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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tarec</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tarec"/>
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	<updated>2026-06-04T02:22:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=78683</id>
		<title>Player:Tarec</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=78683"/>
		<updated>2013-03-24T15:11:57Z</updated>

		<summary type="html">&lt;p&gt;Tarec: /* Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
== Residing ==&lt;br /&gt;
Currently living in the little private settlement of [[Olive Tower]] north of Puzzle Plaza Market on Deliverance (Freedom Cluster).&lt;br /&gt;
&lt;br /&gt;
== Titles == &lt;br /&gt;
* [[Digging|Digger]] / [[Digging|Excavator]]&lt;br /&gt;
* [[Miscellaneous|Handyman]]&lt;br /&gt;
* [[Masonry|Mason]]&lt;br /&gt;
* [[Mining|Miner]]&lt;br /&gt;
* [[Carpentry|Carpenter]] / [[Carpentry|Renowned Carpenter]]&lt;br /&gt;
* [[Farming|Farmer]]&lt;br /&gt;
* [[Blacksmithing|Blacksmith]]&lt;br /&gt;
* [[Woodcutting|Lumberjack]]&lt;br /&gt;
* [[Troll|Trollslayer]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Played for the first time back in 2005-2006 some time.&lt;br /&gt;
* Returned for the new world in summer of 2007 only to quit again in September.&lt;br /&gt;
* Returned once again in December 2008, and got tired of it before the summer.&lt;br /&gt;
** Built a little village called [[Royal Institute of Technology|R.I.O.T]] with a few friends on JR-home on the eastern continent.&lt;br /&gt;
* Returned in November 2010, and stayed until February 2011.&lt;br /&gt;
** Built a little village called [[Point Double Rainbow]] on the Freedom server (now Independence on the Freedom Cluster), very close to Freedom market just a week before the spawn point was transferred a mere 200 tiles from there.&lt;br /&gt;
* Returned again in december 2012&lt;br /&gt;
** Built the little settlement of Olive Tower north of Puzzle Plaza Market on Deliverance (Freedom Cluster) together with [[Player:Squidbox|Squidbox]].&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Priest_Guide_Sincor&amp;diff=78682</id>
		<title>Guides:Priest Guide Sincor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Priest_Guide_Sincor&amp;diff=78682"/>
		<updated>2013-03-24T14:53:06Z</updated>

		<summary type="html">&lt;p&gt;Tarec: /* Soul depth for enchants thus mostly Vynora and Fo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Forewarning ==&lt;br /&gt;
&lt;br /&gt;
This Guide is To aid Player who are gonna make a priest to get priest ready before hand and a Few tip and tricks.&lt;br /&gt;
&lt;br /&gt;
''Please note that I am too unskilled in Libella priest to give much aid''&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
&lt;br /&gt;
It is extremely important to research the various restrictions of each type of priest before you decide to create a priest character.&lt;br /&gt;
Full list can be viewed on the [[Priest]] page.&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
&lt;br /&gt;
You need to become a Follower before you can become a Priest and you need to have 1.5+ Body to become any sort of Follower. You also need 1.0+ Alignment to become a Follower of Fo, Magranon or Vynora.&lt;br /&gt;
or -1.0+ Alignment to become a Follower of Libella.&lt;br /&gt;
&lt;br /&gt;
If you have recently been converted there is a 7 day wait time before being able to be converted again.&lt;br /&gt;
&lt;br /&gt;
Your starting Faith is your converters preaching skill / 5 , so 1 Preaching will get you 0.20 Faith but 100 Preaching will get you 20 Faith.&lt;br /&gt;
&lt;br /&gt;
== Being a Follower ==&lt;br /&gt;
&lt;br /&gt;
You need to raise your Faith to 30 before you can change from Follower to Priest.&lt;br /&gt;
&lt;br /&gt;
The fastest way to do this is to pray 5 times daily at intervals of at least 20 minutes. Praying more often will not affect your [[Faith]] but will help to raise your Soul characteristics.&lt;br /&gt;
&lt;br /&gt;
While you are waiting on your Faith to rise, your best use of your time is to concentrate on the appropriate skills listed above.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that Priests are severely limited in what they can do so you may want to postpone becoming a Priest until your Soul Strength is 25 or your Soul Depth is 23 if you think that you may want to become a Champion later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Champions ==&lt;br /&gt;
&lt;br /&gt;
If you later want to become a Champion you will need to bear in mind that:&lt;br /&gt;
&lt;br /&gt;
* Priests of Libila and Magranon need 25 soul strength to become a champion. &lt;br /&gt;
* Priests of Vynora and Fo need 23 soul depth to become a champion. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
Before you start your priest it will be helpful to have a few things ready:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== All Priests ===&lt;br /&gt;
&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
&lt;br /&gt;
=== [[Soul depth]] for enchants thus mostly Vynora and Fo ===&lt;br /&gt;
&lt;br /&gt;
* A [[Rake]]&lt;br /&gt;
* Farmland to farm and get crops from&lt;br /&gt;
* An [[Oven]]&lt;br /&gt;
* A [[Forge]]&lt;br /&gt;
* A lot of [[Frying pan]]s&lt;br /&gt;
* A [[Backpack]] to hold the pans in a forge (38 Pans per backpack)&lt;br /&gt;
* A few animals to groom, tame and breed.&lt;br /&gt;
&lt;br /&gt;
You will be spending Most of your time farming , cooking and caring for animals&lt;br /&gt;
&lt;br /&gt;
=== [[Soul strength]] for attack spells thus mostly Libila &amp;amp; Magranon ===&lt;br /&gt;
&lt;br /&gt;
*[[Pickaxe]] -Surface mining is the best SD gains &lt;br /&gt;
*[[Grinding stone]] - Milling is decant SD gains&lt;br /&gt;
**Wind of Ages enchants is better as Characterless are per action not per time taken.&lt;br /&gt;
&lt;br /&gt;
=== Vynora ===&lt;br /&gt;
As [[Yoyo]]'s are double sacrificing favour gains make sure you have a [[Spindle]] and [[Carving Knife]]&lt;br /&gt;
and farms for [[Cotton]]&lt;br /&gt;
&lt;br /&gt;
=== Fo ===&lt;br /&gt;
As [[Square piece of cloth]]'s are double sacrificing favour gains make sure you have a [[Spindle]] , [[Floor loom]] and a [[Needle]]and farms for [[Cotton]]&lt;br /&gt;
&lt;br /&gt;
=== Mag ===&lt;br /&gt;
As [[Door lock]]'s are double sacrificing favour gains make sure you have a [[Small anvil]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Important Skills ==&lt;br /&gt;
&lt;br /&gt;
The skills below are important because they raise the important characteristics for the various types of priest.&lt;br /&gt;
&lt;br /&gt;
It is very important to raise the following skills before priesting as raising them after is Hard.&lt;br /&gt;
* Body Control to 21 - Ride a horse (Players don`t like Having to go fetch a Mag or Fo priest for a cast * Mind Logic to 20.10 - Ride a Sail Boat/Cart (Players don`t like Having to go fetch a Mag or Fo priest for a cast) - Can do cooking to raise this as a Priest.&lt;br /&gt;
* Digging to 15 - to see slopes on mouse over - Its aids in traveling&lt;br /&gt;
* Mining to 15 - to see slopes on mouse over - Its aids in traveling&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
* Magranon ,As door locks can`t be improved anyway and mags can mine they don`t really need support&lt;br /&gt;
* Vynora ,As Yo-Yo's can`t be improved and Vynora can cut wood all support that might be recommended is a Carpenter and Cloth tailor to make Shafts and Strings of Cloth.&lt;br /&gt;
*Fo, The can make pieces of Cloth and farming aids there SD but a dedicated cloth tailor is recomnded as there are other items that can be improved for skillgain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== All Priests ===&lt;br /&gt;
&lt;br /&gt;
[[Channeling]], [[Praying]], [[Taming]] (not Libila) , [[Alignment]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fo &amp;amp; Vynora ===&lt;br /&gt;
&lt;br /&gt;
Soul Depth based skills are most important though, I assume, that all Soul raising skills are useful.&lt;br /&gt;
&lt;br /&gt;
[[Botanizing]], [[Farming]], [[First Aid]], [[Fishing]], [[Foraging]], [[Forestry]], [[Gardening]], [[Hot food cooking]], [[Pottery]], [[Tracking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Libila &amp;amp; Magranon ===&lt;br /&gt;
&lt;br /&gt;
Soul Strength based skills are most important though, I assume, that all Soul raising skills are useful.&lt;br /&gt;
&lt;br /&gt;
[[Masonry]], [[Mining]], [[Paving]], [[Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming A Priest on Epic==&lt;br /&gt;
&lt;br /&gt;
Note: Priests of Libila should find it much easier to get to the Black Light so the following is for White Light priests only.&lt;br /&gt;
&lt;br /&gt;
When are ready to become a priest (at least 30 Faith and enough points in the appropriate Soul characteristic) you will need to travel to the Altar of Three.&lt;br /&gt;
&lt;br /&gt;
When you are ready to do so it is important to make sure that you have at least two prayers left for that day (see later).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you actually become a priest, by clicking on the correct deity, you should pray at the altar (thus the reason for keeping prayers available). After you pray, you should see a new purple bar appear below your food and water bars.&lt;br /&gt;
&lt;br /&gt;
Having converted to become a priest of the god of your choice you may then /suicide back to the home town of your kingdom in Epic and, from there  travel back home if you live on a Home Map.&lt;br /&gt;
&lt;br /&gt;
If you choose not to /suicide, finding your way to the White Light overland is your own task. In that case, the [[Maps]] page may be useful to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming A Priest on Freedom==&lt;br /&gt;
Any priest of your faith with 40+ faith can convert you to a priest with the statute of their god.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Being a Priest ==&lt;br /&gt;
&lt;br /&gt;
The most important things to do are to Pray regularly and to raise your Channeling skill.&lt;br /&gt;
&lt;br /&gt;
[[Channeling]] is raised by casting spells and benefits from sleep bonus. The fastest way to raise Channeling is to have a large supply of valuable items to [[Sacrifice]], especially while you have sleep bonus. Please read the channeling guide for each god on the [[Channeling]] page.&lt;br /&gt;
&lt;br /&gt;
[[Alignment]] plays a mayor part in the success rate of Channeling a spell. Best way to get Alignment up is to bury a players or guards body or listening to a fellow priest sermon.&lt;br /&gt;
&lt;br /&gt;
[[Praying]] ups your [[Faith]] but you can only gain faith 5 times a day spaced 20 mins apart. Holding a [[Sermon]] will reset your faith gain counter back to 5 so you can gain a max of 40 faith skill ups per day.&lt;br /&gt;
&lt;br /&gt;
[[Farming]] (not Libila) and making [[Rope]]/[[Door lock]] is one way for priests to get high value items to sacrifice. It is certainly going to be faster to have village support to make you other high value items, such as jewellery, for you to sacrifice.&lt;br /&gt;
&lt;br /&gt;
== Prospective Champions ==&lt;br /&gt;
Due to changes made to Champion please read the [[Champion player]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== And the most Important for last ==&lt;br /&gt;
Please do not think being a priest is easy money.&amp;lt;br&amp;gt;&lt;br /&gt;
It takes a lot of time and effort to get the needed skill up to be able to make money.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Magranon is the easy priest to start making money as all you need is 70 Faith for Stongwall cast.&amp;lt;br&amp;gt; Vynora priest need a lot of Channeling and Soul depth to cast Enchants.&amp;lt;br&amp;gt;&lt;br /&gt;
Fo can do Genesis at 70 Faith but it aint asked for a lot and Mailboxes (Courrier) are high Channeling ans Soul depth needs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Milk&amp;diff=77436</id>
		<title>Milk</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Milk&amp;diff=77436"/>
		<updated>2013-01-20T18:35:54Z</updated>

		<summary type="html">&lt;p&gt;Tarec: Cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name=Milk&lt;br /&gt;
|image=Liquid.jpg&lt;br /&gt;
|active=[[Jar]], [[Bucket]], [[Cauldron]], [[Water skin]] or [[Small barrel]] &lt;br /&gt;
|passive=[[Cow]]&lt;br /&gt;
|group=Milk&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''Milk''' (1.0 kg)&lt;br /&gt;
|skill=Milking&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Milk from a [[cow]], can be drunk or used to make [[cheese]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Smaller containers can be used resulting in less milk.&lt;br /&gt;
* Cows can be milked several times per day, exactly how often varies. It is possibly related to age and how well fed the cow is.&lt;br /&gt;
* When drunk, milk will replenish water bar by approximately 4% for every 0.1 of volume consumed.&lt;br /&gt;
* Milk is always QL 100 when milked, but combining damaged milk results in lower QL. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dairy food making items]]&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Milk&amp;diff=77435</id>
		<title>Milk</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Milk&amp;diff=77435"/>
		<updated>2013-01-20T18:33:54Z</updated>

		<summary type="html">&lt;p&gt;Tarec: consummed -&amp;gt; consumed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name=Milk&lt;br /&gt;
|image=Liquid.jpg&lt;br /&gt;
|active=[[Jar]], [[Bucket]], [[Cauldron]], [[Water skin]] or [[Small barrel]] &lt;br /&gt;
|passive=[[Cow]]&lt;br /&gt;
|group=Milk&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''Milk''' (1.0 kg)&lt;br /&gt;
|skill=Milking&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Milk from a [[cow]], can be drunk or used to make [[cheese]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
Smaller containers can be used resulting in less milk.&lt;br /&gt;
&lt;br /&gt;
Cows can be milked several times per day, exactly how often varies. It is possibly related to age and how well fed the cow is.&lt;br /&gt;
&lt;br /&gt;
When drunk, milk will replenish water bar by approximately 4% for every 0.1 of volume consumed&lt;br /&gt;
&lt;br /&gt;
Milk is always QL 100 when milked, but combining damaged milk results in lower QL. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dairy food making items]]&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Multi-story_housing&amp;diff=77015</id>
		<title>Talk:Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Multi-story_housing&amp;diff=77015"/>
		<updated>2013-01-03T18:43:22Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Need to make it more obvious which terminology to use. &amp;quot;First floor&amp;quot; is ambiguous- in the US this means the ground floor, whereas in Europe this means the floor above ground.&lt;br /&gt;
:This isn't the only thing we have to consider - when editing the wiki I've been using STOREY as this is the British spelling, where as the US use STORY.  Because the master wiki entry is STORY we should stick with that.  I guess I'll have to try to proof read my updates to make sure I don't add the E... pains me to do that though! :-)  --[[User:Marni|Marni]] ([[User talk:Marni|talk]]) 07:25, 3 January 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
Need to clarify whether the roof is included as a floor. It does have a skill requirement, although it could differ from the skill requirement for openings/floors above.&lt;br /&gt;
: I think we should exclude the roof from the current table, and perhaps figure that out in a separate table? --[[User:Tarec|Tarec]] ([[User talk:Tarec|talk]]) 12:43, 3 January 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
With 24-26 carp I can build 4 floors (including the ground), but cannot add a roof on top.&lt;br /&gt;
&lt;br /&gt;
Someone else has reported that with 77 carp they can build 9 floors (including the ground), but cannot add a roof on top.&lt;br /&gt;
&lt;br /&gt;
I do not know if the other values in the table include the roof.&lt;br /&gt;
: I added the ones for 60 and 40, neither which includes the roof. It means you can build the floor and the walls on that level :) --[[User:Tarec|Tarec]] ([[User talk:Tarec|talk]]) 12:43, 3 January 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;62-77&amp;quot; is somewhat confusing. From a casual reading it appears to mean that 9 floors are possible with 62 skill, but it actually means that the skill boundary lies somewhere between 62 and 77 so it is not possible with 62 (if this is not the case, please move the 62 value where it belongs). I cannot think of a better way to express this though.&lt;br /&gt;
: Yeah, sorry. 62 is my current skill, and I wanted to add that I can not build anything on floor 9. Should we move the uncertain values to this talk page instead? --[[User:Tarec|Tarec]] ([[User talk:Tarec|talk]]) 12:43, 3 January 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
--[[User:Systemparadox|systemparadox]] ([[User talk:Systemparadox|talk]]) 18:46, 1 January 2013 (CST)&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=76955</id>
		<title>Player:Tarec</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=76955"/>
		<updated>2013-01-02T21:50:45Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
== Residing ==&lt;br /&gt;
Currently living in the little private settlement of [[Olive Tower]] north of Puzzle Plaza Market on Deliverance (Freedom Cluster).&lt;br /&gt;
&lt;br /&gt;
== Titles == &lt;br /&gt;
* [[Digging|Digger]] / [[Digging|Excavator]]&lt;br /&gt;
* [[Miscellaneous|Handyman]]&lt;br /&gt;
* [[Masonry|Mason]]&lt;br /&gt;
* [[Mining|Miner]]&lt;br /&gt;
* [[Carpentry|Carpenter]]&lt;br /&gt;
* [[Farming|Farmer]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Played for the first time back in 2005-2006 some time.&lt;br /&gt;
* Returned for the new world in summer of 2007 only to quit again in September.&lt;br /&gt;
* Returned once again in December 2008, and got tired of it before the summer.&lt;br /&gt;
** Built a little village called [[Royal Institute of Technology|R.I.O.T]] with a few friends on JR-home on the eastern continent.&lt;br /&gt;
* Returned in November 2010, and stayed until February 2011.&lt;br /&gt;
** Built a little village called [[Point Double Rainbow]] on the Freedom server (now Independence on the Freedom Cluster), very close to Freedom market just a week before the spawn point was transferred a mere 200 tiles from there.&lt;br /&gt;
* Returned again in december 2012&lt;br /&gt;
** Built the little settlement of Olive Tower north of Puzzle Plaza Market on Deliverance (Freedom Cluster) together with [[Player:Squidbox|Squidbox]].&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=76954</id>
		<title>Player:Tarec</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=76954"/>
		<updated>2013-01-02T21:48:23Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
== Residing ==&lt;br /&gt;
Currently living in the little private settlement of [[Olive Tower]] north of Puzzle Plaza Market on Deliverance (Freedom Cluster).&lt;br /&gt;
&lt;br /&gt;
== Titles == &lt;br /&gt;
* [[Digging|Digger]] / [[Digging|Excavator]]&lt;br /&gt;
* [[Miscellaneous|Handyman]]&lt;br /&gt;
* [[Masonry|Mason]]&lt;br /&gt;
* [[Mining|Miner]]&lt;br /&gt;
* [[Carpentry|Carpenter]]&lt;br /&gt;
* [[Farming|Farmer]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Played for the first time back in 2005-2006 some time.&lt;br /&gt;
* Returned for the new world in summer of 2007 only to quit again in September.&lt;br /&gt;
* Returned once again in December 2008, and got tired of it before the summer.&lt;br /&gt;
** Built a little village called [[Royal Institute of Technology|R.I.O.T]] with a few friends on JR-home on the eastern continent.&lt;br /&gt;
* Returned in November 2010...&lt;br /&gt;
** Built a little village called [[Point Double Rainbow]] on the Freedom server (now Independence on the Freedom Cluster), very close to Freedom market just a week before the spawn point was transferred a mere 200 tiles from there.&lt;br /&gt;
* Returned again in december 2012&lt;br /&gt;
** Built the little settlement of Olive Tower north of Puzzle Plaza Market on Deliverance (Freedom Cluster) together with [[Player:Squidbox|Squidbox]].&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=76953</id>
		<title>Player:Tarec</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=76953"/>
		<updated>2013-01-02T21:46:43Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
== Residing ==&lt;br /&gt;
Currently living in the little private settlement of [[Olive Tower]] at the Freedom server.&lt;br /&gt;
&lt;br /&gt;
== Titles == &lt;br /&gt;
* [[Digging|Digger]] / [[Digging|Excavator]]&lt;br /&gt;
* [[Miscellaneous|Handyman]]&lt;br /&gt;
* [[Masonry|Mason]]&lt;br /&gt;
* [[Mining|Miner]]&lt;br /&gt;
* [[Carpentry|Carpenter]]&lt;br /&gt;
* [[Farming|Farmer]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Played for the first time back in 2005-2006 some time.&lt;br /&gt;
* Returned for the new world in summer of 2007 only to quit again in September.&lt;br /&gt;
* Returned once again in December 2008, and got tired of it before the summer.&lt;br /&gt;
** Built a little village called [[Royal Institute of Technology|R.I.O.T]] with a few friends on JR-home on the eastern continent.&lt;br /&gt;
* Returned in November 2010...&lt;br /&gt;
** Built a little village called [[Point Double Rainbow]] on the Freedom server (now Independence on the Freedom Cluster), very close to Freedom market just a week before the spawn point was transferred a mere 200 tiles from there.&lt;br /&gt;
* Returned again in december 2012&lt;br /&gt;
** Built the little settlement of Olive Tower north of Puzzle Plaza Market on Deliverance (Freedom Cluster) together with [[Player:Squidbox|Squidbox]].&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=76909</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=76909"/>
		<updated>2013-01-01T22:23:57Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[Image:Multi Story.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
More skill is required per level, see the table below. Only the first (ground) floor planning needs 1 skill per wall and 1 skill per tile. With 20 skill a roof may be placed over the first floor, but not an opening or floor above. For upper floors, the roof counts as a floor (although it may have less of a skill requirement than an opening or floor above- unconfirmed).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floors  !! [[Carpentry]] !! Floors !! [[Carpentry]] !! Floors !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 2 ||  21 ||| 7  ||     ||| 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || &amp;lt;24 ||| 8  || 60  ||| 13 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 4 || &amp;lt;31 ||| 9  || 62-77 ||| 14 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || &amp;lt;31 ||| 10 ||  90 ||| 15 || 99&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || 40  ||| 11 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below.&lt;br /&gt;
# Then plan roof above.&lt;br /&gt;
# Use mallet on tile below and plan roof above.&lt;br /&gt;
# Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the ground floor.&lt;br /&gt;
# Then use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below&lt;br /&gt;
# Then plan floor/roof above.&lt;br /&gt;
# Use mallet on tile below and plan floor above&lt;br /&gt;
# Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
# Build them.&lt;br /&gt;
# Use ladder to get up to upper floor.&lt;br /&gt;
# For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* There must be at least one ''planned'' wall below a tile to plan an floor above.&lt;br /&gt;
* You can not build floors above fence walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
* Ladders will always face the south side.&lt;br /&gt;
&lt;br /&gt;
== Floor types ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden plank floor]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery brick floor]]&lt;br /&gt;
&lt;br /&gt;
[[Stone slab floor]]&lt;br /&gt;
&lt;br /&gt;
[[Marble slab floor]] - Not made yet&lt;br /&gt;
&lt;br /&gt;
[[Stone brick floor]]&lt;br /&gt;
&lt;br /&gt;
[[Slate slab floor]]&lt;br /&gt;
&lt;br /&gt;
== Floor openings ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden plank opening]]&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=76908</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=76908"/>
		<updated>2013-01-01T22:22:08Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[Image:Multi Story.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
More skill is required per level, see the table below. Only the first (ground) floor planning needs 1 skill per wall and 1 skill per tile. With 20 skill a roof may be placed over the first floor, but not an opening or floor above. For upper floors, the roof counts as a floor (although it may have less of a skill requirement than an opening or floor above- unconfirmed).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floors  !! [[Carpentry]] !! Floors !! [[Carpentry]] !! Floors !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 2 ||  21 ||| 7  ||     ||| 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || &amp;lt;24 ||| 8  || 60  ||| 13 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 4 ||     ||| 9  || 62-77 ||| 14 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || &amp;lt;31 ||| 10 ||  90 ||| 15 || 99&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || 40  ||| 11 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below.&lt;br /&gt;
# Then plan roof above.&lt;br /&gt;
# Use mallet on tile below and plan roof above.&lt;br /&gt;
# Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the ground floor.&lt;br /&gt;
# Then use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below&lt;br /&gt;
# Then plan floor/roof above.&lt;br /&gt;
# Use mallet on tile below and plan floor above&lt;br /&gt;
# Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
# Build them.&lt;br /&gt;
# Use ladder to get up to upper floor.&lt;br /&gt;
# For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* There must be at least one ''planned'' wall below a tile to plan an floor above.&lt;br /&gt;
* You can not build floors above fence walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
* Ladders will always face the south side.&lt;br /&gt;
&lt;br /&gt;
== Floor types ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden plank floor]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery brick floor]]&lt;br /&gt;
&lt;br /&gt;
[[Stone slab floor]]&lt;br /&gt;
&lt;br /&gt;
[[Marble slab floor]] - Not made yet&lt;br /&gt;
&lt;br /&gt;
[[Stone brick floor]]&lt;br /&gt;
&lt;br /&gt;
[[Slate slab floor]]&lt;br /&gt;
&lt;br /&gt;
== Floor openings ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden plank opening]]&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=76905</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=76905"/>
		<updated>2013-01-01T22:17:16Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[Image:Multi Story.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
More skill is required per level, see the table below. Only the first (ground) floor planning needs 1 skill per wall and 1 skill per tile. With 20 skill a roof may be placed over the first floor, but not an opening or floor above. For upper floors, the roof counts as a floor (although it may have less of a skill requirement than an opening or floor above- unconfirmed).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floors  !! [[Carpentry]] !! Floors !! [[Carpentry]] !! Floors !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 2 ||  21 ||| 7  ||     ||| 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || &amp;lt;24 ||| 8  || 60  ||| 13 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 4 ||     ||| 9  || &amp;lt;77 ||| 14 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 5 ||     ||| 10 ||  90 ||| 15 || 99&lt;br /&gt;
|-&lt;br /&gt;
|| 6 ||  40  ||| 11 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below.&lt;br /&gt;
# Then plan roof above.&lt;br /&gt;
# Use mallet on tile below and plan roof above.&lt;br /&gt;
# Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the ground floor.&lt;br /&gt;
# Then use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below&lt;br /&gt;
# Then plan floor/roof above.&lt;br /&gt;
# Use mallet on tile below and plan floor above&lt;br /&gt;
# Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
# Build them.&lt;br /&gt;
# Use ladder to get up to upper floor.&lt;br /&gt;
# For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* There must be at least one ''planned'' wall below a tile to plan an floor above.&lt;br /&gt;
* You can not build floors above fence walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
* Ladders will always face the south side.&lt;br /&gt;
&lt;br /&gt;
== Floor types ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden plank floor]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery brick floor]]&lt;br /&gt;
&lt;br /&gt;
[[Stone slab floor]]&lt;br /&gt;
&lt;br /&gt;
[[Marble slab floor]] - Not made yet&lt;br /&gt;
&lt;br /&gt;
[[Stone brick floor]]&lt;br /&gt;
&lt;br /&gt;
[[Slate slab floor]]&lt;br /&gt;
&lt;br /&gt;
== Floor openings ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden plank opening]]&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Arrow_shaft&amp;diff=76766</id>
		<title>Arrow shaft</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Arrow_shaft&amp;diff=76766"/>
		<updated>2012-12-29T17:41:12Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fletching]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Arrow shaft.png&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[shaft]] (0.1 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=:*'''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|skill=fletching&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This weapon is best made out of [[maple]] or [[cedar]]. It is used to either create a [[hunting arrow]] or a [[war arrow]]. &lt;br /&gt;
&lt;br /&gt;
It can be used as an arrow itself, but with little accuracy or damage. Normally used in practicing on an [[archery target]].&lt;br /&gt;
&lt;br /&gt;
Arrow shafts cannot be improved, so quality is capped by raw material quality.&lt;br /&gt;
&lt;br /&gt;
Arrows are used in the following order: &lt;br /&gt;
# Arrows in an equipped [[quiver]]&lt;br /&gt;
# Arrows in a [[quiver]] in inventory&lt;br /&gt;
# Loose arrows in inventory&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
''(ingame wiki friendly list)''&lt;br /&gt;
&lt;br /&gt;
* Carving knife&lt;br /&gt;
* Shaft (0.1kg)&lt;br /&gt;
&lt;br /&gt;
[[Category:Arrows]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Arrow_shaft&amp;diff=76765</id>
		<title>Arrow shaft</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Arrow_shaft&amp;diff=76765"/>
		<updated>2012-12-29T17:40:19Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fletching]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Arrow shaft.png&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[shaft]] (0.1 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=:*'''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|skill=fletching&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This weapon is best made out of [[maple]] or [[cedar]]. It is used to either create a [[hunting arrow]] or a [[war arrow]]. &lt;br /&gt;
&lt;br /&gt;
It can be used as an arrow itself, but with little accuracy or damage. Normally used in practicing on an [[archery target]].&lt;br /&gt;
&lt;br /&gt;
Arrow shafts cannot be improved, so quality is capped by raw material quality.&lt;br /&gt;
&lt;br /&gt;
Arrows are used in the following order: &lt;br /&gt;
# Arrows in an equiped [[quiver]]&lt;br /&gt;
# Arrows in a [[quiver]] in inventory&lt;br /&gt;
# Loose arrows in inventory&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
''(ingame wiki friendly list)''&lt;br /&gt;
&lt;br /&gt;
* Carving knife&lt;br /&gt;
* Shaft (0.1kg)&lt;br /&gt;
&lt;br /&gt;
[[Category:Arrows]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=76638</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=76638"/>
		<updated>2012-12-28T15:57:14Z</updated>

		<summary type="html">&lt;p&gt;Tarec: Cleanup of /* How to make another floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[Image:Multi Story.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
More skill is required per level, see the table below. Only the first floor planning needs 1 skill per wall and 1 skill per tile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Carpentry]]!! Floors  !! [[Carpentry]]!! Floors !! [[Carpentry]]!! Floors&lt;br /&gt;
|-&lt;br /&gt;
|| 21 || 2 ||| 60 || 7  |||    || 12&lt;br /&gt;
|-&lt;br /&gt;
||    || 3 |||    || 8  |||    || 13&lt;br /&gt;
|-&lt;br /&gt;
||    || 4 |||    || 9  |||    || 14&lt;br /&gt;
|-&lt;br /&gt;
||    || 5 ||| 90 || 10 ||| 99 || 15&lt;br /&gt;
|-&lt;br /&gt;
||    || 6 |||    || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below.&lt;br /&gt;
# Then plan roof above.&lt;br /&gt;
# Use mallet on tile below and plan roof above.&lt;br /&gt;
# Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the ground floor.&lt;br /&gt;
# Then use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below&lt;br /&gt;
# Then plan floor/roof above.&lt;br /&gt;
# Use mallet on tile below and plan floor above&lt;br /&gt;
# Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
# Build them.&lt;br /&gt;
# Use ladder to get up to upper floor.&lt;br /&gt;
# For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* There must be at least one ''planned'' wall below a tile to plan an floor above.&lt;br /&gt;
* You can not build floors above fence walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
&lt;br /&gt;
== Floor types ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden plank floor]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery brick floor]]&lt;br /&gt;
&lt;br /&gt;
[[Stone slab floor]]&lt;br /&gt;
&lt;br /&gt;
[[Marble slab floor]] - Not made yet&lt;br /&gt;
&lt;br /&gt;
[[Stone brick floor]]&lt;br /&gt;
&lt;br /&gt;
[[Slate slab floor]]&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=76631</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=76631"/>
		<updated>2012-12-28T11:09:48Z</updated>

		<summary type="html">&lt;p&gt;Tarec: Converted required skill into a table, and added that skill 60 = 7 floors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[Image:Multi Story.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
More skill is required per level, see the table below. Only the 1st floor planning needs 1 skill per wall and 1 skill per tile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Carpentry]]!! Floors  !! [[Carpentry]]!! Floors !! [[Carpentry]]!! Floors&lt;br /&gt;
|-&lt;br /&gt;
|| 21 || 2 ||| 60 || 7  |||    || 12&lt;br /&gt;
|-&lt;br /&gt;
||    || 3 |||    || 8  |||    || 13&lt;br /&gt;
|-&lt;br /&gt;
||    || 4 |||    || 9  |||    || 14&lt;br /&gt;
|-&lt;br /&gt;
||    || 5 ||| 90 || 10 ||| 99 || 15&lt;br /&gt;
|-&lt;br /&gt;
||    || 6 |||    || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== I just want to add a roof ==&lt;br /&gt;
1. Plan and Completely build the ground floor.&lt;br /&gt;
&lt;br /&gt;
2. Then use a mallet to plan the ground floor.&lt;br /&gt;
  2.1 Use mallet on tile below and plan floor below.&lt;br /&gt;
&lt;br /&gt;
3. Then Plan roof above.&lt;br /&gt;
  3.1 Use mallet on tile below and plan roof above.&lt;br /&gt;
&lt;br /&gt;
4. Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
1. Plan and Completely build the ground floor.&lt;br /&gt;
&lt;br /&gt;
2. Then use a mallet to plan the ground floor.&lt;br /&gt;
  2.1 Use mallet on tile below and plan floor below&lt;br /&gt;
&lt;br /&gt;
3. Then Plan floor/roof above.&lt;br /&gt;
  3.1 Use mallet on tile below and plan floor above&lt;br /&gt;
  3.2 Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
&lt;br /&gt;
4. Build them.&lt;br /&gt;
&lt;br /&gt;
5. Use ladder to get up to upper floor.&lt;br /&gt;
&lt;br /&gt;
6. For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
There must be at least 1 PLANNED wall below a tile to plan an floor above.&lt;br /&gt;
 &lt;br /&gt;
You can build fence walls or parapets on upper floors but can`t then build a floor above them.&lt;br /&gt;
&lt;br /&gt;
You can Drag Carts up ladders to get them to upper floor.&lt;br /&gt;
&lt;br /&gt;
You can fall from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
&lt;br /&gt;
== Floor types ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden plank floor]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery brick floor]]&lt;br /&gt;
&lt;br /&gt;
[[Stone slab floor]]&lt;br /&gt;
&lt;br /&gt;
[[Marble slab floor]] - Not made yet&lt;br /&gt;
&lt;br /&gt;
[[Stone brick floor]]&lt;br /&gt;
&lt;br /&gt;
[[Slate slab floor]]&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gift&amp;diff=61319</id>
		<title>Gift</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gift&amp;diff=61319"/>
		<updated>2010-12-24T11:44:29Z</updated>

		<summary type="html">&lt;p&gt;Tarec: fireworks \o/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page refers to the gifts provided by Santa. If you are looking for the player made gifts, see [[Gift box]].''&lt;br /&gt;
&lt;br /&gt;
'''Gift''' is the item provided by the NPC [[Creature:Santa Claus|Santa]] at a specific spot at Christmas time. To open a gift, right-click it and select 'Open' to see what is inside.&lt;br /&gt;
&lt;br /&gt;
Santa's gifts can be collected by [[premium]] players from Santa in the starting town areas, or as of 2009 from the [[Item:Christmas tree|Christmas tree]].&lt;br /&gt;
&lt;br /&gt;
=== Past Christmas Gifts ===&lt;br /&gt;
* 2010: [[Fireworks]]&lt;br /&gt;
* 2009: [[Transmutation liquid]]&lt;br /&gt;
* 2008: [[Sculpting wand]]&lt;br /&gt;
* 2007: [[Farwalker amulet]]&lt;br /&gt;
* 2006: [[Spyglass]]&lt;br /&gt;
* 2005: [[Bag of keeping]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=60980</id>
		<title>Player:Tarec</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=60980"/>
		<updated>2010-12-09T00:10:10Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
== Residing ==&lt;br /&gt;
Currently living in the little private settlement of [[Point Double Rainbow]] at the Freedom server.&lt;br /&gt;
&lt;br /&gt;
== Titles == &lt;br /&gt;
* [[Digging|Digger]] / [[Digging|Excavator]]&lt;br /&gt;
* [[Miscellaneous|Handyman]]&lt;br /&gt;
* [[Masonry|Mason]]&lt;br /&gt;
* [[Mining|Miner]]&lt;br /&gt;
* [[Carpentry|Carpenter]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Played for the first time back in 2005-2006 some time.&lt;br /&gt;
* Returned for the new world in summer of 2007 only to quit again when fall came.&lt;br /&gt;
* Returned once again in december 2008, and got tired of it before the summer.&lt;br /&gt;
** Built a little village called [[Royal Institute of Technology|R.I.O.T]] with a few friends on JR-home on the eastern continent.&lt;br /&gt;
* Returned in november 2010...&lt;br /&gt;
** Built a little village called [[Point Double Rainbow]] on the Freedom server, very close to Freedom market just a week before the spawn point was transferred a mere 200 tiles from there.&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=60546</id>
		<title>Player:Tarec</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=60546"/>
		<updated>2010-11-22T19:07:38Z</updated>

		<summary type="html">&lt;p&gt;Tarec: +carpenter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
== Residing ==&lt;br /&gt;
Currently living in the little private settlement of [[Point Double Rainbow]] at the Freedom server.&lt;br /&gt;
&lt;br /&gt;
== Titles == &lt;br /&gt;
* [[Digging|Digger]] / [[Digging|Excavator]]&lt;br /&gt;
* [[Miscellaneous|Handyman]]&lt;br /&gt;
* [[Masonry|Mason]]&lt;br /&gt;
* [[Mining|Miner]]&lt;br /&gt;
* [[Carpentry|Carpenter]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Played for the first time back in 2005-2006 some time.&lt;br /&gt;
* Returned for the new world in summer of 2007 only to quit again when fall came.&lt;br /&gt;
* Returned once again in december 2008, and got tired of it before the summer.&lt;br /&gt;
** Built a little village called [[Royal Institute of Technology|R.I.O.T]] with a few friends on JR-home on the eastern continent.&lt;br /&gt;
* Returned in november 2010...&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=60483</id>
		<title>Player:Tarec</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=60483"/>
		<updated>2010-11-20T21:41:16Z</updated>

		<summary type="html">&lt;p&gt;Tarec: +miner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
== Residing ==&lt;br /&gt;
Currently living in the little private settlement of [[Point Double Rainbow]] at the Freedom server.&lt;br /&gt;
&lt;br /&gt;
== Titles == &lt;br /&gt;
* [[Digging|Digger]] / [[Digging|Excavator]]&lt;br /&gt;
* [[Miscellaneous|Handyman]]&lt;br /&gt;
* [[Masonry|Mason]]&lt;br /&gt;
* [[Mining|Miner]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Played for the first time back in 2005-2006 some time.&lt;br /&gt;
* Returned for the new world in summer of 2007 only to quit again when fall came.&lt;br /&gt;
* Returned once again in december 2008, and got tired of it before the summer.&lt;br /&gt;
** Built a little village called [[Royal Institute of Technology|R.I.O.T]] with a few friends on JR-home on the eastern continent.&lt;br /&gt;
* Returned in november 2010...&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=60471</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=60471"/>
		<updated>2010-11-20T12:21:22Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server ====&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated November 19, 2010. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate but up to date and mostly complete. &lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img227.imageshack.us/img227/6961/goldenvalleyfreedombyxs.png Golden Valley by Xsamuraizx] - Updated: 4/24/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=60434</id>
		<title>Player:Tarec</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=60434"/>
		<updated>2010-11-20T00:37:03Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
== Residing ==&lt;br /&gt;
Currently living in the little private settlement of [[Point Double Rainbow]] at the Freedom server.&lt;br /&gt;
&lt;br /&gt;
== Titles == &lt;br /&gt;
* [[Digging|Digger]] / [[Digging|Excavator]]&lt;br /&gt;
* [[Miscellaneous|Handyman]]&lt;br /&gt;
* [[Masonry|Mason]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Played for the first time back in 2005-2006 some time.&lt;br /&gt;
* Returned for the new world in summer of 2007 only to quit again when fall came.&lt;br /&gt;
* Returned once again in december 2008, and got tired of it before the summer.&lt;br /&gt;
** Built a little village called [[Royal Institute of Technology|R.I.O.T]] with a few friends on JR-home on the eastern continent.&lt;br /&gt;
* Returned in november 2010...&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=60432</id>
		<title>Player:Tarec</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=60432"/>
		<updated>2010-11-20T00:24:54Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Players]]&lt;br /&gt;
&lt;br /&gt;
== Residing ==&lt;br /&gt;
Currently living in the little private settlement of [[Point Double Rainbow]] at the Freedom server.&lt;br /&gt;
&lt;br /&gt;
== Titles == &lt;br /&gt;
* Excavator&lt;br /&gt;
&lt;br /&gt;
* Digger &lt;br /&gt;
* Handyman&lt;br /&gt;
* Mason&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Played for the first time back in 2005-2006 some time.&lt;br /&gt;
* Returned for the new world in summer of 2007 only to quit again when fall came.&lt;br /&gt;
* Returned once again in december 2008, and got tired of it before the summer.&lt;br /&gt;
** Built a little village called [[Royal Institute of Technology|R.I.O.T]] with a few friends on JR-home on the eastern continent.&lt;br /&gt;
* Returned in november 2010&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Royal_Institute_of_Technology&amp;diff=42371</id>
		<title>Settlement:Royal Institute of Technology</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Royal_Institute_of_Technology&amp;diff=42371"/>
		<updated>2009-03-04T13:21:14Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|motto=Delta Outpost&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=Tarec&lt;br /&gt;
|population=5&lt;br /&gt;
|allies=[[Port Kythira]]&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
A little village located at coordinates 66,35 on the [[Gold_2_Village_Roadmap|map]]. &lt;br /&gt;
It assembles a fraction of students from the [http://www.kth.se/ Royal Institute of Technology].&lt;br /&gt;
&lt;br /&gt;
==Currently looking for==&lt;br /&gt;
&lt;br /&gt;
To apply for a position in R.I.O.T, contact any inhabitant or e-mail mnyc at kth dot se.&lt;br /&gt;
&lt;br /&gt;
* General inhabitants&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
&lt;br /&gt;
* [[Player:Tarec|Tarec]] - Mayor and Workaholic - '''[Digger]''', '''[Excavator]''', '''[Mason]''', '''[Handyman]'''&lt;br /&gt;
* [[Player:Squidbox|Squidbox]] - Mason and Blacksmith&lt;br /&gt;
* [[Player:AnubisBlessing|AnubisBlessing]] - Farmer and Miner&lt;br /&gt;
* [[Player:Kepop|Kepop]] - Ship builder&lt;br /&gt;
* [[Player:Drowsoul|Drowsoul]]&lt;br /&gt;
&lt;br /&gt;
== Current projects ==&lt;br /&gt;
* Wharf&lt;br /&gt;
* Mapping the &amp;quot;island&amp;quot;&lt;br /&gt;
* Tree farm&lt;br /&gt;
* Batcave&lt;br /&gt;
* Lookout-hill&lt;br /&gt;
* &amp;lt;s&amp;gt;Vineyard&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Getting a village deed&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Finishing the deed-area&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mortar&amp;diff=42334</id>
		<title>Mortar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mortar&amp;diff=42334"/>
		<updated>2009-03-02T09:48:28Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[clay]] (1.00 kg)&lt;br /&gt;
|passive=[[heap of sand]] (1.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Fine-grained brown '''mortar''', perfect for [[masonry]].''&lt;br /&gt;
&lt;br /&gt;
Required to build [[stone houses|stone housing]] walls.&lt;br /&gt;
&lt;br /&gt;
QL of the [[clay]] and your [[masonry]] skill determines the chance to create mortar. QL of the [[sand]] determines the maximum QL of the mortar.&lt;br /&gt;
&lt;br /&gt;
Mortar, like [[clay]], decays quickly and is likely to begin taking damage after only a couple of days if not used up.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Failing to create the mortar will destroy the clay.&lt;br /&gt;
*A newly dug [[heap of sand]] is always 20[[kg]] and will be reduced by 1kg per creation attempt.&lt;br /&gt;
*Clay will also be reduced by 1kg per creation attempt.&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Royal_Institute_of_Technology&amp;diff=42016</id>
		<title>Settlement:Royal Institute of Technology</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Royal_Institute_of_Technology&amp;diff=42016"/>
		<updated>2009-02-18T23:38:42Z</updated>

		<summary type="html">&lt;p&gt;Tarec: now looking for wharfmaster +other minor updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|motto=Delta Outpost&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=Tarec&lt;br /&gt;
|population=4&lt;br /&gt;
|allies=[[Port Kythira]]&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
A little village located at coordinates 66,35 on the [[Gold_2_Village_Roadmap|map]]. &lt;br /&gt;
It assembles a fraction of students from the [http://www.kth.se/ Royal Institute of Technology].&lt;br /&gt;
&lt;br /&gt;
==Currently looking for==&lt;br /&gt;
&lt;br /&gt;
To apply for a position in R.I.O.T, contact any inhabitant or e-mail mnyc at kth dot se.&lt;br /&gt;
&lt;br /&gt;
* '''A wharfmaster''', we are currently looking for someone to ''independently'' build and maintain our northeastern harbour/wharf. You are a mature player who likes to build boats and do stuff like trading trips and other harboury stuff, swedish language skills are prefered (but not required!). As our wharfmaster you will have access to R.I.O.T farms, mines, food and tree farms.  The wharf/harbour area has already been terraformed and planned out, you will get a 4x4 area with a mine entrance to dispose as you like (smaller house + garden) about 10-20 tiles from RIOT, next to the wharf (which has two 5 tiles piers) and a tree farm.&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
&lt;br /&gt;
* [[Player:Tarec|Tarec]] - Mayor and Workaholic - '''[Digger]''', '''[Excavator]''', '''[Mason]''', '''[Handyman]'''&lt;br /&gt;
* [[Player:Squidbox|Squidbox]] - Mason and Blacksmith&lt;br /&gt;
* [[Player:AnubisBlessing|AnubisBlessing]] - Farmer and Miner&lt;br /&gt;
* [[Player:Drowsoul|Drowsoul]]&lt;br /&gt;
&lt;br /&gt;
== Current projects ==&lt;br /&gt;
* Mapping the &amp;quot;island&amp;quot;&lt;br /&gt;
* Tree farm&lt;br /&gt;
* Vineyard&lt;br /&gt;
* Batcave&lt;br /&gt;
* Lookout-hill&lt;br /&gt;
* &amp;lt;s&amp;gt;Getting a village deed&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Finishing the deed-area&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Garbage_pile&amp;diff=41969</id>
		<title>Garbage pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Garbage_pile&amp;diff=41969"/>
		<updated>2009-02-15T22:10:55Z</updated>

		<summary type="html">&lt;p&gt;Tarec: garbage piles looks like all dens, and can be destroyed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rat]]s can spawn here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Lairs]]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Royal_Institute_of_Technology&amp;diff=41411</id>
		<title>Settlement:Royal Institute of Technology</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Royal_Institute_of_Technology&amp;diff=41411"/>
		<updated>2009-01-31T20:36:02Z</updated>

		<summary type="html">&lt;p&gt;Tarec: now a village&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|motto=Delta Outpost&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=Tarec&lt;br /&gt;
|population=3½&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
A little village located at coordinates 66,35 on the [[Gold_2_Village_Roadmap|map]]. &lt;br /&gt;
It assembles a fraction of students from the [http://www.kth.se/ Royal Institute of Technology].&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
&lt;br /&gt;
* [[Player:Tarec|Tarec]] - Mayor and Workaholic - [Digger],[Excavator],[Mason],[Handyman]&lt;br /&gt;
* [[Player:Squidbox|Squidbox]] - Resident Mason and Blacksmith&lt;br /&gt;
* [[Player:AnubisBlessing|AnubisBlessing]] - Resident Farmer and Miner&lt;br /&gt;
* [[Player:Drowsoul|Drowsoul]] - Plankmaker :P&lt;br /&gt;
&lt;br /&gt;
== Current projects ==&lt;br /&gt;
* Finishing the town&lt;br /&gt;
* Batcave&lt;br /&gt;
* Lookout-tower&lt;br /&gt;
* &amp;lt;s&amp;gt;Getting a village deed&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:AnubisBlessing&amp;diff=41385</id>
		<title>Player:AnubisBlessing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:AnubisBlessing&amp;diff=41385"/>
		<updated>2009-01-30T14:48:34Z</updated>

		<summary type="html">&lt;p&gt;Tarec: New page: == Residing == Is currently building a little village called R.I.O.T with a few friends on JR-home on the eastern continent.  == History == * Started play...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Residing ==&lt;br /&gt;
Is currently building a little village called [[Royal Institute of Technology|R.I.O.T]] with a few friends on JR-home on the eastern continent.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Started playing summer 2007&lt;br /&gt;
* Took up wurm again fall 2008 after a half year long break.&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Squidbox&amp;diff=41384</id>
		<title>Player:Squidbox</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Squidbox&amp;diff=41384"/>
		<updated>2009-01-30T14:45:43Z</updated>

		<summary type="html">&lt;p&gt;Tarec: New page: == Residing == Is currently building a little village called R.I.O.T with a few friends on JR-home on the eastern continent.  == History == * Started play...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Residing ==&lt;br /&gt;
Is currently building a little village called [[Royal Institute of Technology|R.I.O.T]] with a few friends on JR-home on the eastern continent.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Started playing in december 2008.&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Royal_Institute_of_Technology&amp;diff=41369</id>
		<title>Settlement:Royal Institute of Technology</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Royal_Institute_of_Technology&amp;diff=41369"/>
		<updated>2009-01-30T00:41:40Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|motto=No. Prologstyle.&lt;br /&gt;
|type=Homestead&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=Tarec&lt;br /&gt;
|population=4&lt;br /&gt;
|allies=[[Port Kythira]]&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
A little settlement at 66,35 on the [[Gold_2_Village_Roadmap|map]] assembling some students of the [http://www.kth.se/ Royal Institute of Technology].&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
&lt;br /&gt;
* [[Player:Tarec|Tarec]] [Digger] [Excavator] [Mason] [Handyman]&lt;br /&gt;
* [[Player:Squidbox|Squidbox]]&lt;br /&gt;
* [[Player:AnubisBlessing|AnubisBlessing]]&lt;br /&gt;
* [[Player:Drowsoul|Drowsoul]]&lt;br /&gt;
&lt;br /&gt;
== Current projects ==&lt;br /&gt;
* Finishing the town&lt;br /&gt;
* Getting a village deed&lt;br /&gt;
* Batcave&lt;br /&gt;
* Lookout-tower&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=41368</id>
		<title>Player:Tarec</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=41368"/>
		<updated>2009-01-30T00:41:03Z</updated>

		<summary type="html">&lt;p&gt;Tarec: titles (+mason, +handyman)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Residing ==&lt;br /&gt;
Is currently building a little village called [[Royal Institute of Technology|R.I.O.T]] with a few friends on JR-home on the eastern continent.&lt;br /&gt;
&lt;br /&gt;
== Titles == &lt;br /&gt;
* Excavator&lt;br /&gt;
&lt;br /&gt;
* Digger &lt;br /&gt;
* Handyman&lt;br /&gt;
* Mason&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Played for the first time back in 2005-2006 some time.&lt;br /&gt;
* Returned for the new world in summer of 2007 only to quit again when fall came.&lt;br /&gt;
* Returned once again in december 2008.&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Royal_Institute_of_Technology&amp;diff=41310</id>
		<title>Settlement:Royal Institute of Technology</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Royal_Institute_of_Technology&amp;diff=41310"/>
		<updated>2009-01-28T15:33:39Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|motto=No. Prologstyle.&lt;br /&gt;
|type=Homestead&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=Tarec&lt;br /&gt;
|population=4&lt;br /&gt;
|allies=[[Port Kythira]]&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
A little settlement at 66,35 on the [[Gold_2_Village_Roadmap|map]] assembling some students of the [http://www.kth.se/ Royal Institute of Technology].&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
&lt;br /&gt;
* [[Player:Tarec|Tarec]] [Digger] [Excavator] [Mason]&lt;br /&gt;
* [[Player:Squidbox|Squidbox]]&lt;br /&gt;
* [[Player:AnubisBlessing|AnubisBlessing]]&lt;br /&gt;
* [[Player:Drowsoul|Drowsoul]]&lt;br /&gt;
&lt;br /&gt;
== Current projects ==&lt;br /&gt;
* Finishing the town&lt;br /&gt;
* Getting a village deed&lt;br /&gt;
* Batcave&lt;br /&gt;
* Lookout-tower&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Royal_Institute_of_Technology&amp;diff=41308</id>
		<title>Settlement:Royal Institute of Technology</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Royal_Institute_of_Technology&amp;diff=41308"/>
		<updated>2009-01-28T14:35:43Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|motto=No. Prologstyle.&lt;br /&gt;
|type=Homestead&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=Tarec&lt;br /&gt;
|population=4&lt;br /&gt;
|allies=[[Port Kythira]]&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
A little settlement at 66,35 on the [[Gold_2_Village_Roadmap|map]] assembling some students of the [http://www.kth.se/ Royal Institute of Technology].&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
&lt;br /&gt;
* [[Player:Tarec|Tarec]] [Digger] [Excavator]&lt;br /&gt;
* [[Player:Squidbox|Squidbox]]&lt;br /&gt;
* [[Player:AnubisBlessing|AnubisBlessing]]&lt;br /&gt;
* [[Player:Drowsoul|Drowsoul]]&lt;br /&gt;
&lt;br /&gt;
== Current projects ==&lt;br /&gt;
* Finishing the town&lt;br /&gt;
* Getting a village deed&lt;br /&gt;
* Batcave&lt;br /&gt;
* Lookout-tower&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=41307</id>
		<title>Player:Tarec</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=41307"/>
		<updated>2009-01-28T14:18:57Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Residing ==&lt;br /&gt;
Is currently building a little village called [[Royal Institute of Technology|R.I.O.T]] with a few friends on JR-home on the eastern continent.&lt;br /&gt;
&lt;br /&gt;
== Titles == &lt;br /&gt;
* Digger &lt;br /&gt;
* Excavator&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Played for the first time back in 2005-2006 some time.&lt;br /&gt;
* Returned for the new world in summer of 2007 only to quit again when fall came.&lt;br /&gt;
* Returned once again in december 2008.&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Royal_Institute_of_Technology&amp;diff=41227</id>
		<title>Settlement:Royal Institute of Technology</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Royal_Institute_of_Technology&amp;diff=41227"/>
		<updated>2009-01-27T15:50:45Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|motto=No. Prologstyle.&lt;br /&gt;
|type=Homestead&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=Tarec&lt;br /&gt;
|population=4&lt;br /&gt;
|allies=[[Port Kythira]]&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
A little settlement at 66,35 on the [[Gold_2_Village_Roadmap|map]] assembling some students of the [http://www.kth.se/ Royal Institute of Technology].&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
&lt;br /&gt;
* [[Player:Tarec|Tarec]] [Digger]&lt;br /&gt;
* [[Player:Squidbox|Squidbox]]&lt;br /&gt;
* [[Player:AnubisBlessing|AnubisBlessing]]&lt;br /&gt;
* [[Player:Drowsoul|Drowsoul]]&lt;br /&gt;
&lt;br /&gt;
== Current projects ==&lt;br /&gt;
* Finishing the town&lt;br /&gt;
* Getting a village deed&lt;br /&gt;
* Batcave&lt;br /&gt;
* Lookout-tower&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Royal_Institute_of_Technology&amp;diff=41226</id>
		<title>Settlement:Royal Institute of Technology</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Royal_Institute_of_Technology&amp;diff=41226"/>
		<updated>2009-01-27T15:50:25Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|motto=No. Prologstyle.&lt;br /&gt;
|type=Homestead&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=Tarec&lt;br /&gt;
|population=4&lt;br /&gt;
|allies=[[Port Kythira]]&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
A little settlement at 66,35 on the [[Gold_2_Village_Roadmap|map]] assembling some students of the [http://www.kth.se/ Royal Institute of Technology].&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
&lt;br /&gt;
* [[User:Tarec|Tarec]] [Digger]&lt;br /&gt;
* [[Player:Squidbox|Squidbox]]&lt;br /&gt;
* [[Player:AnubisBlessing|AnubisBlessing]]&lt;br /&gt;
* [[Player:Drowsoul|Drowsoul]]&lt;br /&gt;
&lt;br /&gt;
== Current projects ==&lt;br /&gt;
* Finishing the town&lt;br /&gt;
* Getting a village deed&lt;br /&gt;
* Batcave&lt;br /&gt;
* Lookout-tower&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Royal_Institute_of_Technology&amp;diff=41225</id>
		<title>Settlement:Royal Institute of Technology</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Royal_Institute_of_Technology&amp;diff=41225"/>
		<updated>2009-01-27T15:42:40Z</updated>

		<summary type="html">&lt;p&gt;Tarec: New page: {{s-home-jk}} {{settlement |name={{PAGENAME}} |motto=No. Prologstyle. |type=Homestead |size=5 |mayor=Tarec |population=4 |allies=Port Kythira |enemies=None }}  ==Introduction==  A litt...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|motto=No. Prologstyle.&lt;br /&gt;
|type=Homestead&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=Tarec&lt;br /&gt;
|population=4&lt;br /&gt;
|allies=[[Port Kythira]]&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
A little settlement at 66,35 on the [[Gold_2_Village_Roadmap|map]].&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
&lt;br /&gt;
* [[User:Tarec|Tarec]] [Digger]&lt;br /&gt;
* [[Player:Squidbox|Squidbox]]&lt;br /&gt;
* [[Player:AnubisBlessing|AnubisBlessing]]&lt;br /&gt;
* [[Player:Drowsoul|Drowsoul]]&lt;br /&gt;
&lt;br /&gt;
== Current projects ==&lt;br /&gt;
* Finishing the town&lt;br /&gt;
* Getting a village deed&lt;br /&gt;
* Batcave&lt;br /&gt;
* Lookout-tower&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tarec&amp;diff=41224</id>
		<title>User:Tarec</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tarec&amp;diff=41224"/>
		<updated>2009-01-27T15:42:36Z</updated>

		<summary type="html">&lt;p&gt;Tarec: Redirecting to Player:Tarec&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT  [[Player:Tarec]]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=41223</id>
		<title>Player:Tarec</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Tarec&amp;diff=41223"/>
		<updated>2009-01-27T15:42:34Z</updated>

		<summary type="html">&lt;p&gt;Tarec: New page: == Residing == Is currently building a little village called R.I.O.T with a few friends on JR-home on the eastern continent.  == Titles ==  * Digger   == ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Residing ==&lt;br /&gt;
Is currently building a little village called [[Royal Institute of Technology|R.I.O.T]] with a few friends on JR-home on the eastern continent.&lt;br /&gt;
&lt;br /&gt;
== Titles == &lt;br /&gt;
* Digger &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Played for the first time back in 2005-2006 some time.&lt;br /&gt;
* Returned for the new world in summer of 2007 only to quit again when fall came.&lt;br /&gt;
* Returned once again in december 2008.&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Container&amp;diff=39995</id>
		<title>Container</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Container&amp;diff=39995"/>
		<updated>2008-12-29T14:26:24Z</updated>

		<summary type="html">&lt;p&gt;Tarec: small barrel, number of jars&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Containers are created items used to store smaller items, and can be used to organize. There are many different kinds of containers, and if used correctly, the type of container can represent what is inside.&lt;br /&gt;
&lt;br /&gt;
For a list of containers, see [[:Category:Containers]].&lt;br /&gt;
&lt;br /&gt;
== Container Comparison ==&lt;br /&gt;
Containers have a weight, and hold a given volume of items.  Some containers will not hold liquids and others only hold liquids.  Some are mobile containers, others are stationary, and most can be carried in your inventory.  Items are sorted by increasing volume.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
!Container&lt;br /&gt;
!Volume&lt;br /&gt;
!Weight (kg)&lt;br /&gt;
!Liquids/dry goods&lt;br /&gt;
!Movement&lt;br /&gt;
!String of cloth&lt;br /&gt;
!Seeds&lt;br /&gt;
!Rags&lt;br /&gt;
!Meat filets&lt;br /&gt;
!Jars&lt;br /&gt;
!Bowls&lt;br /&gt;
!Cotton&lt;br /&gt;
!Small barrels&lt;br /&gt;
!Ore&lt;br /&gt;
!24kg logs&lt;br /&gt;
!felled trees&lt;br /&gt;
!Lumps&lt;br /&gt;
|-&lt;br /&gt;
|[[Bag of keeping]]&lt;br /&gt;
|0.2&lt;br /&gt;
|0.25&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory (no drop)&lt;br /&gt;
|100&lt;br /&gt;
|11&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery flask|Flask]]&lt;br /&gt;
|0.25&lt;br /&gt;
|0.1&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|13&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Master bag of keeping]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.25&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory (no drop)&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Jar]]&lt;br /&gt;
|2.0&lt;br /&gt;
|0.3&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|74&lt;br /&gt;
|10&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Frying pan]]&lt;br /&gt;
|2.0&lt;br /&gt;
|2.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|74&lt;br /&gt;
|10&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Water skin]]&lt;br /&gt;
|2.5&lt;br /&gt;
|0.25&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiver]]&lt;br /&gt;
|?&lt;br /&gt;
|0.2&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|60&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Sauce pan]]&lt;br /&gt;
|2.54&lt;br /&gt;
|1.50&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|94&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowl]]&lt;br /&gt;
|9.0&lt;br /&gt;
|0.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|45&lt;br /&gt;
|4&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small bucket]]&lt;br /&gt;
|12&lt;br /&gt;
|1.5&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|60&lt;br /&gt;
|6&lt;br /&gt;
|X&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Satchel]]&lt;br /&gt;
|18&lt;br /&gt;
|0.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|90&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|45&lt;br /&gt;
|2.0&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|45&lt;br /&gt;
|5.0&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|23&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Cauldron]]&lt;br /&gt;
|64&lt;br /&gt;
|5.5&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Backpack]]&lt;br /&gt;
|75&lt;br /&gt;
|2.0&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|38&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|250&lt;br /&gt;
|&lt;br /&gt;
|both&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|31&lt;br /&gt;
|5&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|300&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|37&lt;br /&gt;
|6&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Coffin]]&lt;br /&gt;
|500&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|62&lt;br /&gt;
|11&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Campfire]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Oven]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|23&lt;br /&gt;
|4&lt;br /&gt;
|?&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Forge]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|65&lt;br /&gt;
|11&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|756&lt;br /&gt;
|60&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/Inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|40&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small cart]]&lt;br /&gt;
|756&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|94&lt;br /&gt;
|16&lt;br /&gt;
|40&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Fountain]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|both&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|25&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
'''&amp;lt;u&amp;gt;Notes:&amp;lt;/u&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
X = not possible&amp;lt;br&amp;gt;&lt;br /&gt;
NA = not applicable&amp;lt;br&amp;gt;&lt;br /&gt;
? = need data&amp;lt;br&amp;gt;&lt;br /&gt;
Rags = 0.1kg each&amp;lt;br&amp;gt;&lt;br /&gt;
Cotton = 1.0kg each&amp;lt;br&amp;gt;&lt;br /&gt;
Seeds = 0.1kg each&amp;lt;br&amp;gt;&lt;br /&gt;
Meat filet = 0.3kg each&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jars used to hold 1.94 kg instead of 2.00, but all such jars were destroyed in the cataclysm before Gold 2.&lt;br /&gt;
&lt;br /&gt;
Volume denotes the number of kilograms (kgs) of a liquid -- usually water -- a container will hold.  The weight attribute is the weight of the container itself, not the amount of weight it will hold.  Items list their weight although when it comes to storing them inside containers it's their hidden volume attribute that is used.  For example a cart will only hold 94kg of cotton, but that same cart will hold 1,400kg of bricks.  This occurs because the cotton has significantly greater volume than bricks do.  Unfortunately the volume of items are not displayed only their weights.&lt;br /&gt;
&lt;br /&gt;
If a container contains a liquid, it cannot contain other items (solid or liquid). One exception is that water can be mixed with cooking ingredients, e.g. to make soup.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_spatula&amp;diff=39994</id>
		<title>Wooden spatula</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_spatula&amp;diff=39994"/>
		<updated>2008-12-29T13:27:18Z</updated>

		<summary type="html">&lt;p&gt;Tarec: weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Wooden spatula&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[shaft]] (0.1 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|skill=carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''wooden spatula''' is a small flat and smooth piece of [[wood]] used to mold [[clay]] and other greasy substances. This tool is used to finish or improve clay [[item]]s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Wooden clay shaper]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_clay_shaper&amp;diff=39993</id>
		<title>Wooden clay shaper</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_clay_shaper&amp;diff=39993"/>
		<updated>2008-12-29T13:23:48Z</updated>

		<summary type="html">&lt;p&gt;Tarec: weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Wooden clay shaper&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[shaft]] (0.1 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|skill=carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A wooden clay shaper used to finish or improve clay items.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=39951</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=39951"/>
		<updated>2008-12-27T20:44:24Z</updated>

		<summary type="html">&lt;p&gt;Tarec: spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Prospecting is the locating of [[ore]] veins in rock. To start prospecting, activate a [[pickaxe]] and right-click a [[rock tile]], select Mining -&amp;gt; Prospect. Note that you can not search for ore veins by means of prospecting when being inside a cave - you have to be on the surface.&lt;br /&gt;
&lt;br /&gt;
Anyone can detect veins within 3 tiles. At higher skill levels, additional abilities are unlocked.&lt;br /&gt;
&lt;br /&gt;
* At 20 skill you can estimate the quality of a vein or rock tile. &amp;lt;br&amp;gt; You can detect the presence of [[flint]].&lt;br /&gt;
* At 40 skill you can detect the presence of [[salt]].&lt;br /&gt;
* At 60 skill you can estimate the remaining amount of ore in a vein.&lt;br /&gt;
&lt;br /&gt;
Gems appear randomly during all mining, and cannot be prospected.&lt;br /&gt;
&lt;br /&gt;
All ores are slightly regional. Thus, if you locate a vein of ore, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level. Ore veins on the [[home server]] are limited to 50 QL (normal).&lt;br /&gt;
&lt;br /&gt;
* Pretty bad: 1-39 QL&lt;br /&gt;
* Normal: 40-59 QL&lt;br /&gt;
* Good: 60-79 QL&lt;br /&gt;
* Very good: 80-90+ (not sure exactly what the max is) QL&lt;br /&gt;
* Utmost: 90-99 QL&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
&lt;br /&gt;
Ordered by decreasing ore supply. Some estimated values of the message added by Gavin.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot;&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot;&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot; ''(Definitely under 5,000)''&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot;'' (Definitely under 2,000. Likely under 1,000.)''&lt;br /&gt;
* &amp;quot;The ore will run out any hour&amp;quot; ''(Definitely under 300, Likely under 150)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The estimated values are not to be accepted as 'true', There could be all kinds of factors like it might be a message of total vein capacity, Not just 'whats left'&amp;lt;br&amp;gt;I noticed these numbers on a Silver vein.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prospecting Guide (large rock face) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+---+ &lt;br /&gt;
|   |   |   | 3 | 2 | 1 |&amp;lt;--| X |&lt;br /&gt;
+---+---+---+---+---+---+---+---+&lt;br /&gt;
&lt;br /&gt;
X = no prospect of that ore&lt;br /&gt;
&amp;lt;-- = last tile you did get a prospect&lt;br /&gt;
3 = I recommend you start mining here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realize that the world is 2 dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.&lt;br /&gt;
&lt;br /&gt;
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.&lt;br /&gt;
&lt;br /&gt;
When you prospect e.g. iron ore on the surface that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or South edge, and one East or West edge.&lt;br /&gt;
&lt;br /&gt;
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.&lt;br /&gt;
&lt;br /&gt;
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface you will get the message &amp;lt;b&amp;gt;You fail to produce anything, the rock is stone hard&amp;lt;/b&amp;gt;, or &amp;lt;b&amp;gt;You cannot keep mining here, the rock is unusually hard&amp;lt;/b&amp;gt; (only when you were supposed to get a stone shard, otherwise you'll get &amp;lt;b&amp;gt;You chip away at the rock&amp;lt;/b&amp;gt; as usual. You will have to start tunneling in the tile next to vein.  &lt;br /&gt;
&lt;br /&gt;
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.&lt;br /&gt;
&lt;br /&gt;
Or you can try this program out as well [http://discon.googlepages.com/prospector.html]&lt;br /&gt;
&lt;br /&gt;
==Uzetaab's Guide==&lt;br /&gt;
&lt;br /&gt;
Alternative for if you do not have a large rock face to prospect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X | X |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 3&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 2&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X |X  | 1&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
  3   2   1 | # | 1   2   3&lt;br /&gt;
            +---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will have to reveal all the tiles in a 7x7 area to find the vein.&lt;br /&gt;
&lt;br /&gt;
* ‘O’ the tile you prospected&lt;br /&gt;
* ‘X’ tiles that need to be mined out&lt;br /&gt;
* ‘#’ you&lt;br /&gt;
&lt;br /&gt;
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded to reveal all the tiles in your mine's area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kiro's guide ==&lt;br /&gt;
&lt;br /&gt;
[[Kiro%27s_mining_guide|Click here to read Kiro's guide ^^]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Tools ==&lt;br /&gt;
&lt;br /&gt;
Player-made tools to help find veins.&lt;br /&gt;
&lt;br /&gt;
* [http://discon.googlepages.com/prospector.html Prospector]&lt;br /&gt;
* [http://www.pivari.com/grid-maker.html Grid Maker]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* 50 = [[prospector]]&lt;br /&gt;
* 70 = [[geologist]]&lt;br /&gt;
* 90 = ?&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Mining]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=39930</id>
		<title>Felled Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=39930"/>
		<updated>2008-12-26T19:40:12Z</updated>

		<summary type="html">&lt;p&gt;Tarec: added ship parts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Felled Tree'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[Felled Tree]] is primarily used for making [[log]]s and [[Wooden Palisade gate]], [[Palisade]], [[Keel section]]s and [[Mast]]s. The quality of the '''felled tree''' depends on the [[woodcutting]] skill of the chopper as well as the quality of the [[:Category:Axes | axe]] that was used to cut it down. Some [[trees]] produce a larger '''felled tree''' than others, the trees which produce the heaviest '''felled tree''' are Pine, Birch, Cedar, Oak and Willow. To produce the heaviest possible '''felled tree''' and thus the most usable [[wood]], it is best to wait until the [[tree]] has reached very old age. You can use a [[hatchet]], [[axe]], or one of about two dozen other items to chop down a tree. One notable exception is [[saw]]s.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Equip a [[:Category:Axes | Axe]], right-click a tree and select Cut down&lt;br /&gt;
&lt;br /&gt;
=== Tools Required ===&lt;br /&gt;
[[:Category:Axes | Axe]]&lt;br /&gt;
&lt;br /&gt;
=== Items Required ===&lt;br /&gt;
Tree&lt;br /&gt;
&lt;br /&gt;
=== Resulting Product ===&lt;br /&gt;
[[Felled Tree]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
Felled trees with higher damage, result in more 1ql logs? ( unconfirmed )&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tarec&amp;diff=39865</id>
		<title>User:Tarec</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tarec&amp;diff=39865"/>
		<updated>2008-12-24T12:56:30Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Residing ==&lt;br /&gt;
Is currently building a little village with a few friends on JR-home on the eastern continent.&lt;br /&gt;
&lt;br /&gt;
== Titles == &lt;br /&gt;
* Digger &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Played for the first time back in 2005-2006 some time.&lt;br /&gt;
* Returned for the new world in summer of 2007 only to quit again when fall came.&lt;br /&gt;
* Returned once again in december 2008.&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tarec&amp;diff=39864</id>
		<title>User:Tarec</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tarec&amp;diff=39864"/>
		<updated>2008-12-24T12:51:02Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Played for the first time back in 2005-2006 some time.&lt;br /&gt;
Returned for the new world in summer of 2007 only to quit again when fall came.&lt;br /&gt;
Returned once again in december 2008.&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tarec&amp;diff=39863</id>
		<title>User:Tarec</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tarec&amp;diff=39863"/>
		<updated>2008-12-24T12:45:43Z</updated>

		<summary type="html">&lt;p&gt;Tarec: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=39862</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=39862"/>
		<updated>2008-12-24T12:45:00Z</updated>

		<summary type="html">&lt;p&gt;Tarec: 081223&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
==081223==&lt;br /&gt;
* Some people discovered that the rock layer had become more soft and started to mold it, but they also noticed that it had some weird spongy characteristics causing it to pop extrusions now and then. This behaviour has now gone away and the extrusions have disappeared. Scientists are &amp;quot;befuddled&amp;quot;.&lt;br /&gt;
* Creatures are now more picky when you try to tame them, accepting only food when they are hungry that they deem worthy of eating.&lt;br /&gt;
&lt;br /&gt;
==081222==&lt;br /&gt;
* As an early christmas gift to everyone, you may now mine on the rock surface layer again (it was possible a few years ago). You now need to tunnel if you want to create a tunnel - the standard mine action will only lower the nearest corner like dig does. For now you will not be able to mine near cliffs.&lt;br /&gt;
&lt;br /&gt;
==081219==&lt;br /&gt;
* The base protection level of armours are lower. Base protection level is the percentage of damage that is reduced at armour quality level 1. The change means that most low quality armours will be less effective. Also cloth, leather and studded leather will protect less compared to chain, plate and drake armours since their max protection level has been lowered as well. They are lighter to carry however, and you evade blows easier which are other benefits they provide.&lt;br /&gt;
* If this change means that you are punished too severely by creatures such as guards now they may have to be downpowered.&lt;br /&gt;
&lt;br /&gt;
==081217==&lt;br /&gt;
* There were changes to evading. You evaded too seldom before. The new code takes into account mainly your body control, carried weight and armour type. This affects creatures as well so some may have become a bit harder to hit.&lt;br /&gt;
* Armours were changed. Mainly Plate, Chain and dragon armours were improved compared to the others because of the evasion changes. NOTE: Armours will still change some in the next update.&lt;br /&gt;
* Sorry for the extensive downtime today. As usual we are trying immensely to please you but on very rare occasions like this you will notice that we fail. Today the Jenn home server lucked out - another year it's another server.&lt;br /&gt;
&lt;br /&gt;
==081212==&lt;br /&gt;
* After todays update you will be invulnerable only if you log on a) in your village or a village that your village is allied with or b) in your own kingdom and there is a hostile monster or animal within 10 tiles (not counting players or guards). You will not be invulnerable in a village where you are wanted. The reason is that it was too easy to use an account from the same kingdom to spy on a village before.&lt;br /&gt;
* Drain health now uses 25 favor instead because of a misunderstanding. The change should have been applied to drain stamina, which will drain 20 favor instead of 10 and be more difficult the next update. Drain health will be reverted to using 15 favor.&lt;br /&gt;
&lt;br /&gt;
==081210==&lt;br /&gt;
* Belaying pins are now a bit less useful&lt;br /&gt;
* Flattening and digging bugs were fixed&lt;br /&gt;
* Fo priests may now dig, priests of Vynora and Libila may now cut down trees.&lt;br /&gt;
* Shaker orbs no longer create ore tiles since they block openings&lt;br /&gt;
* Weapon skillgain should increase for low values and decrease for higher values&lt;br /&gt;
&lt;br /&gt;
==081120==&lt;br /&gt;
* Fixed a bug with digging where the wrong corners were checked for height was fixed. Also flattening checked the wrong corner for structures in NW. Some mining bugs as well.&lt;br /&gt;
&lt;br /&gt;
==081119==&lt;br /&gt;
* Merchants may no longer be put at market stalls in settlements where you are not citizen. There will be a setting eventually. This is a slight modification to the latest change which allows you to place Merchants in market stall rather than buildings. More functionality will come in time! &lt;br /&gt;
&lt;br /&gt;
==081114==&lt;br /&gt;
* Item improvement for high ql items now requires less material, and a bit more for lower ql items.&lt;br /&gt;
* As you probably have noticed the favor requirements for enchants were increased in the wednesday update. This is because they were too common before.&lt;br /&gt;
&lt;br /&gt;
==081112==&lt;br /&gt;
* Shieldbashing now drains stamina. You will also now use your shield occasionally while out of stamina.&lt;br /&gt;
* Certain actions that never ended during combat such as focusing or changing stance now should end more properly.&lt;br /&gt;
* Armour and shields now have a minimum value for a hit.&lt;br /&gt;
&lt;br /&gt;
==081110==&lt;br /&gt;
* Food should no longer decay as you pick it up.&lt;br /&gt;
&lt;br /&gt;
==081107==&lt;br /&gt;
* Because we have so few fraud attempts we have increased the amount of silver you may purchase in the web shop. Old verified players may ask to have even less restrictions.&lt;br /&gt;
&lt;br /&gt;
==081030==&lt;br /&gt;
* Attacks now use up stamina based on weapon weight as well as of number of attacks.&lt;br /&gt;
&lt;br /&gt;
==081029==&lt;br /&gt;
* Weapon attack times were increased by an average of 2 seconds. Wind of Ages now only has effect on these 2 seconds, whereas before it affected the whole attack time. Some weapon damages were modified a little as well. This should balance longswords with the other weapons better.&lt;br /&gt;
* Tower guards no longer give archery skillgain.&lt;br /&gt;
* Boat permissions now should allow you to put things in the hold.&lt;br /&gt;
&lt;br /&gt;
==081028==&lt;br /&gt;
* Fixed a crash bug.&lt;br /&gt;
&lt;br /&gt;
==081027==&lt;br /&gt;
* Fixed a bug with farwalker amulets and boats.&lt;br /&gt;
&lt;br /&gt;
==081020==&lt;br /&gt;
* Added messages for item decay that would explain some disappeared lumps, meat, seeds etc.&lt;br /&gt;
* Found a bug that made corpses disappear.&lt;br /&gt;
&lt;br /&gt;
==081017==&lt;br /&gt;
* Because a game server can not support the number of players we want with the current item decay rate, item decay was increased for a number of items as explained in news 081013. Unfortunately this means that a lot of stored items will disappear during the weekend. If the game is unplayable because of the decay rate&lt;br /&gt;
* Fixed a bug that crashed the Mol Rehan server on thursday.&lt;br /&gt;
&lt;br /&gt;
==081015==&lt;br /&gt;
* Skill decay was changed so now only skills above 70 decay. Also they should decay max 0.03 per three day period of not being used.&lt;br /&gt;
&lt;br /&gt;
==081013==&lt;br /&gt;
* Potions erroneously used the amulet behaviour. They have functionality in combat.&lt;br /&gt;
* Shields now drain more stamina because of minor exploitability. Actually it was a bug where you gained stamina instead with heavier shields because of a plus instead of a minus in the code.&lt;br /&gt;
* Items retrieved from mailed containers should now behave less weird and be possible to equip.&lt;br /&gt;
* As the graph at http://jenn002.game.wurmonline.com/mrtg/itemcount shows the number of ingame items is still increasing causing lag. Earliest on friday clutter items such as planks, logs, seeds etc will start being destroyed after 2 RL days + ql hours, modified with factor 2 if inside a building or mine and again by 2 if inside a settlement. Unless we can come up with a better idea.&lt;br /&gt;
&lt;br /&gt;
==081008==&lt;br /&gt;
* Tenon value has dropped since it could be used to gain a lot of favor when sacrificing. Please report similar easy-to-make high value objects.&lt;br /&gt;
&lt;br /&gt;
==081006==&lt;br /&gt;
* Fixed bugs with server-to-server mail. Cash on Deliveries still are a bit weird for containers, since you will have to pay for sending items in them. Send only COD outside of containers to avoid it.&lt;br /&gt;
&lt;br /&gt;
==081003==&lt;br /&gt;
* ''Guard management works again''&lt;br /&gt;
&lt;br /&gt;
==081001==&lt;br /&gt;
* ''Decay should not kick in for items like clay for 2 days.''&lt;br /&gt;
* Shaker orbs no longer effect surrounding tiles.&lt;br /&gt;
* ''Unique tamed creatures on deeds now fight back.''&lt;br /&gt;
* You may no longer found deeds on aggressive creatures.&lt;br /&gt;
* ''Duelling should now not drain skills except some body strength. It yields no fighting skill either.''&lt;br /&gt;
* A bug with Winds of Ages on weapons was fixed.&lt;br /&gt;
&lt;br /&gt;
==080929==&lt;br /&gt;
* ''The disconnects that happened to some people during the weekend should be less frequent now''&lt;br /&gt;
&lt;br /&gt;
==080926==&lt;br /&gt;
* ''You may now improve mine doors.''&lt;br /&gt;
* Kingdom towers are 50% harder to destroy.&lt;br /&gt;
&lt;br /&gt;
==080922==&lt;br /&gt;
* ''There is now a way to locate water sources below ground.  Fountains will automatically fill up if placed in the right spot.''&lt;br /&gt;
&lt;br /&gt;
==080915==&lt;br /&gt;
* ''Now if you put tar on floorboards they will decay a lot slower.''&lt;br /&gt;
&lt;br /&gt;
==080912==&lt;br /&gt;
* ''First aid now destroys items that are not combinable so sheets, sails, shirts and pants etc will be totally used up. Rags will only use up a portion.''&lt;br /&gt;
* Added a few iron value options for renting beds.&lt;br /&gt;
* ''You may now use the toolbelt together with leg armour.''&lt;br /&gt;
* The improvement column should update a bit better.&lt;br /&gt;
&lt;br /&gt;
==080911==&lt;br /&gt;
* Zcul added an improve icon column in the client inventory windows!&lt;br /&gt;
* Losing link now makes you invulnerable first after 30 seconds if you have not been attacked in that time.&lt;br /&gt;
* The decay rate has increased for certain very popular items that cluttered the database and is a major factor in game lag.&lt;br /&gt;
* The effect of putting these items in containers, houses and on deeds have been improved.&lt;br /&gt;
* Expect some heavy initial decay these first days. It will normalize. Also you may have to move a bit more in the future since stockpiling may become a bit harder.&lt;br /&gt;
* When you use an item such as lighting a forge, it will prevent decay. Items in caves decay as if they were inside.&lt;br /&gt;
* Scientists have invented shaker orbs that will collapse mines. You should be able to purchase them at your local trader. Too much griefing is expected if they could be player made and they should be rarely used.&lt;br /&gt;
* First aiding no longer destroys the whole bandaid unless you use clothing as bandaid.&lt;br /&gt;
* Spawns points now receive damage when they spawn a creature so in effect they move around.&lt;br /&gt;
* The number of actions you can stack is now dependant on mind logic.&lt;br /&gt;
* Sacrificing was changed. Jewelry prices were adjusted down as an effect of this.&lt;br /&gt;
* Jewelry items will have special effects later so have patience.&lt;br /&gt;
* There is now a /converts command that shows how many times you may change kingdom.&lt;br /&gt;
* Vehicles with apostrophe in their names no longer disrupts the management window.&lt;br /&gt;
* You may no longer cast Mend on items with quality level 2 or less.&lt;br /&gt;
* The server will now log you off immediately keeping your character safe if it detects a lot of linklosses indicating a network problem to wurm.&lt;br /&gt;
* Some changes were made so you should be able to perform more actions on large boats. You should regain stamina as commander as well if not rowing.&lt;br /&gt;
* You should now be able to shoot arrows while duelling or sparring without losing reputation.&lt;br /&gt;
* You should not be able to raise focus level outside of combat as easily any more.&lt;br /&gt;
* Unlocked boats may now be dragged.&lt;br /&gt;
&lt;br /&gt;
==080904==&lt;br /&gt;
* Uniques special attacks did no harm before this update.&lt;br /&gt;
* Wind speeds should be a bit higher overall.&lt;br /&gt;
&lt;br /&gt;
==080903==&lt;br /&gt;
* You may rename items with the characters / and + again.&lt;br /&gt;
&lt;br /&gt;
==080901==&lt;br /&gt;
* The dreadful bugs where mines acted up has been fixed. When a tile changed far away under certain circumstances the mine layer became screwed up. The server no longer sends those updates and everything is now okay again.&lt;br /&gt;
* Code was added to prevent you from dieing in rock, loosing your corpse.&lt;br /&gt;
&lt;br /&gt;
==080829==&lt;br /&gt;
* Boats now need to be locked if their hold shall be protected.&lt;br /&gt;
* You will no longer get reputation losses for unintentional hits.&lt;br /&gt;
* Some items lacked proper checks so they could be finished and used in containers instead of on the ground as intended.&lt;br /&gt;
&lt;br /&gt;
==080827==&lt;br /&gt;
* Added messages when you enter and leave caves. They are mainly there to track down bugs and will probably go away later.&lt;br /&gt;
* Dragged carts and vehicle holds should be protected from theft again.&lt;br /&gt;
* Tree tiles may no longer be botanized or foraged due to data issues.&lt;br /&gt;
* Items that would or already have ended up in rock will now magically appear on the surface instead.&lt;br /&gt;
* Increased the distance that cave data is sent again in order to see if this helps since the bug remains. If it does, obscurity will be added again.&lt;br /&gt;
* You will no longer embark boats during login if the permissions have been removed.&lt;br /&gt;
* Only the captain of a boat may now raise the anchor.&lt;br /&gt;
&lt;br /&gt;
==080818==&lt;br /&gt;
* Removed the obscurity for caves to see if that helps with the falling through bug.&lt;br /&gt;
&lt;br /&gt;
==080813==&lt;br /&gt;
* The bug with mines not rendering should be less frequent.&lt;br /&gt;
* A bug where you could mount vehicles through fences was fixed.&lt;br /&gt;
* You should now be allowed to removed items from the vehicle hold if you have the permissions.&lt;br /&gt;
&lt;br /&gt;
==080804==&lt;br /&gt;
* Changed some behaviours and bugs related to newbie items, underground lairs, invisible mines, withdrawing money, and updating positions.&lt;br /&gt;
&lt;br /&gt;
==080725==&lt;br /&gt;
* Found the bug with disappearing items close to the edges of the map.&lt;br /&gt;
&lt;br /&gt;
==080723==&lt;br /&gt;
* You can now rename boats&lt;br /&gt;
* Farwalker items no longer keep their position when changing server.&lt;br /&gt;
* Royal items are now removed and put in inventory as you return to the wild server.&lt;br /&gt;
* Changing servers while in a boat may work a bit better now but I have found no obvious error.&lt;br /&gt;
* New characters now receive all their items instantly again and the guides are now optional. You receive 20 iron when you complete them.&lt;br /&gt;
&lt;br /&gt;
==080721==&lt;br /&gt;
NEW LANDS DISCOVERED WEST OF THE WILD REGIONS! MOL REHAN CLAIMS THE TERRITORY AS THEIRS.&lt;br /&gt;
* Fixed a bug where mines did not render properly by mine doors.&lt;br /&gt;
* Passengers of vehicles should notice better graphical updates.&lt;br /&gt;
* Disbanding is no longer free.&lt;br /&gt;
&lt;br /&gt;
==080719==&lt;br /&gt;
* You now need to provide a password when changing email. The password is checked if there already exists an account with the new email.&lt;br /&gt;
&lt;br /&gt;
==080718==&lt;br /&gt;
* A small bug with the permissions for the boat hold.&lt;br /&gt;
* Deeds are disbanded for free during the weekend since hopefully the new Mol Rehan is set up on Monday!&lt;br /&gt;
* The reason behind the free disbands are for people to be able to disband their deed and prepare to settle down on the new server. It may be considered abuse if you use it to resettle many times instead.&lt;br /&gt;
* The kingdom change counters should also have been reset so you may now change kingdom three more times.&lt;br /&gt;
* We will not convert priests and you should not expect to be teleported. It is up to the GMs to decide if they have the time to offer teleporting services.&lt;br /&gt;
&lt;br /&gt;
==080714==&lt;br /&gt;
* Positioning on ships was improved.&lt;br /&gt;
* The heavy guards have become a bit heavier&lt;br /&gt;
&lt;br /&gt;
==080711==&lt;br /&gt;
* Fixed the bug where you could not board a ship.&lt;br /&gt;
* Boats now keep their owner when crossing the border. Permissions need to be set once per server still though.&lt;br /&gt;
* Wind power and direction is now random at restart.&lt;br /&gt;
&lt;br /&gt;
==080709==&lt;br /&gt;
* Boat permissions should now work better (there was a bug with locks) and also boats should not become irresponsive or disappear close to the server border.&lt;br /&gt;
&lt;br /&gt;
==080707==&lt;br /&gt;
* Started to fix some boat speed and wind problems.&lt;br /&gt;
* Gems may now be sacrificed.&lt;br /&gt;
* The free disbands are no longer in effect.&lt;br /&gt;
* Gems may now be sacrificed.&lt;br /&gt;
* The trader will now keep half of the value only for merchant and trader contracts.&lt;br /&gt;
* Certain types of fish has been overfished close to land and can now only be found in deeper waters.&lt;br /&gt;
&lt;br /&gt;
==080704==&lt;br /&gt;
* The deep sea fish is now more rare and regional. Their breeding places may have shifted some.&lt;br /&gt;
* The critical hit chance for long swords was reduced. The sword of Magranon is now quicker.&lt;br /&gt;
* Dirt now decays 5 times faster.&lt;br /&gt;
* Fixed a permission bug with mine doors when trying to manage.&lt;br /&gt;
* Fixed a bug when trying to give away pets.&lt;br /&gt;
* There seems to be a bug with wind coming from certain directions making it hard to understand sailing. I have reports that northwestern wind behaves normally. Thanks Wollshaf:)&lt;br /&gt;
&lt;br /&gt;
==080702==&lt;br /&gt;
* We found another reason for the server freezes and expect them to be virtually gone for now.&lt;br /&gt;
* Filleting now gives a more reasonable skillgain for the new large types of fish.&lt;br /&gt;
&lt;br /&gt;
==080630==&lt;br /&gt;
* We found one reason for the server hangs that occurred during the weekend. Unfortunately we do not have the possibility to reimburse for all the problems this has caused except by giving sleep bonus. We are very sorry for this and hope that you have patience with us trying to make the game as stable and effective as possible.&lt;br /&gt;
* You will not get hurt in some instances where you previously received no falling damage.&lt;br /&gt;
&lt;br /&gt;
== 080627 ==&lt;br /&gt;
* Metal mine doors are now created from door lock, metal sheet and rivets. Wooden ones now needs a door lock as well.&lt;br /&gt;
* Fixed a bug with dropping dirt near mine doors.&lt;br /&gt;
* Bugs with mine door permissions fixed. Added everyone as an option. You should notice less glitches with them as well. Damage done to them was reduced.&lt;br /&gt;
* Leaving a ship now properly set your encumbrance again.&lt;br /&gt;
* Since the wild server is becoming premium only deeds may now be disbanded for free over the weekend.&lt;br /&gt;
* Casting courier no longer shatters mail boxes and was made easier for now.&lt;br /&gt;
* You should now be able to fish and dredge by right-clicking the boat itself. The centre of the boat will be the place where you fish/dredge.&lt;br /&gt;
* A new command /weather should give some info about the wind..&lt;br /&gt;
* Mail boxes have been debugged and should now work between servers. Use with caution and cheaper items for a while. There are no reimbursements for lost items.&lt;br /&gt;
* You now need to wear a toolbelt on your legs in order to activate the client feature.&lt;br /&gt;
&lt;br /&gt;
== 080625 ==&lt;br /&gt;
* Bugs with boat permissions fixed.&lt;br /&gt;
* You may now construct mine doors. The basic type is wood but there are other.&lt;br /&gt;
* You can now change the email of your account with the command /changeemail &amp;lt;new mail&amp;gt;.&lt;br /&gt;
* The wind should start affecting boats now unless it still is bugged.&lt;br /&gt;
&lt;br /&gt;
== 080623 ==&lt;br /&gt;
* Added boat construction options.&lt;br /&gt;
* You can both row and sail boats. Rowing is \&amp;quot;normal movement\&amp;quot; with WASD by the captain. This speed is added to any sailing effect.&lt;br /&gt;
* The more passengers, the closer to the ship max speed you get when rowing.&lt;br /&gt;
* You may also moor boats with an anchor tied to a mooring rope. If you do not moor your boat it may drift and take damage against the bottom.&lt;br /&gt;
* You should reconnect on your boat if you leave it and it is left on the server.&lt;br /&gt;
* If the boat is locked with a boat lock it will give certain security options. It is a good idea to make sure you are the one locking your own boat.&lt;br /&gt;
&lt;br /&gt;
== 080612 ==&lt;br /&gt;
* Archery armour damage was reduced some again and instead you now gain less skill for shooting at players from the same kingdom.&lt;br /&gt;
* There were some problems with people becoming disconnected at login which should be reduced.&lt;br /&gt;
* Movement lag for other players should be reduced with this update.&lt;br /&gt;
&lt;br /&gt;
== 080611 ==&lt;br /&gt;
* Intermediate update to take care of certain problems. You still can not create boats, but some of the parts.&lt;br /&gt;
* The biggest changes are to archery where you now need to go into ranged mode and then double-click to shoot.&lt;br /&gt;
* Armour now takes more damage from arrows in order to make it more costly to grind skill.&lt;br /&gt;
&lt;br /&gt;
== 080527 ==&lt;br /&gt;
* Now as you fish the whole tile must be submerged.&lt;br /&gt;
* You may now use a dredger to dig under water.&lt;br /&gt;
&lt;br /&gt;
== 080520 ==&lt;br /&gt;
* You are no longer always invulnerable when you reconnect.&lt;br /&gt;
* Found a bug with players not being removed from the world.&lt;br /&gt;
&lt;br /&gt;
== 080424 ==&lt;br /&gt;
* Basic vehicle settings now make it possible for the creator to control who can drive, mount and access the inventory.&lt;br /&gt;
* It is currently very restricted and should maybe allow for more kingdom vulnerabilities.&lt;br /&gt;
* Hitting moving targets with archery was made easier. Hitting face, legs and head was made overall harder.&lt;br /&gt;
* Bug fixes with mails.&lt;br /&gt;
&lt;br /&gt;
== 080422 ==&lt;br /&gt;
* You now have poor footing if fighting while swimming.&lt;br /&gt;
* Stances now stick for thirty seconds against your last enemy.&lt;br /&gt;
&lt;br /&gt;
== 080417 ==&lt;br /&gt;
* Basinet and great helm should now also cover the face&lt;br /&gt;
* Archers must now go into ranged mode and double-click or right-click on the person they want to shoot at.&lt;br /&gt;
&lt;br /&gt;
== 080407 ==&lt;br /&gt;
* The bug with fullscreen mode should be fixed. Thanks Kilean!&lt;br /&gt;
&lt;br /&gt;
== 080402 ==&lt;br /&gt;
* The numbers in the algorithm were inverted, but now weapon skillgain is higher the tougher the creature as it should be.&lt;br /&gt;
&lt;br /&gt;
== 080328 ==&lt;br /&gt;
* A bug with weapon damage made too high below weapon skill 50.&lt;br /&gt;
&lt;br /&gt;
== 080325 ==&lt;br /&gt;
* Weapon skillgain is now more closely related to damage dealt.&lt;br /&gt;
* Guard spawn rate was tweaked a bit downwards, but all guard types can only be attacked by 4 people max now.&lt;br /&gt;
* The bug where expanding a deed was impossible was solved.&lt;br /&gt;
&lt;br /&gt;
== 080314 ==&lt;br /&gt;
* Weapon speed now will be a bit lower until you reach skills 30 and 50. Damage increases up to skill 50 where it maxes out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 080312 ==&lt;br /&gt;
* The colossus is no longer turnable or movable except by the person who dropped it. Other items that did not use to be movable work this way as well.&lt;br /&gt;
* A bit more upkeep should enter the shops. A rounding error may have made too little money return.&lt;br /&gt;
&lt;br /&gt;
== 080310 ==&lt;br /&gt;
* Same-side spirits and kingdom guards no longer yield skill.&lt;br /&gt;
* The crown of might should not be able to dominate more than one unique at a time. The times it can be used every day has been reduced and it also has a few minutes cooldown on failures.&lt;br /&gt;
* Shields are still being worked at. During the weekend they were pretty much useless. Now they are more useful again but they may still need tweaking. Since shield skillgain was at least 4 times too fast for a while all your shield skills have been reduced to 50%. Hopefully you grinded it before the rampant skillgain did benefit a while.&lt;br /&gt;
&lt;br /&gt;
== 080307 ==&lt;br /&gt;
* Shield skillgain was lowered. Damage to shields was halved for non-crushing weapons and creatures. Parrying arrows and melee attacks for shields was too easy and made a bit more difficult.&lt;br /&gt;
&lt;br /&gt;
== 080305 ==&lt;br /&gt;
* Shooting in the face, legs or head while the target is moving was made much harder.&lt;br /&gt;
* Shields now take more damage since they were too easy to grind skill with.&lt;br /&gt;
&lt;br /&gt;
== 080302 ==&lt;br /&gt;
* A bug where you could not loot your own corpse was fixed.&lt;br /&gt;
&lt;br /&gt;
== 080226 ==&lt;br /&gt;
* Fixed a few bugs with ruler settings, appointments and titles&lt;br /&gt;
* Focusing success now depends on your opponents skill less again :).&lt;br /&gt;
&lt;br /&gt;
== 080225 ==&lt;br /&gt;
* Focusing success now depends on your opponents skill more.&lt;br /&gt;
* ''The Tests are now better weighted against active kingdom population, so they should be easier to pass. Also the stone had a bug of course.''&lt;br /&gt;
* Archery skillgain was slowed down again. A few players gained too much during the weekend and reported themselves, thanks :)&lt;br /&gt;
* ''Because of database cluttering, the decay was increased for ash, tar, flowers and seeds.''&lt;br /&gt;
&lt;br /&gt;
== 080222 ==&lt;br /&gt;
* Archery skillgain was made 5 times faster when shooting creatures.&lt;br /&gt;
* Fighting skillgain was slowed a bit. You now gain skill for creatures at skill 70+, but very slowly.&lt;br /&gt;
* You may not perform special attacks on stances where the opponent is defending or opposing now.&lt;br /&gt;
* Most special moves were tweaked. Very few remain in the center attack position. They also drain more stamina on a miss and are harder to hit with.&lt;br /&gt;
* Most actions except attacking, stance changes, and taut will make you a bit more vulnerable to attacks. They vulnerability includes (and targets) bashing, special moves, focusing, shooting arrows and casting spells in close combat.&lt;br /&gt;
* Size five village deeds left the server even if they had been used. This was a bug so you may not bring those that left the server back home now.&lt;br /&gt;
* A bug with attacking open opponents was fixed.&lt;br /&gt;
* You should now gain more weapon skill.&lt;br /&gt;
* About half a minute needs to pass in a fight before you can focus or do special moves.&lt;br /&gt;
* Focusing changed so there is only 5 levels. They are attainable when you have certain high characteristics.&lt;br /&gt;
* You receive weapon and shield skill from fighting guards and spirits again, as well as when sparring. A bit better for HOTS but they have less creatures to hunt because of the mycelium.&lt;br /&gt;
&lt;br /&gt;
== 080220 ==&lt;br /&gt;
* Since focusing was not regarded as a decision but rather a free requirement it now takes one second longer and has a stamina cost.&lt;br /&gt;
* Metal armour movement penalty was diminished a little and they protect more. Cloth was made worse against slash.&lt;br /&gt;
* There is now a delay at the start of a fight before you can use special moves.&lt;br /&gt;
* Due to heavy rains, crop yield has diminished.&lt;br /&gt;
* Mind speed is now used when trying to perform extra attacks.&lt;br /&gt;
* Heavy guards were debeefed again, but overall guard power has increased a bit since last week. Three guards can hunt a target now instead, respawn rates are higher and only 6 people may attack heavies at one time.&lt;br /&gt;
&lt;br /&gt;
== 080218 ==&lt;br /&gt;
* Heavy guards were made tougher. They obviously were too little of a challenge. With heavy guards you should be able to feel safe. Guard respawn rate was also increased.&lt;br /&gt;
&lt;br /&gt;
== 080215 ==&lt;br /&gt;
* Weapon skillgain should increase. Note that you need to deal or receive damage in order to gain skill in weapons while fighting (in order to prevent exploits).&lt;br /&gt;
&lt;br /&gt;
== 080212 ==&lt;br /&gt;
* The bug where creatures were displaced was fixed.&lt;br /&gt;
* Taunting should work again.&lt;br /&gt;
&lt;br /&gt;
== 080208 ==&lt;br /&gt;
* A bug that made building towers confusing was fixed. Build towers just inside your kingdom border to expand it to where you want to settle down.&lt;br /&gt;
&lt;br /&gt;
== 080207 ==&lt;br /&gt;
* The kingdom change counters are now properly reset.&lt;br /&gt;
* ''You may no longer disband deeds for free. Half the upkeep and the deed is lost again.''&lt;br /&gt;
* Special moves now have higher stamina cost.&lt;br /&gt;
&lt;br /&gt;
== 080205 ==&lt;br /&gt;
* Made it a bit easier to trade pets and cast the spell dominate.&lt;br /&gt;
* ''Failing a combat move now drains more stamina.''&lt;br /&gt;
&lt;br /&gt;
== 080204 ==&lt;br /&gt;
* Fixed a bug where animals who go disloyal did not stop following their dominators. It should also be easier to stop pets from attacking.&lt;br /&gt;
* ''A bug with corpse models fixed''&lt;br /&gt;
&lt;br /&gt;
== 080203 ==&lt;br /&gt;
* Creatures are now much harder to tame. Dominate and rebirth were also a bit affected. It was way too easy before since tamed powerful creatures should be rare and only for experienced tamers. You have to make a taming check (with a bonus) when you receive a pet as well.&lt;br /&gt;
* ''Archery damage now is more dependent on skill. Aiming at the legs is now hardest.''&lt;br /&gt;
* Fight skill is more important now in PvP.&lt;br /&gt;
* ''Guides and Tormentors now offer refugees to join their kingdom.''&lt;br /&gt;
* Due to climate changes, farming became harder. Crop difficulties changed dramatically. In any case, there was overproduce and high-skilled farmers received no skillgain so the change would be positive.&lt;br /&gt;
* ''New technology makes chain armour 20% better versus piercing (arrows).''&lt;br /&gt;
* The Orb of Doom is rumoured to suddenly have grown in potency.&lt;br /&gt;
* ''Now when you purchase farwalker items, only half of the money remains with the trader. One tenth goes to the king, and the rest to the mystics who created the item.''&lt;br /&gt;
* The soul depth requirements to become champion was lowered to 23. Soul depth gain may increase with religion changes later.&lt;br /&gt;
* ''Some limitations were added for rebirthing and zombies, since the Scale of Libila was too powerful. You can not raise a butchered body now for instance.''&lt;br /&gt;
* A bug that made skills decay too fast was found.&lt;br /&gt;
* ''Increased weapon and fight style skillgain some more. Removed the skillgain from tower guards and spirits''.&lt;br /&gt;
&lt;br /&gt;
== 080119  ==&lt;br /&gt;
* Taming is now harder for tougher animals&lt;br /&gt;
* ''A bug made it possible to gain fighting skill above 70 for non-players''&lt;br /&gt;
&lt;br /&gt;
== 080116 ==&lt;br /&gt;
* Armor base protection was beefed a bit.&lt;br /&gt;
* ''Weapon and archery skillgain was increased a bit.''&lt;br /&gt;
* Fixed a bug where dead spirit guards prevented draining of a deed.&lt;br /&gt;
* ''Hatchets are now created using blacksmithing skill. There were no strong objections to changing this.''&lt;br /&gt;
* Zombies should not give as much skillgain. Dominated creatures should fight back at their dominator.&lt;br /&gt;
&lt;br /&gt;
== 080111 ==&lt;br /&gt;
* Special moves no longer can be performed through walls and fences.&lt;br /&gt;
* ''The wolves have trouble finding food, and the population has been noted to start shrinking.''&lt;br /&gt;
&lt;br /&gt;
== 080109 ==&lt;br /&gt;
* ''Combat moves that affect your concentration/battle rating now lasts at least 10 seconds.''&lt;br /&gt;
* The bug with logging off after a respawn was fixed.&lt;br /&gt;
* ''A bug that made cooking a bit too predictable was fixed.''&lt;br /&gt;
&lt;br /&gt;
== 080107 ==&lt;br /&gt;
* Herbivores should stay alive longer now.&lt;br /&gt;
* ''A bug where you could purchase premium for deleted accounts was fixed.''&lt;br /&gt;
&lt;br /&gt;
== 080104 ==&lt;br /&gt;
* Destroying towers was made harder.&lt;br /&gt;
* ''It is now harder to hit moving targets with archery.''&lt;br /&gt;
* ''Dragon armour was made better compared to leather and studded leather. Those were too powerful compared to other armour and made a little weaker.''&lt;br /&gt;
&lt;br /&gt;
== 080102 ==&lt;br /&gt;
* Happy new year! The bug that effected action speed and fighting should be gone now.''&lt;br /&gt;
* ''First aid bandage timer was too long for light wounds''&lt;br /&gt;
* A bug with damage dealt when destroying items was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_sailing_boat&amp;diff=39528</id>
		<title>Small sailing boat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_sailing_boat&amp;diff=39528"/>
		<updated>2008-12-07T23:55:33Z</updated>

		<summary type="html">&lt;p&gt;Tarec: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 2x [[oar]]s&lt;br /&gt;
* 1x [[mooring rope]]&lt;br /&gt;
* 50x [[peg]]s&lt;br /&gt;
* 50x [[tenon]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 50x [[hull plank]]s&lt;br /&gt;
* 10x [[tar]]s&lt;br /&gt;
* 4x [[seat]]s&lt;br /&gt;
* 1x [[keel section]]&lt;br /&gt;
* 1x [[triangular rig]]&lt;br /&gt;
* 4x [[belaying pin]]s&lt;br /&gt;
* 2x [[thick rope]]&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A small sailing boat that will accommodate up to five people.&lt;br /&gt;
&lt;br /&gt;
*1 captain + 4 crew&lt;br /&gt;
*Maximum speed: 18.49 km/h&lt;br /&gt;
*Hold Capacity: Same as a [[small cart]].&lt;br /&gt;
*Size: 2 tiles by 1 tile.&lt;br /&gt;
*Height: 3 dirt from water level to deck&lt;br /&gt;
*Depth: 5 dirt deep&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The second smallest boat possible to make (excluding the [[raft]], which isn't a true ship). &lt;br /&gt;
*A full unfinished sailboat only weighs 933.50 kg, so you can drag it around in a small cart and add components to it. Bring the cart to water before finishing it. It will drop out when you add the last component.&lt;br /&gt;
*20.10 [[mind logic]] is needed to command a {{PAGENAME}}, so premium is required.&lt;br /&gt;
*12.1kg of [[dye]] is required to paint a sailboat.&lt;br /&gt;
&lt;br /&gt;
Has permissions management.&lt;br /&gt;
&lt;br /&gt;
== Total components ==&lt;br /&gt;
&lt;br /&gt;
* 4x [[belaying pin]]s&lt;br /&gt;
* 2x [[cordage rope]] (for triangular rig)&lt;br /&gt;
* 61x [[hull plank]]s (50x + 11x for stern)&lt;br /&gt;
* At least 3x [[keel section]] (1x + 2x to start)&lt;br /&gt;
* 1x [[mooring rope]]&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 70x [[peg]]s (50x + 20x for stern)&lt;br /&gt;
* 4x [[seat]]s&lt;br /&gt;
* 1x [[small mast]] (for triangular rig)&lt;br /&gt;
* 2x [[small tackle]] (for triangular rig)&lt;br /&gt;
* 10x [[tar]]s&lt;br /&gt;
* 60x [[tenon]]s (50x + 10x for stern)&lt;br /&gt;
* 2x [[thick rope]]&lt;br /&gt;
* 1x [[triangular sail]] (for triangular rig)&lt;br /&gt;
&lt;br /&gt;
=== Intermediate components ===&lt;br /&gt;
&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 1x [[triangular rig]]&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Lost_Valley&amp;diff=22974</id>
		<title>Settlement:Lost Valley</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Lost_Valley&amp;diff=22974"/>
		<updated>2007-06-17T14:58:38Z</updated>

		<summary type="html">&lt;p&gt;Tarec: New page: {{s-home-jk}}  == Description == Lost Valley is a size 5 village located 5-10 minutes north of NT.&amp;lt;br /&amp;gt; It's currently under heavy construction due to the expansion to a size 10 village.&amp;lt;...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Lost Valley is a size 5 village located 5-10 minutes north of NT.&amp;lt;br /&amp;gt;&lt;br /&gt;
It's currently under heavy construction due to the expansion to a size 10 village.&amp;lt;br /&amp;gt;&lt;br /&gt;
Opening for new recruits in near future.&lt;br /&gt;
&lt;br /&gt;
== Website ==&lt;br /&gt;
Website is under development.&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
=== Mayor of Lost Valley ===&lt;br /&gt;
* [[User:Tarec|Tarec]] - Workaholic&lt;br /&gt;
&lt;br /&gt;
=== Higher Citizens of Lost Valley ===&lt;br /&gt;
* [[User:Drowsoul|Drowsoul]] - Fo Priest&lt;br /&gt;
* [[User:Alexander|Alexander]]&lt;br /&gt;
&lt;br /&gt;
=== Citizens of Lost Valley ===&lt;br /&gt;
* [[User:Frepp|Frepp]] - Farmer&lt;br /&gt;
* [[User:Henkik|Henkik]]&lt;br /&gt;
* [[User:Samuel|Samuel]]&lt;br /&gt;
* [[User:Exar|Exar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Tarec</name></author>
		
	</entry>
</feed>