lt;br /&gt;
; You think you detect some faint tugs in the pendulum. : There is water nearby (5 to ~10)&lt;br /&gt;
; The pendulum is starting to move, indicating a flow of energy somewhere in this area. : There is water closer (3 to 4)&lt;br /&gt;
; The pendulum is swinging in a circle, the area must have a buried water source within a few paces. : There is water very close (2)&lt;br /&gt;
; The pendulum swings rapidly back and forth! You are close to a water source! : You are within approximately one tile of water (1)&lt;br /&gt;
; The pendulum now swings frantically! There is something here! : You are standing on a water source (0)&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Puncher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagoner&amp;diff=123136</id>
		<title>Wagoner</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagoner&amp;diff=123136"/>
		<updated>2022-05-20T07:25:21Z</updated>

		<summary type="html">&lt;p&gt;Puncher: /* Wagoner camp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*The wagoner provides a way of sending bulk items (e.g. bricks, etc) to a particular person in a semi-automated way.&lt;br /&gt;
&lt;br /&gt;
*Wagoners operate a special wagon for their deliveries.  &lt;br /&gt;
&lt;br /&gt;
*When making a delivery, the wagoner will drive to the collection point, load their wagon, and drive  to the destination, unload the goods and  then return to home camp.&lt;br /&gt;
&lt;br /&gt;
*Wagoners will not start another delivery until they have gone back to their home camp. &lt;br /&gt;
&lt;br /&gt;
* The wagoner will  then begin the delivery process again. &lt;br /&gt;
&lt;br /&gt;
* You may need to use multiple wagoners to efficiently move your freight&lt;br /&gt;
&lt;br /&gt;
==Wagoner camp==&lt;br /&gt;
* Upon placing a wagoner, they will spawn a camp; this consists of some furniture, a campfire and a place to park the wagoner’s wagon when the wagoner is not on deliveries. &lt;br /&gt;
&lt;br /&gt;
* While idle, the wagoner may be found sitting at his campfire or asleep on a straw bed in their tent.&lt;br /&gt;
&lt;br /&gt;
* The waystone becomes the wagoner’s ‘home’ waystone, and the wagoner becomes a citizen of the deed (similar to [[traders]]).&lt;br /&gt;
&lt;br /&gt;
* The camp layout can not be changed and its rotation is determined by the link it has.&lt;br /&gt;
&lt;br /&gt;
==Sending items==&lt;br /&gt;
To set up a delivery, crates need to be placed into a [[wagoner container]] (which holds a maximum of 20 [[large crate|large crates]], 34 [[small crate|small crates]], or a combination).&lt;br /&gt;
&lt;br /&gt;
* Ensure that the wagoner container is planted next to the waystone.&lt;br /&gt;
* This can be done by activating the container and right clicking on the waystone and clicking plant.&lt;br /&gt;
* Select a receiving player for the delivery; that player will receive a notification that they have a delivery pending (similar to mail notifications).  &lt;br /&gt;
* The recipient needs to then accept the delivery by going to any waystone and right-clicking it and selecting &amp;quot;Accept Delivery.&amp;quot; &lt;br /&gt;
* Once the recipient has accepted the delivery, the job will be added to the wagoner's queue, and they will start working if they are not busy.&lt;br /&gt;
* The sender will then immediately get an event message confirming the shipment's acceptance by the recipient.&lt;br /&gt;
* The wagoner will drive to the collection container, load up their wagon and transport the crates to the destination waypoint, eventually unloading the crates at the destination.&lt;br /&gt;
* If the recipient does not accept the delivery within a set time, the delivery will time out (and the fees refunded if appropriate).( need a timeline in here for delivery acceptance)&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resizing a deed so their camp falls outside the deed boundaries will return the contract to the owner's inventory.&lt;br /&gt;
*Wagoners may be set to public or private availability, via their permissions (set by the owner), with options for deed and alliance members.&lt;br /&gt;
*You can obtain a wagoner contract from a trader for 10 [[Bank of Wurm|silver]] coins, allowing you to place your wagoner on your deed. &lt;br /&gt;
*This gives your deed (or alliance) their own wagoner to use for pickups and deliveries, which speeds up the time it takes for a delivery.&lt;br /&gt;
*Wagoners use the new highway system to navigate, so the origin and destination need to be connected via a network of [[waystone]]s and [[catseye]]s&lt;br /&gt;
*There may be a delay before the wagoner does the delivery, as will depend on how busy they are&lt;br /&gt;
*Delivery costs 1c per crate. And may also be set to C.O.D. (cash on delivery). Money is not credited to the sender's account until the recipient accepts.&lt;br /&gt;
*The sender can opt to pay the 1c/crate up front.&lt;br /&gt;
*20% of delivery costs (C.O.D. not included) will go to upkeep for the deed the wagoner is a citizen of.&lt;br /&gt;
*Contracts can cross servers as long as the wagoner is not planted.&lt;br /&gt;
&lt;br /&gt;
===Requirements for a camp===&lt;br /&gt;
&lt;br /&gt;
* The camp site is created by using a wagoner contract on a (dedicated) waystone, on deed.&lt;br /&gt;
* Wagoner's waystone must be placed around a cul-de-sac waypoint (only 1 catseye link, no waystones on the border of the camp). &lt;br /&gt;
* Wagoner's waystone and its camp must be on a flat 2×2 tile deeded area (all four tile borders that touch the tile corner the waystone is planted on has to be deeded).&lt;br /&gt;
* Above the water level.&lt;br /&gt;
&lt;br /&gt;
==Dismissal==&lt;br /&gt;
Wagoners can be dismissed either by the owner or when their camp falls outside of the village or their village disbands. &lt;br /&gt;
&lt;br /&gt;
In all these cases, the wagoner will: &lt;br /&gt;
* Complete any current delivery they are performing. &lt;br /&gt;
* Vanish and the contract will become available to be used again. &lt;br /&gt;
* Pending for accept deliveries which have the wagoner assigned will be auto-rejected.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Any containers that were sealed for the deliveries will stay sealed, but can be unsealed by the sender.&lt;br /&gt;
* Queued deliveries can be reassigned via the manage-deliveries menu if a wagoner is dismissed. Deliveries reassigned this way will not be refunded and will be carried out normally.&lt;br /&gt;
* Payment for delivery is taken from the recipient once they accept the delivery. From there, it is securely held at the waystone until the delivery is successfully physically made. At that time, it is then released to the sender.&lt;br /&gt;
&lt;br /&gt;
==Chat options==&lt;br /&gt;
When you setup a wagoner camp you will get the option to set how they chat. This is also available on the contract itself.&lt;br /&gt;
&amp;lt;gallery heights=200px widths=200px mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
file:Wagoner chat options.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Restrictions==&lt;br /&gt;
* Wagoners may have several deliveries queued - each simultaneously-active delivery requires its own wagoner container. The wagoner will work through the deliveries in order, returning to their home camp after each one.&lt;br /&gt;
* A maximum of one wagoner camp may be placed per waystone&lt;br /&gt;
* You may not select a wagoner camp as the target for a delivery&lt;br /&gt;
* When making a delivery, the crates are left at the delivery point, and will be sealed. Only the recipient may unseal them or load them into a vehicle&lt;br /&gt;
* Wagoners cannot cross server borders.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=500px widths=500px mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
file:wagoner.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Documents==&lt;br /&gt;
* https://docs.google.com/document/d/1TRk4AvTP0PFKKJbW-ndB0EvLQTJjRM04qDjee4PYsYI/edit#&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Puncher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagoner&amp;diff=123135</id>
		<title>Wagoner</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagoner&amp;diff=123135"/>
		<updated>2022-05-20T07:24:52Z</updated>

		<summary type="html">&lt;p&gt;Puncher: /* Wagoner camp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*The wagoner provides a way of sending bulk items (e.g. bricks, etc) to a particular person in a semi-automated way.&lt;br /&gt;
&lt;br /&gt;
*Wagoners operate a special wagon for their deliveries.  &lt;br /&gt;
&lt;br /&gt;
*When making a delivery, the wagoner will drive to the collection point, load their wagon, and drive  to the destination, unload the goods and  then return to home camp.&lt;br /&gt;
&lt;br /&gt;
*Wagoners will not start another delivery until they have gone back to their home camp. &lt;br /&gt;
&lt;br /&gt;
* The wagoner will  then begin the delivery process again. &lt;br /&gt;
&lt;br /&gt;
* You may need to use multiple wagoners to efficiently move your freight&lt;br /&gt;
&lt;br /&gt;
==Wagoner camp==&lt;br /&gt;
* Upon placing a wagoner, they will spawn a camp; this consists of some furniture, a campfire and a place to park the wagoner’s wagon when the wagoner is not on deliveries. &lt;br /&gt;
&lt;br /&gt;
* While idle, the wagoner may be found sitting at his campfire or asleep on a straw bed in their tent.&lt;br /&gt;
&lt;br /&gt;
The waystone becomes the wagoner’s ‘home’ waystone, and the wagoner becomes a citizen of the deed (similar to [[traders]]).&lt;br /&gt;
&lt;br /&gt;
The camp layout can not be changed and its rotation is determined by the link it has.&lt;br /&gt;
&lt;br /&gt;
==Sending items==&lt;br /&gt;
To set up a delivery, crates need to be placed into a [[wagoner container]] (which holds a maximum of 20 [[large crate|large crates]], 34 [[small crate|small crates]], or a combination).&lt;br /&gt;
&lt;br /&gt;
* Ensure that the wagoner container is planted next to the waystone.&lt;br /&gt;
* This can be done by activating the container and right clicking on the waystone and clicking plant.&lt;br /&gt;
* Select a receiving player for the delivery; that player will receive a notification that they have a delivery pending (similar to mail notifications).  &lt;br /&gt;
* The recipient needs to then accept the delivery by going to any waystone and right-clicking it and selecting &amp;quot;Accept Delivery.&amp;quot; &lt;br /&gt;
* Once the recipient has accepted the delivery, the job will be added to the wagoner's queue, and they will start working if they are not busy.&lt;br /&gt;
* The sender will then immediately get an event message confirming the shipment's acceptance by the recipient.&lt;br /&gt;
* The wagoner will drive to the collection container, load up their wagon and transport the crates to the destination waypoint, eventually unloading the crates at the destination.&lt;br /&gt;
* If the recipient does not accept the delivery within a set time, the delivery will time out (and the fees refunded if appropriate).( need a timeline in here for delivery acceptance)&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resizing a deed so their camp falls outside the deed boundaries will return the contract to the owner's inventory.&lt;br /&gt;
*Wagoners may be set to public or private availability, via their permissions (set by the owner), with options for deed and alliance members.&lt;br /&gt;
*You can obtain a wagoner contract from a trader for 10 [[Bank of Wurm|silver]] coins, allowing you to place your wagoner on your deed. &lt;br /&gt;
*This gives your deed (or alliance) their own wagoner to use for pickups and deliveries, which speeds up the time it takes for a delivery.&lt;br /&gt;
*Wagoners use the new highway system to navigate, so the origin and destination need to be connected via a network of [[waystone]]s and [[catseye]]s&lt;br /&gt;
*There may be a delay before the wagoner does the delivery, as will depend on how busy they are&lt;br /&gt;
*Delivery costs 1c per crate. And may also be set to C.O.D. (cash on delivery). Money is not credited to the sender's account until the recipient accepts.&lt;br /&gt;
*The sender can opt to pay the 1c/crate up front.&lt;br /&gt;
*20% of delivery costs (C.O.D. not included) will go to upkeep for the deed the wagoner is a citizen of.&lt;br /&gt;
*Contracts can cross servers as long as the wagoner is not planted.&lt;br /&gt;
&lt;br /&gt;
===Requirements for a camp===&lt;br /&gt;
&lt;br /&gt;
* The camp site is created by using a wagoner contract on a (dedicated) waystone, on deed.&lt;br /&gt;
* Wagoner's waystone must be placed around a cul-de-sac waypoint (only 1 catseye link, no waystones on the border of the camp). &lt;br /&gt;
* Wagoner's waystone and its camp must be on a flat 2×2 tile deeded area (all four tile borders that touch the tile corner the waystone is planted on has to be deeded).&lt;br /&gt;
* Above the water level.&lt;br /&gt;
&lt;br /&gt;
==Dismissal==&lt;br /&gt;
Wagoners can be dismissed either by the owner or when their camp falls outside of the village or their village disbands. &lt;br /&gt;
&lt;br /&gt;
In all these cases, the wagoner will: &lt;br /&gt;
* Complete any current delivery they are performing. &lt;br /&gt;
* Vanish and the contract will become available to be used again. &lt;br /&gt;
* Pending for accept deliveries which have the wagoner assigned will be auto-rejected.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Any containers that were sealed for the deliveries will stay sealed, but can be unsealed by the sender.&lt;br /&gt;
* Queued deliveries can be reassigned via the manage-deliveries menu if a wagoner is dismissed. Deliveries reassigned this way will not be refunded and will be carried out normally.&lt;br /&gt;
* Payment for delivery is taken from the recipient once they accept the delivery. From there, it is securely held at the waystone until the delivery is successfully physically made. At that time, it is then released to the sender.&lt;br /&gt;
&lt;br /&gt;
==Chat options==&lt;br /&gt;
When you setup a wagoner camp you will get the option to set how they chat. This is also available on the contract itself.&lt;br /&gt;
&amp;lt;gallery heights=200px widths=200px mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
file:Wagoner chat options.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Restrictions==&lt;br /&gt;
* Wagoners may have several deliveries queued - each simultaneously-active delivery requires its own wagoner container. The wagoner will work through the deliveries in order, returning to their home camp after each one.&lt;br /&gt;
* A maximum of one wagoner camp may be placed per waystone&lt;br /&gt;
* You may not select a wagoner camp as the target for a delivery&lt;br /&gt;
* When making a delivery, the crates are left at the delivery point, and will be sealed. Only the recipient may unseal them or load them into a vehicle&lt;br /&gt;
* Wagoners cannot cross server borders.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=500px widths=500px mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
file:wagoner.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Documents==&lt;br /&gt;
* https://docs.google.com/document/d/1TRk4AvTP0PFKKJbW-ndB0EvLQTJjRM04qDjee4PYsYI/edit#&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Puncher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagoner&amp;diff=123134</id>
		<title>Wagoner</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagoner&amp;diff=123134"/>
		<updated>2022-05-20T06:43:23Z</updated>

		<summary type="html">&lt;p&gt;Puncher: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*The wagoner provides a way of sending bulk items (e.g. bricks, etc) to a particular person in a semi-automated way.&lt;br /&gt;
&lt;br /&gt;
*Wagoners operate a special wagon for their deliveries.  &lt;br /&gt;
&lt;br /&gt;
*When making a delivery, the wagoner will drive to the collection point, load their wagon, and drive  to the destination, unload the goods and  then return to home camp.&lt;br /&gt;
&lt;br /&gt;
*Wagoners will not start another delivery until they have gone back to their home camp. &lt;br /&gt;
&lt;br /&gt;
* The wagoner will  then begin the delivery process again. &lt;br /&gt;
&lt;br /&gt;
* You may need to use multiple wagoners to efficiently move your freight&lt;br /&gt;
&lt;br /&gt;
==Wagoner camp==&lt;br /&gt;
Upon placing a wagoner, they will spawn a camp; this consists of some furniture, a campfire and a place to park the wagoner’s wagon when the wagoner is not on deliveries.  While idle, the wagoner may be found sitting at his campfire or asleep on a straw bed in their tent.&lt;br /&gt;
&lt;br /&gt;
The waystone becomes the wagoner’s ‘home’ waystone, and the wagoner becomes a citizen of the deed (similar to [[traders]]).&lt;br /&gt;
&lt;br /&gt;
The camp layout can not be changed and its rotation is determined by the link it has.&lt;br /&gt;
==Sending items==&lt;br /&gt;
To set up a delivery, crates need to be placed into a [[wagoner container]] (which holds a maximum of 20 [[large crate|large crates]], 34 [[small crate|small crates]], or a combination).&lt;br /&gt;
&lt;br /&gt;
* Ensure that the wagoner container is planted next to the waystone.&lt;br /&gt;
* This can be done by activating the container and right clicking on the waystone and clicking plant.&lt;br /&gt;
* Select a receiving player for the delivery; that player will receive a notification that they have a delivery pending (similar to mail notifications).  &lt;br /&gt;
* The recipient needs to then accept the delivery by going to any waystone and right-clicking it and selecting &amp;quot;Accept Delivery.&amp;quot; &lt;br /&gt;
* Once the recipient has accepted the delivery, the job will be added to the wagoner's queue, and they will start working if they are not busy.&lt;br /&gt;
* The sender will then immediately get an event message confirming the shipment's acceptance by the recipient.&lt;br /&gt;
* The wagoner will drive to the collection container, load up their wagon and transport the crates to the destination waypoint, eventually unloading the crates at the destination.&lt;br /&gt;
* If the recipient does not accept the delivery within a set time, the delivery will time out (and the fees refunded if appropriate).( need a timeline in here for delivery acceptance)&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resizing a deed so their camp falls outside the deed boundaries will return the contract to the owner's inventory.&lt;br /&gt;
*Wagoners may be set to public or private availability, via their permissions (set by the owner), with options for deed and alliance members.&lt;br /&gt;
*You can obtain a wagoner contract from a trader for 10 [[Bank of Wurm|silver]] coins, allowing you to place your wagoner on your deed. &lt;br /&gt;
*This gives your deed (or alliance) their own wagoner to use for pickups and deliveries, which speeds up the time it takes for a delivery.&lt;br /&gt;
*Wagoners use the new highway system to navigate, so the origin and destination need to be connected via a network of [[waystone]]s and [[catseye]]s&lt;br /&gt;
*There may be a delay before the wagoner does the delivery, as will depend on how busy they are&lt;br /&gt;
*Delivery costs 1c per crate. And may also be set to C.O.D. (cash on delivery). Money is not credited to the sender's account until the recipient accepts.&lt;br /&gt;
*The sender can opt to pay the 1c/crate up front.&lt;br /&gt;
*20% of delivery costs (C.O.D. not included) will go to upkeep for the deed the wagoner is a citizen of.&lt;br /&gt;
*Contracts can cross servers as long as the wagoner is not planted.&lt;br /&gt;
&lt;br /&gt;
===Requirements for a camp===&lt;br /&gt;
&lt;br /&gt;
* The camp site is created by using a wagoner contract on a (dedicated) waystone, on deed.&lt;br /&gt;
* Wagoner's waystone must be placed around a cul-de-sac waypoint (only 1 catseye link, no waystones on the border of the camp). &lt;br /&gt;
* Wagoner's waystone and its camp must be on a flat 2×2 tile deeded area (all four tile borders that touch the tile corner the waystone is planted on has to be deeded).&lt;br /&gt;
* Above the water level.&lt;br /&gt;
&lt;br /&gt;
==Dismissal==&lt;br /&gt;
Wagoners can be dismissed either by the owner or when their camp falls outside of the village or their village disbands. &lt;br /&gt;
&lt;br /&gt;
In all these cases, the wagoner will: &lt;br /&gt;
* Complete any current delivery they are performing. &lt;br /&gt;
* Vanish and the contract will become available to be used again. &lt;br /&gt;
* Pending for accept deliveries which have the wagoner assigned will be auto-rejected.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Any containers that were sealed for the deliveries will stay sealed, but can be unsealed by the sender.&lt;br /&gt;
* Queued deliveries can be reassigned via the manage-deliveries menu if a wagoner is dismissed. Deliveries reassigned this way will not be refunded and will be carried out normally.&lt;br /&gt;
* Payment for delivery is taken from the recipient once they accept the delivery. From there, it is securely held at the waystone until the delivery is successfully physically made. At that time, it is then released to the sender.&lt;br /&gt;
&lt;br /&gt;
==Chat options==&lt;br /&gt;
When you setup a wagoner camp you will get the option to set how they chat. This is also available on the contract itself.&lt;br /&gt;
&amp;lt;gallery heights=200px widths=200px mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
file:Wagoner chat options.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Restrictions==&lt;br /&gt;
* Wagoners may have several deliveries queued - each simultaneously-active delivery requires its own wagoner container. The wagoner will work through the deliveries in order, returning to their home camp after each one.&lt;br /&gt;
* A maximum of one wagoner camp may be placed per waystone&lt;br /&gt;
* You may not select a wagoner camp as the target for a delivery&lt;br /&gt;
* When making a delivery, the crates are left at the delivery point, and will be sealed. Only the recipient may unseal them or load them into a vehicle&lt;br /&gt;
* Wagoners cannot cross server borders.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=500px widths=500px mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
file:wagoner.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Documents==&lt;br /&gt;
* https://docs.google.com/document/d/1TRk4AvTP0PFKKJbW-ndB0EvLQTJjRM04qDjee4PYsYI/edit#&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Puncher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagoner&amp;diff=123133</id>
		<title>Wagoner</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagoner&amp;diff=123133"/>
		<updated>2022-05-20T06:29:33Z</updated>

		<summary type="html">&lt;p&gt;Puncher: /* Sending items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The wagoner provides a way of sending bulk items (e.g. bricks, etc) to a particular person in a semi-automated way.&lt;br /&gt;
&lt;br /&gt;
Wagoners operate a special wagon for their deliveries.  When making a delivery, the wagoner will drive to the collection point, load their wagon, and drive it from there to the destination, unload the goods, before returning to their camp.&lt;br /&gt;
&lt;br /&gt;
==Wagoner camp==&lt;br /&gt;
Upon placing a wagoner, they will spawn a camp; this consists of some furniture, a campfire and a place to park the wagoner’s wagon when the wagoner is not on deliveries.  While idle, the wagoner may be found sitting at his campfire or asleep on a straw bed in their tent.&lt;br /&gt;
&lt;br /&gt;
The waystone becomes the wagoner’s ‘home’ waystone, and the wagoner becomes a citizen of the deed (similar to [[traders]]).&lt;br /&gt;
&lt;br /&gt;
The camp layout can not be changed and its rotation is determined by the link it has.&lt;br /&gt;
==Sending items==&lt;br /&gt;
To set up a delivery, crates need to be placed into a [[wagoner container]] (which holds a maximum of 20 [[large crate|large crates]], 34 [[small crate|small crates]], or a combination).&lt;br /&gt;
&lt;br /&gt;
* Ensure that the wagoner container is planted next to the waystone.&lt;br /&gt;
* This can be done by activating the container and right clicking on the waystone and clicking plant.&lt;br /&gt;
* Select a receiving player for the delivery; that player will receive a notification that they have a delivery pending (similar to mail notifications).  &lt;br /&gt;
* The recipient needs to then accept the delivery by going to any waystone and right-clicking it and selecting &amp;quot;Accept Delivery.&amp;quot; &lt;br /&gt;
* Once the recipient has accepted the delivery, the job will be added to the wagoner's queue, and they will start working if they are not busy.&lt;br /&gt;
* The sender will then immediately get an event message confirming the shipment's acceptance by the recipient.&lt;br /&gt;
* The wagoner will drive to the collection container, load up their wagon and transport the crates to the destination waypoint, eventually unloading the crates at the destination.&lt;br /&gt;
* If the recipient does not accept the delivery within a set time, the delivery will time out (and the fees refunded if appropriate).( need a timeline in here for delivery acceptance)&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resizing a deed so their camp falls outside the deed boundaries will return the contract to the owner's inventory.&lt;br /&gt;
*Wagoners may be set to public or private availability, via their permissions (set by the owner), with options for deed and alliance members.&lt;br /&gt;
*You can obtain a wagoner contract from a trader for 10 [[Bank of Wurm|silver]] coins, allowing you to place your wagoner on your deed. &lt;br /&gt;
*This gives your deed (or alliance) their own wagoner to use for pickups and deliveries, which speeds up the time it takes for a delivery.&lt;br /&gt;
*Wagoners use the new highway system to navigate, so the origin and destination need to be connected via a network of [[waystone]]s and [[catseye]]s&lt;br /&gt;
*There may be a delay before the wagoner does the delivery, as will depend on how busy they are&lt;br /&gt;
*Delivery costs 1c per crate. And may also be set to C.O.D. (cash on delivery). Money is not credited to the sender's account until the recipient accepts.&lt;br /&gt;
*The sender can opt to pay the 1c/crate up front.&lt;br /&gt;
*20% of delivery costs (C.O.D. not included) will go to upkeep for the deed the wagoner is a citizen of.&lt;br /&gt;
*Contracts can cross servers as long as the wagoner is not planted.&lt;br /&gt;
&lt;br /&gt;
===Requirements for a camp===&lt;br /&gt;
&lt;br /&gt;
* The camp site is created by using a wagoner contract on a (dedicated) waystone, on deed.&lt;br /&gt;
* Wagoner's waystone must be placed around a cul-de-sac waypoint (only 1 catseye link, no waystones on the border of the camp). &lt;br /&gt;
* Wagoner's waystone and its camp must be on a flat 2×2 tile deeded area (all four tile borders that touch the tile corner the waystone is planted on has to be deeded).&lt;br /&gt;
* Above the water level.&lt;br /&gt;
&lt;br /&gt;
==Dismissal==&lt;br /&gt;
Wagoners can be dismissed either by the owner or when their camp falls outside of the village or their village disbands. &lt;br /&gt;
&lt;br /&gt;
In all these cases, the wagoner will: &lt;br /&gt;
* Complete any current delivery they are performing. &lt;br /&gt;
* Vanish and the contract will become available to be used again. &lt;br /&gt;
* Pending for accept deliveries which have the wagoner assigned will be auto-rejected.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Any containers that were sealed for the deliveries will stay sealed, but can be unsealed by the sender.&lt;br /&gt;
* Queued deliveries can be reassigned via the manage-deliveries menu if a wagoner is dismissed. Deliveries reassigned this way will not be refunded and will be carried out normally.&lt;br /&gt;
* Payment for delivery is taken from the recipient once they accept the delivery. From there, it is securely held at the waystone until the delivery is successfully physically made. At that time, it is then released to the sender.&lt;br /&gt;
&lt;br /&gt;
==Chat options==&lt;br /&gt;
When you setup a wagoner camp you will get the option to set how they chat. This is also available on the contract itself.&lt;br /&gt;
&amp;lt;gallery heights=200px widths=200px mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
file:Wagoner chat options.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Restrictions==&lt;br /&gt;
* Wagoners may have several deliveries queued - each simultaneously-active delivery requires its own wagoner container. The wagoner will work through the deliveries in order, returning to their home camp after each one.&lt;br /&gt;
* A maximum of one wagoner camp may be placed per waystone&lt;br /&gt;
* You may not select a wagoner camp as the target for a delivery&lt;br /&gt;
* When making a delivery, the crates are left at the delivery point, and will be sealed. Only the recipient may unseal them or load them into a vehicle&lt;br /&gt;
* Wagoners cannot cross server borders.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=500px widths=500px mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
file:wagoner.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Documents==&lt;br /&gt;
* https://docs.google.com/document/d/1TRk4AvTP0PFKKJbW-ndB0EvLQTJjRM04qDjee4PYsYI/edit#&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Puncher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Strongwall&amp;diff=119761</id>
		<title>Strongwall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Strongwall&amp;diff=119761"/>
		<updated>2021-04-05T04:42:59Z</updated>

		<summary type="html">&lt;p&gt;Puncher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=70&lt;br /&gt;
|favor=70&lt;br /&gt;
|difficulty=70 (0)&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=180&lt;br /&gt;
|god=[[Magranon]], [[Libila]] (PvP servers only)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Strongwall changes open cave tiles to [[cave wall]]s or [[support beam|reinforce]]s existing cave walls. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This spell always succeeds, even though it has a difficulty of 70.&lt;br /&gt;
* Can be used on any cave wall to make a reinforced wall.&lt;br /&gt;
* Can be used on any cave floor to recreate a stone pillar (wall)&lt;br /&gt;
* The spell can be cast on mine entrances to close them, including from outside, similar to a [[shaker orb]]. &lt;br /&gt;
* Attached mine doors must be destroyed before strong wall can be cast on the entrance.&lt;br /&gt;
* Be careful as a reinforced tile can only be removed by the mayor of the deed.(Or any person with permission) or through the use of [[Disintegrate]].&lt;br /&gt;
* Use of this spell is tied into the Mining role for deeds.&lt;br /&gt;
* [[Libila]] priests may only cast this spell on PvP servers.&lt;br /&gt;
* The tile will keep its original quality, regardless of if it was a rock or vein tile before being mined out.&lt;br /&gt;
**Mining out a vein and casting strong wall on same floor tile WILL NOT get you a new vein but a rock wall. (i.e. mining a wall out and strong walling a new wall in same tile  does not affect the tile's quality).&lt;br /&gt;
* Reinforced tiles can be removed through the use of the [[Disintegrate]] spell or mined out on deed.&lt;br /&gt;
== Warnings ==&lt;br /&gt;
; You should remove the items first. : You can't cast the spell on a floor of a cave tile occupied by a creature (or by yourself) or any by any items.&lt;br /&gt;
; That tile is occupied by creatures. : You can't cast the spell on a floor of a cave tile occupied by a creature (or by yourself).&lt;br /&gt;
&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Puncher</name></author>
		
	</entry>
</feed>