<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Steffel</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Steffel"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Steffel"/>
	<updated>2026-06-04T02:22:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=75231</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=75231"/>
		<updated>2012-10-01T16:56:15Z</updated>

		<summary type="html">&lt;p&gt;Steffel: /* Path Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  You can join a [[Meditating#Starting_and_Following_a_Path|path]] at 15 Meditation skill, but you must do so at 20 skill if you want to continue skill gain.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is no time limit between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* The first 5 meditations per day need to be 30 minutes apart at least&lt;br /&gt;
* Every meditation past the 5th must be at least 3 hours after the previous one. The message ''You feel that it will take you a while before you are ready to meditate again'' after the 5th and any following meditation indicates the longer wait time.&lt;br /&gt;
* Every 24 hours after a server restart the counter is reset and you get 5 new chances immediately&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assuming the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the first 5 meditations are available again.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get skill meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
Verified paths are: &lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.&lt;br /&gt;
&lt;br /&gt;
=== Path Leaders - Enlightenment ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name appears on this list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. The student does not need to have the normally-required amount of Meditation skill to advance, but enough time must have passed since the student's last path advance for him to receive the question.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary.&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment ([http://wurmonline.com/forum/index.php?topic=44215.msg423908#msg423908 courtesy of Corrax via the forums]):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] Eleyna needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for Eleyna.&lt;br /&gt;
 [12:07:27] You ask Eleyna a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] Eleyna has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] Corrax asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure (teacher). If you get those messages just retry:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
* Failure (student). If you get those messages just retry:&lt;br /&gt;
  &amp;lt;Player&amp;gt; asks you a very confusing question. You do not understand it and need to contemplate more. &lt;br /&gt;
&lt;br /&gt;
After a path enlightenment the leader cannot do it again for 7 days.&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation path titles are not like other [[titles]].  They cannot be managed by the /titles command or viewed by the /title command.  They are automatically added to your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Total Time to reach*** !! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours|| 12 hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours|| 36 hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || 4 Days 12 hours || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 6 Days || 10 Days 12 hours || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || 22 Days 12 hours || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || 46 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 24 Days || 70 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || 94 Days 12 hours  || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 24 Days || 142 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 24 Days || 166 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 24 Days || 190 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 24 Days || 214 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 24 Days || 238 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 24 Days || 262 Days 12 hours || 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 24 Days || 286 Days 12 hours || 90 || 15th Hierophant  || ? || 15th Sovereign || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''** Not known if a new bonus becomes available.''&lt;br /&gt;
&lt;br /&gt;
''*** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.''&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Faster Healing|Faster Healing]]' || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| '[[Path of Knowledge#Final Breath|Final Breath]]'  || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel invigorated. :A random 99 % Water, 99 % Food and 50 % Nutrition boost.&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for several hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Silver_altar&amp;diff=75000</id>
		<title>Silver altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Silver_altar&amp;diff=75000"/>
		<updated>2012-09-12T20:59:26Z</updated>

		<summary type="html">&lt;p&gt;Steffel: /* Making of an Altar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[glowing]] [[silver lump]] (5.0 kg)&lt;br /&gt;
|passive=[[large anvil]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (5.0 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A metal altar made out of silver.  Metal altars can be located within the radius of another altar of another alignment. &lt;br /&gt;
&lt;br /&gt;
==Making of an Altar==&lt;br /&gt;
When creating a silver altar, where you are standing is where the altar will appear, after that it can NOT be moved from where it is created! &lt;br /&gt;
&lt;br /&gt;
Improving it requires the standard jewelry smithing or blacksmithing tools, only exception is you don't have to have the altar glowing, as there is no way you can put it in a fire, or forge.&lt;br /&gt;
&lt;br /&gt;
Creating a Silver Altar option comes after you get 10 in jewelry smithing with QL 7 anvil&lt;br /&gt;
=== Usage ===&lt;br /&gt;
:*Pray&lt;br /&gt;
Silver altars need to have the [[Bless]] spell cast on it to set it to a specified deity. Note that only a [[Priest/Priestess]] can cast spells. Stone and wooden altars do not have this requirement.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
:*[[Gold altar]]&lt;br /&gt;
:*[[Wooden altar]] &lt;br /&gt;
:*[[Stone altar]]&lt;br /&gt;
:*[[Altar]]&lt;br /&gt;
:*[[Religion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Silver products]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lava_spider&amp;diff=43827</id>
		<title>Lava spider</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lava_spider&amp;diff=43827"/>
		<updated>2009-05-05T00:54:54Z</updated>

		<summary type="html">&lt;p&gt;Steffel: Can not be dominated, if it is via the crown, please add that then.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description == &lt;br /&gt;
An [[animals|animal]] with eight legs, has a light red color to it. Also appears to be on fire.&lt;br /&gt;
*Clawing and biting attacks. Clawing as a primary attack.&lt;br /&gt;
*8 tile eye sight (it will only attack you if you are less than 8 tiles away)&lt;br /&gt;
*Can bash walls.&lt;br /&gt;
*Can not swim.&lt;br /&gt;
*Slower than regular huge spiders.&lt;br /&gt;
*20-30 fighting skill with &amp;lt;s&amp;gt;full chain/plate recommended&amp;lt;/s&amp;gt; full leather armor. (Home server)&lt;br /&gt;
*Produces [[meat]] and [[charcoal]] when butchered.&lt;br /&gt;
&lt;br /&gt;
==Fighting Tips==&lt;br /&gt;
&amp;lt;s&amp;gt;Full plate/chain is recommended to fight one.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A full leather armor is the bare minimum for fighting Lava Spiders at lower Fighting levels.&lt;br /&gt;
&lt;br /&gt;
Please add more fighting tips.&lt;br /&gt;
&lt;br /&gt;
Chain/Plate is more suitable when facing a spider or any other animal which bites.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Lava Spider.jpg|thumb|250px|left|A Lava Spider]]&lt;br /&gt;
[[Image:Lava Spider2.jpg|thumb|250px|left|A Lava Spider]]&lt;br /&gt;
[[Image:Lavaspider.jpg|thumb|left|200px|A Lava Spider hunting a player!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_spider&amp;diff=43826</id>
		<title>Huge spider</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_spider&amp;diff=43826"/>
		<updated>2009-05-05T00:34:32Z</updated>

		<summary type="html">&lt;p&gt;Steffel: Can not be dominated, if it is via the crown, please add that then.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description == &lt;br /&gt;
An [[animals|animal]] with eight legs.&lt;br /&gt;
&lt;br /&gt;
*Weak against [[:Category:Plate armour|plate]] and [[:Category:Chain armour|chain armour]]&lt;br /&gt;
*Weak against swords.&lt;br /&gt;
*Can't swim.&lt;br /&gt;
*Cannot be tamed.&lt;br /&gt;
*Spiders on the Wild server are stronger than the spiders on the Home server.&lt;br /&gt;
*15 fighting with at least full studded leather and 30ql weapons recommended. (Home server - young huge spider)&lt;br /&gt;
*25 fighting with at least full studded leather and 30ql weapons recommended. (Wild server - young huge spider)&lt;br /&gt;
*Avoids deeded areas.&lt;br /&gt;
*Spawns at Spider Lairs&lt;br /&gt;
*Successful butchering produces several kgs of meat&lt;br /&gt;
*Aged spiders run as fast as a player with no load. Younger and older spiders are slower.&lt;br /&gt;
&lt;br /&gt;
==Fighting Tips==&lt;br /&gt;
#Spiders take extra damage from swords. Try to use them.&lt;br /&gt;
#Use a full set of [[:Category:Chain armour|chain]] or [[:Category:Plate armour|plate armour]]&lt;br /&gt;
#Spiders, like all other animals, become stronger and bigger as they age.&lt;br /&gt;
##A young spider is weak, and does not aim well for the head.&lt;br /&gt;
##A mature spider is stronger, and will try to hit for the head.&lt;br /&gt;
##Older spiders are strong, cause a lot of damage per hit, and will aim for the head. (They also focus with more success)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Spider.JPG|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
http://img20.imageshack.us/img20/8682/wurm073zo1.th.jpg&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_chest&amp;diff=43612</id>
		<title>Large chest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_chest&amp;diff=43612"/>
		<updated>2009-04-26T21:33:38Z</updated>

		<summary type="html">&lt;p&gt;Steffel: Revert: It's additional material, not total.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x [[plank]]&lt;br /&gt;
* 2x [[iron ribbon]]&lt;br /&gt;
* 1x [[small nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A large chest made from planks and strengthened with iron ribbons. It's for the secure storage for items, if a [[large padlock]] is attached. Do not lose the key. Create this chest out of cedar to slow its decay. Large chests are difficult to move, as they cannot be picked up. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*It is the quality of the iron ribbon that determines the success rate.&lt;br /&gt;
*The ribbon used to start the chest is destroyed if the attempt fails.&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Combine&amp;diff=43609</id>
		<title>Combine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Combine&amp;diff=43609"/>
		<updated>2009-04-26T20:24:07Z</updated>

		<summary type="html">&lt;p&gt;Steffel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some things can be combined to gain more mass, for example [[wood scrap]], hot [[iron lump]]s and [[rye]].&lt;br /&gt;
&lt;br /&gt;
To [[Combine]]: [[Activate]] the first item then right click the second (identical) item and select [[Combine]].&lt;br /&gt;
&lt;br /&gt;
You can also combine an entire pile of identical items at once. Activate the second (or later) item in a pile and right click the pile group line (the one with a -/+ sign) and select combine. This will combine the item you have selected with the others into one item with the combined weight and the average quality of the combined items.&lt;br /&gt;
&lt;br /&gt;
Note: Combining will reduce the total monetary value of the final product if they are not all of the same QL. Combining uses a linear average but the prices in game are not linear. Prices are quadratic so a quadratic sum would be more accurate than a linear average.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Steffe&amp;diff=43444</id>
		<title>Historical:Steffe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Steffe&amp;diff=43444"/>
		<updated>2009-04-20T00:18:35Z</updated>

		<summary type="html">&lt;p&gt;Steffel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-wild-mr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently an elder of [[LO]] and [[Moderator|Chat Moderator]] on the MR side of wild.&lt;br /&gt;
&lt;br /&gt;
Played for the first time during the first Beta, and was living in the very first Swec-village.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current [[titles]]:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Giantslayer]]&lt;br /&gt;
* [[Reverent]]&lt;br /&gt;
* [[Devout]]&lt;br /&gt;
** [[Padre]]&lt;br /&gt;
*** [[Enlightened]]&lt;br /&gt;
* [[Butcher]]&lt;br /&gt;
* [[Fearless]]&lt;br /&gt;
* [[Repairman]]&lt;br /&gt;
* [[Channeler]]&lt;br /&gt;
* [[Miner]]&lt;br /&gt;
** [[Prime Minester]]&lt;br /&gt;
*** [[Mastermine]]&lt;br /&gt;
* [[Trollslayer]]&lt;br /&gt;
* [[Handyman]]&lt;br /&gt;
* [[Prospector]]&lt;br /&gt;
** [[Geologist]]&lt;br /&gt;
* [[Dragonslayer]]&lt;br /&gt;
* [[Keeper of Faith]]&lt;br /&gt;
* [[Archer]]&lt;br /&gt;
** [[Bowman]]&lt;br /&gt;
* [[Soldier]]&lt;br /&gt;
** [[Mercenary]]&lt;br /&gt;
* [[Swordsman]]&lt;br /&gt;
* Firestarter (Kingdom title)&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]][[Category:Players]][[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Redeemed&amp;diff=43405</id>
		<title>User talk:Redeemed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Redeemed&amp;diff=43405"/>
		<updated>2009-04-18T17:53:39Z</updated>

		<summary type="html">&lt;p&gt;Steffel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please use redirects instead, if the page sometime in the future will need to hold other info, the redirect can simply be removed. --[[User:Steffel|Steffe]] 12:35, 18 April 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hehe, no worries. Simply add &amp;quot;#redirect [[Valley Forge]]&amp;quot; without the quotes on the page you want to redirect from :) --[[User:Steffel|Steffe]] 12:53, 18 April 2009 (CDT)&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Redeemed&amp;diff=43403</id>
		<title>User talk:Redeemed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Redeemed&amp;diff=43403"/>
		<updated>2009-04-18T17:35:18Z</updated>

		<summary type="html">&lt;p&gt;Steffel: New page: Please use redirects instead, if the page sometime in the future will need to hold other info, the redirect can simply be removed. --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please use redirects instead, if the page sometime in the future will need to hold other info, the redirect can simply be removed. --[[User:Steffel|Steffe]] 12:35, 18 April 2009 (CDT)&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Foal&amp;diff=43253</id>
		<title>Foal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Foal&amp;diff=43253"/>
		<updated>2009-04-13T04:45:27Z</updated>

		<summary type="html">&lt;p&gt;Steffel: New page: Main / Bestiary / Foal  == Description ==  A foal is a baby horse.  Category:Bestiary Category:Babel/F&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Foal]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A foal is a baby [[horse]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Steffe&amp;diff=43251</id>
		<title>Historical:Steffe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Steffe&amp;diff=43251"/>
		<updated>2009-04-13T00:22:25Z</updated>

		<summary type="html">&lt;p&gt;Steffel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-wild-mr}}&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to send a message, and I'll do my best to help you.&lt;br /&gt;
&lt;br /&gt;
Currently an elder of [[LO]]&lt;br /&gt;
&lt;br /&gt;
Played for the first time during the first Beta, and was living in the very first Swec-village.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current [[titles]]:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Giantslayer]]&lt;br /&gt;
* [[Reverent]]&lt;br /&gt;
* [[Devout]]&lt;br /&gt;
** [[Padre]]&lt;br /&gt;
*** [[Enlightened]]&lt;br /&gt;
* [[Butcher]]&lt;br /&gt;
* [[Fearless]]&lt;br /&gt;
* [[Repairman]]&lt;br /&gt;
* [[Channeler]]&lt;br /&gt;
* [[Miner]]&lt;br /&gt;
** [[Prime Minester]]&lt;br /&gt;
*** [[Mastermine]]&lt;br /&gt;
* [[Trollslayer]]&lt;br /&gt;
* [[Handyman]]&lt;br /&gt;
* [[Prospector]]&lt;br /&gt;
** [[Geologist]]&lt;br /&gt;
* [[Dragonslayer]]&lt;br /&gt;
* [[Keeper of Faith]]&lt;br /&gt;
* [[Archer]]&lt;br /&gt;
** [[Bowman]]&lt;br /&gt;
* [[Soldier]]&lt;br /&gt;
** [[Mercenary]]&lt;br /&gt;
* Firestarter (Kingdom title)&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]][[Category:Players]][[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bowman&amp;diff=43250</id>
		<title>Bowman</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bowman&amp;diff=43250"/>
		<updated>2009-04-13T00:20:49Z</updated>

		<summary type="html">&lt;p&gt;Steffel: Redirecting to Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Titles]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Geologist&amp;diff=43249</id>
		<title>Geologist</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Geologist&amp;diff=43249"/>
		<updated>2009-04-13T00:20:46Z</updated>

		<summary type="html">&lt;p&gt;Steffel: Redirecting to Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Titles]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mastermine&amp;diff=43248</id>
		<title>Mastermine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mastermine&amp;diff=43248"/>
		<updated>2009-04-13T00:20:43Z</updated>

		<summary type="html">&lt;p&gt;Steffel: Redirecting to Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Titles]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Moderator&amp;diff=43247</id>
		<title>Moderator</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Moderator&amp;diff=43247"/>
		<updated>2009-04-13T00:12:53Z</updated>

		<summary type="html">&lt;p&gt;Steffel: /* Mol-Rehan Wild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;center&amp;gt;This is a non-exhaustive list of reasons you may be muted:&amp;lt;/center&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px; border:1px solid #ffffff; margin-bottom: 1em; padding: .5em 1em; background: #e8f1ff; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #0e0e0e; font-size: 100%; width:600px; display: block; margin-left: auto; margin-right: auto&amp;quot;&amp;gt;&lt;br /&gt;
* Talk of/about illicit drug use, possession, or sale.&lt;br /&gt;
* Use of vulgar language. &lt;br /&gt;
* Discuss R rated themes, please keep chat PG, many players are very young. &lt;br /&gt;
* Any discriminatory remarks about someone's race, creed, sexuality, or lifestyle.&lt;br /&gt;
* If you say something that is offensive to a large group of people and are asked to shut up, please do.&lt;br /&gt;
* Discussion of macros.&lt;br /&gt;
* Spamming chat.&lt;br /&gt;
* Flaming.&lt;br /&gt;
* If you are excessively combative or argumentative when warned or asked to change the subject.&lt;br /&gt;
* Attempting to pose as someone working for the game. (e.g. CM, GM, DEV).&lt;br /&gt;
* [[:wikipedia:Troll (Internet)|Trolling]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== &amp;lt;ins&amp;gt;Procedure(s) for mutes:&amp;lt;/ins&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* You the player have said something from the list above. &lt;br /&gt;
* Moderator tells you that is unacceptable. ([[Devs and GMs|GMs]] can skip this step if they feel the need) &lt;br /&gt;
* You continue&lt;br /&gt;
* An official mute warning is given, this will appear in that scary orange color in your event window. &lt;br /&gt;
* You keep continuing&lt;br /&gt;
* Mute. Length of mute determined by moderator. (not to exceed 24 hours)&lt;br /&gt;
* Post a log of the incident where it can be reviewed by the GMs, both to determine proper action was taken, and that further action is not needed.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;ins&amp;gt;Things they may not do:&amp;lt;/ins&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Vendetta mutes. They don't like you, so they mute you. &lt;br /&gt;
* Mutes for things they find personally offensive. &lt;br /&gt;
* Casual muting (just for the hell of it) &lt;br /&gt;
* Mute a GM, or attempt to, or even think about it.&lt;br /&gt;
* Mute you because you PKd them and they are angry.&lt;br /&gt;
* Mute you because of something you said in local. &lt;br /&gt;
* Mute you permanently, [[Devs and GMs|GMs]] alone reserve the right to mute for more than 24 hours, I'd ask them to refer any cases where they feel an extended mute is needed to a GM.&lt;br /&gt;
* Mute you in a manner inconsistent with the procedure posted above.&lt;br /&gt;
* Mute without warning&lt;br /&gt;
* Abuse their position, or pose as a GM.&lt;br /&gt;
&lt;br /&gt;
''Note: mutes are limited in time and lifted by the server when the time elapsed or a moderator lifts the mute.''&lt;br /&gt;
&lt;br /&gt;
See also [[Devs and GMs|Developers and Game Masters]]&lt;br /&gt;
&lt;br /&gt;
=== Current Moderators ===&lt;br /&gt;
&lt;br /&gt;
====Golden Valley====&lt;br /&gt;
&lt;br /&gt;
====Jenn-Kellon Home====&lt;br /&gt;
*[[User:Kinoss|Kinoss]]&lt;br /&gt;
*Lex&lt;br /&gt;
*[[User:Oracle|Barakus]]&lt;br /&gt;
*Tich &lt;br /&gt;
*Uzetaab&lt;br /&gt;
*[[User:Niobe|Niobe]]&lt;br /&gt;
*Annette&lt;br /&gt;
*Urman&lt;br /&gt;
*Davak&lt;br /&gt;
*Queenie&lt;br /&gt;
*[[Player:Levedara|Mithika]]&lt;br /&gt;
&lt;br /&gt;
====Jenn-Kellon Wild====&lt;br /&gt;
*[[User:Inacron|Inacron]] &lt;br /&gt;
*Annalise&lt;br /&gt;
*DreamMaster&lt;br /&gt;
*[[User:Manny|Manny]]&lt;br /&gt;
*[[Player:Pacer|Pacer]]&lt;br /&gt;
*[[Player:Wossoo|Wossoo]]&lt;br /&gt;
&lt;br /&gt;
====Mol-Rehan Home====&lt;br /&gt;
*[[User:Zerobyte|Zerobyte]]&lt;br /&gt;
*Idara / Caliphae&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
*Emoo&lt;br /&gt;
*Pained&lt;br /&gt;
&lt;br /&gt;
====Mol-Rehan Wild====&lt;br /&gt;
*[[User:Whos|Horton]]&lt;br /&gt;
*[[User:Commcd|Bahamut]] (Inactive?)&lt;br /&gt;
*[[User:Jbobj|Jbobj]] (Inactive)&lt;br /&gt;
*[[User:Shweet|Shweet]]&lt;br /&gt;
*Haraldstern&lt;br /&gt;
*Riotz&lt;br /&gt;
*[[Player:Steffe|Steffe]]&lt;br /&gt;
&lt;br /&gt;
====Horde of the Summoned====&lt;br /&gt;
*[[User:Eir| Eir]]&lt;br /&gt;
*Aiya&lt;br /&gt;
*[[User:Artibaton| Artibaton]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:50%;padding:0px 3px;margin-bottom:10px;width:auto;&amp;quot;&amp;gt;'''''[[Image:Information_icon.png|left|25px]] Some of these moderators can also create Wiki accounts, send them a private message via the forums or in-game for an account.'''''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Moderator&amp;diff=43215</id>
		<title>Moderator</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Moderator&amp;diff=43215"/>
		<updated>2009-04-11T13:46:17Z</updated>

		<summary type="html">&lt;p&gt;Steffel: /* Current Moderators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;center&amp;gt;This is a non-exhaustive list of reasons you may be muted:&amp;lt;/center&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px; border:1px solid #ffffff; margin-bottom: 1em; padding: .5em 1em; background: #e8f1ff; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #0e0e0e; font-size: 100%; width:600px; display: block; margin-left: auto; margin-right: auto&amp;quot;&amp;gt;&lt;br /&gt;
* Talk of/about illicit drug use, possession, or sale.&lt;br /&gt;
* Use of vulgar language. &lt;br /&gt;
* Discuss R rated themes, please keep chat PG, many players are very young. &lt;br /&gt;
* Any discriminatory remarks about someone's race, creed, sexuality, or lifestyle.&lt;br /&gt;
* If you say something that is offensive to a large group of people and are asked to shut up, please do.&lt;br /&gt;
* Discussion of macros.&lt;br /&gt;
* Spamming chat.&lt;br /&gt;
* Flaming.&lt;br /&gt;
* If you are excessively combative or argumentative when warned or asked to change the subject.&lt;br /&gt;
* Attempting to pose as someone working for the game. (e.g. CM, GM, DEV).&lt;br /&gt;
* [[:wikipedia:Troll (Internet)|Trolling]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== &amp;lt;ins&amp;gt;Procedure(s) for mutes:&amp;lt;/ins&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* You the player have said something from the list above. &lt;br /&gt;
* Moderator tells you that is unacceptable. ([[Devs and GMs|GMs]] can skip this step if they feel the need) &lt;br /&gt;
* You continue&lt;br /&gt;
* An official mute warning is given, this will appear in that scary orange color in your event window. &lt;br /&gt;
* You keep continuing&lt;br /&gt;
* Mute. Length of mute determined by moderator. (not to exceed 24 hours)&lt;br /&gt;
* Post a log of the incident where it can be reviewed by the GMs, both to determine proper action was taken, and that further action is not needed.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;ins&amp;gt;Things they may not do:&amp;lt;/ins&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Vendetta mutes. They don't like you, so they mute you. &lt;br /&gt;
* Mutes for things they find personally offensive. &lt;br /&gt;
* Casual muting (just for the hell of it) &lt;br /&gt;
* Mute a GM, or attempt to, or even think about it.&lt;br /&gt;
* Mute you because you PKd them and they are angry.&lt;br /&gt;
* Mute you because of something you said in local. &lt;br /&gt;
* Mute you permanently, [[Devs and GMs|GMs]] alone reserve the right to mute for more than 24 hours, I'd ask them to refer any cases where they feel an extended mute is needed to a GM.&lt;br /&gt;
* Mute you in a manner inconsistent with the procedure posted above.&lt;br /&gt;
* Mute without warning&lt;br /&gt;
* Abuse their position, or pose as a GM.&lt;br /&gt;
&lt;br /&gt;
''Note: mutes are limited in time and lifted by the server when the time elapsed or a moderator lifts the mute.''&lt;br /&gt;
&lt;br /&gt;
See also [[Devs and GMs|Developers and Game Masters]]&lt;br /&gt;
&lt;br /&gt;
=== Current Moderators ===&lt;br /&gt;
&lt;br /&gt;
====Golden Valley====&lt;br /&gt;
&lt;br /&gt;
====Jenn-Kellon Home====&lt;br /&gt;
*[[User:Kinoss|Kinoss]]&lt;br /&gt;
*Lex&lt;br /&gt;
*[[User:Oracle|Barakus]]&lt;br /&gt;
*Tich &lt;br /&gt;
*Uzetaab&lt;br /&gt;
*[[User:Niobe|Niobe]]&lt;br /&gt;
*Annette&lt;br /&gt;
*Urman&lt;br /&gt;
*Davak&lt;br /&gt;
*Queenie&lt;br /&gt;
*[[Player:Levedara|Mithika]]&lt;br /&gt;
&lt;br /&gt;
====Jenn-Kellon Wild====&lt;br /&gt;
*[[User:Inacron|Inacron]] &lt;br /&gt;
*Annalise&lt;br /&gt;
*DreamMaster&lt;br /&gt;
*[[User:Manny|Manny]]&lt;br /&gt;
*[[Player:Pacer|Pacer]]&lt;br /&gt;
*[[Player:Wossoo|Wossoo]]&lt;br /&gt;
&lt;br /&gt;
====Mol-Rehan Home====&lt;br /&gt;
*[[User:Zerobyte|Zerobyte]]&lt;br /&gt;
*Idara / Caliphae&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
*Emoo&lt;br /&gt;
*Pained&lt;br /&gt;
&lt;br /&gt;
====Mol-Rehan Wild====&lt;br /&gt;
*[[User:Whos|Horton]]&lt;br /&gt;
*[[User:Commcd|Bahamut]] (Inactive?)&lt;br /&gt;
*[[User:Jbobj|Jbobj]] (Inactive)&lt;br /&gt;
*[[User:Shweet|Shweet]]&lt;br /&gt;
*Haraldstern&lt;br /&gt;
*Riotz &lt;br /&gt;
&lt;br /&gt;
====Horde of the Summoned====&lt;br /&gt;
*[[User:Eir| Eir]]&lt;br /&gt;
*Aiya&lt;br /&gt;
*[[User:Artibaton| Artibaton]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:50%;padding:0px 3px;margin-bottom:10px;width:auto;&amp;quot;&amp;gt;'''''[[Image:Information_icon.png|left|25px]] Some of these moderators can also create Wiki accounts, send them a private message via the forums or in-game for an account.'''''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Client_Release_History&amp;diff=43010</id>
		<title>Wurm Client Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Client_Release_History&amp;diff=43010"/>
		<updated>2009-04-03T20:14:37Z</updated>

		<summary type="html">&lt;p&gt;Steffel: Still missing the latest ones as they're too spread out over different threads, if someone is bored enough, feel free to compile it to one list and add here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Technical Details]] __NOEDITSECTION__ __NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
== 2.5.2 (2008-11-01) ==&lt;br /&gt;
&lt;br /&gt;
* Stability fixes&lt;br /&gt;
This should help people who got X Error BadMatch or BadWindow when trying to start. It also solves the problem where a new install on mac os 64 (or other platforms that don't support LWJGL) would crash. Also fixed is the crasher on new installs because of missing icons in the file chooser.&lt;br /&gt;
&lt;br /&gt;
* New display option widget&lt;br /&gt;
Mostly the same as the old one, but with a few new features. JOGL now supports maximized mode, and both renderers support custom resolutions in windowed mode. It also disables most options you don't need to concern yourself with, so it should be easier to use. Being a new widget, please stay alert for regressions.&lt;br /&gt;
&lt;br /&gt;
* Working scroll bar arrows&lt;br /&gt;
The arrows on scroll bars should now work. Clicking on the scroll bar itself is still on the todo list, so no need to tell us about that.&lt;br /&gt;
&lt;br /&gt;
* Window manager improvement&lt;br /&gt;
The window positions are now saved and loaded based on the actual canvas size. So if you resize your window during play you won't overwrite your normal-size settings.&lt;br /&gt;
&lt;br /&gt;
* Wiki viewer now supports redirects.&lt;br /&gt;
&lt;br /&gt;
* New splash screen handling and new wurm logo. No more downscaling and stretching.&lt;br /&gt;
&lt;br /&gt;
* Bugfix: Trade windows will now remember their size and position properly again.&lt;br /&gt;
&lt;br /&gt;
* Custom resolution input is now limited to digits (and at most 4). If you get a screen with width/height above 9999px, let us know.&lt;br /&gt;
&lt;br /&gt;
* The client will no longer syn flood the server with library updates.&lt;br /&gt;
&lt;br /&gt;
* Separate console log files for each character.&lt;br /&gt;
&lt;br /&gt;
* Preventing accidentally closing crash windows&lt;br /&gt;
The close buttons on crash windows are now disabled for 3 seconds.&lt;br /&gt;
&lt;br /&gt;
* Mine door improvements.&lt;br /&gt;
They no longer have tile transitions, and the tile is flat instead of bumpy&lt;br /&gt;
&lt;br /&gt;
* New command &amp;quot;toggle fightspam&amp;quot; toggles spam mode&lt;br /&gt;
&lt;br /&gt;
* New keybinds EXAMINE, TAKE and DROP perform those actions on the current mouse target&lt;br /&gt;
&lt;br /&gt;
* (Hopefully) fixed an issue with non-current GL contexts on Mac OS 10.4&lt;br /&gt;
&lt;br /&gt;
* Typo fix in the crash window.&lt;br /&gt;
&lt;br /&gt;
* EULA is now stored locally&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2.4.3 (2008-04-02) ==&lt;br /&gt;
&lt;br /&gt;
* Ogg sound support (Will be used for music and now we could replace some of the old wav files in the packs)&lt;br /&gt;
* Preparations for the upcoming mounts/vehicles code&lt;br /&gt;
* Multiselection functionality for stacks by Kilean&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2.4.0 (2007-11-22) ==&lt;br /&gt;
=== Featured changes ===&lt;br /&gt;
* Crafting toolbelt&lt;br /&gt;
* Customizable font sizes&lt;br /&gt;
* OpenAL support&lt;br /&gt;
* No more getting stuck in trees while logging in or respawning&lt;br /&gt;
* On-the-fly changing of some game options&lt;br /&gt;
* New key binds&lt;br /&gt;
* Crash bug on Mac OSX fixed&lt;br /&gt;
&lt;br /&gt;
=== Minor changes ===&lt;br /&gt;
* Experimental threaded model loading&lt;br /&gt;
* Experimentally optionally enabling antialiasing and anistropic filtering&lt;br /&gt;
* Stats window always shows statistics down to the minute&lt;br /&gt;
* No more rainbows at night&lt;br /&gt;
* Various underlying library updates&lt;br /&gt;
&lt;br /&gt;
===Details===&lt;br /&gt;
====Crafting toolbelt====&lt;br /&gt;
The crafting toolbelt is a floating window with up to five slots that can be assigned to anything in your inventory for single-click or hotkey access.  During testing, everybody has one.  It shows up always, in the upper left corner, and is just large enough to accommodate 5 Wurm item icons.  It can be moved around by dragging it, like the compass image.  After testing, it will be a craftable studded leather item, with the number of available slots depending on the quality of the belt.  ''Crafting a belt will be required, as with compasses.''&lt;br /&gt;
&lt;br /&gt;
To assign an item to a toolbelt slot, simply drag it from inventory to a slot.  To activate a tool in the toolbelt, left click on its icon once in the toolbelt.  Double-click is not required, in the toolbelt.  To activate a tool using a hotkey, press the appropriate key on your keyboard.&lt;br /&gt;
&lt;br /&gt;
To enable hotkeys, add the following to your autorun.txt:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind 1 activate_tool1&lt;br /&gt;
bind 2 activate_tool2&lt;br /&gt;
bind 3 activate_tool3&lt;br /&gt;
bind 4 activate_tool4&lt;br /&gt;
bind 5 activate_tool5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will bind keyboard keys 1 through 5 to slots 1 through 5 in the toolbelt.  Slot 1 is the left-most slot in the window and numbering proceeds sequentially.&lt;br /&gt;
&lt;br /&gt;
====OpenAL====&lt;br /&gt;
OpenAL is the Open Audio Library.  Enable it by choosing the option from the Sound tab in the launcher Options.  You will also notice a new volume control in the Sound tab, which only affects OpenAL.  OpenAL provides support for hardware surround-sound, up to 7.1, and provides reasonable positioning even with only stereo hardware.&lt;br /&gt;
&lt;br /&gt;
==== Set rendering options on the fly ====&lt;br /&gt;
For now, setting rendering options while inside the game is done in the console using the ''setoption'' command.  The currently supported options are:&lt;br /&gt;
* reflections&lt;br /&gt;
* trees&lt;br /&gt;
* structure_render_distance&lt;br /&gt;
* render_glow&lt;br /&gt;
* terrain_bump&lt;br /&gt;
* tile_transitions&lt;br /&gt;
* use_tree_models&lt;br /&gt;
* gui_opacity&lt;br /&gt;
* censor_chat&lt;br /&gt;
* setting_timestamps&lt;br /&gt;
* glsl_enabled&lt;br /&gt;
* shadow_level&lt;br /&gt;
* cloud_shadows&lt;br /&gt;
* log_level&lt;br /&gt;
* inverse_mouse&lt;br /&gt;
* sound_al_gain&lt;br /&gt;
&lt;br /&gt;
These options should be recognizable vs. their names in the launcher Options.  Those which are checkboxes, such as GLSL Enabled, accept true or false as options.  For example, you could enable GLSL shaders by typing in console:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; setoption glsl_enabled true &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those which are drop-down lists of choices accept numbered options, from 0 in sequence up through the number of options in the list.  For example, you could select Short rendering distance for structures by typing in console:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; setoption structure_render_distance 1 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To set Extreme rendering distance for structures:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;setoption structure_render_distance 4&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The one slider supported is the new volume control, which accepts integer values from 1 to 30, with a default of 10 being no change in default gain.  ''Values higher than 10 can result in nasty scratchy noises.  Use at your own risk.'' (This is expected to change.)&lt;br /&gt;
&lt;br /&gt;
Additional options which may or may not have a visible effect:&lt;br /&gt;
&lt;br /&gt;
* cavedetail&lt;br /&gt;
* skydetail&lt;br /&gt;
* render_distant_terrain&lt;br /&gt;
* fast_yield&lt;br /&gt;
* release_context&lt;br /&gt;
* hint_fog&lt;br /&gt;
* hint_mipmap&lt;br /&gt;
* hint_linesmooth&lt;br /&gt;
* hint_perspective&lt;br /&gt;
* hint_pointsmooth&lt;br /&gt;
* hint_polygonsmooth&lt;br /&gt;
* use_smooth_points&lt;br /&gt;
* use_smooth_lines&lt;br /&gt;
* use_smooth_polygons&lt;br /&gt;
* use_anisotropic_filtering&lt;br /&gt;
* use_weather_particles&lt;br /&gt;
* outline_picking[/list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== New bindables ====&lt;br /&gt;
&lt;br /&gt;
There are 7 new bindables:&lt;br /&gt;
&lt;br /&gt;
* toggle_climb&lt;br /&gt;
* toggle_faithful&lt;br /&gt;
* toggle_lawful&lt;br /&gt;
* fight_aggressively&lt;br /&gt;
* fight_normal&lt;br /&gt;
* fight_defensive&lt;br /&gt;
* fight_spam '''-- Currently broken'''&lt;br /&gt;
&lt;br /&gt;
Sample binds you can add to your autorun.txt:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind u toggle_climb&lt;br /&gt;
bind i toggle_faithful&lt;br /&gt;
bind o toggle_lawful&lt;br /&gt;
bind h fight_aggressively&lt;br /&gt;
bind j fight_normal&lt;br /&gt;
bind k fight_defensive&lt;br /&gt;
bind l fight_spam&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may of course choose any other keys that aren't already bound.&lt;br /&gt;
&lt;br /&gt;
Before anybody complains, yes eventually both these options and the key bindings will have their own GUIs inside the client to customize them without having to type long ugly formulas into the console.  Baby steps.&lt;br /&gt;
&lt;br /&gt;
== 2.3.0 (2007-06-25) ==&lt;br /&gt;
&lt;br /&gt;
* New jogl and lwjgl jars&lt;br /&gt;
* Only supports java 1.5 so you may have to upgrade&lt;br /&gt;
* Animations for emotes and actions should now play. The have to be implemented, tested and added to the packs by the Sunsplash guys first though.&lt;br /&gt;
* The bug where light sources didn't work on logon fixed&lt;br /&gt;
* The bug where the contents of a container sometimes disappeared during drag and drop fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2.2.0 (2007-02-20) ==&lt;br /&gt;
&lt;br /&gt;
* [[IRC]] logging, timestamping and censoring, just like the normal chat.&lt;br /&gt;
* Fixed a bunch of bugs.&lt;br /&gt;
* &amp;lt;em&amp;gt;&amp;lt;strong&amp;gt;Animations&amp;lt;/strong&amp;gt;&amp;lt;/em&amp;gt; are supported on models now. There already is a walking animation for the male character, and it will work as soon as the packs are updated.&lt;br /&gt;
* Flowers. Note that the flowers you get now are just test flowers, and will be replaced with prettier and more varied textures later on.&lt;br /&gt;
* Added &amp;quot;toggle gui&amp;quot; to the console. You might want to bind it to a key. (Default for new players is F10.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2.1.10 (2007-01-23) ==&lt;br /&gt;
&lt;br /&gt;
* New console commands:&lt;br /&gt;
**wiki &amp;lt;topic&amp;gt;: (opens a wiki window about the topic)&lt;br /&gt;
**irc [server] [port]: (default is irc.heavenlyplace.net and 6667)&lt;br /&gt;
**ircsay: (sends a message to the topmost irc window, can be used to bind a key to identify your nick)&lt;br /&gt;
**dump skills: (dumps the chosen argument to file. Only skills right now) &lt;br /&gt;
* If the server denies your login request, you get a &amp;quot;crash&amp;quot;-window telling you why, instead of just wurm quitting as it did in the past. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2.1.9 (2007-01-03) ==&lt;br /&gt;
&lt;br /&gt;
* Rocks in [[grass]] and [[dirt]] are back in.&lt;br /&gt;
* [[Lava]] emits occasional puffs of smoke.&lt;br /&gt;
* Support for painted creatures, both like items are painted, and a simple rgb multiplication.&lt;br /&gt;
* Support for creatures of non-standard size. This can be used to make, for example, Emperor Spiders which are four times as large as normal ones, without requiring new art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2.1.8 (2006-12-30) ==&lt;br /&gt;
&lt;br /&gt;
* More butterflies from grass&lt;br /&gt;
* Birds in the sky&lt;br /&gt;
* [[Fish]] in the water&lt;br /&gt;
* Made smoke particles lit by the surroundings&lt;br /&gt;
* Tweaked fog particle generation a bit for &amp;quot;mistier&amp;quot; fog (pretty weather required)&lt;br /&gt;
* Particles fade out when close to the screen to avoid blinking when a particle passes the player&lt;br /&gt;
* New console command: &amp;quot;refresh&amp;quot;. Rebuilds most display lists and textures. Use if your terrain starts looking weird.&lt;br /&gt;
* The [[spyglass]] works again now, and is more useful than ever!&lt;br /&gt;
* New option: Sky Detail. Set to high for more detailed clouds, but much less fps. Set to low for very crude clouds, but heaps of fps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2.1.7 (2006-12-29) ==&lt;br /&gt;
&lt;br /&gt;
* Support for transparent creatures. Only used for [[spirit guards]] now.&lt;br /&gt;
* Fixed the picking (mouse-overing) so walls won't block things behind them and so. There might be a small fps drop when hovering the screen because of this.&lt;br /&gt;
* Rewrote the collision detection to allow cylinders as well as polygons, and to get rid of the &amp;quot;snags&amp;quot; when following a wall.&lt;br /&gt;
* Made [[tree|trees]] block movement again.&lt;br /&gt;
* Tweaked the fires. Smoke will now drift with the wind.&lt;br /&gt;
* Trees near the player now sway in the wind again. The effect is very subtle when there's little wind.&lt;br /&gt;
* Added basic support for stone [[house|houses]]. Major server work is needed for this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2.1.6 (2006-12-05) ==&lt;br /&gt;
&lt;br /&gt;
* Even darker [[mine|mines]] and nights without [[torch|torches]]&lt;br /&gt;
* Better light from torches&lt;br /&gt;
* Natural light from cave entrances&lt;br /&gt;
* Fixed rain! It should show up correctly again&lt;br /&gt;
* You can now finally mouse-over [[Sol]] and the moons again&lt;br /&gt;
* Support for items and players tied to the ground layer. This means players and items shouldn't float or get stuck under ground anymore. If the server tells the client something is as height &amp;quot;0&amp;quot;, the client always renders them on the ground.&lt;br /&gt;
* Visible tools (if performing an action that requires a tool) or weapons on players! See screenshot below.&lt;br /&gt;
* Added options to adjust structure and item/creature rendering distances.&lt;br /&gt;
* Tweaking terrain/cave picking to make it easier to hover items partially embedded in the ground&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2.1.5 (2006-11-30) ==&lt;br /&gt;
&lt;br /&gt;
* The floors in caves are much flatter now, to make losing things in there harder.&lt;br /&gt;
* Caves are WAY darker. I might actually make them even darker in the next client update once I add natural light from entrances&lt;br /&gt;
* No more free torch at night&lt;br /&gt;
* The client supports light sources attached to models and players. The server will send this information for lit torches and lamps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2.1.4 (2006-11-27) ==&lt;br /&gt;
&lt;br /&gt;
* Fixed time synching. The sun should be in the right position now&lt;br /&gt;
* Fixed light sources not working right&lt;br /&gt;
* Fixed the volume problems in the sound engine&lt;br /&gt;
* Fixed the insane slowdown when hovering the game area (not gui) with the mouse.&lt;br /&gt;
* Fixed the annoying popup reset for right click menus. You should be able to use them without waiting for the refresh now.&lt;br /&gt;
* Added visible player model (male only for now, needs a protocol change for female)&lt;br /&gt;
* The client now remembers window positions&lt;br /&gt;
* New wurm logo! Should be replaced in the web page as well some day. Wink&lt;br /&gt;
* New loading screen.&lt;br /&gt;
* The client saves keybindings to a separate file, so if you bind a key ingame, it's remembered the next time you run the game.&lt;br /&gt;
* Added an option to not download optional packs. This reduces the initial patch from ~90 mb to ~9 mb, but you (obviously) won't see all models.&lt;br /&gt;
* New console command: say. Sends a message to :Local. Example: say /time&lt;br /&gt;
* New console command: reallyquit. Quits the client without asking if you're sure.&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special:Badtitle/NS105:Toolbelt&amp;diff=42972</id>
		<title>Special:Badtitle/NS105:Toolbelt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special:Badtitle/NS105:Toolbelt&amp;diff=42972"/>
		<updated>2009-04-01T04:24:50Z</updated>

		<summary type="html">&lt;p&gt;Steffel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't recall having to take off my pants to wear the toolbelt.&lt;br /&gt;
&lt;br /&gt;
You did before, but I it was fixed with an [[Wurm_Server_Release_Notes_2008#080912|update]] last year. --[[User:Steffel|Steffe]] 23:24, 31 March 2009 (CDT)&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_Types&amp;diff=42724</id>
		<title>Server Types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_Types&amp;diff=42724"/>
		<updated>2009-03-21T20:34:23Z</updated>

		<summary type="html">&lt;p&gt;Steffel: /* Major differences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Server Types]]&lt;br /&gt;
&lt;br /&gt;
{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Wurm has three types of servers, entry, home and wild. Entry servers are where new accounts are created. Home servers are the home of a specific kingdom, while wild servers are battlegrounds existing between home servers. Currently there is a [[Golden Valley]] entry server, Jenn-Kellon home server ([[Jenn002]]), a Mol-Rehan home server ([[Molr001]]) and a wild server ([[Wild001]]). There is also a login server, [[Jenn001]].&lt;br /&gt;
&lt;br /&gt;
All servers share the same decay rate. It is impossible to chat across servers boundaries, even with fellow villagers or friends.&lt;br /&gt;
&lt;br /&gt;
== Major differences ==&lt;br /&gt;
&lt;br /&gt;
A table summarising the features of the four servers.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|+ Server type comparison&lt;br /&gt;
|-&lt;br /&gt;
! Feature&lt;br /&gt;
! [[Jenn002|JK Home]] !! [[Molr001|MR Home]] !! [[Wild001|Wild]] !! [[Jenn001|Golden Valley]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Kingdom]]&lt;br /&gt;
| Native&amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt; only || Native&amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt; only || All || [[MR]] and [[JK]]&lt;br /&gt;
|-&lt;br /&gt;
! Length&lt;br /&gt;
| 16,384m || 16,384m || 16,384m || 4,096m&lt;br /&gt;
|-&lt;br /&gt;
! Resource caps&lt;br /&gt;
| Ore QL limited to 50 || Ore QL limited to 50 || None || Limited by skill cap&lt;br /&gt;
|-&lt;br /&gt;
! [[Thievery|Theft]]&lt;br /&gt;
| Limited (bannable) || Limited (bannable) || Yes&amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; || Limited (bannable)&lt;br /&gt;
|-&lt;br /&gt;
! [[PVP]]&lt;br /&gt;
| Yes&amp;lt;sup&amp;gt;[[#Note_6|[6]]]&amp;lt;/sup&amp;gt; || Yes&amp;lt;sup&amp;gt;[[#Note_6|[6]]]&amp;lt;/sup&amp;gt; || Yes&amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; || Limited (bannable)&lt;br /&gt;
|-&lt;br /&gt;
! [[Guard tower]]s&lt;br /&gt;
| Optional || Optional || Needed to claim land for kingdom || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Deed]] placement&lt;br /&gt;
| Anywhere (entire server is kingdom) || Anywhere (entire server is kingdom) || Only land claimed by kingdom || Only land claimed by kingdom&lt;br /&gt;
|-&lt;br /&gt;
! [[GM]] activity&lt;br /&gt;
| High || Medium || Minimal || High&lt;br /&gt;
|-&lt;br /&gt;
! [[Jenn-Kellon|JK]]&lt;br /&gt;
| Yes || No || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Horde of the Summoned|HoTS]]&lt;br /&gt;
| No || No || Yes || Yes&amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Mol-Rehan|MR]]&lt;br /&gt;
| No || Yes || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Account Types]]&lt;br /&gt;
| Premium only&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt;, with exceptions || Premium only || Premium Only || Basic only&amp;lt;sup&amp;gt;[[#Note_5|[5]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; E.g. on the Jenn-Kellon server, only Jenn-Kellon citizens are allowed. On the Mol-Rehan server, only Mol-Rehan citizens are allowed.&lt;br /&gt;
* &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; This allows people to dispense their own justice instead.&lt;br /&gt;
* &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; PAs, present to explain how HotS works to new players.&lt;br /&gt;
* &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; At the moment, basic accounts can play on Jenn-Kellon Home but cannot be created there.&lt;br /&gt;
* &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; Premium can be purchased but does not take effect until the player enters a different server.&lt;br /&gt;
* &amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt; Enemy kingdoms on home servers have their [[Combat_rating|CR]] lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I see no reason to apply the cap to anything other than [[ore]]. However, we might add some resources that are only available on wild servers, and some that are only available on home server in the future. Actually, some might even be unique to a single server, to encourage trading.&amp;quot; -- [[User:Notch|Notch]]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Server specifics  ==&lt;br /&gt;
&lt;br /&gt;
=== Home server details ===&lt;br /&gt;
&lt;br /&gt;
Fully owned by the native kingdom. The entire server is automatically claimed as kingdom territory, so guard towers are not required to plant deeds. Players from other kingdoms are not able to enter the server at all.&lt;br /&gt;
&lt;br /&gt;
[http://www.wurmonline.com/forum/viewtopic.php?t=7814 Theft, PVP, and other kinds of griefing] are frowned upon, and are bannable offences in many instances. In addition, stealing and PVP typically result in loss of [[reputation]]. As reputation drops, the player becomes an [[outlaw]] and eventually a [[blacklighter]]. At this point, the player is kicked off the server into the wild.&lt;br /&gt;
&lt;br /&gt;
As an notable exception to the above, inter-settlement [[settlements#Wars|war]] is possible. However, both sides of the conflict are required to accept the declaration. It is not possible to wage war on a target who refuses to participate.&lt;br /&gt;
&lt;br /&gt;
[[GM]]s will police these servers as needed, but ideally the game rules should take care of things automatically. [[Moderator]]s police the kingdom chat channels to ensure the chat rules are followed.&lt;br /&gt;
&lt;br /&gt;
To encourage people to visit the wild server home servers have a cap on ore [[QL]], currently 50.&lt;br /&gt;
&lt;br /&gt;
=== Wild server details ===&lt;br /&gt;
&lt;br /&gt;
Wild servers are battlegrounds where different kingdoms clash together. There is no pre-owned land, it must be claimed by constructing guard towers. Deeds can only be placed within the territories claimed by the towers. Horde of the Summoned are only found on wild servers, having forsaken their original kingdom's home.&lt;br /&gt;
&lt;br /&gt;
Full PVP is enabled between kingdoms, as well as internally within your own kingdom. The [[White Light]] and [[Black Light]] are found on the wild server.&lt;br /&gt;
&lt;br /&gt;
GMs generally avoid intervening in wild server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate.&lt;br /&gt;
&lt;br /&gt;
There are no resource limits on wild servers. Some monsters (notably [[huge spider]]s) are stronger, and the terrain is rougher.&lt;br /&gt;
&lt;br /&gt;
=== Golden Valley server details ===&lt;br /&gt;
&lt;br /&gt;
The Golden Valley server is where all new accounts are created. Both [[Jenn-Kellon]] and [[Mol-Rehan]] can exist on the server but there is no PvP. There is no limit to the number of times an account can be converted on this server.&lt;br /&gt;
&lt;br /&gt;
Premium can be purchased on GV. It does not have any effect until the player is on a different server. There is a portal to both home servers which can only be entered with a premium account. They are one-way portals.&lt;br /&gt;
&lt;br /&gt;
Because premium has no effect on this server most items are effectively capped at around 20 [[QL]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Animal_breeding&amp;diff=42610</id>
		<title>Talk:Animal breeding</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Animal_breeding&amp;diff=42610"/>
		<updated>2009-03-13T22:37:07Z</updated>

		<summary type="html">&lt;p&gt;Steffel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;People really need to get some info on this. I've seen males &amp;quot;get it on&amp;quot; too. Any animals produced from breeding yet?-[[User:Mojo|Mojo]] 09:22, 11 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
: There are many cases of successful breedings, but it'll take days (at least) before any of them give birth. - [[User:Dashiva|Dashiva]] 09:40, 11 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
: If seen guards mate too. Quite disturbing.-[[User:Mojo|Mojo]] 10:40, 11 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
: You know you enjoyed it ;) --[[User:Klaa|Klaa]] 18:16, 11 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
The critters I have had breed, three deer, are still at the &amp;quot;11&amp;quot; three days after the breeding session. Anyone have the same issue? --[[User:Silverhammers|Silverhammers]] 07:55, 12 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
: On deer I've bred for 7, 9, 9, 9 and 10.  3 Pigs bred for 9 each but there have been drops in their times.  1 has dropped to 8 24 hours or so after it was bred another has dropped to 8 after 2 days or so.  So maybe times are like decay rates? --Lando&lt;br /&gt;
&lt;br /&gt;
My deer are still stuck at &amp;quot;11&amp;quot;. I had these deer on deed, so I have moved them to a holding pen off deed. Hopefull this is the issue and my deer are not bugged.--[[User:Silverhammers|Silverhammers]] 16:42, 13 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Afaik, it's just some left over code from the code he is using on the test server, he wanted to get some other changes onto the main server, so he had to disable the mount part, but apparently missed some. --[[User:Steffel|Steffe]] 17:37, 13 March 2009 (CDT)&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Break_altar&amp;diff=42586</id>
		<title>Break altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Break_altar&amp;diff=42586"/>
		<updated>2009-03-13T03:34:05Z</updated>

		<summary type="html">&lt;p&gt;Steffel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
This is a spell that can not only destroy normal [[altar]]s, but it can also damage the [[Bone Altar]] and the [[Altar of Three]]. This spell requires 80 favor to cast&lt;br /&gt;
&lt;br /&gt;
== Destroying the main WL / BL altar ==&lt;br /&gt;
To be able to destroy the black or white main altar it is imperative that the following requirements are met :&lt;br /&gt;
&lt;br /&gt;
*Enough followers of your faith with high faith. (Confirmed by Rolf, 5000 faith)&lt;br /&gt;
*Enough followers of your faith at the altar. (Unknown, 20-40 followers?)&lt;br /&gt;
*Someone who can cast the spell or [[Gold Sceptre of Ascension|through the use]] of the right [[:Category:artifact|artifact]].&lt;br /&gt;
&lt;br /&gt;
However since none of these requirements were met at the [[BL]] side it was not possible to destroy the [[WL]] altar in [[Battle for the White Light|beta]]. [[Wilem Benth|It is unknown]] what would happen to the world of Wurm if a main altar were to be destroyed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Libila Spells]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=42582</id>
		<title>Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=42582"/>
		<updated>2009-03-13T02:47:14Z</updated>

		<summary type="html">&lt;p&gt;Steffel: I know, should had previewed first, but didn't think of it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Magranon is the deity of [[fighting]] for justice and freedom. His [[channeling]] item is the [[long sword]]&lt;br /&gt;
&lt;br /&gt;
== Magranon's converting speech==&lt;br /&gt;
Is your goal in life to achieve riches? To achieve freedom?&lt;br /&gt;
&lt;br /&gt;
Who is stopping you? You are. Who will help you? Magranon will!&lt;br /&gt;
&lt;br /&gt;
We, the followers of Magranon will stand at the top of the world one day and sing!&lt;br /&gt;
&lt;br /&gt;
Together we will strive to rule the world. We will conquer all evil, build fantastic houses and live rich and glorious lives in them.&lt;br /&gt;
&lt;br /&gt;
What is knowledge for if you do not use it? What use is compassion if you are hungry?&lt;br /&gt;
&lt;br /&gt;
What are the alternatives?&lt;br /&gt;
&lt;br /&gt;
Say yes to yourself! Say 'I will!' Your world will change, and you will change the world!&lt;br /&gt;
&lt;br /&gt;
There are obstacles. People and forces will oppose us. Who will want to deny us all we strive for.&lt;br /&gt;
&lt;br /&gt;
That force must be utterly defeated! No victory will be possible unless we cleanse the world of that evil.&lt;br /&gt;
&lt;br /&gt;
Join our ranks. Help yourself reach the top! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon's Inscription ([[Altar of Three]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Listen to the words of Magranon: What are you? Could you not be more? &lt;br /&gt;
&lt;br /&gt;
I am the Fire and the Mountain. A sword is my symbol. I will help you rule the world. &lt;br /&gt;
&lt;br /&gt;
You will conquer all evil, and live a rich and glorious life. One day you will stand at the top of the world and sing! What is knowledge for if you do not use it? What use is compassion if you are hungry? &lt;br /&gt;
&lt;br /&gt;
Paths leading endlessly into the mist! What matters is power! First, power over self. Then, power over others. Say yes to yourself! Say 'I will!' Your world will change, and you will change the world! &lt;br /&gt;
&lt;br /&gt;
Let me help. Together, nothing can stop us!&lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Magranon. &lt;br /&gt;
&lt;br /&gt;
=== Follower abilities and penalties ===&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* Receives Magranon domain bonuses while in Magranon's domain. See [[religion#Domain of the gods|domain of the gods]] for more details about this. &lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* No known follower penalties&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon priests abilities and penalties ===&lt;br /&gt;
(See the [[priest]] page for details on priest-hood)&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All abilities of Magranon followers.&lt;br /&gt;
* Ability to cast Magranon spells (see below)&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (70+) and with enough favour (?) left, have about 75% chance to keep items and skills at death. (Similar to the [[item:resurrection stone|resurrection stone]])&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (60-70?) and favor are inspired in their deities favored terrains, and have less stamina drain there. Magranon gets the bonus on rock.&lt;br /&gt;
* [[Priest]]s of Magranon receive a 25% bonus to damage dealt when they pass 40 faith. For this to be effective they must have over 40 favor also.&lt;br /&gt;
* [[Mining]] ([[Fo]] and [[Vynora]] priests cannot do this. )&lt;br /&gt;
* Can use [[bows]] ([[Fo]] and [[Vynora]] priests cannot do this.)&lt;br /&gt;
* Priests of Magranon with above 40 faith and 40 favor recieve the ability to walk on Lava tiles without taking damage.&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* Cannot improve. This includes finishing unfinished items.&lt;br /&gt;
* Cannot continue on walls or structures. They can plan them. &lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot cut wood.&lt;br /&gt;
* Cannot use alchemy&lt;br /&gt;
* Cannot pave or destroy roads&lt;br /&gt;
* Cannot use [[healing cover]]s&lt;br /&gt;
* Cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon champion abilities and penalties ===&lt;br /&gt;
(See the [[champion]] page for details on champion-hood)&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All Magranon follower and Magranon priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+ your original skill, up to a maximum of 80.&lt;br /&gt;
*Shorter time for normal healing.&lt;br /&gt;
*Increased skill gain (factor isn't known).&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Magranon (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Magranon' for example).&lt;br /&gt;
*You can never lose your Deity.&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* Permadeath. You get 3 lives; If you die more then 3 times, you do ''NOT'' respawn. Your name will be remembered and inscribed in the [[Hall of champions]].&lt;br /&gt;
*You cannot change your mind later. Champion status is permanent.&lt;br /&gt;
*You can never change your Deity (or change kingdom).&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without being a priest ''&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
; 30 Faith&lt;br /&gt;
: [[Magranon's Shield]]&lt;br /&gt;
: [[Bless]]&lt;br /&gt;
; 38 Faith&lt;br /&gt;
: [[Vessel]]&lt;br /&gt;
|&lt;br /&gt;
; 40 Faith&lt;br /&gt;
: [[Dominate]]&lt;br /&gt;
: [[Vynora's Demise]]&lt;br /&gt;
: [[Fo's Demise]]&lt;br /&gt;
: [[Selfhealers's Demise]]&lt;br /&gt;
; 43 Faith&lt;br /&gt;
: [[Animal's Demise]]&lt;br /&gt;
; 44 Faith&lt;br /&gt;
: [[Libila's Demise]]&lt;br /&gt;
|&lt;br /&gt;
; 50 Faith&lt;br /&gt;
: [[Dragon's Demise]]&lt;br /&gt;
; 60 Faith&lt;br /&gt;
: [[Sunder]]&lt;br /&gt;
; 70 Faith&lt;br /&gt;
: [[Smite]]&lt;br /&gt;
; 90 Faith&lt;br /&gt;
: [[Break_altar|Break Altar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=42581</id>
		<title>Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=42581"/>
		<updated>2009-03-13T02:43:13Z</updated>

		<summary type="html">&lt;p&gt;Steffel: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Magranon is the deity of [[fighting]] for justice and freedom. His [[channeling]] item is the [[long sword]]&lt;br /&gt;
&lt;br /&gt;
== Magranon's converting speech==&lt;br /&gt;
Is your goal in life to achieve riches? To achieve freedom?&lt;br /&gt;
&lt;br /&gt;
Who is stopping you? You are. Who will help you? Magranon will!&lt;br /&gt;
&lt;br /&gt;
We, the followers of Magranon will stand at the top of the world one day and sing!&lt;br /&gt;
&lt;br /&gt;
Together we will strive to rule the world. We will conquer all evil, build fantastic houses and live rich and glorious lives in them.&lt;br /&gt;
&lt;br /&gt;
What is knowledge for if you do not use it? What use is compassion if you are hungry?&lt;br /&gt;
&lt;br /&gt;
What are the alternatives?&lt;br /&gt;
&lt;br /&gt;
Say yes to yourself! Say 'I will!' Your world will change, and you will change the world!&lt;br /&gt;
&lt;br /&gt;
There are obstacles. People and forces will oppose us. Who will want to deny us all we strive for.&lt;br /&gt;
&lt;br /&gt;
That force must be utterly defeated! No victory will be possible unless we cleanse the world of that evil.&lt;br /&gt;
&lt;br /&gt;
Join our ranks. Help yourself reach the top! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon's Inscription ([[Altar of Three]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Listen to the words of Magranon: What are you? Could you not be more? &lt;br /&gt;
&lt;br /&gt;
I am the Fire and the Mountain. A sword is my symbol. I will help you rule the world. &lt;br /&gt;
&lt;br /&gt;
You will conquer all evil, and live a rich and glorious life. One day you will stand at the top of the world and sing! What is knowledge for if you do not use it? What use is compassion if you are hungry? &lt;br /&gt;
&lt;br /&gt;
Paths leading endlessly into the mist! What matters is power! First, power over self. Then, power over others. Say yes to yourself! Say 'I will!' Your world will change, and you will change the world! &lt;br /&gt;
&lt;br /&gt;
Let me help. Together, nothing can stop us!&lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Magranon. &lt;br /&gt;
&lt;br /&gt;
=== Follower abilities and penalties ===&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* Receives Magranon domain bonuses while in Magranon's domain. See [[religion#Domain of the gods|domain of the gods]] for more details about this. &lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* No known follower penalties&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon priests abilities and penalties ===&lt;br /&gt;
(See the [[priest]] page for details on priest-hood)&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All abilities of Magranon followers.&lt;br /&gt;
* Ability to cast Magranon spells (see below)&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (70+) and with enough favour (?) left, have about 75% chance to keep items and skills at death. (Similar to the [[item:resurrection stone|resurrection stone]])&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (60-70?) and favor are inspired in their deities favored terrains, and have less stamina drain there. Magranon gets the bonus on rock.&lt;br /&gt;
* [[Priest]]s of Magranon receive a 25% bonus to damage dealt when they pass 40 faith. For this to be effective they must have over 40 favor also.&lt;br /&gt;
* [[Mining]] ([[Fo]] and [[Vynora]] priests cannot do this. )&lt;br /&gt;
* Can use [[bows]] ([[Fo]] and [[Vynora]] priests cannot do this.)&lt;br /&gt;
* Priests of Magranon with above 40 faith and 40 favor recieve the ability to walk on Lava tiles without taking damage.&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* Cannot improve. This includes finishing unfinished items.&lt;br /&gt;
* Cannot continue on walls or structures. They can plan them. &lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot cut wood.&lt;br /&gt;
* Cannot use alchemy&lt;br /&gt;
* Cannot pave or destroy roads&lt;br /&gt;
* Cannot use [[healing cover]]s&lt;br /&gt;
* Cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon champion abilities and penalties ===&lt;br /&gt;
(See the [[champion]] page for details on champion-hood)&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All Magranon follower and Magranon priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+ your original skill, up to a maximum of 80.&lt;br /&gt;
*Shorter time for normal healing.&lt;br /&gt;
*Increased skill gain (factor isn't known).&lt;br /&gt;
*[[Break altar]] spell.&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Magranon (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Magranon' for example).&lt;br /&gt;
*You can never lose your Deity.&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* Permadeath. You get 3 lives; If you die more then 3 times, you do ''NOT'' respawn. Your name will be remembered and inscribed in the [[Hall of champions]].&lt;br /&gt;
*You cannot change your mind later. Champion status is permanent.&lt;br /&gt;
*You can never change your Deity (or change kingdom).&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without being a priest ''&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
; 30 Faith&lt;br /&gt;
: [[Magranon's Shield]]&lt;br /&gt;
: [[Bless]]&lt;br /&gt;
; 38 Faith&lt;br /&gt;
: [[Vessel]]&lt;br /&gt;
|&lt;br /&gt;
; 40 Faith&lt;br /&gt;
: [[Dominate]]&lt;br /&gt;
: [[Vynora's Demise]]&lt;br /&gt;
: [[Fo's Demise]]&lt;br /&gt;
: [[Selfhealers's Demise]]&lt;br /&gt;
; 43 Faith&lt;br /&gt;
: [[Animal's Demise]]&lt;br /&gt;
; 44 Faith&lt;br /&gt;
: [[Libila's Demise]]&lt;br /&gt;
|&lt;br /&gt;
; 50 Faith&lt;br /&gt;
: [[Dragon's Demise]]&lt;br /&gt;
; 60 Faith&lt;br /&gt;
: [[Sunder]]&lt;br /&gt;
; 70 Faith&lt;br /&gt;
: [[Smite]]&lt;br /&gt;
; 90 Faith&lt;br /&gt;
: [[Break_altar|Break Altar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=42243</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=42243"/>
		<updated>2009-02-26T02:09:28Z</updated>

		<summary type="html">&lt;p&gt;Steffel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Titles are earned when certain skills reach 50, 70 or 90. When you use a title, people of the same kingdom as you can see the title that you are using when they hover the mouse over you.&lt;br /&gt;
&lt;br /&gt;
* Use the command '''/title''' to see what title you are currently using.&lt;br /&gt;
* Use the command '''/titles''' to bring up a list of available titles that you can choose from.&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
=== Characteristic titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Bodybuilder || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
| ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Bowman || Marksman&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour smithing]]&lt;br /&gt;
| Armoursmith || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter&lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist&lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout || Enlightened&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || Mighty Fine Carpenter || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman || Angler || Kingfisher&lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || Master Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Forestry]]&lt;br /&gt;
| Forester || Arboriculturist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner&lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauls]]&lt;br /&gt;
| Mauler || Bonker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous]]&lt;br /&gt;
| Handyman || Tim the Toolman || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Gardener || Treehugger || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Alchemist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || Renowned Platesmith || Master Platesmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman || Materia Tamer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropemaking]]&lt;br /&gt;
| Ropemaker || Rope for help || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || Shipwright || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman || Defender || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || Artist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman || Duelist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Taming]]&lt;br /&gt;
| Animal Trainer || Beast Speaker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || Pathfinder || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman || Deforester&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|Premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Truth]]&lt;br /&gt;
| Pay a [[Account Types|Premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Fo&lt;br /&gt;
| Become a [[champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Libila&lt;br /&gt;
| Become a [[champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Magranon&lt;br /&gt;
| Become a [[champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Vynora&lt;br /&gt;
| Become a [[champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Attack a [[troll]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Warmaid&lt;br /&gt;
| Obtain a [[BattleRank|Battle rank]] of 1100 as a female character &lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|Battle rank]] of 1100 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|Battle rank]] of 1500&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom Titles===&lt;br /&gt;
{{:Offices}}&lt;br /&gt;
&lt;br /&gt;
== Forum Titles==&lt;br /&gt;
These are titles players recieve on the forums when they reach a certain number of posts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Number of Posts&lt;br /&gt;
|-&lt;br /&gt;
|Newbie&lt;br /&gt;
|align=center|0&lt;br /&gt;
|-&lt;br /&gt;
|Scout&lt;br /&gt;
|align=center|10&lt;br /&gt;
|-&lt;br /&gt;
|Villager&lt;br /&gt;
|align=center|100&lt;br /&gt;
|-&lt;br /&gt;
|Ageless&lt;br /&gt;
|align=center|????&lt;br /&gt;
|-&lt;br /&gt;
|Keeper of Truth&lt;br /&gt;
|align=center|5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Sixth_sense&amp;diff=41719</id>
		<title>Talk:Sixth sense</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Sixth_sense&amp;diff=41719"/>
		<updated>2009-02-08T22:10:01Z</updated>

		<summary type="html">&lt;p&gt;Steffel: New page: It actually seem to last power*2 minutes, anyone able to confirm? --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It actually seem to last power*2 minutes, anyone able to confirm? --[[User:Steffel|Steffe]] 16:10, 8 February 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Moderator&amp;diff=41692</id>
		<title>Moderator</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Moderator&amp;diff=41692"/>
		<updated>2009-02-07T08:55:35Z</updated>

		<summary type="html">&lt;p&gt;Steffel: /* Mol-Rehan Wild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;center&amp;gt;This is a non-exhaustive list of reasons you may be muted:&amp;lt;/center&amp;gt; ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px; border:1px solid #ffffff; margin-bottom: 1em; padding: .5em 1em; background: #e8f1ff; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #0e0e0e; font-size: 100%; width:600px; display: block; margin-left: auto; margin-right: auto&amp;quot;&amp;gt;&lt;br /&gt;
* Talk of/about illicit drug use, possession, or sale.&lt;br /&gt;
* Use of vulgar language. &lt;br /&gt;
* Discuss R rated themes, please keep chat PG, many players are very young. &lt;br /&gt;
* Any discriminatory remarks about someone's race, creed, sexuality, or lifestyle.&lt;br /&gt;
* If you say something that is offensive to a large group of people and are asked to shut up, please do.&lt;br /&gt;
* Discussion of macros.&lt;br /&gt;
* Spamming chat.&lt;br /&gt;
* Flaming.&lt;br /&gt;
* If you are excessively combative or argumentative when warned or asked to change the subject.&lt;br /&gt;
* Attempting to pose as someone working for the game. (e.g. CM, GM, DEV).&lt;br /&gt;
* [[:wikipedia:Troll (Internet)|Trolling]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== &amp;lt;ins&amp;gt;Procedure(s) for mutes:&amp;lt;/ins&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* You the player have said something from the list above. &lt;br /&gt;
* Moderator tells you that is unacceptable. ([[Devs and GMs|GMs]] can skip this step if they feel the need) &lt;br /&gt;
* You continue&lt;br /&gt;
* An official mute warning is given, this will appear in that scary orange color in your event window. &lt;br /&gt;
* You keep continuing&lt;br /&gt;
* Mute. Length of mute determined by moderator. (not to exceed 24 hours)&lt;br /&gt;
* Post a log of the incident where it can be reviewed by the GMs, both to determine proper action was taken, and that further action is not needed.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;ins&amp;gt;Things they may not do:&amp;lt;/ins&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Vendetta mutes. They don't like you, so they mute you. &lt;br /&gt;
* Mutes for things they find personally offensive. &lt;br /&gt;
* Casual muting (just for the hell of it) &lt;br /&gt;
* Mute a GM, or attempt to, or even think about it.&lt;br /&gt;
* Mute you because you PKd them and they are angry.&lt;br /&gt;
* Mute you because of something you said in local. &lt;br /&gt;
* Mute you permanently, [[Devs and GMs|GMs]] alone reserve the right to mute for more than 24 hours, I'd ask them to refer any cases where they feel an extended mute is needed to a GM.&lt;br /&gt;
* Mute you in a manner inconsistent with the procedure posted above.&lt;br /&gt;
* Mute without warning&lt;br /&gt;
* Abuse their position, or pose as a GM.&lt;br /&gt;
&lt;br /&gt;
''Note: mutes are limited in time and lifted by the server when the time elapsed or a moderator lifts the mute.''&lt;br /&gt;
&lt;br /&gt;
See also [[Devs and GMs|Developers and Game Masters]]&lt;br /&gt;
&lt;br /&gt;
=== Current Moderators ===&lt;br /&gt;
&lt;br /&gt;
====Golden Valley====&lt;br /&gt;
*Equinoxx&lt;br /&gt;
&lt;br /&gt;
====Jenn-Kellon Home====&lt;br /&gt;
*[[User:Kinoss|Kinoss]]&lt;br /&gt;
*Lex&lt;br /&gt;
*[[User:Oracle|Barakus]]&lt;br /&gt;
*Tich &lt;br /&gt;
*Uzetaab &lt;br /&gt;
*[[User:Niobe|Niobe]]&lt;br /&gt;
*Annette&lt;br /&gt;
*Urman&lt;br /&gt;
*Davak&lt;br /&gt;
*Queenie&lt;br /&gt;
*[[Player:Levedara|Mithika]]&lt;br /&gt;
&lt;br /&gt;
====Jenn-Kellon Wild====&lt;br /&gt;
*[[User:Inacron|Inacron]] &lt;br /&gt;
*[[User:Commcd|Bahamut]]&lt;br /&gt;
*Annalise&lt;br /&gt;
*DreamMaster&lt;br /&gt;
*[[User:Manny|Manny]]&lt;br /&gt;
*[[Player:Pacer|Pacer]]&lt;br /&gt;
&lt;br /&gt;
====Mol-Rehan Home====&lt;br /&gt;
&lt;br /&gt;
*Riotz &lt;br /&gt;
*[[User:Zerobyte|Zerobyte]]&lt;br /&gt;
*Idara / Caliphae&lt;br /&gt;
*Gaffeek&lt;br /&gt;
*Emoo&lt;br /&gt;
*Pained&lt;br /&gt;
&lt;br /&gt;
====Mol-Rehan Wild====&lt;br /&gt;
*[[User:Whos|Horton]]&lt;br /&gt;
*[[User:Jbobj|Jbobj]] (Inactive)&lt;br /&gt;
*[[User:Shweet|Shweet]]&lt;br /&gt;
*Haraldstern&lt;br /&gt;
&lt;br /&gt;
====Horde of the Summoned====&lt;br /&gt;
*[[User:Eir| Eir]]&lt;br /&gt;
*Aiya&lt;br /&gt;
*[[User:Artibaton| Artibaton]]&lt;br /&gt;
*Equinox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:50%;padding:0px 3px;margin-bottom:10px;width:auto;&amp;quot;&amp;gt;'''''[[Image:Information_icon.png|left|25px]] Some of these moderators can also create Wiki accounts, send them a private message via the forums or in-game for an account.'''''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Sculpting_wand&amp;diff=41574</id>
		<title>Talk:Sculpting wand</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Sculpting_wand&amp;diff=41574"/>
		<updated>2009-02-03T07:42:47Z</updated>

		<summary type="html">&lt;p&gt;Steffel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can anyone explain how to control to ''rise'' and to ''lower'' terrain, too? Since it has no option for that and I always accidentally risen but lowered it. - [[User:Ulviirala|Ulviirala]] 12:43, 2 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
It only has one mode as far as I know, and that's lowering, but with different strengths. --[[User:Steffel|Steffe]] 01:42, 3 February 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Ephemeral&amp;diff=41443</id>
		<title>User talk:Ephemeral</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Ephemeral&amp;diff=41443"/>
		<updated>2009-02-01T22:48:37Z</updated>

		<summary type="html">&lt;p&gt;Steffel: Don't do that please&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You should consider adding &amp;quot;Doesn't like having fun.&amp;quot; into your user page.&lt;br /&gt;
&lt;br /&gt;
== lol ==&lt;br /&gt;
&lt;br /&gt;
A bit harsh mate, its a presentation of our settlement. Leave it alone.&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=40575</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=40575"/>
		<updated>2009-01-18T07:07:52Z</updated>

		<summary type="html">&lt;p&gt;Steffel: It was correct, it shows additional material, not total.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 499x [[stone brick]]&lt;br /&gt;
* 499x [[clay]] (998.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A high guard tower, used for defensive purposes. They also increase [[kingdom]] influence, depending on the allegiance (as in loyalty to a particular [[kingdom]]) of the player who started building the tower. You can see the founder of the tower by examining it. The tower spawns [[Tower guard]]s which are hostile to enemy kingdoms and aggressive animals. For each 10ql of the tower, it will spawn 1 guard, up to 5 guards.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Guard towers must be situated at least 50 tiles apart.}}&lt;br /&gt;
{{Infobox|Guard towers must be built within your [[Kingdom|kingdom's]] influence.}}&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
The amount of influence a tower gives is based on a number of things. Firstly, a tower will create at least 50 tiles of influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destruction ==&lt;br /&gt;
Towers can be destroyed with a weapon, such as a [[large maul]]. Catapults currently have no effect on towers. You may only destroy your own kingdoms guard towers if they are made by you, or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=40355</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=40355"/>
		<updated>2009-01-12T19:41:54Z</updated>

		<summary type="html">&lt;p&gt;Steffel: Counted from when it changed message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Prospecting is the locating of [[ore]] veins in rock. To start prospecting, activate a [[pickaxe]] and right-click a [[rock tile]], select Mining -&amp;gt; Prospect. Note that you can not search for ore veins by means of prospecting when being inside a cave - you have to be on the surface.&lt;br /&gt;
&lt;br /&gt;
Anyone can detect veins within 3 tiles. At higher skill levels, additional abilities are unlocked.&lt;br /&gt;
&lt;br /&gt;
* At 20 skill you can estimate the quality of a vein or rock tile. &amp;lt;br&amp;gt; You can detect the presence of [[flint]].&lt;br /&gt;
* At 40 skill you can detect the presence of [[salt]].&lt;br /&gt;
* At 60 skill you can estimate the remaining amount of ore in a vein.&lt;br /&gt;
&lt;br /&gt;
Gems appear randomly during all mining, and cannot be prospected.&lt;br /&gt;
&lt;br /&gt;
All ores are slightly regional. Thus, if you locate a vein of ore, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level. Ore veins on the [[home server]] are limited to 50 QL (normal).&lt;br /&gt;
&lt;br /&gt;
When prospecting inside a cave, both &amp;quot;poor&amp;quot; and &amp;quot;acceptable&amp;quot; are displayed as &amp;quot;pretty bad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Poor: 20-29&lt;br /&gt;
* Acceptable: 30-39&lt;br /&gt;
* Normal: 40-59&lt;br /&gt;
* Good: 60-79&lt;br /&gt;
* Very good: 80-92&lt;br /&gt;
* Utmost: 93-99&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
&lt;br /&gt;
Ordered by decreasing ore supply. Some estimated values of the message added by Gavin.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot;&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot;&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot; ''(Definitely under 5,000)''&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot;'' (Definitely under 2,000. Likely under 1,000.)''&lt;br /&gt;
* &amp;quot;The ore will run out any hour (100 left)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The estimated values are not to be accepted as 'true', There could be all kinds of factors like it might be a message of total vein capacity, Not just 'whats left'&amp;lt;br&amp;gt;I noticed these numbers on a Silver vein.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prospecting Guide (large rock face) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+---+ &lt;br /&gt;
|   |   |   | 3 | 2 | 1 |&amp;lt;--| X |&lt;br /&gt;
+---+---+---+---+---+---+---+---+&lt;br /&gt;
&lt;br /&gt;
X = no prospect of that ore&lt;br /&gt;
&amp;lt;-- = last tile you did get a prospect&lt;br /&gt;
3 = I recommend you start mining here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realize that the world is 2 dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.&lt;br /&gt;
&lt;br /&gt;
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.&lt;br /&gt;
&lt;br /&gt;
When you prospect e.g. iron ore on the surface that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or South edge, and one East or West edge.&lt;br /&gt;
&lt;br /&gt;
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.&lt;br /&gt;
&lt;br /&gt;
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface you will get the message &amp;lt;b&amp;gt;You fail to produce anything, the rock is stone hard&amp;lt;/b&amp;gt;, or &amp;lt;b&amp;gt;You cannot keep mining here, the rock is unusually hard&amp;lt;/b&amp;gt; (only when you were supposed to get a stone shard, otherwise you'll get &amp;lt;b&amp;gt;You chip away at the rock&amp;lt;/b&amp;gt; as usual. You will have to start tunneling in the tile next to vein.  &lt;br /&gt;
&lt;br /&gt;
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.&lt;br /&gt;
&lt;br /&gt;
Or you can try this program out as well [http://discon.googlepages.com/prospector.html]&lt;br /&gt;
&lt;br /&gt;
==Uzetaab's Guide==&lt;br /&gt;
&lt;br /&gt;
Alternative for if you do not have a large rock face to prospect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X | X |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 3&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 2&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X |X  | 1&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
  3   2   1 | # | 1   2   3&lt;br /&gt;
            +---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will have to reveal all the tiles in a 7x7 area to find the vein.&lt;br /&gt;
&lt;br /&gt;
* ‘O’ the tile you prospected&lt;br /&gt;
* ‘X’ tiles that need to be mined out&lt;br /&gt;
* ‘#’ you&lt;br /&gt;
&lt;br /&gt;
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded to reveal all the tiles in your mine's area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kiro's guide ==&lt;br /&gt;
&lt;br /&gt;
[[Kiro%27s_mining_guide|Click here to read Kiro's guide ^^]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Tools ==&lt;br /&gt;
&lt;br /&gt;
Player-made tools to help find veins.&lt;br /&gt;
&lt;br /&gt;
* [http://discon.googlepages.com/prospector.html Prospector]&lt;br /&gt;
* [http://www.pivari.com/grid-maker.html Grid Maker]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* 50 = [[prospector]]&lt;br /&gt;
* 70 = [[geologist]]&lt;br /&gt;
* 90 = ?&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Mining]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sculpting_wand&amp;diff=39835</id>
		<title>Sculpting wand</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sculpting_wand&amp;diff=39835"/>
		<updated>2008-12-24T01:52:12Z</updated>

		<summary type="html">&lt;p&gt;Steffel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sculpting wand was a special item given out in Christmas 2008 as a [[Item:Gift|gift]] to premium players at [[Newtown]], [[The Shroud]], [[Gold Coast]], [[The Landing]] and at [[Alchemist Bay]].&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=39621</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=39621"/>
		<updated>2008-12-14T22:08:11Z</updated>

		<summary type="html">&lt;p&gt;Steffel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
==081212==&lt;br /&gt;
* After todays update you will be invulnerable only if you log on a) in your village or a village that your village is allied with or b) in your own kingdom and there is a hostile monster or animal within 10 tiles (not counting players or guards). You will not be invulnerable in a village where you are wanted. The reason is that it was too easy to use an account from the same kingdom to spy on a village before.&lt;br /&gt;
* Drain health now uses 25 favor instead because of a misunderstanding. The change should have been applied to drain stamina, which will drain 20 favor instead of 10 and be more difficult the next update. Drain health will be reverted to using 15 favor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==081210==&lt;br /&gt;
* Belaying pins are now a bit less useful&lt;br /&gt;
* Flattening and digging bugs were fixed&lt;br /&gt;
* Fo priests may now dig, priests of Vynora and Libila may now cut down trees.&lt;br /&gt;
* Shaker orbs no longer create ore tiles since they block openings&lt;br /&gt;
* Weapon skillgain should increase for low values and decrease for higher values&lt;br /&gt;
&lt;br /&gt;
==081120==&lt;br /&gt;
* Fixed a bug with digging where the wrong corners were checked for height was fixed. Also flattening checked the wrong corner for structures in NW. Some mining bugs as well.&lt;br /&gt;
&lt;br /&gt;
==081119==&lt;br /&gt;
* Merchants may no longer be put at market stalls in settlements where you are not citizen. There will be a setting eventually. This is a slight modification to the latest change which allows you to place Merchants in market stall rather than buildings. More functionality will come in time! &lt;br /&gt;
&lt;br /&gt;
==081114==&lt;br /&gt;
* Item improvement for high ql items now requires less material, and a bit more for lower ql items.&lt;br /&gt;
* As you probably have noticed the favor requirements for enchants were increased in the wednesday update. This is because they were too common before.&lt;br /&gt;
&lt;br /&gt;
==081112==&lt;br /&gt;
* Shieldbashing now drains stamina. You will also now use your shield occasionally while out of stamina.&lt;br /&gt;
* Certain actions that never ended during combat such as focusing or changing stance now should end more properly.&lt;br /&gt;
* Armour and shields now have a minimum value for a hit.&lt;br /&gt;
&lt;br /&gt;
==081110==&lt;br /&gt;
* Food should no longer decay as you pick it up.&lt;br /&gt;
&lt;br /&gt;
==081107==&lt;br /&gt;
* Because we have so few fraud attempts we have increased the amount of silver you may purchase in the web shop. Old verified players may ask to have even less restrictions.&lt;br /&gt;
&lt;br /&gt;
==081030==&lt;br /&gt;
* Attacks now use up stamina based on weapon weight as well as of number of attacks.&lt;br /&gt;
&lt;br /&gt;
==081029==&lt;br /&gt;
* Weapon attack times were increased by an average of 2 seconds. Wind of Ages now only has effect on these 2 seconds, whereas before it affected the whole attack time. Some weapon damages were modified a little as well. This should balance longswords with the other weapons better.&lt;br /&gt;
* Tower guards no longer give archery skillgain.&lt;br /&gt;
* Boat permissions now should allow you to put things in the hold.&lt;br /&gt;
&lt;br /&gt;
==081028==&lt;br /&gt;
* Fixed a crash bug.&lt;br /&gt;
&lt;br /&gt;
==081027==&lt;br /&gt;
* Fixed a bug with farwalker amulets and boats.&lt;br /&gt;
&lt;br /&gt;
==081020==&lt;br /&gt;
* Added messages for item decay that would explain some disappeared lumps, meat, seeds etc.&lt;br /&gt;
* Found a bug that made corpses disappear.&lt;br /&gt;
&lt;br /&gt;
==081017==&lt;br /&gt;
* Because a game server can not support the number of players we want with the current item decay rate, item decay was increased for a number of items as explained in news 081013. Unfortunately this means that a lot of stored items will disappear during the weekend. If the game is unplayable because of the decay rate&lt;br /&gt;
* Fixed a bug that crashed the Mol Rehan server on thursday.&lt;br /&gt;
&lt;br /&gt;
==081015==&lt;br /&gt;
* Skill decay was changed so now only skills above 70 decay. Also they should decay max 0.03 per three day period of not being used.&lt;br /&gt;
&lt;br /&gt;
==081013==&lt;br /&gt;
* Potions erroneously used the amulet behaviour. They have functionality in combat.&lt;br /&gt;
* Shields now drain more stamina because of minor exploitability. Actually it was a bug where you gained stamina instead with heavier shields because of a plus instead of a minus in the code.&lt;br /&gt;
* Items retrieved from mailed containers should now behave less weird and be possible to equip.&lt;br /&gt;
* As the graph at http://jenn002.game.wurmonline.com/mrtg/itemcount shows the number of ingame items is still increasing causing lag. Earliest on friday clutter items such as planks, logs, seeds etc will start being destroyed after 2 RL days + ql hours, modified with factor 2 if inside a building or mine and again by 2 if inside a settlement. Unless we can come up with a better idea.&lt;br /&gt;
&lt;br /&gt;
==081008==&lt;br /&gt;
* Tenon value has dropped since it could be used to gain a lot of favor when sacrificing. Please report similar easy-to-make high value objects.&lt;br /&gt;
&lt;br /&gt;
==081006==&lt;br /&gt;
* Fixed bugs with server-to-server mail. Cash on Deliveries still are a bit weird for containers, since you will have to pay for sending items in them. Send only COD outside of containers to avoid it.&lt;br /&gt;
&lt;br /&gt;
==081003==&lt;br /&gt;
* ''Guard management works again''&lt;br /&gt;
&lt;br /&gt;
==081001==&lt;br /&gt;
* ''Decay should not kick in for items like clay for 2 days.''&lt;br /&gt;
* Shaker orbs no longer effect surrounding tiles.&lt;br /&gt;
* ''Unique tamed creatures on deeds now fight back.''&lt;br /&gt;
* You may no longer found deeds on aggressive creatures.&lt;br /&gt;
* ''Duelling should now not drain skills except some body strength. It yields no fighting skill either.''&lt;br /&gt;
* A bug with Winds of Ages on weapons was fixed.&lt;br /&gt;
&lt;br /&gt;
==080929==&lt;br /&gt;
* ''The disconnects that happened to some people during the weekend should be less frequent now''&lt;br /&gt;
&lt;br /&gt;
==080926==&lt;br /&gt;
* ''You may now improve mine doors.''&lt;br /&gt;
* Kingdom towers are 50% harder to destroy.&lt;br /&gt;
&lt;br /&gt;
==080922==&lt;br /&gt;
* ''There is now a way to locate water sources below ground.  Fountains will automatically fill up if placed in the right spot.''&lt;br /&gt;
&lt;br /&gt;
==080915==&lt;br /&gt;
* ''Now if you put tar on floorboards they will decay a lot slower.''&lt;br /&gt;
&lt;br /&gt;
==080912==&lt;br /&gt;
* ''First aid now destroys items that are not combinable so sheets, sails, shirts and pants etc will be totally used up. Rags will only use up a portion.''&lt;br /&gt;
* Added a few iron value options for renting beds.&lt;br /&gt;
* ''You may now use the toolbelt together with leg armour.''&lt;br /&gt;
* The improvement column should update a bit better.&lt;br /&gt;
&lt;br /&gt;
==080911==&lt;br /&gt;
* Zcul added an improve icon column in the client inventory windows!&lt;br /&gt;
* Losing link now makes you invulnerable first after 30 seconds if you have not been attacked in that time.&lt;br /&gt;
* The decay rate has increased for certain very popular items that cluttered the database and is a major factor in game lag.&lt;br /&gt;
* The effect of putting these items in containers, houses and on deeds have been improved.&lt;br /&gt;
* Expect some heavy initial decay these first days. It will normalize. Also you may have to move a bit more in the future since stockpiling may become a bit harder.&lt;br /&gt;
* When you use an item such as lighting a forge, it will prevent decay. Items in caves decay as if they were inside.&lt;br /&gt;
* Scientists have invented shaker orbs that will collapse mines. You should be able to purchase them at your local trader. Too much griefing is expected if they could be player made and they should be rarely used.&lt;br /&gt;
* First aiding no longer destroys the whole bandaid unless you use clothing as bandaid.&lt;br /&gt;
* Spawns points now receive damage when they spawn a creature so in effect they move around.&lt;br /&gt;
* The number of actions you can stack is now dependant on mind logic.&lt;br /&gt;
* Sacrificing was changed. Jewelry prices were adjusted down as an effect of this.&lt;br /&gt;
* Jewelry items will have special effects later so have patience.&lt;br /&gt;
* There is now a /converts command that shows how many times you may change kingdom.&lt;br /&gt;
* Vehicles with apostrophe in their names no longer disrupts the management window.&lt;br /&gt;
* You may no longer cast Mend on items with quality level 2 or less.&lt;br /&gt;
* The server will now log you off immediately keeping your character safe if it detects a lot of linklosses indicating a network problem to wurm.&lt;br /&gt;
* Some changes were made so you should be able to perform more actions on large boats. You should regain stamina as commander as well if not rowing.&lt;br /&gt;
* You should now be able to shoot arrows while duelling or sparring without losing reputation.&lt;br /&gt;
* You should not be able to raise focus level outside of combat as easily any more.&lt;br /&gt;
* Unlocked boats may now be dragged.&lt;br /&gt;
&lt;br /&gt;
==080904==&lt;br /&gt;
* Uniques special attacks did no harm before this update.&lt;br /&gt;
* Wind speeds should be a bit higher overall.&lt;br /&gt;
&lt;br /&gt;
==080903==&lt;br /&gt;
* You may rename items with the characters / and + again.&lt;br /&gt;
&lt;br /&gt;
==080901==&lt;br /&gt;
* The dreadful bugs where mines acted up has been fixed. When a tile changed far away under certain circumstances the mine layer became screwed up. The server no longer sends those updates and everything is now okay again.&lt;br /&gt;
* Code was added to prevent you from dieing in rock, loosing your corpse.&lt;br /&gt;
&lt;br /&gt;
==080829==&lt;br /&gt;
* Boats now need to be locked if their hold shall be protected.&lt;br /&gt;
* You will no longer get reputation losses for unintentional hits.&lt;br /&gt;
* Some items lacked proper checks so they could be finished and used in containers instead of on the ground as intended.&lt;br /&gt;
&lt;br /&gt;
==080827==&lt;br /&gt;
* Added messages when you enter and leave caves. They are mainly there to track down bugs and will probably go away later.&lt;br /&gt;
* Dragged carts and vehicle holds should be protected from theft again.&lt;br /&gt;
* Tree tiles may no longer be botanized or foraged due to data issues.&lt;br /&gt;
* Items that would or already have ended up in rock will now magically appear on the surface instead.&lt;br /&gt;
* Increased the distance that cave data is sent again in order to see if this helps since the bug remains. If it does, obscurity will be added again.&lt;br /&gt;
* You will no longer embark boats during login if the permissions have been removed.&lt;br /&gt;
* Only the captain of a boat may now raise the anchor.&lt;br /&gt;
&lt;br /&gt;
==080818==&lt;br /&gt;
* Removed the obscurity for caves to see if that helps with the falling through bug.&lt;br /&gt;
&lt;br /&gt;
==080813==&lt;br /&gt;
* The bug with mines not rendering should be less frequent.&lt;br /&gt;
* A bug where you could mount vehicles through fences was fixed.&lt;br /&gt;
* You should now be allowed to removed items from the vehicle hold if you have the permissions.&lt;br /&gt;
&lt;br /&gt;
==080804==&lt;br /&gt;
* Changed some behaviours and bugs related to newbie items, underground lairs, invisible mines, withdrawing money, and updating positions.&lt;br /&gt;
&lt;br /&gt;
==080725==&lt;br /&gt;
* Found the bug with disappearing items close to the edges of the map.&lt;br /&gt;
&lt;br /&gt;
==080723==&lt;br /&gt;
* You can now rename boats&lt;br /&gt;
* Farwalker items no longer keep their position when changing server.&lt;br /&gt;
* Royal items are now removed and put in inventory as you return to the wild server.&lt;br /&gt;
* Changing servers while in a boat may work a bit better now but I have found no obvious error.&lt;br /&gt;
* New characters now receive all their items instantly again and the guides are now optional. You receive 20 iron when you complete them.&lt;br /&gt;
&lt;br /&gt;
==080721==&lt;br /&gt;
NEW LANDS DISCOVERED WEST OF THE WILD REGIONS! MOL REHAN CLAIMS THE TERRITORY AS THEIRS.&lt;br /&gt;
* Fixed a bug where mines did not render properly by mine doors.&lt;br /&gt;
* Passengers of vehicles should notice better graphical updates.&lt;br /&gt;
* Disbanding is no longer free.&lt;br /&gt;
&lt;br /&gt;
==080719==&lt;br /&gt;
* You now need to provide a password when changing email. The password is checked if there already exists an account with the new email.&lt;br /&gt;
&lt;br /&gt;
==080718==&lt;br /&gt;
* A small bug with the permissions for the boat hold.&lt;br /&gt;
* Deeds are disbanded for free during the weekend since hopefully the new Mol Rehan is set up on Monday!&lt;br /&gt;
* The reason behind the free disbands are for people to be able to disband their deed and prepare to settle down on the new server. It may be considered abuse if you use it to resettle many times instead.&lt;br /&gt;
* The kingdom change counters should also have been reset so you may now change kingdom three more times.&lt;br /&gt;
* We will not convert priests and you should not expect to be teleported. It is up to the GMs to decide if they have the time to offer teleporting services.&lt;br /&gt;
&lt;br /&gt;
==080714==&lt;br /&gt;
* Positioning on ships was improved.&lt;br /&gt;
* The heavy guards have become a bit heavier&lt;br /&gt;
&lt;br /&gt;
==080711==&lt;br /&gt;
* Fixed the bug where you could not board a ship.&lt;br /&gt;
* Boats now keep their owner when crossing the border. Permissions need to be set once per server still though.&lt;br /&gt;
* Wind power and direction is now random at restart.&lt;br /&gt;
&lt;br /&gt;
==080709==&lt;br /&gt;
* Boat permissions should now work better (there was a bug with locks) and also boats should not become irresponsive or disappear close to the server border.&lt;br /&gt;
&lt;br /&gt;
==080707==&lt;br /&gt;
* Started to fix some boat speed and wind problems.&lt;br /&gt;
* Gems may now be sacrificed.&lt;br /&gt;
* The free disbands are no longer in effect.&lt;br /&gt;
* Gems may now be sacrificed.&lt;br /&gt;
* The trader will now keep half of the value only for merchant and trader contracts.&lt;br /&gt;
* Certain types of fish has been overfished close to land and can now only be found in deeper waters.&lt;br /&gt;
&lt;br /&gt;
==080704==&lt;br /&gt;
* The deep sea fish is now more rare and regional. Their breeding places may have shifted some.&lt;br /&gt;
* The critical hit chance for long swords was reduced. The sword of Magranon is now quicker.&lt;br /&gt;
* Dirt now decays 5 times faster.&lt;br /&gt;
* Fixed a permission bug with mine doors when trying to manage.&lt;br /&gt;
* Fixed a bug when trying to give away pets.&lt;br /&gt;
* There seems to be a bug with wind coming from certain directions making it hard to understand sailing. I have reports that northwestern wind behaves normally. Thanks Wollshaf:)&lt;br /&gt;
&lt;br /&gt;
==080702==&lt;br /&gt;
* We found another reason for the server freezes and expect them to be virtually gone for now.&lt;br /&gt;
* Filleting now gives a more reasonable skillgain for the new large types of fish.&lt;br /&gt;
&lt;br /&gt;
==080630==&lt;br /&gt;
* We found one reason for the server hangs that occurred during the weekend. Unfortunately we do not have the possibility to reimburse for all the problems this has caused except by giving sleep bonus. We are very sorry for this and hope that you have patience with us trying to make the game as stable and effective as possible.&lt;br /&gt;
* You will not get hurt in some instances where you previously received no falling damage.&lt;br /&gt;
&lt;br /&gt;
== 080627 ==&lt;br /&gt;
* Metal mine doors are now created from door lock, metal sheet and rivets. Wooden ones now needs a door lock as well.&lt;br /&gt;
* Fixed a bug with dropping dirt near mine doors.&lt;br /&gt;
* Bugs with mine door permissions fixed. Added everyone as an option. You should notice less glitches with them as well. Damage done to them was reduced.&lt;br /&gt;
* Leaving a ship now properly set your encumbrance again.&lt;br /&gt;
* Since the wild server is becoming premium only deeds may now be disbanded for free over the weekend.&lt;br /&gt;
* Casting courier no longer shatters mail boxes and was made easier for now.&lt;br /&gt;
* You should now be able to fish and dredge by right-clicking the boat itself. The centre of the boat will be the place where you fish/dredge.&lt;br /&gt;
* A new command /weather should give some info about the wind..&lt;br /&gt;
* Mail boxes have been debugged and should now work between servers. Use with caution and cheaper items for a while. There are no reimbursements for lost items.&lt;br /&gt;
* You now need to wear a toolbelt on your legs in order to activate the client feature.&lt;br /&gt;
&lt;br /&gt;
== 080625 ==&lt;br /&gt;
* Bugs with boat permissions fixed.&lt;br /&gt;
* You may now construct mine doors. The basic type is wood but there are other.&lt;br /&gt;
* You can now change the email of your account with the command /changeemail &amp;lt;new mail&amp;gt;.&lt;br /&gt;
* The wind should start affecting boats now unless it still is bugged.&lt;br /&gt;
&lt;br /&gt;
== 080623 ==&lt;br /&gt;
* Added boat construction options.&lt;br /&gt;
* You can both row and sail boats. Rowing is \&amp;quot;normal movement\&amp;quot; with WASD by the captain. This speed is added to any sailing effect.&lt;br /&gt;
* The more passengers, the closer to the ship max speed you get when rowing.&lt;br /&gt;
* You may also moor boats with an anchor tied to a mooring rope. If you do not moor your boat it may drift and take damage against the bottom.&lt;br /&gt;
* You should reconnect on your boat if you leave it and it is left on the server.&lt;br /&gt;
* If the boat is locked with a boat lock it will give certain security options. It is a good idea to make sure you are the one locking your own boat.&lt;br /&gt;
&lt;br /&gt;
== 080612 ==&lt;br /&gt;
* Archery armour damage was reduced some again and instead you now gain less skill for shooting at players from the same kingdom.&lt;br /&gt;
* There were some problems with people becoming disconnected at login which should be reduced.&lt;br /&gt;
* Movement lag for other players should be reduced with this update.&lt;br /&gt;
&lt;br /&gt;
== 080611 ==&lt;br /&gt;
* Intermediate update to take care of certain problems. You still can not create boats, but some of the parts.&lt;br /&gt;
* The biggest changes are to archery where you now need to go into ranged mode and then double-click to shoot.&lt;br /&gt;
* Armour now takes more damage from arrows in order to make it more costly to grind skill.&lt;br /&gt;
&lt;br /&gt;
== 080527 ==&lt;br /&gt;
* Now as you fish the whole tile must be submerged.&lt;br /&gt;
* You may now use a dredger to dig under water.&lt;br /&gt;
&lt;br /&gt;
== 080520 ==&lt;br /&gt;
* You are no longer always invulnerable when you reconnect.&lt;br /&gt;
* Found a bug with players not being removed from the world.&lt;br /&gt;
&lt;br /&gt;
== 080424 ==&lt;br /&gt;
* Basic vehicle settings now make it possible for the creator to control who can drive, mount and access the inventory.&lt;br /&gt;
* It is currently very restricted and should maybe allow for more kingdom vulnerabilities.&lt;br /&gt;
* Hitting moving targets with archery was made easier. Hitting face, legs and head was made overall harder.&lt;br /&gt;
* Bug fixes with mails.&lt;br /&gt;
&lt;br /&gt;
== 080422 ==&lt;br /&gt;
* You now have poor footing if fighting while swimming.&lt;br /&gt;
* Stances now stick for thirty seconds against your last enemy.&lt;br /&gt;
&lt;br /&gt;
== 080417 ==&lt;br /&gt;
* Basinet and great helm should now also cover the face&lt;br /&gt;
* Archers must now go into ranged mode and double-click or right-click on the person they want to shoot at.&lt;br /&gt;
&lt;br /&gt;
== 080407 ==&lt;br /&gt;
* The bug with fullscreen mode should be fixed. Thanks Kilean!&lt;br /&gt;
&lt;br /&gt;
== 080402 ==&lt;br /&gt;
* The numbers in the algorithm were inverted, but now weapon skillgain is higher the tougher the creature as it should be.&lt;br /&gt;
&lt;br /&gt;
== 080328 ==&lt;br /&gt;
* A bug with weapon damage made too high below weapon skill 50.&lt;br /&gt;
&lt;br /&gt;
== 080325 ==&lt;br /&gt;
* Weapon skillgain is now more closely related to damage dealt.&lt;br /&gt;
* Guard spawn rate was tweaked a bit downwards, but all guard types can only be attacked by 4 people max now.&lt;br /&gt;
* The bug where expanding a deed was impossible was solved.&lt;br /&gt;
&lt;br /&gt;
== 080314 ==&lt;br /&gt;
* Weapon speed now will be a bit lower until you reach skills 30 and 50. Damage increases up to skill 50 where it maxes out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 080312 ==&lt;br /&gt;
* The colossus is no longer turnable or movable except by the person who dropped it. Other items that did not use to be movable work this way as well.&lt;br /&gt;
* A bit more upkeep should enter the shops. A rounding error may have made too little money return.&lt;br /&gt;
&lt;br /&gt;
== 080310 ==&lt;br /&gt;
* Same-side spirits and kingdom guards no longer yield skill.&lt;br /&gt;
* The crown of might should not be able to dominate more than one unique at a time. The times it can be used every day has been reduced and it also has a few minutes cooldown on failures.&lt;br /&gt;
* Shields are still being worked at. During the weekend they were pretty much useless. Now they are more useful again but they may still need tweaking. Since shield skillgain was at least 4 times too fast for a while all your shield skills have been reduced to 50%. Hopefully you grinded it before the rampant skillgain did benefit a while.&lt;br /&gt;
&lt;br /&gt;
== 080307 ==&lt;br /&gt;
* Shield skillgain was lowered. Damage to shields was halved for non-crushing weapons and creatures. Parrying arrows and melee attacks for shields was too easy and made a bit more difficult.&lt;br /&gt;
&lt;br /&gt;
== 080305 ==&lt;br /&gt;
* Shooting in the face, legs or head while the target is moving was made much harder.&lt;br /&gt;
* Shields now take more damage since they were too easy to grind skill with.&lt;br /&gt;
&lt;br /&gt;
== 080302 ==&lt;br /&gt;
* A bug where you could not loot your own corpse was fixed.&lt;br /&gt;
&lt;br /&gt;
== 080226 ==&lt;br /&gt;
* Fixed a few bugs with ruler settings, appointments and titles&lt;br /&gt;
* Focusing success now depends on your opponents skill less again :).&lt;br /&gt;
&lt;br /&gt;
== 080225 ==&lt;br /&gt;
* Focusing success now depends on your opponents skill more.&lt;br /&gt;
* ''The Tests are now better weighted against active kingdom population, so they should be easier to pass. Also the stone had a bug of course.''&lt;br /&gt;
* Archery skillgain was slowed down again. A few players gained too much during the weekend and reported themselves, thanks :)&lt;br /&gt;
* ''Because of database cluttering, the decay was increased for ash, tar, flowers and seeds.''&lt;br /&gt;
&lt;br /&gt;
== 080222 ==&lt;br /&gt;
* Archery skillgain was made 5 times faster when shooting creatures.&lt;br /&gt;
* Fighting skillgain was slowed a bit. You now gain skill for creatures at skill 70+, but very slowly.&lt;br /&gt;
* You may not perform special attacks on stances where the opponent is defending or opposing now.&lt;br /&gt;
* Most special moves were tweaked. Very few remain in the center attack position. They also drain more stamina on a miss and are harder to hit with.&lt;br /&gt;
* Most actions except attacking, stance changes, and taut will make you a bit more vulnerable to attacks. They vulnerability includes (and targets) bashing, special moves, focusing, shooting arrows and casting spells in close combat.&lt;br /&gt;
* Size five village deeds left the server even if they had been used. This was a bug so you may not bring those that left the server back home now.&lt;br /&gt;
* A bug with attacking open opponents was fixed.&lt;br /&gt;
* You should now gain more weapon skill.&lt;br /&gt;
* About half a minute needs to pass in a fight before you can focus or do special moves.&lt;br /&gt;
* Focusing changed so there is only 5 levels. They are attainable when you have certain high characteristics.&lt;br /&gt;
* You receive weapon and shield skill from fighting guards and spirits again, as well as when sparring. A bit better for HOTS but they have less creatures to hunt because of the mycelium.&lt;br /&gt;
&lt;br /&gt;
== 080220 ==&lt;br /&gt;
* Since focusing was not regarded as a decision but rather a free requirement it now takes one second longer and has a stamina cost.&lt;br /&gt;
* Metal armour movement penalty was diminished a little and they protect more. Cloth was made worse against slash.&lt;br /&gt;
* There is now a delay at the start of a fight before you can use special moves.&lt;br /&gt;
* Due to heavy rains, crop yield has diminished.&lt;br /&gt;
* Mind speed is now used when trying to perform extra attacks.&lt;br /&gt;
* Heavy guards were debeefed again, but overall guard power has increased a bit since last week. Three guards can hunt a target now instead, respawn rates are higher and only 6 people may attack heavies at one time.&lt;br /&gt;
&lt;br /&gt;
== 080218 ==&lt;br /&gt;
* Heavy guards were made tougher. They obviously were too little of a challenge. With heavy guards you should be able to feel safe. Guard respawn rate was also increased.&lt;br /&gt;
&lt;br /&gt;
== 080215 ==&lt;br /&gt;
* Weapon skillgain should increase. Note that you need to deal or receive damage in order to gain skill in weapons while fighting (in order to prevent exploits).&lt;br /&gt;
&lt;br /&gt;
== 080212 ==&lt;br /&gt;
* The bug where creatures were displaced was fixed.&lt;br /&gt;
* Taunting should work again.&lt;br /&gt;
&lt;br /&gt;
== 080208 ==&lt;br /&gt;
* A bug that made building towers confusing was fixed. Build towers just inside your kingdom border to expand it to where you want to settle down.&lt;br /&gt;
&lt;br /&gt;
== 080207 ==&lt;br /&gt;
* The kingdom change counters are now properly reset.&lt;br /&gt;
* ''You may no longer disband deeds for free. Half the upkeep and the deed is lost again.''&lt;br /&gt;
* Special moves now have higher stamina cost.&lt;br /&gt;
&lt;br /&gt;
== 080205 ==&lt;br /&gt;
* Made it a bit easier to trade pets and cast the spell dominate.&lt;br /&gt;
* ''Failing a combat move now drains more stamina.''&lt;br /&gt;
&lt;br /&gt;
== 080204 ==&lt;br /&gt;
* Fixed a bug where animals who go disloyal did not stop following their dominators. It should also be easier to stop pets from attacking.&lt;br /&gt;
* ''A bug with corpse models fixed''&lt;br /&gt;
&lt;br /&gt;
== 080203 ==&lt;br /&gt;
* Creatures are now much harder to tame. Dominate and rebirth were also a bit affected. It was way too easy before since tamed powerful creatures should be rare and only for experienced tamers. You have to make a taming check (with a bonus) when you receive a pet as well.&lt;br /&gt;
* ''Archery damage now is more dependent on skill. Aiming at the legs is now hardest.''&lt;br /&gt;
* Fight skill is more important now in PvP.&lt;br /&gt;
* ''Guides and Tormentors now offer refugees to join their kingdom.''&lt;br /&gt;
* Due to climate changes, farming became harder. Crop difficulties changed dramatically. In any case, there was overproduce and high-skilled farmers received no skillgain so the change would be positive.&lt;br /&gt;
* ''New technology makes chain armour 20% better versus piercing (arrows).''&lt;br /&gt;
* The Orb of Doom is rumoured to suddenly have grown in potency.&lt;br /&gt;
* ''Now when you purchase farwalker items, only half of the money remains with the trader. One tenth goes to the king, and the rest to the mystics who created the item.''&lt;br /&gt;
* The soul depth requirements to become champion was lowered to 23. Soul depth gain may increase with religion changes later.&lt;br /&gt;
* ''Some limitations were added for rebirthing and zombies, since the Scale of Libila was too powerful. You can not raise a butchered body now for instance.''&lt;br /&gt;
* A bug that made skills decay too fast was found.&lt;br /&gt;
* ''Increased weapon and fight style skillgain some more. Removed the skillgain from tower guards and spirits''.&lt;br /&gt;
&lt;br /&gt;
== 080119  ==&lt;br /&gt;
* Taming is now harder for tougher animals&lt;br /&gt;
* ''A bug made it possible to gain fighting skill above 70 for non-players''&lt;br /&gt;
&lt;br /&gt;
== 080116 ==&lt;br /&gt;
* Armor base protection was beefed a bit.&lt;br /&gt;
* ''Weapon and archery skillgain was increased a bit.''&lt;br /&gt;
* Fixed a bug where dead spirit guards prevented draining of a deed.&lt;br /&gt;
* ''Hatchets are now created using blacksmithing skill. There were no strong objections to changing this.''&lt;br /&gt;
* Zombies should not give as much skillgain. Dominated creatures should fight back at their dominator.&lt;br /&gt;
&lt;br /&gt;
== 080111 ==&lt;br /&gt;
* Special moves no longer can be performed through walls and fences.&lt;br /&gt;
* ''The wolves have trouble finding food, and the population has been noted to start shrinking.''&lt;br /&gt;
&lt;br /&gt;
== 080109 ==&lt;br /&gt;
* ''Combat moves that affect your concentration/battle rating now lasts at least 10 seconds.''&lt;br /&gt;
* The bug with logging off after a respawn was fixed.&lt;br /&gt;
* ''A bug that made cooking a bit too predictable was fixed.''&lt;br /&gt;
&lt;br /&gt;
== 080107 ==&lt;br /&gt;
* Herbivores should stay alive longer now.&lt;br /&gt;
* ''A bug where you could purchase premium for deleted accounts was fixed.''&lt;br /&gt;
&lt;br /&gt;
== 080104 ==&lt;br /&gt;
* Destroying towers was made harder.&lt;br /&gt;
* ''It is now harder to hit moving targets with archery.''&lt;br /&gt;
* ''Dragon armour was made better compared to leather and studded leather. Those were too powerful compared to other armour and made a little weaker.''&lt;br /&gt;
&lt;br /&gt;
== 080102 ==&lt;br /&gt;
* Happy new year! The bug that effected action speed and fighting should be gone now.''&lt;br /&gt;
* ''First aid bandage timer was too long for light wounds''&lt;br /&gt;
* A bug with damage dealt when destroying items was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Gavin&amp;diff=39362</id>
		<title>Player:Gavin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Gavin&amp;diff=39362"/>
		<updated>2008-11-28T05:19:59Z</updated>

		<summary type="html">&lt;p&gt;Steffel: Please don't do that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Character: Gavin'''&lt;br /&gt;
&lt;br /&gt;
'''Info'''&lt;br /&gt;
* Is a consul of Kyara (Elder)&lt;br /&gt;
* Is a Jenn-Kellon&lt;br /&gt;
* Is a battle master as displayed in /ranks, Ranked 1st in the ranks with 1541 points.&lt;br /&gt;
&lt;br /&gt;
'''Titles'''&lt;br /&gt;
* [Keeper Of Faith] ''Recieved  10th May 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Digger] ''Recieved on 16th May 2007'' &amp;lt;br&amp;gt;&lt;br /&gt;
* [Excavator] ''Recieved June 10th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Handyman] ''Recieved on July 24th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Goldsmith] ''Recieved on July 25th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Lumberjack] ''Recieved on august 10th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Trollslayer] ''Recieved on august 13th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Miner] ''Recieved on August 24th 2007''*&amp;lt;br&amp;gt;&lt;br /&gt;
* [Warrior] ''Recieved on September 1st 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Renowned Goldsmith] ''Recieved on September 16th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Giantslayer] ''Recieved on September 26th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Repairman] ''Recieved on October 26th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [ShieldSmith] ''Recieved on November 26th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Smith] ''Recieved on December 5th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Dragonslayer] ''Recieved on January 5th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Blacksmith] ''Recieved on January 18th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Fearless] ''Recieved on January 24th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Prime Minester] ''Recieved on February 22nd 2008''*&amp;lt;br&amp;gt;&lt;br /&gt;
* [Timberman] ''Recieved on March 9th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Mason] ''Recieved on March 21st 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Able Shieldsmith] ''Recieved on April 8th 2008''*&amp;lt;br&amp;gt;&lt;br /&gt;
* [Battlemaster] ''Recieved on June 8th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Kingslayer] ''Recieved on June 21st 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Mastermine] ''Recieved on July 19th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Chainsmith] ''Recieved on July 20th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Master Shieldsmith] ''Recieved on August 9th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Archer] ''Dont know the date for this one''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Tim the Toolman] ''Recieved on on 12th September 2008 (When it was added)''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Soldier] ''Recieved on on 12th September 2008 (When it was added)''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Mercenary] ''Recieved on on 12th September 2008 (When it was added)''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Swordsman] ''Recieved on on 12th September 2008 (When it was added)''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Duelist] ''Recieved on on 12th September 2008 (When it was added)''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Shieldsman] ''Recieved on on 12th September 2008 (When it was added)''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Body Builder] ''Recieved on on 12th September 2008 (When it was added)''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Materia Tamer] ''Recieved on on 18th September 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Quacksalver]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: These are just the titles i choose to reveal. I do have more that are not on this list, some of which are fight related hence not wanting to reveal them, As word gets out i may update them :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Character: Elamor'''&lt;br /&gt;
 &lt;br /&gt;
'''Info'''&lt;br /&gt;
* Is a citizen of Kyara&lt;br /&gt;
* Is a Champion of Vynora&lt;br /&gt;
&lt;br /&gt;
'''Titles'''&lt;br /&gt;
* [Caterer] ''Recieved on 15th November 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Reverent] ''Recieved on 4th February 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Channeler] ''Recieved on 4th February 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Excorcist] ''Recieved on on 4th February 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Champion of Vynora] ''Recieved on on 4th February 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Shieldsmith] ''Recieved on on 7th June 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Able Shieldsmith] ''Recieved on on 4th July 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Trollslayer] ''Recieved on on 41th August 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Iron Chef] ''Recieved on on 12th September 2008 (When it was added)''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Conduit] ''Recieved on on 12th September 2008 (When it was added)''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Australian Dates&lt;br /&gt;
&lt;br /&gt;
== Last Map (Gold v1) Info ==&lt;br /&gt;
Was mayor of cliffside, Moved to wild joining silron, Then moved to IS and became a elder later on&lt;br /&gt;
&lt;br /&gt;
Titles i had were [Trollslayer], [Digger] (51 skill), [Carpenter] (62 skill), [Lumberjack] (55 skill), &lt;br /&gt;
I had 68 Hot Food Cooking, 50+ Fighting with 50+ Longsword skill,&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=39274</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=39274"/>
		<updated>2008-11-22T20:15:17Z</updated>

		<summary type="html">&lt;p&gt;Steffel: /* Vein quality */ Very good goes above 90, edit in the real max if you know it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Prospecting is the locating of [[ore]] veins in rock. To start prospecting, activate a [[pickaxe]] and right-click a [[rock tile]], select Mining -&amp;gt; Prospect. Note that you can not search for ore veins by means of prospecting when being inside a cave - you have to be on the surface.&lt;br /&gt;
&lt;br /&gt;
Anyone can detect veins within 3 tiles. At higher skill levels, additional abilities are unlocked.&lt;br /&gt;
&lt;br /&gt;
* At 20 skill you can estimate the quality of a vein or rock tile. &amp;lt;br&amp;gt; You can detect the presence of [[flint]].&lt;br /&gt;
* At 40 skill you can detect the presence of [[salt]].&lt;br /&gt;
* At 60 skill you can estimate the remaining amount of ore in a vein.&lt;br /&gt;
&lt;br /&gt;
Gems appear randomly during all mining, and cannot be prospected.&lt;br /&gt;
&lt;br /&gt;
All ores are slightly regional. Thus, if you locate a vein of ore, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level. Ore veins on the [[home server]] are limited to 50 QL (normal).&lt;br /&gt;
&lt;br /&gt;
* Pretty bad: 1-39 QL&lt;br /&gt;
* Normal: 40-59 QL&lt;br /&gt;
* Good: 60-79 QL&lt;br /&gt;
* Very good: 80-90+ (not sure exactly what the max is) QL&lt;br /&gt;
* Utmost: 90-99 QL&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
&lt;br /&gt;
Ordered by decreasing ore supply:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot;&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot;&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot;&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot;&lt;br /&gt;
* &amp;quot;The ore will run out any hour&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Prospecting Guide (large rock face) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+---+ &lt;br /&gt;
|   |   |   | 3 | 2 | 1 |&amp;lt;--| X |&lt;br /&gt;
+---+---+---+---+---+---+---+---+&lt;br /&gt;
&lt;br /&gt;
X = no prospect of that ore&lt;br /&gt;
&amp;lt;-- = last tile you did get a prospect&lt;br /&gt;
3 = I recommend you start mining here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realize that the world is 2 dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.&lt;br /&gt;
&lt;br /&gt;
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.&lt;br /&gt;
&lt;br /&gt;
When you prospect e.g. iron ore on the surface that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or South edge, and one East or West edge.&lt;br /&gt;
&lt;br /&gt;
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.&lt;br /&gt;
&lt;br /&gt;
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface you will get the message &amp;lt;b&amp;gt;You fail to produce anything, the rock is stone hard&amp;lt;/b&amp;gt;, or &amp;lt;b&amp;gt;You cannot keep mining here, the rock is unusually hard&amp;lt;/b&amp;gt; (only when you were supposed to get a rock slab, otherwise you'll get &amp;lt;b&amp;gt;You chip away at the rock&amp;lt;/b&amp;gt; as usual. You will have to start tunneling in the tile next to vein.  &lt;br /&gt;
&lt;br /&gt;
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.&lt;br /&gt;
&lt;br /&gt;
Or you can try this program out as well [http://discon.googlepages.com/prospector.html]&lt;br /&gt;
&lt;br /&gt;
==Uzetaab's Guide==&lt;br /&gt;
&lt;br /&gt;
Alternative for if you do not have a large rock face to prospect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X | X |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 3&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 2&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X |X  | 1&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
  3   2   1 | # | 1   2   3&lt;br /&gt;
            +---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will have to reveal all the tiles in a 7x7 area to find the vein.&lt;br /&gt;
&lt;br /&gt;
* ‘O’ the tile you prospected&lt;br /&gt;
* ‘X’ tiles that need to be mined out&lt;br /&gt;
* ‘#’ you&lt;br /&gt;
&lt;br /&gt;
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded to reveal all the tiles in your mine's area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kiro's guide ==&lt;br /&gt;
&lt;br /&gt;
[[Kiro%27s_mining_guide|Click here to read Kiro's guide ^^]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Tools ==&lt;br /&gt;
&lt;br /&gt;
Player-made tools to help find veins.&lt;br /&gt;
&lt;br /&gt;
* [http://discon.googlepages.com/prospector.html Prospector]&lt;br /&gt;
* [http://www.pivari.com/grid-maker.html Grid Maker]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* 50 = [[prospector]]&lt;br /&gt;
* 70 = N/A&lt;br /&gt;
* 90 = ?&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Mining]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Client_Key_Bindings&amp;diff=39273</id>
		<title>Client Key Bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Client_Key_Bindings&amp;diff=39273"/>
		<updated>2008-11-22T15:31:23Z</updated>

		<summary type="html">&lt;p&gt;Steffel: /* Customization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Client Key Bindings]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Key bindings are defined in the keybindings.txt file, which is automatically updated if you rebind keys while playing. Other commands that should be run on update can be put in autorun.txt.&lt;br /&gt;
&lt;br /&gt;
=== Default files ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[autorun.txt]&lt;br /&gt;
toggle keyboard_hints&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[keybindings.txt]&lt;br /&gt;
bind w move_forward&lt;br /&gt;
bind s move_back&lt;br /&gt;
bind a move_left&lt;br /&gt;
bind d move_right&lt;br /&gt;
bind q turn_left&lt;br /&gt;
bind e turn_right&lt;br /&gt;
bind x autorun&lt;br /&gt;
bind c center_view&lt;br /&gt;
&lt;br /&gt;
bind up move_forward&lt;br /&gt;
bind down move_back&lt;br /&gt;
bind left turn_left&lt;br /&gt;
bind right turn_right&lt;br /&gt;
bind page_up autorun&lt;br /&gt;
bind page_down center_view&lt;br /&gt;
bind insert strafe&lt;br /&gt;
bind home turn_up&lt;br /&gt;
bind end turn_down&lt;br /&gt;
&lt;br /&gt;
// Stance selects&lt;br /&gt;
bind NUMPAD0 STRAFE&lt;br /&gt;
bind NUMPAD1 &amp;quot;cmd 294&amp;quot;&lt;br /&gt;
bind NUMPAD2 &amp;quot;cmd 297&amp;quot;&lt;br /&gt;
bind NUMPAD3 &amp;quot;cmd 312&amp;quot;&lt;br /&gt;
bind NUMPAD4 &amp;quot;cmd 291&amp;quot;&lt;br /&gt;
bind NUMPAD5 &amp;quot;cmd 303&amp;quot;&lt;br /&gt;
bind NUMPAD6 &amp;quot;cmd 309&amp;quot;&lt;br /&gt;
bind NUMPAD7 &amp;quot;cmd 288&amp;quot;&lt;br /&gt;
bind NUMPAD8 &amp;quot;cmd 300&amp;quot;&lt;br /&gt;
bind NUMPAD9 &amp;quot;cmd 306&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Window toggles&lt;br /&gt;
bind F1 &amp;quot;toggle console&amp;quot;&lt;br /&gt;
bind F2 &amp;quot;toggle skills&amp;quot;&lt;br /&gt;
bind F3 &amp;quot;toggle inventory&amp;quot;&lt;br /&gt;
bind F4 &amp;quot;toggle stats&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Other function keys&lt;br /&gt;
bind F5 &amp;quot;say /sleep&amp;quot;&lt;br /&gt;
bind F6 &amp;quot;say /time&amp;quot;&lt;br /&gt;
bind F7 &amp;quot;say /weather&amp;quot;&lt;br /&gt;
bind F8 &amp;quot;say /fl&amp;quot;&lt;br /&gt;
//bind F9 &amp;quot;&amp;quot;&lt;br /&gt;
bind f10 &amp;quot;toggle gui&amp;quot;&lt;br /&gt;
bind f11 &amp;quot;screenshot&amp;quot;&lt;br /&gt;
bind f12 &amp;quot;quit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Toolbelt&lt;br /&gt;
bind 1 activate_tool1&lt;br /&gt;
bind 2 activate_tool2&lt;br /&gt;
bind 3 activate_tool3&lt;br /&gt;
bind 4 activate_tool4&lt;br /&gt;
bind 5 activate_tool5&lt;br /&gt;
&lt;br /&gt;
// Misc keys&lt;br /&gt;
bind enter toggle_chat&lt;br /&gt;
bind t toggle_chat&lt;br /&gt;
bind tab next_tab&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Customization ===&lt;br /&gt;
&lt;br /&gt;
For faster access to drop, take and examine:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind y drop&lt;br /&gt;
bind u examine&lt;br /&gt;
bind i take&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following opens windows when the client loads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
toggle skills&lt;br /&gt;
toggle inventory&lt;br /&gt;
toggle stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stops JK chat from loading when the game starts (But sometimes someone gets in a message before it takes effect. Placing it at the top of the file may help.)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /kchat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how much sleep bonus you have when you log in:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /sleep&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
this would work best at the bottom of the file I think.&lt;br /&gt;
&lt;br /&gt;
The new IRC Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Irc [Server] [Port]&lt;br /&gt;
&lt;br /&gt;
Ircsay [Msg]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;Irc [Server] [Port]:&amp;lt;/tt&amp;gt; This opens the IRC windows in the provided server and port, Heavenly place by Default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;Ircsay [Msg]:&amp;lt;/tt&amp;gt; Says the given text in the IRC, could be used to auto identify your self by pressing {{key|F7}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind f7 &amp;quot;ircsay /identify *password*&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Could also be used to Auto-Load the irc once the game starts by adding&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
irc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
In the autorun.txt file&lt;br /&gt;
&lt;br /&gt;
Note: the Brackets [] aren't needed in the commands, it can just be.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ircsay hey guys&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another command is &amp;lt;tt&amp;gt;exec&amp;lt;/tt&amp;gt;, it's useful for loading a sequence of commands from a text file, among other things...&lt;br /&gt;
&lt;br /&gt;
It could be used like this...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind F7 &amp;quot;exec irc.txt&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
irc.txt could have the following in it...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ircsay /identify PASSWORD&lt;br /&gt;
ircsay /join #town&lt;br /&gt;
ircsay Hey guys.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more information about the new IRC commands, visit the [[Setting up IRC in the client]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=39155</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=39155"/>
		<updated>2008-11-14T18:25:36Z</updated>

		<summary type="html">&lt;p&gt;Steffel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
==081114==&lt;br /&gt;
* Item improvement for high ql items now requires less material, and a bit more for lower ql items.&lt;br /&gt;
* As you probably have noticed the favor requirements for enchants were increased in the wednesday update. This is because they were too common before.&lt;br /&gt;
&lt;br /&gt;
==081112==&lt;br /&gt;
* Shieldbashing now drains stamina. You will also now use your shield occasionally while out of stamina.&lt;br /&gt;
* Certain actions that never ended during combat such as focusing or changing stance now should end more properly.&lt;br /&gt;
* Armour and shields now have a minimum value for a hit.&lt;br /&gt;
&lt;br /&gt;
==081110==&lt;br /&gt;
* Food should no longer decay as you pick it up.&lt;br /&gt;
&lt;br /&gt;
==081107==&lt;br /&gt;
* Because we have so few fraud attempts we have increased the amount of silver you may purchase in the web shop. Old verified players may ask to have even less restrictions.&lt;br /&gt;
&lt;br /&gt;
==081030==&lt;br /&gt;
* Attacks now use up stamina based on weapon weight as well as of number of attacks.&lt;br /&gt;
&lt;br /&gt;
==081029==&lt;br /&gt;
* Weapon attack times were increased by an average of 2 seconds. Wind of Ages now only has effect on these 2 seconds, whereas before it affected the whole attack time. Some weapon damages were modified a little as well. This should balance longswords with the other weapons better.&lt;br /&gt;
* Tower guards no longer give archery skillgain.&lt;br /&gt;
* Boat permissions now should allow you to put things in the hold.&lt;br /&gt;
&lt;br /&gt;
==081028==&lt;br /&gt;
* Fixed a crash bug.&lt;br /&gt;
&lt;br /&gt;
==081027==&lt;br /&gt;
* Fixed a bug with farwalker amulets and boats.&lt;br /&gt;
&lt;br /&gt;
==081020==&lt;br /&gt;
* Added messages for item decay that would explain some disappeared lumps, meat, seeds etc.&lt;br /&gt;
* Found a bug that made corpses disappear.&lt;br /&gt;
&lt;br /&gt;
==081017==&lt;br /&gt;
* Because a game server can not support the number of players we want with the current item decay rate, item decay was increased for a number of items as explained in news 081013. Unfortunately this means that a lot of stored items will disappear during the weekend. If the game is unplayable because of the decay rate&lt;br /&gt;
* Fixed a bug that crashed the Mol Rehan server on thursday.&lt;br /&gt;
&lt;br /&gt;
==081015==&lt;br /&gt;
* Skill decay was changed so now only skills above 70 decay. Also they should decay max 0.03 per three day period of not being used.&lt;br /&gt;
&lt;br /&gt;
==081013==&lt;br /&gt;
* Potions erroneously used the amulet behaviour. They have functionality in combat.&lt;br /&gt;
* Shields now drain more stamina because of minor exploitability. Actually it was a bug where you gained stamina instead with heavier shields because of a plus instead of a minus in the code.&lt;br /&gt;
* Items retrieved from mailed containers should now behave less weird and be possible to equip.&lt;br /&gt;
* As the graph at http://jenn002.game.wurmonline.com/mrtg/itemcount shows the number of ingame items is still increasing causing lag. Earliest on friday clutter items such as planks, logs, seeds etc will start being destroyed after 2 RL days + ql hours, modified with factor 2 if inside a building or mine and again by 2 if inside a settlement. Unless we can come up with a better idea.&lt;br /&gt;
&lt;br /&gt;
==081008==&lt;br /&gt;
* Tenon value has dropped since it could be used to gain a lot of favor when sacrificing. Please report similar easy-to-make high value objects.&lt;br /&gt;
&lt;br /&gt;
==081006==&lt;br /&gt;
* Fixed bugs with server-to-server mail. Cash on Deliveries still are a bit weird for containers, since you will have to pay for sending items in them. Send only COD outside of containers to avoid it.&lt;br /&gt;
&lt;br /&gt;
==081003==&lt;br /&gt;
* ''Guard management works again''&lt;br /&gt;
&lt;br /&gt;
==081001==&lt;br /&gt;
* ''Decay should not kick in for items like clay for 2 days.''&lt;br /&gt;
* Shaker orbs no longer effect surrounding tiles.&lt;br /&gt;
* ''Unique tamed creatures on deeds now fight back.''&lt;br /&gt;
* You may no longer found deeds on aggressive creatures.&lt;br /&gt;
* ''Duelling should now not drain skills except some body strength. It yields no fighting skill either.''&lt;br /&gt;
* A bug with Winds of Ages on weapons was fixed.&lt;br /&gt;
&lt;br /&gt;
==080929==&lt;br /&gt;
* ''The disconnects that happened to some people during the weekend should be less frequent now''&lt;br /&gt;
&lt;br /&gt;
==080926==&lt;br /&gt;
* ''You may now improve mine doors.''&lt;br /&gt;
* Kingdom towers are 50% harder to destroy.&lt;br /&gt;
&lt;br /&gt;
==080922==&lt;br /&gt;
* ''There is now a way to locate water sources below ground.  Fountains will automatically fill up if placed in the right spot.''&lt;br /&gt;
&lt;br /&gt;
==080915==&lt;br /&gt;
* ''Now if you put tar on floorboards they will decay a lot slower.''&lt;br /&gt;
&lt;br /&gt;
==080912==&lt;br /&gt;
* ''First aid now destroys items that are not combinable so sheets, sails, shirts and pants etc will be totally used up. Rags will only use up a portion.''&lt;br /&gt;
* Added a few iron value options for renting beds.&lt;br /&gt;
* ''You may now use the toolbelt together with leg armour.''&lt;br /&gt;
* The improvement column should update a bit better.&lt;br /&gt;
&lt;br /&gt;
==080911==&lt;br /&gt;
* Zcul added an improve icon column in the client inventory windows!&lt;br /&gt;
* Losing link now makes you invulnerable first after 30 seconds if you have not been attacked in that time.&lt;br /&gt;
* The decay rate has increased for certain very popular items that cluttered the database and is a major factor in game lag.&lt;br /&gt;
* The effect of putting these items in containers, houses and on deeds have been improved.&lt;br /&gt;
* Expect some heavy initial decay these first days. It will normalize. Also you may have to move a bit more in the future since stockpiling may become a bit harder.&lt;br /&gt;
* When you use an item such as lighting a forge, it will prevent decay. Items in caves decay as if they were inside.&lt;br /&gt;
* Scientists have invented shaker orbs that will collapse mines. You should be able to purchase them at your local trader. Too much griefing is expected if they could be player made and they should be rarely used.&lt;br /&gt;
* First aiding no longer destroys the whole bandaid unless you use clothing as bandaid.&lt;br /&gt;
* Spawns points now receive damage when they spawn a creature so in effect they move around.&lt;br /&gt;
* The number of actions you can stack is now dependant on mind logic.&lt;br /&gt;
* Sacrificing was changed. Jewelry prices were adjusted down as an effect of this.&lt;br /&gt;
* Jewelry items will have special effects later so have patience.&lt;br /&gt;
* There is now a /converts command that shows how many times you may change kingdom.&lt;br /&gt;
* Vehicles with apostrophe in their names no longer disrupts the management window.&lt;br /&gt;
* You may no longer cast Mend on items with quality level 2 or less.&lt;br /&gt;
* The server will now log you off immediately keeping your character safe if it detects a lot of linklosses indicating a network problem to wurm.&lt;br /&gt;
* Some changes were made so you should be able to perform more actions on large boats. You should regain stamina as commander as well if not rowing.&lt;br /&gt;
* You should now be able to shoot arrows while duelling or sparring without losing reputation.&lt;br /&gt;
* You should not be able to raise focus level outside of combat as easily any more.&lt;br /&gt;
* Unlocked boats may now be dragged.&lt;br /&gt;
&lt;br /&gt;
==080904==&lt;br /&gt;
* Uniques special attacks did no harm before this update.&lt;br /&gt;
* Wind speeds should be a bit higher overall.&lt;br /&gt;
&lt;br /&gt;
==080903==&lt;br /&gt;
* You may rename items with the characters / and + again.&lt;br /&gt;
&lt;br /&gt;
==080901==&lt;br /&gt;
* The dreadful bugs where mines acted up has been fixed. When a tile changed far away under certain circumstances the mine layer became screwed up. The server no longer sends those updates and everything is now okay again.&lt;br /&gt;
* Code was added to prevent you from dieing in rock, loosing your corpse.&lt;br /&gt;
&lt;br /&gt;
==080829==&lt;br /&gt;
* Boats now need to be locked if their hold shall be protected.&lt;br /&gt;
* You will no longer get reputation losses for unintentional hits.&lt;br /&gt;
* Some items lacked proper checks so they could be finished and used in containers instead of on the ground as intended.&lt;br /&gt;
&lt;br /&gt;
==080827==&lt;br /&gt;
* Added messages when you enter and leave caves. They are mainly there to track down bugs and will probably go away later.&lt;br /&gt;
* Dragged carts and vehicle holds should be protected from theft again.&lt;br /&gt;
* Tree tiles may no longer be botanized or foraged due to data issues.&lt;br /&gt;
* Items that would or already have ended up in rock will now magically appear on the surface instead.&lt;br /&gt;
* Increased the distance that cave data is sent again in order to see if this helps since the bug remains. If it does, obscurity will be added again.&lt;br /&gt;
* You will no longer embark boats during login if the permissions have been removed.&lt;br /&gt;
* Only the captain of a boat may now raise the anchor.&lt;br /&gt;
&lt;br /&gt;
==080818==&lt;br /&gt;
* Removed the obscurity for caves to see if that helps with the falling through bug.&lt;br /&gt;
&lt;br /&gt;
==080813==&lt;br /&gt;
* The bug with mines not rendering should be less frequent.&lt;br /&gt;
* A bug where you could mount vehicles through fences was fixed.&lt;br /&gt;
* You should now be allowed to removed items from the vehicle hold if you have the permissions.&lt;br /&gt;
&lt;br /&gt;
==080804==&lt;br /&gt;
* Changed some behaviours and bugs related to newbie items, underground lairs, invisible mines, withdrawing money, and updating positions.&lt;br /&gt;
&lt;br /&gt;
==080725==&lt;br /&gt;
* Found the bug with disappearing items close to the edges of the map.&lt;br /&gt;
&lt;br /&gt;
==080723==&lt;br /&gt;
* You can now rename boats&lt;br /&gt;
* Farwalker items no longer keep their position when changing server.&lt;br /&gt;
* Royal items are now removed and put in inventory as you return to the wild server.&lt;br /&gt;
* Changing servers while in a boat may work a bit better now but I have found no obvious error.&lt;br /&gt;
* New characters now receive all their items instantly again and the guides are now optional. You receive 20 iron when you complete them.&lt;br /&gt;
&lt;br /&gt;
==080721==&lt;br /&gt;
NEW LANDS DISCOVERED WEST OF THE WILD REGIONS! MOL REHAN CLAIMS THE TERRITORY AS THEIRS.&lt;br /&gt;
* Fixed a bug where mines did not render properly by mine doors.&lt;br /&gt;
* Passengers of vehicles should notice better graphical updates.&lt;br /&gt;
* Disbanding is no longer free.&lt;br /&gt;
&lt;br /&gt;
==080719==&lt;br /&gt;
* You now need to provide a password when changing email. The password is checked if there already exists an account with the new email.&lt;br /&gt;
&lt;br /&gt;
==080718==&lt;br /&gt;
* A small bug with the permissions for the boat hold.&lt;br /&gt;
* Deeds are disbanded for free during the weekend since hopefully the new Mol Rehan is set up on Monday!&lt;br /&gt;
* The reason behind the free disbands are for people to be able to disband their deed and prepare to settle down on the new server. It may be considered abuse if you use it to resettle many times instead.&lt;br /&gt;
* The kingdom change counters should also have been reset so you may now change kingdom three more times.&lt;br /&gt;
* We will not convert priests and you should not expect to be teleported. It is up to the GMs to decide if they have the time to offer teleporting services.&lt;br /&gt;
&lt;br /&gt;
==080714==&lt;br /&gt;
* Positioning on ships was improved.&lt;br /&gt;
* The heavy guards have become a bit heavier&lt;br /&gt;
&lt;br /&gt;
==080711==&lt;br /&gt;
* Fixed the bug where you could not board a ship.&lt;br /&gt;
* Boats now keep their owner when crossing the border. Permissions need to be set once per server still though.&lt;br /&gt;
* Wind power and direction is now random at restart.&lt;br /&gt;
&lt;br /&gt;
==080709==&lt;br /&gt;
* Boat permissions should now work better (there was a bug with locks) and also boats should not become irresponsive or disappear close to the server border.&lt;br /&gt;
&lt;br /&gt;
==080707==&lt;br /&gt;
* Started to fix some boat speed and wind problems.&lt;br /&gt;
* Gems may now be sacrificed.&lt;br /&gt;
* The free disbands are no longer in effect.&lt;br /&gt;
* Gems may now be sacrificed.&lt;br /&gt;
* The trader will now keep half of the value only for merchant and trader contracts.&lt;br /&gt;
* Certain types of fish has been overfished close to land and can now only be found in deeper waters.&lt;br /&gt;
&lt;br /&gt;
==080704==&lt;br /&gt;
* The deep sea fish is now more rare and regional. Their breeding places may have shifted some.&lt;br /&gt;
* The critical hit chance for long swords was reduced. The sword of Magranon is now quicker.&lt;br /&gt;
* Dirt now decays 5 times faster.&lt;br /&gt;
* Fixed a permission bug with mine doors when trying to manage.&lt;br /&gt;
* Fixed a bug when trying to give away pets.&lt;br /&gt;
* There seems to be a bug with wind coming from certain directions making it hard to understand sailing. I have reports that northwestern wind behaves normally. Thanks Wollshaf:)&lt;br /&gt;
&lt;br /&gt;
==080702==&lt;br /&gt;
* We found another reason for the server freezes and expect them to be virtually gone for now.&lt;br /&gt;
* Filleting now gives a more reasonable skillgain for the new large types of fish.&lt;br /&gt;
&lt;br /&gt;
==080630==&lt;br /&gt;
* We found one reason for the server hangs that occurred during the weekend. Unfortunately we do not have the possibility to reimburse for all the problems this has caused except by giving sleep bonus. We are very sorry for this and hope that you have patience with us trying to make the game as stable and effective as possible.&lt;br /&gt;
* You will not get hurt in some instances where you previously received no falling damage.&lt;br /&gt;
&lt;br /&gt;
== 080627 ==&lt;br /&gt;
* Metal mine doors are now created from door lock, metal sheet and rivets. Wooden ones now needs a door lock as well.&lt;br /&gt;
* Fixed a bug with dropping dirt near mine doors.&lt;br /&gt;
* Bugs with mine door permissions fixed. Added everyone as an option. You should notice less glitches with them as well. Damage done to them was reduced.&lt;br /&gt;
* Leaving a ship now properly set your encumbrance again.&lt;br /&gt;
* Since the wild server is becoming premium only deeds may now be disbanded for free over the weekend.&lt;br /&gt;
* Casting courier no longer shatters mail boxes and was made easier for now.&lt;br /&gt;
* You should now be able to fish and dredge by right-clicking the boat itself. The centre of the boat will be the place where you fish/dredge.&lt;br /&gt;
* A new command /weather should give some info about the wind..&lt;br /&gt;
* Mail boxes have been debugged and should now work between servers. Use with caution and cheaper items for a while. There are no reimbursements for lost items.&lt;br /&gt;
* You now need to wear a toolbelt on your legs in order to activate the client feature.&lt;br /&gt;
&lt;br /&gt;
== 080625 ==&lt;br /&gt;
* Bugs with boat permissions fixed.&lt;br /&gt;
* You may now construct mine doors. The basic type is wood but there are other.&lt;br /&gt;
* You can now change the email of your account with the command /changeemail &amp;lt;new mail&amp;gt;.&lt;br /&gt;
* The wind should start affecting boats now unless it still is bugged.&lt;br /&gt;
&lt;br /&gt;
== 080623 ==&lt;br /&gt;
* Added boat construction options.&lt;br /&gt;
* You can both row and sail boats. Rowing is \&amp;quot;normal movement\&amp;quot; with WASD by the captain. This speed is added to any sailing effect.&lt;br /&gt;
* The more passengers, the closer to the ship max speed you get when rowing.&lt;br /&gt;
* You may also moor boats with an anchor tied to a mooring rope. If you do not moor your boat it may drift and take damage against the bottom.&lt;br /&gt;
* You should reconnect on your boat if you leave it and it is left on the server.&lt;br /&gt;
* If the boat is locked with a boat lock it will give certain security options. It is a good idea to make sure you are the one locking your own boat.&lt;br /&gt;
&lt;br /&gt;
== 080612 ==&lt;br /&gt;
* Archery armour damage was reduced some again and instead you now gain less skill for shooting at players from the same kingdom.&lt;br /&gt;
* There were some problems with people becoming disconnected at login which should be reduced.&lt;br /&gt;
* Movement lag for other players should be reduced with this update.&lt;br /&gt;
&lt;br /&gt;
== 080611 ==&lt;br /&gt;
* Intermediate update to take care of certain problems. You still can not create boats, but some of the parts.&lt;br /&gt;
* The biggest changes are to archery where you now need to go into ranged mode and then double-click to shoot.&lt;br /&gt;
* Armour now takes more damage from arrows in order to make it more costly to grind skill.&lt;br /&gt;
&lt;br /&gt;
== 080527 ==&lt;br /&gt;
* Now as you fish the whole tile must be submerged.&lt;br /&gt;
* You may now use a dredger to dig under water.&lt;br /&gt;
&lt;br /&gt;
== 080520 ==&lt;br /&gt;
* You are no longer always invulnerable when you reconnect.&lt;br /&gt;
* Found a bug with players not being removed from the world.&lt;br /&gt;
&lt;br /&gt;
== 080424 ==&lt;br /&gt;
* Basic vehicle settings now make it possible for the creator to control who can drive, mount and access the inventory.&lt;br /&gt;
* It is currently very restricted and should maybe allow for more kingdom vulnerabilities.&lt;br /&gt;
* Hitting moving targets with archery was made easier. Hitting face, legs and head was made overall harder.&lt;br /&gt;
* Bug fixes with mails.&lt;br /&gt;
&lt;br /&gt;
== 080422 ==&lt;br /&gt;
* You now have poor footing if fighting while swimming.&lt;br /&gt;
* Stances now stick for thirty seconds against your last enemy.&lt;br /&gt;
&lt;br /&gt;
== 080417 ==&lt;br /&gt;
* Basinet and great helm should now also cover the face&lt;br /&gt;
* Archers must now go into ranged mode and double-click or right-click on the person they want to shoot at.&lt;br /&gt;
&lt;br /&gt;
== 080407 ==&lt;br /&gt;
* The bug with fullscreen mode should be fixed. Thanks Kilean!&lt;br /&gt;
&lt;br /&gt;
== 080402 ==&lt;br /&gt;
* The numbers in the algorithm were inverted, but now weapon skillgain is higher the tougher the creature as it should be.&lt;br /&gt;
&lt;br /&gt;
== 080328 ==&lt;br /&gt;
* A bug with weapon damage made too high below weapon skill 50.&lt;br /&gt;
&lt;br /&gt;
== 080325 ==&lt;br /&gt;
* Weapon skillgain is now more closely related to damage dealt.&lt;br /&gt;
* Guard spawn rate was tweaked a bit downwards, but all guard types can only be attacked by 4 people max now.&lt;br /&gt;
* The bug where expanding a deed was impossible was solved.&lt;br /&gt;
&lt;br /&gt;
== 080314 ==&lt;br /&gt;
* Weapon speed now will be a bit lower until you reach skills 30 and 50. Damage increases up to skill 50 where it maxes out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 080312 ==&lt;br /&gt;
* The colossus is no longer turnable or movable except by the person who dropped it. Other items that did not use to be movable work this way as well.&lt;br /&gt;
* A bit more upkeep should enter the shops. A rounding error may have made too little money return.&lt;br /&gt;
&lt;br /&gt;
== 080310 ==&lt;br /&gt;
* Same-side spirits and kingdom guards no longer yield skill.&lt;br /&gt;
* The crown of might should not be able to dominate more than one unique at a time. The times it can be used every day has been reduced and it also has a few minutes cooldown on failures.&lt;br /&gt;
* Shields are still being worked at. During the weekend they were pretty much useless. Now they are more useful again but they may still need tweaking. Since shield skillgain was at least 4 times too fast for a while all your shield skills have been reduced to 50%. Hopefully you grinded it before the rampant skillgain did benefit a while.&lt;br /&gt;
&lt;br /&gt;
== 080307 ==&lt;br /&gt;
* Shield skillgain was lowered. Damage to shields was halved for non-crushing weapons and creatures. Parrying arrows and melee attacks for shields was too easy and made a bit more difficult.&lt;br /&gt;
&lt;br /&gt;
== 080305 ==&lt;br /&gt;
* Shooting in the face, legs or head while the target is moving was made much harder.&lt;br /&gt;
* Shields now take more damage since they were too easy to grind skill with.&lt;br /&gt;
&lt;br /&gt;
== 080302 ==&lt;br /&gt;
* A bug where you could not loot your own corpse was fixed.&lt;br /&gt;
&lt;br /&gt;
== 080226 ==&lt;br /&gt;
* Fixed a few bugs with ruler settings, appointments and titles&lt;br /&gt;
* Focusing success now depends on your opponents skill less again :).&lt;br /&gt;
&lt;br /&gt;
== 080225 ==&lt;br /&gt;
* Focusing success now depends on your opponents skill more.&lt;br /&gt;
* ''The Tests are now better weighted against active kingdom population, so they should be easier to pass. Also the stone had a bug of course.''&lt;br /&gt;
* Archery skillgain was slowed down again. A few players gained too much during the weekend and reported themselves, thanks :)&lt;br /&gt;
* ''Because of database cluttering, the decay was increased for ash, tar, flowers and seeds.''&lt;br /&gt;
&lt;br /&gt;
== 080222 ==&lt;br /&gt;
* Archery skillgain was made 5 times faster when shooting creatures.&lt;br /&gt;
* Fighting skillgain was slowed a bit. You now gain skill for creatures at skill 70+, but very slowly.&lt;br /&gt;
* You may not perform special attacks on stances where the opponent is defending or opposing now.&lt;br /&gt;
* Most special moves were tweaked. Very few remain in the center attack position. They also drain more stamina on a miss and are harder to hit with.&lt;br /&gt;
* Most actions except attacking, stance changes, and taut will make you a bit more vulnerable to attacks. They vulnerability includes (and targets) bashing, special moves, focusing, shooting arrows and casting spells in close combat.&lt;br /&gt;
* Size five village deeds left the server even if they had been used. This was a bug so you may not bring those that left the server back home now.&lt;br /&gt;
* A bug with attacking open opponents was fixed.&lt;br /&gt;
* You should now gain more weapon skill.&lt;br /&gt;
* About half a minute needs to pass in a fight before you can focus or do special moves.&lt;br /&gt;
* Focusing changed so there is only 5 levels. They are attainable when you have certain high characteristics.&lt;br /&gt;
* You receive weapon and shield skill from fighting guards and spirits again, as well as when sparring. A bit better for HOTS but they have less creatures to hunt because of the mycelium.&lt;br /&gt;
&lt;br /&gt;
== 080220 ==&lt;br /&gt;
* Since focusing was not regarded as a decision but rather a free requirement it now takes one second longer and has a stamina cost.&lt;br /&gt;
* Metal armour movement penalty was diminished a little and they protect more. Cloth was made worse against slash.&lt;br /&gt;
* There is now a delay at the start of a fight before you can use special moves.&lt;br /&gt;
* Due to heavy rains, crop yield has diminished.&lt;br /&gt;
* Mind speed is now used when trying to perform extra attacks.&lt;br /&gt;
* Heavy guards were debeefed again, but overall guard power has increased a bit since last week. Three guards can hunt a target now instead, respawn rates are higher and only 6 people may attack heavies at one time.&lt;br /&gt;
&lt;br /&gt;
== 080218 ==&lt;br /&gt;
* Heavy guards were made tougher. They obviously were too little of a challenge. With heavy guards you should be able to feel safe. Guard respawn rate was also increased.&lt;br /&gt;
&lt;br /&gt;
== 080215 ==&lt;br /&gt;
* Weapon skillgain should increase. Note that you need to deal or receive damage in order to gain skill in weapons while fighting (in order to prevent exploits).&lt;br /&gt;
&lt;br /&gt;
== 080212 ==&lt;br /&gt;
* The bug where creatures were displaced was fixed.&lt;br /&gt;
* Taunting should work again.&lt;br /&gt;
&lt;br /&gt;
== 080208 ==&lt;br /&gt;
* A bug that made building towers confusing was fixed. Build towers just inside your kingdom border to expand it to where you want to settle down.&lt;br /&gt;
&lt;br /&gt;
== 080207 ==&lt;br /&gt;
* The kingdom change counters are now properly reset.&lt;br /&gt;
* ''You may no longer disband deeds for free. Half the upkeep and the deed is lost again.''&lt;br /&gt;
* Special moves now have higher stamina cost.&lt;br /&gt;
&lt;br /&gt;
== 080205 ==&lt;br /&gt;
* Made it a bit easier to trade pets and cast the spell dominate.&lt;br /&gt;
* ''Failing a combat move now drains more stamina.''&lt;br /&gt;
&lt;br /&gt;
== 080204 ==&lt;br /&gt;
* Fixed a bug where animals who go disloyal did not stop following their dominators. It should also be easier to stop pets from attacking.&lt;br /&gt;
* ''A bug with corpse models fixed''&lt;br /&gt;
&lt;br /&gt;
== 080203 ==&lt;br /&gt;
* Creatures are now much harder to tame. Dominate and rebirth were also a bit affected. It was way too easy before since tamed powerful creatures should be rare and only for experienced tamers. You have to make a taming check (with a bonus) when you receive a pet as well.&lt;br /&gt;
* ''Archery damage now is more dependent on skill. Aiming at the legs is now hardest.''&lt;br /&gt;
* Fight skill is more important now in PvP.&lt;br /&gt;
* ''Guides and Tormentors now offer refugees to join their kingdom.''&lt;br /&gt;
* Due to climate changes, farming became harder. Crop difficulties changed dramatically. In any case, there was overproduce and high-skilled farmers received no skillgain so the change would be positive.&lt;br /&gt;
* ''New technology makes chain armour 20% better versus piercing (arrows).''&lt;br /&gt;
* The Orb of Doom is rumoured to suddenly have grown in potency.&lt;br /&gt;
* ''Now when you purchase farwalker items, only half of the money remains with the trader. One tenth goes to the king, and the rest to the mystics who created the item.''&lt;br /&gt;
* The soul depth requirements to become champion was lowered to 23. Soul depth gain may increase with religion changes later.&lt;br /&gt;
* ''Some limitations were added for rebirthing and zombies, since the Scale of Libila was too powerful. You can not raise a butchered body now for instance.''&lt;br /&gt;
* A bug that made skills decay too fast was found.&lt;br /&gt;
* ''Increased weapon and fight style skillgain some more. Removed the skillgain from tower guards and spirits''.&lt;br /&gt;
&lt;br /&gt;
== 080119  ==&lt;br /&gt;
* Taming is now harder for tougher animals&lt;br /&gt;
* ''A bug made it possible to gain fighting skill above 70 for non-players''&lt;br /&gt;
&lt;br /&gt;
== 080116 ==&lt;br /&gt;
* Armor base protection was beefed a bit.&lt;br /&gt;
* ''Weapon and archery skillgain was increased a bit.''&lt;br /&gt;
* Fixed a bug where dead spirit guards prevented draining of a deed.&lt;br /&gt;
* ''Hatchets are now created using blacksmithing skill. There were no strong objections to changing this.''&lt;br /&gt;
* Zombies should not give as much skillgain. Dominated creatures should fight back at their dominator.&lt;br /&gt;
&lt;br /&gt;
== 080111 ==&lt;br /&gt;
* Special moves no longer can be performed through walls and fences.&lt;br /&gt;
* ''The wolves have trouble finding food, and the population has been noted to start shrinking.''&lt;br /&gt;
&lt;br /&gt;
== 080109 ==&lt;br /&gt;
* ''Combat moves that affect your concentration/battle rating now lasts at least 10 seconds.''&lt;br /&gt;
* The bug with logging off after a respawn was fixed.&lt;br /&gt;
* ''A bug that made cooking a bit too predictable was fixed.''&lt;br /&gt;
&lt;br /&gt;
== 080107 ==&lt;br /&gt;
* Herbivores should stay alive longer now.&lt;br /&gt;
* ''A bug where you could purchase premium for deleted accounts was fixed.''&lt;br /&gt;
&lt;br /&gt;
== 080104 ==&lt;br /&gt;
* Destroying towers was made harder.&lt;br /&gt;
* ''It is now harder to hit moving targets with archery.''&lt;br /&gt;
* ''Dragon armour was made better compared to leather and studded leather. Those were too powerful compared to other armour and made a little weaker.''&lt;br /&gt;
&lt;br /&gt;
== 080102 ==&lt;br /&gt;
* Happy new year! The bug that effected action speed and fighting should be gone now.''&lt;br /&gt;
* ''First aid bandage timer was too long for light wounds''&lt;br /&gt;
* A bug with damage dealt when destroying items was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=39026</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=39026"/>
		<updated>2008-11-07T21:02:38Z</updated>

		<summary type="html">&lt;p&gt;Steffel: /* Skill titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Titles are earned when certain skills reach 50, 70 or 90. When you use a title, people of the same kingdom as you can see the title that you are using when they hover the mouse over you.&lt;br /&gt;
&lt;br /&gt;
* Use the command '''/title''' to see what title you are currently using.&lt;br /&gt;
* Use the command '''/titles''' to bring up a list of available titles that you can choose from.&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
=== Characteristic titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Bodybuilder || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
| ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Bowman || Marksman&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour smithing]]&lt;br /&gt;
| Armoursmith || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter&lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist&lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre || Devout || Enlightened&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || Mighty Fine Carpenter || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman || Angler || Kingfisher&lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Forestry]]&lt;br /&gt;
| Forester || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner&lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous]]&lt;br /&gt;
| Handyman || Tim the Toolman || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Gardener || Crofter || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Alchemist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman || Materia Tamer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || Shipwright || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || Artist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman || Duelist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Taming]]&lt;br /&gt;
| Animal Trainer || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman || Deforester&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|Premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Truth]]&lt;br /&gt;
| Pay a [[Account Types|Premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Fo&lt;br /&gt;
| Become a [[champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Libila&lt;br /&gt;
| Become a [[champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Magranon&lt;br /&gt;
| Become a [[champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Vynora&lt;br /&gt;
| Become a [[champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Attack a [[troll]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Warmaid&lt;br /&gt;
| Obtain a [[BattleRank|Battle rank]] of 1100 as a female character &lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|Battle rank]] of 1100 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|Battle rank]] of 1500&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom Titles===&lt;br /&gt;
Kingdom titles can be gained when a leader of a kingdom selects someone to hold one of their offices.&lt;br /&gt;
&lt;br /&gt;
(Incomplete list of offices)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Office Ability&lt;br /&gt;
|-&lt;br /&gt;
|Court Announcer (MR), Royal Herald (JK), Harbinger (HoTS)&lt;br /&gt;
|The ability to make custom Area History messages every 6 hours. Can also &amp;quot;right click -&amp;gt; Announce&amp;quot; people.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
''Incomplete List!''&lt;br /&gt;
&lt;br /&gt;
== Forum Titles==&lt;br /&gt;
These are titles players recieve on the forums when they reach a certain number of posts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Number of Posts&lt;br /&gt;
|-&lt;br /&gt;
|Newbie&lt;br /&gt;
|align=center|0&lt;br /&gt;
|-&lt;br /&gt;
|Scout&lt;br /&gt;
|align=center|10&lt;br /&gt;
|-&lt;br /&gt;
|Villager&lt;br /&gt;
|align=center|100&lt;br /&gt;
|-&lt;br /&gt;
|Ageless&lt;br /&gt;
|align=center|1000&lt;br /&gt;
|-&lt;br /&gt;
|Keeper of Truth&lt;br /&gt;
|align=center|5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Vessel&amp;diff=38767</id>
		<title>Talk:Vessel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Vessel&amp;diff=38767"/>
		<updated>2008-10-20T04:14:15Z</updated>

		<summary type="html">&lt;p&gt;Steffel: Trying to figure out the last(?) 2 messages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just some notes/observations, feel free to add yours.&lt;br /&gt;
&lt;br /&gt;
Gem with 5 favor: It emits faint power.&lt;br /&gt;
(Think the break point for &amp;quot;It emits faint power&amp;quot; goes at 10, anyone with a vesseled 4.99ql gem that can check?)&lt;br /&gt;
Gem with 15.66 favor: It emits some power.&lt;br /&gt;
(Think the break point for &amp;quot;It emits some power&amp;quot; goes at 20, anyone with a vesseled 9.99ql gem that can check?)&lt;br /&gt;
Gem with 22 favor: It emits power.&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Epona&amp;diff=38759</id>
		<title>User:Epona</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Epona&amp;diff=38759"/>
		<updated>2008-10-19T12:19:14Z</updated>

		<summary type="html">&lt;p&gt;Steffel: Redirecting to User:Tich&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[User:Tich]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_wall&amp;diff=38736</id>
		<title>Stone wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_wall&amp;diff=38736"/>
		<updated>2008-10-19T02:24:16Z</updated>

		<summary type="html">&lt;p&gt;Steffel: They still use shards, you might be thinking of the tall ones, they use bricks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A small stone wall. Better for defensive purposes than the [[wooden fence]], yet still weaker than [[tall stone wall]]. Small stone walls are a good way to get your [[masonry]] skill up, and are relatively easy for even a new player to build, requiring no iron or other resources to create.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
# Equip a [[mallet]] or [[hammer]].&lt;br /&gt;
# Right click on a [[Tile Border]].&lt;br /&gt;
# Select Fences / Build stone wall&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You must have at least one [[rock shards]] in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Skill required ===&lt;br /&gt;
&lt;br /&gt;
To calculate the [[maximum slope]] you can build on, based on your [[masonry]] skill, use the following formula (submitted by ketza):&lt;br /&gt;
&lt;br /&gt;
''Max slope = (3 *'' √''skill) + 10''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The answer is rounded ''down''.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Skill !! Maximum Slope !!  !!Skill !!Maximum Slope !!   !!Skill !!Maximum Slope&lt;br /&gt;
|-&lt;br /&gt;
|1 || 13|| || 16 || 22 || || 49 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2 || 14|| || 19 || 23 || || 54 || 32&lt;br /&gt;
|-&lt;br /&gt;
|3 || 15|| || 22 || 24 || || 59 || 33&lt;br /&gt;
|-&lt;br /&gt;
|4 || 16|| || 25 || 25 || || 64 || 34&lt;br /&gt;
|-&lt;br /&gt;
|6 || 17|| || 29 || 26 || || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|8 || 18|| || 33 || 27 || || 76 || 36&lt;br /&gt;
|-&lt;br /&gt;
|9 || 19|| || 36 || 28 || || 81 || 37&lt;br /&gt;
|-&lt;br /&gt;
|12 || 20|| || 41 || 29 || || 88 || 38&lt;br /&gt;
|-&lt;br /&gt;
|14 || 21|| || 45 || 30 || || 94 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The skill limit does not apply for low stone walls on cave entrance tiles. &lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
&lt;br /&gt;
* [[Mallet]] or [[hammer]]&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
&lt;br /&gt;
* 10 [[rock shards]] (200.00 kg) &lt;br /&gt;
&lt;br /&gt;
Each rock shards added adds approx. 10% of its quality value to the wall. For [[repair]]ing, a 20kg rock shards will fix the walls [[damage]] by 10.&lt;br /&gt;
&lt;br /&gt;
When using combined shards, the wall will only use 20kg of the total shard weight per success.&lt;br /&gt;
&lt;br /&gt;
=== Resulting product ===&lt;br /&gt;
&lt;br /&gt;
* Stone wall&lt;br /&gt;
&lt;br /&gt;
The wall can be improved further using [[rock shards]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Tritus&amp;diff=38619</id>
		<title>User talk:Tritus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Tritus&amp;diff=38619"/>
		<updated>2008-10-15T05:41:06Z</updated>

		<summary type="html">&lt;p&gt;Steffel: /* Priest Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Priest Guide ==&lt;br /&gt;
&lt;br /&gt;
It's probably ideal if you left the writing of such a guide to someone who knows what they're doing - since you seem to have referenced the guide as a general priest guide but appear to only be focusing on the soul depth attribute gain of a Vynoran priest. It's known that different gods reward soul depth for different actions - Magranon is known to give soul depth for fighting and blacksmithing, for instance. - [[User:Ephemeral|Ephemeral]] 01:07, 14 October 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Speaking of disinformation... You gain the same characteristics for the same skill, no matter the god you follow. The only difference is which one (depth or strength) the god uses for casting, which is the same as the requirement for going champ. On the topic of his guide, it seems like a nice start, keep at it :) --[[User:Steffel|Steffe]] 00:41, 15 October 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ship list ==&lt;br /&gt;
&lt;br /&gt;
Hey. Good idea about interlinking the ship pages, so I made a template for it ([[Template:Shiplist]]) to ensure consistency and easy updates. It looks quite a bit different from what you added (I used the default floating box used in other templates), so if you want to change the look go ahead. - [[User:Dashiva|Dashiva]] 06:56, 29 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Calm down! ==&lt;br /&gt;
&lt;br /&gt;
Also, hi. It's nice to see you're interested in improving the wiki, but please take a little care. In particular, major changes to templates should not be done without discussion and testing. The talk page of the template is a good place to start discussion, and template testing can be done using [[Template Sandbox]] or a subpage in your user space. - [[User:Dashiva|Dashiva]] 09:14, 26 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dunno how to say this ==&lt;br /&gt;
&lt;br /&gt;
... in a good way. But try to use the preview button more often, you kinda spam the recent changes :P&lt;br /&gt;
&lt;br /&gt;
--[[User:Swedish Phoenix|Swedish Phoenix]] 11:39, 26 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== For the love of Fo ==&lt;br /&gt;
&lt;br /&gt;
PLEASE use the preview button and do all your changes to a page on 1-2 revisions! Spamming them as you are doing now clutters up recent changes and also makes it an utter ass to revert the articles in question to older revisions if need be&lt;br /&gt;
&lt;br /&gt;
-- [[User:Ephemeral|Ephemeral]] 19:55, 1 October 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Yep well I did get that last time but had decided to go through Quickstart step by step because it is so big and because I am keen to have it turn, eventually into and easy to follow step by step guide for new players.&lt;br /&gt;
&lt;br /&gt;
:: Unfortunately my careful, methodical, section by section editing forgot to to take the Recent Changes page into account.&lt;br /&gt;
&lt;br /&gt;
:: In other words, I was using preview, but I was editing one section at a time so that I would be less likely to miss typos and inaccuracies.&lt;br /&gt;
&lt;br /&gt;
:: In fact I did introduce a typo and did not want to correct it on account of spam.&lt;br /&gt;
&lt;br /&gt;
[[User:Tritus|Tritus]] 04:48, 2 October 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Kv&amp;diff=37923</id>
		<title>Talk:Kv</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Kv&amp;diff=37923"/>
		<updated>2008-09-27T14:04:49Z</updated>

		<summary type="html">&lt;p&gt;Steffel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a way to have a alternate name for a page? I was not aware of that and will look it up. &lt;br /&gt;
&lt;br /&gt;
Please go ahead and delete.&lt;br /&gt;
&lt;br /&gt;
You can use &amp;lt;nowiki&amp;gt;#REDIRECT [[Page]]&amp;lt;/nowiki&amp;gt; to have it redirect to the desired page --[[User:Steffel|Steffe]] 09:04, 27 September 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=37749</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=37749"/>
		<updated>2008-09-24T01:01:17Z</updated>

		<summary type="html">&lt;p&gt;Steffel: /* Skill titles */  Not entirely sure about the order of these titles (Faith), feel free to correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Titles are earned when certain skills reach 50, 70 or 90. When you use a title, people of the same kingdom as you can see the title that you are using when they hover the mouse over you.&lt;br /&gt;
&lt;br /&gt;
* Use the command '''/title''' to see what title you are currently using.&lt;br /&gt;
* Use the command '''/titles''' to bring up a list of available titles that you can choose from.&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
=== Characteristic titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Bodybuilder || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
| ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Bowman || Marksman&lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter&lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist&lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Devout || Padre || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman || Angler || Kingfisher&lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner&lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous]]&lt;br /&gt;
| Handyman || Tim the Toolman || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Gardener || Crofter || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Alchemist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman || Materia Tamer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || Artist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman || Duelist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Taming]]&lt;br /&gt;
| Animal Trainer || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman || Deforester&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|Premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Truth]]&lt;br /&gt;
| Pay a [[Account Types|Premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Fo&lt;br /&gt;
| Become a [[champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Libila&lt;br /&gt;
| Become a [[champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Magranon&lt;br /&gt;
| Become a [[champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Of Vynora&lt;br /&gt;
| Become a [[champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Attack a [[troll]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|Battle rank]] of approximately 1110&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|Battle rank]] of 1500&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom Titles===&lt;br /&gt;
Kingdom titles can be gained when a leader of a kingdom selects someone to hold one of their offices.&lt;br /&gt;
&lt;br /&gt;
(Incomplete list of offices)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Office Ability&lt;br /&gt;
|-&lt;br /&gt;
|Court Announcer (MR), Royal Herald (JK), Harbinger (HoTS)&lt;br /&gt;
|The ability to make custom Area History messages every 6 hours. Can also &amp;quot;right click -&amp;gt; Announce&amp;quot; people.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
''Incomplete List!''&lt;br /&gt;
&lt;br /&gt;
=== Unconfirmed titles ===&lt;br /&gt;
&lt;br /&gt;
* [[Armour Smithing|Armoursmith]]&lt;br /&gt;
&lt;br /&gt;
== Forum Titles==&lt;br /&gt;
These are titles players recieve on the forums when they reach a certain number of posts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Number of Posts&lt;br /&gt;
|-&lt;br /&gt;
|Newbie&lt;br /&gt;
|align=center|0&lt;br /&gt;
|-&lt;br /&gt;
|Scout&lt;br /&gt;
|align=center|10&lt;br /&gt;
|-&lt;br /&gt;
|Villager&lt;br /&gt;
|align=center|100&lt;br /&gt;
|-&lt;br /&gt;
|Ageless&lt;br /&gt;
|align=center|1000&lt;br /&gt;
|-&lt;br /&gt;
|Keeper of Truth&lt;br /&gt;
|align=center|5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chat_commands&amp;diff=37380</id>
		<title>Chat commands</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chat_commands&amp;diff=37380"/>
		<updated>2008-09-13T13:18:17Z</updated>

		<summary type="html">&lt;p&gt;Steffel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Chat commands]]&lt;br /&gt;
&lt;br /&gt;
These are commands for use in the chat. Do not confuse with [[IRC]] or [[console]] commands.&lt;br /&gt;
&lt;br /&gt;
== Current available commands ==&lt;br /&gt;
&lt;br /&gt;
; /? : Same as /help&lt;br /&gt;
; /attackers : Shows who you have been fighting the last five minutes.&lt;br /&gt;
; /converts : Shows how many times you can change kingdom.&lt;br /&gt;
; /dev &amp;lt;message&amp;gt; : Broadcasts the message to logged-in developers, game masters, and chat moderators.&lt;br /&gt;
; /fatigue : displays how much time you have left to perform fatiguing tasks.&lt;br /&gt;
; /gofemale : Turns you sex to female. WARNING: This is permanent and irreversible!&lt;br /&gt;
; /help or /? : Lists most of the chat commands.&lt;br /&gt;
; /ignore : Displays ignore list.&lt;br /&gt;
; /ignore &amp;lt;player&amp;gt; : Add player to ignore list (remove if already ignored).&lt;br /&gt;
; /info : Display basic game info.&lt;br /&gt;
; /invitations : Toggles whether you allow people to invite you to join their [[kingdom]] or [[religion]].&lt;br /&gt;
; /kchat : Toggles kingdom chat.&lt;br /&gt;
; /kingdoms : Displays kingdom influence on the server.&lt;br /&gt;
; /lotime : Shows how long until you leave game if you lose link. This includes logging out.&lt;br /&gt;
; /me &amp;lt;text&amp;gt; : Chat message without &amp;lt;&amp;gt; around your nick. Only works in the local chat, and any private messages. (Example: '/me dances' produces 'Bob dances' when Bob types it.)&lt;br /&gt;
; /news : Shows latest game news.&lt;br /&gt;
; /password &amp;lt;oldpassword&amp;gt; &amp;lt;newpassword&amp;gt; : Changes your password.&lt;br /&gt;
; /rank : Shows your current battle rank.&lt;br /&gt;
; /ranks : Shows top battle ranks on the server.&lt;br /&gt;
; /refer : Displays window allowing you to award your [[referral]], and use the ones you have received yourself.&lt;br /&gt;
; /release corpse : Makes all your current corpses lootable by anyone from your kingdom. Normally, people from same kingdom who aren't friends, fellow citizens or allies cannot loot your corpses.&lt;br /&gt;
; /reputation : Displays your current [[reputation]].&lt;br /&gt;
; /respawn : Displays the [[respawn]] dialog. For use when you are dead.&lt;br /&gt;
; /remove &amp;lt;person&amp;gt; : Removes the person from your [[friend]]s list.&lt;br /&gt;
; /revoke &amp;lt;village name&amp;gt; : Revokes your citizenship of the specified village (i.e. allows you to leave without being kicked out by the mayor).&lt;br /&gt;
; /shout &amp;lt;message&amp;gt; : Sends message to kingdom chat.&lt;br /&gt;
; /sleep : Displays your current remaining sleep bonus.&lt;br /&gt;
; /suicide : Presents a [[suicide]] dialog.&lt;br /&gt;
; /tell &amp;lt;person&amp;gt; &amp;lt;message&amp;gt; : Sends a private message to the person.&lt;br /&gt;
; /time : Shows current game time and date, as well as your total playing time and remaining premium time.&lt;br /&gt;
; /title : Displays your current title.&lt;br /&gt;
; /titles : Displays all achieved titles, and lets you choose which to display.&lt;br /&gt;
; /uptime : Shows the time since the last server reboot.&lt;br /&gt;
; /village &amp;lt;message&amp;gt; : Sends message to village chat.&lt;br /&gt;
; /vote &amp;lt;citizen&amp;gt; : Vote for citizen as village mayor.&lt;br /&gt;
; /who : Shows the amount of players currently logged in.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Mind_logic&amp;diff=37366</id>
		<title>Talk:Mind logic</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Mind_logic&amp;diff=37366"/>
		<updated>2008-09-13T03:16:22Z</updated>

		<summary type="html">&lt;p&gt;Steffel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have 28.83 Logic, and I have a 3 max queue. A village mate has 4 with 38 Logic. Any other updates? Xallo.&lt;br /&gt;
&lt;br /&gt;
I've got 4 (1 performing and 3 on queue) with 31.15 mind logic. [[User:EliasTheCrimson|EliasTheCrimson]] 01:08, 12 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Table time! I've added my chars and Elias below, Xallo needs to clarify if his numbers are 1+3/4 or 3/4 total. - [[User:Dashiva|Dashiva]] 05:51, 12 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Added my value as well, 27.30 mind logic, 1 active and 2 queued. [[User:Revelation|Revelation]] &lt;br /&gt;
&lt;br /&gt;
Looks rather logical (no pun intended) that it is 1 extra queue for each started 10 ML, doesn't it? Keeping my exact stat to myself, but it's over 30 and I got 4 queues as well. --[[User:Steffel|Steffe]] 22:16, 12 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Mind logic !! Actions (active + queued)&lt;br /&gt;
|-&lt;br /&gt;
| 19.90 || 1 + 2&lt;br /&gt;
|-&lt;br /&gt;
| 20.36 || 1 + 2&lt;br /&gt;
|-&lt;br /&gt;
| 26.78 || 1 + 2&lt;br /&gt;
|-&lt;br /&gt;
| 27.30 || 1 + 2&lt;br /&gt;
|-&lt;br /&gt;
| 31.15 || 1 + 3&lt;br /&gt;
|-&lt;br /&gt;
| 31.49 || 1 + 3&lt;br /&gt;
|-&lt;br /&gt;
| 35.74 || 1 + 3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_talk:Drlazarus&amp;diff=37294</id>
		<title>Player talk:Drlazarus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_talk:Drlazarus&amp;diff=37294"/>
		<updated>2008-09-08T00:42:15Z</updated>

		<summary type="html">&lt;p&gt;Steffel: New page: Out of curiosity, how did he manage to get that many spiders into a house? ;) --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Out of curiosity, how did he manage to get that many spiders into a house? ;) --[[User:Steffel|Steffe]] 19:42, 7 September 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Skills&amp;diff=37119</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Skills&amp;diff=37119"/>
		<updated>2008-08-30T04:05:04Z</updated>

		<summary type="html">&lt;p&gt;Steffel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action.&lt;br /&gt;
&lt;br /&gt;
===Skill gain===&lt;br /&gt;
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain. &lt;br /&gt;
&lt;br /&gt;
Improving actions will usually give more skill than creating actions. &lt;br /&gt;
&lt;br /&gt;
You may gain skill even failing an action - that depends on skill. For instance, [[lockpicking]] won't raise on failures, but [[carpentry]] will.&lt;br /&gt;
&lt;br /&gt;
Stamina effects skill gain. If you have low or no stamina, you will gain almost no skill. It's recommended to have full stamina when you start an action. Action time also effects skill gain. The longer the action, the more skill you gain for that action. &lt;br /&gt;
&lt;br /&gt;
===Family skills===&lt;br /&gt;
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. Some skills also have a ''nephew'' skill, which effects their success chance by a small amount. For example, one such skill is [[blades smithing]]. It's nephew skill is [[swords]]. So if you have a high swords skill, you succeed more in creating blades. &lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic help the success chance of all the skills that use that characteristic.&lt;br /&gt;
&lt;br /&gt;
For details on which skills increase which characteristics, see the [[characteristics]] page.&lt;br /&gt;
&lt;br /&gt;
=== Skill decay ===&lt;br /&gt;
Unused skills will start to decay over time. People with low skills will hardly notice skill decay, while the very high skills will have some trouble maintaining their skill level. Skill decay does not kick in within 24 hours of using that skill.&lt;br /&gt;
&lt;br /&gt;
Decayed skill points are re-gained at 3x the normal skill-gain rate. &lt;br /&gt;
&lt;br /&gt;
Being a citizen of a [[settlement]] can reduce the skill decay. The older the settlement, the smaller the skill decay. The info screen at the token of a village can tell you how much the skill decay reduction of that settlement is. It is displayed near the alliances information.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the [[titles]] page for more details. &lt;br /&gt;
&lt;br /&gt;
==Skill list==&lt;br /&gt;
&lt;br /&gt;
; [[Alchemy]] : [[Natural substances]]&lt;br /&gt;
; [[Archery]] : [[Short bow]], [[Bow | Medium bow]], [[Long bow]]&lt;br /&gt;
; [[Axes]] : [[Small axe]], [[Large axe]], [[Hatchet]], [[Huge axe]]&lt;br /&gt;
; [[Carpentry]] : [[Bowyery]], [[Fletching]], [[Fine carpentry]], [[Toy making]], [[Ship building]]&lt;br /&gt;
; [[Climbing]]&lt;br /&gt;
; [[Clubs]] : [[Huge club]]&lt;br /&gt;
; [[Coal-making]]&lt;br /&gt;
; [[Cooking]] : [[Hot food cooking]], [[Baking]], [[Dairy food making]], [[Butchering]]&lt;br /&gt;
; [[Digging]]&lt;br /&gt;
; [[Fighting]] : [[Weaponless fighting]], [[Aggressive fighting]], [[Normal fighting]], [[Defensive fighting]], [[Taunting]], [[Shield bashing]]&lt;br /&gt;
; [[Firemaking]]&lt;br /&gt;
; Hammers : Warhammer&lt;br /&gt;
; [[Healing]] : [[First aid]]&lt;br /&gt;
; [[Knives]] : [[Carving knife]], [[Butchering knife]], [[Leather knife]]&lt;br /&gt;
; [[Masonry]] : [[Stone cutting]]&lt;br /&gt;
; [[Mauls]] : [[Small maul]], [[Maul | Medium maul]], [[Large maul]]&lt;br /&gt;
; [[Milling]]&lt;br /&gt;
; [[Mining]]&lt;br /&gt;
; [[Miscellaneous items]] : [[Shovel]], [[Rake]], [[Hammer]], [[Saw]], [[Sickle]], [[Scythe]], [[Repairing]], [[Pickaxe]], [[Stone chisel]]&lt;br /&gt;
; [[Nature]] : [[Fishing]], [[Farming]], [[Forestry]], [[Milking]], [[Foraging]], [[Botanizing]], [[Gardening]], [[Animal taming]]&lt;br /&gt;
; [[Paving]]&lt;br /&gt;
; [[Pottery]]&lt;br /&gt;
; [[Prospecting]]&lt;br /&gt;
; [[Religion]] : [[Preaching]], [[Prayer]], [[Channeling]], [[Exorcism]]&lt;br /&gt;
; [[Ropemaking]]&lt;br /&gt;
; [[Shields]] : [[Iron shield|Medium shield]], [[Small wooden shield]], [[Medium wooden shield]], [[Large wooden shield]], [[Small iron shield|Small metal shield]], [[Large iron shield|Large metal shield]]&lt;br /&gt;
; [[Smithing]] : [[Weapon smithing]] ([[Blades smithing]], [[Weapon heads smithing]]), [[Armour smithing]] ([[Chain armour smithing]], [[Plate armour smithing]], [[Shield smithing]]), [[Blacksmithing]], [[Locksmithing]], [[Metallurgy]], [[Jewelry smithing]]&lt;br /&gt;
; [[Swords]] : [[Short sword]], [[Long sword]], [[Huge sword]]&lt;br /&gt;
; [[Tailoring]] : [[Cloth tailoring]], [[Leatherworking]]&lt;br /&gt;
; [[Thievery]] : [[Stealing]], [[Lockpicking]]&lt;br /&gt;
; [[Toys]] : [[Yoyo]]&lt;br /&gt;
; [[Tracking]]&lt;br /&gt;
; [[War machines]] : [[Catapults (skill) | Catapult]]&lt;br /&gt;
; [[Woodcutting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills|*]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Container&amp;diff=36813</id>
		<title>Container</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Container&amp;diff=36813"/>
		<updated>2008-08-16T02:27:52Z</updated>

		<summary type="html">&lt;p&gt;Steffel: Added some new containers, and lumps as new material. Feel free to add any numbers you might have&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Containers are created items used to store smaller items, and can be used to organize. There are many different kinds of containers, and if used correctly, the type of container can represent what is inside.&lt;br /&gt;
&lt;br /&gt;
For a list of containers, see [[:Category:Containers]].&lt;br /&gt;
&lt;br /&gt;
== Container Comparison ==&lt;br /&gt;
Containers have a weight, and hold a given volume of items.  Some containers will not hold liquids and others only hold liquids.  Some are mobile containers, others are stationary, and most can be carried in your inventory.  Items are sorted by increasing volume.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
!Container&lt;br /&gt;
!Volume&lt;br /&gt;
!Weight (kg)&lt;br /&gt;
!Liquids/dry goods&lt;br /&gt;
!Movement&lt;br /&gt;
!String of cloth&lt;br /&gt;
!Seeds&lt;br /&gt;
!Rags&lt;br /&gt;
!Meat filets&lt;br /&gt;
!Jars&lt;br /&gt;
!Bowls&lt;br /&gt;
!Cotton&lt;br /&gt;
!Small barrels&lt;br /&gt;
!Ore&lt;br /&gt;
!24kg logs&lt;br /&gt;
!felled trees&lt;br /&gt;
!Lumps&lt;br /&gt;
|-&lt;br /&gt;
|[[Bag of keeping]]&lt;br /&gt;
|0.2&lt;br /&gt;
|0.25&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory (no drop)&lt;br /&gt;
|100&lt;br /&gt;
|11&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery flask|Flask]]&lt;br /&gt;
|0.25&lt;br /&gt;
|0.1&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|13&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Master bag of keeping]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.25&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory (no drop)&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Jar]]&lt;br /&gt;
|2.0&lt;br /&gt;
|0.3&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|74&lt;br /&gt;
|10&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Frying pan]]&lt;br /&gt;
|2.0&lt;br /&gt;
|2.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|74&lt;br /&gt;
|10&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Water skin]]&lt;br /&gt;
|2.5&lt;br /&gt;
|0.25&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiver]]&lt;br /&gt;
|?&lt;br /&gt;
|0.2&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Sauce pan]]&lt;br /&gt;
|2.54&lt;br /&gt;
|1.50&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|94&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowl]]&lt;br /&gt;
|9.0&lt;br /&gt;
|0.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|45&lt;br /&gt;
|4&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small bucket]]&lt;br /&gt;
|12&lt;br /&gt;
|1.5&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|60&lt;br /&gt;
|6&lt;br /&gt;
|X&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Satchel]]&lt;br /&gt;
|18&lt;br /&gt;
|0.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|90&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|45&lt;br /&gt;
|2.0&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|23&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|45&lt;br /&gt;
|5.0&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|23&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Cauldron]]&lt;br /&gt;
|64&lt;br /&gt;
|5.5&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Backpack]]&lt;br /&gt;
|75&lt;br /&gt;
|2.0&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|38&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|both&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|31&lt;br /&gt;
|5&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|300&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|37&lt;br /&gt;
|6&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Coffin]]&lt;br /&gt;
|500&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|62&lt;br /&gt;
|11&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Campfire]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Oven]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|23&lt;br /&gt;
|4&lt;br /&gt;
|?&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Forge]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|65&lt;br /&gt;
|11&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|756&lt;br /&gt;
|60&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/Inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|40&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small cart]]&lt;br /&gt;
|756&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|94&lt;br /&gt;
|16&lt;br /&gt;
|40&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Fountain]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|both&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|25&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
'''&amp;lt;u&amp;gt;Notes:&amp;lt;/u&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
X = not possible&amp;lt;br&amp;gt;&lt;br /&gt;
NA = not applicable&amp;lt;br&amp;gt;&lt;br /&gt;
? = need data&amp;lt;br&amp;gt;&lt;br /&gt;
Rags = 0.1kg each&amp;lt;br&amp;gt;&lt;br /&gt;
Cotton = 1.0kg each&amp;lt;br&amp;gt;&lt;br /&gt;
Seeds = 0.1kg each&amp;lt;br&amp;gt;&lt;br /&gt;
Meat filet = 0.3kg each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jars used to hold 1.94 kg instead of 2.00, but all such jars were destroyed in the cataclysm before Gold 2.&lt;br /&gt;
&lt;br /&gt;
Volume denotes the number of kilograms (kgs) of a liquid -- usually water -- a container will hold.  The weight attribute is the weight of the container itself, not the amount of weight it will hold.  Items list their weight although when it comes to storing them inside containers it's their hidden volume attribute that is used.  For example a cart will only hold 94kg of cotton, but that same cart will hold 1,400kg of bricks.  This occurs because the cotton has significantly greater volume than bricks do.  Unfortunately the volume of items are not displayed only their weights.&lt;br /&gt;
&lt;br /&gt;
If a container contains a liquid, it cannot contain other items (solid or liquid). One exception is that water can be mixed with cooking ingredients, e.g. to make soup.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=35733</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=35733"/>
		<updated>2008-07-19T10:25:19Z</updated>

		<summary type="html">&lt;p&gt;Steffel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
==080719==&lt;br /&gt;
* You now need to provide a password when changing email. The password is checked if there already exists an account with the new email.&lt;br /&gt;
&lt;br /&gt;
==080718==&lt;br /&gt;
* A small bug with the permissions for the boat hold.&lt;br /&gt;
* Deeds are disbanded for free during the weekend since hopefully the new Mol Rehan is set up on Monday!&lt;br /&gt;
* The reason behind the free disbands are for people to be able to disband their deed and prepare to settle down on the new server. It may be considered abuse if you use it to resettle many times instead.&lt;br /&gt;
* The kingdom change counters should also have been reset so you may now change kingdom three more times.&lt;br /&gt;
* We will not convert priests and you should not expect to be teleported. It is up to the GMs to decide if they have the time to offer teleporting services.&lt;br /&gt;
&lt;br /&gt;
==080714==&lt;br /&gt;
* Positioning on ships was improved.&lt;br /&gt;
* The heavy guards have become a bit heavier&lt;br /&gt;
&lt;br /&gt;
==080711==&lt;br /&gt;
* Fixed the bug where you could not board a ship.&lt;br /&gt;
* Boats now keep their owner when crossing the border. Permissions need to be set once per server still though.&lt;br /&gt;
* Wind power and direction is now random at restart.&lt;br /&gt;
&lt;br /&gt;
==080709==&lt;br /&gt;
* Boat permissions should now work better (there was a bug with locks) and also boats should not become irresponsive or disappear close to the server border.&lt;br /&gt;
&lt;br /&gt;
==080707==&lt;br /&gt;
* Started to fix some boat speed and wind problems.&lt;br /&gt;
* Gems may now be sacrificed.&lt;br /&gt;
* The free disbands are no longer in effect.&lt;br /&gt;
* Gems may now be sacrificed.&lt;br /&gt;
* The trader will now keep half of the value only for merchant and trader contracts.&lt;br /&gt;
* Certain types of fish has been overfished close to land and can now only be found in deeper waters.&lt;br /&gt;
&lt;br /&gt;
==080704==&lt;br /&gt;
* The deep sea fish is now more rare and regional. Their breeding places may have shifted some.&lt;br /&gt;
* The critical hit chance for long swords was reduced. The sword of Magranon is now quicker.&lt;br /&gt;
* Dirt now decays 5 times faster.&lt;br /&gt;
* Fixed a permission bug with mine doors when trying to manage.&lt;br /&gt;
* Fixed a bug when trying to give away pets.&lt;br /&gt;
* There seems to be a bug with wind coming from certain directions making it hard to understand sailing. I have reports that northwestern wind behaves normally. Thanks Wollshaf:)&lt;br /&gt;
&lt;br /&gt;
==080702==&lt;br /&gt;
* We found another reason for the server freezes and expect them to be virtually gone for now.&lt;br /&gt;
* Filleting now gives a more reasonable skillgain for the new large types of fish.&lt;br /&gt;
&lt;br /&gt;
==080630==&lt;br /&gt;
* We found one reason for the server hangs that occurred during the weekend. Unfortunately we do not have the possibility to reimburse for all the problems this has caused except by giving sleep bonus. We are very sorry for this and hope that you have patience with us trying to make the game as stable and effective as possible.&lt;br /&gt;
* You will not get hurt in some instances where you previously received no falling damage.&lt;br /&gt;
&lt;br /&gt;
== 080627 ==&lt;br /&gt;
* Metal mine doors are now created from door lock, metal sheet and rivets. Wooden ones now needs a door lock as well.&lt;br /&gt;
* Fixed a bug with dropping dirt near mine doors.&lt;br /&gt;
* Bugs with mine door permissions fixed. Added everyone as an option. You should notice less glitches with them as well. Damage done to them was reduced.&lt;br /&gt;
* Leaving a ship now properly set your encumbrance again.&lt;br /&gt;
* Since the wild server is becoming premium only deeds may now be disbanded for free over the weekend.&lt;br /&gt;
* Casting courier no longer shatters mail boxes and was made easier for now.&lt;br /&gt;
* You should now be able to fish and dredge by right-clicking the boat itself. The centre of the boat will be the place where you fish/dredge.&lt;br /&gt;
* A new command /weather should give some info about the wind..&lt;br /&gt;
* Mail boxes have been debugged and should now work between servers. Use with caution and cheaper items for a while. There are no reimbursements for lost items.&lt;br /&gt;
* You now need to wear a toolbelt on your legs in order to activate the client feature.&lt;br /&gt;
&lt;br /&gt;
== 080625 ==&lt;br /&gt;
* Bugs with boat permissions fixed.&lt;br /&gt;
* You may now construct mine doors. The basic type is wood but there are other.&lt;br /&gt;
* You can now change the email of your account with the command /changeemail &amp;lt;new mail&amp;gt;.&lt;br /&gt;
* The wind should start affecting boats now unless it still is bugged.&lt;br /&gt;
&lt;br /&gt;
== 080623 ==&lt;br /&gt;
* Added boat construction options.&lt;br /&gt;
* You can both row and sail boats. Rowing is \&amp;quot;normal movement\&amp;quot; with WASD by the captain. This speed is added to any sailing effect.&lt;br /&gt;
* The more passengers, the closer to the ship max speed you get when rowing.&lt;br /&gt;
* You may also moor boats with an anchor tied to a mooring rope. If you do not moor your boat it may drift and take damage against the bottom.&lt;br /&gt;
* You should reconnect on your boat if you leave it and it is left on the server.&lt;br /&gt;
* If the boat is locked with a boat lock it will give certain security options. It is a good idea to make sure you are the one locking your own boat.&lt;br /&gt;
&lt;br /&gt;
== 080612 ==&lt;br /&gt;
* Archery armour damage was reduced some again and instead you now gain less skill for shooting at players from the same kingdom.&lt;br /&gt;
* There were some problems with people becoming disconnected at login which should be reduced.&lt;br /&gt;
* Movement lag for other players should be reduced with this update.&lt;br /&gt;
&lt;br /&gt;
== 080611 ==&lt;br /&gt;
* Intermediate update to take care of certain problems. You still can not create boats, but some of the parts.&lt;br /&gt;
* The biggest changes are to archery where you now need to go into ranged mode and then double-click to shoot.&lt;br /&gt;
* Armour now takes more damage from arrows in order to make it more costly to grind skill.&lt;br /&gt;
&lt;br /&gt;
== 080527 ==&lt;br /&gt;
* Now as you fish the whole tile must be submerged.&lt;br /&gt;
* You may now use a dredger to dig under water.&lt;br /&gt;
&lt;br /&gt;
== 080520 ==&lt;br /&gt;
* You are no longer always invulnerable when you reconnect.&lt;br /&gt;
* Found a bug with players not being removed from the world.&lt;br /&gt;
&lt;br /&gt;
== 080424 ==&lt;br /&gt;
* Basic vehicle settings now make it possible for the creator to control who can drive, mount and access the inventory.&lt;br /&gt;
* It is currently very restricted and should maybe allow for more kingdom vulnerabilities.&lt;br /&gt;
* Hitting moving targets with archery was made easier. Hitting face, legs and head was made overall harder.&lt;br /&gt;
* Bug fixes with mails.&lt;br /&gt;
&lt;br /&gt;
== 080422 ==&lt;br /&gt;
* You now have poor footing if fighting while swimming.&lt;br /&gt;
* Stances now stick for thirty seconds against your last enemy.&lt;br /&gt;
&lt;br /&gt;
== 080417 ==&lt;br /&gt;
* Basinet and great helm should now also cover the face&lt;br /&gt;
* Archers must now go into ranged mode and double-click or right-click on the person they want to shoot at.&lt;br /&gt;
&lt;br /&gt;
== 080407 ==&lt;br /&gt;
* The bug with fullscreen mode should be fixed. Thanks Kilean!&lt;br /&gt;
&lt;br /&gt;
== 080402 ==&lt;br /&gt;
* The numbers in the algorithm were inverted, but now weapon skillgain is higher the tougher the creature as it should be.&lt;br /&gt;
&lt;br /&gt;
== 080328 ==&lt;br /&gt;
* A bug with weapon damage made too high below weapon skill 50.&lt;br /&gt;
&lt;br /&gt;
== 080325 ==&lt;br /&gt;
* Weapon skillgain is now more closely related to damage dealt.&lt;br /&gt;
* Guard spawn rate was tweaked a bit downwards, but all guard types can only be attacked by 4 people max now.&lt;br /&gt;
* The bug where expanding a deed was impossible was solved.&lt;br /&gt;
&lt;br /&gt;
== 080314 ==&lt;br /&gt;
* Weapon speed now will be a bit lower until you reach skills 30 and 50. Damage increases up to skill 50 where it maxes out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 080312 ==&lt;br /&gt;
* The colossus is no longer turnable or movable except by the person who dropped it. Other items that did not use to be movable work this way as well.&lt;br /&gt;
* A bit more upkeep should enter the shops. A rounding error may have made too little money return.&lt;br /&gt;
&lt;br /&gt;
== 080310 ==&lt;br /&gt;
* Same-side spirits and kingdom guards no longer yield skill.&lt;br /&gt;
* The crown of might should not be able to dominate more than one unique at a time. The times it can be used every day has been reduced and it also has a few minutes cooldown on failures.&lt;br /&gt;
* Shields are still being worked at. During the weekend they were pretty much useless. Now they are more useful again but they may still need tweaking. Since shield skillgain was at least 4 times too fast for a while all your shield skills have been reduced to 50%. Hopefully you grinded it before the rampant skillgain did benefit a while.&lt;br /&gt;
&lt;br /&gt;
== 080307 ==&lt;br /&gt;
* Shield skillgain was lowered. Damage to shields was halved for non-crushing weapons and creatures. Parrying arrows and melee attacks for shields was too easy and made a bit more difficult.&lt;br /&gt;
&lt;br /&gt;
== 080305 ==&lt;br /&gt;
* Shooting in the face, legs or head while the target is moving was made much harder.&lt;br /&gt;
* Shields now take more damage since they were too easy to grind skill with.&lt;br /&gt;
&lt;br /&gt;
== 080302 ==&lt;br /&gt;
* A bug where you could not loot your own corpse was fixed.&lt;br /&gt;
&lt;br /&gt;
== 080226 ==&lt;br /&gt;
* Fixed a few bugs with ruler settings, appointments and titles&lt;br /&gt;
* Focusing success now depends on your opponents skill less again :).&lt;br /&gt;
&lt;br /&gt;
== 080225 ==&lt;br /&gt;
* Focusing success now depends on your opponents skill more.&lt;br /&gt;
* ''The Tests are now better weighted against active kingdom population, so they should be easier to pass. Also the stone had a bug of course.''&lt;br /&gt;
* Archery skillgain was slowed down again. A few players gained too much during the weekend and reported themselves, thanks :)&lt;br /&gt;
* ''Because of database cluttering, the decay was increased for ash, tar, flowers and seeds.''&lt;br /&gt;
&lt;br /&gt;
== 080222 ==&lt;br /&gt;
* Archery skillgain was made 5 times faster when shooting creatures.&lt;br /&gt;
* Fighting skillgain was slowed a bit. You now gain skill for creatures at skill 70+, but very slowly.&lt;br /&gt;
* You may not perform special attacks on stances where the opponent is defending or opposing now.&lt;br /&gt;
* Most special moves were tweaked. Very few remain in the center attack position. They also drain more stamina on a miss and are harder to hit with.&lt;br /&gt;
* Most actions except attacking, stance changes, and taut will make you a bit more vulnerable to attacks. They vulnerability includes (and targets) bashing, special moves, focusing, shooting arrows and casting spells in close combat.&lt;br /&gt;
* Size five village deeds left the server even if they had been used. This was a bug so you may not bring those that left the server back home now.&lt;br /&gt;
* A bug with attacking open opponents was fixed.&lt;br /&gt;
* You should now gain more weapon skill.&lt;br /&gt;
* About half a minute needs to pass in a fight before you can focus or do special moves.&lt;br /&gt;
* Focusing changed so there is only 5 levels. They are attainable when you have certain high characteristics.&lt;br /&gt;
* You receive weapon and shield skill from fighting guards and spirits again, as well as when sparring. A bit better for HOTS but they have less creatures to hunt because of the mycelium.&lt;br /&gt;
&lt;br /&gt;
== 080220 ==&lt;br /&gt;
* Since focusing was not regarded as a decision but rather a free requirement it now takes one second longer and has a stamina cost.&lt;br /&gt;
* Metal armour movement penalty was diminished a little and they protect more. Cloth was made worse against slash.&lt;br /&gt;
* There is now a delay at the start of a fight before you can use special moves.&lt;br /&gt;
* Due to heavy rains, crop yield has diminished.&lt;br /&gt;
* Mind speed is now used when trying to perform extra attacks.&lt;br /&gt;
* Heavy guards were debeefed again, but overall guard power has increased a bit since last week. Three guards can hunt a target now instead, respawn rates are higher and only 6 people may attack heavies at one time.&lt;br /&gt;
&lt;br /&gt;
== 080218 ==&lt;br /&gt;
* Heavy guards were made tougher. They obviously were too little of a challenge. With heavy guards you should be able to feel safe. Guard respawn rate was also increased.&lt;br /&gt;
&lt;br /&gt;
== 080215 ==&lt;br /&gt;
* Weapon skillgain should increase. Note that you need to deal or receive damage in order to gain skill in weapons while fighting (in order to prevent exploits).&lt;br /&gt;
&lt;br /&gt;
== 080212 ==&lt;br /&gt;
* The bug where creatures were displaced was fixed.&lt;br /&gt;
* Taunting should work again.&lt;br /&gt;
&lt;br /&gt;
== 080208 ==&lt;br /&gt;
* A bug that made building towers confusing was fixed. Build towers just inside your kingdom border to expand it to where you want to settle down.&lt;br /&gt;
&lt;br /&gt;
== 080207 ==&lt;br /&gt;
* The kingdom change counters are now properly reset.&lt;br /&gt;
* ''You may no longer disband deeds for free. Half the upkeep and the deed is lost again.''&lt;br /&gt;
* Special moves now have higher stamina cost.&lt;br /&gt;
&lt;br /&gt;
== 080205 ==&lt;br /&gt;
* Made it a bit easier to trade pets and cast the spell dominate.&lt;br /&gt;
* ''Failing a combat move now drains more stamina.''&lt;br /&gt;
&lt;br /&gt;
== 080204 ==&lt;br /&gt;
* Fixed a bug where animals who go disloyal did not stop following their dominators. It should also be easier to stop pets from attacking.&lt;br /&gt;
* ''A bug with corpse models fixed''&lt;br /&gt;
&lt;br /&gt;
== 080203 ==&lt;br /&gt;
* Creatures are now much harder to tame. Dominate and rebirth were also a bit affected. It was way too easy before since tamed powerful creatures should be rare and only for experienced tamers. You have to make a taming check (with a bonus) when you receive a pet as well.&lt;br /&gt;
* ''Archery damage now is more dependent on skill. Aiming at the legs is now hardest.''&lt;br /&gt;
* Fight skill is more important now in PvP.&lt;br /&gt;
* ''Guides and Tormentors now offer refugees to join their kingdom.''&lt;br /&gt;
* Due to climate changes, farming became harder. Crop difficulties changed dramatically. In any case, there was overproduce and high-skilled farmers received no skillgain so the change would be positive.&lt;br /&gt;
* ''New technology makes chain armour 20% better versus piercing (arrows).''&lt;br /&gt;
* The Orb of Doom is rumoured to suddenly have grown in potency.&lt;br /&gt;
* ''Now when you purchase farwalker items, only half of the money remains with the trader. One tenth goes to the king, and the rest to the mystics who created the item.''&lt;br /&gt;
* The soul depth requirements to become champion was lowered to 23. Soul depth gain may increase with religion changes later.&lt;br /&gt;
* ''Some limitations were added for rebirthing and zombies, since the Scale of Libila was too powerful. You can not raise a butchered body now for instance.''&lt;br /&gt;
* A bug that made skills decay too fast was found.&lt;br /&gt;
* ''Increased weapon and fight style skillgain some more. Removed the skillgain from tower guards and spirits''.&lt;br /&gt;
&lt;br /&gt;
== 080119  ==&lt;br /&gt;
* Taming is now harder for tougher animals&lt;br /&gt;
* ''A bug made it possible to gain fighting skill above 70 for non-players''&lt;br /&gt;
&lt;br /&gt;
== 080116 ==&lt;br /&gt;
* Armor base protection was beefed a bit.&lt;br /&gt;
* ''Weapon and archery skillgain was increased a bit.''&lt;br /&gt;
* Fixed a bug where dead spirit guards prevented draining of a deed.&lt;br /&gt;
* ''Hatchets are now created using blacksmithing skill. There were no strong objections to changing this.''&lt;br /&gt;
* Zombies should not give as much skillgain. Dominated creatures should fight back at their dominator.&lt;br /&gt;
&lt;br /&gt;
== 080111 ==&lt;br /&gt;
* Special moves no longer can be performed through walls and fences.&lt;br /&gt;
* ''The wolves have trouble finding food, and the population has been noted to start shrinking.''&lt;br /&gt;
&lt;br /&gt;
== 080109 ==&lt;br /&gt;
* ''Combat moves that affect your concentration/battle rating now lasts at least 10 seconds.''&lt;br /&gt;
* The bug with logging off after a respawn was fixed.&lt;br /&gt;
* ''A bug that made cooking a bit too predictable was fixed.''&lt;br /&gt;
&lt;br /&gt;
== 080107 ==&lt;br /&gt;
* Herbivores should stay alive longer now.&lt;br /&gt;
* ''A bug where you could purchase premium for deleted accounts was fixed.''&lt;br /&gt;
&lt;br /&gt;
== 080104 ==&lt;br /&gt;
* Destroying towers was made harder.&lt;br /&gt;
* ''It is now harder to hit moving targets with archery.''&lt;br /&gt;
* ''Dragon armour was made better compared to leather and studded leather. Those were too powerful compared to other armour and made a little weaker.''&lt;br /&gt;
&lt;br /&gt;
== 080102 ==&lt;br /&gt;
* Happy new year! The bug that effected action speed and fighting should be gone now.''&lt;br /&gt;
* ''First aid bandage timer was too long for light wounds''&lt;br /&gt;
* A bug with damage dealt when destroying items was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=35713</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=35713"/>
		<updated>2008-07-18T14:43:46Z</updated>

		<summary type="html">&lt;p&gt;Steffel: 080718 added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
==080718==&lt;br /&gt;
* A small bug with the permissions for the boat hold.&lt;br /&gt;
* Deeds are disbanded for free during the weekend since hopefully the new Mol Rehan is set up on Monday!&lt;br /&gt;
* The reason behind the free disbands are for people to be able to disband their deed and prepare to settle down on the new server. It may be considered abuse if you use it to resettle many times instead.&lt;br /&gt;
* The kingdom change counters should also have been reset so you may now change kingdom three more times.&lt;br /&gt;
* We will not convert priests and you should not expect to be teleported. It is up to the GMs to decide if they have the time to offer teleporting services.&lt;br /&gt;
&lt;br /&gt;
==080714==&lt;br /&gt;
* Positioning on ships was improved.&lt;br /&gt;
* The heavy guards have become a bit heavier&lt;br /&gt;
&lt;br /&gt;
==080711==&lt;br /&gt;
* Fixed the bug where you could not board a ship.&lt;br /&gt;
* Boats now keep their owner when crossing the border. Permissions need to be set once per server still though.&lt;br /&gt;
* Wind power and direction is now random at restart.&lt;br /&gt;
&lt;br /&gt;
==080709==&lt;br /&gt;
* Boat permissions should now work better (there was a bug with locks) and also boats should not become irresponsive or disappear close to the server border.&lt;br /&gt;
&lt;br /&gt;
==080707==&lt;br /&gt;
* Started to fix some boat speed and wind problems.&lt;br /&gt;
* Gems may now be sacrificed.&lt;br /&gt;
* The free disbands are no longer in effect.&lt;br /&gt;
* Gems may now be sacrificed.&lt;br /&gt;
* The trader will now keep half of the value only for merchant and trader contracts.&lt;br /&gt;
* Certain types of fish has been overfished close to land and can now only be found in deeper waters.&lt;br /&gt;
&lt;br /&gt;
==080704==&lt;br /&gt;
* The deep sea fish is now more rare and regional. Their breeding places may have shifted some.&lt;br /&gt;
* The critical hit chance for long swords was reduced. The sword of Magranon is now quicker.&lt;br /&gt;
* Dirt now decays 5 times faster.&lt;br /&gt;
* Fixed a permission bug with mine doors when trying to manage.&lt;br /&gt;
* Fixed a bug when trying to give away pets.&lt;br /&gt;
* There seems to be a bug with wind coming from certain directions making it hard to understand sailing. I have reports that northwestern wind behaves normally. Thanks Wollshaf:)&lt;br /&gt;
&lt;br /&gt;
==080702==&lt;br /&gt;
* We found another reason for the server freezes and expect them to be virtually gone for now.&lt;br /&gt;
* Filleting now gives a more reasonable skillgain for the new large types of fish.&lt;br /&gt;
&lt;br /&gt;
==080630==&lt;br /&gt;
* We found one reason for the server hangs that occurred during the weekend. Unfortunately we do not have the possibility to reimburse for all the problems this has caused except by giving sleep bonus. We are very sorry for this and hope that you have patience with us trying to make the game as stable and effective as possible.&lt;br /&gt;
* You will not get hurt in some instances where you previously received no falling damage.&lt;br /&gt;
&lt;br /&gt;
== 080627 ==&lt;br /&gt;
* Metal mine doors are now created from door lock, metal sheet and rivets. Wooden ones now needs a door lock as well.&lt;br /&gt;
* Fixed a bug with dropping dirt near mine doors.&lt;br /&gt;
* Bugs with mine door permissions fixed. Added everyone as an option. You should notice less glitches with them as well. Damage done to them was reduced.&lt;br /&gt;
* Leaving a ship now properly set your encumbrance again.&lt;br /&gt;
* Since the wild server is becoming premium only deeds may now be disbanded for free over the weekend.&lt;br /&gt;
* Casting courier no longer shatters mail boxes and was made easier for now.&lt;br /&gt;
* You should now be able to fish and dredge by right-clicking the boat itself. The centre of the boat will be the place where you fish/dredge.&lt;br /&gt;
* A new command /weather should give some info about the wind..&lt;br /&gt;
* Mail boxes have been debugged and should now work between servers. Use with caution and cheaper items for a while. There are no reimbursements for lost items.&lt;br /&gt;
* You now need to wear a toolbelt on your legs in order to activate the client feature.&lt;br /&gt;
&lt;br /&gt;
== 080625 ==&lt;br /&gt;
* Bugs with boat permissions fixed.&lt;br /&gt;
* You may now construct mine doors. The basic type is wood but there are other.&lt;br /&gt;
* You can now change the email of your account with the command /changeemail &amp;lt;new mail&amp;gt;.&lt;br /&gt;
* The wind should start affecting boats now unless it still is bugged.&lt;br /&gt;
&lt;br /&gt;
== 080623 ==&lt;br /&gt;
* Added boat construction options.&lt;br /&gt;
* You can both row and sail boats. Rowing is \&amp;quot;normal movement\&amp;quot; with WASD by the captain. This speed is added to any sailing effect.&lt;br /&gt;
* The more passengers, the closer to the ship max speed you get when rowing.&lt;br /&gt;
* You may also moor boats with an anchor tied to a mooring rope. If you do not moor your boat it may drift and take damage against the bottom.&lt;br /&gt;
* You should reconnect on your boat if you leave it and it is left on the server.&lt;br /&gt;
* If the boat is locked with a boat lock it will give certain security options. It is a good idea to make sure you are the one locking your own boat.&lt;br /&gt;
&lt;br /&gt;
== 080612 ==&lt;br /&gt;
* Archery armour damage was reduced some again and instead you now gain less skill for shooting at players from the same kingdom.&lt;br /&gt;
* There were some problems with people becoming disconnected at login which should be reduced.&lt;br /&gt;
* Movement lag for other players should be reduced with this update.&lt;br /&gt;
&lt;br /&gt;
== 080611 ==&lt;br /&gt;
* Intermediate update to take care of certain problems. You still can not create boats, but some of the parts.&lt;br /&gt;
* The biggest changes are to archery where you now need to go into ranged mode and then double-click to shoot.&lt;br /&gt;
* Armour now takes more damage from arrows in order to make it more costly to grind skill.&lt;br /&gt;
&lt;br /&gt;
== 080527 ==&lt;br /&gt;
* Now as you fish the whole tile must be submerged.&lt;br /&gt;
* You may now use a dredger to dig under water.&lt;br /&gt;
&lt;br /&gt;
== 080520 ==&lt;br /&gt;
* You are no longer always invulnerable when you reconnect.&lt;br /&gt;
* Found a bug with players not being removed from the world.&lt;br /&gt;
&lt;br /&gt;
== 080424 ==&lt;br /&gt;
* Basic vehicle settings now make it possible for the creator to control who can drive, mount and access the inventory.&lt;br /&gt;
* It is currently very restricted and should maybe allow for more kingdom vulnerabilities.&lt;br /&gt;
* Hitting moving targets with archery was made easier. Hitting face, legs and head was made overall harder.&lt;br /&gt;
* Bug fixes with mails.&lt;br /&gt;
&lt;br /&gt;
== 080422 ==&lt;br /&gt;
* You now have poor footing if fighting while swimming.&lt;br /&gt;
* Stances now stick for thirty seconds against your last enemy.&lt;br /&gt;
&lt;br /&gt;
== 080417 ==&lt;br /&gt;
* Basinet and great helm should now also cover the face&lt;br /&gt;
* Archers must now go into ranged mode and double-click or right-click on the person they want to shoot at.&lt;br /&gt;
&lt;br /&gt;
== 080407 ==&lt;br /&gt;
* The bug with fullscreen mode should be fixed. Thanks Kilean!&lt;br /&gt;
&lt;br /&gt;
== 080402 ==&lt;br /&gt;
* The numbers in the algorithm were inverted, but now weapon skillgain is higher the tougher the creature as it should be.&lt;br /&gt;
&lt;br /&gt;
== 080328 ==&lt;br /&gt;
* A bug with weapon damage made too high below weapon skill 50.&lt;br /&gt;
&lt;br /&gt;
== 080325 ==&lt;br /&gt;
* Weapon skillgain is now more closely related to damage dealt.&lt;br /&gt;
* Guard spawn rate was tweaked a bit downwards, but all guard types can only be attacked by 4 people max now.&lt;br /&gt;
* The bug where expanding a deed was impossible was solved.&lt;br /&gt;
&lt;br /&gt;
== 080314 ==&lt;br /&gt;
* Weapon speed now will be a bit lower until you reach skills 30 and 50. Damage increases up to skill 50 where it maxes out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 080312 ==&lt;br /&gt;
* The colossus is no longer turnable or movable except by the person who dropped it. Other items that did not use to be movable work this way as well.&lt;br /&gt;
* A bit more upkeep should enter the shops. A rounding error may have made too little money return.&lt;br /&gt;
&lt;br /&gt;
== 080310 ==&lt;br /&gt;
* Same-side spirits and kingdom guards no longer yield skill.&lt;br /&gt;
* The crown of might should not be able to dominate more than one unique at a time. The times it can be used every day has been reduced and it also has a few minutes cooldown on failures.&lt;br /&gt;
* Shields are still being worked at. During the weekend they were pretty much useless. Now they are more useful again but they may still need tweaking. Since shield skillgain was at least 4 times too fast for a while all your shield skills have been reduced to 50%. Hopefully you grinded it before the rampant skillgain did benefit a while.&lt;br /&gt;
&lt;br /&gt;
== 080307 ==&lt;br /&gt;
* Shield skillgain was lowered. Damage to shields was halved for non-crushing weapons and creatures. Parrying arrows and melee attacks for shields was too easy and made a bit more difficult.&lt;br /&gt;
&lt;br /&gt;
== 080305 ==&lt;br /&gt;
* Shooting in the face, legs or head while the target is moving was made much harder.&lt;br /&gt;
* Shields now take more damage since they were too easy to grind skill with.&lt;br /&gt;
&lt;br /&gt;
== 080302 ==&lt;br /&gt;
* A bug where you could not loot your own corpse was fixed.&lt;br /&gt;
&lt;br /&gt;
== 080226 ==&lt;br /&gt;
* Fixed a few bugs with ruler settings, appointments and titles&lt;br /&gt;
* Focusing success now depends on your opponents skill less again :).&lt;br /&gt;
&lt;br /&gt;
== 080225 ==&lt;br /&gt;
* Focusing success now depends on your opponents skill more.&lt;br /&gt;
* ''The Tests are now better weighted against active kingdom population, so they should be easier to pass. Also the stone had a bug of course.''&lt;br /&gt;
* Archery skillgain was slowed down again. A few players gained too much during the weekend and reported themselves, thanks :)&lt;br /&gt;
* ''Because of database cluttering, the decay was increased for ash, tar, flowers and seeds.''&lt;br /&gt;
&lt;br /&gt;
== 080222 ==&lt;br /&gt;
* Archery skillgain was made 5 times faster when shooting creatures.&lt;br /&gt;
* Fighting skillgain was slowed a bit. You now gain skill for creatures at skill 70+, but very slowly.&lt;br /&gt;
* You may not perform special attacks on stances where the opponent is defending or opposing now.&lt;br /&gt;
* Most special moves were tweaked. Very few remain in the center attack position. They also drain more stamina on a miss and are harder to hit with.&lt;br /&gt;
* Most actions except attacking, stance changes, and taut will make you a bit more vulnerable to attacks. They vulnerability includes (and targets) bashing, special moves, focusing, shooting arrows and casting spells in close combat.&lt;br /&gt;
* Size five village deeds left the server even if they had been used. This was a bug so you may not bring those that left the server back home now.&lt;br /&gt;
* A bug with attacking open opponents was fixed.&lt;br /&gt;
* You should now gain more weapon skill.&lt;br /&gt;
* About half a minute needs to pass in a fight before you can focus or do special moves.&lt;br /&gt;
* Focusing changed so there is only 5 levels. They are attainable when you have certain high characteristics.&lt;br /&gt;
* You receive weapon and shield skill from fighting guards and spirits again, as well as when sparring. A bit better for HOTS but they have less creatures to hunt because of the mycelium.&lt;br /&gt;
&lt;br /&gt;
== 080220 ==&lt;br /&gt;
* Since focusing was not regarded as a decision but rather a free requirement it now takes one second longer and has a stamina cost.&lt;br /&gt;
* Metal armour movement penalty was diminished a little and they protect more. Cloth was made worse against slash.&lt;br /&gt;
* There is now a delay at the start of a fight before you can use special moves.&lt;br /&gt;
* Due to heavy rains, crop yield has diminished.&lt;br /&gt;
* Mind speed is now used when trying to perform extra attacks.&lt;br /&gt;
* Heavy guards were debeefed again, but overall guard power has increased a bit since last week. Three guards can hunt a target now instead, respawn rates are higher and only 6 people may attack heavies at one time.&lt;br /&gt;
&lt;br /&gt;
== 080218 ==&lt;br /&gt;
* Heavy guards were made tougher. They obviously were too little of a challenge. With heavy guards you should be able to feel safe. Guard respawn rate was also increased.&lt;br /&gt;
&lt;br /&gt;
== 080215 ==&lt;br /&gt;
* Weapon skillgain should increase. Note that you need to deal or receive damage in order to gain skill in weapons while fighting (in order to prevent exploits).&lt;br /&gt;
&lt;br /&gt;
== 080212 ==&lt;br /&gt;
* The bug where creatures were displaced was fixed.&lt;br /&gt;
* Taunting should work again.&lt;br /&gt;
&lt;br /&gt;
== 080208 ==&lt;br /&gt;
* A bug that made building towers confusing was fixed. Build towers just inside your kingdom border to expand it to where you want to settle down.&lt;br /&gt;
&lt;br /&gt;
== 080207 ==&lt;br /&gt;
* The kingdom change counters are now properly reset.&lt;br /&gt;
* ''You may no longer disband deeds for free. Half the upkeep and the deed is lost again.''&lt;br /&gt;
* Special moves now have higher stamina cost.&lt;br /&gt;
&lt;br /&gt;
== 080205 ==&lt;br /&gt;
* Made it a bit easier to trade pets and cast the spell dominate.&lt;br /&gt;
* ''Failing a combat move now drains more stamina.''&lt;br /&gt;
&lt;br /&gt;
== 080204 ==&lt;br /&gt;
* Fixed a bug where animals who go disloyal did not stop following their dominators. It should also be easier to stop pets from attacking.&lt;br /&gt;
* ''A bug with corpse models fixed''&lt;br /&gt;
&lt;br /&gt;
== 080203 ==&lt;br /&gt;
* Creatures are now much harder to tame. Dominate and rebirth were also a bit affected. It was way too easy before since tamed powerful creatures should be rare and only for experienced tamers. You have to make a taming check (with a bonus) when you receive a pet as well.&lt;br /&gt;
* ''Archery damage now is more dependent on skill. Aiming at the legs is now hardest.''&lt;br /&gt;
* Fight skill is more important now in PvP.&lt;br /&gt;
* ''Guides and Tormentors now offer refugees to join their kingdom.''&lt;br /&gt;
* Due to climate changes, farming became harder. Crop difficulties changed dramatically. In any case, there was overproduce and high-skilled farmers received no skillgain so the change would be positive.&lt;br /&gt;
* ''New technology makes chain armour 20% better versus piercing (arrows).''&lt;br /&gt;
* The Orb of Doom is rumoured to suddenly have grown in potency.&lt;br /&gt;
* ''Now when you purchase farwalker items, only half of the money remains with the trader. One tenth goes to the king, and the rest to the mystics who created the item.''&lt;br /&gt;
* The soul depth requirements to become champion was lowered to 23. Soul depth gain may increase with religion changes later.&lt;br /&gt;
* ''Some limitations were added for rebirthing and zombies, since the Scale of Libila was too powerful. You can not raise a butchered body now for instance.''&lt;br /&gt;
* A bug that made skills decay too fast was found.&lt;br /&gt;
* ''Increased weapon and fight style skillgain some more. Removed the skillgain from tower guards and spirits''.&lt;br /&gt;
&lt;br /&gt;
== 080119  ==&lt;br /&gt;
* Taming is now harder for tougher animals&lt;br /&gt;
* ''A bug made it possible to gain fighting skill above 70 for non-players''&lt;br /&gt;
&lt;br /&gt;
== 080116 ==&lt;br /&gt;
* Armor base protection was beefed a bit.&lt;br /&gt;
* ''Weapon and archery skillgain was increased a bit.''&lt;br /&gt;
* Fixed a bug where dead spirit guards prevented draining of a deed.&lt;br /&gt;
* ''Hatchets are now created using blacksmithing skill. There were no strong objections to changing this.''&lt;br /&gt;
* Zombies should not give as much skillgain. Dominated creatures should fight back at their dominator.&lt;br /&gt;
&lt;br /&gt;
== 080111 ==&lt;br /&gt;
* Special moves no longer can be performed through walls and fences.&lt;br /&gt;
* ''The wolves have trouble finding food, and the population has been noted to start shrinking.''&lt;br /&gt;
&lt;br /&gt;
== 080109 ==&lt;br /&gt;
* ''Combat moves that affect your concentration/battle rating now lasts at least 10 seconds.''&lt;br /&gt;
* The bug with logging off after a respawn was fixed.&lt;br /&gt;
* ''A bug that made cooking a bit too predictable was fixed.''&lt;br /&gt;
&lt;br /&gt;
== 080107 ==&lt;br /&gt;
* Herbivores should stay alive longer now.&lt;br /&gt;
* ''A bug where you could purchase premium for deleted accounts was fixed.''&lt;br /&gt;
&lt;br /&gt;
== 080104 ==&lt;br /&gt;
* Destroying towers was made harder.&lt;br /&gt;
* ''It is now harder to hit moving targets with archery.''&lt;br /&gt;
* ''Dragon armour was made better compared to leather and studded leather. Those were too powerful compared to other armour and made a little weaker.''&lt;br /&gt;
&lt;br /&gt;
== 080102 ==&lt;br /&gt;
* Happy new year! The bug that effected action speed and fighting should be gone now.''&lt;br /&gt;
* ''First aid bandage timer was too long for light wounds''&lt;br /&gt;
* A bug with damage dealt when destroying items was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Steffel</name></author>
		
	</entry>
</feed>