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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shweet</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T09:50:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=46566</id>
		<title>Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=46566"/>
		<updated>2009-07-14T20:40:55Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Personal merchants only sell items that the owner gives them. You cannot sell any items to him/her, only buy from them. The owner of the merchant sets the price that the merchant sells it for. The merchant also takes a small cut (10%) of any money taken from a sale. You can buy a personal merchant contract from a trader for 10 [[Bank of Wurm|silver coins]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Merchant.png|left|thumb|200px|A merchant]]&lt;br /&gt;
&lt;br /&gt;
==Management==&lt;br /&gt;
{|&lt;br /&gt;
|To manage your personal merchant locate in your inventory [[personal merchant contract|personal merchant contract]] and right click-&amp;gt;manage. You must, then, name your merchant and select its gender. Now the way the definition for placing is phrased oddly. What it means is that no other creatures may be on the tile you are trying to plant the merchant on, it does not mean that no other creatures can be in the building.&lt;br /&gt;
|-&lt;br /&gt;
|To add items to the merchant simply open a trade window and offer the items and the trader will automatically trade. Same for withdrawing items, if the trader has money he will give that to you as well.&lt;br /&gt;
|-&lt;br /&gt;
|After placing the merchant you can manage it and you will be presented with the following screen. The price modifier will take the ''Get Price'' and multiply it by X number(1.4 by default). '''When dismissing make sure you take all your items out and money before dismissing.'''&lt;br /&gt;
|-&lt;br /&gt;
|To change prices you can either locate the item in your inventory then right click-&amp;gt;Price-&amp;gt;Set Price or you can change it by giving the item to the merchant and then managing the contract. If your merchant is in a very busy place the latter isn't a good idea as it may be bought before you change the price. To be safe simply change the prices through the inventory. Alternatively, begin a Trade session (transfer items to/from the merchant '''beforehand''' if needed) and leave the Trade session open until you have set all your prices.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
*Items held by a Merchant can be Examined, by anyone, via the Trade window. &lt;br /&gt;
*You can also do Get Price etc in the Trade window. This will show you the Set Price of the item, if it was set.&lt;br /&gt;
*Although a Merchant must be placed inside a building, if the building they're in rots away they will still be able to trade and be managed.&lt;br /&gt;
*If the name you pick is too long, a random name will be picked for you.&lt;br /&gt;
*You can use the Trade window to 'lock' the Merchant while you review prices in the Manage Prices window. &lt;br /&gt;
*You cannot put items inside containers on to a Merchant. The container must be emptied before the Merchant will accept it.&lt;br /&gt;
*The inventory limit for a Merchant seems to be about 50-55 items?&lt;br /&gt;
*Simply removing items from the Merchant resets the 'Last Sold' timer (a bug?). So in practice it's not hard to stop the Merchant from packing his/her bags because he hasn't sold anything. Just visit once a month (28 days?) and remove an item, then replace it. &lt;br /&gt;
*Putting large numbers of low-value items on a Merchant is hardly worth the effort as you have to set the price on each one individually, even if they are all identical. &lt;br /&gt;
*The &amp;quot;Manage Prices&amp;quot; window is slightly better than Set Price, but not much.&lt;br /&gt;
*Dismissing merchants (to store them or move them around) seems to have no penalty as long as you remove items and money from them first. A dismissed trader's items and money disappear.&lt;br /&gt;
*If the trader has no interaction for a month (28 days?) or is wizkilled, he is dismissed, but he can still be placed again as usual.&lt;br /&gt;
*Selling a merchant contract to another player is not difficult. Just dismiss the merchant and trade the contract to another player. Again, there is no penalty as long as you remember to remove the money and items before dismissing them. &lt;br /&gt;
To Investigate:&lt;br /&gt;
*&amp;quot;Local Prices?&amp;quot;. No idea what this means. In the Release Notes for 20040718 it is contrasted with &amp;quot;global prices&amp;quot; and local is supposedly better. But this was before the major changes implemented in the 200509xx release. Can't find any reference in the forums.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[List of Markets and Merchants]]&lt;br /&gt;
* [[Merchant Prices]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Shweet&amp;diff=39605</id>
		<title>User:Shweet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Shweet&amp;diff=39605"/>
		<updated>2008-12-13T12:57:38Z</updated>

		<summary type="html">&lt;p&gt;Shweet: /* Beta */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-wild-mr}}&lt;br /&gt;
&lt;br /&gt;
A work in progress... &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; width:80%; padding:0px 3px; margin: 0px auto; text-align: justify;-moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&amp;gt;&lt;br /&gt;
Shweet is an LO elder, and a MR CM on the Wild server.&lt;br /&gt;
&lt;br /&gt;
=='''[[Title]]s'''==&lt;br /&gt;
&lt;br /&gt;
* Keeper of Faith&lt;br /&gt;
* Ageless&lt;br /&gt;
* Miner -&amp;gt; Prime Minester&lt;br /&gt;
* Digger -&amp;gt; Excavator&lt;br /&gt;
* Handyman&lt;br /&gt;
* Textiler&lt;br /&gt;
* Tailor&lt;br /&gt;
* Tanner -&amp;gt; High Tanner -&amp;gt; Master Tanner&lt;br /&gt;
* Giantslayer&lt;br /&gt;
* Trollslayer&lt;br /&gt;
* Lumberjack -&amp;gt; Timberman&lt;br /&gt;
* Sculptor&lt;br /&gt;
* Repairman&lt;br /&gt;
* Mason&lt;br /&gt;
* Fletcher&lt;br /&gt;
* Carpenter&lt;br /&gt;
* Farmer&lt;br /&gt;
* Animal Trainer&lt;br /&gt;
* Axeman&lt;br /&gt;
&lt;br /&gt;
+ A few extras I don't care to list here ;p&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; width:80%; padding:0px 3px; margin: 0px auto; text-align: justify;-moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shweet has played Wurm for a few years now, his past history includes.&lt;br /&gt;
==Beta==&lt;br /&gt;
&amp;quot;Good times had by all&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After discovering Wurm and walking for what seemed to be ages, Shweet and a small group of his friends set up camp north of Newtown.  After daily raids, we packed up and rebuilt in a defensive location but not much further away as iron was close by.  After days of hard work, a tower was constructed which we thought would secure the camp from raiders.  Not long after this, we watched in horror as a single enemy walked in, killed all the guards before breaking into our beloved house.  After hearing our calls, Garrettwademan came and killed off the attackers, soon after we left our camp and headed to Garrett’s village.&lt;br /&gt;
Sometime later fight skill was reset to 30, many people left, and I headed to Leersum to move closer to where the PvP was happening.&lt;br /&gt;
After a few fun fights Beta was finished and Gold announced.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gold v.1==&lt;br /&gt;
&amp;quot;Lots of water, no boats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shweet started the first few weeks on the home server, built up a few skills.  By chance Garrettwademan met up with Shweet and they headed out to wild to start a new village.  And so Lerdy was formed.&lt;br /&gt;
&lt;br /&gt;
A few months later Eddy formed an alliance between all the WL villages and together Silron was born.  Shweet lived out the rest of the map in Silron.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]][[Category:Players]][[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Shweet&amp;diff=39604</id>
		<title>User:Shweet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Shweet&amp;diff=39604"/>
		<updated>2008-12-13T06:53:28Z</updated>

		<summary type="html">&lt;p&gt;Shweet: Updated titles and added some history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-wild-mr}}&lt;br /&gt;
&lt;br /&gt;
A work in progress... &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; width:80%; padding:0px 3px; margin: 0px auto; text-align: justify;-moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&amp;gt;&lt;br /&gt;
Shweet is an LO elder, and a MR CM on the Wild server.&lt;br /&gt;
&lt;br /&gt;
=='''[[Title]]s'''==&lt;br /&gt;
&lt;br /&gt;
* Keeper of Faith&lt;br /&gt;
* Ageless&lt;br /&gt;
* Miner -&amp;gt; Prime Minester&lt;br /&gt;
* Digger -&amp;gt; Excavator&lt;br /&gt;
* Handyman&lt;br /&gt;
* Textiler&lt;br /&gt;
* Tailor&lt;br /&gt;
* Tanner -&amp;gt; High Tanner -&amp;gt; Master Tanner&lt;br /&gt;
* Giantslayer&lt;br /&gt;
* Trollslayer&lt;br /&gt;
* Lumberjack -&amp;gt; Timberman&lt;br /&gt;
* Sculptor&lt;br /&gt;
* Repairman&lt;br /&gt;
* Mason&lt;br /&gt;
* Fletcher&lt;br /&gt;
* Carpenter&lt;br /&gt;
* Farmer&lt;br /&gt;
* Animal Trainer&lt;br /&gt;
* Axeman&lt;br /&gt;
&lt;br /&gt;
+ A few extras I don't care to list here ;p&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; width:80%; padding:0px 3px; margin: 0px auto; text-align: justify;-moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shweet has played Wurm for a few years now, his past history includes.&lt;br /&gt;
==Beta==&lt;br /&gt;
&amp;quot;Good times had by all&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After discovering Wurm and walking for what seemed to be ages, Shweet and a small group of his friends set up camp north of Newtown.  After daily raids, we packed up and rebuilt in a defensive location but not much further away as iron was close by.  After days of hard work, a tower was constructed which we thought would secure the camp from raiders.  Not long after this, we watched in horror as a single enemy walked in, killed all the guards before breaking into our beloved house.  After hearing our calls, Garrettwademan came and killed off the attackers, soon after we left our camp and headed to Garrett’s village.&lt;br /&gt;
Sometime later fight skill was reset to 30, many people left, and I headed to Leersum to move closer to where the PvP was happening.&lt;br /&gt;
After a few fun fights Beta was finished and Gold announced.&lt;br /&gt;
&lt;br /&gt;
After discovering Wurm and walking for what seemed to be ages, Shweet and a small group of his friends set up camp north of Newtown.  After daily raids, the small camp packed up and rebuilt in a defensive location not much further away as iron had been found close by.  After days of hard work a tower was constructed to secure the camp from raiders.  Days after this&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gold v.1==&lt;br /&gt;
&amp;quot;Lots of water, no boats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shweet started the first few weeks on the home server, built up a few skills.  By chance Garrettwademan met up with Shweet and they headed out to wild to start a new village.  And so Lerdy was formed.&lt;br /&gt;
&lt;br /&gt;
A few months later Eddy formed an alliance between all the WL villages and together Silron was born.  Shweet lived out the rest of the map in Silron.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]][[Category:Players]][[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spawn&amp;diff=38764</id>
		<title>Spawn</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spawn&amp;diff=38764"/>
		<updated>2008-10-19T22:16:26Z</updated>

		<summary type="html">&lt;p&gt;Shweet: Reworked to add some more detail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spawn is the word used to describe (in this game) the location where [[animals]] are created into the world.  Most animals are spawned from [[lair|lairs]] however animals will also spawn on certain terrain, areas of certain influence such as [[HOTS]], or can be hatched.&lt;br /&gt;
&lt;br /&gt;
Unique creatures are only spawned once with the creation of the world/[[map]], and will not return without [[GM]] intervention.  Exceptions to this are [[dragons]]; female dragons can on rare occasions lay a [[huge egg]] which should hatch.&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Animal_taming&amp;diff=38640</id>
		<title>Talk:Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Animal_taming&amp;diff=38640"/>
		<updated>2008-10-15T21:17:08Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think this page needs a total re-work. Some of the advice given is not only incorrect but misleading.    I am going to try and incorporate my guide (I'm in the process of making) into here.  If anyone has anything they want to add, put it on the talk page so I can test it and complete a good taming guide :) -[[User:Mojo|Mojo]] 23:56, 11 August 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Out of interest, is it possible to use the potato-in-flask method (per creating leather) to reduce the amount of food used from .25 to 0.08?  (Will try next time I have a tater if no one knows) [[User:MadWallaby|MadWallaby]] 21:30, 14 October 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
You can use potato in flask method to reduce amount used.&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Non-drop&amp;diff=38346</id>
		<title>Non-drop</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Non-drop&amp;diff=38346"/>
		<updated>2008-10-07T22:02:11Z</updated>

		<summary type="html">&lt;p&gt;Shweet: added gift&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Non-drop''' items are items that respawn with you when you die, instead of remaining on your corpse. A side effect is that they cannot be dropped on the ground, in containers, etc either, but must be traded directly between players.&lt;br /&gt;
&lt;br /&gt;
Known Non-drop items:&lt;br /&gt;
&lt;br /&gt;
* all newbie tools (bug: the hatchet isn't nodrop)&lt;br /&gt;
* [[Bag of keeping]]&lt;br /&gt;
* [[Deed]]&lt;br /&gt;
* [[Farwalker amulet]]&lt;br /&gt;
* [[Farwalker stone]]&lt;br /&gt;
* [[Farwalker twig]]&lt;br /&gt;
* [[Master bag of keeping]]&lt;br /&gt;
* [[Personal merchant contract]]&lt;br /&gt;
* [[Resurrection stone]]&lt;br /&gt;
* [[Spyglass]]&lt;br /&gt;
* [[Writ]]&lt;br /&gt;
* [[Item:Gift | Gift]]&lt;br /&gt;
* ... more (please complete list)&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_status_effect&amp;diff=38060</id>
		<title>Player status effect</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_status_effect&amp;diff=38060"/>
		<updated>2008-09-30T22:25:20Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Player Status Effects ===&lt;br /&gt;
&lt;br /&gt;
Player status effects are the individual conditions a player is assigned based on his/her interactions with the physical world. These range from conditions to do with hunger, to buffs from potions or trinkets to debuffs from wounds sustained by fighting or recent activities. The known status are as follows:&lt;br /&gt;
&lt;br /&gt;
* Hurting - Triggered when taking damage through fighting or from fall damage. Lowers walking speed slightly and is suspected to give a slight attack speed debuff.&lt;br /&gt;
* Energetic - No known effect. Occurs when close to starving or after drinking [[Tea]].&lt;br /&gt;
* Unstoppable - Triggered from drinking a [[Potion || potion]] or using a [[Farwalker amulet]]. Gives a huge speed increase and renders the player immune to fall damage for a short period of time. Also removes walking speed debuff from hurting.&lt;br /&gt;
* Full - Above 85% food. Suspected skillgain increase.&lt;br /&gt;
* Hungry - Below 30% food. Slowed stamina regeneration rate.&lt;br /&gt;
* Famished - 0% food. Slowed stamina regeneration rate, incapable of doing laborious actions.&lt;br /&gt;
* Thirsty - Below 30% water. Thirst greatly reduces stamina regeneration rate.&lt;br /&gt;
* Dry - Below 7.5% water. Thirst greatly reduces stamina regeneration rate.&lt;br /&gt;
* Parched - 0% water. Thirst greatly reduces stamina regeneration rate.&lt;br /&gt;
* Tired - Below 30% stamina.&lt;br /&gt;
* Weak - Below 15% stamina.&lt;br /&gt;
* Exhausted - 0% stamina. Movement slows to a crawl below 2% stamina.&lt;br /&gt;
* Defensive/Aggressive - Bonuses obtained by using the individual fighting stances (See [[Fighting]]). Defensive is known to increase parry rate at the expense of strength and hit chance, while Aggressive is known to increase strength and hit chance at the expense of parry. [[Normal fighting]] is known to benefit or detriment neither.&lt;br /&gt;
* Faithful/Lawful - Indicator of your current 'doctrine' in Wurm.&lt;br /&gt;
&lt;br /&gt;
''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. It is not known whether spells such as [[Morning Fog]] are shown in the status effect indicator.''&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=37343</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=37343"/>
		<updated>2008-09-11T20:25:27Z</updated>

		<summary type="html">&lt;p&gt;Shweet: more titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Titles are earned when certain skills reach 50, 70 or 90. When you use a title, people of the same kingdom as you can see the title that you are using when they hover the mouse over you.&lt;br /&gt;
&lt;br /&gt;
* Use the command '''/title''' to see what title you are currently using.&lt;br /&gt;
* Use the command '''/titles''' to bring up a list of available titles that you can choose from.&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Bowman || Marksman&lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Bodybuilder || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter&lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || N/A || Casting specialist&lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman || Angler || Kingfisher&lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner&lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous]]&lt;br /&gt;
| Handyman || Tim the Toolman || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Gardener || Crofter || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Alchemist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman || Materia Tamer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldman || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman || Duelist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Taming]]&lt;br /&gt;
| Animal Trainer || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman || Deforester&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|Premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Truth]]&lt;br /&gt;
| Pay a [[Account Types|Premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Fo&lt;br /&gt;
| Become a [[champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Libila&lt;br /&gt;
| Become a [[champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Magranon&lt;br /&gt;
| Become a [[champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Vynora&lt;br /&gt;
| Become a [[champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Attack a [[troll]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|Battle rank]] of approximately 1110&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|Battle rank]] of 1500&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom Titles===&lt;br /&gt;
Kingdom titles can be gained when a leader of a kingdom selects someone to hold one of their offices.&lt;br /&gt;
&lt;br /&gt;
(Incomplete list of offices)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Office Ability&lt;br /&gt;
|-&lt;br /&gt;
|Court Announcer (MR), Royal Herald (JK), Harbinger (HoTS)&lt;br /&gt;
|The ability to make custom Area History messages every 6 hours. Can also &amp;quot;right click -&amp;gt; Announce&amp;quot; people.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
''Incomplete List!''&lt;br /&gt;
&lt;br /&gt;
=== Unconfirmed titles ===&lt;br /&gt;
&lt;br /&gt;
* [[Armour Smithing|Armoursmith]]&lt;br /&gt;
&lt;br /&gt;
== Forum Titles==&lt;br /&gt;
These are titles players recieve on the forums when they reach a certain number of posts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Number of Posts&lt;br /&gt;
|-&lt;br /&gt;
|Newbie&lt;br /&gt;
|align=center|0&lt;br /&gt;
|-&lt;br /&gt;
|Scout&lt;br /&gt;
|align=center|10&lt;br /&gt;
|-&lt;br /&gt;
|Villager&lt;br /&gt;
|align=center|100&lt;br /&gt;
|-&lt;br /&gt;
|Ageless&lt;br /&gt;
|align=center|1000&lt;br /&gt;
|-&lt;br /&gt;
|Keeper of Truth&lt;br /&gt;
|align=center|5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Shweet&amp;diff=37169</id>
		<title>User:Shweet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Shweet&amp;diff=37169"/>
		<updated>2008-09-03T23:11:47Z</updated>

		<summary type="html">&lt;p&gt;Shweet: New titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-wild-mr}}&lt;br /&gt;
Insert random and witty comment about Shweet&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* Keeper of Faith&lt;br /&gt;
* Ageless&lt;br /&gt;
* Miner -&amp;gt; Prime Minester&lt;br /&gt;
* Digger -&amp;gt; Excavator&lt;br /&gt;
* Handyman&lt;br /&gt;
* Tanner -&amp;gt; High Tanner -&amp;gt; Master Tanner&lt;br /&gt;
* Giantslayer&lt;br /&gt;
* Trollslayer&lt;br /&gt;
* Lumberjack -&amp;gt; Timberman&lt;br /&gt;
* Sculptor&lt;br /&gt;
* Repairman&lt;br /&gt;
* Mason&lt;br /&gt;
* Fletcher&lt;br /&gt;
* Carpenter&lt;br /&gt;
* Farmer&lt;br /&gt;
* Animal Trainer&lt;br /&gt;
&lt;br /&gt;
== Gold v1 ==&lt;br /&gt;
Lots of water, no boats. &lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
Good times had by all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Shweet&amp;diff=35495</id>
		<title>User:Shweet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Shweet&amp;diff=35495"/>
		<updated>2008-07-10T06:01:10Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-wild-mr}}&lt;br /&gt;
Insert random and witty comment about Shweet&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* Keeper of Faith&lt;br /&gt;
* Ageless&lt;br /&gt;
* Miner -&amp;gt; Prime Minester&lt;br /&gt;
* Digger -&amp;gt; Excavator&lt;br /&gt;
* Handyman&lt;br /&gt;
* Tanner -&amp;gt; High Tanner -&amp;gt; Master Tanner&lt;br /&gt;
* Giantslayer&lt;br /&gt;
* Trollslayer&lt;br /&gt;
* Lumberjack -&amp;gt; Timberman&lt;br /&gt;
* Sculptor&lt;br /&gt;
* Repairman&lt;br /&gt;
* Mason&lt;br /&gt;
* Fletcher&lt;br /&gt;
&lt;br /&gt;
== Gold v1 ==&lt;br /&gt;
Lots of water, no boats. &lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
Good times had by all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=35330</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=35330"/>
		<updated>2008-07-05T13:26:22Z</updated>

		<summary type="html">&lt;p&gt;Shweet: /* Skill titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Titles are earned when certain skills reach 50, 70 or 90. When you use a title, people of the same kingdom as you can see the title that you are using when they hover the mouse over you.&lt;br /&gt;
&lt;br /&gt;
* Use the command '''/title''' to see what title you are currently using.&lt;br /&gt;
* Use the command '''/titles''' to bring up a list of available titles that you can choose from.&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Bowman || Marksman&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || N/A || Casting specialist&lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman || Angler || Kingfisher&lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || N/A || Saucier&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner&lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous]]&lt;br /&gt;
| Handyman || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Gardener || Crofter || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Alchemist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman || Materia Tamer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Taming]]&lt;br /&gt;
| Animal Trainer || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman || Warden&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|Premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Truth]]&lt;br /&gt;
| Pay a [[Account Types|Premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Fo&lt;br /&gt;
| Become a [[champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Libila&lt;br /&gt;
| Become a [[champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Magranon&lt;br /&gt;
| Become a [[champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Vynora&lt;br /&gt;
| Become a [[champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Attack a [[troll]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|Battle rank]] of approximately 1110&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|Battle rank]] of 1500&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom Titles===&lt;br /&gt;
Kingdom titles can be gained when a leader of a kingdom selects someone to hold one of their offices.&lt;br /&gt;
&lt;br /&gt;
(Incomplete list of offices)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Office Ability&lt;br /&gt;
|-&lt;br /&gt;
|Court Announcer (MR), Royal Herald (JK), Harbinger (HoTS)&lt;br /&gt;
|The ability to make custom Area History messages every 6 hours. Can also &amp;quot;right click -&amp;gt; Announce&amp;quot; people.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
''Incomplete List!''&lt;br /&gt;
&lt;br /&gt;
=== Unconfirmed titles ===&lt;br /&gt;
&lt;br /&gt;
* [[Armour Smithing|Armoursmith]]&lt;br /&gt;
&lt;br /&gt;
== Forum Titles==&lt;br /&gt;
These are titles players recieve on the forums when they reach a certain number of posts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Number of Posts&lt;br /&gt;
|-&lt;br /&gt;
|Newbie&lt;br /&gt;
|align=center|0&lt;br /&gt;
|-&lt;br /&gt;
|Scout&lt;br /&gt;
|align=center|10&lt;br /&gt;
|-&lt;br /&gt;
|Villager&lt;br /&gt;
|align=center|100&lt;br /&gt;
|-&lt;br /&gt;
|Ageless&lt;br /&gt;
|align=center|1000&lt;br /&gt;
|-&lt;br /&gt;
|Keeper of Truth&lt;br /&gt;
|align=center|5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Shweet&amp;diff=34721</id>
		<title>User:Shweet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Shweet&amp;diff=34721"/>
		<updated>2008-06-21T11:20:57Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Insert random and witty comment about Shweet&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* Keeper of Faith&amp;lt;br&amp;gt;&lt;br /&gt;
* Ageless&amp;lt;br&amp;gt;&lt;br /&gt;
* Miner -&amp;gt; Prime Minester&amp;lt;br&amp;gt;&lt;br /&gt;
* Digger -&amp;gt; Excavator&amp;lt;br&amp;gt;&lt;br /&gt;
* Handyman&amp;lt;br&amp;gt;&lt;br /&gt;
* Tanner -&amp;gt; High Tanner -&amp;gt; Master Tanner&amp;lt;br&amp;gt;&lt;br /&gt;
* Giantslayer&amp;lt;br&amp;gt;&lt;br /&gt;
* Trollslayer&amp;lt;br&amp;gt;&lt;br /&gt;
* Lumberjack -&amp;gt; Timberman&amp;lt;br&amp;gt;&lt;br /&gt;
* Sculptor&amp;lt;br&amp;gt;&lt;br /&gt;
* Repairman&amp;lt;br&amp;gt;&lt;br /&gt;
* Mason&amp;lt;br&amp;gt;&lt;br /&gt;
* Fletcher&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gold v1 ==&lt;br /&gt;
Lots of water, no boats. &lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
Good times had by all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rope&amp;diff=34719</id>
		<title>Rope</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rope&amp;diff=34719"/>
		<updated>2008-06-21T11:07:08Z</updated>

		<summary type="html">&lt;p&gt;Shweet: Added mooring rope&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
See also: [[Thick rope]], [[Cordage rope]] and [[Mooring rope]]&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|active=[[rope tool]]&lt;br /&gt;
|passive=[[wemp fibre]] (0.65 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* [[Rope]] (0.50 kg)&lt;br /&gt;
* '''or''' [[Pig food]] (0.50 kg)&lt;br /&gt;
* [[Pig food]] (0.15) kg&lt;br /&gt;
|skill=ropemaking&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A coarse rope made from [[wemp fibre]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Ropes can be used to lead [[cows]], [[bull]]s, [[calf|calves]], [[hen]]s, [[rooster]]s and [[chicken]]s, as well as tame animals. You can lead up to three animals at a time, using a different rope for each animal.&lt;br /&gt;
&lt;br /&gt;
They also can be used to construct [[catapult]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mooring_rope&amp;diff=34718</id>
		<title>Mooring rope</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mooring_rope&amp;diff=34718"/>
		<updated>2008-06-21T11:06:01Z</updated>

		<summary type="html">&lt;p&gt;Shweet: Added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[Rope tool]]&lt;br /&gt;
|passive=[[wemp fibre]] (.75 kg)&lt;br /&gt;
|group=&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (.50 kg)&lt;br /&gt;
* '''or''' [[Pig food]] (? kg)&lt;br /&gt;
* [[Pig food]] (? kg)&lt;br /&gt;
|skill=Ropemaking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A sturdy but lean rope used for the anchor and for mooring a ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Requires high ropemaking skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Thick_rope&amp;diff=34717</id>
		<title>Thick rope</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Thick_rope&amp;diff=34717"/>
		<updated>2008-06-21T10:58:40Z</updated>

		<summary type="html">&lt;p&gt;Shweet: Update to description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[rope tool]]&lt;br /&gt;
|passive= [[wemp fibre]] (7.15 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (5.50 kg)&lt;br /&gt;
* '''or''' [[Pig food]] (5.50 kg)&lt;br /&gt;
* [[Pig food]] (1.65) kg&lt;br /&gt;
|skill=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A very thick rope commonly used on ships.&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Babel/]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=34716</id>
		<title>Ropemaking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ropemaking&amp;diff=34716"/>
		<updated>2008-06-21T10:39:34Z</updated>

		<summary type="html">&lt;p&gt;Shweet: Added new rope types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The skill used in making [[rope]]s and [[Bow String]]s. A high skill in this will increase the average [[quality]] of the rope and bow string you create.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
:*[[Rope]]&lt;br /&gt;
:*[[Thick rope]]&lt;br /&gt;
:*[[Cordage rope]]&lt;br /&gt;
:*[[Mooring rope]]&lt;br /&gt;
:*[[Bow String]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Shweet&amp;diff=34590</id>
		<title>User:Shweet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Shweet&amp;diff=34590"/>
		<updated>2008-06-18T12:09:45Z</updated>

		<summary type="html">&lt;p&gt;Shweet: New page: Insert random and witty comment about Shweet  == Titles == * Keeper of Faith&amp;lt;br&amp;gt; * Ageless&amp;lt;br&amp;gt; * Miner -&amp;gt; Prime Minester&amp;lt;br&amp;gt; * Digger -&amp;gt; Excavator&amp;lt;br&amp;gt; * Handyman&amp;lt;br&amp;gt; * Tanner -&amp;gt; High Tanne...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Insert random and witty comment about Shweet&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* Keeper of Faith&amp;lt;br&amp;gt;&lt;br /&gt;
* Ageless&amp;lt;br&amp;gt;&lt;br /&gt;
* Miner -&amp;gt; Prime Minester&amp;lt;br&amp;gt;&lt;br /&gt;
* Digger -&amp;gt; Excavator&amp;lt;br&amp;gt;&lt;br /&gt;
* Handyman&amp;lt;br&amp;gt;&lt;br /&gt;
* Tanner -&amp;gt; High Tanner -&amp;gt; Master Tanner&amp;lt;br&amp;gt;&lt;br /&gt;
* Giantslayer&amp;lt;br&amp;gt;&lt;br /&gt;
* Trollslayer&amp;lt;br&amp;gt;&lt;br /&gt;
* Lumberjack -&amp;gt; Timberman&amp;lt;br&amp;gt;&lt;br /&gt;
* Sculptor&amp;lt;br&amp;gt;&lt;br /&gt;
* Repairman&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gold v1 ==&lt;br /&gt;
Lots of water, no boats. &lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
Good times had by all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lye&amp;diff=34495</id>
		<title>Lye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lye&amp;diff=34495"/>
		<updated>2008-06-16T22:32:17Z</updated>

		<summary type="html">&lt;p&gt;Shweet: Added a tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A mixture made through [[alchemy]], used for making [[leather]] out of [[animal hide]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Put water in container.&lt;br /&gt;
#Activate ash.&lt;br /&gt;
#Right click on water in container, create-&amp;gt;misc-&amp;gt;lye&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
#Container for water.&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* [[Ash]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
&lt;br /&gt;
The water:ash weight ratio must be between 9 and 30.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Used to turn hide into leather.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* [[Quality]] of the lye is capped by the quality of the ash used and affected by your skill in [[Natural substances]].&lt;br /&gt;
* The entire quantity of lye is used when making leather regardless of weight.  (A jar filled with potato will hold 0.08kg of lye)&lt;br /&gt;
&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farwalker_amulet&amp;diff=34242</id>
		<title>Farwalker amulet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farwalker_amulet&amp;diff=34242"/>
		<updated>2008-06-12T10:42:32Z</updated>

		<summary type="html">&lt;p&gt;Shweet: Fixed for Lunn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Farwalker amulet was given out by Santa to all premium players who visited him during the week of Christmas 2007.  When used, the amulet will increase your speed and you will take less damage when falling.  The effects of the amulet last for 30 seconds.  The amulet was 99 quality when received but with each use it's quality is reduced by 1.&lt;br /&gt;
&lt;br /&gt;
This item is non-craftable.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Gifts]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leather_cap&amp;diff=34027</id>
		<title>Leather cap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leather_cap&amp;diff=34027"/>
		<updated>2008-06-07T11:15:06Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[leather]] (0.33 kg)&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
*[[Leather pieces]] (0.03 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A leather cap with ear flaps and a strap''. &lt;br /&gt;
&lt;br /&gt;
Leather [[:Category:armour|armour]] generally provides the least amount of base defence. However it also has the smallest penalties to attack speed and walking speed. Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
Higher needle quality will increase your chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
A leather cap will not protect your eyes, and will not protect your face from arrows.&lt;br /&gt;
&lt;br /&gt;
[[Category:Leather armour]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leather_sleeve&amp;diff=34026</id>
		<title>Leather sleeve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leather_sleeve&amp;diff=34026"/>
		<updated>2008-06-07T11:10:26Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[leather]] (0.33 kg)&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
*[[Leather pieces]] (0.03 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Leather sown into a cylinder to protect the arms. &lt;br /&gt;
&lt;br /&gt;
Leather [[:Category:armour|armour]] generally provides the least amount of base defence. However it also has the smallest penalties to attack speed and walking speed. Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
Higher needle quality will increase your chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
[[Category:Leather armour]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leather_boot&amp;diff=34025</id>
		<title>Leather boot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leather_boot&amp;diff=34025"/>
		<updated>2008-06-07T11:09:31Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[leather]] (0.44 kg)&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.40 kg)&lt;br /&gt;
*[[Leather pieces]] (0.04 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A sturdy boot made from leather.&lt;br /&gt;
&lt;br /&gt;
Leather [[:Category:armour|armour]] generally provides the least amount of base defence. However it also has the smallest penalties to attack speed and walking speed. Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
Higher needle quality will increase your chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
[[Category:Leather armour]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leather_pants&amp;diff=34024</id>
		<title>Leather pants</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leather_pants&amp;diff=34024"/>
		<updated>2008-06-07T11:09:02Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[leather]] (0.55 kg)&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
*[[Leather pieces]] (0.05 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Leg protection made from leather.&lt;br /&gt;
&lt;br /&gt;
Leather [[:Category:armour|armour]] generally provides the least amount of base defence. However it also has the smallest penalties to attack speed and walking speed. Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
Higher needle quality will increase your chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
[[Category:Leather armour]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leather_jacket&amp;diff=34023</id>
		<title>Leather jacket</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leather_jacket&amp;diff=34023"/>
		<updated>2008-06-07T11:08:38Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[leather]] (0.66 kg)&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
*[[Leather pieces]] (0.06 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A jacket made from leather with wooden husks.&lt;br /&gt;
&lt;br /&gt;
Leather [[:Category:armour|armour]] generally provides the least amount of base defence. However it also has the smallest penalties to attack speed and walking speed. Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
Higher needle quality will increase your chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
[[Category:Leather armour]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leather_glove&amp;diff=34022</id>
		<title>Leather glove</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leather_glove&amp;diff=34022"/>
		<updated>2008-06-07T11:08:19Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[leather]] (0.22 kg)&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
*[[Leather pieces]] (0.02 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''leather glove''' in the shape of a hand. &lt;br /&gt;
&lt;br /&gt;
Leather [[:Category:armour|armour]] generally provides the least amount of base defence. However it also has the smallest penalties to attack speed and walking speed. Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
Higher needle quality will increase your chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
[[Category:Leather armour]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Studded_leather_cap&amp;diff=34021</id>
		<title>Studded leather cap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Studded_leather_cap&amp;diff=34021"/>
		<updated>2008-06-07T11:04:34Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[rivets]] (0.2 kg)&lt;br /&gt;
|passive=[[leather cap]] &lt;br /&gt;
|group=Studded leather cap&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A leather cap with ear flaps and a strap. Does not protect the eyes. It is studded with rivets for increased protection.&lt;br /&gt;
&lt;br /&gt;
Studded leather armour generally provides a moderate amount of base defence with similar penalties as [[:Category:Leather armour|leather armour]]. Studded leather armour represents a good common ground between speed and reasonable defence though still less base defence then plate provides. &lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
The material type of the rivets currently has no effect on the armour itself.&lt;br /&gt;
&lt;br /&gt;
Higher rivet quality will increase your chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
If you fail creating you will lose both the leather armour and the rivet. &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Studded leather armour]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Studded_leather_sleeve&amp;diff=34020</id>
		<title>Studded leather sleeve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Studded_leather_sleeve&amp;diff=34020"/>
		<updated>2008-06-07T11:03:54Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[rivets]] (0.2 kg)&lt;br /&gt;
|passive=[[leather sleeve]] &lt;br /&gt;
|group=Studded leather sleeve&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A sleeve made out of leather for protecting the arms. It is studded with rivets for increased protection.&lt;br /&gt;
&lt;br /&gt;
Studded leather armour generally provides a moderate amount of base defence with similar penalties as [[:Category:Leather armour|leather armour]]. Studded leather armour represents a good common ground between speed and reasonable defence though still less base defence then plate provides. &lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
The material type of the rivets currently has no effect on the armour itself. &lt;br /&gt;
&lt;br /&gt;
Higher rivet quality will increase your chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
If you fail creating you will lose both the leather armour and the rivet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Studded leather armour]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Studded_leather_boot&amp;diff=34019</id>
		<title>Studded leather boot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Studded_leather_boot&amp;diff=34019"/>
		<updated>2008-06-07T11:03:30Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[rivets]] (0.2 kg)&lt;br /&gt;
|passive=[[leather boot]] &lt;br /&gt;
|group=Studded leather boot&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A sturdy boot made from leather. It is reinforced with rivets for increased protection. &lt;br /&gt;
&lt;br /&gt;
Studded leather armour generally provides a moderate amount of base defence with similar penalties as [[:Category:Leather armour|leather armour]]. Studded leather armour represents a good common ground between speed and reasonable defence though still less base defence then plate provides. &lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
The material type of the rivets currently has no effect on the armour itself. &lt;br /&gt;
&lt;br /&gt;
Higher rivet quality will increase your chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
If you fail creating you will lose both the leather armour and the rivet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Studded leather armour]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Studded_leather_pants&amp;diff=34018</id>
		<title>Studded leather pants</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Studded_leather_pants&amp;diff=34018"/>
		<updated>2008-06-07T11:02:55Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[rivets]] (0.8 kg)&lt;br /&gt;
|passive=[[leather pants]] &lt;br /&gt;
|group=Studded leather pants&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Leg protection made from leather. It is reinforced with rivets for increased protection. &lt;br /&gt;
&lt;br /&gt;
Studded leather armour generally provides a moderate amount of base defence with similar penalties as [[:Category:Leather armour|leather armour]]. Studded leather armour represents a good common ground between speed and reasonable defence though still less base defence then plate provides. &lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
The material type of the rivets currently has no effect on the armour itself. &lt;br /&gt;
&lt;br /&gt;
Higher rivet quality will increase your chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
If you fail creating you will lose both the leather armour and the rivet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Studded leather armour]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Studded_leather_jacket&amp;diff=34017</id>
		<title>Studded leather jacket</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Studded_leather_jacket&amp;diff=34017"/>
		<updated>2008-06-07T11:02:09Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[rivets]] (0.4 kg)&lt;br /&gt;
|passive=[[leather jacket]] &lt;br /&gt;
|group=Studded leather jacket&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A leather jacket studded with iron rivets. &lt;br /&gt;
&lt;br /&gt;
Studded leather armour generally provides a moderate amount of base defence with similar penalties as [[:Category:Leather armour|leather armour]].&amp;lt;br/&amp;gt; Studded leather armour represents a good common ground between speed and reasonable defence though still less base defence then plate provides.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
The material type of the rivets currently has no effect on the armour itself. &lt;br /&gt;
&lt;br /&gt;
Higher rivet quality will increase your chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
If you fail creating you will lose both the leather armour and the rivet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Studded leather armour]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Studded_leather_glove&amp;diff=34016</id>
		<title>Studded leather glove</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Studded_leather_glove&amp;diff=34016"/>
		<updated>2008-06-07T11:01:30Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[rivets]] (0.2 kg)&lt;br /&gt;
|passive=[[leather glove]] &lt;br /&gt;
|group=Studded leather glove&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A '''leather glove''' in the shape of a hand, studded with [[rivets]].&lt;br /&gt;
&lt;br /&gt;
Studded leather armour generally provides a moderate amount of base defence with similar penalties as [[:Category:Leather armour|leather armour]]. Studded leather armour represents a good common ground between speed and reasonable defence though still less base defence then plate provides.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
The material type of the rivets currently has no effect on the armour itself.&lt;br /&gt;
&lt;br /&gt;
Higher rivet quality will increase your chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
If you fail creating you will lose both the leather armour and the rivet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Studded leather armour]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drake_hide_cap&amp;diff=34015</id>
		<title>Drake hide cap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drake_hide_cap&amp;diff=34015"/>
		<updated>2008-06-07T10:33:36Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[drake hide]] (0.33 kg)&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
*[[Leather pieces]] (0.03 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A drake hide cap with ear flaps and a strap''.&lt;br /&gt;
&lt;br /&gt;
Drake hide is the best leatherworking based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armour. Drake hide armour has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
Drake hide parts are improved with regular leather once created. Cannot be studded.&lt;br /&gt;
The item created will have the same colour properties than the original [[Item:drake hide|Drake hide]]'s.&lt;br /&gt;
&lt;br /&gt;
Higher needle quality will increase your chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Drake hide armour]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drake_hide_sleeve&amp;diff=34014</id>
		<title>Drake hide sleeve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drake_hide_sleeve&amp;diff=34014"/>
		<updated>2008-06-07T10:32:49Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[drake hide]] (0.33 kg)&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
*[[Leather pieces]] (0.03 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Drake hide sown into a cylinder to protect the arms''.&lt;br /&gt;
&lt;br /&gt;
Drake hide is the best leatherworking based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armour. Drake hide armour has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
Drake hide parts are improved with regular leather once created. Cannot be studded.&lt;br /&gt;
The item created will have the same colour properties than the original [[Item:drake hide|drake hide]]'s.&lt;br /&gt;
&lt;br /&gt;
Higher needle quality will increase your chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Drake hide armour]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drake_hide_boot&amp;diff=34013</id>
		<title>Drake hide boot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drake_hide_boot&amp;diff=34013"/>
		<updated>2008-06-07T10:31:46Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[drake hide]] (0.44 kg)&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.40 kg)&lt;br /&gt;
*[[Leather pieces]] (0.04 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A sturdy boot made from shiny drake hide''.&lt;br /&gt;
&lt;br /&gt;
Drake hide is the best leatherworking based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armour. Drake hide armour has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
Drake hide parts are improved with regular leather once created. Cannot be studded.&lt;br /&gt;
The item created will have the same colour properties than the original [[Item:drake hide|drake hide]]'s.&lt;br /&gt;
&lt;br /&gt;
Higher needle quality will increase your chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Drake hide armour]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drake_hide_pants&amp;diff=34012</id>
		<title>Drake hide pants</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drake_hide_pants&amp;diff=34012"/>
		<updated>2008-06-07T10:30:42Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[drake hide]] (0.55 kg)&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
*[[Leather pieces]] (0.05 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Comfortable and endurable leg protection made from drake hide''.&lt;br /&gt;
&lt;br /&gt;
Drake hide is the best leatherworking based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armour. Drake hide armour has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
Drake hide parts are improved with regular leather once created. Cannot be studded.&lt;br /&gt;
The item created will have the same colour properties than the original [[Item:drake hide|drake hide]]'s.&lt;br /&gt;
&lt;br /&gt;
Higher needle quality will increase your chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Drake hide armour]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drake_hide_jacket&amp;diff=34011</id>
		<title>Drake hide jacket</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drake_hide_jacket&amp;diff=34011"/>
		<updated>2008-06-07T10:29:52Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[drake hide]] (0.66 kg)&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
*[[Leather pieces]] (0.06 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A jacket made from finest drake hide with brass husks''.&lt;br /&gt;
&lt;br /&gt;
Drake hide is the best leatherworking based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armour. Drake hide armour has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
Drake hide parts are improved with regular leather once created. Cannot be studded.&lt;br /&gt;
The item created will have the same colour properties than the original [[Item:drake hide|drake hide]]'s.&lt;br /&gt;
&lt;br /&gt;
Higher needle quality will increase your chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Drake hide armour]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drake_hide_glove&amp;diff=34010</id>
		<title>Drake hide glove</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drake_hide_glove&amp;diff=34010"/>
		<updated>2008-06-07T10:27:51Z</updated>

		<summary type="html">&lt;p&gt;Shweet: Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[drake hide]] (0.22 kg)&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
*[[Leather pieces]] (0.02 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A glove made from smooth glistening drake hide''.&lt;br /&gt;
&lt;br /&gt;
Drake hide is the best leatherworking based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armour. Drake hide armour has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
Drake hide parts are improved with regular leather once created. Cannot be studded.&lt;br /&gt;
The item created will have the same colour properties than the original [[Item:drake hide|drake hide]]'s.&lt;br /&gt;
&lt;br /&gt;
Higher needle quality will increase your chance of success when creating.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Drake hide armour]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bag_of_keeping&amp;diff=33640</id>
		<title>Bag of keeping</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bag_of_keeping&amp;diff=33640"/>
		<updated>2008-05-22T23:00:24Z</updated>

		<summary type="html">&lt;p&gt;Shweet: added was 2005 Christmas gift&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A bag of keeping is a small container that can contain a few objects of small size.&lt;br /&gt;
It's very useful as you will respawn if you die with the bag of keeping and the objects inside it.&lt;br /&gt;
&lt;br /&gt;
They were the 2005 Christmas gift to all players during beta.&lt;br /&gt;
&lt;br /&gt;
They were given out to beta testers who had a premium account in the first week of gold. The title Ageless was also given out to these beta testers.&lt;br /&gt;
&lt;br /&gt;
It can hold inside objects like :&lt;br /&gt;
&lt;br /&gt;
* [[String of cloth]]&lt;br /&gt;
* [[Bow string]]&lt;br /&gt;
* [[Currency]]&lt;br /&gt;
* [[Carving knife]]&lt;br /&gt;
* [[Butchering knife]]&lt;br /&gt;
* [[Leather knife]]&lt;br /&gt;
* [[Needle]]&lt;br /&gt;
* [[Iron awl]]&lt;br /&gt;
* [[Stone chisel]]&lt;br /&gt;
* [[Gems]]&lt;br /&gt;
* [[Key]]s&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
Bags of Keeping take 0.3 damage when the owner dies, unless the owner has above 21 [[body strength|strength]], or above 35 [[faith]]. &lt;br /&gt;
&lt;br /&gt;
== Master Bag of Keeping == &lt;br /&gt;
This is a larger version of the Bag of Keeping. They can store more and slightly larger items.&lt;br /&gt;
&lt;br /&gt;
These were given out to people whom subscribed to a 1-year subscription in the first week after Gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Gifts]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=31913</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=31913"/>
		<updated>2008-02-20T23:58:58Z</updated>

		<summary type="html">&lt;p&gt;Shweet: Updated leatherworking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Typical rule of thumb for optimal overall [[skill]] gain is creating items with a chance of 50% (as shown on the item's menu), or improving items 10 [[quality]] (ql) higher than the related skill. &lt;br /&gt;
&lt;br /&gt;
In some skills and crafts there will be no actual displayed creation chance. [[Mining]] to cite one example.&lt;br /&gt;
&lt;br /&gt;
'''Improving''' - Having the best tools and raw materials (resources) you can get your claws on is best. In addition, finding the one item in the skill that uses the least amount of raw materials for improving is desirable.&lt;br /&gt;
&lt;br /&gt;
'''Creation''' - Having a creation chance around 50% seems to give the best skill gain. This chance is calculated based on a number of factors to varying degrees: skill, raw material ql, tool ql, and etc. The exact emphasis can differ from item to item. Typically the quality of the parts and tools have the most impact with skill playing a close second.&lt;br /&gt;
&lt;br /&gt;
'''Enchantments''' - [[Circle of Cunning]] (CoC) and [[Wind of Ages]] (WoA) are both extremely helpful, except where specifically noted otherwise.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good QL tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore and/or are only working for skill, then your best bet is to create and improve needles.  They use .001 lump to create, use hardly anything to imp, and you can fit a hundred in a bowl or jar.&lt;br /&gt;
&lt;br /&gt;
Skill gain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
==Jewelrysmithing==&lt;br /&gt;
&lt;br /&gt;
In order to practice jewelrysmithing you need the same tools as for any other smithing skill: whetstone, hammer, pelt, and water.  The higher the QL of your tools, the greater the chance to succeed when improving.  &lt;br /&gt;
&lt;br /&gt;
To train JSing it is best to begin with making bowls for initial skill.  Bowls can be made of any metal, resulting in high resource availability.  As with all skills involving improving, you should endeavor to improve each bowl (and all subsequent items) to your skill plus 10 for maximum skill gain.  Eventually, presuming access to silver or gold ore, you can progress to creating armrings.  These have a relatively high creation chance for low-skill Jewelrysmiths, and are worth a pretty penny to traders.  Their downside is that since they weigh 0.30 each, they consume a lot of gold lump per imp attempt.  You can endure this extra lump cost for a while if you have ready access to ore, but if not it is best to skip armrings entirely and proceed to the final item: rings.  While their creation chance is initially low, they only weigh 0.05, meaning that a 0.10 lump lasts for 30 uses.  &lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
&lt;br /&gt;
To raise [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]] and [[fletching]]. Don't use [[Wind of Ages]] on your [[mallet]] when you're building, as it results in reduced skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
&lt;br /&gt;
To grind [[digging]] skill up, use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster.  Look for an area you want to [[flatten]] or terraform, and then dig the areas needed and dump the [[dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
If there is only a small bit that needs terraforming then expand the area. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember don't look at the skills until you have finished at least a 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give A LOT more skill than simply digging. However its not  as productive to randomly flatten areas. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more information see the following guides [[Digging]] and [[Guides/FlatRaising]]&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Fighting==&lt;br /&gt;
&lt;br /&gt;
There's two ways to train fighting, the safe way and the dangerous way:&lt;br /&gt;
&lt;br /&gt;
I recommend using the safe way until around 10 fighting, then go off hunting.&lt;br /&gt;
&lt;br /&gt;
===Safe Way===&lt;br /&gt;
&lt;br /&gt;
Create a practice doll and equip a shaft.  Then beat it senseless for a bit, keeping its damage below 20 at all times.  Never, EVER use a true weapon, especially a sword, on a practice doll.  It's a complete waste of a good weapon and destroys the practice doll in no time.  Not recommended.&lt;br /&gt;
&lt;br /&gt;
===Dangerous Way===&lt;br /&gt;
&lt;br /&gt;
Go hunting.  That's it.  Just go hunting.  You first want to try hunting down simple farm animals such as pigs, pheasants, roosters, bulls, cows, etc.  Even wild cats work at the start.  At around 10 fighting you want to get some leg protection and hunt down wolves.  The wolves aim for the legs alot, so leg protection will save you health in the end.&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
&lt;br /&gt;
Both [[axes]] and [[swords]] can be used to safely hack at trees for skill up to 20 in that respective weapon. Skill beyond 20 requires usage of these weapons in [[fighting]]. Using axes gives [[body strength]] for either [[fighting]] or [[woodcutting]], while swords give [[body control]].&lt;br /&gt;
&lt;br /&gt;
Outside of fighting, there is no way to gain Maul or Club experience. Even destroying walls.&lt;br /&gt;
&lt;br /&gt;
==Leatherworking==&lt;br /&gt;
&lt;br /&gt;
To leatherwork you will need; a needle, an awl, some leather, a leather knife and a mallet.&lt;br /&gt;
&lt;br /&gt;
The best way to begin your leatherworking career is to make a leather belt.  This is because leather belts use small amounts of leather when created and when improved.  Leather belts also have a high % chance to make at low skill which means you will not fail as often.  Once you have created your leather belt, get a piece of &amp;lt;strike&amp;gt;high-ish&amp;lt;/strike&amp;gt; 15+QL leather and improve the belt until you need another tool.  Keep improving it and you will gain skill (you still gain skill from fails but repairing will slow you down).  Once you have a higher % chance on other items, make lots of gloves and improve them all to 15QL.  Keep doing this with higher difficulty items keeping in mind that items with a 50% success rate will give you the biggest skill gain.  NOTE: Needle quality and leatherworking skill will determine the % chance to succeed when creating leather items.&lt;br /&gt;
&lt;br /&gt;
Once your skill reaches 10-15 (EDIT - I would have said 20-25 but this depends on if you like making rivets :Shweet), try and stud some of them.  It takes 0.2 kg of rivets to stud ALL leather items apart from leather pants which take 0.8 kg and leather jackets which take 0.4 kg.  If you fail to stud an item you will lose the item and the rivet.  Rivet ql and leatherworking skill will determine the % chance to succeed when riveting leather armour, not the ql of the leather item to be studded.  Tip; combine rivets before improving them.&lt;br /&gt;
&lt;br /&gt;
As your skill goes up you will need better quality tools as the quality of your tools will determine the failure rate when improving.  You leatherworking skill level limits the max improving quality.  You can improve with raw leather that has lower quality than the item you are improving you will however suffer from larger fail to improve rates.  The only item used that has its own skill is a mallet; the miscellaneous skill “hammer” will effect your ability to successfully improve with the mallet.&lt;br /&gt;
As with other skills you will gain the most skill by improving the item rather than creating them, and when the item quality is closer to your skill you will also gain the most skill.  Working on drake armour gives a greater skill gain than plain or studded leather armour.&lt;br /&gt;
&lt;br /&gt;
'''Creating leather.'''&lt;br /&gt;
Successful creation of leather is determined by your leatherworking skill and the quality of the lye used.  If successful the leather will be created at the quality of the hide, the higher your leatherworking skill the better chance you will have of creating leather at the maximum hide quality.  Higher quality hides are harder to turn into high quality leather and unless you have very good leatherworking skill and lye it will turn into lower quality leather.&lt;br /&gt;
&lt;br /&gt;
When making leather try to use the smallest amount of lye possible as the entire amount is used.  To do this, make the lye in a water skin then place 11 potatoes into a jar and then fill that jar with lye.  Using this method you will only use 0.08kg of lye on each hide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lock Smithing==&lt;br /&gt;
&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skill gain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Many towns don't allow [[statue]] spamming, as this contributes to lag, while [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s. Imping [[forge]]s and [[oven]]s is also great skill gain, but does add a large amount of clutter to an area.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill #.&lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;# There is actually some disagreement about this. Some people are of the opinion that the extra mining actions with a fast pick make up for the loss of skillgain due to short timers. There is also a 3rd camp which believes that it makes little difference which method you prefer &amp;amp; that skillgain will be about the same if you spend the same total amount of time mining. If this is the case, then how many shards (or how much ore) you want at the end of your mining session might be more important.)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weaponsmithing==&lt;br /&gt;
&lt;br /&gt;
Do not care about Blades smithing and Weapon heads smithing skills, that skills you will get while making actual weapons over time. Best item to skill weaponsmithing to 40 are butchering knives, imping butchering knife takes only 0,02kg of iron. First make yourself about 150-200 butchering knife blades, don't care about failures, it will pass over time. Finish unfinished ones, do not imp blades it's a waste of time. For making blades use 1-20ql iron, anything over will be a waste. When you will make 150-200 blades also make same amount of wooden handles. Make first batch of butchering knives, use about half blades for making knives, finish unfinished butchering knives, set yourself a target ql (your actual skill in weapon smithing + 8-10 points. For example, having 10 weaponsmithing you will be able to make weapons with quality about 20). Improve all butchering knives you got to your target quality. After improving all butchering knives to certain ql you can check your skill again, set new target quality level, and proceed with improving them like 3 times. After improving all the butchering knives 3 times you should make another batch of butchering knives from the rest of the blades and wooden handles. You should notice a significant difference in success rate between two batches. Improve the second batch of butchering knives to average quality of the first batch. Then keep improving knives as your skill grows. after you gain about 30 skill in ws start thinking about making other weapons, be sure to have plenty of handles &lt;br /&gt;
&lt;br /&gt;
More tips: &lt;br /&gt;
&lt;br /&gt;
While you're Vynora follower be sure to have altar of Vynora nearby, it's highly possible that you get 10% more skill gain. Common sense... &lt;br /&gt;
&lt;br /&gt;
Use sleep bonus, after login light forge and logout, log in back when stuff in forge will be glowing from heat (for 50ql forge it takes about 10-20 minutes, ql dependent factor) &lt;br /&gt;
&lt;br /&gt;
For improving try using lumps/tools with ql at most 20ql higher than improved item! &lt;br /&gt;
&lt;br /&gt;
Coc/woa tools might also be a nice boost for your skilling curve... &lt;br /&gt;
&lt;br /&gt;
===Blades Smithing===&lt;br /&gt;
&lt;br /&gt;
If you feel like improving blades smithing, create 10-20 carving or butchering knife blades, and imp the blades to your skill + 5.  Once you get this to about 25, there's really no point in going beyond, and start attaching them to handles and imping the tool.&lt;br /&gt;
&lt;br /&gt;
===Heads Smithing===&lt;br /&gt;
&lt;br /&gt;
If you want to improve your heads smithing skill, create 10-20 small axe heads and imp the blades to your heads smithing + 5.  Once you get this to about 25, there's no point in going further and start attaching them to shafts and imping the true tool.&lt;br /&gt;
&lt;br /&gt;
==Wood cutting==&lt;br /&gt;
&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses to raise your [[Repairing]] skill. A good idea is to go to an area that is not populated, or areas infested with unwanted tree types (i.e. fruit trees), and ask any locals before cutting down the trees; this helps to avoid angering people. If possible, harvest [[sprout]]'s with a [[sickle]] and replant the trees.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Libila&amp;diff=30865</id>
		<title>Libila</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Libila&amp;diff=30865"/>
		<updated>2008-01-10T01:13:10Z</updated>

		<summary type="html">&lt;p&gt;Shweet: myc heal amount&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Blacklight.jpg|thumb|right|240px|The [[Black light]].]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Libila is the evil, dark goddess of the [[Horde of the Summoned]]. Becoming a follower of this goddess will automatically mean joining her kingdom. You can only follow this god on a [[Server Types|wild server]]. Her channeling item is the [[scythe]].&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
=== Libila's converting speech ===&lt;br /&gt;
Look at you. Pitiful creature.&lt;br /&gt;
&lt;br /&gt;
You seek the powers of the Whisperer? They may be available.&lt;br /&gt;
&lt;br /&gt;
Know that I personally will not help you much. But I am bound to tell you that she will.&lt;br /&gt;
&lt;br /&gt;
To tell the truth - She rewards me for recruiting you.&lt;br /&gt;
&lt;br /&gt;
People say much about us. They think we lie. And yes we do. We lie about a lot of things, but not about the truth.&lt;br /&gt;
&lt;br /&gt;
Truth is everything will end. Truth is some of us will be rewarded greatly by Her some day.&lt;br /&gt;
&lt;br /&gt;
Libila will not accept her having been betrayed by the other gods. Your contract with her is to help her, and she will help you.&lt;br /&gt;
&lt;br /&gt;
Her aim is to gain control here, and your goal is to stop the others from gaining it instead.&lt;br /&gt;
&lt;br /&gt;
You are expected and required to use all effective means available: Terror, deception, torture, death, sacrifices.&lt;br /&gt;
&lt;br /&gt;
Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against us!&lt;br /&gt;
&lt;br /&gt;
=== Libila's inscription([[Bone Altar]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Look at you. Pitiful creature. &lt;br /&gt;
&lt;br /&gt;
You seek the powers of the Whisperer? They may be available. &lt;br /&gt;
&lt;br /&gt;
I am the Hate and the Deceit, but know that I will help you much. &lt;br /&gt;
&lt;br /&gt;
Know that I want revenge for the betrayal by the others. This is why the scythe is my symbol. &lt;br /&gt;
&lt;br /&gt;
Become my tool and my weapon. Let me sharpen you, and let me run you through the heart of my enemies. &lt;br /&gt;
&lt;br /&gt;
For this I will reward you greatly. You will be given powers beyond normal mortal possibilities. &lt;br /&gt;
&lt;br /&gt;
Exact my revenge anywhere, anytime and anyhow. Make it painful and frightening. &lt;br /&gt;
&lt;br /&gt;
Together, let us enter the Forbidden Lands. We are all in our right to do so! &lt;br /&gt;
&lt;br /&gt;
Let us grow together, and throw our enemies into the void! &lt;br /&gt;
&lt;br /&gt;
Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against me!  &lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Libila. &lt;br /&gt;
&lt;br /&gt;
=== Followers abilities and penalties ===&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Followers of Libila can absorb [[Mycelium]], healing a random wound for 7 damage. This consumes the Mycelium tile.&lt;br /&gt;
* The foodbar of followers of Libila will slowly be restored while standing on Mycelium.&lt;br /&gt;
* Followers of Libila can control [[zombie|zombies]] while priests are generally needed to [[Rebirth|raise them]].&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Libila followers are generally less successful when [[Taming]] animals.&lt;br /&gt;
* Libila followers cannot come to a [[Server Types|home server]]&lt;br /&gt;
* Libila followers cannot bury corpses.&lt;br /&gt;
&lt;br /&gt;
=== Libila priests abilities and penalties ===&lt;br /&gt;
(See the [[priest]] page for details on priest-hood)&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
* All Libila follower abilities and penalties.&lt;br /&gt;
* Ability to cast Libila spells (see below)&lt;br /&gt;
* Priests with high faith(60-70?) and favor are inspired in their deities favored terrains, and suffer less stamina drain there. Libila priests get this bonus on terrain covered in [[Mycelium]].&lt;br /&gt;
* [[Archery]] ([[Fo]] and [[Vynora]] priests cannot do this)&lt;br /&gt;
* [[Mining|Mine]] ([[Fo]] and [[Vynora]] priests cannot do this)&lt;br /&gt;
====Penalties====&lt;br /&gt;
* Cannot [[woodcutting|cut wood]]&lt;br /&gt;
* Cannot [[digging|dig]]&lt;br /&gt;
* Cannot [[farming|farm]]&lt;br /&gt;
* Cannot use [[gardening]]&lt;br /&gt;
* Cannot [[taming|tame]]&lt;br /&gt;
* Cannot improve items. This includes finishing unfinished items.&lt;br /&gt;
* Cannot continue on walls or structures. They can plan them. &lt;br /&gt;
* Cannot use [[alchemy]]&lt;br /&gt;
* Cannot use [[healing cover]]s&lt;br /&gt;
&lt;br /&gt;
=== Libila champion abilities and penalties ===&lt;br /&gt;
(See the [[champion]] page for details on champion-hood)&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All Libila follower and Libila priest abilities (NOT the Priest penalties)&lt;br /&gt;
* +5 to all [[characteristics]] skills. &lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
* [[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
* [[Break altar]] spell&lt;br /&gt;
* You will get a new [[titles|title]]: Champion of Libila(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Libila' for example).&lt;br /&gt;
* You can never lose your Deity&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
*[[Permadeath]]. You get 3 lives. If you die more then 3 times, you do ''NOT'' [[respawn]]. Your name will be remembered and inscribed in the [[Hall of champions]].&lt;br /&gt;
*You can not change your mind later. Champion status is permanent.&lt;br /&gt;
*You can never change your Deity (or change kingdom).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
'' Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest''&lt;br /&gt;
{| border=1&lt;br /&gt;
!30 Faith&lt;br /&gt;
!38 Faith&lt;br /&gt;
!40 Faith&lt;br /&gt;
!50 Faith&lt;br /&gt;
!61 Faith&lt;br /&gt;
!75 Faith&lt;br /&gt;
|----&lt;br /&gt;
|[[Drain stamina]]&lt;br /&gt;
|[[Vessel]]&lt;br /&gt;
|[[Self Healers Demise]]&lt;br /&gt;
|[[Animals Demise]]&lt;br /&gt;
|[[Human's Demise]]&lt;br /&gt;
|[[Locate Artifact]]&lt;br /&gt;
|----&lt;br /&gt;
|[[Bless]]&lt;br /&gt;
|*&lt;br /&gt;
|[[Rotten Touch]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|[[Dragon's Demise]]&lt;br /&gt;
|----&lt;br /&gt;
|[[Drain Health]]&lt;br /&gt;
|*&lt;br /&gt;
|[[Rebirth]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Libila`s Scale]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Dark Messenger]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
:*[[The First Culling]]&lt;br /&gt;
:*[[Wilem Benth]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=White_Light&amp;diff=30859</id>
		<title>White Light</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=White_Light&amp;diff=30859"/>
		<updated>2008-01-09T22:37:03Z</updated>

		<summary type="html">&lt;p&gt;Shweet: spalling mistook&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''White Light'''&lt;br /&gt;
&lt;br /&gt;
The light that shines down on the [[Altar of Three]], the White Light is the counterpart of the evil [[Black Light]].  By reading the inscription etched into the Altar of Three one can convert to either of the [[God]]s of the [[Jenn-Kellon]] [[Kingdom]]; [[Magranon]], [[Fo]], or [[Vynora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The White Light is found on the [[Wild server]] and is visible as an immense beam of pure white light that shines down from the Gods.  Upon reaching the White Light, the enormous Altar of Three will be present. &lt;br /&gt;
The Altar of Three can be used to [[convert]] between [[religion]]s/kingdoms, becoming a [[priest]], and becoming a [[champion]].  The destruction of the Altar of Three is one of the goals in the war between Jenn-Kellon and the [[Horde of the Summoned]] (HotS).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you change kingdoms from HotS to Jenn-Kellon, you will become in in-game terms, a ‘[[Whitelighter]]’ and you will be able to enter the [[Home Server]].  As a member of the Jenn-Killen kingdom, you become an enemy of the HotS kingdom.  [[Deed Guards]] and [[Tower]] Guards of the HotS will attack Whitelighters on sight, and HotS players, known as ‘[[Blacklighter]]s’, can attack, kill and loot Whitelighters without penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=White_Light&amp;diff=30858</id>
		<title>White Light</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=White_Light&amp;diff=30858"/>
		<updated>2008-01-09T22:36:00Z</updated>

		<summary type="html">&lt;p&gt;Shweet: Expanded description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''White Light'''&lt;br /&gt;
&lt;br /&gt;
The light that shines down on the [[Altar of Three]], the White Light is the counterpart of the evil [[Black Light]].  By reading the inscription etched into the Altar of Three one can convert to either of the [[God]]s of the [[Jenn-Kellon]] [[Kingdom]]; [[Magranon]], [[Fo]], or [[Vynora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The White Light is found on the [[Wild server]] and is visible as an immense beam of pure white light that shines down from the Gods.  Upon reaching the White Light, the enormous Altar of Three will be present. &lt;br /&gt;
The Altar of Three can be used to [[convert]] between [[religion]]s/kingdoms, becoming a [[priest]], and becoming a [[champion]].  The destruction of the Altar of Three is one of the goals in the war between Jenn-Kellon and the [[Horde of the Summoned]] (HotS).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you change kingdoms from HotS to Jenn-Kellon, you will become in in-game terms, a ‘[[Whitelighter]]’ and you will be able to enter the [[Home Server]].  As a member of the Jenn-Killen kingdom, you become an enemy of the HotS kingdom.  [[Deed Guards]] and [[Tower]] Guards of the HotS will attack Whitelighters on sight, and HotS players, known as ‘[[Blacklighers]]’, can attack, kill and loot Whitelighters without penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Black_light&amp;diff=30857</id>
		<title>Black light</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Black_light&amp;diff=30857"/>
		<updated>2008-01-09T22:29:36Z</updated>

		<summary type="html">&lt;p&gt;Shweet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Black light'''&lt;br /&gt;
&lt;br /&gt;
The light that shines down on the [[Bone Altar]], the Black Light is the counterpart of the [[White Light]].  By reading the inscription etched into the Bone Altar one can convert to the evil [[God]]dess of the [[Horde of the Summoned]] (HotS) [[Kingdom]]; [[Libila]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Black Light is found on the [[Wild server]] and is visible as an immense beam of evil black light that shines down from the Goddess.  Upon reaching the Black Light, an enormous Bone Altar will be present.  The Bone Altar can be used to [[convert]] between [[religion]]s/kingdoms, becoming a [[priest]], and becoming a [[champion]].  The destruction of the Bone Altar is one of the goals in the war between [[Jenn-Kellon]] (JK) and the HotS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you join Libila you automatically enter the HotS kingdom, and you will become in in-game terms, a '[[Blacklighter]]', and cannot enter the [[Home server]].  As a member of the HotS kingdom you become an enemy of the JK kingdom. [[Deed Guards]] and [[Tower]] Guards of JK will attack Blacklighters on sight, and JK players, known as ‘[[Whitelighter]]s’, can attack, kill and loot Blacklighters without penalty.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Blacklighers can also kill and loot from fellow Blacklighers without penalty.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=30784</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=30784"/>
		<updated>2008-01-08T22:29:16Z</updated>

		<summary type="html">&lt;p&gt;Shweet: Update to description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description == &lt;br /&gt;
&lt;br /&gt;
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, if you have a pet and you tame another, your first pet will become untamed.  Pets that become untamed will return to their normal hostile / non-hostile stance; ie if the animal is normally hostile it will begin attacking guards and players. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].&lt;br /&gt;
&lt;br /&gt;
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.&lt;br /&gt;
&lt;br /&gt;
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
50 taming skill gives the [[title]] &amp;quot;Animal Trainer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can use tame by activating an [[item]] the animal will [[eat]]. For some animals its [[seeds]], for others its [[meat]]/[[fish]].&lt;br /&gt;
&lt;br /&gt;
'''Taming skill and status of animal '''&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-80 Loyal to death&lt;br /&gt;
* 80+ still unknown&lt;br /&gt;
&lt;br /&gt;
''Note: Status does unknown things to tamed [[animals]], if you have any information, please edit this''&lt;br /&gt;
&lt;br /&gt;
Edit: The taming status can be used to know when your animal will go untame. Here is an explanation on how taming seems to work. When you tame an animal numerous times, at a 42 taming skill, for example, your animal will have a max &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]], and examining the animal to check its status can tell you on average how high this &amp;quot;level&amp;quot; is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
A pet can be ordered to go somewhere or to attack other animals/people. You can also lead a pet with a [[rope]].&lt;br /&gt;
&lt;br /&gt;
A pet can't be tamed by another person while it's your pet. A higher taming skill will probably make the animal stay longer as your pet.&lt;br /&gt;
&lt;br /&gt;
You can decide if your pet should go offline or stay online when you log off. Right-click something and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go (off/on)line.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can give your pet to another person (if they do not already have a pet). Right-click on person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The [[QL]] of the taming item speeds up the taming action. It is about 1 second less per 20 QL.&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Shweet</name></author>
		
	</entry>
</feed>