<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sloot</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sloot"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Sloot"/>
	<updated>2026-06-04T16:08:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Square_piece_of_cloth&amp;diff=34639</id>
		<title>Square piece of cloth</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Square_piece_of_cloth&amp;diff=34639"/>
		<updated>2008-06-20T07:59:39Z</updated>

		<summary type="html">&lt;p&gt;Sloot: no improve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth Tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[string of cloth]] (.3 kg)&lt;br /&gt;
|passive=[[floor loom]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (.3 kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A square piece of cloth&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Used for most [[cloth tailoring]] items, [[wooden altar]]s, and to make [[sheet]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tenon&amp;diff=34451</id>
		<title>Tenon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tenon&amp;diff=34451"/>
		<updated>2008-06-16T04:22:14Z</updated>

		<summary type="html">&lt;p&gt;Sloot: non-imp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Shipbuilding]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Tenon&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[log]] (1.4 kg)&lt;br /&gt;
|group=Misc&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (1 kg)&lt;br /&gt;
* 1 '''[[Wood scrap]]''' (.4 kg)&lt;br /&gt;
|skill=Ship building&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An item used in [[ship building]]. Small ships require only 50 pegs, while larger ships require between 200 and 300.&lt;br /&gt;
&lt;br /&gt;
Recently nerfed to be non-improvable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
&lt;br /&gt;
* [[Rowing boat]]&lt;br /&gt;
* [[Small sailing boat]]&lt;br /&gt;
* [[Corbita]]&lt;br /&gt;
* [[Cog]]&lt;br /&gt;
* [[Knarr]]&lt;br /&gt;
* [[Caravel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_tackle&amp;diff=34294</id>
		<title>Small tackle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_tackle&amp;diff=34294"/>
		<updated>2008-06-14T10:33:25Z</updated>

		<summary type="html">&lt;p&gt;Sloot: New page: {{item |name={{PAGENAME}} |active=Carving knife |passive= log (13.00 kg) |group=Miscellaneous |materials=no |result=* '''{{PAGENAME}}''' (?.00 kg) * '''or''' Wood scrap (5.00 k...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[Carving knife]]&lt;br /&gt;
|passive= [[log]] (13.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (?.00 kg)&lt;br /&gt;
* '''or''' [[Wood scrap]] (5.00 kg)&lt;br /&gt;
* [[Wood scrap]] (1.50 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;quot;A tackle used together with rope will provide a powerful pull. This is a smaller type.&amp;quot;&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Babel/]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship_building&amp;diff=34293</id>
		<title>Ship building</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship_building&amp;diff=34293"/>
		<updated>2008-06-14T10:26:57Z</updated>

		<summary type="html">&lt;p&gt;Sloot: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Ship building consists of making ships and the parts needed to construct them.&lt;br /&gt;
&lt;br /&gt;
Ship building is a sub-skill of [[carpentry]]. &lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
See also ''[[:Category:Ship building items]]''&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
See also [[ship]] for information about using ships.&lt;br /&gt;
&lt;br /&gt;
* [[Rowing boat]] (technically a boat)&lt;br /&gt;
* [[Small sailing boat]] (technically a boat)&lt;br /&gt;
* [[Corbita]]&lt;br /&gt;
* [[Cog]]&lt;br /&gt;
* [[Knarr]]&lt;br /&gt;
* [[Caravel]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
Some ship building items are impossible to create with 0 skill, but at least [[seat]] and [[hull plank]] should be available to get the initial 1 skill.&lt;br /&gt;
&lt;br /&gt;
* [[Deck board]]&lt;br /&gt;
* [[Hull plank]]&lt;br /&gt;
* [[Oar]]&lt;br /&gt;
* [[Seat]]&lt;br /&gt;
* [[Tenon]]&lt;br /&gt;
* [[Large tackle]]&lt;br /&gt;
* [[Small tackle]]&lt;br /&gt;
* (incomplete list, please add more)&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship_building&amp;diff=34292</id>
		<title>Ship building</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship_building&amp;diff=34292"/>
		<updated>2008-06-14T10:26:31Z</updated>

		<summary type="html">&lt;p&gt;Sloot: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Ship building consists of making ships and the parts needed to construct them.&lt;br /&gt;
&lt;br /&gt;
Ship building is a sub-skill of [[carpentry]]. &lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
See also ''[[:Category:Ship building items]]''&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
See also [[ship]] for information about using ships.&lt;br /&gt;
&lt;br /&gt;
* [[Rowing boat]] (technically a boat)&lt;br /&gt;
* [[Small sailing boat]] (technically a boat)&lt;br /&gt;
* [[Corbita]]&lt;br /&gt;
* [[Cog]]&lt;br /&gt;
* [[Knarr]]&lt;br /&gt;
* [[Caravel]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
Some ship building items are impossible to create with 0 skill, but at least [[seat]] and [[hull plank]] should be available to get the initial 1 skill.&lt;br /&gt;
&lt;br /&gt;
* [[Deck board]]&lt;br /&gt;
* [[Hull plank]]&lt;br /&gt;
* [[Oar]]&lt;br /&gt;
* [[Seat]]&lt;br /&gt;
* [[Tenon]]&lt;br /&gt;
* [[Large Tackle]]&lt;br /&gt;
* [[Small Tackle]]&lt;br /&gt;
* (incomplete list, please add more)&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_tackle&amp;diff=34291</id>
		<title>Large tackle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_tackle&amp;diff=34291"/>
		<updated>2008-06-14T10:23:13Z</updated>

		<summary type="html">&lt;p&gt;Sloot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[Carving knife]]&lt;br /&gt;
|passive= [[log]] (13.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (10.00 kg)&lt;br /&gt;
* '''or''' [[Wood scrap]] (10.00 kg)&lt;br /&gt;
* [[Wood scrap]] (3.00 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A tackle used together with a rope will provide a powerful pull. This is the large beefy type.&amp;quot;&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Babel/]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Belaying_pin&amp;diff=34290</id>
		<title>Belaying pin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Belaying_pin&amp;diff=34290"/>
		<updated>2008-06-14T09:02:11Z</updated>

		<summary type="html">&lt;p&gt;Sloot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Shipbuilding]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Belaying Pin&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[Shaft]]&lt;br /&gt;
|group=Misc&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
* 1 '''[[Wood scrap]]''' (0.50 kg (?))&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An item used in [[ship building]]. Small ships don't require any pins, while larger ships require between 4 and 10.&lt;br /&gt;
&lt;br /&gt;
Note: Test Server only. Some quantities are guesses and marked with question marks. Please correct them.&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
&lt;br /&gt;
* [[Rowing boat]]&lt;br /&gt;
* [[Small sailing boat]]&lt;br /&gt;
* [[Corbita]]&lt;br /&gt;
* [[Cog]]&lt;br /&gt;
* [[Knarr]]&lt;br /&gt;
* [[Caravel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_spider&amp;diff=33795</id>
		<title>Huge spider</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_spider&amp;diff=33795"/>
		<updated>2008-05-28T17:05:37Z</updated>

		<summary type="html">&lt;p&gt;Sloot: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description == &lt;br /&gt;
An [[animals|animal]] with eight legs.&lt;br /&gt;
&lt;br /&gt;
*Weak against [[:Category:Plate armour|plate]] and [[:Category:Chain armour|chain armour]]&lt;br /&gt;
*Weak against swords.&lt;br /&gt;
*Can't swim.&lt;br /&gt;
*Cannot be tamed.&lt;br /&gt;
*25 fighting with at least full studded leather and 30ql weapons recommended. (Wild server - young huge spider)&lt;br /&gt;
*Avoids deeded areas.&lt;br /&gt;
*Spiders on the Wild server are stronger than the spiders on the Home server.&lt;br /&gt;
*Spawns at Spider Lairs&lt;br /&gt;
*Successful butchering produces several kgs of meat&lt;br /&gt;
*Aged spiders run as fast as a player with no load. Younger and older spiders are slower.&lt;br /&gt;
&lt;br /&gt;
==Fighting Tips==&lt;br /&gt;
#Spiders take extra damage from swords. Try to use them.&lt;br /&gt;
#Using a full set of [[:Category:Chain armour|chain]] or [[:Category:Plate armour|plate armour]]&lt;br /&gt;
#Spiders, like all other animals, become stronger and bigger as they age.&lt;br /&gt;
##A young spider is weak, and does not aim well for the head.&lt;br /&gt;
##A mature spider is stronger, and will try to hit for the head.&lt;br /&gt;
##Older spiders are strong, cause a lot of damage per hit, and will aim for the head. (They also focus with more success)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Spider.JPG|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
http://img20.imageshack.us/img20/8682/wurm073zo1.th.jpg&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=33427</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=33427"/>
		<updated>2008-05-11T13:49:54Z</updated>

		<summary type="html">&lt;p&gt;Sloot: /* Permissions */  citizens max&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
A [[settlement]] is an area of land owned by a player or group of players. There are two kinds of settlements: ''villages'' and ''homesteads''. A settlement is marked by a [[settlement token]] in the exact center of the settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Reduced [[decay]] on [[structure]]s&lt;br /&gt;
* Village chat (not for homesteads)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at allied settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own [[deed]] or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25.&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* Setting reputations to keep out unwanted people&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* [[Champion]]s suiciding on a deed get a 50% chance of not counting as a [[real death]]&lt;br /&gt;
* Less skill decay (see the token for how much)&lt;br /&gt;
* Size 10 village deeds and above receive a [[trader]] (homesteads do not)&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement you must first obtain a deed. Unlike [[Item:writ of ownership|writs]], which are created by building a [[house]], deeds must be purchased from a [[NPC]] trader. Village deeds at size 10 or more include a free trader. The price of a [[village deed]] starts at 25 [[silver]] for a size 5, while [[homestead deed]]s start at 5 [[silver]].&lt;br /&gt;
&lt;br /&gt;
New settlements have some restrictions on placement. Villages must be placed at least 100 tiles away from the nearest village, or 50 tiles away from the nearest homestead. &lt;br /&gt;
&lt;br /&gt;
Homesteads must be placed at least 20 tiles away from settlements with the '''other settlements''' permission enabled. If it is disabled, it must be at least 50 tiles away if the other settlement is a homestead, or 100 tiles away if it is a village. This distance is counted from both settlements' border, not the token. &lt;br /&gt;
&lt;br /&gt;
Settlements can only be founded within your [[kingdom]]. On the [[wild server]], this might require building [[guard tower]]s.&lt;br /&gt;
&lt;br /&gt;
The settlement is usually centered on the settlement token, and covers its size in tiles in every direction. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10). This area includes the tile borders' &amp;quot;outside&amp;quot; the outermost tiles.&lt;br /&gt;
&lt;br /&gt;
If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
* A deed may be disbanded. The owner receives half of the cost of the deed, and half of the remaining [[upkeep]]. The money is placed in the former owner's bank account. It is believed this money comes direct from the King (reasonable since deed money goes to direct to the King).&lt;br /&gt;
* Only people with the ''manage roles'' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a village takes 24 hours. Disbanding a homestead takes 1 hour.&lt;br /&gt;
* When villages disband, all the [[gate]]s are unlocked.&lt;br /&gt;
* Size 5 homesteads may not be disbanded in the first week after having been planted. &lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A homestead can only have one citizen. A village can have many, with the exact number depending on the size. Making someone a citizen of a village requires the '''citizens' ''' permission. If the village is a dictatorship, the mayor can also remove citizens. Citizens of a democracy cannot be removed, they must leave on their own volition using ''/revoke &amp;lt;village name&amp;gt;''.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed make the new owner of the deed, the mayor. Villages can elect a new mayor by a successful vote. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. (Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted.) Each citizen is allowed only one vote per election, and can only vote for another citizen (not for themselves). A vote can't be changed after it is cast. If a new mayor is elected, the deed transfers into their possession ''(not tested)''. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Possibly the mayor can only be changed once per week, regardless of the number of elections in a week? - investigating.''&lt;br /&gt;
&lt;br /&gt;
== Guards and upkeep ==&lt;br /&gt;
Settlements are automatically protected by [[deed guards]]. Guards can be light, medium, or heavy. Changing the guard level requires the ''hire guards'' permission. If the guard level is decreased, it cannot be increased again until a [[week]] has passed.&lt;br /&gt;
&lt;br /&gt;
Guards will attack aggressive [[creature]]s that enter the settlement area, as well as any character with -30 or lower [[reputation]]. Negative reputation is automatically aquired when [[stealing]] and otherwise breaking the settlement rules. Citizens with the '''manage roles''' permission can also set reputations manually.&lt;br /&gt;
&lt;br /&gt;
Guards demand payment. This payment is calculated as a percentage of the deed price. One [[month]] with light guards costs 10% of the deed price, medium guards cost 31%, and heavy guards 56%. ''Note: size 5 homesteads are an exception to this rule. See the table below for their upkeep cost''.&lt;br /&gt;
&lt;br /&gt;
Two months with medium guards on a size 10 village costs 2 * (1g * 31%) = 62 silver. Note: the payment happens continuously in small increments, not one big payment once a month. &lt;br /&gt;
&lt;br /&gt;
Every settlement has an upkeep fund, which guards take their payment from. Anyone can donate money to the fund, even non-citizens. If the upkeep fund is depleted the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep there is no decay at all.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the [[wild server]], citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will cost you 15% of the monthly upkeep, of which the drainer receives 7.5%. The minimum drain is 75 [[copper]]. A drain can occur once every 24 real-time hours.&lt;br /&gt;
&lt;br /&gt;
== Deed expansion ==&lt;br /&gt;
Expanding a deed gives half the money back for the old deed to the mayor, keeps the old upkeep, and adds a month's worth of light upkeep. &lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
&lt;br /&gt;
===Wars===&lt;br /&gt;
Wars in Wurm need to be accepted by both sides to come into effect. When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline.&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences &amp;lt;br&amp;gt; Also allows [[lockpicking]]&lt;br /&gt;
; [[Forestry]] : Chopping down [[tree]]s, picking [[sprout]]s, planting sprouts&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]]&lt;br /&gt;
; Hire guards : Changing guard level&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations &amp;lt;br&amp;gt; Also allows disbanding the settlement&lt;br /&gt;
; Mine : [[Mining]]&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten&lt;br /&gt;
; Expand : Expand the settlement with a larger deed&lt;br /&gt;
; Pass fences : Passing through all fences, even locked ones&lt;br /&gt;
; Lock fences : Locking fences&lt;br /&gt;
; Attack citizen : Attacking citizens&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace&lt;br /&gt;
; DELETE : This permission will delete the role if set&lt;br /&gt;
&lt;br /&gt;
There are two additional permissions, which are not linked to roles&lt;br /&gt;
&lt;br /&gt;
; Other settlements: Normally, settlements are not allowed within 100 tiles from a village, or within 50 tiles from a homestead. Setting this option allows homesteads within those limits, with a minimum distance of 20 tiles. &lt;br /&gt;
&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up [[item]]s and [[tame]] animals within the settlement (but not inside buildings).&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Rows with one citizen are homesteads. The other rows are villages.&lt;br /&gt;
&lt;br /&gt;
Guard columns are upkeep per month (actually 28 days). Note: size 5 homestead upkeep deviates from the usual rates.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Size !! Deed area !! Citizens !! Price !! Light guards !! Medium guards !! Heavy guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 11x11&lt;br /&gt;
| 10 || 25s || 2s 50c  || 7s 75c || 14s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5s || style=&amp;quot;color:red&amp;quot; | 1s 50c  || style=&amp;quot;color:red&amp;quot; | 4s 65c || style=&amp;quot;color:red&amp;quot; | 8s 40c&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 21x21&lt;br /&gt;
| 40 || 1g || 10s || 31s || 56s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 75s || 7s 50c || 23s 25c || 42s&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 31x31 || 90 || 2g 25s || 22s 50c || 69s 75c || 1g 26s&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 41x41&lt;br /&gt;
| 160 || 4g || 40s || 1g 24s || 2g 24s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2g || 20s || 62s || 1g 12s&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 101x101 || 1,000 || 20g || 2g || 6g 20s || 11g 20s&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 201x201 || 4,000 || 40g || 4g || 12g 40s || 22g 40s&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 401x401 || 16,000 || 55g || 5g 50s || 17g 5s || 30g 80s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=33114</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=33114"/>
		<updated>2008-04-29T02:04:09Z</updated>

		<summary type="html">&lt;p&gt;Sloot: /* Skill based options */  added aim at head&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. &lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your quiver on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. shafts.&lt;br /&gt;
&lt;br /&gt;
*Best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Short bow]]s are best shot from 5 tiles.&lt;br /&gt;
*[[Bow]]s are best shot from 10 tiles.&lt;br /&gt;
*[[Long bow]]s are best shot from 20 tiles.&lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a shield can significantly increase the rate at which you block arrows.&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
:* When you have 20 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 30 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* Higher skill options to be discovered, feel free to add more.&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40.&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat.&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hunter at 70 skill&lt;br /&gt;
* Marksman at 90 skill&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=33103</id>
		<title>Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=33103"/>
		<updated>2008-04-28T03:13:19Z</updated>

		<summary type="html">&lt;p&gt;Sloot: /* Cover strength */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
&lt;br /&gt;
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.&lt;br /&gt;
&lt;br /&gt;
5 : Black Mushroom, Twisted Unicorn Horn&lt;br /&gt;
4 : Tooth, Rosemary, Green Mushroom, Lovage&lt;br /&gt;
3 : sage, nettles, eye, yellow mushroom, blue mushroom, camelia&lt;br /&gt;
2 : Paw, Hoof, Barley, Sassafras, Brown Mushroom, Garlic, Onion, Tail, Bladder, Acorns, Lavender, Lemon&lt;br /&gt;
1 : Rose, Parsley, Pumpkin, Wheat, Corn&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Alchemical item made from natural substances.  It consist of a cream to be applied on wounds.  The cream will stabilize and accelerate the healing of a covered wound.&lt;br /&gt;
&lt;br /&gt;
== Creation method ==&lt;br /&gt;
&lt;br /&gt;
Activate the first item and right click on the second item.  To preview it's effectiveness, choose  '''Alchemy&amp;gt;&amp;gt;Lore''' (Required: 10 of the [[natural substances]] skill).  To make the '''{{PAGENAME}}''' choose '''Alchemy&amp;gt;&amp;gt;Mix'''.&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
&lt;br /&gt;
* Healing cover - 0.02~0.8 kg&lt;br /&gt;
&lt;br /&gt;
== Skill used ==&lt;br /&gt;
&lt;br /&gt;
* [[Natural Substances]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Activate a healing cover, right click on a wound and choose '''Treat'''.  The success rate is relative to your skill in [[First Aid]] and the [[quality]] of the cover.&lt;br /&gt;
&lt;br /&gt;
== Cover strength ==&lt;br /&gt;
&lt;br /&gt;
The strength of the cover is the value of the first ingredient multiplied by the value of the second.&lt;br /&gt;
: ''substance&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;.potency * substance&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.potency = cover.power''&lt;br /&gt;
&lt;br /&gt;
For example, a cover made from Onion (2) and Nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.&lt;br /&gt;
&lt;br /&gt;
== Potency List ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding = &amp;quot;3&amp;quot; cellspacing = &amp;quot;1&amp;quot;&lt;br /&gt;
! Potency&lt;br /&gt;
! Substance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#33CC33;&amp;quot; rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| [[Black mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted unicorn horn]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#79A526;&amp;quot; rowspan=&amp;quot;4&amp;quot;| 4&lt;br /&gt;
| [[Green mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#A28E1E;&amp;quot; rowspan=&amp;quot;6&amp;quot; | 3&lt;br /&gt;
| [[Blue mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Camelia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#C87917;&amp;quot; rowspan=&amp;quot;12&amp;quot; | 2&lt;br /&gt;
| [[Acorns]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#F95E0E;&amp;quot; rowspan=&amp;quot;6&amp;quot; | 1&lt;br /&gt;
| [[Corn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strength identification ==&lt;br /&gt;
&lt;br /&gt;
The quality of a healing cover is of no consequence to the strength of the cover. To identify if it is weak or strong, one can examine it.  One of these answers will be returned:&lt;br /&gt;
&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients.  It will help some against wounds.'' (1-5)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients.  It will pretty efficient against wounds.'' (6-8)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients.  It will be good against wounds.'' (9-11)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients.  It will be pretty good against wounds.'' (12-15)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients.  It will be very good against wounds.'' (16-20)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients.  It will be supreme against wounds.'' (20+)&lt;br /&gt;
&lt;br /&gt;
== Effectiveness ==&lt;br /&gt;
&lt;br /&gt;
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes.  It is determined by the substances used to make the covers.&lt;br /&gt;
&lt;br /&gt;
It can be seen, once applied, while examining a wound.  It will show as a number between parenthesis at the end of the wound description.  Example:&lt;br /&gt;
&lt;br /&gt;
* ''You see a small bruise at the lower back.''&lt;br /&gt;
* ''It is covered with some healing plants (2).''&lt;br /&gt;
&lt;br /&gt;
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.&lt;br /&gt;
&lt;br /&gt;
== Additional notes ==&lt;br /&gt;
&lt;br /&gt;
* You cannot mix two items of the same type, you can however mix 2 different types of mushrooms. &lt;br /&gt;
* Butchered items can last for more than one creation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=32768</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=32768"/>
		<updated>2008-04-14T12:10:20Z</updated>

		<summary type="html">&lt;p&gt;Sloot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. &lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your quiver on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. shafts.&lt;br /&gt;
&lt;br /&gt;
*Best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Short bow]]s are best shot from 5 tiles.&lt;br /&gt;
*[[Bow]]s are best shot from 10 tiles.&lt;br /&gt;
*[[Long bow]]s are best shot from 20 tiles.&lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a shield can significantly increase the rate at which you block arrows.&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
:* When you have 20 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 30 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
:* Higher skill options to be discovered, feel free to add more.&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40.&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat.&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hunter at 70 skill&lt;br /&gt;
* Marksman at 90 skill&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=32767</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=32767"/>
		<updated>2008-04-14T12:08:19Z</updated>

		<summary type="html">&lt;p&gt;Sloot: /* Skillgain tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. &lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your quiver on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. shafts.&lt;br /&gt;
&lt;br /&gt;
*Best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Short bow]]s are best shot from 5 tiles.&lt;br /&gt;
*[[Bow]]s are best shot from 10 tiles.&lt;br /&gt;
*[[Long bow]]s are best shot from 20 tiles.&lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a shield can significantly increase the rate at which you block arrows.&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
:* When you have 20 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 30 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
:* Higher skill options to be discovered, feel free to add more.&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40.&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat.&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hunter at 70 skill&lt;br /&gt;
* Marksman at 90 skill&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Container_Comparison&amp;diff=32756</id>
		<title>Container Comparison</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Container_Comparison&amp;diff=32756"/>
		<updated>2008-04-13T11:07:36Z</updated>

		<summary type="html">&lt;p&gt;Sloot: fixed redirect to actual container comparison page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Container]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Container_Comparison&amp;diff=32755</id>
		<title>Container Comparison</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Container_Comparison&amp;diff=32755"/>
		<updated>2008-04-13T11:04:55Z</updated>

		<summary type="html">&lt;p&gt;Sloot: Redirecting to Category:Container&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Category:Container]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Raven%27s_Starfall&amp;diff=32504</id>
		<title>Raven's Starfall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Raven%27s_Starfall&amp;diff=32504"/>
		<updated>2008-04-01T06:31:14Z</updated>

		<summary type="html">&lt;p&gt;Sloot: Redirecting to Time of Wurm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Time of Wurm]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=White_Shark_Starfall&amp;diff=32503</id>
		<title>White Shark Starfall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=White_Shark_Starfall&amp;diff=32503"/>
		<updated>2008-04-01T06:31:01Z</updated>

		<summary type="html">&lt;p&gt;Sloot: Redirecting to Time of Wurm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Time of Wurm]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bears_Starfall&amp;diff=32502</id>
		<title>Bears Starfall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bears_Starfall&amp;diff=32502"/>
		<updated>2008-04-01T06:30:45Z</updated>

		<summary type="html">&lt;p&gt;Sloot: Redirecting to Time of Wurm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Time of Wurm]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Refering&amp;diff=32501</id>
		<title>Refering</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Refering&amp;diff=32501"/>
		<updated>2008-04-01T06:30:22Z</updated>

		<summary type="html">&lt;p&gt;Sloot: Redirecting to Referral&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Referral]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=White_Dragon&amp;diff=32498</id>
		<title>White Dragon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=White_Dragon&amp;diff=32498"/>
		<updated>2008-04-01T06:29:44Z</updated>

		<summary type="html">&lt;p&gt;Sloot: Redirecting to Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Dragon]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dragon_Hatchlings&amp;diff=32497</id>
		<title>Dragon Hatchlings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dragon_Hatchlings&amp;diff=32497"/>
		<updated>2008-04-01T06:29:36Z</updated>

		<summary type="html">&lt;p&gt;Sloot: Redirecting to Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Dragon]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=ArmRing&amp;diff=32496</id>
		<title>ArmRing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=ArmRing&amp;diff=32496"/>
		<updated>2008-04-01T06:29:23Z</updated>

		<summary type="html">&lt;p&gt;Sloot: Redirecting to Bracelet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Bracelet]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=ArmRing&amp;diff=32495</id>
		<title>ArmRing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=ArmRing&amp;diff=32495"/>
		<updated>2008-04-01T06:29:10Z</updated>

		<summary type="html">&lt;p&gt;Sloot: Redirecting to Bracelet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[bracelet]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fletcher&amp;diff=32494</id>
		<title>Fletcher</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fletcher&amp;diff=32494"/>
		<updated>2008-04-01T06:28:55Z</updated>

		<summary type="html">&lt;p&gt;Sloot: Redirecting to Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Titles]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Digging&amp;diff=32481</id>
		<title>Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Digging&amp;diff=32481"/>
		<updated>2008-03-30T17:34:27Z</updated>

		<summary type="html">&lt;p&gt;Sloot: /* Method */   Added &amp;quot;too steep&amp;quot; calculation from flattening page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Digging''' is the [[skill]] of [[wikipedia:terraforming|terraforming]], or moving [[dirt]] around, and is used either to raise or lower a [[tile]]. Digging requires a [[shovel]] and increases several [[characteristics]], [[body strength]], [[body stamina]], and [[mind logic]].&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
Activate a shovel and right-click a tile (it is not possible to dig on [[rock]] tiles) and select '''Dig'''. This will lower the [[ground]] and put 1x of the tile material in your [[inventory]]. Please note, dirt is dug from corners (points) of tiles and the corner of reference is where you were standing when the digging finished. Where you right-click to select the dig command has absolutely no impact whatsoever on where you dig. Where your avatars feet are is all that matters.&lt;br /&gt;
&lt;br /&gt;
To lower a whole tile, you must stand in each of the four corners and dig. To raise a tile, you must drop dirt on the tile corner.&lt;br /&gt;
&lt;br /&gt;
To check if a tile is flat, you can either right-click a tile and click ''[[flattening|flatten]]'' or examine a tile's borders. If all tile borders say &amp;quot;The slope is flat&amp;quot;, the tile is flat. You can also see the difference in height between tile sides by examining the tile's borders. The reference will be a certain number of units of material either away from you or toward you relative to where you're standing. For example, if the slope is two &amp;quot;dirts&amp;quot; toward you, go to the other end of the tile border you examined and dig twice to level the edge in question. To avoid confusion in the beginning when examining tile borders, stand near or preferably on, the blank non-highlightable &amp;quot;mini-square&amp;quot; at the corner of a tile.&lt;br /&gt;
&lt;br /&gt;
Slopes become to steep when the dirt slope is greater than 3x your digging skill (This includes any slopes on any tiles bordering the tile you wish to dig on). For example, with 5 digging skill, you can dig on a slope up to 15 steep.&lt;br /&gt;
&lt;br /&gt;
==Digging for rock==&lt;br /&gt;
To start you must dig a reasonable distance above [[water]]. Keep digging in one corner until you &amp;quot;hit rock&amp;quot; or you do not have enough skill to continue digging. Once you hit rock in one corner you then must dig in all other corners of the tile until they have all hit rock. When you hit rock in all four corners the rock tile will be uncovered. &lt;br /&gt;
&lt;br /&gt;
Note: [[Cliff]] tiles are currently bugged, and will remain dirt even if you dig to rock on all corners. If you encounter this, the only recourse at the moment is to try and free another tile.&lt;br /&gt;
&lt;br /&gt;
==Small digging guide==&lt;br /&gt;
For those that have trouble with any of the above guides, here is a small picture that may clarify it. This is the result of dropping a small amount of dirt on the corner of a tile:&lt;br /&gt;
&lt;br /&gt;
http://img237.imageshack.us/img237/9803/n00bdiggingguideoe0.png&lt;br /&gt;
&lt;br /&gt;
As per the image above, if you were to stand on the center corner (right in the center of the green square) and examine the rectangular tile border north of you, the game would tell you that the &amp;quot;slope is 1 dirts steep away from you&amp;quot;. If you were to stand in the top-middle, and looking south, the examine would say that &amp;quot;the slope is 1 dirts steep towards you&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* ''Digger'' at 50 skill&lt;br /&gt;
* ''Excavator'' at 70 skill&lt;br /&gt;
* ''Land Shaper'' at 90 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
* [[Tile Types]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Guides/Flattening|Flattening]]&lt;br /&gt;
* [[Guides/Landbridges|Landbridges]]&lt;br /&gt;
* [[Guides/FlatRaising|FlatRaising]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_fat&amp;diff=32352</id>
		<title>Animal fat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_fat&amp;diff=32352"/>
		<updated>2008-03-21T16:06:35Z</updated>

		<summary type="html">&lt;p&gt;Sloot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used for making candles. Produced by butchering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(update from http://wurmonline.com/forum/index.php?topic=992.0 )&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_fat&amp;diff=32351</id>
		<title>Animal fat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_fat&amp;diff=32351"/>
		<updated>2008-03-21T14:27:54Z</updated>

		<summary type="html">&lt;p&gt;Sloot: New page: Used for making candles. Produced by butchering.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used for making candles. Produced by butchering.&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hatchet&amp;diff=32269</id>
		<title>Hatchet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hatchet&amp;diff=32269"/>
		<updated>2008-03-10T14:19:38Z</updated>

		<summary type="html">&lt;p&gt;Sloot: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Hatchet&lt;br /&gt;
|active=[[shaft]] (1.0 kg)&lt;br /&gt;
|passive=[[axe head]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (1.5 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A small [[:Category:Axes|axe]] specifically made for [[woodcutting]], and is much better at this task than any other type of axe. It is a poor weapon for [[fighting]], however.&lt;br /&gt;
&lt;br /&gt;
As of a patch in late 2007, this tool is now given out as part of the newbie starter kit from an NPC guide in [[Newtown]] instead of the [[small axe]] that was provided before. It is made from [[birchwood]], is not improvable, and will burn if put in any kind of fire. Take care as to not accidentally lose it in this way.&lt;br /&gt;
&lt;br /&gt;
Hatchets made after the fight fix in late 2007 will weigh 1kg more than those made before the fight fix. This applies to self made and newbie hatchets.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
The Hatchet is the only tool that will continue to give you tool skill above 20 when cutting down trees with it. Cutting down a tree with anything else than a Hatchet will only increase your skill with that tool/weapon to a maximum of 20, after which you will have resort to other means to raise it further. You will still gain skill in [[woodcutting]] however, no matter what tool or weapon you use.&lt;br /&gt;
&lt;br /&gt;
[[Category:Axes]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sprout&amp;diff=32229</id>
		<title>Sprout</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sprout&amp;diff=32229"/>
		<updated>2008-03-09T05:46:41Z</updated>

		<summary type="html">&lt;p&gt;Sloot: /* Method */  Add info about refresh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB| Main]] / [[:Category:Skills|Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A tree sprout, picked from a tree.&lt;br /&gt;
&lt;br /&gt;
The quality of a planted sprout seems to influence the [[quality]] of the tree, once it is felled. Also, the amount of [[damage]] seem to have an influence on the chance of successfully planting the sprout.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Active a [[sickle]], right-click a tree and select 'Pick sprout'&lt;br /&gt;
'' Note that not all trees have sprouts. You might need to check several to have the option. The option to pick a sprout refreshes periodically, every couple of weeks. ''&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
# [[Gardening | planting]] new trees.&lt;br /&gt;
# It's the [[channeling]] item of the god [[Fo]].&lt;br /&gt;
# Making a [[fruit press]].&lt;br /&gt;
&lt;br /&gt;
== Skills used== &lt;br /&gt;
:*[[Forestry]] (gathering sprouts)&lt;br /&gt;
:*[[Gardening]] (planting sprouts)&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sprout&amp;diff=32228</id>
		<title>Sprout</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sprout&amp;diff=32228"/>
		<updated>2008-03-09T04:55:56Z</updated>

		<summary type="html">&lt;p&gt;Sloot: /* Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB| Main]] / [[:Category:Skills|Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A tree sprout, picked from a tree.&lt;br /&gt;
&lt;br /&gt;
The quality of a planted sprout seems to influence the [[quality]] of the tree, once it is felled. Also, the amount of [[damage]] seem to have an influence on the chance of successfully planting the sprout.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Active a [[sickle]], right-click a tree and select 'Pick sprout'&lt;br /&gt;
'' Note that not all trees have sprouts. You might need to check several to have the option. The option to pick a sprout refreshes periodically, every souple of weeks. ''&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
# [[Gardening | planting]] new trees.&lt;br /&gt;
# It's the [[channeling]] item of the god [[Fo]].&lt;br /&gt;
# Making a [[fruit press]].&lt;br /&gt;
&lt;br /&gt;
== Skills used== &lt;br /&gt;
:*[[Forestry]] (gathering sprouts)&lt;br /&gt;
:*[[Gardening]] (planting sprouts)&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery_target&amp;diff=32148</id>
		<title>Archery target</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery_target&amp;diff=32148"/>
		<updated>2008-03-02T03:34:56Z</updated>

		<summary type="html">&lt;p&gt;Sloot: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Archery target&lt;br /&gt;
|active=[[Shaft]] (1.0 kg)&lt;br /&gt;
|passive=[[shaft]] (1.0 kg)&lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=*[[Large nails]] x7 (0.30 kg)&lt;br /&gt;
*[[Log]] x4 (18.0 kg)&lt;br /&gt;
*[[Plank]] x4 (2.0 kg)&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (150.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A target with numbered circles around a central &amp;quot;bullseye&amp;quot;. Used for practicing [[archery]] and bow skill.&lt;br /&gt;
&lt;br /&gt;
You will not gain [[skill]] from an [[archery]] target if your bow skill is above 40. &lt;br /&gt;
&lt;br /&gt;
The Pecan Theory: When using an archery target, scores 5 and below will go toward your specific bow skill and scores 6 and above go toward your Archery skill. However, single shots that increase both overall and specific bow skill have been witnessed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Shield_bashing&amp;diff=32127</id>
		<title>Shield bashing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Shield_bashing&amp;diff=32127"/>
		<updated>2008-02-29T16:48:34Z</updated>

		<summary type="html">&lt;p&gt;Sloot: /* Skill Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Fighting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Skill Use ==&lt;br /&gt;
While having a [[shield]] equipped on the left arm, select ''shield bash'' from the combat stance bar. When you are successful you get the message that X is sprawling on the [[ground]].&lt;br /&gt;
&lt;br /&gt;
While shield bashing you gain both shield and shield bashing [[skill]].&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
A successful shield bash lowers the enemy's defense for a little while and causes a small amount of [[damage]] to the target.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tracking&amp;diff=32035</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tracking&amp;diff=32035"/>
		<updated>2008-02-26T08:03:44Z</updated>

		<summary type="html">&lt;p&gt;Sloot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''Tracking'''&lt;br /&gt;
== Description ==&lt;br /&gt;
Tracking shows you who, or what, has traversed a tile within the past 24 hours. Useful for hunting, and finding out who that pesky thief was! Tracking increases the Mind characteristic.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
At 50 skill you receive title &amp;quot;Tracker&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/T]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sloot</name></author>
		
	</entry>
</feed>