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	<updated>2026-06-04T03:21:19Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Campfire&amp;diff=89176</id>
		<title>Campfire</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Campfire&amp;diff=89176"/>
		<updated>2014-10-25T17:37:15Z</updated>

		<summary type="html">&lt;p&gt;Sweety: Modified info about lighting a fire on a tile where there is already one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Firemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Campfire.jpg&lt;br /&gt;
|active=[[steel and flint]] or a [[wood scrap]]&lt;br /&gt;
|passive=[[kindling]] (1.50 kg)&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=firemaking&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A nice and cosy campfire.''&lt;br /&gt;
&lt;br /&gt;
A '''campfire''' can be used to heat items like [[food]] and [[ore]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
The quality of the [[kindling]] is the maximum quality of the campfire. Examine the campfire to see its quality. The higher the quality, the faster it will heat up anything put in it. The quality of the campfire will also be the quality of the [[ash]] it leaves behind.&lt;br /&gt;
&lt;br /&gt;
If you do not have a [[steel and flint]], you can use a kindling on a [[wood scrap]] to create a crude campfire, with lower quality.&lt;br /&gt;
&lt;br /&gt;
If you try to do so, it will tell you 'A campfire seems to burn more brightly.' and the campfire will indeed produce a little more light. &amp;lt;strike&amp;gt;If you try to do so, it will tell you 'A campfire seems to burn more brightly.' and the campfire will indeed produce a little more light.&amp;lt;/strike&amp;gt; (at the moment not saying this, but just that 'You create a campfire in front of you on the ground.' - may be a bug though).&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To extend the life of a fire, you need to add [[fuel]] to it. Activate a fuel item, for example a [[log]] or [[wood scrap]], right-click the campfire, and select ''Burn''. '''Just opening the campfire and putting wood inside will not help.'''&lt;br /&gt;
&lt;br /&gt;
The campfire caps out at 20 kg worth of fuel, so adding any more than that is a waste.&lt;br /&gt;
&lt;br /&gt;
You can examine a campfire to get an event message telling how long it will burn. If it says that it ''The fire burns steadily and will still burn for a long time'', then it means that you have more than 10 real life minutes worth of fuel in it. If it says anything else, you'd be wise to add more.&lt;br /&gt;
&lt;br /&gt;
Once all fuel has been used up, the campfire will turn into 0.10 kg of ash and all items inside are dropped on the tile the campfire was on.&lt;br /&gt;
&lt;br /&gt;
=== Snuffing ===&lt;br /&gt;
A lit campfire can be snuffed: Right-click the campfire with the steel and flint activated (or alternatively, nothing activated), and select ''Snuff''. The result is an unlit campfire which does not disappear for a long time even if empty. &lt;br /&gt;
&lt;br /&gt;
=== Re-lighting ===&lt;br /&gt;
An unlit campfire can be lit again: Put a kindling in your inventory, activate your steel and flint, right-click the campfire, and select ''Light''.&lt;br /&gt;
&lt;br /&gt;
Creating a new campfire on a tile with an unlit campfire will light the existing one. The campfire will appear glowing but does not show any fire animation or smoke, in order to reduce the strain on your graphics card.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A campfire may hold up to 18 ore.&lt;br /&gt;
* Ore smelted in a campfire has it's quality reduced to 80%. A 50QL ore will only yield a 40QL lump.&lt;br /&gt;
* A campfire adds at least 5 difficulty to [[cooking]] items compared to an [[oven]], but at least 5 less than a [[forge]].&lt;br /&gt;
* Creating a campfire will damage your steel and flint a bit, unlike when lighting up an oven or a forge.&lt;br /&gt;
* The quality of the material you fuel the fire with should have no impact on the heating speed or lifespan of the fire, only the weight matters. It is said that [[birchwood]] burns the longest, however.&lt;br /&gt;
* Keep your fire in a &amp;quot;..will burn for a long time&amp;quot; state, because it will lose heating power when fuel begins to run low. At its final stages, it may very well be so weak that items inside will cool faster than they heat.&lt;br /&gt;
* Campfires may not be started within a structure.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Sweety</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=89170</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=89170"/>
		<updated>2014-10-24T19:38:12Z</updated>

		<summary type="html">&lt;p&gt;Sweety: Fixing a misspell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
===Characteristics gained===&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Grooming ==&lt;br /&gt;
Grooming is the main activity which gives animal husbandry skill.&lt;br /&gt;
&lt;br /&gt;
*Activate a [[Grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.&lt;br /&gt;
&lt;br /&gt;
== Shearing ==&lt;br /&gt;
Shearing is the other main activity which gives animal husbandry skill.&lt;br /&gt;
&lt;br /&gt;
*Activate a [[Scissors]] and select ''shear'' while right-clicking on a sheep.&lt;br /&gt;
&lt;br /&gt;
* Wool bundles drop to ground not inventory. Sheared wool weight seems to vary on age currently observed: Adolescent - 0.2kg / Young - 0.3kg / Aged - 0.4kg / Old - 0.5kg / Venerable - 0.6kg&lt;br /&gt;
&lt;br /&gt;
== Breeding ==&lt;br /&gt;
* Lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second.&lt;br /&gt;
* When they are close enough together right click on the second animal and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Neither animal should be hungry.&lt;br /&gt;
*Neither animal should be of same gender.&lt;br /&gt;
*Both animals should be of the same species.&lt;br /&gt;
*Some animals require [[Tame|taming]] before being led, this does not apply to the second animal.&lt;br /&gt;
*Males will only breed once every 45 real minutes regardless of outcome.&lt;br /&gt;
*Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.&lt;br /&gt;
*Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
*[[Age]] is a factor in breeding: [[calves]] or [[foal]]s will not breed, neither will young/early adolescent animals.&lt;br /&gt;
*Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species. &lt;br /&gt;
*Examining the animal will show the remaining wurm weeks left until birth. eg. ''She will deliver in about 4''&lt;br /&gt;
*Animals can have miscarriages which may kill the mother with no offspring spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriages.&lt;br /&gt;
*If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
*Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
*Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
*The horse name is determined at birth, the traits are determined at breeding.&lt;br /&gt;
*The horse's color from birth is determined based on 1/3 by the mother, 1/3 by the father, and 1/3 by random.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
; '''''animal'' shys away and interrupts the action''' : breeding has failed, the male will not breed again for 45 real minutes.&lt;br /&gt;
; '''''animal'' is not in the mood''' : the male will not breed again for 45 real minutes.&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Bred animals have a chance of gaining traits, enhancements or deformities. Animals may have multiple traits, those can be seen in the table below.  All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same.  Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.  Inbreeding adds a chance that bad traits will appear.&lt;br /&gt;
&lt;br /&gt;
The breeder's Animal husbandry affects the minimum and maximum number of traits that will appear in a horse.  The maximum number of traits you can breed into one animal  is currently 8 at 80+ skill.&lt;br /&gt;
&lt;br /&gt;
Animal husbandry is only partially on the [[Curve]].  The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic).  But the actual value (numerical) is used for computing the number of traits you can breed.&lt;br /&gt;
&lt;br /&gt;
Examining an animal will show traits if one has the required skill level.&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
&lt;br /&gt;
Inbreeding occurs when an offspring is bred with either of its parents.  It's typically unavoidable in small herds but after 3 generations the requirement to inbreed will be removed; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.  There is a chance to add extra negative traits to animals bred with their parents, which won't count towards the regular trait limit.  Some players have observed that deceased parents will not count towards the inbreeding check at the time of birth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have often used it as a method of breeding, to kill the old parents when I had too many horses that had a parent in common.  After the parents are dead, you can breed and get normal horses.  Leave the parents alive and you get lots of bad traited animals.&amp;quot; [http://forum.wurmonline.com/index.php?/topic/65441-split-off-from-animal-congestion-fix/page__st__20#entry643716 Source]&lt;br /&gt;
&lt;br /&gt;
=== Trait list ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Base Skill&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | [[Epic]] Curve !! width=&amp;quot;275&amp;quot; | Trait name !! width=&amp;quot;520&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
| Horse's color is considered a trait. || Does not count against the trait limit&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
!10.56&lt;br /&gt;
|It will fight fiercely. || Higher fighting skill &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
!11.12&lt;br /&gt;
|It has fleeter movement than normal. || Minor speed boost&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
!11.68)  &lt;br /&gt;
|It is a tough bugger || Withstands more damage&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
!12.25)&lt;br /&gt;
|It has a strong body || Bonus to maintaining top speed&lt;br /&gt;
|-&lt;br /&gt;
!24&lt;br /&gt;
!12.82&lt;br /&gt;
|It has lightning movement || Randomly increases speed for a short duration&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
!13.40&lt;br /&gt;
|It can carry more than average || Less penalty to speed due to high load&lt;br /&gt;
|-&lt;br /&gt;
!26&lt;br /&gt;
!13.98&lt;br /&gt;
|It has very strong leg muscles || Less penalty to speed due to slope&lt;br /&gt;
|-&lt;br /&gt;
!27&lt;br /&gt;
!14.56&lt;br /&gt;
|It has keen senses || Increased aggression range or possibly harder to tame &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!27&lt;br /&gt;
!14.56&lt;br /&gt;
|Keen sense of loyalty || Stays tamed longer or possibly harder to tame &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!28&lt;br /&gt;
!15.15&lt;br /&gt;
|It has malformed hindlegs || Minor speed penalty &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!29&lt;br /&gt;
!15.74&lt;br /&gt;
|The legs are of different length || Major speed penalty &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
!16.33&lt;br /&gt;
|It seems overly aggressive || Goes into frenzy when attacked &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!31&lt;br /&gt;
!16.93&lt;br /&gt;
|It looks very unmotivated || Seldom uses speed boosts &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
!17.54&lt;br /&gt;
|It is unusually strong willed || Will stop being led at random &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!33&lt;br /&gt;
!18.15&lt;br /&gt;
|It has some illness || Body strength will slowly reduce over time eventually making the animal unrideable &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!34&lt;br /&gt;
!18.76&lt;br /&gt;
|It looks constantly hungry || Becomes hungry twice as fast as normal &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!39&lt;br /&gt;
!21.90&lt;br /&gt;
|It looks feeble and unhealthy || Prone to catching a disease &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
!22.54&lt;br /&gt;
|It looks unusually strong and healthy || Has a higher resistance to disease&lt;br /&gt;
|-&lt;br /&gt;
!41&lt;br /&gt;
!23.19&lt;br /&gt;
|It has a certain spark in its eyes || Unknown - See [[Talk:Animal_husbandry#Certain_Spark_in_its_eyes|talk page]] &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!83&lt;br /&gt;
!58.77&lt;br /&gt;
|Bred in captivity || Informational&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Traits are either unknown or unconfirmed.&lt;br /&gt;
* &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Traits may be removed by casting [[Genesis]].&lt;br /&gt;
* &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
&lt;br /&gt;
To prolong venerable animals from dying of old age they may be cared for.  To care for an animal stand next to it and right click, select ''Care for''. If you start caring for that animal this message will appear:&lt;br /&gt;
&lt;br /&gt;
;You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Hostile creatures must be tamed first before they can be cared for.&lt;br /&gt;
* The total number of animals which may be cared for is limited by the animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:&lt;br /&gt;
;You may not care for any more creatures right now. You are already caring for 1 creatures.&lt;br /&gt;
*1 animal may be cared for plus 1 additional for every 10 skill in animal husbandry. So at 40 Animal husbandry skill a player can care for 5 animals.&lt;br /&gt;
*Non-premium players can only care for 1 animal.&lt;br /&gt;
*The chat command ''/stopcaring'' will stop the player from caring for all animals.  This message will appear:&lt;br /&gt;
;You no longer care for the one creature you used to.&lt;br /&gt;
*To stop caring for a specific animal right click the animal and select 'care for'.&lt;br /&gt;
*A list of all the animals cared for may be listed by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sweety</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sheep&amp;diff=89169</id>
		<title>Sheep</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sheep&amp;diff=89169"/>
		<updated>2014-10-24T19:36:17Z</updated>

		<summary type="html">&lt;p&gt;Sweety: Added info for young sheeps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Sheep.jpg&lt;br /&gt;
|aggro=Passive&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=Unknown&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[meat]], [[fat]], [[eye]], [[bladder]]&lt;br /&gt;
|eats=grazer&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A mythical beast of legends, it stares back at you with blood filled eyes and froth around the mouth.''&lt;br /&gt;
&lt;br /&gt;
'''Sheep''' are a domestic [[animal]] which can be found wandering around [[grass]] and [[steppe]].  Their [[wool]] may be sheared with [[scissors]], but has no use at this time.&lt;br /&gt;
&lt;br /&gt;
==Shearing==&lt;br /&gt;
Use scissors on sheep to get wool.&lt;br /&gt;
&lt;br /&gt;
Shearing gives skill in:&lt;br /&gt;
: [[Soul]]&lt;br /&gt;
: [[Nature]]&lt;br /&gt;
: [[Animal husbandry]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* [[Animal husbandry]] controls the quality of the sheared wool.&lt;br /&gt;
* Wool bundles drop to ground not inventory. &lt;br /&gt;
* Sheared wool weight seems to vary on age currently observed:&lt;br /&gt;
*: Adolescent, 0.2kg&lt;br /&gt;
*: Young, 0.3kg&lt;br /&gt;
*: Aged, 0.4kg&lt;br /&gt;
*: Old, 0.5kg&lt;br /&gt;
*: Venerable, 0.6kg&lt;br /&gt;
* When placed in BSB or crate the wool splits into .1 kg bundles.&lt;br /&gt;
* Entered game 2nd October therefore this information is relatively new.&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:sheep|Sheep]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Sweety</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=89168</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=89168"/>
		<updated>2014-10-24T19:35:45Z</updated>

		<summary type="html">&lt;p&gt;Sweety: Adding information about shearing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
===Characteristics gained===&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Grooming ==&lt;br /&gt;
Grooming is the main activity which gives animal husbandry skill.&lt;br /&gt;
&lt;br /&gt;
*Activate a [[Grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.&lt;br /&gt;
&lt;br /&gt;
== Shearing ==&lt;br /&gt;
Shearing is the other main activity which gives animal husbandry skill.&lt;br /&gt;
&lt;br /&gt;
*Activate a [[Scisors]] and select ''shear'' while right-clicking on a sheep.&lt;br /&gt;
&lt;br /&gt;
* Wool bundles drop to ground not inventory. Sheared wool weight seems to vary on age currently observed: Adolescent - 0.2kg / Young - 0.3kg / Aged - 0.4kg / Old - 0.5kg / Venerable - 0.6kg&lt;br /&gt;
&lt;br /&gt;
== Breeding ==&lt;br /&gt;
* Lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second.&lt;br /&gt;
* When they are close enough together right click on the second animal and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Neither animal should be hungry.&lt;br /&gt;
*Neither animal should be of same gender.&lt;br /&gt;
*Both animals should be of the same species.&lt;br /&gt;
*Some animals require [[Tame|taming]] before being led, this does not apply to the second animal.&lt;br /&gt;
*Males will only breed once every 45 real minutes regardless of outcome.&lt;br /&gt;
*Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.&lt;br /&gt;
*Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
*[[Age]] is a factor in breeding: [[calves]] or [[foal]]s will not breed, neither will young/early adolescent animals.&lt;br /&gt;
*Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species. &lt;br /&gt;
*Examining the animal will show the remaining wurm weeks left until birth. eg. ''She will deliver in about 4''&lt;br /&gt;
*Animals can have miscarriages which may kill the mother with no offspring spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriages.&lt;br /&gt;
*If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
*Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
*Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
*The horse name is determined at birth, the traits are determined at breeding.&lt;br /&gt;
*The horse's color from birth is determined based on 1/3 by the mother, 1/3 by the father, and 1/3 by random.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
; '''''animal'' shys away and interrupts the action''' : breeding has failed, the male will not breed again for 45 real minutes.&lt;br /&gt;
; '''''animal'' is not in the mood''' : the male will not breed again for 45 real minutes.&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Bred animals have a chance of gaining traits, enhancements or deformities. Animals may have multiple traits, those can be seen in the table below.  All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same.  Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.  Inbreeding adds a chance that bad traits will appear.&lt;br /&gt;
&lt;br /&gt;
The breeder's Animal husbandry affects the minimum and maximum number of traits that will appear in a horse.  The maximum number of traits you can breed into one animal  is currently 8 at 80+ skill.&lt;br /&gt;
&lt;br /&gt;
Animal husbandry is only partially on the [[Curve]].  The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic).  But the actual value (numerical) is used for computing the number of traits you can breed.&lt;br /&gt;
&lt;br /&gt;
Examining an animal will show traits if one has the required skill level.&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
&lt;br /&gt;
Inbreeding occurs when an offspring is bred with either of its parents.  It's typically unavoidable in small herds but after 3 generations the requirement to inbreed will be removed; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.  There is a chance to add extra negative traits to animals bred with their parents, which won't count towards the regular trait limit.  Some players have observed that deceased parents will not count towards the inbreeding check at the time of birth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have often used it as a method of breeding, to kill the old parents when I had too many horses that had a parent in common.  After the parents are dead, you can breed and get normal horses.  Leave the parents alive and you get lots of bad traited animals.&amp;quot; [http://forum.wurmonline.com/index.php?/topic/65441-split-off-from-animal-congestion-fix/page__st__20#entry643716 Source]&lt;br /&gt;
&lt;br /&gt;
=== Trait list ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Base Skill&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | [[Epic]] Curve !! width=&amp;quot;275&amp;quot; | Trait name !! width=&amp;quot;520&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
| Horse's color is considered a trait. || Does not count against the trait limit&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
!10.56&lt;br /&gt;
|It will fight fiercely. || Higher fighting skill &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
!11.12&lt;br /&gt;
|It has fleeter movement than normal. || Minor speed boost&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
!11.68)  &lt;br /&gt;
|It is a tough bugger || Withstands more damage&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
!12.25)&lt;br /&gt;
|It has a strong body || Bonus to maintaining top speed&lt;br /&gt;
|-&lt;br /&gt;
!24&lt;br /&gt;
!12.82&lt;br /&gt;
|It has lightning movement || Randomly increases speed for a short duration&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
!13.40&lt;br /&gt;
|It can carry more than average || Less penalty to speed due to high load&lt;br /&gt;
|-&lt;br /&gt;
!26&lt;br /&gt;
!13.98&lt;br /&gt;
|It has very strong leg muscles || Less penalty to speed due to slope&lt;br /&gt;
|-&lt;br /&gt;
!27&lt;br /&gt;
!14.56&lt;br /&gt;
|It has keen senses || Increased aggression range or possibly harder to tame &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!27&lt;br /&gt;
!14.56&lt;br /&gt;
|Keen sense of loyalty || Stays tamed longer or possibly harder to tame &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!28&lt;br /&gt;
!15.15&lt;br /&gt;
|It has malformed hindlegs || Minor speed penalty &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!29&lt;br /&gt;
!15.74&lt;br /&gt;
|The legs are of different length || Major speed penalty &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
!16.33&lt;br /&gt;
|It seems overly aggressive || Goes into frenzy when attacked &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!31&lt;br /&gt;
!16.93&lt;br /&gt;
|It looks very unmotivated || Seldom uses speed boosts &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
!17.54&lt;br /&gt;
|It is unusually strong willed || Will stop being led at random &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!33&lt;br /&gt;
!18.15&lt;br /&gt;
|It has some illness || Body strength will slowly reduce over time eventually making the animal unrideable &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!34&lt;br /&gt;
!18.76&lt;br /&gt;
|It looks constantly hungry || Becomes hungry twice as fast as normal &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!39&lt;br /&gt;
!21.90&lt;br /&gt;
|It looks feeble and unhealthy || Prone to catching a disease &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
!22.54&lt;br /&gt;
|It looks unusually strong and healthy || Has a higher resistance to disease&lt;br /&gt;
|-&lt;br /&gt;
!41&lt;br /&gt;
!23.19&lt;br /&gt;
|It has a certain spark in its eyes || Unknown - See [[Talk:Animal_husbandry#Certain_Spark_in_its_eyes|talk page]] &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!83&lt;br /&gt;
!58.77&lt;br /&gt;
|Bred in captivity || Informational&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Traits are either unknown or unconfirmed.&lt;br /&gt;
* &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Traits may be removed by casting [[Genesis]].&lt;br /&gt;
* &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
&lt;br /&gt;
To prolong venerable animals from dying of old age they may be cared for.  To care for an animal stand next to it and right click, select ''Care for''. If you start caring for that animal this message will appear:&lt;br /&gt;
&lt;br /&gt;
;You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Hostile creatures must be tamed first before they can be cared for.&lt;br /&gt;
* The total number of animals which may be cared for is limited by the animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:&lt;br /&gt;
;You may not care for any more creatures right now. You are already caring for 1 creatures.&lt;br /&gt;
*1 animal may be cared for plus 1 additional for every 10 skill in animal husbandry. So at 40 Animal husbandry skill a player can care for 5 animals.&lt;br /&gt;
*Non-premium players can only care for 1 animal.&lt;br /&gt;
*The chat command ''/stopcaring'' will stop the player from caring for all animals.  This message will appear:&lt;br /&gt;
;You no longer care for the one creature you used to.&lt;br /&gt;
*To stop caring for a specific animal right click the animal and select 'care for'.&lt;br /&gt;
*A list of all the animals cared for may be listed by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Sweety</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Notch&amp;diff=89162</id>
		<title>User:Notch</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Notch&amp;diff=89162"/>
		<updated>2014-10-23T18:36:14Z</updated>

		<summary type="html">&lt;p&gt;Sweety: Removing co-owner part, leaving only co-creator.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Notch''' is the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.mojang.com/notch/ co-creator]&amp;lt;/span&amp;gt; (along with [[User:Rolf|Rolf]]) of [[Wurm Online]], who used to program the [[client]].&lt;br /&gt;
&lt;br /&gt;
As of 12th of April 2007, Notch has quit developing Wurm.&lt;br /&gt;
&lt;br /&gt;
Post ''(source?)'':&lt;br /&gt;
 Posted: Thu Apr 12, 2007 9:05 am &lt;br /&gt;
 You might've noticed I haven't been around much lately. There are basically two reasons for this: &lt;br /&gt;
 1) Real Life &lt;br /&gt;
 Some things have happened in my life that meant I can't be around as much as I've used to. &lt;br /&gt;
 I'm two years away from turning 30, and I'm [[Wikipedia:Midlife crisis|freaking out]].&amp;lt;br/&amp;gt;&lt;br /&gt;
 2) Project Status &lt;br /&gt;
 It feels like most new development that needs to happen is on the server, and there really isn't&amp;lt;br/&amp;gt;&lt;br /&gt;
 that much left for me to work on in the client. Adding more features like [[mounts|ridable horses]] and so feels&amp;lt;br/&amp;gt;&lt;br /&gt;
 wrong since [[fighting]] and [[religion]] still [don't] work properly.&amp;lt;br/&amp;gt;&lt;br /&gt;
 Because of this, I've decided to stop working on Wurm Online, and focus on other things. &lt;br /&gt;
 I'll still be around, of course.&amp;lt;br/&amp;gt;&lt;br /&gt;
 Perhaps now that I've admitted that, I'll dare showing up on [[irc]] again.  I miss that place. &lt;br /&gt;
&lt;br /&gt;
Notch's response when asked if Wurm would be shut down now that he is resigning:&lt;br /&gt;
 Wurm's not going anywhere. =)&lt;br /&gt;
&lt;br /&gt;
'''Blog:''' http://notch.tumblr.com/ &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Twitter:''' http://twitter.com/notch&lt;/div&gt;</summary>
		<author><name>Sweety</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Strange_bone&amp;diff=89161</id>
		<title>Strange bone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Strange_bone&amp;diff=89161"/>
		<updated>2014-10-23T18:34:49Z</updated>

		<summary type="html">&lt;p&gt;Sweety: Added digging as a source for creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''This looks like the collar bone from some animal. These are said to provide luck. ('''Rare'''): This is a very rare and interesting version of the item.'' ('''Supreme'''): This is a supreme example of the item, with fine details and slick design. ('''Fantastic'''): This is a fantastic example of the item, with fascinating design details and perfect ideas for functionality. &lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
*Bones are a certain butchering product from uniques.&lt;br /&gt;
*Since October 2014, they can also be found by digging.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Bones may be rare, supreme, or even fantastic.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*They have a one time use for transferring their rarity level onto another item.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Rare]]&lt;br /&gt;
*[[Supreme]]&lt;br /&gt;
*[[Fantastic]]&lt;br /&gt;
*[[Unique]]&lt;br /&gt;
*[[Skull]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sweety</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Star_emerald&amp;diff=89160</id>
		<title>Star emerald</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Star_emerald&amp;diff=89160"/>
		<updated>2014-10-23T18:16:53Z</updated>

		<summary type="html">&lt;p&gt;Sweety: Added digging as source for creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a rare gem which is twice as much worth to a trader and stores twice as much favor as it's more common counterpart (non-black|star).&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=star emerald.png&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|creation=Mining, digging and praying&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gem}}&lt;br /&gt;
==Reference==&lt;br /&gt;
*[[wikipedia:The Atocha Star Emerald|The Atocha Star Emerald]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Sweety</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Emerald&amp;diff=89159</id>
		<title>Emerald</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Emerald&amp;diff=89159"/>
		<updated>2014-10-23T18:16:11Z</updated>

		<summary type="html">&lt;p&gt;Sweety: Adding digging as creation source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A beautiful, forest green emerald.''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=Emerald.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|creation=Mining, digging and praying&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gem}}&lt;br /&gt;
==Reference==&lt;br /&gt;
*[[wikipedia:emerald|Emerald]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Sweety</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Lovefall&amp;diff=89158</id>
		<title>Player:Lovefall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Lovefall&amp;diff=89158"/>
		<updated>2014-10-23T18:04:31Z</updated>

		<summary type="html">&lt;p&gt;Sweety: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Players]]&lt;br /&gt;
{{Player&lt;br /&gt;
|name=Lovefall&lt;br /&gt;
|kingdom=Freedom&lt;br /&gt;
|server=Pristine&lt;br /&gt;
|settlement=The Hermitage&lt;br /&gt;
|alts=&amp;lt;center&amp;gt;Arrya&amp;lt;br /&amp;gt;Zapacila&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Lovefall&lt;br /&gt;
'''Deed:''' The Hermitage (Pristine, O22)&lt;/div&gt;</summary>
		<author><name>Sweety</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Lovefall&amp;diff=89157</id>
		<title>Player:Lovefall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Lovefall&amp;diff=89157"/>
		<updated>2014-10-23T18:04:11Z</updated>

		<summary type="html">&lt;p&gt;Sweety: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Players]]&lt;br /&gt;
{{Player&lt;br /&gt;
|name=Lovefall&lt;br /&gt;
|kingdom=Freedom&lt;br /&gt;
|server=Pristine&lt;br /&gt;
|settlement=The Hermitage&lt;br /&gt;
|alts=&amp;lt;center&amp;gt;Arrya&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Lovefall&lt;br /&gt;
'''Deed:''' The Hermitage (Pristine, O22)&lt;/div&gt;</summary>
		<author><name>Sweety</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Lovefall&amp;diff=89156</id>
		<title>Player:Lovefall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Lovefall&amp;diff=89156"/>
		<updated>2014-10-23T18:03:34Z</updated>

		<summary type="html">&lt;p&gt;Sweety: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Players]]&lt;br /&gt;
{{Player&lt;br /&gt;
|name=Lovefall&lt;br /&gt;
|kingdom=Freedom&lt;br /&gt;
|server=Pristine&lt;br /&gt;
|settlement=The Hermitage&lt;br /&gt;
|alts=Arrya}}&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Lovefall&lt;br /&gt;
'''Deed:''' The Hermitage (Pristine, O22)&lt;/div&gt;</summary>
		<author><name>Sweety</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Lovefall&amp;diff=89155</id>
		<title>Player:Lovefall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Lovefall&amp;diff=89155"/>
		<updated>2014-10-23T18:02:51Z</updated>

		<summary type="html">&lt;p&gt;Sweety: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Players]]&lt;br /&gt;
{{Player&lt;br /&gt;
|name=Lovefall&lt;br /&gt;
|kingdom=Freedom&lt;br /&gt;
|server=Pristine&lt;br /&gt;
|settlement=The Hermitage&lt;br /&gt;
|alts='''Freedom'''&amp;lt;br&amp;gt;&lt;br /&gt;
Arrya&amp;lt;br&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Lovefall&lt;br /&gt;
'''Deed:''' The Hermitage (Pristine, O22)&lt;/div&gt;</summary>
		<author><name>Sweety</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Lovefall&amp;diff=89154</id>
		<title>Player:Lovefall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Lovefall&amp;diff=89154"/>
		<updated>2014-10-23T18:00:59Z</updated>

		<summary type="html">&lt;p&gt;Sweety: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Players]]&lt;br /&gt;
{{PlayerInfo&lt;br /&gt;
|name=Lovefall&lt;br /&gt;
|kingdom=Freedom Islands&lt;br /&gt;
|server=Pristine}}&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Lovefall&lt;br /&gt;
'''Deed:''' The Hermitage (Pristine, O22)&lt;/div&gt;</summary>
		<author><name>Sweety</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Digging&amp;diff=89153</id>
		<title>Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Digging&amp;diff=89153"/>
		<updated>2014-10-23T17:58:24Z</updated>

		<summary type="html">&lt;p&gt;Sweety: Adding info about chance of getting rare bones &amp;amp; emeralds.&lt;/p&gt;
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&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
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==Description==&lt;br /&gt;
'''Digging''' is the [[skill]] of [[wikipedia:terraforming|terraforming]] or moving [[dirt]] around, and is used either to raise or lower a [[tile]]. Digging requires a [[shovel]] and increases several [[characteristics]]: [[body strength]], [[body stamina]], and [[mind logic]]. [[Destroy pavement|Destroying pavement]] and cultivating a [[packed dirt]] tile also increases the digging skill.&lt;br /&gt;
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==Method==&lt;br /&gt;
Activate a shovel and right-click a tile and select '''Dig'''. This will lower the [[ground]] and put one unit of the tile material in your [[inventory]] (if you have enough [[strength]] to carry it). Please note that the material is dug from corners or points of tiles, and the corner of reference is where you were standing when the digging finished. Where you right-click to select the dig command has absolutely no impact whatsoever on where you dig, where your avatars feet are is all that matters. The maximum slope you can dig on is 3 x [your digging skill]. e.g. A skill of 50.25 in digging will mean you can dig on, or adjacent to, a slope of up to 151 dirt.&lt;br /&gt;
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It is not possible to dig on [[cliff]] or [[rock tile]]s. Rock tiles can be [[Mining|mined]] down though.&lt;br /&gt;
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To lower a whole tile, you must stand in each of the four corners and dig. To raise a tile, you must drop dirt on the tile corners. Digging on tiles like [[clay]] produces material each dig, but not lower the clay or other material tile.&lt;br /&gt;
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To check if a tile is flat, you can either right-click a tile and select '''[[flattening|Flatten]]''' or examine the tile's borders. If all tile borders say &amp;quot;The [[slope]] is level&amp;quot;, then tile is flat. You can also see the difference in height between tile sides by examining the tile's borders. The reference will be a certain number of units of material either away from you or toward you relative to where you are standing. For example, if the slope is 2 dirt steep ''towards'' you, go to the other end of the tile border you examined and dig twice to level the edge in question. To avoid confusion in the beginning when examining tile borders, stand near, or preferably on, the blank non-highlightable &amp;quot;mini-square&amp;quot; at the corner of a tile.&lt;br /&gt;
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==Milestones==&lt;br /&gt;
*Upon reaching digging skill level 15, you no longer have to examine nor double-click a border to see its slope. All you have to do is have a shovel activated and hover your mouse over the border. If the slope is level, it will say &amp;quot;(flat)&amp;quot;. You can also check if the whole tile is flat this way, by hovering mouse over the tile itself. At 30, you can see up to 2 borders away, at 45, 3 borders, and so on.&lt;br /&gt;
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==Notes==&lt;br /&gt;
The only instance trees will obstruct digging is when there is a tree in the NE, NW and SW tiles.&lt;br /&gt;
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As of October 2014, digging holds a chance to reward you with Rare Bones &amp;amp; Emeralds. Anybody, even non premium accounts have the chance of finding Emeralds. Only premium accounts however have the chance of finding Rare Bones.&lt;br /&gt;
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== Messages ==&lt;br /&gt;
; The road would be too steep to traverse.&lt;br /&gt;
: Cannot dig a cobblestone road to over 20 slope steep.&lt;br /&gt;
; You are not allowed to drop dirt there.&lt;br /&gt;
: Cannot drop dirt on cobblestone road when the corner is surrounded on all sides by trees or similar tiles.&lt;br /&gt;
; You are not skilled enough to dig in such steep slopes.&lt;br /&gt;
: Slopes become too steep when the dirt slope is greater than 3x your digging skill. This includes any slopes on any tiles bordering the tile you wish to dig on. For example, with 5 digging skill, you can dig on a slope up to 15 steep.&lt;br /&gt;
; You cannot dig in such terrain.&lt;br /&gt;
: This message only happens when there is a tree in the NE, NW and SW tiles.&lt;br /&gt;
; You hit rock.&lt;br /&gt;
: All the dirt above the rock layer in this tile corner has been dug away.&lt;br /&gt;
; Your shovel fails to penetrate the earth no matter what you try. Weird.&lt;br /&gt;
: You are trying to dig in an area protected by the GMs. Most likely the Amnesty Road on Golden Valley. Find a different spot.&lt;br /&gt;
; You suddenly become very weak, and your arm muscles fail you. You just can not dig here it seems.&lt;br /&gt;
: You are trying to dig within a planned house.&lt;br /&gt;
; You can't figure out how to remove the stone. You must become a bit better at digging first.&lt;br /&gt;
: You need 10 digging to remove pavement.&lt;br /&gt;
; You need to be stronger to destroy pavement.&lt;br /&gt;
: 20+ Body Strength is required to destroy pavement.&lt;br /&gt;
; You need to be stronger to dig on roads.&lt;br /&gt;
: You need 20 body strength to dig on roads.&lt;br /&gt;
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==Burying==&lt;br /&gt;
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Activate a shovel, right-click the corpse and select '''Bury'''.&lt;br /&gt;
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*Note: a [[crude shovel]] does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; provide the bury action&lt;br /&gt;
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Burying is generally designed for the disposal of a corpse. An unbutchered corpse will attract carnivores so therefore it is a respectful act to bury an animal after you kill it. It is a good idea to [[butcher]] the animal with a [[butchering knife]] before it is buried. Also, remember to bury your own corpse after you pick up its inventory.&lt;br /&gt;
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If you try to bury something on a rock tile, cave tile, or a dirt tile where the dirt is less then 3 dirts deep you will fail and get the message, &amp;quot;The rock is too shallow to bury anything in.&amp;quot;&lt;br /&gt;
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==Dredging==&lt;br /&gt;
A [[dredge]] is a tool used to dig dirt from under the water level. Maximum depth may be determined by your digging skill. Dredge quality is also known to affect maximum depth. You cannot dredge at a depth greater than 180 dirt below sea level.&lt;br /&gt;
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You need a boat to dredge; any boat will do, there is no specific &amp;quot;Dredger&amp;quot; boat type. When not in a boat, you can only dredge to the same depth as you could dig with a shovel, which is 8 dirt deep below water level.&lt;br /&gt;
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To dredge,  drive a boat to +-corner you wish to dredge and disembark, drag the boat to corner you want to dredge and stand still for a few seconds, embark the boat, activate the dredge, right-click the boat and select &amp;quot;Dredge&amp;quot;. Boarding the boat as a passenger may help you stay on top of the tile easier, without drifting. Dredging makes the tile you dredged steeper, just like normal digging.&lt;br /&gt;
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==Digging for Rock Guide==&lt;br /&gt;
To set up a mine where there is no exposed rock, you must first reveal the rock layer under the dirt layer. Dig at a reasonable distance above [[water]]. Keep digging in one corner until &amp;quot;You hit rock&amp;quot; or do not have enough skill to continue digging. Once you hit rock in one corner, then you must dig in all other corners until they have hit rock also. When you hit rock in all four corners, then the rock tile will be uncovered. If you lack the skill to dig in &amp;quot;such steep slopes&amp;quot;, you could dig the nearby tiles down further as well, to reduce the slope to the corners you are working on.&lt;br /&gt;
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==Tutorials==&lt;br /&gt;
* [[Visual digging with Axeblade]] a in game image guide to flattening 2 tiles&lt;br /&gt;
* [[Digging - Simplified]] an attempt to explain how to flatten a tile, and how it affects the surrounding area&lt;br /&gt;
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==[[Titles]]==&lt;br /&gt;
* ''Digger'' at 50 skill&lt;br /&gt;
* ''Excavator'' at 70 skill&lt;br /&gt;
* ''Land Shaper'' at 90 skill&lt;br /&gt;
* ''Earthwurm'' at 100.00 skill&lt;br /&gt;
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==See also==&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
* [[Guides/Flattening|Flattening]]&lt;br /&gt;
* [[Leveling]]&lt;br /&gt;
* [[Guides/FlatRaising|Flatraising]]&lt;br /&gt;
* [[Guides/Landbridges|Landbridges]]&lt;br /&gt;
* [[Mining#Surface_excavation|Sculpting rock layer with a pickaxe]]&lt;br /&gt;
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[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Sweety</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Lovefall&amp;diff=89118</id>
		<title>Player:Lovefall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Lovefall&amp;diff=89118"/>
		<updated>2014-10-22T10:44:53Z</updated>

		<summary type="html">&lt;p&gt;Sweety: Just starting my personal page&lt;/p&gt;
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&lt;div&gt;Work in progress&lt;br /&gt;
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'''Name:''' Lovefall&lt;br /&gt;
'''Deed:''' The Hermitage (Pristine, O22)&lt;/div&gt;</summary>
		<author><name>Sweety</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Notch&amp;diff=89112</id>
		<title>User talk:Notch</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Notch&amp;diff=89112"/>
		<updated>2014-10-21T17:35:09Z</updated>

		<summary type="html">&lt;p&gt;Sweety: /* Asking for confirmation before editing */ new section&lt;/p&gt;
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&lt;div&gt;Is he really hot? :) -[[User:Shemer|Shemer]] 07:07, December 27, 2006&lt;br /&gt;
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:Oh yea, dig that [http://www.wurmonline.com/blog/wp-content/uploads/2009/12/DSC00253-300x225.jpg bald spot]. -[[User:Eep|Eep]] 06:13, 10 December 2009 (CST)&lt;br /&gt;
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== Sup? ==&lt;br /&gt;
&lt;br /&gt;
Hey&lt;br /&gt;
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== Get out ==&lt;br /&gt;
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This is batman country.&lt;br /&gt;
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== Asking for confirmation before editing ==&lt;br /&gt;
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Is he still co-owner of Wurm? I think only co-founder.&lt;br /&gt;
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If someone knows for sure maybe can edit.&lt;/div&gt;</summary>
		<author><name>Sweety</name></author>
		
	</entry>
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