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	<updated>2026-06-04T13:56:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cloth_tailoring&amp;diff=64699</id>
		<title>Cloth tailoring</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cloth_tailoring&amp;diff=64699"/>
		<updated>2011-06-09T08:54:28Z</updated>

		<summary type="html">&lt;p&gt;Taghorn: Skill increase tested on new player, is larger than reported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Cloth tailoring''' is a [[tailoring]] sub[[skill]] used to create and improve cloth items.&lt;br /&gt;
&lt;br /&gt;
== Tools required ==&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
* [[Needle]]&lt;br /&gt;
* [[Scissors]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Wooden Spindle]]&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* [[Cloth glove]] (0.10 kg)&lt;br /&gt;
* [[Cloth jacket]] (0.50 kg)&lt;br /&gt;
* [[Cloth pants]] (0.30 kg)&lt;br /&gt;
* [[Cloth shirt]] (0.30 kg)&lt;br /&gt;
* [[Cloth shoe]] (0.20 kg)&lt;br /&gt;
* [[Cloth sleeve]] (0.20 kg)&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* [[Rags]] (various sizes--not directly creatable but is a byproduct)&lt;br /&gt;
* [[String of cloth]] (0.10 kg)&lt;br /&gt;
* [[Square piece of cloth]] (0.30 kg)&lt;br /&gt;
* [[Satchel]] (0.50 kg)&lt;br /&gt;
* [[Sheet of cloth]] (1.50 kg)&lt;br /&gt;
&lt;br /&gt;
=== Decorations ===&lt;br /&gt;
* [[Meditation rug]] (1.50 kg)&lt;br /&gt;
* [[Fine meditation rug]] (1.50 kg)&lt;br /&gt;
* [[Beautiful meditation rug]] (1.50 kg)&lt;br /&gt;
* [[Exquisite meditation rug]] (1.50 kg)&lt;br /&gt;
* [[Banner]] (2.50 kg)&lt;br /&gt;
* [[Kingdom banner]] (2.50 kg)&lt;br /&gt;
* [[Flag]] (2.50 kg)&lt;br /&gt;
* [[Kingdom flag]] (2.50 kg)&lt;br /&gt;
&lt;br /&gt;
=== Sails ===&lt;br /&gt;
* [[Triangular sail]] (4.30 kg)&lt;br /&gt;
* [[Small square sail]] (4.30 kg)&lt;br /&gt;
* [[Square sail]] (5.30 kg)&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Tailor at 50 skill&lt;br /&gt;
* Dreamweaver at 70 skill&lt;br /&gt;
* Master tailor at 90 skill&lt;br /&gt;
&lt;br /&gt;
== [[User:Tritus|Tritus]]' cloth tailoring guide ==&lt;br /&gt;
Cloth tailoring is not a difficult skill to level up, at least not in the first 30 points or so, and is vital to making sails, which are more or less pointless to attempt to create before 25 cloth tailoring--and not easy even then.&lt;br /&gt;
&lt;br /&gt;
# Acquire [[cotton]].&lt;br /&gt;
# Activate [[wooden spindle]], right-click cotton, and select &amp;quot;Create -&amp;gt; [[string of cloth]]&amp;quot; (continue until you have no cotton left).&lt;br /&gt;
# Take 75% (lowest QL) of your strings of cloth and, working from lowest QL to highest, combine them to make 0.3kg strings.&lt;br /&gt;
# Take those to a [[floor loom]].&lt;br /&gt;
# Starting with the lowest QL strings and working to the highest, activate a string of cloth, right-click a floor loom, and select &amp;quot;Create -&amp;gt; [[square piece of cloth]]&amp;quot; (continue until that 75% is used up).&lt;br /&gt;
&lt;br /&gt;
# Starting with lowest QL square, activate a [[needle]], right-click a cloth square, and select &amp;quot;Create -&amp;gt; Armor -&amp;gt; [[Cloth glove]]&amp;quot;.&lt;br /&gt;
# Using a [[needle]], [[scissors]], and your highest QL strings from the remaining 25% of your strings of cloth, improve the glove until it is around QL 10 or is finished.&lt;br /&gt;
# Repeat until you have no cloth left.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Starting with 50kg cotton you should end up with approximately: 10.0 cloth tailoring skill, 15kg string and 60% chance to make string.&lt;br /&gt;
* When your skill level is around 10-15 you will find that it is faster to make several cloth gloves and improve them all until they are a couple of points higher than your skill level.&lt;br /&gt;
** For pure skillgain you can continue on cloth gloves to any desired skill level. Just make sure your tool QLs '''at least''' match your skill.&lt;br /&gt;
* If you have a [[pet]] you can [[tame]] it until it becomes aggressive and attacks you and then let it hurt you to around 50% (or whatever you feel safe with) then use the rags to increase your [[healing]].&lt;br /&gt;
* With a 40QL needle you can see the [[square sail]] option at around 20 to 21 skill level.&lt;br /&gt;
* Past 25 skill you barely gain skill for spindling cotton to string of cloth, so better use a high QL spindle enchanted with [[Wind of Ages|WoA]] to save yourself time.&lt;br /&gt;
* See [[sail]] for quality and chance details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Taghorn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=64698</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=64698"/>
		<updated>2011-06-09T08:51:48Z</updated>

		<summary type="html">&lt;p&gt;Taghorn: Terrain type affects speed, tested with single hitched cow on dirt/cobblestone/marsh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|active=[[plank]] (2.00 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.00 kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=1 large cart&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large two wheel cart designed to be dragged by an animal.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Large carts now requires 20.10 [[mind logic]] to be commanded, but they can still be dragged at any skill level.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. It has a larger capacity than its smaller counterpart [[small cart]], it can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]].&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel]]&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
Large carts can be difficult to start and continue at very low [[fine carpentry]] skill, so it is a good idea to make a few extra parts. The first plank is lost if the initial attachment is failed.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
*To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;.&lt;br /&gt;
*To unhitch one of the animals, embark the cart as commander, right-click that animal and choose &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
*To unhitch both animals from the cart, right-click the cart and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching Notes ===&lt;br /&gt;
* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.&lt;br /&gt;
* For better speed, hitch two animals.&lt;br /&gt;
* [[Brown bear]]s are the fastest hitched animals yet discovered&lt;br /&gt;
* Carts do not gain a speed advantage from travelling downhill, but are slowed when going uphill as with mounted creatures.&lt;br /&gt;
* The [[Tile types|Terrain type]] affects speed.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart.  Running out of stamina has no effect on the speed.&lt;br /&gt;
* Maximum [[weight]] animals can drag is currently unlimited.&lt;br /&gt;
* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
Upon finishing the large cart, the last person who had the unfinished cart in the [[inventory]] becomes the owner. However if it was finished in the inventory no owner is set and the ''Manage vehicle'' option is not available even to the player who finished the large cart. Ownership can be transferred by the owner to any other player in the vehicle management window. &lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the cart and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the cart is locked, however.&lt;br /&gt;
&lt;br /&gt;
The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in possession of the key, but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
Another player can drag a locked cart regardless of what [[large padlock]] enabled management settings are used. Since server restarts unhitch animals, its possible another could drag your locked cart away. Two simple solutions are 1) to put heavy things in your cart or 2) store the cart in a secure area. As an example, if you were to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished [[charcoal pile]]s in the barrel, it would make dragging more difficult. Furthermore, management option will prevent these others from accessing the inventory or using animals to drive the cart away.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]]. Trying to do so will result in the following message: ''Stealing carts is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The quality of the cart affects its [[decay]] rate.&lt;br /&gt;
* The volume of items will affect what fits in the cart. See the [[Container]] page for a item volume list.&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.  They can be dragged through tiles with 5 slope of water or less.&lt;br /&gt;
* 24.60 kg of [[dye]] is needed to paint a large cart. &lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
*Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish, the cart will be useless and the item cannot be removed. If boats are being made in it, then it is advisable to take the cart to the water before finishing the boat.&lt;br /&gt;
&lt;br /&gt;
=== Useful capacity quantities ===&lt;br /&gt;
*7 [[raft]]s or finished [[support beams]].&lt;br /&gt;
*18 [[felled tree]]s&lt;br /&gt;
*59 [[slab]]s&lt;br /&gt;
*73 [[log]]s&lt;br /&gt;
*100 [[dirt]]s, [[heap of sand]], [[peat]]s, [[ore]]s or [[Rock shards]]. This can be increased to 312 if 6 or 7 rafts are used.&lt;br /&gt;
*100 [[hull plank]]s&lt;br /&gt;
&lt;br /&gt;
The capacity can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Taghorn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Woven_fence&amp;diff=59135</id>
		<title>Woven fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Woven_fence&amp;diff=59135"/>
		<updated>2010-09-15T20:12:04Z</updated>

		<summary type="html">&lt;p&gt;Taghorn: Improving depends on carp skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Carpentry items|Carpentry items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemM&lt;br /&gt;
|name=Woven Fence&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Wooden &amp;gt; Build woven fence&lt;br /&gt;
|materials=*20x [[Wood scrap]] (min. 1.50 kg)&lt;br /&gt;
|result=*'''Woven Fence'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|improveItem=Wood scrap&lt;br /&gt;
|note=*You must have at least one [[Wood scrap]] in your [[inventory]] to start building it.&lt;br /&gt;
*Repair with a wood scrap.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''You see a decorative woven fence.''&lt;br /&gt;
&lt;br /&gt;
A '''woven fence''' takes longer to construct than a [[Wooden fence]], but it is much easier to obtain the necessary materials. That said, building even mediocre QL woven fences is incredibly difficult as higher QL [[Wood scrap]] is hard to find. As a byproduct of construction it has only 10% of the original material QL. The only way to obtain high QL wood scrap is to cut bushes or young trees. &lt;br /&gt;
&lt;br /&gt;
Woven fences however can be improved with even low QL wood scraps to decent quality with decent carpentry skills. A few 1.5QL wood scraps for example allowed improving to about 20QL with 30 carpentry.&lt;br /&gt;
&lt;br /&gt;
Repairing requires 1.5kg wood scraps. Every repair repaired 10DMG and used 1.5kg from a larger piece of wood scraps. &lt;br /&gt;
&lt;br /&gt;
http://gotti.dnsalias.org/wurm/Woven%20Fence.jpg&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Taghorn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=59058</id>
		<title>Charcoal pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=59058"/>
		<updated>2010-09-14T11:28:22Z</updated>

		<summary type="html">&lt;p&gt;Taghorn: No making inside a house&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[kindling]] (1.50 kg)&lt;br /&gt;
|passive=[[log]] (24.0 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[kindling]] (see Usage)&lt;br /&gt;
* 20x [[log]] (17.00 kg)&lt;br /&gt;
* 2x [[pile of dirt]] (20.0 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Coal-making&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A large kiln-like pile made from [[log|logs]] and covered in [[dirt]]. The purpose is to turn the logs into [[tar]], [[ash]], and [[charcoal]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
After finished, light the pile with your [[steel and flint]] and a [[kindling]] in your inventory. The pile will slowly damage and create [[charcoal]], [[tar]] and [[ash]]. A pile will burn for one to two days, accumulating charcoal over time. The higher the QL, the longer the pile will burn. The pile products can be removed at any time without harm to further [[charcoal]], [[tar]] and [[ash]] production.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[quality]] of the [[kindling]] affects the chance of creating a [[charcoal pile]]. The [[log]] and [[dirt]] will affect the rate of increase in quality of the pile when building, according to your [[coal-making]] skill. The quality level is not limited by skill, it is limited by the quality of the components added. A quality 20 pile will yield approximately 14 [[tar]], [[coal]] and [[ash]].&lt;br /&gt;
* Cedarwood piles burn slower. Oakenwood piles burn slower and produce more charcoal&lt;br /&gt;
* Ash decays inside the pile as it burns.&lt;br /&gt;
* Multiple kindling can be combined as only the amount required during creation is used.&lt;br /&gt;
* Light as soon as possible. Unlit piles will soon start to take &amp;quot;invisible&amp;quot; damage till lit, which is when the damage becomes apparent.&lt;br /&gt;
* Cannot be created or continued inside a [[house]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Taghorn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_barrel&amp;diff=59031</id>
		<title>Small barrel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_barrel&amp;diff=59031"/>
		<updated>2010-09-13T13:09:48Z</updated>

		<summary type="html">&lt;p&gt;Taghorn: Nails go poof&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small nails]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x [[plank]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A portable container. Can hold up to 45kg.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
:*Storage for [[water]] and items. Slows decay.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* 0.36 kg of [[dye]] is needed to paint a [[small barrel]].&lt;br /&gt;
* It is the quality of the small nails that determine the success rate.&lt;br /&gt;
* If the inital creation fails, the nails are destroyed and the plank is damaged&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[[Image:Smallbarrels.png|500px|Ten small barrels, made from each available tree type as labeled.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Taghorn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Decay&amp;diff=59029</id>
		<title>Decay</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Decay&amp;diff=59029"/>
		<updated>2010-09-13T09:14:56Z</updated>

		<summary type="html">&lt;p&gt;Taghorn: Abandoned state triggered after 1.5 month&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Decay''' is the [[wikipedia:erosion|erosion]] over time of [[item]]s and man-made structures, as well as player [[skill]]s. There are various ways to reduce decay.&lt;br /&gt;
&lt;br /&gt;
== Skill decay modifiers ==&lt;br /&gt;
* Skills below 70 never decay.&lt;br /&gt;
* Skills with at least one affinity decay at a slower rate.&lt;br /&gt;
* [[Settlement]]s that have existed for a long time give a skill decay bonus to their members. This bonus has been observed to reach at least 90% reduction.&lt;br /&gt;
&lt;br /&gt;
== Item decay modifiers == &lt;br /&gt;
* [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher than 7 [[day]]s. &lt;br /&gt;
* Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.&lt;br /&gt;
* [[Kingdom]]s reduce wall decay by 2x.&lt;br /&gt;
* Non-kingdom zones have no reduced decay.&lt;br /&gt;
* Normal decay will rot ([[wood]] only?) a 20 [[quality]] [[house]] [[wall]] in 1 month.&lt;br /&gt;
* Houses reduce item decay by ?.&lt;br /&gt;
* [[Container]]s will reduce decay by 2x.&lt;br /&gt;
* Items made out of [[cedar]] wood decay slower.&lt;br /&gt;
* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock shards|rock]]s,[[meat]] etc) decay faster than finished materials ([[weapon]]s, [[tool]]s, etc.)&lt;br /&gt;
* There is a 2-day period of no decay after a wall is finished.&lt;br /&gt;
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on wild), with the exception of food items.&lt;br /&gt;
* Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life).&lt;br /&gt;
&lt;br /&gt;
==Myths==&lt;br /&gt;
* Containers made out of cedar do not reduce the decay of its contents any more than a non-cedar container would. &lt;br /&gt;
* Stacking a container inside another container does NOT improve the bonus&lt;br /&gt;
* Containers in the [[inventory]] do not modify the decay rate of their contents at all.&lt;br /&gt;
* [[Bless]] has no affect on decay. Its only use is to activate metal altars.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Taghorn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mortar&amp;diff=59007</id>
		<title>Mortar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mortar&amp;diff=59007"/>
		<updated>2010-09-12T11:33:27Z</updated>

		<summary type="html">&lt;p&gt;Taghorn: deed does not reduce item decay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[clay]] (1.00 kg)&lt;br /&gt;
|passive=[[heap of sand]] (1.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1x '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Fine-grained brown [[mortar]], perfect for [[masonry]]. Required to build [[stone house|stone housing]] walls.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[quality]] of the clay used to create the [[mortar]] affects your success chance.&lt;br /&gt;
* The maximum quality of the resulting [[mortar]] is equal to the [[sand]]'s quality.&lt;br /&gt;
* [[Mortar]], like [[clay]], takes [[damage]] after a couple of hours. To increase its lifetime, put it into a container.&lt;br /&gt;
* If you fail to create the [[mortar]], 1.00kg will be consumed from the clay and [[heap of sand]] anyway.&lt;br /&gt;
* Mortar can be combined and still used in house building. After each brick is added, 2kgs of mortar will simply be removed from the combined lump.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Taghorn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Damage&amp;diff=56905</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Damage&amp;diff=56905"/>
		<updated>2010-06-12T17:51:41Z</updated>

		<summary type="html">&lt;p&gt;Taghorn: cedar container does not slow decay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Damage''' is used to illustrate the concepts of wear-and-tear on [[item]]s. Most items will accumulate damage when left outside, though this process can be slowed with the use of [[container]]s. Items made from [[cedar]] trees decay slower. Containers made from [[cedar]] do NOT protect their content better.&lt;br /&gt;
&lt;br /&gt;
Some items are damageable through player actions as well. Most [[tool]]s will take damage and require [[repairing]] from usage or failed improvement. [[Wall]]s, [[fence]]s, and player structures can take damage from direct player attacks.&lt;br /&gt;
&lt;br /&gt;
Should your character sustain damage (being attacked by wildlife or other players, by falling etc.), any [[Wound:Medium|medium wounds]] (you can find your wounds on your body in your [[inventory]]) or worse are likely not to heal by themselves. You can heal them by casting healing [[:Category:Spells|spells]] (See [[Religion]]) or by using [[rags]] as bandages, it's also possible to use [[healing cover]]s to heal.&lt;br /&gt;
&lt;br /&gt;
Damage reduces the effective [[QL]] of an item to '''QL * (1 - DMG/100)'''. Example: A QL 20.8 [[log]] with 26.0 damage will only give QL 15.4 [[kindling]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Taghorn</name></author>
		
	</entry>
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