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	<updated>2026-06-04T03:44:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Iron_fence_bars&amp;diff=83917</id>
		<title>Iron fence bars</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Iron_fence_bars&amp;diff=83917"/>
		<updated>2014-02-02T04:47:11Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Iron fence bars&lt;br /&gt;
|image=Iron fence bars.jpg&lt;br /&gt;
|active=[[iron lump]] (6.00 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (6.00 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Fence bars wrought from crude metal.''&lt;br /&gt;
&lt;br /&gt;
Iron fence bars are required for building [[iron fence]]s and [[iron fence gate]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image: Iron fence bars.jpg|Iron fence bars]]&lt;br /&gt;
&lt;br /&gt;
==Chance Details==&lt;br /&gt;
[[large anvil]] QL affect success chance&lt;br /&gt;
&lt;br /&gt;
At skill / QL / chance&lt;br /&gt;
* 8.484 / 12.900 / 22%&lt;br /&gt;
* 23.373 / 15.66 / 40%&lt;br /&gt;
* 23.526 / 25.28 / 47%&lt;br /&gt;
* 50.323 / 75.81 / 85%&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Blacksmithing items]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=83355</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=83355"/>
		<updated>2014-01-06T10:42:21Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: fixing broken link for Lobber / Eject&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ==== &lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] By Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
*[http://sockmap.com Sock Map] By JacobKukuk. Has all maps and is updated live.&lt;br /&gt;
&lt;br /&gt;
==== Epic Server Cluster ====&lt;br /&gt;
===== - Affliction =====&lt;br /&gt;
*[http://wlhost.net/images/ba21e.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
===== - Desertion =====&lt;br /&gt;
*[http://wlhost.net/images/b3e54.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
===== - Elevation =====&lt;br /&gt;
*[http://wlhost.net/images/7c7e7.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
===== - Serenity =====&lt;br /&gt;
*[http://map.bunnyxd.com Public Serenity Map By BunnyXD] (Jan 2013)&lt;br /&gt;
*[http://img37.imageshack.us/img37/6681/publicseren.png Public Serenity Map] (Apr 2012)&lt;br /&gt;
*[http://wlhost.net/images/e2d9b.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://wurm.dhcd.co.uk/map/Indemap.png Independence Community Map (v5)] Darkmalice map now continued by Archaed. [http://forum.wurmonline.com/index.php?/topic/92102-independence-community-map/ Forum Thread]&lt;br /&gt;
* [http://tinyurl.com/mqu6268 Freedom Market Merchant Map] By MamaDarkness - Updated by Akaryd&lt;br /&gt;
* [http://wlhost.net/images/51042.png Official map dump release] (Jan 2012)&lt;br /&gt;
&lt;br /&gt;
:'''Old Independence Maps, no longer updated:'''&lt;br /&gt;
:* [http://wurm.dhcd.co.uk/map/Indemap.png Independence Community Map (v4)] Darkmalice map continued by Wraithglow (Last update: Dec 2013) [http://forum.wurmonline.com/index.php?/topic/68451-independence-community-map/ Forum Thread]&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/Independence.png Independence Community Map (v3)] Darkmalice map continued by MamaDarkness (Last update: May 2012) [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum Thread]&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/IndyPDF.pdf PDF Map] By Mamadarkness. A Multi-Layered PDF including map-dump and community map with view options, search deed names, show mayor name for towns, recruitment layer, etc.  [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum thread]&lt;br /&gt;
:* [[Project FRAM]] (Last update: Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] By Trencal. Created from the server map dump and combined with the deed information and key from Darkmalice's discontinued project below. [http://forum.wurmonline.com/index.php?/topic/54396-deliverance-updated-map/ Forum Thread] is where updates are posted.&lt;br /&gt;
*[http://searchdelimap.comyr.com/Map.html Searchable Deli Map] By Axeblade - Updated by Seara. it is a searchable version of Trencal's map. The map's Image is fetched directly from Trencal's site.&lt;br /&gt;
*[http://wlhost.net/images/0e5c9.png Official map dump release]&lt;br /&gt;
&lt;br /&gt;
:'''Old Deliverance Maps, no longer updated.'''&lt;br /&gt;
:*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] By MamaDarkness.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://wlhost.net/images/ZU1UgWQ.jpg Exodus Deed Map] Lobber map continued by Eject. [http://forum.wurmonline.com/index.php?/topic/85299-exodus-deed-map/ Forum Thread].&lt;br /&gt;
* [http://wlhost.net/images/74fbb.png Official map dump release]&lt;br /&gt;
&lt;br /&gt;
:'''Old Exodus Maps, no longer updated.'''&lt;br /&gt;
:* [http://imgur.com/a/VdByP#0 Leslie's Continuation of Lobbers Mapping Project] Lobber Map continued by Leslie (Last update: May 2013). [http://forum.wurmonline.com/index.php?/topic/56568-the-new-new-map-for-exodus/ Forum Thread]&lt;br /&gt;
:* [http://img823.imageshack.us/img823/8581/exodusmap201211044.png Lobber's Map of Exodus] By Lobber. [http://wurmonline.com/forum/index.php?topic=66380.0 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Celebration =====&lt;br /&gt;
*[https://dl.dropboxusercontent.com/sh/1wpwh8zwqnx628z/OKkIlCaRz1/celebtpikols1.jpg Celebration Map] Tpikol Map continued by validate. [http://forum.wurmonline.com/index.php?/topic/91583-celebration-map-nov-25-2013-to-current/ Forum Thread]&lt;br /&gt;
*[http://wlhost.net/images/53a03.png Official map dump release] (Jul 2012)&lt;br /&gt;
:'''Old Celebration Maps, no longer updated.'''&lt;br /&gt;
:*[https://www.dropbox.com/sh/q2j4u4gqu0upv3x/-8OPtTSiCI?lst Celebration Map] Tpikol map continued by Nectarine (Last updated: Jul 2013). [http://forum.wurmonline.com/index.php?/topic/83430-celebration-map/ Forum Thread]&lt;br /&gt;
:*[http://dl.dropboxusercontent.com/u/58265747/celebration%20map.jpg Celebration Map] Tpikol map continued by princeofperiabyte (Last updated: May 2013). [http://forum.wurmonline.com/index.php?/topic/81017-celebration-map/ Forum Thread]&lt;br /&gt;
:*By Tpikol (Last updated: May 2013). [http://forum.wurmonline.com/index.php?/topic/67070-dump-based-celebration-mapdiscontinued/ Forum Thread]&lt;br /&gt;
:*[http://noizeviolation.com/wurm/CelebH.png Celebration Community Map] By Darkmalice (Last updated: Feb 2013). [http://forum.wurmonline.com/index.php?/topic/62892-celebration-community-map-project-discontinued-close/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Pristine =====&lt;br /&gt;
* [http://dl.dropboxusercontent.com/u/13689934/Wurm/Pristine%20community%20map%20HR.png Pristine Community Map] By Acaos. [http://forum.wurmonline.com/index.php?/topic/76157-new-community-map-project-301013/ Forum Thread]&lt;br /&gt;
* [http://wlhost.net/images/5d3db.png Official map dump release] (Jan 2013)&lt;br /&gt;
:'''Old Pristine Maps, no longer updated.'''&lt;br /&gt;
:* [http://noizeviolation.com/wurm/pris.png Pristine Community Map] By Darkmalice (Last updated: Feb 2013). [http://forum.wurmonline.com/index.php?/topic/71199-pristine-community-map-project-discontinued-close/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Release =====&lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/o61g3vj36c713l7/release%20map.png Release Community Map] Atram Map continued by Akaryd and mrfusion. [http://forum.wurmonline.com/index.php?/topic/92036-release-community-map-new/ Forum Thread]&lt;br /&gt;
* [http://wlhost.net/images/e8346.png Official map dump release] (Jan 2013)&lt;br /&gt;
:'''Old Release Maps, no longer updated.'''&lt;br /&gt;
:* [https://dl.dropboxusercontent.com/u/4715727/releaseatram.png Release Community Map] By Atram (Last updated: Oct 2013). [http://forum.wurmonline.com/index.php?/topic/80680-release-community-map-updated-20131010/ Forum Thread]&lt;br /&gt;
:* [http://noizeviolation.com/wurm/rel.png Release Community Map] By Darkmalice (Last update: Feb 2013). [http://forum.wurmonline.com/index.php?/topic/71775-release-community-map-project-discontinued-close/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Chaos =====&lt;br /&gt;
*[http://dl.dropbox.com/u/61321719/CHAOS_PUBLIC_MAP.png Newer Updated Map] (Sep 29, 2013) ''(Contact Rajana for modification)''&lt;br /&gt;
*[http://wlhost.net/images/895c9.png Official map dump release] (Jan 2012)&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (Mar 28th, 2011)&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Influence Map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (Oct 2008)&lt;br /&gt;
*Official Map Dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (Dec 17th, 2007)&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions.&lt;br /&gt;
* [http://strikelimit.co.uk/Valrei/ Valrei map by Jekev and Mthec]&lt;br /&gt;
* [http://hom.creative-realms.net/valrei2/ Map by Gaeron].&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=83339</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=83339"/>
		<updated>2014-01-05T06:21:47Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: updating all map urls while working on wlhost.net&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ==== &lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] By Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
*[http://sockmap.com Sock Map] By JacobKukuk. Has all maps and is updated live.&lt;br /&gt;
&lt;br /&gt;
==== Epic Server Cluster ====&lt;br /&gt;
===== - Affliction =====&lt;br /&gt;
*[http://wlhost.net/images/ba21e.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
===== - Desertion =====&lt;br /&gt;
*[http://wlhost.net/images/b3e54.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
===== - Elevation =====&lt;br /&gt;
*[http://wlhost.net/images/7c7e7.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
===== - Serenity =====&lt;br /&gt;
*[http://map.bunnyxd.com Public Serenity Map By BunnyXD] (Jan 2013)&lt;br /&gt;
*[http://img37.imageshack.us/img37/6681/publicseren.png Public Serenity Map] (Apr 2012)&lt;br /&gt;
*[http://wlhost.net/images/e2d9b.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://wurm.dhcd.co.uk/map/Indemap.png Independence Community Map (v5)] Darkmalice map now continued by Archaed. [http://forum.wurmonline.com/index.php?/topic/92102-independence-community-map/ Forum Thread]&lt;br /&gt;
* [http://tinyurl.com/mqu6268 Freedom Market Merchant Map] By MamaDarkness - Updated by Akaryd&lt;br /&gt;
* [http://wlhost.net/images/51042.png Official map dump release] (Jan 2012)&lt;br /&gt;
&lt;br /&gt;
:'''Old Independence Maps, no longer updated:'''&lt;br /&gt;
:* [http://wurm.dhcd.co.uk/map/Indemap.png Independence Community Map (v4)] Darkmalice map continued by Wraithglow (Last update: Dec 2013) [http://forum.wurmonline.com/index.php?/topic/68451-independence-community-map/ Forum Thread]&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/Independence.png Independence Community Map (v3)] Darkmalice map continued by MamaDarkness (Last update: May 2012) [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum Thread]&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/IndyPDF.pdf PDF Map] By Mamadarkness. A Multi-Layered PDF including map-dump and community map with view options, search deed names, show mayor name for towns, recruitment layer, etc.  [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum thread]&lt;br /&gt;
:* [[Project FRAM]] (Last update: Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] By Trencal. Created from the server map dump and combined with the deed information and key from Darkmalice's discontinued project below. [http://forum.wurmonline.com/index.php?/topic/54396-deliverance-updated-map/ Forum Thread] is where updates are posted.&lt;br /&gt;
*[http://searchdelimap.comyr.com/Map.html Searchable Deli Map] By Axeblade - Updated by Seara. it is a searchable version of Trencal's map. The map's Image is fetched directly from Trencal's site.&lt;br /&gt;
*[http://wlhost.net/images/0e5c9.png Official map dump release]&lt;br /&gt;
&lt;br /&gt;
:'''Old Deliverance Maps, no longer updated.'''&lt;br /&gt;
:*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] By MamaDarkness.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://exodusmap.net.tf/ Exodus Deed Map] Lobber map continued by Eject. [http://forum.wurmonline.com/index.php?/topic/85299-exodus-deed-map/ Forum Thread].&lt;br /&gt;
* [http://wlhost.net/images/74fbb.png Official map dump release]&lt;br /&gt;
&lt;br /&gt;
:'''Old Exodus Maps, no longer updated.'''&lt;br /&gt;
:* [http://imgur.com/a/VdByP#0 Leslie's Continuation of Lobbers Mapping Project] Lobber Map continued by Leslie (Last update: May 2013). [http://forum.wurmonline.com/index.php?/topic/56568-the-new-new-map-for-exodus/ Forum Thread]&lt;br /&gt;
:* [http://img823.imageshack.us/img823/8581/exodusmap201211044.png Lobber's Map of Exodus] By Lobber. [http://wurmonline.com/forum/index.php?topic=66380.0 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Celebration =====&lt;br /&gt;
*[https://dl.dropboxusercontent.com/sh/1wpwh8zwqnx628z/OKkIlCaRz1/celebtpikols1.jpg Celebration Map] Tpikol Map continued by validate. [http://forum.wurmonline.com/index.php?/topic/91583-celebration-map-nov-25-2013-to-current/ Forum Thread]&lt;br /&gt;
*[http://wlhost.net/images/53a03.png Official map dump release] (Jul 2012)&lt;br /&gt;
:'''Old Celebration Maps, no longer updated.'''&lt;br /&gt;
:*[https://www.dropbox.com/sh/q2j4u4gqu0upv3x/-8OPtTSiCI?lst Celebration Map] Tpikol map continued by Nectarine (Last updated: Jul 2013). [http://forum.wurmonline.com/index.php?/topic/83430-celebration-map/ Forum Thread]&lt;br /&gt;
:*[http://dl.dropboxusercontent.com/u/58265747/celebration%20map.jpg Celebration Map] Tpikol map continued by princeofperiabyte (Last updated: May 2013). [http://forum.wurmonline.com/index.php?/topic/81017-celebration-map/ Forum Thread]&lt;br /&gt;
:*By Tpikol (Last updated: May 2013). [http://forum.wurmonline.com/index.php?/topic/67070-dump-based-celebration-mapdiscontinued/ Forum Thread]&lt;br /&gt;
:*[http://noizeviolation.com/wurm/CelebH.png Celebration Community Map] By Darkmalice (Last updated: Feb 2013). [http://forum.wurmonline.com/index.php?/topic/62892-celebration-community-map-project-discontinued-close/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Pristine =====&lt;br /&gt;
* [http://dl.dropboxusercontent.com/u/13689934/Wurm/Pristine%20community%20map%20HR.png Pristine Community Map] By Acaos. [http://forum.wurmonline.com/index.php?/topic/76157-new-community-map-project-301013/ Forum Thread]&lt;br /&gt;
* [http://wlhost.net/images/5d3db.png Official map dump release] (Jan 2013)&lt;br /&gt;
:'''Old Pristine Maps, no longer updated.'''&lt;br /&gt;
:* [http://noizeviolation.com/wurm/pris.png Pristine Community Map] By Darkmalice (Last updated: Feb 2013). [http://forum.wurmonline.com/index.php?/topic/71199-pristine-community-map-project-discontinued-close/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Release =====&lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/o61g3vj36c713l7/release%20map.png Release Community Map] Atram Map continued by Akaryd and mrfusion. [http://forum.wurmonline.com/index.php?/topic/92036-release-community-map-new/ Forum Thread]&lt;br /&gt;
* [http://wlhost.net/images/e8346.png Official map dump release] (Jan 2013)&lt;br /&gt;
:'''Old Release Maps, no longer updated.'''&lt;br /&gt;
:* [https://dl.dropboxusercontent.com/u/4715727/releaseatram.png Release Community Map] By Atram (Last updated: Oct 2013). [http://forum.wurmonline.com/index.php?/topic/80680-release-community-map-updated-20131010/ Forum Thread]&lt;br /&gt;
:* [http://noizeviolation.com/wurm/rel.png Release Community Map] By Darkmalice (Last update: Feb 2013). [http://forum.wurmonline.com/index.php?/topic/71775-release-community-map-project-discontinued-close/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Chaos =====&lt;br /&gt;
*[http://dl.dropbox.com/u/61321719/CHAOS_PUBLIC_MAP.png Newer Updated Map] (Sep 29, 2013) ''(Contact Rajana for modification)''&lt;br /&gt;
*[http://wlhost.net/images/895c9.png Official map dump release] (Jan 2012)&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (Mar 28th, 2011)&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Influence Map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (Oct 2008)&lt;br /&gt;
*Official Map Dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (Dec 17th, 2007)&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions.&lt;br /&gt;
* [http://strikelimit.co.uk/Valrei/ Valrei map by Jekev and Mthec]&lt;br /&gt;
* [http://hom.creative-realms.net/valrei2/ Map by Gaeron].&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=83267</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=83267"/>
		<updated>2014-01-04T02:38:37Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: updated with new URL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ==== &lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] By Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
*[http://sockmap.com Sock Map] By JacobKukuk. Has all maps and is updated live.&lt;br /&gt;
&lt;br /&gt;
==== Epic Server Cluster ====&lt;br /&gt;
===== - Affliction =====&lt;br /&gt;
*[http://www.wlhost.net/images/ba21e.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
===== - Desertion =====&lt;br /&gt;
*[http://www.wlhost.net/images/b3e54.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
===== - Elevation =====&lt;br /&gt;
*[http://www.wlhost.net/images/7c7e7.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
===== - Serenity =====&lt;br /&gt;
*[http://map.bunnyxd.com Public Serenity Map By BunnyXD] (Jan 2013)&lt;br /&gt;
*[http://img37.imageshack.us/img37/6681/publicseren.png Public Serenity Map] (Apr 2012)&lt;br /&gt;
*[http://www.wlhost.net/images/e2d9b.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://wurm.dhcd.co.uk/map/Indemap.png Independence Community Map (v5)] Darkmalice map now continued by Archaed. [http://forum.wurmonline.com/index.php?/topic/92102-independence-community-map/ Forum Thread]&lt;br /&gt;
* [http://tinyurl.com/mqu6268 Freedom Market Merchant Map] By MamaDarkness - Updated by Akaryd&lt;br /&gt;
* [http://www.wlhost.net/images/51042.png Official map dump release] (Jan 2012)&lt;br /&gt;
&lt;br /&gt;
:'''Old Independence Maps, no longer updated:'''&lt;br /&gt;
:* [http://wurm.dhcd.co.uk/map/Indemap.png Independence Community Map (v4)] Darkmalice map continued by Wraithglow (Last update: Dec 2013) [http://forum.wurmonline.com/index.php?/topic/68451-independence-community-map/ Forum Thread]&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/Independence.png Independence Community Map (v3)] Darkmalice map continued by MamaDarkness (Last update: May 2012) [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum Thread]&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/IndyPDF.pdf PDF Map] By Mamadarkness. A Multi-Layered PDF including map-dump and community map with view options, search deed names, show mayor name for towns, recruitment layer, etc.  [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum thread]&lt;br /&gt;
:* [[Project FRAM]] (Last update: Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] By Trencal. Created from the server map dump and combined with the deed information and key from Darkmalice's discontinued project below. [http://forum.wurmonline.com/index.php?/topic/54396-deliverance-updated-map/ Forum Thread] is where updates are posted.&lt;br /&gt;
*[http://searchdelimap.comyr.com/Map.html Searchable Deli Map] By Axeblade - Updated by Seara. it is a searchable version of Trencal's map. The map's Image is fetched directly from Trencal's site.&lt;br /&gt;
*[http://wlhost.net/images/0e5c9.png Official map dump release]&lt;br /&gt;
&lt;br /&gt;
:'''Old Deliverance Maps, no longer updated.'''&lt;br /&gt;
:*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] By MamaDarkness.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://exodusmap.net.tf/ Exodus Deed Map] Lobber map continued by Eject. [http://forum.wurmonline.com/index.php?/topic/85299-exodus-deed-map/ Forum Thread].&lt;br /&gt;
* [http://wlhost.net/images/74fbb.png Official map dump release]&lt;br /&gt;
&lt;br /&gt;
:'''Old Exodus Maps, no longer updated.'''&lt;br /&gt;
:* [http://imgur.com/a/VdByP#0 Leslie's Continuation of Lobbers Mapping Project] Lobber Map continued by Leslie (Last update: May 2013). [http://forum.wurmonline.com/index.php?/topic/56568-the-new-new-map-for-exodus/ Forum Thread]&lt;br /&gt;
:* [http://img823.imageshack.us/img823/8581/exodusmap201211044.png Lobber's Map of Exodus] By Lobber. [http://wurmonline.com/forum/index.php?topic=66380.0 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Celebration =====&lt;br /&gt;
*[https://dl.dropboxusercontent.com/sh/1wpwh8zwqnx628z/OKkIlCaRz1/celebtpikols1.jpg Celebration Map] Tpikol Map continued by validate. [http://forum.wurmonline.com/index.php?/topic/91583-celebration-map-nov-25-2013-to-current/ Forum Thread]&lt;br /&gt;
*[http://www.wlhost.net/images/53a03.png Official map dump release] (Jul 2012)&lt;br /&gt;
:'''Old Celebration Maps, no longer updated.'''&lt;br /&gt;
:*[https://www.dropbox.com/sh/q2j4u4gqu0upv3x/-8OPtTSiCI?lst Celebration Map] Tpikol map continued by Nectarine (Last updated: Jul 2013). [http://forum.wurmonline.com/index.php?/topic/83430-celebration-map/ Forum Thread]&lt;br /&gt;
:*[http://dl.dropboxusercontent.com/u/58265747/celebration%20map.jpg Celebration Map] Tpikol map continued by princeofperiabyte (Last updated: May 2013). [http://forum.wurmonline.com/index.php?/topic/81017-celebration-map/ Forum Thread]&lt;br /&gt;
:*By Tpikol (Last updated: May 2013). [http://forum.wurmonline.com/index.php?/topic/67070-dump-based-celebration-mapdiscontinued/ Forum Thread]&lt;br /&gt;
:*[http://noizeviolation.com/wurm/CelebH.png Celebration Community Map] By Darkmalice (Last updated: Feb 2013). [http://forum.wurmonline.com/index.php?/topic/62892-celebration-community-map-project-discontinued-close/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Pristine =====&lt;br /&gt;
* [http://dl.dropboxusercontent.com/u/13689934/Wurm/Pristine%20community%20map%20HR.png Pristine Community Map] By Acaos. [http://forum.wurmonline.com/index.php?/topic/76157-new-community-map-project-301013/ Forum Thread]&lt;br /&gt;
* [http://wlhost.net/images/5d3db.png Official map dump release] (Jan 2013)&lt;br /&gt;
:'''Old Pristine Maps, no longer updated.'''&lt;br /&gt;
:* [http://noizeviolation.com/wurm/pris.png Pristine Community Map] By Darkmalice (Last updated: Feb 2013). [http://forum.wurmonline.com/index.php?/topic/71199-pristine-community-map-project-discontinued-close/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Release =====&lt;br /&gt;
* [https://www.dropbox.com/s/o61g3vj36c713l7/release%20map.png Release Community Map] Atram Map continued by Akaryd and mrfusion. [http://forum.wurmonline.com/index.php?/topic/92036-release-community-map-new/ Forum Thread]&lt;br /&gt;
* [http://wlhost.net/images/e8346.png Official map dump release] (Jan 2013)&lt;br /&gt;
:'''Old Release Maps, no longer updated.'''&lt;br /&gt;
:* [https://dl.dropboxusercontent.com/u/4715727/releaseatram.png Release Community Map] By Atram (Last updated: Oct 2013). [http://forum.wurmonline.com/index.php?/topic/80680-release-community-map-updated-20131010/ Forum Thread]&lt;br /&gt;
:* [http://noizeviolation.com/wurm/rel.png Release Community Map] By Darkmalice (Last update: Feb 2013). [http://forum.wurmonline.com/index.php?/topic/71775-release-community-map-project-discontinued-close/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Chaos =====&lt;br /&gt;
*[http://dl.dropbox.com/u/61321719/CHAOS_PUBLIC_MAP.png Newer Updated Map] (Sep 29, 2013) ''(Contact Rajana for modification)''&lt;br /&gt;
*[http://www.wlhost.net/images/895c9.png Official map dump release] (Jan 2012)&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (Mar 28th, 2011)&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Influence Map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (Oct 2008)&lt;br /&gt;
*Official Map Dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (Dec 17th, 2007)&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions.&lt;br /&gt;
* [http://strikelimit.co.uk/Valrei/ Valrei map by Jekev and Mthec]&lt;br /&gt;
* [http://hom.creative-realms.net/valrei2/ Map by Gaeron].&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Rivendell&amp;diff=48767</id>
		<title>Settlement:Rivendell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Rivendell&amp;diff=48767"/>
		<updated>2009-09-28T06:28:04Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: /* Recruitment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-abandoned}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Rivendell&lt;br /&gt;
|motto=A Place of Peace and Sanctuary&lt;br /&gt;
|type=village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=[[Player:Wintersolstice|Wintersolstice]] &lt;br /&gt;
|population=20+&lt;br /&gt;
|allies= &lt;br /&gt;
Mol-Rehan Settlements&lt;br /&gt;
&lt;br /&gt;
|enemies=&lt;br /&gt;
Jenn-Kellon Settlements&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
CAPSALOT Got Final Drain on Rivendell and was part of the whole master plan of the destruction of RD, Whosville we are looking at you&lt;br /&gt;
&lt;br /&gt;
http://filesmelt.com/downloader/CITY_BANNER.jpg&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About Us ==&lt;br /&gt;
&lt;br /&gt;
Mare Arcanum is a place of tranquility, inspiration and success! A family community where everybody knows everyone with players from all around the world, there will '''ALWAYS''' be someone there. &lt;br /&gt;
&lt;br /&gt;
Originally started out as a small band of Mol-Rehanons from the wild lands looking for sanctuary in the homeland. They knew not of this land, the lands were wild and forests still virgin, they risked all for a new home. Before they knew it they found themselves with a thriving town to call home. Mare Arcanum.&lt;br /&gt;
&lt;br /&gt;
Mare Arcanum has the biggest population by far on Mol-Rehan home and possibly the whole of Mol-Rehan! We have many high-skilled, dedicated friendly citizens. A glamorous ship yard with a wave of boats for exploration of the homeland. &lt;br /&gt;
&lt;br /&gt;
After  a long period of training and preparation the people of Mare Arcanum sailed over the great western sea and entered the wild lands where they began a new independent town called rivendell.&lt;br /&gt;
&lt;br /&gt;
We will accept people; be it old returning veteran to the just created newbie. Thankyou for reading the Mare Arcanum wikipedia page!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== '''RIVENDELL'S ANTHEM''' ==&lt;br /&gt;
&lt;br /&gt;
http://au.youtube.com/watch?v=sFhrnhT6Xlc&lt;br /&gt;
&lt;br /&gt;
=== '''RIVENDELL'S RAP''' ===&lt;br /&gt;
&lt;br /&gt;
We are internet tough guys.&lt;br /&gt;
&lt;br /&gt;
We come and take ya life&lt;br /&gt;
&lt;br /&gt;
Rebelling against a legion which cannot fight&lt;br /&gt;
&lt;br /&gt;
so pack it up&lt;br /&gt;
&lt;br /&gt;
get out of the way&lt;br /&gt;
&lt;br /&gt;
go out the door&lt;br /&gt;
&lt;br /&gt;
we dont want your noob asses anymore&lt;br /&gt;
&lt;br /&gt;
2 Hits and ya out&lt;br /&gt;
&lt;br /&gt;
cuz thats what Rivendell is all about&lt;br /&gt;
&lt;br /&gt;
We yell our name loud^We wear our tag proud&lt;br /&gt;
&lt;br /&gt;
I'd like to see a Legion reply to this right now&lt;br /&gt;
&lt;br /&gt;
Peasant to Leader, We all bow down to one&lt;br /&gt;
&lt;br /&gt;
Rivendell-We are yours united as one.&lt;br /&gt;
&lt;br /&gt;
== Mayors ==&lt;br /&gt;
'''The people who created Rivendell and developed it into a beautiful place to be and making sure everybody has a good game. The brains of the town, to ensure all rules are kept. Thanks to Rudie and Dellas who were the founders of its spot today.'''&lt;br /&gt;
&lt;br /&gt;
*[[Player:Dellas|Dellas]] - Co-Mayor [Carpenter], [Fletcher]&lt;br /&gt;
*[[Player:Garrettwademan|Garrettwademan]] - Co-Mayor [Miner], [Tanner], [Bowmaker], [Timberman], [Fletcher], [Ageless], [Prime Minester], [Beastspeaker], [Animal Trainer], [Digger], [Mason], [Troll Slayer], [Keeper of Faith], [Carpenter], [Handyman], [Repairman], [Lumberjack], [Excavator], [High Tanner]&lt;br /&gt;
*[[Player:Wintersolstice|Wintersolstice]] - Lord Mayor [Ageless], [Blacksmith], [Renowned Blackmsith], [Handyman], [Keeper of Faith], [Mason], [Weaponsmith]&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
'''The officers, they keep people in line and help the mayors with managing.'''&lt;br /&gt;
&lt;br /&gt;
*Avalanche/Komokrap&lt;br /&gt;
*[[Player:Demondan|Demondan]]&lt;br /&gt;
*Maz - [High Ma'''z'''on], [Farmer], [Ma'''z'''on], [Master Ma'''z'''on]&lt;br /&gt;
&lt;br /&gt;
==Citizens==&lt;br /&gt;
'''The people who make Rivendell/Mare arcanum a great place to live.'''&lt;br /&gt;
&lt;br /&gt;
*Bakes - [Trollslayer], [Excavator], [Digger]&lt;br /&gt;
*Blake&lt;br /&gt;
*Blippy&lt;br /&gt;
*Buff - [Miner,Tailor, Carpenter, Trollslayer]&lt;br /&gt;
*Cooljpx - Vynora Champion [Ropemaker]&lt;br /&gt;
*Equinox - [Ageless], [Keeper or Faith], [Platesmith]&lt;br /&gt;
*Flay - [Carpenter], [Farmer], [HarborMaster], [Renowned Carpenter]&lt;br /&gt;
*Freddy - [Iron Chef], [Carpenter], [Fine Carpenter], [Renowned Carpenter]&lt;br /&gt;
*Ion - Trainee Fo Priest [Trollslayer]&lt;br /&gt;
*Jakeo - [Ageless, Destroyer of Faith, Carpenter, Fletcher, Arrowmaker]&lt;br /&gt;
*Ostinator - [Trollslayer]&lt;br /&gt;
*Pow - Champion of Vynora [Conduit]&lt;br /&gt;
*Rivendell - Fo Priestess&lt;br /&gt;
*Vitruvis - Vynora Priestess&lt;br /&gt;
*Volcano - Vynora Priest [Reverent]&lt;br /&gt;
*Walkerboh - [High Tanner], [Prime Minester], [Fisherlady], [Repairwomn], [Miner], [Tanner]&lt;br /&gt;
*Walkerbooh - Blacklight Priestess [Miner]&lt;br /&gt;
*Zattila&lt;br /&gt;
*Zuluwarrior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Berserkers===&lt;br /&gt;
&lt;br /&gt;
*Killgod - [Blacksmith], [Chainsmith]&lt;br /&gt;
*Nevrax - [Trollslayer, [Digger]&lt;br /&gt;
*Vogar - [Master Tanner], [Dragonslayer]&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;We are accepting recruits! Contact one of the mayors to be accepted. However be prepared to work hard as lazy people never last long, the rewards shall later be great indeed.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Drains/raids=&lt;br /&gt;
*'''Woodscove &amp;lt;small&amp;gt;(Feb 08)&amp;lt;/small&amp;gt;: &amp;lt;!-- missing logs feel free to add them here if you have them --&amp;gt;'''&amp;lt;br/&amp;gt;Participants: 50 people from Rivendell and other major [[Jenn-Kellon]] towns.&lt;br /&gt;
*'''Lo Bridge Outpost: [14:06:54] You find 37 copper and 50 iron in the coffers of Lo Bridge Outpost.'''&amp;lt;br/&amp;gt;Participants: Kingen, Peo, Baldeagleog, Madt, Wwiiol, Tehheretic, Mee&lt;br /&gt;
*'''Lo Bridge Outpost: [18:31:07] You find 37 copper and 50 iron in the coffers of Lo Bridge Outpost'''&amp;lt;br/&amp;gt;Participants: Kingen, Peo, Mee, Khalad, Deanys, Demondan, Baconfiftyfive &amp;lt;small&amp;gt;([[Fort Mole]])&amp;lt;/small&amp;gt;, Garah, Ianspwnsjoo, Nevrax &amp;lt;small&amp;gt;([[Vanguard]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*'''Water Works - Drained &amp;lt;small&amp;gt;(June 08)&amp;lt;/small&amp;gt;''':&amp;lt;br/&amp;gt;Patricipants: Rudie, Walkerboh and others from OB and LO&lt;br /&gt;
*'''Black Horse &amp;lt;small&amp;gt;(Dec 08)&amp;lt;/small&amp;gt; - No drain''':&amp;lt;br/&amp;gt;Patricipants: Demondan, Killgod, Rudie, Dragonspawn &amp;lt;small&amp;gt;(New Libilian Outlaws)&amp;lt;/small&amp;gt;, AAetius &amp;lt;small&amp;gt; (Libilian Outlaws) &amp;lt;/small&amp;gt; and Carmichael (&amp;lt;small&amp;gt;Libilian Outlaws&amp;lt;/small&amp;gt;) &lt;br /&gt;
*'''Tower Bashing - 4 Towers of JK removed &amp;lt;small&amp;gt;(Jan 2nd 09)&amp;lt;/small&amp;gt;''':&amp;lt;br/&amp;gt;Participants: Candee, Polan, Rudie and others from LO, TO, WV&lt;br /&gt;
*'''Tower Bashing - 4 Towers of JK removed &amp;lt;small&amp;gt;(Jan 24th 09)&amp;lt;/small&amp;gt;''':&amp;lt;br/&amp;gt;Participants: Candee, Equinox and others from LO, TO and WV.&lt;br /&gt;
*'''Black Horse Manor - Drained &amp;amp; Disbanded &amp;lt;small&amp;gt;(Jan 31st)&amp;lt;/small&amp;gt;''':&amp;lt;br/&amp;gt;Participants: Bakes, Pancakebunny &amp;lt;small&amp;gt;(Tuscany)&amp;lt;/small&amp;gt; and Carmichael &amp;lt;small&amp;gt;(Libilian Outlaws)&amp;lt;/small&amp;gt;&lt;br /&gt;
*'''Broodje Bakpaal - Drained &amp;lt;small&amp;gt;(Feb 1st)&amp;lt;/small&amp;gt;''':&amp;lt;br/&amp;gt;Participants: Mee, Aaetius &amp;lt;small&amp;gt;(Libilian outlaws)&amp;lt;/small&amp;gt;, Kingen &amp;lt;small&amp;gt;(Libilian outlaws)&amp;lt;/small&amp;gt;, Dragonspawn &amp;lt;small&amp;gt;(Tuscany Outlaws)&amp;lt;/small&amp;gt;, Steffe &amp;lt;small&amp;gt;(Libilian outlaws)&amp;lt;/small&amp;gt; and Zarnibuddha&amp;lt;small&amp;gt;(Libilian outlaws)&amp;lt;/small&amp;gt; &lt;br /&gt;
*'''Broodje Bakpaal - Drained &amp;amp; Tower bashed &amp;lt;small&amp;gt;(Feb 21st)&amp;lt;/small&amp;gt;''':&amp;lt;br/&amp;gt;Participants: Walkerboh, Wintersolstice, Bakes and LO&lt;br /&gt;
*'''OW-WL Passage - Drained &amp;lt;small&amp;gt;(March 09)&amp;lt;/small&amp;gt;''':&amp;lt;br/&amp;gt;Participants: Rivendell, Whosville and Libilian Outlaws&lt;br /&gt;
&lt;br /&gt;
==In Rememberence==&lt;br /&gt;
*Keyos&lt;br /&gt;
*Annette&lt;br /&gt;
*Rudie - One of the Original Founders of Mare Arcanum and Rivendell, As well as Founder of the Second Rivendell.&lt;br /&gt;
*Mee&lt;br /&gt;
*Melros&lt;br /&gt;
*Nevrax&lt;br /&gt;
&lt;br /&gt;
'''This wurm-wikipedia article was created by Candee'''&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Kyara&amp;diff=47692</id>
		<title>Settlement:Kyara</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Kyara&amp;diff=47692"/>
		<updated>2009-08-13T17:49:27Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: New motto.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-wild-jk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name&lt;br /&gt;
|motto=If its worth doing, its worth over doing.&lt;br /&gt;
|type=v&lt;br /&gt;
|size=20&lt;br /&gt;
|mayor=Dreammaster&lt;br /&gt;
|population=50+&lt;br /&gt;
|allies=&lt;br /&gt;
All Jenn-Kellon settlements&lt;br /&gt;
|enemies=Mol-Rehan and blacklight towns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Kyara.png|thumb|left]]&lt;br /&gt;
== Description ==&lt;br /&gt;
Kyara is the Jenn-Kellon capitol on the wild server, and was originally founded by Eaglef and Dreammaster on the 6th beta map. It's name was made up by Teseng. Kyara is one of the oldest surviving towns in Wurm. This is the the 7th version of Kyara, and is currently on a size 20 deed.&lt;br /&gt;
&lt;br /&gt;
=== History screenshots ===&lt;br /&gt;
{| border=0&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-1.jpg|left|thumb]] || The first Kyara was situated between an ocean and the top of a mountain range. This was before climbing was implemented. The white square to the right of the large fields was the location of the first guard tower build in wurm. It took 1000 bricks, 1000 clays and 500 planks.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-3.jpg|left|thumb]] || The 3rd Kyara&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-4.jpg|left|thumb]] || The 4th Kyara, on the last beta map (9th world), had 87 active citizens, and a size 100 deed. The walled area with the tower in the center of the picture was town center. On the upper left of the picture, the buildings with the tiny 1x1 sheds next to the two farms was the recruiting center. Kyara was receiving new recruits daily&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-5.JPG|left|thumb]] || The 5th Kyara was located on the homeserver in Gold-1. It was a size 10 deed and was near the unicorn spawn. At the end of Gold-1, it served mostly as a recruiting center for Kyara V6.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-6.JPG|left|thumb]] || The 6th Kyara was located on the wildserver in Gold-1, and was called Merkamanost. At the end of Gold-1 it had a large dirt wall and a thorn moat surrounding the town, and the only way inside was through a deeded cave system. You can see the early defenses and the start of the dirt wall in this screenshot. No screenshots of the finished Kyara V6 are currently available. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Website ==&lt;br /&gt;
[http://kyara.zoomcities.us/ Website]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
=== Founders of Kyara ===&lt;br /&gt;
[[User:Eaglef|Eaglef]] and [[User:Dreammaster|Dreammaster]]&lt;br /&gt;
&lt;br /&gt;
=== Mayor of Kyara ===&lt;br /&gt;
[[User:Dreammaster|Dreammaster]]&lt;br /&gt;
&lt;br /&gt;
=== Consuls of Kyara ===&lt;br /&gt;
* [[User:Adoll|Adoll]]&lt;br /&gt;
* [[User:Dreammaster|Dreammaster]]&lt;br /&gt;
* [[Player:Ironlion|Ironlion]]&lt;br /&gt;
* [[User:Manny|Manny]]&lt;br /&gt;
* [[Player:Sqorpius|Sqorpius]]&lt;br /&gt;
* [[User:Starving|Starving]]&lt;br /&gt;
* [[Player:Omegaforce|Omegaforce]]&lt;br /&gt;
* [[Player:Tehheretic|Tehheretic]]&lt;br /&gt;
* [[Player:Toni|Toni]]&lt;br /&gt;
* [[Player:Gavin|Gavin]]&lt;br /&gt;
* [[Player:Inacron|Inacron]]&lt;br /&gt;
* [[User:Duce|Duce]]&lt;br /&gt;
* [[Player:Miggy|Miggy]]&lt;br /&gt;
* [[Player:Nosyt|Nosyt]]&lt;br /&gt;
* [[Player:Wintermute|Wintermute]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rope_trap&amp;diff=47593</id>
		<title>Rope trap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rope_trap&amp;diff=47593"/>
		<updated>2009-08-10T01:57:01Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: Undo revision 47592 by Special:Contributions/Th3heretic (User talk:Th3heretic)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|active=[[Rope]]&lt;br /&gt;
|passive=[[Cordage rope]]&lt;br /&gt;
|group=Trap&lt;br /&gt;
|materials=* 1 x [[Bow string]]&lt;br /&gt;
* 1 x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (3.0 kg)&lt;br /&gt;
|skill=Ropemaking&lt;br /&gt;
|improve=Cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
This rope tied in a strangling loop will slow people down if laid out on the ground with a trigger mechanism.&lt;br /&gt;
&lt;br /&gt;
[[Category:Trap]] &lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rope_trap&amp;diff=47592</id>
		<title>Rope trap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rope_trap&amp;diff=47592"/>
		<updated>2009-08-10T01:53:12Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|active=[[Rope]]&lt;br /&gt;
|passive=[[Cordage rope]]&lt;br /&gt;
|group=Trap&lt;br /&gt;
|materials=* 1 x [[Rope]]&lt;br /&gt;
* 1 x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (3.0 kg)&lt;br /&gt;
|skill=Ropemaking&lt;br /&gt;
|improve=Cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
This rope tied in a strangling loop will slow people down if laid out on the ground with a trigger mechanism.&lt;br /&gt;
&lt;br /&gt;
[[Category:Trap]] &lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Kyara&amp;diff=46070</id>
		<title>Settlement:Kyara</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Kyara&amp;diff=46070"/>
		<updated>2009-07-02T17:26:08Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: /* Consuls of Kyara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-wild-jk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name&lt;br /&gt;
|motto=Dude, where's my cart?&lt;br /&gt;
|type=v&lt;br /&gt;
|size=20&lt;br /&gt;
|mayor=Dreammaster&lt;br /&gt;
|population=50+&lt;br /&gt;
|allies=&lt;br /&gt;
All Jenn-Kellon settlements&lt;br /&gt;
|enemies=Mol-Rehan and blacklight towns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Kyara.png|thumb|left]]&lt;br /&gt;
== Description ==&lt;br /&gt;
Kyara is the Jenn-Kellon capitol on the wild server, and was originally founded by Eaglef and Dreammaster on the 6th beta map. It's name was made up by Teseng. Kyara is one of the oldest surviving towns in Wurm. This is the the 7th version of Kyara, and is currently on a size 20 deed.&lt;br /&gt;
&lt;br /&gt;
=== History screenshots ===&lt;br /&gt;
{| border=0&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-1.jpg|left|thumb]] || The first Kyara was situated between an ocean and the top of a mountain range. This was before climbing was implemented. The white square to the right of the large fields was the location of the first guard tower build in wurm. It took 1000 bricks, 1000 clays and 500 planks.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-3.jpg|left|thumb]] || The 3rd Kyara&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-4.jpg|left|thumb]] || The 4th Kyara, on the last beta map (9th world), had 87 active citizens, and a size 100 deed. The walled area with the tower in the center of the picture was town center. On the upper left of the picture, the buildings with the tiny 1x1 sheds next to the two farms was the recruiting center. Kyara was receiving new recruits daily&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-5.JPG|left|thumb]] || The 5th Kyara was located on the homeserver in Gold-1. It was a size 10 deed and was near the unicorn spawn. At the end of Gold-1, it served mostly as a recruiting center for Kyara V6.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-6.JPG|left|thumb]] || The 6th Kyara was located on the wildserver in Gold-1, and was called Merkamanost. At the end of Gold-1 it had a large dirt wall and a thorn moat surrounding the town, and the only way inside was through a deeded cave system. You can see the early defenses and the start of the dirt wall in this screenshot. No screenshots of the finished Kyara V6 are currently available. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Website ==&lt;br /&gt;
[http://kyara.zoomcities.us/ Website]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
=== Founders of Kyara ===&lt;br /&gt;
[[User:Eaglef|Eaglef]] and [[User:Dreammaster|Dreammaster]]&lt;br /&gt;
&lt;br /&gt;
=== Mayor of Kyara ===&lt;br /&gt;
[[User:Dreammaster|Dreammaster]]&lt;br /&gt;
&lt;br /&gt;
=== Consuls of Kyara ===&lt;br /&gt;
* [[User:Adoll|Adoll]]&lt;br /&gt;
* [[User:Dreammaster|Dreammaster]]&lt;br /&gt;
* [[Player:Ironlion|Ironlion]]&lt;br /&gt;
* [[User:Manny|Manny]]&lt;br /&gt;
* [[Player:Sqorpius|Sqorpius]]&lt;br /&gt;
* [[User:Starving|Starving]]&lt;br /&gt;
* [[Player:Omegaforce|Omegaforce]]&lt;br /&gt;
* [[Player:Tehheretic|Tehheretic]]&lt;br /&gt;
* [[Player:Toni|Toni]]&lt;br /&gt;
* [[Player:Gavin|Gavin]]&lt;br /&gt;
* [[Player:Inacron|Inacron]]&lt;br /&gt;
* [[User:Duce|Duce]]&lt;br /&gt;
* [[Player:Miggy|Miggy]]&lt;br /&gt;
* [[Player:Nosyt|Nosyt]]&lt;br /&gt;
* [[Player:Wintermute|Wintermute]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Kyara&amp;diff=46069</id>
		<title>Settlement:Kyara</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Kyara&amp;diff=46069"/>
		<updated>2009-07-02T17:24:06Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-wild-jk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name&lt;br /&gt;
|motto=Dude, where's my cart?&lt;br /&gt;
|type=v&lt;br /&gt;
|size=20&lt;br /&gt;
|mayor=Dreammaster&lt;br /&gt;
|population=50+&lt;br /&gt;
|allies=&lt;br /&gt;
All Jenn-Kellon settlements&lt;br /&gt;
|enemies=Mol-Rehan and blacklight towns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Kyara.png|thumb|left]]&lt;br /&gt;
== Description ==&lt;br /&gt;
Kyara is the Jenn-Kellon capitol on the wild server, and was originally founded by Eaglef and Dreammaster on the 6th beta map. It's name was made up by Teseng. Kyara is one of the oldest surviving towns in Wurm. This is the the 7th version of Kyara, and is currently on a size 20 deed.&lt;br /&gt;
&lt;br /&gt;
=== History screenshots ===&lt;br /&gt;
{| border=0&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-1.jpg|left|thumb]] || The first Kyara was situated between an ocean and the top of a mountain range. This was before climbing was implemented. The white square to the right of the large fields was the location of the first guard tower build in wurm. It took 1000 bricks, 1000 clays and 500 planks.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-3.jpg|left|thumb]] || The 3rd Kyara&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-4.jpg|left|thumb]] || The 4th Kyara, on the last beta map (9th world), had 87 active citizens, and a size 100 deed. The walled area with the tower in the center of the picture was town center. On the upper left of the picture, the buildings with the tiny 1x1 sheds next to the two farms was the recruiting center. Kyara was receiving new recruits daily&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-5.JPG|left|thumb]] || The 5th Kyara was located on the homeserver in Gold-1. It was a size 10 deed and was near the unicorn spawn. At the end of Gold-1, it served mostly as a recruiting center for Kyara V6.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-6.JPG|left|thumb]] || The 6th Kyara was located on the wildserver in Gold-1, and was called Merkamanost. At the end of Gold-1 it had a large dirt wall and a thorn moat surrounding the town, and the only way inside was through a deeded cave system. You can see the early defenses and the start of the dirt wall in this screenshot. No screenshots of the finished Kyara V6 are currently available. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Website ==&lt;br /&gt;
[http://kyara.zoomcities.us/ Website]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
=== Founders of Kyara ===&lt;br /&gt;
[[User:Eaglef|Eaglef]] and [[User:Dreammaster|Dreammaster]]&lt;br /&gt;
&lt;br /&gt;
=== Mayor of Kyara ===&lt;br /&gt;
[[User:Dreammaster|Dreammaster]]&lt;br /&gt;
&lt;br /&gt;
=== Consuls of Kyara ===&lt;br /&gt;
* [[User:Adoll|Adoll]]&lt;br /&gt;
* [[User:Dreammaster|Dreammaster]]&lt;br /&gt;
* [[Player:Ironlion|Ironlion]]&lt;br /&gt;
* [[User:Manny|Manny]]&lt;br /&gt;
* [[Player:Sqorpius|Sqorpius]]&lt;br /&gt;
* [[User:Starving|Starving]]&lt;br /&gt;
* [[Player:Omegaforce|Omegaforce]]&lt;br /&gt;
* [[Player:Toni|Toni]]&lt;br /&gt;
* [[Player:Gavin|Gavin]]&lt;br /&gt;
* [[Player:Inacron|Inacron]]&lt;br /&gt;
* [[User:Duce|Duce]]&lt;br /&gt;
* [[Player:Miggy|Miggy]]&lt;br /&gt;
* [[Player:Nosyt|Nosyt]]&lt;br /&gt;
* [[Player:Wintermute|Wintermute]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Rivendell&amp;diff=46068</id>
		<title>Settlement:Rivendell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Rivendell&amp;diff=46068"/>
		<updated>2009-07-02T17:21:32Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: /* '''RIVENDELL'S RAP''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-wild-mr}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Rivendell&lt;br /&gt;
|motto=A Place of Peace and Sanctuary&lt;br /&gt;
|type=village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=[[Player:Wintersolstice|Wintersolstice]] &lt;br /&gt;
|population=20+&lt;br /&gt;
|allies= &lt;br /&gt;
Mol-Rehan Settlements&lt;br /&gt;
&lt;br /&gt;
|enemies=&lt;br /&gt;
Jenn-Kellon Settlements&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== About Us ==&lt;br /&gt;
&lt;br /&gt;
Mare Arcanum is a place of tranquility, inspiration and success! A family community where everybody knows everyone with players from all around the world, there will '''ALWAYS''' be someone there. &lt;br /&gt;
&lt;br /&gt;
Originally started out as a small band of Mol-Rehanons from the wild lands looking for sanctuary in the homeland. They knew not of this land, the lands were wild and forests still virgin, they risked all for a new home. Before they knew it they found themselves with a thriving town to call home. Mare Arcanum.&lt;br /&gt;
&lt;br /&gt;
Mare Arcanum has the biggest population by far on Mol-Rehan home and possibly the whole of Mol-Rehan! We have many high-skilled, dedicated friendly citizens. A glamorous ship yard with a wave of boats for exploration of the homeland. &lt;br /&gt;
&lt;br /&gt;
After  a long period of training and preparation the people of Mare Arcanum sailed over the great western sea and entered the wild lands where they began a new independent town called rivendell.&lt;br /&gt;
&lt;br /&gt;
We will accept people; be it old returning veteran to the just created newbie. Thankyou for reading the Mare Arcanum wikipedia page!&lt;br /&gt;
&lt;br /&gt;
== '''RIVENDELL'S ANTHEM''' ==&lt;br /&gt;
&lt;br /&gt;
http://au.youtube.com/watch?v=sFhrnhT6Xlc&lt;br /&gt;
&lt;br /&gt;
=== '''RIVENDELL'S RAP''' ===&lt;br /&gt;
&lt;br /&gt;
We are internet tough guys.&lt;br /&gt;
&lt;br /&gt;
We come and take ya life&lt;br /&gt;
&lt;br /&gt;
Rebelling against a legion which cannot fight&lt;br /&gt;
&lt;br /&gt;
so pack it up&lt;br /&gt;
&lt;br /&gt;
get out of the way&lt;br /&gt;
&lt;br /&gt;
go out the door&lt;br /&gt;
&lt;br /&gt;
we dont want your noob asses anymore&lt;br /&gt;
&lt;br /&gt;
2 Hits and ya out&lt;br /&gt;
&lt;br /&gt;
cuz thats what Rivendell is all about&lt;br /&gt;
&lt;br /&gt;
We yell our name loud^We wear our tag proud&lt;br /&gt;
&lt;br /&gt;
I'd like to see a Legion reply to this right now&lt;br /&gt;
&lt;br /&gt;
Peasant to Leader, We all bow down to one&lt;br /&gt;
&lt;br /&gt;
Rivendell-We are yours united as one.&lt;br /&gt;
&lt;br /&gt;
== Mayors ==&lt;br /&gt;
'''The people who created Rivendell and developed it into a beautiful place to be and making sure everybody has a good game. The brains of the town, to ensure all rules are kept. Thanks to Rudie and Dellas who were the founders of its spot today.'''&lt;br /&gt;
&lt;br /&gt;
*[[Player:Dellas|Dellas]] - Co-Mayor [Carpenter], [Fletcher]&lt;br /&gt;
*[[Player:Garrettwademan|Garrettwademan]] - Co-Mayor [Miner], [Tanner], [Bowmaker], [Timberman], [Fletcher], [Ageless], [Prime Minester], [Beastspeaker], [Animal Trainer], [Digger], [Mason], [Troll Slayer], [Keeper of Faith], [Carpenter], [Handyman], [Repairman], [Lumberjack], [Excavator], [High Tanner]&lt;br /&gt;
*[[Player:Wintersolstice|Wintersolstice]] - Lord Mayor [Ageless], [Blacksmith], [Renowned Blackmsith], [Handyman], [Keeper of Faith], [Mason], [Weaponsmith]&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
'''The officers, they keep people in line and help the mayors with managing.'''&lt;br /&gt;
&lt;br /&gt;
*Avalanche/Komokrap&lt;br /&gt;
*[[Player:Demondan|Demondan]]&lt;br /&gt;
*Maz - [High Ma'''z'''on], [Farmer], [Ma'''z'''on], [Master Ma'''z'''on]&lt;br /&gt;
&lt;br /&gt;
==Citizens==&lt;br /&gt;
'''The people who make Rivendell/Mare arcanum a great place to live.'''&lt;br /&gt;
&lt;br /&gt;
*Bakes - [Trollslayer], [Excavator], [Digger]&lt;br /&gt;
*Blake&lt;br /&gt;
*Blippy&lt;br /&gt;
*Buff - [Miner,Tailor, Carpenter, Trollslayer]&lt;br /&gt;
*Cooljpx - Vynora Champion [Ropemaker]&lt;br /&gt;
*Equinox - [Ageless], [Keeper or Faith], [Platesmith]&lt;br /&gt;
*Flay - [Carpenter], [Farmer], [HarborMaster], [Renowned Carpenter]&lt;br /&gt;
*Freddy - [Iron Chef], [Carpenter], [Fine Carpenter], [Renowned Carpenter]&lt;br /&gt;
*Ion - Trainee Fo Priest [Trollslayer]&lt;br /&gt;
*Ostinator - [Trollslayer]&lt;br /&gt;
*Pow - Champion of Vynora [Conduit]&lt;br /&gt;
*Rivendell - Fo Priestess&lt;br /&gt;
*Vitruvis - Vynora Priestess&lt;br /&gt;
*Volcano - Vynora Priest [Reverent]&lt;br /&gt;
*Walkerboh - [High Tanner], [Prime Minester], [Fisherlady], [Repairwomn], [Miner], [Tanner]&lt;br /&gt;
*Walkerbooh - Blacklight Priestess [Miner]&lt;br /&gt;
*Zattila&lt;br /&gt;
*Zuluwarrior&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Berserkers===&lt;br /&gt;
&lt;br /&gt;
*Killgod - [Blacksmith], [Chainsmith]&lt;br /&gt;
*Nevrax - [Trollslayer, [Digger]&lt;br /&gt;
*Vogar - [Master Tanner], [Dragonslayer]&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
&lt;br /&gt;
We are accepting recruits! Contact one of the mayors to be accepted. However be prepared to work hard as lazy people never last long, the rewards shall later be great indeed.&lt;br /&gt;
&lt;br /&gt;
=Drains/raids=&lt;br /&gt;
*'''Woodscove &amp;lt;small&amp;gt;(Feb 08)&amp;lt;/small&amp;gt;: &amp;lt;!-- missing logs feel free to add them here if you have them --&amp;gt;'''&amp;lt;br/&amp;gt;Participants: 50 people from Rivendell and other major [[Jenn-Kellon]] towns.&lt;br /&gt;
*'''Lo Bridge Outpost: [14:06:54] You find 37 copper and 50 iron in the coffers of Lo Bridge Outpost.'''&amp;lt;br/&amp;gt;Participants: Kingen, Peo, Baldeagleog, Madt, Wwiiol, Tehheretic, Mee&lt;br /&gt;
*'''Lo Bridge Outpost: [18:31:07] You find 37 copper and 50 iron in the coffers of Lo Bridge Outpost'''&amp;lt;br/&amp;gt;Participants: Kingen, Peo, Mee, Khalad, Deanys, Demondan, Baconfiftyfive &amp;lt;small&amp;gt;([[Fort Mole]])&amp;lt;/small&amp;gt;, Garah, Ianspwnsjoo, Nevrax &amp;lt;small&amp;gt;([[Vanguard]])&amp;lt;/small&amp;gt;&lt;br /&gt;
*'''Water Works - Drained &amp;lt;small&amp;gt;(June 08)&amp;lt;/small&amp;gt;''':&amp;lt;br/&amp;gt;Patricipants: Rudie, Walkerboh and others from OB and LO&lt;br /&gt;
*'''Black Horse &amp;lt;small&amp;gt;(Dec 08)&amp;lt;/small&amp;gt; - No drain''':&amp;lt;br/&amp;gt;Patricipants: Demondan, Killgod, Rudie, Dragonspawn &amp;lt;small&amp;gt;(New Libilian Outlaws)&amp;lt;/small&amp;gt;, AAetius &amp;lt;small&amp;gt; (Libilian Outlaws) &amp;lt;/small&amp;gt; and Carmichael (&amp;lt;small&amp;gt;Libilian Outlaws&amp;lt;/small&amp;gt;) &lt;br /&gt;
*'''Tower Bashing - 4 Towers of JK removed &amp;lt;small&amp;gt;(Jan 2nd 09)&amp;lt;/small&amp;gt;''':&amp;lt;br/&amp;gt;Participants: Candee, Polan, Rudie and others from LO, TO, WV&lt;br /&gt;
*'''Tower Bashing - 4 Towers of JK removed &amp;lt;small&amp;gt;(Jan 24th 09)&amp;lt;/small&amp;gt;''':&amp;lt;br/&amp;gt;Participants: Candee, Equinox and others from LO, TO and WV.&lt;br /&gt;
*'''Black Horse Manor - Drained &amp;amp; Disbanded &amp;lt;small&amp;gt;(Jan 31st)&amp;lt;/small&amp;gt;''':&amp;lt;br/&amp;gt;Participants: Bakes, Pancakebunny &amp;lt;small&amp;gt;(Tuscany)&amp;lt;/small&amp;gt; and Carmichael &amp;lt;small&amp;gt;(Libilian Outlaws)&amp;lt;/small&amp;gt;&lt;br /&gt;
*'''Broodje Bakpaal - Drained &amp;lt;small&amp;gt;(Feb 1st)&amp;lt;/small&amp;gt;''':&amp;lt;br/&amp;gt;Participants: Mee, Aaetius &amp;lt;small&amp;gt;(Libilian outlaws)&amp;lt;/small&amp;gt;, Kingen &amp;lt;small&amp;gt;(Libilian outlaws)&amp;lt;/small&amp;gt;, Dragonspawn &amp;lt;small&amp;gt;(Tuscany Outlaws)&amp;lt;/small&amp;gt;, Steffe &amp;lt;small&amp;gt;(Libilian outlaws)&amp;lt;/small&amp;gt; and Zarnibuddha&amp;lt;small&amp;gt;(Libilian outlaws)&amp;lt;/small&amp;gt; &lt;br /&gt;
*'''Broodje Bakpaal - Drained &amp;amp; Tower bashed &amp;lt;small&amp;gt;(Feb 21st)&amp;lt;/small&amp;gt;''':&amp;lt;br/&amp;gt;Participants: Walkerboh, Wintersolstice, Bakes and LO&lt;br /&gt;
*'''OW-WL Passage - Drained &amp;lt;small&amp;gt;(March 09)&amp;lt;/small&amp;gt;''':&amp;lt;br/&amp;gt;Participants: Rivendell, Whosville and Libilian Outlaws&lt;br /&gt;
&lt;br /&gt;
'''This wurm-wikipedia article was created by Candee'''&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Candle&amp;diff=32364</id>
		<title>Candle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Candle&amp;diff=32364"/>
		<updated>2008-03-22T17:09:28Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: loses quality when burnt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;A candle made from tallow repeatedly dipped around a cloth wicker&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Emits light upon being lit, and loses quality over time.&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[string of cloth]] (0.10 kg)&lt;br /&gt;
|passive=[[fat]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=:*'''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
|skill=Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Candle&amp;diff=32360</id>
		<title>Candle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Candle&amp;diff=32360"/>
		<updated>2008-03-21T21:26:33Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;A candle made from tallow repeatedly dipped around a cloth wicker&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Emits light upon being lit, and takes damage over time.&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[string of cloth]] (0.10 kg)&lt;br /&gt;
|passive=[[fat]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=:*'''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
|skill=Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Candle&amp;diff=32359</id>
		<title>Candle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Candle&amp;diff=32359"/>
		<updated>2008-03-21T21:26:09Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;A candle made from tallow repeatedly dipped around a cloth wicker&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Emits light.&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[string of cloth]] (0.10 kg)&lt;br /&gt;
|passive=[[fat]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=:*'''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
|skill=Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Candle&amp;diff=32358</id>
		<title>Candle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Candle&amp;diff=32358"/>
		<updated>2008-03-21T21:25:59Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;A candle made from tallow repeatedly dipped around a cloth wicker&amp;quot; &lt;br /&gt;
Emits light.&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[string of cloth]] (0.10 kg)&lt;br /&gt;
|passive=[[fat]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=:*'''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
|skill=Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Candle&amp;diff=32357</id>
		<title>Candle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Candle&amp;diff=32357"/>
		<updated>2008-03-21T21:24:29Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emits light.&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[string of cloth]] (0.10 kg)&lt;br /&gt;
|passive=[[fat]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=:*'''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
|skill=Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Candle&amp;diff=32356</id>
		<title>Candle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Candle&amp;diff=32356"/>
		<updated>2008-03-21T21:22:49Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: Added materials n&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emits light.&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[string of cloth]] (0.11 kg)&lt;br /&gt;
|passive=[[fat]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=:*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Candle&amp;diff=32355</id>
		<title>Candle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Candle&amp;diff=32355"/>
		<updated>2008-03-21T21:11:08Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: New page: Added 21/3/08  {{stub}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added 21/3/08&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Goblin_Outpost&amp;diff=32114</id>
		<title>Settlement:Goblin Outpost</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Goblin_Outpost&amp;diff=32114"/>
		<updated>2008-02-29T05:49:59Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: Goblin Outpost disbanded soon after FF removed goblin spawn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-historical}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name&lt;br /&gt;
|motto=&lt;br /&gt;
|type=hs&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=Terry(Gavin's alt)&lt;br /&gt;
|population=One&lt;br /&gt;
|allies=Whitelighters&lt;br /&gt;
|enemies=[[Goblin]]s&lt;br /&gt;
}}&lt;br /&gt;
An outpost right next to the [[Goblin]] spawns.&lt;br /&gt;
&lt;br /&gt;
Raided once by 10+ [[Black Light]] members but was thwarted far in to the tower bashing by a spy who started repairing the tower and [[White light]] reinforcements arrived.&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Guide_for_new_players&amp;diff=30954</id>
		<title>Talk:Guide for new players</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Guide_for_new_players&amp;diff=30954"/>
		<updated>2008-01-13T18:44:09Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Guide isn't really the best, I vote it be deleted because of the better tutorials ([[Tutorials]]). -[[User:Mojo|Mojo]] 11:24, 13 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
I agree. Written for newbs, by newbs. You can tell this guide sucks right off the bat BeCaUsE oF CoOl CaPiTiLiZaTiOn~&lt;br /&gt;
--[[User:Lordtemplar|Lordtemplar]] 12:16, 13 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
I agree as well. -[[User:Th3Heretic|THhHeretic]] 1:42, 13 Juanuary 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Personal_merchant&amp;diff=30888</id>
		<title>Talk:Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Personal_merchant&amp;diff=30888"/>
		<updated>2008-01-12T03:13:16Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: New page: The pictures for this article have been removed from the original host. Need to be reuploaded.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pictures for this article have been removed from the original host. Need to be reuploaded.&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Brown_bear&amp;diff=30239</id>
		<title>Brown bear</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Brown_bear&amp;diff=30239"/>
		<updated>2007-12-29T22:18:36Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Brownbear.jpg|right|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A huntable [[animals|animal]].&lt;br /&gt;
&lt;br /&gt;
*Slashing and bashing attacks.&lt;br /&gt;
*Climbs very well.&lt;br /&gt;
*Very strong.&lt;br /&gt;
*Can swim.&lt;br /&gt;
*Aggressive.&lt;br /&gt;
*[[Butchering]] products - [[meat]], [[tooth]] and a [[fur]].&lt;br /&gt;
*20+ fighting recommended to fight one, with atleast 40ql studded leather armour&lt;br /&gt;
*Tamable - [[Meat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_cart&amp;diff=30189</id>
		<title>Small cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_cart&amp;diff=30189"/>
		<updated>2007-12-27T17:04:34Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Small cart&lt;br /&gt;
|active=[[plank]] (2.0 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 5 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.0kg)&lt;br /&gt;
* 2 [[small nails]]&lt;br /&gt;
|result=* 1 small cart&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Used to transport cargo, like masses of [[dirt]], [[rock shards]] and [[ore]]. Other things fit in too.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Quality]] of the cart only affects its [[decay]] rate.&lt;br /&gt;
* The bulk of an item mostly affects how many fit into it. Carts with high [[weight]] need a high [[strength]] to [[drag]]. &lt;br /&gt;
* Although carts cannot be dragged in water tiles, they can be pushed. &lt;br /&gt;
* 6.05 kg of [[dye]] is needed to paint a cart.&lt;br /&gt;
* An unfinished cart missing only one plank weighs 23.40, and will fit inside other carts and [[raft]]s for easy transport.&lt;br /&gt;
* 67 [[pile of peat|peat piles]] and 40 [[rock shards]] (800kg) can fit into a small cart.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=30079</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=30079"/>
		<updated>2007-12-25T00:29:21Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: /* Special moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in melee fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. &lt;br /&gt;
&lt;br /&gt;
== Targeting ==&lt;br /&gt;
In order to attack someone right click and select target.&lt;br /&gt;
Then to attack just move up to the person. If you want to guard an area, target an approaching enemy and stand still. You will attack as the enemy approaches. &lt;br /&gt;
&lt;br /&gt;
If you have targeted someone that is too far away and a closer enemy attacks you you should attack back. Shield bashes and stance changes will be made against the closer creature.&lt;br /&gt;
If you have your bow equipped and have targeted one enemy and right click shoot on another, you will shoot at the enemy you right-clicked.&lt;br /&gt;
&lt;br /&gt;
There is a &amp;quot;ranged attack&amp;quot; button in the gui. If you wield a bow you will try to shoot your target when you press it. If you don't use a bow, you will instead throw your selected item at your enemy.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
The height of the main fighting skill determines your chances to hit, and which special moves you may perform.&lt;br /&gt;
&lt;br /&gt;
The best way to train fight skill is by fighting opponents that are near your skill range, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match.&lt;br /&gt;
&lt;br /&gt;
Fight skill gain against creatures is capped at 70 skill. After that you will need to kill players to gain above 70. &lt;br /&gt;
&lt;br /&gt;
=== Fighting sub-skills ===&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped.&lt;br /&gt;
::* [[Aggressive fighting]] - In aggressive mode you will deal more damage per hit. Stamina use is higher, hit speed is slower then normal, and you will only block and parry at 1/3rd the rate of normal. &lt;br /&gt;
::* [[Defensive fighting]] - In defensive mode you will have an increased block and parry rate. Stamina use is lower, damage you deal is lower, and your attack speed suffers.&lt;br /&gt;
::* [[Normal Fighting]] - A middle road fighting style with no boosts or penalties to dodge, parry or attack speed.&lt;br /&gt;
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in longer time opponent is disabled on ground.&amp;lt;br/&amp;gt; A combination of shield skill and shield bash skill calculate chance to hit.&amp;lt;br/&amp;gt; Shield-bashing does some damage to the opponent.&lt;br /&gt;
&lt;br /&gt;
=== Weapon skills ===&lt;br /&gt;
Don't use a weapon you are not skilled in against something that is stronger or as strong as you, it's better to use these weapons against weak animals.&lt;br /&gt;
&lt;br /&gt;
Balancing your weapon skill and fight skill can give you an upper edge over your opponent, try to use one weapon and not switch between weapons a-lot. (A good combo is [[longsword|Longsword]] and a [[maul| Medium maul]], the sword does the parrys while the maul does the hard hitting.)&lt;br /&gt;
&lt;br /&gt;
== Focus ==&lt;br /&gt;
{{:Focus}}&lt;br /&gt;
&lt;br /&gt;
== Stances ==&lt;br /&gt;
While in autofight (button in the event window), the game will choose stances for you. At low skills, no stance options will be available to you. More stances will appear with a higher primary weapon skill. &lt;br /&gt;
&lt;br /&gt;
If you target your opponents left side and he targets your right side you clinch stances.&lt;br /&gt;
This means both of you have worse chance of hitting eachother. &lt;br /&gt;
&lt;br /&gt;
At primary weapon skill level 50 you receive defensive stances.&lt;br /&gt;
If you choose one of those, you will clinch with a bonus in several stances at once, but you will not attack. &lt;br /&gt;
&lt;br /&gt;
You can bind stances to keys, see [[Client Key Bindings]].&lt;br /&gt;
&lt;br /&gt;
== Special moves ==&lt;br /&gt;
As your skill increases with your primary weapon, you will get the option to perform special moves in certain stances. One weapon type usually can perform about 6 special moves.&lt;br /&gt;
&lt;br /&gt;
Special moves are kingdom dependent, so other kingdoms have other moves.&lt;br /&gt;
There is no need to try to learn your enemies special moves since you can't counter them anyways. &lt;br /&gt;
&lt;br /&gt;
* Mol Rehan have quick stamina cheap moves that do less damage and punish the opponents combat rating.&lt;br /&gt;
* HOTS have slow high damage moves that cost more stamina and often drains stamina.&lt;br /&gt;
* Jenn Kellon have medium time moves that create multiple wounds.&lt;br /&gt;
&lt;br /&gt;
Autofighting will try special moves when you have a high enough chance to use them. They use your normal to hit chance, so if you hit little it may not be worth trying a special move. You lose 1/10th of the stamina cost of the move if you fail. &lt;br /&gt;
&lt;br /&gt;
You can bind special moves to keys, see [[Client Key Bindings]].&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
The height of your weapon skill determines which stances you may take.&lt;br /&gt;
:* Primary weapon should be wielded in the right hand, as the left hand will attack and parry less often.&lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and stabbing damage. Swords have the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive fighting. Axes are the fastest weapon in its class and do the least damage before armor modifiers.  &lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal bashing damage. Mauls do the highest base damage of any weapon in its class before armor modifiers.  In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class. &lt;br /&gt;
&lt;br /&gt;
=== Armour types ===&lt;br /&gt;
'''Each armor type has a distinct a advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Plate armour|Plate armour]] - Generally provides the highest base defense with large penalties to speed. Wearing plate you will see a lower attack speed and a lower walking speed (9.88km/h on cobblestone). It is also important to realize that the weight of the plate suit further will limit your usefulness in combat. A plate suit adds roughly 20kgs of weight. Plate also has a defense bonus vs cutting. The equipment also has a penalty vs mauls causing higher damage to the equipment when attacked with a maul.&lt;br /&gt;
:* [[:Category:Chain armour|Chain armour]] - Generally provides a middle ground base defense with moderate penalties to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armour offers a defense bonus vs stabbing damage, while the equipment itself receives extra damage from stabbing.&lt;br /&gt;
:* [[:Category:Leather armour|Leather armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed.  Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. &lt;br /&gt;
:* [[:Category:Studded leather armour|Studded leather armour]] - Generally provides a moderate amount of base defense with similar penalties as leather Armor.  Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides.&lt;br /&gt;
:* [[:Category:Cloth armour|Cloth armour]] - Offers little to no protection from any weapon class.  Although the weakest armor of them all it does add basic armor class at a very low cost (penalty wise) and is of course better than nothing. The armor in itself can also be used as emergency bandages.&lt;br /&gt;
&lt;br /&gt;
=== Special armour types ===&lt;br /&gt;
:* [[:Category:Drake hide armour|Dragon hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armor. Drake hide armor has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight. &lt;br /&gt;
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scales are the best armour available. Made out of the scales of a red [[dragon]], this kind of armour is superior to plate armour, while having movement penalty that is similar to that of studded leather armour. &lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. Additionally shields are effective against arrows when you are facing the archer. Wielding a shield and weapon on the same arm causes the weapon not to be used. Certain weapons are two-handed and will require that any shield be unequipped.&lt;br /&gt;
&lt;br /&gt;
:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed. &lt;br /&gt;
:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage to block.&lt;br /&gt;
:* [[Medium shield]]s - A balance between speed and block percentage.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be wielded on your arm, not your hand.'''''&lt;br /&gt;
&lt;br /&gt;
== Fighting characteristics ==&lt;br /&gt;
:* [[Body control]] - Helps with chance to hit, accuracy or attack speed. Best method to gain body control is by fighting however [[smithing]], [[woodcutting]], [[leatherworking]] and [[carpentry]] all offer good skill gain.&lt;br /&gt;
:* [[Mind speed]] - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing and [[tracking]] also provides some skill gain.&lt;br /&gt;
:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is [[mining]] however coal making, [[farming]], [[digging]] and [[woodcutting]] all provide good skill gain.&lt;br /&gt;
:* [[Body stamina]] - Determines the amount of damage you can take before death, as well as how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks. Raised by [[mining]], [[digging]], and [[woodcutting]].&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous fighting rules/tips ==&lt;br /&gt;
:* If you get hit, you can start &amp;quot;hurting&amp;quot;. That means you move slower.&lt;br /&gt;
:* Bigger numbers matter. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you.&lt;br /&gt;
:* There is a flanking bonus to hit from the side or back. If your out numbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. You will not block or parry if your shield skill and weapon skill is below 40. &lt;br /&gt;
:* Use 'Spam Mode' to show missed blows or blows for zero damage.&lt;br /&gt;
:* Try not to fight while climbing.&lt;br /&gt;
&lt;br /&gt;
== Ranged attacks ==&lt;br /&gt;
For details on ranged attacks, see [[archery]] and [[catapult]]s.&lt;br /&gt;
&lt;br /&gt;
== Damage messages ==&lt;br /&gt;
'''Needs more data'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Torch&amp;diff=30055</id>
		<title>Torch</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Torch&amp;diff=30055"/>
		<updated>2007-12-24T17:10:46Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Firemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A simple '''torch''', used for [[light]]ing up an area when it is dark. Useful for exploring [[mine]]s, or journeys at night.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Equip [[shaft]] in your [[inventory]]&lt;br /&gt;
#Right click on a [[tar]]&lt;br /&gt;
#Select Create/Miscellaneous/'''{{PAGENAME}}'''&lt;br /&gt;
#Equip a [[moss]]&lt;br /&gt;
#Select ''Continue'' on the ''unfinished torch''&lt;br /&gt;
&lt;br /&gt;
== Items required ==&lt;br /&gt;
:*[[Shaft]] - 1.0 kg&lt;br /&gt;
:*[[Moss]] - .30 kg&lt;br /&gt;
:*[[Tar]] - 1.0 kg&lt;br /&gt;
&lt;br /&gt;
== Resulting product ==&lt;br /&gt;
:*'''{{PAGENAME}}''' - 1.0 kg&lt;br /&gt;
&lt;br /&gt;
== Skills used ==&lt;br /&gt;
:*[[Firemaking]]&lt;br /&gt;
&lt;br /&gt;
== Improving ==&lt;br /&gt;
Cannot be [[improve]]d.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Use a [[steel and flint]] on it to light a torch, which will provide light for at least 2*[[QL]] minutes.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Lantern]]&lt;br /&gt;
* [[Lamp]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_wheel&amp;diff=29992</id>
		<title>Small wheel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_wheel&amp;diff=29992"/>
		<updated>2007-12-22T17:07:08Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] /'''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[shaft]] (1 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 2x [[plank]]&lt;br /&gt;
* 1x [[shaft]] (1 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Two small wheels can be combined with a shaft to create a [[small wheel axle]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_wheel&amp;diff=29991</id>
		<title>Small wheel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_wheel&amp;diff=29991"/>
		<updated>2007-12-22T17:06:47Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] /'''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[shaft]] (?? kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 2x [[plank]]&lt;br /&gt;
* 1x [[shaft]] (1 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Two small wheels can be combined with a shaft to create a [[small wheel axle]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorials&amp;diff=29418</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorials&amp;diff=29418"/>
		<updated>2007-12-06T23:20:33Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==List of tutorials==&lt;br /&gt;
*[[Tutorial#First_Steps|Beginners 1]] - Making a bowl.&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial2|Beginners 2 (new)]] - Everything else for beginners.&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial3|Beginners 3 (new)]] - 'Simple' Guide.&lt;br /&gt;
&lt;br /&gt;
*[[The &amp;quot;how do I build a house?&amp;quot; guide.]] - The definitive guide to building your first house.&lt;br /&gt;
&lt;br /&gt;
*[[Blacksmithing|Smithing]] - Excellent tips for smithing.&lt;br /&gt;
&lt;br /&gt;
*[[Tactics]] - An older article about attack and defense strategies.&lt;br /&gt;
&lt;br /&gt;
*[[Kiro's mining guide|Vein Finding]] - Kiro's guide to finding ore veins.&lt;br /&gt;
&lt;br /&gt;
*[[Nono345's business guide.|Business Guide]] - Nono345's guide to business in Wurm.&lt;br /&gt;
&lt;br /&gt;
*[[Setting up IRC in the client]] - How to set up IRC in the in-game client.&lt;br /&gt;
&lt;br /&gt;
*[[Flattening]] - A guide for how to flatten a piece of land effectively.&lt;br /&gt;
&lt;br /&gt;
*[[Landbridges]] - Guide to making landbridges effectively.&lt;br /&gt;
&lt;br /&gt;
*[[Tips and Advice]] - Help on what to do upon starting the game.&lt;br /&gt;
&lt;br /&gt;
*[[Tips for Skills]] - General information on how to best raise a skill.&amp;lt;br&amp;gt;&lt;br /&gt;
== Tutorials by skill ==&lt;br /&gt;
* [[Paving | Paving (Road construction)]] : A guide on how to construct a road.&lt;br /&gt;
* [[pottery(tutorial)|Pottery]] - The Art of making Pots and Jars from Clay&lt;br /&gt;
* [[woodcutting(tutorial)|Wood Cutting]] - Planks, Shafts, Logs and Campfires, basic tools needed for many other skills&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29396</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29396"/>
		<updated>2007-12-06T03:13:09Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: /* Carpentry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good Ql tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore, then your best bet is to create and improve needles.  &lt;br /&gt;
&lt;br /&gt;
Skill gain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
Note: If you don't care on production of items and just want skill. Make and improve needles. They use .001 lump to create, use hardly anything to imp, and you can fit a hundred in a bowl or jar.&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
To raise [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]] and [[fletching]]. Don't use [[Wind of Ages]] on your [[mallet]] when you're building, it leads you to receive less skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
To grind [[digging]] skill up, Use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster, Look for an area you want to [[flatten]] or terraform. Dig the areas needed and dump the [[dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
But if there is only a small bit that needs terraforming then expand. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember dont look at the skills until you have finished at least 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give ALOT more skill than simply digging. However its not as productive randomly flattening areas. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more information see the following guides [[Digging]] and [[Guides/FlatRaising]]&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Lock Smithing==&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skillgain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Imping [[Forge]]'s and [[Oven]]'s is also great skill gain, but does add a large amount of clutter to an area. Many towns don't allow [[statue]] spamming though, as this contributes to lag, and [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill. &lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)&lt;br /&gt;
&lt;br /&gt;
==Wood cutting==&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses in consideration to your [[Repairing]] skill. A good idea is to goto an area that is not populated, or areas infested with unwanted tree types, and ask any locals before cutting down the trees, this helps avoid angering people. If possible, harvest [[sprout]]'s with a [[sickle]] and replant the trees.&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
* [[Player:Madt|Madt]]&lt;br /&gt;
* [[User:Yamato|Yamato]]&lt;br /&gt;
* [[Player:Adamir|Adamir]]&lt;br /&gt;
* [[Player:Wossoo|Wossoo]]&lt;br /&gt;
* [[Player:ChJees|ChJees]]&lt;br /&gt;
* [[Player:Arkanor|Arkanor]]&lt;br /&gt;
* [[Player:Siege|Siege]]&lt;br /&gt;
* [[Player:Heretic|Heretic]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29395</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29395"/>
		<updated>2007-12-06T03:11:02Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: Gavin stop adding extra zeros to things &amp;gt;.&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good Ql tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore, then your best bet is to create and improve needles.  &lt;br /&gt;
&lt;br /&gt;
Skill gain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
Note: If you don't care on production of items and just want skill. Make and improve needles. They use .001 lump to create, use hardly anything to imp, and you can fit a hundred in a bowl or jar.&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
To grind [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]] and [[fletching]]. Don't use [[Wind of Ages]] on your [[mallet]] when you're building, it leads you to receive less skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
To grind [[digging]] skill up, Use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster, Look for an area you want to [[flatten]] or terraform. Dig the areas needed and dump the [[dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
But if there is only a small bit that needs terraforming then expand. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember dont look at the skills until you have finished at least 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give ALOT more skill than simply digging. However its not as productive randomly flattening areas. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more information see the following guides [[Digging]] and [[Guides/FlatRaising]]&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Lock Smithing==&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skillgain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Imping [[Forge]]'s and [[Oven]]'s is also great skill gain, but does add a large amount of clutter to an area. Many towns don't allow [[statue]] spamming though, as this contributes to lag, and [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill. &lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)&lt;br /&gt;
&lt;br /&gt;
==Wood cutting==&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses in consideration to your [[Repairing]] skill. A good idea is to goto an area that is not populated, or areas infested with unwanted tree types, and ask any locals before cutting down the trees, this helps avoid angering people. If possible, harvest [[sprout]]'s with a [[sickle]] and replant the trees.&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
* [[Player:Madt|Madt]]&lt;br /&gt;
* [[User:Yamato|Yamato]]&lt;br /&gt;
* [[Player:Adamir|Adamir]]&lt;br /&gt;
* [[Player:Wossoo|Wossoo]]&lt;br /&gt;
* [[Player:ChJees|ChJees]]&lt;br /&gt;
* [[Player:Arkanor|Arkanor]]&lt;br /&gt;
* [[Player:Siege|Siege]]&lt;br /&gt;
* [[Player:Heretic|Heretic]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29394</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29394"/>
		<updated>2007-12-06T03:08:59Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good Ql tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore, then your best bet is to create and improve needles.  &lt;br /&gt;
&lt;br /&gt;
Skillgain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
Note: If you dont care on production of items and just want skill do needles, They use .00001 or something ore to create, Hardly anything to imp. And you can fit thousands in jars etc. inside forges.&lt;br /&gt;
==Carpentry==&lt;br /&gt;
To grind [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]] and [[fletching]]. Don't use [[Wind of Ages]] on your [[mallet]] when you're building, it leads you to receive less skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
To grind [[digging]] skill up, Use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster, Look for an area you want to [[flatten]] or terraform. Dig the areas needed and dump the [[dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
But if there is only a small bit that needs terraforming then expand. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember dont look at the skills until you have finished at least 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give ALOT more skill than simply digging. However its not as productive randomly flattening areas. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more information see the following guides [[Digging]] and [[Guides/FlatRaising]]&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Lock Smithing==&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skillgain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Imping [[Forge]]'s and [[Oven]]'s is also great skill gain, but does add a large amount of clutter to an area. Many towns don't allow [[statue]] spamming though, as this contributes to lag, and [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill. &lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)&lt;br /&gt;
&lt;br /&gt;
==Wood cutting==&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses in consideration to your [[Repairing]] skill. A good idea is to goto an area that is not populated, or areas infested with unwanted tree types, and ask any locals before cutting down the trees, this helps avoid angering people. If possible, harvest [[sprout]]'s with a [[sickle]] and replant the trees.&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
* [[Player:Madt|Madt]]&lt;br /&gt;
* [[User:Yamato|Yamato]]&lt;br /&gt;
* [[Player:Adamir|Adamir]]&lt;br /&gt;
* [[Player:Wossoo|Wossoo]]&lt;br /&gt;
* [[Player:ChJees|ChJees]]&lt;br /&gt;
* [[Player:Arkanor|Arkanor]]&lt;br /&gt;
* [[Player:Siege|Siege]]&lt;br /&gt;
* [[Player:Heretic|Heretic]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Kyara&amp;diff=29393</id>
		<title>Settlement:Kyara</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Kyara&amp;diff=29393"/>
		<updated>2007-12-06T03:05:16Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-wild-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name&lt;br /&gt;
|motto=Dude, where's my cart?&lt;br /&gt;
|type=v&lt;br /&gt;
|size=15&lt;br /&gt;
|mayor=Dreammaster&lt;br /&gt;
|population=50+&lt;br /&gt;
|allies=&lt;br /&gt;
All WL settlements&lt;br /&gt;
|enemies=Various blacklight towns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Kyara is a Jenn-Kellon town, and was originally founded by Eaglef and Dreammaster on the 6th beta map. It's name was made up by Teseng. Kyara is one of the oldest surviving towns in Wurm. This is the the 7th version of Kyara, and is currently on a size 15 deed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History screenshots ==&lt;br /&gt;
{| border=0&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-1.jpg|left|thumb]] || The first Kyara was situated between an ocean and the top of a mountain range. This was before climbing was implemented. The white square to the right of the large fields was the location of the first guard tower build in wurm. It took 1000 bricks, 1000 clays and 500 planks.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-3.jpg|left|thumb]] || The 3rd Kyara&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-4.jpg|left|thumb]] || The 4th Kyara, on the last beta map (9th world), had 87 active citizens, and a size 100 deed. The walled area with the tower in the center of the picture was town center. On the upper left of the picture, the buildings with the tiny 1x1 sheds next to the two farms was the recruiting center. Kyara was receiving new recruits daily&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-5.JPG|left|thumb]] || The 5th Kyara was located on the homeserver in Gold-1. It was a size 10 deed and was near the unicorn spawn. At the end of Gold-1, it served mostly as a recruiting center for Kyara V6.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:Kyara-6.JPG|left|thumb]] || The 6th Kyara was located on the wildserver in Gold-1, and was called Merkamanost. At the end of Gold-1 it had a large dirt wall and a thorn moat surrounding the town, and the only way inside was through a deeded cave system. You can see the early defenses and the start of the dirt wall in this screenshot. No screenshots of the finished Kyara V6 are currently available. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Website ==&lt;br /&gt;
[http://kyara.zoomcities.us/ Website]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
=== Founders of Kyara ===&lt;br /&gt;
[[User:Eaglef|Eaglef]] and [[User:Dreammaster|Dreammaster]]&lt;br /&gt;
&lt;br /&gt;
=== Mayor of Kyara ===&lt;br /&gt;
[[User:Dreammaster|Dreammaster]]&lt;br /&gt;
&lt;br /&gt;
=== Leaders of Kyara ===&lt;br /&gt;
* [[User:Adoll|Adoll]]&lt;br /&gt;
* [[User:Dreammaster|Dreammaster]]&lt;br /&gt;
* [[User:Eaglef|Eaglef]]&lt;br /&gt;
* [[Player:Franek|Franek]]&lt;br /&gt;
* [[Player:Ironlion|Ironlion]]&lt;br /&gt;
* [[User:Jarosz|Jarosz]]&lt;br /&gt;
* [[User:Ketza|Ketza]]&lt;br /&gt;
* [[User:Manny|Manny]]&lt;br /&gt;
* [[Player:Nubcaek|Nubcaek]]&lt;br /&gt;
* [[Player:Sqorpius|Sqorpius]]&lt;br /&gt;
* [[User:Starving|Starving]]&lt;br /&gt;
* [[Player:Omegaforce|Omegaforce]]&lt;br /&gt;
* [[Player:Xeno|Xeno]]&lt;br /&gt;
* [[Player:Zezima|Zezima]]&lt;br /&gt;
&lt;br /&gt;
=== Citizens of Kyara ===&lt;br /&gt;
For a more complete list of citizens, see the citizens list on our [http://kyara.zoomcities.us/index.php?page_id=32 website].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Heretic&amp;diff=29392</id>
		<title>Player:Heretic</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Heretic&amp;diff=29392"/>
		<updated>2007-12-06T03:04:30Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In game name: Tehheretic&amp;lt;br&amp;gt;&lt;br /&gt;
Member of [[Kyara]].&amp;lt;br&amp;gt;&lt;br /&gt;
Playing since October 23rd 2006.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
Troll Slayer&amp;lt;br&amp;gt;&lt;br /&gt;
Keeper of Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Warrior&amp;lt;br&amp;gt;&lt;br /&gt;
Giant slayer&amp;lt;br&amp;gt;&lt;br /&gt;
Lumber jack&amp;lt;br&amp;gt;&lt;br /&gt;
Invisible 70 chain armor smithing title.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Heretic&amp;diff=29391</id>
		<title>Player:Heretic</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Heretic&amp;diff=29391"/>
		<updated>2007-12-06T03:04:16Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In game name: Tehheretic&amp;lt;br&amp;gt;&lt;br /&gt;
Member of [[Kyara]].&amp;lt;br&amp;gt;&lt;br /&gt;
Playing since October 23rd 2006.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
Troll Slayer&amp;lt;br&amp;gt;&lt;br /&gt;
Keeper of Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Warrior&amp;lt;br&amp;gt;&lt;br /&gt;
Giant slayer&amp;lt;br&amp;gt;&lt;br /&gt;
Lumber jack&amp;lt;br&amp;gt;&lt;br /&gt;
Invisible 70 chain armor smithing title.&amp;lt;br&amp;gt;&lt;br /&gt;
Player:Heretic&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29390</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29390"/>
		<updated>2007-12-06T03:02:30Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good Ql tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore, then your best bet is to create and improve needles.  &lt;br /&gt;
&lt;br /&gt;
Skillgain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
Note: If you dont care on production of items and just want skill do needles, They use .00001 or something ore to create, Hardly anything to imp. And you can fit thousands in jars etc. inside forges. ~Gavin&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
To grind [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]] and [[fletching]]. Don't use [[Wind of Ages]] on your [[mallet]] when you're building, it leads you to receive less skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
To grind [[digging]] skill up, Use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster, Look for an area you want to [[flatten]] or terraform. Dig the areas needed and dump the [[dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
But if there is only a small bit that needs terraforming then expand. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember dont look at the skills until you have finished at least 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give ALOT more skill than simply digging. However its not as productive randomly flattening areas. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more information see the following guides [[Digging]] and [[Guides/FlatRaising]]&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Lock Smithing==&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skillgain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Imping [[Forge]]'s and [[Oven]]'s is also great skill gain, but does add a large amount of clutter to an area. Many towns don't allow [[statue]] spamming though, as this contributes to lag, and [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill. &lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)&lt;br /&gt;
&lt;br /&gt;
==Wood cutting==&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses in consideration to your [[Repairing]] skill. A good idea is to goto an area that is not populated, or areas infested with unwanted tree types, and ask any locals before cutting down the trees, this helps avoid angering people. If possible, harvest [[sprout]]'s with a [[sickle]] and replant the trees.&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
* [[Player:Madt|Madt]]&lt;br /&gt;
* [[User:Yamato|Yamato]]&lt;br /&gt;
* [[Player:Adamir|Adamir]]&lt;br /&gt;
* [[Player:Wossoo|Wossoo]]&lt;br /&gt;
* [[Player:ChJees|ChJees]]&lt;br /&gt;
* [[Player:Arkanor|Arkanor]]&lt;br /&gt;
* [[Player:Siege|Siege]]&lt;br /&gt;
* [[Player:Heretic|Heretic]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29389</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29389"/>
		<updated>2007-12-06T03:02:09Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: /* Wood cutting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good Ql tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore, then your best bet is to create and improve needles.  &lt;br /&gt;
&lt;br /&gt;
Skillgain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
Note: If you dont care on production of items and just want skill do needles, They use .00001 or something ore to create, Hardly anything to imp. And you can fit thousands in jars etc. inside forges. ~Gavin&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
To grind [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]] and [[fletching]]. Don't use [[Wind of Ages]] on your [[mallet]] when you're building, it leads you to receive less skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
To grind [[digging]] skill up, Use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster, Look for an area you want to [[flatten]] or terraform. Dig the areas needed and dump the [[dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
But if there is only a small bit that needs terraforming then expand. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember dont look at the skills until you have finished at least 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give ALOT more skill than simply digging. However its not as productive randomly flattening areas. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more information see the following guides [[Digging]] and [[Guides/FlatRaising]]&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Lock Smithing==&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skillgain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Imping [[Forge]]'s and [[Oven]]'s is also great skill gain, but does add a large amount of clutter to an area. Many towns don't allow [[statue]] spamming though, as this contributes to lag, and [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill. &lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)&lt;br /&gt;
&lt;br /&gt;
==Wood cutting==&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses in consideration to your [[Repairing]] skill. A good idea is to goto an area that is not populated, or areas infested with unwanted tree types, and ask any locals before cutting down the trees, this helps avoid angering people. If possible, harvest [[sprout]]'s with a [[sickle]] and replant the trees.&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
* [[Player:Madt|Madt]]&lt;br /&gt;
* [[User:Yamato|Yamato]]&lt;br /&gt;
* [[Player:Adamir|Adamir]]&lt;br /&gt;
* [[Player:Wossoo|Wossoo]]&lt;br /&gt;
* [[Player:ChJees|ChJees]]&lt;br /&gt;
* [[Player:Arkanor|Arkanor]]&lt;br /&gt;
* [[Player:Siege|Siege]]&lt;br /&gt;
* [[Player:Heretic|Heretic]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Heretic&amp;diff=29388</id>
		<title>Player:Heretic</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Heretic&amp;diff=29388"/>
		<updated>2007-12-06T03:00:08Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: New page: In game name: Tehheretic&amp;lt;br&amp;gt; Member of Kyara.&amp;lt;br&amp;gt; Playing since October 23rd 2006.&amp;lt;br&amp;gt;  ==Titles== Troll Slayer&amp;lt;br&amp;gt; Keeper of Faith&amp;lt;br&amp;gt; Warrior&amp;lt;br&amp;gt; Giant slayer&amp;lt;br&amp;gt; Lumber jack&amp;lt;br&amp;gt; Inv...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In game name: Tehheretic&amp;lt;br&amp;gt;&lt;br /&gt;
Member of [[Kyara]].&amp;lt;br&amp;gt;&lt;br /&gt;
Playing since October 23rd 2006.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
Troll Slayer&amp;lt;br&amp;gt;&lt;br /&gt;
Keeper of Faith&amp;lt;br&amp;gt;&lt;br /&gt;
Warrior&amp;lt;br&amp;gt;&lt;br /&gt;
Giant slayer&amp;lt;br&amp;gt;&lt;br /&gt;
Lumber jack&amp;lt;br&amp;gt;&lt;br /&gt;
Invisible 70 chain armor smithing title.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29387</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29387"/>
		<updated>2007-12-06T02:55:06Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: /* Digging/Terraforming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good Ql tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore, then your best bet is to create and improve needles.  &lt;br /&gt;
&lt;br /&gt;
Skillgain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
Note: If you dont care on production of items and just want skill do needles, They use .00001 or something ore to create, Hardly anything to imp. And you can fit thousands in jars etc. inside forges. ~Gavin&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
To grind [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]] and [[fletching]]. Don't use [[Wind of Ages]] on your [[mallet]] when you're building, it leads you to receive less skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
To grind [[digging]] skill up, Use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster, Look for an area you want to [[flatten]] or terraform. Dig the areas needed and dump the [[dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
But if there is only a small bit that needs terraforming then expand. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember dont look at the skills until you have finished at least 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give ALOT more skill than simply digging. However its not as productive randomly flattening areas. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more information see the following guides [[Digging]] and [[Guides/FlatRaising]]&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Lock Smithing==&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skillgain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Imping [[Forge]]'s and [[Oven]]'s is also great skill gain, but does add a large amount of clutter to an area. Many towns don't allow [[statue]] spamming though, as this contributes to lag, and [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill. &lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)&lt;br /&gt;
&lt;br /&gt;
==Wood cutting==&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses in consideration to your [[Repairing]] skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
* [[Player:Madt|Madt]]&lt;br /&gt;
* [[User:Yamato|Yamato]]&lt;br /&gt;
* [[Player:Adamir|Adamir]]&lt;br /&gt;
* [[Player:Wossoo|Wossoo]]&lt;br /&gt;
* [[Player:ChJees|ChJees]]&lt;br /&gt;
* [[Player:Arkanor|Arkanor]]&lt;br /&gt;
* [[Player:Siege|Siege]]&lt;br /&gt;
* [[Player:Heretic|Heretic]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29386</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29386"/>
		<updated>2007-12-06T02:54:45Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: /* Digging/Terraforming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good Ql tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore, then your best bet is to create and improve needles.  &lt;br /&gt;
&lt;br /&gt;
Skillgain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
Note: If you dont care on production of items and just want skill do needles, They use .00001 or something ore to create, Hardly anything to imp. And you can fit thousands in jars etc. inside forges. ~Gavin&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
To grind [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]] and [[fletching]]. Don't use [[Wind of Ages]] on your [[mallet]] when you're building, it leads you to receive less skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
To grind [[digging]] skill up, Use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster, Look for an area you want to [[flatten]] or terraform. Dig the areas needed and dump the [[dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
But if there is only a small bit that needs terraforming then expand. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember dont look at the skills until you have finished at least 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give ALOT more skill than simply digging. However its not as productive randomly flattening areas. For more information see the following guides [[Digging]] and [[Guides/FlatRaising]]&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Lock Smithing==&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skillgain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Imping [[Forge]]'s and [[Oven]]'s is also great skill gain, but does add a large amount of clutter to an area. Many towns don't allow [[statue]] spamming though, as this contributes to lag, and [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill. &lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)&lt;br /&gt;
&lt;br /&gt;
==Wood cutting==&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses in consideration to your [[Repairing]] skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
* [[Player:Madt|Madt]]&lt;br /&gt;
* [[User:Yamato|Yamato]]&lt;br /&gt;
* [[Player:Adamir|Adamir]]&lt;br /&gt;
* [[Player:Wossoo|Wossoo]]&lt;br /&gt;
* [[Player:ChJees|ChJees]]&lt;br /&gt;
* [[Player:Arkanor|Arkanor]]&lt;br /&gt;
* [[Player:Siege|Siege]]&lt;br /&gt;
* [[Player:Heretic|Heretic]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29385</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29385"/>
		<updated>2007-12-06T02:52:02Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: /* Masonry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good Ql tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore, then your best bet is to create and improve needles.  &lt;br /&gt;
&lt;br /&gt;
Skillgain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
Note: If you dont care on production of items and just want skill do needles, They use .00001 or something ore to create, Hardly anything to imp. And you can fit thousands in jars etc. inside forges. ~Gavin&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
To grind [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]] and [[fletching]]. Don't use [[Wind of Ages]] on your [[mallet]] when you're building, it leads you to receive less skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
To grind [[digging]] skill up, Use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster, Look for an area you want to [[flatten]] or terraform. Dig the areas needed and dump the [[dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
But if there is only a small bit that needs terraforming then expand. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember dont look at the skills until you have finished at least 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give ALOT more skill than simply digging. However its not as productive randomly flattening areas. Addition Note : Player:gavin&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Lock Smithing==&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skillgain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Imping [[Forge]]'s and [[Oven]]'s is also great skill gain, but does add a large amount of clutter to an area. Many towns don't allow [[statue]] spamming though, as this contributes to lag, and [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill. &lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)&lt;br /&gt;
&lt;br /&gt;
==Wood cutting==&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses in consideration to your [[Repairing]] skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
* [[Player:Madt|Madt]]&lt;br /&gt;
* [[User:Yamato|Yamato]]&lt;br /&gt;
* [[Player:Adamir|Adamir]]&lt;br /&gt;
* [[Player:Wossoo|Wossoo]]&lt;br /&gt;
* [[Player:ChJees|ChJees]]&lt;br /&gt;
* [[Player:Arkanor|Arkanor]]&lt;br /&gt;
* [[Player:Siege|Siege]]&lt;br /&gt;
* [[Player:Heretic|Heretic]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29384</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29384"/>
		<updated>2007-12-06T02:48:53Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: Reorganied in alphabetical order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good Ql tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore, then your best bet is to create and improve needles.  &lt;br /&gt;
&lt;br /&gt;
Skillgain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
Note: If you dont care on production of items and just want skill do needles, They use .00001 or something ore to create, Hardly anything to imp. And you can fit thousands in jars etc. inside forges. ~Gavin&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
To grind [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]] and [[fletching]]. Don't use [[Wind of Ages]] on your [[mallet]] when you're building, it leads you to receive less skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
To grind [[digging]] skill up, Use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster, Look for an area you want to [[flatten]] or terraform. Dig the areas needed and dump the [[dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
But if there is only a small bit that needs terraforming then expand. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember dont look at the skills until you have finished at least 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give ALOT more skill than simply digging. However its not as productive randomly flattening areas. Addition Note : Player:gavin&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Lock Smithing==&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skillgain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Many towns don't allow [[statue]] spamming though, as this contributes to lag, and [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill. &lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)&lt;br /&gt;
&lt;br /&gt;
==Wood cutting==&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses in consideration to your [[Repairing]] skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
* [[Player:Madt|Madt]]&lt;br /&gt;
* [[User:Yamato|Yamato]]&lt;br /&gt;
* [[Player:Adamir|Adamir]]&lt;br /&gt;
* [[Player:Wossoo|Wossoo]]&lt;br /&gt;
* [[Player:ChJees|ChJees]]&lt;br /&gt;
* [[Player:Arkanor|Arkanor]]&lt;br /&gt;
* [[Player:Siege|Siege]]&lt;br /&gt;
* [[Player:Heretic|Heretic]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29383</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29383"/>
		<updated>2007-12-06T02:46:05Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: /* Lock Smithing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill. &lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
To grind [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]] and [[fletching]]. Don't use [[Wind of Ages]] on your [[mallet]] when you're building, it leads you to receive less skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
==Wood cutting==&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses in consideration to your [[Repairing]] skill.&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
To grind [[digging]] skill up, Use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster, Look for an area you want to [[flatten]] or terraform. Dig the areas needed and dump the [[dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
But if there is only a small bit that needs terraforming then expand. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember dont look at the skills until you have finished at least 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give ALOT more skill than simply digging. However its not as productive randomly flattening areas. Addition Note : Player:gavin&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good Ql tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore, then your best bet is to create and improve needles.  &lt;br /&gt;
&lt;br /&gt;
Skillgain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
Note: If you dont care on production of items and just want skill do needles, They use .00001 or something ore to create, Hardly anything to imp. And you can fit thousands in jars etc. inside forges. ~Gavin&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skillgain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Many towns don't allow [[statue]] spamming though, as this contributes to lag, and [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s.&lt;br /&gt;
&lt;br /&gt;
==Lock Smithing==&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
* [[Player:Madt|Madt]]&lt;br /&gt;
* [[User:Yamato|Yamato]]&lt;br /&gt;
* [[Player:Adamir|Adamir]]&lt;br /&gt;
* [[Player:Wossoo|Wossoo]]&lt;br /&gt;
* [[Player:ChJees|ChJees]]&lt;br /&gt;
* [[Player:Arkanor|Arkanor]]&lt;br /&gt;
* [[Player:Siege|Siege]]&lt;br /&gt;
* [[Player:Heretic|Heretic]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29382</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29382"/>
		<updated>2007-12-06T02:45:27Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: /* Lock Smithing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill. &lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
To grind [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]] and [[fletching]]. Don't use [[Wind of Ages]] on your [[mallet]] when you're building, it leads you to receive less skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
==Wood cutting==&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses in consideration to your [[Repairing]] skill.&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
To grind [[digging]] skill up, Use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster, Look for an area you want to [[flatten]] or terraform. Dig the areas needed and dump the [[dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
But if there is only a small bit that needs terraforming then expand. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember dont look at the skills until you have finished at least 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give ALOT more skill than simply digging. However its not as productive randomly flattening areas. Addition Note : Player:gavin&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good Ql tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore, then your best bet is to create and improve needles.  &lt;br /&gt;
&lt;br /&gt;
Skillgain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
Note: If you dont care on production of items and just want skill do needles, They use .00001 or something ore to create, Hardly anything to imp. And you can fit thousands in jars etc. inside forges. ~Gavin&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skillgain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Many towns don't allow [[statue]] spamming though, as this contributes to lag, and [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s.&lt;br /&gt;
&lt;br /&gt;
==Lock Smithing==&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make [[lockpick]], a pure [[Circle of Cunning]] anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
* [[Player:Madt|Madt]]&lt;br /&gt;
* [[User:Yamato|Yamato]]&lt;br /&gt;
* [[Player:Adamir|Adamir]]&lt;br /&gt;
* [[Player:Wossoo|Wossoo]]&lt;br /&gt;
* [[Player:ChJees|ChJees]]&lt;br /&gt;
* [[Player:Arkanor|Arkanor]]&lt;br /&gt;
* [[Player:Siege|Siege]]&lt;br /&gt;
* [[Player:Heretic|Heretic]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29381</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29381"/>
		<updated>2007-12-06T02:45:00Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: /* Lock Smithing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill. &lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
To grind [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]] and [[fletching]]. Don't use [[Wind of Ages]] on your [[mallet]] when you're building, it leads you to receive less skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
==Wood cutting==&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses in consideration to your [[Repairing]] skill.&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
To grind [[digging]] skill up, Use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster, Look for an area you want to [[flatten]] or terraform. Dig the areas needed and dump the [[dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
But if there is only a small bit that needs terraforming then expand. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember dont look at the skills until you have finished at least 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give ALOT more skill than simply digging. However its not as productive randomly flattening areas. Addition Note : Player:gavin&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good Ql tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore, then your best bet is to create and improve needles.  &lt;br /&gt;
&lt;br /&gt;
Skillgain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
Note: If you dont care on production of items and just want skill do needles, They use .00001 or something ore to create, Hardly anything to imp. And you can fit thousands in jars etc. inside forges. ~Gavin&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skillgain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Many towns don't allow [[statue]] spamming though, as this contributes to lag, and [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s.&lt;br /&gt;
&lt;br /&gt;
==Lock Smithing==&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make [[lockpick]], a pure coc anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
* [[Player:Madt|Madt]]&lt;br /&gt;
* [[User:Yamato|Yamato]]&lt;br /&gt;
* [[Player:Adamir|Adamir]]&lt;br /&gt;
* [[Player:Wossoo|Wossoo]]&lt;br /&gt;
* [[Player:ChJees|ChJees]]&lt;br /&gt;
* [[Player:Arkanor|Arkanor]]&lt;br /&gt;
* [[Player:Siege|Siege]]&lt;br /&gt;
* [[Player:Heretic|Heretic]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29380</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29380"/>
		<updated>2007-12-06T02:44:34Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: /* Lock Smithing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill. &lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
To grind [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]] and [[fletching]]. Don't use [[Wind of Ages]] on your [[mallet]] when you're building, it leads you to receive less skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
==Wood cutting==&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses in consideration to your [[Repairing]] skill.&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
To grind [[digging]] skill up, Use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster, Look for an area you want to [[flatten]] or terraform. Dig the areas needed and dump the [[dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
But if there is only a small bit that needs terraforming then expand. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember dont look at the skills until you have finished at least 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give ALOT more skill than simply digging. However its not as productive randomly flattening areas. Addition Note : Player:gavin&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good Ql tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore, then your best bet is to create and improve needles.  &lt;br /&gt;
&lt;br /&gt;
Skillgain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
Note: If you dont care on production of items and just want skill do needles, They use .00001 or something ore to create, Hardly anything to imp. And you can fit thousands in jars etc. inside forges. ~Gavin&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skillgain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Many towns don't allow [[statue]] spamming though, as this contributes to lag, and [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s.&lt;br /&gt;
&lt;br /&gt;
==Lock Smithing==&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make [[lock picks]], a pure coc anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
* [[Player:Madt|Madt]]&lt;br /&gt;
* [[User:Yamato|Yamato]]&lt;br /&gt;
* [[Player:Adamir|Adamir]]&lt;br /&gt;
* [[Player:Wossoo|Wossoo]]&lt;br /&gt;
* [[Player:ChJees|ChJees]]&lt;br /&gt;
* [[Player:Arkanor|Arkanor]]&lt;br /&gt;
* [[Player:Siege|Siege]]&lt;br /&gt;
* [[Player:Heretic|Heretic]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29379</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=29379"/>
		<updated>2007-12-06T02:42:58Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill. &lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
To grind [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]] and [[fletching]]. Don't use [[Wind of Ages]] on your [[mallet]] when you're building, it leads you to receive less skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
==Wood cutting==&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses in consideration to your [[Repairing]] skill.&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
To grind [[digging]] skill up, Use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster, Look for an area you want to [[flatten]] or terraform. Dig the areas needed and dump the [[dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
But if there is only a small bit that needs terraforming then expand. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember dont look at the skills until you have finished at least 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give ALOT more skill than simply digging. However its not as productive randomly flattening areas. Addition Note : Player:gavin&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good Ql tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore, then your best bet is to create and improve needles.  &lt;br /&gt;
&lt;br /&gt;
Skillgain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
Note: If you dont care on production of items and just want skill do needles, They use .00001 or something ore to create, Hardly anything to imp. And you can fit thousands in jars etc. inside forges. ~Gavin&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skillgain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Many towns don't allow [[statue]] spamming though, as this contributes to lag, and [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s.&lt;br /&gt;
&lt;br /&gt;
==Lock Smithing==&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way is to get an anvil that once again gets your success chance to 50% and make lock picks, a pure coc anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
* [[Player:Madt|Madt]]&lt;br /&gt;
* [[User:Yamato|Yamato]]&lt;br /&gt;
* [[Player:Adamir|Adamir]]&lt;br /&gt;
* [[Player:Wossoo|Wossoo]]&lt;br /&gt;
* [[Player:ChJees|ChJees]]&lt;br /&gt;
* [[Player:Arkanor|Arkanor]]&lt;br /&gt;
* [[Player:Siege|Siege]]&lt;br /&gt;
* [[Player:Heretic|Heretic]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Focus&amp;diff=29245</id>
		<title>Focus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Focus&amp;diff=29245"/>
		<updated>2007-12-04T00:34:32Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raising your focus give you advantages, such as faster hitting, and taking less damage.&amp;lt;br&amp;gt;&lt;br /&gt;
How high you can focus is dependent on your fight skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Overall fightskill/10 determines the level of focus that is easiest for you to reach.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can focus by turning off auto fight &amp;lt;br&amp;gt;&lt;br /&gt;
http://i18.tinypic.com/6ooc3mt.jpg&lt;br /&gt;
&lt;br /&gt;
and clicking on the eye surrounded by the red box, in the image.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It goes in the order as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You are now mentally present in this situation.&amp;lt;br&amp;gt;&lt;br /&gt;
You balance your feet and your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
You calm down and control your breathing.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now focused on the enemy and its every move.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel sharp as a swordsblade, moving with extreme precision.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel lightning inside, quickening your reflexes.&amp;lt;br&amp;gt;&lt;br /&gt;
The world around you collapses, creating a tunnel between you and your enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
Your consciousness is lifted to a higher level, making you very attentive.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel the power of the dragon within.&amp;lt;br&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Focus&amp;diff=29244</id>
		<title>Focus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Focus&amp;diff=29244"/>
		<updated>2007-12-04T00:32:41Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raising your focus give you advantages, such as faster hitting, and taking less damage.&amp;lt;br&amp;gt;&lt;br /&gt;
How high you can focus is dependent on your fight skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Overall fightskill/10 determines the level of focus that is easiest for you to reach.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can focus by turning off auto fight and&lt;br /&gt;
http://i18.tinypic.com/6ooc3mt.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It goes in the order as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You are now mentally present in this situation.&amp;lt;br&amp;gt;&lt;br /&gt;
You balance your feet and your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
You calm down and control your breathing.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now focused on the enemy and its every move.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel sharp as a swordsblade, moving with extreme precision.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel lightning inside, quickening your reflexes.&amp;lt;br&amp;gt;&lt;br /&gt;
The world around you collapses, creating a tunnel between you and your enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
Your consciousness is lifted to a higher level, making you very attentive.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel the power of the dragon within.&amp;lt;br&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Focus&amp;diff=29243</id>
		<title>Focus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Focus&amp;diff=29243"/>
		<updated>2007-12-04T00:01:16Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raising your focus give you advantages, such as faster hitting, and taking less damage.&amp;lt;br&amp;gt;&lt;br /&gt;
How high you can focus is dependent on your fight skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Overall fightskill/10 determines the level of focus that is easiest for you to reach.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It goes in the order as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You are now mentally present in this situation.&amp;lt;br&amp;gt;&lt;br /&gt;
You balance your feet and your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
You calm down and control your breathing.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now focused on the enemy and its every move.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel sharp as a swordsblade, moving with extreme precision.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel lightning inside, quickening your reflexes.&amp;lt;br&amp;gt;&lt;br /&gt;
The world around you collapses, creating a tunnel between you and your enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
Your consciousness is lifted to a higher level, making you very attentive.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel the power of the dragon within.&amp;lt;br&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Focus&amp;diff=29242</id>
		<title>Focus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Focus&amp;diff=29242"/>
		<updated>2007-12-03T23:55:57Z</updated>

		<summary type="html">&lt;p&gt;Th3heretic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raising your focus give you advantages, such as faster hitting, and taking less damage.&amp;lt;br&amp;gt;&lt;br /&gt;
How high you can focus is dependent on your fight skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Overall fightskill/10 determines the level of focus that is easiest for you to reach.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It goes in the order as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You are now mentally present in this situation.&amp;lt;br&amp;gt;&lt;br /&gt;
You balance your feet and your soul.&amp;lt;br&amp;gt;&lt;br /&gt;
You calm down and control your breathing.&amp;lt;br&amp;gt;&lt;br /&gt;
You are now focused on the enemy and its every move.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel sharp as a swordsblade, moving with extreme precision.&amp;lt;br&amp;gt;&lt;br /&gt;
You feel lightning inside, quickening your reflexes.&amp;lt;br&amp;gt;&lt;br /&gt;
The world around you collapses, creating a tunnel between you and your enemy.&amp;lt;br&amp;gt;&lt;br /&gt;
Your consciousness is lifted to a higher level, making you very attentive.&amp;lt;br&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Th3heretic</name></author>
		
	</entry>
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