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	<updated>2026-06-03T23:17:49Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Runes&amp;diff=131494</id>
		<title>Runes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Runes&amp;diff=131494"/>
		<updated>2026-05-18T16:00:00Z</updated>

		<summary type="html">&lt;p&gt;Sarahbee: More specific explanation of size increase functionality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.&lt;br /&gt;
&lt;br /&gt;
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
[[File:rune1.jpg|200px|thumb|right|Stone Rune of Vynora, Brass]]&lt;br /&gt;
&lt;br /&gt;
Runes are crafted by using different materials found at [[rift]]s ([[rift crystal]], [[rift stone shard]], and [[rift wood]]) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.&lt;br /&gt;
&lt;br /&gt;
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:&lt;br /&gt;
*[[Fo]]&lt;br /&gt;
*[[Magranon]]&lt;br /&gt;
*[[Vynora]]&lt;br /&gt;
*[[Libila]]&lt;br /&gt;
*[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Crystal runes use [[jewelry smithing]] to create. Stone runes use [[stonecutting]], and wood runes use [[fine carpentry]].&lt;br /&gt;
&lt;br /&gt;
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. However, creating runes of one's own corresponding god-type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The combination of metal type and god type will determine the effect of a rune.&lt;br /&gt;
&lt;br /&gt;
The rift resource used will determine what the rune can be attached to or used on.&lt;br /&gt;
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items, and use fine carpentry skill to create.&lt;br /&gt;
*''Rift crystal runes'' - can be used on metal items, and use jewelry smithing skill to create.&lt;br /&gt;
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create.&lt;br /&gt;
&lt;br /&gt;
== Properties (perks) == &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=7 |  Runes' Properties List &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Metal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Jackal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Libila&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Magranon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Vynora&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| The Scavenger**&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Adamantine&lt;br /&gt;
| 5% less enchant decay, 5% Enchant Success&amp;lt;br&amp;gt;RAF&lt;br /&gt;
| 1x Random color on item&amp;lt;br&amp;gt;RAJ&lt;br /&gt;
| 10% Less enchant decay&amp;lt;br&amp;gt;RAL&lt;br /&gt;
| 10% Vehicle Speed&amp;lt;br&amp;gt;RAM&lt;br /&gt;
| 7.5% Vehicle Speed, 5% Less decay&amp;lt;br&amp;gt;RAV&lt;br /&gt;
| 10% enchant success, 10% less decay&amp;lt;br&amp;gt;RAS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Brass&lt;br /&gt;
| 5% More quality when imped, 5% higher gathering QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&amp;lt;br&amp;gt;RBrF&lt;br /&gt;
| &amp;quot;Bright&amp;quot; Glow&amp;lt;br&amp;gt;RBrJ&lt;br /&gt;
| &amp;quot;Okay&amp;quot; Glow, 5% higher gather QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&amp;lt;br&amp;gt;RBrL&lt;br /&gt;
| 10% more quality when imped&amp;lt;br&amp;gt;RBrM&lt;br /&gt;
| &amp;quot;Slight&amp;quot; Glow, 7.5% more quality when imped&amp;lt;br&amp;gt;RBrV&lt;br /&gt;
| 10% less damage taken, 10% less weight&amp;lt;br&amp;gt;RBrS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bronze&lt;br /&gt;
| 10% Wind Speed&amp;lt;br&amp;gt;RBzF&lt;br /&gt;
| 1x Goat Shape (Spell)&amp;lt;br&amp;gt;RBzJ&lt;br /&gt;
| 10% higher gather QL (any item) ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&amp;lt;br&amp;gt;RBzL&lt;br /&gt;
| 5% higher gather QL, 5% less enchant decay ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&amp;lt;br&amp;gt;RBzM&lt;br /&gt;
| 7.5% Wind Speed, 5% Vehicle Speed (any item)&amp;lt;br&amp;gt;RBzV&lt;br /&gt;
| 10% more quality when imped, 10% less enchant decay&amp;lt;br&amp;gt;RBzS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Copper&lt;br /&gt;
| 1x Charm Animal (Spell) &amp;lt;br&amp;gt;RCF&lt;br /&gt;
| 5% Higher improve chance, 5% Less Decay on contents&amp;lt;br&amp;gt;RCJ&lt;br /&gt;
| 1x Locate Soul (Spell)&amp;lt;br&amp;gt;RCL&lt;br /&gt;
| 5% Higher improve chance, 5% Increased rarity chance&amp;lt;br&amp;gt;RCM &lt;br /&gt;
| 7.5% Higher improve chance&amp;lt;br&amp;gt;RCV&lt;br /&gt;
| 10% Higher improve chance, 10% less QL loss from repairing&amp;lt;br&amp;gt;RCS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Electrum&lt;br /&gt;
| 1x Reduce creature's age &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;REF&lt;br /&gt;
| N/A&amp;lt;br&amp;gt;REJ&lt;br /&gt;
| N/A&amp;lt;br&amp;gt;REL&lt;br /&gt;
| N/A&amp;lt;br&amp;gt;REM&lt;br /&gt;
| N/A&amp;lt;br&amp;gt;REV&lt;br /&gt;
| ?&amp;lt;br&amp;gt;RES&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Glimmersteel&lt;br /&gt;
| 10% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;RGsF&lt;br /&gt;
| 5% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;, 5% more quality when imped&amp;lt;br&amp;gt;RGsJ&lt;br /&gt;
| 10% usage speed&amp;lt;br&amp;gt;RGsL&lt;br /&gt;
| 5% usage speed, 5% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;RGsM&lt;br /&gt;
| 5% usage speed, 5% more quality when imped&amp;lt;br&amp;gt;RGsV&lt;br /&gt;
| 10% usage speed, 10% shatter resistance&amp;lt;br&amp;gt;RGsS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gold&lt;br /&gt;
| 10% chance to increase the effect of tending a field or harvesting a tree, bush, or trellis****&amp;lt;br&amp;gt;RGF&lt;br /&gt;
| 10% reduced size&amp;lt;br&amp;gt;RGJ&lt;br /&gt;
| 5% raking/harvesting, 5% less weight (any item)&amp;lt;br&amp;gt;RGL&lt;br /&gt;
| 5% reduced size, 5% less weight&amp;lt;br&amp;gt;RGM&lt;br /&gt;
| 1x reveal creatures (Spell)&amp;lt;br&amp;gt;RGV&lt;br /&gt;
| 10% less QL loss from repairing, 10% less damage taken&amp;lt;br&amp;gt;RGS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Iron&lt;br /&gt;
| 10% less fuel usage&amp;lt;br&amp;gt;RIF&lt;br /&gt;
| 5% raking/harvesting, 5% less decay (any item)&amp;lt;br&amp;gt;RIJ&lt;br /&gt;
| 1x light token (Spell)&amp;lt;br&amp;gt;RIL&lt;br /&gt;
| 1x sunder (spell)&amp;lt;br&amp;gt;RIM&lt;br /&gt;
| 5% less fuel usage, 5% less decay&amp;lt;br&amp;gt;RIV&lt;br /&gt;
| 10% reduced size, 10% less enchant decay&amp;lt;br&amp;gt;RIS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lead&lt;br /&gt;
| 5% less QL loss from repairing, 5% usage speed&amp;lt;br&amp;gt;RLF&lt;br /&gt;
| 10% less volume&amp;lt;br&amp;gt;RLJ&lt;br /&gt;
| 5% reduced volume, 5% usage speed&amp;lt;br&amp;gt;RLL&lt;br /&gt;
| 10% less QL lost when repaired&amp;lt;br&amp;gt;RLM&lt;br /&gt;
| 5% less QL lost when repaired, 5% increased volume&amp;lt;br&amp;gt;RLV&lt;br /&gt;
| 10% reduced volume, 10% usage speed&amp;lt;br&amp;gt;RLS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Seryll&lt;br /&gt;
| 10% enchant success&amp;lt;br&amp;gt;RSeF&lt;br /&gt;
| 5% enchant success, 5% less QL loss from repairing&amp;lt;br&amp;gt;RSeJ&lt;br /&gt;
| 5% shatter resistance, 5% less QL loss from repairing&amp;lt;br&amp;gt;RSeL&lt;br /&gt;
| 10% shatter resistance&amp;lt;br&amp;gt;RSeM&lt;br /&gt;
| 5% shatter resistance, 5% enchant success&amp;lt;br&amp;gt;RSeV&lt;br /&gt;
| 10% enchant success, 10% shatter resistance&amp;lt;br&amp;gt;RseS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Silver&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 5% skill level bonus&amp;lt;br&amp;gt;RSiF&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 7.5% increased volume&amp;lt;br&amp;gt;RSiJ&lt;br /&gt;
| 5% increased volume, 5% less decay on contents&amp;lt;br&amp;gt;RSiL&lt;br /&gt;
| 10% increased volume&amp;lt;br&amp;gt;RSiM&lt;br /&gt;
| 10% less decay on contents&amp;lt;br&amp;gt;RSiV&lt;br /&gt;
| 10% increased volume, 10% less decay on contents&amp;lt;br&amp;gt;RSiS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Steel&lt;br /&gt;
| 5% less decay, 5% less damage taken&amp;lt;br&amp;gt;RStF&lt;br /&gt;
| 10% less decay&amp;lt;br&amp;gt;RStJ&lt;br /&gt;
| 5% less damage taken, 5% wind speed (any item)&amp;lt;br&amp;gt;RStL&lt;br /&gt;
| 5% reduced decay, 5% more wind speed (any item)&amp;lt;br&amp;gt;RStM&lt;br /&gt;
| 10% less damage taken&amp;lt;br&amp;gt;RStV&lt;br /&gt;
| 10% less damage taken, 10% less decay&amp;lt;br&amp;gt;RStS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Tin&lt;br /&gt;
| 5% increased rarity chance, 5% less damage taken&amp;lt;br&amp;gt;RTF&lt;br /&gt;
| 1x Second Wind (Spell)&amp;lt;br&amp;gt;RTJ&lt;br /&gt;
| 5% increased rarity chance, 5% higher improve chance&amp;lt;br&amp;gt;RTL&lt;br /&gt;
| 1x mole senses (Spell)&amp;lt;br&amp;gt;RTM&lt;br /&gt;
| 10% increased rarity chance&amp;lt;br&amp;gt;RTV&lt;br /&gt;
| 10% increased rarity chance,  10% higher improve chance&amp;lt;br&amp;gt;RTS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Zinc&lt;br /&gt;
| 1x morning fog (Spell)&amp;lt;br&amp;gt;RZF&lt;br /&gt;
| 5% less weight, 5% vehicle speed (any item)&amp;lt;br&amp;gt;RZJ&lt;br /&gt;
| 10% less weight&amp;lt;br&amp;gt;RZL&lt;br /&gt;
| 5% increased size, 5% vehicle speed (any item)&amp;lt;br&amp;gt;RZM&lt;br /&gt;
| 1x mend (Spell)&amp;lt;br&amp;gt;RZV&lt;br /&gt;
| 10% less weight , 10% increased size&amp;lt;br&amp;gt;RZS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months). Does not work on aggressive animals until you tame / dominate / charm them.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Runes of The Scavenger can be found on items recovered through [[Archaeology#Restoration|Restoration]], and cannot be created or attached to existing items.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &amp;quot;Skill level bonus&amp;quot; reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a [[pickaxe]] with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; When milking, harvesting a tree/trellis/wishing tree holy site, or searching for wurms/grubs/other fishing bait: chance for 1 extra action tick, giving you an extra item (or extra volume in the case of milk). When tending a field or large planter: a chance to have an extra effect roughly equivalent to an additional successful tending action on the field. &lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Runes for raking/gathering, gathering quality, and vehicle speed can be added to any material, regardless of their own material. &lt;br /&gt;
* Any rune with raking or gathering effects will also effect [[milking]] actions.&lt;br /&gt;
&lt;br /&gt;
===(Spell Runes)===&lt;br /&gt;
* Spell runes will not attach, if successful instead they will cast the listed spell 1 time.&lt;br /&gt;
* Spell runes are created in the same method as all other runes.&lt;br /&gt;
* Spell runes do not require any priest to activate or create.&lt;br /&gt;
&lt;br /&gt;
== Attaching ==&lt;br /&gt;
* Application of runes can usually be done by the owner. For vehicles, manage permission is required.&lt;br /&gt;
* Chance to successfully attach a rune depends on player [[Soul Depth]] and the [[Quality]] of the rune. Failure results in complete loss of the rune. The success chance one has to successfully attach a rune can be seen by activating the rune and right-clicking the object it will potentially be attached to.&lt;br /&gt;
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].&lt;br /&gt;
* Can only attach them to completed items.&lt;br /&gt;
* Only one rune can be attached to an item.&lt;br /&gt;
** Attaching a new rune will replace the previous rune.&lt;br /&gt;
** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
*Creation success will consume 0.2kg of the material, failure consumes 0.01kg.&lt;br /&gt;
*Runes '''decay''' dramatically fast outside of inventory.&lt;br /&gt;
*Runes are '''removed''' by a priest's dispel casting.&lt;br /&gt;
** Runes can also be replaced by attaching a new rune.&lt;br /&gt;
*Rune with &amp;quot;Bright&amp;quot; Glow effect (Crystal Brass Jackal rune) allows to use [[branding iron]] without heating it first.&lt;br /&gt;
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.&lt;br /&gt;
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.&lt;br /&gt;
*Runes that increase ''size'' will allow the affected container to hold bigger items. They will also increase the amount of [[dye]] needed to paint that item. Volume will also increase proportionally to the size increase, cubed. For 5% size increase (a la RZM) this is roughly a 15% volume increase. &lt;br /&gt;
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.&lt;br /&gt;
* Some Archeology items can be found with more than one rune on the item (up to 5 runes maximum).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rift]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Rift]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Sarahbee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Missions&amp;diff=131136</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Missions&amp;diff=131136"/>
		<updated>2026-01-13T23:33:05Z</updated>

		<summary type="html">&lt;p&gt;Sarahbee: Update sleep bonus to be more accurate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
*Missions are randomly given tasks that are server specific.  They provide you with [[sleep_bonus|sleep bonus]] and [[karma]].&lt;br /&gt;
&lt;br /&gt;
*Turn on mission progress from the hud settings to see what current missions are available.&lt;br /&gt;
&lt;br /&gt;
*For Epic Server, missions provide additional material, refer to [[Scenarios]].&lt;br /&gt;
&lt;br /&gt;
==Requirements for Completing a Mission==&lt;br /&gt;
&lt;br /&gt;
*The only requirement is for the sacrifice missions. You will need to be at least a follower of any god and have enough faith to sacrifice.&lt;br /&gt;
&lt;br /&gt;
*You do not have to be premium to partake in or complete the mission and you will still receive the karma and sleep bonus if other requirements are met.&lt;br /&gt;
&lt;br /&gt;
*If the mission asks for a &amp;quot;Decent&amp;quot; item, this means it has to be 30 quality or higher.&lt;br /&gt;
&lt;br /&gt;
*What religion you follow does not limit which mission you can be a part of.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
* Sleep bonus, variable by mission type and player contribution; capped at 30 minutes per contributor. Cannot take you past your usual sleep bonus cap, and is only rewarded if mission is successfully completed and NOT expired. &lt;br /&gt;
* Each mission provides 1000 karma total.&lt;br /&gt;
* If it is a single player mission, that one player will get 1000 karma for completing it.&lt;br /&gt;
* If it is a mission that requires 132 parts, for example, each part will give 1000/132 per part. &lt;br /&gt;
* For Epic, refer to  [[Scenarios]].&lt;br /&gt;
&lt;br /&gt;
==Types of Missions==&lt;br /&gt;
&lt;br /&gt;
* Slay X number of creatures: Kill X amount of a type of creature on the server.&lt;br /&gt;
* Slay traitor: Kill a specific creature with &amp;quot;traitor&amp;quot; at the end of their name.&lt;br /&gt;
* Sacrifice normal item: Sacrifice X amount of a type of item at an altar. These items must be &amp;quot;Decent&amp;quot;, which is 30ql or higher.&lt;br /&gt;
* Sacrifice valrei item: Sacrifice X amount of Valrei object at an altar. These objects must be found and spawn randomly on the server. The name of the object doesn't matter, since you can use ANY valrei object for these missions. Unfortunately, they can spawn on deed and inside buildings.&lt;br /&gt;
* Build structure (Epic focus point): These are special structures that can only be built in specific locations. Only the person that completes it will get the rewards and be able to move it. They cannot be built on deed. Once built, they will not decay and then become a target for the ritual missions. They can be built in the Northwest, Southwest, and Southeast, but there has never been a mission to build them in the Northeast (unsure as if this is a bug or intended); There are only 3 of each type of structure that can be built on each server for the missions.  You can make them unfinished at the location and build more elsewhere but they will NOT become an epic focus point for future missions that way.&lt;br /&gt;
* Ritual: Easy to do mission that may or may not require an additional item to perform. Simply, click on the structure and perform ritual. Only one person per ritual and the number of people needed can vary from 1 or much more.&lt;br /&gt;
* Give item: Give a certain item to an avatar. The mission description tells you what deed it was last seen at but they can be dragged or move far from that location.  Ql does not matter on the item but a specific colour or type may. The missions can be ambiguous on the type of an item. The mission text may say common wool hat when it requires blue common wool hat.&lt;br /&gt;
* Create item: Produce the item given in the mission description. For items requiring multiple parts, priests cannot complete the mission without losing faith since they cannot continue building. Ql does not matter on the item but a specific colour or type may. The missions can be ambiguous on the type of an item. The mission text may say common wool hat when it requires blue common wool hat.&lt;br /&gt;
* Cut down tree: Cut down a specific tree on the server. The mission description will tell you what direction the tree will be from a deed in a quadrant of the server. WARNING: players might consider this griefing but since it is offdeed, there are no rules against it if it's for the mission. Only one person can ever complete this mission.  Partially chopping the tree does not progress the mission, it has to be completely cut down to know if you got it or not.&lt;br /&gt;
**Trees '''do''' have a sort of blue aura to them, signifying it is the tree to cut to complete the mission.&lt;br /&gt;
**NOTE: Particle Effects must be enabled for this aura to be displayed.&lt;br /&gt;
&lt;br /&gt;
==Issues to be concerned about==&lt;br /&gt;
&lt;br /&gt;
* If a duplicate mission pops up, only the newest mission will get credited so that the new mission must be completed before the older one can.&lt;br /&gt;
&lt;br /&gt;
* Sometimes a build mission will bug and it will say 'this cannot be completed at this time.' These can be reported and reset by a GM and they know about this issue.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You can view the current status of avatars in their mission by viewing the in-game [[Valrei map]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Sarahbee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_strength&amp;diff=131115</id>
		<title>Body strength</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_strength&amp;diff=131115"/>
		<updated>2025-12-29T18:19:39Z</updated>

		<summary type="html">&lt;p&gt;Sarahbee: Consistent formatting for limits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Characteristics]] / [[Body]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
High '''body strength''' allows you to carry or drag heavier loads. It also increases [[damage]] in combat and on [[wall]]s or [[fence]]s, and reduces the amount of damage taken by your character.&lt;br /&gt;
&lt;br /&gt;
Skills for improving your body strength include:&lt;br /&gt;
[[mining]], [[farming]], [[digging]], [[smithing]], and [[woodcutting]].&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
* You need 20 Body Strength to destroy pavement.&lt;br /&gt;
* You need 20.10 Body Strength to dig on roads.&lt;br /&gt;
* You need 21 Body Strength to level near roads.&lt;br /&gt;
* You need 21 Body Strength to haul.&lt;br /&gt;
* You need 21 Body Strength to destroy fences, walls, or buildings.&lt;br /&gt;
* You need 21 Body Strength to remove a mine door.&lt;br /&gt;
* You need 23 Body Strength to load items into carts, wagons and boats.&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction ==&lt;br /&gt;
&lt;br /&gt;
Body Strength helps to reduce the damage a character takes, with the exact formula varying between PvE and PvP.&lt;br /&gt;
&lt;br /&gt;
* '''PVE''': Final Damage = Damage * (120 - Strength)/100&lt;br /&gt;
** In other words, a character gets damage reduced by 1% per point of Body Strength.&lt;br /&gt;
* '''PVP''': Final Damage = Damage * (1 - (0.15 * ln(Strength*0.8 - 15))), with Body Strength lower than 20 treated as if it is 20.&lt;br /&gt;
** In other words, the first few points of Body Strength above 20 give very strong increases to damage resistance, but each point gives far less additional damage resistance as Body Strength rises.&lt;br /&gt;
&lt;br /&gt;
== Carrying capacity ==&lt;br /&gt;
The maximum [[weight]] a character can carry is '''7 * body strength'''.&lt;br /&gt;
&lt;br /&gt;
The integer part of body strength (e.g. 25 if 25.62) also determines how much you can carry before starting to move slower.&lt;br /&gt;
&lt;br /&gt;
* Above 2*strength weight, speed drops to 3/4 of normal&lt;br /&gt;
* Above 3.5*strength weight, it drops to 1/4&lt;br /&gt;
* Above 7*strength weight, speed is only 1/20&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Strength !! 3/4 !! 1/4 !! 1/20 !! Max&lt;br /&gt;
|-&lt;br /&gt;
|| 20 || 40kg || 70kg || 140kg || 140kg&lt;br /&gt;
|-&lt;br /&gt;
|| 25.62 || 50kg || 87.5kg || 175kg || 179.34kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: A leg [[wound]] can lower your effective body strength until the wound has healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dragging ==&lt;br /&gt;
The maximum weight you can drag is limited by your body strength, it's generously much though.&lt;br /&gt;
&lt;br /&gt;
 Maximum weight you can drag = (Body strength * 7 - Weight you're carrying) * 10&lt;br /&gt;
&lt;br /&gt;
To determine how much cargo you can drag in a small cart for example, you must simply subtract the weight of the small cart.&lt;br /&gt;
&lt;br /&gt;
 Maximum cargo = (Body strength * 7 - Weight you're carrying) * 10 - 60 (Cart weight)&lt;br /&gt;
&lt;br /&gt;
The weight you're carrying is anything you're carrying in your [[inventory]] and anything you're [[wearing]] or equipping on your body. To determine how much weight you can carry to drag a specific weight, you can use the following formula.&lt;br /&gt;
&lt;br /&gt;
 Maximum carrying = Body strength * 7 - Weight you want to drag / 10&lt;br /&gt;
&lt;br /&gt;
To determine how much body strength you need to drag a specific amount of weight you can use the following formulas as applicable.&lt;br /&gt;
&lt;br /&gt;
 Body strength required = (Total weight / 10 + Weight you're carrying) / 7&lt;br /&gt;
&lt;br /&gt;
 With an empty inventory:&lt;br /&gt;
 Body strength required = Total weight / 70 (Didn't think it was that easy now huh?)&lt;br /&gt;
 Body strength required = (Cargo weight + Cart weight) / 10 / 7 (See the resemblance?)&lt;br /&gt;
&lt;br /&gt;
For example, someone with 21 body strength carrying 20kg of tools could drag a small cart, which weights 60kg, filled with up to (21BS * 7 - 20kg) * 10 - 60kg = 1210kg, which is 80 [[stone brick]]s. Remember the operator precedence rules! If you want to drag 1235kg with your 22.90 body strength, you could carry 36.80kg = 22.90BS * 7 - 1235kg / 10 additional weight on your body and inventory.&lt;br /&gt;
&lt;br /&gt;
Here's a small table of required minimum body strength for draggable items without any cargo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Draggable Container&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Weight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Minimum Strength to Drag&lt;br /&gt;
|-&lt;br /&gt;
| [[Small cart]] || 60kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]] || 240kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | ''Note: Boats must be floating to be dragged.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Small raft]] || 60kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Crude canoe]] || ?? || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing boat]] || ?? || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Sailing Boat]] || 140kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 1400kg || &amp;gt;20.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || ~888kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 2000kg || 28.57&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 2450kg || 35.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Robust at 50 skill&lt;br /&gt;
* Strongman at 70 skill&lt;br /&gt;
* Atlas at 90 skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Sarahbee</name></author>
		
	</entry>
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